Kinesis/Skills
< Kinesis
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Attack enemies in front of you with psychokinesis. Can be used by pressing the attack key. | |
| Level | 1 | Up to 1 enemies attacked 1 times at 100% damage [Charges 1 Psychic Point when used] |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Returns you to Kinesis's Hideout. | |
| Level | 1 | Returns to Kinesis's Hideout. Cooldown: 600 sec |
| Passive | ||
|---|---|---|
| Master Level | 6 | |
| Description | Detects psychic power and enhances physical ability. | |
| Level | 1 | Critical Rate: 5%, Avoidability: 2%, Speed: +5 |
| 6 | Critical Rate: 10%, Avoidability: 12%, Speed: +10 | |
| Passive | ||
|---|---|---|
| Master Level | 3 | |
| Description | Deals the strongest possible fatal blow using righteous judgment. | |
| Level | 1 | Critical Damage: +2% |
| 3 | Critical Damage: +6% | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | [Master Level: 1] Increases the Attack Power and Magic ATT of all nearby characters. Cooldown: 300 sec | |
| Level | 1 | MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Strikes an enemy twice with the power of psychokinesis. | |
| Level | 1 | Up to 4 enemies attacked 2 times at 102% damage [Charges 1 Psychic Point when used] |
| 20 | Up to 4 enemies attacked 2 times at 140% damage [Charges 1 Psychic Point when used] | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Pushes several enemies in front of you and deals damage using the power of psychokinesis. Can be resisted by some monsters. Level 10 required to learn Psychic Blast | |
| Level | 1 | Enemies Knocked Back: 4, Damage Over Time: 20%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 10% per sec., Max Increase During Damage Over Time: 200% Cooldown: 1 sec. [Passive Effect - Magic ATT: +1] [Psychic Points Charged During Skill Use: 1] |
| 10 | Enemies Knocked Back: 4, Damage Over Time: 20%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 10% per sec., Max Increase During Damage Over Time: 200% Cooldown: 1 sec. [Passive Effect - Magic ATT: +10] [Psychic Points Charged During Skill Use: 1] | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Lift a huge metal object and drops it on enemies in front of you. Temporarily reduces the defense of enemies hit by the object. The defense reduction effect doesn't stack with the effects of Psychic Grab or Ultimate - Psychic Shot. Level 10 required to learn 'Ultimate - Deep Impact' | |
| Level | 1 | Psychic Point Cost: 7, Damage: 75%, Max Enemies Hit: 12, Number of Attacks: 10, DEF of enemies hit: -15%, DEF reduction duration: 30 sec. |
| 10 | Psychic Point Cost: 7, Damage: 120%, Max Enemies Hit: 12, Number of Attacks: 10, DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Devotes a portion of psychic power to shield yourself. Cancels some incoming damage by consuming Psychic Points when hit. Activated automatically when you have more than 1 Psychic Point, and is ineffective when you have 0 Psychic Points. | |
| Level | 1 | Cancel 60% of damage received by consuming 1 Psychic Point. Can be toggled On/Off |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Temporarily increases your Attack Speed. | |
| Level | 1 | Duration: 126 sec, Attack Speed: +2 |
| 10 | Duration: 180 sec, Attack Speed: +2 | |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Moves Kinesis with the power of psychokinesis. Can jump twice when used while jumping, and can move up when pressing the up key. Movement distance increases with skill level. | |
| Level | 1 | Jump a set distance |
| 5 | Jump a set distance | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Strengthen your body further using psychic reinforcement. | |
| Level | 1 | Max HP: +21%, Magic ATT: +1, Jump: +1, Speed: +1, and Max Speed: +1 |
| 10 | Max HP: +30%, Magic ATT: +10, Jump: +10, Speed: +10, and Max Speed: +10 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Lifts nearby enemies with the power of psychokinesis and then smash them into the ground. Can be resisted by some monsters and gains Knockback Immunity while using it. | |
| Level | 1 | Up to 8 enemies attacked 2 times at 242% damage [Charges 1 Psychic Point when used] |
| 20 | Up to 8 enemies attacked 2 times at 280% damage [Charges 1 Psychic Point when used] | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Pushes or pulls down (use down key) several enemies in front of you. Deals damage using the power of psychokinesis. Can be resisted by some monsters. Required skill: Psychic Force Lv. 10 Level 10 required to learn Psychic Assault | |
| Level | 1 | Enemies Knocked Back: 6, Damage Over Time: 40%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 25% per sec., Max Increase During Damage Over Time: 400% Cooldown: 1 sec. [Passive Effect - Magic ATT: +1] [Psychic Points Charged During Skill Use: 1] |
| 10 | Enemies Knocked Back: 6, Damage Over Time: 40%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 25% per sec., Max Increase During Damage Over Time: 400% Cooldown: 1 sec. [Passive Effect - Magic ATT: +10] [Psychic Points Charged During Skill Use: 1] | |
| Active | ||
|---|---|---|
| Master Level | 9 | |
| Description | Creates a concentrated area that tears at enemies with psychokinesis and restores Psychic Points from normal enemies. Psychic Drain ignores attack reflection. Also has a chance to restore Psychic Points upon attacking bosses. The Psychic Point restoration effect doesn't activate for some summoning skills including Psychic Drain, and has a chance to apply only on the final hit with Ultimate - Trainwreck, Ultimate - Psychic Shot, or Ultimate - Psychic Shockwave. | |
| Level | 1 | Max Enemies Hit: 5, Damage: 126%, Duration: 30 sec., Restores 1 Psychic Points upon attacking normal enemies [Passive Effect: 24% chance to restore 1 Psychic Points upon attacking bosses] |
| 9 | Max Enemies Hit: 5, Damage: 150%, Duration: 30 sec., Restores 1 Psychic Points upon attacking normal enemies [Passive Effect: 40% chance to restore 1 Psychic Points upon attacking bosses] | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Call up a huge boulder and drive it through your foes like a comet. Enemies struck are stripped of all buffs, and become resistant to buff removal for 120 sec. This skill is unaffected by enemy damage reflection skills. Required skill: Ultimate - Metal Press Lv. 10 Level 10 required to learn 'Ultimate - Trainwreck' | |
| Level | 1 | Psychic Point Cost: 2, Damage: 152%, Max Enemies Hit: 4, Number of Attacks: 7. Removes all buffs of enemies hit [Ultimate - Metal Press]'s Damage: +85% points |
| 10 | Psychic Point Cost: 2, Damage: 170%, Max Enemies Hit: 4, Number of Attacks: 7. Removes all buffs of enemies hit [Ultimate - Metal Press]'s Damage: +130% points | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Charges forward quickly using the power of psychokinesis. | |
| Level | 1 | Charge a set distance |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Create a high-density protective force field. Level 10 required to learn 'Psychic Blast'. | |
| Level | 1 | Dodge Chance: 2%, Defense: +165 |
| 10 | Dodge Chance: 20%, Defense: +300 | |
| Passive | ||
|---|---|---|
| Master Level | 14 | |
| Description | Focuses raw psychic power onto all enemies in your path. | |
| Level | 1 | Damage: +7%, Attack Speed: +1 |
| 14 | Damage: +20%, Attack Speed: +1 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Strengthen your body further using psychic reinforcement. | |
| Level | 1 | Max HP: +11%, Magic ATT: +1, Jump: +1, Speed: +1, and Max Speed: +1 |
| 10 | Max HP: +20%, Magic ATT: +10, Jump: +10, Speed: +10, and Max Speed: +10 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Psy-limiter Mastery, Critical Rate, and INT. Level 10 required to learn Mastery. | |
| Level | 1 | Psy-limiter Mastery: +32%, Critical Rate: +1%, and INT: +4 |
| 10 | Psy-limiter Mastery: +50%, Critical Rate: +10%, and INT: +40 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Lift up monsters or objects with the powers of psychokinesis. You cannot lift bosses, stationary monsters, or enemies 11+ levels higher than you. The following actions can be done while holding. Level 20 required to learn Psychic Clutch [Psychic Smash]: Using [Psychic Grab] while the monster is lifted up will throw the monster at nearby enemies, dealing damage. | |
| Level | 1 | 3 enemies lifted up and controlled with the powers of psychokinesis. [Psychic Smash]: Enemies Hit Including Grabbed Enemy: 8, Damage: 283%, Number of Attacks: 3. Recovers 1 Psychic Point. |
| 20 | 3 enemies lifted up and controlled with the powers of psychokinesis. [Psychic Smash]: Enemies Hit Including Grabbed Enemy: 8, Damage: 340%, Number of Attacks: 3. Recovers 1 Psychic Point. | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Pushes or pulls down (use down key) multiple enemies. Deals damage with the power of psychokinesis. Can be resisted by some monsters. Required skill: Psychic Blast Lv. 10 | |
| Level | 1 | Enemies Knocked Back: 8, Damage Over Time: 75%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 50% per sec., Max Increase During Damage Over Time: 700% Cooldown: 1 sec. [Passive Effect - Magic ATT: +1] [Psychic Points Charged During Skill Use: 1] |
| 10 | Enemies Knocked Back: 8, Damage Over Time: 75%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 50% per sec., Max Increase During Damage Over Time: 700% Cooldown: 1 sec. [Passive Effect - Magic ATT: +10] [Psychic Points Charged During Skill Use: 1] | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Summon an entire train (completely empty, honest!) and smash it into your foes. Unaffected by enemy damage reflection skills. Required skill: Ultimate - Deep Impact Lv. 10 Level 10 required to learn 'Ultimate - B.P.M' | |
| Level | 1 | Psychic Point Cost: 15, Max Enemies Hit: 5, Damage: 93%, Number of Attacks: 6, Duration: 12 sec, Ultimate - Trainwreck Damage during damage duration: -5% [Ultimate - Metal Press] Damage: +86% points [Ultimate - Deep Impact] Damage: +73% points |
| 10 | Psychic Point Cost: 15, Max Enemies Hit: 5, Damage: 120%, Number of Attacks: 6, Duration: 12 sec, Ultimate - Trainwreck Damage during damage duration: -5% [Ultimate - Metal Press] Damage: +140% points [Ultimate - Deep Impact] Damage: +100% points | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Creates an additional psychokinetic attack every time Kinesis hits. The additional attack targets the boss with the highest HP first.\r\cDoes not activate when using Psychic Force, Psychic Drain, Psychic Shot, Mental Tempest, or Ultimate - B.P.M. | |
| Level | 1 | When Attack Lands, Additional Attack Chance: 43%, Damage: 260% |
| 10 | When Attack Lands, Additional Attack Chance: 70%, Damage: 350% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Applies Psychic Force to increase Ignore Defense and Final Damage. | |
| Level | 1 | Ignore Defense: +15%, Final Damage: +5% |
| 10 | Ignore Defense: +20%, Final Damage: +10% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Enhances Psychic Armor with a steady flow of replenishing power. Required skill: Psychic Armor Lv. 10 | |
| Level | 1 | Permanently increases Defense by 20 and Knockback Resistance by 55%. |
| 10 | Permanently increases Defense by 200 and Knockback Resistance by 100%. | |
| Active | ||
|---|---|---|
| Master Level | 4 | |
| Description | Support yourself with psychokinetic waves to walk on air. Your mind creates a path as you move. This skill can be cast while using other skills. | |
| Level | 1 | Move up quickly and in selected directions. Duration increases with skill level. Casting this skill while using other skills costs 2 Psychic Points. Cooldown: 4 sec |
| 4 | Move up quickly and in selected directions. Duration increases with skill level. Casting this skill while using other skills costs 2 Psychic Points. Cooldown: 4 sec | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Focus your mind in preparation for the upcoming battle. | |
| Level | 1 | Magic ATT: +1% |
| 10 | Magic ATT: +10% | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Seeks out your enemy's vital points with your unseen eye. | |
| Level | 1 | Critical Rate: +1%, Critical Damage: +1% |
| 20 | Critical Rate: +20%, Critical Damage: +20% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Unlock your body's full potential by psychically controlling every individual cell. Increases Status Resistance and Elemental Resistance. | |
| Level | 1 | Abnormal Status Resistance: +11, Elemental Resistance: +12% |
| 10 | Abnormal Status Resistance: +20, Elemental Resistance: +30% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Surrounds your body with swirling particles that intercept all attacks to decrease the damage taken. | |
| Level | 1 | Damage Taken: -6% |
| 10 | Damage Taken: -15% | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Lift monsters or objects with the overwhelming power of psychokinesis. You cannot lift bosses, stationary monsters, or enemies 11+ levels higher than you. Temporarily reduces the defense of enemies hit by the objects. The defense reduction effect doesn't stack with the effects of Ultimate - Metal Press and Ultimate - Psychic Shot. Skill Requirements: Psychic Grab Lv. 20 Must be level 30 or above to master Ultimate - Psychic Shockwave [Psychic Smash]: Using [Psychic Grab] while lifting a monster will throw that monster at enemies in front of you, dealing damage. [Ultimate - Psychic Shot]: Pressing the up key and [Psychic Grab] while lifting a monster will throw the monster in the direction you are facing. | |
| Level | 1 | Lifts 5 enemies and controls them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 354%, Number of Attacks: 5. Recovers 1 Psychic Point, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. |
| 30 | Lifts 5 enemies and controls them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 470%, Number of Attacks: 5. Recovers 1 Psychic Point, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| Lifts 5 enemies and controls them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 474%, Number of Attacks: 5. Recovers 1 Psychic Point, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | ||
| Lifts 5 enemies and controls them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 478%, Number of Attacks: 5. Recovers 1 Psychic Point, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Uses monsters and objects controlled with psychokinesis as projectiles. Temporarily reduces the defense of enemies hit by the projectiles. The defense reduction effect doesn't stack with the effects of Ultimate - Metal Press and Psychic Grab. Levels up alongside Psychic Clutch. | |
| Level | 1 | Psychic Point Cost: 5, Damage per projectile: 213%, Number of Attacks: 3, DEF of enemies hit: -15%, DEF reduction duration: 30 sec |
| 30 | Psychic Point Cost: 5, Damage per projectile: 300%, Number of Attacks: 3, DEF of enemies hit: -15%, DEF reduction duration: 30 sec | |
| Psychic Point Cost: 5, Damage per projectile: 303%, Number of Attacks: 3, DEF of enemies hit: -15%, DEF reduction duration: 30 sec | ||
| Psychic Point Cost: 5, Damage per projectile: 306%, Number of Attacks: 3, DEF of enemies hit: -15%, DEF reduction duration: 30 sec | ||
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Pummel your foes with the ultimate combination of savage blows. When all Psychic Points are consumed, the psychokinesis loses its power, so when it reaches more than or equal to certain Psychic Points, it starts pouring out again. Unaffected by enemy damage reflection skills. Can be toggled On/Off. Required Skill: Ultimate - Trainwreck Lv. 10 | |
| Level | 1 | Max Enemies Hit: 3, Damage: 137%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec [Ultimate - Metal Press] Damage: +253% points [Ultimate - Deep Impact] Damage: +137% points [Ultimate - Trainwreck] Damage: +43% points |
| 20 | Max Enemies Hit: 3, Damage: 175%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec [Ultimate - Metal Press] Damage: +310% points [Ultimate - Deep Impact] Damage: +270% points [Ultimate - Trainwreck] Damage: +100% points | |
| Max Enemies Hit: 3, Damage: 177%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec [Ultimate - Metal Press] Damage: +313% points [Ultimate - Deep Impact] Damage: +277% points [Ultimate - Trainwreck] Damage: +103% points | ||
| Max Enemies Hit: 3, Damage: 179%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec [Ultimate - Metal Press] Damage: +316% points [Ultimate - Deep Impact] Damage: +284% points [Ultimate - Trainwreck] Damage: +106% points | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Goddess of the Otherworld's protection increases your stats. Using the skill briefly makes the Goddess of the Otherworld appear. | |
| Level | 1 | Goddess of the Otherworld appears [Passive Effect: All stats with a direct AP investment increase by 1%] |
| 30 | Goddess of the Otherworld appears [Passive Effect: All stats with a direct AP investment increase by 15%] | |
| Goddess of the Otherworld appears [Passive Effect: All stats with a direct AP investment increase by 16%] | ||
| Goddess of the Otherworld appears [Passive Effect: All stats with a direct AP investment increase by 16%] | ||
| Active | ||
|---|---|---|
| Master Level | 15 | |
| Description | Charges a large amount of Psychic Points by drawing from the subconscious. Also increases Boss Damage permanently. | |
| Level | 1 | Charges 50% of the maximum points to reach maximum Psychic Points when used. Cooldown: 59 sec [Passive Effect - Damage when attacking Boss: +16%] |
| 15 | Charges 50% of the maximum points to reach maximum Psychic Points when used. Cooldown: 45 sec [Passive Effect - Damage when attacking Boss: +30%] | |
| Charges 50% of the maximum points to reach maximum Psychic Points when used. Cooldown: 44 sec [Passive Effect - Damage when attacking Boss: +31%] | ||
| Charges 50% of the maximum points to reach maximum Psychic Points when used. Cooldown: 43 sec [Passive Effect - Damage when attacking Boss: +32%] | ||
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Purifies your mind to gain immunity to certain Abnormal Status effects for 3 sec after use. You also gain Abnormal Status Resistance. | |
| Level | 1 | Clear Status Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +11] |
| 10 | Clear Status Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +20] | |
| Clear Status Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +21] | ||
| Clear Status Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +22] | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Channels even stronger Psychic Force to increase Ignore Defense and Final Damage. Overrides the effects of Mind Tremor. Required Skill: Mind Tremor Lv. 10+ | |
| Level | 1 | Ignore Defense: +21%, Final Damage: +11% |
| 20 | Ignore Defense: +25%, Final Damage: +15% | |
| Ignore Defense: +25%, Final Damage: +15% | ||
| Ignore Defense: +25%, Final Damage: +15% | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a psychic wave that destroys the minds of your enemies. Permanently increases the Final Damage. | |
| Level | 1 | Final Damage 11% increase |
| 30 | Final Damage 40% increase | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Conveys key strategies telepathically. | |
| Level | 1 | Magic ATT: +12, Damage: +1%, Final Damage: +1% |
| 20 | Magic ATT: +50, Damage: +20%, Final Damage: +20% | |
| Magic ATT: +52, Damage: +21%, Final Damage: +21% | ||
| Magic ATT: +54, Damage: +22%, Final Damage: +22% | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Awakens the full extent of your psychic abilities to unleash even greater damage. | |
| Level | 1 | Final Damage: +5%, Ultimate Skill Critical Damage: +1% |
| 20 | Final Damage: +15%, Ultimate Skill Critical Damage: +20% | |
| Final Damage: +15%, Ultimate Skill Critical Damage: +21% | ||
| Final Damage: +16%, Ultimate Skill Critical Damage: +22% | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Focuses your mind to optimize beneficial buffs. | |
| Level | 1 | Buff Duration: +1% |
| 20 | Buff Duration: +20% | |
| Buff Duration: +21% | ||
| Buff Duration: +22% | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Improves the effectiveness of your attacks as you find your enemy's weak points with constant strikes. | |
| Level | 1 | The gap between the minimum and maximum damage decreases a fixed amount every time you get 49 combo kills. |
| 20 | The gap between the minimum and maximum damage decreases a fixed amount every time you get 30 combo kills. | |
| The gap between the minimum and maximum damage decreases a fixed amount every time you get 29 combo kills. | ||
| The gap between the minimum and maximum damage decreases a fixed amount every time you get 28 combo kills. | ||
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Crush enemy defenses with bursts of mental energy. | |
| Level | 1 | Defense Ignored: 16% |
| 10 | Defense Ignored: 25% | |
| Defense Ignored: 26% | ||
| Defense Ignored: 27% | ||
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Master the full range of your psychokinetic skills and use of the Psy-limiter. Required Skill: ESP Mastery Lv. 10 | |
| Level | 1 | Weapon Mastery: +52%, Critical Damage: +1% |
| 10 | Weapon Mastery: +70%, Critical Damage: +10% | |
| Weapon Mastery: +72%, Critical Damage: +11% | ||
| Weapon Mastery: +74%, Critical Damage: +12% | ||
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases Psychic Point charge when attacking bosses with Psychic Grab. | |
| Level | 1 | Doubles Psychic Points charged |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases the Attack Power of Psychic Smash and Psychic Shot. Required Skill: Psychic Clutch Lv. 30 | |
| Level | 1 | Psychic Smash and Psychic Shot Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | DEF increases to 100% when doing a smash attack with Psychic Grab. | |
| Level | 1 | DEF: +100%, Duration: 10 sec |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases the Damage of Ultimate - Trainwreck. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the max number of monsters hit by Ultimate - Trainwreck. | |
| Level | 1 | Max Enemies Hit: +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the Critical Rate of Ultimate - Trainwreck. | |
| Level | 1 | Critical Rate: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases the activation chance of Kinetic Combo. | |
| Level | 1 | Activation Chance: +30% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the damage of Kinetic Combo. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Increase the number of attacks for Kinetic Combo. | |
| Level | 1 | Number of Attacks: +1 |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Lets loose with raging psychic energies to devastate your enemies. | |
| Level | 1 | Max Enemies Hit: 15, Damage: 400%, Max Projectiles: 16, Final Blow Damage: 1500%, Final Blow activates critical damage with Ignore DEF: +50% Grants invincibility during skill casting, and Psychic Points increase to maximum immediately upon casting. Cooldown: 120 sec |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | Puts your enemies through the most traumatizing moment of their lives. Stuns for a short time. Enemies hit by this will resist Stuns for 90 seconds. Mental Shock and other skills will not stun these enemies. | |
| Level | 1 | Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 1, Stun Duration: 10 sec. Stun Duration: +100% depending on damage inflicted with Mental Shock. Cooldown: 120 sec |
| Active | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Cuts Psychic Point consumption in half and recharges Psychic Force continuously for a short time. [Ultimate - B.P.M.] is not affected by reduced Psychic Point consumption. | |
| Level | 1 | Reduces Psychic Point consumption by half for 26 sec while increasing the Psychic Points are continuously increased. Cooldown: 120 sec |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 2 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +2] | |
| 3 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +3] | |
| 4 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +4] | |
| 5 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +5] | |
| 6 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +6] | |
| 7 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +7] | |
| 8 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +8] | |
| 9 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +9] | |
| 10 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +10] | |
| 11 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +11] | |
| 12 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +12] | |
| 13 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +13] | |
| 14 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +14] | |
| 15 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +15] | |
| 16 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +16] | |
| 17 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +17] | |
| 18 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +18] | |
| 19 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +19] | |
| 20 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +20] | |
| 21 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +21] | |
| 22 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +22] | |
| 23 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +23] | |
| 24 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +24] | |
| 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
| 26 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +26] | |
| 27 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +27] | |
| 28 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +28] | |
| 29 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +29] | |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 2 | Portal Duration: 34 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 3 | Portal Duration: 36 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 4 | Portal Duration: 38 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 5 | Portal Duration: 40 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 6 | Portal Duration: 42 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 7 | Portal Duration: 44 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 8 | Portal Duration: 46 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 9 | Portal Duration: 48 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 10 | Portal Duration: 50 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 11 | Portal Duration: 52 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 12 | Portal Duration: 54 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 13 | Portal Duration: 56 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 14 | Portal Duration: 58 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 15 | Portal Duration: 60 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 16 | Portal Duration: 62 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 17 | Portal Duration: 64 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 18 | Portal Duration: 66 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 19 | Portal Duration: 68 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 20 | Portal Duration: 70 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 21 | Portal Duration: 72 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 22 | Portal Duration: 74 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 23 | Portal Duration: 76 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 24 | Portal Duration: 78 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 25 | Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 26 | Portal Duration: 82 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 27 | Portal Duration: 84 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 28 | Portal Duration: 86 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 29 | Portal Duration: 88 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 2 | Duration: 186 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 3 | Duration: 189 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 4 | Duration: 192 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 5 | Duration: 195 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 6 | Duration: 198 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 7 | Duration: 201 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 8 | Duration: 204 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 9 | Duration: 207 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 10 | Duration: 210 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 11 | Duration: 213 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 12 | Duration: 216 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 13 | Duration: 219 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 14 | Duration: 222 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 15 | Duration: 225 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 16 | Duration: 228 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 17 | Duration: 231 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 18 | Duration: 234 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 19 | Duration: 237 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 20 | Duration: 240 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 21 | Duration: 243 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 22 | Duration: 246 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 23 | Duration: 249 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 24 | Duration: 252 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 25 | Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 26 | Duration: 258 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 27 | Duration: 261 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 28 | Duration: 264 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 29 | Duration: 267 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 2 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 3 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 4 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 5 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 6 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 7 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 8 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 9 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 10 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 11 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 12 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 13 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 14 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 15 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 16 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 17 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 18 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 19 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 20 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 21 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 22 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 23 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 24 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 25 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 26 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 27 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 28 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 29 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 2 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 3 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 4 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 5 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 6 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 7 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 8 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 9 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 10 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 11 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 12 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 13 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 14 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 15 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 16 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 17 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 18 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 19 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 20 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 21 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 22 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 23 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 24 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 25 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 26 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 27 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 28 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 29 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 2 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +2] | |
| 3 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +3] | |
| 4 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +4] | |
| 5 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +5] | |
| 6 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +6] | |
| 7 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +7] | |
| 8 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +8] | |
| 9 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +9] | |
| 10 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +10] | |
| 11 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +11] | |
| 12 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +12] | |
| 13 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +13] | |
| 14 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +14] | |
| 15 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +15] | |
| 16 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +16] | |
| 17 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +17] | |
| 18 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +18] | |
| 19 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +19] | |
| 20 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +20] | |
| 21 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +21] | |
| 22 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +22] | |
| 23 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +23] | |
| 24 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +24] | |
| 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
| 26 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +26] | |
| 27 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +27] | |
| 28 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +28] | |
| 29 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +29] | |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 2 | HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 212 sec. | |
| 3 | HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 208 sec. | |
| 4 | HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 204 sec. | |
| 5 | HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 200 sec. | |
| 6 | HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 196 sec. | |
| 7 | HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 192 sec. | |
| 8 | HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 188 sec. | |
| 9 | HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 184 sec. | |
| 10 | HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 180 sec. | |
| 11 | HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 176 sec. | |
| 12 | HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 172 sec. | |
| 13 | HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 168 sec. | |
| 14 | HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 164 sec. | |
| 15 | HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 160 sec. | |
| 16 | HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 156 sec. | |
| 17 | HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 152 sec. | |
| 18 | HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 148 sec. | |
| 19 | HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 144 sec. | |
| 20 | HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 140 sec. | |
| 21 | HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 136 sec. | |
| 22 | HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 132 sec. | |
| 23 | HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 128 sec. | |
| 24 | HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 124 sec. | |
| 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
| 26 | HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 116 sec. | |
| 27 | HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 112 sec. | |
| 28 | HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 108 sec. | |
| 29 | HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 104 sec. | |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 2 | HP Cost: 5% of Max HP, Cooldown: 470 sec | |
| 3 | HP Cost: 5% of Max HP, Cooldown: 465 sec | |
| 4 | HP Cost: 5% of Max HP, Cooldown: 460 sec | |
| 5 | HP Cost: 5% of Max HP, Cooldown: 455 sec | |
| 6 | HP Cost: 5% of Max HP, Cooldown: 450 sec | |
| 7 | HP Cost: 5% of Max HP, Cooldown: 445 sec | |
| 8 | HP Cost: 5% of Max HP, Cooldown: 440 sec | |
| 9 | HP Cost: 5% of Max HP, Cooldown: 435 sec | |
| 10 | HP Cost: 5% of Max HP, Cooldown: 430 sec | |
| 11 | HP Cost: 5% of Max HP, Cooldown: 425 sec | |
| 12 | HP Cost: 5% of Max HP, Cooldown: 420 sec | |
| 13 | HP Cost: 5% of Max HP, Cooldown: 415 sec | |
| 14 | HP Cost: 5% of Max HP, Cooldown: 410 sec | |
| 15 | HP Cost: 5% of Max HP, Cooldown: 405 sec | |
| 16 | HP Cost: 5% of Max HP, Cooldown: 400 sec | |
| 17 | HP Cost: 5% of Max HP, Cooldown: 395 sec | |
| 18 | HP Cost: 5% of Max HP, Cooldown: 390 sec | |
| 19 | HP Cost: 5% of Max HP, Cooldown: 385 sec | |
| 20 | HP Cost: 5% of Max HP, Cooldown: 380 sec | |
| 21 | HP Cost: 5% of Max HP, Cooldown: 375 sec | |
| 22 | HP Cost: 5% of Max HP, Cooldown: 370 sec | |
| 23 | HP Cost: 5% of Max HP, Cooldown: 365 sec | |
| 24 | HP Cost: 5% of Max HP, Cooldown: 360 sec | |
| 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
| 26 | HP Cost: 5% of Max HP, Cooldown: 350 sec | |
| 27 | HP Cost: 5% of Max HP, Cooldown: 345 sec | |
| 28 | HP Cost: 5% of Max HP, Cooldown: 340 sec | |
| 29 | HP Cost: 5% of Max HP, Cooldown: 335 sec | |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 2 | Duration: 186 sec, EXP: +21%, Drop Rate: +14% Cooldown: 180 sec | |
| 3 | Duration: 189 sec, EXP: +21%, Drop Rate: +15% Cooldown: 180 sec | |
| 4 | Duration: 192 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 5 | Duration: 195 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 6 | Duration: 198 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 7 | Duration: 201 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 8 | Duration: 204 sec, EXP: +24%, Drop Rate: +16% Cooldown: 180 sec | |
| 9 | Duration: 207 sec, EXP: +24%, Drop Rate: +17% Cooldown: 180 sec | |
| 10 | Duration: 210 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 11 | Duration: 213 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 12 | Duration: 216 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 13 | Duration: 219 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 14 | Duration: 222 sec, EXP: +27%, Drop Rate: +18% Cooldown: 180 sec | |
| 15 | Duration: 225 sec, EXP: +27%, Drop Rate: +19% Cooldown: 180 sec | |
| 16 | Duration: 228 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 17 | Duration: 231 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 18 | Duration: 234 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 19 | Duration: 237 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 20 | Duration: 240 sec, EXP: +30%, Drop Rate: +20% Cooldown: 180 sec | |
| 21 | Duration: 243 sec, EXP: +30%, Drop Rate: +21% Cooldown: 180 sec | |
| 22 | Duration: 246 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 23 | Duration: 249 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 24 | Duration: 252 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 25 | Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 26 | Duration: 258 sec, EXP: +33%, Drop Rate: +22% Cooldown: 180 sec | |
| 27 | Duration: 261 sec, EXP: +33%, Drop Rate: +23% Cooldown: 180 sec | |
| 28 | Duration: 264 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 29 | Duration: 267 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 2 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 3 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 4 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 5 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 6 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 7 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 8 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 9 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 10 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 11 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 12 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 13 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 14 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 15 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 16 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 17 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 18 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 19 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 20 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 21 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 22 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 23 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 24 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 26 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 27 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 28 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 29 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 32 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 88 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 33 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 87 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 34 sec, restores 5% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 86 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 35 sec, restores 10% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 85 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 36 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 84 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 37 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 83 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 38 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 82 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 39 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 81 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 40 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 80 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 41 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 79 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 42 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 78 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 43 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 77 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 44 sec, restores 15% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 76 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 45 sec, restores 20% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 75 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 46 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 74 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 47 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 73 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 48 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 72 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 49 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 71 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 50 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 70 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 51 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 69 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 52 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 68 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 53 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 67 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 54 sec, restores 25% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 66 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 55 sec, restores 30% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 56 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 64 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 57 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 63 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 58 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 62 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 59 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 61 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times. Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times. Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times. Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times. Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times. Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times. Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times. Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times. Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times. Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times. Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times. Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times. Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times. Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times. Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times. Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times. Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times. Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times. Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times. Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times. Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times. Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times. Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times. Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times. Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times. Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times. Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times. Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Opens a portal that reflects the appearance of another world. Enemies reflected in the portal are forced to show their appearance from the otherworld. The portal reflects the boss with the highest HP first. | |
| Level | 1 | HP Cost: 5%, Afterimage of the Otherworld Duration: 35 sec Increases all stats that you invested AP into by 6% and increases Critical Damage by 1% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec |
| 30 | HP Cost: 5%, Afterimage of the Otherworld Duration: 50 sec Increases all stats that you invested AP into by 35% and increases Critical Damage by 5% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Opens a portal that reflects the appearance of another world. Enemies reflected in the portal are forced to show their appearance from the otherworld. The portal reflects the boss with the highest HP first. | |
| Level | 1 | HP Cost: 5%, Afterimage of the Otherworld Duration: 35 sec Increases all stats that you invested AP into by 6% and increases Critical Damage by 1% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec |
| 2 | HP Cost: 5%, Afterimage of the Otherworld Duration: 36 sec Increases all stats that you invested AP into by 7% and increases Critical Damage by 1% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 3 | HP Cost: 5%, Afterimage of the Otherworld Duration: 36 sec Increases all stats that you invested AP into by 8% and increases Critical Damage by 1% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 4 | HP Cost: 5%, Afterimage of the Otherworld Duration: 37 sec Increases all stats that you invested AP into by 9% and increases Critical Damage by 1% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 5 | HP Cost: 5%, Afterimage of the Otherworld Duration: 37 sec Increases all stats that you invested AP into by 10% and increases Critical Damage by 1% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 6 | HP Cost: 5%, Afterimage of the Otherworld Duration: 38 sec Increases all stats that you invested AP into by 11% and increases Critical Damage by 1% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 7 | HP Cost: 5%, Afterimage of the Otherworld Duration: 38 sec Increases all stats that you invested AP into by 12% and increases Critical Damage by 2% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 8 | HP Cost: 5%, Afterimage of the Otherworld Duration: 39 sec Increases all stats that you invested AP into by 13% and increases Critical Damage by 2% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 9 | HP Cost: 5%, Afterimage of the Otherworld Duration: 39 sec Increases all stats that you invested AP into by 14% and increases Critical Damage by 2% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 10 | HP Cost: 5%, Afterimage of the Otherworld Duration: 40 sec Increases all stats that you invested AP into by 15% and increases Critical Damage by 2% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 11 | HP Cost: 5%, Afterimage of the Otherworld Duration: 40 sec Increases all stats that you invested AP into by 16% and increases Critical Damage by 2% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 12 | HP Cost: 5%, Afterimage of the Otherworld Duration: 41 sec Increases all stats that you invested AP into by 17% and increases Critical Damage by 2% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 13 | HP Cost: 5%, Afterimage of the Otherworld Duration: 41 sec Increases all stats that you invested AP into by 18% and increases Critical Damage by 3% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 14 | HP Cost: 5%, Afterimage of the Otherworld Duration: 42 sec Increases all stats that you invested AP into by 19% and increases Critical Damage by 3% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 15 | HP Cost: 5%, Afterimage of the Otherworld Duration: 42 sec Increases all stats that you invested AP into by 20% and increases Critical Damage by 3% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 16 | HP Cost: 5%, Afterimage of the Otherworld Duration: 43 sec Increases all stats that you invested AP into by 21% and increases Critical Damage by 3% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 17 | HP Cost: 5%, Afterimage of the Otherworld Duration: 43 sec Increases all stats that you invested AP into by 22% and increases Critical Damage by 3% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 18 | HP Cost: 5%, Afterimage of the Otherworld Duration: 44 sec Increases all stats that you invested AP into by 23% and increases Critical Damage by 3% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 19 | HP Cost: 5%, Afterimage of the Otherworld Duration: 44 sec Increases all stats that you invested AP into by 24% and increases Critical Damage by 4% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 20 | HP Cost: 5%, Afterimage of the Otherworld Duration: 45 sec Increases all stats that you invested AP into by 25% and increases Critical Damage by 4% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 21 | HP Cost: 5%, Afterimage of the Otherworld Duration: 45 sec Increases all stats that you invested AP into by 26% and increases Critical Damage by 4% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 22 | HP Cost: 5%, Afterimage of the Otherworld Duration: 46 sec Increases all stats that you invested AP into by 27% and increases Critical Damage by 4% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 23 | HP Cost: 5%, Afterimage of the Otherworld Duration: 46 sec Increases all stats that you invested AP into by 28% and increases Critical Damage by 4% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 24 | HP Cost: 5%, Afterimage of the Otherworld Duration: 47 sec Increases all stats that you invested AP into by 29% and increases Critical Damage by 4% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 25 | HP Cost: 5%, Afterimage of the Otherworld Duration: 47 sec Increases all stats that you invested AP into by 30% and increases Critical Damage by 5% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 26 | HP Cost: 5%, Afterimage of the Otherworld Duration: 48 sec Increases all stats that you invested AP into by 31% and increases Critical Damage by 5% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 27 | HP Cost: 5%, Afterimage of the Otherworld Duration: 48 sec Increases all stats that you invested AP into by 32% and increases Critical Damage by 5% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 28 | HP Cost: 5%, Afterimage of the Otherworld Duration: 49 sec Increases all stats that you invested AP into by 33% and increases Critical Damage by 5% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 29 | HP Cost: 5%, Afterimage of the Otherworld Duration: 49 sec Increases all stats that you invested AP into by 34% and increases Critical Damage by 5% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| 30 | HP Cost: 5%, Afterimage of the Otherworld Duration: 50 sec Increases all stats that you invested AP into by 35% and increases Critical Damage by 5% when there is an Afterimage of the Otherworld within the same map 10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The goddess of the otherworld does whatever she wants and periodically gives a blessing of a different type. Affected by effects which reduce cooldown. | |
| Level | 1 | HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 15% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -46% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1248%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec |
| 30 | HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 30% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -75% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2640%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The goddess of the otherworld does whatever she wants and periodically gives a blessing of a different type. Affected by effects which reduce cooldown. | |
| Level | 1 | HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 15% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -46% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1248%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec |
| 2 | HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 16% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -47% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1296%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 3 | HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 16% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -48% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1344%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 4 | HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 17% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -49% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1392%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 5 | HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 17% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -50% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1440%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 6 | HP Cost: 100, increases Final Damage by 7% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 18% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -51% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1488%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 7 | HP Cost: 100, increases Final Damage by 7% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 18% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -52% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1536%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 8 | HP Cost: 100, increases Final Damage by 7% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 19% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -53% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1584%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 9 | HP Cost: 100, increases Final Damage by 7% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 19% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -54% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1632%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 10 | HP Cost: 100, increases Final Damage by 7% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 20% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -55% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1680%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 11 | HP Cost: 100, increases Final Damage by 8% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 20% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -56% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1728%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 12 | HP Cost: 100, increases Final Damage by 8% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 21% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -57% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1776%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 13 | HP Cost: 100, increases Final Damage by 8% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 21% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -58% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1824%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 14 | HP Cost: 100, increases Final Damage by 8% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 22% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -59% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1872%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 15 | HP Cost: 100, increases Final Damage by 8% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 22% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -60% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1920%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 16 | HP Cost: 100, increases Final Damage by 9% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 23% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -61% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 1968%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 17 | HP Cost: 100, increases Final Damage by 9% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 23% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -62% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2016%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 18 | HP Cost: 100, increases Final Damage by 9% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 24% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -63% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2064%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 19 | HP Cost: 100, increases Final Damage by 9% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 24% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -64% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2112%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 20 | HP Cost: 100, increases Final Damage by 9% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 25% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -65% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2160%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 21 | HP Cost: 100, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 25% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -66% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2208%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 22 | HP Cost: 100, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 26% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -67% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2256%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 23 | HP Cost: 100, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 26% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -68% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2304%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 24 | HP Cost: 100, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 27% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -69% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2352%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 25 | HP Cost: 100, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 27% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -70% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2400%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 26 | HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 28% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -71% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2448%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 27 | HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 28% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -72% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2496%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 28 | HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 29% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -73% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2544%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 29 | HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 29% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -74% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2592%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| 30 | HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast. Blessing of Recovery: Restores 30% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park. Aegis Blessing: Damage Taken: -75% (Triggers once, includes damage proportional to Max HP.) Blessing of Fortitude: Ignores one debilitating status effect. Otherwordly Void: Max Enemies Hit: 12, Damage: 2640%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases your attack skills by overloading the mana flowing through you. Right-click to lock activation effect. | |
| Level | 1 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 59 sec |
| 30 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases your attack skills by overloading the mana flowing through you. Right-click to lock activation effect. | |
| Level | 1 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 59 sec |
| 2 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 58 sec | |
| 3 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 57 sec | |
| 4 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 56 sec | |
| 5 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 55 sec | |
| 6 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 54 sec | |
| 7 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 53 sec | |
| 8 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 52 sec | |
| 9 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 51 sec | |
| 10 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 50 sec | |
| 11 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 49 sec | |
| 12 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 48 sec | |
| 13 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 47 sec | |
| 14 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 46 sec | |
| 15 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 45 sec | |
| 16 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 44 sec | |
| 17 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 43 sec | |
| 18 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 42 sec | |
| 19 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 41 sec | |
| 20 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 40 sec | |
| 21 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 39 sec | |
| 22 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 38 sec | |
| 23 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 37 sec | |
| 24 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 36 sec | |
| 25 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 35 sec | |
| 26 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 34 sec | |
| 27 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 33 sec | |
| 28 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 32 sec | |
| 29 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 31 sec | |
| 30 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Move to a different dimension to become invincible. Use the skill again to return. | |
| Level | 1 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 75 sec. |
| 30 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Move to a different dimension to become invincible. Use the skill again to return. | |
| Level | 1 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 75 sec. |
| 2 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 74 sec. | |
| 3 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 74 sec. | |
| 4 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 73 sec. | |
| 5 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 73 sec. | |
| 6 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 72 sec. | |
| 7 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 72 sec. | |
| 8 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 71 sec. | |
| 9 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 71 sec. | |
| 10 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 70 sec. | |
| 11 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 70 sec. | |
| 12 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 69 sec. | |
| 13 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 69 sec. | |
| 14 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 68 sec. | |
| 15 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 68 sec. | |
| 16 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 67 sec. | |
| 17 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 67 sec. | |
| 18 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 66 sec. | |
| 19 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 66 sec. | |
| 20 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 65 sec. | |
| 21 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 65 sec. | |
| 22 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 64 sec. | |
| 23 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 64 sec. | |
| 24 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 63 sec. | |
| 25 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 63 sec. | |
| 26 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 62 sec. | |
| 27 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 62 sec. | |
| 28 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 61 sec. | |
| 29 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 61 sec. | |
| 30 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 60 sec. | |
Class-Specific Skills
| Active | ||
|---|---|---|
| Master Level | 25 | |
| Description | Unleashes your psychic powers to create a tornado that gathers in nearby objects. Unaffected by attack reflection. | |
| Level | 1 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 712%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 135% damage to up to 10 enemies 4 times and explodes 6 times, dealing 302% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. |
| 25 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1360%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 255% damage to up to 10 enemies 4 times and explodes 6 times, dealing 590% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 25 | |
| Description | Unleashes your psychic powers to create a tornado that gathers in nearby objects. Unaffected by attack reflection. | |
| Level | 1 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 712%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 135% damage to up to 10 enemies 4 times and explodes 6 times, dealing 302% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. |
| 2 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 739%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 140% damage to up to 10 enemies 4 times and explodes 6 times, dealing 314% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 3 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 766%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 145% damage to up to 10 enemies 4 times and explodes 6 times, dealing 326% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 4 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 793%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 150% damage to up to 10 enemies 4 times and explodes 6 times, dealing 338% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 5 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 155% damage to up to 10 enemies 4 times and explodes 6 times, dealing 350% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 6 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 847%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 160% damage to up to 10 enemies 4 times and explodes 6 times, dealing 362% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 7 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 874%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 165% damage to up to 10 enemies 4 times and explodes 6 times, dealing 374% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 8 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 901%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 170% damage to up to 10 enemies 4 times and explodes 6 times, dealing 386% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 9 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 928%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 175% damage to up to 10 enemies 4 times and explodes 6 times, dealing 398% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 10 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 955%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 180% damage to up to 10 enemies 4 times and explodes 6 times, dealing 410% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 11 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 982%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 185% damage to up to 10 enemies 4 times and explodes 6 times, dealing 422% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 12 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1009%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 190% damage to up to 10 enemies 4 times and explodes 6 times, dealing 434% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 13 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1036%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 195% damage to up to 10 enemies 4 times and explodes 6 times, dealing 446% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 14 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1063%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 200% damage to up to 10 enemies 4 times and explodes 6 times, dealing 458% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 15 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1090%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 205% damage to up to 10 enemies 4 times and explodes 6 times, dealing 470% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 16 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1117%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 210% damage to up to 10 enemies 4 times and explodes 6 times, dealing 482% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 17 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1144%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 215% damage to up to 10 enemies 4 times and explodes 6 times, dealing 494% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 18 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1171%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 220% damage to up to 10 enemies 4 times and explodes 6 times, dealing 506% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 19 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1198%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 225% damage to up to 10 enemies 4 times and explodes 6 times, dealing 518% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 20 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1225%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 230% damage to up to 10 enemies 4 times and explodes 6 times, dealing 530% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 21 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1252%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 235% damage to up to 10 enemies 4 times and explodes 6 times, dealing 542% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 22 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1279%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 240% damage to up to 10 enemies 4 times and explodes 6 times, dealing 554% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 23 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1306%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 245% damage to up to 10 enemies 4 times and explodes 6 times, dealing 566% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 24 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1333%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 250% damage to up to 10 enemies 4 times and explodes 6 times, dealing 578% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| 25 | Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1360%, Number of Attacks: 8, Duration: 15 sec. The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward. Thrown Object - Deals 255% damage to up to 10 enemies 4 times and explodes 6 times, dealing 590% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 25 | |
| Description | Conjure ultra-dense matter out of pure psychic energy, then push it toward the enemy. Using the skill again redirects the matter back to yourself at a reduced speed. If you use Psychic Force downward, the direction changes, but the speed does not increase. The matter stops when attacking a boss monster. If you use the skill again or use the down arrow key to use Psychic Force while attacking a boss, you can still move the matter for a certain amount of time. Unaffected by attack reflection. | |
| Level | 1 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 624%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 442% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec |
| 25 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1200%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 850% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 25 | |
| Description | Conjure ultra-dense matter out of pure psychic energy, then push it toward the enemy. Using the skill again redirects the matter back to yourself at a reduced speed. If you use Psychic Force downward, the direction changes, but the speed does not increase. The matter stops when attacking a boss monster. If you use the skill again or use the down arrow key to use Psychic Force while attacking a boss, you can still move the matter for a certain amount of time. Unaffected by attack reflection. | |
| Level | 1 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 624%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 442% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec |
| 2 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 648%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 459% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 3 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 672%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 476% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 4 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 696%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 493% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 5 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 510% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 6 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 744%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 527% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 7 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 768%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 544% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 8 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 792%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 561% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 9 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 816%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 578% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 10 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 595% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 11 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 864%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 612% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 12 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 888%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 629% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 13 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 912%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 646% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 14 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 936%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 663% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 15 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 960%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 680% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 16 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 984%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 697% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 17 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1008%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 714% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 18 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1032%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 731% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 19 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1056%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 748% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 20 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1080%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 765% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 21 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1104%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 782% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 22 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1128%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 799% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 23 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1152%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 816% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 24 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1176%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 833% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| 25 | Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1200%, Number of Attacks: 5 While traveling towards you, the object moves at 75% speed. If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec. Inflicts an additional 850% damage on up to 12 enemies, 12 times, when the object disappears. Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 25 | |
| Description | Fuse monsters and objects into one and launch them like bullets. A Micro Black Hole forms for a short duration at the end of the attack range and deals additional attacks to nearby enemies. But, two Micro Black Holes cannot exist at the same time. The Micro Black Hole is unaffected by attack reflection. You can also use it by pressing the down key+[Psychic Grab] while the monster is lifted up. Required Skill: Psychic Grab 2 Lv. 30 | |
| Level | 1 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 572% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 520%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. |
| 25 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 1100% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 1000%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| Active | ||
|---|---|---|
| Master Level | 25 | |
| Description | Fuse monsters and objects into one and launch them like bullets. A Micro Black Hole forms for a short duration at the end of the attack range and deals additional attacks to nearby enemies. But, two Micro Black Holes cannot exist at the same time. The Micro Black Hole is unaffected by attack reflection. You can also use it by pressing the down key+[Psychic Grab] while the monster is lifted up. Required Skill: Psychic Grab 2 Lv. 30 | |
| Level | 1 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 572% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 520%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. |
| 2 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 594% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 540%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 3 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 616% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 560%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 4 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 638% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 580%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 5 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 660% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 600%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 6 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 682% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 620%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 7 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 704% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 640%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 8 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 726% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 660%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 9 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 748% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 680%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 10 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 770% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 700%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 11 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 792% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 720%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 12 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 814% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 740%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 13 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 836% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 760%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 14 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 858% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 780%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 15 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 880% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 800%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 16 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 902% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 820%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 17 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 924% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 840%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 18 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 946% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 860%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 19 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 968% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 880%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 20 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 990% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 900%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 21 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 1012% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 920%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 22 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 1034% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 940%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 23 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 1056% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 960%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 24 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 1078% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 980%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| 25 | Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 1100% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster. Micro Black Hole: Activates a black hole 4 times. Damage: 1000%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target. | |
| Active | ||
|---|---|---|
| Master Level | 25 | |
| Description | Bring down enemies with immense gravitational forces. This skill attacks the enemy with the highest Max HP and inflicts a debuff. The debuffed enemy then attacks on your behalf by pulling in surrounding enemies or objects. As it pulls in enemies or objects, its gravitational force increases in power, but decreases in range. (Does not work against flying enemies, but does work on movable platforms.) If the debuffed enemy disappears, a gravity orb appears to pull enemies and objects in its place. All attacks, except for the first attack of Law of Gravity, are unaffected by attack reflection. Using this skill again, while the effect is active, will cancel the effect. | |
| Level | 1 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 208%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 520% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 624% damage 15 times. Cooldown: 60 sec |
| 25 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 400%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 1000% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 1200% damage 15 times. Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 25 | |
| Description | Bring down enemies with immense gravitational forces. This skill attacks the enemy with the highest Max HP and inflicts a debuff. The debuffed enemy then attacks on your behalf by pulling in surrounding enemies or objects. As it pulls in enemies or objects, its gravitational force increases in power, but decreases in range. (Does not work against flying enemies, but does work on movable platforms.) If the debuffed enemy disappears, a gravity orb appears to pull enemies and objects in its place. All attacks, except for the first attack of Law of Gravity, are unaffected by attack reflection. Using this skill again, while the effect is active, will cancel the effect. | |
| Level | 1 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 208%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 520% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 624% damage 15 times. Cooldown: 60 sec |
| 2 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 216%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 540% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 648% damage 15 times. Cooldown: 60 sec | |
| 3 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 224%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 560% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 672% damage 15 times. Cooldown: 60 sec | |
| 4 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 232%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 580% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 696% damage 15 times. Cooldown: 60 sec | |
| 5 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 240%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 600% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 720% damage 15 times. Cooldown: 60 sec | |
| 6 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 248%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 620% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 744% damage 15 times. Cooldown: 60 sec | |
| 7 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 256%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 640% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 768% damage 15 times. Cooldown: 60 sec | |
| 8 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 264%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 660% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 792% damage 15 times. Cooldown: 60 sec | |
| 9 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 272%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 680% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 816% damage 15 times. Cooldown: 60 sec | |
| 10 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 280%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 700% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 840% damage 15 times. Cooldown: 60 sec | |
| 11 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 288%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 720% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 864% damage 15 times. Cooldown: 60 sec | |
| 12 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 296%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 740% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 888% damage 15 times. Cooldown: 60 sec | |
| 13 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 304%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 760% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 912% damage 15 times. Cooldown: 60 sec | |
| 14 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 312%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 780% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 936% damage 15 times. Cooldown: 60 sec | |
| 15 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 320%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 800% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 960% damage 15 times. Cooldown: 60 sec | |
| 16 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 328%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 820% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 984% damage 15 times. Cooldown: 60 sec | |
| 17 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 336%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 840% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 1008% damage 15 times. Cooldown: 60 sec | |
| 18 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 344%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 860% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 1032% damage 15 times. Cooldown: 60 sec | |
| 19 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 352%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 880% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 1056% damage 15 times. Cooldown: 60 sec | |
| 20 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 360%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 900% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 1080% damage 15 times. Cooldown: 60 sec | |
| 21 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 368%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 920% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 1104% damage 15 times. Cooldown: 60 sec | |
| 22 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 376%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 940% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 1128% damage 15 times. Cooldown: 60 sec | |
| 23 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 384%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 960% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 1152% damage 15 times. Cooldown: 60 sec | |
| 24 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 392%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 980% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 1176% damage 15 times. Cooldown: 60 sec | |
| 25 | Psychic Point Cost: 5, Enemies Hit: 1, Damage: 400%, Number of Attacks: 6, Debuff Duration: 22 sec Periodically attacks up to 6 enemies with 1000% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked. Upon ending, it explodes to attack up to 10 enemies with 1200% damage 15 times. Cooldown: 60 sec | |
Enhancements
The maximum level for Enhancements/Boost Nodes is 60.
| Final Damage Increase per level | Skill | Level 20 Effect | Level 40 Effect |
|---|---|---|---|
| 3% | Max Targets: +1 | Damage Against Normal Monsters: +10% | |
| 7% | Ignored Enemy Defense: +20% | ||
| 5% | |||
| 2% | |||
| 5% | |||
| 2% | |||
| 3% | Critical Rate: +5% | ||
| 2% | |||
| Max Targets: +1 | |||
| Critical Rate: +5% | |||
| Max Targets: +1 |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 2 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +12%] | |
| 3 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +14%] | |
| 4 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +16%] | |
| 5 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +18%] | |
| 6 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +20%] | |
| 7 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +22%] | |
| 8 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +24%] | |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 11 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +39%] | |
| 12 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +41%] | |
| 13 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +43%] | |
| 14 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +45%] | |
| 15 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +47%] | |
| 16 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +49%] | |
| 17 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +51%] | |
| 18 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +53%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 21 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +69%] | |
| 22 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +71%] | |
| 23 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +73%] | |
| 24 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +75%] | |
| 25 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +77%] | |
| 26 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +79%] | |
| 27 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +81%] | |
| 28 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +83%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 2 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 615%, Number of Attacks: 6 Cooldown: 3 sec | |
| 3 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 630%, Number of Attacks: 6 Cooldown: 3 sec | |
| 4 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 645%, Number of Attacks: 6 Cooldown: 3 sec | |
| 5 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 660%, Number of Attacks: 6 Cooldown: 3 sec | |
| 6 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 675%, Number of Attacks: 6 Cooldown: 3 sec | |
| 7 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 690%, Number of Attacks: 6 Cooldown: 3 sec | |
| 8 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 705%, Number of Attacks: 6 Cooldown: 3 sec | |
| 9 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 720%, Number of Attacks: 6 Cooldown: 3 sec | |
| 10 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 735%, Number of Attacks: 6 Cooldown: 3 sec | |
| 11 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 750%, Number of Attacks: 6 Cooldown: 3 sec | |
| 12 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 765%, Number of Attacks: 6 Cooldown: 3 sec | |
| 13 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 780%, Number of Attacks: 6 Cooldown: 3 sec | |
| 14 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 795%, Number of Attacks: 6 Cooldown: 3 sec | |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 16 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 825%, Number of Attacks: 6 Cooldown: 3 sec | |
| 17 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 840%, Number of Attacks: 6 Cooldown: 3 sec | |
| 18 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 855%, Number of Attacks: 6 Cooldown: 3 sec | |
| 19 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 870%, Number of Attacks: 6 Cooldown: 3 sec | |
| 20 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 885%, Number of Attacks: 6 Cooldown: 3 sec | |
| 21 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 900%, Number of Attacks: 6 Cooldown: 3 sec | |
| 22 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 915%, Number of Attacks: 6 Cooldown: 3 sec | |
| 23 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 930%, Number of Attacks: 6 Cooldown: 3 sec | |
| 24 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 945%, Number of Attacks: 6 Cooldown: 3 sec | |
| 25 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 960%, Number of Attacks: 6 Cooldown: 3 sec | |
| 26 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 975%, Number of Attacks: 6 Cooldown: 3 sec | |
| 27 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 990%, Number of Attacks: 6 Cooldown: 3 sec | |
| 28 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1005%, Number of Attacks: 6 Cooldown: 3 sec | |
| 29 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1020%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 2 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6 Cooldown: 60 sec | |
| 3 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6 Cooldown: 60 sec | |
| 4 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6 Cooldown: 60 sec | |
| 5 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6 Cooldown: 60 sec | |
| 6 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6 Cooldown: 60 sec | |
| 7 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6 Cooldown: 60 sec | |
| 8 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6 Cooldown: 60 sec | |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 11 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 Cooldown: 60 sec | |
| 12 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6 Cooldown: 60 sec | |
| 13 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6 Cooldown: 60 sec | |
| 14 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6 Cooldown: 60 sec | |
| 15 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6 Cooldown: 60 sec | |
| 16 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6 Cooldown: 60 sec | |
| 17 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6 Cooldown: 60 sec | |
| 18 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 21 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6 Cooldown: 60 sec | |
| 22 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 Cooldown: 60 sec | |
| 23 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6 Cooldown: 60 sec | |
| 24 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6 Cooldown: 60 sec | |
| 25 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6 Cooldown: 60 sec | |
| 26 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6 Cooldown: 60 sec | |
| 27 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6 Cooldown: 60 sec | |
| 28 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
Class-Specific Skills
- Origin Skill
- Ascent Skill
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Drops matter from the Otherworld through a spatial rift to devastate the landscape. When used, Ultimate - Mind Over Matter stops. Lv. 10: Ignore Defense +20% Lv. 20: Boss Damage +20% Lv. 30: Ignore Defense +30% and Boss Damage +30% | |
| Level | 1 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 821%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 832% damage 13 times. Cooldown: 360 sec |
| 30 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1575%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1586% damage 13 times. Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Drops matter from the Otherworld through a spatial rift to devastate the landscape. When used, Ultimate - Mind Over Matter stops. Lv. 10: Ignore Defense +20% Lv. 20: Boss Damage +20% Lv. 30: Ignore Defense +30% and Boss Damage +30% | |
| Level | 1 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 821%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 832% damage 13 times. Cooldown: 360 sec |
| 2 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 847%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 858% damage 13 times. Cooldown: 360 sec | |
| 3 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 873%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 884% damage 13 times. Cooldown: 360 sec | |
| 4 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 899%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 910% damage 13 times. Cooldown: 360 sec | |
| 5 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 925%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 936% damage 13 times. Cooldown: 360 sec | |
| 6 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 951%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 962% damage 13 times. Cooldown: 360 sec | |
| 7 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 977%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 988% damage 13 times. Cooldown: 360 sec | |
| 8 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1003%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1014% damage 13 times. Cooldown: 360 sec | |
| 9 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1029%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1040% damage 13 times. Cooldown: 360 sec | |
| 10 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1055%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1066% damage 13 times. Cooldown: 360 sec | |
| 11 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1081%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1092% damage 13 times. Cooldown: 360 sec | |
| 12 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1107%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1118% damage 13 times. Cooldown: 360 sec | |
| 13 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1133%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1144% damage 13 times. Cooldown: 360 sec | |
| 14 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1159%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1170% damage 13 times. Cooldown: 360 sec | |
| 15 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1185%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1196% damage 13 times. Cooldown: 360 sec | |
| 16 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1211%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1222% damage 13 times. Cooldown: 360 sec | |
| 17 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1237%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1248% damage 13 times. Cooldown: 360 sec | |
| 18 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1263%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1274% damage 13 times. Cooldown: 360 sec | |
| 19 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1289%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1300% damage 13 times. Cooldown: 360 sec | |
| 20 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1315%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1326% damage 13 times. Cooldown: 360 sec | |
| 21 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1341%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1352% damage 13 times. Cooldown: 360 sec | |
| 22 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1367%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1378% damage 13 times. Cooldown: 360 sec | |
| 23 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1393%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1404% damage 13 times. Cooldown: 360 sec | |
| 24 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1419%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1430% damage 13 times. Cooldown: 360 sec | |
| 25 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1445%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1456% damage 13 times. Cooldown: 360 sec | |
| 26 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1471%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1482% damage 13 times. Cooldown: 360 sec | |
| 27 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1497%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1508% damage 13 times. Cooldown: 360 sec | |
| 28 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1523%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1534% damage 13 times. Cooldown: 360 sec | |
| 29 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1549%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1560% damage 13 times. Cooldown: 360 sec | |
| 30 | Psychic Point Cost: 5, Invincible during casting Number of Fissures: 32, Fissure Damage: 1575%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1586% damage 13 times. Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Unleashes endlessly duplicating matter from the Otherworld to ensnare an area in a unbreakable fractal structure. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | Invincible during casting Launches the fractal matter 75 times, dealing 342% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 30 | Invincible during casting Launches the fractal matter 75 times, dealing 1850% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Unleashes endlessly duplicating matter from the Otherworld to ensnare an area in a unbreakable fractal structure. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | Invincible during casting Launches the fractal matter 75 times, dealing 342% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 2 | Invincible during casting Launches the fractal matter 75 times, dealing 394% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 3 | Invincible during casting Launches the fractal matter 75 times, dealing 446% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 4 | Invincible during casting Launches the fractal matter 75 times, dealing 498% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 5 | Invincible during casting Launches the fractal matter 75 times, dealing 550% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 6 | Invincible during casting Launches the fractal matter 75 times, dealing 602% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 7 | Invincible during casting Launches the fractal matter 75 times, dealing 654% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 8 | Invincible during casting Launches the fractal matter 75 times, dealing 706% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 9 | Invincible during casting Launches the fractal matter 75 times, dealing 758% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 10 | Invincible during casting Launches the fractal matter 75 times, dealing 810% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 11 | Invincible during casting Launches the fractal matter 75 times, dealing 862% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 12 | Invincible during casting Launches the fractal matter 75 times, dealing 914% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 13 | Invincible during casting Launches the fractal matter 75 times, dealing 966% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 14 | Invincible during casting Launches the fractal matter 75 times, dealing 1018% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 15 | Invincible during casting Launches the fractal matter 75 times, dealing 1070% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 16 | Invincible during casting Launches the fractal matter 75 times, dealing 1122% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 17 | Invincible during casting Launches the fractal matter 75 times, dealing 1174% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 18 | Invincible during casting Launches the fractal matter 75 times, dealing 1226% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 19 | Invincible during casting Launches the fractal matter 75 times, dealing 1278% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 20 | Invincible during casting Launches the fractal matter 75 times, dealing 1330% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 21 | Invincible during casting Launches the fractal matter 75 times, dealing 1382% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 22 | Invincible during casting Launches the fractal matter 75 times, dealing 1434% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 23 | Invincible during casting Launches the fractal matter 75 times, dealing 1486% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 24 | Invincible during casting Launches the fractal matter 75 times, dealing 1538% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 25 | Invincible during casting Launches the fractal matter 75 times, dealing 1590% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 26 | Invincible during casting Launches the fractal matter 75 times, dealing 1642% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 27 | Invincible during casting Launches the fractal matter 75 times, dealing 1694% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 28 | Invincible during casting Launches the fractal matter 75 times, dealing 1746% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 29 | Invincible during casting Launches the fractal matter 75 times, dealing 1798% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 30 | Invincible during casting Launches the fractal matter 75 times, dealing 1850% damage to up to 15 enemies 15 times. Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
Mastery Skills
Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
- Mastery Node/Core 1
- Mastery Node/Core 2
- Mastery Node/Core 3
- Mastery Node/Core 4
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Lifts an object from Otherworld and drops it on enemies in front of you. Temporarily reduces the defense of enemies hit by the object. The defense reduction effect doesn't stack with the effects of Psychic Grab or Ultimate - Psychic Shot. Required Skill: Ultimate - Metal Press Lv. 10 | |
| Level | 1 | Psychic Point Cost: 6. Damage: 760%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. |
| 30 | Psychic Point Cost: 6. Damage: 1195%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Lifts an object from Otherworld and drops it on enemies in front of you. Temporarily reduces the defense of enemies hit by the object. The defense reduction effect doesn't stack with the effects of Psychic Grab or Ultimate - Psychic Shot. Required Skill: Ultimate - Metal Press Lv. 10 | |
| Level | 1 | Psychic Point Cost: 6. Damage: 760%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. |
| 2 | Psychic Point Cost: 6. Damage: 775%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 3 | Psychic Point Cost: 6. Damage: 790%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 4 | Psychic Point Cost: 6. Damage: 805%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 5 | Psychic Point Cost: 6. Damage: 820%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 6 | Psychic Point Cost: 6. Damage: 835%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 7 | Psychic Point Cost: 6. Damage: 850%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 8 | Psychic Point Cost: 6. Damage: 865%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 9 | Psychic Point Cost: 6. Damage: 880%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 10 | Psychic Point Cost: 6. Damage: 895%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 11 | Psychic Point Cost: 6. Damage: 910%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 12 | Psychic Point Cost: 6. Damage: 925%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 13 | Psychic Point Cost: 6. Damage: 940%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 14 | Psychic Point Cost: 6. Damage: 955%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 15 | Psychic Point Cost: 6. Damage: 970%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 16 | Psychic Point Cost: 6. Damage: 985%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 17 | Psychic Point Cost: 6. Damage: 1000%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 18 | Psychic Point Cost: 6. Damage: 1015%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 19 | Psychic Point Cost: 6. Damage: 1030%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 20 | Psychic Point Cost: 6. Damage: 1045%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 21 | Psychic Point Cost: 6. Damage: 1060%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 22 | Psychic Point Cost: 6. Damage: 1075%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 23 | Psychic Point Cost: 6. Damage: 1090%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 24 | Psychic Point Cost: 6. Damage: 1105%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 25 | Psychic Point Cost: 6. Damage: 1120%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 26 | Psychic Point Cost: 6. Damage: 1135%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 27 | Psychic Point Cost: 6. Damage: 1150%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 28 | Psychic Point Cost: 6. Damage: 1165%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 29 | Psychic Point Cost: 6. Damage: 1180%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| 30 | Psychic Point Cost: 6. Damage: 1195%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Lift monsters or objects with the overwhelming power of psychokinesis. You cannot lift bosses, stationary monsters, or enemies 11+ levels higher than you. Temporarily reduces the Defense of enemies hit by the objects. The Defense reduction effect doesn't stack with the effects of Ultimate - Metal Press and Ultimate - Psychic Shot. Required Skill: Psychic Clutch Lv. 30 [HEXA Psychic Smash]: Using [HEXA Psychic Grab] while lifting an enemy will throw it at enemies in front of you, dealing damage. [HEXA Ultimate - Psychic Shot VI]: Pressing the Up key and HEXA Psychic Grab while lifting an enemy will throw it in the direction you are facing. | |
| Level | 1 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 507%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. |
| 30 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 1000%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Lift monsters or objects with the overwhelming power of psychokinesis. You cannot lift bosses, stationary monsters, or enemies 11+ levels higher than you. Temporarily reduces the Defense of enemies hit by the objects. The Defense reduction effect doesn't stack with the effects of Ultimate - Metal Press and Ultimate - Psychic Shot. Required Skill: Psychic Clutch Lv. 30 [HEXA Psychic Smash]: Using [HEXA Psychic Grab] while lifting an enemy will throw it at enemies in front of you, dealing damage. [HEXA Ultimate - Psychic Shot VI]: Pressing the Up key and HEXA Psychic Grab while lifting an enemy will throw it in the direction you are facing. | |
| Level | 1 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 507%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. |
| 2 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 524%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 3 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 541%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 4 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 558%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 5 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 575%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 6 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 592%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 7 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 609%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 8 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 626%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 9 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 643%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 10 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 660%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 11 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 677%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 12 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 694%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 13 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 711%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 14 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 728%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 15 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 745%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 16 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 762%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 17 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 779%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 18 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 796%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 19 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 813%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 20 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 830%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 21 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 847%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 22 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 864%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 23 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 881%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 24 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 898%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 25 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 915%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 26 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 932%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 27 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 949%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 28 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 966%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 29 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 983%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 30 | Lift 5 enemies and control them with the powers of psychokinesis. [Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 1000%, Number of Attacks: 5, recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Use enemies and objects controlled with psychokinesis as projectiles. Temporarily reduces the Defense of enemies hit by projectiles. The Defense reduction effect doesn't stack with the effects of Ultimate - Metal Press and Psychic Grab. Required Skill: Psychic Clutch Lv. 30 | |
| Level | 1 | Psychic Point Cost: 5 Damage: 504%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. |
| 30 | Psychic Point Cost: 5 Damage: 765%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Use enemies and objects controlled with psychokinesis as projectiles. Temporarily reduces the Defense of enemies hit by projectiles. The Defense reduction effect doesn't stack with the effects of Ultimate - Metal Press and Psychic Grab. Required Skill: Psychic Clutch Lv. 30 | |
| Level | 1 | Psychic Point Cost: 5 Damage: 504%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. |
| 2 | Psychic Point Cost: 5 Damage: 513%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 3 | Psychic Point Cost: 5 Damage: 522%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 4 | Psychic Point Cost: 5 Damage: 531%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 5 | Psychic Point Cost: 5 Damage: 540%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 6 | Psychic Point Cost: 5 Damage: 549%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 7 | Psychic Point Cost: 5 Damage: 558%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 8 | Psychic Point Cost: 5 Damage: 567%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 9 | Psychic Point Cost: 5 Damage: 576%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 10 | Psychic Point Cost: 5 Damage: 585%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 11 | Psychic Point Cost: 5 Damage: 594%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 12 | Psychic Point Cost: 5 Damage: 603%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 13 | Psychic Point Cost: 5 Damage: 612%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 14 | Psychic Point Cost: 5 Damage: 621%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 15 | Psychic Point Cost: 5 Damage: 630%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 16 | Psychic Point Cost: 5 Damage: 639%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 17 | Psychic Point Cost: 5 Damage: 648%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 18 | Psychic Point Cost: 5 Damage: 657%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 19 | Psychic Point Cost: 5 Damage: 666%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 20 | Psychic Point Cost: 5 Damage: 675%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 21 | Psychic Point Cost: 5 Damage: 684%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 22 | Psychic Point Cost: 5 Damage: 693%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 23 | Psychic Point Cost: 5 Damage: 702%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 24 | Psychic Point Cost: 5 Damage: 711%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 25 | Psychic Point Cost: 5 Damage: 720%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 26 | Psychic Point Cost: 5 Damage: 729%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 27 | Psychic Point Cost: 5 Damage: 738%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 28 | Psychic Point Cost: 5 Damage: 747%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 29 | Psychic Point Cost: 5 Damage: 756%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| 30 | Psychic Point Cost: 5 Damage: 765%, Number of Attacks: 4, Max Enemies Hit: 15 Max attacks on a single enemy: 5 Recovers 1 Psychic Point DEF of enemies hit: -15%, DEF reduction duration: 30 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon an entire train (completely empty, honest!) and smash it into your foes. Unaffected by enemy damage reflection skills. Required Skill: Ultimate - Trainwreck Lv. 10 | |
| Level | 1 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 234%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% |
| 30 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 350%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon an entire train (completely empty, honest!) and smash it into your foes. Unaffected by enemy damage reflection skills. Required Skill: Ultimate - Trainwreck Lv. 10 | |
| Level | 1 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 234%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% |
| 2 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 238%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 3 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 242%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 4 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 246%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 5 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 250%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 6 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 254%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 7 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 258%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 8 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 262%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 9 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 266%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 10 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 270%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 11 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 274%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 12 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 278%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 13 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 282%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 14 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 286%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 15 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 290%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 16 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 294%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 17 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 298%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 18 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 302%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 19 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 306%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 20 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 310%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 21 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 314%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 22 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 318%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 23 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 322%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 24 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 326%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 25 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 330%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 26 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 334%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 27 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 338%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 28 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 342%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 29 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 346%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| 30 | Psychic Point Cost: 13 Duration: 9 sec., Max Enemies Hit: 5, Damage: 350%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Pummels your foes with the ultimate combination of savage blows. When all Psychic Points are consumed, the psychokinesis loses its power, so when it reaches more than or equal to certain Psychic Points, it starts pouring out again. Unaffected by enemy damage reflection skills. Can be toggled On/Off. Required Skill: Ultimate - B.P.M. Lv. 20 | |
| Level | 1 | Max Enemies Hit: 3, Damage: 193%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. |
| 30 | Max Enemies Hit: 3, Damage: 280%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Pummels your foes with the ultimate combination of savage blows. When all Psychic Points are consumed, the psychokinesis loses its power, so when it reaches more than or equal to certain Psychic Points, it starts pouring out again. Unaffected by enemy damage reflection skills. Can be toggled On/Off. Required Skill: Ultimate - B.P.M. Lv. 20 | |
| Level | 1 | Max Enemies Hit: 3, Damage: 193%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. |
| 2 | Max Enemies Hit: 3, Damage: 196%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 3 | Max Enemies Hit: 3, Damage: 199%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 4 | Max Enemies Hit: 3, Damage: 202%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 5 | Max Enemies Hit: 3, Damage: 205%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 6 | Max Enemies Hit: 3, Damage: 208%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 7 | Max Enemies Hit: 3, Damage: 211%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 8 | Max Enemies Hit: 3, Damage: 214%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 9 | Max Enemies Hit: 3, Damage: 217%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 10 | Max Enemies Hit: 3, Damage: 220%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 11 | Max Enemies Hit: 3, Damage: 223%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 12 | Max Enemies Hit: 3, Damage: 226%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 13 | Max Enemies Hit: 3, Damage: 229%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 14 | Max Enemies Hit: 3, Damage: 232%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 15 | Max Enemies Hit: 3, Damage: 235%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 16 | Max Enemies Hit: 3, Damage: 238%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 17 | Max Enemies Hit: 3, Damage: 241%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 18 | Max Enemies Hit: 3, Damage: 244%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 19 | Max Enemies Hit: 3, Damage: 247%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 20 | Max Enemies Hit: 3, Damage: 250%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 21 | Max Enemies Hit: 3, Damage: 253%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 22 | Max Enemies Hit: 3, Damage: 256%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 23 | Max Enemies Hit: 3, Damage: 259%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 24 | Max Enemies Hit: 3, Damage: 262%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 25 | Max Enemies Hit: 3, Damage: 265%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 26 | Max Enemies Hit: 3, Damage: 268%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 27 | Max Enemies Hit: 3, Damage: 271%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 28 | Max Enemies Hit: 3, Damage: 274%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 29 | Max Enemies Hit: 3, Damage: 277%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| 30 | Max Enemies Hit: 3, Damage: 280%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points. Cooldown: 0.5 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates an additional psychokinetic attack every time Kinesis hits. The additional attack targets the boss with the highest HP first. Does not activate when using Psychic Force, Psychic Drain, Psychic Shot, Mental Tempest, or Ultimate - B.P.M. Required Skill: Kinetic Combo Lv. 10 | |
| Level | 1 | When Attack Lands, Additional Attack Chance: 70%, Damage: 386% |
| 30 | When Attack Lands, Additional Attack Chance: 70%, Damage: 560% | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates an additional psychokinetic attack every time Kinesis hits. The additional attack targets the boss with the highest HP first. Does not activate when using Psychic Force, Psychic Drain, Psychic Shot, Mental Tempest, or Ultimate - B.P.M. Required Skill: Kinetic Combo Lv. 10 | |
| Level | 1 | When Attack Lands, Additional Attack Chance: 70%, Damage: 386% |
| 2 | When Attack Lands, Additional Attack Chance: 70%, Damage: 392% | |
| 3 | When Attack Lands, Additional Attack Chance: 70%, Damage: 398% | |
| 4 | When Attack Lands, Additional Attack Chance: 70%, Damage: 404% | |
| 5 | When Attack Lands, Additional Attack Chance: 70%, Damage: 410% | |
| 6 | When Attack Lands, Additional Attack Chance: 70%, Damage: 416% | |
| 7 | When Attack Lands, Additional Attack Chance: 70%, Damage: 422% | |
| 8 | When Attack Lands, Additional Attack Chance: 70%, Damage: 428% | |
| 9 | When Attack Lands, Additional Attack Chance: 70%, Damage: 434% | |
| 10 | When Attack Lands, Additional Attack Chance: 70%, Damage: 440% | |
| 11 | When Attack Lands, Additional Attack Chance: 70%, Damage: 446% | |
| 12 | When Attack Lands, Additional Attack Chance: 70%, Damage: 452% | |
| 13 | When Attack Lands, Additional Attack Chance: 70%, Damage: 458% | |
| 14 | When Attack Lands, Additional Attack Chance: 70%, Damage: 464% | |
| 15 | When Attack Lands, Additional Attack Chance: 70%, Damage: 470% | |
| 16 | When Attack Lands, Additional Attack Chance: 70%, Damage: 476% | |
| 17 | When Attack Lands, Additional Attack Chance: 70%, Damage: 482% | |
| 18 | When Attack Lands, Additional Attack Chance: 70%, Damage: 488% | |
| 19 | When Attack Lands, Additional Attack Chance: 70%, Damage: 494% | |
| 20 | When Attack Lands, Additional Attack Chance: 70%, Damage: 500% | |
| 21 | When Attack Lands, Additional Attack Chance: 70%, Damage: 506% | |
| 22 | When Attack Lands, Additional Attack Chance: 70%, Damage: 512% | |
| 23 | When Attack Lands, Additional Attack Chance: 70%, Damage: 518% | |
| 24 | When Attack Lands, Additional Attack Chance: 70%, Damage: 524% | |
| 25 | When Attack Lands, Additional Attack Chance: 70%, Damage: 530% | |
| 26 | When Attack Lands, Additional Attack Chance: 70%, Damage: 536% | |
| 27 | When Attack Lands, Additional Attack Chance: 70%, Damage: 542% | |
| 28 | When Attack Lands, Additional Attack Chance: 70%, Damage: 548% | |
| 29 | When Attack Lands, Additional Attack Chance: 70%, Damage: 554% | |
| 30 | When Attack Lands, Additional Attack Chance: 70%, Damage: 560% | |
Enhancements
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Psychic Tornado. | |
| Level | 1 | Psychic Tornado Final Damage: +11% |
| 9 | Psychic Tornado Final Damage: +19% | |
| 10 | Psychic Tornado Final Damage: +25% | |
| 19 | Psychic Tornado Final Damage: +34% | |
| 20 | Psychic Tornado Final Damage: +40% | |
| 29 | Psychic Tornado Final Damage: +49% | |
| 30 | Psychic Tornado Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Psychic Tornado. | |
| Level | 1 | Psychic Tornado Final Damage: +11% |
| 2 | Psychic Tornado Final Damage: +12% | |
| 3 | Psychic Tornado Final Damage: +13% | |
| 4 | Psychic Tornado Final Damage: +14% | |
| 5 | Psychic Tornado Final Damage: +15% | |
| 6 | Psychic Tornado Final Damage: +16% | |
| 7 | Psychic Tornado Final Damage: +17% | |
| 8 | Psychic Tornado Final Damage: +18% | |
| 9 | Psychic Tornado Final Damage: +19% | |
| 10 | Psychic Tornado Final Damage: +25% | |
| 11 | Psychic Tornado Final Damage: +26% | |
| 12 | Psychic Tornado Final Damage: +27% | |
| 13 | Psychic Tornado Final Damage: +28% | |
| 14 | Psychic Tornado Final Damage: +29% | |
| 15 | Psychic Tornado Final Damage: +30% | |
| 16 | Psychic Tornado Final Damage: +31% | |
| 17 | Psychic Tornado Final Damage: +32% | |
| 18 | Psychic Tornado Final Damage: +33% | |
| 19 | Psychic Tornado Final Damage: +34% | |
| 20 | Psychic Tornado Final Damage: +40% | |
| 21 | Psychic Tornado Final Damage: +41% | |
| 22 | Psychic Tornado Final Damage: +42% | |
| 23 | Psychic Tornado Final Damage: +43% | |
| 24 | Psychic Tornado Final Damage: +44% | |
| 25 | Psychic Tornado Final Damage: +45% | |
| 26 | Psychic Tornado Final Damage: +46% | |
| 27 | Psychic Tornado Final Damage: +47% | |
| 28 | Psychic Tornado Final Damage: +48% | |
| 29 | Psychic Tornado Final Damage: +49% | |
| 30 | Psychic Tornado Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Ultimate - Mind Over Matter. | |
| Level | 1 | Ultimate - Mind Over Matter Final Damage: +11% |
| 9 | Ultimate - Mind Over Matter Final Damage: +19% | |
| 10 | Ultimate - Mind Over Matter Final Damage: +25% | |
| 19 | Ultimate - Mind Over Matter Final Damage: +34% | |
| 20 | Ultimate - Mind Over Matter Final Damage: +40% | |
| 29 | Ultimate - Mind Over Matter Final Damage: +49% | |
| 30 | Ultimate - Mind Over Matter Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Ultimate - Mind Over Matter. | |
| Level | 1 | Ultimate - Mind Over Matter Final Damage: +11% |
| 2 | Ultimate - Mind Over Matter Final Damage: +12% | |
| 3 | Ultimate - Mind Over Matter Final Damage: +13% | |
| 4 | Ultimate - Mind Over Matter Final Damage: +14% | |
| 5 | Ultimate - Mind Over Matter Final Damage: +15% | |
| 6 | Ultimate - Mind Over Matter Final Damage: +16% | |
| 7 | Ultimate - Mind Over Matter Final Damage: +17% | |
| 8 | Ultimate - Mind Over Matter Final Damage: +18% | |
| 9 | Ultimate - Mind Over Matter Final Damage: +19% | |
| 10 | Ultimate - Mind Over Matter Final Damage: +25% | |
| 11 | Ultimate - Mind Over Matter Final Damage: +26% | |
| 12 | Ultimate - Mind Over Matter Final Damage: +27% | |
| 13 | Ultimate - Mind Over Matter Final Damage: +28% | |
| 14 | Ultimate - Mind Over Matter Final Damage: +29% | |
| 15 | Ultimate - Mind Over Matter Final Damage: +30% | |
| 16 | Ultimate - Mind Over Matter Final Damage: +31% | |
| 17 | Ultimate - Mind Over Matter Final Damage: +32% | |
| 18 | Ultimate - Mind Over Matter Final Damage: +33% | |
| 19 | Ultimate - Mind Over Matter Final Damage: +34% | |
| 20 | Ultimate - Mind Over Matter Final Damage: +40% | |
| 21 | Ultimate - Mind Over Matter Final Damage: +41% | |
| 22 | Ultimate - Mind Over Matter Final Damage: +42% | |
| 23 | Ultimate - Mind Over Matter Final Damage: +43% | |
| 24 | Ultimate - Mind Over Matter Final Damage: +44% | |
| 25 | Ultimate - Mind Over Matter Final Damage: +45% | |
| 26 | Ultimate - Mind Over Matter Final Damage: +46% | |
| 27 | Ultimate - Mind Over Matter Final Damage: +47% | |
| 28 | Ultimate - Mind Over Matter Final Damage: +48% | |
| 29 | Ultimate - Mind Over Matter Final Damage: +49% | |
| 30 | Ultimate - Mind Over Matter Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Ultimate - Psychic Shockwave. | |
| Level | 1 | Ultimate - Psychic Shockwave Final Damage: +11% |
| 9 | Ultimate - Psychic Shockwave Final Damage: +19% | |
| 10 | Ultimate - Psychic Shockwave Final Damage: +25% | |
| 19 | Ultimate - Psychic Shockwave Final Damage: +34% | |
| 20 | Ultimate - Psychic Shockwave Final Damage: +40% | |
| 29 | Ultimate - Psychic Shockwave Final Damage: +49% | |
| 30 | Ultimate - Psychic Shockwave Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Ultimate - Psychic Shockwave. | |
| Level | 1 | Ultimate - Psychic Shockwave Final Damage: +11% |
| 2 | Ultimate - Psychic Shockwave Final Damage: +12% | |
| 3 | Ultimate - Psychic Shockwave Final Damage: +13% | |
| 4 | Ultimate - Psychic Shockwave Final Damage: +14% | |
| 5 | Ultimate - Psychic Shockwave Final Damage: +15% | |
| 6 | Ultimate - Psychic Shockwave Final Damage: +16% | |
| 7 | Ultimate - Psychic Shockwave Final Damage: +17% | |
| 8 | Ultimate - Psychic Shockwave Final Damage: +18% | |
| 9 | Ultimate - Psychic Shockwave Final Damage: +19% | |
| 10 | Ultimate - Psychic Shockwave Final Damage: +25% | |
| 11 | Ultimate - Psychic Shockwave Final Damage: +26% | |
| 12 | Ultimate - Psychic Shockwave Final Damage: +27% | |
| 13 | Ultimate - Psychic Shockwave Final Damage: +28% | |
| 14 | Ultimate - Psychic Shockwave Final Damage: +29% | |
| 15 | Ultimate - Psychic Shockwave Final Damage: +30% | |
| 16 | Ultimate - Psychic Shockwave Final Damage: +31% | |
| 17 | Ultimate - Psychic Shockwave Final Damage: +32% | |
| 18 | Ultimate - Psychic Shockwave Final Damage: +33% | |
| 19 | Ultimate - Psychic Shockwave Final Damage: +34% | |
| 20 | Ultimate - Psychic Shockwave Final Damage: +40% | |
| 21 | Ultimate - Psychic Shockwave Final Damage: +41% | |
| 22 | Ultimate - Psychic Shockwave Final Damage: +42% | |
| 23 | Ultimate - Psychic Shockwave Final Damage: +43% | |
| 24 | Ultimate - Psychic Shockwave Final Damage: +44% | |
| 25 | Ultimate - Psychic Shockwave Final Damage: +45% | |
| 26 | Ultimate - Psychic Shockwave Final Damage: +46% | |
| 27 | Ultimate - Psychic Shockwave Final Damage: +47% | |
| 28 | Ultimate - Psychic Shockwave Final Damage: +48% | |
| 29 | Ultimate - Psychic Shockwave Final Damage: +49% | |
| 30 | Ultimate - Psychic Shockwave Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Law of Gravity. | |
| Level | 1 | Law of Gravity Final Damage: +11% |
| 9 | Law of Gravity Final Damage: +19% | |
| 10 | Law of Gravity Final Damage: +25% | |
| 19 | Law of Gravity Final Damage: +34% | |
| 20 | Law of Gravity Final Damage: +40% | |
| 29 | Law of Gravity Final Damage: +49% | |
| 30 | Law of Gravity Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Law of Gravity. | |
| Level | 1 | Law of Gravity Final Damage: +11% |
| 2 | Law of Gravity Final Damage: +12% | |
| 3 | Law of Gravity Final Damage: +13% | |
| 4 | Law of Gravity Final Damage: +14% | |
| 5 | Law of Gravity Final Damage: +15% | |
| 6 | Law of Gravity Final Damage: +16% | |
| 7 | Law of Gravity Final Damage: +17% | |
| 8 | Law of Gravity Final Damage: +18% | |
| 9 | Law of Gravity Final Damage: +19% | |
| 10 | Law of Gravity Final Damage: +25% | |
| 11 | Law of Gravity Final Damage: +26% | |
| 12 | Law of Gravity Final Damage: +27% | |
| 13 | Law of Gravity Final Damage: +28% | |
| 14 | Law of Gravity Final Damage: +29% | |
| 15 | Law of Gravity Final Damage: +30% | |
| 16 | Law of Gravity Final Damage: +31% | |
| 17 | Law of Gravity Final Damage: +32% | |
| 18 | Law of Gravity Final Damage: +33% | |
| 19 | Law of Gravity Final Damage: +34% | |
| 20 | Law of Gravity Final Damage: +40% | |
| 21 | Law of Gravity Final Damage: +41% | |
| 22 | Law of Gravity Final Damage: +42% | |
| 23 | Law of Gravity Final Damage: +43% | |
| 24 | Law of Gravity Final Damage: +44% | |
| 25 | Law of Gravity Final Damage: +45% | |
| 26 | Law of Gravity Final Damage: +46% | |
| 27 | Law of Gravity Final Damage: +47% | |
| 28 | Law of Gravity Final Damage: +48% | |
| 29 | Law of Gravity Final Damage: +49% | |
| 30 | Law of Gravity Final Damage: +60% | |
References
- ↑ Boosts Psychic Smash 1, Psychic Smash 2, and Ultimate - Psychic Shot
| Characters and Skills | ||||
|---|---|---|---|---|
| Class | ||||
| Job and Skills (Click on icon for skills) | ||||
| Beginner | ||||
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| Explorers | ||||
| Warrior | ||||
| Magician | ||||
| Bowman | Special | |||
| Thief | Special | |||
| Pirate | Special | |||
| Cygnus Knights | ||||
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| Special | ||||
| Heroes | ||||
| Resistance | ||||
| Demon | ||||
| Demon | ||||
| Nova | ||||
| Flora | ||||
| Sengoku | ||||
| Anima | ||||
| Monster | ||||
| Transcendent | ||||
| Friends World | ||||
| Jianghu | ||||
| Shine | ||||
| Miscellaneous | ||||
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