Dual Blade/Skills

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Beginner Beginner's Basics

Active Eckhart's Vampire
Master Level 5
Description Summons Eckhart to unleash four vampiric attacks on multiple enemies and absorb some of their HP. Skill level can be increased depending on your level.
Level 1 MP Cost: 16, Damage: 54%, Number of Attacks: 4, Max Enemies Hit: 4, Max HP Recover: 3%
5 MP Cost: 24, Damage: 90%, Number of Attacks: 4, Max Enemies Hit: 6, Max HP Recover: 7%
Active Eckhart's Darkness
Master Level 10
Description Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels.
Level 1 MP Cost: 11, Damage: 70%, Duration: 110 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
10 MP Cost: 20, Damage: 160%, Duration: 200 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
Passive Thief's Cunning
Master Level 9
Description Your cunning and training allow you to take full advantage of a weakened opponent.
Not affected by cooldown resets or buff duration increases.
This Link Skill can be stacked up to 3 times, once for each unique Explorer Thief job character you have on this world.
Level 1 Used when debuffing an enemy. Damage: +3%. Duration: 10 sec
Cooldown: 20 sec.
9 Used when debuffing an enemy. Damage: +27%. Duration: 10 sec
Cooldown: 20 sec.
Active Return
Master Level 1
Description Returns you to the Secret Garden.
Level 1 Returns you to Kerning City Back Alley when used.
Cooldown: 600 sec

1st Job Rogue

Active Dark Sight
Master Level 10
Description Allows you to hide in the shadows for a short time to avoid the enemy's attack. While Dark Sight is active, you can deactivate it either by using another skill or by pressing the Dark Sight skill key again. Note that certain movement skills will not cancel Dark Sight. Upon deactivating Dark Sight, its cooldown will vary according to damage dodged in proportion to your Max HP.
Level 1 MP Cost: 23. Hide in the shadows for 20 sec.
When Dark Sight is deactivated, receive a cooldown increase of 3 seconds per attack dodged. Stacks up to 5 times.
10 MP Cost: 5. Hide in the shadows for 200 sec.
When Dark Sight is deactivated, receive a cooldown increase of 3 seconds per attack dodged. Stacks up to 5 times.
Active Flash Jump
Master Level 5
Description Use while in the middle of a jump to jump twice in a row. The jump distance increases as the skill level increases. Can also be used with the Jump Key.
Level 1 MP Cost: 38, jumps further. Able to use 2 times consecutively.
5 MP Cost: 22, jumps further. Able to use 2 times consecutively.


Passive Side Step
Master Level 10
Description Permanently increases Avoidability.
Level 1 Avoidability +6%
10 Avoidability +15%


Active Bandit Slash
Master Level 10
Description Lash out at a group of enemies with crossing blades.
Level 1 MP Cost: 10, Damage: 54%, Number of Attacks: 3, Max Enemies Hit: 3
10 MP Cost: 13, Damage: 90%, Number of Attacks: 3, Max Enemies Hit: 3

1st Job+ Blade Recruit

Passive Bandit Slash Boost
Master Level 5
Description Boosts Bandit Slash.
Required Skill: Bandit Slash Lv. 10+
Level 1 MP Cost: 10, Damage: 112%, Max Enemies Hit: 4, Number of Attacks: 3
5 MP Cost: 11, Damage: 120%, Max Enemies Hit: 4, Number of Attacks: 3


Passive Katara Mastery
Master Level 10
Description Enhances Katara Mastery.
Level 1 Dagger and Katara Mastery: +14%
10 Dagger and Katara Mastery: +50%


Active Tornado Spin
Master Level 15
Description Quickly dashes forward to spin attack multiple enemies in your way.
Can be linked to Blade Ascension.
Level 1 MP Cost: 24, Spin Attack Damage: 310%, Max Enemies Hit: 3
15 MP Cost: 36, Spin Attack Damage: 380%, Max Enemies Hit: 6


Passive Self Haste
Master Level 5
Description Permanently increases your Jump, Speed, and Max Speed.
Level 1 Permanently increases Speed by 8, Jump by 15, and Max Speed by 4.
5 Permanently increases Speed by 40, Jump by 23, and Max Speed by 20.


Passive Recruit's Agility
Master Level 1
Description Gain the ability to Flash Jump upwards.
Required Skill: Flash Jump Lv. 5+
Level 1 Allows you to Flash Jump upwards.

2nd Job Blade Acolyte

Active Fatal Blow
Master Level 10
Description Deals very quick consecutive attacks to a monster.
Level 1 MP Cost: 21, Number of Attacks: 7, Damage: 90%
10 MP Cost: 30, Number of Attacks: 7, Damage: 108%


Active Slash Storm
Master Level 20
Description Attack multiple enemies in front of you.
Level 1 MP Cost: 12, Damage: 152%, Number of Attacks: 3, Max Enemies Hit: 3
20 MP Cost: 24, Damage: 190%, Number of Attacks: 3, Max Enemies Hit: 6


Passive Katara Booster
Master Level 10
Description Increases Attack Speed and Luck.
Required Skill: Katara Mastery Lv. 5+
Level 1 Attack Speed: +2, Luck: +2
10 Attack Speed: +2, Luck: +20


Passive Channel Karma
Master Level 20
Description Increase your Attack Power and your ability to resist knockback effects when struck.
Level 1 Attack Power: +1, Knockback Resistance: +21%
20 Attack Power: +30, Knockback Resistance: +40%


Passive Physical Training
Master Level 5
Description Permanently increases LUK and DEX through sheer physical training.
Level 1 Permanently increases LUK by 6 and DEX by 6
5 Permanently increases LUK by 30 and DEX by 30

2nd Job+ Blade Specialist

Passive Slash Storm Boost
Master Level 10
Description Boosts Slash Storm.
Required Skill: Slash Storm Lv. 20+
Level 1 MP Cost: 12, Damage: 202%, Max Enemies Hit: 6, Number of Attacks: 3
10 MP Cost: 18, Damage: 220%, Max Enemies Hit: 6, Number of Attacks: 3


Active Flying Assaulter
Master Level 20
Description Fly down from the sky to slash nearby enemies, with a chance to stun.
Links to Tornado Spin and Bloody Storm.
Level 1 MP Cost: 24, Damage: 127%, Number of Attacks: 4, Max Monsters Hit: 4, Stun Chance: 10%, Stun Duration: 4 sec
20 MP Cost: 44, Damage: 165%, Number of Attacks: 4, Max Monsters Hit: 8, Stun Chance: 20%, Stun Duration: 6 sec


Passive Flashbang
Master Level 5
Description Your attacks are empowered by a dazzling flash, permanently increasing your damage.
Level 1 Damage: +2%
5 Damage: +10%


Passive Venom
Master Level 20
Description Permanently coats your dagger and katara with venom, giving all your attacks the chance to Poison enemies. Poison is not stackable, and it cannot cause enemies' HP to drop below 1. Also permanently increases Final Damage.
Level 1 Status Chance: 11%, Damage Over Time: 52% damage every 1 sec for 3 sec
Final Damage: +3%
20 Status Chance: 30%, Damage Over Time: 90% damage every 1 sec for 6 sec
Final Damage: +9%

3rd Job Blade Lord

Active Bloody Storm
Master Level 20
Description Attack enemies on both sides with swift, elaborate movements. Provides passive damage increases for Tornado Spin and Flying Assaulter.
Links to Tornado Spin and Flying Assaulter.
Required Skill: Slash Storm Lv. 20+
Level 1 MP Cost: 35, Damage: 227%, Max Enemies Hit: 6, Number of Attacks: 3
[Passive Effect: Increases damage of Tornado Spin and Flying Assaulter by 11%]
20 MP Cost: 50, Damage: 265%, Max Enemies Hit: 8, Number of Attacks: 3
[Passive Effect: Increases damage of Tornado Spin and Flying Assaulter by 20%]


Active Blade Ascension
Master Level 20
Description The Secret Garden Ascension's secret technique. Rise up into the sky and slash enemies ahead of you.
By using this skill with the Up key, you can ascend slightly higher, once per jump. If you ascended from the ground with this command skill, you cannot use it again in the air until after you land.
Links to Flying Assaulter. Use is limited after Flash Jumping upward.
Level 1 Lifts you into the air. MP Cost: 22, Damage: 118% Max Enemies Hit: 6, Number of Attacks: 3
Can only be used once after making an upward Flash Jump
Cannot use Flash Jump upward after using Blade Ascension
20 Lifts you into the air. MP Cost: 41, Damage: 175% Max Enemies Hit: 6, Number of Attacks: 3
Can only be used once after making an upward Flash Jump
Cannot use Flash Jump upward after using Blade Ascension


Active Chains of Hell
Master Level 20
Description Chains of Hell pull an enemy close and deal consecutive Critical strikes with a chance to stun. You will be invincible during this skill's activation and execution, and this skill can also be used while other skills are being used. Stationary monsters must be in range. Unaffected by attack reflection.
Level 1 MP Cost: 50, Invincibility Duration: 1.5 sec
Enemy hit by chain, Damage: 112%, Number of Attacks: 1. Consecutive attack afterwards, Damage: 112%, Number of Attacks: 7, Stun Chance: 1%, Stun Duration: 1 sec., Additional Critical Rate: 100%, Invincible during attack
Cooldown: 64 sec.
20 MP Cost: 75, Invincibility Duration: 1.5 sec
Enemy hit by chain, Damage: 150%, Number of Attacks: 1. Consecutive attack afterwards, Damage: 150%, Number of Attacks: 7, Stun Chance: 10%, Stun Duration: 4 sec., Additional Critical Rate: 100%, Invincible during attack
Cooldown: 45 sec.


Active Mirror Image
Master Level 20
Description Summon a doppelganger of yourself to assist with attacks for a short time. Disappears when it is hit with an attack that changes its appearance or restricts movement. It cannot mimic summoning skills, 5th Job Common Skills, or certain other skills.
Level 1 MP Cost: 40, summons a shadow that makes an additional hit that is 13% of the final damage for all attacks for 80 sec.
20 MP Cost: 67, summons a shadow that makes an additional hit that is 70% of the final damage for all attacks for 200 sec.


Passive Advanced Dark Sight
Master Level 5
Description Hones your stealth technique, giving you a chance of not breaking Dark Sight when you attack or use skills in Dark Sight. Has a chance to automatically trigger Dark Sight when attacked, and attacking from Dark Sight will increase Final Damage.
However, if you dodge an attack that deals damage proportional to Max HP, using the Dark Sight that activates when you are hit, the cooldown will not apply, and Dark Sight's duration will decrease.
Required Skill: Dark Sight Lv. 10+
Level 1 17% chance to maintain Dark Sight on attacking.
4% chance to auto-trigger Dark Sight when attacked.
Final Damage +4% when attacking during Dark Sight.
If you dodge an attack that deals damage proportional to Max HP, using the Dark Sight that activates when you are hit, the Dark Sight's remaining time will be reduced by 20% of its maximum.
5 49% chance to maintain Dark Sight on attacking.
20% chance to auto-trigger Dark Sight when attacked.
Final Damage +20% when attacking during Dark Sight.
If you dodge an attack that deals damage proportional to Max HP, using the Dark Sight that activates when you are hit, the Dark Sight's remaining time will be reduced by 20% of its maximum.


Passive Life Drain
Master Level 5
Description Grants a chance to recover HP when attacking.
Also increases Boss Damage permanently.
Level 1 2% chance to recover 20% HP on hit.
[Passive Effect: Boss Damage: +1%]
5 10% chance to recover 20% HP on hit.
[Passive Effect: Boss Damage: +5%]


Passive Enveloping Darkness
Master Level 10
Description Cloaks yourself in darkness, increasing Max HP, Abnormal Status Resistance and Elemental Resistance permanently.
Level 1 Max HP: +2%, Abnormal Status Resistance: +6, Elemental Resistance: +6%
10 Max HP: +20%, Abnormal Status Resistance: +30, Elemental Resistance: +30%


Passive Shadow Meld
Master Level 20
Description Increases your chance to dodge incoming attacks. A successful dodge will also put you into a 7-second frenzy, where your attack power increases and every hit becomes a Critical. Also permanently increases Final Damage and Critical Damage.
Level 1 Dodge Chance: 11%, Upon successful dodge, Attack Power +5 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 sec.
Final Damage: +3%, Critical Damage: +0%.
20 Dodge Chance: 30%, Upon successful dodge, Attack Power +15 and all attacks performed afterwards will be Critical Hits for 7 sec. Cooldown upon successful dodge: 5 sec.
Final Damage: +8%, Critical Damage: +5%.

4th Job Blade Master

Active Blade Fury
Master Level 30
Description The secret technique of Secret Garden's tornado. Spin furiously with the two blades in your hands to damage nearby enemies. Ignores a portion of the enemy's defense.
Level 1 MP Cost: 40, Max Enemies Hit: 5, Damage: 192%, Number of Attacks: 5, Ignore Defense: 6%
30 MP Cost: 65, Max Enemies Hit: 8, Damage: 250%, Number of Attacks: 5, Ignore Defense: 20%
31 MP Cost: 65, Max Enemies Hit: 8, Damage: 252%, Number of Attacks: 5, Ignore Defense: 21%
32 MP Cost: 65, Max Enemies Hit: 8, Damage: 254%, Number of Attacks: 5, Ignore Defense: 21%


Active Phantom Blow
Master Level 30
Description The secret technique of raging Secret Garden. Deals a flurry of piercing attacks against enemies in front of you. Ignores a portion of enemies' defense.
Level 1 MP Cost: 30, Damage: 243%, Enemies Hit: 3, Number of Attacks: 6, Ignore Defense: 1%
30 MP Cost: 42, Damage: 330%, Enemies Hit: 3, Number of Attacks: 6, Ignore Defense: 30%
31 MP Cost: 42, Damage: 333%, Enemies Hit: 3, Number of Attacks: 6, Ignore Defense: 31%
32 MP Cost: 42, Damage: 336%, Enemies Hit: 3, Number of Attacks: 6, Ignore Defense: 32%


Active Final Cut
Master Level 30
Description Deals heavy damage to multiple enemies. Temporarily increases damage.
Level 1 MP Cost: 150, Damage: 1420%, Max Enemies Hit: 8.
Skill damage will be reduced if the charge time is too short
Final Damage: +11%, Duration: 15 sec., 3 sec. invincibility after usage.
Cooldown: 92 sec.
30 MP Cost: 400, Damage: 2000%, Max Enemies Hit: 8.
Skill damage will be reduced if the charge time is too short
Final Damage: +40%, Duration: 60 sec., 3 sec. invincibility after usage.
Cooldown: 63 sec.
31 MP Cost: 400, Damage: 2020%, Max Enemies Hit: 8.
Skill damage will be reduced if the charge time is too short
Final Damage: +41%, Duration: 60 sec., 3 sec. invincibility after usage.
Cooldown: 62 sec.
32 MP Cost: 400, Damage: 2040%, Max Enemies Hit: 8.
Skill damage will be reduced if the charge time is too short
Final Damage: +42%, Duration: 63 sec., 3 sec. invincibility after usage.
Cooldown: 61 sec.


Active Sudden Raid
Master Level 30
Description Call in a horde of friends to attack enemies. Unaffected by attack reflection.
Level 1 MP Cost: 290, Damage: 349%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 94% damage every 1 sec for 5 sec
Cooldown: 60 sec
30 MP Cost: 290, Damage: 494%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 210% damage every 1 sec for 10 sec
Cooldown: 30 sec
31 MP Cost: 290, Damage: 499%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 214% damage every 1 sec for 10 sec
Cooldown: 30 sec
32 MP Cost: 290, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 218% damage every 1 sec for 10 sec
Cooldown: 28 sec


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Active Mirrored Target
Master Level 30
Description Turns your Mirror Image into a dummy that draws enemy attacks and absorbs damage. Shadow Meld activates when the dummy is attacked. The enemies focused on the dummy will break free if they don't attack for a certain period of time. This skill can only be used when Mirror Image is active. Permanently increases Blade Master's Defense and Avoidability.
Required Skill: Mirror Image Lv. 20+
Level 1 Active Effects - MP Cost: 60, Dummy HP: 1600, Dummy Duration: 15 sec, damage taken is reduced by 5% while the dummy is summoned, Shadow Meld occurs when the dummy is hit.
Dummy does not take damage from some attacks.
[Passive Effect - Avoidability: 10%, Defense: +2%]
30 Active Effects - MP Cost: 135, Dummy HP: 19000, Dummy Duration: 90 sec, damage taken is reduced by 20% while the dummy is summoned, Shadow Meld occurs when the dummy is hit.
Dummy does not take damage from some attacks.
[Passive Effect - Avoidability: 25%, Defense: +60%]
31 Active Effects - MP Cost: 135, Dummy HP: 19600, Dummy Duration: 90 sec, damage taken is reduced by 20% while the dummy is summoned, Shadow Meld occurs when the dummy is hit.
Dummy does not take damage from some attacks.
[Passive Effect - Avoidability: 25%, Defense: +62%]
32 Active Effects - MP Cost: 140, Dummy HP: 20200, Dummy Duration: 95 sec, damage taken is reduced by 21% while the dummy is summoned, Shadow Meld occurs when the dummy is hit.
Dummy does not take damage from some attacks.
[Passive Effect - Avoidability: 26%, Defense: +64%]


Passive Thorns
Master Level 20
Description Increases your Attack Power and your ability to resist knockback effects when struck.
Level 1 Attack Power: +11, Knockback Resistance: +22%
20 Attack Power: +30, Knockback Resistance: +60%
21 Attack Power: +31, Knockback Resistance: +62%
22 Attack Power: +32, Knockback Resistance: +64%


Passive Sharpness
Master Level 10
Description Increases your Critical Rate and Critical Damage.
Level 1 Critical Rate: +8%, Critical Damage: +6%
10 Critical Rate: +35%, Critical Damage: +15%
11 Critical Rate: +38%, Critical Damage: +16%
12 Critical Rate: +41%, Critical Damage: +17%


Passive Toxic Venom
Master Level 10
Description Increases Venom's poison chance and permanently increases poison damage.
Level 1 Poison Chance: 32%, 115% damage every 1 sec. for 5 sec., can be stacked 2 times
10 Poison Chance: 50%, 160% damage every 1 sec. for 8 sec., can be stacked 3 times
11 Poison Chance: 52%, 165% damage every 1 sec. for 8 sec., can be stacked 3 times
12 Poison Chance: 54%, 170% damage every 1 sec. for 9 sec., can be stacked 4 times
Show/hide all levels
Passive Katara Expert
Master Level 30
Description Increases Dagger and Katara Mastery, Attack Power, and Final Damage.
Required skill: Katara Mastery Lv. 10+
Level 1 Dagger and Katara Mastery: +56%, Attack Power: +1, Final Damage: +5%
30 Dagger and Katara Mastery: +70%, Attack Power: +30, Final Damage: +20%
31 Dagger and Katara Mastery: +71%, Attack Power: +31, Final Damage: +20%
32 Dagger and Katara Mastery: +71%, Attack Power: +32, Final Damage: +21%
Passive Katara Expert
Master Level 30
Description Increases Dagger and Katara Mastery, Attack Power, and Final Damage.
Required skill: Katara Mastery Lv. 10+
Level 1 Dagger and Katara Mastery: +56%, Attack Power: +1, Final Damage: +5%
2 Dagger and Katara Mastery: +56%, Attack Power: +2, Final Damage: +6%
3 Dagger and Katara Mastery: +57%, Attack Power: +3, Final Damage: +6%
4 Dagger and Katara Mastery: +57%, Attack Power: +4, Final Damage: +7%
5 Dagger and Katara Mastery: +58%, Attack Power: +5, Final Damage: +7%
6 Dagger and Katara Mastery: +58%, Attack Power: +6, Final Damage: +8%
7 Dagger and Katara Mastery: +59%, Attack Power: +7, Final Damage: +8%
8 Dagger and Katara Mastery: +59%, Attack Power: +8, Final Damage: +9%
9 Dagger and Katara Mastery: +60%, Attack Power: +9, Final Damage: +9%
10 Dagger and Katara Mastery: +60%, Attack Power: +10, Final Damage: +10%
11 Dagger and Katara Mastery: +61%, Attack Power: +11, Final Damage: +10%
12 Dagger and Katara Mastery: +61%, Attack Power: +12, Final Damage: +11%
13 Dagger and Katara Mastery: +62%, Attack Power: +13, Final Damage: +11%
14 Dagger and Katara Mastery: +62%, Attack Power: +14, Final Damage: +12%
15 Dagger and Katara Mastery: +63%, Attack Power: +15, Final Damage: +12%
16 Dagger and Katara Mastery: +63%, Attack Power: +16, Final Damage: +13%
17 Dagger and Katara Mastery: +64%, Attack Power: +17, Final Damage: +13%
18 Dagger and Katara Mastery: +64%, Attack Power: +18, Final Damage: +14%
19 Dagger and Katara Mastery: +65%, Attack Power: +19, Final Damage: +14%
20 Dagger and Katara Mastery: +65%, Attack Power: +20, Final Damage: +15%
21 Dagger and Katara Mastery: +66%, Attack Power: +21, Final Damage: +15%
22 Dagger and Katara Mastery: +66%, Attack Power: +22, Final Damage: +16%
23 Dagger and Katara Mastery: +67%, Attack Power: +23, Final Damage: +16%
24 Dagger and Katara Mastery: +67%, Attack Power: +24, Final Damage: +17%
25 Dagger and Katara Mastery: +68%, Attack Power: +25, Final Damage: +17%
26 Dagger and Katara Mastery: +68%, Attack Power: +26, Final Damage: +18%
27 Dagger and Katara Mastery: +69%, Attack Power: +27, Final Damage: +18%
28 Dagger and Katara Mastery: +69%, Attack Power: +28, Final Damage: +19%
29 Dagger and Katara Mastery: +70%, Attack Power: +29, Final Damage: +19%
30 Dagger and Katara Mastery: +70%, Attack Power: +30, Final Damage: +20%
31 Dagger and Katara Mastery: +71%, Attack Power: +31, Final Damage: +20%
32 Dagger and Katara Mastery: +71%, Attack Power: +32, Final Damage: +21%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Blade Ascension - Guardbreak
Level Requirement 140
Master Level 1
Description Increases Ignore Defense for Blade Ascension.
Level 1 Ignore Defense: +20%


Passive Blade Ascension - Reinforce
Level Requirement 150
Master Level 1
Description Increases the damage of Blade Ascension.
Level 1 Damage: +20%


Passive Blade Ascension - Extra Strike
Level Requirement 180
Master Level 1
Description Increases the number of attacks for Blade Ascension.
Level 1 Number of Attacks: +1


Passive Phantom Blow - Reinforce
Level Requirement 140
Master Level 1
Description Increases Phantom Blow damage.
Level 1 Damage: +20%


Passive Phantom Blow - Guardbreak
Level Requirement 165
Master Level 1
Description Increases Phantom Blow's Monster DEF debuff.
Level 1 20% additional DEF ignored


Passive Phantom Blow - Extra Strike
Level Requirement 180
Master Level 1
Description Increases Phantom Blow's attack count.
Level 1 Number of Attacks: +1


Passive Blade Fury - Reinforce
Level Requirement 150
Master Level 1
Description Increases Blady Fury's damage.
Level 1 Damage: +20%


Passive Blade Fury - Guardbreak
Level Requirement 165
Master Level 1
Description Increases Blade Fury's DEF ignore amount.
Level 1 DEF Ignored: +20%


Passive Blade Fury - Spread
Level Requirement 190
Master Level 1
Description Increases the max number of monsters hit by Blade Fury.
Level 1 Max Enemies Hit: +2

Active Attack/Buff Active Attack/Buff

Active Blade Clone
Level Requirement 140
Master Level 1
Description Summons a dagger from the Secret Garden to deal powerful bonus damage with all your attacks. Also increases damage.
Right-click to lock activation effect.
Level 1 MP Cost: 200, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 240%


Active Asura's Anger
Level Requirement 160
Master Level 1
Description Create a vortex of wind blades, damaging nearby enemies. Unaffected by attack reflection. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Level 1 MP Cost: 300, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Enemy Defense Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.


Active Epic Adventure
Level Requirement 190
Master Level 1
Description Call upon the bravery deep within to increase damage output.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Applies to any Explorer class in the party
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
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Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
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Active Shadow Walker
Master Level 30
Description Your stealth abilities have been heightened to their limit, allowing you to attack and use skills for a short period without breaking stealth. Shadow Walker's stealth effect is not broken by attacks or skills. Attack is increased while stealthed.
Level 1 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 149 sec
30 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 14% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 120 sec
Active Shadow Walker
Master Level 30
Description Your stealth abilities have been heightened to their limit, allowing you to attack and use skills for a short period without breaking stealth. Shadow Walker's stealth effect is not broken by attacks or skills. Attack is increased while stealthed.
Level 1 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 149 sec
2 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 148 sec
3 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 147 sec
4 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 146 sec
5 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 9% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 145 sec
6 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 9% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 144 sec
7 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 9% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 143 sec
8 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 9% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 142 sec
9 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 9% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 141 sec
10 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 10% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 140 sec
11 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 10% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 139 sec
12 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 10% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 138 sec
13 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 10% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 137 sec
14 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 10% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 136 sec
15 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 11% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 135 sec
16 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 11% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 134 sec
17 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 11% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 133 sec
18 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 11% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 132 sec
19 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 11% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 131 sec
20 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 12% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 130 sec
21 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 12% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 129 sec
22 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 12% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 128 sec
23 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 12% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 127 sec
24 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 12% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 126 sec
25 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 125 sec
26 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 124 sec
27 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 123 sec
28 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 122 sec
29 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 121 sec
30 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 14% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 120 sec
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Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Passive Venom Burst
Master Level 30
Description Poison your weapon to deal damage over time to enemies.
Level 1 Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec.
30 Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec.
Passive Venom Burst
Master Level 30
Description Poison your weapon to deal damage over time to enemies.
Level 1 Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec.
2 Enemies hit by the attack are poisoned. Damage: 405%, Number of Attacks: 2, Duration: 30 sec.
3 Enemies hit by the attack are poisoned. Damage: 420%, Number of Attacks: 2, Duration: 30 sec.
4 Enemies hit by the attack are poisoned. Damage: 435%, Number of Attacks: 2, Duration: 30 sec.
5 Enemies hit by the attack are poisoned. Damage: 450%, Number of Attacks: 2, Duration: 30 sec.
6 Enemies hit by the attack are poisoned. Damage: 465%, Number of Attacks: 2, Duration: 30 sec.
7 Enemies hit by the attack are poisoned. Damage: 480%, Number of Attacks: 2, Duration: 30 sec.
8 Enemies hit by the attack are poisoned. Damage: 495%, Number of Attacks: 2, Duration: 30 sec.
9 Enemies hit by the attack are poisoned. Damage: 510%, Number of Attacks: 2, Duration: 30 sec.
10 Enemies hit by the attack are poisoned. Damage: 525%, Number of Attacks: 2, Duration: 30 sec.
11 Enemies hit by the attack are poisoned. Damage: 540%, Number of Attacks: 2, Duration: 30 sec.
12 Enemies hit by the attack are poisoned. Damage: 555%, Number of Attacks: 2, Duration: 30 sec.
13 Enemies hit by the attack are poisoned. Damage: 570%, Number of Attacks: 2, Duration: 30 sec.
14 Enemies hit by the attack are poisoned. Damage: 585%, Number of Attacks: 2, Duration: 30 sec.
15 Enemies hit by the attack are poisoned. Damage: 600%, Number of Attacks: 2, Duration: 30 sec.
16 Enemies hit by the attack are poisoned. Damage: 615%, Number of Attacks: 2, Duration: 30 sec.
17 Enemies hit by the attack are poisoned. Damage: 630%, Number of Attacks: 2, Duration: 30 sec.
18 Enemies hit by the attack are poisoned. Damage: 645%, Number of Attacks: 2, Duration: 30 sec.
19 Enemies hit by the attack are poisoned. Damage: 660%, Number of Attacks: 2, Duration: 30 sec.
20 Enemies hit by the attack are poisoned. Damage: 675%, Number of Attacks: 2, Duration: 30 sec.
21 Enemies hit by the attack are poisoned. Damage: 690%, Number of Attacks: 2, Duration: 30 sec.
22 Enemies hit by the attack are poisoned. Damage: 705%, Number of Attacks: 2, Duration: 30 sec.
23 Enemies hit by the attack are poisoned. Damage: 720%, Number of Attacks: 2, Duration: 30 sec.
24 Enemies hit by the attack are poisoned. Damage: 735%, Number of Attacks: 2, Duration: 30 sec.
25 Enemies hit by the attack are poisoned. Damage: 750%, Number of Attacks: 2, Duration: 30 sec.
26 Enemies hit by the attack are poisoned. Damage: 765%, Number of Attacks: 2, Duration: 30 sec.
27 Enemies hit by the attack are poisoned. Damage: 780%, Number of Attacks: 2, Duration: 30 sec.
28 Enemies hit by the attack are poisoned. Damage: 795%, Number of Attacks: 2, Duration: 30 sec.
29 Enemies hit by the attack are poisoned. Damage: 810%, Number of Attacks: 2, Duration: 30 sec.
30 Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec.
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Active Last Resort
Master Level 30
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]
Active Last Resort
Master Level 30
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
2 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +2]
3 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +3]
4 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +4]
5 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +5]
6 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +6]
7 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +7]
8 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +8]
9 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +9]
10 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +10]
11 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +11]
12 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +12]
13 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +13]
14 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +14]
15 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +15]
16 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +16]
17 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +17]
18 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +18]
19 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +19]
20 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +20]
21 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +21]
22 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +22]
23 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +23]
24 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +24]
25 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +25]
26 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +26]
27 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +27]
28 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +28]
29 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +29]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]

Class-Specific Skills

Show/hide all levels
Active Blade Storm
Master Level 30
Description Storm forward, slashing enemies with techniques honed at the Secret Garden. You can move while attacking, and are immune to knockback and debilitating abnormal statuses while casting the skill.
Level 1 MP Cost: 20 per attack. Attack up to 10 enemies for 603% damage 7 times, then deals 280% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
30 MP Cost: 20 per attack. Attack up to 10 enemies for 1270% damage 7 times, then deals 570% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Active Blade Storm
Master Level 30
Description Storm forward, slashing enemies with techniques honed at the Secret Garden. You can move while attacking, and are immune to knockback and debilitating abnormal statuses while casting the skill.
Level 1 MP Cost: 20 per attack. Attack up to 10 enemies for 603% damage 7 times, then deals 280% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
2 MP Cost: 20 per attack. Attack up to 10 enemies for 626% damage 7 times, then deals 290% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
3 MP Cost: 20 per attack. Attack up to 10 enemies for 649% damage 7 times, then deals 300% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
4 MP Cost: 20 per attack. Attack up to 10 enemies for 672% damage 7 times, then deals 310% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
5 MP Cost: 20 per attack. Attack up to 10 enemies for 695% damage 7 times, then deals 320% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
6 MP Cost: 20 per attack. Attack up to 10 enemies for 718% damage 7 times, then deals 330% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
7 MP Cost: 20 per attack. Attack up to 10 enemies for 741% damage 7 times, then deals 340% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
8 MP Cost: 20 per attack. Attack up to 10 enemies for 764% damage 7 times, then deals 350% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
9 MP Cost: 20 per attack. Attack up to 10 enemies for 787% damage 7 times, then deals 360% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
10 MP Cost: 20 per attack. Attack up to 10 enemies for 810% damage 7 times, then deals 370% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
11 MP Cost: 20 per attack. Attack up to 10 enemies for 833% damage 7 times, then deals 380% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
12 MP Cost: 20 per attack. Attack up to 10 enemies for 856% damage 7 times, then deals 390% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
13 MP Cost: 20 per attack. Attack up to 10 enemies for 879% damage 7 times, then deals 400% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
14 MP Cost: 20 per attack. Attack up to 10 enemies for 902% damage 7 times, then deals 410% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
15 MP Cost: 20 per attack. Attack up to 10 enemies for 925% damage 7 times, then deals 420% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
16 MP Cost: 20 per attack. Attack up to 10 enemies for 948% damage 7 times, then deals 430% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
17 MP Cost: 20 per attack. Attack up to 10 enemies for 971% damage 7 times, then deals 440% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
18 MP Cost: 20 per attack. Attack up to 10 enemies for 994% damage 7 times, then deals 450% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
19 MP Cost: 20 per attack. Attack up to 10 enemies for 1017% damage 7 times, then deals 460% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
20 MP Cost: 20 per attack. Attack up to 10 enemies for 1040% damage 7 times, then deals 470% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
21 MP Cost: 20 per attack. Attack up to 10 enemies for 1063% damage 7 times, then deals 480% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
22 MP Cost: 20 per attack. Attack up to 10 enemies for 1086% damage 7 times, then deals 490% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
23 MP Cost: 20 per attack. Attack up to 10 enemies for 1109% damage 7 times, then deals 500% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
24 MP Cost: 20 per attack. Attack up to 10 enemies for 1132% damage 7 times, then deals 510% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
25 MP Cost: 20 per attack. Attack up to 10 enemies for 1155% damage 7 times, then deals 520% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
26 MP Cost: 20 per attack. Attack up to 10 enemies for 1178% damage 7 times, then deals 530% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
27 MP Cost: 20 per attack. Attack up to 10 enemies for 1201% damage 7 times, then deals 540% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
28 MP Cost: 20 per attack. Attack up to 10 enemies for 1224% damage 7 times, then deals 550% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
29 MP Cost: 20 per attack. Attack up to 10 enemies for 1247% damage 7 times, then deals 560% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
30 MP Cost: 20 per attack. Attack up to 10 enemies for 1270% damage 7 times, then deals 570% damage to up to 10 enemies 7 times for 2 sec., ignoring 100% additional Enemy DEF
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Show/hide all levels
Active Blades of Destiny
Master Level 30
Description Decide the fate of your opponents with a blinding flurry of blades. Additional hit from Blade Clone is applied only once.
Level 1 MP Cost: 500, Damage: 416%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
30 MP Cost: 500, Damage: 880%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
Active Blades of Destiny
Master Level 30
Description Decide the fate of your opponents with a blinding flurry of blades. Additional hit from Blade Clone is applied only once.
Level 1 MP Cost: 500, Damage: 416%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
2 MP Cost: 500, Damage: 432%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
3 MP Cost: 500, Damage: 448%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
4 MP Cost: 500, Damage: 464%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
5 MP Cost: 500, Damage: 480%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
6 MP Cost: 500, Damage: 496%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
7 MP Cost: 500, Damage: 512%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
8 MP Cost: 500, Damage: 528%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
9 MP Cost: 500, Damage: 544%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
10 MP Cost: 500, Damage: 560%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
11 MP Cost: 500, Damage: 576%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
12 MP Cost: 500, Damage: 592%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
13 MP Cost: 500, Damage: 608%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
14 MP Cost: 500, Damage: 624%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
15 MP Cost: 500, Damage: 640%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
16 MP Cost: 500, Damage: 656%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
17 MP Cost: 500, Damage: 672%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
18 MP Cost: 500, Damage: 688%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
19 MP Cost: 500, Damage: 704%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
20 MP Cost: 500, Damage: 720%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
21 MP Cost: 500, Damage: 736%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
22 MP Cost: 500, Damage: 752%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
23 MP Cost: 500, Damage: 768%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
24 MP Cost: 500, Damage: 784%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
25 MP Cost: 500, Damage: 800%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
26 MP Cost: 500, Damage: 816%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
27 MP Cost: 500, Damage: 832%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
28 MP Cost: 500, Damage: 848%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
29 MP Cost: 500, Damage: 864%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
30 MP Cost: 500, Damage: 880%, Number of Attacks: 7, Chase Cut Activation Count: 5, Max Enemies Hit: 12, Enemy DEF Ignored: 30%
Cooldown: 10 sec
Show/hide all levels
Active Blade Tornado
Master Level 30
Description Spin as fast as a tornado and create a black typhoon that shoots forward to damage your enemies. The typhoon is unaffected by attack reflection.
Level 1 MP Cost: 750, Max Enemies Hit: 10, Damage: 624%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 416%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
30 MP Cost: 750, Max Enemies Hit: 10, Damage: 1320%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 880%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
Active Blade Tornado
Master Level 30
Description Spin as fast as a tornado and create a black typhoon that shoots forward to damage your enemies. The typhoon is unaffected by attack reflection.
Level 1 MP Cost: 750, Max Enemies Hit: 10, Damage: 624%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 416%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
2 MP Cost: 750, Max Enemies Hit: 10, Damage: 648%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 432%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
3 MP Cost: 750, Max Enemies Hit: 10, Damage: 672%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 448%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
4 MP Cost: 750, Max Enemies Hit: 10, Damage: 696%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 464%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
5 MP Cost: 750, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 480%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
6 MP Cost: 750, Max Enemies Hit: 10, Damage: 744%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 496%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
7 MP Cost: 750, Max Enemies Hit: 10, Damage: 768%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 512%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
8 MP Cost: 750, Max Enemies Hit: 10, Damage: 792%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 528%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
9 MP Cost: 750, Max Enemies Hit: 10, Damage: 816%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 544%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
10 MP Cost: 750, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 560%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
11 MP Cost: 750, Max Enemies Hit: 10, Damage: 864%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 576%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
12 MP Cost: 750, Max Enemies Hit: 10, Damage: 888%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 592%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
13 MP Cost: 750, Max Enemies Hit: 10, Damage: 912%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 608%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
14 MP Cost: 750, Max Enemies Hit: 10, Damage: 936%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 624%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
15 MP Cost: 750, Max Enemies Hit: 10, Damage: 960%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 640%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
16 MP Cost: 750, Max Enemies Hit: 10, Damage: 984%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 656%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
17 MP Cost: 750, Max Enemies Hit: 10, Damage: 1008%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 672%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
18 MP Cost: 750, Max Enemies Hit: 10, Damage: 1032%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 688%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
19 MP Cost: 750, Max Enemies Hit: 10, Damage: 1056%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 704%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
20 MP Cost: 750, Max Enemies Hit: 10, Damage: 1080%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 720%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
21 MP Cost: 750, Max Enemies Hit: 10, Damage: 1104%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 736%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
22 MP Cost: 750, Max Enemies Hit: 10, Damage: 1128%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 752%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
23 MP Cost: 750, Max Enemies Hit: 10, Damage: 1152%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 768%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
24 MP Cost: 750, Max Enemies Hit: 10, Damage: 1176%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 784%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
25 MP Cost: 750, Max Enemies Hit: 10, Damage: 1200%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 800%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
26 MP Cost: 750, Max Enemies Hit: 10, Damage: 1224%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 816%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
27 MP Cost: 750, Max Enemies Hit: 10, Damage: 1248%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 832%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
28 MP Cost: 750, Max Enemies Hit: 10, Damage: 1272%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 848%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
29 MP Cost: 750, Max Enemies Hit: 10, Damage: 1296%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 864%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
30 MP Cost: 750, Max Enemies Hit: 10, Damage: 1320%, Number of Attacks: 7
At intervals, Typhoon activates whirlwind dealing Damage: 880%, Max Enemies Hit: 10, Number of Attacks: 6. Activates whirlwind up to 6 times on 1 enemy.
For Spinning Attack and Typhoon, Additional Monster DEF Ignored: +100%
Cooldown: 12 sec.
Show/hide all levels
Active Haunted Edge
Master Level 30
Description The malevolent spirit imbued in the blade attacks the enemy on its own. Activates automatically upon using Blade Fury or Phantom Blow.
Using Blade Fury in conjunction with this effect will activate Haunted Edge-Asura, which creates a sharp stabbing wind. Using Phantom Blow in conjunction with this effect will activate Haunted Edge-Yaksa, which deals countless consecutive attacks in anger.
Unaffected by attack reflection. The sharp wind created by Haunted Edge-Asura is unaffected by Mirror Image.
Required Skill: Blade Fury Lv. 30+, Phantom Blow Lv. 30+
Level 1 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 494%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 520%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 452%, Number of Attacks: 4
30 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 1045%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 1100%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 945%, Number of Attacks: 4
Active Haunted Edge
Master Level 30
Description The malevolent spirit imbued in the blade attacks the enemy on its own. Activates automatically upon using Blade Fury or Phantom Blow.
Using Blade Fury in conjunction with this effect will activate Haunted Edge-Asura, which creates a sharp stabbing wind. Using Phantom Blow in conjunction with this effect will activate Haunted Edge-Yaksa, which deals countless consecutive attacks in anger.
Unaffected by attack reflection. The sharp wind created by Haunted Edge-Asura is unaffected by Mirror Image.
Required Skill: Blade Fury Lv. 30+, Phantom Blow Lv. 30+
Level 1 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 494%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 520%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 452%, Number of Attacks: 4
2 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 513%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 540%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 469%, Number of Attacks: 4
3 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 532%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 560%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 486%, Number of Attacks: 4
4 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 551%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 580%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 503%, Number of Attacks: 4
5 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 570%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 600%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 520%, Number of Attacks: 4
6 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 589%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 620%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 537%, Number of Attacks: 4
7 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 608%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 640%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 554%, Number of Attacks: 4
8 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 627%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 660%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 571%, Number of Attacks: 4
9 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 646%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 680%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 588%, Number of Attacks: 4
10 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 665%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 700%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 605%, Number of Attacks: 4
11 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 684%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 720%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 622%, Number of Attacks: 4
12 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 703%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 740%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 639%, Number of Attacks: 4
13 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 722%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 760%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 656%, Number of Attacks: 4
14 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 741%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 780%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 673%, Number of Attacks: 4
15 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 760%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 800%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 690%, Number of Attacks: 4
16 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 779%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 820%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 707%, Number of Attacks: 4
17 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 798%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 840%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 724%, Number of Attacks: 4
18 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 817%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 860%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 741%, Number of Attacks: 4
19 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 836%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 880%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 758%, Number of Attacks: 4
20 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 855%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 900%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 775%, Number of Attacks: 4
21 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 874%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 920%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 792%, Number of Attacks: 4
22 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 893%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 940%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 809%, Number of Attacks: 4
23 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 912%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 960%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 826%, Number of Attacks: 4
24 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 931%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 980%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 843%, Number of Attacks: 4
25 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 950%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 1000%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 860%, Number of Attacks: 4
26 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 969%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 1020%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 877%, Number of Attacks: 4
27 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 988%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 1040%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 894%, Number of Attacks: 4
28 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 1007%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 1060%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 911%, Number of Attacks: 4
29 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 1026%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 1080%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 928%, Number of Attacks: 4
30 MP Cost: 750, Cooldown: 12 sec, all attacks of Haunted Edge ignores 30% enemy defense
Haunted Edge-Asura: Max Enemies Hit: 8, Damage: 1045%, Number of Attacks: 6, Max Sword Winds: 6, Sword Wind Damage: 1100%, Number of Sword Wind Attacks: 3, Final Damage of sword wind reduces by 50% when one enemy is hit by several sword winds
Haunted Edge-Yaksa: Chase Cut Activation: 5, Max Enemies Hit: 2, Damage: 945%, Number of Attacks: 4

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Phantom Blow Boost
  • Final Cut Boost
Enhancement/Boost Node 2
  • Asura's Anger Boost
Enhancement/Boost Node 3
  • Blade Clone Boost
Enhancement/Boost Node 4
  • Blade Fury Boost
  • Sudden Raid Boost
Enhancement/Boost Node 5
  • Flying Assaulter Boost
  • Bloody Storm Boost
  • Chains of Hell Boost
  • Blade Ascension Boost
Enhancement/Boost Node 6
  • Bandit Slash Boost
  • Tornado Spin Boost
  • Fatal Blow Boost
  • Slash Storm Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
5% Bandit Slash Boost Max Targets: +1 Ignored Enemy Defense: +20%
Tornado Spin Boost
Fatal Blow Boost
Slash Storm Boost
3% Blade Ascension Boost
Flying Assaulter Boost
Bloody Storm Boost
Chains of Hell Boost Normal Monster Damage: +10%
2% Final Cut Boost Max Targets: +1
Blade Fury Boost
Phantom Blow Boost
Sudden Raid Boost Critical Rate: +5%
Asura's Anger Boost Max Targets: +1 Critical Rate: +5%
Blade Clone Boost Critical Rate: +5% Ignored Enemy Defense: +20%

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Karma Blade
Master Level 30
Description The God of Hellfire descends into your sword, transforming it into a Karma Blade. The Karma Blade is consumed with each strike, causing cut enemy to be attacked by their own karma.
When the Karma Blade is completely devoured or its duration ends, the God of Hellfire appears to instantly cut down all life. Targets the enemy with the highest Max HP first and is unaffected by attack reflection.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 496%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 465%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1135%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 578%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
30 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 900%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1715%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 1100%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
Active Karma Blade
Master Level 30
Description The God of Hellfire descends into your sword, transforming it into a Karma Blade. The Karma Blade is consumed with each strike, causing cut enemy to be attacked by their own karma.
When the Karma Blade is completely devoured or its duration ends, the God of Hellfire appears to instantly cut down all life. Targets the enemy with the highest Max HP first and is unaffected by attack reflection.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 496%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 465%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1135%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 578%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
2 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 512%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 480%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1155%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 596%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
3 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 528%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 495%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1175%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 614%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
4 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 544%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 510%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1195%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 632%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
5 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 525%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1215%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 650%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
6 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 540%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1235%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 668%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
7 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 592%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 555%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1255%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 686%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
8 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 608%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 570%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1275%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 704%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
9 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 585%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1295%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 722%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
10 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 600%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1315%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 740%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
11 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 656%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 615%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1335%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 758%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
12 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 630%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1355%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 776%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
13 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 688%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 645%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1375%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 794%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
14 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 704%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 660%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1395%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 812%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
15 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 675%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1415%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 830%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
16 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 736%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 690%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1435%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 848%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
17 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 752%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 705%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1455%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 866%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
18 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 768%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 720%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1475%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 884%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
19 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 784%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 735%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1495%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 902%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
20 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 750%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1515%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 920%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
21 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 816%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 765%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1535%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 938%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
22 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 832%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 780%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1555%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 956%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
23 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 848%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 795%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1575%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 974%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
24 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 810%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1595%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 992%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
25 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 825%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1615%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 1010%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
26 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 896%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 840%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1635%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 1028%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
27 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 912%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 855%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1655%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 1046%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
28 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 928%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 870%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1675%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 1064%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
29 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 944%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 885%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1695%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 1082%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
30 MP Cost: 1200, Invincible during casting
The God of Hellfire descends, Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 5, Chase Cuts: 6. Afterwards, Damage: 900%, Number of Attacks: 7, Chase Cuts: 20
When attack hits for 20 sec, 1 Karma Blade use is consumed for an additional attack, Max Enemies Hit: 3, Damage: 1715%, Number of Attacks: 7, Cooldown: 0.1 sec
Karma Blade Uses: 25
The God of Hellfire manifests when the Karma Blade is completely consumed or its duration ends, Enemies Hit: 15, Damage: 1100%, Number of Attacks: 7, Chase Cuts: 30
When the God of Hellfire manifests, invincible and ignores status effects for 1 sec.
Cooldown: 360 sec
Show/hide all levels
Active Yama's Decree
Master Level 30
Description Pronounces the judgement of just punishment, delivering your enemies to their well-earned execution.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 994% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 1332% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 1795% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 5779% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 7683% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 10495% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Yama's Decree
Master Level 30
Description Pronounces the judgement of just punishment, delivering your enemies to their well-earned execution.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 994% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 1332% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 1795% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 1159% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 1551% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 2095% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 1324% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 1770% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 2395% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 1489% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 1989% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 2695% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 1654% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 2208% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 2995% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 1819% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 2427% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 3295% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 1984% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 2646% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 3595% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 2149% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 2865% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 3895% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 2314% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 3084% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 4195% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 2479% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 3303% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 4495% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 2644% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 3522% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 4795% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 2809% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 3741% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 5095% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 2974% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 3960% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 5395% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 3139% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 4179% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 5695% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 3304% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 4398% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 5995% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 3469% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 4617% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 6295% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 3634% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 4836% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 6595% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 3799% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 5055% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 6895% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 3964% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 5274% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 7195% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 4129% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 5493% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 7495% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 4294% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 5712% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 7795% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 4459% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 5931% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 8095% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 4624% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 6150% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 8395% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 4789% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 6369% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 8695% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 4954% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 6588% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 8995% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 5119% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 6807% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 9295% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 5284% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 7026% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 9595% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 5449% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 7245% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 9895% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 5614% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 7464% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 10195% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 500, Invincible during casting
Pronounces punishment 14 times, dealing 5779% damage to up to 15 enemies 11 times
Using the skill again within 30 sec. will activate Just Punishment
Just Punishment - MP Cost: 500, Ignore status effects while casting
Slashes enemies 14 times, dealing 7683% damage to 15 enemies 13 times
Afterwards the judgement activates 4 times, dealing 10495% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
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Active HEXA Phantom Blow
Master Level 30
Description The secret technique of raging Secret Garden. Deals a flurry of piercing attacks against enemies in front of you. Ignores a portion of the enemy's defense.
Required Skill: Phantom Blow Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 4, Damage: 340%, Number of Attacks: 6
Ignore Defense: 31%
30 MP Cost: 52, Max Enemies Hit: 4, Damage: 485%, Number of Attacks: 6
Ignore Defense: 40%
Active HEXA Phantom Blow
Master Level 30
Description The secret technique of raging Secret Garden. Deals a flurry of piercing attacks against enemies in front of you. Ignores a portion of the enemy's defense.
Required Skill: Phantom Blow Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 4, Damage: 340%, Number of Attacks: 6
Ignore Defense: 31%
2 MP Cost: 45, Max Enemies Hit: 4, Damage: 345%, Number of Attacks: 6
Ignore Defense: 31%
3 MP Cost: 45, Max Enemies Hit: 4, Damage: 350%, Number of Attacks: 6
Ignore Defense: 31%
4 MP Cost: 46, Max Enemies Hit: 4, Damage: 355%, Number of Attacks: 6
Ignore Defense: 32%
5 MP Cost: 46, Max Enemies Hit: 4, Damage: 360%, Number of Attacks: 6
Ignore Defense: 32%
6 MP Cost: 46, Max Enemies Hit: 4, Damage: 365%, Number of Attacks: 6
Ignore Defense: 32%
7 MP Cost: 46, Max Enemies Hit: 4, Damage: 370%, Number of Attacks: 6
Ignore Defense: 33%
8 MP Cost: 47, Max Enemies Hit: 4, Damage: 375%, Number of Attacks: 6
Ignore Defense: 33%
9 MP Cost: 47, Max Enemies Hit: 4, Damage: 380%, Number of Attacks: 6
Ignore Defense: 33%
10 MP Cost: 47, Max Enemies Hit: 4, Damage: 385%, Number of Attacks: 6
Ignore Defense: 34%
11 MP Cost: 47, Max Enemies Hit: 4, Damage: 390%, Number of Attacks: 6
Ignore Defense: 34%
12 MP Cost: 48, Max Enemies Hit: 4, Damage: 395%, Number of Attacks: 6
Ignore Defense: 34%
13 MP Cost: 48, Max Enemies Hit: 4, Damage: 400%, Number of Attacks: 6
Ignore Defense: 35%
14 MP Cost: 48, Max Enemies Hit: 4, Damage: 405%, Number of Attacks: 6
Ignore Defense: 35%
15 MP Cost: 48, Max Enemies Hit: 4, Damage: 410%, Number of Attacks: 6
Ignore Defense: 35%
16 MP Cost: 49, Max Enemies Hit: 4, Damage: 415%, Number of Attacks: 6
Ignore Defense: 36%
17 MP Cost: 49, Max Enemies Hit: 4, Damage: 420%, Number of Attacks: 6
Ignore Defense: 36%
18 MP Cost: 49, Max Enemies Hit: 4, Damage: 425%, Number of Attacks: 6
Ignore Defense: 36%
19 MP Cost: 49, Max Enemies Hit: 4, Damage: 430%, Number of Attacks: 6
Ignore Defense: 37%
20 MP Cost: 50, Max Enemies Hit: 4, Damage: 435%, Number of Attacks: 6
Ignore Defense: 37%
21 MP Cost: 50, Max Enemies Hit: 4, Damage: 440%, Number of Attacks: 6
Ignore Defense: 37%
22 MP Cost: 50, Max Enemies Hit: 4, Damage: 445%, Number of Attacks: 6
Ignore Defense: 38%
23 MP Cost: 50, Max Enemies Hit: 4, Damage: 450%, Number of Attacks: 6
Ignore Defense: 38%
24 MP Cost: 51, Max Enemies Hit: 4, Damage: 455%, Number of Attacks: 6
Ignore Defense: 38%
25 MP Cost: 51, Max Enemies Hit: 4, Damage: 460%, Number of Attacks: 6
Ignore Defense: 39%
26 MP Cost: 51, Max Enemies Hit: 4, Damage: 465%, Number of Attacks: 6
Ignore Defense: 39%
27 MP Cost: 51, Max Enemies Hit: 4, Damage: 470%, Number of Attacks: 6
Ignore Defense: 39%
28 MP Cost: 52, Max Enemies Hit: 4, Damage: 475%, Number of Attacks: 6
Ignore Defense: 40%
29 MP Cost: 52, Max Enemies Hit: 4, Damage: 480%, Number of Attacks: 6
Ignore Defense: 40%
30 MP Cost: 52, Max Enemies Hit: 4, Damage: 485%, Number of Attacks: 6
Ignore Defense: 40%
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Active HEXA Asura's Anger
Master Level 30
Description Create a vortex of wind blades, damaging nearby enemies. Unaffected by attack reflection. You are immune to knockback and debilitating abnormal statuses while casting the skill. Use the skill again to immediately cancel it.
Required Skill: Asura's Anger Lv. 1+
Level 1 MP Cost: 301, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 617%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +17% (additive)]
30 MP Cost: 330, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 1110%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +75% (additive)]
Active HEXA Asura's Anger
Master Level 30
Description Create a vortex of wind blades, damaging nearby enemies. Unaffected by attack reflection. You are immune to knockback and debilitating abnormal statuses while casting the skill. Use the skill again to immediately cancel it.
Required Skill: Asura's Anger Lv. 1+
Level 1 MP Cost: 301, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 617%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +17% (additive)]
2 MP Cost: 302, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 634%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +19% (additive)]
3 MP Cost: 303, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 651%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +21% (additive)]
4 MP Cost: 304, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 668%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +23% (additive)]
5 MP Cost: 305, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 685%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +25% (additive)]
6 MP Cost: 306, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 702%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +27% (additive)]
7 MP Cost: 307, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 719%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +29% (additive)]
8 MP Cost: 308, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 736%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +31% (additive)]
9 MP Cost: 309, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 753%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +33% (additive)]
10 MP Cost: 310, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 770%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +35% (additive)]
11 MP Cost: 311, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 787%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +37% (additive)]
12 MP Cost: 312, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 804%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +39% (additive)]
13 MP Cost: 313, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 821%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +41% (additive)]
14 MP Cost: 314, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 838%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +43% (additive)]
15 MP Cost: 315, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +45% (additive)]
16 MP Cost: 316, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 872%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +47% (additive)]
17 MP Cost: 317, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 889%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +49% (additive)]
18 MP Cost: 318, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 906%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +51% (additive)]
19 MP Cost: 319, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 923%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +53% (additive)]
20 MP Cost: 320, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 940%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +55% (additive)]
21 MP Cost: 321, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 957%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +57% (additive)]
22 MP Cost: 322, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 974%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +59% (additive)]
23 MP Cost: 323, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 991%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +61% (additive)]
24 MP Cost: 324, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 1008%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +63% (additive)]
25 MP Cost: 325, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 1025%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +65% (additive)]
26 MP Cost: 326, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 1042%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +67% (additive)]
27 MP Cost: 327, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 1059%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +69% (additive)]
28 MP Cost: 328, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 1076%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +71% (additive)]
29 MP Cost: 329, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 1093%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +73% (additive)]
30 MP Cost: 330, Max Duration: 3 sec., Max Enemies Hit: 10, Damage: 1110%, Number of Attacks: 6, Max Attacks: 11. The effect ends immediately once all attacks have been made.
Monster DEF Ignored: 100%
Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
[Passive Effect: HEXA Phantom Blow Damage +75% (additive)]
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Active HEXA Blade Clone
Master Level 30
Description Summons a dagger from the Secret Garden to deal powerful bonus damage with all your attacks. Also increases damage.
Right-click to lock activation effect.
Required Skill: Blade Clone Lv. 1+
Level 1 MP Cost: 215, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 306%
30 MP Cost: 230, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 480%
Active HEXA Blade Clone
Master Level 30
Description Summons a dagger from the Secret Garden to deal powerful bonus damage with all your attacks. Also increases damage.
Right-click to lock activation effect.
Required Skill: Blade Clone Lv. 1+
Level 1 MP Cost: 215, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 306%
2 MP Cost: 216, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 312%
3 MP Cost: 216, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 318%
4 MP Cost: 217, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 324%
5 MP Cost: 217, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 330%
6 MP Cost: 218, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 336%
7 MP Cost: 218, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 342%
8 MP Cost: 219, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 348%
9 MP Cost: 219, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 354%
10 MP Cost: 220, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 360%
11 MP Cost: 220, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 366%
12 MP Cost: 221, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 372%
13 MP Cost: 221, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 378%
14 MP Cost: 222, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 384%
15 MP Cost: 222, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 390%
16 MP Cost: 223, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 396%
17 MP Cost: 223, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 402%
18 MP Cost: 224, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 408%
19 MP Cost: 224, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 414%
20 MP Cost: 225, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 420%
21 MP Cost: 225, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 426%
22 MP Cost: 226, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 432%
23 MP Cost: 226, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 438%
24 MP Cost: 227, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 444%
25 MP Cost: 227, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 450%
26 MP Cost: 228, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 456%
27 MP Cost: 228, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 462%
28 MP Cost: 229, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 468%
29 MP Cost: 229, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 474%
30 MP Cost: 230, Damage: +10%
[Final Attack Skill] Duration: 90 sec, Extra Attack Chance for Direct Skills: 100%, Bonus Damage: 480%
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Passive Mortality
Master Level 30
Description Yaksha, the god of the netherworld, descends to annihilate all nearby enemies.
Unaffected by attack reflection
Level 1 MP Cost: 52. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 280%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
30 MP Cost: 67. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
Passive Mortality
Master Level 30
Description Yaksha, the god of the netherworld, descends to annihilate all nearby enemies.
Unaffected by attack reflection
Level 1 MP Cost: 52. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 280%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
2 MP Cost: 53. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 285%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
3 MP Cost: 53. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 290%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
4 MP Cost: 54. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 295%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
5 MP Cost: 54. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
6 MP Cost: 55. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 305%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
7 MP Cost: 55. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
8 MP Cost: 56. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 315%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
9 MP Cost: 56. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
10 MP Cost: 57. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 325%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
11 MP Cost: 57. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
12 MP Cost: 58. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 335%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
13 MP Cost: 58. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
14 MP Cost: 59. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 345%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
15 MP Cost: 59. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 350%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
16 MP Cost: 60. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 355%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
17 MP Cost: 60. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 360%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
18 MP Cost: 61. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 365%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
19 MP Cost: 61. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 370%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
20 MP Cost: 62. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 375%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
21 MP Cost: 62. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 380%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
22 MP Cost: 63. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 385%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
23 MP Cost: 63. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 390%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
24 MP Cost: 64. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 395%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
25 MP Cost: 64. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 400%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
26 MP Cost: 65. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 405%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
27 MP Cost: 65. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
28 MP Cost: 66. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 415%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
29 MP Cost: 66. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
30 MP Cost: 67. When a direct skill attack other than a common skill lands 15 times, Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 6, Yaksha's Slash Count: 4 times
Direct skill hits that count towards summoning Yaksha stack up to 60
Cooldown: 1 sec.
Show/hide all levels
Active HEXA Blade Fury
Master Level 30
Description The secret technique of Secret Garden's tornado. Spin furiously with the two blades in your hands to damage nearby enemies.
Enhances to Fury Jet which periodically does a massive sweep of nearby enemies. With Action Customization enabled, the up arrow key must be used together to trigger Fury Jet.
Also permanently enhances HEXA Phantom Blow.
Right-click to toggle custom commands ON/OFF
Required Skill: Blade Fury Lv. 30+
Level 1 MP Cost: 66, Max Enemies Hit: 8, Damage: 377%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 80, Max Enemies Hit: 12, Damage: 387%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +13% points]
30 MP Cost: 76, Max Enemies Hit: 8, Damage: 580%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 84, Max Enemies Hit: 12, Damage: 590%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +42% points]
Active HEXA Blade Fury
Master Level 30
Description The secret technique of Secret Garden's tornado. Spin furiously with the two blades in your hands to damage nearby enemies.
Enhances to Fury Jet which periodically does a massive sweep of nearby enemies. With Action Customization enabled, the up arrow key must be used together to trigger Fury Jet.
Also permanently enhances HEXA Phantom Blow.
Right-click to toggle custom commands ON/OFF
Required Skill: Blade Fury Lv. 30+
Level 1 MP Cost: 66, Max Enemies Hit: 8, Damage: 377%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 80, Max Enemies Hit: 12, Damage: 387%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +13% points]
2 MP Cost: 66, Max Enemies Hit: 8, Damage: 384%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 80, Max Enemies Hit: 12, Damage: 394%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +14% points]
3 MP Cost: 67, Max Enemies Hit: 8, Damage: 391%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 80, Max Enemies Hit: 12, Damage: 401%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +15% points]
4 MP Cost: 67, Max Enemies Hit: 8, Damage: 398%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 80, Max Enemies Hit: 12, Damage: 408%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +16% points]
5 MP Cost: 67, Max Enemies Hit: 8, Damage: 405%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 80, Max Enemies Hit: 12, Damage: 415%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +17% points]
6 MP Cost: 68, Max Enemies Hit: 8, Damage: 412%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 80, Max Enemies Hit: 12, Damage: 422%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +18% points]
7 MP Cost: 68, Max Enemies Hit: 8, Damage: 419%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 81, Max Enemies Hit: 12, Damage: 429%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +19% points]
8 MP Cost: 68, Max Enemies Hit: 8, Damage: 426%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 81, Max Enemies Hit: 12, Damage: 436%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +20% points]
9 MP Cost: 69, Max Enemies Hit: 8, Damage: 433%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 81, Max Enemies Hit: 12, Damage: 443%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +21% points]
10 MP Cost: 69, Max Enemies Hit: 8, Damage: 440%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 81, Max Enemies Hit: 12, Damage: 450%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +22% points]
11 MP Cost: 69, Max Enemies Hit: 8, Damage: 447%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 81, Max Enemies Hit: 12, Damage: 457%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +23% points]
12 MP Cost: 70, Max Enemies Hit: 8, Damage: 454%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 81, Max Enemies Hit: 12, Damage: 464%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +24% points]
13 MP Cost: 70, Max Enemies Hit: 8, Damage: 461%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 81, Max Enemies Hit: 12, Damage: 471%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +25% points]
14 MP Cost: 70, Max Enemies Hit: 8, Damage: 468%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 82, Max Enemies Hit: 12, Damage: 478%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +26% points]
15 MP Cost: 71, Max Enemies Hit: 8, Damage: 475%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 82, Max Enemies Hit: 12, Damage: 485%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +27% points]
16 MP Cost: 71, Max Enemies Hit: 8, Damage: 482%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 82, Max Enemies Hit: 12, Damage: 492%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +28% points]
17 MP Cost: 71, Max Enemies Hit: 8, Damage: 489%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 82, Max Enemies Hit: 12, Damage: 499%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +29% points]
18 MP Cost: 72, Max Enemies Hit: 8, Damage: 496%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 82, Max Enemies Hit: 12, Damage: 506%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +30% points]
19 MP Cost: 72, Max Enemies Hit: 8, Damage: 503%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 82, Max Enemies Hit: 12, Damage: 513%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +31% points]
20 MP Cost: 72, Max Enemies Hit: 8, Damage: 510%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 82, Max Enemies Hit: 12, Damage: 520%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +32% points]
21 MP Cost: 73, Max Enemies Hit: 8, Damage: 517%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 83, Max Enemies Hit: 12, Damage: 527%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +33% points]
22 MP Cost: 73, Max Enemies Hit: 8, Damage: 524%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 83, Max Enemies Hit: 12, Damage: 534%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +34% points]
23 MP Cost: 73, Max Enemies Hit: 8, Damage: 531%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 83, Max Enemies Hit: 12, Damage: 541%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +35% points]
24 MP Cost: 74, Max Enemies Hit: 8, Damage: 538%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 83, Max Enemies Hit: 12, Damage: 548%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +36% points]
25 MP Cost: 74, Max Enemies Hit: 8, Damage: 545%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 83, Max Enemies Hit: 12, Damage: 555%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +37% points]
26 MP Cost: 74, Max Enemies Hit: 8, Damage: 552%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 83, Max Enemies Hit: 12, Damage: 562%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +38% points]
27 MP Cost: 75, Max Enemies Hit: 8, Damage: 559%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 83, Max Enemies Hit: 12, Damage: 569%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +39% points]
28 MP Cost: 75, Max Enemies Hit: 8, Damage: 566%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 84, Max Enemies Hit: 12, Damage: 576%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +40% points]
29 MP Cost: 75, Max Enemies Hit: 8, Damage: 573%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 84, Max Enemies Hit: 12, Damage: 583%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +41% points]
30 MP Cost: 76, Max Enemies Hit: 8, Damage: 580%, Number of Attacks: 5
Enhances to Fury Jet every 6 sec.
Fury Jet - MP Cost: 84, Max Enemies Hit: 12, Damage: 590%, Number of Attacks: 6
[Passive Effect - HEXA Phantom Blow Damage: +42% points]
Show/hide all levels
Active HEXA Sudden Raid
Master Level 30
Description Call in a horde of friends to attack enemies. Unaffected by attack reflection.
Also permanently enhances Mortality.
Required Skill: Sudden Raid Lv. 30+
Level 1 MP Cost: 325, Damage: 672%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 387% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +110% points]
30 MP Cost: 340, Damage: 1020%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 590% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +400% points]
Active HEXA Sudden Raid
Master Level 30
Description Call in a horde of friends to attack enemies. Unaffected by attack reflection.
Also permanently enhances Mortality.
Required Skill: Sudden Raid Lv. 30+
Level 1 MP Cost: 325, Damage: 672%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 387% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +110% points]
2 MP Cost: 326, Damage: 684%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 394% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +120% points]
3 MP Cost: 326, Damage: 696%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 401% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +130% points]
4 MP Cost: 327, Damage: 708%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 408% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +140% points]
5 MP Cost: 327, Damage: 720%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 415% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +150% points]
6 MP Cost: 328, Damage: 732%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 422% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +160% points]
7 MP Cost: 328, Damage: 744%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 429% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +170% points]
8 MP Cost: 329, Damage: 756%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 436% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +180% points]
9 MP Cost: 329, Damage: 768%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 443% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +190% points]
10 MP Cost: 330, Damage: 780%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 450% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +200% points]
11 MP Cost: 330, Damage: 792%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 457% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +210% points]
12 MP Cost: 331, Damage: 804%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 464% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +220% points]
13 MP Cost: 331, Damage: 816%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 471% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +230% points]
14 MP Cost: 332, Damage: 828%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 478% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +240% points]
15 MP Cost: 332, Damage: 840%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 485% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +250% points]
16 MP Cost: 333, Damage: 852%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 492% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +260% points]
17 MP Cost: 333, Damage: 864%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 499% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +270% points]
18 MP Cost: 334, Damage: 876%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 506% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +280% points]
19 MP Cost: 334, Damage: 888%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 513% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +290% points]
20 MP Cost: 335, Damage: 900%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 520% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +300% points]
21 MP Cost: 335, Damage: 912%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 527% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +310% points]
22 MP Cost: 336, Damage: 924%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 534% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +320% points]
23 MP Cost: 336, Damage: 936%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 541% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +330% points]
24 MP Cost: 337, Damage: 948%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 548% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +340% points]
25 MP Cost: 337, Damage: 960%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 555% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +350% points]
26 MP Cost: 338, Damage: 972%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 562% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +360% points]
27 MP Cost: 338, Damage: 984%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 569% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +370% points]
28 MP Cost: 339, Damage: 996%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 576% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +380% points]
29 MP Cost: 339, Damage: 1008%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 583% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +390% points]
30 MP Cost: 340, Damage: 1020%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 590% damage for every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - Mortality Damage: +400% points]


Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Blade Storm Boost
Level Requirement 260
Master Level 30
Description Boosts Blade Storm.
Level 1 Blade Storm Final Damage: +11%
9 Blade Storm Final Damage: +19%
10 Blade Storm Final Damage: +25%
19 Blade Storm Final Damage: +34%
20 Blade Storm Final Damage: +40%
29 Blade Storm Final Damage: +49%
30 Blade Storm Final Damage: +60%
Passive Blade Storm Boost
Level Requirement 260
Master Level 30
Description Boosts Blade Storm.
Level 1 Blade Storm Final Damage: +11%
2 Blade Storm Final Damage: +12%
3 Blade Storm Final Damage: +13%
4 Blade Storm Final Damage: +14%
5 Blade Storm Final Damage: +15%
6 Blade Storm Final Damage: +16%
7 Blade Storm Final Damage: +17%
8 Blade Storm Final Damage: +18%
9 Blade Storm Final Damage: +19%
10 Blade Storm Final Damage: +25%
11 Blade Storm Final Damage: +26%
12 Blade Storm Final Damage: +27%
13 Blade Storm Final Damage: +28%
14 Blade Storm Final Damage: +29%
15 Blade Storm Final Damage: +30%
16 Blade Storm Final Damage: +31%
17 Blade Storm Final Damage: +32%
18 Blade Storm Final Damage: +33%
19 Blade Storm Final Damage: +34%
20 Blade Storm Final Damage: +40%
21 Blade Storm Final Damage: +41%
22 Blade Storm Final Damage: +42%
23 Blade Storm Final Damage: +43%
24 Blade Storm Final Damage: +44%
25 Blade Storm Final Damage: +45%
26 Blade Storm Final Damage: +46%
27 Blade Storm Final Damage: +47%
28 Blade Storm Final Damage: +48%
29 Blade Storm Final Damage: +49%
30 Blade Storm Final Damage: +60%
Show/hide all levels
Passive Blades of Destiny Boost
Level Requirement 260
Master Level 30
Description Boosts Blades of Destiny.
Level 1 Blades of Destiny Final Damage: +11%
9 Blades of Destiny Final Damage: +19%
10 Blades of Destiny Final Damage: +25%
19 Blades of Destiny Final Damage: +34%
20 Blades of Destiny Final Damage: +40%
29 Blades of Destiny Final Damage: +49%
30 Blades of Destiny Final Damage: +60%
Passive Blades of Destiny Boost
Level Requirement 260
Master Level 30
Description Boosts Blades of Destiny.
Level 1 Blades of Destiny Final Damage: +11%
2 Blades of Destiny Final Damage: +12%
3 Blades of Destiny Final Damage: +13%
4 Blades of Destiny Final Damage: +14%
5 Blades of Destiny Final Damage: +15%
6 Blades of Destiny Final Damage: +16%
7 Blades of Destiny Final Damage: +17%
8 Blades of Destiny Final Damage: +18%
9 Blades of Destiny Final Damage: +19%
10 Blades of Destiny Final Damage: +25%
11 Blades of Destiny Final Damage: +26%
12 Blades of Destiny Final Damage: +27%
13 Blades of Destiny Final Damage: +28%
14 Blades of Destiny Final Damage: +29%
15 Blades of Destiny Final Damage: +30%
16 Blades of Destiny Final Damage: +31%
17 Blades of Destiny Final Damage: +32%
18 Blades of Destiny Final Damage: +33%
19 Blades of Destiny Final Damage: +34%
20 Blades of Destiny Final Damage: +40%
21 Blades of Destiny Final Damage: +41%
22 Blades of Destiny Final Damage: +42%
23 Blades of Destiny Final Damage: +43%
24 Blades of Destiny Final Damage: +44%
25 Blades of Destiny Final Damage: +45%
26 Blades of Destiny Final Damage: +46%
27 Blades of Destiny Final Damage: +47%
28 Blades of Destiny Final Damage: +48%
29 Blades of Destiny Final Damage: +49%
30 Blades of Destiny Final Damage: +60%
Show/hide all levels
Passive Blade Tornado Boost
Level Requirement 260
Master Level 30
Description Boosts Blade Tornado.
Level 1 Blade Tornado Final Damage: +11%
9 Blade Tornado Final Damage: +19%
10 Blade Tornado Final Damage: +25%
19 Blade Tornado Final Damage: +34%
20 Blade Tornado Final Damage: +40%
29 Blade Tornado Final Damage: +49%
30 Blade Tornado Final Damage: +60%
Passive Blade Tornado Boost
Level Requirement 260
Master Level 30
Description Boosts Blade Tornado.
Level 1 Blade Tornado Final Damage: +11%
2 Blade Tornado Final Damage: +12%
3 Blade Tornado Final Damage: +13%
4 Blade Tornado Final Damage: +14%
5 Blade Tornado Final Damage: +15%
6 Blade Tornado Final Damage: +16%
7 Blade Tornado Final Damage: +17%
8 Blade Tornado Final Damage: +18%
9 Blade Tornado Final Damage: +19%
10 Blade Tornado Final Damage: +25%
11 Blade Tornado Final Damage: +26%
12 Blade Tornado Final Damage: +27%
13 Blade Tornado Final Damage: +28%
14 Blade Tornado Final Damage: +29%
15 Blade Tornado Final Damage: +30%
16 Blade Tornado Final Damage: +31%
17 Blade Tornado Final Damage: +32%
18 Blade Tornado Final Damage: +33%
19 Blade Tornado Final Damage: +34%
20 Blade Tornado Final Damage: +40%
21 Blade Tornado Final Damage: +41%
22 Blade Tornado Final Damage: +42%
23 Blade Tornado Final Damage: +43%
24 Blade Tornado Final Damage: +44%
25 Blade Tornado Final Damage: +45%
26 Blade Tornado Final Damage: +46%
27 Blade Tornado Final Damage: +47%
28 Blade Tornado Final Damage: +48%
29 Blade Tornado Final Damage: +49%
30 Blade Tornado Final Damage: +60%
Show/hide all levels
Passive Haunted Edge Boost
Level Requirement 260
Master Level 30
Description Boosts Haunted Edge.
Level 1 Haunted Edge Final Damage: +11%
9 Haunted Edge Final Damage: +19%
10 Haunted Edge Final Damage: +25%
19 Haunted Edge Final Damage: +34%
20 Haunted Edge Final Damage: +40%
29 Haunted Edge Final Damage: +49%
30 Haunted Edge Final Damage: +60%
Passive Haunted Edge Boost
Level Requirement 260
Master Level 30
Description Boosts Haunted Edge.
Level 1 Haunted Edge Final Damage: +11%
2 Haunted Edge Final Damage: +12%
3 Haunted Edge Final Damage: +13%
4 Haunted Edge Final Damage: +14%
5 Haunted Edge Final Damage: +15%
6 Haunted Edge Final Damage: +16%
7 Haunted Edge Final Damage: +17%
8 Haunted Edge Final Damage: +18%
9 Haunted Edge Final Damage: +19%
10 Haunted Edge Final Damage: +25%
11 Haunted Edge Final Damage: +26%
12 Haunted Edge Final Damage: +27%
13 Haunted Edge Final Damage: +28%
14 Haunted Edge Final Damage: +29%
15 Haunted Edge Final Damage: +30%
16 Haunted Edge Final Damage: +31%
17 Haunted Edge Final Damage: +32%
18 Haunted Edge Final Damage: +33%
19 Haunted Edge Final Damage: +34%
20 Haunted Edge Final Damage: +40%
21 Haunted Edge Final Damage: +41%
22 Haunted Edge Final Damage: +42%
23 Haunted Edge Final Damage: +43%
24 Haunted Edge Final Damage: +44%
25 Haunted Edge Final Damage: +45%
26 Haunted Edge Final Damage: +46%
27 Haunted Edge Final Damage: +47%
28 Haunted Edge Final Damage: +48%
29 Haunted Edge Final Damage: +49%
30 Haunted Edge Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills