Phantom/Skills

From the MapleStory Wiki, a knowledge base about everything MapleStory
Jump to navigation Jump to search

Miser Mastery

Active Rolls
Master Level 1
Description [Master Level: 1]
Allows you to drive one of Phantom's favorite cars, Rolls.
Level 1 MP Cost: 10, DEF: +10, Speed: 150, Jump: 120


Active Royce
Master Level 1
Description [Master Level: 1]
Allows you to drive Phantom's fastest car, Royce.
Level 1 MP Cost: 10, DEF: +10, Speed: 190, Jump: 120


Active To The Skies
Master Level 1
Description Returns to Phantom's airship, Lumiere.
Level 1 MP Cost: 30, Returns you to Lumiere


Passive Phantom Instinct
Master Level 3
Description Uses phenomenal insight to locate an enemy's critical weakness.
Level 1 Critical Rate: +10%
3 Critical Rate: +20%


Active Shroud Walk
Master Level 1
Description Swathes you in a curtain of cards to teleport long distances. The skill is canceled immediately upon using basic attack, jump, or another skill during Shroud Walk.
Level 1 MP Cost: 30, Use directional keys to teleport
(Arrows shown only for the directions you can go)
Number of directional keys you can enter: 3, Each movement you make after the skill ends increases the cooldown by 1.5 seconds.


Passive Dexterous Training
Master Level 1
Description Phantom carries phenomenal insight and dexterity that allow him to wield a variety of weapons.
Level 1 DEX: +40, Avoidability: +20%, Diligence: Lv. 20, Insight: Lv. 20


Active Skill Swipe
Master Level 1
Description Steals the skills of Explorer characters nearby. Certain skills cannot be stolen, and Bishop's Heal will have its cooldown increased.
Level 1 MP Cost: 30, Shifts to steal mode upon use
Move the mouse cursor to select the nearby Explorer character


Active Loadout
Master Level 1
Description Allows you to manage skills stolen from other Explorer characters. Use this skill to forget stolen skills or call them up with Impeccable Memory. Skills may be assigned to an Impeccable Memory slot of the same rank or higher. Skills cannot be used immediately after being assigned.
Level 1 Manage stolen skills. 30 second cooldown added.


Active Judgment Draw
Master Level 1
Description Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only been used when your deck is full.
Level 1 MP Cost: 30, Attacks with Carte Blanc 5 times. Grants one of the following effects for 30 sec:
Destin Card: Critical Rate +10%
Malheur Card: Item Drop Rate +10%


Active Judgment Draw
Master Level 1
Description Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only been used when your deck is full.
Level 1 MP Cost: 60, Attacks enemies with Carte Noir 10 times. Also grants one of the following effects for 30 sec.
Destin Card: Critical Rate +20%
Malheur Card: Item Drop Rate +10%
Endurance Card: Abnormal Status Resistance +20, Elemental Resistance +20
Drain Card: 1% of Max HP recovered when attacking


Active Ghostwalk
Master Level 1
Description Skill used exclusively in Phantom's tutorial.
Use this skill to avoid being detected by the guards. You will be detected if you collide with a guard.
Level 1 Goes into hide mode


Active Chump Change
Master Level 1
Description Skill used exclusively in Phantom's tutorial.
Divert a guards attention with a little bit of coin.
Level 1 Tosses Mesos to distract a guard


Active Judgment Draw Auto/Manual
Master Level 1
Description Judgment Draw can be set to either Auto Mode or Manual Mode. Double-click to switch between the two.
Level 1 Auto Mode: Automatically activates the Judgment Draw skill when your deck is full.
Manual Mode: Judgment Draw must be used manually, even if your deck is empty.


Active Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min

1st Job Phantom (I)

Active Double Entendre
Master Level 20
Description Quickly strikes an enemy twice.
Level 1 MP Cost: 10, Damage: 121%, Number of Attacks: 2, Max Enemies Hit: 4
20 MP Cost: 14, Damage: 178%, Number of Attacks: 2, Max Enemies Hit: 4


Active Impeccable Memory I
Master Level 20
Description Lets you use 1st job skills stolen from Explorers.
Passive effects from skills will not work.
Equip stolen skills using the Beginner Skill Loadout.
Level 1 MP Cost: MP to use the equipped skill.
Skill Level of the stolen skill cannot be over 1
20 MP Cost: MP to use the equipped skill.
Skill Level of the stolen skill cannot be over 20


Active Phantom Swiftness
Master Level 15
Description Permanently increases Speed, Max Speed, and Jump. If used while jumping, double jumps a long distance twice in a row. If used with the up arrow key, can move upward as well. Increasing the Skill Level will increase Jump distance. Can also be used with the jump key.
Level 1 MP Cost: 34, Additional Jump distance
[Passive Effects - Movement Speed +7, Max Movement Speed +6, Jump +6]
15 MP Cost: 20, Additional Jump distance
[Passive Effects - Movement Speed +35, Max Movement Speed +20, Jump +20]


Passive Feather Foot
Master Level 10
Description Permanently increases Avoidability.
Level 1 Avoidability +2%
10 Avoidability +20%

2nd Job Phantom (II)

Active Calling Card
Master Level 20
Description Launches enchanted cards at enemies.
Level 1 MP Cost: 15, Damage: 132%, Number of Attacks: 3, Max Enemies Hit: 4
20 MP Cost: 21, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 4


Active Impeccable Memory II
Master Level 20
Description Lets you use 2nd job skills stolen from Explorers.
Passive effects from skills will not work.
Equip stolen skills using the Beginner Skill Loadout.
Level 1 MP Cost: MP to use the equipped skill.
Skill Level of the stolen skill cannot be over 1
20 MP Cost: MP to use the equipped skill.
Skill Level of the stolen skill cannot be over 20


Active Mille Cartes
Master Level 15
Description Launches a torrent of cards that knocks back enemies. Can be resisted by some monsters.
Level 1 MP Cost: 24, Damage: 208%, Max Enemies Hit: 10, Knocks back enemies
15 MP Cost: 40, Damage: 320%, Max Enemies Hit: 10, Knocks back enemies


Passive Carte Blanche
Master Level 10
Description Each critical attack has a chance to produce a card that attacks nearby enemies automatically. This card is added to your deck.
Level 1 Upon a successful critical attack, card appears at 6% chance, Damage: 106%, Deck +1
10 Upon a successful critical attack, card appears at 60% chance, Damage: 160%, Deck +1


Passive Cane Mastery
Master Level 10
Description Increases Cane Mastery.
Level 1 Cane Mastery: +14%
10 Cane Mastery: +50%


Passive Devil's Luck
Master Level 9
Description Permanently increases LUK.
Level 1 Permanently increases LUK by 12
9 Permanently increases LUK by 60


Passive Agile Canes
Master Level 10
Description Increases Attack Speed and Luck.
Required Skill: Cane Mastery Lv. 5+
Level 1 Attack Speed: +2, Luck: +2
10 Attack Speed: +2, Luck: +20

3rd Job Phantom (III)

Active Blason
Master Level 20
Description Marks enemies with Phantom's coat of arms before slicing them to bits.
Level 1 MP Cost: 25, Damage: 244%, Number of Attacks: 4, Max Enemies Hit: 8
20 MP Cost: 30, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 8


Active Rapier Wit
Master Level 20
Description Forms a giant sword with cards, then charges and performs multiple attacks.
Link with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes's damage.
Level 1 MP Cost: 30, While moving - Damage: 175%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 156% damage
[Passive Effects - Mille Cartes Damage: +12%]
20 MP Cost: 40, While moving - Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 270% damage
[Passive Effects - Mille Cartes Damage: +50%]


Active Impeccable Memory III
Master Level 20
Description Lets you use 3rd job skills stolen from Explorers.
Passive effects from skills will not work.
Equip stolen skills using the Beginner Skill Loadout.
Level 1 MP Cost: MP to use the equipped skill.
Skill Level of the stolen skill cannot be over 1
20 MP Cost: MP to use the equipped skill.
Skill Level of the stolen skill cannot be over 20


Active Final Feint
Master Level 10
Description Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you get KO'd. This skill also increases LUK permanently.
Not affected by cooldown reset.
Level 1 MP Cost: 300, upon death, you revive with 10% of Max HP. Makes you invincible for 2 sec
After using buff: Cooldown: 1800 sec
[Passive Effects: Permanently increases LUK by 6]
10 MP Cost: 300, upon death, you revive with 100% of Max HP. Makes you invincible for 4 sec
After using buff: Cooldown: 1800 sec
[Passive Effects: Permanently increases LUK by 60]


Passive Bad Luck Ward
Master Level 10
Description Cast a sigil to ward off bad luck.
Level 1 Max HP: +12%, Max MP: +12%, Elemental Resistance: +9%, Status Resistance: +9, Knockback Resistance: +4%
10 Max HP: +30%, Max MP: +30%, Elemental Resistance: +45%, Status Resistance: +45, Knockback Resistance: +40%


Passive Lune
Master Level 20
Description Calls upon the clear evening moonlight to increase Attack Power.
Level 1 Attack Power +2
20 Attack Power +40


Passive Mist Mask
Master Level 10
Description Permanently increases Avoidability chance.
Level 1 Additional Avoidability Chance: 12%
10 Additional Avoidability Chance: 30%


Passive Piercing Vision
Master Level 14
Description Permanently increases Critical Rate and Final Damage.
Level 1 Permanently increases Critical Rate by 9% and Final Damage by 4%.
14 Permanently increases Critical Rate by 35% and Final Damage by 30%.

4th Job Phantom (IV)

Active Mille Aiguilles
Master Level 30
Description Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly.
Level 1 MP Cost per Attack: 13, Damage: 131%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
30 MP Cost per Attack: 15, Damage: 160%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
31 MP Cost per Attack: 16, Damage: 161%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
32 MP Cost per Attack: 16, Damage: 162%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.


Active Impeccable Memory IV
Master Level 30
Description Lets you use 4th job skills stolen from Explorers.
Passive effects from skills will not work.
Equip stolen skills using the Beginner Skill Loadout.
Level 1 MP Cost: MP to use the equipped skill.
Skill Level of the stolen skill cannot be over 1
30 MP Cost: MP to use the equipped skill.
Skill Level of the stolen skill cannot be over 30
31 MP Cost: MP to use the equipped skill.
Skill Level of the stolen skill cannot be over 31
32 MP Cost: MP to use the equipped skill.
Skill Level of the stolen skill cannot be over 32


Active Tempest
Master Level 30
Description Creates an expanding tornado of cards to blast through enemies. The attacks from Tempest are always critical hits.
Level 1 MP Cost per attack: 15, Can hold key down for up to 5 sec, Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 3
Enemy DEF Ignored: 5% for 60
Cooldown: 21 sec
30 MP Cost per attack: 20, Can hold key down for up to 5 sec, Max Enemies Hit: 8, Damage: 455%, Number of Attacks: 3
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
31 MP Cost per attack: 20, Can hold key down for up to 5 sec, Max Enemies Hit: 8, Damage: 460%, Number of Attacks: 3
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
32 MP Cost per attack: 20, Can hold key down for up to 5 sec, Max Enemies Hit: 8, Damage: 465%, Number of Attacks: 3
Enemy DEF Ignored: 21% for 60
Cooldown: 18 sec


Active Penombre
Master Level 30
Description Leaps back and attacks the enemy with a powerful card attack.
Link with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit's damage.
Level 1 MP Cost: 35, Damage: 363%, Max Enemies Hit while Moving Back: 10, Number of Attacks: 3
[Passive Effects - Rapier Wit Damage: +21%]
30 MP Cost: 50, Damage: 450%, Max Enemies Hit while Moving Back: 10, Number of Attacks: 3
[Passive Effects - Rapier Wit Damage: +50%]
31 MP Cost: 50, Damage: 453%, Max Enemies Hit while Moving Back: 10, Number of Attacks: 3
[Passive Effects - Rapier Wit Damage: +51%]
32 MP Cost: 51, Damage: 456%, Max Enemies Hit while Moving Back: 10, Number of Attacks: 3
[Passive Effects - Rapier Wit Damage: +52%]


Passive Carte Noir
Master Level 20
Description Each critical attack directly from Phantom has a chance to produce a card that attacks nearby enemies automatically. This card is added to your deck.
A Swerve Card is prepared periodically, and when direct skill attacks hit among the skills of Phantom, or an attack skill that utilizes Impeccable Memory hits successfully, additional attacks are made against nearby enemies who didn't get the skill attack. The Swerve Card doesn't add to the deck of cards, and is unaffected by attack reflection. Additionally, Avoidability is permanently increased.
Level 1 Upon a successful critical attack, there's a 62% chance of a card that attacks with 194% damage being created. Deck +1
Swerve Card: Creates up to 4 cards that attack with 710% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
[Passive Effect : Avoidability +1%]
20 Upon a successful critical attack, there's a 100% chance of a card that attacks with 270% damage being created. Deck +1
Swerve Card: Creates up to 4 cards that attack with 900% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
[Passive Effect : Avoidability +20%]


Active Vol D'Ame
Master Level 20
Description Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works on monsters that have been buffed.
Level 1 MP Cost: 50, Max Enemies: 12, Buffs applied:
Attack: Attack +2
Damage Ignored: Damage Received -2%
Damage Reflect: Reflects 30% of Damage Received
Cancels Physical/Magic Attacks, Obsidian Skin: Temporary Invincibility except against some attacks
Cooldown: 177 sec
20 MP Cost: 60, Max Enemies: 12, Buffs applied:
Attack: Attack +40
Damage Ignored: Damage Received -40%
Damage Reflect: Reflects 600% of Damage Received
Cancels Physical/Magic Attacks, Obsidian Skin: Temporary Invincibility except against some attacks
Cooldown: 120 sec


Active Priere D'Aria
Master Level 30
Description Powerful memories of Aria significantly increase Damage and Ignore Defense. Also permanently increases Knockback Resistance. If you use the skill, you'll see Aria's image for a moment.
Level 1 MP Cost: 33, Aria's image appears.
[Passive Effects - Damage: +16%, Ignore Defense: 1%, Knockback Resistance: +2%]
30 MP Cost: 120, Aria's image appears.
[Passive Effects - Damage: +45%, Ignore Defense: 30%, Knockback Resistance: +60%]
31 MP Cost: 123, Aria's image appears.
[Passive Effects - Damage: +46%, Ignore Defense: 31%, Knockback Resistance: +62%]
32 MP Cost: 126, Aria's image appears.
[Passive Effects - Damage: +47%, Ignore Defense: 32%, Knockback Resistance: +64%]


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Cane Expert
Master Level 30
Description Increases Cane Mastery, Attack Power, Critical Damage, and Final Damage.
Required Skill: Cane Mastery Lv. 10+
Level 1 Cane Mastery: +56%, Attack Power: +11, Critical Damage: +5%, Final Damage: +17%
30 Cane Mastery: +70%, Attack Power: +40, Critical Damage: +20%, Final Damage: +32%
31 Cane Mastery: +71%, Attack Power: +41, Critical Damage: +20%, Final Damage: +32%
32 Cane Mastery: +71%, Attack Power: +42, Critical Damage: +21%, Final Damage: +33%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Tempest - Reinforce
Level Requirement 140
Master Level 1
Description Increases Tempest's damage.
Level 1 Damage +20%


Passive Tempest - Cooldown Cutter
Level Requirement 150
Master Level 1
Description Reduces Tempest's Cooldown.
Level 1 Cooldown: -20%


Passive Tempest - Extra Target
Level Requirement 180
Master Level 1
Description Increases the maximum number of monsters hit by Tempest.
Level 1 Max Enemies Hit: +2


Passive Mille Aiguilles - Reinforce
Level Requirement 140
Master Level 1
Description Increases Mille Aiguilles' damage.
Level 1 Damage +20%


Passive Mille Aiguilles - Extra Target
Level Requirement 165
Master Level 1
Description Increases the maximum number of monsters hit by Mille Aiguilles.
Level 1 Max Enemies Hit: +2


Passive Mille Aiguilles - Guardbreak
Level Requirement 180
Master Level 1
Description Increases Mille Aiguilles's Monster DEF debuff.
Level 1 Bonus 20% monster DEF ignored


Passive Impeccable Memory - Reinforce
Level Requirement 150
Master Level 1
Description Increase damage of attack skills, among the skills stolen from Explorers.
Level 1 Damage: +15%


Passive Impeccable Memory - Persist
Level Requirement 165
Master Level 1
Description Increase duration of buff skills, among the skills stolen from Explorers.
Level 1 Buff Duration +10%


Passive Impeccable Memory - Enhance
Level Requirement 190
Master Level 1
Description Increase Loadout's number of stolen 4th skill slots.
Level 1 Loadout's number of stolen 4th skill slots increases by 1.

Active Attack/Buff Active Attack/Buff

Active Impeccable Memory H
Level Requirement 140
Master Level 1
Description Steals a Lv. 140 Hyper Buff Skill from Explorers. The skill duration and cooldown will be the same as Phantom's.
Passive effects from skills will not work.
Equip stolen skills using the Beginner Skill Loadout.
Level 1 MP Cost: the stolen skill's MP cost


Active Carte Rose Finale
Level Requirement 160
Master Level 1
Description Tosses a bouquet of cards into the air that drop and continue to damage enemies. Unaffected by attack reflection.
Level 1 MP Cost:200, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 6
After, a card stuck in the ground that attacks in intervals has Damage: 200%, Max Enemies Hit: 6, Number of Attacks: 2
Cooldown: 30 sec


Active Heroic Memories
Level Requirement 190
Master Level 1
Description Recalls the oath of the Maple Heroes to increase damage.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec. Applies to any Hero class in the party

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Freud's Wisdom
Master Level 30
Description Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess.
Level 1 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +10
Stack 3 - All Stats: +26
Stack 4 - Attack Power & Magic ATT: +10
Stack 5 - Boss Damage: +10%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
30 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +25
Stack 3 - All Stats: +55
Stack 4 - Attack Power & Magic ATT: +25
Stack 5 - Boss Damage: +25%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
Active Freud's Wisdom
Master Level 30
Description Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess.
Level 1 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +10
Stack 3 - All Stats: +26
Stack 4 - Attack Power & Magic ATT: +10
Stack 5 - Boss Damage: +10%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
2 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +11
Stack 3 - All Stats: +27
Stack 4 - Attack Power & Magic ATT: +11
Stack 5 - Boss Damage: +11%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
3 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +11
Stack 3 - All Stats: +28
Stack 4 - Attack Power & Magic ATT: +11
Stack 5 - Boss Damage: +11%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
4 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +12
Stack 3 - All Stats: +29
Stack 4 - Attack Power & Magic ATT: +12
Stack 5 - Boss Damage: +12%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
5 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +12
Stack 3 - All Stats: +30
Stack 4 - Attack Power & Magic ATT: +12
Stack 5 - Boss Damage: +12%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
6 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +13
Stack 3 - All Stats: +31
Stack 4 - Attack Power & Magic ATT: +13
Stack 5 - Boss Damage: +13%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
7 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +13
Stack 3 - All Stats: +32
Stack 4 - Attack Power & Magic ATT: +13
Stack 5 - Boss Damage: +13%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
8 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +14
Stack 3 - All Stats: +33
Stack 4 - Attack Power & Magic ATT: +14
Stack 5 - Boss Damage: +14%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
9 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +14
Stack 3 - All Stats: +34
Stack 4 - Attack Power & Magic ATT: +14
Stack 5 - Boss Damage: +14%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
10 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +15
Stack 3 - All Stats: +35
Stack 4 - Attack Power & Magic ATT: +15
Stack 5 - Boss Damage: +15%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
11 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +15
Stack 3 - All Stats: +36
Stack 4 - Attack Power & Magic ATT: +15
Stack 5 - Boss Damage: +15%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
12 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +16
Stack 3 - All Stats: +37
Stack 4 - Attack Power & Magic ATT: +16
Stack 5 - Boss Damage: +16%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
13 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +16
Stack 3 - All Stats: +38
Stack 4 - Attack Power & Magic ATT: +16
Stack 5 - Boss Damage: +16%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
14 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +17
Stack 3 - All Stats: +39
Stack 4 - Attack Power & Magic ATT: +17
Stack 5 - Boss Damage: +17%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
15 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +17
Stack 3 - All Stats: +40
Stack 4 - Attack Power & Magic ATT: +17
Stack 5 - Boss Damage: +17%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
16 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +18
Stack 3 - All Stats: +41
Stack 4 - Attack Power & Magic ATT: +18
Stack 5 - Boss Damage: +18%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
17 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +18
Stack 3 - All Stats: +42
Stack 4 - Attack Power & Magic ATT: +18
Stack 5 - Boss Damage: +18%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
18 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +19
Stack 3 - All Stats: +43
Stack 4 - Attack Power & Magic ATT: +19
Stack 5 - Boss Damage: +19%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
19 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +19
Stack 3 - All Stats: +44
Stack 4 - Attack Power & Magic ATT: +19
Stack 5 - Boss Damage: +19%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
20 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +20
Stack 3 - All Stats: +45
Stack 4 - Attack Power & Magic ATT: +20
Stack 5 - Boss Damage: +20%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
21 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +20
Stack 3 - All Stats: +46
Stack 4 - Attack Power & Magic ATT: +20
Stack 5 - Boss Damage: +20%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
22 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +21
Stack 3 - All Stats: +47
Stack 4 - Attack Power & Magic ATT: +21
Stack 5 - Boss Damage: +21%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
23 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +21
Stack 3 - All Stats: +48
Stack 4 - Attack Power & Magic ATT: +21
Stack 5 - Boss Damage: +21%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
24 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +22
Stack 3 - All Stats: +49
Stack 4 - Attack Power & Magic ATT: +22
Stack 5 - Boss Damage: +22%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
25 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +22
Stack 3 - All Stats: +50
Stack 4 - Attack Power & Magic ATT: +22
Stack 5 - Boss Damage: +22%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
26 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +23
Stack 3 - All Stats: +51
Stack 4 - Attack Power & Magic ATT: +23
Stack 5 - Boss Damage: +23%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
27 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +23
Stack 3 - All Stats: +52
Stack 4 - Attack Power & Magic ATT: +23
Stack 5 - Boss Damage: +23%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
28 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +24
Stack 3 - All Stats: +53
Stack 4 - Attack Power & Magic ATT: +24
Stack 5 - Boss Damage: +24%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
29 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +24
Stack 3 - All Stats: +54
Stack 4 - Attack Power & Magic ATT: +24
Stack 5 - Boss Damage: +24%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
30 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +25
Stack 3 - All Stats: +55
Stack 4 - Attack Power & Magic ATT: +25
Stack 5 - Boss Damage: +25%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Passive Venom Burst
Master Level 30
Description Poison your weapon to deal damage over time to enemies.
Level 1 Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec.
30 Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec.
Passive Venom Burst
Master Level 30
Description Poison your weapon to deal damage over time to enemies.
Level 1 Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec.
2 Enemies hit by the attack are poisoned. Damage: 405%, Number of Attacks: 2, Duration: 30 sec.
3 Enemies hit by the attack are poisoned. Damage: 420%, Number of Attacks: 2, Duration: 30 sec.
4 Enemies hit by the attack are poisoned. Damage: 435%, Number of Attacks: 2, Duration: 30 sec.
5 Enemies hit by the attack are poisoned. Damage: 450%, Number of Attacks: 2, Duration: 30 sec.
6 Enemies hit by the attack are poisoned. Damage: 465%, Number of Attacks: 2, Duration: 30 sec.
7 Enemies hit by the attack are poisoned. Damage: 480%, Number of Attacks: 2, Duration: 30 sec.
8 Enemies hit by the attack are poisoned. Damage: 495%, Number of Attacks: 2, Duration: 30 sec.
9 Enemies hit by the attack are poisoned. Damage: 510%, Number of Attacks: 2, Duration: 30 sec.
10 Enemies hit by the attack are poisoned. Damage: 525%, Number of Attacks: 2, Duration: 30 sec.
11 Enemies hit by the attack are poisoned. Damage: 540%, Number of Attacks: 2, Duration: 30 sec.
12 Enemies hit by the attack are poisoned. Damage: 555%, Number of Attacks: 2, Duration: 30 sec.
13 Enemies hit by the attack are poisoned. Damage: 570%, Number of Attacks: 2, Duration: 30 sec.
14 Enemies hit by the attack are poisoned. Damage: 585%, Number of Attacks: 2, Duration: 30 sec.
15 Enemies hit by the attack are poisoned. Damage: 600%, Number of Attacks: 2, Duration: 30 sec.
16 Enemies hit by the attack are poisoned. Damage: 615%, Number of Attacks: 2, Duration: 30 sec.
17 Enemies hit by the attack are poisoned. Damage: 630%, Number of Attacks: 2, Duration: 30 sec.
18 Enemies hit by the attack are poisoned. Damage: 645%, Number of Attacks: 2, Duration: 30 sec.
19 Enemies hit by the attack are poisoned. Damage: 660%, Number of Attacks: 2, Duration: 30 sec.
20 Enemies hit by the attack are poisoned. Damage: 675%, Number of Attacks: 2, Duration: 30 sec.
21 Enemies hit by the attack are poisoned. Damage: 690%, Number of Attacks: 2, Duration: 30 sec.
22 Enemies hit by the attack are poisoned. Damage: 705%, Number of Attacks: 2, Duration: 30 sec.
23 Enemies hit by the attack are poisoned. Damage: 720%, Number of Attacks: 2, Duration: 30 sec.
24 Enemies hit by the attack are poisoned. Damage: 735%, Number of Attacks: 2, Duration: 30 sec.
25 Enemies hit by the attack are poisoned. Damage: 750%, Number of Attacks: 2, Duration: 30 sec.
26 Enemies hit by the attack are poisoned. Damage: 765%, Number of Attacks: 2, Duration: 30 sec.
27 Enemies hit by the attack are poisoned. Damage: 780%, Number of Attacks: 2, Duration: 30 sec.
28 Enemies hit by the attack are poisoned. Damage: 795%, Number of Attacks: 2, Duration: 30 sec.
29 Enemies hit by the attack are poisoned. Damage: 810%, Number of Attacks: 2, Duration: 30 sec.
30 Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec.
Show/hide all levels
Active Last Resort
Master Level 30
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]
Active Last Resort
Master Level 30
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
2 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +2]
3 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +3]
4 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +4]
5 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +5]
6 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +6]
7 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +7]
8 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +8]
9 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +9]
10 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +10]
11 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +11]
12 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +12]
13 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +13]
14 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +14]
15 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +15]
16 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +16]
17 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +17]
18 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +18]
19 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +19]
20 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +20]
21 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +21]
22 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +22]
23 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +23]
24 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +24]
25 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +25]
26 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +26]
27 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +27]
28 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +28]
29 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +29]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]

Class-Specific Skills

Show/hide all levels
Active Luck of the Draw
Master Level 30
Description Throw a flurry of cards until you're down to your last one. Will luck be on your side as you unveil it? The cards will attack the boss monster in the area with highest max HP first. You are immune to knockback and debilitating abnormal statuses while casting the skill, and are invincible while you draw the card after the attack stops.
Level 1 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 385%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +10
Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets).
Three Swords - Final Damage +1%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
30 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 820%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 2% Max HP/MP over time.
Tree of Life - All Damage Taken: -8%. Abnormal Status Resistance: +25
Hourglass - Active Cooldowns shortened by 32% (except skills that ignore cooldown resets).
Three Swords - Final Damage +6%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
Active Luck of the Draw
Master Level 30
Description Throw a flurry of cards until you're down to your last one. Will luck be on your side as you unveil it? The cards will attack the boss monster in the area with highest max HP first. You are immune to knockback and debilitating abnormal statuses while casting the skill, and are invincible while you draw the card after the attack stops.
Level 1 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 385%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +10
Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets).
Three Swords - Final Damage +1%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
2 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 400%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +11
Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets).
Three Swords - Final Damage +1%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
3 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 415%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +11
Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets).
Three Swords - Final Damage +1%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
4 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 430%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +12
Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets).
Three Swords - Final Damage +1%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
5 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 445%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +12
Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets).
Three Swords - Final Damage +1%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
6 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 460%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +13
Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets).
Three Swords - Final Damage +2%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
7 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 475%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +13
Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets).
Three Swords - Final Damage +2%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
8 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 490%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +14
Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets).
Three Swords - Final Damage +2%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
9 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 505%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +14
Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets).
Three Swords - Final Damage +2%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
10 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 520%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +15
Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets).
Three Swords - Final Damage +2%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
11 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 535%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +15
Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets).
Three Swords - Final Damage +3%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
12 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 550%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +16
Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets).
Three Swords - Final Damage +3%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
13 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 565%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +16
Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets).
Three Swords - Final Damage +3%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
14 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 580%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +17
Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets).
Three Swords - Final Damage +3%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
15 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 595%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +17
Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets).
Three Swords - Final Damage +3%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
16 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 610%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +18
Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets).
Three Swords - Final Damage +4%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
17 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 625%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +18
Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets).
Three Swords - Final Damage +4%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
18 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 640%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +19
Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets).
Three Swords - Final Damage +4%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
19 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 655%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +19
Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets).
Three Swords - Final Damage +4%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
20 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 670%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +20
Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets).
Three Swords - Final Damage +4%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
21 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 685%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +20
Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets).
Three Swords - Final Damage +5%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
22 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 700%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +21
Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets).
Three Swords - Final Damage +5%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
23 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 715%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +21
Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets).
Three Swords - Final Damage +5%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
24 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 730%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 1% Max HP/MP over time.
Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +22
Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets).
Three Swords - Final Damage +5%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
25 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 745%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 2% Max HP/MP over time.
Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +22
Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets).
Three Swords - Final Damage +5%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
26 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 760%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 2% Max HP/MP over time.
Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +23
Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets).
Three Swords - Final Damage +6%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
27 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 775%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 2% Max HP/MP over time.
Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +23
Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets).
Three Swords - Final Damage +6%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
28 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 790%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 2% Max HP/MP over time.
Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +24
Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets).
Three Swords - Final Damage +6%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
29 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 805%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 2% Max HP/MP over time.
Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +24
Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets).
Three Swords - Final Damage +6%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
30 MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 820%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
When finished, draws a card to buff all party members for 30 sec.
Priest - Recovers 2% Max HP/MP over time.
Tree of Life - All Damage Taken: -8%. Abnormal Status Resistance: +25
Hourglass - Active Cooldowns shortened by 32% (except skills that ignore cooldown resets).
Three Swords - Final Damage +6%.
Luck of the Draw - Gain all card buffs simultaneously.
Cooldown: 120 sec.
Show/hide all levels
Active Ace in the Hole
Master Level 30
Description Throw a razor-sharp card, infused with incredible power, that ricochets dangerously. The card will ricochet against nearby enemies several times, starting with the highest-Max-HP enemy among them. If there are no nearby enemies, the card's magic will trigger instantly. If the skill is used again when all of the throwable cards are present, the cards will gather around the enemy with the highest Max HP, from amongst enemies in front of Phantom, to release all their power at once. The released cards' attack activation count increases proportionally to the remaining attack count. If you use the skill with the down arrow key, you can release the power immediately after throwing a card. Ace in the Hole is not affected by attack reflection skills. Can be used without a casting animation during Tempest.
Level 1 MP Cost: 800, 3 of cards ricochet 6 times, dealing 650% damage, before releasing the energy stored inside to strike up to 12 enemies for 858% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 676%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
30 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1375% damage, before releasing the energy stored inside to strike up to 12 enemies for 1815% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1430%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
Active Ace in the Hole
Master Level 30
Description Throw a razor-sharp card, infused with incredible power, that ricochets dangerously. The card will ricochet against nearby enemies several times, starting with the highest-Max-HP enemy among them. If there are no nearby enemies, the card's magic will trigger instantly. If the skill is used again when all of the throwable cards are present, the cards will gather around the enemy with the highest Max HP, from amongst enemies in front of Phantom, to release all their power at once. The released cards' attack activation count increases proportionally to the remaining attack count. If you use the skill with the down arrow key, you can release the power immediately after throwing a card. Ace in the Hole is not affected by attack reflection skills. Can be used without a casting animation during Tempest.
Level 1 MP Cost: 800, 3 of cards ricochet 6 times, dealing 650% damage, before releasing the energy stored inside to strike up to 12 enemies for 858% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 676%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
2 MP Cost: 800, 3 of cards ricochet 6 times, dealing 675% damage, before releasing the energy stored inside to strike up to 12 enemies for 891% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 702%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
3 MP Cost: 800, 3 of cards ricochet 6 times, dealing 700% damage, before releasing the energy stored inside to strike up to 12 enemies for 924% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 728%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
4 MP Cost: 800, 3 of cards ricochet 6 times, dealing 725% damage, before releasing the energy stored inside to strike up to 12 enemies for 957% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 754%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
5 MP Cost: 800, 3 of cards ricochet 6 times, dealing 750% damage, before releasing the energy stored inside to strike up to 12 enemies for 990% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
6 MP Cost: 800, 3 of cards ricochet 6 times, dealing 775% damage, before releasing the energy stored inside to strike up to 12 enemies for 1023% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 806%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
7 MP Cost: 800, 3 of cards ricochet 6 times, dealing 800% damage, before releasing the energy stored inside to strike up to 12 enemies for 1056% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 832%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
8 MP Cost: 800, 3 of cards ricochet 6 times, dealing 825% damage, before releasing the energy stored inside to strike up to 12 enemies for 1089% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 858%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
9 MP Cost: 800, 3 of cards ricochet 6 times, dealing 850% damage, before releasing the energy stored inside to strike up to 12 enemies for 1122% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 884%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
10 MP Cost: 800, 3 of cards ricochet 6 times, dealing 875% damage, before releasing the energy stored inside to strike up to 12 enemies for 1155% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 910%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
11 MP Cost: 800, 3 of cards ricochet 6 times, dealing 900% damage, before releasing the energy stored inside to strike up to 12 enemies for 1188% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 936%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
12 MP Cost: 800, 3 of cards ricochet 6 times, dealing 925% damage, before releasing the energy stored inside to strike up to 12 enemies for 1221% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 962%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
13 MP Cost: 800, 3 of cards ricochet 6 times, dealing 950% damage, before releasing the energy stored inside to strike up to 12 enemies for 1254% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 988%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
14 MP Cost: 800, 3 of cards ricochet 6 times, dealing 975% damage, before releasing the energy stored inside to strike up to 12 enemies for 1287% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1014%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
15 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1000% damage, before releasing the energy stored inside to strike up to 12 enemies for 1320% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1040%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
16 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1025% damage, before releasing the energy stored inside to strike up to 12 enemies for 1353% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1066%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
17 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1050% damage, before releasing the energy stored inside to strike up to 12 enemies for 1386% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1092%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
18 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1075% damage, before releasing the energy stored inside to strike up to 12 enemies for 1419% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1118%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
19 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1100% damage, before releasing the energy stored inside to strike up to 12 enemies for 1452% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1144%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
20 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1125% damage, before releasing the energy stored inside to strike up to 12 enemies for 1485% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1170%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
21 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1150% damage, before releasing the energy stored inside to strike up to 12 enemies for 1518% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1196%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
22 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1175% damage, before releasing the energy stored inside to strike up to 12 enemies for 1551% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1222%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
23 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1200% damage, before releasing the energy stored inside to strike up to 12 enemies for 1584% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1248%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
24 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1225% damage, before releasing the energy stored inside to strike up to 12 enemies for 1617% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1274%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
25 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1250% damage, before releasing the energy stored inside to strike up to 12 enemies for 1650% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1300%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
26 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1275% damage, before releasing the energy stored inside to strike up to 12 enemies for 1683% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1326%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
27 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1300% damage, before releasing the energy stored inside to strike up to 12 enemies for 1716% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1352%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
28 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1325% damage, before releasing the energy stored inside to strike up to 12 enemies for 1749% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1378%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
29 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1350% damage, before releasing the energy stored inside to strike up to 12 enemies for 1782% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1404%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
30 MP Cost: 800, 3 of cards ricochet 6 times, dealing 1375% damage, before releasing the energy stored inside to strike up to 12 enemies for 1815% damage 6 times.
Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1430%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks.
Cooldown: 15 sec.
Show/hide all levels
Active Phantom's Mark
Master Level 30
Description Teleport to a target and brand it with the Phantom Thief's Mark.
Targets the boss with the highest max HP first.
Level 1 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 442% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 676% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
30 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 935% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1430% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
Active Phantom's Mark
Master Level 30
Description Teleport to a target and brand it with the Phantom Thief's Mark.
Targets the boss with the highest max HP first.
Level 1 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 442% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 676% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
2 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 459% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 702% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
3 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 476% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 728% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
4 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 493% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 754% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
5 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 510% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 780% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
6 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 527% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 806% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
7 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 544% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 832% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
8 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 561% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 858% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
9 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 578% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 884% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
10 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 595% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 910% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
11 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 612% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 936% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
12 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 629% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 962% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
13 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 646% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 988% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
14 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 663% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1014% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
15 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 680% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1040% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
16 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 697% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1066% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
17 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 714% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1092% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
18 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 731% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1118% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
19 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 748% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1144% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
20 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 765% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1170% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
21 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 782% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1196% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
22 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 799% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1222% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
23 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 816% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1248% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
24 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 833% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1274% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
25 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 850% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1300% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
26 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 867% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1326% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
27 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 884% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1352% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
28 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 901% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1378% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
29 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 918% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1404% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
30 MP Cost: 1000. Invincible for 2 sec after moving.
Activates 7 trajectories, dealing 935% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1430% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100%
Cooldown: 30 sec.
Show/hide all levels
Active Rift Break
Master Level 30
Description Instantly cleave through the enemy's weak points and destroy them. Using it pours every attack on the spot, and using it with the down key will teleport you several times to the farthest enemy within range to attack.
If you press the directional key when you attack as you teleport, you will move to the enemy in the relevant direction first. If you use the skill again after moving, you will either stop in that place and the cooldown is reduced as much as the remaining teleports or you need to attack at least once to stop. Unaffected by attack reflection.
Level 1 MP Cost: 1000, Max Enemies Hit: 10, Damage: 676%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
30 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1430%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
Active Rift Break
Master Level 30
Description Instantly cleave through the enemy's weak points and destroy them. Using it pours every attack on the spot, and using it with the down key will teleport you several times to the farthest enemy within range to attack.
If you press the directional key when you attack as you teleport, you will move to the enemy in the relevant direction first. If you use the skill again after moving, you will either stop in that place and the cooldown is reduced as much as the remaining teleports or you need to attack at least once to stop. Unaffected by attack reflection.
Level 1 MP Cost: 1000, Max Enemies Hit: 10, Damage: 676%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
2 MP Cost: 1000, Max Enemies Hit: 10, Damage: 702%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
3 MP Cost: 1000, Max Enemies Hit: 10, Damage: 728%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
4 MP Cost: 1000, Max Enemies Hit: 10, Damage: 754%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
5 MP Cost: 1000, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
6 MP Cost: 1000, Max Enemies Hit: 10, Damage: 806%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
7 MP Cost: 1000, Max Enemies Hit: 10, Damage: 832%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
8 MP Cost: 1000, Max Enemies Hit: 10, Damage: 858%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
9 MP Cost: 1000, Max Enemies Hit: 10, Damage: 884%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
10 MP Cost: 1000, Max Enemies Hit: 10, Damage: 910%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
11 MP Cost: 1000, Max Enemies Hit: 10, Damage: 936%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
12 MP Cost: 1000, Max Enemies Hit: 10, Damage: 962%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
13 MP Cost: 1000, Max Enemies Hit: 10, Damage: 988%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
14 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1014%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
15 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1040%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
16 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1066%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
17 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1092%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
18 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1118%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
19 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1144%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
20 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1170%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
21 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1196%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
22 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1222%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
23 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1248%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
24 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1274%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
25 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1300%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
26 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1326%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
27 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1352%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
28 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1378%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
29 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1404%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports
30 MP Cost: 1000, Max Enemies Hit: 10, Damage: 1430%, Number of Attacks: 7, Max Chase Cut or Teleport: 7
Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Double Entendre Boost Max Targets: +1 Ignored Enemy Defense: +20%
Impeccable Memory I Critical Rate: +5%
5% Calling Card Boost Max Targets: +1
Mille Cartes Boost
2% Carte Blanc Boost[1] Critical Rate: +5%
5% Impeccable Memory II
3% Blason Fantome Boost Max Targets: +1
Rapier Wit Boost
Impeccable Memory III Critical Rate: +5%
2% Mille Aiguilles Boost Max Targets: +1
Penombre Boost
Tempest Boost
Impeccable Memory IV Critical Rate: +5%
Rose Carte Finale Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Defying Fate
Master Level 30
Description Strikes back against fate itself by the power of the hero's will. Materializes a heroic will that rejects fate and wield it to attack nearby enemies.
Right-click to toggle the color background ON/OFF

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 403%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 321%, Number of Attacks: 15
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 15
Cooldown: 360 sec
Active Defying Fate
Master Level 30
Description Strikes back against fate itself by the power of the hero's will. Materializes a heroic will that rejects fate and wield it to attack nearby enemies.
Right-click to toggle the color background ON/OFF

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 403%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 321%, Number of Attacks: 15
Cooldown: 360 sec
2 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 416%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 332%, Number of Attacks: 15
Cooldown: 360 sec
3 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 429%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 343%, Number of Attacks: 15
Cooldown: 360 sec
4 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 442%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 354%, Number of Attacks: 15
Cooldown: 360 sec
5 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 455%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 365%, Number of Attacks: 15
Cooldown: 360 sec
6 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 376%, Number of Attacks: 15
Cooldown: 360 sec
7 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 481%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 387%, Number of Attacks: 15
Cooldown: 360 sec
8 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 494%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 398%, Number of Attacks: 15
Cooldown: 360 sec
9 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 507%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 409%, Number of Attacks: 15
Cooldown: 360 sec
10 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 15
Cooldown: 360 sec
11 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 533%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 431%, Number of Attacks: 15
Cooldown: 360 sec
12 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 546%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 442%, Number of Attacks: 15
Cooldown: 360 sec
13 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 559%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 453%, Number of Attacks: 15
Cooldown: 360 sec
14 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 572%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 464%, Number of Attacks: 15
Cooldown: 360 sec
15 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 475%, Number of Attacks: 15
Cooldown: 360 sec
16 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 598%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15
Cooldown: 360 sec
17 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 611%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 497%, Number of Attacks: 15
Cooldown: 360 sec
18 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 508%, Number of Attacks: 15
Cooldown: 360 sec
19 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 637%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 519%, Number of Attacks: 15
Cooldown: 360 sec
20 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 650%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 530%, Number of Attacks: 15
Cooldown: 360 sec
21 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 663%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 541%, Number of Attacks: 15
Cooldown: 360 sec
22 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 676%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 552%, Number of Attacks: 15
Cooldown: 360 sec
23 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 689%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 563%, Number of Attacks: 15
Cooldown: 360 sec
24 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 574%, Number of Attacks: 15
Cooldown: 360 sec
25 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 715%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 15
Cooldown: 360 sec
26 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 728%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 596%, Number of Attacks: 15
Cooldown: 360 sec
27 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 741%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 607%, Number of Attacks: 15
Cooldown: 360 sec
28 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 754%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 618%, Number of Attacks: 15
Cooldown: 360 sec
29 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 767%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 629%, Number of Attacks: 15
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Refuses fate, Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 15, Number of Chase Cuts: 57
Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 15
Cooldown: 360 sec
Show/hide all levels
Active Moonlit Serenade
Master Level 30
Description Veils the world in brilliant blue moonlight, which dances with the power of Aria's soul.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 1069% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 1403% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 6144% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 8160% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Moonlit Serenade
Master Level 30
Description Veils the world in brilliant blue moonlight, which dances with the power of Aria's soul.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 1069% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 1403% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 1244% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 1636% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 1419% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 1869% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 1594% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 2102% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 1769% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 2335% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 1944% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 2568% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 2119% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 2801% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 2294% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 3034% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 2469% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 3267% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 2644% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 3500% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 2819% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 3733% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 2994% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 3966% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 3169% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 4199% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 3344% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 4432% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 3519% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 4665% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 3694% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 4898% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 3869% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 5131% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 4044% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 5364% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 4219% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 5597% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 4394% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 5830% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 4569% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 6063% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 4744% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 6296% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 4919% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 6529% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 5094% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 6762% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 5269% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 6995% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 5444% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 7228% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 5619% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 7461% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 5794% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 7694% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 5969% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 7927% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Your weapon dances out 11 times, dealing 6144% damage to up to 15 enemies 12 times
Afterwards, the light of the blue moon shines 14 times, dealing 8160% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Tempest
Master Level 30
Description Creates a tornado of cards like blades to blast through enemies. The attacks from Tempest are always critical hits.
Required Skill: Tempest Lv. 30+
Level 1 MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 485%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
30 MP Cost per attack: 25, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 746%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
Active HEXA Tempest
Master Level 30
Description Creates a tornado of cards like blades to blast through enemies. The attacks from Tempest are always critical hits.
Required Skill: Tempest Lv. 30+
Level 1 MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 485%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
2 MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 494%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
3 MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 503%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
4 MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 512%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
5 MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 521%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
6 MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 530%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
7 MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 539%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
8 MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 548%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
9 MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 557%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
10 MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 566%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
11 MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 575%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
12 MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 584%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
13 MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 593%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
14 MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 602%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
15 MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 611%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
16 MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 620%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
17 MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 629%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
18 MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 638%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
19 MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 647%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
20 MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 656%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
21 MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 665%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
22 MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 674%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
23 MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 683%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
24 MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 692%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
25 MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 701%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
26 MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 710%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
27 MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 719%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
28 MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 728%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
29 MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 737%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
30 MP Cost per attack: 25, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 746%, Number of Attacks: 4
Enemy DEF Ignored: 20% for 60
Cooldown: 18 sec
Show/hide all levels
Active HEXA Mille Aiguilles
Master Level 30
Description Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly.
Required Skill: Mille Aiguilles Lv. 30+
Level 1 MP Cost per Attack: 17, Damage: 287%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
30 MP Cost per Attack: 17, Damage: 432%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
Active HEXA Mille Aiguilles
Master Level 30
Description Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly.
Required Skill: Mille Aiguilles Lv. 30+
Level 1 MP Cost per Attack: 17, Damage: 287%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
2 MP Cost per Attack: 17, Damage: 292%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
3 MP Cost per Attack: 17, Damage: 297%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
4 MP Cost per Attack: 17, Damage: 302%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
5 MP Cost per Attack: 17, Damage: 307%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
6 MP Cost per Attack: 17, Damage: 312%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
7 MP Cost per Attack: 17, Damage: 317%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
8 MP Cost per Attack: 17, Damage: 322%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
9 MP Cost per Attack: 17, Damage: 327%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
10 MP Cost per Attack: 17, Damage: 332%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
11 MP Cost per Attack: 17, Damage: 337%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
12 MP Cost per Attack: 17, Damage: 342%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
13 MP Cost per Attack: 17, Damage: 347%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
14 MP Cost per Attack: 17, Damage: 352%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
15 MP Cost per Attack: 17, Damage: 357%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
16 MP Cost per Attack: 17, Damage: 362%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
17 MP Cost per Attack: 17, Damage: 367%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
18 MP Cost per Attack: 17, Damage: 372%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
19 MP Cost per Attack: 17, Damage: 377%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
20 MP Cost per Attack: 17, Damage: 382%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
21 MP Cost per Attack: 17, Damage: 387%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
22 MP Cost per Attack: 17, Damage: 392%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
23 MP Cost per Attack: 17, Damage: 397%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
24 MP Cost per Attack: 17, Damage: 402%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
25 MP Cost per Attack: 17, Damage: 407%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
26 MP Cost per Attack: 17, Damage: 412%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
27 MP Cost per Attack: 17, Damage: 417%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
28 MP Cost per Attack: 17, Damage: 422%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
29 MP Cost per Attack: 17, Damage: 427%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
30 MP Cost per Attack: 17, Damage: 432%, Max Enemies Hit: 6, Number of Hits: 3
While pressing the skill key, use the directional keys to move.
Show/hide all levels
Active HEXA Mille Aiguilles: Fortune
Master Level 30
Description Fly into a stabbing frenzy, jabbing your enemies with blinding speed.
Required Skill: Mille Aiguilles Lv. 30+
Level 1 MP Cost: 70, Max Enemies Hit: 7, Damage: 409%, Number of Attacks: 6
30 MP Cost: 75, Max Enemies Hit: 7, Damage: 670%, Number of Attacks: 6
Active HEXA Mille Aiguilles: Fortune
Master Level 30
Description Fly into a stabbing frenzy, jabbing your enemies with blinding speed.
Required Skill: Mille Aiguilles Lv. 30+
Level 1 MP Cost: 70, Max Enemies Hit: 7, Damage: 409%, Number of Attacks: 6
2 MP Cost: 70, Max Enemies Hit: 7, Damage: 418%, Number of Attacks: 6
3 MP Cost: 70, Max Enemies Hit: 7, Damage: 427%, Number of Attacks: 6
4 MP Cost: 70, Max Enemies Hit: 7, Damage: 436%, Number of Attacks: 6
5 MP Cost: 70, Max Enemies Hit: 7, Damage: 445%, Number of Attacks: 6
6 MP Cost: 71, Max Enemies Hit: 7, Damage: 454%, Number of Attacks: 6
7 MP Cost: 71, Max Enemies Hit: 7, Damage: 463%, Number of Attacks: 6
8 MP Cost: 71, Max Enemies Hit: 7, Damage: 472%, Number of Attacks: 6
9 MP Cost: 71, Max Enemies Hit: 7, Damage: 481%, Number of Attacks: 6
10 MP Cost: 71, Max Enemies Hit: 7, Damage: 490%, Number of Attacks: 6
11 MP Cost: 71, Max Enemies Hit: 7, Damage: 499%, Number of Attacks: 6
12 MP Cost: 72, Max Enemies Hit: 7, Damage: 508%, Number of Attacks: 6
13 MP Cost: 72, Max Enemies Hit: 7, Damage: 517%, Number of Attacks: 6
14 MP Cost: 72, Max Enemies Hit: 7, Damage: 526%, Number of Attacks: 6
15 MP Cost: 72, Max Enemies Hit: 7, Damage: 535%, Number of Attacks: 6
16 MP Cost: 72, Max Enemies Hit: 7, Damage: 544%, Number of Attacks: 6
17 MP Cost: 72, Max Enemies Hit: 7, Damage: 553%, Number of Attacks: 6
18 MP Cost: 73, Max Enemies Hit: 7, Damage: 562%, Number of Attacks: 6
19 MP Cost: 73, Max Enemies Hit: 7, Damage: 571%, Number of Attacks: 6
20 MP Cost: 73, Max Enemies Hit: 7, Damage: 580%, Number of Attacks: 6
21 MP Cost: 73, Max Enemies Hit: 7, Damage: 589%, Number of Attacks: 6
22 MP Cost: 73, Max Enemies Hit: 7, Damage: 598%, Number of Attacks: 6
23 MP Cost: 73, Max Enemies Hit: 7, Damage: 607%, Number of Attacks: 6
24 MP Cost: 74, Max Enemies Hit: 7, Damage: 616%, Number of Attacks: 6
25 MP Cost: 74, Max Enemies Hit: 7, Damage: 625%, Number of Attacks: 6
26 MP Cost: 74, Max Enemies Hit: 7, Damage: 634%, Number of Attacks: 6
27 MP Cost: 74, Max Enemies Hit: 7, Damage: 643%, Number of Attacks: 6
28 MP Cost: 74, Max Enemies Hit: 7, Damage: 652%, Number of Attacks: 6
29 MP Cost: 74, Max Enemies Hit: 7, Damage: 661%, Number of Attacks: 6
30 MP Cost: 75, Max Enemies Hit: 7, Damage: 670%, Number of Attacks: 6
Show/hide all levels
Active Fate Shuffle
Master Level 30
Description Draw a card to read your own fate.
After using the skill, press a directional key to select and use HEXA Mille Aiguilles or
HEXA Mille Aiguilles: Fortune.
Level 1 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
30 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
Active Fate Shuffle
Master Level 30
Description Draw a card to read your own fate.
After using the skill, press a directional key to select and use HEXA Mille Aiguilles or
HEXA Mille Aiguilles: Fortune.
Level 1 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
2 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
3 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
4 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
5 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
6 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
7 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
8 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
9 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
10 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
11 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
12 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
13 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
14 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
15 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
16 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
17 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
18 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
19 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
20 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
21 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
22 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
23 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
24 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
25 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
26 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
27 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
28 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
29 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
30 MP Cost: 120, Decides HEXA Mille Aiguilles's fate
Cooldown: 3 sec
Show/hide all levels
Passive HEXA Carte Noir
Master Level 30
Description Each critical attack directly from Phantom has a chance to produce a card that attacks nearby enemies automatically. This card is added to your deck.
A Swerve Card is prepared periodically, and when direct skill attacks hit among the skills of Phantom, or an attack skill that utilizes Impeccable Memory hits successfully, additional attacks are made against nearby enemies who didn't get the skill attack. The Swerve Card doesn't add to the deck of cards, and is unaffected by attack reflection.
Required Skill: Carte Noir Lv. 20+
Level 1 Upon a successful critical attack, there's a 100% chance of a card that attacks with 282% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1006% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
30 Upon a successful critical attack, there's a 100% chance of a card that attacks with 340% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1470% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
Passive HEXA Carte Noir
Master Level 30
Description Each critical attack directly from Phantom has a chance to produce a card that attacks nearby enemies automatically. This card is added to your deck.
A Swerve Card is prepared periodically, and when direct skill attacks hit among the skills of Phantom, or an attack skill that utilizes Impeccable Memory hits successfully, additional attacks are made against nearby enemies who didn't get the skill attack. The Swerve Card doesn't add to the deck of cards, and is unaffected by attack reflection.
Required Skill: Carte Noir Lv. 20+
Level 1 Upon a successful critical attack, there's a 100% chance of a card that attacks with 282% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1006% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
2 Upon a successful critical attack, there's a 100% chance of a card that attacks with 284% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1022% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
3 Upon a successful critical attack, there's a 100% chance of a card that attacks with 286% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1038% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
4 Upon a successful critical attack, there's a 100% chance of a card that attacks with 288% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1054% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
5 Upon a successful critical attack, there's a 100% chance of a card that attacks with 290% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1070% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
6 Upon a successful critical attack, there's a 100% chance of a card that attacks with 292% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1086% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
7 Upon a successful critical attack, there's a 100% chance of a card that attacks with 294% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1102% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
8 Upon a successful critical attack, there's a 100% chance of a card that attacks with 296% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1118% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
9 Upon a successful critical attack, there's a 100% chance of a card that attacks with 298% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1134% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
10 Upon a successful critical attack, there's a 100% chance of a card that attacks with 300% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1150% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
11 Upon a successful critical attack, there's a 100% chance of a card that attacks with 302% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1166% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
12 Upon a successful critical attack, there's a 100% chance of a card that attacks with 304% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1182% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
13 Upon a successful critical attack, there's a 100% chance of a card that attacks with 306% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1198% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
14 Upon a successful critical attack, there's a 100% chance of a card that attacks with 308% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1214% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
15 Upon a successful critical attack, there's a 100% chance of a card that attacks with 310% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1230% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
16 Upon a successful critical attack, there's a 100% chance of a card that attacks with 312% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1246% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
17 Upon a successful critical attack, there's a 100% chance of a card that attacks with 314% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1262% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
18 Upon a successful critical attack, there's a 100% chance of a card that attacks with 316% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1278% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
19 Upon a successful critical attack, there's a 100% chance of a card that attacks with 318% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1294% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
20 Upon a successful critical attack, there's a 100% chance of a card that attacks with 320% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1310% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
21 Upon a successful critical attack, there's a 100% chance of a card that attacks with 322% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1326% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
22 Upon a successful critical attack, there's a 100% chance of a card that attacks with 324% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1342% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
23 Upon a successful critical attack, there's a 100% chance of a card that attacks with 326% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1358% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
24 Upon a successful critical attack, there's a 100% chance of a card that attacks with 328% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1374% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
25 Upon a successful critical attack, there's a 100% chance of a card that attacks with 330% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1390% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
26 Upon a successful critical attack, there's a 100% chance of a card that attacks with 332% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1406% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
27 Upon a successful critical attack, there's a 100% chance of a card that attacks with 334% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1422% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
28 Upon a successful critical attack, there's a 100% chance of a card that attacks with 336% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1438% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
29 Upon a successful critical attack, there's a 100% chance of a card that attacks with 338% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1454% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
30 Upon a successful critical attack, there's a 100% chance of a card that attacks with 340% damage being created. Deck +1
Swerve Card: Creates up to 5 cards that attack with 1470% damage, Cooldown: 5 sec
Damage Against Normal Enemies With Card: +150%
Show/hide all levels
Active HEXA Rose Carte Finale
Master Level 30
Description Tosses a bouquet of cards into the air that drop and continue to damage enemies. Unaffected by attack reflection.
Required Skill: Rose Carte Finale Lv. 1+
Level 1 MP Cost:220
Max Enemies Hit: 15, Damage: 207%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 228%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
30 MP Cost:220
Max Enemies Hit: 15, Damage: 410%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
Active HEXA Rose Carte Finale
Master Level 30
Description Tosses a bouquet of cards into the air that drop and continue to damage enemies. Unaffected by attack reflection.
Required Skill: Rose Carte Finale Lv. 1+
Level 1 MP Cost:220
Max Enemies Hit: 15, Damage: 207%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 228%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
2 MP Cost:220
Max Enemies Hit: 15, Damage: 214%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 236%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
3 MP Cost:220
Max Enemies Hit: 15, Damage: 221%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 244%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
4 MP Cost:220
Max Enemies Hit: 15, Damage: 228%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 252%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
5 MP Cost:220
Max Enemies Hit: 15, Damage: 235%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 260%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
6 MP Cost:220
Max Enemies Hit: 15, Damage: 242%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 268%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
7 MP Cost:220
Max Enemies Hit: 15, Damage: 249%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 276%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
8 MP Cost:220
Max Enemies Hit: 15, Damage: 256%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 284%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
9 MP Cost:220
Max Enemies Hit: 15, Damage: 263%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 292%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
10 MP Cost:220
Max Enemies Hit: 15, Damage: 270%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 300%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
11 MP Cost:220
Max Enemies Hit: 15, Damage: 277%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 308%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
12 MP Cost:220
Max Enemies Hit: 15, Damage: 284%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 316%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
13 MP Cost:220
Max Enemies Hit: 15, Damage: 291%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 324%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
14 MP Cost:220
Max Enemies Hit: 15, Damage: 298%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 332%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
15 MP Cost:220
Max Enemies Hit: 15, Damage: 305%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 340%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
16 MP Cost:220
Max Enemies Hit: 15, Damage: 312%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 348%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
17 MP Cost:220
Max Enemies Hit: 15, Damage: 319%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 356%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
18 MP Cost:220
Max Enemies Hit: 15, Damage: 326%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 364%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
19 MP Cost:220
Max Enemies Hit: 15, Damage: 333%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 372%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
20 MP Cost:220
Max Enemies Hit: 15, Damage: 340%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 380%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
21 MP Cost:220
Max Enemies Hit: 15, Damage: 347%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 388%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
22 MP Cost:220
Max Enemies Hit: 15, Damage: 354%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 396%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
23 MP Cost:220
Max Enemies Hit: 15, Damage: 361%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
24 MP Cost:220
Max Enemies Hit: 15, Damage: 368%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
25 MP Cost:220
Max Enemies Hit: 15, Damage: 375%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
26 MP Cost:220
Max Enemies Hit: 15, Damage: 382%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
27 MP Cost:220
Max Enemies Hit: 15, Damage: 389%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
28 MP Cost:220
Max Enemies Hit: 15, Damage: 396%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
29 MP Cost:220
Max Enemies Hit: 15, Damage: 403%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
30 MP Cost:220
Max Enemies Hit: 15, Damage: 410%, Number of Attacks: 6, Card Spring Count: 7 times
After, a card stuck in the ground that attacks in intervals has Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 2
Cooldown: 30 sec
Show/hide all levels
Active La Mort Carte
Master Level 30
Description Replaces Carte Noir with the Death Card that tests destiny.
During time of destiny, a certain number of Carte Noir will be replaced with La Mort Carte. The power of the Death Card becomes stronger when using Luck of the Draw or Defying Fate during La Mort Carte, while holding the Luck of the Draw key down, or while your Luck of the Draw buff is active. La Mort Carte is unaffected by attack reflection.

Permanently increases HEXA Carte Noir damage.
Level 1 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 915%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 15% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +1% (additive)]
30 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1350%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 450% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +30% (additive)]
Active La Mort Carte
Master Level 30
Description Replaces Carte Noir with the Death Card that tests destiny.
During time of destiny, a certain number of Carte Noir will be replaced with La Mort Carte. The power of the Death Card becomes stronger when using Luck of the Draw or Defying Fate during La Mort Carte, while holding the Luck of the Draw key down, or while your Luck of the Draw buff is active. La Mort Carte is unaffected by attack reflection.

Permanently increases HEXA Carte Noir damage.
Level 1 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 915%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 15% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +1% (additive)]
2 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 930%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 30% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +2% (additive)]
3 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 945%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 45% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +3% (additive)]
4 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 960%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 60% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +4% (additive)]
5 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 975%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 75% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +5% (additive)]
6 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 990%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 90% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +6% (additive)]
7 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1005%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 105% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +7% (additive)]
8 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1020%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 120% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +8% (additive)]
9 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1035%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 135% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +9% (additive)]
10 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1050%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 150% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +10% (additive)]
11 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1065%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 165% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +11% (additive)]
12 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1080%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 180% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +12% (additive)]
13 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1095%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 195% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +13% (additive)]
14 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1110%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 210% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +14% (additive)]
15 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1125%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 225% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +15% (additive)]
16 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1140%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 240% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +16% (additive)]
17 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1155%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 255% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +17% (additive)]
18 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1170%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 270% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +18% (additive)]
19 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1185%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 285% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +19% (additive)]
20 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1200%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 300% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +20% (additive)]
21 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1215%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 315% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +21% (additive)]
22 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1230%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 330% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +22% (additive)]
23 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1245%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 345% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +23% (additive)]
24 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1260%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 360% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +24% (additive)]
25 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1275%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 375% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +25% (additive)]
26 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1290%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 390% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +26% (additive)]
27 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1305%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 405% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +27% (additive)]
28 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1320%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 420% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +28% (additive)]
29 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1335%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 435% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +29% (additive)]
30 MP Cost: 300, 80 La Mort Carte charged for 40 sec.
La Mort Carte Damage: 1350%
When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 450% (additive)
Cooldown: 60 sec.
[Passive Effect: HEXA Carte Noir - Damage: +30% (additive)]

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Luck of the Draw Boost
Level Requirement 260
Master Level 30
Description Boosts Luck of the Draw.
Level 1 Luck of the Draw Final Damage: +11%
9 Luck of the Draw Final Damage: +19%
10 Luck of the Draw Final Damage: +25%
19 Luck of the Draw Final Damage: +34%
20 Luck of the Draw Final Damage: +40%
29 Luck of the Draw Final Damage: +49%
30 Luck of the Draw Final Damage: +60%
Passive Luck of the Draw Boost
Level Requirement 260
Master Level 30
Description Boosts Luck of the Draw.
Level 1 Luck of the Draw Final Damage: +11%
2 Luck of the Draw Final Damage: +12%
3 Luck of the Draw Final Damage: +13%
4 Luck of the Draw Final Damage: +14%
5 Luck of the Draw Final Damage: +15%
6 Luck of the Draw Final Damage: +16%
7 Luck of the Draw Final Damage: +17%
8 Luck of the Draw Final Damage: +18%
9 Luck of the Draw Final Damage: +19%
10 Luck of the Draw Final Damage: +25%
11 Luck of the Draw Final Damage: +26%
12 Luck of the Draw Final Damage: +27%
13 Luck of the Draw Final Damage: +28%
14 Luck of the Draw Final Damage: +29%
15 Luck of the Draw Final Damage: +30%
16 Luck of the Draw Final Damage: +31%
17 Luck of the Draw Final Damage: +32%
18 Luck of the Draw Final Damage: +33%
19 Luck of the Draw Final Damage: +34%
20 Luck of the Draw Final Damage: +40%
21 Luck of the Draw Final Damage: +41%
22 Luck of the Draw Final Damage: +42%
23 Luck of the Draw Final Damage: +43%
24 Luck of the Draw Final Damage: +44%
25 Luck of the Draw Final Damage: +45%
26 Luck of the Draw Final Damage: +46%
27 Luck of the Draw Final Damage: +47%
28 Luck of the Draw Final Damage: +48%
29 Luck of the Draw Final Damage: +49%
30 Luck of the Draw Final Damage: +60%
Show/hide all levels
Passive Ace in the Hole Boost
Level Requirement 260
Master Level 30
Description Boosts Ace in the Hole.
Level 1 Ace in the Hole Final Damage: +11%
9 Ace in the Hole Final Damage: +19%
10 Ace in the Hole Final Damage: +25%
19 Ace in the Hole Final Damage: +34%
20 Ace in the Hole Final Damage: +40%
29 Ace in the Hole Final Damage: +49%
30 Ace in the Hole Final Damage: +60%
Passive Ace in the Hole Boost
Level Requirement 260
Master Level 30
Description Boosts Ace in the Hole.
Level 1 Ace in the Hole Final Damage: +11%
2 Ace in the Hole Final Damage: +12%
3 Ace in the Hole Final Damage: +13%
4 Ace in the Hole Final Damage: +14%
5 Ace in the Hole Final Damage: +15%
6 Ace in the Hole Final Damage: +16%
7 Ace in the Hole Final Damage: +17%
8 Ace in the Hole Final Damage: +18%
9 Ace in the Hole Final Damage: +19%
10 Ace in the Hole Final Damage: +25%
11 Ace in the Hole Final Damage: +26%
12 Ace in the Hole Final Damage: +27%
13 Ace in the Hole Final Damage: +28%
14 Ace in the Hole Final Damage: +29%
15 Ace in the Hole Final Damage: +30%
16 Ace in the Hole Final Damage: +31%
17 Ace in the Hole Final Damage: +32%
18 Ace in the Hole Final Damage: +33%
19 Ace in the Hole Final Damage: +34%
20 Ace in the Hole Final Damage: +40%
21 Ace in the Hole Final Damage: +41%
22 Ace in the Hole Final Damage: +42%
23 Ace in the Hole Final Damage: +43%
24 Ace in the Hole Final Damage: +44%
25 Ace in the Hole Final Damage: +45%
26 Ace in the Hole Final Damage: +46%
27 Ace in the Hole Final Damage: +47%
28 Ace in the Hole Final Damage: +48%
29 Ace in the Hole Final Damage: +49%
30 Ace in the Hole Final Damage: +60%
Show/hide all levels
Passive Phantom's Mark Boost
Level Requirement 260
Master Level 30
Description Boosts Phantom's Mark.
Level 1 Phantom's Mark Final Damage: +11%
9 Phantom's Mark Final Damage: +19%
10 Phantom's Mark Final Damage: +25%
19 Phantom's Mark Final Damage: +34%
20 Phantom's Mark Final Damage: +40%
29 Phantom's Mark Final Damage: +49%
30 Phantom's Mark Final Damage: +60%
Passive Phantom's Mark Boost
Level Requirement 260
Master Level 30
Description Boosts Phantom's Mark.
Level 1 Phantom's Mark Final Damage: +11%
2 Phantom's Mark Final Damage: +12%
3 Phantom's Mark Final Damage: +13%
4 Phantom's Mark Final Damage: +14%
5 Phantom's Mark Final Damage: +15%
6 Phantom's Mark Final Damage: +16%
7 Phantom's Mark Final Damage: +17%
8 Phantom's Mark Final Damage: +18%
9 Phantom's Mark Final Damage: +19%
10 Phantom's Mark Final Damage: +25%
11 Phantom's Mark Final Damage: +26%
12 Phantom's Mark Final Damage: +27%
13 Phantom's Mark Final Damage: +28%
14 Phantom's Mark Final Damage: +29%
15 Phantom's Mark Final Damage: +30%
16 Phantom's Mark Final Damage: +31%
17 Phantom's Mark Final Damage: +32%
18 Phantom's Mark Final Damage: +33%
19 Phantom's Mark Final Damage: +34%
20 Phantom's Mark Final Damage: +40%
21 Phantom's Mark Final Damage: +41%
22 Phantom's Mark Final Damage: +42%
23 Phantom's Mark Final Damage: +43%
24 Phantom's Mark Final Damage: +44%
25 Phantom's Mark Final Damage: +45%
26 Phantom's Mark Final Damage: +46%
27 Phantom's Mark Final Damage: +47%
28 Phantom's Mark Final Damage: +48%
29 Phantom's Mark Final Damage: +49%
30 Phantom's Mark Final Damage: +60%
Show/hide all levels
Passive Rift Break Boost
Level Requirement 260
Master Level 30
Description Boosts Rift Break.
Level 1 Rift Break Final Damage: +11%
9 Rift Break Final Damage: +19%
10 Rift Break Final Damage: +25%
19 Rift Break Final Damage: +34%
20 Rift Break Final Damage: +40%
29 Rift Break Final Damage: +49%
30 Rift Break Final Damage: +60%
Passive Rift Break Boost
Level Requirement 260
Master Level 30
Description Boosts Rift Break.
Level 1 Rift Break Final Damage: +11%
2 Rift Break Final Damage: +12%
3 Rift Break Final Damage: +13%
4 Rift Break Final Damage: +14%
5 Rift Break Final Damage: +15%
6 Rift Break Final Damage: +16%
7 Rift Break Final Damage: +17%
8 Rift Break Final Damage: +18%
9 Rift Break Final Damage: +19%
10 Rift Break Final Damage: +25%
11 Rift Break Final Damage: +26%
12 Rift Break Final Damage: +27%
13 Rift Break Final Damage: +28%
14 Rift Break Final Damage: +29%
15 Rift Break Final Damage: +30%
16 Rift Break Final Damage: +31%
17 Rift Break Final Damage: +32%
18 Rift Break Final Damage: +33%
19 Rift Break Final Damage: +34%
20 Rift Break Final Damage: +40%
21 Rift Break Final Damage: +41%
22 Rift Break Final Damage: +42%
23 Rift Break Final Damage: +43%
24 Rift Break Final Damage: +44%
25 Rift Break Final Damage: +45%
26 Rift Break Final Damage: +46%
27 Rift Break Final Damage: +47%
28 Rift Break Final Damage: +48%
29 Rift Break Final Damage: +49%
30 Rift Break Final Damage: +60%

References

  1. Boosts Carte Blanc and Carte Noir
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills