Phantom/Skills
< Phantom
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | [Master Level: 1] Allows you to drive one of Phantom's favorite cars, Rolls. | |
| Level | 1 | MP Cost: 10, DEF: +10, Speed: 150, Jump: 120 |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | [Master Level: 1] Allows you to drive Phantom's fastest car, Royce. | |
| Level | 1 | MP Cost: 10, DEF: +10, Speed: 190, Jump: 120 |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Returns to Phantom's airship, Lumiere. | |
| Level | 1 | MP Cost: 30, Returns you to Lumiere |
| Passive | ||
|---|---|---|
| Master Level | 3 | |
| Description | Uses phenomenal insight to locate an enemy's critical weakness. | |
| Level | 1 | Critical Rate: +10% |
| 3 | Critical Rate: +20% | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Swathes you in a curtain of cards to teleport long distances. The skill is canceled immediately upon using basic attack, jump, or another skill during Shroud Walk. | |
| Level | 1 | MP Cost: 30, Use directional keys to teleport (Arrows shown only for the directions you can go) Number of directional keys you can enter: 3, Each movement you make after the skill ends increases the cooldown by 1.5 seconds. |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Phantom carries phenomenal insight and dexterity that allow him to wield a variety of weapons. | |
| Level | 1 | DEX: +40, Avoidability: +20%, Diligence: Lv. 20, Insight: Lv. 20 |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Steals the skills of Explorer characters nearby. Certain skills cannot be stolen, and Bishop's Heal will have its cooldown increased. | |
| Level | 1 | MP Cost: 30, Shifts to steal mode upon use Move the mouse cursor to select the nearby Explorer character |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Allows you to manage skills stolen from other Explorer characters. Use this skill to forget stolen skills or call them up with Impeccable Memory. Skills may be assigned to an Impeccable Memory slot of the same rank or higher. Skills cannot be used immediately after being assigned. | |
| Level | 1 | Manage stolen skills. 30 second cooldown added. |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only been used when your deck is full. | |
| Level | 1 | MP Cost: 30, Attacks with Carte Blanc 5 times. Grants one of the following effects for 30 sec: Destin Card: Critical Rate +10% Malheur Card: Item Drop Rate +10% |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Uses up your entire stack of cards to pull out one card and grant additional effects to that card's attack. Can only been used when your deck is full. | |
| Level | 1 | MP Cost: 60, Attacks enemies with Carte Noir 10 times. Also grants one of the following effects for 30 sec. Destin Card: Critical Rate +20% Malheur Card: Item Drop Rate +10% Endurance Card: Abnormal Status Resistance +20, Elemental Resistance +20 Drain Card: 1% of Max HP recovered when attacking |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Skill used exclusively in Phantom's tutorial. Use this skill to avoid being detected by the guards. You will be detected if you collide with a guard. | |
| Level | 1 | Goes into hide mode |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Skill used exclusively in Phantom's tutorial. Divert a guards attention with a little bit of coin. | |
| Level | 1 | Tosses Mesos to distract a guard |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Judgment Draw can be set to either Auto Mode or Manual Mode. Double-click to switch between the two. | |
| Level | 1 | Auto Mode: Automatically activates the Judgment Draw skill when your deck is full. Manual Mode: Judgment Draw must be used manually, even if your deck is empty. |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | [Master Level: 1] Increases the Attack Power and Magic ATT of all nearby characters. Cooldown: 300 sec | |
| Level | 1 | MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Quickly strikes an enemy twice. | |
| Level | 1 | MP Cost: 10, Damage: 121%, Number of Attacks: 2, Max Enemies Hit: 4 |
| 20 | MP Cost: 14, Damage: 178%, Number of Attacks: 2, Max Enemies Hit: 4 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Lets you use 1st job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using the Beginner Skill Loadout. | |
| Level | 1 | MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1 |
| 20 | MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20 | |
| Active | ||
|---|---|---|
| Master Level | 15 | |
| Description | Permanently increases Speed, Max Speed, and Jump. If used while jumping, double jumps a long distance twice in a row. If used with the up arrow key, can move upward as well. Increasing the Skill Level will increase Jump distance. Can also be used with the jump key. | |
| Level | 1 | MP Cost: 34, Additional Jump distance [Passive Effects - Movement Speed +7, Max Movement Speed +6, Jump +6] |
| 15 | MP Cost: 20, Additional Jump distance [Passive Effects - Movement Speed +35, Max Movement Speed +20, Jump +20] | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Permanently increases Avoidability. | |
| Level | 1 | Avoidability +2% |
| 10 | Avoidability +20% | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Launches enchanted cards at enemies. | |
| Level | 1 | MP Cost: 15, Damage: 132%, Number of Attacks: 3, Max Enemies Hit: 4 |
| 20 | MP Cost: 21, Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 4 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Lets you use 2nd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using the Beginner Skill Loadout. | |
| Level | 1 | MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1 |
| 20 | MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20 | |
| Active | ||
|---|---|---|
| Master Level | 15 | |
| Description | Launches a torrent of cards that knocks back enemies. Can be resisted by some monsters. | |
| Level | 1 | MP Cost: 24, Damage: 208%, Max Enemies Hit: 10, Knocks back enemies |
| 15 | MP Cost: 40, Damage: 320%, Max Enemies Hit: 10, Knocks back enemies | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Each critical attack has a chance to produce a card that attacks nearby enemies automatically. This card is added to your deck. | |
| Level | 1 | Upon a successful critical attack, card appears at 6% chance, Damage: 106%, Deck +1 |
| 10 | Upon a successful critical attack, card appears at 60% chance, Damage: 160%, Deck +1 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Cane Mastery. | |
| Level | 1 | Cane Mastery: +14% |
| 10 | Cane Mastery: +50% | |
| Passive | ||
|---|---|---|
| Master Level | 9 | |
| Description | Permanently increases LUK. | |
| Level | 1 | Permanently increases LUK by 12 |
| 9 | Permanently increases LUK by 60 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Attack Speed and Luck. Required Skill: Cane Mastery Lv. 5+ | |
| Level | 1 | Attack Speed: +2, Luck: +2 |
| 10 | Attack Speed: +2, Luck: +20 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Marks enemies with Phantom's coat of arms before slicing them to bits. | |
| Level | 1 | MP Cost: 25, Damage: 244%, Number of Attacks: 4, Max Enemies Hit: 8 |
| 20 | MP Cost: 30, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Forms a giant sword with cards, then charges and performs multiple attacks. Link with Mille Cartes to reduce post-attack downtime. Permanently increases Mille Cartes's damage. | |
| Level | 1 | MP Cost: 30, While moving - Damage: 175%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 156% damage [Passive Effects - Mille Cartes Damage: +12%] |
| 20 | MP Cost: 40, While moving - Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 2, After moving - Attacks 3 times with 270% damage [Passive Effects - Mille Cartes Damage: +50%] | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Lets you use 3rd job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using the Beginner Skill Loadout. | |
| Level | 1 | MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1 |
| 20 | MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 20 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Using this skill will increase your preparedness for all enemy attacks, reviving you instantly with some HP if you get KO'd. This skill also increases LUK permanently. Not affected by cooldown reset. | |
| Level | 1 | MP Cost: 300, upon death, you revive with 10% of Max HP. Makes you invincible for 2 sec After using buff: Cooldown: 1800 sec [Passive Effects: Permanently increases LUK by 6] |
| 10 | MP Cost: 300, upon death, you revive with 100% of Max HP. Makes you invincible for 4 sec After using buff: Cooldown: 1800 sec [Passive Effects: Permanently increases LUK by 60] | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Cast a sigil to ward off bad luck. | |
| Level | 1 | Max HP: +12%, Max MP: +12%, Elemental Resistance: +9%, Status Resistance: +9, Knockback Resistance: +4% |
| 10 | Max HP: +30%, Max MP: +30%, Elemental Resistance: +45%, Status Resistance: +45, Knockback Resistance: +40% | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Calls upon the clear evening moonlight to increase Attack Power. | |
| Level | 1 | Attack Power +2 |
| 20 | Attack Power +40 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Permanently increases Avoidability chance. | |
| Level | 1 | Additional Avoidability Chance: 12% |
| 10 | Additional Avoidability Chance: 30% | |
| Passive | ||
|---|---|---|
| Master Level | 14 | |
| Description | Permanently increases Critical Rate and Final Damage. | |
| Level | 1 | Permanently increases Critical Rate by 9% and Final Damage by 4%. |
| 14 | Permanently increases Critical Rate by 35% and Final Damage by 30%. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly. | |
| Level | 1 | MP Cost per Attack: 13, Damage: 131%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. |
| 30 | MP Cost per Attack: 15, Damage: 160%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| MP Cost per Attack: 16, Damage: 161%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | ||
| MP Cost per Attack: 16, Damage: 162%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Lets you use 4th job skills stolen from Explorers. Passive effects from skills will not work. Equip stolen skills using the Beginner Skill Loadout. | |
| Level | 1 | MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 1 |
| 30 | MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 30 | |
| MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 31 | ||
| MP Cost: MP to use the equipped skill. Skill Level of the stolen skill cannot be over 32 | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates an expanding tornado of cards to blast through enemies. The attacks from Tempest are always critical hits. | |
| Level | 1 | MP Cost per attack: 15, Can hold key down for up to 5 sec, Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 3 Enemy DEF Ignored: 5% for 60 Cooldown: 21 sec |
| 30 | MP Cost per attack: 20, Can hold key down for up to 5 sec, Max Enemies Hit: 8, Damage: 455%, Number of Attacks: 3 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| MP Cost per attack: 20, Can hold key down for up to 5 sec, Max Enemies Hit: 8, Damage: 460%, Number of Attacks: 3 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | ||
| MP Cost per attack: 20, Can hold key down for up to 5 sec, Max Enemies Hit: 8, Damage: 465%, Number of Attacks: 3 Enemy DEF Ignored: 21% for 60 Cooldown: 18 sec | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Leaps back and attacks the enemy with a powerful card attack. Link with Rapier Wit to reduce post-attack downtime. Permanently increases Rapier Wit's damage. | |
| Level | 1 | MP Cost: 35, Damage: 363%, Max Enemies Hit while Moving Back: 10, Number of Attacks: 3 [Passive Effects - Rapier Wit Damage: +21%] |
| 30 | MP Cost: 50, Damage: 450%, Max Enemies Hit while Moving Back: 10, Number of Attacks: 3 [Passive Effects - Rapier Wit Damage: +50%] | |
| MP Cost: 50, Damage: 453%, Max Enemies Hit while Moving Back: 10, Number of Attacks: 3 [Passive Effects - Rapier Wit Damage: +51%] | ||
| MP Cost: 51, Damage: 456%, Max Enemies Hit while Moving Back: 10, Number of Attacks: 3 [Passive Effects - Rapier Wit Damage: +52%] | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Each critical attack directly from Phantom has a chance to produce a card that attacks nearby enemies automatically. This card is added to your deck. A Swerve Card is prepared periodically, and when direct skill attacks hit among the skills of Phantom, or an attack skill that utilizes Impeccable Memory hits successfully, additional attacks are made against nearby enemies who didn't get the skill attack. The Swerve Card doesn't add to the deck of cards, and is unaffected by attack reflection. Additionally, Avoidability is permanently increased. | |
| Level | 1 | Upon a successful critical attack, there's a 62% chance of a card that attacks with 194% damage being created. Deck +1 Swerve Card: Creates up to 4 cards that attack with 710% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% [Passive Effect : Avoidability +1%] |
| 20 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 270% damage being created. Deck +1 Swerve Card: Creates up to 4 cards that attack with 900% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% [Passive Effect : Avoidability +20%] | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Steals buffs from nearby monsters. If you steal more than one buff, the most powerful will be applied. This skill only works on monsters that have been buffed. | |
| Level | 1 | MP Cost: 50, Max Enemies: 12, Buffs applied: Attack: Attack +2 Damage Ignored: Damage Received -2% Damage Reflect: Reflects 30% of Damage Received Cancels Physical/Magic Attacks, Obsidian Skin: Temporary Invincibility except against some attacks Cooldown: 177 sec |
| 20 | MP Cost: 60, Max Enemies: 12, Buffs applied: Attack: Attack +40 Damage Ignored: Damage Received -40% Damage Reflect: Reflects 600% of Damage Received Cancels Physical/Magic Attacks, Obsidian Skin: Temporary Invincibility except against some attacks Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Powerful memories of Aria significantly increase Damage and Ignore Defense. Also permanently increases Knockback Resistance. If you use the skill, you'll see Aria's image for a moment. | |
| Level | 1 | MP Cost: 33, Aria's image appears. [Passive Effects - Damage: +16%, Ignore Defense: 1%, Knockback Resistance: +2%] |
| 30 | MP Cost: 120, Aria's image appears. [Passive Effects - Damage: +45%, Ignore Defense: 30%, Knockback Resistance: +60%] | |
| MP Cost: 123, Aria's image appears. [Passive Effects - Damage: +46%, Ignore Defense: 31%, Knockback Resistance: +62%] | ||
| MP Cost: 126, Aria's image appears. [Passive Effects - Damage: +47%, Ignore Defense: 32%, Knockback Resistance: +64%] | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear. | |
| Level | 1 | MP Cost: 10, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 1%.] |
| 30 | MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 15%.] | |
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | MP Cost: 30, Cooldown: 540 sec |
| 5 | MP Cost: 30, Cooldown: 300 sec | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Cane Mastery, Attack Power, Critical Damage, and Final Damage. Required Skill: Cane Mastery Lv. 10+ | |
| Level | 1 | Cane Mastery: +56%, Attack Power: +11, Critical Damage: +5%, Final Damage: +17% |
| 30 | Cane Mastery: +70%, Attack Power: +40, Critical Damage: +20%, Final Damage: +32% | |
| Cane Mastery: +71%, Attack Power: +41, Critical Damage: +20%, Final Damage: +32% | ||
| Cane Mastery: +71%, Attack Power: +42, Critical Damage: +21%, Final Damage: +33% | ||
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases Tempest's damage. | |
| Level | 1 | Damage +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Reduces Tempest's Cooldown. | |
| Level | 1 | Cooldown: -20% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the maximum number of monsters hit by Tempest. | |
| Level | 1 | Max Enemies Hit: +2 |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases Mille Aiguilles' damage. | |
| Level | 1 | Damage +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the maximum number of monsters hit by Mille Aiguilles. | |
| Level | 1 | Max Enemies Hit: +2 |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases Mille Aiguilles's Monster DEF debuff. | |
| Level | 1 | Bonus 20% monster DEF ignored |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increase damage of attack skills, among the skills stolen from Explorers. | |
| Level | 1 | Damage: +15% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increase duration of buff skills, among the skills stolen from Explorers. | |
| Level | 1 | Buff Duration +10% |
| Passive | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Increase Loadout's number of stolen 4th skill slots. | |
| Level | 1 | Loadout's number of stolen 4th skill slots increases by 1. |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Steals a Lv. 140 Hyper Buff Skill from Explorers. The skill duration and cooldown will be the same as Phantom's. Passive effects from skills will not work. Equip stolen skills using the Beginner Skill Loadout. | |
| Level | 1 | MP Cost: the stolen skill's MP cost |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | Tosses a bouquet of cards into the air that drop and continue to damage enemies. Unaffected by attack reflection. | |
| Level | 1 | MP Cost:200, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 6 After, a card stuck in the ground that attacks in intervals has Damage: 200%, Max Enemies Hit: 6, Number of Attacks: 2 Cooldown: 30 sec |
| Active | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Recalls the oath of the Maple Heroes to increase damage. | |
| Level | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Applies to any Hero class in the party |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 2 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +2] | |
| 3 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +3] | |
| 4 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +4] | |
| 5 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +5] | |
| 6 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +6] | |
| 7 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +7] | |
| 8 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +8] | |
| 9 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +9] | |
| 10 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +10] | |
| 11 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +11] | |
| 12 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +12] | |
| 13 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +13] | |
| 14 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +14] | |
| 15 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +15] | |
| 16 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +16] | |
| 17 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +17] | |
| 18 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +18] | |
| 19 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +19] | |
| 20 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +20] | |
| 21 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +21] | |
| 22 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +22] | |
| 23 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +23] | |
| 24 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +24] | |
| 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
| 26 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +26] | |
| 27 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +27] | |
| 28 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +28] | |
| 29 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +29] | |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 2 | Portal Duration: 34 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 3 | Portal Duration: 36 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 4 | Portal Duration: 38 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 5 | Portal Duration: 40 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 6 | Portal Duration: 42 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 7 | Portal Duration: 44 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 8 | Portal Duration: 46 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 9 | Portal Duration: 48 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 10 | Portal Duration: 50 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 11 | Portal Duration: 52 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 12 | Portal Duration: 54 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 13 | Portal Duration: 56 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 14 | Portal Duration: 58 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 15 | Portal Duration: 60 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 16 | Portal Duration: 62 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 17 | Portal Duration: 64 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 18 | Portal Duration: 66 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 19 | Portal Duration: 68 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 20 | Portal Duration: 70 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 21 | Portal Duration: 72 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 22 | Portal Duration: 74 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 23 | Portal Duration: 76 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 24 | Portal Duration: 78 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 25 | Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 26 | Portal Duration: 82 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 27 | Portal Duration: 84 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 28 | Portal Duration: 86 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 29 | Portal Duration: 88 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 2 | Duration: 186 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 3 | Duration: 189 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 4 | Duration: 192 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 5 | Duration: 195 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 6 | Duration: 198 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 7 | Duration: 201 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 8 | Duration: 204 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 9 | Duration: 207 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 10 | Duration: 210 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 11 | Duration: 213 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 12 | Duration: 216 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 13 | Duration: 219 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 14 | Duration: 222 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 15 | Duration: 225 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 16 | Duration: 228 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 17 | Duration: 231 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 18 | Duration: 234 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 19 | Duration: 237 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 20 | Duration: 240 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 21 | Duration: 243 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 22 | Duration: 246 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 23 | Duration: 249 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 24 | Duration: 252 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 25 | Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 26 | Duration: 258 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 27 | Duration: 261 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 28 | Duration: 264 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 29 | Duration: 267 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 2 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 3 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 4 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 5 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 6 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 7 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 8 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 9 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 10 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 11 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 12 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 13 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 14 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 15 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 16 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 17 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 18 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 19 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 20 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 21 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 22 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 23 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 24 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 25 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 26 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 27 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 28 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 29 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 2 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 3 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 4 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 5 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 6 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 7 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 8 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 9 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 10 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 11 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 12 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 13 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 14 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 15 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 16 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 17 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 18 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 19 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 20 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 21 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 22 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 23 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 24 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 25 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 26 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 27 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 28 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 29 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 2 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +2] | |
| 3 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +3] | |
| 4 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +4] | |
| 5 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +5] | |
| 6 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +6] | |
| 7 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +7] | |
| 8 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +8] | |
| 9 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +9] | |
| 10 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +10] | |
| 11 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +11] | |
| 12 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +12] | |
| 13 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +13] | |
| 14 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +14] | |
| 15 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +15] | |
| 16 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +16] | |
| 17 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +17] | |
| 18 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +18] | |
| 19 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +19] | |
| 20 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +20] | |
| 21 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +21] | |
| 22 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +22] | |
| 23 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +23] | |
| 24 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +24] | |
| 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
| 26 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +26] | |
| 27 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +27] | |
| 28 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +28] | |
| 29 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +29] | |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 2 | HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 212 sec. | |
| 3 | HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 208 sec. | |
| 4 | HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 204 sec. | |
| 5 | HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 200 sec. | |
| 6 | HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 196 sec. | |
| 7 | HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 192 sec. | |
| 8 | HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 188 sec. | |
| 9 | HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 184 sec. | |
| 10 | HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 180 sec. | |
| 11 | HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 176 sec. | |
| 12 | HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 172 sec. | |
| 13 | HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 168 sec. | |
| 14 | HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 164 sec. | |
| 15 | HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 160 sec. | |
| 16 | HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 156 sec. | |
| 17 | HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 152 sec. | |
| 18 | HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 148 sec. | |
| 19 | HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 144 sec. | |
| 20 | HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 140 sec. | |
| 21 | HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 136 sec. | |
| 22 | HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 132 sec. | |
| 23 | HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 128 sec. | |
| 24 | HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 124 sec. | |
| 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
| 26 | HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 116 sec. | |
| 27 | HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 112 sec. | |
| 28 | HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 108 sec. | |
| 29 | HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 104 sec. | |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 2 | HP Cost: 5% of Max HP, Cooldown: 470 sec | |
| 3 | HP Cost: 5% of Max HP, Cooldown: 465 sec | |
| 4 | HP Cost: 5% of Max HP, Cooldown: 460 sec | |
| 5 | HP Cost: 5% of Max HP, Cooldown: 455 sec | |
| 6 | HP Cost: 5% of Max HP, Cooldown: 450 sec | |
| 7 | HP Cost: 5% of Max HP, Cooldown: 445 sec | |
| 8 | HP Cost: 5% of Max HP, Cooldown: 440 sec | |
| 9 | HP Cost: 5% of Max HP, Cooldown: 435 sec | |
| 10 | HP Cost: 5% of Max HP, Cooldown: 430 sec | |
| 11 | HP Cost: 5% of Max HP, Cooldown: 425 sec | |
| 12 | HP Cost: 5% of Max HP, Cooldown: 420 sec | |
| 13 | HP Cost: 5% of Max HP, Cooldown: 415 sec | |
| 14 | HP Cost: 5% of Max HP, Cooldown: 410 sec | |
| 15 | HP Cost: 5% of Max HP, Cooldown: 405 sec | |
| 16 | HP Cost: 5% of Max HP, Cooldown: 400 sec | |
| 17 | HP Cost: 5% of Max HP, Cooldown: 395 sec | |
| 18 | HP Cost: 5% of Max HP, Cooldown: 390 sec | |
| 19 | HP Cost: 5% of Max HP, Cooldown: 385 sec | |
| 20 | HP Cost: 5% of Max HP, Cooldown: 380 sec | |
| 21 | HP Cost: 5% of Max HP, Cooldown: 375 sec | |
| 22 | HP Cost: 5% of Max HP, Cooldown: 370 sec | |
| 23 | HP Cost: 5% of Max HP, Cooldown: 365 sec | |
| 24 | HP Cost: 5% of Max HP, Cooldown: 360 sec | |
| 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
| 26 | HP Cost: 5% of Max HP, Cooldown: 350 sec | |
| 27 | HP Cost: 5% of Max HP, Cooldown: 345 sec | |
| 28 | HP Cost: 5% of Max HP, Cooldown: 340 sec | |
| 29 | HP Cost: 5% of Max HP, Cooldown: 335 sec | |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 2 | Duration: 186 sec, EXP: +21%, Drop Rate: +14% Cooldown: 180 sec | |
| 3 | Duration: 189 sec, EXP: +21%, Drop Rate: +15% Cooldown: 180 sec | |
| 4 | Duration: 192 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 5 | Duration: 195 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 6 | Duration: 198 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 7 | Duration: 201 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 8 | Duration: 204 sec, EXP: +24%, Drop Rate: +16% Cooldown: 180 sec | |
| 9 | Duration: 207 sec, EXP: +24%, Drop Rate: +17% Cooldown: 180 sec | |
| 10 | Duration: 210 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 11 | Duration: 213 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 12 | Duration: 216 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 13 | Duration: 219 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 14 | Duration: 222 sec, EXP: +27%, Drop Rate: +18% Cooldown: 180 sec | |
| 15 | Duration: 225 sec, EXP: +27%, Drop Rate: +19% Cooldown: 180 sec | |
| 16 | Duration: 228 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 17 | Duration: 231 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 18 | Duration: 234 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 19 | Duration: 237 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 20 | Duration: 240 sec, EXP: +30%, Drop Rate: +20% Cooldown: 180 sec | |
| 21 | Duration: 243 sec, EXP: +30%, Drop Rate: +21% Cooldown: 180 sec | |
| 22 | Duration: 246 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 23 | Duration: 249 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 24 | Duration: 252 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 25 | Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 26 | Duration: 258 sec, EXP: +33%, Drop Rate: +22% Cooldown: 180 sec | |
| 27 | Duration: 261 sec, EXP: +33%, Drop Rate: +23% Cooldown: 180 sec | |
| 28 | Duration: 264 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 29 | Duration: 267 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 2 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 3 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 4 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 5 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 6 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 7 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 8 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 9 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 10 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 11 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 12 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 13 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 14 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 15 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 16 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 17 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 18 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 19 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 20 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 21 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 22 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 23 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 24 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 26 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 27 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 28 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 29 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 32 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 88 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 33 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 87 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 34 sec, restores 5% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 86 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 35 sec, restores 10% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 85 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 36 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 84 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 37 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 83 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 38 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 82 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 39 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 81 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 40 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 80 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 41 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 79 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 42 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 78 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 43 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 77 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 44 sec, restores 15% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 76 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 45 sec, restores 20% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 75 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 46 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 74 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 47 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 73 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 48 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 72 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 49 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 71 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 50 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 70 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 51 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 69 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 52 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 68 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 53 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 67 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 54 sec, restores 25% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 66 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 55 sec, restores 30% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 56 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 64 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 57 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 63 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 58 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 62 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 59 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 61 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times. Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times. Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times. Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times. Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times. Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times. Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times. Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times. Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times. Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times. Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times. Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times. Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times. Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times. Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times. Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times. Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times. Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times. Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times. Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times. Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times. Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times. Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times. Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times. Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times. Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times. Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times. Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess. | |
| Level | 1 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +10 Stack 3 - All Stats: +26 Stack 4 - Attack Power & Magic ATT: +10 Stack 5 - Boss Damage: +10% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. |
| 30 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +25 Stack 3 - All Stats: +55 Stack 4 - Attack Power & Magic ATT: +25 Stack 5 - Boss Damage: +25% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess. | |
| Level | 1 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +10 Stack 3 - All Stats: +26 Stack 4 - Attack Power & Magic ATT: +10 Stack 5 - Boss Damage: +10% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. |
| 2 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +11 Stack 3 - All Stats: +27 Stack 4 - Attack Power & Magic ATT: +11 Stack 5 - Boss Damage: +11% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 3 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +11 Stack 3 - All Stats: +28 Stack 4 - Attack Power & Magic ATT: +11 Stack 5 - Boss Damage: +11% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 4 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +12 Stack 3 - All Stats: +29 Stack 4 - Attack Power & Magic ATT: +12 Stack 5 - Boss Damage: +12% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 5 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +12 Stack 3 - All Stats: +30 Stack 4 - Attack Power & Magic ATT: +12 Stack 5 - Boss Damage: +12% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 6 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +13 Stack 3 - All Stats: +31 Stack 4 - Attack Power & Magic ATT: +13 Stack 5 - Boss Damage: +13% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 7 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +13 Stack 3 - All Stats: +32 Stack 4 - Attack Power & Magic ATT: +13 Stack 5 - Boss Damage: +13% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 8 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +14 Stack 3 - All Stats: +33 Stack 4 - Attack Power & Magic ATT: +14 Stack 5 - Boss Damage: +14% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 9 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +14 Stack 3 - All Stats: +34 Stack 4 - Attack Power & Magic ATT: +14 Stack 5 - Boss Damage: +14% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 10 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +15 Stack 3 - All Stats: +35 Stack 4 - Attack Power & Magic ATT: +15 Stack 5 - Boss Damage: +15% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 11 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +15 Stack 3 - All Stats: +36 Stack 4 - Attack Power & Magic ATT: +15 Stack 5 - Boss Damage: +15% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 12 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +16 Stack 3 - All Stats: +37 Stack 4 - Attack Power & Magic ATT: +16 Stack 5 - Boss Damage: +16% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 13 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +16 Stack 3 - All Stats: +38 Stack 4 - Attack Power & Magic ATT: +16 Stack 5 - Boss Damage: +16% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 14 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +17 Stack 3 - All Stats: +39 Stack 4 - Attack Power & Magic ATT: +17 Stack 5 - Boss Damage: +17% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 15 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +17 Stack 3 - All Stats: +40 Stack 4 - Attack Power & Magic ATT: +17 Stack 5 - Boss Damage: +17% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 16 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +18 Stack 3 - All Stats: +41 Stack 4 - Attack Power & Magic ATT: +18 Stack 5 - Boss Damage: +18% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 17 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +18 Stack 3 - All Stats: +42 Stack 4 - Attack Power & Magic ATT: +18 Stack 5 - Boss Damage: +18% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 18 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +19 Stack 3 - All Stats: +43 Stack 4 - Attack Power & Magic ATT: +19 Stack 5 - Boss Damage: +19% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 19 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +19 Stack 3 - All Stats: +44 Stack 4 - Attack Power & Magic ATT: +19 Stack 5 - Boss Damage: +19% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 20 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +20 Stack 3 - All Stats: +45 Stack 4 - Attack Power & Magic ATT: +20 Stack 5 - Boss Damage: +20% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 21 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +20 Stack 3 - All Stats: +46 Stack 4 - Attack Power & Magic ATT: +20 Stack 5 - Boss Damage: +20% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 22 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +21 Stack 3 - All Stats: +47 Stack 4 - Attack Power & Magic ATT: +21 Stack 5 - Boss Damage: +21% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 23 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +21 Stack 3 - All Stats: +48 Stack 4 - Attack Power & Magic ATT: +21 Stack 5 - Boss Damage: +21% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 24 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +22 Stack 3 - All Stats: +49 Stack 4 - Attack Power & Magic ATT: +22 Stack 5 - Boss Damage: +22% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 25 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +22 Stack 3 - All Stats: +50 Stack 4 - Attack Power & Magic ATT: +22 Stack 5 - Boss Damage: +22% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 26 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +23 Stack 3 - All Stats: +51 Stack 4 - Attack Power & Magic ATT: +23 Stack 5 - Boss Damage: +23% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 27 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +23 Stack 3 - All Stats: +52 Stack 4 - Attack Power & Magic ATT: +23 Stack 5 - Boss Damage: +23% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 28 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +24 Stack 3 - All Stats: +53 Stack 4 - Attack Power & Magic ATT: +24 Stack 5 - Boss Damage: +24% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 29 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +24 Stack 3 - All Stats: +54 Stack 4 - Attack Power & Magic ATT: +24 Stack 5 - Boss Damage: +24% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 30 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +25 Stack 3 - All Stats: +55 Stack 4 - Attack Power & Magic ATT: +25 Stack 5 - Boss Damage: +25% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 2 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 3 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 4 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 5 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 6 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 7 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 8 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 9 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 10 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 11 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 12 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 13 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 14 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 15 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 16 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 17 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 18 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 19 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 20 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 21 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 22 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 23 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 24 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 25 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 26 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 27 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 28 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 29 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Poison your weapon to deal damage over time to enemies. | |
| Level | 1 | Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec. |
| 30 | Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Poison your weapon to deal damage over time to enemies. | |
| Level | 1 | Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec. |
| 2 | Enemies hit by the attack are poisoned. Damage: 405%, Number of Attacks: 2, Duration: 30 sec. | |
| 3 | Enemies hit by the attack are poisoned. Damage: 420%, Number of Attacks: 2, Duration: 30 sec. | |
| 4 | Enemies hit by the attack are poisoned. Damage: 435%, Number of Attacks: 2, Duration: 30 sec. | |
| 5 | Enemies hit by the attack are poisoned. Damage: 450%, Number of Attacks: 2, Duration: 30 sec. | |
| 6 | Enemies hit by the attack are poisoned. Damage: 465%, Number of Attacks: 2, Duration: 30 sec. | |
| 7 | Enemies hit by the attack are poisoned. Damage: 480%, Number of Attacks: 2, Duration: 30 sec. | |
| 8 | Enemies hit by the attack are poisoned. Damage: 495%, Number of Attacks: 2, Duration: 30 sec. | |
| 9 | Enemies hit by the attack are poisoned. Damage: 510%, Number of Attacks: 2, Duration: 30 sec. | |
| 10 | Enemies hit by the attack are poisoned. Damage: 525%, Number of Attacks: 2, Duration: 30 sec. | |
| 11 | Enemies hit by the attack are poisoned. Damage: 540%, Number of Attacks: 2, Duration: 30 sec. | |
| 12 | Enemies hit by the attack are poisoned. Damage: 555%, Number of Attacks: 2, Duration: 30 sec. | |
| 13 | Enemies hit by the attack are poisoned. Damage: 570%, Number of Attacks: 2, Duration: 30 sec. | |
| 14 | Enemies hit by the attack are poisoned. Damage: 585%, Number of Attacks: 2, Duration: 30 sec. | |
| 15 | Enemies hit by the attack are poisoned. Damage: 600%, Number of Attacks: 2, Duration: 30 sec. | |
| 16 | Enemies hit by the attack are poisoned. Damage: 615%, Number of Attacks: 2, Duration: 30 sec. | |
| 17 | Enemies hit by the attack are poisoned. Damage: 630%, Number of Attacks: 2, Duration: 30 sec. | |
| 18 | Enemies hit by the attack are poisoned. Damage: 645%, Number of Attacks: 2, Duration: 30 sec. | |
| 19 | Enemies hit by the attack are poisoned. Damage: 660%, Number of Attacks: 2, Duration: 30 sec. | |
| 20 | Enemies hit by the attack are poisoned. Damage: 675%, Number of Attacks: 2, Duration: 30 sec. | |
| 21 | Enemies hit by the attack are poisoned. Damage: 690%, Number of Attacks: 2, Duration: 30 sec. | |
| 22 | Enemies hit by the attack are poisoned. Damage: 705%, Number of Attacks: 2, Duration: 30 sec. | |
| 23 | Enemies hit by the attack are poisoned. Damage: 720%, Number of Attacks: 2, Duration: 30 sec. | |
| 24 | Enemies hit by the attack are poisoned. Damage: 735%, Number of Attacks: 2, Duration: 30 sec. | |
| 25 | Enemies hit by the attack are poisoned. Damage: 750%, Number of Attacks: 2, Duration: 30 sec. | |
| 26 | Enemies hit by the attack are poisoned. Damage: 765%, Number of Attacks: 2, Duration: 30 sec. | |
| 27 | Enemies hit by the attack are poisoned. Damage: 780%, Number of Attacks: 2, Duration: 30 sec. | |
| 28 | Enemies hit by the attack are poisoned. Damage: 795%, Number of Attacks: 2, Duration: 30 sec. | |
| 29 | Enemies hit by the attack are poisoned. Damage: 810%, Number of Attacks: 2, Duration: 30 sec. | |
| 30 | Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +18% Cooldown: 75 sec. [Passive Effect - ATT Power: +1] |
| 30 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +10% 2nd Stage - Final Damage: +24% Cooldown: 60 sec. [Passive Effect - ATT Power: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +18% Cooldown: 75 sec. [Passive Effect - ATT Power: +1] |
| 2 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +18% Cooldown: 74 sec. [Passive Effect - ATT Power: +2] | |
| 3 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +18% Cooldown: 74 sec. [Passive Effect - ATT Power: +3] | |
| 4 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +18% Cooldown: 73 sec. [Passive Effect - ATT Power: +4] | |
| 5 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +19% Cooldown: 73 sec. [Passive Effect - ATT Power: +5] | |
| 6 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +19% Cooldown: 72 sec. [Passive Effect - ATT Power: +6] | |
| 7 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +19% Cooldown: 72 sec. [Passive Effect - ATT Power: +7] | |
| 8 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +19% Cooldown: 71 sec. [Passive Effect - ATT Power: +8] | |
| 9 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +19% Cooldown: 71 sec. [Passive Effect - ATT Power: +9] | |
| 10 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +20% Cooldown: 70 sec. [Passive Effect - ATT Power: +10] | |
| 11 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +20% Cooldown: 70 sec. [Passive Effect - ATT Power: +11] | |
| 12 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +20% Cooldown: 69 sec. [Passive Effect - ATT Power: +12] | |
| 13 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +20% Cooldown: 69 sec. [Passive Effect - ATT Power: +13] | |
| 14 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +20% Cooldown: 68 sec. [Passive Effect - ATT Power: +14] | |
| 15 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +21% Cooldown: 68 sec. [Passive Effect - ATT Power: +15] | |
| 16 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +21% Cooldown: 67 sec. [Passive Effect - ATT Power: +16] | |
| 17 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +21% Cooldown: 67 sec. [Passive Effect - ATT Power: +17] | |
| 18 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +21% Cooldown: 66 sec. [Passive Effect - ATT Power: +18] | |
| 19 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +21% Cooldown: 66 sec. [Passive Effect - ATT Power: +19] | |
| 20 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +22% Cooldown: 65 sec. [Passive Effect - ATT Power: +20] | |
| 21 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +22% Cooldown: 65 sec. [Passive Effect - ATT Power: +21] | |
| 22 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +22% Cooldown: 64 sec. [Passive Effect - ATT Power: +22] | |
| 23 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +22% Cooldown: 64 sec. [Passive Effect - ATT Power: +23] | |
| 24 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +22% Cooldown: 63 sec. [Passive Effect - ATT Power: +24] | |
| 25 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +23% Cooldown: 63 sec. [Passive Effect - ATT Power: +25] | |
| 26 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +23% Cooldown: 62 sec. [Passive Effect - ATT Power: +26] | |
| 27 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +23% Cooldown: 62 sec. [Passive Effect - ATT Power: +27] | |
| 28 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +23% Cooldown: 61 sec. [Passive Effect - ATT Power: +28] | |
| 29 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +23% Cooldown: 61 sec. [Passive Effect - ATT Power: +29] | |
| 30 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +10% 2nd Stage - Final Damage: +24% Cooldown: 60 sec. [Passive Effect - ATT Power: +30] | |
Class-Specific Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Throw a flurry of cards until you're down to your last one. Will luck be on your side as you unveil it? The cards will attack the boss monster in the area with highest max HP first. You are immune to knockback and debilitating abnormal statuses while casting the skill, and are invincible while you draw the card after the attack stops. | |
| Level | 1 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 385%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +10 Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets). Three Swords - Final Damage +1%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. |
| 30 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 820%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 2% Max HP/MP over time. Tree of Life - All Damage Taken: -8%. Abnormal Status Resistance: +25 Hourglass - Active Cooldowns shortened by 32% (except skills that ignore cooldown resets). Three Swords - Final Damage +6%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Throw a flurry of cards until you're down to your last one. Will luck be on your side as you unveil it? The cards will attack the boss monster in the area with highest max HP first. You are immune to knockback and debilitating abnormal statuses while casting the skill, and are invincible while you draw the card after the attack stops. | |
| Level | 1 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 385%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +10 Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets). Three Swords - Final Damage +1%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. |
| 2 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 400%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +11 Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets). Three Swords - Final Damage +1%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 3 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 415%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +11 Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets). Three Swords - Final Damage +1%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 4 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 430%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +12 Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets). Three Swords - Final Damage +1%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 5 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 445%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +12 Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets). Three Swords - Final Damage +1%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 6 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 460%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +13 Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets). Three Swords - Final Damage +2%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 7 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 475%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +13 Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets). Three Swords - Final Damage +2%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 8 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 490%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +14 Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets). Three Swords - Final Damage +2%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 9 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 505%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -5%. Abnormal Status Resistance: +14 Hourglass - Active Cooldowns shortened by 20% (except skills that ignore cooldown resets). Three Swords - Final Damage +2%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 10 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 520%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +15 Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets). Three Swords - Final Damage +2%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 11 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 535%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +15 Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets). Three Swords - Final Damage +3%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 12 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 550%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +16 Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets). Three Swords - Final Damage +3%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 13 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 565%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +16 Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets). Three Swords - Final Damage +3%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 14 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 580%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +17 Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets). Three Swords - Final Damage +3%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 15 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 595%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +17 Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets). Three Swords - Final Damage +3%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 16 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 610%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +18 Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets). Three Swords - Final Damage +4%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 17 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 625%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +18 Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets). Three Swords - Final Damage +4%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 18 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 640%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +19 Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets). Three Swords - Final Damage +4%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 19 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 655%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -6%. Abnormal Status Resistance: +19 Hourglass - Active Cooldowns shortened by 24% (except skills that ignore cooldown resets). Three Swords - Final Damage +4%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 20 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 670%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +20 Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets). Three Swords - Final Damage +4%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 21 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 685%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +20 Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets). Three Swords - Final Damage +5%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 22 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 700%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +21 Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets). Three Swords - Final Damage +5%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 23 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 715%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +21 Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets). Three Swords - Final Damage +5%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 24 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 730%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 1% Max HP/MP over time. Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +22 Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets). Three Swords - Final Damage +5%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 25 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 745%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 2% Max HP/MP over time. Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +22 Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets). Three Swords - Final Damage +5%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 26 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 760%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 2% Max HP/MP over time. Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +23 Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets). Three Swords - Final Damage +6%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 27 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 775%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 2% Max HP/MP over time. Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +23 Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets). Three Swords - Final Damage +6%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 28 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 790%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 2% Max HP/MP over time. Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +24 Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets). Three Swords - Final Damage +6%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 29 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 805%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 2% Max HP/MP over time. Tree of Life - All Damage Taken: -7%. Abnormal Status Resistance: +24 Hourglass - Active Cooldowns shortened by 28% (except skills that ignore cooldown resets). Three Swords - Final Damage +6%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| 30 | MP Cost: 1000. Can hold the key down for up to 5 sec. Attack by periodically throwing multiple cards forward. Damage: 820%, Max Enemies Hit: 4, Number of Attacks: 1. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% When finished, draws a card to buff all party members for 30 sec. Priest - Recovers 2% Max HP/MP over time. Tree of Life - All Damage Taken: -8%. Abnormal Status Resistance: +25 Hourglass - Active Cooldowns shortened by 32% (except skills that ignore cooldown resets). Three Swords - Final Damage +6%. Luck of the Draw - Gain all card buffs simultaneously. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Throw a razor-sharp card, infused with incredible power, that ricochets dangerously. The card will ricochet against nearby enemies several times, starting with the highest-Max-HP enemy among them. If there are no nearby enemies, the card's magic will trigger instantly. If the skill is used again when all of the throwable cards are present, the cards will gather around the enemy with the highest Max HP, from amongst enemies in front of Phantom, to release all their power at once. The released cards' attack activation count increases proportionally to the remaining attack count. If you use the skill with the down arrow key, you can release the power immediately after throwing a card. Ace in the Hole is not affected by attack reflection skills. Can be used without a casting animation during Tempest. | |
| Level | 1 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 650% damage, before releasing the energy stored inside to strike up to 12 enemies for 858% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 676%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 30 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1375% damage, before releasing the energy stored inside to strike up to 12 enemies for 1815% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1430%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Throw a razor-sharp card, infused with incredible power, that ricochets dangerously. The card will ricochet against nearby enemies several times, starting with the highest-Max-HP enemy among them. If there are no nearby enemies, the card's magic will trigger instantly. If the skill is used again when all of the throwable cards are present, the cards will gather around the enemy with the highest Max HP, from amongst enemies in front of Phantom, to release all their power at once. The released cards' attack activation count increases proportionally to the remaining attack count. If you use the skill with the down arrow key, you can release the power immediately after throwing a card. Ace in the Hole is not affected by attack reflection skills. Can be used without a casting animation during Tempest. | |
| Level | 1 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 650% damage, before releasing the energy stored inside to strike up to 12 enemies for 858% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 676%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 2 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 675% damage, before releasing the energy stored inside to strike up to 12 enemies for 891% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 702%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 3 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 700% damage, before releasing the energy stored inside to strike up to 12 enemies for 924% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 728%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 4 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 725% damage, before releasing the energy stored inside to strike up to 12 enemies for 957% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 754%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 5 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 750% damage, before releasing the energy stored inside to strike up to 12 enemies for 990% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 6 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 775% damage, before releasing the energy stored inside to strike up to 12 enemies for 1023% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 806%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 7 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 800% damage, before releasing the energy stored inside to strike up to 12 enemies for 1056% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 832%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 8 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 825% damage, before releasing the energy stored inside to strike up to 12 enemies for 1089% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 858%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 9 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 850% damage, before releasing the energy stored inside to strike up to 12 enemies for 1122% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 884%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 10 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 875% damage, before releasing the energy stored inside to strike up to 12 enemies for 1155% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 910%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 11 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 900% damage, before releasing the energy stored inside to strike up to 12 enemies for 1188% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 936%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 12 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 925% damage, before releasing the energy stored inside to strike up to 12 enemies for 1221% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 962%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 13 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 950% damage, before releasing the energy stored inside to strike up to 12 enemies for 1254% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 988%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 14 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 975% damage, before releasing the energy stored inside to strike up to 12 enemies for 1287% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1014%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 15 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1000% damage, before releasing the energy stored inside to strike up to 12 enemies for 1320% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1040%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 16 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1025% damage, before releasing the energy stored inside to strike up to 12 enemies for 1353% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1066%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 17 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1050% damage, before releasing the energy stored inside to strike up to 12 enemies for 1386% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1092%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 18 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1075% damage, before releasing the energy stored inside to strike up to 12 enemies for 1419% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1118%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 19 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1100% damage, before releasing the energy stored inside to strike up to 12 enemies for 1452% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1144%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 20 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1125% damage, before releasing the energy stored inside to strike up to 12 enemies for 1485% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1170%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 21 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1150% damage, before releasing the energy stored inside to strike up to 12 enemies for 1518% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1196%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 22 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1175% damage, before releasing the energy stored inside to strike up to 12 enemies for 1551% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1222%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 23 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1200% damage, before releasing the energy stored inside to strike up to 12 enemies for 1584% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1248%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 24 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1225% damage, before releasing the energy stored inside to strike up to 12 enemies for 1617% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1274%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 25 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1250% damage, before releasing the energy stored inside to strike up to 12 enemies for 1650% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1300%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 26 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1275% damage, before releasing the energy stored inside to strike up to 12 enemies for 1683% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1326%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 27 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1300% damage, before releasing the energy stored inside to strike up to 12 enemies for 1716% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1352%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 28 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1325% damage, before releasing the energy stored inside to strike up to 12 enemies for 1749% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1378%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 29 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1350% damage, before releasing the energy stored inside to strike up to 12 enemies for 1782% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1404%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| 30 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1375% damage, before releasing the energy stored inside to strike up to 12 enemies for 1815% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1430%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a target and brand it with the Phantom Thief's Mark. Targets the boss with the highest max HP first. | |
| Level | 1 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 442% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 676% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. |
| 30 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 935% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1430% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a target and brand it with the Phantom Thief's Mark. Targets the boss with the highest max HP first. | |
| Level | 1 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 442% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 676% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. |
| 2 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 459% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 702% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 3 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 476% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 728% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 4 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 493% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 754% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 5 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 510% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 780% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 6 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 527% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 806% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 7 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 544% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 832% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 8 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 561% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 858% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 9 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 578% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 884% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 10 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 595% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 910% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 11 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 612% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 936% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 12 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 629% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 962% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 13 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 646% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 988% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 14 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 663% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1014% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 15 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 680% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1040% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 16 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 697% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1066% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 17 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 714% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1092% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 18 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 731% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1118% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 19 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 748% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1144% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 20 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 765% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1170% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 21 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 782% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1196% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 22 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 799% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1222% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 23 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 816% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1248% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 24 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 833% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1274% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 25 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 850% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1300% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 26 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 867% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1326% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 27 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 884% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1352% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 28 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 901% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1378% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 29 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 918% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1404% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| 30 | MP Cost: 1000. Invincible for 2 sec after moving. Activates 7 trajectories, dealing 935% damage 6 time(s), and complete the Master Thief Mark, activating 2 times and dealing 1430% damage 15 time(s). For all attacks, Max Enemies Hit: 10. Additional Critical Rate: +100% Cooldown: 30 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Instantly cleave through the enemy's weak points and destroy them. Using it pours every attack on the spot, and using it with the down key will teleport you several times to the farthest enemy within range to attack. If you press the directional key when you attack as you teleport, you will move to the enemy in the relevant direction first. If you use the skill again after moving, you will either stop in that place and the cooldown is reduced as much as the remaining teleports or you need to attack at least once to stop. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 676%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports |
| 30 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1430%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Instantly cleave through the enemy's weak points and destroy them. Using it pours every attack on the spot, and using it with the down key will teleport you several times to the farthest enemy within range to attack. If you press the directional key when you attack as you teleport, you will move to the enemy in the relevant direction first. If you use the skill again after moving, you will either stop in that place and the cooldown is reduced as much as the remaining teleports or you need to attack at least once to stop. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 676%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports |
| 2 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 702%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 3 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 728%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 4 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 754%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 5 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 6 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 806%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 7 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 832%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 8 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 858%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 9 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 884%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 10 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 910%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 11 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 936%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 12 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 962%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 13 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 988%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 14 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1014%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 15 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1040%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 16 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1066%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 17 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1092%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 18 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1118%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 19 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1144%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 20 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1170%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 21 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1196%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 22 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1222%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 23 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1248%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 24 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1274%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 25 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1300%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 26 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1326%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 27 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1352%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 28 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1378%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 29 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1404%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
| 30 | MP Cost: 1000, Max Enemies Hit: 10, Damage: 1430%, Number of Attacks: 7, Max Chase Cut or Teleport: 7 Cooldown: 30 sec, cooldown is reduced by 3.5 sec per remaining teleports | |
Enhancements
The maximum level for Enhancements/Boost Nodes is 60.
| Final Damage Increase per level | Skill | Level 20 Effect | Level 40 Effect |
|---|---|---|---|
| 7% | Max Targets: +1 | Ignored Enemy Defense: +20% | |
| Critical Rate: +5% | |||
| 5% | Max Targets: +1 | ||
| 2% | Critical Rate: +5% | ||
| 5% | |||
| 3% | Max Targets: +1 | ||
| Critical Rate: +5% | |||
| 2% | Max Targets: +1 | ||
| Critical Rate: +5% | |||
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 2 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +12%] | |
| 3 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +14%] | |
| 4 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +16%] | |
| 5 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +18%] | |
| 6 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +20%] | |
| 7 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +22%] | |
| 8 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +24%] | |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 11 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +39%] | |
| 12 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +41%] | |
| 13 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +43%] | |
| 14 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +45%] | |
| 15 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +47%] | |
| 16 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +49%] | |
| 17 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +51%] | |
| 18 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +53%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 21 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +69%] | |
| 22 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +71%] | |
| 23 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +73%] | |
| 24 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +75%] | |
| 25 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +77%] | |
| 26 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +79%] | |
| 27 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +81%] | |
| 28 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +83%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 2 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 615%, Number of Attacks: 6 Cooldown: 3 sec | |
| 3 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 630%, Number of Attacks: 6 Cooldown: 3 sec | |
| 4 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 645%, Number of Attacks: 6 Cooldown: 3 sec | |
| 5 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 660%, Number of Attacks: 6 Cooldown: 3 sec | |
| 6 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 675%, Number of Attacks: 6 Cooldown: 3 sec | |
| 7 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 690%, Number of Attacks: 6 Cooldown: 3 sec | |
| 8 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 705%, Number of Attacks: 6 Cooldown: 3 sec | |
| 9 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 720%, Number of Attacks: 6 Cooldown: 3 sec | |
| 10 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 735%, Number of Attacks: 6 Cooldown: 3 sec | |
| 11 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 750%, Number of Attacks: 6 Cooldown: 3 sec | |
| 12 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 765%, Number of Attacks: 6 Cooldown: 3 sec | |
| 13 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 780%, Number of Attacks: 6 Cooldown: 3 sec | |
| 14 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 795%, Number of Attacks: 6 Cooldown: 3 sec | |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 16 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 825%, Number of Attacks: 6 Cooldown: 3 sec | |
| 17 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 840%, Number of Attacks: 6 Cooldown: 3 sec | |
| 18 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 855%, Number of Attacks: 6 Cooldown: 3 sec | |
| 19 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 870%, Number of Attacks: 6 Cooldown: 3 sec | |
| 20 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 885%, Number of Attacks: 6 Cooldown: 3 sec | |
| 21 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 900%, Number of Attacks: 6 Cooldown: 3 sec | |
| 22 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 915%, Number of Attacks: 6 Cooldown: 3 sec | |
| 23 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 930%, Number of Attacks: 6 Cooldown: 3 sec | |
| 24 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 945%, Number of Attacks: 6 Cooldown: 3 sec | |
| 25 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 960%, Number of Attacks: 6 Cooldown: 3 sec | |
| 26 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 975%, Number of Attacks: 6 Cooldown: 3 sec | |
| 27 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 990%, Number of Attacks: 6 Cooldown: 3 sec | |
| 28 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1005%, Number of Attacks: 6 Cooldown: 3 sec | |
| 29 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1020%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 2 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6 Cooldown: 60 sec | |
| 3 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6 Cooldown: 60 sec | |
| 4 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6 Cooldown: 60 sec | |
| 5 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6 Cooldown: 60 sec | |
| 6 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6 Cooldown: 60 sec | |
| 7 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6 Cooldown: 60 sec | |
| 8 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6 Cooldown: 60 sec | |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 11 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 Cooldown: 60 sec | |
| 12 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6 Cooldown: 60 sec | |
| 13 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6 Cooldown: 60 sec | |
| 14 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6 Cooldown: 60 sec | |
| 15 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6 Cooldown: 60 sec | |
| 16 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6 Cooldown: 60 sec | |
| 17 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6 Cooldown: 60 sec | |
| 18 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 21 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6 Cooldown: 60 sec | |
| 22 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 Cooldown: 60 sec | |
| 23 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6 Cooldown: 60 sec | |
| 24 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6 Cooldown: 60 sec | |
| 25 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6 Cooldown: 60 sec | |
| 26 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6 Cooldown: 60 sec | |
| 27 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6 Cooldown: 60 sec | |
| 28 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
Class-Specific Skills
- Origin Skill
- Ascent Skill
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Strikes back against fate itself by the power of the hero's will. Materializes a heroic will that rejects fate and wield it to attack nearby enemies. Right-click to toggle the color background ON/OFF Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 403%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 321%, Number of Attacks: 15 Cooldown: 360 sec |
| 30 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 15 Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Strikes back against fate itself by the power of the hero's will. Materializes a heroic will that rejects fate and wield it to attack nearby enemies. Right-click to toggle the color background ON/OFF Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 403%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 321%, Number of Attacks: 15 Cooldown: 360 sec |
| 2 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 416%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 332%, Number of Attacks: 15 Cooldown: 360 sec | |
| 3 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 429%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 343%, Number of Attacks: 15 Cooldown: 360 sec | |
| 4 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 442%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 354%, Number of Attacks: 15 Cooldown: 360 sec | |
| 5 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 455%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 365%, Number of Attacks: 15 Cooldown: 360 sec | |
| 6 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 376%, Number of Attacks: 15 Cooldown: 360 sec | |
| 7 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 481%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 387%, Number of Attacks: 15 Cooldown: 360 sec | |
| 8 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 494%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 398%, Number of Attacks: 15 Cooldown: 360 sec | |
| 9 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 507%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 409%, Number of Attacks: 15 Cooldown: 360 sec | |
| 10 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 15 Cooldown: 360 sec | |
| 11 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 533%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 431%, Number of Attacks: 15 Cooldown: 360 sec | |
| 12 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 546%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 442%, Number of Attacks: 15 Cooldown: 360 sec | |
| 13 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 559%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 453%, Number of Attacks: 15 Cooldown: 360 sec | |
| 14 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 572%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 464%, Number of Attacks: 15 Cooldown: 360 sec | |
| 15 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 475%, Number of Attacks: 15 Cooldown: 360 sec | |
| 16 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 598%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15 Cooldown: 360 sec | |
| 17 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 611%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 497%, Number of Attacks: 15 Cooldown: 360 sec | |
| 18 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 508%, Number of Attacks: 15 Cooldown: 360 sec | |
| 19 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 637%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 519%, Number of Attacks: 15 Cooldown: 360 sec | |
| 20 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 650%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 530%, Number of Attacks: 15 Cooldown: 360 sec | |
| 21 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 663%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 541%, Number of Attacks: 15 Cooldown: 360 sec | |
| 22 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 676%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 552%, Number of Attacks: 15 Cooldown: 360 sec | |
| 23 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 689%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 563%, Number of Attacks: 15 Cooldown: 360 sec | |
| 24 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 574%, Number of Attacks: 15 Cooldown: 360 sec | |
| 25 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 715%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 15 Cooldown: 360 sec | |
| 26 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 728%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 596%, Number of Attacks: 15 Cooldown: 360 sec | |
| 27 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 741%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 607%, Number of Attacks: 15 Cooldown: 360 sec | |
| 28 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 754%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 618%, Number of Attacks: 15 Cooldown: 360 sec | |
| 29 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 767%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 629%, Number of Attacks: 15 Cooldown: 360 sec | |
| 30 | MP Cost: 1200, invincible during casting Refuses fate, Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 15, Number of Chase Cuts: 57 Hero's Will Duration: 30 sec, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 15 Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Veils the world in brilliant blue moonlight, which dances with the power of Aria's soul. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 1069% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 1403% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 30 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 6144% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 8160% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Veils the world in brilliant blue moonlight, which dances with the power of Aria's soul. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 1069% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 1403% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 2 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 1244% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 1636% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 3 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 1419% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 1869% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 4 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 1594% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 2102% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 5 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 1769% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 2335% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 6 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 1944% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 2568% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 7 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 2119% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 2801% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 8 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 2294% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 3034% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 9 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 2469% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 3267% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 10 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 2644% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 3500% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 11 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 2819% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 3733% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 12 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 2994% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 3966% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 13 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 3169% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 4199% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 14 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 3344% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 4432% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 15 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 3519% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 4665% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 16 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 3694% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 4898% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 17 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 3869% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 5131% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 18 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 4044% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 5364% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 19 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 4219% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 5597% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 20 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 4394% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 5830% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 21 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 4569% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 6063% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 22 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 4744% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 6296% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 23 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 4919% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 6529% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 24 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 5094% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 6762% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 25 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 5269% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 6995% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 26 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 5444% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 7228% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 27 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 5619% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 7461% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 28 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 5794% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 7694% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 29 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 5969% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 7927% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 30 | MP Cost: 1000, Invincible during casting Your weapon dances out 11 times, dealing 6144% damage to up to 15 enemies 12 times Afterwards, the light of the blue moon shines 14 times, dealing 8160% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
Mastery Skills
Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
- Mastery Node/Core 1
- Mastery Node/Core 2
- Mastery Node/Core 3
- Mastery Node/Core 4
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a tornado of cards like blades to blast through enemies. The attacks from Tempest are always critical hits. Required Skill: Tempest Lv. 30+ | |
| Level | 1 | MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 485%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec |
| 30 | MP Cost per attack: 25, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 746%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a tornado of cards like blades to blast through enemies. The attacks from Tempest are always critical hits. Required Skill: Tempest Lv. 30+ | |
| Level | 1 | MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 485%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec |
| 2 | MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 494%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 3 | MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 503%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 4 | MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 512%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 5 | MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 521%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 6 | MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 530%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 7 | MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 539%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 8 | MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 548%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 9 | MP Cost per attack: 22, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 557%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 10 | MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 566%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 11 | MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 575%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 12 | MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 584%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 13 | MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 593%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 14 | MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 602%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 15 | MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 611%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 16 | MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 620%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 17 | MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 629%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 18 | MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 638%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 19 | MP Cost per attack: 23, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 647%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 20 | MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 656%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 21 | MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 665%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 22 | MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 674%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 23 | MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 683%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 24 | MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 692%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 25 | MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 701%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 26 | MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 710%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 27 | MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 719%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 28 | MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 728%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 29 | MP Cost per attack: 24, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 737%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| 30 | MP Cost per attack: 25, Can hold key down for up to 2 sec, Max Enemies Hit: 8, Damage: 746%, Number of Attacks: 4 Enemy DEF Ignored: 20% for 60 Cooldown: 18 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly. Required Skill: Mille Aiguilles Lv. 30+ | |
| Level | 1 | MP Cost per Attack: 17, Damage: 287%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. |
| 30 | MP Cost per Attack: 17, Damage: 432%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fly into a stabbing frenzy, jabbing your enemies with blinding speed. This attack can be executed repeatedly. Required Skill: Mille Aiguilles Lv. 30+ | |
| Level | 1 | MP Cost per Attack: 17, Damage: 287%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. |
| 2 | MP Cost per Attack: 17, Damage: 292%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 3 | MP Cost per Attack: 17, Damage: 297%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 4 | MP Cost per Attack: 17, Damage: 302%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 5 | MP Cost per Attack: 17, Damage: 307%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 6 | MP Cost per Attack: 17, Damage: 312%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 7 | MP Cost per Attack: 17, Damage: 317%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 8 | MP Cost per Attack: 17, Damage: 322%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 9 | MP Cost per Attack: 17, Damage: 327%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 10 | MP Cost per Attack: 17, Damage: 332%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 11 | MP Cost per Attack: 17, Damage: 337%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 12 | MP Cost per Attack: 17, Damage: 342%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 13 | MP Cost per Attack: 17, Damage: 347%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 14 | MP Cost per Attack: 17, Damage: 352%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 15 | MP Cost per Attack: 17, Damage: 357%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 16 | MP Cost per Attack: 17, Damage: 362%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 17 | MP Cost per Attack: 17, Damage: 367%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 18 | MP Cost per Attack: 17, Damage: 372%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 19 | MP Cost per Attack: 17, Damage: 377%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 20 | MP Cost per Attack: 17, Damage: 382%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 21 | MP Cost per Attack: 17, Damage: 387%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 22 | MP Cost per Attack: 17, Damage: 392%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 23 | MP Cost per Attack: 17, Damage: 397%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 24 | MP Cost per Attack: 17, Damage: 402%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 25 | MP Cost per Attack: 17, Damage: 407%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 26 | MP Cost per Attack: 17, Damage: 412%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 27 | MP Cost per Attack: 17, Damage: 417%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 28 | MP Cost per Attack: 17, Damage: 422%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 29 | MP Cost per Attack: 17, Damage: 427%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| 30 | MP Cost per Attack: 17, Damage: 432%, Max Enemies Hit: 6, Number of Hits: 3 While pressing the skill key, use the directional keys to move. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fly into a stabbing frenzy, jabbing your enemies with blinding speed. Required Skill: Mille Aiguilles Lv. 30+ | |
| Level | 1 | MP Cost: 70, Max Enemies Hit: 7, Damage: 409%, Number of Attacks: 6 |
| 30 | MP Cost: 75, Max Enemies Hit: 7, Damage: 670%, Number of Attacks: 6 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fly into a stabbing frenzy, jabbing your enemies with blinding speed. Required Skill: Mille Aiguilles Lv. 30+ | |
| Level | 1 | MP Cost: 70, Max Enemies Hit: 7, Damage: 409%, Number of Attacks: 6 |
| 2 | MP Cost: 70, Max Enemies Hit: 7, Damage: 418%, Number of Attacks: 6 | |
| 3 | MP Cost: 70, Max Enemies Hit: 7, Damage: 427%, Number of Attacks: 6 | |
| 4 | MP Cost: 70, Max Enemies Hit: 7, Damage: 436%, Number of Attacks: 6 | |
| 5 | MP Cost: 70, Max Enemies Hit: 7, Damage: 445%, Number of Attacks: 6 | |
| 6 | MP Cost: 71, Max Enemies Hit: 7, Damage: 454%, Number of Attacks: 6 | |
| 7 | MP Cost: 71, Max Enemies Hit: 7, Damage: 463%, Number of Attacks: 6 | |
| 8 | MP Cost: 71, Max Enemies Hit: 7, Damage: 472%, Number of Attacks: 6 | |
| 9 | MP Cost: 71, Max Enemies Hit: 7, Damage: 481%, Number of Attacks: 6 | |
| 10 | MP Cost: 71, Max Enemies Hit: 7, Damage: 490%, Number of Attacks: 6 | |
| 11 | MP Cost: 71, Max Enemies Hit: 7, Damage: 499%, Number of Attacks: 6 | |
| 12 | MP Cost: 72, Max Enemies Hit: 7, Damage: 508%, Number of Attacks: 6 | |
| 13 | MP Cost: 72, Max Enemies Hit: 7, Damage: 517%, Number of Attacks: 6 | |
| 14 | MP Cost: 72, Max Enemies Hit: 7, Damage: 526%, Number of Attacks: 6 | |
| 15 | MP Cost: 72, Max Enemies Hit: 7, Damage: 535%, Number of Attacks: 6 | |
| 16 | MP Cost: 72, Max Enemies Hit: 7, Damage: 544%, Number of Attacks: 6 | |
| 17 | MP Cost: 72, Max Enemies Hit: 7, Damage: 553%, Number of Attacks: 6 | |
| 18 | MP Cost: 73, Max Enemies Hit: 7, Damage: 562%, Number of Attacks: 6 | |
| 19 | MP Cost: 73, Max Enemies Hit: 7, Damage: 571%, Number of Attacks: 6 | |
| 20 | MP Cost: 73, Max Enemies Hit: 7, Damage: 580%, Number of Attacks: 6 | |
| 21 | MP Cost: 73, Max Enemies Hit: 7, Damage: 589%, Number of Attacks: 6 | |
| 22 | MP Cost: 73, Max Enemies Hit: 7, Damage: 598%, Number of Attacks: 6 | |
| 23 | MP Cost: 73, Max Enemies Hit: 7, Damage: 607%, Number of Attacks: 6 | |
| 24 | MP Cost: 74, Max Enemies Hit: 7, Damage: 616%, Number of Attacks: 6 | |
| 25 | MP Cost: 74, Max Enemies Hit: 7, Damage: 625%, Number of Attacks: 6 | |
| 26 | MP Cost: 74, Max Enemies Hit: 7, Damage: 634%, Number of Attacks: 6 | |
| 27 | MP Cost: 74, Max Enemies Hit: 7, Damage: 643%, Number of Attacks: 6 | |
| 28 | MP Cost: 74, Max Enemies Hit: 7, Damage: 652%, Number of Attacks: 6 | |
| 29 | MP Cost: 74, Max Enemies Hit: 7, Damage: 661%, Number of Attacks: 6 | |
| 30 | MP Cost: 75, Max Enemies Hit: 7, Damage: 670%, Number of Attacks: 6 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw a card to read your own fate. After using the skill, press a directional key to select and use HEXA Mille Aiguilles or HEXA Mille Aiguilles: Fortune. | |
| Level | 1 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec |
| 30 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw a card to read your own fate. After using the skill, press a directional key to select and use HEXA Mille Aiguilles or HEXA Mille Aiguilles: Fortune. | |
| Level | 1 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec |
| 2 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 3 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 4 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 5 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 6 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 7 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 8 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 9 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 10 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 11 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 12 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 13 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 14 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 15 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 16 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 17 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 18 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 19 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 20 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 21 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 22 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 23 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 24 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 25 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 26 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 27 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 28 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 29 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| 30 | MP Cost: 120, Decides HEXA Mille Aiguilles's fate Cooldown: 3 sec | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Each critical attack directly from Phantom has a chance to produce a card that attacks nearby enemies automatically. This card is added to your deck. A Swerve Card is prepared periodically, and when direct skill attacks hit among the skills of Phantom, or an attack skill that utilizes Impeccable Memory hits successfully, additional attacks are made against nearby enemies who didn't get the skill attack. The Swerve Card doesn't add to the deck of cards, and is unaffected by attack reflection. Required Skill: Carte Noir Lv. 20+ | |
| Level | 1 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 282% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1006% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% |
| 30 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 340% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1470% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Each critical attack directly from Phantom has a chance to produce a card that attacks nearby enemies automatically. This card is added to your deck. A Swerve Card is prepared periodically, and when direct skill attacks hit among the skills of Phantom, or an attack skill that utilizes Impeccable Memory hits successfully, additional attacks are made against nearby enemies who didn't get the skill attack. The Swerve Card doesn't add to the deck of cards, and is unaffected by attack reflection. Required Skill: Carte Noir Lv. 20+ | |
| Level | 1 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 282% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1006% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% |
| 2 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 284% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1022% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 3 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 286% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1038% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 4 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 288% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1054% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 5 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 290% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1070% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 6 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 292% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1086% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 7 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 294% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1102% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 8 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 296% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1118% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 9 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 298% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1134% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 10 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 300% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1150% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 11 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 302% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1166% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 12 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 304% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1182% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 13 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 306% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1198% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 14 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 308% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1214% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 15 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 310% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1230% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 16 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 312% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1246% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 17 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 314% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1262% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 18 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 316% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1278% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 19 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 318% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1294% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 20 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 320% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1310% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 21 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 322% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1326% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 22 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 324% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1342% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 23 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 326% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1358% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 24 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 328% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1374% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 25 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 330% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1390% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 26 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 332% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1406% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 27 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 334% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1422% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 28 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 336% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1438% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 29 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 338% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1454% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| 30 | Upon a successful critical attack, there's a 100% chance of a card that attacks with 340% damage being created. Deck +1 Swerve Card: Creates up to 5 cards that attack with 1470% damage, Cooldown: 5 sec Damage Against Normal Enemies With Card: +150% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Tosses a bouquet of cards into the air that drop and continue to damage enemies. Unaffected by attack reflection. Required Skill: Rose Carte Finale Lv. 1+ | |
| Level | 1 | MP Cost:220 Max Enemies Hit: 15, Damage: 207%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 228%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 30 | MP Cost:220 Max Enemies Hit: 15, Damage: 410%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Tosses a bouquet of cards into the air that drop and continue to damage enemies. Unaffected by attack reflection. Required Skill: Rose Carte Finale Lv. 1+ | |
| Level | 1 | MP Cost:220 Max Enemies Hit: 15, Damage: 207%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 228%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 2 | MP Cost:220 Max Enemies Hit: 15, Damage: 214%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 236%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 3 | MP Cost:220 Max Enemies Hit: 15, Damage: 221%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 244%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 4 | MP Cost:220 Max Enemies Hit: 15, Damage: 228%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 252%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 5 | MP Cost:220 Max Enemies Hit: 15, Damage: 235%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 260%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 6 | MP Cost:220 Max Enemies Hit: 15, Damage: 242%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 268%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 7 | MP Cost:220 Max Enemies Hit: 15, Damage: 249%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 276%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 8 | MP Cost:220 Max Enemies Hit: 15, Damage: 256%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 284%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 9 | MP Cost:220 Max Enemies Hit: 15, Damage: 263%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 292%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 10 | MP Cost:220 Max Enemies Hit: 15, Damage: 270%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 300%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 11 | MP Cost:220 Max Enemies Hit: 15, Damage: 277%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 308%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 12 | MP Cost:220 Max Enemies Hit: 15, Damage: 284%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 316%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 13 | MP Cost:220 Max Enemies Hit: 15, Damage: 291%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 324%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 14 | MP Cost:220 Max Enemies Hit: 15, Damage: 298%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 332%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 15 | MP Cost:220 Max Enemies Hit: 15, Damage: 305%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 340%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 16 | MP Cost:220 Max Enemies Hit: 15, Damage: 312%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 348%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 17 | MP Cost:220 Max Enemies Hit: 15, Damage: 319%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 356%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 18 | MP Cost:220 Max Enemies Hit: 15, Damage: 326%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 364%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 19 | MP Cost:220 Max Enemies Hit: 15, Damage: 333%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 372%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 20 | MP Cost:220 Max Enemies Hit: 15, Damage: 340%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 380%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 21 | MP Cost:220 Max Enemies Hit: 15, Damage: 347%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 388%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 22 | MP Cost:220 Max Enemies Hit: 15, Damage: 354%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 396%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 23 | MP Cost:220 Max Enemies Hit: 15, Damage: 361%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 24 | MP Cost:220 Max Enemies Hit: 15, Damage: 368%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 25 | MP Cost:220 Max Enemies Hit: 15, Damage: 375%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 26 | MP Cost:220 Max Enemies Hit: 15, Damage: 382%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 27 | MP Cost:220 Max Enemies Hit: 15, Damage: 389%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 28 | MP Cost:220 Max Enemies Hit: 15, Damage: 396%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 29 | MP Cost:220 Max Enemies Hit: 15, Damage: 403%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| 30 | MP Cost:220 Max Enemies Hit: 15, Damage: 410%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Replaces Carte Noir with the Death Card that tests destiny. During time of destiny, a certain number of Carte Noir will be replaced with La Mort Carte. The power of the Death Card becomes stronger when using Luck of the Draw or Defying Fate during La Mort Carte, while holding the Luck of the Draw key down, or while your Luck of the Draw buff is active. La Mort Carte is unaffected by attack reflection. Permanently increases HEXA Carte Noir damage. | |
| Level | 1 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 915% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 15% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +1% (additive)] |
| 30 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1350% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 450% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +30% (additive)] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Replaces Carte Noir with the Death Card that tests destiny. During time of destiny, a certain number of Carte Noir will be replaced with La Mort Carte. The power of the Death Card becomes stronger when using Luck of the Draw or Defying Fate during La Mort Carte, while holding the Luck of the Draw key down, or while your Luck of the Draw buff is active. La Mort Carte is unaffected by attack reflection. Permanently increases HEXA Carte Noir damage. | |
| Level | 1 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 915% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 15% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +1% (additive)] |
| 2 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 930% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 30% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +2% (additive)] | |
| 3 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 945% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 45% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +3% (additive)] | |
| 4 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 960% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 60% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +4% (additive)] | |
| 5 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 975% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 75% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +5% (additive)] | |
| 6 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 990% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 90% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +6% (additive)] | |
| 7 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1005% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 105% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +7% (additive)] | |
| 8 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1020% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 120% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +8% (additive)] | |
| 9 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1035% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 135% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +9% (additive)] | |
| 10 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1050% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 150% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +10% (additive)] | |
| 11 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1065% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 165% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +11% (additive)] | |
| 12 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1080% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 180% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +12% (additive)] | |
| 13 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1095% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 195% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +13% (additive)] | |
| 14 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1110% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 210% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +14% (additive)] | |
| 15 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1125% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 225% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +15% (additive)] | |
| 16 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1140% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 240% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +16% (additive)] | |
| 17 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1155% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 255% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +17% (additive)] | |
| 18 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1170% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 270% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +18% (additive)] | |
| 19 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1185% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 285% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +19% (additive)] | |
| 20 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1200% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 300% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +20% (additive)] | |
| 21 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1215% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 315% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +21% (additive)] | |
| 22 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1230% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 330% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +22% (additive)] | |
| 23 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1245% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 345% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +23% (additive)] | |
| 24 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1260% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 360% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +24% (additive)] | |
| 25 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1275% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 375% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +25% (additive)] | |
| 26 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1290% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 390% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +26% (additive)] | |
| 27 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1305% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 405% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +27% (additive)] | |
| 28 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1320% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 420% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +28% (additive)] | |
| 29 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1335% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 435% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +29% (additive)] | |
| 30 | MP Cost: 300, 80 La Mort Carte charged for 40 sec. La Mort Carte Damage: 1350% When used while the Luck of the Draw key is held down or during your Luck of the Draw buff, 160 La Mort Carte are charged. When using Luck of the Draw or Defying Fate during La Mort Carte, 80 additional La Mort Carte are charged and when Luck of the Draw is used, damage increases by 450% (additive) Cooldown: 60 sec. [Passive Effect: HEXA Carte Noir - Damage: +30% (additive)] | |
Enhancements
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Luck of the Draw. | |
| Level | 1 | Luck of the Draw Final Damage: +11% |
| 9 | Luck of the Draw Final Damage: +19% | |
| 10 | Luck of the Draw Final Damage: +25% | |
| 19 | Luck of the Draw Final Damage: +34% | |
| 20 | Luck of the Draw Final Damage: +40% | |
| 29 | Luck of the Draw Final Damage: +49% | |
| 30 | Luck of the Draw Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Luck of the Draw. | |
| Level | 1 | Luck of the Draw Final Damage: +11% |
| 2 | Luck of the Draw Final Damage: +12% | |
| 3 | Luck of the Draw Final Damage: +13% | |
| 4 | Luck of the Draw Final Damage: +14% | |
| 5 | Luck of the Draw Final Damage: +15% | |
| 6 | Luck of the Draw Final Damage: +16% | |
| 7 | Luck of the Draw Final Damage: +17% | |
| 8 | Luck of the Draw Final Damage: +18% | |
| 9 | Luck of the Draw Final Damage: +19% | |
| 10 | Luck of the Draw Final Damage: +25% | |
| 11 | Luck of the Draw Final Damage: +26% | |
| 12 | Luck of the Draw Final Damage: +27% | |
| 13 | Luck of the Draw Final Damage: +28% | |
| 14 | Luck of the Draw Final Damage: +29% | |
| 15 | Luck of the Draw Final Damage: +30% | |
| 16 | Luck of the Draw Final Damage: +31% | |
| 17 | Luck of the Draw Final Damage: +32% | |
| 18 | Luck of the Draw Final Damage: +33% | |
| 19 | Luck of the Draw Final Damage: +34% | |
| 20 | Luck of the Draw Final Damage: +40% | |
| 21 | Luck of the Draw Final Damage: +41% | |
| 22 | Luck of the Draw Final Damage: +42% | |
| 23 | Luck of the Draw Final Damage: +43% | |
| 24 | Luck of the Draw Final Damage: +44% | |
| 25 | Luck of the Draw Final Damage: +45% | |
| 26 | Luck of the Draw Final Damage: +46% | |
| 27 | Luck of the Draw Final Damage: +47% | |
| 28 | Luck of the Draw Final Damage: +48% | |
| 29 | Luck of the Draw Final Damage: +49% | |
| 30 | Luck of the Draw Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Ace in the Hole. | |
| Level | 1 | Ace in the Hole Final Damage: +11% |
| 9 | Ace in the Hole Final Damage: +19% | |
| 10 | Ace in the Hole Final Damage: +25% | |
| 19 | Ace in the Hole Final Damage: +34% | |
| 20 | Ace in the Hole Final Damage: +40% | |
| 29 | Ace in the Hole Final Damage: +49% | |
| 30 | Ace in the Hole Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Ace in the Hole. | |
| Level | 1 | Ace in the Hole Final Damage: +11% |
| 2 | Ace in the Hole Final Damage: +12% | |
| 3 | Ace in the Hole Final Damage: +13% | |
| 4 | Ace in the Hole Final Damage: +14% | |
| 5 | Ace in the Hole Final Damage: +15% | |
| 6 | Ace in the Hole Final Damage: +16% | |
| 7 | Ace in the Hole Final Damage: +17% | |
| 8 | Ace in the Hole Final Damage: +18% | |
| 9 | Ace in the Hole Final Damage: +19% | |
| 10 | Ace in the Hole Final Damage: +25% | |
| 11 | Ace in the Hole Final Damage: +26% | |
| 12 | Ace in the Hole Final Damage: +27% | |
| 13 | Ace in the Hole Final Damage: +28% | |
| 14 | Ace in the Hole Final Damage: +29% | |
| 15 | Ace in the Hole Final Damage: +30% | |
| 16 | Ace in the Hole Final Damage: +31% | |
| 17 | Ace in the Hole Final Damage: +32% | |
| 18 | Ace in the Hole Final Damage: +33% | |
| 19 | Ace in the Hole Final Damage: +34% | |
| 20 | Ace in the Hole Final Damage: +40% | |
| 21 | Ace in the Hole Final Damage: +41% | |
| 22 | Ace in the Hole Final Damage: +42% | |
| 23 | Ace in the Hole Final Damage: +43% | |
| 24 | Ace in the Hole Final Damage: +44% | |
| 25 | Ace in the Hole Final Damage: +45% | |
| 26 | Ace in the Hole Final Damage: +46% | |
| 27 | Ace in the Hole Final Damage: +47% | |
| 28 | Ace in the Hole Final Damage: +48% | |
| 29 | Ace in the Hole Final Damage: +49% | |
| 30 | Ace in the Hole Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Phantom's Mark. | |
| Level | 1 | Phantom's Mark Final Damage: +11% |
| 9 | Phantom's Mark Final Damage: +19% | |
| 10 | Phantom's Mark Final Damage: +25% | |
| 19 | Phantom's Mark Final Damage: +34% | |
| 20 | Phantom's Mark Final Damage: +40% | |
| 29 | Phantom's Mark Final Damage: +49% | |
| 30 | Phantom's Mark Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Phantom's Mark. | |
| Level | 1 | Phantom's Mark Final Damage: +11% |
| 2 | Phantom's Mark Final Damage: +12% | |
| 3 | Phantom's Mark Final Damage: +13% | |
| 4 | Phantom's Mark Final Damage: +14% | |
| 5 | Phantom's Mark Final Damage: +15% | |
| 6 | Phantom's Mark Final Damage: +16% | |
| 7 | Phantom's Mark Final Damage: +17% | |
| 8 | Phantom's Mark Final Damage: +18% | |
| 9 | Phantom's Mark Final Damage: +19% | |
| 10 | Phantom's Mark Final Damage: +25% | |
| 11 | Phantom's Mark Final Damage: +26% | |
| 12 | Phantom's Mark Final Damage: +27% | |
| 13 | Phantom's Mark Final Damage: +28% | |
| 14 | Phantom's Mark Final Damage: +29% | |
| 15 | Phantom's Mark Final Damage: +30% | |
| 16 | Phantom's Mark Final Damage: +31% | |
| 17 | Phantom's Mark Final Damage: +32% | |
| 18 | Phantom's Mark Final Damage: +33% | |
| 19 | Phantom's Mark Final Damage: +34% | |
| 20 | Phantom's Mark Final Damage: +40% | |
| 21 | Phantom's Mark Final Damage: +41% | |
| 22 | Phantom's Mark Final Damage: +42% | |
| 23 | Phantom's Mark Final Damage: +43% | |
| 24 | Phantom's Mark Final Damage: +44% | |
| 25 | Phantom's Mark Final Damage: +45% | |
| 26 | Phantom's Mark Final Damage: +46% | |
| 27 | Phantom's Mark Final Damage: +47% | |
| 28 | Phantom's Mark Final Damage: +48% | |
| 29 | Phantom's Mark Final Damage: +49% | |
| 30 | Phantom's Mark Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Rift Break. | |
| Level | 1 | Rift Break Final Damage: +11% |
| 9 | Rift Break Final Damage: +19% | |
| 10 | Rift Break Final Damage: +25% | |
| 19 | Rift Break Final Damage: +34% | |
| 20 | Rift Break Final Damage: +40% | |
| 29 | Rift Break Final Damage: +49% | |
| 30 | Rift Break Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Rift Break. | |
| Level | 1 | Rift Break Final Damage: +11% |
| 2 | Rift Break Final Damage: +12% | |
| 3 | Rift Break Final Damage: +13% | |
| 4 | Rift Break Final Damage: +14% | |
| 5 | Rift Break Final Damage: +15% | |
| 6 | Rift Break Final Damage: +16% | |
| 7 | Rift Break Final Damage: +17% | |
| 8 | Rift Break Final Damage: +18% | |
| 9 | Rift Break Final Damage: +19% | |
| 10 | Rift Break Final Damage: +25% | |
| 11 | Rift Break Final Damage: +26% | |
| 12 | Rift Break Final Damage: +27% | |
| 13 | Rift Break Final Damage: +28% | |
| 14 | Rift Break Final Damage: +29% | |
| 15 | Rift Break Final Damage: +30% | |
| 16 | Rift Break Final Damage: +31% | |
| 17 | Rift Break Final Damage: +32% | |
| 18 | Rift Break Final Damage: +33% | |
| 19 | Rift Break Final Damage: +34% | |
| 20 | Rift Break Final Damage: +40% | |
| 21 | Rift Break Final Damage: +41% | |
| 22 | Rift Break Final Damage: +42% | |
| 23 | Rift Break Final Damage: +43% | |
| 24 | Rift Break Final Damage: +44% | |
| 25 | Rift Break Final Damage: +45% | |
| 26 | Rift Break Final Damage: +46% | |
| 27 | Rift Break Final Damage: +47% | |
| 28 | Rift Break Final Damage: +48% | |
| 29 | Rift Break Final Damage: +49% | |
| 30 | Rift Break Final Damage: +60% | |
References
- ↑ Boosts Carte Blanc and Carte Noir
| Characters and Skills | ||||
|---|---|---|---|---|
| Class | ||||
| Job and Skills (Click on icon for skills) | ||||
| Beginner | ||||
|
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| Explorers | ||||
| Warrior | ||||
| Magician | ||||
| Bowman | Special | |||
| Thief | Special | |||
| Pirate | Special | |||
| Cygnus Knights | ||||
|
| ||||
| Special | ||||
| Heroes | ||||
| Resistance | ||||
| Demon | ||||
| Demon | ||||
| Nova | ||||
| Flora | ||||
| Sengoku | ||||
| Anima | ||||
| Monster | ||||
| Transcendent | ||||
| Friends World | ||||
| Jianghu | ||||
| Shine | ||||
| Miscellaneous | ||||
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