Mo Xuan/Skills

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Mo Xuan (0)

Passive Qi Cultivation
Master Level 3
Description Cultivates your qi using techniques first developed in Jianghu, giving you the strength to challenge any enemy. The more attacks you deal to a boss, the stronger your qi becomes.
Level 1 Boss Damage: +2%. If the target is a boss, up to 1% increase for every successful attack. Max Stacks: 6, stack activates once every 2 sec. Duration: 5 sec
3 Boss Damage: +6%. If the target is a boss, up to 3% increase for every successful attack. Max Stacks: 6, stack activates once every 2 sec. Duration: 5 sec


Active Return to Xuanshan
Master Level 1
Description Return to the Xuanshan School.
Level 1 Returns you to the Xuanshan School.
Cooldown: 600 sec.


Passive Xuanshan Spirit
Master Level 10
Description Your vow to rebuild the Xuanshan School empowers you to live up to the legacy of your master.
Level 1 Final Damage: +1%, Critical Damage: +1%
10 Final Damage: +10%, Critical Damage: +10%


Active Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Level 1 MP Cost: 30, Duration: 2400 sec, Attack Power & Magic ATT: +4%
Cooldown: 300 sec


1st Job Mo Xuan (I)

Active Xuanshan Arts [Tian]
Master Level 1
Description [Xuanshan Form] Enhances the efficacy of Xuanshan forms aligned with the heavenly energy of Tian.
You can enhance or activate additional technique ranks through the forms acquired in later job advancements. Tap the skill key repeatedly to expand up to 2 ranks in order.
Level 1 Activates [Tian] Xuanshan forms upon use.
Activates 1 hit after learning Xuanshan Strike [Tian].
Activates up to 2 hits after learning Xuanshan Cross [Tian].
Show/hide all levels
Passive Xuanshan Strike [Tian]
Master Level 20
Description [Tian] [Xuanshan Form] Punches forward with a fist infused with the celestial qi of Tian, a technique of the first Xuanshan form. Tap the Xuanshan Arts [Tian] skill repeatedly to activate.
Lv. 20 required to learn Xuanshan Cross [Tian].
Level 1 MP Cost: 5
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 22%, Number of Attacks: 6
20 MP Cost: 10
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 60%, Number of Attacks: 6
Passive Xuanshan Strike [Tian]
Master Level 20
Description [Tian] [Xuanshan Form] Punches forward with a fist infused with the celestial qi of Tian, a technique of the first Xuanshan form. Tap the Xuanshan Arts [Tian] skill repeatedly to activate.
Lv. 20 required to learn Xuanshan Cross [Tian].
Level 1 MP Cost: 5
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 22%, Number of Attacks: 6
2 MP Cost: 5
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 24%, Number of Attacks: 6
3 MP Cost: 5
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 26%, Number of Attacks: 6
4 MP Cost: 6
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 28%, Number of Attacks: 6
5 MP Cost: 6
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 30%, Number of Attacks: 6
6 MP Cost: 6
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 32%, Number of Attacks: 6
7 MP Cost: 6
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 34%, Number of Attacks: 6
8 MP Cost: 7
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 36%, Number of Attacks: 6
9 MP Cost: 7
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 38%, Number of Attacks: 6
10 MP Cost: 7
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 40%, Number of Attacks: 6
11 MP Cost: 7
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 42%, Number of Attacks: 6
12 MP Cost: 8
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 44%, Number of Attacks: 6
13 MP Cost: 8
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 46%, Number of Attacks: 6
14 MP Cost: 8
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 48%, Number of Attacks: 6
15 MP Cost: 8
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 50%, Number of Attacks: 6
16 MP Cost: 9
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 52%, Number of Attacks: 6
17 MP Cost: 9
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 54%, Number of Attacks: 6
18 MP Cost: 9
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 56%, Number of Attacks: 6
19 MP Cost: 9
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 58%, Number of Attacks: 6
20 MP Cost: 10
Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 60%, Number of Attacks: 6


Active Divine Art: Erupting Flame
Master Level 20
Description [Tian] [Rank 1 Divine Art] When linked with Xuanshan Strike [Tian] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Throws an upward punch strengthened by the power of Wu Shen, overwhelming your target with a powerful blow.
Level 1 MP Cost: 11, Max Enemies Hit: 8, Damage: 165%, Number of Attacks: 6
[Form Link] Final Damage: +50%
Cooldown: 7 sec
20 MP Cost: 30, Max Enemies Hit: 8, Damage: 260%, Number of Attacks: 6
[Form Link] Final Damage: +50%
Cooldown: 5 sec


Active Secret Art: Air Weaving
Master Level 5
Description Solidifies the air beneath your feet with qi, allowing you to leap great distances.
Level 1 MP Cost: 13, allows you to jump a greater distance
5 MP Cost: 5, allows you to jump a greater distance


Active Secret Art: Dancing Leap
Master Level 1
Description Launches you upward using techniques learned through long training.
Level 1 MP Cost: 5, jump upward a certain distance


Passive Awaken
Master Level 10
Description Rouses the dormant power of the Divine Fist to increase your Attack Power and Critical Rate, and enhance your recovery.
Level 1 Critical Rate: +3%, Attack Power: +5
Restores 1% of Max HP/MP every 12 sec, even in combat.
10 Critical Rate: +30%, Attack Power: +50
Restores 3% of Max HP/MP every 3 sec, even in combat.


Passive Physical Training
Master Level 9
Description Increases your Attack Power and Dexterity through rigorous physical training.
Level 1 DEX: +14, Attack Power: +12
9 DEX: +30, Attack Power: +20


2nd Job Mo Xuan (II)

Active Xuanshan Arts [Di]
Master Level 1
Description [Xuanshan Form] Enhances the efficacy of Xuanshan forms aligned with the earthly qi of Di.
You can enhance or activate additional technique ranks through the forms acquired in later job advancements. Tap the skill key repeatedly to expand up to 2 ranks in order.
Level 1 Activates [Di] Xuanshan forms upon use.
Activates 1 hit after learning Xuanshan Strike [Di].
Activates up to 2 hits upon learning Xuanshan Cross [Di].


Passive Xuanshan Strike [Di]
Master Level 20
Description [Di] [Xuanshan Form] Sweeps enemies ahead of you with a powerful kick that channels the earthly qi of Di, a technique of the first Xuanshan form. Tap the Xuanshan Arts [Di] skill repeatedly to activate.
Lv. 20 required to learn Xuanshan Cross [Di].
Level 1 MP Cost: 12
Xuanshan Strike [Di] - Max Enemies Hit: 8, Damage: 72%, Number of Attacks: 6
20 MP Cost: 22
Xuanshan Strike [Di] - Max Enemies Hit: 8, Damage: 110%, Number of Attacks: 6


Active Divine Art: Tearing Wind
Master Level 20
Description [Di] [Rank 1 Divine Art] When linked with Xuanshan Strike [Di] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Attacks an enemy in front with a strong side kick imbued with the power of Wu Shen.
Level 1 MP Cost: 6, Max Enemies Hit: 8, Damage: 224%, Number of Attacks: 9
[Form Link] Final Damage: +50%
Cooldown: 10 sec
20 MP Cost: 25, Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 9
[Form Link] Final Damage: +50%
Cooldown: 8 sec


Passive Secret Art: Fists of Fury
Master Level 10
Description Inflames your qi to increase your dexterity and the attack speed of the Martial Brace.
Required Skill: Martial Mastery Lv. 5
Level 1 Attack Speed: +2, DEX: +2
10 Attack Speed: +2, DEX: +20


Passive Agility Training
Master Level 10
Description Improves your flexibility and reaction time through specialized training, enhancing your Jump and Speed.
Level 1 Speed: +14, Jump: +2, Max Speed: +2
10 Speed: +50, Jump: +20, Max Speed: +20


Passive High-Intensity Training
Master Level 10
Description Pushes your training to the limits of human capability, allowing you to face your foes with the strength of a mountain.
Level 1 DEX: +12, Defense: +120, Max HP: +2%
Damage Taken: -1%, Knockback Resistance: +4%
10 DEX: +30, Defense: +300, Max HP: +20%
Damage Taken: -10%, Knockback Resistance: +40%


Passive Martial Mastery
Master Level 20
Description Increases Martial Brace Mastery and Attack Power.
Lv. 20 required to learn Boundless.
Level 1 Martial Brace Mastery: +12%
Attack Power: +11
20 Martial Brace Mastery: +50%
Attack Power: +30


Active Secret Art: Arrow Flight
Master Level 4
Description Launches you through the air like an arrow loosed from a bow. Moves you forward, up diagonally, or down diagonally based on the arrow keys used.
Can be used consecutively with precise control and timing.
Level 1 MP Cost: 34, quickly move forward.
Charged once every 4 sec, Max Consecutive Uses: 3
4 MP Cost: 40, quickly move forward.
Charged once every 4 sec, Max Consecutive Uses: 5


3rd Job Mo Xuan (III)

Passive The Holy Mountain
Master Level 1
Description Momentarily unlocks the path to the peak of Wu Shen's power, allowing you to ascend to the true heights of the Divine Fist.
Form Link: After using Xuanshan Arts [Tian]/[Di] and linking an appropriate Divine Art, the linked art will have increased Final Damage. (The Final Damage increase differs for each Divine Art.)
[Divine Fist] You'll be granted the Divine Fist effect after a successful form link. The Divine Fist effect is temporary and can be stacked up to 3 times. Mo Xuan's power increases for each stack of Divine Fist, increasing Final Damage.
Level 1 After linking a Divine Art with an appropriate form, you gain both the Form Link effect and the Divine Fist effect, which can be stacked up to 3 times.
Lasts 45 sec for each stack of Divine Fist, Final Damage: +3%


Active Divine Art: Righteous Thunder
Master Level 20
Description [Tian] [Rank 1 Divine Art] When linked with Xuanshan Strike [Tian] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Unleashes a qi shockwave that incapacitates hit enemies for a short period through the power of the
Divine Fist. Divine Art: Righteous Thunder does not share resistance with other incapacitation skills.
Level 1 MP Cost: 35, Max Enemies Hit: 3, Damage: 255%, Number of Attacks: 9
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec
Incapacitated enemies will be immune to Divine Art: Righteous Thunder for 45 sec
Cooldown: 64 sec
20 MP Cost: 45, Max Enemies Hit: 3, Damage: 350%, Number of Attacks: 9
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec
Incapacitated enemies will be immune to Divine Art: Righteous Thunder for 45 sec
Cooldown: 45 sec


Active Divine Art: Swirling Tide
Master Level 20
Description [Di] [Rank 1 Divine Art] When linked with Xuanshan Strike [Di] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Whirls with a spinning kick that damages nearby enemies. You can attack 2 times in a row by using the skill once more while spinning.
Level 1 MP Cost: 30, Max Enemies Hit: 8, Damage: 335%, Number of Attacks: 9
[Form Link] Final Damage: +100%
Cooldown: 20 sec
20 MP Cost: 40, Max Enemies Hit: 8, Damage: 430%, Number of Attacks: 9
[Form Link] Final Damage: +100%
Cooldown: 15 sec


Active Secret Art: Qi Projection
Master Level 20
Description Projects your qi out around you, allowing you to attack nearby enemies faster than the eye can follow. When the effect is active, you will periodically pursue nearby targets. Unaffected by attack reflection.
Can be toggled On/Off
Level 1 When the effect is active, activate up to 4 afterimages that deal 167% damage 4 times.
Afterimages attack every 1.5 sec
20 When the effect is active, activate up to 4 afterimages that deal 300% damage 4 times.
Afterimages attack every 1.5 sec


Passive Divine Art Training I
Master Level 20
Description Focuses the power of the Divine Fist within to enhance your Divine Arts.
Lv. 20 required to learn Divine Art Training II.
Level 1 Divine Art: Erupting Flame - Damage: +84% points
Divine Art: Tearing Wind - Damage: +41% points
20 Divine Art: Erupting Flame - Damage: +160% points
Divine Art: Tearing Wind - Damage: +60% points


Active Secret Art: Flash Step
Master Level 4
Description Channels qi to your legs to quickly dodge backwards and evade enemy attacks.
Level 1 MP Cost: 46, moves back a short distance
Cooldown: 9 sec
[Passive Effect - Avoidability: +11%]
4 MP Cost: 40, moves back a short distance
Cooldown: 6 sec
[Passive Effect - Avoidability: +20%]


Passive Martial Discipline
Master Level 20
Description Hones your qi control through intense training, making you more resilient to attack and allowing you to sense your enemy's weaknesses.
Level 1 Critical Rate: +1%, Status Resistance: +11, Elemental Resistance: +11%, Defense: +12%
20 Critical Rate: +20%, Status Resistance: +30, Elemental Resistance: +30%, Defense: +50%


Passive Qi Within
Master Level 20
Description Amplifies the flow of your qi throughout your body to enhance your combat capabilities and maximize your Attack Power.
Level 1 Critical Damage: +1%, Damage: +11%, Attack Power: +1
20 Critical Damage: +10%, Damage: +30%, Attack Power: +20


4th Job Mo Xuan (IV)

Passive Heir of the Divine
Master Level 1
Description The divine power of Wu Shen bolsters the body of his heir, rendering you nigh indestructible.
[Reincarnation]: Using a Divine Art while Reincarnation is not active will activate the Reincarnation state for 3 sec Divine Arts gain additional effects based on their [Tian] or [Di] alignment the first time they are used while Reincarnation is active.
Divine Arts that share the alignment of the previous Divine Art used will have their cooldown reduced.
Divine Arts of the opposite alignment from the previous Divine Art used will have their Final Damage increased.

[Divine Fist]: Increases the duration and max stack of the Divine Fist effect active at one time, and increases the Final Damage per stack of Divine Fist significantly.
Level 1 [Reincarnation] Cooldown Reduction: 25%, Final Damage: +50%
[Divine Fist] Increases max stacks to 5. For each stack of Divine Fist, increases duration to 60 sec and Final Damage by 10%.


Passive Xuanshan Cross [Tian]
Master Level 30
Description [Tian] [Xuanshan Form] Follows a devastating uppercut with an unstoppable cross punch, building upon the techniques of the first Xuanshan form.
Tap the Xuanshan Arts [Tian] skill repeatedly to activate.
Level 1 MP Cost: 25
Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 213%, Number of Attacks: 6
Xuanshan Strike [Tian] Damage: +153% points
30 MP Cost: 40
Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 300%, Number of Attacks: 6
Xuanshan Strike [Tian] Damage: +240% points
31 MP Cost: 40
Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 303%, Number of Attacks: 6
Xuanshan Strike [Tian] Damage: +243% points
32 MP Cost: 41
Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 306%, Number of Attacks: 6
Xuanshan Strike [Tian] Damage: +246% points


Passive Xuanshan Cross [Di]
Master Level 30
Description [Di] [Xuanshan Form] Launches two sweeping kicks enhanced with earth qi, building upon the techniques of the first Xuanshan form.
Tap the Xuanshan Arts [Di] skill repeatedly to activate.
Level 1 MP Cost: 25
Xuanshan Cross [Di] - Max Enemies Hit: 8, Damage: 212%, Number of Attacks: 6
Xuanshan Strike [Di] Damage: +102% points
30 MP Cost: 40
Xuanshan Cross [Di] - Max Enemies Hit: 8, Damage: 270%, Number of Attacks: 6
Xuanshan Strike [Di] Damage: +160% points
31 MP Cost: 40
Xuanshan Cross [Di] - Max Enemies Hit: 8, Damage: 272%, Number of Attacks: 6
Xuanshan Strike [Di] Damage: +162% points
32 MP Cost: 41
Xuanshan Cross [Di] - Max Enemies Hit: 8, Damage: 274%, Number of Attacks: 6
Xuanshan Strike [Di] Damage: +164% points


Passive Divine Art Training II
Master Level 30
Description Attunes your qi with the full strength of Wu Shen, enhancing Divine Arts.
Required Skill: Divine Art Training I Lv. 20
Level 1 Divine Art: Erupting Flame - Damage: +31% points
Divine Art: Tearing Wind - Damage: +1% points
Divine Art: Righteous Thunder - Damage: +205% points
Divine Art: Swirling Tide - Damage: +82% points
30 Divine Art: Erupting Flame - Damage: +60% points
Divine Art: Tearing Wind - Damage: +30% points
Divine Art: Righteous Thunder - Damage: +350% points
Divine Art: Swirling Tide - Damage: +140% points
31 Divine Art: Erupting Flame - Damage: +61% points
Divine Art: Tearing Wind - Damage: +31% points
Divine Art: Righteous Thunder - Damage: +355% points
Divine Art: Swirling Tide - Damage: +142% points
32 Divine Art: Erupting Flame - Damage: +62% points
Divine Art: Tearing Wind - Damage: +32% points
Divine Art: Righteous Thunder - Damage: +360% points
Divine Art: Swirling Tide - Damage: +144% points


Active Divine Art: Howling Storm
Master Level 30
Description [Tian] [Rank 2 Divine Art] When linked with Xuanshan Cross [Tian] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Lashes out with a powerful forward strike, then gathers qi to deliver a devastating final blow.
The Divine Fist released by the attack will prevent any enemies from pushing you back.
Level 1 MP Cost: 35, Max Enemies Hit: 6, Damage: 206%, Number of Attacks: 5 while the key is held, Duration: every 0.2 sec up to 3 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 227% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 75 sec
30 MP Cost: 50, Max Enemies Hit: 6, Damage: 380%, Number of Attacks: 5 while the key is held, Duration: every 0.2 sec up to 3 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 430% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
31 MP Cost: 50, Max Enemies Hit: 6, Damage: 386%, Number of Attacks: 5 while the key is held, Duration: every 0.2 sec up to 3 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 437% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
32 MP Cost: 51, Max Enemies Hit: 6, Damage: 392%, Number of Attacks: 5 while the key is held, Duration: every 0.2 sec up to 3 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 444% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 59 sec


Active Secret Art: Qi Disruption
Master Level 20
Description Kicks out with concentrated qi that disrupts the internal energy of an enemy in front of you, stunning them. Affected enemies cannot be stunned again by Secret Art: Qi Disruption or other skills for 90 seconds.
The qi disruption pursues the enemy with the highest Max HP within range, and is unaffected by attack reflection.
Level 1 MP Cost: 71, deal 208% damage 12 times to enemy with highest Max HP within range, incapacitate the attacked enemy for 10 sec
Increases incapacitation duration up to 100% based on the damage dealt with Secret Art: Qi Disruption.
Cooldown: 120 sec
20 MP Cost: 90, deal 360% damage 12 times to enemy with highest Max HP within range, incapacitate the attacked enemy for 10 sec
Increases incapacitation duration up to 100% based on the damage dealt with Secret Art: Qi Disruption.
Cooldown: 120 sec
21 MP Cost: 91, deal 368% damage 12 times to enemy with highest Max HP within range, incapacitate the attacked enemy for 10 sec
Increases incapacitation duration up to 100% based on the damage dealt with Secret Art: Qi Disruption.
Cooldown: 120 sec
22 MP Cost: 92, deal 376% damage 12 times to enemy with highest Max HP within range, incapacitate the attacked enemy for 10 sec
Increases incapacitation duration up to 100% based on the damage dealt with Secret Art: Qi Disruption.
Cooldown: 120 sec


Active Secret Art: Divine Fist Disciples
Master Level 20
Description Extends the power of Wu Shen to your allies like a master guiding their disciples, temporarily granting your other party members the Divine Fist status and increasing the power of their critical attacks.
[Divine Fist] The effect is enhanced if you use the skill while you have a max stack of Divine Fist. The skill does not stack with additional uses of Divine Fist Disciple. If the skill effect is granted again while it is already active, the effect will follow the level of the most recently used skill.
Mo Xuan characters cannot receive this effect.
Level 1 Increases Critical Damage of nearby party members by 2% for 20 sec.
If Mo Xuan has a max stack of Divine Fist when casting, the effect will increase the Critical Damage of nearby party members by an additional 2%.
Cooldown: 120 sec
[Passive Effect - Critical Damage: +1%]
20 Increases Critical Damage of nearby party members by 8% for 20 sec.
If Mo Xuan has a max stack of Divine Fist when casting, the effect will increase the Critical Damage of nearby party members by an additional 2%.
Cooldown: 120 sec
[Passive Effect - Critical Damage: +5%]
21 Increases Critical Damage of nearby party members by 8% for 20 sec.
If Mo Xuan has a max stack of Divine Fist when casting, the effect will increase the Critical Damage of nearby party members by an additional 2%.
Cooldown: 120 sec
[Passive Effect - Critical Damage: +6%]
22 Increases Critical Damage of nearby party members by 9% for 20 sec.
If Mo Xuan has a max stack of Divine Fist when casting, the effect will increase the Critical Damage of nearby party members by an additional 2%.
Cooldown: 120 sec
[Passive Effect - Critical Damage: +6%]


Active Secret Art: Qi Shield
Master Level 20
Description Forms a shield of qi around your body, protecting you from harm. The qi shield reduces damage taken from attacks, including attacks that inflict damage based on Max HP, but the shield gets weaker every time it is hit.
Not affected by effects which increase buff durations or Buff Freezer, and permanently decreases damage taken.
Level 1 MP Cost: 110, creates a protective shield that blocks enemy attacks for 5 sec
Reduces damage taken from the first attack after casting by 100%, including attacks based on Max HP. Afterwards, reduces efficiency by 25% for every hit, with a minimum of 20%
Cooldown: 120 sec
[Passive Effect - Damage Taken: -2%]
20 MP Cost: 150, creates a protective shield that blocks enemy attacks for 15 sec
Reduces damage taken from the first attack after casting by 100%, including attacks based on Max HP. Afterwards, reduces efficiency by 15% for every hit, with a minimum of 20%
Cooldown: 120 sec
[Passive Effect - Damage Taken: -20%]
21 MP Cost: 160, creates a protective shield that blocks enemy attacks for 15 sec
Reduces damage taken from the first attack after casting by 100%, including attacks based on Max HP. Afterwards, reduces efficiency by 15% for every hit, with a minimum of 20%
Cooldown: 120 sec
[Passive Effect - Damage Taken: -22%]
22 MP Cost: 160, creates a protective shield that blocks enemy attacks for 16 sec
Reduces damage taken from the first attack after casting by 100%, including attacks based on Max HP. Afterwards, reduces efficiency by 14% for every hit, with a minimum of 20%
Cooldown: 120 sec
[Passive Effect - Damage Taken: -22%]


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Aura
Master Level 20
Description Overwhelms your enemies with the sheer strength of your qi, sapping their will to fight before you've even thrown a punch.
Level 1 Boss Damage: +11%, Ignore Defense: +11%, Knockback Resistance: +22%
20 Boss Damage: +20%, Ignore Defense: +30%, Knockback Resistance: +60%
21 Boss Damage: +21%, Ignore Defense: +31%, Knockback Resistance: +62%
22 Boss Damage: +21%, Ignore Defense: +32%, Knockback Resistance: +64%


Passive Boundless
Master Level 20
Description Increases Martial Brace Mastery, Attack Power, and Ignore Defense.
Required Skill: Martial Mastery Lv. 20
Level 1 Martial Brace Mastery: +51%
Attack Power: +11, Ignore Defense: +11%
20 Martial Brace Mastery: +70%
Attack Power: +30, Ignore Defense: +20%
21 Martial Brace Mastery: +71%
Attack Power: +31, Ignore Defense: +21%
22 Martial Brace Mastery: +72%
Attack Power: +32, Ignore Defense: +21%


Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Xuanshan Forms - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Xuanshan forms.
Level 1 Damage: +20%


Passive Xuanshan Forms - Guardbreak
Level Requirement 150
Master Level 1
Description Increases Ignore Defense of Xuanshan forms.
Level 1 Ignore Defense: +20%


Passive Xuanshan Forms - Boss Rush
Level Requirement 180
Master Level 1
Description Increases Boss Damage of Xuanshan forms.
Level 1 Boss Damage: +20%


Passive Divine Arts - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Divine Arts.
Level 1 Damage: +20%


Passive Divine Arts - Guardbreak
Level Requirement 165
Master Level 1
Description Increases the Ignore Defense of Divine Arts.
Level 1 Ignore Defense: +20%


Passive Divine Arts - Enhance
Level Requirement 180
Master Level 1
Description Enhances the Reincarnation state.
Level 1 Reincarnation Cooldown Reduction Enhancement: 5%, Reincarnation Final Damage Enhancement: 20%
(Enhancement value is cumulative)


Passive Awaken - Efficiency
Level Requirement 150
Master Level 1
Description Increases the amount healed by Awaken.
Level 1 Recovery Ratio: +3% on top of existing recovery.


Passive Qi Shield - Shield Reinforce
Level Requirement 165
Master Level 1
Description Strengthens your qi shield to endure more damage when hit.
Level 1 Reduces the efficiency reduction when hit by 10%


Passive Divine Fist - Persist
Level Requirement 190
Master Level 1
Description Increases the duration of the Divine Fist granted by The Holy Mountain and Heir of the Divine.
Level 1 Divine Fist Duration: +30 sec on top of existing duration

Active Attack/Buff Active Attack/Buff

Active Secret Art: Strength Within
Level Requirement 140
Master Level 1
Description Centers your thoughts on the present and empties your mind of doubt, instantly granting the maximum amount of Divine Fist.
Level 1 Instantly obtain the maximum amount of Divine Fist upon use.
Cooldown: 60 sec
[Passive Effect - Final Damage: +10%]


Active Soul Art: Black Wind
Level Requirement 160
Master Level 1
Description [Soul Art] Raises a whirling typhoon of dark qi from the depths of your spirit, harnessing every moment of rage and pain ever experienced by an inheritor of the Divine Fist without succumbing to the flood. Unaffected by attack reflection.
Level 1 MP Cost: 350, Max Enemies Hit: 12, Damage: 450%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec


Active Aura of Destiny
Level Requirement 190
Master Level 1
Description Embraces the powerful nature of Jianghu.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec. Only applies to Jianghu jobs in the party.


V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
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Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
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Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
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Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
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Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
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Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
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Active Ring of Samsara
Master Level 30
Description Creates a Ring of Samsara to temporarily draw upon the Power of Destiny. After casting, assign the Power of Destiny using the number keys. The selected effect will activate upon casting Power of Destiny. Once the skill is selected, it will reset at 12:00 AM UTC.
Level 1 MP Cost: 246. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
30 MP Cost: 130. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
Active Ring of Samsara
Master Level 30
Description Creates a Ring of Samsara to temporarily draw upon the Power of Destiny. After casting, assign the Power of Destiny using the number keys. The selected effect will activate upon casting Power of Destiny. Once the skill is selected, it will reset at 12:00 AM UTC.
Level 1 MP Cost: 246. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
2 MP Cost: 242. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
3 MP Cost: 238. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
4 MP Cost: 234. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
5 MP Cost: 230. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
6 MP Cost: 226. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
7 MP Cost: 222. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
8 MP Cost: 218. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
9 MP Cost: 214. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
10 MP Cost: 210. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
11 MP Cost: 206. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
12 MP Cost: 202. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
13 MP Cost: 198. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
14 MP Cost: 194. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
15 MP Cost: 190. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
16 MP Cost: 186. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
17 MP Cost: 182. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
18 MP Cost: 178. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
19 MP Cost: 174. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
20 MP Cost: 170. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
21 MP Cost: 166. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
22 MP Cost: 162. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
23 MP Cost: 158. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
24 MP Cost: 154. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
25 MP Cost: 150. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
26 MP Cost: 146. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
27 MP Cost: 142. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
28 MP Cost: 138. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
29 MP Cost: 134. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
30 MP Cost: 130. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
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Active Power of Destiny
Master Level 30
Description Draws upon the Power of Destiny selected through the Ring of Samsara.
Level 1 MP Cost: 196. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +11%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +1%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +1, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +1%, Cooldown: 120 sec
30 MP Cost: 80. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +20%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +30%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +30, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +30%, Cooldown: 120 sec
Active Power of Destiny
Master Level 30
Description Draws upon the Power of Destiny selected through the Ring of Samsara.
Level 1 MP Cost: 196. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +11%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +1%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +1, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +1%, Cooldown: 120 sec
2 MP Cost: 192. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +11%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +2%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +2, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +2%, Cooldown: 120 sec
3 MP Cost: 188. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +11%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +3%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +3, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +3%, Cooldown: 120 sec
4 MP Cost: 184. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +12%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +4%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +4, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +4%, Cooldown: 120 sec
5 MP Cost: 180. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +12%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +5%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +5, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +5%, Cooldown: 120 sec
6 MP Cost: 176. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +12%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +6%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +6, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +6%, Cooldown: 120 sec
7 MP Cost: 172. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +13%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +7%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +7, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +7%, Cooldown: 120 sec
8 MP Cost: 168. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +13%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +8%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +8, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +8%, Cooldown: 120 sec
9 MP Cost: 164. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +13%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +9%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +9, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +9%, Cooldown: 120 sec
10 MP Cost: 160. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +14%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +10%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +10, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +10%, Cooldown: 120 sec
11 MP Cost: 156. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +14%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +11%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +11, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +11%, Cooldown: 120 sec
12 MP Cost: 152. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +14%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +12%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +12, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +12%, Cooldown: 120 sec
13 MP Cost: 148. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +15%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +13%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +13, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +13%, Cooldown: 120 sec
14 MP Cost: 144. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +15%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +14%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +14, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +14%, Cooldown: 120 sec
15 MP Cost: 140. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +15%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +15%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +15, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +15%, Cooldown: 120 sec
16 MP Cost: 136. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +16%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +16%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +16, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +16%, Cooldown: 120 sec
17 MP Cost: 132. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +16%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +17%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +17, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +17%, Cooldown: 120 sec
18 MP Cost: 128. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +16%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +18%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +18, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +18%, Cooldown: 120 sec
19 MP Cost: 124. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +17%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +19%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +19, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +19%, Cooldown: 120 sec
20 MP Cost: 120. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +17%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +20%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +20, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +20%, Cooldown: 120 sec
21 MP Cost: 116. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +17%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +21%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +21, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +21%, Cooldown: 120 sec
22 MP Cost: 112. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +18%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +22%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +22, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +22%, Cooldown: 120 sec
23 MP Cost: 108. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +18%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +23%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +23, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +23%, Cooldown: 120 sec
24 MP Cost: 104. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +18%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +24%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +24, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +24%, Cooldown: 120 sec
25 MP Cost: 100. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +19%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +25%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +25, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +25%, Cooldown: 120 sec
26 MP Cost: 96. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +19%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +26%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +26, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +26%, Cooldown: 120 sec
27 MP Cost: 92. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +19%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +27%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +27, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +27%, Cooldown: 120 sec
28 MP Cost: 88. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +20%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +28%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +28, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +28%, Cooldown: 120 sec
29 MP Cost: 84. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +20%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +29%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +29, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +29%, Cooldown: 120 sec
30 MP Cost: 80. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +20%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +30%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +30, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +30%, Cooldown: 120 sec
Show/hide all levels
Active [Power of Destiny: Might]
Master Level 30
Description Draws upon the selected Power of Destiny. Temporarily increases Damage.
Level 1 MP Cost: 196, Duration: 60 sec, Damage: +11%
Cooldown: 120 sec
30 MP Cost: 80, Duration: 60 sec, Damage: +20%
Cooldown: 120 sec
Active [Power of Destiny: Might]
Master Level 30
Description Draws upon the selected Power of Destiny. Temporarily increases Damage.
Level 1 MP Cost: 196, Duration: 60 sec, Damage: +11%
Cooldown: 120 sec
2 MP Cost: 192, Duration: 60 sec, Damage: +11%
Cooldown: 120 sec
3 MP Cost: 188, Duration: 60 sec, Damage: +11%
Cooldown: 120 sec
4 MP Cost: 184, Duration: 60 sec, Damage: +12%
Cooldown: 120 sec
5 MP Cost: 180, Duration: 60 sec, Damage: +12%
Cooldown: 120 sec
6 MP Cost: 176, Duration: 60 sec, Damage: +12%
Cooldown: 120 sec
7 MP Cost: 172, Duration: 60 sec, Damage: +13%
Cooldown: 120 sec
8 MP Cost: 168, Duration: 60 sec, Damage: +13%
Cooldown: 120 sec
9 MP Cost: 164, Duration: 60 sec, Damage: +13%
Cooldown: 120 sec
10 MP Cost: 160, Duration: 60 sec, Damage: +14%
Cooldown: 120 sec
11 MP Cost: 156, Duration: 60 sec, Damage: +14%
Cooldown: 120 sec
12 MP Cost: 152, Duration: 60 sec, Damage: +14%
Cooldown: 120 sec
13 MP Cost: 148, Duration: 60 sec, Damage: +15%
Cooldown: 120 sec
14 MP Cost: 144, Duration: 60 sec, Damage: +15%
Cooldown: 120 sec
15 MP Cost: 140, Duration: 60 sec, Damage: +15%
Cooldown: 120 sec
16 MP Cost: 136, Duration: 60 sec, Damage: +16%
Cooldown: 120 sec
17 MP Cost: 132, Duration: 60 sec, Damage: +16%
Cooldown: 120 sec
18 MP Cost: 128, Duration: 60 sec, Damage: +16%
Cooldown: 120 sec
19 MP Cost: 124, Duration: 60 sec, Damage: +17%
Cooldown: 120 sec
20 MP Cost: 120, Duration: 60 sec, Damage: +17%
Cooldown: 120 sec
21 MP Cost: 116, Duration: 60 sec, Damage: +17%
Cooldown: 120 sec
22 MP Cost: 112, Duration: 60 sec, Damage: +18%
Cooldown: 120 sec
23 MP Cost: 108, Duration: 60 sec, Damage: +18%
Cooldown: 120 sec
24 MP Cost: 104, Duration: 60 sec, Damage: +18%
Cooldown: 120 sec
25 MP Cost: 100, Duration: 60 sec, Damage: +19%
Cooldown: 120 sec
26 MP Cost: 96, Duration: 60 sec, Damage: +19%
Cooldown: 120 sec
27 MP Cost: 92, Duration: 60 sec, Damage: +19%
Cooldown: 120 sec
28 MP Cost: 88, Duration: 60 sec, Damage: +20%
Cooldown: 120 sec
29 MP Cost: 84, Duration: 60 sec, Damage: +20%
Cooldown: 120 sec
30 MP Cost: 80, Duration: 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active [Power of Destiny: Perceive]
Master Level 30
Description Draws upon the selected Power of Destiny. Temporarily increases Ignore Defense.
Level 1 MP Cost: 196, Duration: 60 sec, Ignore Defense: +1%
Cooldown: 120 sec
30 MP Cost: 80, Duration: 60 sec, Ignore Defense: +30%
Cooldown: 120 sec
Active [Power of Destiny: Perceive]
Master Level 30
Description Draws upon the selected Power of Destiny. Temporarily increases Ignore Defense.
Level 1 MP Cost: 196, Duration: 60 sec, Ignore Defense: +1%
Cooldown: 120 sec
2 MP Cost: 192, Duration: 60 sec, Ignore Defense: +2%
Cooldown: 120 sec
3 MP Cost: 188, Duration: 60 sec, Ignore Defense: +3%
Cooldown: 120 sec
4 MP Cost: 184, Duration: 60 sec, Ignore Defense: +4%
Cooldown: 120 sec
5 MP Cost: 180, Duration: 60 sec, Ignore Defense: +5%
Cooldown: 120 sec
6 MP Cost: 176, Duration: 60 sec, Ignore Defense: +6%
Cooldown: 120 sec
7 MP Cost: 172, Duration: 60 sec, Ignore Defense: +7%
Cooldown: 120 sec
8 MP Cost: 168, Duration: 60 sec, Ignore Defense: +8%
Cooldown: 120 sec
9 MP Cost: 164, Duration: 60 sec, Ignore Defense: +9%
Cooldown: 120 sec
10 MP Cost: 160, Duration: 60 sec, Ignore Defense: +10%
Cooldown: 120 sec
11 MP Cost: 156, Duration: 60 sec, Ignore Defense: +11%
Cooldown: 120 sec
12 MP Cost: 152, Duration: 60 sec, Ignore Defense: +12%
Cooldown: 120 sec
13 MP Cost: 148, Duration: 60 sec, Ignore Defense: +13%
Cooldown: 120 sec
14 MP Cost: 144, Duration: 60 sec, Ignore Defense: +14%
Cooldown: 120 sec
15 MP Cost: 140, Duration: 60 sec, Ignore Defense: +15%
Cooldown: 120 sec
16 MP Cost: 136, Duration: 60 sec, Ignore Defense: +16%
Cooldown: 120 sec
17 MP Cost: 132, Duration: 60 sec, Ignore Defense: +17%
Cooldown: 120 sec
18 MP Cost: 128, Duration: 60 sec, Ignore Defense: +18%
Cooldown: 120 sec
19 MP Cost: 124, Duration: 60 sec, Ignore Defense: +19%
Cooldown: 120 sec
20 MP Cost: 120, Duration: 60 sec, Ignore Defense: +20%
Cooldown: 120 sec
21 MP Cost: 116, Duration: 60 sec, Ignore Defense: +21%
Cooldown: 120 sec
22 MP Cost: 112, Duration: 60 sec, Ignore Defense: +22%
Cooldown: 120 sec
23 MP Cost: 108, Duration: 60 sec, Ignore Defense: +23%
Cooldown: 120 sec
24 MP Cost: 104, Duration: 60 sec, Ignore Defense: +24%
Cooldown: 120 sec
25 MP Cost: 100, Duration: 60 sec, Ignore Defense: +25%
Cooldown: 120 sec
26 MP Cost: 96, Duration: 60 sec, Ignore Defense: +26%
Cooldown: 120 sec
27 MP Cost: 92, Duration: 60 sec, Ignore Defense: +27%
Cooldown: 120 sec
28 MP Cost: 88, Duration: 60 sec, Ignore Defense: +28%
Cooldown: 120 sec
29 MP Cost: 84, Duration: 60 sec, Ignore Defense: +29%
Cooldown: 120 sec
30 MP Cost: 80, Duration: 60 sec, Ignore Defense: +30%
Cooldown: 120 sec
Show/hide all levels
Active [Power of Destiny: Boon]
Master Level 30
Description Draws upon the selected Power of Destiny. Temporarily increases Attack Power, Magic ATT, and All Stats.
Level 1 MP Cost: 196, Duration: 90 sec, Attack Power: +1, Magic ATT: +1, All Stats: +1
Cooldown: 120 sec
30 MP Cost: 80, Duration: 90 sec, Attack Power: +30, Magic ATT: +30, All Stats: +30
Cooldown: 120 sec
Active [Power of Destiny: Boon]
Master Level 30
Description Draws upon the selected Power of Destiny. Temporarily increases Attack Power, Magic ATT, and All Stats.
Level 1 MP Cost: 196, Duration: 90 sec, Attack Power: +1, Magic ATT: +1, All Stats: +1
Cooldown: 120 sec
2 MP Cost: 192, Duration: 90 sec, Attack Power: +2, Magic ATT: +2, All Stats: +2
Cooldown: 120 sec
3 MP Cost: 188, Duration: 90 sec, Attack Power: +3, Magic ATT: +3, All Stats: +3
Cooldown: 120 sec
4 MP Cost: 184, Duration: 90 sec, Attack Power: +4, Magic ATT: +4, All Stats: +4
Cooldown: 120 sec
5 MP Cost: 180, Duration: 90 sec, Attack Power: +5, Magic ATT: +5, All Stats: +5
Cooldown: 120 sec
6 MP Cost: 176, Duration: 90 sec, Attack Power: +6, Magic ATT: +6, All Stats: +6
Cooldown: 120 sec
7 MP Cost: 172, Duration: 90 sec, Attack Power: +7, Magic ATT: +7, All Stats: +7
Cooldown: 120 sec
8 MP Cost: 168, Duration: 90 sec, Attack Power: +8, Magic ATT: +8, All Stats: +8
Cooldown: 120 sec
9 MP Cost: 164, Duration: 90 sec, Attack Power: +9, Magic ATT: +9, All Stats: +9
Cooldown: 120 sec
10 MP Cost: 160, Duration: 90 sec, Attack Power: +10, Magic ATT: +10, All Stats: +10
Cooldown: 120 sec
11 MP Cost: 156, Duration: 90 sec, Attack Power: +11, Magic ATT: +11, All Stats: +11
Cooldown: 120 sec
12 MP Cost: 152, Duration: 90 sec, Attack Power: +12, Magic ATT: +12, All Stats: +12
Cooldown: 120 sec
13 MP Cost: 148, Duration: 90 sec, Attack Power: +13, Magic ATT: +13, All Stats: +13
Cooldown: 120 sec
14 MP Cost: 144, Duration: 90 sec, Attack Power: +14, Magic ATT: +14, All Stats: +14
Cooldown: 120 sec
15 MP Cost: 140, Duration: 90 sec, Attack Power: +15, Magic ATT: +15, All Stats: +15
Cooldown: 120 sec
16 MP Cost: 136, Duration: 90 sec, Attack Power: +16, Magic ATT: +16, All Stats: +16
Cooldown: 120 sec
17 MP Cost: 132, Duration: 90 sec, Attack Power: +17, Magic ATT: +17, All Stats: +17
Cooldown: 120 sec
18 MP Cost: 128, Duration: 90 sec, Attack Power: +18, Magic ATT: +18, All Stats: +18
Cooldown: 120 sec
19 MP Cost: 124, Duration: 90 sec, Attack Power: +19, Magic ATT: +19, All Stats: +19
Cooldown: 120 sec
20 MP Cost: 120, Duration: 90 sec, Attack Power: +20, Magic ATT: +20, All Stats: +20
Cooldown: 120 sec
21 MP Cost: 116, Duration: 90 sec, Attack Power: +21, Magic ATT: +21, All Stats: +21
Cooldown: 120 sec
22 MP Cost: 112, Duration: 90 sec, Attack Power: +22, Magic ATT: +22, All Stats: +22
Cooldown: 120 sec
23 MP Cost: 108, Duration: 90 sec, Attack Power: +23, Magic ATT: +23, All Stats: +23
Cooldown: 120 sec
24 MP Cost: 104, Duration: 90 sec, Attack Power: +24, Magic ATT: +24, All Stats: +24
Cooldown: 120 sec
25 MP Cost: 100, Duration: 90 sec, Attack Power: +25, Magic ATT: +25, All Stats: +25
Cooldown: 120 sec
26 MP Cost: 96, Duration: 90 sec, Attack Power: +26, Magic ATT: +26, All Stats: +26
Cooldown: 120 sec
27 MP Cost: 92, Duration: 90 sec, Attack Power: +27, Magic ATT: +27, All Stats: +27
Cooldown: 120 sec
28 MP Cost: 88, Duration: 90 sec, Attack Power: +28, Magic ATT: +28, All Stats: +28
Cooldown: 120 sec
29 MP Cost: 84, Duration: 90 sec, Attack Power: +29, Magic ATT: +29, All Stats: +29
Cooldown: 120 sec
30 MP Cost: 80, Duration: 90 sec, Attack Power: +30, Magic ATT: +30, All Stats: +30
Cooldown: 120 sec
Show/hide all levels
Active [Power of Destiny: Journey]
Master Level 30
Description Draws upon the selected Power of Destiny. Temporarily increases Normal Enemy Damage.
Level 1 MP Cost: 196, Duration: 240 sec, Normal Enemy Damage: +1%
Cooldown: 120 sec
30 MP Cost: 80, Duration: 240 sec, Normal Enemy Damage: +30%
Cooldown: 120 sec
Active [Power of Destiny: Journey]
Master Level 30
Description Draws upon the selected Power of Destiny. Temporarily increases Normal Enemy Damage.
Level 1 MP Cost: 196, Duration: 240 sec, Normal Enemy Damage: +1%
Cooldown: 120 sec
2 MP Cost: 192, Duration: 240 sec, Normal Enemy Damage: +2%
Cooldown: 120 sec
3 MP Cost: 188, Duration: 240 sec, Normal Enemy Damage: +3%
Cooldown: 120 sec
4 MP Cost: 184, Duration: 240 sec, Normal Enemy Damage: +4%
Cooldown: 120 sec
5 MP Cost: 180, Duration: 240 sec, Normal Enemy Damage: +5%
Cooldown: 120 sec
6 MP Cost: 176, Duration: 240 sec, Normal Enemy Damage: +6%
Cooldown: 120 sec
7 MP Cost: 172, Duration: 240 sec, Normal Enemy Damage: +7%
Cooldown: 120 sec
8 MP Cost: 168, Duration: 240 sec, Normal Enemy Damage: +8%
Cooldown: 120 sec
9 MP Cost: 164, Duration: 240 sec, Normal Enemy Damage: +9%
Cooldown: 120 sec
10 MP Cost: 160, Duration: 240 sec, Normal Enemy Damage: +10%
Cooldown: 120 sec
11 MP Cost: 156, Duration: 240 sec, Normal Enemy Damage: +11%
Cooldown: 120 sec
12 MP Cost: 152, Duration: 240 sec, Normal Enemy Damage: +12%
Cooldown: 120 sec
13 MP Cost: 148, Duration: 240 sec, Normal Enemy Damage: +13%
Cooldown: 120 sec
14 MP Cost: 144, Duration: 240 sec, Normal Enemy Damage: +14%
Cooldown: 120 sec
15 MP Cost: 140, Duration: 240 sec, Normal Enemy Damage: +15%
Cooldown: 120 sec
16 MP Cost: 136, Duration: 240 sec, Normal Enemy Damage: +16%
Cooldown: 120 sec
17 MP Cost: 132, Duration: 240 sec, Normal Enemy Damage: +17%
Cooldown: 120 sec
18 MP Cost: 128, Duration: 240 sec, Normal Enemy Damage: +18%
Cooldown: 120 sec
19 MP Cost: 124, Duration: 240 sec, Normal Enemy Damage: +19%
Cooldown: 120 sec
20 MP Cost: 120, Duration: 240 sec, Normal Enemy Damage: +20%
Cooldown: 120 sec
21 MP Cost: 116, Duration: 240 sec, Normal Enemy Damage: +21%
Cooldown: 120 sec
22 MP Cost: 112, Duration: 240 sec, Normal Enemy Damage: +22%
Cooldown: 120 sec
23 MP Cost: 108, Duration: 240 sec, Normal Enemy Damage: +23%
Cooldown: 120 sec
24 MP Cost: 104, Duration: 240 sec, Normal Enemy Damage: +24%
Cooldown: 120 sec
25 MP Cost: 100, Duration: 240 sec, Normal Enemy Damage: +25%
Cooldown: 120 sec
26 MP Cost: 96, Duration: 240 sec, Normal Enemy Damage: +26%
Cooldown: 120 sec
27 MP Cost: 92, Duration: 240 sec, Normal Enemy Damage: +27%
Cooldown: 120 sec
28 MP Cost: 88, Duration: 240 sec, Normal Enemy Damage: +28%
Cooldown: 120 sec
29 MP Cost: 84, Duration: 240 sec, Normal Enemy Damage: +29%
Cooldown: 120 sec
30 MP Cost: 80, Duration: 240 sec, Normal Enemy Damage: +30%
Cooldown: 120 sec
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
2 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +12]
3 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +13]
4 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +14]
5 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +15]
6 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +16]
7 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +17]
8 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +18]
9 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +19]
10 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +20]
11 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +21]
12 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +22]
13 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +23]
14 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +24]
15 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +25]
16 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +26]
17 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +27]
18 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +28]
19 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +29]
20 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +30]
21 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +31]
22 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +32]
23 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +33]
24 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +34]
25 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +35]
26 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +36]
27 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +37]
28 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +38]
29 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +39]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Show/hide all levels
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
2 HP Cost: 1980, Duration: 28 sec, Attack Power: +24% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
3 HP Cost: 1970, Duration: 28 sec, Attack Power: +26% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
4 HP Cost: 1960, Duration: 28 sec, Attack Power: +28% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
5 HP Cost: 1950, Duration: 28 sec, Attack Power: +30% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
6 HP Cost: 1940, Duration: 28 sec, Attack Power: +32% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
7 HP Cost: 1930, Duration: 28 sec, Attack Power: +34% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
8 HP Cost: 1920, Duration: 28 sec, Attack Power: +36% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
9 HP Cost: 1910, Duration: 28 sec, Attack Power: +38% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
10 HP Cost: 1900, Duration: 28 sec, Attack Power: +40% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
11 HP Cost: 1890, Duration: 28 sec, Attack Power: +42% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
12 HP Cost: 1880, Duration: 28 sec, Attack Power: +44% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
13 HP Cost: 1870, Duration: 28 sec, Attack Power: +46% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
14 HP Cost: 1860, Duration: 28 sec, Attack Power: +48% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
15 HP Cost: 1850, Duration: 28 sec, Attack Power: +50% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
16 HP Cost: 1840, Duration: 28 sec, Attack Power: +52% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
17 HP Cost: 1830, Duration: 28 sec, Attack Power: +54% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
18 HP Cost: 1820, Duration: 28 sec, Attack Power: +56% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
19 HP Cost: 1810, Duration: 28 sec, Attack Power: +58% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
20 HP Cost: 1800, Duration: 28 sec, Attack Power: +60% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
21 HP Cost: 1790, Duration: 28 sec, Attack Power: +62% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
22 HP Cost: 1780, Duration: 28 sec, Attack Power: +64% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
23 HP Cost: 1770, Duration: 28 sec, Attack Power: +66% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
24 HP Cost: 1760, Duration: 28 sec, Attack Power: +68% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
25 HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
26 HP Cost: 1740, Duration: 28 sec, Attack Power: +72% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
27 HP Cost: 1730, Duration: 28 sec, Attack Power: +74% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
28 HP Cost: 1720, Duration: 28 sec, Attack Power: +76% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
29 HP Cost: 1710, Duration: 28 sec, Attack Power: +78% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec

Class-Specific Skills

Show/hide all levels
Active Soul Art: Beneath Heaven
Master Level 30
Description [Soul Art] Channels the natural qi of the world alongside the divine strength hidden within your soul, imbuing a punch with the harmonized power only you can muster.
Unaffected by attack reflection.
The Divine Fist released by the attack temporarily makes you invincible.
Level 1 MP Cost: 1200, Max Enemies Hit: 15, Damage: 308%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
30 MP Cost: 1200, Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
Active Soul Art: Beneath Heaven
Master Level 30
Description [Soul Art] Channels the natural qi of the world alongside the divine strength hidden within your soul, imbuing a punch with the harmonized power only you can muster.
Unaffected by attack reflection.
The Divine Fist released by the attack temporarily makes you invincible.
Level 1 MP Cost: 1200, Max Enemies Hit: 15, Damage: 308%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
2 MP Cost: 1200, Max Enemies Hit: 15, Damage: 316%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
3 MP Cost: 1200, Max Enemies Hit: 15, Damage: 324%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
4 MP Cost: 1200, Max Enemies Hit: 15, Damage: 332%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
5 MP Cost: 1200, Max Enemies Hit: 15, Damage: 340%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
6 MP Cost: 1200, Max Enemies Hit: 15, Damage: 348%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
7 MP Cost: 1200, Max Enemies Hit: 15, Damage: 356%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
8 MP Cost: 1200, Max Enemies Hit: 15, Damage: 364%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
9 MP Cost: 1200, Max Enemies Hit: 15, Damage: 372%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
10 MP Cost: 1200, Max Enemies Hit: 15, Damage: 380%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
11 MP Cost: 1200, Max Enemies Hit: 15, Damage: 388%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
12 MP Cost: 1200, Max Enemies Hit: 15, Damage: 396%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
13 MP Cost: 1200, Max Enemies Hit: 15, Damage: 404%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
14 MP Cost: 1200, Max Enemies Hit: 15, Damage: 412%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
15 MP Cost: 1200, Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
16 MP Cost: 1200, Max Enemies Hit: 15, Damage: 428%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
17 MP Cost: 1200, Max Enemies Hit: 15, Damage: 436%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
18 MP Cost: 1200, Max Enemies Hit: 15, Damage: 444%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
19 MP Cost: 1200, Max Enemies Hit: 15, Damage: 452%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
20 MP Cost: 1200, Max Enemies Hit: 15, Damage: 460%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
21 MP Cost: 1200, Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
22 MP Cost: 1200, Max Enemies Hit: 15, Damage: 476%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
23 MP Cost: 1200, Max Enemies Hit: 15, Damage: 484%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
24 MP Cost: 1200, Max Enemies Hit: 15, Damage: 492%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
25 MP Cost: 1200, Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
26 MP Cost: 1200, Max Enemies Hit: 15, Damage: 508%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
27 MP Cost: 1200, Max Enemies Hit: 15, Damage: 516%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
28 MP Cost: 1200, Max Enemies Hit: 15, Damage: 524%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
29 MP Cost: 1200, Max Enemies Hit: 15, Damage: 532%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
30 MP Cost: 1200, Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 12, Explosions: 24, Invincibility Duration: 3 sec
Cooldown: 120 sec
Show/hide all levels
Active Soul Art: The Conquered Self
Master Level 30
Description [Soul Art] Breaks the twin shackles of ego and pride to temporarily transform you into the perfect instrument of balance.
Enhances Secret Art: Qi Projection while The Conquered Self is active.
Unaffected by attack reflection.
Level 1 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +26% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 5
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
30 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +55% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 8
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
Active Soul Art: The Conquered Self
Master Level 30
Description [Soul Art] Breaks the twin shackles of ego and pride to temporarily transform you into the perfect instrument of balance.
Enhances Secret Art: Qi Projection while The Conquered Self is active.
Unaffected by attack reflection.
Level 1 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +26% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 5
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
2 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +27% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 5
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
3 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +28% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 5
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
4 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +29% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 5
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
5 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +30% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 5
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
6 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +31% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 5
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
7 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +32% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 5
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
8 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +33% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 5
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
9 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +34% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 5
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
10 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +35% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 6
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
11 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +36% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 6
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
12 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +37% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 6
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
13 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +38% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 6
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
14 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +39% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 6
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
15 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +40% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 6
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
16 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +41% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 6
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
17 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +42% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 6
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
18 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +43% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 6
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
19 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +44% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 6
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
20 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +45% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 7
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
21 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +46% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 7
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
22 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +47% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 7
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
23 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +48% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 7
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
24 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +49% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 7
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
25 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +50% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 7
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
26 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +51% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 7
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
27 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +52% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 7
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
28 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +53% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 7
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
29 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +54% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 7
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
30 MP Cost: 900, Duration: 20 sec, Temporarily enhances Qi Projection into The Conquered Self, Damage: +55% (additive), Number of Afterimage Attacks: 4, Max Afterimages: 8
Afterimage attacks every 1.5 sec
Cooldown: 120 sec
Show/hide all levels
Active Soul Art: The Opened Gate
Master Level 30
Description [Soul Art] Throws open the gate of your soul, releasing the full power of Wu Shen to walk the battlefield once more. While Soul Art: The Opened Gate is active, all attacks are critical, Critical Damage increases, and Xuanshan Forms and Divine Arts are enhanced.
Level 1 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +6%
Increases Xuanshan Form and Divine Art damage by 205% while active, Number of Attacks: +1 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
30 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +15%
Increases Xuanshan Form and Divine Art damage by 350% while active, Number of Attacks: +2 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
Active Soul Art: The Opened Gate
Master Level 30
Description [Soul Art] Throws open the gate of your soul, releasing the full power of Wu Shen to walk the battlefield once more. While Soul Art: The Opened Gate is active, all attacks are critical, Critical Damage increases, and Xuanshan Forms and Divine Arts are enhanced.
Level 1 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +6%
Increases Xuanshan Form and Divine Art damage by 205% while active, Number of Attacks: +1 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
2 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +6%
Increases Xuanshan Form and Divine Art damage by 210% while active, Number of Attacks: +1 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
3 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +6%
Increases Xuanshan Form and Divine Art damage by 215% while active, Number of Attacks: +1 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
4 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +7%
Increases Xuanshan Form and Divine Art damage by 220% while active, Number of Attacks: +1 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
5 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +7%
Increases Xuanshan Form and Divine Art damage by 225% while active, Number of Attacks: +1 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
6 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +7%
Increases Xuanshan Form and Divine Art damage by 230% while active, Number of Attacks: +1 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
7 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +8%
Increases Xuanshan Form and Divine Art damage by 235% while active, Number of Attacks: +1 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
8 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +8%
Increases Xuanshan Form and Divine Art damage by 240% while active, Number of Attacks: +1 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
9 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +8%
Increases Xuanshan Form and Divine Art damage by 245% while active, Number of Attacks: +1 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
10 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +9%
Increases Xuanshan Form and Divine Art damage by 250% while active, Number of Attacks: +1 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
11 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +9%
Increases Xuanshan Form and Divine Art damage by 255% while active, Number of Attacks: +1 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
12 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +9%
Increases Xuanshan Form and Divine Art damage by 260% while active, Number of Attacks: +1 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
13 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +10%
Increases Xuanshan Form and Divine Art damage by 265% while active, Number of Attacks: +1 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
14 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +10%
Increases Xuanshan Form and Divine Art damage by 270% while active, Number of Attacks: +1 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
15 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +10%
Increases Xuanshan Form and Divine Art damage by 275% while active, Number of Attacks: +1 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
16 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +11%
Increases Xuanshan Form and Divine Art damage by 280% while active, Number of Attacks: +2 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
17 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +11%
Increases Xuanshan Form and Divine Art damage by 285% while active, Number of Attacks: +2 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
18 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +11%
Increases Xuanshan Form and Divine Art damage by 290% while active, Number of Attacks: +2 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
19 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +12%
Increases Xuanshan Form and Divine Art damage by 295% while active, Number of Attacks: +2 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
20 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +12%
Increases Xuanshan Form and Divine Art damage by 300% while active, Number of Attacks: +2 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
21 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +12%
Increases Xuanshan Form and Divine Art damage by 305% while active, Number of Attacks: +2 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
22 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +13%
Increases Xuanshan Form and Divine Art damage by 310% while active, Number of Attacks: +2 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
23 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +13%
Increases Xuanshan Form and Divine Art damage by 315% while active, Number of Attacks: +2 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
24 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +13%
Increases Xuanshan Form and Divine Art damage by 320% while active, Number of Attacks: +2 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
25 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +14%
Increases Xuanshan Form and Divine Art damage by 325% while active, Number of Attacks: +2 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
26 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +14%
Increases Xuanshan Form and Divine Art damage by 330% while active, Number of Attacks: +2 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
27 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +14%
Increases Xuanshan Form and Divine Art damage by 335% while active, Number of Attacks: +2 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
28 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +15%
Increases Xuanshan Form and Divine Art damage by 340% while active, Number of Attacks: +2 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
29 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +15%
Increases Xuanshan Form and Divine Art damage by 345% while active, Number of Attacks: +2 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
30 MP Cost: 650, all attacks are critical for 20 sec, Critical Damage: +15%
Increases Xuanshan Form and Divine Art damage by 350% while active, Number of Attacks: +2 (The extra attacks from Soul Art: The Opened Gate cannot exceed 15)
Cooldown: 120 sec
Show/hide all levels
Active Divine Art: Crashing Earth
Master Level 30
Description [Di] [Rank 2 Divine Art] When linked with Xuanshan Cross [Di] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Strikes the earth and explodes with the power of the Divine Fist.
Level 1 MP Cost: 75, Max Enemies Hit: 12, Damage: 181%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
30 MP Cost: 75, Max Enemies Hit: 12, Damage: 355%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
Active Divine Art: Crashing Earth
Master Level 30
Description [Di] [Rank 2 Divine Art] When linked with Xuanshan Cross [Di] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Strikes the earth and explodes with the power of the Divine Fist.
Level 1 MP Cost: 75, Max Enemies Hit: 12, Damage: 181%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
2 MP Cost: 75, Max Enemies Hit: 12, Damage: 187%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
3 MP Cost: 75, Max Enemies Hit: 12, Damage: 193%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
4 MP Cost: 75, Max Enemies Hit: 12, Damage: 199%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
5 MP Cost: 75, Max Enemies Hit: 12, Damage: 205%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
6 MP Cost: 75, Max Enemies Hit: 12, Damage: 211%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
7 MP Cost: 75, Max Enemies Hit: 12, Damage: 217%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
8 MP Cost: 75, Max Enemies Hit: 12, Damage: 223%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
9 MP Cost: 75, Max Enemies Hit: 12, Damage: 229%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
10 MP Cost: 75, Max Enemies Hit: 12, Damage: 235%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
11 MP Cost: 75, Max Enemies Hit: 12, Damage: 241%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
12 MP Cost: 75, Max Enemies Hit: 12, Damage: 247%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
13 MP Cost: 75, Max Enemies Hit: 12, Damage: 253%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
14 MP Cost: 75, Max Enemies Hit: 12, Damage: 259%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
15 MP Cost: 75, Max Enemies Hit: 12, Damage: 265%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
16 MP Cost: 75, Max Enemies Hit: 12, Damage: 271%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
17 MP Cost: 75, Max Enemies Hit: 12, Damage: 277%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
18 MP Cost: 75, Max Enemies Hit: 12, Damage: 283%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
19 MP Cost: 75, Max Enemies Hit: 12, Damage: 289%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
20 MP Cost: 75, Max Enemies Hit: 12, Damage: 295%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
21 MP Cost: 75, Max Enemies Hit: 12, Damage: 301%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
22 MP Cost: 75, Max Enemies Hit: 12, Damage: 307%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
23 MP Cost: 75, Max Enemies Hit: 12, Damage: 313%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
24 MP Cost: 75, Max Enemies Hit: 12, Damage: 319%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
25 MP Cost: 75, Max Enemies Hit: 12, Damage: 325%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
26 MP Cost: 75, Max Enemies Hit: 12, Damage: 331%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
27 MP Cost: 75, Max Enemies Hit: 12, Damage: 337%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
28 MP Cost: 75, Max Enemies Hit: 12, Damage: 343%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
29 MP Cost: 75, Max Enemies Hit: 12, Damage: 349%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec
30 MP Cost: 75, Max Enemies Hit: 12, Damage: 355%, Number of Attacks: 9, Shock Waves: 10
[Form Link] Final Damage: +100%
Cooldown: 60 sec


Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
2% Xuanshan Arts [Tian] Boost Max Targets: +1 Ignored Enemy Defense: +20%
Xuanshan Arts [Di] Boost Damage Against Normal Monsters: +10%
Divine Art: Erupting Flame Boost
Divine Art: Swirling Tide Boost Max Targets: +1
Divine Art: Righteous Thunder Boost
Divine Art: Howling Storm Boost
Secret Art: Qi Disruption Boost Damage Against Normal Monsters: +10%
Divine Art: Tearing Wind Boost Max Targets: +1
Secret Art: Qi Projection Boost Damage Against Normal Monsters: +10%
Soul Art: Black Wind Boost Max Targets: +1

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
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Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
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Active Soul Art: Jianghu Dragon
Master Level 30
Description [Soul Art]
Leaps high into the air before descending upon your enemies with the unbound fury of a dragon, shattering earth, rock, and foe in an explosion of divine power.
The boundless power of Wu Shen momentarily prevents your Divine Fist from decreasing.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, Max Enemies Hit: 15, Damage: 330%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 380%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
30 MP Cost: 1200, Max Enemies Hit: 15, Damage: 620%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 670%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
Active Soul Art: Jianghu Dragon
Master Level 30
Description [Soul Art]
Leaps high into the air before descending upon your enemies with the unbound fury of a dragon, shattering earth, rock, and foe in an explosion of divine power.
The boundless power of Wu Shen momentarily prevents your Divine Fist from decreasing.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, Max Enemies Hit: 15, Damage: 330%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 380%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
2 MP Cost: 1200, Max Enemies Hit: 15, Damage: 340%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 390%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
3 MP Cost: 1200, Max Enemies Hit: 15, Damage: 350%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 400%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
4 MP Cost: 1200, Max Enemies Hit: 15, Damage: 360%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 410%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
5 MP Cost: 1200, Max Enemies Hit: 15, Damage: 370%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 420%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
6 MP Cost: 1200, Max Enemies Hit: 15, Damage: 380%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 430%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
7 MP Cost: 1200, Max Enemies Hit: 15, Damage: 390%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 440%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
8 MP Cost: 1200, Max Enemies Hit: 15, Damage: 400%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 450%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
9 MP Cost: 1200, Max Enemies Hit: 15, Damage: 410%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 460%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
10 MP Cost: 1200, Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 470%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
11 MP Cost: 1200, Max Enemies Hit: 15, Damage: 430%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 480%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
12 MP Cost: 1200, Max Enemies Hit: 15, Damage: 440%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 490%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
13 MP Cost: 1200, Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 500%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
14 MP Cost: 1200, Max Enemies Hit: 15, Damage: 460%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 510%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
15 MP Cost: 1200, Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 520%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
16 MP Cost: 1200, Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 530%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
17 MP Cost: 1200, Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 540%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
18 MP Cost: 1200, Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 550%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
19 MP Cost: 1200, Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 560%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
20 MP Cost: 1200, Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 570%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
21 MP Cost: 1200, Max Enemies Hit: 15, Damage: 530%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 580%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
22 MP Cost: 1200, Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 590%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
23 MP Cost: 1200, Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 600%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
24 MP Cost: 1200, Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 610%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
25 MP Cost: 1200, Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 620%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
26 MP Cost: 1200, Max Enemies Hit: 15, Damage: 580%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 630%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
27 MP Cost: 1200, Max Enemies Hit: 15, Damage: 590%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 640%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
28 MP Cost: 1200, Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 650%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
29 MP Cost: 1200, Max Enemies Hit: 15, Damage: 610%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 660%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
30 MP Cost: 1200, Max Enemies Hit: 15, Damage: 620%, Number of Attacks: 15, Chase Cuts: 62. Afterwards, Damage: 670%, Number of Attacks: 15, Finishing Blows: 68
After the finishing blow, Divine Fist does not decrease for 120 sec
Cooldown: 360 sec
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Active Soul Art: Where Destiny Falls
Master Level 30
Description [Soul Art]
Soars into the sky with the fate-breaking power of Wu Shen, before striking down to obliterate everything beneath.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 606% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 750% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 3535% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 4375% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Soul Art: Where Destiny Falls
Master Level 30
Description [Soul Art]
Soars into the sky with the fate-breaking power of Wu Shen, before striking down to obliterate everything beneath.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 606% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 750% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 707% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 875% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 808% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 1000% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 909% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 1125% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 1010% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 1250% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 1111% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 1375% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 1212% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 1500% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 1313% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 1625% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 1414% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 1750% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 1515% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 1875% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 1616% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 2000% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 1717% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 2125% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 1818% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 2250% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 1919% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 2375% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 2020% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 2500% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 2121% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 2625% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 2222% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 2750% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 2323% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 2875% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 2424% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 3000% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 2525% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 3125% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 2626% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 3250% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 2727% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 3375% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 2828% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 3500% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 2929% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 3625% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 3030% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 3750% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 3131% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 3875% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 3232% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 4000% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 3333% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 4125% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 3434% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 4250% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Releases 20 shockwaves, dealing 3535% damage to up to 15 enemies 12 times
Afterwards, 25 shockwaves damage enemies, dealing 4375% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
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Active HEXA Xuanshan Arts [Tian]
Master Level 30
Description [Tian] [Xuanshan Form] Refines the techniques of the Xuanshan School to new heights.
Tap the skill key repeatedly to advance up to 2 ranks.
Required Skill: Xuanshan Cross [Tian] Lv. 30
Level 1 MP Cost: 45
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 180%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 180%, Number of Attacks: 12
30 MP Cost: 55
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 325%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 325%, Number of Attacks: 12
Active HEXA Xuanshan Arts [Tian]
Master Level 30
Description [Tian] [Xuanshan Form] Refines the techniques of the Xuanshan School to new heights.
Tap the skill key repeatedly to advance up to 2 ranks.
Required Skill: Xuanshan Cross [Tian] Lv. 30
Level 1 MP Cost: 45
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 180%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 180%, Number of Attacks: 12
2 MP Cost: 45
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 185%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 185%, Number of Attacks: 12
3 MP Cost: 46
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 190%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 190%, Number of Attacks: 12
4 MP Cost: 46
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 195%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 195%, Number of Attacks: 12
5 MP Cost: 46
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 200%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 200%, Number of Attacks: 12
6 MP Cost: 47
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 205%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 205%, Number of Attacks: 12
7 MP Cost: 47
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 210%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 210%, Number of Attacks: 12
8 MP Cost: 47
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 215%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 215%, Number of Attacks: 12
9 MP Cost: 48
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 220%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 220%, Number of Attacks: 12
10 MP Cost: 48
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 225%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 225%, Number of Attacks: 12
11 MP Cost: 48
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 230%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 230%, Number of Attacks: 12
12 MP Cost: 49
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 235%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 235%, Number of Attacks: 12
13 MP Cost: 49
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 240%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 240%, Number of Attacks: 12
14 MP Cost: 49
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 245%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 245%, Number of Attacks: 12
15 MP Cost: 50
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 250%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 250%, Number of Attacks: 12
16 MP Cost: 50
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 255%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 255%, Number of Attacks: 12
17 MP Cost: 50
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 260%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 260%, Number of Attacks: 12
18 MP Cost: 51
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 265%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 265%, Number of Attacks: 12
19 MP Cost: 51
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 270%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 270%, Number of Attacks: 12
20 MP Cost: 51
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 275%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 275%, Number of Attacks: 12
21 MP Cost: 52
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 280%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 280%, Number of Attacks: 12
22 MP Cost: 52
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 285%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 285%, Number of Attacks: 12
23 MP Cost: 52
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 290%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 290%, Number of Attacks: 12
24 MP Cost: 53
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 295%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 295%, Number of Attacks: 12
25 MP Cost: 53
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 300%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 300%, Number of Attacks: 12
26 MP Cost: 53
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 305%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 305%, Number of Attacks: 12
27 MP Cost: 54
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 310%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 310%, Number of Attacks: 12
28 MP Cost: 54
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 315%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 315%, Number of Attacks: 12
29 MP Cost: 54
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 320%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 320%, Number of Attacks: 12
30 MP Cost: 55
HEXA Xuanshan Strike [Tian] - Max Enemies Hit: 4, Damage: 325%, Number of Attacks: 12
HEXA Xuanshan Cross [Tian] - Max Enemies Hit: 4, Damage: 325%, Number of Attacks: 12
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Active HEXA Xuanshan Arts [Di]
Master Level 30
Description [Di] [Xuanshan Form] Refines the techniques of the Xuanshan School to new heights.
Tap the skill key repeatedly to advance up to 2 ranks.
Required Skill: Xuanshan Cross [Di] Lv. 30
Level 1 MP Cost: 45
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 179%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 179%, Number of Attacks: 12
30 MP Cost: 55
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 295%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 295%, Number of Attacks: 12
Active HEXA Xuanshan Arts [Di]
Master Level 30
Description [Di] [Xuanshan Form] Refines the techniques of the Xuanshan School to new heights.
Tap the skill key repeatedly to advance up to 2 ranks.
Required Skill: Xuanshan Cross [Di] Lv. 30
Level 1 MP Cost: 45
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 179%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 179%, Number of Attacks: 12
2 MP Cost: 45
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 183%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 183%, Number of Attacks: 12
3 MP Cost: 46
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 187%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 187%, Number of Attacks: 12
4 MP Cost: 46
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 191%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 191%, Number of Attacks: 12
5 MP Cost: 46
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 195%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 195%, Number of Attacks: 12
6 MP Cost: 47
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 199%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 199%, Number of Attacks: 12
7 MP Cost: 47
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 203%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 203%, Number of Attacks: 12
8 MP Cost: 47
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 207%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 207%, Number of Attacks: 12
9 MP Cost: 48
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 211%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 211%, Number of Attacks: 12
10 MP Cost: 48
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 215%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 215%, Number of Attacks: 12
11 MP Cost: 48
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 219%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 219%, Number of Attacks: 12
12 MP Cost: 49
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 223%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 223%, Number of Attacks: 12
13 MP Cost: 49
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 227%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 227%, Number of Attacks: 12
14 MP Cost: 49
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 231%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 231%, Number of Attacks: 12
15 MP Cost: 50
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 235%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 235%, Number of Attacks: 12
16 MP Cost: 50
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 239%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 239%, Number of Attacks: 12
17 MP Cost: 50
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 243%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 243%, Number of Attacks: 12
18 MP Cost: 51
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 247%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 247%, Number of Attacks: 12
19 MP Cost: 51
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 251%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 251%, Number of Attacks: 12
20 MP Cost: 51
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 255%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 255%, Number of Attacks: 12
21 MP Cost: 52
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 259%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 259%, Number of Attacks: 12
22 MP Cost: 52
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 263%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 263%, Number of Attacks: 12
23 MP Cost: 52
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 267%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 267%, Number of Attacks: 12
24 MP Cost: 53
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 271%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 271%, Number of Attacks: 12
25 MP Cost: 53
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 275%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 275%, Number of Attacks: 12
26 MP Cost: 53
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 279%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 279%, Number of Attacks: 12
27 MP Cost: 54
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 283%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 283%, Number of Attacks: 12
28 MP Cost: 54
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 287%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 287%, Number of Attacks: 12
29 MP Cost: 54
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 291%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 291%, Number of Attacks: 12
30 MP Cost: 55
HEXA Xuanshan Strike [Di] - Max Enemies Hit: 9, Damage: 295%, Number of Attacks: 12
HEXA Xuanshan Cross [Di] - Max Enemies Hit: 9, Damage: 295%, Number of Attacks: 12
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Active HEXA Divine Art: Howling Storm
Master Level 30
Description [Tian] [Rank 2 Divine Art] When linked with Xuanshan Cross [Tian] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Lashes out with a forward strike faster than the eye can follow, then gathers qi to deliver a devastating final blow.
The Divine Fist released by the attack will prevent any enemies from pushing you back.
Required Skill: Divine Art: Howling Storm Lv. 30
Level 1 MP Cost: 60, Max Enemies Hit: 6, Damage: 195%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 241% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
30 MP Cost: 70, Max Enemies Hit: 6, Damage: 340%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 415% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
Active HEXA Divine Art: Howling Storm
Master Level 30
Description [Tian] [Rank 2 Divine Art] When linked with Xuanshan Cross [Tian] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Lashes out with a forward strike faster than the eye can follow, then gathers qi to deliver a devastating final blow.
The Divine Fist released by the attack will prevent any enemies from pushing you back.
Required Skill: Divine Art: Howling Storm Lv. 30
Level 1 MP Cost: 60, Max Enemies Hit: 6, Damage: 195%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 241% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
2 MP Cost: 60, Max Enemies Hit: 6, Damage: 200%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 247% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
3 MP Cost: 61, Max Enemies Hit: 6, Damage: 205%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 253% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
4 MP Cost: 61, Max Enemies Hit: 6, Damage: 210%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 259% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
5 MP Cost: 61, Max Enemies Hit: 6, Damage: 215%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 265% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
6 MP Cost: 62, Max Enemies Hit: 6, Damage: 220%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 271% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
7 MP Cost: 62, Max Enemies Hit: 6, Damage: 225%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 277% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
8 MP Cost: 62, Max Enemies Hit: 6, Damage: 230%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 283% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
9 MP Cost: 63, Max Enemies Hit: 6, Damage: 235%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 289% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
10 MP Cost: 63, Max Enemies Hit: 6, Damage: 240%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 295% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
11 MP Cost: 63, Max Enemies Hit: 6, Damage: 245%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 301% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
12 MP Cost: 64, Max Enemies Hit: 6, Damage: 250%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 307% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
13 MP Cost: 64, Max Enemies Hit: 6, Damage: 255%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 313% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
14 MP Cost: 64, Max Enemies Hit: 6, Damage: 260%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 319% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
15 MP Cost: 65, Max Enemies Hit: 6, Damage: 265%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 325% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
16 MP Cost: 65, Max Enemies Hit: 6, Damage: 270%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 331% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
17 MP Cost: 65, Max Enemies Hit: 6, Damage: 275%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 337% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
18 MP Cost: 66, Max Enemies Hit: 6, Damage: 280%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 343% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
19 MP Cost: 66, Max Enemies Hit: 6, Damage: 285%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 349% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
20 MP Cost: 66, Max Enemies Hit: 6, Damage: 290%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 355% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
21 MP Cost: 67, Max Enemies Hit: 6, Damage: 295%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 361% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
22 MP Cost: 67, Max Enemies Hit: 6, Damage: 300%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 367% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
23 MP Cost: 67, Max Enemies Hit: 6, Damage: 305%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 373% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
24 MP Cost: 68, Max Enemies Hit: 6, Damage: 310%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 379% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
25 MP Cost: 68, Max Enemies Hit: 6, Damage: 315%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 385% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
26 MP Cost: 68, Max Enemies Hit: 6, Damage: 320%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 391% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
27 MP Cost: 69, Max Enemies Hit: 6, Damage: 325%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 397% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
28 MP Cost: 69, Max Enemies Hit: 6, Damage: 330%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 403% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
29 MP Cost: 69, Max Enemies Hit: 6, Damage: 335%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 409% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
30 MP Cost: 70, Max Enemies Hit: 6, Damage: 340%, Number of Attacks: 12 up to 8 while the key is held, Duration: every 0.2 sec up to 2 sec
Upon releasing the key or after the attack finishes, triggers a finishing blow dealing 415% damage to 8 enemies 12 times. Super Knockback Resistance is applied while the key is held. Defends against debilitating status conditions and reduces damage taken while this skill is in use.
[Form Link] Final Damage: +100%
Cooldown: 60 sec
Show/hide all levels
Active HEXA Divine Art: Erupting Flame
Master Level 30
Description [Tian] [Rank 1 Divine Art] When linked with Xuanshan Strike [Tian] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Throws a powerful upward punch strengthened by the power of Wu Shen, overwhelming your target with a powerful blow.
Required Skill: Divine Art: Erupting Flame Lv. 20
Level 1 MP Cost: 40, Max Enemies Hit: 8, Damage: 345%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
30 MP Cost: 55, Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
Active HEXA Divine Art: Erupting Flame
Master Level 30
Description [Tian] [Rank 1 Divine Art] When linked with Xuanshan Strike [Tian] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Throws a powerful upward punch strengthened by the power of Wu Shen, overwhelming your target with a powerful blow.
Required Skill: Divine Art: Erupting Flame Lv. 20
Level 1 MP Cost: 40, Max Enemies Hit: 8, Damage: 345%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
2 MP Cost: 41, Max Enemies Hit: 8, Damage: 350%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
3 MP Cost: 41, Max Enemies Hit: 8, Damage: 355%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
4 MP Cost: 42, Max Enemies Hit: 8, Damage: 360%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
5 MP Cost: 42, Max Enemies Hit: 8, Damage: 365%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
6 MP Cost: 43, Max Enemies Hit: 8, Damage: 370%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
7 MP Cost: 43, Max Enemies Hit: 8, Damage: 375%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
8 MP Cost: 44, Max Enemies Hit: 8, Damage: 380%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
9 MP Cost: 44, Max Enemies Hit: 8, Damage: 385%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
10 MP Cost: 45, Max Enemies Hit: 8, Damage: 390%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
11 MP Cost: 45, Max Enemies Hit: 8, Damage: 395%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
12 MP Cost: 46, Max Enemies Hit: 8, Damage: 400%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
13 MP Cost: 46, Max Enemies Hit: 8, Damage: 405%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
14 MP Cost: 47, Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
15 MP Cost: 47, Max Enemies Hit: 8, Damage: 415%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
16 MP Cost: 48, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
17 MP Cost: 48, Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
18 MP Cost: 49, Max Enemies Hit: 8, Damage: 430%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
19 MP Cost: 49, Max Enemies Hit: 8, Damage: 435%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
20 MP Cost: 50, Max Enemies Hit: 8, Damage: 440%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
21 MP Cost: 50, Max Enemies Hit: 8, Damage: 445%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
22 MP Cost: 51, Max Enemies Hit: 8, Damage: 450%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
23 MP Cost: 51, Max Enemies Hit: 8, Damage: 455%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
24 MP Cost: 52, Max Enemies Hit: 8, Damage: 460%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
25 MP Cost: 52, Max Enemies Hit: 8, Damage: 465%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
26 MP Cost: 53, Max Enemies Hit: 8, Damage: 470%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
27 MP Cost: 53, Max Enemies Hit: 8, Damage: 475%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
28 MP Cost: 54, Max Enemies Hit: 8, Damage: 480%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
29 MP Cost: 54, Max Enemies Hit: 8, Damage: 485%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
30 MP Cost: 55, Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 6, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 5 sec
Show/hide all levels
Active HEXA Divine Art: Righteous Thunder
Master Level 30
Description [Tian] [Rank 1 Divine Art] When linked with Xuanshan Strike [Tian] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Unleashes an intense qi shockwave that pushes hit enemies back and incapacitates them for a short period through the power of the Divine Fist. Divine Art: Righteous Thunder does not share resistance with other incapacitation skills.
Required Skill: Divine Art: Righteous Thunder Lv. 20
Level 1 MP Cost: 50, Max Enemies Hit: 3, Damage: 385%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
30 MP Cost: 65, Max Enemies Hit: 3, Damage: 675%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
Active HEXA Divine Art: Righteous Thunder
Master Level 30
Description [Tian] [Rank 1 Divine Art] When linked with Xuanshan Strike [Tian] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Unleashes an intense qi shockwave that pushes hit enemies back and incapacitates them for a short period through the power of the Divine Fist. Divine Art: Righteous Thunder does not share resistance with other incapacitation skills.
Required Skill: Divine Art: Righteous Thunder Lv. 20
Level 1 MP Cost: 50, Max Enemies Hit: 3, Damage: 385%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
2 MP Cost: 51, Max Enemies Hit: 3, Damage: 395%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
3 MP Cost: 51, Max Enemies Hit: 3, Damage: 405%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
4 MP Cost: 52, Max Enemies Hit: 3, Damage: 415%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
5 MP Cost: 52, Max Enemies Hit: 3, Damage: 425%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
6 MP Cost: 53, Max Enemies Hit: 3, Damage: 435%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
7 MP Cost: 53, Max Enemies Hit: 3, Damage: 445%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
8 MP Cost: 54, Max Enemies Hit: 3, Damage: 455%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
9 MP Cost: 54, Max Enemies Hit: 3, Damage: 465%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
10 MP Cost: 55, Max Enemies Hit: 3, Damage: 475%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
11 MP Cost: 55, Max Enemies Hit: 3, Damage: 485%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
12 MP Cost: 56, Max Enemies Hit: 3, Damage: 495%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
13 MP Cost: 56, Max Enemies Hit: 3, Damage: 505%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
14 MP Cost: 57, Max Enemies Hit: 3, Damage: 515%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
15 MP Cost: 57, Max Enemies Hit: 3, Damage: 525%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
16 MP Cost: 58, Max Enemies Hit: 3, Damage: 535%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
17 MP Cost: 58, Max Enemies Hit: 3, Damage: 545%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
18 MP Cost: 59, Max Enemies Hit: 3, Damage: 555%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
19 MP Cost: 59, Max Enemies Hit: 3, Damage: 565%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
20 MP Cost: 60, Max Enemies Hit: 3, Damage: 575%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
21 MP Cost: 60, Max Enemies Hit: 3, Damage: 585%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
22 MP Cost: 61, Max Enemies Hit: 3, Damage: 595%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
23 MP Cost: 61, Max Enemies Hit: 3, Damage: 605%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
24 MP Cost: 62, Max Enemies Hit: 3, Damage: 615%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
25 MP Cost: 62, Max Enemies Hit: 3, Damage: 625%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
26 MP Cost: 63, Max Enemies Hit: 3, Damage: 635%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
27 MP Cost: 63, Max Enemies Hit: 3, Damage: 645%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
28 MP Cost: 64, Max Enemies Hit: 3, Damage: 655%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
29 MP Cost: 64, Max Enemies Hit: 3, Damage: 665%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
30 MP Cost: 65, Max Enemies Hit: 3, Damage: 675%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Incapacitates hit enemies for 3 sec.
Incapacitated enemies will be immune to Divine Art: Righteous Thunder and HEXA Divine Art: Righteous Thunder for 45 sec.
Cooldown: 45 sec.
Show/hide all levels
Active HEXA Divine Art: Swirling Tide
Master Level 30
Description [Di] [Rank 1 Divine Art] When linked with Xuanshan Strike [Di] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Whirls with a devastating spinning kick that damages nearby enemies. You can attack 2 times in a row by using the skill once more while spinning.
Required Skill: Divine Art: Swirling Tide Lv. 20
Level 1 MP Cost: 45, Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
30 MP Cost: 60, Max Enemies Hit: 8, Damage: 600%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
Active HEXA Divine Art: Swirling Tide
Master Level 30
Description [Di] [Rank 1 Divine Art] When linked with Xuanshan Strike [Di] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Whirls with a devastating spinning kick that damages nearby enemies. You can attack 2 times in a row by using the skill once more while spinning.
Required Skill: Divine Art: Swirling Tide Lv. 20
Level 1 MP Cost: 45, Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
2 MP Cost: 46, Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
3 MP Cost: 46, Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
4 MP Cost: 47, Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
5 MP Cost: 47, Max Enemies Hit: 8, Damage: 350%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
6 MP Cost: 48, Max Enemies Hit: 8, Damage: 360%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
7 MP Cost: 48, Max Enemies Hit: 8, Damage: 370%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
8 MP Cost: 49, Max Enemies Hit: 8, Damage: 380%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
9 MP Cost: 49, Max Enemies Hit: 8, Damage: 390%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
10 MP Cost: 50, Max Enemies Hit: 8, Damage: 400%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
11 MP Cost: 50, Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
12 MP Cost: 51, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
13 MP Cost: 51, Max Enemies Hit: 8, Damage: 430%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
14 MP Cost: 52, Max Enemies Hit: 8, Damage: 440%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
15 MP Cost: 52, Max Enemies Hit: 8, Damage: 450%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
16 MP Cost: 53, Max Enemies Hit: 8, Damage: 460%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
17 MP Cost: 53, Max Enemies Hit: 8, Damage: 470%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
18 MP Cost: 54, Max Enemies Hit: 8, Damage: 480%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
19 MP Cost: 54, Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
20 MP Cost: 55, Max Enemies Hit: 8, Damage: 500%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
21 MP Cost: 55, Max Enemies Hit: 8, Damage: 510%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
22 MP Cost: 56, Max Enemies Hit: 8, Damage: 520%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
23 MP Cost: 56, Max Enemies Hit: 8, Damage: 530%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
24 MP Cost: 57, Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
25 MP Cost: 57, Max Enemies Hit: 8, Damage: 550%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
26 MP Cost: 58, Max Enemies Hit: 8, Damage: 560%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
27 MP Cost: 58, Max Enemies Hit: 8, Damage: 570%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
28 MP Cost: 59, Max Enemies Hit: 8, Damage: 580%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
29 MP Cost: 59, Max Enemies Hit: 8, Damage: 590%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
30 MP Cost: 60, Max Enemies Hit: 8, Damage: 600%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +100%
Cooldown: 15 sec
Show/hide all levels
Active HEXA Soul Art: Black Wind
Master Level 30
Description [Soul Art] Embodies a whirling typhoon of dark qi from the depths of your spirit, harnessing every moment of rage and pain ever experienced by an inheritor of the Divine Fist without succumbing to the flood. Unaffected by attack reflection.
Required Skill: Soul Art: Black Wind Lv. 1
Level 1 MP Cost: 351, Max Enemies Hit: 12, Damage: 536%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
30 MP Cost: 380, Max Enemies Hit: 12, Damage: 1000%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
Active HEXA Soul Art: Black Wind
Master Level 30
Description [Soul Art] Embodies a whirling typhoon of dark qi from the depths of your spirit, harnessing every moment of rage and pain ever experienced by an inheritor of the Divine Fist without succumbing to the flood. Unaffected by attack reflection.
Required Skill: Soul Art: Black Wind Lv. 1
Level 1 MP Cost: 351, Max Enemies Hit: 12, Damage: 536%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
2 MP Cost: 352, Max Enemies Hit: 12, Damage: 552%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
3 MP Cost: 353, Max Enemies Hit: 12, Damage: 568%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
4 MP Cost: 354, Max Enemies Hit: 12, Damage: 584%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
5 MP Cost: 355, Max Enemies Hit: 12, Damage: 600%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
6 MP Cost: 356, Max Enemies Hit: 12, Damage: 616%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
7 MP Cost: 357, Max Enemies Hit: 12, Damage: 632%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
8 MP Cost: 358, Max Enemies Hit: 12, Damage: 648%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
9 MP Cost: 359, Max Enemies Hit: 12, Damage: 664%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
10 MP Cost: 360, Max Enemies Hit: 12, Damage: 680%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
11 MP Cost: 361, Max Enemies Hit: 12, Damage: 696%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
12 MP Cost: 362, Max Enemies Hit: 12, Damage: 712%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
13 MP Cost: 363, Max Enemies Hit: 12, Damage: 728%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
14 MP Cost: 364, Max Enemies Hit: 12, Damage: 744%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
15 MP Cost: 365, Max Enemies Hit: 12, Damage: 760%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
16 MP Cost: 366, Max Enemies Hit: 12, Damage: 776%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
17 MP Cost: 367, Max Enemies Hit: 12, Damage: 792%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
18 MP Cost: 368, Max Enemies Hit: 12, Damage: 808%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
19 MP Cost: 369, Max Enemies Hit: 12, Damage: 824%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
20 MP Cost: 370, Max Enemies Hit: 12, Damage: 840%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
21 MP Cost: 371, Max Enemies Hit: 12, Damage: 856%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
22 MP Cost: 372, Max Enemies Hit: 12, Damage: 872%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
23 MP Cost: 373, Max Enemies Hit: 12, Damage: 888%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
24 MP Cost: 374, Max Enemies Hit: 12, Damage: 904%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
25 MP Cost: 375, Max Enemies Hit: 12, Damage: 920%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
26 MP Cost: 376, Max Enemies Hit: 12, Damage: 936%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
27 MP Cost: 377, Max Enemies Hit: 12, Damage: 952%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
28 MP Cost: 378, Max Enemies Hit: 12, Damage: 968%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
29 MP Cost: 379, Max Enemies Hit: 12, Damage: 984%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
30 MP Cost: 380, Max Enemies Hit: 12, Damage: 1000%, Number of Attacks: 12, Explosions: 10, invincible during casting
Cooldown: 60 sec
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Active HEXA Divine Art: Tearing Wind
Master Level 30
Description [Di] [Rank 1 Divine Art] When linked with Xuanshan Strike [Di] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Attacks an enemy in front with a powerful side kick imbued with the power of Wu Shen.
Required Skill: Divine Art: Tearing Wind Lv. 20
Level 1 MP Cost: 21, Max Enemies Hit: 8, Damage: 236%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
30 MP Cost: 50, Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
Active HEXA Divine Art: Tearing Wind
Master Level 30
Description [Di] [Rank 1 Divine Art] When linked with Xuanshan Strike [Di] after learning The Holy Mountain, your Form Link effect will increase your Final Damage.
Attacks an enemy in front with a powerful side kick imbued with the power of Wu Shen.
Required Skill: Divine Art: Tearing Wind Lv. 20
Level 1 MP Cost: 21, Max Enemies Hit: 8, Damage: 236%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
2 MP Cost: 22, Max Enemies Hit: 8, Damage: 242%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
3 MP Cost: 23, Max Enemies Hit: 8, Damage: 248%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
4 MP Cost: 24, Max Enemies Hit: 8, Damage: 254%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
5 MP Cost: 25, Max Enemies Hit: 8, Damage: 260%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
6 MP Cost: 26, Max Enemies Hit: 8, Damage: 266%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
7 MP Cost: 27, Max Enemies Hit: 8, Damage: 272%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
8 MP Cost: 28, Max Enemies Hit: 8, Damage: 278%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
9 MP Cost: 29, Max Enemies Hit: 8, Damage: 284%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
10 MP Cost: 30, Max Enemies Hit: 8, Damage: 290%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
11 MP Cost: 31, Max Enemies Hit: 8, Damage: 296%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
12 MP Cost: 32, Max Enemies Hit: 8, Damage: 302%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
13 MP Cost: 33, Max Enemies Hit: 8, Damage: 308%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
14 MP Cost: 34, Max Enemies Hit: 8, Damage: 314%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
15 MP Cost: 35, Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
16 MP Cost: 36, Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
17 MP Cost: 37, Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
18 MP Cost: 38, Max Enemies Hit: 8, Damage: 338%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
19 MP Cost: 39, Max Enemies Hit: 8, Damage: 344%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
20 MP Cost: 40, Max Enemies Hit: 8, Damage: 350%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
21 MP Cost: 41, Max Enemies Hit: 8, Damage: 356%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
22 MP Cost: 42, Max Enemies Hit: 8, Damage: 362%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
23 MP Cost: 43, Max Enemies Hit: 8, Damage: 368%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
24 MP Cost: 44, Max Enemies Hit: 8, Damage: 374%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
25 MP Cost: 45, Max Enemies Hit: 8, Damage: 380%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
26 MP Cost: 46, Max Enemies Hit: 8, Damage: 386%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
27 MP Cost: 47, Max Enemies Hit: 8, Damage: 392%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
28 MP Cost: 48, Max Enemies Hit: 8, Damage: 398%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
29 MP Cost: 49, Max Enemies Hit: 8, Damage: 404%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
30 MP Cost: 50, Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 9, Shockwaves: 2
[Form Link] Final Damage: +50%
Cooldown: 8 sec
Show/hide all levels
Active HEXA Secret Art: Qi Projection
Master Level 30
Description Projects your qi out around you, allowing you to attack nearby enemies faster than the eye can follow. When the effect is active, you will periodically pursue nearby targets.
After dealing a certain number of attacks, Wu Shen's power deal a powerful additional strike.
Unaffected by attack reflection.
Can be toggled On/Off.
Required Skill: Secret Art: Qi Projection Lv. 20
Level 1 When the effect is active, activate up to 4 afterimages that deal 333% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 727% damage 12 times.
30 When the effect is active, activate up to 4 afterimages that deal 420% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 930% damage 12 times.
Active HEXA Secret Art: Qi Projection
Master Level 30
Description Projects your qi out around you, allowing you to attack nearby enemies faster than the eye can follow. When the effect is active, you will periodically pursue nearby targets.
After dealing a certain number of attacks, Wu Shen's power deal a powerful additional strike.
Unaffected by attack reflection.
Can be toggled On/Off.
Required Skill: Secret Art: Qi Projection Lv. 20
Level 1 When the effect is active, activate up to 4 afterimages that deal 333% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 727% damage 12 times.
2 When the effect is active, activate up to 4 afterimages that deal 336% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 734% damage 12 times.
3 When the effect is active, activate up to 4 afterimages that deal 339% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 741% damage 12 times.
4 When the effect is active, activate up to 4 afterimages that deal 342% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 748% damage 12 times.
5 When the effect is active, activate up to 4 afterimages that deal 345% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 755% damage 12 times.
6 When the effect is active, activate up to 4 afterimages that deal 348% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 762% damage 12 times.
7 When the effect is active, activate up to 4 afterimages that deal 351% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 769% damage 12 times.
8 When the effect is active, activate up to 4 afterimages that deal 354% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 776% damage 12 times.
9 When the effect is active, activate up to 4 afterimages that deal 357% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 783% damage 12 times.
10 When the effect is active, activate up to 4 afterimages that deal 360% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 790% damage 12 times.
11 When the effect is active, activate up to 4 afterimages that deal 363% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 797% damage 12 times.
12 When the effect is active, activate up to 4 afterimages that deal 366% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 804% damage 12 times.
13 When the effect is active, activate up to 4 afterimages that deal 369% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 811% damage 12 times.
14 When the effect is active, activate up to 4 afterimages that deal 372% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 818% damage 12 times.
15 When the effect is active, activate up to 4 afterimages that deal 375% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 825% damage 12 times.
16 When the effect is active, activate up to 4 afterimages that deal 378% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 832% damage 12 times.
17 When the effect is active, activate up to 4 afterimages that deal 381% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 839% damage 12 times.
18 When the effect is active, activate up to 4 afterimages that deal 384% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 846% damage 12 times.
19 When the effect is active, activate up to 4 afterimages that deal 387% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 853% damage 12 times.
20 When the effect is active, activate up to 4 afterimages that deal 390% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 860% damage 12 times.
21 When the effect is active, activate up to 4 afterimages that deal 393% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 867% damage 12 times.
22 When the effect is active, activate up to 4 afterimages that deal 396% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 874% damage 12 times.
23 When the effect is active, activate up to 4 afterimages that deal 399% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 881% damage 12 times.
24 When the effect is active, activate up to 4 afterimages that deal 402% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 888% damage 12 times.
25 When the effect is active, activate up to 4 afterimages that deal 405% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 895% damage 12 times.
26 When the effect is active, activate up to 4 afterimages that deal 408% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 902% damage 12 times.
27 When the effect is active, activate up to 4 afterimages that deal 411% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 909% damage 12 times.
28 When the effect is active, activate up to 4 afterimages that deal 414% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 916% damage 12 times.
29 When the effect is active, activate up to 4 afterimages that deal 417% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 923% damage 12 times.
30 When the effect is active, activate up to 4 afterimages that deal 420% damage 4 times.
Afterimages attack every 1.5 sec
Once afterimages attack enemies 10 times, deals an additional attack to 1 enemy for 930% damage 12 times.


Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Soul Art: Beneath Heaven Boost
Level Requirement 260
Master Level 30
Description Boosts Soul Art: Beneath Heaven.
Level 1 Soul Art: Beneath Heaven Final Damage: +11%
9 Soul Art: Beneath Heaven Final Damage: +19%
10 Soul Art: Beneath Heaven Final Damage: +25%
19 Soul Art: Beneath Heaven Final Damage: +34%
20 Soul Art: Beneath Heaven Final Damage: +40%
29 Soul Art: Beneath Heaven Final Damage: +49%
30 Soul Art: Beneath Heaven Final Damage: +60%
Passive Soul Art: Beneath Heaven Boost
Level Requirement 260
Master Level 30
Description Boosts Soul Art: Beneath Heaven.
Level 1 Soul Art: Beneath Heaven Final Damage: +11%
2 Soul Art: Beneath Heaven Final Damage: +12%
3 Soul Art: Beneath Heaven Final Damage: +13%
4 Soul Art: Beneath Heaven Final Damage: +14%
5 Soul Art: Beneath Heaven Final Damage: +15%
6 Soul Art: Beneath Heaven Final Damage: +16%
7 Soul Art: Beneath Heaven Final Damage: +17%
8 Soul Art: Beneath Heaven Final Damage: +18%
9 Soul Art: Beneath Heaven Final Damage: +19%
10 Soul Art: Beneath Heaven Final Damage: +25%
11 Soul Art: Beneath Heaven Final Damage: +26%
12 Soul Art: Beneath Heaven Final Damage: +27%
13 Soul Art: Beneath Heaven Final Damage: +28%
14 Soul Art: Beneath Heaven Final Damage: +29%
15 Soul Art: Beneath Heaven Final Damage: +30%
16 Soul Art: Beneath Heaven Final Damage: +31%
17 Soul Art: Beneath Heaven Final Damage: +32%
18 Soul Art: Beneath Heaven Final Damage: +33%
19 Soul Art: Beneath Heaven Final Damage: +34%
20 Soul Art: Beneath Heaven Final Damage: +40%
21 Soul Art: Beneath Heaven Final Damage: +41%
22 Soul Art: Beneath Heaven Final Damage: +42%
23 Soul Art: Beneath Heaven Final Damage: +43%
24 Soul Art: Beneath Heaven Final Damage: +44%
25 Soul Art: Beneath Heaven Final Damage: +45%
26 Soul Art: Beneath Heaven Final Damage: +46%
27 Soul Art: Beneath Heaven Final Damage: +47%
28 Soul Art: Beneath Heaven Final Damage: +48%
29 Soul Art: Beneath Heaven Final Damage: +49%
30 Soul Art: Beneath Heaven Final Damage: +60%
Show/hide all levels
Passive Soul Art: The Conquered Self Boost
Level Requirement 260
Master Level 30
Description Boosts Soul Art: The Conquered Self.
Level 1 Soul Art: The Conquered Self Final Damage: +11%
9 Soul Art: The Conquered Self Final Damage: +19%
10 Soul Art: The Conquered Self Final Damage: +25%
19 Soul Art: The Conquered Self Final Damage: +34%
20 Soul Art: The Conquered Self Final Damage: +40%
29 Soul Art: The Conquered Self Final Damage: +49%
30 Soul Art: The Conquered Self Final Damage: +60%
Passive Soul Art: The Conquered Self Boost
Level Requirement 260
Master Level 30
Description Boosts Soul Art: The Conquered Self.
Level 1 Soul Art: The Conquered Self Final Damage: +11%
2 Soul Art: The Conquered Self Final Damage: +12%
3 Soul Art: The Conquered Self Final Damage: +13%
4 Soul Art: The Conquered Self Final Damage: +14%
5 Soul Art: The Conquered Self Final Damage: +15%
6 Soul Art: The Conquered Self Final Damage: +16%
7 Soul Art: The Conquered Self Final Damage: +17%
8 Soul Art: The Conquered Self Final Damage: +18%
9 Soul Art: The Conquered Self Final Damage: +19%
10 Soul Art: The Conquered Self Final Damage: +25%
11 Soul Art: The Conquered Self Final Damage: +26%
12 Soul Art: The Conquered Self Final Damage: +27%
13 Soul Art: The Conquered Self Final Damage: +28%
14 Soul Art: The Conquered Self Final Damage: +29%
15 Soul Art: The Conquered Self Final Damage: +30%
16 Soul Art: The Conquered Self Final Damage: +31%
17 Soul Art: The Conquered Self Final Damage: +32%
18 Soul Art: The Conquered Self Final Damage: +33%
19 Soul Art: The Conquered Self Final Damage: +34%
20 Soul Art: The Conquered Self Final Damage: +40%
21 Soul Art: The Conquered Self Final Damage: +41%
22 Soul Art: The Conquered Self Final Damage: +42%
23 Soul Art: The Conquered Self Final Damage: +43%
24 Soul Art: The Conquered Self Final Damage: +44%
25 Soul Art: The Conquered Self Final Damage: +45%
26 Soul Art: The Conquered Self Final Damage: +46%
27 Soul Art: The Conquered Self Final Damage: +47%
28 Soul Art: The Conquered Self Final Damage: +48%
29 Soul Art: The Conquered Self Final Damage: +49%
30 Soul Art: The Conquered Self Final Damage: +60%
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Passive File:Skill Soul Art: The Opened Gate.png Soul Art: The Opened Gate Boost
Level Requirement 260
Master Level 30
Description Boosts Soul Art: The Opened Gate.
Level 1 Soul Art: The Opened Gate Critical Damage: +16%, Duration: 21 sec, increases damage of Xuanshan Forms and Divine Arts by 354% points while active
9 Soul Art: The Opened Gate Critical Damage: +17%, Duration: 21 sec, increases damage of Xuanshan Forms and Divine Arts by 386% points while active
10 Soul Art: The Opened Gate Critical Damage: +17%, Duration: 21 sec, increases damage of Xuanshan Forms and Divine Arts by 410% points while active
19 Soul Art: The Opened Gate Critical Damage: +19%, Duration: 22 sec, increases damage of Xuanshan Forms and Divine Arts by 446% points while active
20 Soul Art: The Opened Gate Critical Damage: +19%, Duration: 22 sec, increases damage of Xuanshan Forms and Divine Arts by 470% points while active
29 Soul Art: The Opened Gate Critical Damage: +20%, Duration: 23 sec, increases damage of Xuanshan Forms and Divine Arts by 506% points while active
30 Soul Art: The Opened Gate Critical Damage: +20%, Duration: 23 sec, increases damage of Xuanshan Forms and Divine Arts by 550% points while active
Passive File:Skill Soul Art: The Opened Gate.png Soul Art: The Opened Gate Boost
Level Requirement 260
Master Level 30
Description Boosts Soul Art: The Opened Gate.
Level 1 Soul Art: The Opened Gate Critical Damage: +16%, Duration: 21 sec, increases damage of Xuanshan Forms and Divine Arts by 354% points while active
2 Soul Art: The Opened Gate Critical Damage: +16%, Duration: 21 sec, increases damage of Xuanshan Forms and Divine Arts by 358% points while active
3 Soul Art: The Opened Gate Critical Damage: +16%, Duration: 21 sec, increases damage of Xuanshan Forms and Divine Arts by 362% points while active
4 Soul Art: The Opened Gate Critical Damage: +16%, Duration: 21 sec, increases damage of Xuanshan Forms and Divine Arts by 366% points while active
5 Soul Art: The Opened Gate Critical Damage: +16%, Duration: 21 sec, increases damage of Xuanshan Forms and Divine Arts by 370% points while active
6 Soul Art: The Opened Gate Critical Damage: +16%, Duration: 21 sec, increases damage of Xuanshan Forms and Divine Arts by 374% points while active
7 Soul Art: The Opened Gate Critical Damage: +17%, Duration: 21 sec, increases damage of Xuanshan Forms and Divine Arts by 378% points while active
8 Soul Art: The Opened Gate Critical Damage: +17%, Duration: 21 sec, increases damage of Xuanshan Forms and Divine Arts by 382% points while active
9 Soul Art: The Opened Gate Critical Damage: +17%, Duration: 21 sec, increases damage of Xuanshan Forms and Divine Arts by 386% points while active
10 Soul Art: The Opened Gate Critical Damage: +17%, Duration: 21 sec, increases damage of Xuanshan Forms and Divine Arts by 410% points while active
11 Soul Art: The Opened Gate Critical Damage: +17%, Duration: 22 sec, increases damage of Xuanshan Forms and Divine Arts by 414% points while active
12 Soul Art: The Opened Gate Critical Damage: +17%, Duration: 22 sec, increases damage of Xuanshan Forms and Divine Arts by 418% points while active
13 Soul Art: The Opened Gate Critical Damage: +18%, Duration: 22 sec, increases damage of Xuanshan Forms and Divine Arts by 422% points while active
14 Soul Art: The Opened Gate Critical Damage: +18%, Duration: 22 sec, increases damage of Xuanshan Forms and Divine Arts by 426% points while active
15 Soul Art: The Opened Gate Critical Damage: +18%, Duration: 22 sec, increases damage of Xuanshan Forms and Divine Arts by 430% points while active
16 Soul Art: The Opened Gate Critical Damage: +18%, Duration: 22 sec, increases damage of Xuanshan Forms and Divine Arts by 434% points while active
17 Soul Art: The Opened Gate Critical Damage: +18%, Duration: 22 sec, increases damage of Xuanshan Forms and Divine Arts by 438% points while active
18 Soul Art: The Opened Gate Critical Damage: +18%, Duration: 22 sec, increases damage of Xuanshan Forms and Divine Arts by 442% points while active
19 Soul Art: The Opened Gate Critical Damage: +19%, Duration: 22 sec, increases damage of Xuanshan Forms and Divine Arts by 446% points while active
20 Soul Art: The Opened Gate Critical Damage: +19%, Duration: 22 sec, increases damage of Xuanshan Forms and Divine Arts by 470% points while active
21 Soul Art: The Opened Gate Critical Damage: +19%, Duration: 23 sec, increases damage of Xuanshan Forms and Divine Arts by 474% points while active
22 Soul Art: The Opened Gate Critical Damage: +19%, Duration: 23 sec, increases damage of Xuanshan Forms and Divine Arts by 478% points while active
23 Soul Art: The Opened Gate Critical Damage: +19%, Duration: 23 sec, increases damage of Xuanshan Forms and Divine Arts by 482% points while active
24 Soul Art: The Opened Gate Critical Damage: +19%, Duration: 23 sec, increases damage of Xuanshan Forms and Divine Arts by 486% points while active
25 Soul Art: The Opened Gate Critical Damage: +20%, Duration: 23 sec, increases damage of Xuanshan Forms and Divine Arts by 490% points while active
26 Soul Art: The Opened Gate Critical Damage: +20%, Duration: 23 sec, increases damage of Xuanshan Forms and Divine Arts by 494% points while active
27 Soul Art: The Opened Gate Critical Damage: +20%, Duration: 23 sec, increases damage of Xuanshan Forms and Divine Arts by 498% points while active
28 Soul Art: The Opened Gate Critical Damage: +20%, Duration: 23 sec, increases damage of Xuanshan Forms and Divine Arts by 502% points while active
29 Soul Art: The Opened Gate Critical Damage: +20%, Duration: 23 sec, increases damage of Xuanshan Forms and Divine Arts by 506% points while active
30 Soul Art: The Opened Gate Critical Damage: +20%, Duration: 23 sec, increases damage of Xuanshan Forms and Divine Arts by 550% points while active
Show/hide all levels
Passive Divine Art: Crashing Earth Boost
Level Requirement 260
Master Level 30
Description Boosts Divine Art: Crashing Earth.
Level 1 Divine Art: Crashing Earth Final Damage: +11%
9 Divine Art: Crashing Earth Final Damage: +19%
10 Divine Art: Crashing Earth Final Damage: +25%
19 Divine Art: Crashing Earth Final Damage: +34%
20 Divine Art: Crashing Earth Final Damage: +40%
29 Divine Art: Crashing Earth Final Damage: +49%
30 Divine Art: Crashing Earth Final Damage: +60%
Passive Divine Art: Crashing Earth Boost
Level Requirement 260
Master Level 30
Description Boosts Divine Art: Crashing Earth.
Level 1 Divine Art: Crashing Earth Final Damage: +11%
2 Divine Art: Crashing Earth Final Damage: +12%
3 Divine Art: Crashing Earth Final Damage: +13%
4 Divine Art: Crashing Earth Final Damage: +14%
5 Divine Art: Crashing Earth Final Damage: +15%
6 Divine Art: Crashing Earth Final Damage: +16%
7 Divine Art: Crashing Earth Final Damage: +17%
8 Divine Art: Crashing Earth Final Damage: +18%
9 Divine Art: Crashing Earth Final Damage: +19%
10 Divine Art: Crashing Earth Final Damage: +25%
11 Divine Art: Crashing Earth Final Damage: +26%
12 Divine Art: Crashing Earth Final Damage: +27%
13 Divine Art: Crashing Earth Final Damage: +28%
14 Divine Art: Crashing Earth Final Damage: +29%
15 Divine Art: Crashing Earth Final Damage: +30%
16 Divine Art: Crashing Earth Final Damage: +31%
17 Divine Art: Crashing Earth Final Damage: +32%
18 Divine Art: Crashing Earth Final Damage: +33%
19 Divine Art: Crashing Earth Final Damage: +34%
20 Divine Art: Crashing Earth Final Damage: +40%
21 Divine Art: Crashing Earth Final Damage: +41%
22 Divine Art: Crashing Earth Final Damage: +42%
23 Divine Art: Crashing Earth Final Damage: +43%
24 Divine Art: Crashing Earth Final Damage: +44%
25 Divine Art: Crashing Earth Final Damage: +45%
26 Divine Art: Crashing Earth Final Damage: +46%
27 Divine Art: Crashing Earth Final Damage: +47%
28 Divine Art: Crashing Earth Final Damage: +48%
29 Divine Art: Crashing Earth Final Damage: +49%
30 Divine Art: Crashing Earth Final Damage: +60%


References

Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills