Shadower/Skills

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Beginner Beginner's Basics

Active Eckhart's Vampire
Master Level 5
Description Summons Eckhart to unleash four vampiric attacks on multiple enemies and absorb some of their HP. Skill level can be increased depending on your level.
Level 1 MP Cost: 16, Damage: 54%, Number of Attacks: 4, Max Enemies Hit: 4, Max HP Recover: 3%
5 MP Cost: 24, Damage: 90%, Number of Attacks: 4, Max Enemies Hit: 6, Max HP Recover: 7%
Active Eckhart's Darkness
Master Level 10
Description Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels.
Level 1 MP Cost: 11, Damage: 70%, Duration: 110 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
10 MP Cost: 20, Damage: 160%, Duration: 200 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
Passive Thief's Cunning
Master Level 9
Description Your cunning and training allow you to take full advantage of a weakened opponent.
Not affected by cooldown resets or buff duration increases.
This Link Skill can be stacked up to 3 times, once for each unique Explorer Thief job character you have on this world.
Level 1 Used when debuffing an enemy. Damage: +3%. Duration: 10 sec
Cooldown: 20 sec.
9 Used when debuffing an enemy. Damage: +27%. Duration: 10 sec
Cooldown: 20 sec.

1st Job Rogue

Active Double Stab
Master Level 15
Description Quickly stab a nearby enemy twice. Can only be used when equipped with a dagger.
Level 1 MP Cost: 9, Damage: 95%, Number of Attacks: 2, Enemies Hit: 5
15 MP Cost: 14, Damage: 165%, Number of Attacks: 2, Enemies Hit: 5
Active Lucky Seven
Master Level 15
Description Throw 7 lucky throwing stars to attack enemies in front. Can only be used when equipped with a claw.
Level 1 MP Cost: 9, Throwing Stars Cost: 2, Damage: 68%, Enemies Hit: 5, Number of Attacks: 3
15 MP Cost: 14, Throwing Stars Cost: 2, Damage: 110%, Enemies Hit: 5, Number of Attacks: 3
Passive Haste
Master Level 10
Description Permanently increases Speed, Jump, and Max Speed.
Level 1 Speed: +4, Jump: +2, Max Speed: +2
10 Speed: +40, Jump: +20, Max Speed: +20
Active Dark Sight
Master Level 10
Description Allows you to hide in the shadows for a short time to avoid the enemy's attack. While Dark Sight is active, you can deactivate it either by using another skill or by pressing the Dark Sight skill key again. Note that certain movement skills will not cancel Dark Sight. Upon deactivating Dark Sight, its cooldown will vary according to damage dodged in proportion to your Max HP.
Level 1 MP Cost: 23. Hide in the shadows for 20 sec.
When Dark Sight is deactivated, receive a cooldown increase of 3 seconds per attack dodged. Stacks up to 5 times.
10 MP Cost: 5. Hide in the shadows for 200 sec.
When Dark Sight is deactivated, receive a cooldown increase of 3 seconds per attack dodged. Stacks up to 5 times.
Active Flash Jump
Master Level 5
Description Use while in the middle of a jump to jump even farther. The higher this skill's level, the farther you will jump. Can be activated with the Jump key.
Level 1 MP Cost: 21, jumps further. Able to use 2 times consecutively.
5 MP Cost: 5, jumps further. Able to use 2 times consecutively.
Passive Nimble Body
Master Level 10
Description Permanently increases Luck.
Level 1 Permanently increases LUK by 2
10 Permanently increases LUK by 20

2nd Job Bandit's Tricks

Active Savage Blow
Master Level 20
Description Deals very quick consecutive attacks to the enemy in front.
Level 1 MP Cost: 25, attack 6 enemies with 153% damage 3 times.
20 MP Cost: 30, attack 6 enemies with 210% damage 3 times.


Passive Critical Edge
Master Level 10
Description Permanently increases Critical Rate and Critical Damage.
Level 1 Critical Rate: +7%, Critical Damage: +2%
10 Critical Rate: +25%, Critical Damage: +5%


Passive Steal
Master Level 10
Description Grants your attack skills a chance to steal a potion that immediately recovers either HP or MP upon striking an enemy.
You can steal only one potion per enemy, although you can repeatedly attempt to steal until you succeed. Potions stolen from bosses fully restore your HP and MP, and boost Attack Power for a short time.
Level 1 Grants attack skills a 5% chance to steal a potion that instantly restores HP or MP. Consuming a potion that was stolen from a boss fully restores both HP and MP, and grants you a buff that increases your Attack Power by 30 for 3 minutes.
10 Grants attack skills a 10% chance to steal a potion that instantly restores HP or MP. Consuming a potion that was stolen from a boss fully restores both HP and MP, and grants you a buff that increases your Attack Power by 30 for 3 minutes.


Passive Agile Daggers
Master Level 10
Description Increases Attack Speed and Luck.
Required Skill: Dagger Mastery Lv. 5+
Level 1 Attack Speed: +2, Luck: +2
10 Attack Speed: +2, Luck: +20


Passive Channel Karma
Master Level 19
Description Increase your Attack Power and your ability to resist knockback effects when struck.
Level 1 Attack Power: +12, Knockback Resistance: +22%
19 Attack Power: +30, Knockback Resistance: +40%


Passive Dagger Mastery
Master Level 10
Description Increases Dagger Mastery and Final Damage.
Level 1 Dagger Mastery: +14%, Final Damage: +4%
10 Dagger Mastery: +50%, Final Damage: +9%


Passive Physical Training
Master Level 5
Description Permanently increases LUK and DEX through sheer physical training.
Level 1 Permanently increases LUK by 6 and DEX by 6
5 Permanently increases LUK by 30 and DEX by 30


Passive Shield Mastery
Master Level 10
Description Increases DEF, Avoidability, and Attack Power when a shield or dagger scabbard is equipped, and reduces damage taken.
Level 1 When a shield or dagger scabbard is equipped, DEF: +11%, Avoidability: +2%, Attack Power: +8, Damage Taken: -6%
10 When a shield or dagger scabbard is equipped, DEF: +110%, Avoidability: +20%, Attack Power: +20, Damage Taken: -60%


Passive Bandit's Agility
Master Level 1
Description Harness the agility of an assassin to gain the ability to Flash Jump upwards.
Required Skill: Flash Jump Lv. 5+
Level 1 Allows you to Flash Jump upwards.

3rd Job Chief Bandit's Tricks

Active Midnight Carnival
Master Level 20
Description Overwhelm enemies with supersonic slashes.
Level 1 MP Cost: 16, attack 8 enemies with 152% damage 4 times
20 MP Cost: 26, attack 8 enemies with 190% damage 4 times


Active Phase Dash
Master Level 20
Description Dashes at the enemy with blinding speed, damaging and knocking them back. Can be resisted by some monsters.
Level 1 MP Cost: 18, attack 8 enemies with 325% damage 2 times
20 MP Cost: 45, attack 8 enemies with 420% damage 2 times


Active Meso Explosion
Master Level 20
Description Fling Mesos, dropped by Pick Pocket, to damage enemies.
Required Skill: Pick Pocket Lv. 1+
Level 1 MP Cost: 20, Damage: 43% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 2% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 5
20 MP Cost: 30, Damage: 100% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 5% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15


Active Dark Flare
Master Level 20
Description Release dark energy for a certain period of time to summon a large dagger, which attacks enemies nearby. Unaffected by attack reflection.
Level 1 MP Cost: 60, Large Dagger Summon Duration: 41 sec.
Max Enemies Hit: 3, Damage: 208%
20 MP Cost: 100, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 3, Damage: 360%


Active Pick Pocket
Master Level 5
Description Cause 1 Meso to drop every time you attack with your skills (excludes Meso Explosion, 1st Job Skills, 5th Job Common Skills, and Summoner attacks). Pick Pocket and Blood Money cannot be used at the same time.
Can be toggled On/Off.
Level 1 Has a 14% chance to drop Mesos, up to a maximum of 15 Mesos.
Mesos do not drop from Venom or Sudden Raid, which do damage over time.
5 Has a 30% chance to drop Mesos, up to a maximum of 15 Mesos.
Mesos do not drop from Venom or Sudden Raid, which do damage over time.


Active Shadow Partner
Master Level 20
Description Summon a shadow partner that mimics the summoner. It does not have its own HP, and disappears when it is hit with an attack that changes its appearance or restricts movement. It cannot mimic Meso Explosion, summoned monsters, 5th Job Common Skills, or certain other skills.
Level 1 MP Cost: 40, summons a shadow that makes an additional hit that is 51% of the final damage for all attacks for 86 sec.
20 MP Cost: 64, summons a shadow that makes an additional hit that is 70% of the final damage for all attacks for 200 sec.


Passive Advanced Dark Sight
Master Level 1
Description Hones your stealth technique, giving you a chance of not breaking Dark Sight when you attack or use skills in Dark Sight. Has a chance to automatically trigger Dark Sight when attacked, and attacking from Dark Sight will increase Final Damage.
However, if you dodge an attack that deals damage proportional to Max HP, using the Dark Sight that activates when you are hit, the cooldown will not apply, and Dark Sight's duration will decrease.
Required Skill: Dark Sight Lv. 10+
Level 1 15% chance to maintain Dark Sight on attacking. When inside your own Smokescreen or Shadow Veil, this increases to 100%.
15% chance to auto-trigger Dark Sight when attacked. Final Damage +12% when attacking during Dark Sight.
If you dodge an attack that deals damage proportional to Max HP, using the Dark Sight that activates when you are hit, the Dark Sight's remaining time will be reduced by 20% of its maximum.


Active Into Darkness
Master Level 1
Description Melt into the darkness and teleport behind the furthest enemy in range. Prioritizes the enemy with the highest Max HP first. You remain in Dark Sight after teleporting, and the cooldown is shared with Dark Sight.
Required Skill: Dark Sight Lv. 10+
Level 1 MP Cost: 20. Teleport to an enemy within range and go into Dark Sight. Cooldown shared with Dark Sight.


Passive Venom
Master Level 10
Description Permanently coats your dagger with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1.
Level 1 Status Chance: 12%, Damage Over Time: 54% damage every 1 sec for 3 sec
10 Status Chance: 30%, Damage Over Time: 90% damage every 1 sec for 6 sec


Passive Meso Mastery
Master Level 5
Description Increase Attack Power, amount of Mesos that drop, and Meso Explosion's damage.
Level 1 Attack Power: +4, Enemy Meso Drop Rate: +4%
Meso Explosion Damage (per shot): +4% points
5 Attack Power: +20, Enemy Meso Drop Rate: +20%
Meso Explosion Damage (per shot): +20% points


Passive Enveloping Darkness
Master Level 4
Description Cloaks yourself in darkness, increasing Max HP, Abnormal Status Resistance and Elemental Resistance permanently.
Level 1 Max HP: +5%, Abnormal Status Resistance: +12, Elemental Resistance: +12%
4 Max HP: +20%, Abnormal Status Resistance: +30, Elemental Resistance: +30%

4th Job Shadower Secrets

Active Assassinate
Master Level 30
Description Attack an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first strike to deal a finishing blow. After the final blow, you will no longer be hidden. Also, you can deal a stronger final blow of Assassinate if you have the Murderous Intent buff. The Murderous Intent buff is consumed when enemy is hit. Targets the enemy with the highest HP first. During the use of this skill, no enemy attack can knock you back.
Level 1 MP Cost: 30, Damage: 183%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 345% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
30 MP Cost: 44, Damage: 270%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 490% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
31 MP Cost: 44, Damage: 273%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 495% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
32 MP Cost: 46, Damage: 276%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 500% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.


Active Cruel Stab
Master Level 30
Description Inflicts a brutal stab with the dagger. Pick Pocket's Meso drop rate is halved for this skill. Permanently increases Final Damage.
Level 1 MP Cost: 22, Damage: 192%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effects] Final Damage: +4%
30 MP Cost: 40, Damage: 250%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effects] Final Damage: +24%
31 MP Cost: 42, Damage: 252%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effects] Final Damage: +24%
32 MP Cost: 42, Damage: 254%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effects] Final Damage: +24%


Active Blood Money
Master Level 20
Description Drops coins branded with an Assassin's Mark. Enhances Meso Explosion. Using Meso Explosion while this skill is active grants the Murderous Intent buff which enhances your next Assassinate's final blow. Pick Pocket and Bloody Money cannot be active at the same time. Mesos created with Blood Money will attack the boss with the highest HP first when detonated with Meso Explosion. Permanently increases Luck and Critical Damage. Unaffected by Combat Orders.
When used, the effect is activated and can be toggled On/Off
Right-click to lock Murderous Intent effect.
Level 1 Your attacks have a 30% chance of dropping coins. A total of 15 coins can be in play at any one time.
Damage-over-time effects from Venom and Sudden Raid do not generate coins.
Casting Meso Explosion while Blood Money is active grants the Murderous Intent buff. Meso Explosion deals 11% additional damage against bosses.
[Passive Effects] Luck +1, Critical Damage: +1%.
20 Your attacks have a 30% chance of dropping coins. A total of 15 coins can be in play at any one time.
Damage-over-time effects from Venom and Sudden Raid do not generate coins.
Casting Meso Explosion while Blood Money is active grants the Murderous Intent buff. Meso Explosion deals 30% additional damage against bosses.
[Passive Effects] Luck +10, Critical Damage: +20%.


Active Sudden Raid
Master Level 30
Description Call in a horde of friends to attack enemies. Unaffected by attack reflection.
Level 1 MP Cost: 290, Damage: 349%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec
30 MP Cost: 290, Damage: 494%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec
31 MP Cost: 290, Damage: 499%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec
32 MP Cost: 290, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Smokescreen
Master Level 30
Description Drop a Smokescreen near you. All party members within Smokescreen range will take no damage for the duration. For attacks that are based on max HP ratios, the damage will be reduced. Chance of Advanced Dark Sight increased within Smokescreen's range. In addition, enemies inside the Smokescreen will take more critical damage.
You are immune to knockback while casting Smokescreen, and Dark Sight will not deactivate upon casting.
Level 1 MP Cost: 16, Critical Damage within the Smokescreen: +2%, Damage Taken in Proportion to Max HP: -1%,
Duration: 30 sec
Use the skill again with the down arrow key to re-summon the smokescreen, Re-summon Cooldown:
0.6 sec
Cooldown: 120 sec
30 MP Cost: 46, Critical Damage within the Smokescreen: +20%, Damage Taken in Proportion to Max HP: -10%,
Duration: 30 sec
Use the skill again with the down arrow key to re-summon the smokescreen, Re-summon Cooldown:
0.6 sec
Cooldown: 120 sec
31 MP Cost: 46, Critical Damage within the Smokescreen: +22%, Damage Taken in Proportion to Max HP: -11%,
Duration: 30 sec
Use the skill again with the down arrow key to re-summon the smokescreen, Re-summon Cooldown:
0.6 sec
Cooldown: 120 sec
32 MP Cost: 48, Critical Damage within the Smokescreen: +22%, Damage Taken in Proportion to Max HP: -11%,
Duration: 30 sec
Use the skill again with the down arrow key to re-summon the smokescreen, Re-summon Cooldown:
0.6 sec
Cooldown: 120 sec


Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Shadower Instinct
Master Level 20
Description Awakens your merciless Shadower's instincts, increasing your Attack, Final Damage, and Ignore Defense.
Level 1 Attack Power: +7, Final Damage: +7%, Ignore DEF: +1%
20 Attack Power: +45, Final Damage: +16%, Ignore DEF: +20%
21 Attack Power: +47, Final Damage: +17%, Ignore DEF: +21%
22 Attack Power: +49, Final Damage: +17%, Ignore DEF: +22%


Passive Shadow Shifter
Master Level 20
Description Grants a chance to summon a wooden doll to take damage in your place. Also permanently increases your resistance to knockback effects when struck.
Level 1 Dodge Chance: 26%, Knockback Resistance: +22%
20 Dodge Chance: 45%, Knockback Resistance: +60%
21 Dodge Chance: 46%, Knockback Resistance: +62%
22 Dodge Chance: 47%, Knockback Resistance: +64%


Passive Toxic Venom
Master Level 10
Description Increases Venom's poison chance and permanently increases poison damage.
Required Skill: Venom Lv. 10+
Level 1 Poison Chance: 32%, 115% damage every 1 sec. for 5 sec., can be stacked 2 times
10 Poison Chance: 50%, 160% damage every 1 sec. for 8 sec., can be stacked 3 times
11 Poison Chance: 52%, 165% damage every 1 sec. for 8 sec., can be stacked 3 times
12 Poison Chance: 54%, 170% damage every 1 sec. for 9 sec., can be stacked 4 times


Passive Dagger Expert
Master Level 30
Description Increases Dagger Mastery, Attack Power, and Critical Damage.
Required Skill: Dagger Mastery Lv. 10+
Level 1 Dagger Mastery: +56%, Attack Power: +11, Critical Damage: +5%
30 Dagger Mastery: +70%, Attack Power: +40, Critical Damage: +15%
31 Dagger Mastery: +71%, Attack Power: +41, Critical Damage: +15%
32 Dagger Mastery: +71%, Attack Power: +42, Critical Damage: +15%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Meso Explosion - Reinforce
Level Requirement 140
Master Level 1
Description Increases Meso Explosion's damage.
Level 1 Damage: +20%


Passive Meso Explosion - Guardbreak
Level Requirement 150
Master Level 1
Description Increases Enemy DEF Ignored for Meso Explosion.
Level 1 Ignore Defense: +10%


Passive Meso Explosion - Enhance
Level Requirement 180
Master Level 1
Description Increases max number of Mesos that can be used by Meso Explosion. Increases drop rate and max number of Mesos dropped from Pick Pocket and Blood Money.
Level 1 Max number of usable Mesos dropped from Pick Pocket and Blood Money: 5. Chance for Mesos to drop from Pick Pocket and Blood Money: +10%.


Passive Cruel Stab - Reinforce
Level Requirement 140
Master Level 1
Description Increases Cruel Stab damage.
Level 1 Damage: +20%


Passive Cruel Stab - Spread
Level Requirement 165
Master Level 1
Description Increases the max number of enemies hit by Cruel Stab.
Level 1 Max Enemies Hit: +2


Passive Cruel Stab - Extra Strike
Level Requirement 180
Master Level 1
Description Increases the number of attacks for Cruel Stab.
Level 1 Number of Attacks: +1


Passive Assassinate - Reinforce
Level Requirement 150
Master Level 1
Description Increases Assassinate damage.
Level 1 Damage: +20%


Passive Assassinate - Boss Rush
Level Requirement 165
Master Level 1
Description Increases damage when attacking Boss Monsters with Assassinate.
Level 1 Boss Damage: +20%


Passive Assassinate - Guardbreak
Level Requirement 190
Master Level 1
Description Increases Enemy DEF Ignored amount for Assassinate.
Level 1 Enemy DEF Ignored: 10%

Active Attack/Buff Active Attack/Buff

Active Flip of the Coin
Level Requirement 140
Master Level 1
Description Flips a lucky coin to conjure up a random blessing, permanently increasing Critical Rate and Damage.
Level 1 Throws a lucky coin.
[Passive Effects - Critical Rate: +25%, Damage: +24%]


Active Shadow Veil
Level Requirement 160
Master Level 1
Description Summons a dark ally to deal damage over time. Chance of Advanced Dark Sight increased within Shadow Veil's attack range. Dark Sight will not deactivate upon use.
Level 1 MP Cost: 300, Duration: 12 sec, Max Enemies Hit: 15, Damage: 800%
Cooldown: 60 sec


Active Epic Adventure
Level Requirement 190
Master Level 1
Description Call upon the bravery deep within to increase damage output.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Applies to any Explorer class in the party
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
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Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
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Active Shadow Walker
Master Level 30
Description Your stealth abilities have been heightened to their limit, allowing you to attack and use skills for a short period without breaking stealth. Shadow Walker's stealth effect is not broken by attacks or skills. Attack is increased while stealthed.
Level 1 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 149 sec
30 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 14% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 120 sec
Active Shadow Walker
Master Level 30
Description Your stealth abilities have been heightened to their limit, allowing you to attack and use skills for a short period without breaking stealth. Shadow Walker's stealth effect is not broken by attacks or skills. Attack is increased while stealthed.
Level 1 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 149 sec
2 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 148 sec
3 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 147 sec
4 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 146 sec
5 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 9% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 145 sec
6 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 9% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 144 sec
7 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 9% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 143 sec
8 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 9% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 142 sec
9 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 9% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 141 sec
10 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 10% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 140 sec
11 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 10% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 139 sec
12 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 10% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 138 sec
13 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 10% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 137 sec
14 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 10% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 136 sec
15 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 11% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 135 sec
16 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 11% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 134 sec
17 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 11% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 133 sec
18 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 11% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 132 sec
19 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 11% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 131 sec
20 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 12% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 130 sec
21 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 12% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 129 sec
22 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 12% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 128 sec
23 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 12% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 127 sec
24 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 12% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 126 sec
25 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 125 sec
26 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 124 sec
27 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 123 sec
28 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 122 sec
29 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 121 sec
30 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 14% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 120 sec
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Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
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Passive Venom Burst
Master Level 30
Description Poison your weapon to deal damage over time to enemies.
Level 1 Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec.
30 Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec.
Passive Venom Burst
Master Level 30
Description Poison your weapon to deal damage over time to enemies.
Level 1 Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec.
2 Enemies hit by the attack are poisoned. Damage: 405%, Number of Attacks: 2, Duration: 30 sec.
3 Enemies hit by the attack are poisoned. Damage: 420%, Number of Attacks: 2, Duration: 30 sec.
4 Enemies hit by the attack are poisoned. Damage: 435%, Number of Attacks: 2, Duration: 30 sec.
5 Enemies hit by the attack are poisoned. Damage: 450%, Number of Attacks: 2, Duration: 30 sec.
6 Enemies hit by the attack are poisoned. Damage: 465%, Number of Attacks: 2, Duration: 30 sec.
7 Enemies hit by the attack are poisoned. Damage: 480%, Number of Attacks: 2, Duration: 30 sec.
8 Enemies hit by the attack are poisoned. Damage: 495%, Number of Attacks: 2, Duration: 30 sec.
9 Enemies hit by the attack are poisoned. Damage: 510%, Number of Attacks: 2, Duration: 30 sec.
10 Enemies hit by the attack are poisoned. Damage: 525%, Number of Attacks: 2, Duration: 30 sec.
11 Enemies hit by the attack are poisoned. Damage: 540%, Number of Attacks: 2, Duration: 30 sec.
12 Enemies hit by the attack are poisoned. Damage: 555%, Number of Attacks: 2, Duration: 30 sec.
13 Enemies hit by the attack are poisoned. Damage: 570%, Number of Attacks: 2, Duration: 30 sec.
14 Enemies hit by the attack are poisoned. Damage: 585%, Number of Attacks: 2, Duration: 30 sec.
15 Enemies hit by the attack are poisoned. Damage: 600%, Number of Attacks: 2, Duration: 30 sec.
16 Enemies hit by the attack are poisoned. Damage: 615%, Number of Attacks: 2, Duration: 30 sec.
17 Enemies hit by the attack are poisoned. Damage: 630%, Number of Attacks: 2, Duration: 30 sec.
18 Enemies hit by the attack are poisoned. Damage: 645%, Number of Attacks: 2, Duration: 30 sec.
19 Enemies hit by the attack are poisoned. Damage: 660%, Number of Attacks: 2, Duration: 30 sec.
20 Enemies hit by the attack are poisoned. Damage: 675%, Number of Attacks: 2, Duration: 30 sec.
21 Enemies hit by the attack are poisoned. Damage: 690%, Number of Attacks: 2, Duration: 30 sec.
22 Enemies hit by the attack are poisoned. Damage: 705%, Number of Attacks: 2, Duration: 30 sec.
23 Enemies hit by the attack are poisoned. Damage: 720%, Number of Attacks: 2, Duration: 30 sec.
24 Enemies hit by the attack are poisoned. Damage: 735%, Number of Attacks: 2, Duration: 30 sec.
25 Enemies hit by the attack are poisoned. Damage: 750%, Number of Attacks: 2, Duration: 30 sec.
26 Enemies hit by the attack are poisoned. Damage: 765%, Number of Attacks: 2, Duration: 30 sec.
27 Enemies hit by the attack are poisoned. Damage: 780%, Number of Attacks: 2, Duration: 30 sec.
28 Enemies hit by the attack are poisoned. Damage: 795%, Number of Attacks: 2, Duration: 30 sec.
29 Enemies hit by the attack are poisoned. Damage: 810%, Number of Attacks: 2, Duration: 30 sec.
30 Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec.
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Active Last Resort
Master Level 30
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]
Active Last Resort
Master Level 30
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
2 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +2]
3 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +3]
4 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +4]
5 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +5]
6 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +6]
7 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +7]
8 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +8]
9 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +9]
10 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +10]
11 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +11]
12 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +12]
13 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +13]
14 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +14]
15 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +15]
16 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +16]
17 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +17]
18 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +18]
19 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +19]
20 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +20]
21 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +21]
22 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +22]
23 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +23]
24 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +24]
25 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +25]
26 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +26]
27 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +27]
28 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +28]
29 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +29]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]

Class-Specific Skills

Show/hide all levels
Active Shadow Assault
Master Level 30
Description Instantly move to slash enemies.
Level 1 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 740%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
30 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1320%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
Active Shadow Assault
Master Level 30
Description Instantly move to slash enemies.
Level 1 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 740%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
2 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 760%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
3 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 780%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
4 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 800%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
5 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 820%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
6 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 840%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
7 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 860%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
8 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 880%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
9 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 900%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
10 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 920%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
11 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 940%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
12 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 960%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
13 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 980%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
14 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1000%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
15 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1020%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
16 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1040%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
17 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1060%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
18 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1080%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
19 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1100%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
20 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1120%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
21 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1140%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
22 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1160%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
23 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1180%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
24 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1200%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
25 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1220%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
26 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1240%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
27 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1260%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
28 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1280%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
29 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1300%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
30 MP Cost: 300, Max Enemies Hit: 12, Rush Damage: 1320%, Number of Attacks: 6, Critical Rate: +25%, Enemy DEF Ignored: +100%
Attacks up to 4 times in the direction of your choice
Can be used 2-4 times, with a 60 sec cooldown beginning after the first hit
Show/hide all levels
Active Trickblade
Master Level 30
Description Move behind the enemy damaged by Assassinate and Sonic Blow to deal a fatal attack. Assassinate and Sonic Blow leave a wound debuff on the highest Max HP enemy that was hit. Attacks linked with Assassinate and Sonic Blow are unaffected by attack ignore and attack reflection.
Level 1 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 702% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 858% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
30 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1485% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1815% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
Active Trickblade
Master Level 30
Description Move behind the enemy damaged by Assassinate and Sonic Blow to deal a fatal attack. Assassinate and Sonic Blow leave a wound debuff on the highest Max HP enemy that was hit. Attacks linked with Assassinate and Sonic Blow are unaffected by attack ignore and attack reflection.
Level 1 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 702% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 858% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
2 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 729% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 891% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
3 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 756% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 924% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
4 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 783% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 957% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
5 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 810% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 990% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
6 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 837% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1023% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
7 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 864% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1056% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
8 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 891% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1089% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
9 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 918% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1122% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
10 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 945% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1155% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
11 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 972% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1188% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
12 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 999% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1221% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
13 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1026% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1254% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
14 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1053% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1287% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
15 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1080% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1320% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
16 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1107% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1353% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
17 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1134% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1386% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
18 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1161% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1419% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
19 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1188% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1452% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
20 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1215% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1485% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
21 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1242% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1518% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
22 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1269% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1551% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
23 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1296% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1584% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
24 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1323% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1617% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
25 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1350% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1650% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
26 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1377% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1683% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
27 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1404% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1716% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
28 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1431% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1749% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
29 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1458% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1782% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
30 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1485% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1815% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
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Active Sonic Blow
Master Level 30
Description Move faster than the speed of sound, dealing consecutive attacks along the way. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Every attack of Sonic Blow leaves a wound debuff on the highest Max HP enemy that was hit. Sonic Blow can be canceled immediately, by either using Shadow Assault or Trickblade, while an enemy with max wound stacks is within range. Cooldown is reduced in proportion to the remaining number of attacks.
Level 1 MP Cost: 1000, Duration: 2 sec., Damage: 687%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
30 MP Cost: 1000, Duration: 2 sec., Damage: 1470%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
Active Sonic Blow
Master Level 30
Description Move faster than the speed of sound, dealing consecutive attacks along the way. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Every attack of Sonic Blow leaves a wound debuff on the highest Max HP enemy that was hit. Sonic Blow can be canceled immediately, by either using Shadow Assault or Trickblade, while an enemy with max wound stacks is within range. Cooldown is reduced in proportion to the remaining number of attacks.
Level 1 MP Cost: 1000, Duration: 2 sec., Damage: 687%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
2 MP Cost: 1000, Duration: 2 sec., Damage: 714%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
3 MP Cost: 1000, Duration: 2 sec., Damage: 741%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
4 MP Cost: 1000, Duration: 2 sec., Damage: 768%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
5 MP Cost: 1000, Duration: 2 sec., Damage: 795%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
6 MP Cost: 1000, Duration: 2 sec., Damage: 822%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
7 MP Cost: 1000, Duration: 2 sec., Damage: 849%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
8 MP Cost: 1000, Duration: 2 sec., Damage: 876%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
9 MP Cost: 1000, Duration: 2 sec., Damage: 903%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
10 MP Cost: 1000, Duration: 2 sec., Damage: 930%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
11 MP Cost: 1000, Duration: 2 sec., Damage: 957%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
12 MP Cost: 1000, Duration: 2 sec., Damage: 984%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
13 MP Cost: 1000, Duration: 2 sec., Damage: 1011%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
14 MP Cost: 1000, Duration: 2 sec., Damage: 1038%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
15 MP Cost: 1000, Duration: 2 sec., Damage: 1065%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
16 MP Cost: 1000, Duration: 2 sec., Damage: 1092%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
17 MP Cost: 1000, Duration: 2 sec., Damage: 1119%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
18 MP Cost: 1000, Duration: 2 sec., Damage: 1146%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
19 MP Cost: 1000, Duration: 2 sec., Damage: 1173%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
20 MP Cost: 1000, Duration: 2 sec., Damage: 1200%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
21 MP Cost: 1000, Duration: 2 sec., Damage: 1227%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
22 MP Cost: 1000, Duration: 2 sec., Damage: 1254%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
23 MP Cost: 1000, Duration: 2 sec., Damage: 1281%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
24 MP Cost: 1000, Duration: 2 sec., Damage: 1308%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
25 MP Cost: 1000, Duration: 2 sec., Damage: 1335%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
26 MP Cost: 1000, Duration: 2 sec., Damage: 1362%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
27 MP Cost: 1000, Duration: 2 sec., Damage: 1389%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
28 MP Cost: 1000, Duration: 2 sec., Damage: 1416%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
29 MP Cost: 1000, Duration: 2 sec., Damage: 1443%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
30 MP Cost: 1000, Duration: 2 sec., Damage: 1470%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%
Each Sonic Blow attack inflicts the highest Max HP enemy that was hit with 3 wound debuffs.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.
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Active Slash Shadow Formation
Master Level 30
Description Team up with dark allies in a special formation to perform a joint attack. Can be used without a casting motion when used while Assassinate or Cruel Stab is in effect. Unaffected by attack reflection. Also unaffected by the effects of Shadow Partner. Use the skill again during activation to immediately call the leader.
Level 1 MP Cost: 1200, Max Enemies Hit: 6, Damage: 733%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 820%, Number of Attacks: 15
Cooldown: 120 sec.
30 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1545%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1690%, Number of Attacks: 15
Cooldown: 120 sec.
Active Slash Shadow Formation
Master Level 30
Description Team up with dark allies in a special formation to perform a joint attack. Can be used without a casting motion when used while Assassinate or Cruel Stab is in effect. Unaffected by attack reflection. Also unaffected by the effects of Shadow Partner. Use the skill again during activation to immediately call the leader.
Level 1 MP Cost: 1200, Max Enemies Hit: 6, Damage: 733%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 820%, Number of Attacks: 15
Cooldown: 120 sec.
2 MP Cost: 1200, Max Enemies Hit: 6, Damage: 761%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 850%, Number of Attacks: 15
Cooldown: 120 sec.
3 MP Cost: 1200, Max Enemies Hit: 6, Damage: 789%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 880%, Number of Attacks: 15
Cooldown: 120 sec.
4 MP Cost: 1200, Max Enemies Hit: 6, Damage: 817%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 910%, Number of Attacks: 15
Cooldown: 120 sec.
5 MP Cost: 1200, Max Enemies Hit: 6, Damage: 845%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 940%, Number of Attacks: 15
Cooldown: 120 sec.
6 MP Cost: 1200, Max Enemies Hit: 6, Damage: 873%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 970%, Number of Attacks: 15
Cooldown: 120 sec.
7 MP Cost: 1200, Max Enemies Hit: 6, Damage: 901%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1000%, Number of Attacks: 15
Cooldown: 120 sec.
8 MP Cost: 1200, Max Enemies Hit: 6, Damage: 929%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1030%, Number of Attacks: 15
Cooldown: 120 sec.
9 MP Cost: 1200, Max Enemies Hit: 6, Damage: 957%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1060%, Number of Attacks: 15
Cooldown: 120 sec.
10 MP Cost: 1200, Max Enemies Hit: 6, Damage: 985%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1090%, Number of Attacks: 15
Cooldown: 120 sec.
11 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1013%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1120%, Number of Attacks: 15
Cooldown: 120 sec.
12 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1041%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1150%, Number of Attacks: 15
Cooldown: 120 sec.
13 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1069%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1180%, Number of Attacks: 15
Cooldown: 120 sec.
14 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1097%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1210%, Number of Attacks: 15
Cooldown: 120 sec.
15 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1125%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1240%, Number of Attacks: 15
Cooldown: 120 sec.
16 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1153%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1270%, Number of Attacks: 15
Cooldown: 120 sec.
17 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1181%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1300%, Number of Attacks: 15
Cooldown: 120 sec.
18 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1209%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1330%, Number of Attacks: 15
Cooldown: 120 sec.
19 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1237%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1360%, Number of Attacks: 15
Cooldown: 120 sec.
20 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1265%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1390%, Number of Attacks: 15
Cooldown: 120 sec.
21 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1293%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1420%, Number of Attacks: 15
Cooldown: 120 sec.
22 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1321%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1450%, Number of Attacks: 15
Cooldown: 120 sec.
23 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1349%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1480%, Number of Attacks: 15
Cooldown: 120 sec.
24 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1377%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1510%, Number of Attacks: 15
Cooldown: 120 sec.
25 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1405%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1540%, Number of Attacks: 15
Cooldown: 120 sec.
26 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1433%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1570%, Number of Attacks: 15
Cooldown: 120 sec.
27 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1461%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1600%, Number of Attacks: 15
Cooldown: 120 sec.
28 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1489%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1630%, Number of Attacks: 15
Cooldown: 120 sec.
29 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1517%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1660%, Number of Attacks: 15
Cooldown: 120 sec.
30 MP Cost: 1200, Max Enemies Hit: 6, Damage: 1545%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%
Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1690%, Number of Attacks: 15
Cooldown: 120 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Assassinate Boost
Enhancement/Boost Node 2
  • Meso Explosion Boost
Enhancement/Boost Node 3
  • Dark Flare Boost
  • Cruel Stab Boost
Enhancement/Boost Node 4
  • Sudden Raid Boost
  • Shadow Veil Boost
Enhancement/Boost Node 5
  • Phase Dash Boost
Enhancement/Boost Node 6
  • Midnight Carnival Boost
  • Savage Blow Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
5% Savage Blow Boost Max Targets: +1 Ignored Enemy Defense: +20%
3% Midnight Carnival Boost
Meso Explosion Boost Critical Rate: +5%
Phase Dash Boost Max Targets: +1
Dark Flare Boost
2% Assassinate Boost
Cruel Stab Boost
Sudden Raid Boost Critical Rate: +5%
Shadow Veil Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Halve Cut
Master Level 30
Description Punishes enemies stealthily and swiftly.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 496%, Number of Attacks: 6, Chase Cuts: 23. Damage: 405%, Number of Attacks: 6, Chase Cuts: 32. Damage: 444%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 6, Chase Cuts: 23. Damage: 782%, Number of Attacks: 6, Chase Cuts: 32. Damage: 850%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
Active Halve Cut
Master Level 30
Description Punishes enemies stealthily and swiftly.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 496%, Number of Attacks: 6, Chase Cuts: 23. Damage: 405%, Number of Attacks: 6, Chase Cuts: 32. Damage: 444%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
2 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 512%, Number of Attacks: 6, Chase Cuts: 23. Damage: 418%, Number of Attacks: 6, Chase Cuts: 32. Damage: 458%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
3 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 528%, Number of Attacks: 6, Chase Cuts: 23. Damage: 431%, Number of Attacks: 6, Chase Cuts: 32. Damage: 472%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
4 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 544%, Number of Attacks: 6, Chase Cuts: 23. Damage: 444%, Number of Attacks: 6, Chase Cuts: 32. Damage: 486%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
5 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 6, Chase Cuts: 23. Damage: 457%, Number of Attacks: 6, Chase Cuts: 32. Damage: 500%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
6 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 6, Chase Cuts: 23. Damage: 470%, Number of Attacks: 6, Chase Cuts: 32. Damage: 514%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
7 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 592%, Number of Attacks: 6, Chase Cuts: 23. Damage: 483%, Number of Attacks: 6, Chase Cuts: 32. Damage: 528%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
8 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 608%, Number of Attacks: 6, Chase Cuts: 23. Damage: 496%, Number of Attacks: 6, Chase Cuts: 32. Damage: 542%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
9 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 6, Chase Cuts: 23. Damage: 509%, Number of Attacks: 6, Chase Cuts: 32. Damage: 556%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
10 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 6, Chase Cuts: 23. Damage: 522%, Number of Attacks: 6, Chase Cuts: 32. Damage: 570%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
11 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 656%, Number of Attacks: 6, Chase Cuts: 23. Damage: 535%, Number of Attacks: 6, Chase Cuts: 32. Damage: 584%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
12 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 6, Chase Cuts: 23. Damage: 548%, Number of Attacks: 6, Chase Cuts: 32. Damage: 598%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
13 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 688%, Number of Attacks: 6, Chase Cuts: 23. Damage: 561%, Number of Attacks: 6, Chase Cuts: 32. Damage: 612%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
14 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 704%, Number of Attacks: 6, Chase Cuts: 23. Damage: 574%, Number of Attacks: 6, Chase Cuts: 32. Damage: 626%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
15 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Chase Cuts: 23. Damage: 587%, Number of Attacks: 6, Chase Cuts: 32. Damage: 640%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
16 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 736%, Number of Attacks: 6, Chase Cuts: 23. Damage: 600%, Number of Attacks: 6, Chase Cuts: 32. Damage: 654%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
17 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 752%, Number of Attacks: 6, Chase Cuts: 23. Damage: 613%, Number of Attacks: 6, Chase Cuts: 32. Damage: 668%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
18 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 768%, Number of Attacks: 6, Chase Cuts: 23. Damage: 626%, Number of Attacks: 6, Chase Cuts: 32. Damage: 682%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
19 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 784%, Number of Attacks: 6, Chase Cuts: 23. Damage: 639%, Number of Attacks: 6, Chase Cuts: 32. Damage: 696%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
20 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 6, Chase Cuts: 23. Damage: 652%, Number of Attacks: 6, Chase Cuts: 32. Damage: 710%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
21 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 816%, Number of Attacks: 6, Chase Cuts: 23. Damage: 665%, Number of Attacks: 6, Chase Cuts: 32. Damage: 724%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
22 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 832%, Number of Attacks: 6, Chase Cuts: 23. Damage: 678%, Number of Attacks: 6, Chase Cuts: 32. Damage: 738%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
23 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 848%, Number of Attacks: 6, Chase Cuts: 23. Damage: 691%, Number of Attacks: 6, Chase Cuts: 32. Damage: 752%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
24 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 6, Chase Cuts: 23. Damage: 704%, Number of Attacks: 6, Chase Cuts: 32. Damage: 766%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
25 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 6, Chase Cuts: 23. Damage: 717%, Number of Attacks: 6, Chase Cuts: 32. Damage: 780%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
26 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 896%, Number of Attacks: 6, Chase Cuts: 23. Damage: 730%, Number of Attacks: 6, Chase Cuts: 32. Damage: 794%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
27 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 912%, Number of Attacks: 6, Chase Cuts: 23. Damage: 743%, Number of Attacks: 6, Chase Cuts: 32. Damage: 808%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
28 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 928%, Number of Attacks: 6, Chase Cuts: 23. Damage: 756%, Number of Attacks: 6, Chase Cuts: 32. Damage: 822%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
29 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 944%, Number of Attacks: 6, Chase Cuts: 23. Damage: 769%, Number of Attacks: 6, Chase Cuts: 32. Damage: 836%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 6, Chase Cuts: 23. Damage: 782%, Number of Attacks: 6, Chase Cuts: 32. Damage: 850%, Number of Attacks: 7, Finishing Blows: 55
Cooldown: 360 sec
Show/hide all levels
Active Covetous Darkness
Master Level 30
Description Slashes with a dagger edged with utter darkness, scattering gold coins like a grasping rain. The covetous gold flies towards the enemy, exploding with avaricious fury.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 1249% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 1422% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 7165% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 8295% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Covetous Darkness
Master Level 30
Description Slashes with a dagger edged with utter darkness, scattering gold coins like a grasping rain. The covetous gold flies towards the enemy, exploding with avaricious fury.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 1249% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 1422% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 1453% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 1659% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 1657% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 1896% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 1861% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 2133% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 2065% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 2370% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 2269% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 2607% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 2473% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 2844% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 2677% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 3081% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 2881% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 3318% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 3085% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 3555% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 3289% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 3792% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 3493% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 4029% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 3697% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 4266% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 3901% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 4503% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 4105% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 4740% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 4309% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 4977% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 4513% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 5214% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 4717% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 5451% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 4921% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 5688% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 5125% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 5925% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 5329% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 6162% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 5533% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 6399% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 5737% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 6636% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 5941% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 6873% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 6145% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 7110% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 6349% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 7347% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 6553% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 7584% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 6757% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 7821% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 6961% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 8058% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Slashes 12 times, dealing 7165% damage to up to 15 enemies 13 times
After a delay, the covetous gold explodes 12n times, dealing 8295% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Assassinate
Master Level 30
Description Attacks an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first strike to deal a finishing blow. After the final blow, you will no longer be hidden. Also, you can deal a stronger final blow if you have the Murderous Intent buff. The Murderous Intent buff is consumed when the enemy is hit.
Periodically upgrades to Pulverize. Using Shadow Veil or Smokescreen additionally increases the number of uses for Pulverize.
Assassinate and Pulverize target the enemy with the highest Max HP first. While using this skill, enemy attacks cannot knock you back.
Required Skill: Assassinate Lv. 30+
Level 1 MP Cost: 50, Damage: 279%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 516% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
30 MP Cost: 57, Damage: 395%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 690% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
Active HEXA Assassinate
Master Level 30
Description Attacks an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first strike to deal a finishing blow. After the final blow, you will no longer be hidden. Also, you can deal a stronger final blow if you have the Murderous Intent buff. The Murderous Intent buff is consumed when the enemy is hit.
Periodically upgrades to Pulverize. Using Shadow Veil or Smokescreen additionally increases the number of uses for Pulverize.
Assassinate and Pulverize target the enemy with the highest Max HP first. While using this skill, enemy attacks cannot knock you back.
Required Skill: Assassinate Lv. 30+
Level 1 MP Cost: 50, Damage: 279%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 516% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
2 MP Cost: 50, Damage: 283%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 522% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
3 MP Cost: 50, Damage: 287%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 528% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
4 MP Cost: 51, Damage: 291%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 534% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
5 MP Cost: 51, Damage: 295%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 540% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
6 MP Cost: 51, Damage: 299%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 546% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
7 MP Cost: 51, Damage: 303%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 552% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
8 MP Cost: 52, Damage: 307%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 558% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
9 MP Cost: 52, Damage: 311%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 564% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
10 MP Cost: 52, Damage: 315%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 570% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
11 MP Cost: 52, Damage: 319%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 576% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
12 MP Cost: 53, Damage: 323%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 582% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
13 MP Cost: 53, Damage: 327%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 588% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
14 MP Cost: 53, Damage: 331%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 594% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
15 MP Cost: 53, Damage: 335%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 600% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
16 MP Cost: 54, Damage: 339%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 606% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
17 MP Cost: 54, Damage: 343%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 612% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
18 MP Cost: 54, Damage: 347%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 618% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
19 MP Cost: 54, Damage: 351%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 624% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
20 MP Cost: 55, Damage: 355%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 630% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
21 MP Cost: 55, Damage: 359%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 636% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
22 MP Cost: 55, Damage: 363%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 642% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
23 MP Cost: 55, Damage: 367%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 648% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
24 MP Cost: 56, Damage: 371%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 654% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
25 MP Cost: 56, Damage: 375%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 660% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
26 MP Cost: 56, Damage: 379%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 666% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
27 MP Cost: 56, Damage: 383%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 672% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
28 MP Cost: 57, Damage: 387%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 678% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
29 MP Cost: 57, Damage: 391%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 684% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
30 MP Cost: 57, Damage: 395%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 690% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Enhances to HEXA Pulverize every 10 sec.
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Active HEXA Pulverize
Master Level 30
Description Attacks an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first strike to deal a finishing blow. After the final blow, you will no longer be hidden. Also, you can deal a stronger final blow if you have the Murderous Intent buff. The Murderous Intent buff is consumed when the enemy is hit.
Periodically upgrades to Pulverize. Using Shadow Veil or Smokescreen additionally increases the number of uses for Pulverize.
Assassinate and Pulverize target the enemy with the highest Max HP first. While using this skill, enemy attacks cannot knock you back. Advanced Dark Sight's Final Damage bonus is always applied to Pulverize.
Pulverize is not affected by cooldown reset.
Required Skill: Assassinate Lv. 30+
Level 1 MP Cost: 50, Damage: 306%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 603% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
30 MP Cost: 57, Damage: 480%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 835% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
Active HEXA Pulverize
Master Level 30
Description Attacks an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first strike to deal a finishing blow. After the final blow, you will no longer be hidden. Also, you can deal a stronger final blow if you have the Murderous Intent buff. The Murderous Intent buff is consumed when the enemy is hit.
Periodically upgrades to Pulverize. Using Shadow Veil or Smokescreen additionally increases the number of uses for Pulverize.
Assassinate and Pulverize target the enemy with the highest Max HP first. While using this skill, enemy attacks cannot knock you back. Advanced Dark Sight's Final Damage bonus is always applied to Pulverize.
Pulverize is not affected by cooldown reset.
Required Skill: Assassinate Lv. 30+
Level 1 MP Cost: 50, Damage: 306%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 603% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
2 MP Cost: 50, Damage: 312%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 611% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
3 MP Cost: 50, Damage: 318%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 619% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
4 MP Cost: 51, Damage: 324%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 627% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
5 MP Cost: 51, Damage: 330%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 635% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
6 MP Cost: 51, Damage: 336%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 643% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
7 MP Cost: 51, Damage: 342%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 651% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
8 MP Cost: 52, Damage: 348%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 659% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
9 MP Cost: 52, Damage: 354%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 667% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
10 MP Cost: 52, Damage: 360%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 675% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
11 MP Cost: 52, Damage: 366%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 683% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
12 MP Cost: 53, Damage: 372%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 691% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
13 MP Cost: 53, Damage: 378%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 699% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
14 MP Cost: 53, Damage: 384%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 707% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
15 MP Cost: 53, Damage: 390%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 715% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
16 MP Cost: 54, Damage: 396%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 723% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
17 MP Cost: 54, Damage: 402%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 731% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
18 MP Cost: 54, Damage: 408%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 739% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
19 MP Cost: 54, Damage: 414%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 747% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
20 MP Cost: 55, Damage: 420%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 755% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
21 MP Cost: 55, Damage: 426%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 763% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
22 MP Cost: 55, Damage: 432%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 771% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
23 MP Cost: 55, Damage: 438%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 779% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
24 MP Cost: 56, Damage: 444%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 787% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
25 MP Cost: 56, Damage: 450%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 795% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
26 MP Cost: 56, Damage: 456%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 803% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
27 MP Cost: 56, Damage: 462%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 811% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
28 MP Cost: 57, Damage: 468%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 819% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
29 MP Cost: 57, Damage: 474%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 827% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
30 MP Cost: 57, Damage: 480%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 835% damage 6 times as the final blow.
Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.
Upon use, Dark Sight Duration: 6 sec
Cooldown: 10 sec
Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5
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Active HEXA Meso Explosion
Master Level 30
Description Fling Mesos, dropped by Pick Pocket, to damage enemies.
Required Skill: Meso Explosion Lv. 20+
Level 1 MP Cost: 30, Damage: 155% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 8% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
30 MP Cost: 35, Damage: 300% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 15% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Active HEXA Meso Explosion
Master Level 30
Description Fling Mesos, dropped by Pick Pocket, to damage enemies.
Required Skill: Meso Explosion Lv. 20+
Level 1 MP Cost: 30, Damage: 155% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 8% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
2 MP Cost: 30, Damage: 160% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 8% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
3 MP Cost: 30, Damage: 165% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 8% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
4 MP Cost: 30, Damage: 170% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 8% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
5 MP Cost: 30, Damage: 175% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 9% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
6 MP Cost: 31, Damage: 180% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 9% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
7 MP Cost: 31, Damage: 185% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 9% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
8 MP Cost: 31, Damage: 190% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 9% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
9 MP Cost: 31, Damage: 195% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 10% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
10 MP Cost: 31, Damage: 200% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 10% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
11 MP Cost: 31, Damage: 205% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 10% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
12 MP Cost: 32, Damage: 210% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 10% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
13 MP Cost: 32, Damage: 215% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 11% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
14 MP Cost: 32, Damage: 220% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 11% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
15 MP Cost: 32, Damage: 225% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 11% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
16 MP Cost: 32, Damage: 230% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 11% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
17 MP Cost: 32, Damage: 235% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 12% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
18 MP Cost: 33, Damage: 240% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 12% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
19 MP Cost: 33, Damage: 245% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 12% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
20 MP Cost: 33, Damage: 250% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 12% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
21 MP Cost: 33, Damage: 255% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 13% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
22 MP Cost: 33, Damage: 260% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 13% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
23 MP Cost: 33, Damage: 265% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 13% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
24 MP Cost: 34, Damage: 270% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 13% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
25 MP Cost: 34, Damage: 275% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 14% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
26 MP Cost: 34, Damage: 280% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 14% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
27 MP Cost: 34, Damage: 285% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 14% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
28 MP Cost: 34, Damage: 290% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 14% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
29 MP Cost: 34, Damage: 295% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 15% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
30 MP Cost: 35, Damage: 300% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 15% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
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Active HEXA Meso Explosion
Master Level 30
Description Detonates the coins dropped by Blood Money. Grants the Murderous Intent buff, which enhances Assassinate's final blow. Prioritizes the enemy with the highest Max HP.
Required Skill: Meso Explosion Lv. 20+
Level 1 MP Cost: 30, Damage: 155% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 8% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +30%
Grants the Murderous Intent buff.
30 MP Cost: 35, Damage: 300% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 15% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +40%
Grants the Murderous Intent buff.
Active HEXA Meso Explosion
Master Level 30
Description Detonates the coins dropped by Blood Money. Grants the Murderous Intent buff, which enhances Assassinate's final blow. Prioritizes the enemy with the highest Max HP.
Required Skill: Meso Explosion Lv. 20+
Level 1 MP Cost: 30, Damage: 155% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 8% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +30%
Grants the Murderous Intent buff.
2 MP Cost: 30, Damage: 160% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 8% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +30%
Grants the Murderous Intent buff.
3 MP Cost: 30, Damage: 165% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 8% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +31%
Grants the Murderous Intent buff.
4 MP Cost: 30, Damage: 170% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 8% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +31%
Grants the Murderous Intent buff.
5 MP Cost: 30, Damage: 175% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 9% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +31%
Grants the Murderous Intent buff.
6 MP Cost: 31, Damage: 180% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 9% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +32%
Grants the Murderous Intent buff.
7 MP Cost: 31, Damage: 185% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 9% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +32%
Grants the Murderous Intent buff.
8 MP Cost: 31, Damage: 190% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 9% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +32%
Grants the Murderous Intent buff.
9 MP Cost: 31, Damage: 195% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 10% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +33%
Grants the Murderous Intent buff.
10 MP Cost: 31, Damage: 200% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 10% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +33%
Grants the Murderous Intent buff.
11 MP Cost: 31, Damage: 205% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 10% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +33%
Grants the Murderous Intent buff.
12 MP Cost: 32, Damage: 210% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 10% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +34%
Grants the Murderous Intent buff.
13 MP Cost: 32, Damage: 215% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 11% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +34%
Grants the Murderous Intent buff.
14 MP Cost: 32, Damage: 220% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 11% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +34%
Grants the Murderous Intent buff.
15 MP Cost: 32, Damage: 225% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 11% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +35%
Grants the Murderous Intent buff.
16 MP Cost: 32, Damage: 230% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 11% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +35%
Grants the Murderous Intent buff.
17 MP Cost: 32, Damage: 235% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 12% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +35%
Grants the Murderous Intent buff.
18 MP Cost: 33, Damage: 240% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 12% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +36%
Grants the Murderous Intent buff.
19 MP Cost: 33, Damage: 245% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 12% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +36%
Grants the Murderous Intent buff.
20 MP Cost: 33, Damage: 250% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 12% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +36%
Grants the Murderous Intent buff.
21 MP Cost: 33, Damage: 255% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 13% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +37%
Grants the Murderous Intent buff.
22 MP Cost: 33, Damage: 260% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 13% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +37%
Grants the Murderous Intent buff.
23 MP Cost: 33, Damage: 265% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 13% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +37%
Grants the Murderous Intent buff.
24 MP Cost: 34, Damage: 270% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 13% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +38%
Grants the Murderous Intent buff.
25 MP Cost: 34, Damage: 275% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 14% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +38%
Grants the Murderous Intent buff.
26 MP Cost: 34, Damage: 280% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 14% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +38%
Grants the Murderous Intent buff.
27 MP Cost: 34, Damage: 285% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 14% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +39%
Grants the Murderous Intent buff.
28 MP Cost: 34, Damage: 290% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 14% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +39%
Grants the Murderous Intent buff.
29 MP Cost: 34, Damage: 295% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 15% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +39%
Grants the Murderous Intent buff.
30 MP Cost: 35, Damage: 300% and Number of Attacks 2 per Meso per enemy, Normal Enemy Damage: 15% (additive)
Max Enemies Hit: 10, Max Number of Projectiles: 15
Boss Damage: +40%
Grants the Murderous Intent buff.
Show/hide all levels
Active HEXA Dark Flare
Master Level 30
Description Release dark energy for a certain period of time to summon a large dagger, which attacks enemies nearby. Unaffected by attack reflection. Increases Summon Duration.
Required Skill: Dark Flare Lv. 20+
Level 1 MP Cost: 105, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 406%
30 MP Cost: 120, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 580%
Active HEXA Dark Flare
Master Level 30
Description Release dark energy for a certain period of time to summon a large dagger, which attacks enemies nearby. Unaffected by attack reflection. Increases Summon Duration.
Required Skill: Dark Flare Lv. 20+
Level 1 MP Cost: 105, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 406%
2 MP Cost: 106, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 412%
3 MP Cost: 106, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 418%
4 MP Cost: 107, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 424%
5 MP Cost: 107, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 430%
6 MP Cost: 108, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 436%
7 MP Cost: 108, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 442%
8 MP Cost: 109, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 448%
9 MP Cost: 109, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 454%
10 MP Cost: 110, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 460%
11 MP Cost: 110, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 466%
12 MP Cost: 111, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 472%
13 MP Cost: 111, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 478%
14 MP Cost: 112, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 484%
15 MP Cost: 112, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 490%
16 MP Cost: 113, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 496%
17 MP Cost: 113, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 502%
18 MP Cost: 114, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 508%
19 MP Cost: 114, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 514%
20 MP Cost: 115, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 520%
21 MP Cost: 115, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 526%
22 MP Cost: 116, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 532%
23 MP Cost: 116, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 538%
24 MP Cost: 117, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 544%
25 MP Cost: 117, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 550%
26 MP Cost: 118, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 556%
27 MP Cost: 118, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 562%
28 MP Cost: 119, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 568%
29 MP Cost: 119, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 574%
30 MP Cost: 120, Large Dagger Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 580%
Show/hide all levels
Active HEXA Cruel Stab
Master Level 30
Description Inflicts a brutal stab with the dagger. Pick Pocket's Meso drop rate is halved for this skill.
Also, permanently increases HEXA Assassinate and HEXA Pulverize damage.
Required Skill: Cruel Stab Lv. 30+
Level 1 MP Cost: 44, Damage: 286%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +13% points, HEXA Assassinate Final Blow Damage: +13% points, HEXA Pulverize Damage: +13% points, HEXA Pulverize Final Blow Damage: +13% points]
30 MP Cost: 48, Damage: 460%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +100% points, HEXA Assassinate Final Blow Damage: +100% points, HEXA Pulverize Damage: +100% points, HEXA Pulverize Final Blow Damage: +100% points]
Active HEXA Cruel Stab
Master Level 30
Description Inflicts a brutal stab with the dagger. Pick Pocket's Meso drop rate is halved for this skill.
Also, permanently increases HEXA Assassinate and HEXA Pulverize damage.
Required Skill: Cruel Stab Lv. 30+
Level 1 MP Cost: 44, Damage: 286%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +13% points, HEXA Assassinate Final Blow Damage: +13% points, HEXA Pulverize Damage: +13% points, HEXA Pulverize Final Blow Damage: +13% points]
2 MP Cost: 44, Damage: 292%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +16% points, HEXA Assassinate Final Blow Damage: +16% points, HEXA Pulverize Damage: +16% points, HEXA Pulverize Final Blow Damage: +16% points]
3 MP Cost: 44, Damage: 298%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +19% points, HEXA Assassinate Final Blow Damage: +19% points, HEXA Pulverize Damage: +19% points, HEXA Pulverize Final Blow Damage: +19% points]
4 MP Cost: 44, Damage: 304%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +22% points, HEXA Assassinate Final Blow Damage: +22% points, HEXA Pulverize Damage: +22% points, HEXA Pulverize Final Blow Damage: +22% points]
5 MP Cost: 44, Damage: 310%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +25% points, HEXA Assassinate Final Blow Damage: +25% points, HEXA Pulverize Damage: +25% points, HEXA Pulverize Final Blow Damage: +25% points]
6 MP Cost: 44, Damage: 316%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +28% points, HEXA Assassinate Final Blow Damage: +28% points, HEXA Pulverize Damage: +28% points, HEXA Pulverize Final Blow Damage: +28% points]
7 MP Cost: 45, Damage: 322%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +31% points, HEXA Assassinate Final Blow Damage: +31% points, HEXA Pulverize Damage: +31% points, HEXA Pulverize Final Blow Damage: +31% points]
8 MP Cost: 45, Damage: 328%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +34% points, HEXA Assassinate Final Blow Damage: +34% points, HEXA Pulverize Damage: +34% points, HEXA Pulverize Final Blow Damage: +34% points]
9 MP Cost: 45, Damage: 334%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +37% points, HEXA Assassinate Final Blow Damage: +37% points, HEXA Pulverize Damage: +37% points, HEXA Pulverize Final Blow Damage: +37% points]
10 MP Cost: 45, Damage: 340%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +40% points, HEXA Assassinate Final Blow Damage: +40% points, HEXA Pulverize Damage: +40% points, HEXA Pulverize Final Blow Damage: +40% points]
11 MP Cost: 45, Damage: 346%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +43% points, HEXA Assassinate Final Blow Damage: +43% points, HEXA Pulverize Damage: +43% points, HEXA Pulverize Final Blow Damage: +43% points]
12 MP Cost: 45, Damage: 352%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +46% points, HEXA Assassinate Final Blow Damage: +46% points, HEXA Pulverize Damage: +46% points, HEXA Pulverize Final Blow Damage: +46% points]
13 MP Cost: 46, Damage: 358%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +49% points, HEXA Assassinate Final Blow Damage: +49% points, HEXA Pulverize Damage: +49% points, HEXA Pulverize Final Blow Damage: +49% points]
14 MP Cost: 46, Damage: 364%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +52% points, HEXA Assassinate Final Blow Damage: +52% points, HEXA Pulverize Damage: +52% points, HEXA Pulverize Final Blow Damage: +52% points]
15 MP Cost: 46, Damage: 370%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +55% points, HEXA Assassinate Final Blow Damage: +55% points, HEXA Pulverize Damage: +55% points, HEXA Pulverize Final Blow Damage: +55% points]
16 MP Cost: 46, Damage: 376%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +58% points, HEXA Assassinate Final Blow Damage: +58% points, HEXA Pulverize Damage: +58% points, HEXA Pulverize Final Blow Damage: +58% points]
17 MP Cost: 46, Damage: 382%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +61% points, HEXA Assassinate Final Blow Damage: +61% points, HEXA Pulverize Damage: +61% points, HEXA Pulverize Final Blow Damage: +61% points]
18 MP Cost: 46, Damage: 388%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +64% points, HEXA Assassinate Final Blow Damage: +64% points, HEXA Pulverize Damage: +64% points, HEXA Pulverize Final Blow Damage: +64% points]
19 MP Cost: 47, Damage: 394%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +67% points, HEXA Assassinate Final Blow Damage: +67% points, HEXA Pulverize Damage: +67% points, HEXA Pulverize Final Blow Damage: +67% points]
20 MP Cost: 47, Damage: 400%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +70% points, HEXA Assassinate Final Blow Damage: +70% points, HEXA Pulverize Damage: +70% points, HEXA Pulverize Final Blow Damage: +70% points]
21 MP Cost: 47, Damage: 406%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +73% points, HEXA Assassinate Final Blow Damage: +73% points, HEXA Pulverize Damage: +73% points, HEXA Pulverize Final Blow Damage: +73% points]
22 MP Cost: 47, Damage: 412%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +76% points, HEXA Assassinate Final Blow Damage: +76% points, HEXA Pulverize Damage: +76% points, HEXA Pulverize Final Blow Damage: +76% points]
23 MP Cost: 47, Damage: 418%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +79% points, HEXA Assassinate Final Blow Damage: +79% points, HEXA Pulverize Damage: +79% points, HEXA Pulverize Final Blow Damage: +79% points]
24 MP Cost: 47, Damage: 424%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +82% points, HEXA Assassinate Final Blow Damage: +82% points, HEXA Pulverize Damage: +82% points, HEXA Pulverize Final Blow Damage: +82% points]
25 MP Cost: 48, Damage: 430%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +85% points, HEXA Assassinate Final Blow Damage: +85% points, HEXA Pulverize Damage: +85% points, HEXA Pulverize Final Blow Damage: +85% points]
26 MP Cost: 48, Damage: 436%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +88% points, HEXA Assassinate Final Blow Damage: +88% points, HEXA Pulverize Damage: +88% points, HEXA Pulverize Final Blow Damage: +88% points]
27 MP Cost: 48, Damage: 442%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +91% points, HEXA Assassinate Final Blow Damage: +91% points, HEXA Pulverize Damage: +91% points, HEXA Pulverize Final Blow Damage: +91% points]
28 MP Cost: 48, Damage: 448%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +94% points, HEXA Assassinate Final Blow Damage: +94% points, HEXA Pulverize Damage: +94% points, HEXA Pulverize Final Blow Damage: +94% points]
29 MP Cost: 48, Damage: 454%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +97% points, HEXA Assassinate Final Blow Damage: +97% points, HEXA Pulverize Damage: +97% points, HEXA Pulverize Final Blow Damage: +97% points]
30 MP Cost: 48, Damage: 460%, Max Enemies Hit: 8, Number of Attacks: 6
[Passive Effect - HEXA Assassinate Damage: +100% points, HEXA Assassinate Final Blow Damage: +100% points, HEXA Pulverize Damage: +100% points, HEXA Pulverize Final Blow Damage: +100% points]
Show/hide all levels
Active HEXA Sudden Raid
Master Level 30
Description Call in a horde of friends to attack enemies. Unaffected by attack reflection.
Required Skill: Sudden Raid Lv. 30+
Level 1 MP Cost: 301, Damage: 539%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 216% damage for every
1 sec for 10 sec
Cooldown: 14 sec
30 MP Cost: 330, Damage: 800%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 245% damage for every
1 sec for 10 sec
Cooldown: 14 sec
Active HEXA Sudden Raid
Master Level 30
Description Call in a horde of friends to attack enemies. Unaffected by attack reflection.
Required Skill: Sudden Raid Lv. 30+
Level 1 MP Cost: 301, Damage: 539%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 216% damage for every
1 sec for 10 sec
Cooldown: 14 sec
2 MP Cost: 302, Damage: 548%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 217% damage for every
1 sec for 10 sec
Cooldown: 14 sec
3 MP Cost: 303, Damage: 557%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 218% damage for every
1 sec for 10 sec
Cooldown: 14 sec
4 MP Cost: 304, Damage: 566%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 219% damage for every
1 sec for 10 sec
Cooldown: 14 sec
5 MP Cost: 305, Damage: 575%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 220% damage for every
1 sec for 10 sec
Cooldown: 14 sec
6 MP Cost: 306, Damage: 584%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 221% damage for every
1 sec for 10 sec
Cooldown: 14 sec
7 MP Cost: 307, Damage: 593%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 222% damage for every
1 sec for 10 sec
Cooldown: 14 sec
8 MP Cost: 308, Damage: 602%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 223% damage for every
1 sec for 10 sec
Cooldown: 14 sec
9 MP Cost: 309, Damage: 611%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 224% damage for every
1 sec for 10 sec
Cooldown: 14 sec
10 MP Cost: 310, Damage: 620%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 225% damage for every
1 sec for 10 sec
Cooldown: 14 sec
11 MP Cost: 311, Damage: 629%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 226% damage for every
1 sec for 10 sec
Cooldown: 14 sec
12 MP Cost: 312, Damage: 638%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 227% damage for every
1 sec for 10 sec
Cooldown: 14 sec
13 MP Cost: 313, Damage: 647%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 228% damage for every
1 sec for 10 sec
Cooldown: 14 sec
14 MP Cost: 314, Damage: 656%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 229% damage for every
1 sec for 10 sec
Cooldown: 14 sec
15 MP Cost: 315, Damage: 665%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 230% damage for every
1 sec for 10 sec
Cooldown: 14 sec
16 MP Cost: 316, Damage: 674%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 231% damage for every
1 sec for 10 sec
Cooldown: 14 sec
17 MP Cost: 317, Damage: 683%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 232% damage for every
1 sec for 10 sec
Cooldown: 14 sec
18 MP Cost: 318, Damage: 692%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 233% damage for every
1 sec for 10 sec
Cooldown: 14 sec
19 MP Cost: 319, Damage: 701%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 234% damage for every
1 sec for 10 sec
Cooldown: 14 sec
20 MP Cost: 320, Damage: 710%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 235% damage for every
1 sec for 10 sec
Cooldown: 14 sec
21 MP Cost: 321, Damage: 719%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 236% damage for every
1 sec for 10 sec
Cooldown: 14 sec
22 MP Cost: 322, Damage: 728%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 237% damage for every
1 sec for 10 sec
Cooldown: 14 sec
23 MP Cost: 323, Damage: 737%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 238% damage for every
1 sec for 10 sec
Cooldown: 14 sec
24 MP Cost: 324, Damage: 746%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 239% damage for every
1 sec for 10 sec
Cooldown: 14 sec
25 MP Cost: 325, Damage: 755%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 240% damage for every
1 sec for 10 sec
Cooldown: 14 sec
26 MP Cost: 326, Damage: 764%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 241% damage for every
1 sec for 10 sec
Cooldown: 14 sec
27 MP Cost: 327, Damage: 773%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 242% damage for every
1 sec for 10 sec
Cooldown: 14 sec
28 MP Cost: 328, Damage: 782%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 243% damage for every
1 sec for 10 sec
Cooldown: 14 sec
29 MP Cost: 329, Damage: 791%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 244% damage for every
1 sec for 10 sec
Cooldown: 14 sec
30 MP Cost: 330, Damage: 800%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 245% damage for every
1 sec for 10 sec
Cooldown: 14 sec
Show/hide all levels
Active HEXA Shadow Veil
Master Level 30
Description Summons a dark ally to deal damage over time. Chance of Advanced Dark Sight increased within Shadow Veil's attack range. Dark Sight will not deactivate upon use. Additionally, when Assassinate lands on enemies, there's a chance to recharge the number of times Pulverize can be used.
Required Skill: Shadow Veil Lv. 1+
Level 1 MP Cost: 320, Duration: 12 sec, Max Enemies Hit: 15, Damage: 874%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
30 MP Cost: 360, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1280%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
Active HEXA Shadow Veil
Master Level 30
Description Summons a dark ally to deal damage over time. Chance of Advanced Dark Sight increased within Shadow Veil's attack range. Dark Sight will not deactivate upon use. Additionally, when Assassinate lands on enemies, there's a chance to recharge the number of times Pulverize can be used.
Required Skill: Shadow Veil Lv. 1+
Level 1 MP Cost: 320, Duration: 12 sec, Max Enemies Hit: 15, Damage: 874%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
2 MP Cost: 320, Duration: 12 sec, Max Enemies Hit: 15, Damage: 888%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
3 MP Cost: 320, Duration: 12 sec, Max Enemies Hit: 15, Damage: 902%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
4 MP Cost: 320, Duration: 12 sec, Max Enemies Hit: 15, Damage: 916%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
5 MP Cost: 320, Duration: 12 sec, Max Enemies Hit: 15, Damage: 930%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
6 MP Cost: 328, Duration: 12 sec, Max Enemies Hit: 15, Damage: 944%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
7 MP Cost: 328, Duration: 12 sec, Max Enemies Hit: 15, Damage: 958%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
8 MP Cost: 328, Duration: 12 sec, Max Enemies Hit: 15, Damage: 972%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
9 MP Cost: 328, Duration: 12 sec, Max Enemies Hit: 15, Damage: 986%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
10 MP Cost: 328, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1000%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
11 MP Cost: 328, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1014%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
12 MP Cost: 336, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1028%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
13 MP Cost: 336, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1042%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
14 MP Cost: 336, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1056%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
15 MP Cost: 336, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1070%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
16 MP Cost: 336, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1084%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
17 MP Cost: 336, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1098%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
18 MP Cost: 344, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1112%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
19 MP Cost: 344, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1126%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
20 MP Cost: 344, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1140%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
21 MP Cost: 344, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1154%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
22 MP Cost: 344, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1168%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
23 MP Cost: 344, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1182%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
24 MP Cost: 352, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1196%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
25 MP Cost: 352, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1210%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
26 MP Cost: 352, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1224%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
27 MP Cost: 352, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1238%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
28 MP Cost: 352, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1252%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
29 MP Cost: 352, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1266%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
30 MP Cost: 360, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1280%
Cooldown: 60 sec
[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]
Show/hide all levels
Passive Covert Edge
Master Level 30
Description Inflicts secret strikes from the shadows. Landing a direct skill attack has a chance to trigger additional hits. Maintaining Dark Sight for a certain amount of time enhances it to Shadow Edge.
Level 1 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 92% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 102% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
30 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 150% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 160% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
Passive Covert Edge
Master Level 30
Description Inflicts secret strikes from the shadows. Landing a direct skill attack has a chance to trigger additional hits. Maintaining Dark Sight for a certain amount of time enhances it to Shadow Edge.
Level 1 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 92% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 102% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
2 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 94% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 104% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
3 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 96% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 106% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
4 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 98% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 108% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
5 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 100% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 110% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
6 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 102% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 112% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
7 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 104% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 114% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
8 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 106% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 116% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
9 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 108% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 118% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
10 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 110% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 120% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
11 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 112% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 122% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
12 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 114% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 124% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
13 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 116% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 126% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
14 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 118% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 128% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
15 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 120% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 130% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
16 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 122% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 132% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
17 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 124% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 134% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
18 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 126% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 136% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
19 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 128% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 138% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
20 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 130% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 140% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
21 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 132% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 142% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
22 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 134% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 144% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
23 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 136% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 146% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
24 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 138% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 148% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
25 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 140% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 150% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
26 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 142% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 152% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
27 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 144% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 154% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
28 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 146% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 156% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
29 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 148% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 158% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.
30 When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 150% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec.
Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 160% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within a smokescreen or Shadow Veil.

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Shadow Assault Boost
Level Requirement 260
Master Level 30
Description Boosts Shadow Assault.
Level 1 Shadow Assault Final Damage: +11%, Consecutive Uses: +5, Cooldown: decreased to 59 sec
9 Shadow Assault Final Damage: +19%, Consecutive Uses: +5, Cooldown: decreased to 57 sec
10 Shadow Assault Final Damage: +25%, Consecutive Uses: +5, Cooldown: decreased to 56 sec
19 Shadow Assault Final Damage: +34%, Consecutive Uses: +6, Cooldown: decreased to 53 sec
20 Shadow Assault Final Damage: +40%, Consecutive Uses: +6, Cooldown: decreased to 53 sec
29 Shadow Assault Final Damage: +49%, Consecutive Uses: +6, Cooldown: decreased to 50 sec
30 Shadow Assault Final Damage: +60%, Consecutive Uses: +6, Cooldown: decreased to 50 sec
Passive Shadow Assault Boost
Level Requirement 260
Master Level 30
Description Boosts Shadow Assault.
Level 1 Shadow Assault Final Damage: +11%, Consecutive Uses: +5, Cooldown: decreased to 59 sec
2 Shadow Assault Final Damage: +12%, Consecutive Uses: +5, Cooldown: decreased to 59 sec
3 Shadow Assault Final Damage: +13%, Consecutive Uses: +5, Cooldown: decreased to 59 sec
4 Shadow Assault Final Damage: +14%, Consecutive Uses: +5, Cooldown: decreased to 58 sec
5 Shadow Assault Final Damage: +15%, Consecutive Uses: +5, Cooldown: decreased to 58 sec
6 Shadow Assault Final Damage: +16%, Consecutive Uses: +5, Cooldown: decreased to 58 sec
7 Shadow Assault Final Damage: +17%, Consecutive Uses: +5, Cooldown: decreased to 57 sec
8 Shadow Assault Final Damage: +18%, Consecutive Uses: +5, Cooldown: decreased to 57 sec
9 Shadow Assault Final Damage: +19%, Consecutive Uses: +5, Cooldown: decreased to 57 sec
10 Shadow Assault Final Damage: +25%, Consecutive Uses: +5, Cooldown: decreased to 56 sec
11 Shadow Assault Final Damage: +26%, Consecutive Uses: +5, Cooldown: decreased to 56 sec
12 Shadow Assault Final Damage: +27%, Consecutive Uses: +5, Cooldown: decreased to 56 sec
13 Shadow Assault Final Damage: +28%, Consecutive Uses: +5, Cooldown: decreased to 55 sec
14 Shadow Assault Final Damage: +29%, Consecutive Uses: +5, Cooldown: decreased to 55 sec
15 Shadow Assault Final Damage: +30%, Consecutive Uses: +5, Cooldown: decreased to 55 sec
16 Shadow Assault Final Damage: +31%, Consecutive Uses: +6, Cooldown: decreased to 54 sec
17 Shadow Assault Final Damage: +32%, Consecutive Uses: +6, Cooldown: decreased to 54 sec
18 Shadow Assault Final Damage: +33%, Consecutive Uses: +6, Cooldown: decreased to 54 sec
19 Shadow Assault Final Damage: +34%, Consecutive Uses: +6, Cooldown: decreased to 53 sec
20 Shadow Assault Final Damage: +40%, Consecutive Uses: +6, Cooldown: decreased to 53 sec
21 Shadow Assault Final Damage: +41%, Consecutive Uses: +6, Cooldown: decreased to 53 sec
22 Shadow Assault Final Damage: +42%, Consecutive Uses: +6, Cooldown: decreased to 52 sec
23 Shadow Assault Final Damage: +43%, Consecutive Uses: +6, Cooldown: decreased to 52 sec
24 Shadow Assault Final Damage: +44%, Consecutive Uses: +6, Cooldown: decreased to 52 sec
25 Shadow Assault Final Damage: +45%, Consecutive Uses: +6, Cooldown: decreased to 51 sec
26 Shadow Assault Final Damage: +46%, Consecutive Uses: +6, Cooldown: decreased to 51 sec
27 Shadow Assault Final Damage: +47%, Consecutive Uses: +6, Cooldown: decreased to 51 sec
28 Shadow Assault Final Damage: +48%, Consecutive Uses: +6, Cooldown: decreased to 50 sec
29 Shadow Assault Final Damage: +49%, Consecutive Uses: +6, Cooldown: decreased to 50 sec
30 Shadow Assault Final Damage: +60%, Consecutive Uses: +6, Cooldown: decreased to 50 sec
Show/hide all levels
Passive Trickblade Boost
Level Requirement 260
Master Level 30
Description Boosts Trickblade.
Level 1 Trickblade Final Damage: +11%
9 Trickblade Final Damage: +19%
10 Trickblade Final Damage: +25%
19 Trickblade Final Damage: +34%
20 Trickblade Final Damage: +40%
29 Trickblade Final Damage: +49%
30 Trickblade Final Damage: +60%
Passive Trickblade Boost
Level Requirement 260
Master Level 30
Description Boosts Trickblade.
Level 1 Trickblade Final Damage: +11%
2 Trickblade Final Damage: +12%
3 Trickblade Final Damage: +13%
4 Trickblade Final Damage: +14%
5 Trickblade Final Damage: +15%
6 Trickblade Final Damage: +16%
7 Trickblade Final Damage: +17%
8 Trickblade Final Damage: +18%
9 Trickblade Final Damage: +19%
10 Trickblade Final Damage: +25%
11 Trickblade Final Damage: +26%
12 Trickblade Final Damage: +27%
13 Trickblade Final Damage: +28%
14 Trickblade Final Damage: +29%
15 Trickblade Final Damage: +30%
16 Trickblade Final Damage: +31%
17 Trickblade Final Damage: +32%
18 Trickblade Final Damage: +33%
19 Trickblade Final Damage: +34%
20 Trickblade Final Damage: +40%
21 Trickblade Final Damage: +41%
22 Trickblade Final Damage: +42%
23 Trickblade Final Damage: +43%
24 Trickblade Final Damage: +44%
25 Trickblade Final Damage: +45%
26 Trickblade Final Damage: +46%
27 Trickblade Final Damage: +47%
28 Trickblade Final Damage: +48%
29 Trickblade Final Damage: +49%
30 Trickblade Final Damage: +60%
Show/hide all levels
Passive Sonic Blow Boost
Level Requirement 260
Master Level 30
Description Boosts Sonic Blow.
Level 1 Sonic Blow Final Damage: +11%
9 Sonic Blow Final Damage: +19%
10 Sonic Blow Final Damage: +25%
19 Sonic Blow Final Damage: +34%
20 Sonic Blow Final Damage: +40%
29 Sonic Blow Final Damage: +49%
30 Sonic Blow Final Damage: +60%
Passive Sonic Blow Boost
Level Requirement 260
Master Level 30
Description Boosts Sonic Blow.
Level 1 Sonic Blow Final Damage: +11%
2 Sonic Blow Final Damage: +12%
3 Sonic Blow Final Damage: +13%
4 Sonic Blow Final Damage: +14%
5 Sonic Blow Final Damage: +15%
6 Sonic Blow Final Damage: +16%
7 Sonic Blow Final Damage: +17%
8 Sonic Blow Final Damage: +18%
9 Sonic Blow Final Damage: +19%
10 Sonic Blow Final Damage: +25%
11 Sonic Blow Final Damage: +26%
12 Sonic Blow Final Damage: +27%
13 Sonic Blow Final Damage: +28%
14 Sonic Blow Final Damage: +29%
15 Sonic Blow Final Damage: +30%
16 Sonic Blow Final Damage: +31%
17 Sonic Blow Final Damage: +32%
18 Sonic Blow Final Damage: +33%
19 Sonic Blow Final Damage: +34%
20 Sonic Blow Final Damage: +40%
21 Sonic Blow Final Damage: +41%
22 Sonic Blow Final Damage: +42%
23 Sonic Blow Final Damage: +43%
24 Sonic Blow Final Damage: +44%
25 Sonic Blow Final Damage: +45%
26 Sonic Blow Final Damage: +46%
27 Sonic Blow Final Damage: +47%
28 Sonic Blow Final Damage: +48%
29 Sonic Blow Final Damage: +49%
30 Sonic Blow Final Damage: +60%
Show/hide all levels
Passive Slash Shadow Formation Boost
Level Requirement 260
Master Level 30
Description Boosts Slash Shadow Formation.
Level 1 Slash Shadow Formation Final Damage: +11%
9 Slash Shadow Formation Final Damage: +19%
10 Slash Shadow Formation Final Damage: +25%
19 Slash Shadow Formation Final Damage: +34%
20 Slash Shadow Formation Final Damage: +40%
29 Slash Shadow Formation Final Damage: +49%
30 Slash Shadow Formation Final Damage: +60%
Passive Slash Shadow Formation Boost
Level Requirement 260
Master Level 30
Description Boosts Slash Shadow Formation.
Level 1 Slash Shadow Formation Final Damage: +11%
2 Slash Shadow Formation Final Damage: +12%
3 Slash Shadow Formation Final Damage: +13%
4 Slash Shadow Formation Final Damage: +14%
5 Slash Shadow Formation Final Damage: +15%
6 Slash Shadow Formation Final Damage: +16%
7 Slash Shadow Formation Final Damage: +17%
8 Slash Shadow Formation Final Damage: +18%
9 Slash Shadow Formation Final Damage: +19%
10 Slash Shadow Formation Final Damage: +25%
11 Slash Shadow Formation Final Damage: +26%
12 Slash Shadow Formation Final Damage: +27%
13 Slash Shadow Formation Final Damage: +28%
14 Slash Shadow Formation Final Damage: +29%
15 Slash Shadow Formation Final Damage: +30%
16 Slash Shadow Formation Final Damage: +31%
17 Slash Shadow Formation Final Damage: +32%
18 Slash Shadow Formation Final Damage: +33%
19 Slash Shadow Formation Final Damage: +34%
20 Slash Shadow Formation Final Damage: +40%
21 Slash Shadow Formation Final Damage: +41%
22 Slash Shadow Formation Final Damage: +42%
23 Slash Shadow Formation Final Damage: +43%
24 Slash Shadow Formation Final Damage: +44%
25 Slash Shadow Formation Final Damage: +45%
26 Slash Shadow Formation Final Damage: +46%
27 Slash Shadow Formation Final Damage: +47%
28 Slash Shadow Formation Final Damage: +48%
29 Slash Shadow Formation Final Damage: +49%
30 Slash Shadow Formation Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills