Ark/Skills

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Ark (0)

Active Contact Caravan
Master Level 1
Description A goodbye gift from the Caravan that uses specialized radio equipment to communicate. The buff you receive will differ depending on who you contact. Not affected by buff duration bonuses or cooldown resets.
Right-click to lock message pop-up.
Level 1 MP Cost: 100, gains a buff for 300 sec
Ferret: Active Cooldowns shortened by 10% (except skills that ignore cooldown resets)
Salvo: Damage increases by 8%
Mar: EXP +4%
Zippy: Applies Ferret, Salvo, and Mar's buffs at the same time at half strength
Cooldown: 600 sec


Passive Magic Conversion
Master Level 1
Description Using their wings as magical conduit, the Flora can convert between Attack Power and Magic ATT to bolster their own power, regardless of their combat specialization. Because Ark's wings are damaged, these values are reduced during conversion.
Level 1 25% of your equipment's Magic ATT is converted to Attack Power, excluding your weapon. Any set effects do not apply. Only converts up to 10% of your weapon's base Attack Power.


Active Exclusive Spell
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min


Passive Solus
Master Level 3
Description Lose oneself to battle with an intense, combat-focused will.
If the combat state is maintained for a certain period of time, the damage increases.
Level 1 Activates when the combat state continues for 5 sec. Can be stacked a max of 5 times. Duration: 5 sec
When activated, damage increases by 1%, and damage increases an extra 1% per stack
3 Activates when the combat state continues for 5 sec. Can be stacked a max of 5 times. Duration: 5 sec
When activated, damage increases by 1%, and damage increases an extra 3% per stack

1st Job Ark (I)

Passive Specter State
Master Level 1
Description Part of your body links to the Abyss and transforms into the Specter.
Specter skills are powerful, but using this too often will activate your Specter state which tears at your soul and depletes your Spectra very quickly.
Consumed Spectra can be slowly recovered while in your Flora state.
Non-cash equipment is not visible even when equipped. Cape is not visible while in Specter-ridden state.
Level 1 Activate Specter State after using Specter skills multiple times.
If you use the last of your Spectra to maintain Specter State, you won't be able to recover it for 20 sec, even in Flora State
Specter State
Skills: changed and enhanced, Attack Power: +30, Knockback Resistance: +100%


Active Ominous Nightmare
Master Level 20
Description Inflict extreme lacerations on enemies using your specter hand. Shifts to Ominous Dream in Specter State.
Level 1 HP Cost: 30, Damage: 71%, Number of Attacks: 6, Max Enemies Hit: 6
Cooldown: 2 sec.
20 HP Cost: 30, Damage: 90%, Number of Attacks: 6, Max Enemies Hit: 6
Cooldown: 2 sec.


Active Ominous Dream
Master Level 20
Description Inflict extreme lacerations on enemies using your specter hand. Shifts to Ominous Nightmare in Flora State.
Can link to any skill. The skills linked with Ominous Dream can be moved with directional keys.
Level 1 Damage: 101%, Max Enemies Hit: 6, Number of Attacks: 6
Recovers 1% of Max HP when attack hits
20 Damage: 120%, Max Enemies Hit: 6, Number of Attacks: 6
Recovers 1% of Max HP when attack hits


Active Basic Charge Drive
Master Level 20
Description Uses magically-enhanced strength to attack your enemies. Charges Basic Cast when the attack hits.
Can link to any skill. The skills linked with Basic Charge Drive can be moved with directional keys.
Can only be used in Flora State.
Level 1 MP Cost: 10, Damage: 62%, Max Enemies Hit: 6, Number of Attacks: 3
Basic Cast: Damage: 31%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 10 when Basic Cast hits, Knockback Resistance: +31% when Basic Cast hits, Duration: 60 sec
20 MP Cost: 16, Damage: 100%, Max Enemies Hit: 6, Number of Attacks: 3
Basic Cast: Damage: 50%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec


Active Spell Bullets
Master Level 10
Description Shoots all charged spells at once, like bullets. You can only charge non-Basic spells once each.
Charged spells are unaffected by attack reflection.
In Auto Mode, rather than being charged, the shots manifest as Spell Bullets.
Auto Mode on/off: Right-click
Level 1 MP Cost: 19, Shoot all charged spells at once like bullets.
Damage +3% for every extra bullet
Max Bullets: 5
10 MP Cost: 10, Shoot all charged spells at once like bullets.
Damage +5% for every extra bullet
Max Bullets: 5


Active Mystic Leap
Master Level 5
Description Leap once more while already in the air. Press the up key at the same to move upward.
In Specter State, this skill is upgraded to Instinctual Leap.
Instinctual Leap Float Command Lock: Right-click
Level 1 MP Cost: 18, allows you to jump a greater distance
5 MP Cost: 10, allows you to jump a greater distance


Active Instinctual Leap
Master Level 5
Description Leap once more while already in the air. Press the up key at the same to move upward.
You can stay afloat for a short time by holding the skill key down along with down arrow key while in mid-air.
In Flora State, this skill shifts to Mystic Leap.
Float Command Lock: Right-click
Level 1 MP Cost: 18, allows you to jump a greater distance
5 MP Cost: 10, allows you to jump a greater distance


Passive Mystic Arts Mastery
Master Level 10
Description Channels the flow of your magic to strengthen you.
Level 1 Attack Power: +11, Speed: +18, Max Speed: +16, Jump: +11, Knockback Resistance: +23%, Defense: +160
10 Attack Power: +20, Speed: +27, Max Speed: +25, Jump: +20, Knockback Resistance: +50%, Defense: +250

2nd Job Ark (II)

Active Master Corruption
Master Level 1
Description Gives you control over your Specter State. Use this skill to shift between Specter State and Flora State.
Level 1 Switch to Specter State
Cooldown: 3 sec


Active Scarlet Charge Drive
Master Level 20
Description Harnesses fire magic and charges forward, leaving a trail of fire. Charges Scarlet Cast when the attack hits.
Shifts to Grievous Wound in Specter State.
Level 1 MP Cost: 21, Damage: 42%, Max Enemies Hit: 6, Number of Attacks: 3
Generates flames upon charging. Damage: 42%, Max Enemies Hit: 6, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 52% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +11 and Critical Rate +1% when Scarlet Buff hits. Duration: 60 sec
20 MP Cost: 25, Damage: 80%, Max Enemies Hit: 6, Number of Attacks: 3
Generates flames upon charging. Damage: 80%, Max Enemies Hit: 6, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 90% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec


Active Grievous Wound
Master Level 20
Description Transforms your body into a spear that pierces your enemies.
Shifts to Scarlet Charge Drive in Flora State.
Level 1 Damage: 112%, Max Enemies Hit: 8, Number of Attacks: 6
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec
20 Damage: 150%, Max Enemies Hit: 8, Number of Attacks: 6
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec


Active Unstoppable Impulse
Master Level 20
Description Transforms your body into a blade, so you can leap and slash at enemies simultaneously. Can jump upward or downward by pressing directional key at the same time.
Shifts to Tenacious Instinct in Specter State. Shares cooldown with Tenacious Instinct.
Level 1 HP Cost: 32, Damage: 72%, Number of Attacks: 5, Max Enemies Hit: 6, Max Consecutive Use: 2 times
Cooldown: 6 sec
20 HP Cost: 70, Damage: 110%, Number of Attacks: 5, Max Enemies Hit: 6, Max Consecutive Use: 2 times
Cooldown: 6 sec


Active Tenacious Instinct
Master Level 20
Description Transforms your body into a blade, so you can leap and slash at enemies simultaneously. Can jump upward or downward by pressing directional key at the same time.
Shifts to Unstoppable Impulse in Flora State. Shares cooldown with Unstoppable Impulse.
Level 1 Damage: 97%, Number of Attacks: 6, Max Enemies Hit: 6, Max Consecutive Use: 2 times
Cooldown: 6 sec
20 Damage: 135%, Number of Attacks: 6, Max Enemies Hit: 6, Max Consecutive Use: 2 times
Cooldown: 6 sec


Passive Impending Death
Master Level 20
Description Unleashes Abyssal Aura when attacking with skills in Specter State. Abyssal Aura is created in proportion to the number of targets attacked, and pursues each target. If the number of targets attacked is greater than Abyssal Aura, it attacks in order starting with the boss with the highest HP. Unaffected by attack reflection.
Level 1 Generates Abyssal Aura when attacking. Damage: 152%, Number of Attacks: 2, Max Abyssal Aura: 6
The strength of the Abyssal Aura is based on the number of enemies nearby.
20 Generates Abyssal Aura when attacking. Damage: 190%, Number of Attacks: 2, Max Abyssal Aura: 6
The strength of the Abyssal Aura is based on the number of enemies nearby.


Active Knuckle Booster
Master Level 10
Description Increases the attack speed of your weapon for a short time. Must have knuckles equipped.
Required Skill: Knuckle Mastery Lv. 5+
Level 1 MP Cost: 28, Knuckle Attack Speed increased for 20 sec
10 MP Cost: 10, Knuckle Attack Speed increased for 200 sec


Passive Knuckle Mastery
Master Level 10
Description Increases Knuckle Mastery, Attack Power, and Final Damage.
Level 1 Knuckle Mastery: +14%, Attack Power: +2, Final Damage: +0%
10 Knuckle Mastery: +50%, Attack Power: +20, Final Damage: +5%


Passive Initiate Fusion
Master Level 8
Description Physical ability is enhanced as the Specter's power fuses with your own.
Level 1 Max HP: +6%, Max MP: +6%, Critical Rate: +1%
Damage Taken: -16%
8 Max HP: +20%, Max MP: +20%, Critical Rate: +5%
Damage Taken: -30%


Passive Physical Training
Master Level 5
Description Improve your Strength by working out.
Level 1 STR +12
5 STR +60

3rd Job Ark (III)

Passive Vivid Nightmare
Master Level 20
Description Enhances Ominous Nightmare.
Required Skill: Ominous Nightmare Lv. 20+, Master Corruption Lv. 1+
Level 1 HP Cost: 60, Damage: 213%, Number of Attacks: 6, Max Enemies Hit: 6
Cooldown: 2 sec.
20 HP Cost: 50, Damage: 270%, Number of Attacks: 6, Max Enemies Hit: 6
Cooldown: 2 sec.


Passive Vivid Dream
Master Level 20
Description Enhances Ominous Dream.
Level 1 Damage: 223%, Max Enemies Hit: 6, Number of Attacks: 6
Recovers 1% of Max HP when attack hits
20 Damage: 280%, Max Enemies Hit: 6, Number of Attacks: 6
Recovers 1% of Max HP when attack hits


Active Gust Charge Drive
Master Level 20
Description Harnesses gust magic and strikes down from mid-air. Charges Gust Cast when the attack hits.
Shifts to Insatiable Hunger in Specter State.
Level 1 MP Cost: 31, Damage: 148%, Max Enemies Hit: 6, Number of Attacks: 6
Cooldown: 5 sec.
Gust Cast: Pulls enemies nearby and does 105% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff: Duration: 60 sec. when Gust Cast hits, Attack Speed: +1, Avoidability: +6%
20 MP Cost: 40, Damage: 205%, Max Enemies Hit: 6, Number of Attacks: 6
Cooldown: 5 sec.
Gust Cast: Pulls enemies nearby and does 200% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff: Duration: 60 sec. when Gust Cast hits, Attack Speed: +1, Avoidability: +25%


Active Insatiable Hunger
Master Level 20
Description Calls forth an Abyssal Beast to attack enemies.
Shifts to Gust Charge Drive in Flora State.
Level 1 Damage: 243%, Max Enemies Hit: 8, Number of Attacks: 7
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec
20 Damage: 300%, Max Enemies Hit: 8, Number of Attacks: 7
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec


Active Creeping Terror
Master Level 20
Description Use a passage through the abyss to dodge your enemy's attack. Shifts to Specter State when the skill is used. Spectra is not consumed while using this skill, but you can't use it while affected by Spectra Fatigue. Not affected by cooldown reset.
You can move while using the skill by holding down the key. Triggers Boundless Horror to obliterate surrounding enemies when the key is released.
Boundless Horror does damage to enemies with attack ignore and attack reflection.
Boundless Horror can chain into any other skill. Skills chained from Boundless Horror will be performed in place, unless you use the arrow keys to direct their attacks.
Level 1 MP Cost: 200 per 0.5 sec while holding the key, Max Duration: 5 sec, Invincible while holding down the key
Boundless Horror
Damage: 305%, Max Enemies Hit: 12, Number of Attacks: 15
Cooldown: 60 sec
20 MP Cost: 200 per 0.5 sec while holding the key, Max Duration: 5 sec, Invincible while holding down the key
Boundless Horror
Damage: 400%, Max Enemies Hit: 12, Number of Attacks: 15
Cooldown: 60 sec


Active Vengeful Hate
Master Level 20
Description Summon an Abyssal Aura in the form of a devastating blade.
Before using this skill, if you leave an Abyssal Mark where Impending Death hits, the blade will attack everything between the mark and the point where you use the skill.
Can only be used in Specter State. Unaffected by attack reflection, and unaffected by cooldown reset.
Turn on Auto Mode to automatically use Vengeful Hate whenever it is not on cooldown.
Auto Mode on/off: Right-click
Level 1 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 256% damage to up to 8 enemies 6 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
20 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 370% damage to up to 8 enemies 6 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.


Passive Mystic Arts Training
Master Level 20
Description Enhances Mystic Arts through training.
Level 1 Basic Charge Drive Damage: +203% points, Basic Cast Damage: +103% points, Scarlet Charge Drive and Flame Damage: +43% points, Scarlet Cast Damage: +33% points
20 Basic Charge Drive Damage: +260% points, Basic Cast Damage: +160% points, Scarlet Charge Drive and Flame Damage: +100% points, Scarlet Cast Damage: +90% points


Passive Innate Arts Training
Master Level 20
Description Learn the means of controlling the Specter's power.
Level 1 Grievous Wound: +103% points, Unstoppable Impulse / Tenacious Instinct Damage: +93% points, Impending Death Damage: +88% points
20 Grievous Wound: +160% points, Unstoppable Impulse / Tenacious Instinct Damage: +150% points, Impending Death Damage: +145% points


Passive Advanced Fusion
Master Level 4
Description Physical ability is further enhanced as the Specter's power melds with your own.
Level 1 Final Damage: +6%, Critical Rate: +5%, Status Resistance: +10, Elemental Resistance: +4%
4 Final Damage: +12%, Critical Rate: +20%, Status Resistance: +40, Elemental Resistance: +16%

4th Job Ark (IV)

Passive Endless Nightmare
Master Level 30
Description Enhances Vivid Nightmare.
Required Skill: Vivid Nightmare Lv. 20+
Level 1 HP Cost: 100, Damage: 364%, Number of Attacks: 6, Max Enemies Hit: 6
Cooldown: 2 sec.
30 HP Cost: 85, Damage: 480%, Number of Attacks: 6, Max Enemies Hit: 6
Cooldown: 2 sec.
31 HP Cost: 85, Damage: 484%, Number of Attacks: 6, Max Enemies Hit: 6
Cooldown: 2 sec.
32 HP Cost: 84, Damage: 488%, Number of Attacks: 6, Max Enemies Hit: 6
Cooldown: 2 sec.


Passive Endless Dream
Master Level 30
Description Enhances Vivid Dream.
Level 1 Damage: 369%, Max Enemies Hit: 6, Number of Attacks: 6
Recovers 1% of Max HP when attack hits
30 Damage: 485%, Max Enemies Hit: 6, Number of Attacks: 6
Recovers 1% of Max HP when attack hits
31 Damage: 489%, Max Enemies Hit: 6, Number of Attacks: 6
Recovers 1% of Max HP when attack hits
32 Damage: 493%, Max Enemies Hit: 6, Number of Attacks: 6
Recovers 1% of Max HP when attack hits


Active Abyssal Charge Drive
Master Level 30
Description Unleash Abyssal magic during an attack. Charges Abyssal Cast when the attack hits. While casting, no enemy attack can knock you back.
Shifts to Unbridled Chaos in Specter State.
Level 1 HP Cost: 81, MP Cost: 51
Damage: 253%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 331%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 6
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 12%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 5%, Boss Damage: +1%, Ignore Defense: +5%
30 HP Cost: 95, MP Cost: 65
Damage: 340%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 650%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 6
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 70%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +30%, Ignore Defense: +20%
31 HP Cost: 96, MP Cost: 66
Damage: 343%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 661%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 6
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 72%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +31%, Ignore Defense: +20%
32 HP Cost: 96, MP Cost: 66
Damage: 346%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 672%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 6
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 74%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 21%, Boss Damage: +32%, Ignore Defense: +21%


Active Unbridled Chaos
Master Level 30
Description Causes you to move lightning fast, ruthlessly clawing at everything nearby.
Shifts to Abyssal Charge Drive in Flora State.
Level 1 Damage: 385%, Max Enemies Hit: 12, Number of Attacks: 12
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
30 Damage: 820%, Max Enemies Hit: 12, Number of Attacks: 12
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
31 Damage: 835%, Max Enemies Hit: 12, Number of Attacks: 12
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
32 Damage: 850%, Max Enemies Hit: 12, Number of Attacks: 12
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec


Active Blissful Restraint
Master Level 30
Description Charge forward and create an Abyssal Prison that binds and holds the enemy. Activates Specter State upon using the skill. Cannot be used while Spectra Fatigue is in effect. Not affected by cooldown reset. Use the skill while pressing the Down Arrow key to create an Abyss Prison without charging. With Action Customization enabled, you can create an Abyss Prison without the arrow keys.
The enemy with the highest Max HP within range will be attacked first. Unaffected by attack reflection. Does not trigger Impending Death.
Affected enemies cannot be bound again by Blissful Restraint or other skills for 90 sec.
Does not collide with enemies while casting.
Right-click to toggle Action Customization on/off.
Level 1 HP Cost: 810, Damage: 310%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 9 sec., Max Enemies Hit: 12, Damage: 110%, Number of Attacks: 3
When the skill ends:
Damage: 710%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
30 HP Cost: 1100, Damage: 600%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 9 sec., Max Enemies Hit: 12, Damage: 400%, Number of Attacks: 3
When the skill ends:
Damage: 1000%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
31 HP Cost: 1110, Damage: 610%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 9 sec., Max Enemies Hit: 12, Damage: 410%, Number of Attacks: 3
When the skill ends:
Damage: 1010%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
32 HP Cost: 1120, Damage: 620%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 9 sec., Max Enemies Hit: 12, Damage: 420%, Number of Attacks: 3
When the skill ends:
Damage: 1020%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.


Active Unending Hatred
Master Level 5
Description Enhances the Abyssal Mark to its most potent with all the power of the abyss. Continuous Hate isn't affected by cooldown reset, buff duration increase, or Combat Orders effects.
Level 1 MP Cost: 100, Duration: 14
When Impending Death lands during the buff, Abyssal Mark Chance: 100%, Max Mark Creation: 15, Max Mark Activation Limit for Auto Mode: 10
Cooldown: 120 sec.
5 MP Cost: 100, Duration: 30
When Impending Death lands during the buff, Abyssal Mark Chance: 100%, Max Mark Creation: 15, Max Mark Activation Limit for Auto Mode: 10
Cooldown: 120 sec.


Active Hero of the Flora
Master Level 30
Description Your hidden potential as a Flora increases your stats. Using the skill creates a Flora emblem.
Level 1 MP Cost: 10, creates a Flora emblem
[Passive Effect: All stats with a direct AP investment increase by 1%]
30 MP Cost: 70, creates a Flora emblem
[Passive Effect: All stats with a direct AP investment increase by 15%]
31 MP Cost: 70, creates a Flora emblem
[Passive Effect: All stats with a direct AP investment increase by 16%]
32 MP Cost: 70, creates a Flora emblem
[Passive Effect: All stats with a direct AP investment increase by 16%]


Active Floran Hero's Will
Master Level 5
Description
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec


Passive Knuckle Expert
Master Level 30
Description Increases Knuckle Mastery, Attack Power, and Critical Damage.
Required Skill: Knuckle Mastery Lv. 10+
Level 1 Knuckle Mastery: +56%. Attack Power: +1, Critical Damage: +1%
30 Knuckle Mastery: +70%. Attack Power: +30, Critical Damage: +30%
31 Knuckle Mastery: +71%. Attack Power: +31, Critical Damage: +31%
32 Knuckle Mastery: +71%. Attack Power: +32, Critical Damage: +32%


Passive Advanced Mystic Arts
Master Level 30
Description Fortify your Mystic Arts with some training.
Required Skill: Mystic Arts Training Lv. 20+
Level 1 Basic Charge Drive Damage: +198% points, Basic Cast Damage: +73% points, Scarlet Charge Drive and Flame Damage: +83% points, Scarlet Cast Damage: +11% points, Gust Charge Drive Damage: +133% points, Gust Cast Damage: +1% points
30 Basic Charge Drive Damage: +372% points, Basic Cast Damage: +160% points, Scarlet Charge Drive and Flame Damage: +170% points, Scarlet Cast Damage: +40% points, Gust Charge Drive Damage: +365% points, Gust Cast Damage: +30% points
31 Basic Charge Drive Damage: +378% points, Basic Cast Damage: +163% points, Scarlet Charge Drive and Flame Damage: +173% points, Scarlet Cast Damage: +41% points, Gust Charge Drive Damage: +373% points, Gust Cast Damage: +31% points
32 Basic Charge Drive Damage: +384% points, Basic Cast Damage: +166% points, Scarlet Charge Drive and Flame Damage: +176% points, Scarlet Cast Damage: +42% points, Gust Charge Drive Damage: +381% points, Gust Cast Damage: +32% points


Passive Advanced Innate Arts
Master Level 30
Description Wield a portion of the Specter's power.
Required Skill: Innate Arts Training Lv. 20+
Level 1 Grievous Wound: +93% points, Unstoppable Impulse/Tenacious Instinct Damage: +88% points, Impending Death Damage: +28% points, Insatiable Hunger Damage: +413% points, Boundless Horror Damage: +803% points, Vengeful Hate Damage: +23% points
30 Grievous Wound: +180% points, Unstoppable Impulse/Tenacious Instinct Damage: +175% points, Impending Death Damage: +115% points, Insatiable Hunger Damage: +500% points, Boundless Horror Damage: +890% points, Vengeful Hate Damage: +110% points
31 Grievous Wound: +183% points, Unstoppable Impulse/Tenacious Instinct Damage: +178% points, Impending Death Damage: +118% points, Insatiable Hunger Damage: +503% points, Boundless Horror Damage: +893% points, Vengeful Hate Damage: +113% points
32 Grievous Wound: +186% points, Unstoppable Impulse/Tenacious Instinct Damage: +181% points, Impending Death Damage: +121% points, Insatiable Hunger Damage: +506% points, Boundless Horror Damage: +896% points, Vengeful Hate Damage: +116% points


Passive Complete Fusion
Master Level 30
Description You achieved complete fusion with the Specter's power.
Level 1 Attack Power: +11, Critical Rate: +1%, Ignore Defense: +1%, Boss Damage: +1%
Damage Taken: -10%, Knockback Resistance: +21%
30 Attack Power: +40, Critical Rate: +10%, Ignore Defense: +30%, Boss Damage: +30%
Damage Taken: -20%, Knockback Resistance: +50%
31 Attack Power: +41, Critical Rate: +11%, Ignore Defense: +31%, Boss Damage: +31%
Damage Taken: -20%, Knockback Resistance: +51%
32 Attack Power: +42, Critical Rate: +11%, Ignore Defense: +32%, Boss Damage: +32%
Damage Taken: -20%, Knockback Resistance: +52%


Passive Battle Frenzy
Master Level 5
Description Allows you to go beyond your normal limits and increase your physical ability.
Also increases Final Damage.
Required Skill: Endless Nightmare Lv. 1+
Level 1 Basic Charge Drive and Endless Dream Skill Link Speed and Final Damage: +16%
5 Basic Charge Drive and Endless Dream Skill Link Speed and Final Damage: +20%
6 Basic Charge Drive and Endless Dream Skill Link Speed and Final Damage: +21%
7 Basic Charge Drive and Endless Dream Skill Link Speed and Final Damage: +22%


Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Reinforced Battle Arts
Level Requirement 140
Master Level 1
Description Increases Damage for Ark's 1st to 4th job attack skills (except for Spell Bullets, Impending Death, Vengeful Hate, and HEXA Endless Agony) and 6th job Mastery Node skills.
Level 1 Damage: +20%


Passive Guardbreak Arts
Level Requirement 150
Master Level 1
Description Increases Ignore Defense for Ark's 1st to 4th job attack skills (except for Spell Bullets, Impending Death, Vengeful Hate, and HEXA Endless Agony) and 6th job Mastery Node skills.
Level 1 Ignore Defense: +20%


Passive Boss Rush Arts
Level Requirement 180
Master Level 1
Description Increases Boss Damage for Ark's 1st to 4th job attack skills (except for Spell Spell Bullets, Impending Death, Vengeful Hate, and HEXA Endless Agony) and 6th job Mastery Node skills.
Level 1 Boss Damage: +20%


Passive Incredibly Tenacious Instinct
Level Requirement 140
Master Level 1
Description Increase the Repeat Count of Tenacious Instinct used while in Specter State.
Level 1 Repeat Count: +1


Passive Euphoric Restraint
Level Requirement 165
Master Level 1
Description Increases the damage of Blissful Restraint.
Level 1 Damage: +60%


Passive Swift Creeping Terror
Level Requirement 180
Master Level 1
Description Reduces the cooldown of Creeping Terror.
Level 1 Cooldown: -20%


Passive Enhanced Spectra Healing
Level Requirement 150
Master Level 1
Description Accelerates Spectra recovery in Flora State.
Level 1 Spectra Recovery Speed: +10%


Passive Enhanced Specter State
Level Requirement 165
Master Level 1
Description Will not be knocked back by any attack while in Specter State.
Level 1


Passive Advanced Specter State
Level Requirement 190
Master Level 1
Description Using Master Corruption in Flora State while using a skill lets you consume Spectra to cancel that skill and shift to Specter State.
If you use Master Corruption while using Basic Charge Drive to cancel that skill, it could trigger Battle Frenzy.
Level 1

Active Attack/Buff Active Attack/Buff

Active Charge Spell Amplifier
Level Requirement 140
Master Level 1
Description Amplifies Charge Spells. Applies a Charge Spell buff to party members and doubles the effect for yourself. The effect applies immediately even on the Charge Spell buff that was applied to yourself when Charge Spell Amplifier is used.
Level 1 MP Cost: 500, Duration: 60 sec
Charge Spell buff applied to party members who are within range when it activates. Charge Spell duration is the remaining time of Charge Spell Amplification.
Effect is doubled for yourself while Charge Spell Amplification lasts.
Cooldown: 120 sec


Active Endless Agony
Level Requirement 160
Master Level 1
Description Opens the gate to the abyss, attacking forward for a moment, then summons an Abyssal Guard for the final blow. Shifts to Specter State when the skill is used. This skill does not consume Spectra, but cannot be used while Spectra Fatigue is in effect. Not affected by cooldown reset.
Endless Agony is unaffected by attack reflection. Abyssal Guard Attack does damage to enemies with attack ignore and attack reflection. When casting the skill, grants immunity to knockback and debilitating abnormal statuses.
The final hit can chain into any other skill. Skills chained from the final hit will be performed in place, unless you use the arrow keys to direct their attacks, even if you've chained it with Endless Agony.
Level 1 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 360%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 5 times, dealing 420% damage 12 times to 12 enemies, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.


Active Divine Wrath
Level Requirement 190
Master Level 1
Description Borrows strength from the ancient god of the Flora.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Applies to any Flora class in the party
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
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Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Conversion Overdrive
Master Level 30
Description Activates and amplifies the power of magic wings to max out Magic Conversion. Unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 MP Cost: 1000, Duration: 31 sec., Damage: +16%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 520%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 60 sec., Damage: +45%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1100%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
Active Conversion Overdrive
Master Level 30
Description Activates and amplifies the power of magic wings to max out Magic Conversion. Unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 MP Cost: 1000, Duration: 31 sec., Damage: +16%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 520%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
2 MP Cost: 1000, Duration: 32 sec., Damage: +17%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 540%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
3 MP Cost: 1000, Duration: 33 sec., Damage: +18%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 560%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
4 MP Cost: 1000, Duration: 34 sec., Damage: +19%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 580%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
5 MP Cost: 1000, Duration: 35 sec., Damage: +20%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 600%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
6 MP Cost: 1000, Duration: 36 sec., Damage: +21%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 620%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
7 MP Cost: 1000, Duration: 37 sec., Damage: +22%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 640%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
8 MP Cost: 1000, Duration: 38 sec., Damage: +23%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 660%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
9 MP Cost: 1000, Duration: 39 sec., Damage: +24%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 680%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
10 MP Cost: 1000, Duration: 40 sec., Damage: +25%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 700%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
11 MP Cost: 1000, Duration: 41 sec., Damage: +26%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 720%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
12 MP Cost: 1000, Duration: 42 sec., Damage: +27%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 740%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
13 MP Cost: 1000, Duration: 43 sec., Damage: +28%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 760%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
14 MP Cost: 1000, Duration: 44 sec., Damage: +29%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 780%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
15 MP Cost: 1000, Duration: 45 sec., Damage: +30%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 800%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
16 MP Cost: 1000, Duration: 46 sec., Damage: +31%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 820%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
17 MP Cost: 1000, Duration: 47 sec., Damage: +32%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 840%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
18 MP Cost: 1000, Duration: 48 sec., Damage: +33%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 860%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
19 MP Cost: 1000, Duration: 49 sec., Damage: +34%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 880%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
20 MP Cost: 1000, Duration: 50 sec., Damage: +35%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 900%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
21 MP Cost: 1000, Duration: 51 sec., Damage: +36%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 920%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
22 MP Cost: 1000, Duration: 52 sec., Damage: +37%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 940%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
23 MP Cost: 1000, Duration: 53 sec., Damage: +38%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 960%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
24 MP Cost: 1000, Duration: 54 sec., Damage: +39%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 980%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
25 MP Cost: 1000, Duration: 55 sec., Damage: +40%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1000%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
26 MP Cost: 1000, Duration: 56 sec., Damage: +41%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1020%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
27 MP Cost: 1000, Duration: 57 sec., Damage: +42%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1040%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
28 MP Cost: 1000, Duration: 58 sec., Damage: +43%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1060%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
29 MP Cost: 1000, Duration: 59 sec., Damage: +44%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1080%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 60 sec., Damage: +45%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1100%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
Show/hide all levels
Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
2 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +7%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 44% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +16
Anima: Damage: +12%
Hoyoung: Talisman and Scroll Energy Charge: + 47%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
3 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +8%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 46% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +19
Anima: Damage: +13%
Hoyoung: Talisman and Scroll Energy Charge: + 48%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
4 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +9%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 48% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +22
Anima: Damage: +14%
Hoyoung: Talisman and Scroll Energy Charge: + 49%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
5 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +10%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 50% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +25
Anima: Damage: +15%
Hoyoung: Talisman and Scroll Energy Charge: + 50%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
6 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +11%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 52% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +28
Anima: Damage: +16%
Hoyoung: Talisman and Scroll Energy Charge: + 51%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
7 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +12%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 54% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +31
Anima: Damage: +17%
Hoyoung: Talisman and Scroll Energy Charge: + 52%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
8 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +13%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 56% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +34
Anima: Damage: +18%
Hoyoung: Talisman and Scroll Energy Charge: + 53%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
9 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +14%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 58% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +37
Anima: Damage: +19%
Hoyoung: Talisman and Scroll Energy Charge: + 54%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
10 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +15%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 60% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +40
Anima: Damage: +20%
Hoyoung: Talisman and Scroll Energy Charge: + 55%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
11 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +16%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 62% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +43
Anima: Damage: +21%
Hoyoung: Talisman and Scroll Energy Charge: + 56%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
12 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +17%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 64% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +46
Anima: Damage: +22%
Hoyoung: Talisman and Scroll Energy Charge: + 57%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
13 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +18%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 66% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +49
Anima: Damage: +23%
Hoyoung: Talisman and Scroll Energy Charge: + 58%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
14 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +19%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 68% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +52
Anima: Damage: +24%
Hoyoung: Talisman and Scroll Energy Charge: + 59%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
15 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +20%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 70% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +55
Anima: Damage: +25%
Hoyoung: Talisman and Scroll Energy Charge: + 60%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
16 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +21%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 72% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +58
Anima: Damage: +26%
Hoyoung: Talisman and Scroll Energy Charge: + 61%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
17 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +22%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 74% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +61
Anima: Damage: +27%
Hoyoung: Talisman and Scroll Energy Charge: + 62%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
18 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +23%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 76% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +64
Anima: Damage: +28%
Hoyoung: Talisman and Scroll Energy Charge: + 63%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
19 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +24%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 78% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +67
Anima: Damage: +29%
Hoyoung: Talisman and Scroll Energy Charge: + 64%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
20 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +25%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 80% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +70
Anima: Damage: +30%
Hoyoung: Talisman and Scroll Energy Charge: + 65%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
21 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +26%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 82% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +73
Anima: Damage: +31%
Hoyoung: Talisman and Scroll Energy Charge: + 66%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
22 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +27%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 84% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +76
Anima: Damage: +32%
Hoyoung: Talisman and Scroll Energy Charge: + 67%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
23 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +28%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 86% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +79
Anima: Damage: +33%
Hoyoung: Talisman and Scroll Energy Charge: + 68%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
24 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +29%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 88% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +82
Anima: Damage: +34%
Hoyoung: Talisman and Scroll Energy Charge: + 69%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
25 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +30%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 90% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +85
Anima: Damage: +35%
Hoyoung: Talisman and Scroll Energy Charge: + 70%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
26 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +31%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 92% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +88
Anima: Damage: +36%
Hoyoung: Talisman and Scroll Energy Charge: + 71%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
27 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +32%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 94% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +91
Anima: Damage: +37%
Hoyoung: Talisman and Scroll Energy Charge: + 72%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
28 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +33%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 96% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +94
Anima: Damage: +38%
Hoyoung: Talisman and Scroll Energy Charge: + 73%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
29 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +34%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 98% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +97
Anima: Damage: +39%
Hoyoung: Talisman and Scroll Energy Charge: + 74%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Show/hide all levels
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
2 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +12]
3 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +13]
4 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +14]
5 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +15]
6 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +16]
7 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +17]
8 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +18]
9 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +19]
10 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +20]
11 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +21]
12 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +22]
13 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +23]
14 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +24]
15 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +25]
16 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +26]
17 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +27]
18 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +28]
19 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +29]
20 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +30]
21 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +31]
22 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +32]
23 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +33]
24 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +34]
25 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +35]
26 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +36]
27 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +37]
28 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +38]
29 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +39]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Show/hide all levels
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
2 HP Cost: 1980, Duration: 28 sec, Attack Power: +24% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
3 HP Cost: 1970, Duration: 28 sec, Attack Power: +26% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
4 HP Cost: 1960, Duration: 28 sec, Attack Power: +28% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
5 HP Cost: 1950, Duration: 28 sec, Attack Power: +30% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
6 HP Cost: 1940, Duration: 28 sec, Attack Power: +32% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
7 HP Cost: 1930, Duration: 28 sec, Attack Power: +34% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
8 HP Cost: 1920, Duration: 28 sec, Attack Power: +36% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
9 HP Cost: 1910, Duration: 28 sec, Attack Power: +38% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
10 HP Cost: 1900, Duration: 28 sec, Attack Power: +40% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
11 HP Cost: 1890, Duration: 28 sec, Attack Power: +42% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
12 HP Cost: 1880, Duration: 28 sec, Attack Power: +44% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
13 HP Cost: 1870, Duration: 28 sec, Attack Power: +46% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
14 HP Cost: 1860, Duration: 28 sec, Attack Power: +48% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
15 HP Cost: 1850, Duration: 28 sec, Attack Power: +50% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
16 HP Cost: 1840, Duration: 28 sec, Attack Power: +52% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
17 HP Cost: 1830, Duration: 28 sec, Attack Power: +54% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
18 HP Cost: 1820, Duration: 28 sec, Attack Power: +56% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
19 HP Cost: 1810, Duration: 28 sec, Attack Power: +58% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
20 HP Cost: 1800, Duration: 28 sec, Attack Power: +60% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
21 HP Cost: 1790, Duration: 28 sec, Attack Power: +62% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
22 HP Cost: 1780, Duration: 28 sec, Attack Power: +64% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
23 HP Cost: 1770, Duration: 28 sec, Attack Power: +66% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
24 HP Cost: 1760, Duration: 28 sec, Attack Power: +68% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
25 HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
26 HP Cost: 1740, Duration: 28 sec, Attack Power: +72% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
27 HP Cost: 1730, Duration: 28 sec, Attack Power: +74% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
28 HP Cost: 1720, Duration: 28 sec, Attack Power: +76% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
29 HP Cost: 1710, Duration: 28 sec, Attack Power: +78% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec

Class-Specific Skills

Show/hide all levels
Active Abyssal Recall
Master Level 30
Description You recall the moment your consciousness accessed the Abyssal source of power.
Using this skill shifts you into Specter State, and prevents consuming Spectra for skills. However, this can't be used if your Spectra has already been depleted.
Use the skill again while the skill is cast to cancel the attack immediately. You can deal damage to enemies with Attack Ignore or Attack Reflection, but Impending Death will not activate.
Level 1 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 416%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 858%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
30 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 880%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1815%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
Active Abyssal Recall
Master Level 30
Description You recall the moment your consciousness accessed the Abyssal source of power.
Using this skill shifts you into Specter State, and prevents consuming Spectra for skills. However, this can't be used if your Spectra has already been depleted.
Use the skill again while the skill is cast to cancel the attack immediately. You can deal damage to enemies with Attack Ignore or Attack Reflection, but Impending Death will not activate.
Level 1 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 416%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 858%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
2 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 432%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 891%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
3 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 448%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 924%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
4 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 464%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 957%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
5 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
6 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 496%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1023%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
7 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 512%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1056%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
8 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 528%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1089%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
9 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 544%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1122%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
10 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1155%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
11 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 576%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1188%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
12 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 592%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1221%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
13 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 608%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1254%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
14 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 624%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1287%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
15 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
16 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 656%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1353%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
17 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 672%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1386%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
18 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 688%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1419%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
19 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 704%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1452%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
20 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1485%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
21 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 736%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1518%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
22 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 752%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1551%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
23 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 768%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1584%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
24 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 784%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1617%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
25 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 800%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1650%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
26 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 816%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1683%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
27 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 832%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1716%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
28 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 848%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1749%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
29 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 864%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1782%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
30 You link with the Abyssal Source the moment the skill is activated. You don't consume Spectra for 18 sec. while in Specter State.
While the gate to the Abyssal is open, Max Enemies Hit: 10, Damage: 880%, Number of Attacks: 6, Invincible while attacking
When attack ends, Max Enemies Hit: 15, Damage: 1815%, Number of Attacks: 12, Number of Explosions: 6, recovers 6% of Max HP upon landing an explosion.
Cooldown: 120 sec.
Show/hide all levels
Active Infinity Spell
Master Level 30
Description Exchange your HP for unlimited magical power. The additional Abyssal Aura created with Infinity Spell targets the boss with the highest HP first among the targets that were attacked.
Level 1 HP Cost: 8% of Max HP
Duration: 20 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
30 HP Cost: 8% of Max HP
Duration: 30 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 3 Abyssal Auras are created
Cooldown: 120 sec
Active Infinity Spell
Master Level 30
Description Exchange your HP for unlimited magical power. The additional Abyssal Aura created with Infinity Spell targets the boss with the highest HP first among the targets that were attacked.
Level 1 HP Cost: 8% of Max HP
Duration: 20 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
2 HP Cost: 8% of Max HP
Duration: 20 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
3 HP Cost: 8% of Max HP
Duration: 21 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
4 HP Cost: 8% of Max HP
Duration: 21 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
5 HP Cost: 8% of Max HP
Duration: 21 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
6 HP Cost: 8% of Max HP
Duration: 22 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
7 HP Cost: 8% of Max HP
Duration: 22 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
8 HP Cost: 8% of Max HP
Duration: 22 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
9 HP Cost: 8% of Max HP
Duration: 23 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
10 HP Cost: 8% of Max HP
Duration: 23 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
11 HP Cost: 8% of Max HP
Duration: 23 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
12 HP Cost: 8% of Max HP
Duration: 24 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
13 HP Cost: 8% of Max HP
Duration: 24 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
14 HP Cost: 8% of Max HP
Duration: 24 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
15 HP Cost: 8% of Max HP
Duration: 25 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
16 HP Cost: 8% of Max HP
Duration: 25 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
17 HP Cost: 8% of Max HP
Duration: 25 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
18 HP Cost: 8% of Max HP
Duration: 26 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
19 HP Cost: 8% of Max HP
Duration: 26 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
20 HP Cost: 8% of Max HP
Duration: 26 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
21 HP Cost: 8% of Max HP
Duration: 27 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
22 HP Cost: 8% of Max HP
Duration: 27 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
23 HP Cost: 8% of Max HP
Duration: 27 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
24 HP Cost: 8% of Max HP
Duration: 28 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 2 Abyssal Auras are created
Cooldown: 120 sec
25 HP Cost: 8% of Max HP
Duration: 28 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 3 Abyssal Auras are created
Cooldown: 120 sec
26 HP Cost: 8% of Max HP
Duration: 28 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 3 Abyssal Auras are created
Cooldown: 120 sec
27 HP Cost: 8% of Max HP
Duration: 29 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 3 Abyssal Auras are created
Cooldown: 120 sec
28 HP Cost: 8% of Max HP
Duration: 29 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 3 Abyssal Auras are created
Cooldown: 120 sec
29 HP Cost: 8% of Max HP
Duration: 29 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 3 Abyssal Auras are created
Cooldown: 120 sec
30 HP Cost: 8% of Max HP
Duration: 30 sec
Flora State: When spell is charged, Basic Cast is charged as much as the remaining max spell charge limit.
Specter State: When Impending Death activates, an additional 3 Abyssal Auras are created
Cooldown: 120 sec
Show/hide all levels
Active Devious Nightmare
Master Level 30
Description A specter's energy that slips out during battle and attacks enemies. Enhanced to Devious Dream during Specter State.
Unaffected by attack reflection.
Required Skill: Endless Nightmare Lv. 30+
Level 1 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 806%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
30 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1705%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
Active Devious Nightmare
Master Level 30
Description A specter's energy that slips out during battle and attacks enemies. Enhanced to Devious Dream during Specter State.
Unaffected by attack reflection.
Required Skill: Endless Nightmare Lv. 30+
Level 1 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 806%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
2 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 837%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
3 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 868%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
4 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 899%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
5 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 930%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
6 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 961%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
7 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 992%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
8 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1023%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
9 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1054%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
10 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1085%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
11 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1116%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
12 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1147%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
13 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1178%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
14 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1209%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
15 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1240%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
16 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1271%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
17 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1302%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
18 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1333%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
19 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1364%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
20 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1395%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
21 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1426%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
22 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1457%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
23 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1488%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
24 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1519%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
25 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1550%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
26 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1581%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
27 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1612%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
28 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1643%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
29 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1674%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
30 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1705%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
Show/hide all levels
Active Devious Dream
Master Level 30
Description A specter's energy that slips out during battle and attacks enemies. Changed to Nightmare's Escape during Flora State.
Unaffected by attack reflection.
Required Skill: Endless Nightmare Lv. 30+
Level 1 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 962%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
30 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 2035%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
Active Devious Dream
Master Level 30
Description A specter's energy that slips out during battle and attacks enemies. Changed to Nightmare's Escape during Flora State.
Unaffected by attack reflection.
Required Skill: Endless Nightmare Lv. 30+
Level 1 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 962%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
2 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 999%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
3 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1036%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
4 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1073%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
5 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1110%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
6 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1147%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
7 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1184%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
8 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1221%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
9 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1258%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
10 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1295%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
11 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1332%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
12 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1369%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
13 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1406%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
14 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1443%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
15 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1480%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
16 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1517%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
17 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1554%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
18 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1591%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
19 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1628%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
20 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1665%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
21 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1702%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
22 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1739%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
23 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1776%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
24 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1813%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
25 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1850%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
26 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1887%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
27 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1924%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
28 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1961%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
29 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 1998%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
30 Activates a spectral energy when Endless Dream is used. Max Enemies Hit: 12, Damage: 2035%, Number of Attacks: 14
Cooldown: 10 sec
When Grievous Wound/Tenacious Instinct/Insatiable Hunger/Boundless Horror/Unbridled Chaos land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
Show/hide all levels
Active Endlessly Starving Beast
Master Level 30
Description Summon a ravenous beast from the Abyssal depths and command it to devour everything in its path. From the moment the depths open, there's a certain delay until the beast arrives, but successful use of Specter's Force skills can hasten its arrival. The Endlessly Starving Beast is unaffected by attack ignore and attack reflection.
Level 1 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 494% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
30 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 1045% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
Active Endlessly Starving Beast
Master Level 30
Description Summon a ravenous beast from the Abyssal depths and command it to devour everything in its path. From the moment the depths open, there's a certain delay until the beast arrives, but successful use of Specter's Force skills can hasten its arrival. The Endlessly Starving Beast is unaffected by attack ignore and attack reflection.
Level 1 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 494% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
2 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 513% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
3 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 532% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
4 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 551% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
5 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 570% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
6 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 589% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
7 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 608% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
8 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 627% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
9 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 646% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
10 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 665% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
11 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 684% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
12 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 703% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
13 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 722% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
14 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 741% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
15 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 760% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
16 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 779% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
17 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 798% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
18 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 817% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
19 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 836% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
20 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 855% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
21 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 874% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
22 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 893% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
23 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 912% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
24 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 931% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
25 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 950% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
26 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 969% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
27 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 988% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
28 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 1007% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
29 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 1026% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec
30 HP Cost: 500. Initiates a countdown to the Beast's rampage, each strike in which hits up to 12 enemies, for 1045% damage, 12 time(s). The Beast strikes 20 time(s) in all.
If an attack skill that utilizes Specter's Force hits successfully, the Beast's rampage will begin 0.6 sec sooner. Only 30% applied for consecutive-type skills, or for certain other skills.
Cooldown: 120 sec

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
2% Overcharge Drive[1] Max Targets: +1 Ignored Enemy Defense: +20%
Ominous Nightmare/Dream Boost[2]
Scarlet Charge Drive/Grievous Wound Boost[3]
Unstoppable Impulse/Tenacious Instinct Boost
Impending Death/Vengeful Hate Boost Critical Rate: +5%
Gust Charge Drive/Insatiable Hunger Boost[4] Max Targets: +1
Abyssal Charge Drive/Unbridled Chaos Boost[5]
Creeping Terror/Blissful Restraint/Endless Agony Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Primordial Abyss
Master Level 30
Description Wreath yourself in the power of the Specter, taken from the source of the most ancient abyss.
As abyssal Source Erosions erupt around you, Spectra is consumed slowly, and the Abyssal Grips of Specters attack nearby enemies.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 579%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 889%, Duration: 30 sec
Cooldown: 360 sec
30 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 1101%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1730%, Duration: 30 sec
Cooldown: 360 sec
Active Primordial Abyss
Master Level 30
Description Wreath yourself in the power of the Specter, taken from the source of the most ancient abyss.
As abyssal Source Erosions erupt around you, Spectra is consumed slowly, and the Abyssal Grips of Specters attack nearby enemies.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 579%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 889%, Duration: 30 sec
Cooldown: 360 sec
2 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 597%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 918%, Duration: 30 sec
Cooldown: 360 sec
3 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 947%, Duration: 30 sec
Cooldown: 360 sec
4 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 633%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 976%, Duration: 30 sec
Cooldown: 360 sec
5 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 651%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1005%, Duration: 30 sec
Cooldown: 360 sec
6 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 669%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1034%, Duration: 30 sec
Cooldown: 360 sec
7 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 687%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1063%, Duration: 30 sec
Cooldown: 360 sec
8 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1092%, Duration: 30 sec
Cooldown: 360 sec
9 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 723%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1121%, Duration: 30 sec
Cooldown: 360 sec
10 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 741%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1150%, Duration: 30 sec
Cooldown: 360 sec
11 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 759%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1179%, Duration: 30 sec
Cooldown: 360 sec
12 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 777%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1208%, Duration: 30 sec
Cooldown: 360 sec
13 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1237%, Duration: 30 sec
Cooldown: 360 sec
14 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 813%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1266%, Duration: 30 sec
Cooldown: 360 sec
15 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 831%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1295%, Duration: 30 sec
Cooldown: 360 sec
16 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 849%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1324%, Duration: 30 sec
Cooldown: 360 sec
17 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 867%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1353%, Duration: 30 sec
Cooldown: 360 sec
18 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1382%, Duration: 30 sec
Cooldown: 360 sec
19 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 903%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1411%, Duration: 30 sec
Cooldown: 360 sec
20 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 921%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1440%, Duration: 30 sec
Cooldown: 360 sec
21 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 939%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1469%, Duration: 30 sec
Cooldown: 360 sec
22 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 957%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1498%, Duration: 30 sec
Cooldown: 360 sec
23 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 975%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1527%, Duration: 30 sec
Cooldown: 360 sec
24 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 993%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1556%, Duration: 30 sec
Cooldown: 360 sec
25 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 1011%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1585%, Duration: 30 sec
Cooldown: 360 sec
26 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 1029%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1614%, Duration: 30 sec
Cooldown: 360 sec
27 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 1047%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1643%, Duration: 30 sec
Cooldown: 360 sec
28 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 1065%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1672%, Duration: 30 sec
Cooldown: 360 sec
29 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 1083%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1701%, Duration: 30 sec
Cooldown: 360 sec
30 MP Cost: 1500, invincible during casting
Number of Source Erosions: 68, Max Enemies Hit: 15, Damage: 1101%, Number of Attacks: 14. Number of Abyssal Grips: 15, Max Enemies Hit: 15, Damage: 1730%, Duration: 30 sec
Cooldown: 360 sec
Show/hide all levels
Active Whisper of Deepest Abyss
Master Level 30
Description Calls forth a whisper from the deepest abyss to bedevil your foes.
Spectra is not consumed while calling the Abyss.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 873% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 1092% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 5078% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 6370% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Whisper of Deepest Abyss
Master Level 30
Description Calls forth a whisper from the deepest abyss to bedevil your foes.
Spectra is not consumed while calling the Abyss.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 873% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 1092% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 1018% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 1274% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 1163% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 1456% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 1308% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 1638% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 1453% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 1820% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 1598% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 2002% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 1743% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 2184% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 1888% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 2366% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 2033% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 2548% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 2178% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 2730% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 2323% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 2912% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 2468% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 3094% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 2613% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 3276% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 2758% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 3458% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 2903% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 3640% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 3048% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 3822% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 3193% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 4004% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 3338% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 4186% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 3483% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 4368% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 3628% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 4550% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 3773% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 4732% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 3918% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 4914% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 4063% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 5096% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 4208% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 5278% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 4353% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 5460% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 4498% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 5642% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 4643% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 5824% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 4788% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 6006% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 4933% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 6188% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Calls forth the Abyss 23 times, dealing 5078% damage to up to 15 enemies 10 times. Then an abyssal blade is summoned 13 times, dealing 6370% damage 14 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Basic Charge Drive
Master Level 30
Description Uses magically-enhanced strength to attack your enemies. Charges Basic Cast when the attack hits.
Can link to any skill. The skills linked with Basic Charge Drive can be moved with directional keys.
Can only be used in Flora State.
Required Skill: Basic Charge Drive Lv. 20+
Level 1 MP Cost: 20, Damage: 799%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 515%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
30 MP Cost: 30, Damage: 1205%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 805%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
Active HEXA Basic Charge Drive
Master Level 30
Description Uses magically-enhanced strength to attack your enemies. Charges Basic Cast when the attack hits.
Can link to any skill. The skills linked with Basic Charge Drive can be moved with directional keys.
Can only be used in Flora State.
Required Skill: Basic Charge Drive Lv. 20+
Level 1 MP Cost: 20, Damage: 799%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 515%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
2 MP Cost: 20, Damage: 813%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 525%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
3 MP Cost: 21, Damage: 827%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 535%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
4 MP Cost: 21, Damage: 841%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 545%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
5 MP Cost: 21, Damage: 855%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 555%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
6 MP Cost: 22, Damage: 869%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 565%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
7 MP Cost: 22, Damage: 883%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 575%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
8 MP Cost: 22, Damage: 897%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 585%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
9 MP Cost: 23, Damage: 911%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 595%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
10 MP Cost: 23, Damage: 925%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 605%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
11 MP Cost: 23, Damage: 939%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 615%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
12 MP Cost: 24, Damage: 953%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 625%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
13 MP Cost: 24, Damage: 967%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 635%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
14 MP Cost: 24, Damage: 981%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 645%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
15 MP Cost: 25, Damage: 995%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 655%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
16 MP Cost: 25, Damage: 1009%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 665%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
17 MP Cost: 25, Damage: 1023%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 675%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
18 MP Cost: 26, Damage: 1037%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 685%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
19 MP Cost: 26, Damage: 1051%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 695%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
20 MP Cost: 26, Damage: 1065%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 705%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
21 MP Cost: 27, Damage: 1079%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 715%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
22 MP Cost: 27, Damage: 1093%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 725%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
23 MP Cost: 27, Damage: 1107%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 735%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
24 MP Cost: 28, Damage: 1121%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 745%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
25 MP Cost: 28, Damage: 1135%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 755%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
26 MP Cost: 28, Damage: 1149%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 765%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
27 MP Cost: 29, Damage: 1163%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 775%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
28 MP Cost: 29, Damage: 1177%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 785%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
29 MP Cost: 29, Damage: 1191%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 795%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
30 MP Cost: 30, Damage: 1205%, Max Enemies Hit: 7, Number of Attacks: 4
Basic Cast: Damage: 805%, Number of Basic Casts: 2, Number of Attacks: 1
Basic Buff : Speed: + 20 when Basic Cast hits, Knockback Resistance: +50% when Basic Cast hits, Duration: 60 sec
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Active HEXA Scarlet Charge Drive
Master Level 30
Description Harnesses fire magic and charges forward, leaving a trail of fire. Charges Scarlet Cast when the attack hits.
Shifts to Grievous Wound in Specter State.
Required Skill: Scarlet Charge Drive Lv. 20+
Level 1 MP Cost: 35, Damage: 494%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 494%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 301% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
30 MP Cost: 45, Damage: 755%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 755%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 475% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
Active HEXA Scarlet Charge Drive
Master Level 30
Description Harnesses fire magic and charges forward, leaving a trail of fire. Charges Scarlet Cast when the attack hits.
Shifts to Grievous Wound in Specter State.
Required Skill: Scarlet Charge Drive Lv. 20+
Level 1 MP Cost: 35, Damage: 494%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 494%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 301% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
2 MP Cost: 35, Damage: 503%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 503%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 307% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
3 MP Cost: 36, Damage: 512%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 512%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 313% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
4 MP Cost: 36, Damage: 521%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 521%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 319% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
5 MP Cost: 36, Damage: 530%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 530%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 325% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
6 MP Cost: 37, Damage: 539%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 539%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 331% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
7 MP Cost: 37, Damage: 548%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 548%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 337% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
8 MP Cost: 37, Damage: 557%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 557%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 343% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
9 MP Cost: 38, Damage: 566%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 566%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 349% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
10 MP Cost: 38, Damage: 575%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 575%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 355% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
11 MP Cost: 38, Damage: 584%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 584%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 361% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
12 MP Cost: 39, Damage: 593%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 593%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 367% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
13 MP Cost: 39, Damage: 602%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 602%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 373% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
14 MP Cost: 39, Damage: 611%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 611%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 379% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
15 MP Cost: 40, Damage: 620%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 620%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 385% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
16 MP Cost: 40, Damage: 629%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 629%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 391% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
17 MP Cost: 40, Damage: 638%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 638%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 397% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
18 MP Cost: 41, Damage: 647%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 647%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 403% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
19 MP Cost: 41, Damage: 656%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 656%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 409% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
20 MP Cost: 41, Damage: 665%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 665%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 415% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
21 MP Cost: 42, Damage: 674%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 674%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 421% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
22 MP Cost: 42, Damage: 683%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 683%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 427% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
23 MP Cost: 42, Damage: 692%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 692%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 433% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
24 MP Cost: 43, Damage: 701%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 701%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 439% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
25 MP Cost: 43, Damage: 710%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 710%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 445% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
26 MP Cost: 43, Damage: 719%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 719%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 451% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
27 MP Cost: 44, Damage: 728%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 728%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 457% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
28 MP Cost: 44, Damage: 737%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 737%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 463% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
29 MP Cost: 44, Damage: 746%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 746%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 469% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
30 MP Cost: 45, Damage: 755%, Max Enemies Hit: 7, Number of Attacks: 3
Generates flames upon charging. Damage: 755%, Max Enemies Hit: 7, Number of Attacks: 3
Cooldown: 3 sec
Scarlet Cast: Damage: 475% Max Enemies Hit: 8, Number of Attacks: 5
Scarlet Buff: Attack Power: +30 and Critical Rate +20% when Scarlet Buff hits. Duration: 60 sec
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Active HEXA Gust Charge Drive
Master Level 30
Description Harnesses gust magic and strikes down from mid-air. Charges Gust Cast when the attack hits.
Shifts to Insatiable Hunger in Specter State.
Required Skill: Gust Charge Drive Lv. 20+
Level 1 MP Cost: 31, Damage: 572%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 321% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
30 MP Cost: 45, Damage: 920%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 495% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
Active HEXA Gust Charge Drive
Master Level 30
Description Harnesses gust magic and strikes down from mid-air. Charges Gust Cast when the attack hits.
Shifts to Insatiable Hunger in Specter State.
Required Skill: Gust Charge Drive Lv. 20+
Level 1 MP Cost: 31, Damage: 572%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 321% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
2 MP Cost: 31, Damage: 584%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 327% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
3 MP Cost: 32, Damage: 596%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 333% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
4 MP Cost: 32, Damage: 608%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 339% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
5 MP Cost: 33, Damage: 620%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 345% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
6 MP Cost: 33, Damage: 632%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 351% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
7 MP Cost: 34, Damage: 644%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 357% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
8 MP Cost: 34, Damage: 656%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 363% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
9 MP Cost: 35, Damage: 668%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 369% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
10 MP Cost: 35, Damage: 680%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 375% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
11 MP Cost: 36, Damage: 692%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 381% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
12 MP Cost: 36, Damage: 704%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 387% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
13 MP Cost: 37, Damage: 716%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 393% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
14 MP Cost: 37, Damage: 728%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 399% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
15 MP Cost: 38, Damage: 740%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 405% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
16 MP Cost: 38, Damage: 752%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 411% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
17 MP Cost: 39, Damage: 764%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 417% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
18 MP Cost: 39, Damage: 776%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 423% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
19 MP Cost: 40, Damage: 788%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 429% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
20 MP Cost: 40, Damage: 800%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 435% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
21 MP Cost: 41, Damage: 812%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 441% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
22 MP Cost: 41, Damage: 824%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 447% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
23 MP Cost: 42, Damage: 836%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 453% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
24 MP Cost: 42, Damage: 848%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 459% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
25 MP Cost: 43, Damage: 860%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 465% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
26 MP Cost: 43, Damage: 872%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 471% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
27 MP Cost: 44, Damage: 884%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 477% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
28 MP Cost: 44, Damage: 896%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 483% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
29 MP Cost: 45, Damage: 908%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 489% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
30 MP Cost: 45, Damage: 920%, Max Enemies Hit: 7, Number of Attacks: 8
Cooldown: 5 sec
Gust Cast: Pulls enemies nearby and does 495% damage. Max Enemies Hit: 12, Number of Attacks: 4
Gust Buff
Duration: 60 sec when Gust Cast hits, Attack Speed: +1, Avoidability: +25%
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Active HEXA Abyssal Charge Drive
Master Level 30
Description Unleashes Abyssal magic during an attack. Charges Abyssal Cast when the attack hits. While casting, no enemy attack can knock you back.
Shifts to Unbridled Chaos in Specter State.
Required Skill: Abyssal Charge Drive Lv. 30+
Level 1 HP Cost: 96, MP Cost: 71
Damage: 481%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 602%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 93%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +31%, Ignore Defense: +20%
30 HP Cost: 110, MP Cost: 85
Damage: 742%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 950%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 151%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +35%, Ignore Defense: +20%
Active HEXA Abyssal Charge Drive
Master Level 30
Description Unleashes Abyssal magic during an attack. Charges Abyssal Cast when the attack hits. While casting, no enemy attack can knock you back.
Shifts to Unbridled Chaos in Specter State.
Required Skill: Abyssal Charge Drive Lv. 30+
Level 1 HP Cost: 96, MP Cost: 71
Damage: 481%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 602%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 93%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +31%, Ignore Defense: +20%
2 HP Cost: 96, MP Cost: 71
Damage: 490%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 614%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 95%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +31%, Ignore Defense: +20%
3 HP Cost: 97, MP Cost: 72
Damage: 499%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 626%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 97%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +31%, Ignore Defense: +20%
4 HP Cost: 97, MP Cost: 72
Damage: 508%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 638%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 99%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +31%, Ignore Defense: +20%
5 HP Cost: 98, MP Cost: 73
Damage: 517%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 650%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 101%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +31%, Ignore Defense: +20%
6 HP Cost: 98, MP Cost: 73
Damage: 526%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 662%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 103%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +31%, Ignore Defense: +20%
7 HP Cost: 99, MP Cost: 74
Damage: 535%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 674%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 105%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +32%, Ignore Defense: +20%
8 HP Cost: 99, MP Cost: 74
Damage: 544%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 686%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 107%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +32%, Ignore Defense: +20%
9 HP Cost: 100, MP Cost: 75
Damage: 553%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 698%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 109%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +32%, Ignore Defense: +20%
10 HP Cost: 100, MP Cost: 75
Damage: 562%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 710%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 111%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +32%, Ignore Defense: +20%
11 HP Cost: 101, MP Cost: 76
Damage: 571%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 722%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 113%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +32%, Ignore Defense: +20%
12 HP Cost: 101, MP Cost: 76
Damage: 580%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 734%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 115%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +32%, Ignore Defense: +20%
13 HP Cost: 102, MP Cost: 77
Damage: 589%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 746%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 117%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +33%, Ignore Defense: +20%
14 HP Cost: 102, MP Cost: 77
Damage: 598%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 758%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 119%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +33%, Ignore Defense: +20%
15 HP Cost: 103, MP Cost: 78
Damage: 607%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 770%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 121%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +33%, Ignore Defense: +20%
16 HP Cost: 103, MP Cost: 78
Damage: 616%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 782%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 123%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +33%, Ignore Defense: +20%
17 HP Cost: 104, MP Cost: 79
Damage: 625%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 794%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 125%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +33%, Ignore Defense: +20%
18 HP Cost: 104, MP Cost: 79
Damage: 634%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 806%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 127%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +33%, Ignore Defense: +20%
19 HP Cost: 105, MP Cost: 80
Damage: 643%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 818%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 129%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +34%, Ignore Defense: +20%
20 HP Cost: 105, MP Cost: 80
Damage: 652%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 830%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 131%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +34%, Ignore Defense: +20%
21 HP Cost: 106, MP Cost: 81
Damage: 661%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 842%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 133%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +34%, Ignore Defense: +20%
22 HP Cost: 106, MP Cost: 81
Damage: 670%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 854%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 135%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +34%, Ignore Defense: +20%
23 HP Cost: 107, MP Cost: 82
Damage: 679%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 866%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 137%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +34%, Ignore Defense: +20%
24 HP Cost: 107, MP Cost: 82
Damage: 688%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 878%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 139%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +34%, Ignore Defense: +20%
25 HP Cost: 108, MP Cost: 83
Damage: 697%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 890%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 141%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +35%, Ignore Defense: +20%
26 HP Cost: 108, MP Cost: 83
Damage: 706%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 902%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 143%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +35%, Ignore Defense: +20%
27 HP Cost: 109, MP Cost: 84
Damage: 715%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 914%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 145%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +35%, Ignore Defense: +20%
28 HP Cost: 109, MP Cost: 84
Damage: 724%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 926%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 147%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +35%, Ignore Defense: +20%
29 HP Cost: 110, MP Cost: 85
Damage: 733%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 938%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 149%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +35%, Ignore Defense: +20%
30 HP Cost: 110, MP Cost: 85
Damage: 742%, Max Enemies Hit: 8, Number of Attacks: 4, Abyssal Magic: 950%, Abyssal Magic Max Enemies Hit: 8, Abyssal Magic Number of Attacks: 9
Cooldown: 9 sec
Abyssal Cast : Creates Abyssal Cast when used. Abyssal Cast Duration: 3 sec, Abyssal Cast Max Enemies Hit: 8, Abyssal Cast Damage: 151%, Abyssal Cast Number of Attacks: 2
Abyssal Buff : Activates when Abyssal Cast hits. Duration: 60 sec. Damage: 20%, Boss Damage: +35%, Ignore Defense: +20%
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Active Awakened Abyss
Master Level 30
Description Through an enhanced body and Spectra, more Spectral power can be drawn out, granting you spectral energy when a Basic Charge Drive combo succeeds. When you attack in Specter State, the energy is consumed to unleash an additional attack with a powerful abyssal blade.
Spectral energy is created instantly through the unlimited magical power gained when Infinity Spell is used.
Level 1 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1027% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
30 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1520% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
Active Awakened Abyss
Master Level 30
Description Through an enhanced body and Spectra, more Spectral power can be drawn out, granting you spectral energy when a Basic Charge Drive combo succeeds. When you attack in Specter State, the energy is consumed to unleash an additional attack with a powerful abyssal blade.
Spectral energy is created instantly through the unlimited magical power gained when Infinity Spell is used.
Level 1 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1027% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
2 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1044% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
3 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1061% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
4 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1078% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
5 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1095% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
6 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1112% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
7 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1129% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
8 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1146% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
9 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1163% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
10 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1180% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
11 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1197% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
12 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1214% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
13 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1231% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
14 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1248% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
15 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1265% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
16 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1282% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
17 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1299% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
18 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1316% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
19 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1333% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
20 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1350% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
21 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1367% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
22 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1384% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
23 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1401% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
24 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1418% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
25 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1435% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
26 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1452% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
27 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1469% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
28 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1486% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
29 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1503% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
30 Creates 10 spectral energy when you combo Basic Charge Drive with another skill to attack the enemy. When an attack hits in Specter State, the energy is consumed to create an abyssal blade that deals 1520% damage 3 times to all enemies that are hit.
Max Spectral Energy Limit: 300
When using Infinity Spell or Oldest Abyss, Additional Spectral Energy: 300
Show/hide all levels
Active HEXA Grievous Wound
Master Level 30
Description Transform your body into a spear that pierces your enemies.
Permanently enhances Vengeful Hate.
Shifts to Scarlet Charge Drive in Flora state.
Required Skill: Scarlet Charge Drive Lv. 20+
Level 1 Damage: 847%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +105% points,
HEXA Vengeful Hate Damage: +2% points]
30 Damage: 1340%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +250% points,
HEXA Vengeful Hate Damage: +60% points]
Active HEXA Grievous Wound
Master Level 30
Description Transform your body into a spear that pierces your enemies.
Permanently enhances Vengeful Hate.
Shifts to Scarlet Charge Drive in Flora state.
Required Skill: Scarlet Charge Drive Lv. 20+
Level 1 Damage: 847%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +105% points,
HEXA Vengeful Hate Damage: +2% points]
2 Damage: 864%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +110% points,
HEXA Vengeful Hate Damage: +4% points]
3 Damage: 881%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +115% points,
HEXA Vengeful Hate Damage: +6% points]
4 Damage: 898%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +120% points,
HEXA Vengeful Hate Damage: +8% points]
5 Damage: 915%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +125% points,
HEXA Vengeful Hate Damage: +10% points]
6 Damage: 932%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +130% points,
HEXA Vengeful Hate Damage: +12% points]
7 Damage: 949%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +135% points,
HEXA Vengeful Hate Damage: +14% points]
8 Damage: 966%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +140% points,
HEXA Vengeful Hate Damage: +16% points]
9 Damage: 983%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +145% points,
HEXA Vengeful Hate Damage: +18% points]
10 Damage: 1000%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +150% points,
HEXA Vengeful Hate Damage: +20% points]
11 Damage: 1017%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +155% points,
HEXA Vengeful Hate Damage: +22% points]
12 Damage: 1034%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +160% points,
HEXA Vengeful Hate Damage: +24% points]
13 Damage: 1051%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +165% points,
HEXA Vengeful Hate Damage: +26% points]
14 Damage: 1068%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +170% points,
HEXA Vengeful Hate Damage: +28% points]
15 Damage: 1085%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +175% points,
HEXA Vengeful Hate Damage: +30% points]
16 Damage: 1102%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +180% points,
HEXA Vengeful Hate Damage: +32% points]
17 Damage: 1119%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +185% points,
HEXA Vengeful Hate Damage: +34% points]
18 Damage: 1136%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +190% points,
HEXA Vengeful Hate Damage: +36% points]
19 Damage: 1153%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +195% points,
HEXA Vengeful Hate Damage: +38% points]
20 Damage: 1170%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +200% points,
HEXA Vengeful Hate Damage: +40% points]
21 Damage: 1187%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +205% points,
HEXA Vengeful Hate Damage: +42% points]
22 Damage: 1204%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +210% points,
HEXA Vengeful Hate Damage: +44% points]
23 Damage: 1221%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +215% points,
HEXA Vengeful Hate Damage: +46% points]
24 Damage: 1238%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +220% points,
HEXA Vengeful Hate Damage: +48% points]
25 Damage: 1255%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +225% points,
HEXA Vengeful Hate Damage: +50% points]
26 Damage: 1272%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +230% points,
HEXA Vengeful Hate Damage: +52% points]
27 Damage: 1289%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +235% points,
HEXA Vengeful Hate Damage: +54% points]
28 Damage: 1306%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +240% points,
HEXA Vengeful Hate Damage: +56% points]
29 Damage: 1323%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +245% points,
HEXA Vengeful Hate Damage: +58% points]
30 Damage: 1340%, Max Enemies Hit: 8, Number of Attacks: 6s
Recovers 2% of Max HP when the attack hits
Cooldown: 3 sec.
[Passive Effect: Vengeful Hate Damage: +250% points,
HEXA Vengeful Hate Damage: +60% points]
Show/hide all levels
Active HEXA Insatiable Hunger
Master Level 30
Description Calls forth an Abyssal Beast to attack enemies.
Shifts to Gust Charge Drive in Flora State.
Permanently enhances Unstoppable Impulse and Tenacious Instinct.
Required Skill: Gust Charge Drive Lv. 20+
Level 1 Damage: 1222%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +171% points]
30 Damage: 1860%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +490% points]
Active HEXA Insatiable Hunger
Master Level 30
Description Calls forth an Abyssal Beast to attack enemies.
Shifts to Gust Charge Drive in Flora State.
Permanently enhances Unstoppable Impulse and Tenacious Instinct.
Required Skill: Gust Charge Drive Lv. 20+
Level 1 Damage: 1222%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +171% points]
2 Damage: 1244%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +182% points]
3 Damage: 1266%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +193% points]
4 Damage: 1288%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +204% points]
5 Damage: 1310%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +215% points]
6 Damage: 1332%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +226% points]
7 Damage: 1354%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +237% points]
8 Damage: 1376%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +248% points]
9 Damage: 1398%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +259% points]
10 Damage: 1420%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +270% points]
11 Damage: 1442%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +281% points]
12 Damage: 1464%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +292% points]
13 Damage: 1486%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +303% points]
14 Damage: 1508%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +314% points]
15 Damage: 1530%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +325% points]
16 Damage: 1552%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +336% points]
17 Damage: 1574%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +347% points]
18 Damage: 1596%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +358% points]
19 Damage: 1618%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +369% points]
20 Damage: 1640%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +380% points]
21 Damage: 1662%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +391% points]
22 Damage: 1684%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +402% points]
23 Damage: 1706%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +413% points]
24 Damage: 1728%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +424% points]
25 Damage: 1750%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +435% points]
26 Damage: 1772%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +446% points]
27 Damage: 1794%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +457% points]
28 Damage: 1816%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +468% points]
29 Damage: 1838%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +479% points]
30 Damage: 1860%, Max Enemies Hit: 8, Number of Attacks: 12
Recovers 5% of Max HP when the attack hits
Cooldown: 5 sec.
[Passive Effect: Unstoppable Impulse, Tenacious Instinct Damage: +490% points]
Show/hide all levels
Active HEXA Unbridled Chaos
Master Level 30
Description Causes you to move lightning fast, ruthlessly clawing at everything nearby.
Shifts to Abyssal Charge Drive in Flora State.
Required Skill: Abyssal Charge Drive Lv. 30+
Level 1 Damage: 1528%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
30 Damage: 2340%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
Active HEXA Unbridled Chaos
Master Level 30
Description Causes you to move lightning fast, ruthlessly clawing at everything nearby.
Shifts to Abyssal Charge Drive in Flora State.
Required Skill: Abyssal Charge Drive Lv. 30+
Level 1 Damage: 1528%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
2 Damage: 1556%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
3 Damage: 1584%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
4 Damage: 1612%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
5 Damage: 1640%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
6 Damage: 1668%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
7 Damage: 1696%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
8 Damage: 1724%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
9 Damage: 1752%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
10 Damage: 1780%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
11 Damage: 1808%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
12 Damage: 1836%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
13 Damage: 1864%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
14 Damage: 1892%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
15 Damage: 1920%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
16 Damage: 1948%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
17 Damage: 1976%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
18 Damage: 2004%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
19 Damage: 2032%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
20 Damage: 2060%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
21 Damage: 2088%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
22 Damage: 2116%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
23 Damage: 2144%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
24 Damage: 2172%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
25 Damage: 2200%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
26 Damage: 2228%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
27 Damage: 2256%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
28 Damage: 2284%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
29 Damage: 2312%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
30 Damage: 2340%, Max Enemies Hit: 12, Number of Attacks: 15
Recovers 3% of Max HP when the attack hits
Cooldown: 9 sec
Show/hide all levels
Active HEXA Vengeful Hate
Master Level 30
Description Summon an Abyssal Aura in the form of a devastating blade.
Before using this skill, if you leave an Abyssal Mark where Impending Death hits, the blade will attack everything between the mark and the point where you use the skill.
Can only be used in Specter State. Unaffected by attack reflection, and unaffected by cooldown reset.
Turn on Auto Mode to automatically use Vengeful Hate whenever it is not on cooldown.
Auto Mode on/off: Right-click
Required Skill: Vengeful Hate Lv. 20+
Level 1 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 586% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
30 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 760% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
Active HEXA Vengeful Hate
Master Level 30
Description Summon an Abyssal Aura in the form of a devastating blade.
Before using this skill, if you leave an Abyssal Mark where Impending Death hits, the blade will attack everything between the mark and the point where you use the skill.
Can only be used in Specter State. Unaffected by attack reflection, and unaffected by cooldown reset.
Turn on Auto Mode to automatically use Vengeful Hate whenever it is not on cooldown.
Auto Mode on/off: Right-click
Required Skill: Vengeful Hate Lv. 20+
Level 1 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 586% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
2 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 592% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
3 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 598% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
4 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 604% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
5 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 610% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
6 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 616% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
7 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 622% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
8 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 628% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
9 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 634% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
10 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 640% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
11 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 646% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
12 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 652% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
13 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 658% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
14 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 664% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
15 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 670% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
16 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 676% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
17 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 682% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
18 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 688% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
19 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 694% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
20 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 700% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
21 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 706% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
22 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 712% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
23 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 718% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
24 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 724% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
25 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 730% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
26 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 736% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
27 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 742% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
28 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 748% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
29 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 754% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
30 20% chance to leave Abyssal Mark when Impending Death hits. Activates marks within a set range, dealing 760% damage to up to 8 enemies 8 times for every activated mark. Attack can activate 1 time
Max Mark Creation: 12, Max Duration: 20 sec.
Max Mark Activation Limit for Auto Mode: 8
Cooldown: 12 sec.
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Active HEXA Blissful Restraint
Master Level 30
Description Charge forward and create an Abyssal Prison that binds and holds the enemy. Activates Specter State upon using the skill. Cannot be used while Spectra Fatigue is in effect. Not affected by cooldown reset. Use the skill while pressing the Down Arrow key to create an Abyss Prison without charging. With Action Customization enabled, you can create an Abyss Prison without the arrow keys.
The enemy with the highest Max HP within range will be attacked first. Unaffected by attack reflection. Does not trigger Impending Death.
Affected enemies cannot be bound again by Blissful Restraint or other skills for 90 sec.
Does not collide with enemies while casting.
Right-click to toggle Action Customization on/off.
Required Skill: Blissful Restraint Lv. 30+
Level 1 HP Cost: 1105, Damage: 736%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 610%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 259%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
30 HP Cost: 1250, Damage: 1200%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 900%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 375%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
Active HEXA Blissful Restraint
Master Level 30
Description Charge forward and create an Abyssal Prison that binds and holds the enemy. Activates Specter State upon using the skill. Cannot be used while Spectra Fatigue is in effect. Not affected by cooldown reset. Use the skill while pressing the Down Arrow key to create an Abyss Prison without charging. With Action Customization enabled, you can create an Abyss Prison without the arrow keys.
The enemy with the highest Max HP within range will be attacked first. Unaffected by attack reflection. Does not trigger Impending Death.
Affected enemies cannot be bound again by Blissful Restraint or other skills for 90 sec.
Does not collide with enemies while casting.
Right-click to toggle Action Customization on/off.
Required Skill: Blissful Restraint Lv. 30+
Level 1 HP Cost: 1105, Damage: 736%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 610%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 259%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
2 HP Cost: 1110, Damage: 752%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 620%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 263%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
3 HP Cost: 1115, Damage: 768%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 630%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 267%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
4 HP Cost: 1120, Damage: 784%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 640%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 271%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
5 HP Cost: 1125, Damage: 800%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 650%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 275%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
6 HP Cost: 1130, Damage: 816%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 660%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 279%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
7 HP Cost: 1135, Damage: 832%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 670%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 283%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
8 HP Cost: 1140, Damage: 848%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 680%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 287%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
9 HP Cost: 1145, Damage: 864%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 690%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 291%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
10 HP Cost: 1150, Damage: 880%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 700%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 295%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
11 HP Cost: 1155, Damage: 896%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 710%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 299%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
12 HP Cost: 1160, Damage: 912%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 720%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 303%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
13 HP Cost: 1165, Damage: 928%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 730%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 307%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
14 HP Cost: 1170, Damage: 944%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 740%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 311%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
15 HP Cost: 1175, Damage: 960%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 750%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 315%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
16 HP Cost: 1180, Damage: 976%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 760%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 319%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
17 HP Cost: 1185, Damage: 992%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 770%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 323%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
18 HP Cost: 1190, Damage: 1008%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 780%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 327%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
19 HP Cost: 1195, Damage: 1024%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 790%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 331%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
20 HP Cost: 1200, Damage: 1040%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 800%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 335%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
21 HP Cost: 1205, Damage: 1056%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 810%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 339%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
22 HP Cost: 1210, Damage: 1072%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 820%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 343%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
23 HP Cost: 1215, Damage: 1088%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 830%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 347%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
24 HP Cost: 1220, Damage: 1104%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 840%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 351%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
25 HP Cost: 1225, Damage: 1120%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 850%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 355%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
26 HP Cost: 1230, Damage: 1136%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 860%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 359%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
27 HP Cost: 1235, Damage: 1152%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 870%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 363%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
28 HP Cost: 1240, Damage: 1168%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 880%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 367%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
29 HP Cost: 1245, Damage: 1184%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 890%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 371%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
30 HP Cost: 1250, Damage: 1200%, Max Enemies Hit: 1, Number of Attacks: 6. Bind Duration: 10 sec., Bind duration can increase up to 100% based on the damage inflicted with this skill.
Afterward
Duration: 8.1 sec., Max Enemies Hit: 12, Damage: 900%, Number of Attacks: 3
When the skill ends:
Number of Explosions: 7, Damage: 375%, Max Enemies Hit: 12, Number of Additional Attacks: 8
Cooldown: 120 sec.
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Active HEXA Endless Agony
Master Level 30
Description Open the gate to the abyss, attacking forward for a moment, then summon an Abyssal Guard for the final blow. Shifts to Specter State when the skill is used. This skill does not consume Spectra, but cannot be used while Spectra Fatigue is in effect. Not affected by cooldown reset.
Endless Agony is unaffected by attack reflection. Abyssal Guard Attack does damage to enemies with attack ignore and attack reflection. You are immune to knockback and debilitating abnormal statuses while casting the skill.
The final hit can chain into any other skill. Skills chained from the final hit will be performed in place, unless you use the arrow keys to direct their attacks, even if you've chained it with Endless Agony.
Required Skill: Endless Agony Lv. 1+
Level 1 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 402%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 498% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
30 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 576%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 672% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
Active HEXA Endless Agony
Master Level 30
Description Open the gate to the abyss, attacking forward for a moment, then summon an Abyssal Guard for the final blow. Shifts to Specter State when the skill is used. This skill does not consume Spectra, but cannot be used while Spectra Fatigue is in effect. Not affected by cooldown reset.
Endless Agony is unaffected by attack reflection. Abyssal Guard Attack does damage to enemies with attack ignore and attack reflection. You are immune to knockback and debilitating abnormal statuses while casting the skill.
The final hit can chain into any other skill. Skills chained from the final hit will be performed in place, unless you use the arrow keys to direct their attacks, even if you've chained it with Endless Agony.
Required Skill: Endless Agony Lv. 1+
Level 1 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 402%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 498% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
2 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 408%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 504% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
3 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 414%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 510% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
4 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 420%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 516% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
5 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 426%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 522% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
6 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 432%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 528% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
7 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 438%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 534% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
8 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 444%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 540% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
9 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 450%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 546% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
10 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 456%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 552% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
11 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 462%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 558% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
12 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 468%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 564% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
13 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 474%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 570% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
14 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 480%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 576% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
15 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 486%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 582% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
16 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 492%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 588% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
17 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 498%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 594% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
18 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 504%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 600% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
19 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 510%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 606% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
20 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 516%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 612% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
21 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 522%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 618% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
22 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 528%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 624% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
23 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 534%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 630% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
24 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 540%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 636% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
25 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 546%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 642% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
26 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 552%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 648% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
27 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 558%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 654% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
28 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 564%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 660% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
29 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 570%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 666% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
30 Hold the key for max 3 sec.
Max Enemies Hit: 5, Damage: 576%, Number of Attacks: 6 for set intervals. An Abyssal Guard is summoned when the key is released or when the skill ends.
While the key is held, damage taken including attacks that deal damage in proportion to Max HP: -50%
Abyssal Guard: Activates Chase Cut 7 times, dealing 672% damage to 12 enemies 12 times, HP Recovery when the attack hits: 20% of Max HP
Cooldown: 120 sec.
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Active HEXA Ominous Nightmare
Master Level 30
Description Inflict extreme lacerations on enemies using your specter hand. Shifts to Ominous Dream in Specter State.
Required Skill: Endless Nightmare Lv. 30+
Level 1 HP Cost: 85, Damage: 825%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +2% points]
30 HP Cost: 85, Damage: 1260%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +60% points]
Active HEXA Ominous Nightmare
Master Level 30
Description Inflict extreme lacerations on enemies using your specter hand. Shifts to Ominous Dream in Specter State.
Required Skill: Endless Nightmare Lv. 30+
Level 1 HP Cost: 85, Damage: 825%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +2% points]
2 HP Cost: 85, Damage: 840%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +4% points]
3 HP Cost: 85, Damage: 855%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +6% points]
4 HP Cost: 85, Damage: 870%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +8% points]
5 HP Cost: 85, Damage: 885%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +10% points]
6 HP Cost: 85, Damage: 900%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +12% points]
7 HP Cost: 85, Damage: 915%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +14% points]
8 HP Cost: 85, Damage: 930%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +16% points]
9 HP Cost: 85, Damage: 945%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +18% points]
10 HP Cost: 85, Damage: 960%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +20% points]
11 HP Cost: 85, Damage: 975%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +22% points]
12 HP Cost: 85, Damage: 990%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +24% points]
13 HP Cost: 85, Damage: 1005%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +26% points]
14 HP Cost: 85, Damage: 1020%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +28% points]
15 HP Cost: 85, Damage: 1035%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +30% points]
16 HP Cost: 85, Damage: 1050%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +32% points]
17 HP Cost: 85, Damage: 1065%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +34% points]
18 HP Cost: 85, Damage: 1080%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +36% points]
19 HP Cost: 85, Damage: 1095%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +38% points]
20 HP Cost: 85, Damage: 1110%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +40% points]
21 HP Cost: 85, Damage: 1125%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +42% points]
22 HP Cost: 85, Damage: 1140%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +44% points]
23 HP Cost: 85, Damage: 1155%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +46% points]
24 HP Cost: 85, Damage: 1170%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +48% points]
25 HP Cost: 85, Damage: 1185%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +50% points]
26 HP Cost: 85, Damage: 1200%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +52% points]
27 HP Cost: 85, Damage: 1215%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +54% points]
28 HP Cost: 85, Damage: 1230%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +56% points]
29 HP Cost: 85, Damage: 1245%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +58% points]
30 HP Cost: 85, Damage: 1260%, Number of Attacks: 7, Max Enemies Hit: 6
Cooldown: 2 sec.
[Passive Effect: Impending Death Damage: +60% points]
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Active HEXA Ominous Dream
Master Level 30
Description Inflict extreme lacerations on enemies using your specter hand. Shifts to Ominous Nightmare in Flora State.
Can link to any skill. The skills linked with Ominous Dream can be moved with directional keys.
Required Skill: Endless Nightmare Lv. 30+
Level 1 Damage: 845%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
30 Damage: 1280%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
Active HEXA Ominous Dream
Master Level 30
Description Inflict extreme lacerations on enemies using your specter hand. Shifts to Ominous Nightmare in Flora State.
Can link to any skill. The skills linked with Ominous Dream can be moved with directional keys.
Required Skill: Endless Nightmare Lv. 30+
Level 1 Damage: 845%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
2 Damage: 860%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
3 Damage: 875%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
4 Damage: 890%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
5 Damage: 905%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
6 Damage: 920%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
7 Damage: 935%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
8 Damage: 950%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
9 Damage: 965%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
10 Damage: 980%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
11 Damage: 995%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
12 Damage: 1010%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
13 Damage: 1025%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
14 Damage: 1040%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
15 Damage: 1055%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
16 Damage: 1070%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
17 Damage: 1085%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
18 Damage: 1100%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
19 Damage: 1115%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
20 Damage: 1130%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
21 Damage: 1145%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
22 Damage: 1160%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
23 Damage: 1175%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
24 Damage: 1190%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
25 Damage: 1205%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
26 Damage: 1220%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
27 Damage: 1235%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
28 Damage: 1250%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
29 Damage: 1265%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits
30 Damage: 1280%, Max Enemies Hit: 6, Number of Attacks: 7
Recovers 1% of Max HP when attack hits

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

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Passive Abyssal Recall Boost
Level Requirement 260
Master Level 30
Description Boosts Abyssal Recall.
Level 1 Abyssal Recall Final Damage: +11%
9 Abyssal Recall Final Damage: +19%
10 Abyssal Recall Final Damage: +25%
19 Abyssal Recall Final Damage: +34%
20 Abyssal Recall Final Damage: +40%
29 Abyssal Recall Final Damage: +49%
30 Abyssal Recall Final Damage: +60%
Passive Abyssal Recall Boost
Level Requirement 260
Master Level 30
Description Boosts Abyssal Recall.
Level 1 Abyssal Recall Final Damage: +11%
2 Abyssal Recall Final Damage: +12%
3 Abyssal Recall Final Damage: +13%
4 Abyssal Recall Final Damage: +14%
5 Abyssal Recall Final Damage: +15%
6 Abyssal Recall Final Damage: +16%
7 Abyssal Recall Final Damage: +17%
8 Abyssal Recall Final Damage: +18%
9 Abyssal Recall Final Damage: +19%
10 Abyssal Recall Final Damage: +25%
11 Abyssal Recall Final Damage: +26%
12 Abyssal Recall Final Damage: +27%
13 Abyssal Recall Final Damage: +28%
14 Abyssal Recall Final Damage: +29%
15 Abyssal Recall Final Damage: +30%
16 Abyssal Recall Final Damage: +31%
17 Abyssal Recall Final Damage: +32%
18 Abyssal Recall Final Damage: +33%
19 Abyssal Recall Final Damage: +34%
20 Abyssal Recall Final Damage: +40%
21 Abyssal Recall Final Damage: +41%
22 Abyssal Recall Final Damage: +42%
23 Abyssal Recall Final Damage: +43%
24 Abyssal Recall Final Damage: +44%
25 Abyssal Recall Final Damage: +45%
26 Abyssal Recall Final Damage: +46%
27 Abyssal Recall Final Damage: +47%
28 Abyssal Recall Final Damage: +48%
29 Abyssal Recall Final Damage: +49%
30 Abyssal Recall Final Damage: +60%
Show/hide all levels
Passive Infinity Spell Boost
Level Requirement 260
Master Level 30
Description Boosts Infinity Spell.
Level 1 Impending Death Damage During Infinity Spell: +7% points
9 Impending Death Damage During Infinity Spell: +63% points
10 Impending Death Damage During Infinity Spell: +70% points
19 Impending Death Damage During Infinity Spell: +133% points
20 Impending Death Damage During Infinity Spell: +140% points
29 Impending Death Damage During Infinity Spell: +203% points
30 Impending Death Damage During Infinity Spell: +210% points
Passive Infinity Spell Boost
Level Requirement 260
Master Level 30
Description Boosts Infinity Spell.
Level 1 Impending Death Damage During Infinity Spell: +7% points
2 Impending Death Damage During Infinity Spell: +14% points
3 Impending Death Damage During Infinity Spell: +21% points
4 Impending Death Damage During Infinity Spell: +28% points
5 Impending Death Damage During Infinity Spell: +35% points
6 Impending Death Damage During Infinity Spell: +42% points
7 Impending Death Damage During Infinity Spell: +49% points
8 Impending Death Damage During Infinity Spell: +56% points
9 Impending Death Damage During Infinity Spell: +63% points
10 Impending Death Damage During Infinity Spell: +70% points
11 Impending Death Damage During Infinity Spell: +77% points
12 Impending Death Damage During Infinity Spell: +84% points
13 Impending Death Damage During Infinity Spell: +91% points
14 Impending Death Damage During Infinity Spell: +98% points
15 Impending Death Damage During Infinity Spell: +105% points
16 Impending Death Damage During Infinity Spell: +112% points
17 Impending Death Damage During Infinity Spell: +119% points
18 Impending Death Damage During Infinity Spell: +126% points
19 Impending Death Damage During Infinity Spell: +133% points
20 Impending Death Damage During Infinity Spell: +140% points
21 Impending Death Damage During Infinity Spell: +147% points
22 Impending Death Damage During Infinity Spell: +154% points
23 Impending Death Damage During Infinity Spell: +161% points
24 Impending Death Damage During Infinity Spell: +168% points
25 Impending Death Damage During Infinity Spell: +175% points
26 Impending Death Damage During Infinity Spell: +182% points
27 Impending Death Damage During Infinity Spell: +189% points
28 Impending Death Damage During Infinity Spell: +196% points
29 Impending Death Damage During Infinity Spell: +203% points
30 Impending Death Damage During Infinity Spell: +210% points
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Passive Devious Nightmare/Devious Dream Boost
Level Requirement 260
Master Level 30
Description Boosts Devious Nightmare and Devious Dream.
Level 1 Devious Nightmare and Devious Dream Final Damage: +11%
9 Devious Nightmare and Devious Dream Final Damage: +19%
10 Devious Nightmare and Devious Dream Final Damage: +25%
19 Devious Nightmare and Devious Dream Final Damage: +34%
20 Devious Nightmare and Devious Dream Final Damage: +40%
29 Devious Nightmare and Devious Dream Final Damage: +49%
30 Devious Nightmare and Devious Dream Final Damage: +60%
Passive Devious Nightmare/Devious Dream Boost
Level Requirement 260
Master Level 30
Description Boosts Devious Nightmare and Devious Dream.
Level 1 Devious Nightmare and Devious Dream Final Damage: +11%
2 Devious Nightmare and Devious Dream Final Damage: +12%
3 Devious Nightmare and Devious Dream Final Damage: +13%
4 Devious Nightmare and Devious Dream Final Damage: +14%
5 Devious Nightmare and Devious Dream Final Damage: +15%
6 Devious Nightmare and Devious Dream Final Damage: +16%
7 Devious Nightmare and Devious Dream Final Damage: +17%
8 Devious Nightmare and Devious Dream Final Damage: +18%
9 Devious Nightmare and Devious Dream Final Damage: +19%
10 Devious Nightmare and Devious Dream Final Damage: +25%
11 Devious Nightmare and Devious Dream Final Damage: +26%
12 Devious Nightmare and Devious Dream Final Damage: +27%
13 Devious Nightmare and Devious Dream Final Damage: +28%
14 Devious Nightmare and Devious Dream Final Damage: +29%
15 Devious Nightmare and Devious Dream Final Damage: +30%
16 Devious Nightmare and Devious Dream Final Damage: +31%
17 Devious Nightmare and Devious Dream Final Damage: +32%
18 Devious Nightmare and Devious Dream Final Damage: +33%
19 Devious Nightmare and Devious Dream Final Damage: +34%
20 Devious Nightmare and Devious Dream Final Damage: +40%
21 Devious Nightmare and Devious Dream Final Damage: +41%
22 Devious Nightmare and Devious Dream Final Damage: +42%
23 Devious Nightmare and Devious Dream Final Damage: +43%
24 Devious Nightmare and Devious Dream Final Damage: +44%
25 Devious Nightmare and Devious Dream Final Damage: +45%
26 Devious Nightmare and Devious Dream Final Damage: +46%
27 Devious Nightmare and Devious Dream Final Damage: +47%
28 Devious Nightmare and Devious Dream Final Damage: +48%
29 Devious Nightmare and Devious Dream Final Damage: +49%
30 Devious Nightmare and Devious Dream Final Damage: +60%
Show/hide all levels
Passive Endlessly Starving Beast Boost
Level Requirement 260
Master Level 30
Description Boosts Endlessly Starving Beast.
Level 1 Endlessly Starving Beast Final Damage: +11%
9 Endlessly Starving Beast Final Damage: +19%
10 Endlessly Starving Beast Final Damage: +25%
19 Endlessly Starving Beast Final Damage: +34%
20 Endlessly Starving Beast Final Damage: +40%
29 Endlessly Starving Beast Final Damage: +49%
30 Endlessly Starving Beast Final Damage: +60%
Passive Endlessly Starving Beast Boost
Level Requirement 260
Master Level 30
Description Boosts Endlessly Starving Beast.
Level 1 Endlessly Starving Beast Final Damage: +11%
2 Endlessly Starving Beast Final Damage: +12%
3 Endlessly Starving Beast Final Damage: +13%
4 Endlessly Starving Beast Final Damage: +14%
5 Endlessly Starving Beast Final Damage: +15%
6 Endlessly Starving Beast Final Damage: +16%
7 Endlessly Starving Beast Final Damage: +17%
8 Endlessly Starving Beast Final Damage: +18%
9 Endlessly Starving Beast Final Damage: +19%
10 Endlessly Starving Beast Final Damage: +25%
11 Endlessly Starving Beast Final Damage: +26%
12 Endlessly Starving Beast Final Damage: +27%
13 Endlessly Starving Beast Final Damage: +28%
14 Endlessly Starving Beast Final Damage: +29%
15 Endlessly Starving Beast Final Damage: +30%
16 Endlessly Starving Beast Final Damage: +31%
17 Endlessly Starving Beast Final Damage: +32%
18 Endlessly Starving Beast Final Damage: +33%
19 Endlessly Starving Beast Final Damage: +34%
20 Endlessly Starving Beast Final Damage: +40%
21 Endlessly Starving Beast Final Damage: +41%
22 Endlessly Starving Beast Final Damage: +42%
23 Endlessly Starving Beast Final Damage: +43%
24 Endlessly Starving Beast Final Damage: +44%
25 Endlessly Starving Beast Final Damage: +45%
26 Endlessly Starving Beast Final Damage: +46%
27 Endlessly Starving Beast Final Damage: +47%
28 Endlessly Starving Beast Final Damage: +48%
29 Endlessly Starving Beast Final Damage: +49%
30 Endlessly Starving Beast Final Damage: +60%

References

  1. Boosts Basic Charge Drive and Basic Cast. The Max Targets: +1 only applies to Basic Charge Drive.
  2. Boosts Ominous Nightmare/Dream, Vivid Nightmare/Dream, and Endless Nightmare/Dream
  3. Boosts Scarlet Charge Drive, Scarlet Cast, and Grievous Wound
  4. Boosts Gust Charge Drive, Gust Cast, and Insatiable Hunger
  5. Boosts Abyssal Charge Drive, Abyssal Cast, and Unbridled Chaos
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills