Zen/Skills

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Removed Content / Feature
This article contains information no longer in-game, and are thus historical records of MapleStory.

Beginner's Basics

Active Vigor
Master Level 2
Description Inherit the vigor of a champion and gain the strength to fight tough enemies. Vigor only gradually increases as you continuously attack Boss Monsters.
Level 1 Damage on Boss monsters +2%. If the target is a Boss monster, vigor stack increases by 1% for each successful attack up to 6 times. Vigor can be stacked every 2 sec. Lasts for 5 sec.
2 Damage on Boss monsters +4%. If the target is a Boss monster, vigor stack increases by 2% for each successful attack up to 6 times. Vigor can be stacked every 2 sec. Lasts for 5 sec.


Active Return
Master Level 1
Description Return to Nautilus.
Level 1 When used, you will be teleported to the Nautilus of Victoria Island.
Cooldown: 600 sec


1st Job ZEN (First)

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Active Hongwu 1st Art: Shadowless Strike
Master Level 20
Description Throws a powerful punch at enemies in front.
Level 1 MP Cost: 11. Attacks up to 6 enemies at 116% damage 3 times.
20 MP Cost: 30. Attacks up to 6 enemies at 135% damage 3 times.
Active Hongwu 1st Art: Shadowless Strike
Master Level 20
Description Throws a powerful punch at enemies in front.
Level 1 MP Cost: 11. Attacks up to 6 enemies at 116% damage 3 times.
2 MP Cost: 12. Attacks up to 6 enemies at 117% damage 3 times.
3 MP Cost: 13. Attacks up to 6 enemies at 118% damage 3 times.
4 MP Cost: 14. Attacks up to 6 enemies at 119% damage 3 times.
5 MP Cost: 15. Attacks up to 6 enemies at 120% damage 3 times.
6 MP Cost: 16. Attacks up to 6 enemies at 121% damage 3 times.
7 MP Cost: 17. Attacks up to 6 enemies at 122% damage 3 times.
8 MP Cost: 18. Attacks up to 6 enemies at 123% damage 3 times.
9 MP Cost: 19. Attacks up to 6 enemies at 124% damage 3 times.
10 MP Cost: 20. Attacks up to 6 enemies at 125% damage 3 times.
11 MP Cost: 21. Attacks up to 6 enemies at 126% damage 3 times.
12 MP Cost: 22. Attacks up to 6 enemies at 127% damage 3 times.
13 MP Cost: 23. Attacks up to 6 enemies at 128% damage 3 times.
14 MP Cost: 24. Attacks up to 6 enemies at 129% damage 3 times.
15 MP Cost: 25. Attacks up to 6 enemies at 130% damage 3 times.
16 MP Cost: 26. Attacks up to 6 enemies at 131% damage 3 times.
17 MP Cost: 27. Attacks up to 6 enemies at 132% damage 3 times.
18 MP Cost: 28. Attacks up to 6 enemies at 133% damage 3 times.
19 MP Cost: 29. Attacks up to 6 enemies at 134% damage 3 times.
20 MP Cost: 30. Attacks up to 6 enemies at 135% damage 3 times.
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Active Accelerated Shot
Master Level 10
Description Fires a bullet towards the front. Holding down the skill button will allow for continual firing. You will be able to move when you hold down the skill button.
Level 1 MP Cost: 3, Damage: 113%, Number of Attacks: 1, Maximum Range: 300
10 MP Cost: 8, Damage: 140%, Number of Attacks: 1, Maximum Range: 300
Active Accelerated Shot
Master Level 10
Description Fires a bullet towards the front. Holding down the skill button will allow for continual firing. You will be able to move when you hold down the skill button.
Level 1 MP Cost: 3, Damage: 113%, Number of Attacks: 1, Maximum Range: 300
2 MP Cost: 4, Damage: 116%, Number of Attacks: 1, Maximum Range: 300
3 MP Cost: 4, Damage: 119%, Number of Attacks: 1, Maximum Range: 300
4 MP Cost: 5, Damage: 122%, Number of Attacks: 1, Maximum Range: 300
5 MP Cost: 5, Damage: 125%, Number of Attacks: 1, Maximum Range: 300
6 MP Cost: 6, Damage: 128%, Number of Attacks: 1, Maximum Range: 300
7 MP Cost: 6, Damage: 131%, Number of Attacks: 1, Maximum Range: 300
8 MP Cost: 7, Damage: 134%, Number of Attacks: 1, Maximum Range: 300
9 MP Cost: 7, Damage: 137%, Number of Attacks: 1, Maximum Range: 300
10 MP Cost: 8, Damage: 140%, Number of Attacks: 1, Maximum Range: 300
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Active Somersault
Master Level 5
Description Use during a jump to double-jump. Can also be used with the Jump key. Use Jump with a direction key to jump again in your facing direction. The higher the skill level, the further the jumping distance.
Level 1 MP Cost: 7. Jumps over a certain distance. Can be used twice in a row.
5 MP Cost: 5. Jumps over a certain distance. Can be used twice in a row.
Active Somersault
Master Level 5
Description Use during a jump to double-jump. Can also be used with the Jump key. Use Jump with a direction key to jump again in your facing direction. The higher the skill level, the further the jumping distance.
Level 1 MP Cost: 7. Jumps over a certain distance. Can be used twice in a row.
2 MP Cost: 6. Jumps over a certain distance. Can be used twice in a row.
3 MP Cost: 6. Jumps over a certain distance. Can be used twice in a row.
4 MP Cost: 5. Jumps over a certain distance. Can be used twice in a row.
5 MP Cost: 5. Jumps over a certain distance. Can be used twice in a row.
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Passive Way of the Chivalrous
Master Level 10
Description Learns the basics of being a righteous warrior. Increases ATT, range, MSPD, Jump, and Max MSPD.
Level 1 ATT +11, range +8, MSPD +4, Jump +2, and Max MSPD +2
10 ATT +20, range +80, MSPD +40, Jump +20, and Max MSPD +20
Passive Way of the Chivalrous
Master Level 10
Description Learns the basics of being a righteous warrior. Increases ATT, range, MSPD, Jump, and Max MSPD.
Level 1 ATT +11, range +8, MSPD +4, Jump +2, and Max MSPD +2
2 ATT +12, range +16, MSPD +8, Jump +4, and Max MSPD +4
3 ATT +13, range +24, MSPD +12, Jump +6, and Max MSPD +6
4 ATT +14, range +32, MSPD +16, Jump +8, and Max MSPD +8
5 ATT +15, range +40, MSPD +20, Jump +10, and Max MSPD +10
6 ATT +16, range +48, MSPD +24, Jump +12, and Max MSPD +12
7 ATT +17, range +56, MSPD +28, Jump +14, and Max MSPD +14
8 ATT +18, range +64, MSPD +32, Jump +16, and Max MSPD +16
9 ATT +19, range +72, MSPD +36, Jump +18, and Max MSPD +18
10 ATT +20, range +80, MSPD +40, Jump +20, and Max MSPD +20
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Active Shadow Speed
Master Level 20
Description Unleashes your hidden energy to increase your attack speed.
Level 1 MP Cost: 16. Attack Speed +2 levels for 28 sec.
20 MP Cost: 35. Attack Speed +2 levels for 180 sec.
Active Shadow Speed
Master Level 20
Description Unleashes your hidden energy to increase your attack speed.
Level 1 MP Cost: 16. Attack Speed +2 levels for 28 sec.
2 MP Cost: 17. Attack Speed +2 levels for 36 sec.
3 MP Cost: 18. Attack Speed +2 levels for 44 sec.
4 MP Cost: 19. Attack Speed +2 levels for 52 sec.
5 MP Cost: 20. Attack Speed +2 levels for 60 sec.
6 MP Cost: 21. Attack Speed +2 levels for 68 sec.
7 MP Cost: 22. Attack Speed +2 levels for 76 sec.
8 MP Cost: 23. Attack Speed +2 levels for 84 sec.
9 MP Cost: 24. Attack Speed +2 levels for 92 sec.
10 MP Cost: 25. Attack Speed +2 levels for 100 sec.
11 MP Cost: 26. Attack Speed +2 levels for 108 sec.
12 MP Cost: 27. Attack Speed +2 levels for 116 sec.
13 MP Cost: 28. Attack Speed +2 levels for 124 sec.
14 MP Cost: 29. Attack Speed +2 levels for 132 sec.
15 MP Cost: 30. Attack Speed +2 levels for 140 sec.
16 MP Cost: 31. Attack Speed +2 levels for 148 sec.
17 MP Cost: 32. Attack Speed +2 levels for 156 sec.
18 MP Cost: 33. Attack Speed +2 levels for 164 sec.
19 MP Cost: 34. Attack Speed +2 levels for 172 sec.
20 MP Cost: 35. Attack Speed +2 levels for 180 sec.


2nd Job ZEN (Second)

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Active Hongwu 2nd Art: Double Dragon
Master Level 20
Description Imbues his gun with his energy to attack multiple enemies in front with a chance of stunning them.
Level 1 MP Cost: 16. Attacks up to 8 enemies at 105% damage 3 times. 12% chance of stunning for 2 sec.
20 MP Cost: 35. Attacks up to 8 enemies at 200% damage 3 times. 50% chance of stunning for 3 sec.
Active Hongwu 2nd Art: Double Dragon
Master Level 20
Description Imbues his gun with his energy to attack multiple enemies in front with a chance of stunning them.
Level 1 MP Cost: 16. Attacks up to 8 enemies at 105% damage 3 times. 12% chance of stunning for 2 sec.
2 MP Cost: 17. Attacks up to 8 enemies at 110% damage 3 times. 14% chance of stunning for 2 sec.
3 MP Cost: 18. Attacks up to 8 enemies at 115% damage 3 times. 16% chance of stunning for 2 sec.
4 MP Cost: 19. Attacks up to 8 enemies at 120% damage 3 times. 18% chance of stunning for 2 sec.
5 MP Cost: 20. Attacks up to 8 enemies at 125% damage 3 times. 20% chance of stunning for 2 sec.
6 MP Cost: 21. Attacks up to 8 enemies at 130% damage 3 times. 22% chance of stunning for 2 sec.
7 MP Cost: 22. Attacks up to 8 enemies at 135% damage 3 times. 24% chance of stunning for 2 sec.
8 MP Cost: 23. Attacks up to 8 enemies at 140% damage 3 times. 26% chance of stunning for 2 sec.
9 MP Cost: 24. Attacks up to 8 enemies at 145% damage 3 times. 28% chance of stunning for 2 sec.
10 MP Cost: 25. Attacks up to 8 enemies at 150% damage 3 times. 30% chance of stunning for 2 sec.
11 MP Cost: 26. Attacks up to 8 enemies at 155% damage 3 times. 32% chance of stunning for 3 sec.
12 MP Cost: 27. Attacks up to 8 enemies at 160% damage 3 times. 34% chance of stunning for 3 sec.
13 MP Cost: 28. Attacks up to 8 enemies at 165% damage 3 times. 36% chance of stunning for 3 sec.
14 MP Cost: 29. Attacks up to 8 enemies at 170% damage 3 times. 38% chance of stunning for 3 sec.
15 MP Cost: 30. Attacks up to 8 enemies at 175% damage 3 times. 40% chance of stunning for 3 sec.
16 MP Cost: 31. Attacks up to 8 enemies at 180% damage 3 times. 42% chance of stunning for 3 sec.
17 MP Cost: 32. Attacks up to 8 enemies at 185% damage 3 times. 44% chance of stunning for 3 sec.
18 MP Cost: 33. Attacks up to 8 enemies at 190% damage 3 times. 46% chance of stunning for 3 sec.
19 MP Cost: 34. Attacks up to 8 enemies at 195% damage 3 times. 48% chance of stunning for 3 sec.
20 MP Cost: 35. Attacks up to 8 enemies at 200% damage 3 times. 50% chance of stunning for 3 sec.
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Active Panda Earthquake
Master Level 10
Description Summon a panda to slam the ground, causing a shockwave that hits multiple enemies and knock them into the air.
Level 1 MP Cost: 56. Attacks up to 8 enemies at 255% damage 3 times, launching them in the air.
Cooldown: 8 sec.
10 MP Cost: 65. Attacks up to 8 enemies at 300% damage 3 times, launching them in the air.
Cooldown: 8 sec.
Active Panda Earthquake
Master Level 10
Description Summon a panda to slam the ground, causing a shockwave that hits multiple enemies and knock them into the air.
Level 1 MP Cost: 56. Attacks up to 8 enemies at 255% damage 3 times, launching them in the air.
Cooldown: 8 sec.
2 MP Cost: 57. Attacks up to 8 enemies at 260% damage 3 times, launching them in the air.
Cooldown: 8 sec.
3 MP Cost: 58. Attacks up to 8 enemies at 265% damage 3 times, launching them in the air.
Cooldown: 8 sec.
4 MP Cost: 59. Attacks up to 8 enemies at 270% damage 3 times, launching them in the air.
Cooldown: 8 sec.
5 MP Cost: 60. Attacks up to 8 enemies at 275% damage 3 times, launching them in the air.
Cooldown: 8 sec.
6 MP Cost: 61. Attacks up to 8 enemies at 280% damage 3 times, launching them in the air.
Cooldown: 8 sec.
7 MP Cost: 62. Attacks up to 8 enemies at 285% damage 3 times, launching them in the air.
Cooldown: 8 sec.
8 MP Cost: 63. Attacks up to 8 enemies at 290% damage 3 times, launching them in the air.
Cooldown: 8 sec.
9 MP Cost: 64. Attacks up to 8 enemies at 295% damage 3 times, launching them in the air.
Cooldown: 8 sec.
10 MP Cost: 65. Attacks up to 8 enemies at 300% damage 3 times, launching them in the air.
Cooldown: 8 sec.
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Active Extreme Shadow
Master Level 10
Description Quickly moves past enemies, attacking them along the way.

Use with the Up key to move upward.
Level 5 required to learn the 3rd skill, Advanced Extreme Shadow.
Level 1 MP Cost: 20. Attacks up to 6 enemies at 82% damage 1 times while moving forward.

Use with the Up key to move upward.
10 MP Cost: 25. Attacks up to 6 enemies at 100% damage 1 times while moving forward.

Use with the Up key to move upward.
Active Extreme Shadow
Master Level 10
Description Quickly moves past enemies, attacking them along the way.

Use with the Up key to move upward.
Level 5 required to learn the 3rd skill, Advanced Extreme Shadow.
Level 1 MP Cost: 20. Attacks up to 6 enemies at 82% damage 1 times while moving forward.

Use with the Up key to move upward.
2 MP Cost: 21. Attacks up to 6 enemies at 84% damage 1 times while moving forward.

Use with the Up key to move upward.
3 MP Cost: 21. Attacks up to 6 enemies at 86% damage 1 times while moving forward.

Use with the Up key to move upward.
4 MP Cost: 22. Attacks up to 6 enemies at 88% damage 1 times while moving forward.

Use with the Up key to move upward.
5 MP Cost: 22. Attacks up to 6 enemies at 90% damage 1 times while moving forward.

Use with the Up key to move upward.
6 MP Cost: 23. Attacks up to 6 enemies at 92% damage 1 times while moving forward.

Use with the Up key to move upward.
7 MP Cost: 23. Attacks up to 6 enemies at 94% damage 1 times while moving forward.

Use with the Up key to move upward.
8 MP Cost: 24. Attacks up to 6 enemies at 96% damage 1 times while moving forward.

Use with the Up key to move upward.
9 MP Cost: 24. Attacks up to 6 enemies at 98% damage 1 times while moving forward.

Use with the Up key to move upward.
10 MP Cost: 25. Attacks up to 6 enemies at 100% damage 1 times while moving forward.

Use with the Up key to move upward.
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Active Qi Circulation
Master Level 20
Description Musters up his strength and strengthens his limbs, increasing ATT.
Required Skill: Gun Mastery Lv. 5
Level 1 MP Cost: 29. Critical Rate + 1% and all skill ATT +6% for 85 sec.

[Passive Effect: STR +2 and DEX +2]
20 MP Cost: 10. Critical Rate + 20% and all skill ATT +25% for 180 sec.

[Passive Effect: STR +40 and DEX +40]
Active Qi Circulation
Master Level 20
Description Musters up his strength and strengthens his limbs, increasing ATT.
Required Skill: Gun Mastery Lv. 5
Level 1 MP Cost: 29. Critical Rate + 1% and all skill ATT +6% for 85 sec.

[Passive Effect: STR +2 and DEX +2]
2 MP Cost: 28. Critical Rate + 2% and all skill ATT +7% for 90 sec.

[Passive Effect: STR +4 and DEX +4]
3 MP Cost: 27. Critical Rate + 3% and all skill ATT +8% for 95 sec.

[Passive Effect: STR +6 and DEX +6]
4 MP Cost: 26. Critical Rate + 4% and all skill ATT +9% for 100 sec.

[Passive Effect: STR +8 and DEX +8]
5 MP Cost: 25. Critical Rate + 5% and all skill ATT +10% for 105 sec.

[Passive Effect: STR +10 and DEX +10]
6 MP Cost: 24. Critical Rate + 6% and all skill ATT +11% for 110 sec.

[Passive Effect: STR +12 and DEX +12]
7 MP Cost: 23. Critical Rate + 7% and all skill ATT +12% for 115 sec.

[Passive Effect: STR +14 and DEX +14]
8 MP Cost: 22. Critical Rate + 8% and all skill ATT +13% for 120 sec.

[Passive Effect: STR +16 and DEX +16]
9 MP Cost: 21. Critical Rate + 9% and all skill ATT +14% for 125 sec.

[Passive Effect: STR +18 and DEX +18]
10 MP Cost: 20. Critical Rate + 10% and all skill ATT +15% for 130 sec.

[Passive Effect: STR +20 and DEX +20]
11 MP Cost: 19. Critical Rate + 11% and all skill ATT +16% for 135 sec.

[Passive Effect: STR +22 and DEX +22]
12 MP Cost: 18. Critical Rate + 12% and all skill ATT +17% for 140 sec.

[Passive Effect: STR +24 and DEX +24]
13 MP Cost: 17. Critical Rate + 13% and all skill ATT +18% for 145 sec.

[Passive Effect: STR +26 and DEX +26]
14 MP Cost: 16. Critical Rate + 14% and all skill ATT +19% for 150 sec.

[Passive Effect: STR +28 and DEX +28]
15 MP Cost: 15. Critical Rate + 15% and all skill ATT +20% for 155 sec.

[Passive Effect: STR +30 and DEX +30]
16 MP Cost: 14. Critical Rate + 16% and all skill ATT +21% for 160 sec.

[Passive Effect: STR +32 and DEX +32]
17 MP Cost: 13. Critical Rate + 17% and all skill ATT +22% for 165 sec.

[Passive Effect: STR +34 and DEX +34]
18 MP Cost: 12. Critical Rate + 18% and all skill ATT +23% for 170 sec.

[Passive Effect: STR +36 and DEX +36]
19 MP Cost: 11. Critical Rate + 19% and all skill ATT +24% for 175 sec.

[Passive Effect: STR +38 and DEX +38]
20 MP Cost: 10. Critical Rate + 20% and all skill ATT +25% for 180 sec.

[Passive Effect: STR +40 and DEX +40]
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Passive Gun Expert
Master Level 20
Description Improves Gun Mastery.

Lv. 20 required to learn the 4th skill, Death Strike.
Level 1 Mastery of Guns: +3%
20 Mastery of Guns: +60%
Passive Gun Expert
Master Level 20
Description Improves Gun Mastery.

Lv. 20 required to learn the 4th skill, Death Strike.
Level 1 Mastery of Guns: +3%
2 Mastery of Guns: +6%
3 Mastery of Guns: +9%
4 Mastery of Guns: +12%
5 Mastery of Guns: +15%
6 Mastery of Guns: +18%
7 Mastery of Guns: +21%
8 Mastery of Guns: +24%
9 Mastery of Guns: +27%
10 Mastery of Guns: +30%
11 Mastery of Guns: +33%
12 Mastery of Guns: +36%
13 Mastery of Guns: +39%
14 Mastery of Guns: +42%
15 Mastery of Guns: +45%
16 Mastery of Guns: +48%
17 Mastery of Guns: +51%
18 Mastery of Guns: +54%
19 Mastery of Guns: +57%
20 Mastery of Guns: +60%
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Passive Secret Training
Master Level 14
Description Permanently increases Strength, Dex, Maximum HP, Maximum MP and Dodge Chance.
Level 1 STR: +11, DEX: +11, Max HP: +11%, Max MP: +11%, Dodge Chance: 24%
14 STR: +50, DEX: +50, Max HP: +50%, Max MP: +50%, Dodge Chance: 50%
Passive Secret Training
Master Level 14
Description Permanently increases Strength, Dex, Maximum HP, Maximum MP and Dodge Chance.
Level 1 STR: +11, DEX: +11, Max HP: +11%, Max MP: +11%, Dodge Chance: 24%
2 STR: +14, DEX: +14, Max HP: +14%, Max MP: +14%, Dodge Chance: 26%
3 STR: +17, DEX: +17, Max HP: +17%, Max MP: +17%, Dodge Chance: 28%
4 STR: +20, DEX: +20, Max HP: +20%, Max MP: +20%, Dodge Chance: 30%
5 STR: +23, DEX: +23, Max HP: +23%, Max MP: +23%, Dodge Chance: 32%
6 STR: +26, DEX: +26, Max HP: +26%, Max MP: +26%, Dodge Chance: 34%
7 STR: +29, DEX: +29, Max HP: +29%, Max MP: +29%, Dodge Chance: 36%
8 STR: +32, DEX: +32, Max HP: +32%, Max MP: +32%, Dodge Chance: 38%
9 STR: +35, DEX: +35, Max HP: +35%, Max MP: +35%, Dodge Chance: 40%
10 STR: +38, DEX: +38, Max HP: +38%, Max MP: +38%, Dodge Chance: 42%
11 STR: +41, DEX: +41, Max HP: +41%, Max MP: +41%, Dodge Chance: 44%
12 STR: +44, DEX: +44, Max HP: +44%, Max MP: +44%, Dodge Chance: 46%
13 STR: +47, DEX: +47, Max HP: +47%, Max MP: +47%, Dodge Chance: 48%
14 STR: +50, DEX: +50, Max HP: +50%, Max MP: +50%, Dodge Chance: 50%


3rd Job ZEN (Third)

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Active Hongwu 3rd Art: Dragon Surge
Master Level 20
Description Instantly dashes forward, pushing and attacking multiple enemies.
Level 1 MP Cost:18. Attacks up to 8 enemies in front at 194% damage 4 times while pushing them out of the way.
20 MP Cost:45. Attacks up to 8 enemies in front at 270% damage 4 times while pushing them out of the way.
Active Hongwu 3rd Art: Dragon Surge
Master Level 20
Description Instantly dashes forward, pushing and attacking multiple enemies.
Level 1 MP Cost:18. Attacks up to 8 enemies in front at 194% damage 4 times while pushing them out of the way.
2 MP Cost:18. Attacks up to 8 enemies in front at 198% damage 4 times while pushing them out of the way.
3 MP Cost:21. Attacks up to 8 enemies in front at 202% damage 4 times while pushing them out of the way.
4 MP Cost:21. Attacks up to 8 enemies in front at 206% damage 4 times while pushing them out of the way.
5 MP Cost:24. Attacks up to 8 enemies in front at 210% damage 4 times while pushing them out of the way.
6 MP Cost:24. Attacks up to 8 enemies in front at 214% damage 4 times while pushing them out of the way.
7 MP Cost:27. Attacks up to 8 enemies in front at 218% damage 4 times while pushing them out of the way.
8 MP Cost:27. Attacks up to 8 enemies in front at 222% damage 4 times while pushing them out of the way.
9 MP Cost:30. Attacks up to 8 enemies in front at 226% damage 4 times while pushing them out of the way.
10 MP Cost:30. Attacks up to 8 enemies in front at 230% damage 4 times while pushing them out of the way.
11 MP Cost:33. Attacks up to 8 enemies in front at 234% damage 4 times while pushing them out of the way.
12 MP Cost:33. Attacks up to 8 enemies in front at 238% damage 4 times while pushing them out of the way.
13 MP Cost:36. Attacks up to 8 enemies in front at 242% damage 4 times while pushing them out of the way.
14 MP Cost:36. Attacks up to 8 enemies in front at 246% damage 4 times while pushing them out of the way.
15 MP Cost:39. Attacks up to 8 enemies in front at 250% damage 4 times while pushing them out of the way.
16 MP Cost:39. Attacks up to 8 enemies in front at 254% damage 4 times while pushing them out of the way.
17 MP Cost:42. Attacks up to 8 enemies in front at 258% damage 4 times while pushing them out of the way.
18 MP Cost:42. Attacks up to 8 enemies in front at 262% damage 4 times while pushing them out of the way.
19 MP Cost:45. Attacks up to 8 enemies in front at 266% damage 4 times while pushing them out of the way.
20 MP Cost:45. Attacks up to 8 enemies in front at 270% damage 4 times while pushing them out of the way.
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Active Dragon's Raid
Master Level 20
Description Leaps into the air and delivers a barrage to multiple enemies.
Level 1 MP Cost: 85. Leaps and attacks 6 enemies at 274% damage 5 times.
Cooldown: 10 sec.
20 MP Cost: 95. Leaps and attacks 6 enemies at 350% damage 5 times.
Cooldown: 10 sec.
Active Dragon's Raid
Master Level 20
Description Leaps into the air and delivers a barrage to multiple enemies.
Level 1 MP Cost: 85. Leaps and attacks 6 enemies at 274% damage 5 times.
Cooldown: 10 sec.
2 MP Cost: 86. Leaps and attacks 6 enemies at 278% damage 5 times.
Cooldown: 10 sec.
3 MP Cost: 86. Leaps and attacks 6 enemies at 282% damage 5 times.
Cooldown: 10 sec.
4 MP Cost: 87. Leaps and attacks 6 enemies at 286% damage 5 times.
Cooldown: 10 sec.
5 MP Cost: 87. Leaps and attacks 6 enemies at 290% damage 5 times.
Cooldown: 10 sec.
6 MP Cost: 88. Leaps and attacks 6 enemies at 294% damage 5 times.
Cooldown: 10 sec.
7 MP Cost: 88. Leaps and attacks 6 enemies at 298% damage 5 times.
Cooldown: 10 sec.
8 MP Cost: 89. Leaps and attacks 6 enemies at 302% damage 5 times.
Cooldown: 10 sec.
9 MP Cost: 89. Leaps and attacks 6 enemies at 306% damage 5 times.
Cooldown: 10 sec.
10 MP Cost: 90. Leaps and attacks 6 enemies at 310% damage 5 times.
Cooldown: 10 sec.
11 MP Cost: 90. Leaps and attacks 6 enemies at 314% damage 5 times.
Cooldown: 10 sec.
12 MP Cost: 91. Leaps and attacks 6 enemies at 318% damage 5 times.
Cooldown: 10 sec.
13 MP Cost: 91. Leaps and attacks 6 enemies at 322% damage 5 times.
Cooldown: 10 sec.
14 MP Cost: 92. Leaps and attacks 6 enemies at 326% damage 5 times.
Cooldown: 10 sec.
15 MP Cost: 92. Leaps and attacks 6 enemies at 330% damage 5 times.
Cooldown: 10 sec.
16 MP Cost: 93. Leaps and attacks 6 enemies at 334% damage 5 times.
Cooldown: 10 sec.
17 MP Cost: 93. Leaps and attacks 6 enemies at 338% damage 5 times.
Cooldown: 10 sec.
18 MP Cost: 94. Leaps and attacks 6 enemies at 342% damage 5 times.
Cooldown: 10 sec.
19 MP Cost: 94. Leaps and attacks 6 enemies at 346% damage 5 times.
Cooldown: 10 sec.
20 MP Cost: 95. Leaps and attacks 6 enemies at 350% damage 5 times.
Cooldown: 10 sec.
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Active Dragon Destroyer
Master Level 10
Description Summons a dragon cannon to attack all nearby enemies.
Level 1 MP Cost: 7, Max Enemies Hit: 2, For Summon Duration: 21 sec, Attack Turret Damage: 155%, , Cooldown: 28 sec
10 MP Cost: 25, Max Enemies Hit: 2, For Summon Duration: 30 sec, Attack Turret Damage: 200%, , Cooldown: 22 sec
Active Dragon Destroyer
Master Level 10
Description Summons a dragon cannon to attack all nearby enemies.
Level 1 MP Cost: 7, Max Enemies Hit: 2, For Summon Duration: 21 sec, Attack Turret Damage: 155%, , Cooldown: 28 sec
2 MP Cost: 9, Max Enemies Hit: 2, For Summon Duration: 22 sec, Attack Turret Damage: 160%, , Cooldown: 28 sec
3 MP Cost: 11, Max Enemies Hit: 2, For Summon Duration: 23 sec, Attack Turret Damage: 165%, , Cooldown: 28 sec
4 MP Cost: 13, Max Enemies Hit: 2, For Summon Duration: 24 sec, Attack Turret Damage: 170%, , Cooldown: 26 sec
5 MP Cost: 15, Max Enemies Hit: 2, For Summon Duration: 25 sec, Attack Turret Damage: 175%, , Cooldown: 26 sec
6 MP Cost: 17, Max Enemies Hit: 2, For Summon Duration: 26 sec, Attack Turret Damage: 180%, , Cooldown: 26 sec
7 MP Cost: 19, Max Enemies Hit: 2, For Summon Duration: 27 sec, Attack Turret Damage: 185%, , Cooldown: 24 sec
8 MP Cost: 21, Max Enemies Hit: 2, For Summon Duration: 28 sec, Attack Turret Damage: 190%, , Cooldown: 24 sec
9 MP Cost: 23, Max Enemies Hit: 2, For Summon Duration: 29 sec, Attack Turret Damage: 195%, , Cooldown: 24 sec
10 MP Cost: 25, Max Enemies Hit: 2, For Summon Duration: 30 sec, Attack Turret Damage: 200%, , Cooldown: 22 sec
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Active Lightning Ambush
Master Level 10
Description With great force, attacks the enemies behind you and teleports them to the front.
Level 1 MP Cost: 7. Attacks 10 enemies at 55% damage 3 times, and then creates a 19% chance of pulling them toward you.
Cooldown: 3 sec.
10 MP Cost: 25. Attacks 10 enemies at 100% damage 3 times, and then creates a 55% chance of pulling them toward you.
Cooldown: 3 sec.
Active Lightning Ambush
Master Level 10
Description With great force, attacks the enemies behind you and teleports them to the front.
Level 1 MP Cost: 7. Attacks 10 enemies at 55% damage 3 times, and then creates a 19% chance of pulling them toward you.
Cooldown: 3 sec.
2 MP Cost: 9. Attacks 10 enemies at 60% damage 3 times, and then creates a 23% chance of pulling them toward you.
Cooldown: 3 sec.
3 MP Cost: 11. Attacks 10 enemies at 65% damage 3 times, and then creates a 27% chance of pulling them toward you.
Cooldown: 3 sec.
4 MP Cost: 13. Attacks 10 enemies at 70% damage 3 times, and then creates a 31% chance of pulling them toward you.
Cooldown: 3 sec.
5 MP Cost: 15. Attacks 10 enemies at 75% damage 3 times, and then creates a 35% chance of pulling them toward you.
Cooldown: 3 sec.
6 MP Cost: 17. Attacks 10 enemies at 80% damage 3 times, and then creates a 39% chance of pulling them toward you.
Cooldown: 3 sec.
7 MP Cost: 19. Attacks 10 enemies at 85% damage 3 times, and then creates a 43% chance of pulling them toward you.
Cooldown: 3 sec.
8 MP Cost: 21. Attacks 10 enemies at 90% damage 3 times, and then creates a 47% chance of pulling them toward you.
Cooldown: 3 sec.
9 MP Cost: 23. Attacks 10 enemies at 95% damage 3 times, and then creates a 51% chance of pulling them toward you.
Cooldown: 3 sec.
10 MP Cost: 25. Attacks 10 enemies at 100% damage 3 times, and then creates a 55% chance of pulling them toward you.
Cooldown: 3 sec.
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Active One with Nature
Master Level 20
Description Absorbs the essence of nature and become one with it, given you the power to use all of nature's energy
Level 1 MP Cost: 44. DEX +7% and final damage +1% for 66 sec.
20 MP Cost: 68. DEX +45% and final damage +20% for 180 sec.
Active One with Nature
Master Level 20
Description Absorbs the essence of nature and become one with it, given you the power to use all of nature's energy
Level 1 MP Cost: 44. DEX +7% and final damage +1% for 66 sec.
2 MP Cost: 44. DEX +9% and final damage +2% for 72 sec.
3 MP Cost: 44. DEX +11% and final damage +3% for 78 sec.
4 MP Cost: 48. DEX +13% and final damage +4% for 84 sec.
5 MP Cost: 48. DEX +15% and final damage +5% for 90 sec.
6 MP Cost: 48. DEX +17% and final damage +6% for 96 sec.
7 MP Cost: 52. DEX +19% and final damage +7% for 102 sec.
8 MP Cost: 52. DEX +21% and final damage +8% for 108 sec.
9 MP Cost: 52. DEX +23% and final damage +9% for 114 sec.
10 MP Cost: 56. DEX +25% and final damage +10% for 120 sec.
11 MP Cost: 56. DEX +27% and final damage +11% for 126 sec.
12 MP Cost: 56. DEX +29% and final damage +12% for 132 sec.
13 MP Cost: 60. DEX +31% and final damage +13% for 138 sec.
14 MP Cost: 60. DEX +33% and final damage +14% for 144 sec.
15 MP Cost: 60. DEX +35% and final damage +15% for 150 sec.
16 MP Cost: 64. DEX +37% and final damage +16% for 156 sec.
17 MP Cost: 64. DEX +39% and final damage +17% for 162 sec.
18 MP Cost: 64. DEX +41% and final damage +18% for 168 sec.
19 MP Cost: 68. DEX +43% and final damage +19% for 174 sec.
20 MP Cost: 68. DEX +45% and final damage +20% for 180 sec.
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Passive Advanced Extreme Shadow
Master Level 10
Description Improves Extreme Shadow. Enables you to use Extreme Shadow one more time even in midair. Use a different direction key to move forward, upward, or downward.
Required Skill: Extreme Shadow Lv. 5
Level 1 MP Cost: 27. Attacks up to 8 enemies at 113% Damage 2 times while moving forward.

Use with the Up key to move forward and the Down key to move downward.
10 MP Cost: 32. Attacks up to 8 enemies at 140% Damage 2 times while moving forward.

Use with the Up key to move forward and the Down key to move downward.
Passive Advanced Extreme Shadow
Master Level 10
Description Improves Extreme Shadow. Enables you to use Extreme Shadow one more time even in midair. Use a different direction key to move forward, upward, or downward.
Required Skill: Extreme Shadow Lv. 5
Level 1 MP Cost: 27. Attacks up to 8 enemies at 113% Damage 2 times while moving forward.

Use with the Up key to move forward and the Down key to move downward.
2 MP Cost: 28. Attacks up to 8 enemies at 116% Damage 2 times while moving forward.

Use with the Up key to move forward and the Down key to move downward.
3 MP Cost: 28. Attacks up to 8 enemies at 119% Damage 2 times while moving forward.

Use with the Up key to move forward and the Down key to move downward.
4 MP Cost: 29. Attacks up to 8 enemies at 122% Damage 2 times while moving forward.

Use with the Up key to move forward and the Down key to move downward.
5 MP Cost: 29. Attacks up to 8 enemies at 125% Damage 2 times while moving forward.

Use with the Up key to move forward and the Down key to move downward.
6 MP Cost: 30. Attacks up to 8 enemies at 128% Damage 2 times while moving forward.

Use with the Up key to move forward and the Down key to move downward.
7 MP Cost: 30. Attacks up to 8 enemies at 131% Damage 2 times while moving forward.

Use with the Up key to move forward and the Down key to move downward.
8 MP Cost: 31. Attacks up to 8 enemies at 134% Damage 2 times while moving forward.

Use with the Up key to move forward and the Down key to move downward.
9 MP Cost: 31. Attacks up to 8 enemies at 137% Damage 2 times while moving forward.

Use with the Up key to move forward and the Down key to move downward.
10 MP Cost: 32. Attacks up to 8 enemies at 140% Damage 2 times while moving forward.

Use with the Up key to move forward and the Down key to move downward.
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Passive Hongwu Secret Manual
Master Level 20
Description The hidden manual of Hongwu, imparts techniques to handle guns and knuckles. Greatly increases damage and critical rate.
Level 1 Critical Rate: +5%, Weapon ATT: +15%
20 Critical Rate: +15%, Weapon ATT: +25%
Passive Hongwu Secret Manual
Master Level 20
Description The hidden manual of Hongwu, imparts techniques to handle guns and knuckles. Greatly increases damage and critical rate.
Level 1 Critical Rate: +5%, Weapon ATT: +15%
2 Critical Rate: +6%, Weapon ATT: +16%
3 Critical Rate: +6%, Weapon ATT: +16%
4 Critical Rate: +7%, Weapon ATT: +17%
5 Critical Rate: +7%, Weapon ATT: +17%
6 Critical Rate: +8%, Weapon ATT: +18%
7 Critical Rate: +8%, Weapon ATT: +18%
8 Critical Rate: +9%, Weapon ATT: +19%
9 Critical Rate: +9%, Weapon ATT: +19%
10 Critical Rate: +10%, Weapon ATT: +20%
11 Critical Rate: +10%, Weapon ATT: +20%
12 Critical Rate: +11%, Weapon ATT: +21%
13 Critical Rate: +11%, Weapon ATT: +21%
14 Critical Rate: +12%, Weapon ATT: +22%
15 Critical Rate: +12%, Weapon ATT: +22%
16 Critical Rate: +13%, Weapon ATT: +23%
17 Critical Rate: +13%, Weapon ATT: +23%
18 Critical Rate: +14%, Weapon ATT: +24%
19 Critical Rate: +14%, Weapon ATT: +24%
20 Critical Rate: +15%, Weapon ATT: +25%
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Passive All Seeing Eye
Master Level 14
Description Trains your eyes to spot enemies' weakness and the ability to predict their attacks.
Level 1 Defense Ignored: 12%, Damage: +8%
14 Defense Ignored: 25%, Damage: +15%
Passive All Seeing Eye
Master Level 14
Description Trains your eyes to spot enemies' weakness and the ability to predict their attacks.
Level 1 Defense Ignored: 12%, Damage: +8%
2 Defense Ignored: 13%, Damage: +9%
3 Defense Ignored: 14%, Damage: +9%
4 Defense Ignored: 15%, Damage: +10%
5 Defense Ignored: 16%, Damage: +10%
6 Defense Ignored: 17%, Damage: +11%
7 Defense Ignored: 18%, Damage: +11%
8 Defense Ignored: 19%, Damage: +12%
9 Defense Ignored: 20%, Damage: +12%
10 Defense Ignored: 21%, Damage: +13%
11 Defense Ignored: 22%, Damage: +13%
12 Defense Ignored: 23%, Damage: +14%
13 Defense Ignored: 24%, Damage: +14%
14 Defense Ignored: 25%, Damage: +15%


4th Job ZEN (Fourth)

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Active Dragon Volition
Master Level 30
Description Quickly fires bullets at enemies in front. Hold down the skill key to fire continuously and move sideways.
Level 1 MP Cost: 15. Attacks enemies in front at 184% damage per bullet.
Use the Move keys to move while holding down the skill key.
30 MP Cost: 18. Attacks enemies in front at 300% damage per bullet.
Use the Move keys to move while holding down the skill key.
Active Dragon Volition
Master Level 30
Description Quickly fires bullets at enemies in front. Hold down the skill key to fire continuously and move sideways.
Level 1 MP Cost: 15. Attacks enemies in front at 184% damage per bullet.
Use the Move keys to move while holding down the skill key.
2 MP Cost: 15. Attacks enemies in front at 188% damage per bullet.
Use the Move keys to move while holding down the skill key.
3 MP Cost: 15. Attacks enemies in front at 192% damage per bullet.
Use the Move keys to move while holding down the skill key.
4 MP Cost: 15. Attacks enemies in front at 196% damage per bullet.
Use the Move keys to move while holding down the skill key.
5 MP Cost: 15. Attacks enemies in front at 200% damage per bullet.
Use the Move keys to move while holding down the skill key.
6 MP Cost: 15. Attacks enemies in front at 204% damage per bullet.
Use the Move keys to move while holding down the skill key.
7 MP Cost: 15. Attacks enemies in front at 208% damage per bullet.
Use the Move keys to move while holding down the skill key.
8 MP Cost: 15. Attacks enemies in front at 212% damage per bullet.
Use the Move keys to move while holding down the skill key.
9 MP Cost: 15. Attacks enemies in front at 216% damage per bullet.
Use the Move keys to move while holding down the skill key.
10 MP Cost: 16. Attacks enemies in front at 220% damage per bullet.
Use the Move keys to move while holding down the skill key.
11 MP Cost: 16. Attacks enemies in front at 224% damage per bullet.
Use the Move keys to move while holding down the skill key.
12 MP Cost: 16. Attacks enemies in front at 228% damage per bullet.
Use the Move keys to move while holding down the skill key.
13 MP Cost: 16. Attacks enemies in front at 232% damage per bullet.
Use the Move keys to move while holding down the skill key.
14 MP Cost: 16. Attacks enemies in front at 236% damage per bullet.
Use the Move keys to move while holding down the skill key.
15 MP Cost: 16. Attacks enemies in front at 240% damage per bullet.
Use the Move keys to move while holding down the skill key.
16 MP Cost: 16. Attacks enemies in front at 244% damage per bullet.
Use the Move keys to move while holding down the skill key.
17 MP Cost: 16. Attacks enemies in front at 248% damage per bullet.
Use the Move keys to move while holding down the skill key.
18 MP Cost: 16. Attacks enemies in front at 252% damage per bullet.
Use the Move keys to move while holding down the skill key.
19 MP Cost: 16. Attacks enemies in front at 256% damage per bullet.
Use the Move keys to move while holding down the skill key.
20 MP Cost: 17. Attacks enemies in front at 260% damage per bullet.
Use the Move keys to move while holding down the skill key.
21 MP Cost: 17. Attacks enemies in front at 264% damage per bullet.
Use the Move keys to move while holding down the skill key.
22 MP Cost: 17. Attacks enemies in front at 268% damage per bullet.
Use the Move keys to move while holding down the skill key.
23 MP Cost: 17. Attacks enemies in front at 272% damage per bullet.
Use the Move keys to move while holding down the skill key.
24 MP Cost: 17. Attacks enemies in front at 276% damage per bullet.
Use the Move keys to move while holding down the skill key.
25 MP Cost: 17. Attacks enemies in front at 280% damage per bullet.
Use the Move keys to move while holding down the skill key.
26 MP Cost: 17. Attacks enemies in front at 284% damage per bullet.
Use the Move keys to move while holding down the skill key.
27 MP Cost: 17. Attacks enemies in front at 288% damage per bullet.
Use the Move keys to move while holding down the skill key.
28 MP Cost: 17. Attacks enemies in front at 292% damage per bullet.
Use the Move keys to move while holding down the skill key.
29 MP Cost: 17. Attacks enemies in front at 296% damage per bullet.
Use the Move keys to move while holding down the skill key.
30 MP Cost: 18. Attacks enemies in front at 300% damage per bullet.
Use the Move keys to move while holding down the skill key.
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Active Dance of the Dragon
Master Level 30
Description Summon your father's power, unleashing a storm of punches while moving.
Level 1 MP Cost: 6. Attacks 5 enemies at 155% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 620% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
30 MP Cost: 12. Attacks 5 enemies at 300% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 1200% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
Active Dance of the Dragon
Master Level 30
Description Summon your father's power, unleashing a storm of punches while moving.
Level 1 MP Cost: 6. Attacks 5 enemies at 155% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 620% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
2 MP Cost: 6. Attacks 5 enemies at 160% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 640% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
3 MP Cost: 6. Attacks 5 enemies at 165% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 660% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
4 MP Cost: 6. Attacks 5 enemies at 170% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 680% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
5 MP Cost: 7. Attacks 5 enemies at 175% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 700% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
6 MP Cost: 7. Attacks 5 enemies at 180% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 720% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
7 MP Cost: 7. Attacks 5 enemies at 185% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 740% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
8 MP Cost: 7. Attacks 5 enemies at 190% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 760% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
9 MP Cost: 7. Attacks 5 enemies at 195% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 780% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
10 MP Cost: 8. Attacks 5 enemies at 200% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 800% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
11 MP Cost: 8. Attacks 5 enemies at 205% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 820% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
12 MP Cost: 8. Attacks 5 enemies at 210% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 840% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
13 MP Cost: 8. Attacks 5 enemies at 215% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 860% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
14 MP Cost: 8. Attacks 5 enemies at 220% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 880% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
15 MP Cost: 9. Attacks 5 enemies at 225% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 900% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
16 MP Cost: 9. Attacks 5 enemies at 230% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 920% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
17 MP Cost: 9. Attacks 5 enemies at 235% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 940% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
18 MP Cost: 9. Attacks 5 enemies at 240% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 960% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
19 MP Cost: 9. Attacks 5 enemies at 245% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 980% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
20 MP Cost: 10. Attacks 5 enemies at 250% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 1000% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
21 MP Cost: 10. Attacks 5 enemies at 255% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 1020% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
22 MP Cost: 10. Attacks 5 enemies at 260% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 1040% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
23 MP Cost: 10. Attacks 5 enemies at 265% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 1060% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
24 MP Cost: 10. Attacks 5 enemies at 270% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 1080% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
25 MP Cost: 11. Attacks 5 enemies at 275% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 1100% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
26 MP Cost: 11. Attacks 5 enemies at 280% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 1120% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
27 MP Cost: 11. Attacks 5 enemies at 285% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 1140% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
28 MP Cost: 11. Attacks 5 enemies at 290% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 1160% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
29 MP Cost: 11. Attacks 5 enemies at 295% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 1180% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
30 MP Cost: 12. Attacks 5 enemies at 300% damage 3 times in a row for 8 seconds.
Release the skill key or let the skill expire naturally to additionally attack at 1200% damage.
Use the Move keys to move while holding down the skill key. Cooldown: 60 sec.
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Active Exploding Fist
Master Level 30
Description Gathers all your Qi and ignites them instantly to deal damage to monsters in front.
Level 1 MP Cost: 20. Attacks up to 6 enemies at 209% damage 5 times.
30 MP Cost: 50. Attacks up to 6 enemies at 470% damage 5 times.
Active Exploding Fist
Master Level 30
Description Gathers all your Qi and ignites them instantly to deal damage to monsters in front.
Level 1 MP Cost: 20. Attacks up to 6 enemies at 209% damage 5 times.
2 MP Cost: 20. Attacks up to 6 enemies at 218% damage 5 times.
3 MP Cost: 23. Attacks up to 6 enemies at 227% damage 5 times.
4 MP Cost: 23. Attacks up to 6 enemies at 236% damage 5 times.
5 MP Cost: 23. Attacks up to 6 enemies at 245% damage 5 times.
6 MP Cost: 26. Attacks up to 6 enemies at 254% damage 5 times.
7 MP Cost: 26. Attacks up to 6 enemies at 263% damage 5 times.
8 MP Cost: 26. Attacks up to 6 enemies at 272% damage 5 times.
9 MP Cost: 29. Attacks up to 6 enemies at 281% damage 5 times.
10 MP Cost: 29. Attacks up to 6 enemies at 290% damage 5 times.
11 MP Cost: 29. Attacks up to 6 enemies at 299% damage 5 times.
12 MP Cost: 32. Attacks up to 6 enemies at 308% damage 5 times.
13 MP Cost: 32. Attacks up to 6 enemies at 317% damage 5 times.
14 MP Cost: 32. Attacks up to 6 enemies at 326% damage 5 times.
15 MP Cost: 35. Attacks up to 6 enemies at 335% damage 5 times.
16 MP Cost: 35. Attacks up to 6 enemies at 344% damage 5 times.
17 MP Cost: 35. Attacks up to 6 enemies at 353% damage 5 times.
18 MP Cost: 38. Attacks up to 6 enemies at 362% damage 5 times.
19 MP Cost: 38. Attacks up to 6 enemies at 371% damage 5 times.
20 MP Cost: 38. Attacks up to 6 enemies at 380% damage 5 times.
21 MP Cost: 41. Attacks up to 6 enemies at 389% damage 5 times.
22 MP Cost: 41. Attacks up to 6 enemies at 398% damage 5 times.
23 MP Cost: 41. Attacks up to 6 enemies at 407% damage 5 times.
24 MP Cost: 44. Attacks up to 6 enemies at 416% damage 5 times.
25 MP Cost: 44. Attacks up to 6 enemies at 425% damage 5 times.
26 MP Cost: 44. Attacks up to 6 enemies at 434% damage 5 times.
27 MP Cost: 47. Attacks up to 6 enemies at 443% damage 5 times.
28 MP Cost: 47. Attacks up to 6 enemies at 452% damage 5 times.
29 MP Cost: 47. Attacks up to 6 enemies at 461% damage 5 times.
30 MP Cost: 50. Attacks up to 6 enemies at 470% damage 5 times.
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Active Dragon Immolation
Master Level 30
Description Summons a Dragon to fill the entire map in a sea of flames.
Level 1 MP Cost: 360, Damage: 550%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 88 sec
30 MP Cost: 650, Damage: 1420%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 30 sec
Active Dragon Immolation
Master Level 30
Description Summons a Dragon to fill the entire map in a sea of flames.
Level 1 MP Cost: 360, Damage: 550%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 88 sec
2 MP Cost: 370, Damage: 580%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 86 sec
3 MP Cost: 380, Damage: 610%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 84 sec
4 MP Cost: 390, Damage: 640%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 82 sec
5 MP Cost: 400, Damage: 670%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 80 sec
6 MP Cost: 410, Damage: 700%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 78 sec
7 MP Cost: 420, Damage: 730%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 76 sec
8 MP Cost: 430, Damage: 760%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 74 sec
9 MP Cost: 440, Damage: 790%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 72 sec
10 MP Cost: 450, Damage: 820%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 70 sec
11 MP Cost: 460, Damage: 850%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 68 sec
12 MP Cost: 470, Damage: 880%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 66 sec
13 MP Cost: 480, Damage: 910%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 64 sec
14 MP Cost: 490, Damage: 940%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 62 sec
15 MP Cost: 500, Damage: 970%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 60 sec
16 MP Cost: 510, Damage: 1000%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 58 sec
17 MP Cost: 520, Damage: 1030%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 56 sec
18 MP Cost: 530, Damage: 1060%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 54 sec
19 MP Cost: 540, Damage: 1090%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 52 sec
20 MP Cost: 550, Damage: 1120%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 50 sec
21 MP Cost: 560, Damage: 1150%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 48 sec
22 MP Cost: 570, Damage: 1180%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 46 sec
23 MP Cost: 580, Damage: 1210%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 44 sec
24 MP Cost: 590, Damage: 1240%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 42 sec
25 MP Cost: 600, Damage: 1270%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 40 sec
26 MP Cost: 610, Damage: 1300%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 38 sec
27 MP Cost: 620, Damage: 1330%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 36 sec
28 MP Cost: 630, Damage: 1360%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 34 sec
29 MP Cost: 640, Damage: 1390%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 32 sec
30 MP Cost: 650, Damage: 1420%, Max Enemies Hit: 15, Number of Attacks: 3, Cooldown: 30 sec
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Active Immovable
Master Level 20
Description Strengthens your lower body to increase various stats including Boss Damage.
Level 1 MP Cost: 78, Duration: 85 sec, All stats: +6, Critical Rate: +1%, Stance: +12%, Damage against Bosses: +1%
20 MP Cost: 40, Duration: 180 sec, All stats: +25, Critical Rate: +20%, Stance: +50%, Damage against Bosses: +20%
Active Immovable
Master Level 20
Description Strengthens your lower body to increase various stats including Boss Damage.
Level 1 MP Cost: 78, Duration: 85 sec, All stats: +6, Critical Rate: +1%, Stance: +12%, Damage against Bosses: +1%
2 MP Cost: 76, Duration: 90 sec, All stats: +7, Critical Rate: +2%, Stance: +14%, Damage against Bosses: +2%
3 MP Cost: 74, Duration: 95 sec, All stats: +8, Critical Rate: +3%, Stance: +16%, Damage against Bosses: +3%
4 MP Cost: 72, Duration: 100 sec, All stats: +9, Critical Rate: +4%, Stance: +18%, Damage against Bosses: +4%
5 MP Cost: 70, Duration: 105 sec, All stats: +10, Critical Rate: +5%, Stance: +20%, Damage against Bosses: +5%
6 MP Cost: 68, Duration: 110 sec, All stats: +11, Critical Rate: +6%, Stance: +22%, Damage against Bosses: +6%
7 MP Cost: 66, Duration: 115 sec, All stats: +12, Critical Rate: +7%, Stance: +24%, Damage against Bosses: +7%
8 MP Cost: 64, Duration: 120 sec, All stats: +13, Critical Rate: +8%, Stance: +26%, Damage against Bosses: +8%
9 MP Cost: 62, Duration: 125 sec, All stats: +14, Critical Rate: +9%, Stance: +28%, Damage against Bosses: +9%
10 MP Cost: 60, Duration: 130 sec, All stats: +15, Critical Rate: +10%, Stance: +30%, Damage against Bosses: +10%
11 MP Cost: 58, Duration: 135 sec, All stats: +16, Critical Rate: +11%, Stance: +32%, Damage against Bosses: +11%
12 MP Cost: 56, Duration: 140 sec, All stats: +17, Critical Rate: +12%, Stance: +34%, Damage against Bosses: +12%
13 MP Cost: 54, Duration: 145 sec, All stats: +18, Critical Rate: +13%, Stance: +36%, Damage against Bosses: +13%
14 MP Cost: 52, Duration: 150 sec, All stats: +19, Critical Rate: +14%, Stance: +38%, Damage against Bosses: +14%
15 MP Cost: 50, Duration: 155 sec, All stats: +20, Critical Rate: +15%, Stance: +40%, Damage against Bosses: +15%
16 MP Cost: 48, Duration: 160 sec, All stats: +21, Critical Rate: +16%, Stance: +42%, Damage against Bosses: +16%
17 MP Cost: 46, Duration: 165 sec, All stats: +22, Critical Rate: +17%, Stance: +44%, Damage against Bosses: +17%
18 MP Cost: 44, Duration: 170 sec, All stats: +23, Critical Rate: +18%, Stance: +46%, Damage against Bosses: +18%
19 MP Cost: 42, Duration: 175 sec, All stats: +24, Critical Rate: +19%, Stance: +48%, Damage against Bosses: +19%
20 MP Cost: 40, Duration: 180 sec, All stats: +25, Critical Rate: +20%, Stance: +50%, Damage against Bosses: +20%
Show/hide all levels
Active Maple Warrior
Master Level 30
Description Temporarily increases all stats by a certain percentage for party members. This effect does not stack on buffs by other classes.
Level 1 MP Cost: 10. All AP-invested stats +1% for 30 sec.
30 MP Cost: 70. All AP-invested stats +15% for 900 sec.
Active Maple Warrior
Master Level 30
Description Temporarily increases all stats by a certain percentage for party members. This effect does not stack on buffs by other classes.
Level 1 MP Cost: 10. All AP-invested stats +1% for 30 sec.
2 MP Cost: 10. All AP-invested stats +1% for 60 sec.
3 MP Cost: 10. All AP-invested stats +2% for 90 sec.
4 MP Cost: 10. All AP-invested stats +2% for 120 sec.
5 MP Cost: 20. All AP-invested stats +3% for 150 sec.
6 MP Cost: 20. All AP-invested stats +3% for 180 sec.
7 MP Cost: 20. All AP-invested stats +4% for 210 sec.
8 MP Cost: 20. All AP-invested stats +4% for 240 sec.
9 MP Cost: 20. All AP-invested stats +5% for 270 sec.
10 MP Cost: 30. All AP-invested stats +5% for 300 sec.
11 MP Cost: 30. All AP-invested stats +6% for 330 sec.
12 MP Cost: 30. All AP-invested stats +6% for 360 sec.
13 MP Cost: 30. All AP-invested stats +7% for 390 sec.
14 MP Cost: 30. All AP-invested stats +7% for 420 sec.
15 MP Cost: 40. All AP-invested stats +8% for 450 sec.
16 MP Cost: 40. All AP-invested stats +8% for 480 sec.
17 MP Cost: 40. All AP-invested stats +9% for 510 sec.
18 MP Cost: 40. All AP-invested stats +9% for 540 sec.
19 MP Cost: 40. All AP-invested stats +10% for 570 sec.
20 MP Cost: 50. All AP-invested stats +10% for 600 sec.
21 MP Cost: 50. All AP-invested stats +11% for 630 sec.
22 MP Cost: 50. All AP-invested stats +11% for 660 sec.
23 MP Cost: 50. All AP-invested stats +12% for 690 sec.
24 MP Cost: 50. All AP-invested stats +12% for 720 sec.
25 MP Cost: 60. All AP-invested stats +13% for 750 sec.
26 MP Cost: 60. All AP-invested stats +13% for 780 sec.
27 MP Cost: 60. All AP-invested stats +14% for 810 sec.
28 MP Cost: 60. All AP-invested stats +14% for 840 sec.
29 MP Cost: 60. All AP-invested stats +15% for 870 sec.
30 MP Cost: 70. All AP-invested stats +15% for 900 sec.
Show/hide all levels
Active Hero's Will
Master Level 5
Description Focuses his mind and overcomes status effects cast on him. Grants immunity to all status effects for 3 seconds after use. Certain status effects excluded.
Level 1 MP Cost: 30, Cooldown: 600 sec
5 MP Cost: 30, Cooldown: 360 sec
Active Hero's Will
Master Level 5
Description Focuses his mind and overcomes status effects cast on him. Grants immunity to all status effects for 3 seconds after use. Certain status effects excluded.
Level 1 MP Cost: 30, Cooldown: 600 sec
2 MP Cost: 30, Cooldown: 540 sec
3 MP Cost: 30, Cooldown: 480 sec
4 MP Cost: 30, Cooldown: 420 sec
5 MP Cost: 30, Cooldown: 360 sec
Show/hide all levels
Active Advanced Dragon Volition
Master Level 10
Description When attacking continuously with Dragon Volition, an additional attack will be triggered at specific intervals.
Level 1 Dragon Volition creates a 1% chance of additionally attacking at 360% 10 times at the cost of 0 MP.
10 Dragon Volition creates a 10% chance of additionally attacking at 450% 10 times at the cost of 0 MP.
Active Advanced Dragon Volition
Master Level 10
Description When attacking continuously with Dragon Volition, an additional attack will be triggered at specific intervals.
Level 1 Dragon Volition creates a 1% chance of additionally attacking at 360% 10 times at the cost of 0 MP.
2 Dragon Volition creates a 2% chance of additionally attacking at 370% 10 times at the cost of 0 MP.
3 Dragon Volition creates a 3% chance of additionally attacking at 380% 10 times at the cost of 0 MP.
4 Dragon Volition creates a 4% chance of additionally attacking at 390% 10 times at the cost of 0 MP.
5 Dragon Volition creates a 5% chance of additionally attacking at 400% 10 times at the cost of 0 MP.
6 Dragon Volition creates a 6% chance of additionally attacking at 410% 10 times at the cost of 0 MP.
7 Dragon Volition creates a 7% chance of additionally attacking at 420% 10 times at the cost of 0 MP.
8 Dragon Volition creates a 8% chance of additionally attacking at 430% 10 times at the cost of 0 MP.
9 Dragon Volition creates a 9% chance of additionally attacking at 440% 10 times at the cost of 0 MP.
10 Dragon Volition creates a 10% chance of additionally attacking at 450% 10 times at the cost of 0 MP.
Show/hide all levels
Passive Death Strike
Master Level 20
Description Maximizes weapon Mastery and increases Critical Damage.
Required Skill: Gun Mastery Lv. 20
Level 1 Mastery: +61%

Critical damage: +11%
20 Mastery: +70%

Critical damage: +30%
Passive Death Strike
Master Level 20
Description Maximizes weapon Mastery and increases Critical Damage.
Required Skill: Gun Mastery Lv. 20
Level 1 Mastery: +61%

Critical damage: +11%
2 Mastery: +61%

Critical damage: +12%
3 Mastery: +62%

Critical damage: +13%
4 Mastery: +62%

Critical damage: +14%
5 Mastery: +63%

Critical damage: +15%
6 Mastery: +63%

Critical damage: +16%
7 Mastery: +64%

Critical damage: +17%
8 Mastery: +64%

Critical damage: +18%
9 Mastery: +65%

Critical damage: +19%
10 Mastery: +65%

Critical damage: +20%
11 Mastery: +66%

Critical damage: +21%
12 Mastery: +66%

Critical damage: +22%
13 Mastery: +67%

Critical damage: +23%
14 Mastery: +67%

Critical damage: +24%
15 Mastery: +68%

Critical damage: +25%
16 Mastery: +68%

Critical damage: +26%
17 Mastery: +69%

Critical damage: +27%
18 Mastery: +69%

Critical damage: +28%
19 Mastery: +70%

Critical damage: +29%
20 Mastery: +70%

Critical damage: +30%
Show/hide all levels
Passive Final Fighter Enhancement
Master Level 30
Description Maximizes Attack through more precise control over the inner flow of energy.
Level 1 Permanently increases Attack by 1 and final damage by 1%
30 Permanently increases Attack by 30 and final damage by 10%
Passive Final Fighter Enhancement
Master Level 30
Description Maximizes Attack through more precise control over the inner flow of energy.
Level 1 Permanently increases Attack by 1 and final damage by 1%
2 Permanently increases Attack by 2 and final damage by 1%
3 Permanently increases Attack by 3 and final damage by 1%
4 Permanently increases Attack by 4 and final damage by 2%
5 Permanently increases Attack by 5 and final damage by 2%
6 Permanently increases Attack by 6 and final damage by 2%
7 Permanently increases Attack by 7 and final damage by 3%
8 Permanently increases Attack by 8 and final damage by 3%
9 Permanently increases Attack by 9 and final damage by 3%
10 Permanently increases Attack by 10 and final damage by 4%
11 Permanently increases Attack by 11 and final damage by 4%
12 Permanently increases Attack by 12 and final damage by 4%
13 Permanently increases Attack by 13 and final damage by 5%
14 Permanently increases Attack by 14 and final damage by 5%
15 Permanently increases Attack by 15 and final damage by 5%
16 Permanently increases Attack by 16 and final damage by 6%
17 Permanently increases Attack by 17 and final damage by 6%
18 Permanently increases Attack by 18 and final damage by 6%
19 Permanently increases Attack by 19 and final damage by 7%
20 Permanently increases Attack by 20 and final damage by 7%
21 Permanently increases Attack by 21 and final damage by 7%
22 Permanently increases Attack by 22 and final damage by 8%
23 Permanently increases Attack by 23 and final damage by 8%
24 Permanently increases Attack by 24 and final damage by 8%
25 Permanently increases Attack by 25 and final damage by 9%
26 Permanently increases Attack by 26 and final damage by 9%
27 Permanently increases Attack by 27 and final damage by 9%
28 Permanently increases Attack by 28 and final damage by 10%
29 Permanently increases Attack by 29 and final damage by 10%
30 Permanently increases Attack by 30 and final damage by 10%
Show/hide all levels
Passive Invulnerable
Master Level 20
Description Expends your Qi to strengthen your body.
Level 1 Damage +1%, HP +21%, DEF +6%, Status Resistance +1%, and all Elemental Resistances +1%
20 Damage +11%, HP +40%, DEF +25%, Status Resistance +20%, and all Elemental Resistances +20%
Passive Invulnerable
Master Level 20
Description Expends your Qi to strengthen your body.
Level 1 Damage +1%, HP +21%, DEF +6%, Status Resistance +1%, and all Elemental Resistances +1%
2 Damage +2%, HP +22%, DEF +7%, Status Resistance +2%, and all Elemental Resistances +2%
3 Damage +2%, HP +23%, DEF +8%, Status Resistance +3%, and all Elemental Resistances +3%
4 Damage +3%, HP +24%, DEF +9%, Status Resistance +4%, and all Elemental Resistances +4%
5 Damage +3%, HP +25%, DEF +10%, Status Resistance +5%, and all Elemental Resistances +5%
6 Damage +4%, HP +26%, DEF +11%, Status Resistance +6%, and all Elemental Resistances +6%
7 Damage +4%, HP +27%, DEF +12%, Status Resistance +7%, and all Elemental Resistances +7%
8 Damage +5%, HP +28%, DEF +13%, Status Resistance +8%, and all Elemental Resistances +8%
9 Damage +5%, HP +29%, DEF +14%, Status Resistance +9%, and all Elemental Resistances +9%
10 Damage +6%, HP +30%, DEF +15%, Status Resistance +10%, and all Elemental Resistances +10%
11 Damage +6%, HP +31%, DEF +16%, Status Resistance +11%, and all Elemental Resistances +11%
12 Damage +7%, HP +32%, DEF +17%, Status Resistance +12%, and all Elemental Resistances +12%
13 Damage +7%, HP +33%, DEF +18%, Status Resistance +13%, and all Elemental Resistances +13%
14 Damage +8%, HP +34%, DEF +19%, Status Resistance +14%, and all Elemental Resistances +14%
15 Damage +8%, HP +35%, DEF +20%, Status Resistance +15%, and all Elemental Resistances +15%
16 Damage +9%, HP +36%, DEF +21%, Status Resistance +16%, and all Elemental Resistances +16%
17 Damage +9%, HP +37%, DEF +22%, Status Resistance +17%, and all Elemental Resistances +17%
18 Damage +10%, HP +38%, DEF +23%, Status Resistance +18%, and all Elemental Resistances +18%
19 Damage +10%, HP +39%, DEF +24%, Status Resistance +19%, and all Elemental Resistances +19%
20 Damage +11%, HP +40%, DEF +25%, Status Resistance +20%, and all Elemental Resistances +20%


Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Dance of the Dragon - Reinforce
Level Requirement 180
Master Level 1
Description Permanently increase Dance of the Dragon's damage.
Level 1 Permanently increase Dance of the Dragon's damage by 20%


Passive Dance of the Dragon - Extra Target
Level Requirement 150
Master Level 1
Description Increase the number of monsters hit by Dance of the Dragon.
Level 1 Increase the number of monsters hit by Dance of the Dragon by 1


Passive Dance of the Dragon - Bonus Attack
Level Requirement 140
Master Level 1
Description Increase number of attacks of Dance of the Dragon.
Level 1 Increase number of Dance of the Dragon's attacks by 1


Passive Exploding Fist - Reinforce
Level Requirement 165
Master Level 1
Description Increases Exploding Fist damage.
Level 1 Damage +20%


Passive Exploding Fist - Guard Break
Level Requirement 180
Master Level 1
Description Increase the amount of DEF Exploding Fist will ignore.
Level 1 Ignore DEF amount +20%


Passive Exploding Fist - Bonus Attack
Level Requirement 140
Master Level 1
Description Increase Exploding Fist's number of attacks.
Level 1 Increase Exploding Fist's number of attacks by 1


Passive Dragon Volition - Reinforce
Level Requirement 190
Master Level 1
Description Increase Dragon Volition's damage.
Level 1 Increase Dragon Volition's damage by 20%


Passive Dragon Volition - Add Range
Level Requirement 165
Master Level 1
Description Permanently increase Dragon Volition's Range.
Level 1 Permanently increase Dragon Volition's Range


Passive Dragon Volition - Boss Killer
Level Requirement 150
Master Level 1
Description Increase damage of Dragon Volition when attacking bosses.
Level 1 Increase Dragon Volition's damage when used against bosses by 20%

Active Attack/Buff Active Attack/Buff

Active Bamboo Armour
Level Requirement 140
Master Level 1
Description Utilising bamboo as armour to strengthen your body and resistance.
Level 1 MP Cost: 300MP, Duration: 180, Max HP: +40%, Abnormal Status Resistance: +15%, all Elemental Resistances +15% and Reduced damage received by 15%


Active Aura Burst
Level Requirement 160
Master Level 1
Description Gathers all your Qi and ignites them to cause an explosion, damages monsters in front and pushes them to the back.
Level 1 MP Cost: 300. Attacks 1 enemies at 1500% damage 15 times. After the energy explosion, additionally attacks up to 10 enemies at 500% damage 5 times. 80% chance of stunning for 3 sec.
Critical Rate +100% for all attacks. Cooldown: 30 sec.


Active Zen Explosion
Level Requirement 190
Master Level 1
Description Create a formation and cause a sudden explosion of inner energy to temporarily maintain a status that lets you unleash deadly attacks on enemies.
Level 1 MP Cost: 100. Critical Rate +100%, Critical Damage +8% for 30 sec.
Cooldown: 120 sec.


V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
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Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
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Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
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Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
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Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Pirate's Banner
Master Level 30
Description Hoists high the banner of the brave pirate, bolstering party morale. You cannot be knocked back by enemy attacks while planting your flag.
Level 1 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 10% in any attribute they have assigned AP. Also boosts Ignore Defense by 10%.
You will receive same effect even when outside of the field
30 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 25% in any attribute they have assigned AP. Also boosts Ignore Defense by 25%.
You will receive same effect even when outside of the field
Active Pirate's Banner
Master Level 30
Description Hoists high the banner of the brave pirate, bolstering party morale. You cannot be knocked back by enemy attacks while planting your flag.
Level 1 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 10% in any attribute they have assigned AP. Also boosts Ignore Defense by 10%.
You will receive same effect even when outside of the field
2 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 11% in any attribute they have assigned AP. Also boosts Ignore Defense by 11%.
You will receive same effect even when outside of the field
3 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 11% in any attribute they have assigned AP. Also boosts Ignore Defense by 11%.
You will receive same effect even when outside of the field
4 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 12% in any attribute they have assigned AP. Also boosts Ignore Defense by 12%.
You will receive same effect even when outside of the field
5 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 12% in any attribute they have assigned AP. Also boosts Ignore Defense by 12%.
You will receive same effect even when outside of the field
6 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 13% in any attribute they have assigned AP. Also boosts Ignore Defense by 13%.
You will receive same effect even when outside of the field
7 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 13% in any attribute they have assigned AP. Also boosts Ignore Defense by 13%.
You will receive same effect even when outside of the field
8 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 14% in any attribute they have assigned AP. Also boosts Ignore Defense by 14%.
You will receive same effect even when outside of the field
9 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 14% in any attribute they have assigned AP. Also boosts Ignore Defense by 14%.
You will receive same effect even when outside of the field
10 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 15% in any attribute they have assigned AP. Also boosts Ignore Defense by 15%.
You will receive same effect even when outside of the field
11 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 15% in any attribute they have assigned AP. Also boosts Ignore Defense by 15%.
You will receive same effect even when outside of the field
12 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 16% in any attribute they have assigned AP. Also boosts Ignore Defense by 16%.
You will receive same effect even when outside of the field
13 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 16% in any attribute they have assigned AP. Also boosts Ignore Defense by 16%.
You will receive same effect even when outside of the field
14 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 17% in any attribute they have assigned AP. Also boosts Ignore Defense by 17%.
You will receive same effect even when outside of the field
15 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 17% in any attribute they have assigned AP. Also boosts Ignore Defense by 17%.
You will receive same effect even when outside of the field
16 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 18% in any attribute they have assigned AP. Also boosts Ignore Defense by 18%.
You will receive same effect even when outside of the field
17 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 18% in any attribute they have assigned AP. Also boosts Ignore Defense by 18%.
You will receive same effect even when outside of the field
18 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 19% in any attribute they have assigned AP. Also boosts Ignore Defense by 19%.
You will receive same effect even when outside of the field
19 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 19% in any attribute they have assigned AP. Also boosts Ignore Defense by 19%.
You will receive same effect even when outside of the field
20 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 20% in any attribute they have assigned AP. Also boosts Ignore Defense by 20%.
You will receive same effect even when outside of the field
21 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 20% in any attribute they have assigned AP. Also boosts Ignore Defense by 20%.
You will receive same effect even when outside of the field
22 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 21% in any attribute they have assigned AP. Also boosts Ignore Defense by 21%.
You will receive same effect even when outside of the field
23 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 21% in any attribute they have assigned AP. Also boosts Ignore Defense by 21%.
You will receive same effect even when outside of the field
24 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 22% in any attribute they have assigned AP. Also boosts Ignore Defense by 22%.
You will receive same effect even when outside of the field
25 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 22% in any attribute they have assigned AP. Also boosts Ignore Defense by 22%.
You will receive same effect even when outside of the field
26 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 23% in any attribute they have assigned AP. Also boosts Ignore Defense by 23%.
You will receive same effect even when outside of the field
27 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 23% in any attribute they have assigned AP. Also boosts Ignore Defense by 23%.
You will receive same effect even when outside of the field
28 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 24% in any attribute they have assigned AP. Also boosts Ignore Defense by 24%.
You will receive same effect even when outside of the field
29 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 24% in any attribute they have assigned AP. Also boosts Ignore Defense by 24%.
You will receive same effect even when outside of the field
30 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 25% in any attribute they have assigned AP. Also boosts Ignore Defense by 25%.
You will receive same effect even when outside of the field
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
2 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +12]
3 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +13]
4 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +14]
5 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +15]
6 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +16]
7 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +17]
8 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +18]
9 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +19]
10 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +20]
11 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +21]
12 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +22]
13 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +23]
14 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +24]
15 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +25]
16 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +26]
17 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +27]
18 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +28]
19 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +29]
20 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +30]
21 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +31]
22 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +32]
23 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +33]
24 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +34]
25 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +35]
26 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +36]
27 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +37]
28 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +38]
29 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +39]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Show/hide all levels
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
2 HP Cost: 1980, Duration: 28 sec, Attack Power: +24% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
3 HP Cost: 1970, Duration: 28 sec, Attack Power: +26% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
4 HP Cost: 1960, Duration: 28 sec, Attack Power: +28% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
5 HP Cost: 1950, Duration: 28 sec, Attack Power: +30% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
6 HP Cost: 1940, Duration: 28 sec, Attack Power: +32% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
7 HP Cost: 1930, Duration: 28 sec, Attack Power: +34% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
8 HP Cost: 1920, Duration: 28 sec, Attack Power: +36% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
9 HP Cost: 1910, Duration: 28 sec, Attack Power: +38% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
10 HP Cost: 1900, Duration: 28 sec, Attack Power: +40% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
11 HP Cost: 1890, Duration: 28 sec, Attack Power: +42% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
12 HP Cost: 1880, Duration: 28 sec, Attack Power: +44% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
13 HP Cost: 1870, Duration: 28 sec, Attack Power: +46% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
14 HP Cost: 1860, Duration: 28 sec, Attack Power: +48% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
15 HP Cost: 1850, Duration: 28 sec, Attack Power: +50% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
16 HP Cost: 1840, Duration: 28 sec, Attack Power: +52% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
17 HP Cost: 1830, Duration: 28 sec, Attack Power: +54% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
18 HP Cost: 1820, Duration: 28 sec, Attack Power: +56% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
19 HP Cost: 1810, Duration: 28 sec, Attack Power: +58% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
20 HP Cost: 1800, Duration: 28 sec, Attack Power: +60% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
21 HP Cost: 1790, Duration: 28 sec, Attack Power: +62% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
22 HP Cost: 1780, Duration: 28 sec, Attack Power: +64% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
23 HP Cost: 1770, Duration: 28 sec, Attack Power: +66% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
24 HP Cost: 1760, Duration: 28 sec, Attack Power: +68% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
25 HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
26 HP Cost: 1740, Duration: 28 sec, Attack Power: +72% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
27 HP Cost: 1730, Duration: 28 sec, Attack Power: +74% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
28 HP Cost: 1720, Duration: 28 sec, Attack Power: +76% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
29 HP Cost: 1710, Duration: 28 sec, Attack Power: +78% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec

Class-Specific Skills

Show/hide all levels
Active Fiery Dragon Storm
Master Level 30
Description A fiery storm imbued with the power of a dragon pulls enemies into its center. The dragon's power, when released, attacks a broad area, inflicting damage that increases in proportion to the storm's cumulative damage. Fiery Dragon Storm does not affect enemies in the Damage Reflection status.
Level 1 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 780% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1248% damage. This area-effective damage increases by up to 3120% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
30 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1650% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 2640% damage. This area-effective damage increases by up to 6600% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
Active Fiery Dragon Storm
Master Level 30
Description A fiery storm imbued with the power of a dragon pulls enemies into its center. The dragon's power, when released, attacks a broad area, inflicting damage that increases in proportion to the storm's cumulative damage. Fiery Dragon Storm does not affect enemies in the Damage Reflection status.
Level 1 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 780% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1248% damage. This area-effective damage increases by up to 3120% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
2 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 810% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1296% damage. This area-effective damage increases by up to 3240% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
3 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 840% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1344% damage. This area-effective damage increases by up to 3360% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
4 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 870% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1392% damage. This area-effective damage increases by up to 3480% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
5 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 900% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1440% damage. This area-effective damage increases by up to 3600% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
6 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 930% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1488% damage. This area-effective damage increases by up to 3720% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
7 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 960% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1536% damage. This area-effective damage increases by up to 3840% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
8 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 990% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1584% damage. This area-effective damage increases by up to 3960% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
9 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1020% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1632% damage. This area-effective damage increases by up to 4080% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
10 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1050% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1680% damage. This area-effective damage increases by up to 4200% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
11 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1080% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1728% damage. This area-effective damage increases by up to 4320% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
12 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1110% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1776% damage. This area-effective damage increases by up to 4440% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
13 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1140% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1824% damage. This area-effective damage increases by up to 4560% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
14 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1170% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1872% damage. This area-effective damage increases by up to 4680% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
15 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1200% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1920% damage. This area-effective damage increases by up to 4800% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
16 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1230% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 1968% damage. This area-effective damage increases by up to 4920% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
17 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1260% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 2016% damage. This area-effective damage increases by up to 5040% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
18 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1290% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 2064% damage. This area-effective damage increases by up to 5160% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
19 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1320% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 2112% damage. This area-effective damage increases by up to 5280% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
20 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1350% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 2160% damage. This area-effective damage increases by up to 5400% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
21 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1380% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 2208% damage. This area-effective damage increases by up to 5520% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
22 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1410% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 2256% damage. This area-effective damage increases by up to 5640% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
23 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1440% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 2304% damage. This area-effective damage increases by up to 5760% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
24 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1470% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 2352% damage. This area-effective damage increases by up to 5880% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
25 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1500% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 2400% damage. This area-effective damage increases by up to 6000% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
26 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1530% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 2448% damage. This area-effective damage increases by up to 6120% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
27 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1560% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 2496% damage. This area-effective damage increases by up to 6240% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
28 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1590% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 2544% damage. This area-effective damage increases by up to 6360% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
29 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1620% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 2592% damage. This area-effective damage increases by up to 6480% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
30 MP Cost: 1000. Creates a fiery storm that pulls and Stuns up to 8 enemies within range and periodically inflicts 1650% damage on them 3 times. Storm Duration: 30 sec. Let the storm expire naturally to release the dragon's power, attacking a broad area at 2640% damage. This area-effective damage increases by up to 6600% in proportion to the damage that you and your party members have inflicted on the enemies within the storm's range.
Cooldown: 120 sec.
Show/hide all levels
Active Flame Tiger Miasma
Master Level 30
Description Controls miasma sustained by the power of the Flame Tiger. Pressing the skill button after casting the skill changes its mode. This skill is not affected by enemies in Damage Reflection mode.
Level 1 Consumes 1000 and summons a miasma that can be scattered or concentrated for 42 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 210% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 355% Damage 5 times.
Cooldown: 180 sec.
30 Consumes 1000 and summons a miasma that can be scattered or concentrated for 100 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 500% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 790% Damage 5 times.
Cooldown: 180 sec.
Active Flame Tiger Miasma
Master Level 30
Description Controls miasma sustained by the power of the Flame Tiger. Pressing the skill button after casting the skill changes its mode. This skill is not affected by enemies in Damage Reflection mode.
Level 1 Consumes 1000 and summons a miasma that can be scattered or concentrated for 42 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 210% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 355% Damage 5 times.
Cooldown: 180 sec.
2 Consumes 1000 and summons a miasma that can be scattered or concentrated for 44 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 220% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 370% Damage 5 times.
Cooldown: 180 sec.
3 Consumes 1000 and summons a miasma that can be scattered or concentrated for 46 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 230% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 385% Damage 5 times.
Cooldown: 180 sec.
4 Consumes 1000 and summons a miasma that can be scattered or concentrated for 48 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 240% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 400% Damage 5 times.
Cooldown: 180 sec.
5 Consumes 1000 and summons a miasma that can be scattered or concentrated for 50 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 250% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 415% Damage 5 times.
Cooldown: 180 sec.
6 Consumes 1000 and summons a miasma that can be scattered or concentrated for 52 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 260% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 430% Damage 5 times.
Cooldown: 180 sec.
7 Consumes 1000 and summons a miasma that can be scattered or concentrated for 54 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 270% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 445% Damage 5 times.
Cooldown: 180 sec.
8 Consumes 1000 and summons a miasma that can be scattered or concentrated for 56 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 280% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 460% Damage 5 times.
Cooldown: 180 sec.
9 Consumes 1000 and summons a miasma that can be scattered or concentrated for 58 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 290% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 475% Damage 5 times.
Cooldown: 180 sec.
10 Consumes 1000 and summons a miasma that can be scattered or concentrated for 60 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 300% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 490% Damage 5 times.
Cooldown: 180 sec.
11 Consumes 1000 and summons a miasma that can be scattered or concentrated for 62 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 310% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 505% Damage 5 times.
Cooldown: 180 sec.
12 Consumes 1000 and summons a miasma that can be scattered or concentrated for 64 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 320% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 520% Damage 5 times.
Cooldown: 180 sec.
13 Consumes 1000 and summons a miasma that can be scattered or concentrated for 66 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 330% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 535% Damage 5 times.
Cooldown: 180 sec.
14 Consumes 1000 and summons a miasma that can be scattered or concentrated for 68 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 340% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 550% Damage 5 times.
Cooldown: 180 sec.
15 Consumes 1000 and summons a miasma that can be scattered or concentrated for 70 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 350% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 565% Damage 5 times.
Cooldown: 180 sec.
16 Consumes 1000 and summons a miasma that can be scattered or concentrated for 72 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 360% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 580% Damage 5 times.
Cooldown: 180 sec.
17 Consumes 1000 and summons a miasma that can be scattered or concentrated for 74 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 370% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 595% Damage 5 times.
Cooldown: 180 sec.
18 Consumes 1000 and summons a miasma that can be scattered or concentrated for 76 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 380% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 610% Damage 5 times.
Cooldown: 180 sec.
19 Consumes 1000 and summons a miasma that can be scattered or concentrated for 78 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 390% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 625% Damage 5 times.
Cooldown: 180 sec.
20 Consumes 1000 and summons a miasma that can be scattered or concentrated for 80 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 400% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 640% Damage 5 times.
Cooldown: 180 sec.
21 Consumes 1000 and summons a miasma that can be scattered or concentrated for 82 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 410% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 655% Damage 5 times.
Cooldown: 180 sec.
22 Consumes 1000 and summons a miasma that can be scattered or concentrated for 84 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 420% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 670% Damage 5 times.
Cooldown: 180 sec.
23 Consumes 1000 and summons a miasma that can be scattered or concentrated for 86 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 430% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 685% Damage 5 times.
Cooldown: 180 sec.
24 Consumes 1000 and summons a miasma that can be scattered or concentrated for 88 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 440% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 700% Damage 5 times.
Cooldown: 180 sec.
25 Consumes 1000 and summons a miasma that can be scattered or concentrated for 90 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 450% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 715% Damage 5 times.
Cooldown: 180 sec.
26 Consumes 1000 and summons a miasma that can be scattered or concentrated for 92 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 460% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 730% Damage 5 times.
Cooldown: 180 sec.
27 Consumes 1000 and summons a miasma that can be scattered or concentrated for 94 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 470% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 745% Damage 5 times.
Cooldown: 180 sec.
28 Consumes 1000 and summons a miasma that can be scattered or concentrated for 96 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 480% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 760% Damage 5 times.
Cooldown: 180 sec.
29 Consumes 1000 and summons a miasma that can be scattered or concentrated for 98 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 490% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 775% Damage 5 times.
Cooldown: 180 sec.
30 Consumes 1000 and summons a miasma that can be scattered or concentrated for 100 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first.
Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 500% Damage 4 times.
Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 790% Damage 5 times.
Cooldown: 180 sec.
Show/hide all levels
Active Oriental Fury
Master Level 30
Description An infiltration squad quickly disposes targets with rapid blinding strikes. Targets that remain alive will be marked and taken out by panda sharpshooters. Ignores the Damage Reflect status of enemy.
Level 1 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 260%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 312%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 7sec
30 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 550%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 660%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 5sec
Active Oriental Fury
Master Level 30
Description An infiltration squad quickly disposes targets with rapid blinding strikes. Targets that remain alive will be marked and taken out by panda sharpshooters. Ignores the Damage Reflect status of enemy.
Level 1 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 260%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 312%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 7sec
2 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 270%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 324%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 7sec
3 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 280%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 336%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 7sec
4 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 290%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 348%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 7sec
5 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 300%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 360%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 7sec
6 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 310%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 372%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 7sec
7 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 320%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 384%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 7sec
8 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 330%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 396%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 7sec
9 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 340%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 408%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 7sec
10 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 350%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 420%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 7sec
11 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 360%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 432%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 7sec
12 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 370%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 444%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 7sec
13 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 380%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 456%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 7sec
14 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 390%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 468%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 7sec
15 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 400%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 480%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 6sec
16 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 410%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 492%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 6sec
17 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 420%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 504%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 6sec
18 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 430%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 516%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 6sec
19 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 440%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 528%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 6sec
20 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 450%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 540%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 6sec
21 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 460%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 552%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 6sec
22 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 470%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 564%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 6sec
23 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 480%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 576%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 6sec
24 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 490%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 588%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 6sec
25 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 500%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 600%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 6sec
26 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 510%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 612%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 6sec
27 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 520%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 624%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 6sec
28 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 530%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 636%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 6sec
29 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 540%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 648%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 6sec
30 MP Cost: 60, Infiltration Squad Max Enemies Hit: 15, Number of Attacks: 10, Damage: 550%, enemies not slain will be Marked
Marked enemies Attack Count: 8, Damage: 660%
Intense Sharpshooter: Increases total Attack Counts by 4 if only one target remains.
Cooldown: 5sec


Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Hongwu Art Enhancement Max Targets: +1 Ignored Enemy Defense: +20%
Accelerated Shot Enhancement Critical Rate: +5%
Hongwu 2nd Art: Double Dragon Enhancement Max Targets: +1
5% Panda Earthquake Enhancement
Extreme Shadow Enhancement
3% Dragon's Raid Enhancement
Hongwu 3rd Art: Dragon Surge Enhancement Critical Rate: +5%
Lightning Ambush Enhancement Ignored Enemy Defense: +20%
2% Dragon Volition Enhancement Critical Rate: +5%
Dance of the Dragon Enhancement Max Targets: +1
Exploding Fist Enhancement
Aura Burst Enhancement
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills

Defunct Content / Features
Closed Content / Features
Locations ChryseFlorina BeachMaplerunnerNeo CitySakura CastleSpiegelmann's Gonzo Gallery
Party Quests / Dungeons Crimsonwood Keep Party QuestThe Ice Knight's Curse
Monster CarnivalUnreal Forest
Removed Content / Features
Locations
Tutorial Areas Mushroom Town Training CampLeafre Secluded ForestNinja VillagePlanet CerberusRed Peony Secret Base
Victoria Island Kerning City Internet CafeKerning Square (JMS)Kerning Square (CMS and TMS)
Ossyria Crimsonwood (Aqua Road)Masters' DungeonRoyal TombTwisted Aqua Road
World Tour 2022 NLCAlien BaseEnchanted ForestGolden Temple (Thailand)
Haunted HouseShanghai Wai-TanTaipei 101
Other Locations AlishanArborenBattle SquareBlackgate CityCross Brigade HeadquartersMaple 7th Day Market
Maple InnPeach Blossom IslandShadow Veil ForestStar PlanetTower of TrialsVeracent
Other
Job Beast Tamer (Skills)Jett (Skills)Zen (Skills)
Ultimate Explorer
Monster CrossHekatonJulieta
Party Quests / Dungeons Abandoned SubwayAzmoth ChasmCave of LifeDimension InvasionDream Defender
English SchoolEvolution SystemFight for AzwanJett & Zen Roleplay Dungeon
Kritias InvasionLudibrium MazeMaple Leaf High SchoolMr. Lee Airlines
Sea of FogSengoku OogassenSharenian RuinsTokyo Urban WarfareTynerum Altar
Questlines / Epics Demon-Hunting Cross BrigadeEpisode 1Monad
Game Elements Boss ArenaBounty Hunter PortalsCaptain VagaCharacter CardsCrusader Codex
Family SystemItem PotMakerMaple Support SystemMaple Trading SystemMastery Books
Monster LifeNebulitesPart-Time JobsSupreme WorldTot's Know-How
Scrapped Content / Features
Locations DawnveilFaded CitadelKerning City Night Market
Game Elements Bamon LeagueRebirth SystemSteam Community MarketTreasure Hunter Portals