Blaze Wizard/Skills

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Noblesse Techniques

Passive Noble Mind
Master Level 6
Description Enhances Empress's Blessing effects.
Level 1 Increase Empress's Blessing max level by 1
6 Increase Empress's Blessing max level by 6


Active Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby players.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: + 4%, Duration: 40 min


Active Elemental Slash
Master Level 1
Description Attack enemies in front of you with pure, primal energy.
Level 1 MP Cost: 0, Damage: 130%, Number of Attacks: 1, Max Enemies Hit: 3


Active Imperial Recall
Master Level 1
Description Return to the Empress using Shinsoo's power.
Level 1 MP Cost: 100, return to Ereve immediately.
Cooldown: 600 sec.


Passive Elemental Harmony
Master Level 1
Description Use the harmony of nature to build affinity for an element of your choosing.
Level 1 Intelligence increases 1 for every 2 levels the character gains


Passive Elemental Expert
Master Level 1
Description Become an expert of the elements to increase Attack Power and Magic ATT.
Level 1 Attack Power and Magic ATT: +10%


Passive Elemental Shift
Master Level 1
Description Jump in any direction except down by pressing a direction key and jump in midair.
Level 1 MP Cost: 4, jumps further in the appropriate direction


Passive Cygnus Blessing (Magician)
Master Level 15
Description Blessings from an awakened Empress Cygnus protect you from harm.
This Link Skill can be stacked up to 5 times, once for each unique Cygnus Knights job character you have on this world.
Level 1 Attack Power and Magic ATT: +7, Abnormal Status Resistance: +1, All Elemental Resistance: +1%
15 Attack Power and Magic ATT: +35, Abnormal Status Resistance: +22, All Elemental Resistance: +22%

1st Job The Blaze Wizard Guide

Active Orbital Flame
Master Level 20
Description Scorch enemies by kindling a flame that flies a certain distance in front and then returns. Use the arrow keys to direct the flame. This is a fire-attribute attack.
Level 1 MP Cost: 16, Max Enemies Hit: 4, Damage: 181%, Number of Attacks: 1
20 MP Cost: 24, Max Enemies Hit: 4, Damage: 200%, Number of Attacks: 1


Active Flame Bite
Master Level 20
Description Sends out a jet of flame to burn enemies in front of you. This is a fire-attribute attack.
Required Skill: Fire Repulsion Lv. 1+
Level 1 MP Cost: 30, Max Enemies Hit: 4, Damage: 85%, Number of Attacks: 3
20 MP Cost: 38, Max Enemies Hit: 4, Damage: 180%, Number of Attacks: 3


Active Firewalk
Master Level 5
Description Jump into the air and disappear in a burst of flames, reappearing some distance ahead. Permanently raises your Defense, Jump, and Max Speed.
Replaces Elemental Shift.
Level 1 MP Cost: 10, Jump in the input direction.
[Passive Effects - Defense: +20, Speed: +6, Jump: +4, Max Speed: +4]
5 MP Cost: 12, Jump in the input direction.
[Passive Effects - Defense: +100, Speed: +22, Jump: +20, Max Speed: +20]


Passive Flame Elemental
Master Level 10
Description Use Blaze Wizard's direct skill attack to temporarily summon a Flame Elemental which will increase your Magic ATT.
Level 1 Duration: 8 sec, Magic ATT: +1
10 Duration: 8 sec, Magic ATT: +10


Passive Fire Repulsion
Master Level 5
Description The flow of flames repulses some of the damage from the caster.
Level 1 37% of damage taken goes to MP instead of HP.
5 85% of damage taken goes to MP instead of HP.


Passive Natural Talent
Master Level 5
Description Increases your max MP through natural talent. Amount increased depends on your level.
Level 1 Max MP: +16%, MP increases by 80 per level
Critical Rate +5% when equipped with a Wand
5 Max MP: +20%, MP increases by 120 per level
Critical Rate +5% when equipped with a Wand

2nd Job Blaze Wizard Guide

Passive Orbital Explosion
Master Level 10
Description Harness and release the essence of the flame.
When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land a certain number of times, the next attack will be an additional fire-attribute flame energy hit.
nThe flame energy hits are unaffected by enemy damage reflection skills.
Level 1 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 28% damage 3 times.
10 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 55% damage 3 times.


Passive Greater Orbital Flame
Master Level 20
Description Enhances the damage of Orbital Flame. This is a fire-attribute attack.
Required Skill: Orbital Flame Lv. 20+
Level 1 MP Cost: 20, Max Enemies Hit: 8, Damage: 212%, Number of Attacks: 1
20 MP Cost: 28, Max Enemies Hit: 8, Damage: 250%, Number of Attacks: 1


Active Flame Vortex
Master Level 20
Description Burns enemies and pushes them back with swirling flames. Can be resisted by some enemies. It's a fire-attribute attack.
Level 1 MP Cost: 12, Damage: 172%, Number of Attacks: 2, Max Enemies Hit with Knock-back Attack: 6
20 MP Cost: 22, Damage: 210%, Number of Attacks: 2, Max Enemies Hit with Knock-back Attack: 6


Active Flashfire
Master Level 5
Description Leave a trail of fire from your current location. While the trail remains, you can use Flashfire again to teleport back to your original position.
Use the skill with the down key to leave a trail of fire again.
Level 1 MP Cost: 41, Leave a trail of fire that lasts 20 sec.
Use skill the again to teleport to the trail's location. Teleport Cooldown: 2 sec.
Use the skill again and hold the down key to replace the trail. Once replaced, you cannot replace the trail again for 1 sec.
5 MP Cost: 45, Leave a trail of fire that lasts 100 sec.
Use skill the again to teleport to the trail's location. Teleport Cooldown: 2 sec.
Use the skill again and hold the down key to replace the trail. Once replaced, you cannot replace the trail again for 1 sec.


Active Controlled Burn
Master Level 9
Description Recover from the heat of battle and convert your internal flame to MP.
Absorb the enemy's MP when attacking with flame Magic skills. Absorption efficiency is reduced against bosses, resulting in less MP gained.
Level 1 Recovers 44% of your MP upon casting.
Cooldown: 60 sec
[Passive Effects: MP Absorb Chance: 6%, Amount Absorbed: 3% of Max MP
Amount Absored: 0% of the boss's Max MP]
9 Recovers 100% of your MP upon casting.
Cooldown: 60 sec
[Passive Effects: MP Absorb Chance: 22%, Amount Absorbed: 7% of Max MP
Amount Absored: 4% of the boss's Max MP]


Passive Word of Fire
Master Level 10
Description Call on the hidden words of fire to increase Magic ATT, Attack Speed, and Critical Rate.
Level 1 Magic ATT: +11, Attack Speed: +2, Critical Rate: +1%
10 Magic ATT: +20, Attack Speed: +2, Critical Rate: +5%


Passive Greater Flame Elemental
Master Level 10
Description Enhances Flame Elemental.
Level 1 Duration: 8 sec, Magic ATT: +11
10 Duration: 8 sec, Magic ATT: +20


Passive Spell Control
Master Level 10
Description Pushes your magical skills to the limit through intense focus, giving you greater control over magic itself.
Level 1 Magic ATT: +1, Magic Mastery: +5%, Attack Speed: +1
10 Magic ATT: +10, Magic Mastery: +50%, Attack Speed: +1

3rd Job Adv. Flame Magic

Passive Grand Orbital Flame
Master Level 20
Description Enhances the damage of Orbital Flame.
Your proficiency with Fire magic increases after using it a certain number of times, and you will be able to summon an enhanced Orbital Flame. This is a fire-attribute attack.
Required Skill: Greater Orbital Flame Lv. 20+
Level 1 MP Cost: 28, Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 2, Damage Against Normal Enemies: +25%
Upon using 3 times, the next attack activates enhanced Grand Orbital Flame.
20 MP Cost: 36, Max Enemies Hit: 8, Damage: 275%, Number of Attacks: 2, Damage Against Normal Enemies: +25%
Upon using 3 times, the next attack activates enhanced Grand Orbital Flame.


Passive Grand Orbital Flame
Master Level 20
Description You get used to the Fire magic and launch enhanced Orbital Flame. It's a fire-attribute attack.
Level 1 MP Cost: 28, Max Enemies Hit: 8, Damage: 311%, Number of Attacks: 2, Damage Against Normal Enemies: +20%
20 MP Cost: 36, Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 2, Damage Against Normal Enemies: +20%


Active Flame Tempest
Master Level 20
Description Damages and pushes enemies away from both sides of the caster with huge, surging flames. Can be resisted by some enemies. It's a fire-attribute attack.
Level 1 MP Cost: 40, Damage: 253%, Number of Attacks: 2, Max Enemies Hit with Knock-back Attack: 8
20 MP Cost: 56, Damage: 405%, Number of Attacks: 2, Max Enemies Hit with Knock-back Attack: 8


Active Blazing Blitz
Master Level 10
Description Blazes forward in a burst of fire, leaving a trail inextinguishable flame in your path. A fire-attribute attack.
Level 1 MP Cost: 38, Max Enemies Hit: 6, Damage: 304%, Number of Attacks: 2 while moving
10 MP Cost: 44, Max Enemies Hit: 6, Damage: 340%, Number of Attacks: 2 while moving


Active Cinder Maelstrom
Master Level 10
Description Manifests a flame imbued with the power of the phoenix and binds enemies by immobilizing them.
Enemies hit by this will resist stuns for 90 seconds and won't be stunned by other skills, such as Cinder Maelstrom. It's a fire-attribute attack.
Level 1 MP Cost: 100, Max Enemies Hit: 6, Damage: 155%, Number of Attacks: 12, Stun Duration: 10 sec
Cooldown: 120 sec
10 MP Cost: 120, Max Enemies Hit: 6, Damage: 200%, Number of Attacks: 12, Stun Duration: 10 sec
Cooldown: 120 sec


Active Phoenix Run
Master Level 15
Description When hit by a fatal attack, saves you by moving backwards and healing a percentage of HP through the blessing of fire.
Not affected by Cooldown reset.
Level 1 MP Cost: 230, Duration: 1240 sec, Teleports backward at the moment of impact to recover 8% HP, Ignore Damage Duration: 3 sec
Cooldown: 1800 sec
15 MP Cost: 300, Duration: 1800 sec, Teleports backward at the moment of impact to recover 50% HP, Ignore Damage Duration: 3 sec
Cooldown: 1800 sec


Passive Grand Flame Elemental
Master Level 10
Description Enhances Greater Flame Elemental.
Required Skill: Greater Flame Elemental Lv. 10+
Level 1 Duration: 8 sec, Magic ATT: +21
10 Duration: 8 sec, Magic ATT: +30


Passive Liberated Magic
Master Level 20
Description Liberates the flame-flow from within you, allowing it to grow in power.
Level 1 MP Cost: +111%, Final Damage: +6%
20 MP Cost: +130%, Final Damage: +25%


Passive Burning Focus
Master Level 10
Description Critically analyzes enemy weaknesses and increases the chance of landing fatal blows.
Level 1 Critical Rate: +21%, Critical Damage: +11%, Final Damage: +3%
10 Critical Rate: +30%, Critical Damage: +20%, Final Damage: +8%


Passive Brilliant Enlightenment
Master Level 9
Description Reach enlightenment through command of magic.
Level 1 Permanently increases INT by 12 and Knockback Resistance by 8%.
9 Permanently increases INT by 60 and Knockback Resistance by 40%.

4th Job Premium Flame Magic

Active Call of Cygnus
Master Level 30
Description The Empress's blessing increases your stats. Using the skill briefly makes the Empress appear.
Level 1 MP Cost: 10, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Cygnus Knights' Will
Master Level 1
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 300 sec
Passive Final Orbital Flame
Master Level 30
Description Enhances the damage of Orbital Flame.
You have mastered Fire magic and can summon an enhanced Orbital Flame. This is a fire-attribute attack.
Required Skill: Grand Orbital Flame Lv. 20+
Level 1 MP Cost: 37, Max Enemies Hit: 8, Damage: 301%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced Final Orbital Flame.
Enhanced Orbital Flame: Damage +330%
30 MP Cost: 43, Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced Final Orbital Flame.
Enhanced Orbital Flame: Damage +359%
31 MP Cost: 43, Max Enemies Hit: 8, Damage: 331%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced Final Orbital Flame.
Enhanced Orbital Flame: Damage +360%
32 MP Cost: 43, Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced Final Orbital Flame.
Enhanced Orbital Flame: Damage +361%


Passive Final Orbital Flame
Master Level 30
Description You mastered Fire magic and launch enhanced Orbital Flame. It's a fire-attribute attack.
Level 1 MP Cost: 37, Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
30 MP Cost: 43, Max Enemies Hit: 8, Damage: 359%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
31 MP Cost: 43, Max Enemies Hit: 8, Damage: 360%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
32 MP Cost: 43, Max Enemies Hit: 8, Damage: 361%, Number of Attacks: 2, Damage Against Normal Enemies: +50%


Passive Final Orbital Flame
Master Level 30
Description Borrows power from the mischievous Flame Fox to launch a flame in front that doesn't return. Using it a certain number of times allows you to summon an enhanced Orbital Flame. Use the arrow keys to direct the skill. This is a fire-attribute attack.
Required Skill: Grand Orbital Flame Lv. 20+
Level 1 MP Cost: 37, Max Enemies Hit: 8, Damage: 396%, Number of Attacks: 2
After using the skill 3 times, the next attack summons an enhanced Final Orbital Flame.
Enhanced Orbital Flame: Damage +456%
30 MP Cost: 43, Max Enemies Hit: 8, Damage: 570%, Number of Attacks: 2
After using the skill 3 times, the next attack summons an enhanced Final Orbital Flame.
Enhanced Orbital Flame: Damage +630%
31 MP Cost: 43, Max Enemies Hit: 8, Damage: 576%, Number of Attacks: 2
After using the skill 3 times, the next attack summons an enhanced Final Orbital Flame.
Enhanced Orbital Flame: Damage +636%
32 MP Cost: 43, Max Enemies Hit: 8, Damage: 582%, Number of Attacks: 2
After using the skill 3 times, the next attack summons an enhanced Final Orbital Flame.
Enhanced Orbital Flame: Damage +642%


Passive Final Orbital Flame
Master Level 30
Description Borrows power from the mischievous Flame Fox to launch a flame in front that doesn't return. Using it a certain number of times allows you to summon an enhanced Orbital Flame. Use the arrow keys to direct the skill.
Level 1 MP Cost: 37, Max Enemies Hit: 8, Damage: 456%, Number of Attacks: 2
30 MP Cost: 43, Max Enemies Hit: 8, Damage: 630%, Number of Attacks: 2
31 MP Cost: 43, Max Enemies Hit: 8, Damage: 636%, Number of Attacks: 2
32 MP Cost: 43, Max Enemies Hit: 8, Damage: 642%, Number of Attacks: 2


Active Blazing Extinction
Master Level 30
Description Launches an intense flame sphere that burns nearby enemies with seeking chains of fire.
Using it while pressing the down arrow key will activate Blazing Extinction Fox Mode. When the command is locked, Blazing Extinction Fox Mode will not activate even when used while pressing the down arrow key.
Can only be used while Blazing Lion is summoned.
Right-click to lock command
Required Skill: Fires of Creation Lv. 1+
Level 1 MP Cost: 16
Duration: 10 sec, Damage: 252%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
30 MP Cost: 40
Duration: 10 sec, Damage: 310%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
31 MP Cost: 40
Duration: 10 sec, Damage: 312%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
32 MP Cost: 40
Duration: 10 sec, Damage: 314%, Number of Attacks: 4, Max Enemies Hit: 8
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.


Active Blazing Extinction
Master Level 30
Description The playful Flame Fox condenses incredible heat to create a Flaming Orb, then spits a torrent of heat forward for a set amount of time.
Using it while pressing the down arrow key activates Blazing Extinction Lion Mode. When the command is locked, Blazing Extinction Lion Mode will not activate even when used while pressing the down arrow key.
This is a fire attack. Cooldown reset effects do not apply.
Right-click to lock command
Level 1 MP Cost: 16
Duration: 3 sec, Damage: 230%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
30 MP Cost: 40
Duration: 3 sec, Damage: 375%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
31 MP Cost: 40
Duration: 3 sec, Damage: 380%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
32 MP Cost: 40
Duration: 3 sec, Damage: 385%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode


Active Towering Inferno
Master Level 30
Description Concentrates the flow of flames into a single spot. Using it while pressing the down arrow key activates Towering Inferno Fox Mode. When the command is locked, Towering Inferno Fox Mode will not activate even when used while pressing the down arrow key.
Towering Inferno is not affected by cooldown reset effects.
This is a fire-attribute attack. Can only be used when Blazing Lion is summoned.
Right-click to lock command
Required Skill: Fires of Creation Lv. 1+
Level 1 MP Cost: 100, Damage: 263%, Number of Attacks: 10, Max Enemies Hit: 15
Cooldown: 6 sec
30 MP Cost: 115, Damage: 350%, Number of Attacks: 10, Max Enemies Hit: 15
Cooldown: 6 sec
31 MP Cost: 115, Damage: 353%, Number of Attacks: 10, Max Enemies Hit: 15
Cooldown: 6 sec
32 MP Cost: 116, Damage: 356%, Number of Attacks: 10, Max Enemies Hit: 15
Cooldown: 6 sec


Passive Towering Inferno
Master Level 30
Description The Flame Fox temporarily returns to a state of pure fire and throws multiple flames in front.
Towering Inferno Fox Mode cooldown decreases every time your attack lands.
Using it while pressing the down arrow key activates Towering Inferno Lion Mode. When the command is locked, Towering Inferno Lion Mode will not activate even when used while pressing the down arrow key.
Towering Inferno is not affected by cooldown reset effects.
This is a fire-attribute attack. Can be used only when Flame Fox is summoned.
Right-click to lock command
Level 1 MP Cost: 12, Max Enemies Hit: 15, Damage: 485%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
30 MP Cost: 22, Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
31 MP Cost: 22, Max Enemies Hit: 15, Damage: 635%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
32 MP Cost: 22, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.


Active Fires of Creation
Master Level 30
Description Summons the very essence of fire itself. Using this skill will call forth Blazing Lion. Using the skill again will call forth Flame Fox.
While summoning is in effect, your MP costs increase, but a portion of enemy defense is ignored.
The attack varies upon using Orbital Flame, Towering Inferno, Blazing Extinction, or Savage Flame based on the Fire Essence summoned.
Level 1 MP Cost: 100. Reuse the Fire Essence Summoning skill to switch the Fire Essence. While summoned: MP cost +105%, Ignore Defense +1%
30 MP Cost: 115. Reuse the Fire Essence Summoning skill to switch the Fire Essence. While summoned: MP cost +105%, Ignore Defense +30%
31 MP Cost: 115. Reuse the Fire Essence Summoning skill to switch the Fire Essence. While summoned: MP cost +105%, Ignore Defense +31%
32 MP Cost: 116. Reuse the Fire Essence Summoning skill to switch the Fire Essence. While summoned: MP cost +105%, Ignore Defense +32%


Active Burning Conduit
Master Level 30
Description Creates a pentacle on the ground, increasing the damage and attack speed of everyone standing on it. You, and only you, can also receive the effects outside the pentacle. Using the Burning Conduit where the first effect was received will not renew the effect.
Level 1 MP Cost: 100, Duration: 40 sec., Damage: +31%, Attack Speed +1, Party Member Damage: +11%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
30 MP Cost: 115, Duration: 40 sec., Damage: +60%, Attack Speed +1, Party Member Damage: +40%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
31 MP Cost: 115, Duration: 40 sec., Damage: +61%, Attack Speed +1, Party Member Damage: +41%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
32 MP Cost: 116, Duration: 40 sec., Damage: +62%, Attack Speed +1, Party Member Damage: +42%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.


Active Flame Barrier
Master Level 20
Description Summons a powerful wall of flames to defend against debilitating status conditions. Unaffected by buff duration increases.
Level 1 MP Cost: 16, Duration: 5 sec, Number of Debilitating Status Condition Blocks: 10
Cooldown: 120 sec
20 MP Cost: 22, Duration: 15 sec, Number of Debilitating Status Condition Blocks: 10
Cooldown: 120 sec
21 MP Cost: 25, Duration: 15 sec, Number of Debilitating Status Condition Blocks: 10
Cooldown: 120 sec
22 MP Cost: 25, Duration: 16 sec, Number of Debilitating Status Condition Blocks: 10
Cooldown: 120 sec


Passive Final Flame Elemental
Master Level 10
Description Enhances Grand Flame Elemental and permanently increases Magic ATT.
Required Skill: Grand Flame Elemental Lv. 10+
Level 1 Increases Magic ATT 31 for 8 sec
[Passive Effect: Magic ATT +1%]
10 Increases Magic ATT 40 for 8 sec
[Passive Effect: Magic ATT +3%]
11 Increases Magic ATT 41 for 8 sec
[Passive Effect: Magic ATT +3%]
12 Increases Magic ATT 42 for 8 sec
[Passive Effect: Magic ATT +3%]


Passive Pure Magic
Master Level 15
Description Unleashes the very essence of your magic, releasing all your magical potential at once.
Level 1 Magic ATT: +12, Final Damage: +8%, Magic Mastery: +56%
15 Magic ATT: +40, Final Damage: +50%, Magic Mastery: +70%
16 Magic ATT: +42, Final Damage: +53%, Magic Mastery: +71%
17 Magic ATT: +44, Final Damage: +56%, Magic Mastery: +72%


Passive Wild Blaze
Master Level 30
Description Summon roaring flames to burn enemies.
Level 1 Status Resistance: +1, Elemental Resistance: +1%, Knockback Resistance: +2%
30 Status Resistance: +30, Elemental Resistance: +30%, Knockback Resistance: +60%
31 Status Resistance: +31, Elemental Resistance: +31%, Knockback Resistance: +62%
32 Status Resistance: +32, Elemental Resistance: +32%, Knockback Resistance: +64%


Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Active Orbital Flame - Range
Level Requirement 140
Master Level 1
Description Increases movement range of Orbital Flame.
Can be toggled On/Off with the skill key.
Level 1 Movement range +100


Passive Orbital Flame - Guardbreak
Level Requirement 150
Master Level 1
Description Grants Orbital Flame a bonus to Enemy DEF Ignored.
Level 1 Ignore Defense: +20%


Passive Orbital Flame - Split Attack
Level Requirement 180
Master Level 1
Description Increases Number of Attacks while decreasing Final Orbital Flame's damage.
Level 1 Damage: -90%p, Number of Attacks: +1


Passive Blazing Extinction - Reinforce
Level Requirement 140
Master Level 1
Description Increases Damage of Blazing Extinction.
Level 1 Blazing Extinction Damage: +20%


Passive Blazing Extinction - Spread
Level Requirement 165
Master Level 1
Description Increases the max number of monsters hit by Blazing Extinction.
Level 1 Max Enemies Hit: +2


Passive Blazing Extinction - Add Attack
Level Requirement 180
Master Level 1
Description Increases Blazing Extinction's attack count.
Level 1 Number of Attacks: +1


Passive Orbital Explosion - Critical Chance
Level Requirement 150
Master Level 1
Description Increases Critical Rate of Orbital Explosion.
Level 1 Critical Rate +20%


Passive Orbital Explosion - Guardbreak
Level Requirement 165
Master Level 1
Description Increases Ignore Enemy Defense for Orbital Explosion.
Level 1 Enemy Defense Ignored: +20%


Passive Orbital Explosion - Reinforce
Level Requirement 190
Master Level 1
Description Increases Damage of Orbital Explosion.
Level 1 Damage: +20%

Active Attack/Buff Active Attack/Buff

Active Phoenix Drive
Level Requirement 140
Master Level 1
Description Incarnates the ever-burning Phoenix to remake the world in the flames of fiery rebirth.
Level 1 MP Cost: 300, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 560%, Number of Continuous Attacks: 6
Cooldown: 120 sec.


Active Cataclysm
Level Requirement 160
Master Level 1
Description Summons a giant flame to fall on enemies around you. The flame bursts as it hits the ground and burns all nearby enemies. It's a fire-attribute attack.
Level 1 MP Cost: 350, Max Enemies Hit: 15, Damage: 860%, Number of Attacks: 7, invincible during casting motion
Cooldown: 100 sec


Active Glory of the Guardians
Level Requirement 190
Master Level 1
Description A ceremony for Cygnus Knights to pledge their devotion to the Empress.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Only Cygnus Knights and Mihile in the party receive the effect
Cooldown: 120 sec

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Phalanx Charge
Master Level 30
Description Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Locks into a position upon making a certain number of attacks or after moving a certain distance. Press the skill key again while they are not attacking to resume their forward movement, even in Stationary Mode.
Use with the down arrow key during a Spearmen attack to re-summon them.
Spearmen are unaffected by attack reflection and can be resisted by some enemies.
Stationary Mode On/Off: Right-Click
Level 1 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 702% damage up to 82 times.
Cooldown: 60 sec.
30 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1485% damage up to 140 times.
Cooldown: 60 sec.
Active Phalanx Charge
Master Level 30
Description Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Locks into a position upon making a certain number of attacks or after moving a certain distance. Press the skill key again while they are not attacking to resume their forward movement, even in Stationary Mode.
Use with the down arrow key during a Spearmen attack to re-summon them.
Spearmen are unaffected by attack reflection and can be resisted by some enemies.
Stationary Mode On/Off: Right-Click
Level 1 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 702% damage up to 82 times.
Cooldown: 60 sec.
2 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 729% damage up to 84 times.
Cooldown: 60 sec.
3 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 756% damage up to 86 times.
Cooldown: 60 sec.
4 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 783% damage up to 88 times.
Cooldown: 60 sec.
5 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 810% damage up to 90 times.
Cooldown: 60 sec.
6 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 837% damage up to 92 times.
Cooldown: 60 sec.
7 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 864% damage up to 94 times.
Cooldown: 60 sec.
8 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 891% damage up to 96 times.
Cooldown: 60 sec.
9 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 918% damage up to 98 times.
Cooldown: 60 sec.
10 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 945% damage up to 100 times.
Cooldown: 60 sec.
11 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 972% damage up to 102 times.
Cooldown: 60 sec.
12 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 999% damage up to 104 times.
Cooldown: 60 sec.
13 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1026% damage up to 106 times.
Cooldown: 60 sec.
14 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1053% damage up to 108 times.
Cooldown: 60 sec.
15 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1080% damage up to 110 times.
Cooldown: 60 sec.
16 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1107% damage up to 112 times.
Cooldown: 60 sec.
17 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1134% damage up to 114 times.
Cooldown: 60 sec.
18 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1161% damage up to 116 times.
Cooldown: 60 sec.
19 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1188% damage up to 118 times.
Cooldown: 60 sec.
20 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1215% damage up to 120 times.
Cooldown: 60 sec.
21 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1242% damage up to 122 times.
Cooldown: 60 sec.
22 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1269% damage up to 124 times.
Cooldown: 60 sec.
23 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1296% damage up to 126 times.
Cooldown: 60 sec.
24 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1323% damage up to 128 times.
Cooldown: 60 sec.
25 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1350% damage up to 130 times.
Cooldown: 60 sec.
26 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1377% damage up to 132 times.
Cooldown: 60 sec.
27 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1404% damage up to 134 times.
Cooldown: 60 sec.
28 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1431% damage up to 136 times.
Cooldown: 60 sec.
29 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1458% damage up to 138 times.
Cooldown: 60 sec.
30 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1485% damage up to 140 times.
Cooldown: 60 sec.
Show/hide all levels
Active Empress Cygnus's Blessing
Master Level 30
Description The blessing of Cygnus increases damage for a set duration and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +22%
Periodically restores 4% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +61%
Periodically restores 4% HP
Cooldown: 120 sec.
Active Empress Cygnus's Blessing
Master Level 30
Description The blessing of Cygnus increases damage for a set duration and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +22%
Periodically restores 4% HP
Cooldown: 120 sec.
2 MP Cost: 500, Duration: 45 sec, Damage +23%
Periodically restores 4% HP
Cooldown: 120 sec.
3 MP Cost: 500, Duration: 45 sec, Damage +25%
Periodically restores 4% HP
Cooldown: 120 sec.
4 MP Cost: 500, Duration: 45 sec, Damage +26%
Periodically restores 4% HP
Cooldown: 120 sec.
5 MP Cost: 500, Duration: 45 sec, Damage +27%
Periodically restores 4% HP
Cooldown: 120 sec.
6 MP Cost: 500, Duration: 45 sec, Damage +29%
Periodically restores 4% HP
Cooldown: 120 sec.
7 MP Cost: 500, Duration: 45 sec, Damage +30%
Periodically restores 4% HP
Cooldown: 120 sec.
8 MP Cost: 500, Duration: 45 sec, Damage +31%
Periodically restores 4% HP
Cooldown: 120 sec.
9 MP Cost: 500, Duration: 45 sec, Damage +33%
Periodically restores 4% HP
Cooldown: 120 sec.
10 MP Cost: 500, Duration: 45 sec, Damage +34%
Periodically restores 4% HP
Cooldown: 120 sec.
11 MP Cost: 500, Duration: 45 sec, Damage +35%
Periodically restores 4% HP
Cooldown: 120 sec.
12 MP Cost: 500, Duration: 45 sec, Damage +37%
Periodically restores 4% HP
Cooldown: 120 sec.
13 MP Cost: 500, Duration: 45 sec, Damage +38%
Periodically restores 4% HP
Cooldown: 120 sec.
14 MP Cost: 500, Duration: 45 sec, Damage +39%
Periodically restores 4% HP
Cooldown: 120 sec.
15 MP Cost: 500, Duration: 45 sec, Damage +41%
Periodically restores 4% HP
Cooldown: 120 sec.
16 MP Cost: 500, Duration: 45 sec, Damage +42%
Periodically restores 4% HP
Cooldown: 120 sec.
17 MP Cost: 500, Duration: 45 sec, Damage +43%
Periodically restores 4% HP
Cooldown: 120 sec.
18 MP Cost: 500, Duration: 45 sec, Damage +45%
Periodically restores 4% HP
Cooldown: 120 sec.
19 MP Cost: 500, Duration: 45 sec, Damage +46%
Periodically restores 4% HP
Cooldown: 120 sec.
20 MP Cost: 500, Duration: 45 sec, Damage +47%
Periodically restores 4% HP
Cooldown: 120 sec.
21 MP Cost: 500, Duration: 45 sec, Damage +49%
Periodically restores 4% HP
Cooldown: 120 sec.
22 MP Cost: 500, Duration: 45 sec, Damage +50%
Periodically restores 4% HP
Cooldown: 120 sec.
23 MP Cost: 500, Duration: 45 sec, Damage +51%
Periodically restores 4% HP
Cooldown: 120 sec.
24 MP Cost: 500, Duration: 45 sec, Damage +53%
Periodically restores 4% HP
Cooldown: 120 sec.
25 MP Cost: 500, Duration: 45 sec, Damage +54%
Periodically restores 4% HP
Cooldown: 120 sec.
26 MP Cost: 500, Duration: 45 sec, Damage +55%
Periodically restores 4% HP
Cooldown: 120 sec.
27 MP Cost: 500, Duration: 45 sec, Damage +57%
Periodically restores 4% HP
Cooldown: 120 sec.
28 MP Cost: 500, Duration: 45 sec, Damage +58%
Periodically restores 4% HP
Cooldown: 120 sec.
29 MP Cost: 500, Duration: 45 sec, Damage +59%
Periodically restores 4% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +61%
Periodically restores 4% HP
Cooldown: 120 sec.
Show/hide all levels
Active Transcendent Cygnus's Blessing
Master Level 30
Description Cygnus's transcendent blessing increases damage and continuously restores HP for a time. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +33%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +72%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 8% HP
Cooldown: 120 sec.
Active Transcendent Cygnus's Blessing
Master Level 30
Description Cygnus's transcendent blessing increases damage and continuously restores HP for a time. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +33%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
2 MP Cost: 500, Duration: 45 sec, Damage +34%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
3 MP Cost: 500, Duration: 45 sec, Damage +36%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
4 MP Cost: 500, Duration: 45 sec, Damage +37%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
5 MP Cost: 500, Duration: 45 sec, Damage +38%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
6 MP Cost: 500, Duration: 45 sec, Damage +40%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
7 MP Cost: 500, Duration: 45 sec, Damage +41%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
8 MP Cost: 500, Duration: 45 sec, Damage +42%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
9 MP Cost: 500, Duration: 45 sec, Damage +44%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
10 MP Cost: 500, Duration: 45 sec, Damage +45%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
11 MP Cost: 500, Duration: 45 sec, Damage +46%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
12 MP Cost: 500, Duration: 45 sec, Damage +48%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
13 MP Cost: 500, Duration: 45 sec, Damage +49%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
14 MP Cost: 500, Duration: 45 sec, Damage +50%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
15 MP Cost: 500, Duration: 45 sec, Damage +52%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
16 MP Cost: 500, Duration: 45 sec, Damage +53%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
17 MP Cost: 500, Duration: 45 sec, Damage +54%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
18 MP Cost: 500, Duration: 45 sec, Damage +56%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
19 MP Cost: 500, Duration: 45 sec, Damage +57%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
20 MP Cost: 500, Duration: 45 sec, Damage +58%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
21 MP Cost: 500, Duration: 45 sec, Damage +60%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
22 MP Cost: 500, Duration: 45 sec, Damage +61%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
23 MP Cost: 500, Duration: 45 sec, Damage +62%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
24 MP Cost: 500, Duration: 45 sec, Damage +64%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
25 MP Cost: 500, Duration: 45 sec, Damage +65%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
26 MP Cost: 500, Duration: 45 sec, Damage +66%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
27 MP Cost: 500, Duration: 45 sec, Damage +68%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
28 MP Cost: 500, Duration: 45 sec, Damage +69%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
29 MP Cost: 500, Duration: 45 sec, Damage +70%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +72%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 8% HP
Cooldown: 120 sec.
Show/hide all levels
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
2 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 58 sec
3 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 57 sec
4 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 56 sec
5 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 55 sec
6 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 54 sec
7 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 53 sec
8 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 52 sec
9 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 51 sec
10 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 50 sec
11 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 49 sec
12 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 48 sec
13 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 47 sec
14 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 46 sec
15 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 45 sec
16 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 44 sec
17 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 43 sec
18 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 42 sec
19 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 41 sec
20 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 40 sec
21 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 39 sec
22 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 38 sec
23 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 37 sec
24 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 36 sec
25 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 35 sec
26 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 34 sec
27 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 33 sec
28 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 32 sec
29 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 31 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Show/hide all levels
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
2 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
3 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
4 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
5 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
6 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
7 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
8 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
9 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
10 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
11 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
12 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
13 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
14 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
15 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
16 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
17 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
18 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
19 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
20 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
21 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
22 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
23 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
24 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
25 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
26 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
27 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
28 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
29 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.

Class-Specific Skills

Show/hide all levels
Active Orbital Inferno
Master Level 30
Description Hurls a giant ball of flame that shoots forward before returning to you. It disappears if you move too far. Can be used without a casting animation during Orbital Flame. This is a fire-attribute attack.
Unaffected by attack reflection.
Level 1 MP Cost: 250, Max Enemies Hit: 12, Damage: 530%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
30 MP Cost: 250, Max Enemies Hit: 12, Damage: 1110%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
Active Orbital Inferno
Master Level 30
Description Hurls a giant ball of flame that shoots forward before returning to you. It disappears if you move too far. Can be used without a casting animation during Orbital Flame. This is a fire-attribute attack.
Unaffected by attack reflection.
Level 1 MP Cost: 250, Max Enemies Hit: 12, Damage: 530%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
2 MP Cost: 250, Max Enemies Hit: 12, Damage: 550%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
3 MP Cost: 250, Max Enemies Hit: 12, Damage: 570%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
4 MP Cost: 250, Max Enemies Hit: 12, Damage: 590%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
5 MP Cost: 250, Max Enemies Hit: 12, Damage: 610%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
6 MP Cost: 250, Max Enemies Hit: 12, Damage: 630%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
7 MP Cost: 250, Max Enemies Hit: 12, Damage: 650%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
8 MP Cost: 250, Max Enemies Hit: 12, Damage: 670%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
9 MP Cost: 250, Max Enemies Hit: 12, Damage: 690%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
10 MP Cost: 250, Max Enemies Hit: 12, Damage: 710%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
11 MP Cost: 250, Max Enemies Hit: 12, Damage: 730%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
12 MP Cost: 250, Max Enemies Hit: 12, Damage: 750%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
13 MP Cost: 250, Max Enemies Hit: 12, Damage: 770%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
14 MP Cost: 250, Max Enemies Hit: 12, Damage: 790%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
15 MP Cost: 250, Max Enemies Hit: 12, Damage: 810%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
16 MP Cost: 250, Max Enemies Hit: 12, Damage: 830%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
17 MP Cost: 250, Max Enemies Hit: 12, Damage: 850%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
18 MP Cost: 250, Max Enemies Hit: 12, Damage: 870%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
19 MP Cost: 250, Max Enemies Hit: 12, Damage: 890%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
20 MP Cost: 250, Max Enemies Hit: 12, Damage: 910%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
21 MP Cost: 250, Max Enemies Hit: 12, Damage: 930%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
22 MP Cost: 250, Max Enemies Hit: 12, Damage: 950%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
23 MP Cost: 250, Max Enemies Hit: 12, Damage: 970%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
24 MP Cost: 250, Max Enemies Hit: 12, Damage: 990%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
25 MP Cost: 250, Max Enemies Hit: 12, Damage: 1010%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
26 MP Cost: 250, Max Enemies Hit: 12, Damage: 1030%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
27 MP Cost: 250, Max Enemies Hit: 12, Damage: 1050%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
28 MP Cost: 250, Max Enemies Hit: 12, Damage: 1070%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
29 MP Cost: 250, Max Enemies Hit: 12, Damage: 1090%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
30 MP Cost: 250, Max Enemies Hit: 12, Damage: 1110%, Number of Attacks: 15, Ignore Enemy Defense: 50%
Collision occurs up to 2 times for each enemy.
Cooldown: 5 sec.
Show/hide all levels
Active Savage Flame
Master Level 30
Description Unleash the true might of the Essence of Fire. Only usable while Fires of Creation is active. Attack varies based on the Fire Essence summoned. Using it while pressing the down arrow key will activate an attack that matches a Fire Essence that isn't summoned. Triggers an attack that matches a summoned Fire Essence even when used with the down arrow key when command is locked. This is a fire-attribute attack.
Unaffected by attack reflection.
Command Lock: Right-click
Level 1 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 520% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 520% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 520% damage and can regenerate 11 times.
30 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 1100% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 1100% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 1100% damage and can regenerate 11 times.
Active Savage Flame
Master Level 30
Description Unleash the true might of the Essence of Fire. Only usable while Fires of Creation is active. Attack varies based on the Fire Essence summoned. Using it while pressing the down arrow key will activate an attack that matches a Fire Essence that isn't summoned. Triggers an attack that matches a summoned Fire Essence even when used with the down arrow key when command is locked. This is a fire-attribute attack.
Unaffected by attack reflection.
Command Lock: Right-click
Level 1 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 520% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 520% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 520% damage and can regenerate 11 times.
2 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 540% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 540% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 540% damage and can regenerate 11 times.
3 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 560% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 560% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 560% damage and can regenerate 11 times.
4 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 580% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 580% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 580% damage and can regenerate 11 times.
5 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 600% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 600% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 600% damage and can regenerate 11 times.
6 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 620% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 620% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 620% damage and can regenerate 11 times.
7 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 640% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 640% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 640% damage and can regenerate 11 times.
8 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 660% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 660% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 660% damage and can regenerate 11 times.
9 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 680% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 680% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 680% damage and can regenerate 11 times.
10 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 700% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 700% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 700% damage and can regenerate 11 times.
11 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 720% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 720% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 720% damage and can regenerate 11 times.
12 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 740% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 740% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 740% damage and can regenerate 11 times.
13 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 760% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 760% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 760% damage and can regenerate 11 times.
14 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 780% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 780% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 780% damage and can regenerate 11 times.
15 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 800% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 800% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 800% damage and can regenerate 11 times.
16 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 820% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 820% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 820% damage and can regenerate 11 times.
17 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 840% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 840% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 840% damage and can regenerate 11 times.
18 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 860% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 860% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 860% damage and can regenerate 11 times.
19 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 880% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 880% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 880% damage and can regenerate 11 times.
20 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 900% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 900% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 900% damage and can regenerate 11 times.
21 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 920% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 920% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 920% damage and can regenerate 11 times.
22 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 940% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 940% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 940% damage and can regenerate 11 times.
23 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 960% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 960% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 960% damage and can regenerate 11 times.
24 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 980% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 980% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 980% damage and can regenerate 11 times.
25 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 1000% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 1000% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 1000% damage and can regenerate 11 times.
26 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 1020% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 1020% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 1020% damage and can regenerate 11 times.
27 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 1040% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 1040% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 1040% damage and can regenerate 11 times.
28 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 1060% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 1060% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 1060% damage and can regenerate 11 times.
29 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 1080% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 1080% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 1080% damage and can regenerate 11 times.
30 MP Cost: 500, Cooldown: 20 sec.
[Blazing Lion]: Activates explosion 12 times, hitting up to 15 enemies for 1100% damage. Flames remain for 18 sec, triggering explosions against up to 5 enemies who are caught in the flames. Each explosion attacks up to 3 enemies for 1100% damage 5 times. Each enemy can trigger an explosion up to 5 times.
[Flame Fox]: Maintained up to 5 sec. Creates 8 foxfires that target the boss with the highest HP first and strike 8 enemies within range. Each foxfire deals 1100% damage and can regenerate 11 times.
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Active Inferno Sphere
Master Level 30
Description Blaze through your enemies with the phoenix's symbol of infinite life and death. You are immune to knockback and debilitating abnormal statuses while casting the skill. It's a fire-attribute attack.
Level 1 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 914%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
30 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1900%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
Active Inferno Sphere
Master Level 30
Description Blaze through your enemies with the phoenix's symbol of infinite life and death. You are immune to knockback and debilitating abnormal statuses while casting the skill. It's a fire-attribute attack.
Level 1 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 914%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
2 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 948%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
3 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 982%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
4 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1016%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
5 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1050%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
6 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1084%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
7 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1118%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
8 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1152%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
9 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1186%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
10 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1220%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
11 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1254%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
12 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1288%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
13 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1322%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
14 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1356%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
15 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1390%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
16 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1424%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
17 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1458%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
18 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1492%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
19 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1526%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
20 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1560%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
21 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1594%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
22 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1628%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
23 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1662%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
24 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1696%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
25 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1730%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
26 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1764%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
27 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1798%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
28 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1832%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
29 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1866%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
30 MP Cost: 750, can hold key down for 5 sec.
Max Enemies Hit: 12, Damage: 1900%, Number of Continuous Attacks: 8, Max Attacks: 40.
Additional Critical Rate: +50%, Additional Monster DEF Ignored: +50%
Damage taken while the skill key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
Show/hide all levels
Active Salamander Mischief
Master Level 30
Description Summon the fire of a playful salamander spirit.
Salamander tracks a nearby enemy to attack when a direct skill attack by Blaze Wizard hits. In a single action, it either consumes all of the number of attacks or returns to the summoner's location when it strays too far.
Obtain Ember every time Salamander's attack hits, and Salamander's attack becomes stronger in proportion. You can get a Magic ATT increase buff in return for the Ember when Salamander disappears.
Unaffected by attack reflection, and prioritizes boss with highest Max HP. It's a fire-attribute attack.
Level 1 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 157%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 16 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
30 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 360%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 45 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
Active Salamander Mischief
Master Level 30
Description Summon the fire of a playful salamander spirit.
Salamander tracks a nearby enemy to attack when a direct skill attack by Blaze Wizard hits. In a single action, it either consumes all of the number of attacks or returns to the summoner's location when it strays too far.
Obtain Ember every time Salamander's attack hits, and Salamander's attack becomes stronger in proportion. You can get a Magic ATT increase buff in return for the Ember when Salamander disappears.
Unaffected by attack reflection, and prioritizes boss with highest Max HP. It's a fire-attribute attack.
Level 1 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 157%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 16 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
2 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 164%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 17 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
3 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 171%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 18 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
4 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 178%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 19 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
5 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 185%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 20 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
6 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 192%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 21 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
7 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 199%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 22 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
8 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 206%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 23 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
9 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 213%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 24 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
10 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 220%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 25 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
11 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 227%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 26 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
12 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 234%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 27 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
13 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 241%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 28 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
14 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 248%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 29 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
15 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 255%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 30 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
16 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 262%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 31 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
17 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 269%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 32 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
18 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 276%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 33 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
19 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 283%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 34 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
20 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 290%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 35 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
21 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 297%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 36 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
22 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 304%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 37 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
23 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 311%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 38 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
24 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 318%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 39 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
25 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 325%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 40 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
26 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 332%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 41 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
27 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 339%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 42 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
28 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 346%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 43 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
29 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 353%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 44 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec
30 MP Cost: 250, Salamander Summon Duration: 40 sec, Damage: 360%, Enemies Hit: 1, Number of Attacks: 7. In a single action, consumes 100 MP and attacks by bouncing up to 12 times.
Obtain Ember every time Salamander's attack hits. Final Damage of Salamander's attack increases by 1% for every 1 Ember. Up to 45 Ember can be obtained.
When Salamander disappears, Magic ATT increases by 15 for 20 sec, and Magic ATT additionally increases by 2 for every 1 Ember.
Cooldown: 60 sec

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Orbital Flame Boost[1]
Enhancement/Boost Node 2
  • Blazing Extinction Boost
Enhancement/Boost Node 3
  • Orbital Explosion Boost
  • Phoenix Drive Boost
Enhancement/Boost Node 4
  • Towering Inferno Boost
  • Cataclysm Boost
Enhancement/Boost Node 5
  • Flame Tempest Boost
  • Blazing Blitz Boost
  • Cinder Maelstrom Boost
Enhancement/Boost Node 6
  • Flame Bite Boost
  • Flame Vortex Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
2% Orbital Flame Boost Critical Rate: +5% Ignored Enemy Defense: +20%
7% Flame Bite Boost Max Targets: +1
5% Flame Vortex Boost
3% Orbital Explosion Boost Critical Rate: +5%
Flame Tempest Boost Max Targets: +1
Blazing Blitz Boost
Cinder Maelstrom Boost
2% Blazing Extinction Boost
Towering Inferno Boost Critical Rate: +5%
Cataclysm Boost
Phoenix Drive Boost Max Targets: +1

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Eternity
Master Level 30
Description The phoenix that rules over the cycle of life and death manifests, bringing death to all. The phoenix creates a Flame of the Cycle on the ground for a certain period of time.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1085% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 1902% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 2100% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 3700% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
Active Eternity
Master Level 30
Description The phoenix that rules over the cycle of life and death manifests, bringing death to all. The phoenix creates a Flame of the Cycle on the ground for a certain period of time.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1085% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 1902% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
2 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1120% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 1964% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
3 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1155% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 2026% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
4 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1190% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 2088% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
5 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1225% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 2150% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
6 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1260% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 2212% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
7 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1295% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 2274% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
8 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1330% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 2336% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
9 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1365% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 2398% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
10 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1400% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 2460% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
11 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1435% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 2522% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
12 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1470% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 2584% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
13 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1505% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 2646% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
14 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1540% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 2708% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
15 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1575% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 2770% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
16 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1610% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 2832% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
17 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1645% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 2894% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
18 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1680% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 2956% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
19 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1715% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 3018% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
20 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1750% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 3080% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
21 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1785% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 3142% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
22 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1820% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 3204% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
23 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1855% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 3266% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
24 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1890% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 3328% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
25 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1925% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 3390% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
26 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1960% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 3452% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
27 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 1995% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 3514% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
28 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 2030% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 3576% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
29 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 2065% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 3638% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Flame occurs 38 times which attacks up to 15 enemies with 2100% damage 10 times, a Flame of the Cycle that attacks up to 15 enemies for 3700% damage 13 times at regular intervals for 30 seconds occurs
Cooldown: 360 sec
Show/hide all levels
Active Flame Concerto
Master Level 30
Description Invokes the spirts of fire in a triumphant concerto of flame.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 744% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 1200% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 4340% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 7000% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Flame Concerto
Master Level 30
Description Invokes the spirts of fire in a triumphant concerto of flame.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 744% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 1200% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 868% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 1400% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 992% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 1600% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 1116% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 1800% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 1240% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 2000% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 1364% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 2200% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 1488% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 2400% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 1612% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 2600% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 1736% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 2800% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 1860% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 3000% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 1984% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 3200% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 2108% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 3400% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 2232% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 3600% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 2356% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 3800% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 2480% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 4000% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 2604% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 4200% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 2728% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 4400% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 2852% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 4600% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 2976% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 4800% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 3100% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 5000% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 3224% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 5200% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 3348% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 5400% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 3472% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 5600% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 3596% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 5800% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 3720% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 6000% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 3844% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 6200% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 3968% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 6400% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 4092% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 6600% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 4216% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 6800% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 769, Invincible during casting
Flames perform 13 times, dealing 4340% damage to up to 15 enemies 12 times
Afterwards, the flames explode 15 times, dealing 7000% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Orbital Flame [Normal]
Master Level 30
Description Enhances Orbital Flame's damage through your mastery of Fire magic.
Using the skill a certain number of times allows you to summon an enhanced Orbital Flame.
Powerful magic forms a huge flame where the Orbital Flame passed by at regular intervals. It is a fire-attribute attack.
Required Skill: Final Orbital Flame Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 8, Damage: 333%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 446% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +370%
30 MP Cost: 45, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 620% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +515%
Active HEXA Orbital Flame [Normal]
Master Level 30
Description Enhances Orbital Flame's damage through your mastery of Fire magic.
Using the skill a certain number of times allows you to summon an enhanced Orbital Flame.
Powerful magic forms a huge flame where the Orbital Flame passed by at regular intervals. It is a fire-attribute attack.
Required Skill: Final Orbital Flame Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 8, Damage: 333%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 446% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +370%
2 MP Cost: 45, Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 452% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +375%
3 MP Cost: 45, Max Enemies Hit: 8, Damage: 339%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 458% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +380%
4 MP Cost: 45, Max Enemies Hit: 8, Damage: 342%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 464% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +385%
5 MP Cost: 45, Max Enemies Hit: 8, Damage: 345%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 470% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +390%
6 MP Cost: 45, Max Enemies Hit: 8, Damage: 348%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 476% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +395%
7 MP Cost: 45, Max Enemies Hit: 8, Damage: 351%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 482% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +400%
8 MP Cost: 45, Max Enemies Hit: 8, Damage: 354%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 488% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +405%
9 MP Cost: 45, Max Enemies Hit: 8, Damage: 357%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 494% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +410%
10 MP Cost: 45, Max Enemies Hit: 8, Damage: 360%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 500% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +415%
11 MP Cost: 45, Max Enemies Hit: 8, Damage: 363%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 506% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +420%
12 MP Cost: 45, Max Enemies Hit: 8, Damage: 366%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 512% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +425%
13 MP Cost: 45, Max Enemies Hit: 8, Damage: 369%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 518% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +430%
14 MP Cost: 45, Max Enemies Hit: 8, Damage: 372%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 524% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +435%
15 MP Cost: 45, Max Enemies Hit: 8, Damage: 375%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 530% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +440%
16 MP Cost: 45, Max Enemies Hit: 8, Damage: 378%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 536% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +445%
17 MP Cost: 45, Max Enemies Hit: 8, Damage: 381%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 542% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +450%
18 MP Cost: 45, Max Enemies Hit: 8, Damage: 384%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 548% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +455%
19 MP Cost: 45, Max Enemies Hit: 8, Damage: 387%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 554% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +460%
20 MP Cost: 45, Max Enemies Hit: 8, Damage: 390%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 560% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +465%
21 MP Cost: 45, Max Enemies Hit: 8, Damage: 393%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 566% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +470%
22 MP Cost: 45, Max Enemies Hit: 8, Damage: 396%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 572% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +475%
23 MP Cost: 45, Max Enemies Hit: 8, Damage: 399%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 578% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +480%
24 MP Cost: 45, Max Enemies Hit: 8, Damage: 402%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 584% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +485%
25 MP Cost: 45, Max Enemies Hit: 8, Damage: 405%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 590% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +490%
26 MP Cost: 45, Max Enemies Hit: 8, Damage: 408%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 596% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +495%
27 MP Cost: 45, Max Enemies Hit: 8, Damage: 411%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 602% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +500%
28 MP Cost: 45, Max Enemies Hit: 8, Damage: 414%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 608% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +505%
29 MP Cost: 45, Max Enemies Hit: 8, Damage: 417%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 614% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +510%
30 MP Cost: 45, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
After using the skill 3 times, the next attack summons an enhanced HEXA Orbital Flame, which creates 4 flames that attack up to 6 enemies for 620% damage 9 times every 15 seconds
Enhanced Orbital Flame: Damage +515%
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Active HEXA Orbital Flame [Enhanced]
Master Level 30
Description Launches an enhanced Orbital Flame honed through your mastery of Fire magic. This is a fire-attribute attack.
Required Skill: Final Orbital Flame Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 8, Damage: 370%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
30 MP Cost: 45, Max Enemies Hit: 8, Damage: 515%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
Active HEXA Orbital Flame [Enhanced]
Master Level 30
Description Launches an enhanced Orbital Flame honed through your mastery of Fire magic. This is a fire-attribute attack.
Required Skill: Final Orbital Flame Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 8, Damage: 370%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
2 MP Cost: 45, Max Enemies Hit: 8, Damage: 375%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
3 MP Cost: 45, Max Enemies Hit: 8, Damage: 380%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
4 MP Cost: 45, Max Enemies Hit: 8, Damage: 385%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
5 MP Cost: 45, Max Enemies Hit: 8, Damage: 390%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
6 MP Cost: 45, Max Enemies Hit: 8, Damage: 395%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
7 MP Cost: 45, Max Enemies Hit: 8, Damage: 400%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
8 MP Cost: 45, Max Enemies Hit: 8, Damage: 405%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
9 MP Cost: 45, Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
10 MP Cost: 45, Max Enemies Hit: 8, Damage: 415%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
11 MP Cost: 45, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
12 MP Cost: 45, Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
13 MP Cost: 45, Max Enemies Hit: 8, Damage: 430%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
14 MP Cost: 45, Max Enemies Hit: 8, Damage: 435%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
15 MP Cost: 45, Max Enemies Hit: 8, Damage: 440%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
16 MP Cost: 45, Max Enemies Hit: 8, Damage: 445%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
17 MP Cost: 45, Max Enemies Hit: 8, Damage: 450%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
18 MP Cost: 45, Max Enemies Hit: 8, Damage: 455%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
19 MP Cost: 45, Max Enemies Hit: 8, Damage: 460%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
20 MP Cost: 45, Max Enemies Hit: 8, Damage: 465%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
21 MP Cost: 45, Max Enemies Hit: 8, Damage: 470%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
22 MP Cost: 45, Max Enemies Hit: 8, Damage: 475%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
23 MP Cost: 45, Max Enemies Hit: 8, Damage: 480%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
24 MP Cost: 45, Max Enemies Hit: 8, Damage: 485%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
25 MP Cost: 45, Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
26 MP Cost: 45, Max Enemies Hit: 8, Damage: 495%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
27 MP Cost: 45, Max Enemies Hit: 8, Damage: 500%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
28 MP Cost: 45, Max Enemies Hit: 8, Damage: 505%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
29 MP Cost: 45, Max Enemies Hit: 8, Damage: 510%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
30 MP Cost: 45, Max Enemies Hit: 8, Damage: 515%, Number of Attacks: 2, Damage Against Normal Enemies: +50%
Show/hide all levels
Active HEXA Orbital Flame [Normal, Flame Fox]
Master Level 30
Description Borrows power from the mischievous Flame Fox to launch a flame in front that doesn't return. Using the skill a certain number of times allows you to summon an enhanced Orbital Flame. Use the arrow keys to direct the skill.
At regular intervals, forms a huge flame in Orbital Flame's passage. This is a fire-attribute attack.
Required Skill: Final Orbital Flame Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 8, Damage: 623%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 446% damage
Enhanced Orbital Flame: Damage increase to 684%
30 MP Cost: 45, Max Enemies Hit: 8, Damage: 768%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 620% damage
Enhanced Orbital Flame: Damage increase to 945%
Active HEXA Orbital Flame [Normal, Flame Fox]
Master Level 30
Description Borrows power from the mischievous Flame Fox to launch a flame in front that doesn't return. Using the skill a certain number of times allows you to summon an enhanced Orbital Flame. Use the arrow keys to direct the skill.
At regular intervals, forms a huge flame in Orbital Flame's passage. This is a fire-attribute attack.
Required Skill: Final Orbital Flame Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 8, Damage: 623%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 446% damage
Enhanced Orbital Flame: Damage increase to 684%
2 MP Cost: 45, Max Enemies Hit: 8, Damage: 628%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 452% damage
Enhanced Orbital Flame: Damage increase to 693%
3 MP Cost: 45, Max Enemies Hit: 8, Damage: 633%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 458% damage
Enhanced Orbital Flame: Damage increase to 702%
4 MP Cost: 45, Max Enemies Hit: 8, Damage: 638%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 464% damage
Enhanced Orbital Flame: Damage increase to 711%
5 MP Cost: 45, Max Enemies Hit: 8, Damage: 643%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 470% damage
Enhanced Orbital Flame: Damage increase to 720%
6 MP Cost: 45, Max Enemies Hit: 8, Damage: 648%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 476% damage
Enhanced Orbital Flame: Damage increase to 729%
7 MP Cost: 45, Max Enemies Hit: 8, Damage: 653%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 482% damage
Enhanced Orbital Flame: Damage increase to 738%
8 MP Cost: 45, Max Enemies Hit: 8, Damage: 658%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 488% damage
Enhanced Orbital Flame: Damage increase to 747%
9 MP Cost: 45, Max Enemies Hit: 8, Damage: 663%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 494% damage
Enhanced Orbital Flame: Damage increase to 756%
10 MP Cost: 45, Max Enemies Hit: 8, Damage: 668%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 500% damage
Enhanced Orbital Flame: Damage increase to 765%
11 MP Cost: 45, Max Enemies Hit: 8, Damage: 673%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 506% damage
Enhanced Orbital Flame: Damage increase to 774%
12 MP Cost: 45, Max Enemies Hit: 8, Damage: 678%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 512% damage
Enhanced Orbital Flame: Damage increase to 783%
13 MP Cost: 45, Max Enemies Hit: 8, Damage: 683%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 518% damage
Enhanced Orbital Flame: Damage increase to 792%
14 MP Cost: 45, Max Enemies Hit: 8, Damage: 688%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 524% damage
Enhanced Orbital Flame: Damage increase to 801%
15 MP Cost: 45, Max Enemies Hit: 8, Damage: 693%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 530% damage
Enhanced Orbital Flame: Damage increase to 810%
16 MP Cost: 45, Max Enemies Hit: 8, Damage: 698%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 536% damage
Enhanced Orbital Flame: Damage increase to 819%
17 MP Cost: 45, Max Enemies Hit: 8, Damage: 703%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 542% damage
Enhanced Orbital Flame: Damage increase to 828%
18 MP Cost: 45, Max Enemies Hit: 8, Damage: 708%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 548% damage
Enhanced Orbital Flame: Damage increase to 837%
19 MP Cost: 45, Max Enemies Hit: 8, Damage: 713%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 554% damage
Enhanced Orbital Flame: Damage increase to 846%
20 MP Cost: 45, Max Enemies Hit: 8, Damage: 718%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 560% damage
Enhanced Orbital Flame: Damage increase to 855%
21 MP Cost: 45, Max Enemies Hit: 8, Damage: 723%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 566% damage
Enhanced Orbital Flame: Damage increase to 864%
22 MP Cost: 45, Max Enemies Hit: 8, Damage: 728%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 572% damage
Enhanced Orbital Flame: Damage increase to 873%
23 MP Cost: 45, Max Enemies Hit: 8, Damage: 733%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 578% damage
Enhanced Orbital Flame: Damage increase to 882%
24 MP Cost: 45, Max Enemies Hit: 8, Damage: 738%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 584% damage
Enhanced Orbital Flame: Damage increase to 891%
25 MP Cost: 45, Max Enemies Hit: 8, Damage: 743%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 590% damage
Enhanced Orbital Flame: Damage increase to 900%
26 MP Cost: 45, Max Enemies Hit: 8, Damage: 748%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 596% damage
Enhanced Orbital Flame: Damage increase to 909%
27 MP Cost: 45, Max Enemies Hit: 8, Damage: 753%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 602% damage
Enhanced Orbital Flame: Damage increase to 918%
28 MP Cost: 45, Max Enemies Hit: 8, Damage: 758%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 608% damage
Enhanced Orbital Flame: Damage increase to 927%
29 MP Cost: 45, Max Enemies Hit: 8, Damage: 763%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 614% damage
Enhanced Orbital Flame: Damage increase to 936%
30 MP Cost: 45, Max Enemies Hit: 8, Damage: 768%, Number of Attacks: 2
Every 15 sec., creates a flame 4 times that attacks up to 6 enemies 9 times at regular intervals, inflicting 620% damage
Enhanced Orbital Flame: Damage increase to 945%
Show/hide all levels
Active HEXA Orbital Flame [Enhanced, Flame Fox]
Master Level 30
Description Borrows power from the mischievous Flame Fox to launch a more powerful flame in front that doesn't return. Use the arrow keys to direct. This is a fire-attribute attack.
Required Skill: Final Orbital Flame Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 8, Damage: 684%, Number of Attacks: 2
30 MP Cost: 45, Max Enemies Hit: 8, Damage: 945%, Number of Attacks: 2
Active HEXA Orbital Flame [Enhanced, Flame Fox]
Master Level 30
Description Borrows power from the mischievous Flame Fox to launch a more powerful flame in front that doesn't return. Use the arrow keys to direct. This is a fire-attribute attack.
Required Skill: Final Orbital Flame Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 8, Damage: 684%, Number of Attacks: 2
2 MP Cost: 45, Max Enemies Hit: 8, Damage: 693%, Number of Attacks: 2
3 MP Cost: 45, Max Enemies Hit: 8, Damage: 702%, Number of Attacks: 2
4 MP Cost: 45, Max Enemies Hit: 8, Damage: 711%, Number of Attacks: 2
5 MP Cost: 45, Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 2
6 MP Cost: 45, Max Enemies Hit: 8, Damage: 729%, Number of Attacks: 2
7 MP Cost: 45, Max Enemies Hit: 8, Damage: 738%, Number of Attacks: 2
8 MP Cost: 45, Max Enemies Hit: 8, Damage: 747%, Number of Attacks: 2
9 MP Cost: 45, Max Enemies Hit: 8, Damage: 756%, Number of Attacks: 2
10 MP Cost: 45, Max Enemies Hit: 8, Damage: 765%, Number of Attacks: 2
11 MP Cost: 45, Max Enemies Hit: 8, Damage: 774%, Number of Attacks: 2
12 MP Cost: 45, Max Enemies Hit: 8, Damage: 783%, Number of Attacks: 2
13 MP Cost: 45, Max Enemies Hit: 8, Damage: 792%, Number of Attacks: 2
14 MP Cost: 45, Max Enemies Hit: 8, Damage: 801%, Number of Attacks: 2
15 MP Cost: 45, Max Enemies Hit: 8, Damage: 810%, Number of Attacks: 2
16 MP Cost: 45, Max Enemies Hit: 8, Damage: 819%, Number of Attacks: 2
17 MP Cost: 45, Max Enemies Hit: 8, Damage: 828%, Number of Attacks: 2
18 MP Cost: 45, Max Enemies Hit: 8, Damage: 837%, Number of Attacks: 2
19 MP Cost: 45, Max Enemies Hit: 8, Damage: 846%, Number of Attacks: 2
20 MP Cost: 45, Max Enemies Hit: 8, Damage: 855%, Number of Attacks: 2
21 MP Cost: 45, Max Enemies Hit: 8, Damage: 864%, Number of Attacks: 2
22 MP Cost: 45, Max Enemies Hit: 8, Damage: 873%, Number of Attacks: 2
23 MP Cost: 45, Max Enemies Hit: 8, Damage: 882%, Number of Attacks: 2
24 MP Cost: 45, Max Enemies Hit: 8, Damage: 891%, Number of Attacks: 2
25 MP Cost: 45, Max Enemies Hit: 8, Damage: 900%, Number of Attacks: 2
26 MP Cost: 45, Max Enemies Hit: 8, Damage: 909%, Number of Attacks: 2
27 MP Cost: 45, Max Enemies Hit: 8, Damage: 918%, Number of Attacks: 2
28 MP Cost: 45, Max Enemies Hit: 8, Damage: 927%, Number of Attacks: 2
29 MP Cost: 45, Max Enemies Hit: 8, Damage: 936%, Number of Attacks: 2
30 MP Cost: 45, Max Enemies Hit: 8, Damage: 945%, Number of Attacks: 2
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Active HEXA Blazing Extinction [Blazing Lion]
Master Level 30
Description Launches an intense flame sphere that burns nearby enemies with seeking chains of fire.
Using it while pressing the down arrow key will activate Blazing Extinction Fox Mode. When the command is locked, Blazing Extinction Fox Mode will not activate even when used while pressing the down arrow key.
Can only be used while Blazing Lion is summoned.
Right-click to lock command
Required Skill: Blazing Extinction Lv. 30+
Level 1 MP Cost: 41
Duration: 10 sec, Damage: 653%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
30 MP Cost: 44
Duration: 10 sec, Damage: 1030%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
Active HEXA Blazing Extinction [Blazing Lion]
Master Level 30
Description Launches an intense flame sphere that burns nearby enemies with seeking chains of fire.
Using it while pressing the down arrow key will activate Blazing Extinction Fox Mode. When the command is locked, Blazing Extinction Fox Mode will not activate even when used while pressing the down arrow key.
Can only be used while Blazing Lion is summoned.
Right-click to lock command
Required Skill: Blazing Extinction Lv. 30+
Level 1 MP Cost: 41
Duration: 10 sec, Damage: 653%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
2 MP Cost: 41
Duration: 10 sec, Damage: 666%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
3 MP Cost: 41
Duration: 10 sec, Damage: 679%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
4 MP Cost: 41
Duration: 10 sec, Damage: 692%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
5 MP Cost: 41
Duration: 10 sec, Damage: 705%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
6 MP Cost: 41
Duration: 10 sec, Damage: 718%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
7 MP Cost: 41
Duration: 10 sec, Damage: 731%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
8 MP Cost: 41
Duration: 10 sec, Damage: 744%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
9 MP Cost: 41
Duration: 10 sec, Damage: 757%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
10 MP Cost: 42
Duration: 10 sec, Damage: 770%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
11 MP Cost: 42
Duration: 10 sec, Damage: 783%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
12 MP Cost: 42
Duration: 10 sec, Damage: 796%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
13 MP Cost: 42
Duration: 10 sec, Damage: 809%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
14 MP Cost: 42
Duration: 10 sec, Damage: 822%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
15 MP Cost: 42
Duration: 10 sec, Damage: 835%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
16 MP Cost: 42
Duration: 10 sec, Damage: 848%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
17 MP Cost: 42
Duration: 10 sec, Damage: 861%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
18 MP Cost: 42
Duration: 10 sec, Damage: 874%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
19 MP Cost: 42
Duration: 10 sec, Damage: 887%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
20 MP Cost: 43
Duration: 10 sec, Damage: 900%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
21 MP Cost: 43
Duration: 10 sec, Damage: 913%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
22 MP Cost: 43
Duration: 10 sec, Damage: 926%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
23 MP Cost: 43
Duration: 10 sec, Damage: 939%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
24 MP Cost: 43
Duration: 10 sec, Damage: 952%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
25 MP Cost: 43
Duration: 10 sec, Damage: 965%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
26 MP Cost: 43
Duration: 10 sec, Damage: 978%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
27 MP Cost: 43
Duration: 10 sec, Damage: 991%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
28 MP Cost: 43
Duration: 10 sec, Damage: 1004%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
29 MP Cost: 43
Duration: 10 sec, Damage: 1017%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
30 MP Cost: 44
Duration: 10 sec, Damage: 1030%, Number of Attacks: 4, Max Enemies Hit: 8
Attacks one enemy up to 4 times
Cooldown: 5 sec
Using this skill triggers the cooldown for Blazing Extinction Fox Mode.
Show/hide all levels
Active HEXA Blazing Extinction [Flame Fox]
Master Level 30
Description The playful Flame Fox condenses incredible heat to create a Flaming Orb, then spits a torrent of heat forward for a set amount of time.
Using it while pressing the down arrow key activates Blazing Extinction Lion Mode. When the command is locked, Blazing Extinction Lion Mode will not activate even when used while pressing the down arrow key.
This is a fire-attribute attack. Unaffected by cooldown rest effects.
Right-click to lock command
Required Skill: Blazing Extinction Lv. 30+
Level 1 MP Cost: 41
Duration: 3 sec, Damage: 424%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
30 MP Cost: 44
Duration: 3 sec, Damage: 830%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
Active HEXA Blazing Extinction [Flame Fox]
Master Level 30
Description The playful Flame Fox condenses incredible heat to create a Flaming Orb, then spits a torrent of heat forward for a set amount of time.
Using it while pressing the down arrow key activates Blazing Extinction Lion Mode. When the command is locked, Blazing Extinction Lion Mode will not activate even when used while pressing the down arrow key.
This is a fire-attribute attack. Unaffected by cooldown rest effects.
Right-click to lock command
Required Skill: Blazing Extinction Lv. 30+
Level 1 MP Cost: 41
Duration: 3 sec, Damage: 424%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
2 MP Cost: 41
Duration: 3 sec, Damage: 438%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
3 MP Cost: 41
Duration: 3 sec, Damage: 452%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
4 MP Cost: 41
Duration: 3 sec, Damage: 466%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
5 MP Cost: 41
Duration: 3 sec, Damage: 480%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
6 MP Cost: 41
Duration: 3 sec, Damage: 494%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
7 MP Cost: 41
Duration: 3 sec, Damage: 508%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
8 MP Cost: 41
Duration: 3 sec, Damage: 522%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
9 MP Cost: 41
Duration: 3 sec, Damage: 536%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
10 MP Cost: 42
Duration: 3 sec, Damage: 550%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
11 MP Cost: 42
Duration: 3 sec, Damage: 564%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
12 MP Cost: 42
Duration: 3 sec, Damage: 578%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
13 MP Cost: 42
Duration: 3 sec, Damage: 592%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
14 MP Cost: 42
Duration: 3 sec, Damage: 606%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
15 MP Cost: 42
Duration: 3 sec, Damage: 620%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
16 MP Cost: 42
Duration: 3 sec, Damage: 634%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
17 MP Cost: 42
Duration: 3 sec, Damage: 648%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
18 MP Cost: 42
Duration: 3 sec, Damage: 662%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
19 MP Cost: 42
Duration: 3 sec, Damage: 676%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
20 MP Cost: 43
Duration: 3 sec, Damage: 690%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
21 MP Cost: 43
Duration: 3 sec, Damage: 704%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
22 MP Cost: 43
Duration: 3 sec, Damage: 718%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
23 MP Cost: 43
Duration: 3 sec, Damage: 732%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
24 MP Cost: 43
Duration: 3 sec, Damage: 746%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
25 MP Cost: 43
Duration: 3 sec, Damage: 760%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
26 MP Cost: 43
Duration: 3 sec, Damage: 774%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
27 MP Cost: 43
Duration: 3 sec, Damage: 788%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
28 MP Cost: 43
Duration: 3 sec, Damage: 802%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
29 MP Cost: 43
Duration: 3 sec, Damage: 816%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
30 MP Cost: 44
Duration: 3 sec, Damage: 830%, Number of Attacks: 12, Max Enemies Hit: 8, Attack up to 10 times.
Cooldown: 30 sec
Using this skill triggers the cooldown for Blazing Extinction Lion Mode
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Passive HEXA Orbital Explosion
Master Level 30
Description Harness and release the essence of the flame.
When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land a certain number of times, the next attack will be an additional fire-attribute flame energy hit.
nThe flame energy hits are unaffected by enemy damage reflection skills.
Required Skill: Orbital Explosion Lv. 10+
Level 1 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 98% damage 3 times.
30 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 330% damage 3 times.
Passive HEXA Orbital Explosion
Master Level 30
Description Harness and release the essence of the flame.
When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land a certain number of times, the next attack will be an additional fire-attribute flame energy hit.
nThe flame energy hits are unaffected by enemy damage reflection skills.
Required Skill: Orbital Explosion Lv. 10+
Level 1 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 98% damage 3 times.
2 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 106% damage 3 times.
3 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 114% damage 3 times.
4 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 122% damage 3 times.
5 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 130% damage 3 times.
6 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 138% damage 3 times.
7 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 146% damage 3 times.
8 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 154% damage 3 times.
9 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 162% damage 3 times.
10 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 170% damage 3 times.
11 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 178% damage 3 times.
12 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 186% damage 3 times.
13 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 194% damage 3 times.
14 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 202% damage 3 times.
15 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 210% damage 3 times.
16 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 218% damage 3 times.
17 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 226% damage 3 times.
18 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 234% damage 3 times.
19 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 242% damage 3 times.
20 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 250% damage 3 times.
21 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 258% damage 3 times.
22 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 266% damage 3 times.
23 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 274% damage 3 times.
24 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 282% damage 3 times.
25 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 290% damage 3 times.
26 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 298% damage 3 times.
27 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 306% damage 3 times.
28 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 314% damage 3 times.
29 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 322% damage 3 times.
30 When Orbital Flame, Phoenix Drive, Orbital Inferno, Inferno Sphere, or Eternity land 10 times, the next Orbital Flame type skill, Inferno Sphere, or Eternity attack will be an additional hit dealing 330% damage 3 times.
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Active HEXA Phoenix Drive
Master Level 30
Description Incarnates the ever-burning Phoenix to remake the world in the flames of fiery rebirth.
Required Skill: Phoenix Drive Lv. 1+
Level 1 MP Cost: 301, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 785%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
30 MP Cost: 330, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1800%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
Active HEXA Phoenix Drive
Master Level 30
Description Incarnates the ever-burning Phoenix to remake the world in the flames of fiery rebirth.
Required Skill: Phoenix Drive Lv. 1+
Level 1 MP Cost: 301, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 785%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
2 MP Cost: 302, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 820%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
3 MP Cost: 303, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 855%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
4 MP Cost: 304, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 890%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
5 MP Cost: 305, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 925%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
6 MP Cost: 306, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 960%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
7 MP Cost: 307, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 995%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
8 MP Cost: 308, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1030%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
9 MP Cost: 309, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1065%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
10 MP Cost: 310, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1100%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
11 MP Cost: 311, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1135%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
12 MP Cost: 312, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1170%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
13 MP Cost: 313, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1205%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
14 MP Cost: 314, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1240%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
15 MP Cost: 315, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1275%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
16 MP Cost: 316, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1310%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
17 MP Cost: 317, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1345%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
18 MP Cost: 318, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1380%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
19 MP Cost: 319, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1415%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
20 MP Cost: 320, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1450%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
21 MP Cost: 321, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1485%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
22 MP Cost: 322, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1520%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
23 MP Cost: 323, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1555%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
24 MP Cost: 324, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1590%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
25 MP Cost: 325, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1625%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
26 MP Cost: 326, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1660%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
27 MP Cost: 327, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1695%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
28 MP Cost: 328, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1730%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
29 MP Cost: 329, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1765%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
30 MP Cost: 330, Duration: 20 sec.
Max Enemies Hit: 8, Damage: 1800%, Number of Continuous Attacks: 6
Cooldown: 120 sec.
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Active HEXA Towering Inferno [Blazing Lion]
Master Level 30
Description Concentrates the flow of flames into a single spot. Using it while pressing the down arrow key activates Towering Inferno Fox Mode. When the command is locked, Towering Inferno Fox Mode will not activate even when used while pressing the down arrow key.
Towering Inferno is not affected by cooldown reset effects.
This is a fire-attribute attack. Can only be used when Blazing Lion is summoned.
Right-click to lock command
Required Skill: Towering Inferno Lv. 30+
Level 1 MP Cost: 115, Max Enemies Hit: 15, Damage: 355%, Number of Attacks: 10
Normal Enemy Damage: +52% points
Cooldown: 6 sec.
30 MP Cost: 130, Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 10
Normal Enemy Damage: +110% points
Cooldown: 6 sec.
Active HEXA Towering Inferno [Blazing Lion]
Master Level 30
Description Concentrates the flow of flames into a single spot. Using it while pressing the down arrow key activates Towering Inferno Fox Mode. When the command is locked, Towering Inferno Fox Mode will not activate even when used while pressing the down arrow key.
Towering Inferno is not affected by cooldown reset effects.
This is a fire-attribute attack. Can only be used when Blazing Lion is summoned.
Right-click to lock command
Required Skill: Towering Inferno Lv. 30+
Level 1 MP Cost: 115, Max Enemies Hit: 15, Damage: 355%, Number of Attacks: 10
Normal Enemy Damage: +52% points
Cooldown: 6 sec.
2 MP Cost: 116, Max Enemies Hit: 15, Damage: 360%, Number of Attacks: 10
Normal Enemy Damage: +54% points
Cooldown: 6 sec.
3 MP Cost: 116, Max Enemies Hit: 15, Damage: 365%, Number of Attacks: 10
Normal Enemy Damage: +56% points
Cooldown: 6 sec.
4 MP Cost: 117, Max Enemies Hit: 15, Damage: 370%, Number of Attacks: 10
Normal Enemy Damage: +58% points
Cooldown: 6 sec.
5 MP Cost: 117, Max Enemies Hit: 15, Damage: 375%, Number of Attacks: 10
Normal Enemy Damage: +60% points
Cooldown: 6 sec.
6 MP Cost: 118, Max Enemies Hit: 15, Damage: 380%, Number of Attacks: 10
Normal Enemy Damage: +62% points
Cooldown: 6 sec.
7 MP Cost: 118, Max Enemies Hit: 15, Damage: 385%, Number of Attacks: 10
Normal Enemy Damage: +64% points
Cooldown: 6 sec.
8 MP Cost: 119, Max Enemies Hit: 15, Damage: 390%, Number of Attacks: 10
Normal Enemy Damage: +66% points
Cooldown: 6 sec.
9 MP Cost: 119, Max Enemies Hit: 15, Damage: 395%, Number of Attacks: 10
Normal Enemy Damage: +68% points
Cooldown: 6 sec.
10 MP Cost: 120, Max Enemies Hit: 15, Damage: 400%, Number of Attacks: 10
Normal Enemy Damage: +70% points
Cooldown: 6 sec.
11 MP Cost: 120, Max Enemies Hit: 15, Damage: 405%, Number of Attacks: 10
Normal Enemy Damage: +72% points
Cooldown: 6 sec.
12 MP Cost: 121, Max Enemies Hit: 15, Damage: 410%, Number of Attacks: 10
Normal Enemy Damage: +74% points
Cooldown: 6 sec.
13 MP Cost: 121, Max Enemies Hit: 15, Damage: 415%, Number of Attacks: 10
Normal Enemy Damage: +76% points
Cooldown: 6 sec.
14 MP Cost: 122, Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 10
Normal Enemy Damage: +78% points
Cooldown: 6 sec.
15 MP Cost: 122, Max Enemies Hit: 15, Damage: 425%, Number of Attacks: 10
Normal Enemy Damage: +80% points
Cooldown: 6 sec.
16 MP Cost: 123, Max Enemies Hit: 15, Damage: 430%, Number of Attacks: 10
Normal Enemy Damage: +82% points
Cooldown: 6 sec.
17 MP Cost: 123, Max Enemies Hit: 15, Damage: 435%, Number of Attacks: 10
Normal Enemy Damage: +84% points
Cooldown: 6 sec.
18 MP Cost: 124, Max Enemies Hit: 15, Damage: 440%, Number of Attacks: 10
Normal Enemy Damage: +86% points
Cooldown: 6 sec.
19 MP Cost: 124, Max Enemies Hit: 15, Damage: 445%, Number of Attacks: 10
Normal Enemy Damage: +88% points
Cooldown: 6 sec.
20 MP Cost: 125, Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 10
Normal Enemy Damage: +90% points
Cooldown: 6 sec.
21 MP Cost: 125, Max Enemies Hit: 15, Damage: 455%, Number of Attacks: 10
Normal Enemy Damage: +92% points
Cooldown: 6 sec.
22 MP Cost: 126, Max Enemies Hit: 15, Damage: 460%, Number of Attacks: 10
Normal Enemy Damage: +94% points
Cooldown: 6 sec.
23 MP Cost: 126, Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 10
Normal Enemy Damage: +96% points
Cooldown: 6 sec.
24 MP Cost: 127, Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 10
Normal Enemy Damage: +98% points
Cooldown: 6 sec.
25 MP Cost: 127, Max Enemies Hit: 15, Damage: 475%, Number of Attacks: 10
Normal Enemy Damage: +100% points
Cooldown: 6 sec.
26 MP Cost: 128, Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 10
Normal Enemy Damage: +102% points
Cooldown: 6 sec.
27 MP Cost: 128, Max Enemies Hit: 15, Damage: 485%, Number of Attacks: 10
Normal Enemy Damage: +104% points
Cooldown: 6 sec.
28 MP Cost: 129, Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 10
Normal Enemy Damage: +106% points
Cooldown: 6 sec.
29 MP Cost: 129, Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 10
Normal Enemy Damage: +108% points
Cooldown: 6 sec.
30 MP Cost: 130, Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 10
Normal Enemy Damage: +110% points
Cooldown: 6 sec.
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Active HEXA Towering Inferno [Flame Fox]
Master Level 30
Description The Flame Fox temporarily returns to a state of pure fire, sweeping through the surrounding area.
Towering Inferno Fox Mode cooldown decreases every time your attack lands.
Using it while pressing the down arrow key activates Towering Inferno Lion Mode. When the command is locked, Towering Inferno Lion Mode will not activate even when used while pressing the down arrow key.
Towering Inferno is not affected by cooldown reset effects.
This is a fire-attribute attack. Can only be used when the Flame Fox is summoned.
Right-click to lock command
Required Skill: Towering Inferno Lv. 30+
Level 1 MP Cost: 22, Max Enemies Hit: 15, Damage: 699%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
30 MP Cost: 26, Max Enemies Hit: 15, Damage: 1250%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
Active HEXA Towering Inferno [Flame Fox]
Master Level 30
Description The Flame Fox temporarily returns to a state of pure fire, sweeping through the surrounding area.
Towering Inferno Fox Mode cooldown decreases every time your attack lands.
Using it while pressing the down arrow key activates Towering Inferno Lion Mode. When the command is locked, Towering Inferno Lion Mode will not activate even when used while pressing the down arrow key.
Towering Inferno is not affected by cooldown reset effects.
This is a fire-attribute attack. Can only be used when the Flame Fox is summoned.
Right-click to lock command
Required Skill: Towering Inferno Lv. 30+
Level 1 MP Cost: 22, Max Enemies Hit: 15, Damage: 699%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
2 MP Cost: 22, Max Enemies Hit: 15, Damage: 718%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
3 MP Cost: 22, Max Enemies Hit: 15, Damage: 737%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
4 MP Cost: 22, Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
5 MP Cost: 22, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
6 MP Cost: 22, Max Enemies Hit: 15, Damage: 794%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
7 MP Cost: 23, Max Enemies Hit: 15, Damage: 813%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
8 MP Cost: 23, Max Enemies Hit: 15, Damage: 832%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
9 MP Cost: 23, Max Enemies Hit: 15, Damage: 851%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
10 MP Cost: 23, Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
11 MP Cost: 23, Max Enemies Hit: 15, Damage: 889%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
12 MP Cost: 23, Max Enemies Hit: 15, Damage: 908%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
13 MP Cost: 23, Max Enemies Hit: 15, Damage: 927%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
14 MP Cost: 24, Max Enemies Hit: 15, Damage: 946%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
15 MP Cost: 24, Max Enemies Hit: 15, Damage: 965%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
16 MP Cost: 24, Max Enemies Hit: 15, Damage: 984%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
17 MP Cost: 24, Max Enemies Hit: 15, Damage: 1003%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
18 MP Cost: 24, Max Enemies Hit: 15, Damage: 1022%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
19 MP Cost: 24, Max Enemies Hit: 15, Damage: 1041%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
20 MP Cost: 24, Max Enemies Hit: 15, Damage: 1060%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
21 MP Cost: 25, Max Enemies Hit: 15, Damage: 1079%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
22 MP Cost: 25, Max Enemies Hit: 15, Damage: 1098%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
23 MP Cost: 25, Max Enemies Hit: 15, Damage: 1117%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
24 MP Cost: 25, Max Enemies Hit: 15, Damage: 1136%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
25 MP Cost: 25, Max Enemies Hit: 15, Damage: 1155%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
26 MP Cost: 25, Max Enemies Hit: 15, Damage: 1174%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
27 MP Cost: 25, Max Enemies Hit: 15, Damage: 1193%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
28 MP Cost: 26, Max Enemies Hit: 15, Damage: 1212%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
29 MP Cost: 26, Max Enemies Hit: 15, Damage: 1231%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.
30 MP Cost: 26, Max Enemies Hit: 15, Damage: 1250%, Number of Attacks: 12, Amount of Flames: 3
Cooldown: 30 sec.
When a direct attack skill lands, cooldown decreases 0.2 sec.

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Orbital Inferno Boost
Level Requirement 260
Master Level 30
Description Boosts Orbital Inferno.
Level 1 Orbital Inferno Final Damage: +11%
9 Orbital Inferno Final Damage: +19%
10 Orbital Inferno Final Damage: +25%
19 Orbital Inferno Final Damage: +34%
20 Orbital Inferno Final Damage: +40%
29 Orbital Inferno Final Damage: +49%
30 Orbital Inferno Final Damage: +60%
Passive Orbital Inferno Boost
Level Requirement 260
Master Level 30
Description Boosts Orbital Inferno.
Level 1 Orbital Inferno Final Damage: +11%
2 Orbital Inferno Final Damage: +12%
3 Orbital Inferno Final Damage: +13%
4 Orbital Inferno Final Damage: +14%
5 Orbital Inferno Final Damage: +15%
6 Orbital Inferno Final Damage: +16%
7 Orbital Inferno Final Damage: +17%
8 Orbital Inferno Final Damage: +18%
9 Orbital Inferno Final Damage: +19%
10 Orbital Inferno Final Damage: +25%
11 Orbital Inferno Final Damage: +26%
12 Orbital Inferno Final Damage: +27%
13 Orbital Inferno Final Damage: +28%
14 Orbital Inferno Final Damage: +29%
15 Orbital Inferno Final Damage: +30%
16 Orbital Inferno Final Damage: +31%
17 Orbital Inferno Final Damage: +32%
18 Orbital Inferno Final Damage: +33%
19 Orbital Inferno Final Damage: +34%
20 Orbital Inferno Final Damage: +40%
21 Orbital Inferno Final Damage: +41%
22 Orbital Inferno Final Damage: +42%
23 Orbital Inferno Final Damage: +43%
24 Orbital Inferno Final Damage: +44%
25 Orbital Inferno Final Damage: +45%
26 Orbital Inferno Final Damage: +46%
27 Orbital Inferno Final Damage: +47%
28 Orbital Inferno Final Damage: +48%
29 Orbital Inferno Final Damage: +49%
30 Orbital Inferno Final Damage: +60%
Show/hide all levels
Passive Savage Flame Boost
Level Requirement 260
Master Level 30
Description Boosts Savage Flame.
Level 1 Savage Flame Final Damage: +11%
9 Savage Flame Final Damage: +19%
10 Savage Flame Final Damage: +25%
19 Savage Flame Final Damage: +34%
20 Savage Flame Final Damage: +40%
29 Savage Flame Final Damage: +49%
30 Savage Flame Final Damage: +60%
Passive Savage Flame Boost
Level Requirement 260
Master Level 30
Description Boosts Savage Flame.
Level 1 Savage Flame Final Damage: +11%
2 Savage Flame Final Damage: +12%
3 Savage Flame Final Damage: +13%
4 Savage Flame Final Damage: +14%
5 Savage Flame Final Damage: +15%
6 Savage Flame Final Damage: +16%
7 Savage Flame Final Damage: +17%
8 Savage Flame Final Damage: +18%
9 Savage Flame Final Damage: +19%
10 Savage Flame Final Damage: +25%
11 Savage Flame Final Damage: +26%
12 Savage Flame Final Damage: +27%
13 Savage Flame Final Damage: +28%
14 Savage Flame Final Damage: +29%
15 Savage Flame Final Damage: +30%
16 Savage Flame Final Damage: +31%
17 Savage Flame Final Damage: +32%
18 Savage Flame Final Damage: +33%
19 Savage Flame Final Damage: +34%
20 Savage Flame Final Damage: +40%
21 Savage Flame Final Damage: +41%
22 Savage Flame Final Damage: +42%
23 Savage Flame Final Damage: +43%
24 Savage Flame Final Damage: +44%
25 Savage Flame Final Damage: +45%
26 Savage Flame Final Damage: +46%
27 Savage Flame Final Damage: +47%
28 Savage Flame Final Damage: +48%
29 Savage Flame Final Damage: +49%
30 Savage Flame Final Damage: +60%
Show/hide all levels
Passive Inferno Sphere Boost
Level Requirement 260
Master Level 30
Description Boosts Inferno Sphere.
Level 1 Inferno Sphere Final Damage: +11%
9 Inferno Sphere Final Damage: +19%
10 Inferno Sphere Final Damage: +25%
19 Inferno Sphere Final Damage: +34%
20 Inferno Sphere Final Damage: +40%
29 Inferno Sphere Final Damage: +49%
30 Inferno Sphere Final Damage: +60%
Passive Inferno Sphere Boost
Level Requirement 260
Master Level 30
Description Boosts Inferno Sphere.
Level 1 Inferno Sphere Final Damage: +11%
2 Inferno Sphere Final Damage: +12%
3 Inferno Sphere Final Damage: +13%
4 Inferno Sphere Final Damage: +14%
5 Inferno Sphere Final Damage: +15%
6 Inferno Sphere Final Damage: +16%
7 Inferno Sphere Final Damage: +17%
8 Inferno Sphere Final Damage: +18%
9 Inferno Sphere Final Damage: +19%
10 Inferno Sphere Final Damage: +25%
11 Inferno Sphere Final Damage: +26%
12 Inferno Sphere Final Damage: +27%
13 Inferno Sphere Final Damage: +28%
14 Inferno Sphere Final Damage: +29%
15 Inferno Sphere Final Damage: +30%
16 Inferno Sphere Final Damage: +31%
17 Inferno Sphere Final Damage: +32%
18 Inferno Sphere Final Damage: +33%
19 Inferno Sphere Final Damage: +34%
20 Inferno Sphere Final Damage: +40%
21 Inferno Sphere Final Damage: +41%
22 Inferno Sphere Final Damage: +42%
23 Inferno Sphere Final Damage: +43%
24 Inferno Sphere Final Damage: +44%
25 Inferno Sphere Final Damage: +45%
26 Inferno Sphere Final Damage: +46%
27 Inferno Sphere Final Damage: +47%
28 Inferno Sphere Final Damage: +48%
29 Inferno Sphere Final Damage: +49%
30 Inferno Sphere Final Damage: +60%
Show/hide all levels
Passive Salamander Mischief Boost
Level Requirement 260
Master Level 30
Description Boosts Salamander Mischief.
Level 1 Salamander Mischief Final Damage: +11%
9 Salamander Mischief Final Damage: +19%
10 Salamander Mischief Final Damage: +25%
19 Salamander Mischief Final Damage: +34%
20 Salamander Mischief Final Damage: +40%
29 Salamander Mischief Final Damage: +49%
30 Salamander Mischief Final Damage: +60%
Passive Salamander Mischief Boost
Level Requirement 260
Master Level 30
Description Boosts Salamander Mischief.
Level 1 Salamander Mischief Final Damage: +11%
2 Salamander Mischief Final Damage: +12%
3 Salamander Mischief Final Damage: +13%
4 Salamander Mischief Final Damage: +14%
5 Salamander Mischief Final Damage: +15%
6 Salamander Mischief Final Damage: +16%
7 Salamander Mischief Final Damage: +17%
8 Salamander Mischief Final Damage: +18%
9 Salamander Mischief Final Damage: +19%
10 Salamander Mischief Final Damage: +25%
11 Salamander Mischief Final Damage: +26%
12 Salamander Mischief Final Damage: +27%
13 Salamander Mischief Final Damage: +28%
14 Salamander Mischief Final Damage: +29%
15 Salamander Mischief Final Damage: +30%
16 Salamander Mischief Final Damage: +31%
17 Salamander Mischief Final Damage: +32%
18 Salamander Mischief Final Damage: +33%
19 Salamander Mischief Final Damage: +34%
20 Salamander Mischief Final Damage: +40%
21 Salamander Mischief Final Damage: +41%
22 Salamander Mischief Final Damage: +42%
23 Salamander Mischief Final Damage: +43%
24 Salamander Mischief Final Damage: +44%
25 Salamander Mischief Final Damage: +45%
26 Salamander Mischief Final Damage: +46%
27 Salamander Mischief Final Damage: +47%
28 Salamander Mischief Final Damage: +48%
29 Salamander Mischief Final Damage: +49%
30 Salamander Mischief Final Damage: +60%

References

  1. Boosts Orbital Flame, Greater Orbital Flame, Grand Orbital Flame, and Final Orbital Flame
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills