Night Walker/Skills

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Noblesse Techniques

Passive Noble Mind
Master Level 6
Description Enhances Empress's Blessing effects.
Level 1 Increase Empress's Blessing max level by 1
6 Increase Empress's Blessing max level by 6


Active Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby players.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: + 4%, Duration: 40 min


Active Elemental Slash
Master Level 1
Description Attack enemies in front of you with pure, primal energy.
Level 1 MP Cost: 0, Damage: 130%, Number of Attacks: 1, Max Enemies Hit: 3


Active Imperial Recall
Master Level 1
Description Return to the Empress using Shinsoo's power.
Level 1 MP Cost: 100, return to Ereve immediately.
Cooldown: 600 sec.


Passive Elemental Harmony
Master Level 1
Description Use the harmony of nature to build affinity for an element of your choosing.
Level 1 Luck increases 1 for every 2 levels the character gains


Passive Elemental Expert
Master Level 1
Description Become an expert of the elements to increase Attack Power and Magic ATT.
Level 1 Attack Power and Magic ATT: +10%


Passive Elemental Shift
Master Level 1
Description Jump in any direction except down by pressing a direction key and jump in midair.
Level 1 MP Cost: 4, jumps further in the appropriate direction


Passive Cygnus Blessing (Thief)
Master Level 15
Description Blessings from an awakened Empress Cygnus protect you from harm.
This Link Skill can be stacked up to 5 times, once for each unique Cygnus Knights job character you have on this world.
Level 1 Attack Power and Magic ATT: +7, Abnormal Status Resistance: +1, All Elemental Resistance: +1%
15 Attack Power and Magic ATT: +35, Abnormal Status Resistance: +22, All Elemental Resistance: +22%


1st Job The Night Walker Guide

Active Lucky Seven
Master Level 15
Description Throw 7 lucky throwing stars to attack enemies in front.
Level 1 MP Cost: 9, Throwing Stars Cost: 2, Max Enemies Hit: 5, Damage: 82%, Number of Attacks: 3
15 MP Cost: 14, Throwing Stars Cost: 2, Max Enemies Hit: 5, Damage: 110%, Number of Attacks: 3


Active Dark Elemental
Master Level 10
Description Channels the power of a dark elemental. Using the skill briefly summons the elemental.
Level 1 Dark Elemental Channeling
[Passive Effect: Hit enemies with Throwing Stars Skill for a 20% chance to create a Mark of Darkness that stacks 2 times. Marked enemies will take 53% damage over time per stack every second for 15 seconds, and if Night Walkers attack these enemies, they'll ignore 1% defense per stacked Mark of Darkness.]
10 Dark Elemental Channeling
[Passive Effect: Hit enemies with Throwing Stars Skill for a 20% chance to create a Mark of Darkness that stacks 2 times. Marked enemies will take 80% damage over time per stack every second for 15 seconds, and if Night Walkers attack these enemies, they'll ignore 4% defense per stacked Mark of Darkness.]


Active Shadow Bat
Master Level 20
Description Summons a Shadow Bat, which occasionally attacks when you do. Its attack rate is doubled against enemies marked with Darkness, and as many summoned bats attack as there are marks. Then summons 1 additional Shadow Bat.
Unaffected by attack reflection. Cannot be used at the same time as Ravenous Bat. This is a dark-attribute attack.
This skill can be toggled on/off by using the skill key.
Required Skill: Dark Elemental Lv. 1+
Level 1 Summons a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 112% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing. Damage Against Normal Enemies: +35%
Recovers 1% of Max HP on first damage.
20 Summons a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 150% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing. Damage Against Normal Enemies: +35%
Recovers 1% of Max HP on first damage.


Active Shadow Jump
Master Level 1
Description Use while in the middle of a jump to jump twice in a row. Can also be used with the Jump Key. Also, the last attack of throwing skills can be canceled with the Jump Key. If you've learned Dark Sight and used the Jump Key during the last attack of a throwing skill, Dark Sight will be activated automatically for a short time.
With Action Customization enabled, hold the right or left arrow key while pressing the skill key to jump in the corresponding direction, otherwise you will jump in place.
SP is not required for this skill, and it can be used upon job advancing to Night Walker.
Action Customization On/Off: Right-click
Level 1 MP Cost: 5. Allows you to jump a greater distance.
Using the Jump Key during throwing skills will cause you to enter Dark Sight state for 2 sec.
If you dodge an attack that deals damage proportional to Max HP while the triggered Dark Sight is active, its remaining duration will be reduced by 20% of the full duration.


Active Dark Sight
Master Level 5
Description Hide in the shadows for a short time. While Dark Sight is active, you cannot be hit by enemies, but attacking will reveal you. The cooldown will change when Dark Sight is deactivated, depending on damage dodged. Using Shadow Jump does not deactivate Dark Sight. Press the skill key again to deactivate Dark Sight.
Level 1 MP Cost: 28, hides in the shadows for 40 seconds.
When Dark Sight is deactivated, cooldown increased per attack dodged: 3 seconds. Stacks up to 5 times.
5 MP Cost: 20, hides in the shadows for 200 seconds.
When Dark Sight is deactivated, cooldown increased per attack dodged: 3 seconds. Stacks up to 5 times.


Active Soundless Rush
Master Level 5
Description Charges the enemy without making a sound.
Level 1 MP Cost: 7, Max Enemies Hit: 6, Damage: 55%, Number of Attacks: 2 while moving
5 MP Cost: 9, Max Enemies Hit: 6, Damage: 75%, Number of Attacks: 2 while moving


Active Shadow Dodge
Master Level 1
Description Quickly move backwards.
You can move in the air and during the last attack of throwing skills, and cannot be pushed back when moving. If you've learned Dark Sight and used it during the last attack of a throwing skill, Dark Sight will be activated automatically for a short time.
SP is not required for this skill, and it can be used upon job advancing to Night Walker.
Level 1 MP Cost: 7. Allows you to move a certain distance backwards.
Using during throwing skills will cause you to enter Dark Sight state for 2 sec.
If you dodge an attack that deals damage proportional to Max HP while the triggered Dark Sight is active, its remaining duration will be reduced by 20% of the full duration.


Passive Haste
Master Level 10
Description Permanently increases Speed, Jump, Max Speed, and Avoidability.
Level 1 Speed: +4, Jump: +2, Max Speed: +2, Avoidability: +6%
10 Speed: +40, Jump: +20, Max Speed: +20, Avoidability: +15%

2nd Job Night Walker Guide

Active Triple Throw
Master Level 15
Description [Throw]
Throws 3 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater dark-attribute damage. The throwing stars attack the boss with the highest HP first.
Level 1 MP Cost: 17, Throwing Stars Cost: 3, Damage: 168% 2 times, Damage: 336% 1 time
15 MP Cost: 20, Throwing Stars Cost: 3, Damage: 210% 2 times, Damage: 420% 1 time


Active Shadow Spark
Master Level 15
Description Throws penetrating Throwing Stars imbued with the power of darkness. The stars explode when they are either at max range or all attackable enemies are attacked, dealing extra damage. It's a dark-attribute attack.
Level 1 MP Cost: 17, Max Enemies Hit: 6, Damage: 158%, Number of Attacks: 3. When shuriken explodes, Max Enemies Hit: 6, Damage: 158%, Number of Attacks: 3
15 MP Cost: 20, Max Enemies Hit: 6, Damage: 200%, Number of Attacks: 3. When shuriken explodes, Max Enemies Hit: 6, Damage: 200%, Number of Attacks: 3


Passive Throwing Mastery
Master Level 10
Description Increases Claw Mastery, Damage, and the max number of charges.
Level 1 Claw Mastery: +14%, Damage: +3%, Throwing Stars: +20
10 Claw Mastery: +50%, Damage: +30%, Throwing Stars: +200


Passive Agile Throwing
Master Level 10
Description Increases Attack Speed and Luck.
Required Skill: Throwing Mastery Lv. 5+
Level 1 Attack Speed: +2, Luck: +2
10 Attack Speed: +2, Luck: +20


Passive Bat Affinity
Master Level 20
Description Enhances the Shadow Bat through communion.
Required Skill: Shadow Bat Lv. 20+
Level 1 Shadow Bat's Attack Chance: 20%, Max Summon Limit: 1, Damage: +44% points, Max Enemies Hit: 1
20 Shadow Bat's Attack Chance: 20%, Max Summon Limit: 1, Damage: +120% points, Max Enemies Hit: 1


Passive Adaptive Darkness
Master Level 10
Description Enhances your Marks of Darkness by immersing your soul in even deeper darkness.
Required Skill: Dark Elemental Lv. 10+
Level 1 Chance to place Mark of Darkness: 1%, Maximum Stacking Limit: 1, DoT Per Stack: 4%, Defense Rate Ignored Per Mark: +1%.
10 Chance to place Mark of Darkness: 5%, Maximum Stacking Limit: 1, DoT Per Stack: 40%, Defense Rate Ignored Per Mark: +1%.


Passive Critical Throw
Master Level 9
Description Increases Critical Rate and Critical Damage.
Required Skill: Throwing Mastery Lv. 3+
Level 1 Critical Rate: +19%, Critical Damage: +2%
9 Critical Rate: +35%, Critical Damage: +10%


Passive Physical Training
Master Level 5
Description Permanently improves LUK through sheer physical training.
Level 1 Permanently increases LUK by 12
5 Permanently increases LUK by 60

3rd Job Night Walker's Path

Active Quad Star
Master Level 30
Description [Throw]
Throws 4 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater dark-attribute damage. The throwing stars attack the boss with the highest HP first.
Level 1 MP Cost: 12, Throwing Stars Cost: 4, Damage: 162% 3 times, Damage: 515% 1 time
[Passive Effect: Shadow Spark Damage: +42% points]
30 MP Cost: 41, Throwing Stars Cost: 4, Damage: 220% 3 times, Damage: 660% 1 time
[Passive Effect: Shadow Spark Damage: +100% points]


Active Dark Servant
Master Level 20
Description Summons shadows that copy your actions after a short delay. The copied actions are limited to throwing stars and movement skills. Your shadows disappear when the summon duration runs out. The shadows deal dark-attribute attacks and can activate Marks of Darkness, Shadow Bats, or Ravenous Bats without being affected by attack reflection.
Level 1 MP Cost: 46, Summon Duration: 85 sec. Your shadow attacks, dealing 51% of the Final Damage of your throwing star skills.
20 MP Cost: 65, Summon Duration: 180 sec. Your shadow attacks, dealing 70% of the Final Damage of your throwing star skills.


Active Darkness Ascending
Master Level 5
Description When hit by a fatal attack, the power of darkness will restore you back to life.
Not affected by Cooldown reset.
Can be toggled On/Off.
Level 1 MP Cost: 190. When hit by an attack that would prove fatal, consume the buff and recover 10% of Max HP per 3 sec. If Shadow Bats and Ravenous Bats are currently summoned, they are consumed to recover 6% extra HP per bat.
Invincible for 2 sec while recovering, and again at the end of skill.
Upon consuming buff - Cooldown: 1800 sec
5 MP Cost: 150. When hit by an attack that would prove fatal, consume the buff and recover 50% of Max HP per 3 sec. If Shadow Bats and Ravenous Bats are currently summoned, they are consumed to recover 10% extra HP per bat.
Invincible for 2 sec while recovering, and again at the end of skill.
Upon consuming buff - Cooldown: 1800 sec


Passive Shadow Momentum
Master Level 10
Description Gives the attack inertia to use throwing skills even faster, and increases Final Damage permanently. The last attack can be canceled when using throwing skills consecutively.
Right-click to lock activation effect.
Level 1 Gives the attack inertia to use throwing skills even faster.
Permanent Final Damage: +6%
10 Gives the attack inertia to use throwing skills even faster.
Permanent Final Damage: +15%


Passive Bat Affinity II
Master Level 20
Description Enhances the Shadow Bat through communion. Summons enhanced Shadow Bats to deal explosion damage, depending on the number of summoned Shadow Bats. The enhanced Shadow Bats are not enhanced by Bat Affinity or Bat Affinity II, and are unaffected by attack reflection. The enhanced Shadow Bats deal dark-attribute attacks.
Required Skill: Bat Affinity Lv. 20+
Level 1 Shadow Bat's Max Summon Limit: 1, Damage: +55% points, Number of Bounces: +1
Summons enhanced Shadow Bat for every 5 Shadow Bats summoned.
Enhanced Shadow Bat: 100% chance to fly towards target when using a Throwing Star skill to inflict 325% damage, then bounce off 6 enemies and inflict the same amount of damage before disappearing. Creates an explosion for every attack that deals 102% damage 3 times up to 3 enemies nearby.
If a single enemy receives several explosions, Final Damage is decreased by 50% starting with the second explosion.
Enhanced Shadow Bat Damage Against Normal Enemies: +35%
20 Shadow Bat's Max Summon Limit: 1, Damage: +150% points, Number of Bounces: +1
Summons enhanced Shadow Bat for every 5 Shadow Bats summoned.
Enhanced Shadow Bat: 100% chance to fly towards target when using a Throwing Star skill to inflict 420% damage, then bounce off 6 enemies and inflict the same amount of damage before disappearing. Creates an explosion for every attack that deals 140% damage 3 times up to 3 enemies nearby.
If a single enemy receives several explosions, Final Damage is decreased by 50% starting with the second explosion.
Enhanced Shadow Bat Damage Against Normal Enemies: +35%


Passive Adaptive Darkness II
Master Level 10
Description Enhances your Marks of Darkness by immersing your soul in even deeper darkness.
Required Skill: Adaptive Darkness Lv. 10+
Level 1 Chance to place Mark of Darkness: 1%, Maximum Stacking Limit: 1, DoT Per Stack: 5%, Defense Rate Ignored Per Mark: +1%.
10 Chance to place Mark of Darkness: 5%, Maximum Stacking Limit: 1, DoT Per Stack: 50%, Defense Rate Ignored Per Mark: +1%.


Passive Spirit Projection
Master Level 10
Description Allows you to attack without consuming Throwing Stars, and increases Attack Power.
The first Throwing Star in your inventory will be used to calculate your damage. Throwing Star skills cannot be used if there are no Throwing Stars in your inventory.
Level 1 Attack Power +1. Enables use of skills without consuming Throwing Stars.
10 Attack Power +10. Enables use of skills without consuming Throwing Stars.


Passive Enveloping Darkness
Master Level 9
Description Cloak yourself in darkness, increasing Status Resistance, Elemental Resistance, and Knockback Resistance permanently.
Level 1 Status Resistance: +14, Elemental Resistance: +14%, Knockback Resistance: +8%
9 Status Resistance: +30, Elemental Resistance: +30%, Knockback Resistance: +40%


Passive Alchemic Adrenaline
Master Level 10
Description Increases the effect of recovery items like potions. Does not work on percentage-based recovery items like elixirs. Also increases Critical Damage.
Level 1 Recovery Amount: +116%, Critical Damage: +1%
10 Recovery Amount: +170%, Critical Damage: +10%

4th Job Night Walker Secrets

Active Call of Cygnus
Master Level 30
Description The Empress's blessing increases your stats. Using the skill briefly makes the Empress appear.
Level 1 MP Cost: 10, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Cygnus Knights' Will
Master Level 1
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 300 sec
Active Quintuple Star
Master Level 30
Description [Throw]
Throws 5 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater dark-attribute damage. The throwing stars attack the boss with the highest HP first.
Level 1 MP Cost: 21, Throwing Stars Cost: 5, Damage: 195% 4 times, Damage: 720% 1 time
30 MP Cost: 36, Throwing Stars Cost: 5, Damage: 253% 4 times, Damage: 1010% 1 time
31 MP Cost: 36, Throwing Stars Cost: 5, Damage: 255% 4 times, Damage: 1020% 1 time
32 MP Cost: 37, Throwing Stars Cost: 5, Damage: 257% 4 times, Damage: 1030% 1 time


Active Dark Omen
Master Level 30
Description Summons a pack of bats to attack enemies. If used while Shadow Bat is active, summons a weakened pack of bats for a longer period of time.
Shadow Bats and Ravenous Bats are summoned for every enemy hit. Unaffected by enemy damage reflection skills and cannot be pushed back when casting. This is a dark-attribute attack.
Level 1 MP Cost: 197, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 254%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 184%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
30 MP Cost: 110, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 370%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 300%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
31 MP Cost: 107, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 374%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 304%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
32 MP Cost: 104, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 378%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 308%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.


Active Dark Evasion
Master Level 10
Description Use the power of the dark element to negate an enemy's attack for a set duration. The skill can be canceled by using it again.
Not affected by cooldown reset.
Level 1 MP Cost: 195, Invincibility Duration: 3 sec.
Cooldown: 81 sec.
10 MP Cost: 150, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
11 MP Cost: 145, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
12 MP Cost: 140, Invincibility Duration: 3 sec.
Cooldown: 75 sec.


Active Shadow Stitch
Master Level 20
Description Detonates condensed shadows to lock nearby enemies. Increases incapacitation in proportion to the condensed duration. Cannot be pushed back when condensing shadows. Unaffected by attack reflection. It's a dark-attribute attack.
Level 1 MP Cost: 54, Condense surrounding shadows by holding the key up to 5 sec.
Releasing will detonate the condensed shadows. Max Enemies Hit: 15, Damage: 415%, Number of Attacks: 3. Attacked enemies are incapacitated for 10 sec. Incapacitation increases by 1 sec, up to 12 sec, for every 0.5 sec of the condensed duration
Incapacitation increases up to 100% depending on damage inflicted with Shadow Stitch
Cooldown: 120 sec
20 MP Cost: 66, Condense surrounding shadows by holding the key up to 5 sec.
Releasing will detonate the condensed shadows. Max Enemies Hit: 15, Damage: 605%, Number of Attacks: 3. Attacked enemies are incapacitated for 10 sec. Incapacitation increases by 1 sec, up to 12 sec, for every 0.5 sec of the condensed duration
Incapacitation increases up to 100% depending on damage inflicted with Shadow Stitch
Cooldown: 120 sec
21 MP Cost: 66, Condense surrounding shadows by holding the key up to 5 sec.
Releasing will detonate the condensed shadows. Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 3. Attacked enemies are incapacitated for 10 sec. Incapacitation increases by 1 sec, up to 12 sec, for every 0.5 sec of the condensed duration
Incapacitation increases up to 100% depending on damage inflicted with Shadow Stitch
Cooldown: 120 sec
22 MP Cost: 68, Condense surrounding shadows by holding the key up to 5 sec.
Releasing will detonate the condensed shadows. Max Enemies Hit: 15, Damage: 625%, Number of Attacks: 3. Attacked enemies are incapacitated for 10 sec. Incapacitation increases by 1 sec, up to 12 sec, for every 0.5 sec of the condensed duration
Incapacitation increases up to 100% depending on damage inflicted with Shadow Stitch
Cooldown: 120 sec


Active Ravenous Bat
Master Level 20
Description Summons a Ravenous Bat thirsting for more blood, which occasionally attacks when you do. As many summoned bats attack as there are enemies marked with Darkness. Then summons 1 additional Ravenous Bat. The Ravenous Bats target the boss with the highest HP first and are unaffected by attack reflection. Cannot be used at the same time as Shadow Bat. The bats deal dark-attribute attacks.
This skill can be toggled on/off by using the skill key.
Required Skill: Dark Elemental Lv. 1+
Level 1 Summons a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 385% damage 2 times. Recovers 1% of Max HP upon hitting.
20 Summons a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 480% damage 2 times. Recovers 1% of Max HP upon hitting.
21 Summons a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 485% damage 2 times. Recovers 1% of Max HP upon hitting.
22 Summons a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 490% damage 2 times. Recovers 1% of Max HP upon hitting.


Passive Bat Affinity III
Master Level 30
Description Enhances the Shadow Bat through communion. Summons an enhanced Ravenous Bat that deal powerful damage, depending on the number of summoned Ravenous Bats. The enhanced Ravenous Bats are not enhanced by Bat Affinity, Bat Affinity II, or Bat Affinity III, and target the boss with the highest HP first. The enhanced Ravenous Bats deal dark-attribute attacks that are unaffected by attack reflection.
Required Skill: Bat Affinity II Lv. 20+
Level 1 Shadow Bat's Attack Chance: 30%, Max Summon Limit: 1, Damage: +84% points, Number of Bounces: +1
Enhanced Shadow Bat Damage: +84% points, Explosion Damage: +45% points
Shadow Bat Damage Against Normal Enemies: +50%
Summons enhanced Ravenous Bat for every 5 Ravenous Bats summoned.
Enhanced Ravenous Bat: 100% chance to fly towards target when using a Throwing Star skill to inflict 335% damage 3 times, recovers 5% of Max HP upon hitting
30 Shadow Bat's Attack Chance: 30%, Max Summon Limit: 1, Damage: +200% points, Number of Bounces: +1
Enhanced Shadow Bat Damage: +200% points, Explosion Damage: +60% points
Shadow Bat Damage Against Normal Enemies: +50%
Summons enhanced Ravenous Bat for every 5 Ravenous Bats summoned.
Enhanced Ravenous Bat: 100% chance to fly towards target when using a Throwing Star skill to inflict 480% damage 3 times, recovers 5% of Max HP upon hitting
31 Shadow Bat's Attack Chance: 30%, Max Summon Limit: 1, Damage: +204% points, Number of Bounces: +1
Enhanced Shadow Bat Damage: +204% points, Explosion Damage: +60% points
Shadow Bat Damage Against Normal Enemies: +50%
Summons enhanced Ravenous Bat for every 5 Ravenous Bats summoned.
Enhanced Ravenous Bat: 100% chance to fly towards target when using a Throwing Star skill to inflict 485% damage 3 times, recovers 5% of Max HP upon hitting
32 Shadow Bat's Attack Chance: 30%, Max Summon Limit: 1, Damage: +208% points, Number of Bounces: +1
Enhanced Shadow Bat Damage: +208% points, Explosion Damage: +61% points
Shadow Bat Damage Against Normal Enemies: +50%
Summons enhanced Ravenous Bat for every 5 Ravenous Bats summoned.
Enhanced Ravenous Bat: 100% chance to fly towards target when using a Throwing Star skill to inflict 490% damage 3 times, recovers 5% of Max HP upon hitting


Passive Adaptive Darkness III
Master Level 10
Description Enhances your Marks of Darkness by immersing your soul in even deeper darkness. Does not apply Combat Orders.
Required Skill: Adaptive Darkness II Lv. 10+
Level 1 Chance to place Mark of Darkness: 1%, Maximum Stacking Limit: 1, DoT Per Stack: 5%, Defense Rate Ignored Per Mark: +1%.
10 Chance to place Mark of Darkness: 5%, Maximum Stacking Limit: 1, DoT Per Stack: 50%, Defense Rate Ignored Per Mark: +1%.


Passive Throwing Expert
Master Level 30
Description Increases Claw Mastery, Attack Power, and Critical Damage.
Required Skill: Throwing Mastery Lv. 10+
Level 1 Claw Mastery: +56%. Attack Power: +1, Critical Damage: +1%
30 Claw Mastery: +70%. Attack Power: +30, Critical Damage: +10%
31 Claw Mastery: +71%. Attack Power: +31, Critical Damage: +11%
32 Claw Mastery: +71%. Attack Power: +32, Critical Damage: +11%


Passive Vitality Siphon
Master Level 5
Description Absorbs liveliness from your enemies to create a protective shield for yourself while you set your Mark of Darkness. Protective Shield will not be affected by buff duration increase.
Level 1 Absorbs life force from your enemies when laying the Mark of Darkness with Dark Elemental. When life force absorbed reaches 30, it will all be consumed, and a Protective Shield that blocks damage that is 9% of Max HP will be created for 15 sec.
Absorbed life force will be maintained for 14 sec, and this time will reset when you set the Mark of Darkness.
5 Absorbs life force from your enemies when laying the Mark of Darkness with Dark Elemental. When life force absorbed reaches 30, it will all be consumed, and a Protective Shield that blocks damage that is 10% of Max HP will be created for 15 sec.
Absorbed life force will be maintained for 15 sec, and this time will reset when you set the Mark of Darkness.
6 Absorbs life force from your enemies when laying the Mark of Darkness with Dark Elemental. When life force absorbed reaches 30, it will all be consumed, and a Protective Shield that blocks damage that is 10% of Max HP will be created for 15 sec.
Absorbed life force will be maintained for 15 sec, and this time will reset when you set the Mark of Darkness.
7 Absorbs life force from your enemies when laying the Mark of Darkness with Dark Elemental. When life force absorbed reaches 30, it will all be consumed, and a Protective Shield that blocks damage that is 10% of Max HP will be created for 15 sec.
Absorbed life force will be maintained for 15 sec, and this time will reset when you set the Mark of Darkness.


Passive Dark Blessing
Master Level 30
Description The power of darkness fills you, increases your stats.
Level 1 Attack Power: +1, Ignore Defense: +1%, Final Damage: +6%, Knockback Resistance: +2%
30 Attack Power: +30, Ignore Defense: +15%, Final Damage: +12%, Knockback Resistance: +60%
31 Attack Power: +31, Ignore Defense: +16%, Final Damage: +12%, Knockback Resistance: +62%
32 Attack Power: +32, Ignore Defense: +16%, Final Damage: +12%, Knockback Resistance: +64%


Passive Shadow Slip
Master Level 10
Description Chance to melt into the shadows, avoid enemy attacks, and decrease damage taken.
Level 1 Dodge Chance: +31%, Damage Taken: -1%
10 Dodge Chance: +40%, Damage Taken: -10%
11 Dodge Chance: +41%, Damage Taken: -11%
12 Dodge Chance: +42%, Damage Taken: -12%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Quintuple Star - Reinforce
Level Requirement 140
Master Level 1
Description Increases Quintuple Star damage.
Level 1 Damage: +20%


Passive Quintuple Star - Boss Rush
Level Requirement 150
Master Level 1
Description Damage increases when attacking Boss Monsters with Quintuple Star.
Level 1 Boss Damage: +20%


Passive Quintuple Star - Critical Chance
Level Requirement 180
Master Level 1
Description Increases the Critical Rate of Quintuple Star.
Level 1 Critical Rate: +10%


Passive Dark Omen - Cooldown Cutter
Level Requirement 140
Master Level 1
Description Reduces Dark Omen's cooldown.
Level 1 Cooldown: -50%


Passive Dark Omen - Spread
Level Requirement 165
Master Level 1
Description Increases the max number of monsters hit by Dark Omen.
Level 1 Max Enemies Hit: +9


Passive Dark Omen - Reinforce
Level Requirement 180
Master Level 1
Description Increases the damage of Dark Omen.
Level 1 Damage: +20%


Passive Vitality Siphon - Extra Point
Level Requirement 150
Master Level 1
Description Increases the Protective Shield created with the Vitality Siphon.
Level 1 Protective Shield: +3% of Max HP


Passive Vitality Siphon - Reinforce
Level Requirement 165
Master Level 1
Description Increases the Attack Power when a Protective Shield created with Vitality Siphon exists.
Level 1 Attack Power: +60


Passive Vitality Siphon - Preparation
Level Requirement 190
Master Level 1
Description Increases the Status Resistance when a Protective Shield created with Vitality Siphon exists.
Level 1 Status Resistance: +20

Active Attack/Buff Active Attack/Buff

Active Shadow Illusion
Level Requirement 140
Master Level 1
Description Summons 3 shadows that copy your actions after a short delay. The copied actions are limited to throwing stars and movement skills. Your shadows disappear when the summon duration runs out. The shadows deal dark-attribute attacks and can activate Marks of Darkness, Shadow Bats, or Ravenous Bats without being affected by attack reflection.
Required Skill: Dark Servant Lv. 20+
Level 1 MP Cost: 200, Summon Duration: 20 sec, Your shadow attacks, dealing 70%, 45%, and 20% of the Final Damage of your throwing skills.
Cooldown: 120 sec


Active Dominion
Level Requirement 160
Master Level 1
Description Unleashes the power of darkness, creating an area of supernatural force around you. It's a dark-attribute attack.
Right-click to toggle the gray background ON/OFF
Level 1 MP Cost: 350, Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec


Active Glory of the Guardians
Level Requirement 190
Master Level 1
Description A ceremony for Cygnus Knights to pledge their devotion to the Empress.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Only Cygnus Knights and Mihile in the party receive the effect
Cooldown: 120 sec

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
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Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Phalanx Charge
Master Level 30
Description Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Locks into a position upon making a certain number of attacks or after moving a certain distance. Press the skill key again while they are not attacking to resume their forward movement, even in Stationary Mode.
Use with the down arrow key during a Spearmen attack to re-summon them.
Spearmen are unaffected by attack reflection and can be resisted by some enemies.
Stationary Mode On/Off: Right-Click
Level 1 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 702% damage up to 82 times.
Cooldown: 60 sec.
30 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1485% damage up to 140 times.
Cooldown: 60 sec.
Active Phalanx Charge
Master Level 30
Description Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Locks into a position upon making a certain number of attacks or after moving a certain distance. Press the skill key again while they are not attacking to resume their forward movement, even in Stationary Mode.
Use with the down arrow key during a Spearmen attack to re-summon them.
Spearmen are unaffected by attack reflection and can be resisted by some enemies.
Stationary Mode On/Off: Right-Click
Level 1 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 702% damage up to 82 times.
Cooldown: 60 sec.
2 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 729% damage up to 84 times.
Cooldown: 60 sec.
3 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 756% damage up to 86 times.
Cooldown: 60 sec.
4 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 783% damage up to 88 times.
Cooldown: 60 sec.
5 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 810% damage up to 90 times.
Cooldown: 60 sec.
6 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 837% damage up to 92 times.
Cooldown: 60 sec.
7 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 864% damage up to 94 times.
Cooldown: 60 sec.
8 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 891% damage up to 96 times.
Cooldown: 60 sec.
9 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 918% damage up to 98 times.
Cooldown: 60 sec.
10 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 945% damage up to 100 times.
Cooldown: 60 sec.
11 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 972% damage up to 102 times.
Cooldown: 60 sec.
12 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 999% damage up to 104 times.
Cooldown: 60 sec.
13 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1026% damage up to 106 times.
Cooldown: 60 sec.
14 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1053% damage up to 108 times.
Cooldown: 60 sec.
15 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1080% damage up to 110 times.
Cooldown: 60 sec.
16 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1107% damage up to 112 times.
Cooldown: 60 sec.
17 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1134% damage up to 114 times.
Cooldown: 60 sec.
18 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1161% damage up to 116 times.
Cooldown: 60 sec.
19 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1188% damage up to 118 times.
Cooldown: 60 sec.
20 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1215% damage up to 120 times.
Cooldown: 60 sec.
21 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1242% damage up to 122 times.
Cooldown: 60 sec.
22 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1269% damage up to 124 times.
Cooldown: 60 sec.
23 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1296% damage up to 126 times.
Cooldown: 60 sec.
24 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1323% damage up to 128 times.
Cooldown: 60 sec.
25 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1350% damage up to 130 times.
Cooldown: 60 sec.
26 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1377% damage up to 132 times.
Cooldown: 60 sec.
27 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1404% damage up to 134 times.
Cooldown: 60 sec.
28 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1431% damage up to 136 times.
Cooldown: 60 sec.
29 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1458% damage up to 138 times.
Cooldown: 60 sec.
30 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1485% damage up to 140 times.
Cooldown: 60 sec.
Show/hide all levels
Active Empress Cygnus's Blessing
Master Level 30
Description The blessing of Cygnus increases damage for a set duration and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +22%
Periodically restores 4% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +61%
Periodically restores 4% HP
Cooldown: 120 sec.
Active Empress Cygnus's Blessing
Master Level 30
Description The blessing of Cygnus increases damage for a set duration and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +22%
Periodically restores 4% HP
Cooldown: 120 sec.
2 MP Cost: 500, Duration: 45 sec, Damage +23%
Periodically restores 4% HP
Cooldown: 120 sec.
3 MP Cost: 500, Duration: 45 sec, Damage +25%
Periodically restores 4% HP
Cooldown: 120 sec.
4 MP Cost: 500, Duration: 45 sec, Damage +26%
Periodically restores 4% HP
Cooldown: 120 sec.
5 MP Cost: 500, Duration: 45 sec, Damage +27%
Periodically restores 4% HP
Cooldown: 120 sec.
6 MP Cost: 500, Duration: 45 sec, Damage +29%
Periodically restores 4% HP
Cooldown: 120 sec.
7 MP Cost: 500, Duration: 45 sec, Damage +30%
Periodically restores 4% HP
Cooldown: 120 sec.
8 MP Cost: 500, Duration: 45 sec, Damage +31%
Periodically restores 4% HP
Cooldown: 120 sec.
9 MP Cost: 500, Duration: 45 sec, Damage +33%
Periodically restores 4% HP
Cooldown: 120 sec.
10 MP Cost: 500, Duration: 45 sec, Damage +34%
Periodically restores 4% HP
Cooldown: 120 sec.
11 MP Cost: 500, Duration: 45 sec, Damage +35%
Periodically restores 4% HP
Cooldown: 120 sec.
12 MP Cost: 500, Duration: 45 sec, Damage +37%
Periodically restores 4% HP
Cooldown: 120 sec.
13 MP Cost: 500, Duration: 45 sec, Damage +38%
Periodically restores 4% HP
Cooldown: 120 sec.
14 MP Cost: 500, Duration: 45 sec, Damage +39%
Periodically restores 4% HP
Cooldown: 120 sec.
15 MP Cost: 500, Duration: 45 sec, Damage +41%
Periodically restores 4% HP
Cooldown: 120 sec.
16 MP Cost: 500, Duration: 45 sec, Damage +42%
Periodically restores 4% HP
Cooldown: 120 sec.
17 MP Cost: 500, Duration: 45 sec, Damage +43%
Periodically restores 4% HP
Cooldown: 120 sec.
18 MP Cost: 500, Duration: 45 sec, Damage +45%
Periodically restores 4% HP
Cooldown: 120 sec.
19 MP Cost: 500, Duration: 45 sec, Damage +46%
Periodically restores 4% HP
Cooldown: 120 sec.
20 MP Cost: 500, Duration: 45 sec, Damage +47%
Periodically restores 4% HP
Cooldown: 120 sec.
21 MP Cost: 500, Duration: 45 sec, Damage +49%
Periodically restores 4% HP
Cooldown: 120 sec.
22 MP Cost: 500, Duration: 45 sec, Damage +50%
Periodically restores 4% HP
Cooldown: 120 sec.
23 MP Cost: 500, Duration: 45 sec, Damage +51%
Periodically restores 4% HP
Cooldown: 120 sec.
24 MP Cost: 500, Duration: 45 sec, Damage +53%
Periodically restores 4% HP
Cooldown: 120 sec.
25 MP Cost: 500, Duration: 45 sec, Damage +54%
Periodically restores 4% HP
Cooldown: 120 sec.
26 MP Cost: 500, Duration: 45 sec, Damage +55%
Periodically restores 4% HP
Cooldown: 120 sec.
27 MP Cost: 500, Duration: 45 sec, Damage +57%
Periodically restores 4% HP
Cooldown: 120 sec.
28 MP Cost: 500, Duration: 45 sec, Damage +58%
Periodically restores 4% HP
Cooldown: 120 sec.
29 MP Cost: 500, Duration: 45 sec, Damage +59%
Periodically restores 4% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +61%
Periodically restores 4% HP
Cooldown: 120 sec.
Show/hide all levels
Active Transcendent Cygnus's Blessing
Master Level 30
Description Cygnus's transcendent blessing increases damage and continuously restores HP for a time. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +33%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +72%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 8% HP
Cooldown: 120 sec.
Active Transcendent Cygnus's Blessing
Master Level 30
Description Cygnus's transcendent blessing increases damage and continuously restores HP for a time. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +33%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
2 MP Cost: 500, Duration: 45 sec, Damage +34%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
3 MP Cost: 500, Duration: 45 sec, Damage +36%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
4 MP Cost: 500, Duration: 45 sec, Damage +37%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
5 MP Cost: 500, Duration: 45 sec, Damage +38%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
6 MP Cost: 500, Duration: 45 sec, Damage +40%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
7 MP Cost: 500, Duration: 45 sec, Damage +41%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
8 MP Cost: 500, Duration: 45 sec, Damage +42%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
9 MP Cost: 500, Duration: 45 sec, Damage +44%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
10 MP Cost: 500, Duration: 45 sec, Damage +45%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
11 MP Cost: 500, Duration: 45 sec, Damage +46%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
12 MP Cost: 500, Duration: 45 sec, Damage +48%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
13 MP Cost: 500, Duration: 45 sec, Damage +49%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
14 MP Cost: 500, Duration: 45 sec, Damage +50%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
15 MP Cost: 500, Duration: 45 sec, Damage +52%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
16 MP Cost: 500, Duration: 45 sec, Damage +53%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
17 MP Cost: 500, Duration: 45 sec, Damage +54%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
18 MP Cost: 500, Duration: 45 sec, Damage +56%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
19 MP Cost: 500, Duration: 45 sec, Damage +57%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
20 MP Cost: 500, Duration: 45 sec, Damage +58%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
21 MP Cost: 500, Duration: 45 sec, Damage +60%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
22 MP Cost: 500, Duration: 45 sec, Damage +61%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
23 MP Cost: 500, Duration: 45 sec, Damage +62%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
24 MP Cost: 500, Duration: 45 sec, Damage +64%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
25 MP Cost: 500, Duration: 45 sec, Damage +65%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
26 MP Cost: 500, Duration: 45 sec, Damage +66%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
27 MP Cost: 500, Duration: 45 sec, Damage +68%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
28 MP Cost: 500, Duration: 45 sec, Damage +69%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
29 MP Cost: 500, Duration: 45 sec, Damage +70%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +72%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 8% HP
Cooldown: 120 sec.
Show/hide all levels
Passive Venom Burst
Master Level 30
Description Poison your weapon to deal damage over time to enemies.
Level 1 Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec.
30 Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec.
Passive Venom Burst
Master Level 30
Description Poison your weapon to deal damage over time to enemies.
Level 1 Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec.
2 Enemies hit by the attack are poisoned. Damage: 405%, Number of Attacks: 2, Duration: 30 sec.
3 Enemies hit by the attack are poisoned. Damage: 420%, Number of Attacks: 2, Duration: 30 sec.
4 Enemies hit by the attack are poisoned. Damage: 435%, Number of Attacks: 2, Duration: 30 sec.
5 Enemies hit by the attack are poisoned. Damage: 450%, Number of Attacks: 2, Duration: 30 sec.
6 Enemies hit by the attack are poisoned. Damage: 465%, Number of Attacks: 2, Duration: 30 sec.
7 Enemies hit by the attack are poisoned. Damage: 480%, Number of Attacks: 2, Duration: 30 sec.
8 Enemies hit by the attack are poisoned. Damage: 495%, Number of Attacks: 2, Duration: 30 sec.
9 Enemies hit by the attack are poisoned. Damage: 510%, Number of Attacks: 2, Duration: 30 sec.
10 Enemies hit by the attack are poisoned. Damage: 525%, Number of Attacks: 2, Duration: 30 sec.
11 Enemies hit by the attack are poisoned. Damage: 540%, Number of Attacks: 2, Duration: 30 sec.
12 Enemies hit by the attack are poisoned. Damage: 555%, Number of Attacks: 2, Duration: 30 sec.
13 Enemies hit by the attack are poisoned. Damage: 570%, Number of Attacks: 2, Duration: 30 sec.
14 Enemies hit by the attack are poisoned. Damage: 585%, Number of Attacks: 2, Duration: 30 sec.
15 Enemies hit by the attack are poisoned. Damage: 600%, Number of Attacks: 2, Duration: 30 sec.
16 Enemies hit by the attack are poisoned. Damage: 615%, Number of Attacks: 2, Duration: 30 sec.
17 Enemies hit by the attack are poisoned. Damage: 630%, Number of Attacks: 2, Duration: 30 sec.
18 Enemies hit by the attack are poisoned. Damage: 645%, Number of Attacks: 2, Duration: 30 sec.
19 Enemies hit by the attack are poisoned. Damage: 660%, Number of Attacks: 2, Duration: 30 sec.
20 Enemies hit by the attack are poisoned. Damage: 675%, Number of Attacks: 2, Duration: 30 sec.
21 Enemies hit by the attack are poisoned. Damage: 690%, Number of Attacks: 2, Duration: 30 sec.
22 Enemies hit by the attack are poisoned. Damage: 705%, Number of Attacks: 2, Duration: 30 sec.
23 Enemies hit by the attack are poisoned. Damage: 720%, Number of Attacks: 2, Duration: 30 sec.
24 Enemies hit by the attack are poisoned. Damage: 735%, Number of Attacks: 2, Duration: 30 sec.
25 Enemies hit by the attack are poisoned. Damage: 750%, Number of Attacks: 2, Duration: 30 sec.
26 Enemies hit by the attack are poisoned. Damage: 765%, Number of Attacks: 2, Duration: 30 sec.
27 Enemies hit by the attack are poisoned. Damage: 780%, Number of Attacks: 2, Duration: 30 sec.
28 Enemies hit by the attack are poisoned. Damage: 795%, Number of Attacks: 2, Duration: 30 sec.
29 Enemies hit by the attack are poisoned. Damage: 810%, Number of Attacks: 2, Duration: 30 sec.
30 Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec.
Show/hide all levels
Active Last Resort
Master Level 30
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]
Active Last Resort
Master Level 30
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
2 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +2]
3 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +3]
4 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +4]
5 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +5]
6 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +6]
7 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +7]
8 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +8]
9 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +9]
10 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +10]
11 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +11]
12 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +12]
13 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +13]
14 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +14]
15 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +15]
16 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +16]
17 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +17]
18 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +18]
19 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +19]
20 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +20]
21 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +21]
22 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +22]
23 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +23]
24 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +24]
25 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +25]
26 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +26]
27 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +27]
28 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +28]
29 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +29]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]

Class-Specific Skills

Show/hide all levels
Active Shadow Spear
Master Level 30
Description Shadows coalesce form a spear that pierces enemies. Unaffected by attack reflection. Has no effect in towns. This is a dark-attribute attack.
Level 1 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 386% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 862% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
30 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 792% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1848% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
Active Shadow Spear
Master Level 30
Description Shadows coalesce form a spear that pierces enemies. Unaffected by attack reflection. Has no effect in towns. This is a dark-attribute attack.
Level 1 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 386% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 862% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
2 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 400% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 896% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
3 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 414% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 930% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
4 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 428% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 964% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
5 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 442% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 998% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
6 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 456% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1032% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
7 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 470% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1066% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
8 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 484% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1100% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
9 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 498% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1134% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
10 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 512% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1168% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
11 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 526% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1202% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
12 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 540% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1236% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
13 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 554% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1270% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
14 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 568% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1304% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
15 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 582% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1338% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
16 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 596% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1372% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
17 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 610% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1406% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
18 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 624% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1440% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
19 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 638% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1474% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
20 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 652% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1508% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
21 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 666% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1542% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
22 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 680% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1576% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
23 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 694% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1610% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
24 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 708% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1644% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
25 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 722% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1678% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
26 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 736% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1712% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
27 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 750% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1746% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
28 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 764% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1780% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
29 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 778% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1814% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
30 MP Cost: 1000, Duration: 30, spears form every time you use a dark attribute skill (except Shadow Spear and summons).
Spears deal 792% damage 2 times. If the spears activate 6 times, they form a giant spear that deals 1848% damage over 6 attacks. Spears can attack one enemy up to 75 times.
All the Shadow Spear's attacks increase Damage Against Normal Monsters by 25%
Cooldown: 60 sec.
Show/hide all levels
Active Greater Dark Servant
Master Level 30
Description Summon a shadow that mimics its summoner.
Level 1 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 46% of Final Damage
Cooldown: 120 sec.
30 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 75% of Final Damage
Cooldown: 120 sec.
Active Greater Dark Servant
Master Level 30
Description Summon a shadow that mimics its summoner.
Level 1 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 46% of Final Damage
Cooldown: 120 sec.
2 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 47% of Final Damage
Cooldown: 120 sec.
3 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 48% of Final Damage
Cooldown: 120 sec.
4 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 49% of Final Damage
Cooldown: 120 sec.
5 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 50% of Final Damage
Cooldown: 120 sec.
6 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 51% of Final Damage
Cooldown: 120 sec.
7 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 52% of Final Damage
Cooldown: 120 sec.
8 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 53% of Final Damage
Cooldown: 120 sec.
9 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 54% of Final Damage
Cooldown: 120 sec.
10 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 55% of Final Damage
Cooldown: 120 sec.
11 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 56% of Final Damage
Cooldown: 120 sec.
12 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 57% of Final Damage
Cooldown: 120 sec.
13 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 58% of Final Damage
Cooldown: 120 sec.
14 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 59% of Final Damage
Cooldown: 120 sec.
15 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 60% of Final Damage
Cooldown: 120 sec.
16 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 61% of Final Damage
Cooldown: 120 sec.
17 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 62% of Final Damage
Cooldown: 120 sec.
18 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 63% of Final Damage
Cooldown: 120 sec.
19 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 64% of Final Damage
Cooldown: 120 sec.
20 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 65% of Final Damage
Cooldown: 120 sec.
21 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 66% of Final Damage
Cooldown: 120 sec.
22 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 67% of Final Damage
Cooldown: 120 sec.
23 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 68% of Final Damage
Cooldown: 120 sec.
24 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 69% of Final Damage
Cooldown: 120 sec.
25 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 70% of Final Damage
Cooldown: 120 sec.
26 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 71% of Final Damage
Cooldown: 120 sec.
27 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 72% of Final Damage
Cooldown: 120 sec.
28 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 73% of Final Damage
Cooldown: 120 sec.
29 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 74% of Final Damage
Cooldown: 120 sec.
30 MP Cost: 1000, Summons a shadow with Duration: 20 sec.
Shadow: Each Throwing Star attack deals an additional 75% of Final Damage
Cooldown: 120 sec.
Show/hide all levels
Active Shadow Slide
Master Level 25
Description Summons an immovable shadow.
Vanishes when its duration ends.
Activate the skill again to swap places with the shadow or use it with the down arrow key to re-summon the shadow to your current location. A separate cooldown is applied when the shadow is re-summoned.
Level 1 MP Cost: 800, Immovable Shadow Summon Duration: 30 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
25 MP Cost: 800, Immovable Shadow Summon Duration: 42 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
Active Shadow Slide
Master Level 25
Description Summons an immovable shadow.
Vanishes when its duration ends.
Activate the skill again to swap places with the shadow or use it with the down arrow key to re-summon the shadow to your current location. A separate cooldown is applied when the shadow is re-summoned.
Level 1 MP Cost: 800, Immovable Shadow Summon Duration: 30 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
2 MP Cost: 800, Immovable Shadow Summon Duration: 31 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
3 MP Cost: 800, Immovable Shadow Summon Duration: 31 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
4 MP Cost: 800, Immovable Shadow Summon Duration: 32 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
5 MP Cost: 800, Immovable Shadow Summon Duration: 32 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
6 MP Cost: 800, Immovable Shadow Summon Duration: 33 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
7 MP Cost: 800, Immovable Shadow Summon Duration: 33 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
8 MP Cost: 800, Immovable Shadow Summon Duration: 34 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
9 MP Cost: 800, Immovable Shadow Summon Duration: 34 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
10 MP Cost: 800, Immovable Shadow Summon Duration: 35 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
11 MP Cost: 800, Immovable Shadow Summon Duration: 35 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
12 MP Cost: 800, Immovable Shadow Summon Duration: 36 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
13 MP Cost: 800, Immovable Shadow Summon Duration: 36 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
14 MP Cost: 800, Immovable Shadow Summon Duration: 37 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
15 MP Cost: 800, Immovable Shadow Summon Duration: 37 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
16 MP Cost: 800, Immovable Shadow Summon Duration: 38 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
17 MP Cost: 800, Immovable Shadow Summon Duration: 38 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
18 MP Cost: 800, Immovable Shadow Summon Duration: 39 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
19 MP Cost: 800, Immovable Shadow Summon Duration: 39 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
20 MP Cost: 800, Immovable Shadow Summon Duration: 40 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
21 MP Cost: 800, Immovable Shadow Summon Duration: 40 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
22 MP Cost: 800, Immovable Shadow Summon Duration: 41 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
23 MP Cost: 800, Immovable Shadow Summon Duration: 41 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
24 MP Cost: 800, Immovable Shadow Summon Duration: 42 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
25 MP Cost: 800, Immovable Shadow Summon Duration: 42 sec, activate to swap places up to 3 times
Shadow Re-summon Cooldown: 1.5 sec
Cooldown: 60 sec
Show/hide all levels
Active Shadow Bite
Master Level 30
Description Makes your enemies' shadows attack them. If Shadow Bat and Ravenous Bat can be summoned, the bats appear and immediately attack the enemies. The bats summoned by Shadow Bat aren't enhanced. This is a dark-attribute attack. Permanently increases Final Damage.
Required Skill: Bat Affinity III Lv. 30+
Level 1 MP Cost: 1500, Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 14, deals 1281% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +10%]
30 MP Cost: 1500, Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 14, deals 2673% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +20%]
Active Shadow Bite
Master Level 30
Description Makes your enemies' shadows attack them. If Shadow Bat and Ravenous Bat can be summoned, the bats appear and immediately attack the enemies. The bats summoned by Shadow Bat aren't enhanced. This is a dark-attribute attack. Permanently increases Final Damage.
Required Skill: Bat Affinity III Lv. 30+
Level 1 MP Cost: 1500, Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 14, deals 1281% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +10%]
2 MP Cost: 1500, Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 14, deals 1329% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +10%]
3 MP Cost: 1500, Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 14, deals 1377% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +11%]
4 MP Cost: 1500, Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 14, deals 1425% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +11%]
5 MP Cost: 1500, Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 14, deals 1473% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +11%]
6 MP Cost: 1500, Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 14, deals 1521% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +12%]
7 MP Cost: 1500, Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 14, deals 1569% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +12%]
8 MP Cost: 1500, Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 14, deals 1617% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +12%]
9 MP Cost: 1500, Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 14, deals 1665% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +13%]
10 MP Cost: 1500, Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 14, deals 1713% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +13%]
11 MP Cost: 1500, Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 14, deals 1761% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +13%]
12 MP Cost: 1500, Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 14, deals 1809% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +14%]
13 MP Cost: 1500, Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 14, deals 1857% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +14%]
14 MP Cost: 1500, Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 14, deals 1905% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +14%]
15 MP Cost: 1500, Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 14, deals 1953% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +15%]
16 MP Cost: 1500, Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 14, deals 2001% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +15%]
17 MP Cost: 1500, Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 14, deals 2049% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +15%]
18 MP Cost: 1500, Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 14, deals 2097% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +16%]
19 MP Cost: 1500, Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 14, deals 2145% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +16%]
20 MP Cost: 1500, Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 14, deals 2193% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +16%]
21 MP Cost: 1500, Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 14, deals 2241% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +17%]
22 MP Cost: 1500, Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 14, deals 2289% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +17%]
23 MP Cost: 1500, Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 14, deals 2337% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +17%]
24 MP Cost: 1500, Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 14, deals 2385% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +18%]
25 MP Cost: 1500, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 14, deals 2433% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +18%]
26 MP Cost: 1500, Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 14, deals 2481% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +18%]
27 MP Cost: 1500, Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 14, deals 2529% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +19%]
28 MP Cost: 1500, Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 14, deals 2577% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +19%]
29 MP Cost: 1500, Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 14, deals 2625% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +19%]
30 MP Cost: 1500, Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 14, deals 2673% damage to bosses, creates a Shadow Bat and Ravenous Bat where an enemy was attacked only if a bat can be summoned.
Cooldown: 15 sec.
[Passive Effect: Final Damage: +20%]
Show/hide all levels
Active Rapid Throw
Master Level 30
Description [Throw]
Toss countless throwing stars at blinding speed. If you use this skill in the air, you'll hover while you toss them. Using Rapid Throw while Dark Sight is active does not deactivate Dark Sight. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Rapid Throw is unaffected by Shadow Momentum's inertia effect. Each throwing star is applied at most once to the throwing star skill count of Shadow Bat and Ravenous Bat. It's a dark-attribute attack, but consecutive throw attacks have higher damage even though the shadow from Shadow Spear isn't formed.
Level 1 MP Cost: 1000, consecutively throw shadow throwing stars with 394% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 936% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +155% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
30 MP Cost: 1000, consecutively throw shadow throwing stars with 858% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1980% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +300% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
Active Rapid Throw
Master Level 30
Description [Throw]
Toss countless throwing stars at blinding speed. If you use this skill in the air, you'll hover while you toss them. Using Rapid Throw while Dark Sight is active does not deactivate Dark Sight. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Rapid Throw is unaffected by Shadow Momentum's inertia effect. Each throwing star is applied at most once to the throwing star skill count of Shadow Bat and Ravenous Bat. It's a dark-attribute attack, but consecutive throw attacks have higher damage even though the shadow from Shadow Spear isn't formed.
Level 1 MP Cost: 1000, consecutively throw shadow throwing stars with 394% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 936% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +155% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
2 MP Cost: 1000, consecutively throw shadow throwing stars with 410% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 972% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +160% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
3 MP Cost: 1000, consecutively throw shadow throwing stars with 426% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1008% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +165% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
4 MP Cost: 1000, consecutively throw shadow throwing stars with 442% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1044% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +170% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
5 MP Cost: 1000, consecutively throw shadow throwing stars with 458% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1080% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +175% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
6 MP Cost: 1000, consecutively throw shadow throwing stars with 474% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1116% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +180% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
7 MP Cost: 1000, consecutively throw shadow throwing stars with 490% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1152% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +185% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
8 MP Cost: 1000, consecutively throw shadow throwing stars with 506% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1188% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +190% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
9 MP Cost: 1000, consecutively throw shadow throwing stars with 522% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1224% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +195% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
10 MP Cost: 1000, consecutively throw shadow throwing stars with 538% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1260% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +200% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
11 MP Cost: 1000, consecutively throw shadow throwing stars with 554% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1296% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +205% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
12 MP Cost: 1000, consecutively throw shadow throwing stars with 570% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1332% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +210% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
13 MP Cost: 1000, consecutively throw shadow throwing stars with 586% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1368% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +215% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
14 MP Cost: 1000, consecutively throw shadow throwing stars with 602% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1404% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +220% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
15 MP Cost: 1000, consecutively throw shadow throwing stars with 618% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1440% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +225% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
16 MP Cost: 1000, consecutively throw shadow throwing stars with 634% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1476% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +230% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
17 MP Cost: 1000, consecutively throw shadow throwing stars with 650% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1512% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +235% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
18 MP Cost: 1000, consecutively throw shadow throwing stars with 666% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1548% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +240% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
19 MP Cost: 1000, consecutively throw shadow throwing stars with 682% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1584% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +245% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
20 MP Cost: 1000, consecutively throw shadow throwing stars with 698% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1620% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +250% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
21 MP Cost: 1000, consecutively throw shadow throwing stars with 714% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1656% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +255% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
22 MP Cost: 1000, consecutively throw shadow throwing stars with 730% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1692% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +260% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
23 MP Cost: 1000, consecutively throw shadow throwing stars with 746% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1728% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +265% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
24 MP Cost: 1000, consecutively throw shadow throwing stars with 762% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1764% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +270% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
25 MP Cost: 1000, consecutively throw shadow throwing stars with 778% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1800% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +275% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
26 MP Cost: 1000, consecutively throw shadow throwing stars with 794% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1836% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +280% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
27 MP Cost: 1000, consecutively throw shadow throwing stars with 810% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1872% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +285% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
28 MP Cost: 1000, consecutively throw shadow throwing stars with 826% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1908% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +290% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
29 MP Cost: 1000, consecutively throw shadow throwing stars with 842% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1944% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +295% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
30 MP Cost: 1000, consecutively throw shadow throwing stars with 858% damage 5 times up to 8 enemies for 1.2 sec., then finish with a huge shadow throwing star that attacks up to 10 enemies with 1980% damage 13 times
Dark Sight for 4 sec. while skill is in use.
Tap repeatedly to increase the consecutive throwing duration up to 2.4 sec.
While Shadow Spear is active, Consecutive Throw Attack Damage: +300% (additive)
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Quintuple Star Boost
Enhancement/Boost Node 2
  • Shadow Bat Boost
  • Ravenous Bat Boost
Enhancement/Boost Node 3
  • Dark Omen Boost
  • Shadow Stitch Boost
Enhancement/Boost Node 4
  • Dominion Boost
Enhancement/Boost Node 5
  • Lucky Seven Boost
  • Soundless Rush Boost
Enhancement/Boost Node 6
  • Triple Throw Boost
  • Shadow Spark Boost
  • Quad Star Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Lucky Seven Boost Critical Rate: +5% Ignored Enemy Defense: +20%
Soundless Rush Boost
2% Shadow Bat Boost
Ravenous Bat Boost
5% Triple Throw Boost
3% Quad Star Boost
Shadow Spark Boost Max Targets: +1
2% Quintuple Star Boost Critical Rate: +5%
Dark Omen Boost Max Targets: +1
Shadow Stitch Boost Critical Rate: +5%
Dominion Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Silence
Master Level 30
Description With the power of infinite darkness, calls forth the Shadow Bat to silence enemies with fear.
For a certain period of time, when the attack hits, the Shadow Bat morphs into huge Shadow Throwing Stars, continuously targeting and attacking the enemy. The Shadow Throwing Stars trigger Dark Elemental, Shadow Bat, and Ravenous Bat effects with each attack.
The Shadow Throwing Stars target the boss with the highest max HP first. Unaffected by attack reflection.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30%, Boss Damage +30%
Level 1 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 481% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 465% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
30 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 945% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 900% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
Active Silence
Master Level 30
Description With the power of infinite darkness, calls forth the Shadow Bat to silence enemies with fear.
For a certain period of time, when the attack hits, the Shadow Bat morphs into huge Shadow Throwing Stars, continuously targeting and attacking the enemy. The Shadow Throwing Stars trigger Dark Elemental, Shadow Bat, and Ravenous Bat effects with each attack.
The Shadow Throwing Stars target the boss with the highest max HP first. Unaffected by attack reflection.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30%, Boss Damage +30%
Level 1 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 481% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 465% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
2 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 497% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 480% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
3 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 513% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 495% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
4 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 529% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 510% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
5 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 545% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 525% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
6 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 561% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 540% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
7 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 577% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 555% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
8 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 593% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 570% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
9 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 609% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 585% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
10 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 625% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 600% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
11 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 641% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 615% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
12 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 657% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 630% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
13 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 673% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 645% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
14 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 689% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 660% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
15 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 705% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 675% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
16 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 721% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 690% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
17 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 737% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 705% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
18 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 753% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 720% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
19 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 769% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 735% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
20 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 785% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 750% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
21 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 801% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 765% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
22 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 817% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 780% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
23 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 833% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 795% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
24 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 849% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 810% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
25 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 865% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 825% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
26 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 881% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 840% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
27 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 897% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 855% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
28 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 913% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 870% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
29 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 929% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 885% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
30 MP Cost: 1200, invincible during casting
Chase Cuts occur 34 times which attack up to 15 enemies with 945% damage 12 times
For 30 seconds, when the attack hits, the Shadow Bat transforms into 3 huge Shadow Throwing Stars to track and attack the enemy
Shadow Throwing Stars: attack 12 times with 900% damage, after hitting the enemy, the Shadow Throwing Stars attack by bouncing up to 5 times, Shadow Throwing Stars Recreation Cooldown: 3 seconds
Cooldown: 360 seconds
Show/hide all levels
Active Stygian Command
Master Level 30
Description Dons a mantle of deepest darkness to dominate your foes.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 1102% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 982% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 6380% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 5680% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Stygian Command
Master Level 30
Description Dons a mantle of deepest darkness to dominate your foes.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 1102% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 982% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 1284% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 1144% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 1466% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 1306% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 1648% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 1468% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 1830% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 1630% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 2012% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 1792% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 2194% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 1954% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 2376% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 2116% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 2558% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 2278% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 2740% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 2440% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 2922% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 2602% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 3104% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 2764% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 3286% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 2926% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 3468% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 3088% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 3650% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 3250% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 3832% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 3412% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 4014% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 3574% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 4196% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 3736% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 4378% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 3898% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 4560% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 4060% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 4742% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 4222% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 4924% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 4384% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 5106% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 4546% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 5288% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 4708% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 5470% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 4870% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 5652% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 5032% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 5834% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 5194% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 6016% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 5356% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 6198% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 5518% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
The dark mantle attacks 11 times, dealing 6380% damage to up to 15 enemies 14 times. Then the darkness dominates 14 times, dealing 5680% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
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Active HEXA Quintuple Star
Master Level 30
Description [Throw]
Throws 5 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater dark-attribute damage, and is enhanced to Jet Black Throwing Stars at regular intervals. These throwing stars fly a longer distance, attack all enemies along the way, and deal greater dark-attribute damage.
The throwing stars target the boss with the highest HP first.
Required Skill: Quintuple Star Lv. 30+
Level 1 MP Cost: 45, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 280% 4 times, Damage: 1120% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
30 MP Cost: 52, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 396% 4 times, Damage: 1584% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
Active HEXA Quintuple Star
Master Level 30
Description [Throw]
Throws 5 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater dark-attribute damage, and is enhanced to Jet Black Throwing Stars at regular intervals. These throwing stars fly a longer distance, attack all enemies along the way, and deal greater dark-attribute damage.
The throwing stars target the boss with the highest HP first.
Required Skill: Quintuple Star Lv. 30+
Level 1 MP Cost: 45, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 280% 4 times, Damage: 1120% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
2 MP Cost: 45, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 284% 4 times, Damage: 1136% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
3 MP Cost: 45, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 288% 4 times, Damage: 1152% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
4 MP Cost: 46, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 292% 4 times, Damage: 1168% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
5 MP Cost: 46, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 296% 4 times, Damage: 1184% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
6 MP Cost: 46, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 300% 4 times, Damage: 1200% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
7 MP Cost: 46, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 304% 4 times, Damage: 1216% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
8 MP Cost: 47, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 308% 4 times, Damage: 1232% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
9 MP Cost: 47, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 312% 4 times, Damage: 1248% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
10 MP Cost: 47, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 316% 4 times, Damage: 1264% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
11 MP Cost: 47, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 320% 4 times, Damage: 1280% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
12 MP Cost: 48, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 324% 4 times, Damage: 1296% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
13 MP Cost: 48, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 328% 4 times, Damage: 1312% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
14 MP Cost: 48, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 332% 4 times, Damage: 1328% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
15 MP Cost: 48, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 336% 4 times, Damage: 1344% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
16 MP Cost: 49, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 340% 4 times, Damage: 1360% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
17 MP Cost: 49, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 344% 4 times, Damage: 1376% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
18 MP Cost: 49, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 348% 4 times, Damage: 1392% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
19 MP Cost: 49, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 352% 4 times, Damage: 1408% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
20 MP Cost: 50, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 356% 4 times, Damage: 1424% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
21 MP Cost: 50, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 360% 4 times, Damage: 1440% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
22 MP Cost: 50, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 364% 4 times, Damage: 1456% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
23 MP Cost: 50, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 368% 4 times, Damage: 1472% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
24 MP Cost: 51, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 372% 4 times, Damage: 1488% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
25 MP Cost: 51, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 376% 4 times, Damage: 1504% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
26 MP Cost: 51, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 380% 4 times, Damage: 1520% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
27 MP Cost: 51, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 384% 4 times, Damage: 1536% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
28 MP Cost: 52, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 388% 4 times, Damage: 1552% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
29 MP Cost: 52, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 392% 4 times, Damage: 1568% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
30 MP Cost: 52, Throwing Stars Cost: 5
Max Enemies Hit: 3, Damage: 396% 4 times, Damage: 1584% 1 time
Every 6 seconds, the last attack is enhanced to Jet Black Throwing Stars.
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Active HEXA Quintuple Star [Jet Black Throwing Stars]
Master Level 30
Description [Throw]
Throws 5 Throwing Stars in a row at the target. The last attack is enhanced to Jet Black Throwing Stars. These throwing stars fly a longer distance, attack all enemies along the way, and deal greater dark-attribute damage. The throwing stars target the boss with the highest HP first.
Required Skill: Quintuple Star Lv. 30+
Level 1 MP Cost: 45, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 280% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 215% damage 7 times
30 MP Cost: 52, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 396% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 360% damage 7 times
Active HEXA Quintuple Star [Jet Black Throwing Stars]
Master Level 30
Description [Throw]
Throws 5 Throwing Stars in a row at the target. The last attack is enhanced to Jet Black Throwing Stars. These throwing stars fly a longer distance, attack all enemies along the way, and deal greater dark-attribute damage. The throwing stars target the boss with the highest HP first.
Required Skill: Quintuple Star Lv. 30+
Level 1 MP Cost: 45, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 280% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 215% damage 7 times
2 MP Cost: 45, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 284% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 220% damage 7 times
3 MP Cost: 45, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 288% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 225% damage 7 times
4 MP Cost: 46, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 292% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 230% damage 7 times
5 MP Cost: 46, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 296% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 235% damage 7 times
6 MP Cost: 46, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 300% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 240% damage 7 times
7 MP Cost: 46, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 304% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 245% damage 7 times
8 MP Cost: 47, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 308% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 250% damage 7 times
9 MP Cost: 47, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 312% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 255% damage 7 times
10 MP Cost: 47, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 316% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 260% damage 7 times
11 MP Cost: 47, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 320% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 265% damage 7 times
12 MP Cost: 48, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 324% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 270% damage 7 times
13 MP Cost: 48, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 328% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 275% damage 7 times
14 MP Cost: 48, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 332% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 280% damage 7 times
15 MP Cost: 48, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 336% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 285% damage 7 times
16 MP Cost: 49, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 340% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 290% damage 7 times
17 MP Cost: 49, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 344% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 295% damage 7 times
18 MP Cost: 49, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 348% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 300% damage 7 times
19 MP Cost: 49, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 352% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 305% damage 7 times
20 MP Cost: 50, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 356% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 310% damage 7 times
21 MP Cost: 50, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 360% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 315% damage 7 times
22 MP Cost: 50, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 364% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 320% damage 7 times
23 MP Cost: 50, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 368% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 325% damage 7 times
24 MP Cost: 51, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 372% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 330% damage 7 times
25 MP Cost: 51, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 376% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 335% damage 7 times
26 MP Cost: 51, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 380% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 340% damage 7 times
27 MP Cost: 51, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 384% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 345% damage 7 times
28 MP Cost: 52, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 388% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 350% damage 7 times
29 MP Cost: 52, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 392% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 355% damage 7 times
30 MP Cost: 52, Throwing Stars Cost: 5, Max Enemies Hit: 3, Damage: 396% 4 times
The final attack is enhanced Jet Black Throwing Stars that strike up to 8 enemies with 360% damage 7 times
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Active HEXA Shadow Bat
Master Level 30
Description Summons a Shadow Bat, which occasionally attacks when you do. Its attack rate is doubled against enemies marked with Darkness, and as many summoned bats attack as there are marks. Then summons 1 additional Shadow Bat.
Unaffected by attack reflection. Cannot be used at the same time as Ravenous Bat. This is a dark-attribute attack.
This skill can be toggled on/off by using the skill key.
Required Skill: Ravenous Bat Lv. 20+, Bat Affinity III Lv. 30+
Level 1 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 910% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
30 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1200% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
Active HEXA Shadow Bat
Master Level 30
Description Summons a Shadow Bat, which occasionally attacks when you do. Its attack rate is doubled against enemies marked with Darkness, and as many summoned bats attack as there are marks. Then summons 1 additional Shadow Bat.
Unaffected by attack reflection. Cannot be used at the same time as Ravenous Bat. This is a dark-attribute attack.
This skill can be toggled on/off by using the skill key.
Required Skill: Ravenous Bat Lv. 20+, Bat Affinity III Lv. 30+
Level 1 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 910% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
2 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 920% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
3 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 930% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
4 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 940% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
5 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 950% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
6 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 960% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
7 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 970% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
8 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 980% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
9 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 990% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
10 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1000% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
11 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1010% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
12 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1020% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
13 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1030% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
14 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1040% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
15 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1050% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
16 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1060% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
17 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1070% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
18 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1080% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
19 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1090% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
20 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1100% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
21 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1110% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
22 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1120% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
23 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1130% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
24 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1140% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
25 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1150% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
26 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1160% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
27 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1170% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
28 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1180% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
29 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1190% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
30 Summon a Shadow Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 2.
When using a Throwing Star skill, there is a 50% chance for it to fly towards the target and inflict 1200% damage, then bounce off 3 enemies and inflict the same amount of damage before disappearing.
Normal Enemy Damage: +85%, Does not stack with Shadow Bat and Bat Affinity III.
Recovers 1% of Max HP on first damage.
Show/hide all levels
Active HEXA Ravenous Bat
Master Level 30
Description Summons a Ravenous Bat thirsting for more blood, which occasionally attacks when you do. As many summoned bats attack as there are enemies marked with Darkness. Then summons 1 additional Ravenous Bat. The Ravenous Bats target the boss with the highest HP first and are unaffected by attack reflection. Cannot be used at the same time as Shadow Bat. The bats deal dark-attribute attacks.
This skill can be toggled on/off by using the skill key.
Required Skill: Ravenous Bat Lv. 20+, Bat Affinity III Lv. 30+
Level 1 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 752% damage 2 times. Recovers 1% of Max HP upon hitting.
30 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 1013% damage 2 times. Recovers 1% of Max HP upon hitting.
Active HEXA Ravenous Bat
Master Level 30
Description Summons a Ravenous Bat thirsting for more blood, which occasionally attacks when you do. As many summoned bats attack as there are enemies marked with Darkness. Then summons 1 additional Ravenous Bat. The Ravenous Bats target the boss with the highest HP first and are unaffected by attack reflection. Cannot be used at the same time as Shadow Bat. The bats deal dark-attribute attacks.
This skill can be toggled on/off by using the skill key.
Required Skill: Ravenous Bat Lv. 20+, Bat Affinity III Lv. 30+
Level 1 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 752% damage 2 times. Recovers 1% of Max HP upon hitting.
2 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 761% damage 2 times. Recovers 1% of Max HP upon hitting.
3 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 770% damage 2 times. Recovers 1% of Max HP upon hitting.
4 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 779% damage 2 times. Recovers 1% of Max HP upon hitting.
5 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 788% damage 2 times. Recovers 1% of Max HP upon hitting.
6 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 797% damage 2 times. Recovers 1% of Max HP upon hitting.
7 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 806% damage 2 times. Recovers 1% of Max HP upon hitting.
8 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 815% damage 2 times. Recovers 1% of Max HP upon hitting.
9 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 824% damage 2 times. Recovers 1% of Max HP upon hitting.
10 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 833% damage 2 times. Recovers 1% of Max HP upon hitting.
11 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 842% damage 2 times. Recovers 1% of Max HP upon hitting.
12 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 851% damage 2 times. Recovers 1% of Max HP upon hitting.
13 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 860% damage 2 times. Recovers 1% of Max HP upon hitting.
14 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 869% damage 2 times. Recovers 1% of Max HP upon hitting.
15 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 878% damage 2 times. Recovers 1% of Max HP upon hitting.
16 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 887% damage 2 times. Recovers 1% of Max HP upon hitting.
17 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 896% damage 2 times. Recovers 1% of Max HP upon hitting.
18 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 905% damage 2 times. Recovers 1% of Max HP upon hitting.
19 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 914% damage 2 times. Recovers 1% of Max HP upon hitting.
20 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 923% damage 2 times. Recovers 1% of Max HP upon hitting.
21 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 932% damage 2 times. Recovers 1% of Max HP upon hitting.
22 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 941% damage 2 times. Recovers 1% of Max HP upon hitting.
23 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 950% damage 2 times. Recovers 1% of Max HP upon hitting.
24 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 959% damage 2 times. Recovers 1% of Max HP upon hitting.
25 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 968% damage 2 times. Recovers 1% of Max HP upon hitting.
26 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 977% damage 2 times. Recovers 1% of Max HP upon hitting.
27 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 986% damage 2 times. Recovers 1% of Max HP upon hitting.
28 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 995% damage 2 times. Recovers 1% of Max HP upon hitting.
29 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 1004% damage 2 times. Recovers 1% of Max HP upon hitting.
30 Summon a Ravenous Bat for 60 sec for every 3 times that you hit with a Throwing Star skill. Max number of bats: 5.
When using a Throwing Star skill, there is a 100% chance to fly towards the target and inflict 1013% damage 2 times. Recovers 1% of Max HP upon hitting.
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Active HEXA Dark Omen
Master Level 30
Description Summons a pack of bats to attack enemies. If used while Shadow Bat is active, summons a weakened pack of bats for a longer period of time.
Shadow Bats and Ravenous Bats are summoned for every enemy hit. Unaffected by attack reflection and increases summon duration. You cannot be pushed back while casting. This is a dark-attribute attack.
Required Skill: Dark Omen Lv. 30+
Level 1 MP Cost: 107, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 414%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 332%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
30 MP Cost: 122, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 820%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 535%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
Active HEXA Dark Omen
Master Level 30
Description Summons a pack of bats to attack enemies. If used while Shadow Bat is active, summons a weakened pack of bats for a longer period of time.
Shadow Bats and Ravenous Bats are summoned for every enemy hit. Unaffected by attack reflection and increases summon duration. You cannot be pushed back while casting. This is a dark-attribute attack.
Required Skill: Dark Omen Lv. 30+
Level 1 MP Cost: 107, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 414%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 332%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
2 MP Cost: 108, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 428%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 339%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
3 MP Cost: 108, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 442%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 346%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
4 MP Cost: 109, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 456%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 353%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
5 MP Cost: 109, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 470%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 360%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
6 MP Cost: 110, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 484%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 367%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
7 MP Cost: 110, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 498%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 374%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
8 MP Cost: 111, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 512%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 381%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
9 MP Cost: 111, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 526%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 388%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
10 MP Cost: 112, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 540%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 395%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
11 MP Cost: 112, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 554%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 402%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
12 MP Cost: 113, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 568%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 409%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
13 MP Cost: 113, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 582%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 416%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
14 MP Cost: 114, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 596%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 423%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
15 MP Cost: 114, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 610%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 430%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
16 MP Cost: 115, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 624%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 437%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
17 MP Cost: 115, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 638%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 444%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
18 MP Cost: 116, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 652%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 451%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
19 MP Cost: 116, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 666%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 458%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
20 MP Cost: 117, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 680%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 465%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
21 MP Cost: 117, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 694%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 472%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
22 MP Cost: 118, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 708%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 479%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
23 MP Cost: 118, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 722%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 486%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
24 MP Cost: 119, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 736%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 493%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
25 MP Cost: 119, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 750%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 500%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
26 MP Cost: 120, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 764%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 507%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
27 MP Cost: 120, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 778%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 514%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
28 MP Cost: 121, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 792%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 521%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
29 MP Cost: 121, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 806%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 528%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
30 MP Cost: 122, Bat Pack Duration: 7, Max Enemies Hit every 0.3 sec.: 6, Damage: 820%, Number of Attacks: 6
[When Shadow Bat is Active] Weakened Bat Pack Duration: 60, Max Enemies Hit every 1.5 sec.: 6, Damage: 535%, Number of Attacks: 2
Summon 1 Shadow Bat and Ravenous Bat per 3 enemies hit.
Max Bats: 1.
Use the skill again with the down arrow key to re-summon the swarm of bats, Re-summon Cooldown: 0.5 sec.
Cooldown: 60 sec.
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Active HEXA Dominion
Master Level 30
Description Unleashes the power of darkness, creating an area of supernatural force around you. This is a dark-attribute attack.
Right-click to toggle the gray background On/Off
Required Skill: Dominion Lv. 1+
Level 1 MP Cost: 352, Max Enemies Hit: 15, Damage: 1101%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
30 MP Cost: 410, Max Enemies Hit: 15, Damage: 2000%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
Active HEXA Dominion
Master Level 30
Description Unleashes the power of darkness, creating an area of supernatural force around you. This is a dark-attribute attack.
Right-click to toggle the gray background On/Off
Required Skill: Dominion Lv. 1+
Level 1 MP Cost: 352, Max Enemies Hit: 15, Damage: 1101%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
2 MP Cost: 354, Max Enemies Hit: 15, Damage: 1132%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
3 MP Cost: 356, Max Enemies Hit: 15, Damage: 1163%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
4 MP Cost: 358, Max Enemies Hit: 15, Damage: 1194%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
5 MP Cost: 360, Max Enemies Hit: 15, Damage: 1225%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
6 MP Cost: 362, Max Enemies Hit: 15, Damage: 1256%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
7 MP Cost: 364, Max Enemies Hit: 15, Damage: 1287%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
8 MP Cost: 366, Max Enemies Hit: 15, Damage: 1318%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
9 MP Cost: 368, Max Enemies Hit: 15, Damage: 1349%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
10 MP Cost: 370, Max Enemies Hit: 15, Damage: 1380%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
11 MP Cost: 372, Max Enemies Hit: 15, Damage: 1411%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
12 MP Cost: 374, Max Enemies Hit: 15, Damage: 1442%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
13 MP Cost: 376, Max Enemies Hit: 15, Damage: 1473%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
14 MP Cost: 378, Max Enemies Hit: 15, Damage: 1504%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
15 MP Cost: 380, Max Enemies Hit: 15, Damage: 1535%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
16 MP Cost: 382, Max Enemies Hit: 15, Damage: 1566%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
17 MP Cost: 384, Max Enemies Hit: 15, Damage: 1597%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
18 MP Cost: 386, Max Enemies Hit: 15, Damage: 1628%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
19 MP Cost: 388, Max Enemies Hit: 15, Damage: 1659%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
20 MP Cost: 390, Max Enemies Hit: 15, Damage: 1690%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
21 MP Cost: 392, Max Enemies Hit: 15, Damage: 1721%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
22 MP Cost: 394, Max Enemies Hit: 15, Damage: 1752%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
23 MP Cost: 396, Max Enemies Hit: 15, Damage: 1783%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
24 MP Cost: 398, Max Enemies Hit: 15, Damage: 1814%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
25 MP Cost: 400, Max Enemies Hit: 15, Damage: 1845%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
26 MP Cost: 402, Max Enemies Hit: 15, Damage: 1876%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
27 MP Cost: 404, Max Enemies Hit: 15, Damage: 1907%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
28 MP Cost: 406, Max Enemies Hit: 15, Damage: 1938%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
29 MP Cost: 408, Max Enemies Hit: 15, Damage: 1969%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
30 MP Cost: 410, Max Enemies Hit: 15, Damage: 2000%, Number of Attacks: 10. Grants invincibility during skill casting.
Use the Throwing Stars skill within 20 sec of skill to receive Mark of Darkness at max stacks, increase max summon limit of Shadow Bats and Ravenous Bats by 3, and summon bats.
While active, Final Damage: +20%, Critical Rate: +100%
Cooldown: 120 sec
Show/hide all levels
Active Abyssal Darkness
Master Level 30
Description Masters the darkness to strike enemy weak points. Landing Throwing Star skills a certain number of times on an enemy with a Mark of Darkness creates Abyssal Strike. Unaffected by attack reflection. Abyssal Strike's damage increases with each stack of Mark of Darkness.
Required Skill: Adaptive Darkness III Lv. 10+
Level 1 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 195%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
30 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 427%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
Active Abyssal Darkness
Master Level 30
Description Masters the darkness to strike enemy weak points. Landing Throwing Star skills a certain number of times on an enemy with a Mark of Darkness creates Abyssal Strike. Unaffected by attack reflection. Abyssal Strike's damage increases with each stack of Mark of Darkness.
Required Skill: Adaptive Darkness III Lv. 10+
Level 1 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 195%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
2 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 203%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
3 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 211%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
4 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 219%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
5 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 227%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
6 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 235%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
7 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 243%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
8 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 251%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
9 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 259%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
10 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 267%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
11 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 275%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
12 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 283%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
13 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 291%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
14 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 299%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
15 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 307%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
16 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 315%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
17 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 323%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
18 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 331%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
19 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 339%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
20 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 347%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
21 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 355%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
22 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 363%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
23 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 371%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
24 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 379%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
25 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 387%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
26 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 395%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
27 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 403%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
28 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 411%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
29 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 419%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5
30 Number of Throwing Star Skills excluding Rapid Throw Landed for Abyssal Strike: 12, Damage: 427%, Number of Attacks: 6
Abyssal Strike damage increases with each stack of Mark of Darkness, Max Stacks: 5

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Shadow Spear Boost
Level Requirement 260
Master Level 30
Description Boosts Shadow Spear.
Level 1 Shadow Spear Final Damage: +11%
9 Shadow Spear Final Damage: +19%
10 Shadow Spear Final Damage: +25%
19 Shadow Spear Final Damage: +34%
20 Shadow Spear Final Damage: +40%
29 Shadow Spear Final Damage: +49%
30 Shadow Spear Final Damage: +60%
Passive Shadow Spear Boost
Level Requirement 260
Master Level 30
Description Boosts Shadow Spear.
Level 1 Shadow Spear Final Damage: +11%
2 Shadow Spear Final Damage: +12%
3 Shadow Spear Final Damage: +13%
4 Shadow Spear Final Damage: +14%
5 Shadow Spear Final Damage: +15%
6 Shadow Spear Final Damage: +16%
7 Shadow Spear Final Damage: +17%
8 Shadow Spear Final Damage: +18%
9 Shadow Spear Final Damage: +19%
10 Shadow Spear Final Damage: +25%
11 Shadow Spear Final Damage: +26%
12 Shadow Spear Final Damage: +27%
13 Shadow Spear Final Damage: +28%
14 Shadow Spear Final Damage: +29%
15 Shadow Spear Final Damage: +30%
16 Shadow Spear Final Damage: +31%
17 Shadow Spear Final Damage: +32%
18 Shadow Spear Final Damage: +33%
19 Shadow Spear Final Damage: +34%
20 Shadow Spear Final Damage: +40%
21 Shadow Spear Final Damage: +41%
22 Shadow Spear Final Damage: +42%
23 Shadow Spear Final Damage: +43%
24 Shadow Spear Final Damage: +44%
25 Shadow Spear Final Damage: +45%
26 Shadow Spear Final Damage: +46%
27 Shadow Spear Final Damage: +47%
28 Shadow Spear Final Damage: +48%
29 Shadow Spear Final Damage: +49%
30 Shadow Spear Final Damage: +60%
Show/hide all levels
Passive Greater Dark Servant/Shadow Slide Boost
Level Requirement 260
Master Level 30
Description Boosts Greater Dark Servant and Shadow Slide.
Level 1 Greater Dark Servant Final Damage: 76%, Shadow Slide Duration increased to 46 sec
9 Greater Dark Servant Final Damage: 84%, Shadow Slide Duration increased to 48 sec
10 Greater Dark Servant Final Damage: 85%, Shadow Slide Duration increased to 49 sec
19 Greater Dark Servant Final Damage: 94%, Shadow Slide Duration increased to 52 sec
20 Greater Dark Servant Final Damage: 95%, Shadow Slide Duration increased to 52 sec
29 Greater Dark Servant Final Damage: 104%, Shadow Slide Duration increased to 55 sec
30 Greater Dark Servant Final Damage: 105%, Shadow Slide Duration increased to 55 sec
Passive Greater Dark Servant/Shadow Slide Boost
Level Requirement 260
Master Level 30
Description Boosts Greater Dark Servant and Shadow Slide.
Level 1 Greater Dark Servant Final Damage: 76%, Shadow Slide Duration increased to 46 sec
2 Greater Dark Servant Final Damage: 77%, Shadow Slide Duration increased to 46 sec
3 Greater Dark Servant Final Damage: 78%, Shadow Slide Duration increased to 46 sec
4 Greater Dark Servant Final Damage: 79%, Shadow Slide Duration increased to 47 sec
5 Greater Dark Servant Final Damage: 80%, Shadow Slide Duration increased to 47 sec
6 Greater Dark Servant Final Damage: 81%, Shadow Slide Duration increased to 47 sec
7 Greater Dark Servant Final Damage: 82%, Shadow Slide Duration increased to 48 sec
8 Greater Dark Servant Final Damage: 83%, Shadow Slide Duration increased to 48 sec
9 Greater Dark Servant Final Damage: 84%, Shadow Slide Duration increased to 48 sec
10 Greater Dark Servant Final Damage: 85%, Shadow Slide Duration increased to 49 sec
11 Greater Dark Servant Final Damage: 86%, Shadow Slide Duration increased to 49 sec
12 Greater Dark Servant Final Damage: 87%, Shadow Slide Duration increased to 49 sec
13 Greater Dark Servant Final Damage: 88%, Shadow Slide Duration increased to 50 sec
14 Greater Dark Servant Final Damage: 89%, Shadow Slide Duration increased to 50 sec
15 Greater Dark Servant Final Damage: 90%, Shadow Slide Duration increased to 50 sec
16 Greater Dark Servant Final Damage: 91%, Shadow Slide Duration increased to 51 sec
17 Greater Dark Servant Final Damage: 92%, Shadow Slide Duration increased to 51 sec
18 Greater Dark Servant Final Damage: 93%, Shadow Slide Duration increased to 51 sec
19 Greater Dark Servant Final Damage: 94%, Shadow Slide Duration increased to 52 sec
20 Greater Dark Servant Final Damage: 95%, Shadow Slide Duration increased to 52 sec
21 Greater Dark Servant Final Damage: 96%, Shadow Slide Duration increased to 52 sec
22 Greater Dark Servant Final Damage: 97%, Shadow Slide Duration increased to 53 sec
23 Greater Dark Servant Final Damage: 98%, Shadow Slide Duration increased to 53 sec
24 Greater Dark Servant Final Damage: 99%, Shadow Slide Duration increased to 53 sec
25 Greater Dark Servant Final Damage: 100%, Shadow Slide Duration increased to 54 sec
26 Greater Dark Servant Final Damage: 101%, Shadow Slide Duration increased to 54 sec
27 Greater Dark Servant Final Damage: 102%, Shadow Slide Duration increased to 54 sec
28 Greater Dark Servant Final Damage: 103%, Shadow Slide Duration increased to 55 sec
29 Greater Dark Servant Final Damage: 104%, Shadow Slide Duration increased to 55 sec
30 Greater Dark Servant Final Damage: 105%, Shadow Slide Duration increased to 55 sec
Show/hide all levels
Passive Shadow Bite Boost
Level Requirement 260
Master Level 30
Description Boosts Shadow Bite.
Level 1 Shadow Bite Final Damage: +11%, Cooldown reduced to 14 sec
9 Shadow Bite Final Damage: +19%, Cooldown reduced to 13 sec
10 Shadow Bite Final Damage: +25%, Cooldown reduced to 13 sec
19 Shadow Bite Final Damage: +34%, Cooldown reduced to 11 sec
20 Shadow Bite Final Damage: +40%, Cooldown reduced to 11 sec
29 Shadow Bite Final Damage: +49%, Cooldown reduced to 10 sec
30 Shadow Bite Final Damage: +60%, Cooldown reduced to 10 sec
Passive Shadow Bite Boost
Level Requirement 260
Master Level 30
Description Boosts Shadow Bite.
Level 1 Shadow Bite Final Damage: +11%, Cooldown reduced to 14 sec
2 Shadow Bite Final Damage: +12%, Cooldown reduced to 14 sec
3 Shadow Bite Final Damage: +13%, Cooldown reduced to 14 sec
4 Shadow Bite Final Damage: +14%, Cooldown reduced to 14 sec
5 Shadow Bite Final Damage: +15%, Cooldown reduced to 14 sec
6 Shadow Bite Final Damage: +16%, Cooldown reduced to 14 sec
7 Shadow Bite Final Damage: +17%, Cooldown reduced to 13 sec
8 Shadow Bite Final Damage: +18%, Cooldown reduced to 13 sec
9 Shadow Bite Final Damage: +19%, Cooldown reduced to 13 sec
10 Shadow Bite Final Damage: +25%, Cooldown reduced to 13 sec
11 Shadow Bite Final Damage: +26%, Cooldown reduced to 13 sec
12 Shadow Bite Final Damage: +27%, Cooldown reduced to 13 sec
13 Shadow Bite Final Damage: +28%, Cooldown reduced to 12 sec
14 Shadow Bite Final Damage: +29%, Cooldown reduced to 12 sec
15 Shadow Bite Final Damage: +30%, Cooldown reduced to 12 sec
16 Shadow Bite Final Damage: +31%, Cooldown reduced to 12 sec
17 Shadow Bite Final Damage: +32%, Cooldown reduced to 12 sec
18 Shadow Bite Final Damage: +33%, Cooldown reduced to 12 sec
19 Shadow Bite Final Damage: +34%, Cooldown reduced to 11 sec
20 Shadow Bite Final Damage: +40%, Cooldown reduced to 11 sec
21 Shadow Bite Final Damage: +41%, Cooldown reduced to 11 sec
22 Shadow Bite Final Damage: +42%, Cooldown reduced to 11 sec
23 Shadow Bite Final Damage: +43%, Cooldown reduced to 11 sec
24 Shadow Bite Final Damage: +44%, Cooldown reduced to 11 sec
25 Shadow Bite Final Damage: +45%, Cooldown reduced to 10 sec
26 Shadow Bite Final Damage: +46%, Cooldown reduced to 10 sec
27 Shadow Bite Final Damage: +47%, Cooldown reduced to 10 sec
28 Shadow Bite Final Damage: +48%, Cooldown reduced to 10 sec
29 Shadow Bite Final Damage: +49%, Cooldown reduced to 10 sec
30 Shadow Bite Final Damage: +60%, Cooldown reduced to 10 sec
Show/hide all levels
Passive Rapid Throw Boost
Level Requirement 260
Master Level 30
Description Boosts Rapid Throw.
Level 1 Rapid Throw Final Damage: +11%
9 Rapid Throw Final Damage: +19%
10 Rapid Throw Final Damage: +25%
19 Rapid Throw Final Damage: +34%
20 Rapid Throw Final Damage: +40%
29 Rapid Throw Final Damage: +49%
30 Rapid Throw Final Damage: +60%
Passive Rapid Throw Boost
Level Requirement 260
Master Level 30
Description Boosts Rapid Throw.
Level 1 Rapid Throw Final Damage: +11%
2 Rapid Throw Final Damage: +12%
3 Rapid Throw Final Damage: +13%
4 Rapid Throw Final Damage: +14%
5 Rapid Throw Final Damage: +15%
6 Rapid Throw Final Damage: +16%
7 Rapid Throw Final Damage: +17%
8 Rapid Throw Final Damage: +18%
9 Rapid Throw Final Damage: +19%
10 Rapid Throw Final Damage: +25%
11 Rapid Throw Final Damage: +26%
12 Rapid Throw Final Damage: +27%
13 Rapid Throw Final Damage: +28%
14 Rapid Throw Final Damage: +29%
15 Rapid Throw Final Damage: +30%
16 Rapid Throw Final Damage: +31%
17 Rapid Throw Final Damage: +32%
18 Rapid Throw Final Damage: +33%
19 Rapid Throw Final Damage: +34%
20 Rapid Throw Final Damage: +40%
21 Rapid Throw Final Damage: +41%
22 Rapid Throw Final Damage: +42%
23 Rapid Throw Final Damage: +43%
24 Rapid Throw Final Damage: +44%
25 Rapid Throw Final Damage: +45%
26 Rapid Throw Final Damage: +46%
27 Rapid Throw Final Damage: +47%
28 Rapid Throw Final Damage: +48%
29 Rapid Throw Final Damage: +49%
30 Rapid Throw Final Damage: +60%

References

Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills