Kinesis/Skills

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Psychic Support

Active Psychic Attack
Master Level 1
Description Attack enemies in front of you with psychokinesis. Can be used by pressing the attack key.
Level 1 Up to 1 enemies attacked 1 times at 100% damage
[Charges 1 Psychic Point when used]


Active Return
Master Level 1
Description Returns you to Kinesis's Hideout.
Level 1 Returns to Kinesis's Hideout.
Cooldown: 600 sec


Passive ESP
Master Level 6
Description Detects psychic power and enhances physical ability.
Level 1 Critical Rate: 5%, Avoidability: 2%, Speed: +5
6 Critical Rate: 10%, Avoidability: 12%, Speed: +10


Passive Judgment
Master Level 3
Description Deals the strongest possible fatal blow using righteous judgment.
Level 1 Critical Damage: +2%
3 Critical Damage: +6%


Active Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min


1st Job Kinesis - Tier 1

Active Kinetic Crash
Master Level 20
Description Strikes an enemy twice with the power of psychokinesis.
Level 1 Up to 4 enemies attacked 2 times at 102% damage
[Charges 1 Psychic Point when used]
20 Up to 4 enemies attacked 2 times at 140% damage
[Charges 1 Psychic Point when used]


Active Psychic Force
Master Level 10
Description Pushes several enemies in front of you and deals damage using the power of psychokinesis. Can be resisted by some monsters.
Level 10 required to learn Psychic Blast
Level 1 Enemies Knocked Back: 4, Damage Over Time: 20%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 10% per sec., Max Increase During Damage Over Time: 200%
Cooldown: 1 sec.
[Passive Effect - Magic ATT: +1]
[Psychic Points Charged During Skill Use: 1]
10 Enemies Knocked Back: 4, Damage Over Time: 20%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 10% per sec., Max Increase During Damage Over Time: 200%
Cooldown: 1 sec.
[Passive Effect - Magic ATT: +10]
[Psychic Points Charged During Skill Use: 1]


Active Ultimate - Metal Press
Master Level 10
Description Lift a huge metal object and drops it on enemies in front of you. Temporarily reduces the defense of enemies hit by the object. The defense reduction effect doesn't stack with the effects of Psychic Grab or Ultimate - Psychic Shot.
Level 10 required to learn 'Ultimate - Deep Impact'
Level 1 Psychic Point Cost: 7, Damage: 75%, Max Enemies Hit: 12, Number of Attacks: 10, DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
10 Psychic Point Cost: 7, Damage: 120%, Max Enemies Hit: 12, Number of Attacks: 10, DEF of enemies hit: -15%, DEF reduction duration: 30 sec.


Active Mental Shield
Master Level 1
Description Devotes a portion of psychic power to shield yourself. Cancels some incoming damage by consuming Psychic Points when hit.
Activated automatically when you have more than 1 Psychic Point, and is ineffective when you have 0 Psychic Points.
Level 1 Cancel 60% of damage received by consuming 1 Psychic Point. Can be toggled On/Off


Active ESP Booster
Master Level 10
Description Temporarily increases your Attack Speed.
Level 1 Duration: 126 sec, Attack Speed: +2
10 Duration: 180 sec, Attack Speed: +2


Active Kinetic Step
Master Level 5
Description Moves Kinesis with the power of psychokinesis. Can jump twice when used while jumping, and can move up when pressing the up key. Movement distance increases with skill level.
Level 1 Jump a set distance
5 Jump a set distance


Passive Mental Fortitude
Master Level 10
Description Strengthen your body further using psychic reinforcement.
Level 1 Max HP: +21%, Magic ATT: +1, Jump: +1, Speed: +1, and Max Speed: +1
10 Max HP: +30%, Magic ATT: +10, Jump: +10, Speed: +10, and Max Speed: +10

2nd Job Kinesis - Tier 2

Active Kinetic Piledriver
Master Level 20
Description Lifts nearby enemies with the power of psychokinesis and then smash them into the ground. Can be resisted by some monsters and gains Knockback Immunity while using it.
Level 1 Up to 8 enemies attacked 2 times at 242% damage
[Charges 1 Psychic Point when used]
20 Up to 8 enemies attacked 2 times at 280% damage
[Charges 1 Psychic Point when used]


Passive Psychic Blast
Master Level 10
Description Pushes or pulls down (use down key) several enemies in front of you. Deals damage using the power of psychokinesis. Can be resisted by some monsters.
Required skill: Psychic Force Lv. 10
Level 10 required to learn Psychic Assault
Level 1 Enemies Knocked Back: 6, Damage Over Time: 40%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 25% per sec., Max Increase During Damage Over Time: 400%
Cooldown: 1 sec.
[Passive Effect - Magic ATT: +1]
[Psychic Points Charged During Skill Use: 1]
10 Enemies Knocked Back: 6, Damage Over Time: 40%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 25% per sec., Max Increase During Damage Over Time: 400%
Cooldown: 1 sec.
[Passive Effect - Magic ATT: +10]
[Psychic Points Charged During Skill Use: 1]


Active Psychic Drain
Master Level 9
Description Creates a concentrated area that tears at enemies with psychokinesis and restores Psychic Points from normal enemies. Psychic Drain ignores attack reflection. Also has a chance to restore Psychic Points upon attacking bosses. The Psychic Point restoration effect doesn't activate for some summoning skills including Psychic Drain, and has a chance to apply only on the final hit with Ultimate - Trainwreck, Ultimate - Psychic Shot, or Ultimate - Psychic Shockwave.
Level 1 Max Enemies Hit: 5, Damage: 126%, Duration: 30 sec., Restores 1 Psychic Points upon attacking normal enemies
[Passive Effect: 24% chance to restore 1 Psychic Points upon attacking bosses]
9 Max Enemies Hit: 5, Damage: 150%, Duration: 30 sec., Restores 1 Psychic Points upon attacking normal enemies
[Passive Effect: 40% chance to restore 1 Psychic Points upon attacking bosses]


Active Ultimate - Deep Impact
Master Level 10
Description Call up a huge boulder and drive it through your foes like a comet. Enemies struck are stripped of all buffs, and become resistant to buff removal for 120 sec. This skill is unaffected by enemy damage reflection skills.
Required skill: Ultimate - Metal Press Lv. 10
Level 10 required to learn 'Ultimate - Trainwreck'
Level 1 Psychic Point Cost: 2, Damage: 152%, Max Enemies Hit: 4, Number of Attacks: 7. Removes all buffs of enemies hit
[Ultimate - Metal Press]'s Damage: +85% points
10 Psychic Point Cost: 2, Damage: 170%, Max Enemies Hit: 4, Number of Attacks: 7. Removes all buffs of enemies hit
[Ultimate - Metal Press]'s Damage: +130% points


Active Psychic Sprint
Master Level 1
Description Charges forward quickly using the power of psychokinesis.
Level 1 Charge a set distance


Passive Psychic Armor
Master Level 10
Description Create a high-density protective force field.
Level 10 required to learn 'Psychic Blast'.
Level 1 Dodge Chance: 2%, Defense: +165
10 Dodge Chance: 20%, Defense: +300


Passive Pure Power
Master Level 14
Description Focuses raw psychic power onto all enemies in your path.
Level 1 Damage: +7%, Attack Speed: +1
14 Damage: +20%, Attack Speed: +1


Passive Mental Strength
Master Level 10
Description Strengthen your body further using psychic reinforcement.
Level 1 Max HP: +11%, Magic ATT: +1, Jump: +1, Speed: +1, and Max Speed: +1
10 Max HP: +20%, Magic ATT: +10, Jump: +10, Speed: +10, and Max Speed: +10


Passive ESP Mastery
Master Level 10
Description Increases Psy-limiter Mastery, Critical Rate, and INT. Level 10 required to learn Mastery.
Level 1 Psy-limiter Mastery: +32%, Critical Rate: +1%, and INT: +4
10 Psy-limiter Mastery: +50%, Critical Rate: +10%, and INT: +40

3rd Job Kinesis - Tier 3

Active Psychic Grab
Master Level 20
Description Lift up monsters or objects with the powers of psychokinesis. You cannot lift bosses, stationary monsters, or enemies 11+ levels higher than you. The following actions can be done while holding.
Level 20 required to learn Psychic Clutch
[Psychic Smash]:
Using [Psychic Grab] while the monster is lifted up will throw the monster at nearby enemies, dealing damage.
Level 1 3 enemies lifted up and controlled with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit Including Grabbed Enemy: 8, Damage: 283%, Number of Attacks: 3. Recovers 1 Psychic Point.
20 3 enemies lifted up and controlled with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit Including Grabbed Enemy: 8, Damage: 340%, Number of Attacks: 3. Recovers 1 Psychic Point.


Passive Psychic Assault
Master Level 10
Description Pushes or pulls down (use down key) multiple enemies. Deals damage with the power of psychokinesis. Can be resisted by some monsters.
Required skill: Psychic Blast Lv. 10
Level 1 Enemies Knocked Back: 8, Damage Over Time: 75%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 50% per sec., Max Increase During Damage Over Time: 700%
Cooldown: 1 sec.
[Passive Effect - Magic ATT: +1]
[Psychic Points Charged During Skill Use: 1]
10 Enemies Knocked Back: 8, Damage Over Time: 75%, Damage Over Time Duration: 30 sec, Damage Increase During Damage Over Time: 50% per sec., Max Increase During Damage Over Time: 700%
Cooldown: 1 sec.
[Passive Effect - Magic ATT: +10]
[Psychic Points Charged During Skill Use: 1]


Active Ultimate - Trainwreck
Master Level 10
Description Summon an entire train (completely empty, honest!) and smash it into your foes. Unaffected by enemy damage reflection skills.
Required skill: Ultimate - Deep Impact Lv. 10
Level 10 required to learn 'Ultimate - B.P.M'
Level 1 Psychic Point Cost: 15, Max Enemies Hit: 5, Damage: 93%, Number of Attacks: 6, Duration: 12 sec, Ultimate - Trainwreck Damage during damage duration: -5%
[Ultimate - Metal Press] Damage: +86% points
[Ultimate - Deep Impact] Damage: +73% points
10 Psychic Point Cost: 15, Max Enemies Hit: 5, Damage: 120%, Number of Attacks: 6, Duration: 12 sec, Ultimate - Trainwreck Damage during damage duration: -5%
[Ultimate - Metal Press] Damage: +140% points
[Ultimate - Deep Impact] Damage: +100% points


Passive Kinetic Combo
Master Level 10
Description Creates an additional psychokinetic attack every time Kinesis hits. The additional attack targets the boss with the highest HP first.\r\cDoes not activate when using Psychic Force, Psychic Drain, Psychic Shot, Mental Tempest, or Ultimate - B.P.M.
Level 1 When Attack Lands, Additional Attack Chance: 43%, Damage: 260%
10 When Attack Lands, Additional Attack Chance: 70%, Damage: 350%


Passive Mind Tremor
Master Level 10
Description Applies Psychic Force to increase Ignore Defense and Final Damage.
Level 1 Ignore Defense: +15%, Final Damage: +5%
10 Ignore Defense: +20%, Final Damage: +10%


Passive Psychic Bulwark
Master Level 10
Description Enhances Psychic Armor with a steady flow of replenishing power.
Required skill: Psychic Armor Lv. 10
Level 1 Permanently increases Defense by 20 and Knockback Resistance by 55%.
10 Permanently increases Defense by 200 and Knockback Resistance by 100%.


Active Kinetic Jaunt
Master Level 4
Description Support yourself with psychokinetic waves to walk on air. Your mind creates a path as you move.
This skill can be cast while using other skills.
Level 1 Move up quickly and in selected directions. Duration increases with skill level.
Casting this skill while using other skills costs 2 Psychic Points.
Cooldown: 4 sec
4 Move up quickly and in selected directions. Duration increases with skill level.
Casting this skill while using other skills costs 2 Psychic Points.
Cooldown: 4 sec


Passive Psychic Reinforcement
Master Level 10
Description Focus your mind in preparation for the upcoming battle.
Level 1 Magic ATT: +1%
10 Magic ATT: +10%


Passive Third Eye
Master Level 20
Description Seeks out your enemy's vital points with your unseen eye.
Level 1 Critical Rate: +1%, Critical Damage: +1%
20 Critical Rate: +20%, Critical Damage: +20%


Passive Transcendence
Master Level 10
Description Unlock your body's full potential by psychically controlling every individual cell. Increases Status Resistance and Elemental Resistance.
Level 1 Abnormal Status Resistance: +11, Elemental Resistance: +12%
10 Abnormal Status Resistance: +20, Elemental Resistance: +30%


Passive Mitigation
Master Level 10
Description Surrounds your body with swirling particles that intercept all attacks to decrease the damage taken.
Level 1 Damage Taken: -6%
10 Damage Taken: -15%

4th Job Kinesis - Tier 4

Passive Psychic Clutch
Master Level 30
Description Lift monsters or objects with the overwhelming power of psychokinesis. You cannot lift bosses, stationary monsters, or enemies 11+ levels higher than you. Temporarily reduces the defense of enemies hit by the objects. The defense reduction effect doesn't stack with the effects of Ultimate - Metal Press and Ultimate - Psychic Shot.
Skill Requirements: Psychic Grab Lv. 20
Must be level 30 or above to master Ultimate - Psychic Shockwave
[Psychic Smash]:
Using [Psychic Grab] while lifting a monster will throw that monster at enemies in front of you, dealing damage.
[Ultimate - Psychic Shot]: Pressing the up key and [Psychic Grab] while lifting a monster will throw the monster in the direction you are facing.
Level 1 Lifts 5 enemies and controls them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 354%, Number of Attacks: 5. Recovers 1 Psychic Point, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
30 Lifts 5 enemies and controls them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 470%, Number of Attacks: 5. Recovers 1 Psychic Point, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
31 Lifts 5 enemies and controls them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 474%, Number of Attacks: 5. Recovers 1 Psychic Point, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
32 Lifts 5 enemies and controls them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 478%, Number of Attacks: 5. Recovers 1 Psychic Point, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.


Passive Ultimate - Psychic Shot
Master Level 30
Description Uses monsters and objects controlled with psychokinesis as projectiles. Temporarily reduces the defense of enemies hit by the projectiles. The defense reduction effect doesn't stack with the effects of Ultimate - Metal Press and Psychic Grab. Levels up alongside Psychic Clutch.
Level 1 Psychic Point Cost: 5, Damage per projectile: 213%, Number of Attacks: 3, DEF of enemies hit: -15%, DEF reduction duration: 30 sec
30 Psychic Point Cost: 5, Damage per projectile: 300%, Number of Attacks: 3, DEF of enemies hit: -15%, DEF reduction duration: 30 sec
31 Psychic Point Cost: 5, Damage per projectile: 303%, Number of Attacks: 3, DEF of enemies hit: -15%, DEF reduction duration: 30 sec
32 Psychic Point Cost: 5, Damage per projectile: 306%, Number of Attacks: 3, DEF of enemies hit: -15%, DEF reduction duration: 30 sec


Active Ultimate - B.P.M.
Master Level 20
Description Pummel your foes with the ultimate combination of savage blows. When all Psychic Points are consumed, the psychokinesis loses its power, so when it reaches more than or equal to certain Psychic Points, it starts pouring out again. Unaffected by enemy damage reflection skills.
Can be toggled On/Off.
Required Skill: Ultimate - Trainwreck Lv. 10
Level 1 Max Enemies Hit: 3, Damage: 137%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec
[Ultimate - Metal Press] Damage: +253% points
[Ultimate - Deep Impact] Damage: +137% points
[Ultimate - Trainwreck] Damage: +43% points
20 Max Enemies Hit: 3, Damage: 175%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec
[Ultimate - Metal Press] Damage: +310% points
[Ultimate - Deep Impact] Damage: +270% points
[Ultimate - Trainwreck] Damage: +100% points
21 Max Enemies Hit: 3, Damage: 177%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec
[Ultimate - Metal Press] Damage: +313% points
[Ultimate - Deep Impact] Damage: +277% points
[Ultimate - Trainwreck] Damage: +103% points
22 Max Enemies Hit: 3, Damage: 179%, Number of Attacks: 7. When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec
[Ultimate - Metal Press] Damage: +316% points
[Ultimate - Deep Impact] Damage: +284% points
[Ultimate - Trainwreck] Damage: +106% points


Active President's Orders
Master Level 30
Description The Goddess of the Otherworld's protection increases your stats. Using the skill briefly makes the Goddess of the Otherworld appear.
Level 1 Goddess of the Otherworld appears
[Passive Effect: All stats with a direct AP investment increase by 1%]
30 Goddess of the Otherworld appears
[Passive Effect: All stats with a direct AP investment increase by 15%]
31 Goddess of the Otherworld appears
[Passive Effect: All stats with a direct AP investment increase by 16%]
32 Goddess of the Otherworld appears
[Passive Effect: All stats with a direct AP investment increase by 16%]


Active Psychic Charger
Master Level 15
Description Charges a large amount of Psychic Points by drawing from the subconscious. Also increases Boss Damage permanently.
Level 1 Charges 50% of the maximum points to reach maximum Psychic Points when used.
Cooldown: 59 sec
[Passive Effect - Damage when attacking Boss: +16%]
15 Charges 50% of the maximum points to reach maximum Psychic Points when used.
Cooldown: 45 sec
[Passive Effect - Damage when attacking Boss: +30%]
16 Charges 50% of the maximum points to reach maximum Psychic Points when used.
Cooldown: 44 sec
[Passive Effect - Damage when attacking Boss: +31%]
17 Charges 50% of the maximum points to reach maximum Psychic Points when used.
Cooldown: 43 sec
[Passive Effect - Damage when attacking Boss: +32%]


Active Clear Mind
Master Level 10
Description Purifies your mind to gain immunity to certain Abnormal Status effects for 3 sec after use. You also gain Abnormal Status Resistance.
Level 1 Clear Status
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +11]
10 Clear Status
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +20]
11 Clear Status
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +21]
12 Clear Status
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +22]


Passive Mind Quake
Master Level 20
Description Channels even stronger Psychic Force to increase Ignore Defense and Final Damage. Overrides the effects of Mind Tremor.
Required Skill: Mind Tremor Lv. 10+
Level 1 Ignore Defense: +21%, Final Damage: +11%
20 Ignore Defense: +25%, Final Damage: +15%
21 Ignore Defense: +25%, Final Damage: +15%
22 Ignore Defense: +25%, Final Damage: +15%


Passive Mind Break
Master Level 30
Description Creates a psychic wave that destroys the minds of your enemies. Permanently increases the Final Damage.
Level 1 Final Damage 11% increase
30 Final Damage 40% increase


Passive Telepath Tactics
Master Level 20
Description Conveys key strategies telepathically.
Level 1 Magic ATT: +12, Damage: +1%, Final Damage: +1%
20 Magic ATT: +50, Damage: +20%, Final Damage: +20%
21 Magic ATT: +52, Damage: +21%, Final Damage: +21%
22 Magic ATT: +54, Damage: +22%, Final Damage: +22%


Passive Awakening
Master Level 20
Description Awakens the full extent of your psychic abilities to unleash even greater damage.
Level 1 Final Damage: +5%, Ultimate Skill Critical Damage: +1%
20 Final Damage: +15%, Ultimate Skill Critical Damage: +20%
21 Final Damage: +15%, Ultimate Skill Critical Damage: +21%
22 Final Damage: +16%, Ultimate Skill Critical Damage: +22%


Passive Supreme Concentration
Master Level 20
Description Focuses your mind to optimize beneficial buffs.
Level 1 Buff Duration: +1%
20 Buff Duration: +20%
21 Buff Duration: +21%
22 Buff Duration: +22%


Passive Critical Rush
Master Level 20
Description Improves the effectiveness of your attacks as you find your enemy's weak points with constant strikes.
Level 1 The gap between the minimum and maximum damage decreases a fixed amount every time you get 49 combo kills.
20 The gap between the minimum and maximum damage decreases a fixed amount every time you get 30 combo kills.
21 The gap between the minimum and maximum damage decreases a fixed amount every time you get 29 combo kills.
22 The gap between the minimum and maximum damage decreases a fixed amount every time you get 28 combo kills.


Passive Mind Scrambler
Master Level 10
Description Crush enemy defenses with bursts of mental energy.
Level 1 Defense Ignored: 16%
10 Defense Ignored: 25%
11 Defense Ignored: 26%
12 Defense Ignored: 27%


Passive Mastery
Master Level 10
Description Master the full range of your psychokinetic skills and use of the Psy-limiter.
Required Skill: ESP Mastery Lv. 10
Level 1 Weapon Mastery: +52%, Critical Damage: +1%
10 Weapon Mastery: +70%, Critical Damage: +10%
11 Weapon Mastery: +72%, Critical Damage: +11%
12 Weapon Mastery: +74%, Critical Damage: +12%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Psychic Grab - Boss Point
Level Requirement 140
Master Level 1
Description Increases Psychic Point charge when attacking bosses with Psychic Grab.
Level 1 Doubles Psychic Points charged


Passive Psychic Grab - Reinforce
Level Requirement 150
Master Level 1
Description Increases the Attack Power of Psychic Smash and Psychic Shot.
Required Skill: Psychic Clutch Lv. 30
Level 1 Psychic Smash and Psychic Shot Damage: +20%


Passive Psychic Grab - Steel Skin
Level Requirement 180
Master Level 1
Description DEF increases to 100% when doing a smash attack with Psychic Grab.
Level 1 DEF: +100%, Duration: 10 sec


Passive Ultimate - Trainwreck - Reinforce
Level Requirement 140
Master Level 1
Description Increases the Damage of Ultimate - Trainwreck.
Level 1 Damage: +20%


Passive Ultimate - Trainwreck - Spread
Level Requirement 165
Master Level 1
Description Increases the max number of monsters hit by Ultimate - Trainwreck.
Level 1 Max Enemies Hit: +1


Passive Ultimate - Trainwreck - Critical Chance
Level Requirement 180
Master Level 1
Description Increases the Critical Rate of Ultimate - Trainwreck.
Level 1 Critical Rate: +20%


Passive Kinetic Combo - Opportunity
Level Requirement 150
Master Level 1
Description Increases the activation chance of Kinetic Combo.
Level 1 Activation Chance: +30%


Passive Kinetic Combo - Reinforce
Level Requirement 165
Master Level 1
Description Increases the damage of Kinetic Combo.
Level 1 Damage: +20%


Passive Kinetic Combo - Extra Strike
Level Requirement 190
Master Level 1
Description Increase the number of attacks for Kinetic Combo.
Level 1 Number of Attacks: +1

Active Attack/Buff Active Attack/Buff

Active Mental Tempest
Level Requirement 140
Master Level 1
Description Lets loose with raging psychic energies to devastate your enemies.
Level 1 Max Enemies Hit: 15, Damage: 400%, Max Projectiles: 16, Final Blow Damage: 1500%, Final Blow activates critical damage with Ignore DEF: +50%
Grants invincibility during skill casting, and Psychic Points increase to maximum immediately upon casting.
Cooldown: 120 sec


Active Mental Shock
Level Requirement 160
Master Level 1
Description Puts your enemies through the most traumatizing moment of their lives. Stuns for a short time.
Enemies hit by this will resist Stuns for 90 seconds. Mental Shock and other skills will not stun these enemies.
Level 1 Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 1, Stun Duration: 10 sec.
Stun Duration: +100% depending on damage inflicted with Mental Shock.
Cooldown: 120 sec


Active Mental Overdrive
Level Requirement 190
Master Level 1
Description Cuts Psychic Point consumption in half and recharges Psychic Force continuously for a short time.
[Ultimate - B.P.M.] is not affected by reduced Psychic Point consumption.
Level 1 Reduces Psychic Point consumption by half for 26 sec while increasing the Psychic Points are continuously increased.
Cooldown: 120 sec

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
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Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
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Active Afterimage of the Otherworld
Master Level 30
Description Opens a portal that reflects the appearance of another world. Enemies reflected in the portal are forced to show their appearance from the otherworld. The portal reflects the boss with the highest HP first.
Level 1 HP Cost: 5%, Afterimage of the Otherworld Duration: 35 sec
Increases all stats that you invested AP into by 6% and increases Critical Damage by 1% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
30 HP Cost: 5%, Afterimage of the Otherworld Duration: 50 sec
Increases all stats that you invested AP into by 35% and increases Critical Damage by 5% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
Active Afterimage of the Otherworld
Master Level 30
Description Opens a portal that reflects the appearance of another world. Enemies reflected in the portal are forced to show their appearance from the otherworld. The portal reflects the boss with the highest HP first.
Level 1 HP Cost: 5%, Afterimage of the Otherworld Duration: 35 sec
Increases all stats that you invested AP into by 6% and increases Critical Damage by 1% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
2 HP Cost: 5%, Afterimage of the Otherworld Duration: 36 sec
Increases all stats that you invested AP into by 7% and increases Critical Damage by 1% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
3 HP Cost: 5%, Afterimage of the Otherworld Duration: 36 sec
Increases all stats that you invested AP into by 8% and increases Critical Damage by 1% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
4 HP Cost: 5%, Afterimage of the Otherworld Duration: 37 sec
Increases all stats that you invested AP into by 9% and increases Critical Damage by 1% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
5 HP Cost: 5%, Afterimage of the Otherworld Duration: 37 sec
Increases all stats that you invested AP into by 10% and increases Critical Damage by 1% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
6 HP Cost: 5%, Afterimage of the Otherworld Duration: 38 sec
Increases all stats that you invested AP into by 11% and increases Critical Damage by 1% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
7 HP Cost: 5%, Afterimage of the Otherworld Duration: 38 sec
Increases all stats that you invested AP into by 12% and increases Critical Damage by 2% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
8 HP Cost: 5%, Afterimage of the Otherworld Duration: 39 sec
Increases all stats that you invested AP into by 13% and increases Critical Damage by 2% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
9 HP Cost: 5%, Afterimage of the Otherworld Duration: 39 sec
Increases all stats that you invested AP into by 14% and increases Critical Damage by 2% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
10 HP Cost: 5%, Afterimage of the Otherworld Duration: 40 sec
Increases all stats that you invested AP into by 15% and increases Critical Damage by 2% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
11 HP Cost: 5%, Afterimage of the Otherworld Duration: 40 sec
Increases all stats that you invested AP into by 16% and increases Critical Damage by 2% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
12 HP Cost: 5%, Afterimage of the Otherworld Duration: 41 sec
Increases all stats that you invested AP into by 17% and increases Critical Damage by 2% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
13 HP Cost: 5%, Afterimage of the Otherworld Duration: 41 sec
Increases all stats that you invested AP into by 18% and increases Critical Damage by 3% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
14 HP Cost: 5%, Afterimage of the Otherworld Duration: 42 sec
Increases all stats that you invested AP into by 19% and increases Critical Damage by 3% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
15 HP Cost: 5%, Afterimage of the Otherworld Duration: 42 sec
Increases all stats that you invested AP into by 20% and increases Critical Damage by 3% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
16 HP Cost: 5%, Afterimage of the Otherworld Duration: 43 sec
Increases all stats that you invested AP into by 21% and increases Critical Damage by 3% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
17 HP Cost: 5%, Afterimage of the Otherworld Duration: 43 sec
Increases all stats that you invested AP into by 22% and increases Critical Damage by 3% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
18 HP Cost: 5%, Afterimage of the Otherworld Duration: 44 sec
Increases all stats that you invested AP into by 23% and increases Critical Damage by 3% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
19 HP Cost: 5%, Afterimage of the Otherworld Duration: 44 sec
Increases all stats that you invested AP into by 24% and increases Critical Damage by 4% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
20 HP Cost: 5%, Afterimage of the Otherworld Duration: 45 sec
Increases all stats that you invested AP into by 25% and increases Critical Damage by 4% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
21 HP Cost: 5%, Afterimage of the Otherworld Duration: 45 sec
Increases all stats that you invested AP into by 26% and increases Critical Damage by 4% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
22 HP Cost: 5%, Afterimage of the Otherworld Duration: 46 sec
Increases all stats that you invested AP into by 27% and increases Critical Damage by 4% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
23 HP Cost: 5%, Afterimage of the Otherworld Duration: 46 sec
Increases all stats that you invested AP into by 28% and increases Critical Damage by 4% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
24 HP Cost: 5%, Afterimage of the Otherworld Duration: 47 sec
Increases all stats that you invested AP into by 29% and increases Critical Damage by 4% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
25 HP Cost: 5%, Afterimage of the Otherworld Duration: 47 sec
Increases all stats that you invested AP into by 30% and increases Critical Damage by 5% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
26 HP Cost: 5%, Afterimage of the Otherworld Duration: 48 sec
Increases all stats that you invested AP into by 31% and increases Critical Damage by 5% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
27 HP Cost: 5%, Afterimage of the Otherworld Duration: 48 sec
Increases all stats that you invested AP into by 32% and increases Critical Damage by 5% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
28 HP Cost: 5%, Afterimage of the Otherworld Duration: 49 sec
Increases all stats that you invested AP into by 33% and increases Critical Damage by 5% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
29 HP Cost: 5%, Afterimage of the Otherworld Duration: 49 sec
Increases all stats that you invested AP into by 34% and increases Critical Damage by 5% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
30 HP Cost: 5%, Afterimage of the Otherworld Duration: 50 sec
Increases all stats that you invested AP into by 35% and increases Critical Damage by 5% when there is an Afterimage of the Otherworld within the same map
10% chance to restore 3% of Max HP and 3% of Max MP when attacking enemies created by Afterimage of the Otherworld
Cooldown: 60 sec
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Active Otherworld Goddess's Blessing
Master Level 30
Description The goddess of the otherworld does whatever she wants and periodically gives a blessing of a different type. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 15% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -46% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1248%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
30 HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 30% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -75% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2640%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
Active Otherworld Goddess's Blessing
Master Level 30
Description The goddess of the otherworld does whatever she wants and periodically gives a blessing of a different type. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 15% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -46% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1248%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
2 HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 16% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -47% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1296%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
3 HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 16% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -48% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1344%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
4 HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 17% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -49% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1392%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
5 HP Cost: 100, increases Final Damage by 6% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 17% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -50% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1440%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
6 HP Cost: 100, increases Final Damage by 7% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 18% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -51% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1488%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
7 HP Cost: 100, increases Final Damage by 7% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 18% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -52% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1536%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
8 HP Cost: 100, increases Final Damage by 7% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 19% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -53% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1584%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
9 HP Cost: 100, increases Final Damage by 7% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 19% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -54% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1632%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
10 HP Cost: 100, increases Final Damage by 7% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 20% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -55% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1680%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
11 HP Cost: 100, increases Final Damage by 8% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 20% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -56% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1728%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
12 HP Cost: 100, increases Final Damage by 8% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 21% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -57% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1776%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
13 HP Cost: 100, increases Final Damage by 8% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 21% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -58% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1824%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
14 HP Cost: 100, increases Final Damage by 8% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 22% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -59% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1872%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
15 HP Cost: 100, increases Final Damage by 8% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 22% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -60% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1920%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
16 HP Cost: 100, increases Final Damage by 9% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 23% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -61% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 1968%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
17 HP Cost: 100, increases Final Damage by 9% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 23% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -62% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2016%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
18 HP Cost: 100, increases Final Damage by 9% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 24% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -63% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2064%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
19 HP Cost: 100, increases Final Damage by 9% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 24% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -64% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2112%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
20 HP Cost: 100, increases Final Damage by 9% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 25% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -65% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2160%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
21 HP Cost: 100, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 25% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -66% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2208%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
22 HP Cost: 100, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 26% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -67% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2256%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
23 HP Cost: 100, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 26% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -68% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2304%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
24 HP Cost: 100, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 27% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -69% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2352%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
25 HP Cost: 100, increases Final Damage by 10% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 27% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -70% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2400%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
26 HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 28% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -71% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2448%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
27 HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 28% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -72% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2496%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
28 HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 29% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -73% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2544%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
29 HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 29% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -74% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2592%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
30 HP Cost: 100, increases Final Damage by 11% for 40 sec. Periodically casts various blessings or attacks. Previous blessings disappear when a new blessing is cast.
Blessing of Recovery: Restores 30% of the your character's max DF/PP/HP. Heals through status effects that prevent health recovery, aside from the ones in Ghost Park.
Aegis Blessing: Damage Taken: -75% (Triggers once, includes damage proportional to Max HP.)
Blessing of Fortitude: Ignores one debilitating status effect.
Otherwordly Void: Max Enemies Hit: 12, Damage: 2640%, Number of Attacks: 12, Minimum Activations During Blessing Duration: 3 times
Cooldown: 120 sec
Show/hide all levels
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
2 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 58 sec
3 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 57 sec
4 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 56 sec
5 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 55 sec
6 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 54 sec
7 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 53 sec
8 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 52 sec
9 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 51 sec
10 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 50 sec
11 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 49 sec
12 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 48 sec
13 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 47 sec
14 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 46 sec
15 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 45 sec
16 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 44 sec
17 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 43 sec
18 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 42 sec
19 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 41 sec
20 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 40 sec
21 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 39 sec
22 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 38 sec
23 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 37 sec
24 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 36 sec
25 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 35 sec
26 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 34 sec
27 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 33 sec
28 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 32 sec
29 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 31 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Show/hide all levels
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
2 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
3 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
4 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
5 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
6 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
7 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
8 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
9 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
10 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
11 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
12 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
13 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
14 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
15 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
16 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
17 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
18 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
19 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
20 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
21 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
22 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
23 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
24 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
25 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
26 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
27 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
28 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
29 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.

Class-Specific Skills

Show/hide all levels
Active Psychic Tornado
Master Level 25
Description Unleashes your psychic powers to create a tornado that gathers in nearby objects. Unaffected by attack reflection.
Level 1 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 712%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 135% damage to up to 10 enemies 4 times and explodes 6 times, dealing 302% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
25 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1360%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 255% damage to up to 10 enemies 4 times and explodes 6 times, dealing 590% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
Active Psychic Tornado
Master Level 25
Description Unleashes your psychic powers to create a tornado that gathers in nearby objects. Unaffected by attack reflection.
Level 1 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 712%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 135% damage to up to 10 enemies 4 times and explodes 6 times, dealing 302% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
2 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 739%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 140% damage to up to 10 enemies 4 times and explodes 6 times, dealing 314% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
3 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 766%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 145% damage to up to 10 enemies 4 times and explodes 6 times, dealing 326% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
4 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 793%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 150% damage to up to 10 enemies 4 times and explodes 6 times, dealing 338% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
5 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 155% damage to up to 10 enemies 4 times and explodes 6 times, dealing 350% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
6 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 847%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 160% damage to up to 10 enemies 4 times and explodes 6 times, dealing 362% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
7 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 874%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 165% damage to up to 10 enemies 4 times and explodes 6 times, dealing 374% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
8 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 901%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 170% damage to up to 10 enemies 4 times and explodes 6 times, dealing 386% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
9 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 928%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 175% damage to up to 10 enemies 4 times and explodes 6 times, dealing 398% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
10 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 955%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 180% damage to up to 10 enemies 4 times and explodes 6 times, dealing 410% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
11 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 982%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 185% damage to up to 10 enemies 4 times and explodes 6 times, dealing 422% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
12 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1009%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 190% damage to up to 10 enemies 4 times and explodes 6 times, dealing 434% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
13 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1036%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 195% damage to up to 10 enemies 4 times and explodes 6 times, dealing 446% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
14 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1063%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 200% damage to up to 10 enemies 4 times and explodes 6 times, dealing 458% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
15 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1090%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 205% damage to up to 10 enemies 4 times and explodes 6 times, dealing 470% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
16 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1117%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 210% damage to up to 10 enemies 4 times and explodes 6 times, dealing 482% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
17 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1144%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 215% damage to up to 10 enemies 4 times and explodes 6 times, dealing 494% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
18 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1171%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 220% damage to up to 10 enemies 4 times and explodes 6 times, dealing 506% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
19 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1198%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 225% damage to up to 10 enemies 4 times and explodes 6 times, dealing 518% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
20 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1225%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 230% damage to up to 10 enemies 4 times and explodes 6 times, dealing 530% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
21 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1252%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 235% damage to up to 10 enemies 4 times and explodes 6 times, dealing 542% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
22 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1279%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 240% damage to up to 10 enemies 4 times and explodes 6 times, dealing 554% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
23 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1306%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 245% damage to up to 10 enemies 4 times and explodes 6 times, dealing 566% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
24 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1333%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 250% damage to up to 10 enemies 4 times and explodes 6 times, dealing 578% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
25 Psychic Point Cost: 15, Max Enemies Hit: 15, Damage: 1360%, Number of Attacks: 8, Duration: 15 sec.
The tornado grows and grows until the skill ends or is used again, causing the objects inside to be thrown forward.
Thrown Object - Deals 255% damage to up to 10 enemies 4 times and explodes 6 times, dealing 590% damage to up to 10 enemies 10 times. Final Damage increases up to 3 times in proportion to the object's size.
Cooldown: 120 sec.
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Active Ultimate - Mind Over Matter
Master Level 25
Description Conjure ultra-dense matter out of pure psychic energy, then push it toward the enemy. Using the skill again redirects the matter back to yourself at a reduced speed.
If you use Psychic Force downward, the direction changes, but the speed does not increase.
The matter stops when attacking a boss monster. If you use the skill again or use the down arrow key to use Psychic Force while attacking a boss, you can still move the matter for a certain amount of time.
Unaffected by attack reflection.
Level 1 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 624%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 442% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
25 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1200%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 850% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
Active Ultimate - Mind Over Matter
Master Level 25
Description Conjure ultra-dense matter out of pure psychic energy, then push it toward the enemy. Using the skill again redirects the matter back to yourself at a reduced speed.
If you use Psychic Force downward, the direction changes, but the speed does not increase.
The matter stops when attacking a boss monster. If you use the skill again or use the down arrow key to use Psychic Force while attacking a boss, you can still move the matter for a certain amount of time.
Unaffected by attack reflection.
Level 1 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 624%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 442% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
2 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 648%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 459% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
3 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 672%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 476% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
4 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 696%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 493% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
5 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 510% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
6 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 744%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 527% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
7 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 768%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 544% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
8 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 792%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 561% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
9 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 816%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 578% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
10 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 595% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
11 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 864%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 612% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
12 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 888%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 629% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
13 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 912%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 646% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
14 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 936%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 663% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
15 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 960%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 680% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
16 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 984%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 697% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
17 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1008%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 714% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
18 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1032%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 731% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
19 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1056%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 748% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
20 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1080%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 765% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
21 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1104%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 782% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
22 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1128%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 799% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
23 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1152%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 816% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
24 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1176%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 833% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
25 Psychic Point Cost: 10, Duration: 15 sec, Max Enemies Hit: 10, Damage: 1200%, Number of Attacks: 5
While traveling towards you, the object moves at 75% speed.
If you use the skill again or use the down arrow key to use Psychic Force during a boss attack, you can move the matter for 3 more sec.
Inflicts an additional 850% damage on up to 12 enemies, 12 times, when the object disappears.
Cooldown: 60 sec
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Active Ultimate - Psychic Shockwave
Master Level 25
Description Fuse monsters and objects into one and launch them like bullets. A Micro Black Hole forms for a short duration at the end of the attack range and deals additional attacks to nearby enemies. But, two Micro Black Holes cannot exist at the same time.
The Micro Black Hole is unaffected by attack reflection.
You can also use it by pressing the down key+[Psychic Grab] while the monster is lifted up.
Required Skill: Psychic Grab 2 Lv. 30
Level 1 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 572% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 520%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
25 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 1100% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 1000%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
Active Ultimate - Psychic Shockwave
Master Level 25
Description Fuse monsters and objects into one and launch them like bullets. A Micro Black Hole forms for a short duration at the end of the attack range and deals additional attacks to nearby enemies. But, two Micro Black Holes cannot exist at the same time.
The Micro Black Hole is unaffected by attack reflection.
You can also use it by pressing the down key+[Psychic Grab] while the monster is lifted up.
Required Skill: Psychic Grab 2 Lv. 30
Level 1 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 572% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 520%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
2 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 594% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 540%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
3 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 616% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 560%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
4 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 638% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 580%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
5 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 660% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 600%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
6 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 682% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 620%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
7 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 704% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 640%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
8 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 726% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 660%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
9 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 748% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 680%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
10 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 770% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 700%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
11 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 792% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 720%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
12 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 814% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 740%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
13 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 836% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 760%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
14 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 858% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 780%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
15 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 880% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 800%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
16 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 902% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 820%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
17 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 924% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 840%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
18 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 946% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 860%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
19 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 968% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 880%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
20 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 990% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 900%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
21 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 1012% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 920%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
22 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 1034% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 940%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
23 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 1056% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 960%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
24 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 1078% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 980%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
25 Psychic Point Cost: 3. Attacks the enemies you're lifting and up to 8 enemies in front of you to deal 1100% damage 6 time(s). Charges 1 Psychic Point slot(s) when the skill hits a boss monster.
Micro Black Hole: Activates a black hole 4 times. Damage: 1000%, Max Enemies Hit: 8, Number of Attacks: 3. Charges 1 Psychic Point slot(s) when the skill hits a target.
Show/hide all levels
Active Law of Gravity
Master Level 25
Description Bring down enemies with immense gravitational forces.
This skill attacks the enemy with the highest Max HP and inflicts a debuff. The debuffed enemy then attacks on your behalf by pulling in surrounding enemies or objects. As it pulls in enemies or objects, its gravitational force increases in power, but decreases in range.
(Does not work against flying enemies, but does work on movable platforms.)
If the debuffed enemy disappears, a gravity orb appears to pull enemies and objects in its place. All attacks, except for the first attack of Law of Gravity, are unaffected by attack reflection. Using this skill again, while the effect is active, will cancel the effect.
Level 1 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 208%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 520% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 624% damage 15 times.
Cooldown: 60 sec
25 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 400%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 1000% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1200% damage 15 times.
Cooldown: 60 sec
Active Law of Gravity
Master Level 25
Description Bring down enemies with immense gravitational forces.
This skill attacks the enemy with the highest Max HP and inflicts a debuff. The debuffed enemy then attacks on your behalf by pulling in surrounding enemies or objects. As it pulls in enemies or objects, its gravitational force increases in power, but decreases in range.
(Does not work against flying enemies, but does work on movable platforms.)
If the debuffed enemy disappears, a gravity orb appears to pull enemies and objects in its place. All attacks, except for the first attack of Law of Gravity, are unaffected by attack reflection. Using this skill again, while the effect is active, will cancel the effect.
Level 1 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 208%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 520% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 624% damage 15 times.
Cooldown: 60 sec
2 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 216%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 540% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 648% damage 15 times.
Cooldown: 60 sec
3 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 224%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 560% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 672% damage 15 times.
Cooldown: 60 sec
4 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 232%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 580% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 696% damage 15 times.
Cooldown: 60 sec
5 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 240%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 600% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 720% damage 15 times.
Cooldown: 60 sec
6 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 248%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 620% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 744% damage 15 times.
Cooldown: 60 sec
7 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 256%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 640% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 768% damage 15 times.
Cooldown: 60 sec
8 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 264%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 660% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 792% damage 15 times.
Cooldown: 60 sec
9 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 272%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 680% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 816% damage 15 times.
Cooldown: 60 sec
10 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 280%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 700% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 840% damage 15 times.
Cooldown: 60 sec
11 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 288%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 720% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 864% damage 15 times.
Cooldown: 60 sec
12 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 296%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 740% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 888% damage 15 times.
Cooldown: 60 sec
13 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 304%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 760% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 912% damage 15 times.
Cooldown: 60 sec
14 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 312%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 780% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 936% damage 15 times.
Cooldown: 60 sec
15 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 320%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 800% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 960% damage 15 times.
Cooldown: 60 sec
16 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 328%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 820% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 984% damage 15 times.
Cooldown: 60 sec
17 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 336%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 840% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1008% damage 15 times.
Cooldown: 60 sec
18 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 344%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 860% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1032% damage 15 times.
Cooldown: 60 sec
19 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 352%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 880% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1056% damage 15 times.
Cooldown: 60 sec
20 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 360%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 900% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1080% damage 15 times.
Cooldown: 60 sec
21 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 368%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 920% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1104% damage 15 times.
Cooldown: 60 sec
22 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 376%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 940% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1128% damage 15 times.
Cooldown: 60 sec
23 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 384%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 960% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1152% damage 15 times.
Cooldown: 60 sec
24 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 392%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 980% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1176% damage 15 times.
Cooldown: 60 sec
25 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 400%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 1000% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1200% damage 15 times.
Cooldown: 60 sec

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
3% Psychic Force Boost Max Targets: +1 Damage Against Normal Monsters: +10%
7% Kinetic Crash Boost Ignored Enemy Defense: +20%
5% Kinetic Piledriver Boost
2% Ultimate - Deep Impact Boost
5% Psychic Drain Boost
2% Psychic Grab Boost[1]
Ultimate - Trainwreck Boost
3% Kinetic Combo Boost Critical Rate: +5%
2% Mind Quake Boost
Ultimate - B.P.M. Boost Max Targets: +1
Mental Tempest Boost Critical Rate: +5%
Mental Shock Boost
Ultimate - Metal Press Boost Max Targets: +1

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
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Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active From Another Realm
Master Level 30
Description Drops matter from the Otherworld through a spatial rift to devastate the landscape. When used, Ultimate - Mind Over Matter stops.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 821%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 832% damage 13 times.
Cooldown: 360 sec
30 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1575%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1586% damage 13 times.
Cooldown: 360 sec
Active From Another Realm
Master Level 30
Description Drops matter from the Otherworld through a spatial rift to devastate the landscape. When used, Ultimate - Mind Over Matter stops.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 821%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 832% damage 13 times.
Cooldown: 360 sec
2 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 847%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 858% damage 13 times.
Cooldown: 360 sec
3 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 873%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 884% damage 13 times.
Cooldown: 360 sec
4 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 899%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 910% damage 13 times.
Cooldown: 360 sec
5 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 925%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 936% damage 13 times.
Cooldown: 360 sec
6 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 951%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 962% damage 13 times.
Cooldown: 360 sec
7 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 977%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 988% damage 13 times.
Cooldown: 360 sec
8 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1003%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1014% damage 13 times.
Cooldown: 360 sec
9 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1029%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1040% damage 13 times.
Cooldown: 360 sec
10 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1055%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1066% damage 13 times.
Cooldown: 360 sec
11 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1081%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1092% damage 13 times.
Cooldown: 360 sec
12 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1107%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1118% damage 13 times.
Cooldown: 360 sec
13 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1133%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1144% damage 13 times.
Cooldown: 360 sec
14 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1159%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1170% damage 13 times.
Cooldown: 360 sec
15 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1185%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1196% damage 13 times.
Cooldown: 360 sec
16 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1211%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1222% damage 13 times.
Cooldown: 360 sec
17 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1237%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1248% damage 13 times.
Cooldown: 360 sec
18 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1263%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1274% damage 13 times.
Cooldown: 360 sec
19 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1289%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1300% damage 13 times.
Cooldown: 360 sec
20 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1315%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1326% damage 13 times.
Cooldown: 360 sec
21 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1341%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1352% damage 13 times.
Cooldown: 360 sec
22 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1367%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1378% damage 13 times.
Cooldown: 360 sec
23 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1393%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1404% damage 13 times.
Cooldown: 360 sec
24 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1419%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1430% damage 13 times.
Cooldown: 360 sec
25 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1445%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1456% damage 13 times.
Cooldown: 360 sec
26 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1471%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1482% damage 13 times.
Cooldown: 360 sec
27 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1497%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1508% damage 13 times.
Cooldown: 360 sec
28 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1523%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1534% damage 13 times.
Cooldown: 360 sec
29 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1549%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1560% damage 13 times.
Cooldown: 360 sec
30 Psychic Point Cost: 5, Invincible during casting
Number of Fissures: 32, Fissure Damage: 1575%, Fissure Max Enemies Hit: 15, Number of Fissure Attacks: 12. Afterward, 44 explosions occur that deal 1586% damage 13 times.
Cooldown: 360 sec
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Active Fractal Horizon
Master Level 30
Description Unleashes endlessly duplicating matter from the Otherworld to ensnare an area in a unbreakable fractal structure.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 Invincible during casting
Launches the fractal matter 75 times, dealing 342% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 Invincible during casting
Launches the fractal matter 75 times, dealing 1850% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Fractal Horizon
Master Level 30
Description Unleashes endlessly duplicating matter from the Otherworld to ensnare an area in a unbreakable fractal structure.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 Invincible during casting
Launches the fractal matter 75 times, dealing 342% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 Invincible during casting
Launches the fractal matter 75 times, dealing 394% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 Invincible during casting
Launches the fractal matter 75 times, dealing 446% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 Invincible during casting
Launches the fractal matter 75 times, dealing 498% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 Invincible during casting
Launches the fractal matter 75 times, dealing 550% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 Invincible during casting
Launches the fractal matter 75 times, dealing 602% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 Invincible during casting
Launches the fractal matter 75 times, dealing 654% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 Invincible during casting
Launches the fractal matter 75 times, dealing 706% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 Invincible during casting
Launches the fractal matter 75 times, dealing 758% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 Invincible during casting
Launches the fractal matter 75 times, dealing 810% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 Invincible during casting
Launches the fractal matter 75 times, dealing 862% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 Invincible during casting
Launches the fractal matter 75 times, dealing 914% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 Invincible during casting
Launches the fractal matter 75 times, dealing 966% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 Invincible during casting
Launches the fractal matter 75 times, dealing 1018% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 Invincible during casting
Launches the fractal matter 75 times, dealing 1070% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 Invincible during casting
Launches the fractal matter 75 times, dealing 1122% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 Invincible during casting
Launches the fractal matter 75 times, dealing 1174% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 Invincible during casting
Launches the fractal matter 75 times, dealing 1226% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 Invincible during casting
Launches the fractal matter 75 times, dealing 1278% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 Invincible during casting
Launches the fractal matter 75 times, dealing 1330% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 Invincible during casting
Launches the fractal matter 75 times, dealing 1382% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 Invincible during casting
Launches the fractal matter 75 times, dealing 1434% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 Invincible during casting
Launches the fractal matter 75 times, dealing 1486% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 Invincible during casting
Launches the fractal matter 75 times, dealing 1538% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 Invincible during casting
Launches the fractal matter 75 times, dealing 1590% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 Invincible during casting
Launches the fractal matter 75 times, dealing 1642% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 Invincible during casting
Launches the fractal matter 75 times, dealing 1694% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 Invincible during casting
Launches the fractal matter 75 times, dealing 1746% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 Invincible during casting
Launches the fractal matter 75 times, dealing 1798% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 Invincible during casting
Launches the fractal matter 75 times, dealing 1850% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
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Active HEXA Ultimate - Metal Press
Master Level 30
Description Lifts an object from Otherworld and drops it on enemies in front of you. Temporarily reduces the defense of enemies hit by the object. The defense reduction effect doesn't stack with the effects of Psychic Grab or Ultimate - Psychic Shot.
Required Skill: Ultimate - Metal Press Lv. 10
Level 1 Psychic Point Cost: 6.
Damage: 760%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
30 Psychic Point Cost: 6.
Damage: 1195%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
Active HEXA Ultimate - Metal Press
Master Level 30
Description Lifts an object from Otherworld and drops it on enemies in front of you. Temporarily reduces the defense of enemies hit by the object. The defense reduction effect doesn't stack with the effects of Psychic Grab or Ultimate - Psychic Shot.
Required Skill: Ultimate - Metal Press Lv. 10
Level 1 Psychic Point Cost: 6.
Damage: 760%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
2 Psychic Point Cost: 6.
Damage: 775%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
3 Psychic Point Cost: 6.
Damage: 790%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
4 Psychic Point Cost: 6.
Damage: 805%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
5 Psychic Point Cost: 6.
Damage: 820%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
6 Psychic Point Cost: 6.
Damage: 835%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
7 Psychic Point Cost: 6.
Damage: 850%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
8 Psychic Point Cost: 6.
Damage: 865%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
9 Psychic Point Cost: 6.
Damage: 880%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
10 Psychic Point Cost: 6.
Damage: 895%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
11 Psychic Point Cost: 6.
Damage: 910%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
12 Psychic Point Cost: 6.
Damage: 925%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
13 Psychic Point Cost: 6.
Damage: 940%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
14 Psychic Point Cost: 6.
Damage: 955%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
15 Psychic Point Cost: 6.
Damage: 970%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
16 Psychic Point Cost: 6.
Damage: 985%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
17 Psychic Point Cost: 6.
Damage: 1000%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
18 Psychic Point Cost: 6.
Damage: 1015%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
19 Psychic Point Cost: 6.
Damage: 1030%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
20 Psychic Point Cost: 6.
Damage: 1045%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
21 Psychic Point Cost: 6.
Damage: 1060%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
22 Psychic Point Cost: 6.
Damage: 1075%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
23 Psychic Point Cost: 6.
Damage: 1090%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
24 Psychic Point Cost: 6.
Damage: 1105%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
25 Psychic Point Cost: 6.
Damage: 1120%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
26 Psychic Point Cost: 6.
Damage: 1135%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
27 Psychic Point Cost: 6.
Damage: 1150%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
28 Psychic Point Cost: 6.
Damage: 1165%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
29 Psychic Point Cost: 6.
Damage: 1180%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
30 Psychic Point Cost: 6.
Damage: 1195%, Number of Attacks: 10, Max Enemies Hit: 12, DEF on damaged enemies: -15%, DEF reduction duration: 30 sec.
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Passive HEXA Psychic Grab
Master Level 30
Description Lift monsters or objects with the overwhelming power of psychokinesis. You cannot lift bosses, stationary monsters, or enemies 11+ levels higher than you.
Temporarily reduces the Defense of enemies hit by the objects. The Defense reduction effect doesn't stack with the effects of Ultimate - Metal Press and Ultimate - Psychic Shot.
Required Skill: Psychic Clutch Lv. 30

[HEXA Psychic Smash]: Using [HEXA Psychic Grab] while lifting an enemy will throw it at enemies in front of you, dealing damage.

[HEXA Ultimate - Psychic Shot VI]: Pressing the Up key and HEXA Psychic Grab while lifting an enemy will throw it in the direction you are facing.
Level 1 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 507%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
30 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 1000%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
Passive HEXA Psychic Grab
Master Level 30
Description Lift monsters or objects with the overwhelming power of psychokinesis. You cannot lift bosses, stationary monsters, or enemies 11+ levels higher than you.
Temporarily reduces the Defense of enemies hit by the objects. The Defense reduction effect doesn't stack with the effects of Ultimate - Metal Press and Ultimate - Psychic Shot.
Required Skill: Psychic Clutch Lv. 30

[HEXA Psychic Smash]: Using [HEXA Psychic Grab] while lifting an enemy will throw it at enemies in front of you, dealing damage.

[HEXA Ultimate - Psychic Shot VI]: Pressing the Up key and HEXA Psychic Grab while lifting an enemy will throw it in the direction you are facing.
Level 1 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 507%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
2 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 524%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
3 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 541%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
4 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 558%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
5 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 575%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
6 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 592%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
7 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 609%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
8 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 626%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
9 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 643%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
10 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 660%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
11 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 677%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
12 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 694%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
13 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 711%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
14 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 728%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
15 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 745%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
16 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 762%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
17 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 779%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
18 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 796%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
19 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 813%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
20 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 830%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
21 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 847%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
22 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 864%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
23 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 881%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
24 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 898%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
25 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 915%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
26 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 932%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
27 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 949%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
28 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 966%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
29 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 983%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
30 Lift 5 enemies and control them with the powers of psychokinesis.
[Psychic Smash]: Enemies Hit, Including Grabbed Enemy: 8, Damage: 1000%, Number of Attacks: 5, recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
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Passive HEXA Ultimate - Psychic Shot
Master Level 30
Description Use enemies and objects controlled with psychokinesis as projectiles.
Temporarily reduces the Defense of enemies hit by projectiles. The Defense reduction effect doesn't stack with the effects of Ultimate - Metal Press and Psychic Grab.
Required Skill: Psychic Clutch Lv. 30
Level 1 Psychic Point Cost: 5
Damage: 504%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
30 Psychic Point Cost: 5
Damage: 765%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
Passive HEXA Ultimate - Psychic Shot
Master Level 30
Description Use enemies and objects controlled with psychokinesis as projectiles.
Temporarily reduces the Defense of enemies hit by projectiles. The Defense reduction effect doesn't stack with the effects of Ultimate - Metal Press and Psychic Grab.
Required Skill: Psychic Clutch Lv. 30
Level 1 Psychic Point Cost: 5
Damage: 504%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
2 Psychic Point Cost: 5
Damage: 513%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
3 Psychic Point Cost: 5
Damage: 522%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
4 Psychic Point Cost: 5
Damage: 531%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
5 Psychic Point Cost: 5
Damage: 540%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
6 Psychic Point Cost: 5
Damage: 549%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
7 Psychic Point Cost: 5
Damage: 558%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
8 Psychic Point Cost: 5
Damage: 567%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
9 Psychic Point Cost: 5
Damage: 576%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
10 Psychic Point Cost: 5
Damage: 585%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
11 Psychic Point Cost: 5
Damage: 594%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
12 Psychic Point Cost: 5
Damage: 603%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
13 Psychic Point Cost: 5
Damage: 612%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
14 Psychic Point Cost: 5
Damage: 621%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
15 Psychic Point Cost: 5
Damage: 630%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
16 Psychic Point Cost: 5
Damage: 639%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
17 Psychic Point Cost: 5
Damage: 648%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
18 Psychic Point Cost: 5
Damage: 657%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
19 Psychic Point Cost: 5
Damage: 666%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
20 Psychic Point Cost: 5
Damage: 675%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
21 Psychic Point Cost: 5
Damage: 684%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
22 Psychic Point Cost: 5
Damage: 693%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
23 Psychic Point Cost: 5
Damage: 702%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
24 Psychic Point Cost: 5
Damage: 711%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
25 Psychic Point Cost: 5
Damage: 720%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
26 Psychic Point Cost: 5
Damage: 729%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
27 Psychic Point Cost: 5
Damage: 738%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
28 Psychic Point Cost: 5
Damage: 747%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
29 Psychic Point Cost: 5
Damage: 756%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
30 Psychic Point Cost: 5
Damage: 765%, Number of Attacks: 4, Max Enemies Hit: 15
Max attacks on a single enemy: 5
Recovers 1 Psychic Point
DEF of enemies hit: -15%, DEF reduction duration: 30 sec.
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Active HEXA Ultimate - Trainwreck
Master Level 30
Description Summon an entire train (completely empty, honest!) and smash it into your foes. Unaffected by enemy damage reflection skills.
Required Skill: Ultimate - Trainwreck Lv. 10
Level 1 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 234%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
30 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 350%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
Active HEXA Ultimate - Trainwreck
Master Level 30
Description Summon an entire train (completely empty, honest!) and smash it into your foes. Unaffected by enemy damage reflection skills.
Required Skill: Ultimate - Trainwreck Lv. 10
Level 1 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 234%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
2 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 238%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
3 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 242%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
4 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 246%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
5 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 250%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
6 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 254%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
7 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 258%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
8 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 262%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
9 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 266%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
10 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 270%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
11 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 274%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
12 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 278%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
13 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 282%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
14 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 286%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
15 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 290%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
16 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 294%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
17 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 298%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
18 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 302%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
19 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 306%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
20 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 310%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
21 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 314%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
22 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 318%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
23 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 322%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
24 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 326%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
25 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 330%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
26 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 334%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
27 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 338%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
28 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 342%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
29 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 346%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
30 Psychic Point Cost: 13
Duration: 9 sec., Max Enemies Hit: 5, Damage: 350%, Number of Attacks: 6, Ultimate - Trainwreck Damage during damage duration: -5%
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Active HEXA Ultimate - B.P.M.
Master Level 30
Description Pummels your foes with the ultimate combination of savage blows. When all Psychic Points are consumed, the psychokinesis loses its power, so when it reaches more than or equal to certain Psychic Points, it starts pouring out again. Unaffected by enemy damage reflection skills.
Can be toggled On/Off.
Required Skill: Ultimate - B.P.M. Lv. 20
Level 1 Max Enemies Hit: 3, Damage: 193%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
30 Max Enemies Hit: 3, Damage: 280%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
Active HEXA Ultimate - B.P.M.
Master Level 30
Description Pummels your foes with the ultimate combination of savage blows. When all Psychic Points are consumed, the psychokinesis loses its power, so when it reaches more than or equal to certain Psychic Points, it starts pouring out again. Unaffected by enemy damage reflection skills.
Can be toggled On/Off.
Required Skill: Ultimate - B.P.M. Lv. 20
Level 1 Max Enemies Hit: 3, Damage: 193%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
2 Max Enemies Hit: 3, Damage: 196%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
3 Max Enemies Hit: 3, Damage: 199%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
4 Max Enemies Hit: 3, Damage: 202%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
5 Max Enemies Hit: 3, Damage: 205%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
6 Max Enemies Hit: 3, Damage: 208%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
7 Max Enemies Hit: 3, Damage: 211%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
8 Max Enemies Hit: 3, Damage: 214%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
9 Max Enemies Hit: 3, Damage: 217%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
10 Max Enemies Hit: 3, Damage: 220%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
11 Max Enemies Hit: 3, Damage: 223%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
12 Max Enemies Hit: 3, Damage: 226%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
13 Max Enemies Hit: 3, Damage: 229%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
14 Max Enemies Hit: 3, Damage: 232%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
15 Max Enemies Hit: 3, Damage: 235%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
16 Max Enemies Hit: 3, Damage: 238%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
17 Max Enemies Hit: 3, Damage: 241%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
18 Max Enemies Hit: 3, Damage: 244%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
19 Max Enemies Hit: 3, Damage: 247%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
20 Max Enemies Hit: 3, Damage: 250%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
21 Max Enemies Hit: 3, Damage: 253%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
22 Max Enemies Hit: 3, Damage: 256%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
23 Max Enemies Hit: 3, Damage: 259%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
24 Max Enemies Hit: 3, Damage: 262%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
25 Max Enemies Hit: 3, Damage: 265%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
26 Max Enemies Hit: 3, Damage: 268%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
27 Max Enemies Hit: 3, Damage: 271%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
28 Max Enemies Hit: 3, Damage: 274%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
29 Max Enemies Hit: 3, Damage: 277%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
30 Max Enemies Hit: 3, Damage: 280%, Number of Attacks: 7.
When activated once, consumes 1 slot(s) of Psychic Points
Attack stops when Psychic Points are consumed, resumes attack when recovering more than 3 Psychic Points.
Cooldown: 0.5 sec.
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Passive HEXA Kinetic Combo
Master Level 30
Description Creates an additional psychokinetic attack every time Kinesis hits. The additional attack targets the boss with the highest HP first.
Does not activate when using Psychic Force, Psychic Drain, Psychic Shot, Mental Tempest, or Ultimate - B.P.M.
Required Skill: Kinetic Combo Lv. 10
Level 1 When Attack Lands, Additional Attack Chance: 70%, Damage: 386%
30 When Attack Lands, Additional Attack Chance: 70%, Damage: 560%
Passive HEXA Kinetic Combo
Master Level 30
Description Creates an additional psychokinetic attack every time Kinesis hits. The additional attack targets the boss with the highest HP first.
Does not activate when using Psychic Force, Psychic Drain, Psychic Shot, Mental Tempest, or Ultimate - B.P.M.
Required Skill: Kinetic Combo Lv. 10
Level 1 When Attack Lands, Additional Attack Chance: 70%, Damage: 386%
2 When Attack Lands, Additional Attack Chance: 70%, Damage: 392%
3 When Attack Lands, Additional Attack Chance: 70%, Damage: 398%
4 When Attack Lands, Additional Attack Chance: 70%, Damage: 404%
5 When Attack Lands, Additional Attack Chance: 70%, Damage: 410%
6 When Attack Lands, Additional Attack Chance: 70%, Damage: 416%
7 When Attack Lands, Additional Attack Chance: 70%, Damage: 422%
8 When Attack Lands, Additional Attack Chance: 70%, Damage: 428%
9 When Attack Lands, Additional Attack Chance: 70%, Damage: 434%
10 When Attack Lands, Additional Attack Chance: 70%, Damage: 440%
11 When Attack Lands, Additional Attack Chance: 70%, Damage: 446%
12 When Attack Lands, Additional Attack Chance: 70%, Damage: 452%
13 When Attack Lands, Additional Attack Chance: 70%, Damage: 458%
14 When Attack Lands, Additional Attack Chance: 70%, Damage: 464%
15 When Attack Lands, Additional Attack Chance: 70%, Damage: 470%
16 When Attack Lands, Additional Attack Chance: 70%, Damage: 476%
17 When Attack Lands, Additional Attack Chance: 70%, Damage: 482%
18 When Attack Lands, Additional Attack Chance: 70%, Damage: 488%
19 When Attack Lands, Additional Attack Chance: 70%, Damage: 494%
20 When Attack Lands, Additional Attack Chance: 70%, Damage: 500%
21 When Attack Lands, Additional Attack Chance: 70%, Damage: 506%
22 When Attack Lands, Additional Attack Chance: 70%, Damage: 512%
23 When Attack Lands, Additional Attack Chance: 70%, Damage: 518%
24 When Attack Lands, Additional Attack Chance: 70%, Damage: 524%
25 When Attack Lands, Additional Attack Chance: 70%, Damage: 530%
26 When Attack Lands, Additional Attack Chance: 70%, Damage: 536%
27 When Attack Lands, Additional Attack Chance: 70%, Damage: 542%
28 When Attack Lands, Additional Attack Chance: 70%, Damage: 548%
29 When Attack Lands, Additional Attack Chance: 70%, Damage: 554%
30 When Attack Lands, Additional Attack Chance: 70%, Damage: 560%

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

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Passive Psychic Tornado Boost
Level Requirement 260
Master Level 30
Description Boosts Psychic Tornado.
Level 1 Psychic Tornado Final Damage: +11%
9 Psychic Tornado Final Damage: +19%
10 Psychic Tornado Final Damage: +25%
19 Psychic Tornado Final Damage: +34%
20 Psychic Tornado Final Damage: +40%
29 Psychic Tornado Final Damage: +49%
30 Psychic Tornado Final Damage: +60%
Passive Psychic Tornado Boost
Level Requirement 260
Master Level 30
Description Boosts Psychic Tornado.
Level 1 Psychic Tornado Final Damage: +11%
2 Psychic Tornado Final Damage: +12%
3 Psychic Tornado Final Damage: +13%
4 Psychic Tornado Final Damage: +14%
5 Psychic Tornado Final Damage: +15%
6 Psychic Tornado Final Damage: +16%
7 Psychic Tornado Final Damage: +17%
8 Psychic Tornado Final Damage: +18%
9 Psychic Tornado Final Damage: +19%
10 Psychic Tornado Final Damage: +25%
11 Psychic Tornado Final Damage: +26%
12 Psychic Tornado Final Damage: +27%
13 Psychic Tornado Final Damage: +28%
14 Psychic Tornado Final Damage: +29%
15 Psychic Tornado Final Damage: +30%
16 Psychic Tornado Final Damage: +31%
17 Psychic Tornado Final Damage: +32%
18 Psychic Tornado Final Damage: +33%
19 Psychic Tornado Final Damage: +34%
20 Psychic Tornado Final Damage: +40%
21 Psychic Tornado Final Damage: +41%
22 Psychic Tornado Final Damage: +42%
23 Psychic Tornado Final Damage: +43%
24 Psychic Tornado Final Damage: +44%
25 Psychic Tornado Final Damage: +45%
26 Psychic Tornado Final Damage: +46%
27 Psychic Tornado Final Damage: +47%
28 Psychic Tornado Final Damage: +48%
29 Psychic Tornado Final Damage: +49%
30 Psychic Tornado Final Damage: +60%
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Passive Ultimate - Mind Over Matter Boost
Level Requirement 260
Master Level 30
Description Boosts Ultimate - Mind Over Matter.
Level 1 Ultimate - Mind Over Matter Final Damage: +11%
9 Ultimate - Mind Over Matter Final Damage: +19%
10 Ultimate - Mind Over Matter Final Damage: +25%
19 Ultimate - Mind Over Matter Final Damage: +34%
20 Ultimate - Mind Over Matter Final Damage: +40%
29 Ultimate - Mind Over Matter Final Damage: +49%
30 Ultimate - Mind Over Matter Final Damage: +60%
Passive Ultimate - Mind Over Matter Boost
Level Requirement 260
Master Level 30
Description Boosts Ultimate - Mind Over Matter.
Level 1 Ultimate - Mind Over Matter Final Damage: +11%
2 Ultimate - Mind Over Matter Final Damage: +12%
3 Ultimate - Mind Over Matter Final Damage: +13%
4 Ultimate - Mind Over Matter Final Damage: +14%
5 Ultimate - Mind Over Matter Final Damage: +15%
6 Ultimate - Mind Over Matter Final Damage: +16%
7 Ultimate - Mind Over Matter Final Damage: +17%
8 Ultimate - Mind Over Matter Final Damage: +18%
9 Ultimate - Mind Over Matter Final Damage: +19%
10 Ultimate - Mind Over Matter Final Damage: +25%
11 Ultimate - Mind Over Matter Final Damage: +26%
12 Ultimate - Mind Over Matter Final Damage: +27%
13 Ultimate - Mind Over Matter Final Damage: +28%
14 Ultimate - Mind Over Matter Final Damage: +29%
15 Ultimate - Mind Over Matter Final Damage: +30%
16 Ultimate - Mind Over Matter Final Damage: +31%
17 Ultimate - Mind Over Matter Final Damage: +32%
18 Ultimate - Mind Over Matter Final Damage: +33%
19 Ultimate - Mind Over Matter Final Damage: +34%
20 Ultimate - Mind Over Matter Final Damage: +40%
21 Ultimate - Mind Over Matter Final Damage: +41%
22 Ultimate - Mind Over Matter Final Damage: +42%
23 Ultimate - Mind Over Matter Final Damage: +43%
24 Ultimate - Mind Over Matter Final Damage: +44%
25 Ultimate - Mind Over Matter Final Damage: +45%
26 Ultimate - Mind Over Matter Final Damage: +46%
27 Ultimate - Mind Over Matter Final Damage: +47%
28 Ultimate - Mind Over Matter Final Damage: +48%
29 Ultimate - Mind Over Matter Final Damage: +49%
30 Ultimate - Mind Over Matter Final Damage: +60%
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Passive Ultimate - Psychic Shockwave Boost
Level Requirement 260
Master Level 30
Description Boosts Ultimate - Psychic Shockwave.
Level 1 Ultimate - Psychic Shockwave Final Damage: +11%
9 Ultimate - Psychic Shockwave Final Damage: +19%
10 Ultimate - Psychic Shockwave Final Damage: +25%
19 Ultimate - Psychic Shockwave Final Damage: +34%
20 Ultimate - Psychic Shockwave Final Damage: +40%
29 Ultimate - Psychic Shockwave Final Damage: +49%
30 Ultimate - Psychic Shockwave Final Damage: +60%
Passive Ultimate - Psychic Shockwave Boost
Level Requirement 260
Master Level 30
Description Boosts Ultimate - Psychic Shockwave.
Level 1 Ultimate - Psychic Shockwave Final Damage: +11%
2 Ultimate - Psychic Shockwave Final Damage: +12%
3 Ultimate - Psychic Shockwave Final Damage: +13%
4 Ultimate - Psychic Shockwave Final Damage: +14%
5 Ultimate - Psychic Shockwave Final Damage: +15%
6 Ultimate - Psychic Shockwave Final Damage: +16%
7 Ultimate - Psychic Shockwave Final Damage: +17%
8 Ultimate - Psychic Shockwave Final Damage: +18%
9 Ultimate - Psychic Shockwave Final Damage: +19%
10 Ultimate - Psychic Shockwave Final Damage: +25%
11 Ultimate - Psychic Shockwave Final Damage: +26%
12 Ultimate - Psychic Shockwave Final Damage: +27%
13 Ultimate - Psychic Shockwave Final Damage: +28%
14 Ultimate - Psychic Shockwave Final Damage: +29%
15 Ultimate - Psychic Shockwave Final Damage: +30%
16 Ultimate - Psychic Shockwave Final Damage: +31%
17 Ultimate - Psychic Shockwave Final Damage: +32%
18 Ultimate - Psychic Shockwave Final Damage: +33%
19 Ultimate - Psychic Shockwave Final Damage: +34%
20 Ultimate - Psychic Shockwave Final Damage: +40%
21 Ultimate - Psychic Shockwave Final Damage: +41%
22 Ultimate - Psychic Shockwave Final Damage: +42%
23 Ultimate - Psychic Shockwave Final Damage: +43%
24 Ultimate - Psychic Shockwave Final Damage: +44%
25 Ultimate - Psychic Shockwave Final Damage: +45%
26 Ultimate - Psychic Shockwave Final Damage: +46%
27 Ultimate - Psychic Shockwave Final Damage: +47%
28 Ultimate - Psychic Shockwave Final Damage: +48%
29 Ultimate - Psychic Shockwave Final Damage: +49%
30 Ultimate - Psychic Shockwave Final Damage: +60%
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Passive Law of Gravity Boost
Level Requirement 260
Master Level 30
Description Boosts Law of Gravity.
Level 1 Law of Gravity Final Damage: +11%
9 Law of Gravity Final Damage: +19%
10 Law of Gravity Final Damage: +25%
19 Law of Gravity Final Damage: +34%
20 Law of Gravity Final Damage: +40%
29 Law of Gravity Final Damage: +49%
30 Law of Gravity Final Damage: +60%
Passive Law of Gravity Boost
Level Requirement 260
Master Level 30
Description Boosts Law of Gravity.
Level 1 Law of Gravity Final Damage: +11%
2 Law of Gravity Final Damage: +12%
3 Law of Gravity Final Damage: +13%
4 Law of Gravity Final Damage: +14%
5 Law of Gravity Final Damage: +15%
6 Law of Gravity Final Damage: +16%
7 Law of Gravity Final Damage: +17%
8 Law of Gravity Final Damage: +18%
9 Law of Gravity Final Damage: +19%
10 Law of Gravity Final Damage: +25%
11 Law of Gravity Final Damage: +26%
12 Law of Gravity Final Damage: +27%
13 Law of Gravity Final Damage: +28%
14 Law of Gravity Final Damage: +29%
15 Law of Gravity Final Damage: +30%
16 Law of Gravity Final Damage: +31%
17 Law of Gravity Final Damage: +32%
18 Law of Gravity Final Damage: +33%
19 Law of Gravity Final Damage: +34%
20 Law of Gravity Final Damage: +40%
21 Law of Gravity Final Damage: +41%
22 Law of Gravity Final Damage: +42%
23 Law of Gravity Final Damage: +43%
24 Law of Gravity Final Damage: +44%
25 Law of Gravity Final Damage: +45%
26 Law of Gravity Final Damage: +46%
27 Law of Gravity Final Damage: +47%
28 Law of Gravity Final Damage: +48%
29 Law of Gravity Final Damage: +49%
30 Law of Gravity Final Damage: +60%

References

  1. Boosts Psychic Smash 1, Psychic Smash 2, and Ultimate - Psychic Shot
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills