Dark Knight/Skills

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Beginner Beginner's Basics

Active Mihile's Soul Driver
Master Level 5
Description Summons Mihile to strike down multiple enemies with four powerful blows. Skill level can be increased depending on your level.
Level 1 MP Cost: 13, Damage: 100%, Max Monsters Hit: 4
5 MP Cost: 25, Damage: 180%, Max Monsters Hit: 6
Active Mihile's Soul
Master Level 10
Description Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels.
Level 1 MP Cost: 11, Damage: 70%, Duration: 110 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
10 MP Cost: 20, Damage: 160%, Duration: 200 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
Passive Invincible Belief
Master Level 9
Description Muster your faith in the darkest of times to recover health.
Does not activate in towns or while affected by statuses that prevent HP recovery. Not affected by effects which reset cooldowns, increase buff durations, or modify recovery skill potency.
This Link Skill can be stacked up to 3 times, once for each unique Explorer Warrior job character you have on this world.
Level 1 Automatically activates when your health falls to 15% of your Max HP or below. Restores 20% of Max HP every 1 sec for 3 sec
Cooldown: 410 sec.
9 Automatically activates when your health falls to 15% of your Max HP or below. Restores 44% of Max HP every 1 sec for 3 sec
Cooldown: 90 sec.

1st Job Warrior Basics

Active Slash Blast
Master Level 20
Description Consumes MP to attack nearby enemies all at once.
Level 1 MP Cost: 3, Damage: 183%, Max Enemies Hit: 6
20 MP Cost: 6, Damage: 335%, Max Enemies Hit: 6
Active War Leap
Master Level 5
Description Leap once more while already in the air. Press the up key at the same time to move upward.
Level 1 MP Cost: 15, allows you to jump a greater distance
5 MP Cost: 11, allows you to jump a greater distance
Active Leap Attack
Master Level 1
Description Ambush the enemy by rapidly dropping to ground from mid-air.
Can only be used if there's a platform within range below you. Use along with a left or right arrow keys to drop yourself diagonally.
Can also be used by pressing the downward, left, or right arrow keys plus the attack key, instead of manually activating the skill.
Level 1 MP Cost: 5, Damage: 90%, Number of Attacks: 2, Max Enemies Hit: 4
Passive Iron Body
Master Level 20
Description Boosts DEF and Max HP by a set percentage, and decreases damage taken when hit by enemies.
Level 1 DEF: +10, Max HP: +1%, Damage Taken: -1%
20 DEF: +200, Max HP: +20%, Damage Taken: -10%
Passive Warrior Mastery
Master Level 15
Description Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback.
Level 1 Speed: 8, Jump: 3, Max Speed: 6, Max HP Per Level: 6, Knockback Resistance: +12%
15 Speed: 22, Jump: 10, Max Speed: 20, Max HP Per Level: 20, Knockback Resistance: +40%

2nd Job Spearman Techniques

Active Spear Sweep
Master Level 20
Description Swings your spear to pull in enemies and stun them.
Level 1 MP Cost: 17, Damage: 67%, Max Enemies Hit: 8, Number of Attacks: 4
Hit enemies are pulled and stunned.
20 MP Cost: 20, Damage: 105%, Max Enemies Hit: 8, Number of Attacks: 4
Hit enemies are pulled and stunned.


Active Evil Eye
Master Level 1
Description Summons an Evil Eye, which heals you regularly when it is near. Can be toggled On/Off.
Level 1 Casts heal that restores 20 HP every 24 sec.


Active Evil Eye Shock
Master Level 10
Description Your Evil Eye shouts, stunning and damaging nearby enemies.
Unaffected by attack reflection.
Level 1 The Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 123% damage with a 9% chance of stunning targets for 5 sec.
Cooldown: 12 sec.
10 The Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 150% damage with a 45% chance of stunning targets for 5 sec.
Cooldown: 12 sec.


Active Hyper Body
Master Level 10
Description Increases your Max HP and Max MP for a set amount of time.
Required Skill: Iron Wall Lv. 3+
Level 1 MP Cost: 20, Max HP and Max MP: +6%, Duration: 92 sec
10 MP Cost: 40, Max HP and Max MP: +60%, Duration: 200 sec


Passive Iron Wall
Master Level 9
Description Steel your resolve to bolster your defenses.
Level 1 Defense: +30
9 Defense: +270


Passive Weapon Mastery
Master Level 10
Description Increases Spear and Polearm Mastery.
Level 1 Spear and Polearm Mastery: +14%
Attack Speed +1, Damage +5% when equipped with a Spear.
10 Spear and Polearm Mastery: +50%
Attack Speed +1, Damage +5% when equipped with a Spear.


Passive Agile Arms
Master Level 10
Description Increases weapon Attack Speed and Strength.
Required Skill: Weapon Mastery Lv. 5+
Level 1 Attack Speed: +2, STR: +2
10 Attack Speed: +2, STR: +20


Passive Final Attack
Master Level 20
Description Grants a chance to deliver an additional hit after a direct skill attack. Must have a spear or a polearm equipped.
Required Skill: Weapon Mastery Lv. 3+
Level 1 [Final Attack Skill] Has a 2% chance to deal 61% with a Final Attack that attacks 2 times.
20 [Final Attack Skill] Has a 40% chance to deal 80% with a Final Attack that attacks 2 times.


Passive Physical Training
Master Level 5
Description Increases STR and DEX through sheer physical training.
Level 1 Increases STR by 6 and DEX by 6.
5 Increases STR by 30 and DEX by 30.

3rd Job Beyond Berserk

Active La Mancha Spear
Master Level 20
Description Spin your spear to attack enemies in front of you.
Level 1 MP Cost: 11, Damage: 147%, Number of Attacks: 4, Max Enemies Hit: 10
20 MP Cost: 29, Damage: 185%, Number of Attacks: 4, Max Enemies Hit: 10


Active Rush
Master Level 10
Description Dashes forward and pushes back multiple monsters. Can be resisted by some monsters.
Level 1 MP Cost: 11, Damage: 251%, Max Enemies Pushed: 7
10 MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12
Active Cross Surge
Master Level 20
Description Increases final damage for a short time. Also reduces damage taken proportional to reduced HP.
Level 1 MP Cost: 10. Increases Final Damage by up to 10% for 86 sec.
Your Damage Taken is reduced by 2% of your missing HP, up to a maximum of 4000.
[Passive Effect: Final Damage +12%]
20 MP Cost: 20. Increases Final Damage by up to 20% for 200 sec.
Your Damage Taken is reduced by 8% of your missing HP, up to a maximum of 4000.
[Passive Effect: Final Damage +50%]


Passive Evil Eye of Domination
Master Level 10
Description Summons an Evil Eye to freely attack nearby enemies.
Your Evil Eye's attacks will not cause you to take damage from attack reflection.
Level 1 An Evil Eye roams around freely, attacking nearby enemies with 156% damage.
10 An Evil Eye roams around freely, attacking nearby enemies with 210% damage.


Passive Evil Eye Shock II
Master Level 20
Description Empowers Evil Eye Shock, increasing its damage.
Required Skill: Evil Eye Shock Lv. 10+
Level 1 The Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 139% damage with a 9% chance of stunning targets for 5 sec.
Cooldown: 12 sec.
20 The Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 215% damage with a 90% chance of stunning targets for 5 sec.
Cooldown: 12 sec.


Passive Hex of the Evil Eye
Master Level 20
Description Your Evil Eye periodically buffs you and your party members.
Level 1 Frequency: every 24 sec, Attack Power and Magic ATT: +2, DEF: +25, Critical Rate: +1%. Buff Duration: 24 sec
Buff effects are halved for party members
20 Frequency: every 4 sec, Attack Power and Magic ATT: +40, DEF: +500, Critical Rate: +10%. Buff Duration: 100 sec
Buff effects are halved for party members


Passive Lord of Darkness
Master Level 10
Description Increases Critical Rate and Critical Damage, and grants a chance to recover HP during the attack.
Level 1 Critical Rate: +12%, Critical Damage: +3%
10% chance to recover 2% of Max HP during the attack.
10 Critical Rate: +30%, Critical Damage: +8%
100% chance to recover 2% of Max HP during the attack.


Passive Endure
Master Level 14
Description Enhances your Abnormal Status Resistance and Elemental Resistance.
Level 1 Abnormal Status Resistance: +7, Elemental Resistance: +7%
14 Abnormal Status Resistance: +20, Elemental Resistance: +20%

4th Job Dark Knight of Darkness

Active Gungnir's Descent
Master Level 30
Description Throws a mythical spear to deal fatal damage. You can deal higher damage with greater Max HP.
Level 1 MP Cost: 34, Damage: 196%, Max Enemies Hit: 3, Number of Attacks: 12
When Attacking: Damage increases by 52% of Max HP for every attack, Enemy Defense Ignored: 1%.
30 MP Cost: 49, Damage: 225%, Max Enemies Hit: 3, Number of Attacks: 12
When Attacking: Damage increases by 110% of Max HP for every attack, Enemy Defense Ignored: 30%.
31 MP Cost: 49, Damage: 226%, Max Enemies Hit: 3, Number of Attacks: 12
When Attacking: Damage increases by 112% of Max HP for every attack, Enemy Defense Ignored: 31%.
32 MP Cost: 50, Damage: 227%, Max Enemies Hit: 3, Number of Attacks: 12
When Attacking: Damage increases by 114% of Max HP for every attack, Enemy Defense Ignored: 32%.


Active Dark Impale
Master Level 30
Description Launch rapid spear thrusts on multiple enemies.
Level 1 MP Cost: 23, Damage: 164%, Number of Attacks: 5, Max Enemies Hit: 8
30 MP Cost: 50, Damage: 280%, Number of Attacks: 6, Max Enemies Hit: 8
31 MP Cost: 53, Damage: 284%, Number of Attacks: 6, Max Enemies Hit: 8
32 MP Cost: 53, Damage: 288%, Number of Attacks: 7, Max Enemies Hit: 8


Active Accept Final Pact
Master Level 1
Description Forges a contract with the darkness. If HP falls to 0 while a selected pact is in effect, Final Pact will activate. Cannot trigger while Final Pact is on cooldown.
Can be toggled On/Off.
Required Skill: Final Pact Lv. 1+
Level 1 Use the arrows key within 5 sec. of using this skill to select the type of pact you want to accept.
Cooldown: 1 sec


Passive Final Pact
Master Level 30
Description When your HP reaches 0, your dark contract keeps you alive, granting invincibility based on the type selected in Accept Final Pact. Additionally, if you eliminate and successfully attack the required number of monsters for a set period of time after invincibility ends, cooldown will be reduced until the next contract.
Not affected by cooldown reset. Permanently increases Final Damage, Speed, Critical Rate, and Critical Damage.
Level 1 Fully restores your HP and MP when the effect activates. The Invincibility effect activates based on the type selected in Final Pact Accept.
Final Pact Quarter: Invincibility Duration: 2 sec. Cooldown will shorten by 70 sec if you defeat 24 enemies or attack a boss within 10 sec after invincibility activates.
Cooldown: 383 sec
Final Pact Half: Invincibility Duration: 8 sec. Cooldown will shorten by 80 sec if you defeat 44 enemies or attack a boss within 20 sec after invincibility activates.
Cooldown: 463 sec
Final Pact Full: Invincibility Duration: 40 sec. Cooldown will shorten by 300 sec if you defeat 52 enemies or attack a boss within 40 sec after invincibility activates.
Cooldown: 1103 sec
Final Pact Alter: Grants invincibility for 2 sec.
Cooldown: 76 sec
[Passive Effects: Final Damage: +1%, Speed: +6, Critical Rate: +1%, Critical Damage: +5%]
30 Fully restores your HP and MP when the effect activates. The Invincibility effect activates based on the type selected in Final Pact Accept.
Final Pact Quarter: Invincibility Duration: 2 sec. Cooldown will shorten by 70 sec if you defeat 24 enemies or attack a boss within 10 sec after invincibility activates.
Cooldown: 180 sec
Final Pact Half: Invincibility Duration: 8 sec. Cooldown will shorten by 80 sec if you defeat 44 enemies or attack a boss within 20 sec after invincibility activates.
Cooldown: 260 sec
Final Pact Full: Invincibility Duration: 40 sec. Cooldown will shorten by 300 sec if you defeat 52 enemies or attack a boss within 40 sec after invincibility activates.
Cooldown: 900 sec
Final Pact Alter: Grants invincibility for 2 sec.
Cooldown: 70 sec
[Passive Effects: Final Damage: +30%, Speed: +20, Critical Rate: +10%, Critical Damage: +15%]
31 Fully restores your HP and MP when the effect activates. The Invincibility effect activates based on the type selected in Final Pact Accept.
Final Pact Quarter: Invincibility Duration: 2 sec. Cooldown will shorten by 70 sec if you defeat 24 enemies or attack a boss within 10 sec after invincibility activates.
Cooldown: 173 sec
Final Pact Half: Invincibility Duration: 8 sec. Cooldown will shorten by 80 sec if you defeat 44 enemies or attack a boss within 20 sec after invincibility activates.
Cooldown: 253 sec
Final Pact Full: Invincibility Duration: 40 sec. Cooldown will shorten by 300 sec if you defeat 52 enemies or attack a boss within 40 sec after invincibility activates.
Cooldown: 893 sec
Final Pact Alter: Grants invincibility for 2 sec.
Cooldown: 70 sec
[Passive Effects: Final Damage: +31%, Speed: +21, Critical Rate: +11%, Critical Damage: +15%]
32 Fully restores your HP and MP when the effect activates. The Invincibility effect activates based on the type selected in Final Pact Accept.
Final Pact Quarter: Invincibility Duration: 2 sec. Cooldown will shorten by 70 sec if you defeat 24 enemies or attack a boss within 10 sec after invincibility activates.
Cooldown: 166 sec
Final Pact Half: Invincibility Duration: 8 sec. Cooldown will shorten by 80 sec if you defeat 44 enemies or attack a boss within 20 sec after invincibility activates.
Cooldown: 246 sec
Final Pact Full: Invincibility Duration: 40 sec. Cooldown will shorten by 300 sec if you defeat 52 enemies or attack a boss within 40 sec after invincibility activates.
Cooldown: 886 sec
Final Pact Alter: Grants invincibility for 2 sec.
Cooldown: 70 sec
[Passive Effects: Final Damage: +32%, Speed: +21, Critical Rate: +11%, Critical Damage: +15%]


Active Final Pact Alter
Master Level 30
Description The Contract of Darkness nullifies all attacks.
Can only be used while Final Pact Alter mode is active.
Unaffected by cooldown resets.
Level 1 MP Cost: 188, Invincibility Duration: 2 sec
Cooldown: 76 sec
30 MP Cost: 130, Invincibility Duration: 2 sec
Cooldown: 70 sec
31 MP Cost: 128, Invincibility Duration: 2 sec
Cooldown: 70 sec
32 MP Cost: 126, Invincibility Duration: 2 sec
Cooldown: 70 sec


Active Dark Resonance
Master Level 30
Description Resonates with your Evil Eye to unlock the power of pure darkness. Fully restores your HP and temporarily increases Final Damage, Ignore Defense, and Boss Damage upon using the skill. Additionally, increases Ignore Defense effect permanently.
Level 1 MP Cost: 56, Duration: 15 sec., restores 13% of Max HP immediately upon casting, Final Damage: +2%, Ignore Defense: +1%, Boss Damage: +6%
Cooldown: 70 sec., direct skill attacks reduce cooldown by 0.35 sec.
[Passive Effect: Ignore Defense +1% ]
30 MP Cost: 85, Duration: 30 sec., restores 100% of Max HP immediately upon casting, Final Damage: +8%, Ignore Defense: +10%, Boss Damage: +15%
Cooldown: 70 sec., direct skill attacks reduce cooldown by 0.35 sec.
[Passive Effect: Ignore Defense +30% ]
31 MP Cost: 86, Duration: 30 sec., restores 103% of Max HP immediately upon casting, Final Damage: +8%, Ignore Defense: +11%, Boss Damage: +16%
Cooldown: 70 sec., direct skill attacks reduce cooldown by 0.35 sec.
[Passive Effect: Ignore Defense +31% ]
32 MP Cost: 87, Duration: 31 sec., restores 106% of Max HP immediately upon casting, Final Damage: +8%, Ignore Defense: +11%, Boss Damage: +16%
Cooldown: 70 sec., direct skill attacks reduce cooldown by 0.35 sec.
[Passive Effect: Ignore Defense +32% ]


Active Magic Crash
Master Level 10
Description Chance to remove certain buffs from affected enemies and prevent them regaining those buffs.
Enemies hit will resist Magic Crash for 90 seconds. Buffs Removed: Attack Power & Magic ATT Bonuses, DEF Bonuses, and Obsidian Skin.
Level 1 MP Cost: 33, Success Rate: 28%, Buff Block Duration: 10 sec
Cooldown: 60 sec
10 MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec
Cooldown: 60 sec


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Revenge of the Evil Eye
Master Level 30
Description An Evil Eye counterattacks the enemy. The Evil Eye periodically marks enemies struck by the Dark Knight with a vengeful brand which deals damage.
Additionally, your deepened connection with the Evil Eye enhances Evil Eye Shock.
Your Evil Eye's attacks are not affected by attack reflection.
Required Skill: Evil Eye Shock II Lv. 20+
Level 1 When the Dark Knight lands a direct attack skill, Damage: 135%, Max Enemies Hit: 10, Number of Attacks: 7
Cooldown: 5 sec.
Evil Eye Shock III: Damage: 340%, Max Enemies Hit: 10, Number of Attacks: 7. After the attacks, unleash 4 condensed auras of darkness, which deal 220% damage up to 3 enemies 5 times.
Cooldown: 10 sec.
30 When the Dark Knight lands a direct attack skill, Damage: 309%, Max Enemies Hit: 10, Number of Attacks: 7
Cooldown: 5 sec.
Evil Eye Shock III: Damage: 630%, Max Enemies Hit: 10, Number of Attacks: 7. After the attacks, unleash 4 condensed auras of darkness, which deal 423% damage up to 3 enemies 5 times.
Cooldown: 10 sec.
31 When the Dark Knight lands a direct attack skill, Damage: 315%, Max Enemies Hit: 10, Number of Attacks: 7
Cooldown: 5 sec.
Evil Eye Shock III: Damage: 640%, Max Enemies Hit: 10, Number of Attacks: 7. After the attacks, unleash 4 condensed auras of darkness, which deal 430% damage up to 3 enemies 5 times.
Cooldown: 10 sec.
32 When the Dark Knight lands a direct attack skill, Damage: 321%, Max Enemies Hit: 10, Number of Attacks: 7
Cooldown: 5 sec.
Evil Eye Shock III: Damage: 650%, Max Enemies Hit: 10, Number of Attacks: 7. After the attacks, unleash 4 condensed auras of darkness, which deal 437% damage up to 3 enemies 5 times.
Cooldown: 10 sec.


Passive Barricade Mastery
Master Level 30
Description Improves Spear and Polearm Mastery to their human limits. Increases Critical Damage and Attack Power.
Required Skill: Weapon Mastery Lv. 10+
Level 1 Spear and Polearm Mastery: +56%, Attack Power: +1, Critical Damage: +5%
30 Spear and Polearm Mastery: +70%, Attack Power: +30, Critical Damage: +15%
31 Spear and Polearm Mastery: +71%, Attack Power: +31, Critical Damage: +15%
32 Spear and Polearm Mastery: +71%, Attack Power: +32, Critical Damage: +15%


Passive Power Stance
Master Level 30
Description Concentrates to hold your ground when struck, resisting knock-back effects.
Level 1 Knockback Resistance: +2%
30 Knockback Resistance: +60%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Evil Eye - Reinforce
Level Requirement 140
Master Level 1
Description Increases damage for Evil Eye Domination, Evil Eye Shock, Revenge of the Eye, and Radiant Evil.
Level 1 Damage: +150%


Passive Evil Eye - Hex Reinforce
Level Requirement 150
Master Level 1
Description Increases Hex of the Evil Eye's Attack Power and Magic ATT boost.
Level 1 Attack Power and Magic ATT: +30


Passive Evil Eye - Aura Reinforce
Level Requirement 180
Master Level 1
Description Increases the amount healed by Aura of the Evil Eye
Level 1 Recovery Amount: +10% of Max HP


Passive Final Pact - Damage
Level Requirement 140
Master Level 1
Description Increases passive final damage of Final Pact. Stacks with existing final damage bonuses.
Level 1 Final Damage: +5%


Passive Final Pact - Reduce Target
Level Requirement 165
Master Level 1
Description Reduces the number of enemies that must be defeated to reduce the cooldown for reusing all versions of Final Pact.
Level 1 Enemies to defeat to reduce cooldown: -30%


Passive Final Pact - Critical Chance
Level Requirement 180
Master Level 1
Description Increases Critical Rate bonus from Final Pact's passive effect.
Level 1 20% bonus critical chance


Passive Gungnir's Descent - Reinforce
Level Requirement 150
Master Level 1
Description Increases Gungnir's Descent's damage.
Level 1 Damage: +20%


Passive Gungnir's Descent - Guardbreak
Level Requirement 165
Master Level 1
Description Increases Ignore Defense for Gungnir's Descent.
Level 1 Bonus 20% monster DEF ignored


Passive Gungnir's Descent - Boss Rush
Level Requirement 190
Master Level 1
Description Damage increases when attacking Boss Monsters with Gungnir's Descent.
Level 1 Boss Damage: +10%

Active Attack/Buff Active Attack/Buff

Active Dark Thirst
Level Requirement 140
Master Level 1
Description Channels your inner vampire to increase Attack Power and sap life from enemies for a short time.
Level 1 MP Cost: 300, Duration: 20 sec, Attack Power: +50, Recover 9% of Max HP when attacking.
Cooldown: 60 sec.


Active Nightshade Explosion
Level Requirement 160
Master Level 1
Description Release your inner power to lay waste to nearby enemies. Can be used without casting motion while using Spear of Darkness.
Level 1 MP Cost: 200, Damage: 400%, Number of Attacks: 10, Enemies Hit: 10
Cooldown: 10 sec.


Active Epic Adventure
Level Requirement 190
Master Level 1
Description Call upon the bravery deep within to increase damage output.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Applies to any Explorer class in the party
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
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Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
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Active Blitz Shield
Master Level 30
Description Harnesses your own Lifeforce to create a protective shield. You can detonate this shield to inflict damage to nearby enemies.
Level 1 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 520% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
30 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 21% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 1100% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
Active Blitz Shield
Master Level 30
Description Harnesses your own Lifeforce to create a protective shield. You can detonate this shield to inflict damage to nearby enemies.
Level 1 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 520% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
2 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 540% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
3 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 560% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
4 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 580% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
5 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 16% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 600% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
6 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 16% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 620% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
7 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 16% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 640% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
8 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 16% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 660% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
9 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 16% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 680% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
10 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 17% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 700% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
11 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 17% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 720% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
12 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 17% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 740% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
13 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 17% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 760% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
14 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 17% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 780% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
15 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 18% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 800% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
16 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 18% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 820% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
17 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 18% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 840% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
18 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 18% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 860% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
19 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 18% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 880% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
20 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 19% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 900% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
21 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 19% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 920% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
22 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 19% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 940% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
23 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 19% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 960% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
24 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 19% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 980% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
25 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 1000% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
26 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 1020% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
27 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 1040% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
28 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 1060% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
29 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 1080% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
30 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 21% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 1100% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
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Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
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Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
2 HP Cost: 100, Ignores 10% Enemy DEF for 74 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 540% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
3 HP Cost: 100, Ignores 10% Enemy DEF for 76 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 560% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
4 HP Cost: 100, Ignores 10% Enemy DEF for 78 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 580% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
5 HP Cost: 100, Ignores 11% Enemy DEF for 80 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 600% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
6 HP Cost: 100, Ignores 11% Enemy DEF for 82 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 620% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
7 HP Cost: 100, Ignores 11% Enemy DEF for 84 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 640% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
8 HP Cost: 100, Ignores 11% Enemy DEF for 86 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 660% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
9 HP Cost: 100, Ignores 11% Enemy DEF for 88 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 680% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
10 HP Cost: 100, Ignores 12% Enemy DEF for 90 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 700% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
11 HP Cost: 100, Ignores 12% Enemy DEF for 92 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 720% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
12 HP Cost: 100, Ignores 12% Enemy DEF for 94 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 740% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
13 HP Cost: 100, Ignores 12% Enemy DEF for 96 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 760% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
14 HP Cost: 100, Ignores 12% Enemy DEF for 98 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 780% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
15 HP Cost: 100, Ignores 13% Enemy DEF for 100 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 800% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
16 HP Cost: 100, Ignores 13% Enemy DEF for 102 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 820% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
17 HP Cost: 100, Ignores 13% Enemy DEF for 104 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 840% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
18 HP Cost: 100, Ignores 13% Enemy DEF for 106 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 860% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
19 HP Cost: 100, Ignores 13% Enemy DEF for 108 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 880% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
20 HP Cost: 100, Ignores 14% Enemy DEF for 110 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 900% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
21 HP Cost: 100, Ignores 14% Enemy DEF for 112 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 920% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
22 HP Cost: 100, Ignores 14% Enemy DEF for 114 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 940% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
23 HP Cost: 100, Ignores 14% Enemy DEF for 116 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 960% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
24 HP Cost: 100, Ignores 14% Enemy DEF for 118 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 980% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
25 HP Cost: 100, Ignores 15% Enemy DEF for 120 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
26 HP Cost: 100, Ignores 15% Enemy DEF for 122 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1020% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
27 HP Cost: 100, Ignores 15% Enemy DEF for 124 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1040% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
28 HP Cost: 100, Ignores 15% Enemy DEF for 126 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1060% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
29 HP Cost: 100, Ignores 15% Enemy DEF for 128 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1080% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Show/hide all levels
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
2 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +52
Cooldown: 120 sec
[Passive Effects - STR: +2, Max HP: +100]
3 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +53
Cooldown: 120 sec
[Passive Effects - STR: +3, Max HP: +150]
4 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +54
Cooldown: 120 sec
[Passive Effects - STR: +4, Max HP: +200]
5 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +55
Cooldown: 120 sec
[Passive Effects - STR: +5, Max HP: +250]
6 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +56
Cooldown: 120 sec
[Passive Effects - STR: +6, Max HP: +300]
7 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +57
Cooldown: 120 sec
[Passive Effects - STR: +7, Max HP: +350]
8 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +58
Cooldown: 120 sec
[Passive Effects - STR: +8, Max HP: +400]
9 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +59
Cooldown: 120 sec
[Passive Effects - STR: +9, Max HP: +450]
10 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +60
Cooldown: 120 sec
[Passive Effects - STR: +10, Max HP: +500]
11 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +61
Cooldown: 120 sec
[Passive Effects - STR: +11, Max HP: +550]
12 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +62
Cooldown: 120 sec
[Passive Effects - STR: +12, Max HP: +600]
13 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +63
Cooldown: 120 sec
[Passive Effects - STR: +13, Max HP: +650]
14 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +64
Cooldown: 120 sec
[Passive Effects - STR: +14, Max HP: +700]
15 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +65
Cooldown: 120 sec
[Passive Effects - STR: +15, Max HP: +750]
16 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +66
Cooldown: 120 sec
[Passive Effects - STR: +16, Max HP: +800]
17 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +67
Cooldown: 120 sec
[Passive Effects - STR: +17, Max HP: +850]
18 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +68
Cooldown: 120 sec
[Passive Effects - STR: +18, Max HP: +900]
19 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +69
Cooldown: 120 sec
[Passive Effects - STR: +19, Max HP: +950]
20 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +70
Cooldown: 120 sec
[Passive Effects - STR: +20, Max HP: +1000]
21 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +71
Cooldown: 120 sec
[Passive Effects - STR: +21, Max HP: +1050]
22 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +72
Cooldown: 120 sec
[Passive Effects - STR: +22, Max HP: +1100]
23 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +73
Cooldown: 120 sec
[Passive Effects - STR: +23, Max HP: +1150]
24 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +74
Cooldown: 120 sec
[Passive Effects - STR: +24, Max HP: +1200]
25 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75
Cooldown: 120 sec
[Passive Effects - STR: +25, Max HP: +1250]
26 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +76
Cooldown: 120 sec
[Passive Effects - STR: +26, Max HP: +1300]
27 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +77
Cooldown: 120 sec
[Passive Effects - STR: +27, Max HP: +1350]
28 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +78
Cooldown: 120 sec
[Passive Effects - STR: +28, Max HP: +1400]
29 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +79
Cooldown: 120 sec
[Passive Effects - STR: +29, Max HP: +1450]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]

Class-Specific Skills

Show/hide all levels
Active Spear of Darkness
Master Level 30
Description Hurls a spear of utter darkness at the enemy. Direct the spear with the up and down arrow keys. Unaffected by attack reflection.
Level 1 MP Cost: 350, Max Enemies Hit: 12, Damage: 411%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
30 MP Cost: 350, Max Enemies Hit: 12, Damage: 875%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
Active Spear of Darkness
Master Level 30
Description Hurls a spear of utter darkness at the enemy. Direct the spear with the up and down arrow keys. Unaffected by attack reflection.
Level 1 MP Cost: 350, Max Enemies Hit: 12, Damage: 411%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
2 MP Cost: 350, Max Enemies Hit: 12, Damage: 427%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
3 MP Cost: 350, Max Enemies Hit: 12, Damage: 443%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
4 MP Cost: 350, Max Enemies Hit: 12, Damage: 459%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
5 MP Cost: 350, Max Enemies Hit: 12, Damage: 475%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
6 MP Cost: 350, Max Enemies Hit: 12, Damage: 491%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
7 MP Cost: 350, Max Enemies Hit: 12, Damage: 507%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
8 MP Cost: 350, Max Enemies Hit: 12, Damage: 523%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
9 MP Cost: 350, Max Enemies Hit: 12, Damage: 539%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
10 MP Cost: 350, Max Enemies Hit: 12, Damage: 555%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
11 MP Cost: 350, Max Enemies Hit: 12, Damage: 571%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
12 MP Cost: 350, Max Enemies Hit: 12, Damage: 587%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
13 MP Cost: 350, Max Enemies Hit: 12, Damage: 603%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
14 MP Cost: 350, Max Enemies Hit: 12, Damage: 619%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
15 MP Cost: 350, Max Enemies Hit: 12, Damage: 635%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
16 MP Cost: 350, Max Enemies Hit: 12, Damage: 651%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
17 MP Cost: 350, Max Enemies Hit: 12, Damage: 667%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
18 MP Cost: 350, Max Enemies Hit: 12, Damage: 683%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
19 MP Cost: 350, Max Enemies Hit: 12, Damage: 699%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
20 MP Cost: 350, Max Enemies Hit: 12, Damage: 715%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
21 MP Cost: 350, Max Enemies Hit: 12, Damage: 731%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
22 MP Cost: 350, Max Enemies Hit: 12, Damage: 747%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
23 MP Cost: 350, Max Enemies Hit: 12, Damage: 763%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
24 MP Cost: 350, Max Enemies Hit: 12, Damage: 779%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
25 MP Cost: 350, Max Enemies Hit: 12, Damage: 795%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
26 MP Cost: 350, Max Enemies Hit: 12, Damage: 811%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
27 MP Cost: 350, Max Enemies Hit: 12, Damage: 827%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
28 MP Cost: 350, Max Enemies Hit: 12, Damage: 843%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
29 MP Cost: 350, Max Enemies Hit: 12, Damage: 859%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
30 MP Cost: 350, Max Enemies Hit: 12, Damage: 875%, Number of Attacks: 7, Spear Count: 9. For attacks that inflict damage at a certain ratio of the target's Max HP, Damage -10% (while you're preparing to throw the spear).
Critical Rate +100%. Ignores 50% Enemy DEF.
Cooldown: 10 sec.
Show/hide all levels
Active Radiant Evil
Master Level 30
Description The Evil Eye reveals itself and blasts nearby enemies. Only usable while Evil Eye of Domination is active. Unaffected by attack reflection.
Level 1 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 115% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
30 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 260% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
Active Radiant Evil
Master Level 30
Description The Evil Eye reveals itself and blasts nearby enemies. Only usable while Evil Eye of Domination is active. Unaffected by attack reflection.
Level 1 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 115% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
2 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 120% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
3 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 125% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
4 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 130% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
5 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 135% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
6 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 140% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
7 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 145% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
8 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 150% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
9 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 155% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
10 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 160% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
11 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 165% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
12 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 170% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
13 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 175% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
14 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 180% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
15 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 185% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
16 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 190% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
17 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 195% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
18 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 200% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
19 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 205% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
20 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 210% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
21 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 215% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
22 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 220% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
23 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 225% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
24 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 230% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
25 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 235% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
26 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 240% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
27 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 245% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
28 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 250% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
29 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 255% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
30 MP Cost: 1000. An Evil Eye appears in front of you, attacking up to 10 enemies 6 times, dealing 260% damage for 3 sec, and ignoring 20% additional enemy Defense.
Cooldown: 20 sec.
Show/hide all levels
Active Calamitous Cyclone
Master Level 30
Description Swings a spear so fast it creates a dark storm and devastates the area in front of you. The final attack is unaffected by attack ignore and attack reflection. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Level 1 MP Cost: 100. Deals 264% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 587% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
30 MP Cost: 100. Deals 583% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 1254% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
Active Calamitous Cyclone
Master Level 30
Description Swings a spear so fast it creates a dark storm and devastates the area in front of you. The final attack is unaffected by attack ignore and attack reflection. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Level 1 MP Cost: 100. Deals 264% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 587% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
2 MP Cost: 100. Deals 275% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 610% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
3 MP Cost: 100. Deals 286% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 633% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
4 MP Cost: 100. Deals 297% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 656% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
5 MP Cost: 100. Deals 308% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 679% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
6 MP Cost: 100. Deals 319% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 702% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
7 MP Cost: 100. Deals 330% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 725% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
8 MP Cost: 100. Deals 341% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 748% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
9 MP Cost: 100. Deals 352% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 771% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
10 MP Cost: 100. Deals 363% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 794% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
11 MP Cost: 100. Deals 374% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 817% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
12 MP Cost: 100. Deals 385% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 840% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
13 MP Cost: 100. Deals 396% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 863% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
14 MP Cost: 100. Deals 407% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 886% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
15 MP Cost: 100. Deals 418% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 909% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
16 MP Cost: 100. Deals 429% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 932% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
17 MP Cost: 100. Deals 440% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 955% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
18 MP Cost: 100. Deals 451% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 978% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
19 MP Cost: 100. Deals 462% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 1001% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
20 MP Cost: 100. Deals 473% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 1024% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
21 MP Cost: 100. Deals 484% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 1047% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
22 MP Cost: 100. Deals 495% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 1070% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
23 MP Cost: 100. Deals 506% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 1093% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
24 MP Cost: 100. Deals 517% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 1116% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
25 MP Cost: 100. Deals 528% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 1139% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
26 MP Cost: 100. Deals 539% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 1162% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
27 MP Cost: 100. Deals 550% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 1185% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
28 MP Cost: 100. Deals 561% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 1208% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
29 MP Cost: 100. Deals 572% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 1231% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
30 MP Cost: 100. Deals 583% damage 8 times consecutively, on up to 12 enemies, for up to 4 sec. Recover 1% of max HP for every attack that lands. Attacks up to 26 times.
When key is released, activates a shockwave 8 times that deals 15 final attack(s) with 1254% damage to a max of 12 enemies. Recover 10% of max HP for every final attack that lands.
All Calamitous Cyclone hits receive Additional Critical Rate: +100%, and Additional Monster Def Ignored: +50%
Damage Taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%.
Cooldown: 120 sec.
Show/hide all levels
Active Darkness Aura
Master Level 30
Description By the power of the enhanced contract with darkness, unleash a dark aura to both siphon enemies' life force and add a special ability.
Darkness Aura is unaffected by Attack Reflection. Reusing this skill will unleash a deadly attack. During the final attack of Gungnir's Descent, Nightshade Explosion, and Calamitous Cyclone, it is possible to cancel the final detonation.
Level 1 MP Cost: 1000. Periodically attack up to 3 enemies for 300% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 15% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -4%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 436% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
30 MP Cost: 1000. Periodically attack up to 3 enemies for 590% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 30% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -10%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 900% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
Active Darkness Aura
Master Level 30
Description By the power of the enhanced contract with darkness, unleash a dark aura to both siphon enemies' life force and add a special ability.
Darkness Aura is unaffected by Attack Reflection. Reusing this skill will unleash a deadly attack. During the final attack of Gungnir's Descent, Nightshade Explosion, and Calamitous Cyclone, it is possible to cancel the final detonation.
Level 1 MP Cost: 1000. Periodically attack up to 3 enemies for 300% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 15% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -4%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 436% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
2 MP Cost: 1000. Periodically attack up to 3 enemies for 310% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 16% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -4%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 452% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
3 MP Cost: 1000. Periodically attack up to 3 enemies for 320% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 16% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -4%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 468% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
4 MP Cost: 1000. Periodically attack up to 3 enemies for 330% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 17% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -4%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 484% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
5 MP Cost: 1000. Periodically attack up to 3 enemies for 340% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 17% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -5%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 500% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
6 MP Cost: 1000. Periodically attack up to 3 enemies for 350% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 18% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -5%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 516% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
7 MP Cost: 1000. Periodically attack up to 3 enemies for 360% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 18% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -5%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 532% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
8 MP Cost: 1000. Periodically attack up to 3 enemies for 370% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 19% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -5%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 548% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
9 MP Cost: 1000. Periodically attack up to 3 enemies for 380% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 19% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -5%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 564% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
10 MP Cost: 1000. Periodically attack up to 3 enemies for 390% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 20% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -6%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 580% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
11 MP Cost: 1000. Periodically attack up to 3 enemies for 400% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 20% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -6%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 596% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
12 MP Cost: 1000. Periodically attack up to 3 enemies for 410% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 21% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -6%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 612% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
13 MP Cost: 1000. Periodically attack up to 3 enemies for 420% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 21% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -6%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 628% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
14 MP Cost: 1000. Periodically attack up to 3 enemies for 430% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 22% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -6%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 644% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
15 MP Cost: 1000. Periodically attack up to 3 enemies for 440% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 22% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -7%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 660% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
16 MP Cost: 1000. Periodically attack up to 3 enemies for 450% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 23% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -7%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 676% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
17 MP Cost: 1000. Periodically attack up to 3 enemies for 460% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 23% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -7%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 692% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
18 MP Cost: 1000. Periodically attack up to 3 enemies for 470% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 24% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -7%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 708% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
19 MP Cost: 1000. Periodically attack up to 3 enemies for 480% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 24% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -7%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 724% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
20 MP Cost: 1000. Periodically attack up to 3 enemies for 490% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 25% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -8%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 740% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
21 MP Cost: 1000. Periodically attack up to 3 enemies for 500% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 25% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -8%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 756% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
22 MP Cost: 1000. Periodically attack up to 3 enemies for 510% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 26% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -8%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 772% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
23 MP Cost: 1000. Periodically attack up to 3 enemies for 520% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 26% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -8%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 788% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
24 MP Cost: 1000. Periodically attack up to 3 enemies for 530% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 27% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -8%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 804% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
25 MP Cost: 1000. Periodically attack up to 3 enemies for 540% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 27% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -9%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 820% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
26 MP Cost: 1000. Periodically attack up to 3 enemies for 550% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 28% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -9%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 836% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
27 MP Cost: 1000. Periodically attack up to 3 enemies for 560% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 28% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -9%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 852% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
28 MP Cost: 1000. Periodically attack up to 3 enemies for 570% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 29% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -9%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 868% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
29 MP Cost: 1000. Periodically attack up to 3 enemies for 580% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 29% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -9%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 884% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
30 MP Cost: 1000. Periodically attack up to 3 enemies for 590% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 30% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -10%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 900% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Gungnir's Descent Boost
Enhancement/Boost Node 2
  • Dark Impale Boost
Enhancement/Boost Node 3
  • Evil Eye Boost[1]
Enhancement/Boost Node 4
  • Nightshade Explosion Boost
  • Final Attack Boost
Enhancement/Boost Node 5
  • Leap Attack Boost
  • Rush Boost
Enhancement/Boost Node 6
  • La Mancha Spear Boost
  • Spear Sweep Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
4% Final Attack Boost Critical Rate: +5% Ignored Enemy Defense: +20%
5% Spear Sweep Boost Max Targets: +1
3% La Mancha Spear Boost
Leap Attack Boost
Rush Boost
Evil Eye Boost
2% Dark Impale Boost
Gungnir's Descent Boost
Nightshade Explosion Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Dead Space
Master Level 30
Description Throws a spear charged with dark energy to steal the life of all in its way.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 620% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 542% damage 14 times
Cooldown: 360 seconds
30 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 1200% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 1035% damage 14 times
Cooldown: 360 seconds
Active Dead Space
Master Level 30
Description Throws a spear charged with dark energy to steal the life of all in its way.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 620% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 542% damage 14 times
Cooldown: 360 seconds
2 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 640% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 559% damage 14 times
Cooldown: 360 seconds
3 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 660% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 576% damage 14 times
Cooldown: 360 seconds
4 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 680% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 593% damage 14 times
Cooldown: 360 seconds
5 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 700% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 610% damage 14 times
Cooldown: 360 seconds
6 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 720% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 627% damage 14 times
Cooldown: 360 seconds
7 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 740% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 644% damage 14 times
Cooldown: 360 seconds
8 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 760% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 661% damage 14 times
Cooldown: 360 seconds
9 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 780% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 678% damage 14 times
Cooldown: 360 seconds
10 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 800% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 695% damage 14 times
Cooldown: 360 seconds
11 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 820% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 712% damage 14 times
Cooldown: 360 seconds
12 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 840% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 729% damage 14 times
Cooldown: 360 seconds
13 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 860% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 746% damage 14 times
Cooldown: 360 seconds
14 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 880% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 763% damage 14 times
Cooldown: 360 seconds
15 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 900% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 780% damage 14 times
Cooldown: 360 seconds
16 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 920% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 797% damage 14 times
Cooldown: 360 seconds
17 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 940% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 814% damage 14 times
Cooldown: 360 seconds
18 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 960% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 831% damage 14 times
Cooldown: 360 seconds
19 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 980% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 848% damage 14 times
Cooldown: 360 seconds
20 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 1000% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 865% damage 14 times
Cooldown: 360 seconds
21 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 1020% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 882% damage 14 times
Cooldown: 360 seconds
22 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 1040% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 899% damage 14 times
Cooldown: 360 seconds
23 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 1060% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 916% damage 14 times
Cooldown: 360 seconds
24 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 1080% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 933% damage 14 times
Cooldown: 360 seconds
25 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 1100% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 950% damage 14 times
Cooldown: 360 seconds
26 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 1120% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 967% damage 14 times
Cooldown: 360 seconds
27 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 1140% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 984% damage 14 times
Cooldown: 360 seconds
28 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 1160% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 1001% damage 14 times
Cooldown: 360 seconds
29 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 1180% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 1018% damage 14 times
Cooldown: 360 seconds
30 MP Cost: 1200, invincible during casting
Chase Cuts occur 6 times which attack up to 15 enemies with 1200% damage 6 times, after that 58 Gate(s) of Darkness are released to attack up to 15 enemies with 1035% damage 14 times
Cooldown: 360 seconds
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Active Dark Halidom
Master Level 30
Description Launches a spear imbued with the power of your dark contract, bringing utter destruction to your enemies.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 722% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 952% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 4115% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 5534% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Dark Halidom
Master Level 30
Description Launches a spear imbued with the power of your dark contract, bringing utter destruction to your enemies.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 722% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 952% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 839% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 1110% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 956% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 1268% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 1073% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 1426% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 1190% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 1584% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 1307% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 1742% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 1424% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 1900% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 1541% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 2058% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 1658% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 2216% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 1775% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 2374% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 1892% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 2532% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 2009% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 2690% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 2126% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 2848% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 2243% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 3006% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 2360% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 3164% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 2477% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 3322% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 2594% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 3480% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 2711% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 3638% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 2828% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 3796% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 2945% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 3954% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 3062% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 4112% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 3179% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 4270% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 3296% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 4428% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 3413% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 4586% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 3530% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 4744% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 3647% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 4902% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 3764% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 5060% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 3881% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 5218% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 3998% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 5376% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Throws a spear imbued with the dark contract that pierces 12 times, dealing 4115% damage to up to 15 enemies 12 times.
Then grabs and sweeps with the spear, striking 16 times and dealing 5534% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
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Active HEXA Gungnir's Descent
Master Level 30
Description Throws a mythical spear to deal fatal damage. You can deal higher damage with greater Max HP.
Required Skill: Gungnir's Descent Lv. 30+
Level 1 MP Cost: 60, Damage: 237%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 31%.
30 MP Cost: 70, Damage: 353%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 40%.
Active HEXA Gungnir's Descent
Master Level 30
Description Throws a mythical spear to deal fatal damage. You can deal higher damage with greater Max HP.
Required Skill: Gungnir's Descent Lv. 30+
Level 1 MP Cost: 60, Damage: 237%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 31%.
2 MP Cost: 60, Damage: 241%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 31%.
3 MP Cost: 61, Damage: 245%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 31%.
4 MP Cost: 61, Damage: 249%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 32%.
5 MP Cost: 61, Damage: 253%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 32%.
6 MP Cost: 62, Damage: 257%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 32%.
7 MP Cost: 62, Damage: 261%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 33%.
8 MP Cost: 62, Damage: 265%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 33%.
9 MP Cost: 63, Damage: 269%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 33%.
10 MP Cost: 63, Damage: 273%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 34%.
11 MP Cost: 63, Damage: 277%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 34%.
12 MP Cost: 64, Damage: 281%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 34%.
13 MP Cost: 64, Damage: 285%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 35%.
14 MP Cost: 64, Damage: 289%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 35%.
15 MP Cost: 65, Damage: 293%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 35%.
16 MP Cost: 65, Damage: 297%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 36%.
17 MP Cost: 65, Damage: 301%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 36%.
18 MP Cost: 66, Damage: 305%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 36%.
19 MP Cost: 66, Damage: 309%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 37%.
20 MP Cost: 66, Damage: 313%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 37%.
21 MP Cost: 67, Damage: 317%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 37%.
22 MP Cost: 67, Damage: 321%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 38%.
23 MP Cost: 67, Damage: 325%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 38%.
24 MP Cost: 68, Damage: 329%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 38%.
25 MP Cost: 68, Damage: 333%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 39%.
26 MP Cost: 68, Damage: 337%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 39%.
27 MP Cost: 69, Damage: 341%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 39%.
28 MP Cost: 69, Damage: 345%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 40%.
29 MP Cost: 69, Damage: 349%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 40%.
30 MP Cost: 70, Damage: 353%, Max Enemies Hit: 4, Number of Attacks: 12
When Attacking: Damage increases by 120% of Max HP for every attack, Enemy Defense Ignored: 40%.
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Active HEXA Dark Impale
Master Level 30
Description Launches rapid spear thrusts at multiple enemies, harnessing the power of darkness in the spear at set intervals to unleash Dark Bident, sweeping through enemies with great force.
Required Skill: Dark Impale Lv. 30
Level 1 MP Cost: 51, Damage: 307%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
30 MP Cost: 55, Damage: 568%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
Active HEXA Dark Impale
Master Level 30
Description Launches rapid spear thrusts at multiple enemies, harnessing the power of darkness in the spear at set intervals to unleash Dark Bident, sweeping through enemies with great force.
Required Skill: Dark Impale Lv. 30
Level 1 MP Cost: 51, Damage: 307%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
2 MP Cost: 51, Damage: 316%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
3 MP Cost: 51, Damage: 325%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
4 MP Cost: 51, Damage: 334%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
5 MP Cost: 51, Damage: 343%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
6 MP Cost: 51, Damage: 352%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
7 MP Cost: 52, Damage: 361%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
8 MP Cost: 52, Damage: 370%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
9 MP Cost: 52, Damage: 379%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
10 MP Cost: 52, Damage: 388%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
11 MP Cost: 52, Damage: 397%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
12 MP Cost: 52, Damage: 406%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
13 MP Cost: 52, Damage: 415%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
14 MP Cost: 53, Damage: 424%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
15 MP Cost: 53, Damage: 433%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
16 MP Cost: 53, Damage: 442%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
17 MP Cost: 53, Damage: 451%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
18 MP Cost: 53, Damage: 460%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
19 MP Cost: 53, Damage: 469%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
20 MP Cost: 53, Damage: 478%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
21 MP Cost: 54, Damage: 487%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
22 MP Cost: 54, Damage: 496%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
23 MP Cost: 54, Damage: 505%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
24 MP Cost: 54, Damage: 514%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
25 MP Cost: 54, Damage: 523%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
26 MP Cost: 54, Damage: 532%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
27 MP Cost: 54, Damage: 541%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
28 MP Cost: 55, Damage: 550%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
29 MP Cost: 55, Damage: 559%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
30 MP Cost: 55, Damage: 568%, Number of Attacks: 6, Max Enemies Hit: 8
Dark Bident is available every 6 sec.
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Active Dark Bident
Master Level 30
Description Envelops the spear in the power of darkness and swings it with great force.
Required Skill: Dark Impale Lv. 30+
Level 1 MP Cost: 51, Damage: 354%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
30 MP Cost: 57, Damage: 586%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
Active Dark Bident
Master Level 30
Description Envelops the spear in the power of darkness and swings it with great force.
Required Skill: Dark Impale Lv. 30+
Level 1 MP Cost: 51, Damage: 354%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
2 MP Cost: 51, Damage: 362%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
3 MP Cost: 51, Damage: 370%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
4 MP Cost: 51, Damage: 378%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
5 MP Cost: 52, Damage: 386%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
6 MP Cost: 52, Damage: 394%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
7 MP Cost: 52, Damage: 402%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
8 MP Cost: 52, Damage: 410%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
9 MP Cost: 52, Damage: 418%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
10 MP Cost: 53, Damage: 426%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
11 MP Cost: 53, Damage: 434%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
12 MP Cost: 53, Damage: 442%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
13 MP Cost: 53, Damage: 450%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
14 MP Cost: 53, Damage: 458%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
15 MP Cost: 54, Damage: 466%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
16 MP Cost: 54, Damage: 474%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
17 MP Cost: 54, Damage: 482%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
18 MP Cost: 54, Damage: 490%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
19 MP Cost: 54, Damage: 498%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
20 MP Cost: 55, Damage: 506%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
21 MP Cost: 55, Damage: 514%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
22 MP Cost: 55, Damage: 522%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
23 MP Cost: 55, Damage: 530%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
24 MP Cost: 55, Damage: 538%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
25 MP Cost: 56, Damage: 546%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
26 MP Cost: 56, Damage: 554%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
27 MP Cost: 56, Damage: 562%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
28 MP Cost: 56, Damage: 570%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
29 MP Cost: 56, Damage: 578%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
30 MP Cost: 57, Damage: 586%, Number of Attacks: 7, Max Enemies Hit: 12
Cooldown: 6 sec
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Active HEXA Nightshade Explosion
Master Level 30
Description Releases your inner power to lay waste to nearby enemies. Can be used without casting motion while using Spear of Darkness. Additionally, permanently enhances HEXA Gungnir's Descent.
Required Skill: Nightshade Explosion Lv. 1+
Level 1 MP Cost: 205, Max Enemies Hit: 12, Damage: 427%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +33% points]
30 MP Cost: 220, Max Enemies Hit: 12, Damage: 775%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +120% points]
Active HEXA Nightshade Explosion
Master Level 30
Description Releases your inner power to lay waste to nearby enemies. Can be used without casting motion while using Spear of Darkness. Additionally, permanently enhances HEXA Gungnir's Descent.
Required Skill: Nightshade Explosion Lv. 1+
Level 1 MP Cost: 205, Max Enemies Hit: 12, Damage: 427%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +33% points]
2 MP Cost: 206, Max Enemies Hit: 12, Damage: 439%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +36% points]
3 MP Cost: 206, Max Enemies Hit: 12, Damage: 451%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +39% points]
4 MP Cost: 207, Max Enemies Hit: 12, Damage: 463%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +42% points]
5 MP Cost: 207, Max Enemies Hit: 12, Damage: 475%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +45% points]
6 MP Cost: 208, Max Enemies Hit: 12, Damage: 487%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +48% points]
7 MP Cost: 208, Max Enemies Hit: 12, Damage: 499%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +51% points]
8 MP Cost: 209, Max Enemies Hit: 12, Damage: 511%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +54% points]
9 MP Cost: 209, Max Enemies Hit: 12, Damage: 523%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +57% points]
10 MP Cost: 210, Max Enemies Hit: 12, Damage: 535%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +60% points]
11 MP Cost: 210, Max Enemies Hit: 12, Damage: 547%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +63% points]
12 MP Cost: 211, Max Enemies Hit: 12, Damage: 559%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +66% points]
13 MP Cost: 211, Max Enemies Hit: 12, Damage: 571%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +69% points]
14 MP Cost: 212, Max Enemies Hit: 12, Damage: 583%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +72% points]
15 MP Cost: 212, Max Enemies Hit: 12, Damage: 595%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +75% points]
16 MP Cost: 213, Max Enemies Hit: 12, Damage: 607%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +78% points]
17 MP Cost: 213, Max Enemies Hit: 12, Damage: 619%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +81% points]
18 MP Cost: 214, Max Enemies Hit: 12, Damage: 631%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +84% points]
19 MP Cost: 214, Max Enemies Hit: 12, Damage: 643%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +87% points]
20 MP Cost: 215, Max Enemies Hit: 12, Damage: 655%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +90% points]
21 MP Cost: 215, Max Enemies Hit: 12, Damage: 667%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +93% points]
22 MP Cost: 216, Max Enemies Hit: 12, Damage: 679%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +96% points]
23 MP Cost: 216, Max Enemies Hit: 12, Damage: 691%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +99% points]
24 MP Cost: 217, Max Enemies Hit: 12, Damage: 703%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +102% points]
25 MP Cost: 217, Max Enemies Hit: 12, Damage: 715%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +105% points]
26 MP Cost: 218, Max Enemies Hit: 12, Damage: 727%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +108% points]
27 MP Cost: 218, Max Enemies Hit: 12, Damage: 739%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +111% points]
28 MP Cost: 219, Max Enemies Hit: 12, Damage: 751%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +114% points]
29 MP Cost: 219, Max Enemies Hit: 12, Damage: 763%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +117% points]
30 MP Cost: 220, Max Enemies Hit: 12, Damage: 775%, Attack: 12
Ignore Defense: 60%, Boss Damage: +30%
Cooldown: 10 sec.
[Passive Effect: HEXA Gungnir's Descent Damage: +120% points]
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Passive HEXA Revenge of the Evil Eye
Master Level 30
Description An Evil Eye counterattacks the enemy, dealing damage to enemies struck by your attacks.
The Evil Eye marks enemies with a vengeful brand for a set number of attacks. When the vengeful brands are completely full, Enhanced Revenge of the Evil Eye activates.
Your Evil Eye's attacks are not affected by attack reflection.
Required Skill: Revenge of the Evil Eye Lv. 30+
Level 1 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 90%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 136%, Number of Attacks: 5
30 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 148%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 223%, Number of Attacks: 5
Passive HEXA Revenge of the Evil Eye
Master Level 30
Description An Evil Eye counterattacks the enemy, dealing damage to enemies struck by your attacks.
The Evil Eye marks enemies with a vengeful brand for a set number of attacks. When the vengeful brands are completely full, Enhanced Revenge of the Evil Eye activates.
Your Evil Eye's attacks are not affected by attack reflection.
Required Skill: Revenge of the Evil Eye Lv. 30+
Level 1 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 90%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 136%, Number of Attacks: 5
2 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 92%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 139%, Number of Attacks: 5
3 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 94%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 142%, Number of Attacks: 5
4 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 96%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 145%, Number of Attacks: 5
5 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 98%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 148%, Number of Attacks: 5
6 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 100%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 151%, Number of Attacks: 5
7 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 102%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 154%, Number of Attacks: 5
8 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 104%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 157%, Number of Attacks: 5
9 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 106%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 160%, Number of Attacks: 5
10 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 108%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 163%, Number of Attacks: 5
11 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 110%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 166%, Number of Attacks: 5
12 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 112%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 169%, Number of Attacks: 5
13 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 114%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 172%, Number of Attacks: 5
14 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 116%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 175%, Number of Attacks: 5
15 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 118%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 178%, Number of Attacks: 5
16 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 120%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 181%, Number of Attacks: 5
17 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 122%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 184%, Number of Attacks: 5
18 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 124%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 187%, Number of Attacks: 5
19 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 126%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 190%, Number of Attacks: 5
20 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 128%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 193%, Number of Attacks: 5
21 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 130%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 196%, Number of Attacks: 5
22 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 132%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 199%, Number of Attacks: 5
23 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 134%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 202%, Number of Attacks: 5
24 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 136%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 205%, Number of Attacks: 5
25 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 138%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 208%, Number of Attacks: 5
26 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 140%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 211%, Number of Attacks: 5
27 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 142%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 214%, Number of Attacks: 5
28 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 144%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 217%, Number of Attacks: 5
29 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 146%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 220%, Number of Attacks: 5
30 When the Dark Knight lands a direct skill attack, Max Enemies Hit: 10, Damage: 148%, Number of Attacks: 5, Vengeful Brand Chance: 60% when landing 2 times
With 3 Vengeful Brands, Consumes Vengeful Brands to Activate Evil Eye's Punishment
Evil Eye's Punishment: Damage: 223%, Number of Attacks: 5
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Passive HEXA Final Attack
Master Level 30
Description Chance to deliver an additional hit after a direct attack skill. Attacks the boss with the highest HP first.
Required Skill: Advanced Final Attack Lv. 30+
Level 1 [Final Attack Skill] Has a 40.833333333333% chance to deal 88% with a Final Attack that attacks 2 times.
30 [Final Attack Skill] Has a 65% chance to deal 117% with a Final Attack that attacks 2 times.
Passive HEXA Final Attack
Master Level 30
Description Chance to deliver an additional hit after a direct attack skill. Attacks the boss with the highest HP first.
Required Skill: Advanced Final Attack Lv. 30+
Level 1 [Final Attack Skill] Has a 40.833333333333% chance to deal 88% with a Final Attack that attacks 2 times.
2 [Final Attack Skill] Has a 41.666666666667% chance to deal 89% with a Final Attack that attacks 2 times.
3 [Final Attack Skill] Has a 42.5% chance to deal 90% with a Final Attack that attacks 2 times.
4 [Final Attack Skill] Has a 43.333333333333% chance to deal 91% with a Final Attack that attacks 2 times.
5 [Final Attack Skill] Has a 44.166666666667% chance to deal 92% with a Final Attack that attacks 2 times.
6 [Final Attack Skill] Has a 45% chance to deal 93% with a Final Attack that attacks 2 times.
7 [Final Attack Skill] Has a 45.833333333333% chance to deal 94% with a Final Attack that attacks 2 times.
8 [Final Attack Skill] Has a 46.666666666667% chance to deal 95% with a Final Attack that attacks 2 times.
9 [Final Attack Skill] Has a 47.5% chance to deal 96% with a Final Attack that attacks 2 times.
10 [Final Attack Skill] Has a 48.333333333333% chance to deal 97% with a Final Attack that attacks 2 times.
11 [Final Attack Skill] Has a 49.166666666667% chance to deal 98% with a Final Attack that attacks 2 times.
12 [Final Attack Skill] Has a 50% chance to deal 99% with a Final Attack that attacks 2 times.
13 [Final Attack Skill] Has a 50.833333333333% chance to deal 100% with a Final Attack that attacks 2 times.
14 [Final Attack Skill] Has a 51.666666666667% chance to deal 101% with a Final Attack that attacks 2 times.
15 [Final Attack Skill] Has a 52.5% chance to deal 102% with a Final Attack that attacks 2 times.
16 [Final Attack Skill] Has a 53.333333333333% chance to deal 103% with a Final Attack that attacks 2 times.
17 [Final Attack Skill] Has a 54.166666666667% chance to deal 104% with a Final Attack that attacks 2 times.
18 [Final Attack Skill] Has a 55% chance to deal 105% with a Final Attack that attacks 2 times.
19 [Final Attack Skill] Has a 55.833333333333% chance to deal 106% with a Final Attack that attacks 2 times.
20 [Final Attack Skill] Has a 56.666666666667% chance to deal 107% with a Final Attack that attacks 2 times.
21 [Final Attack Skill] Has a 57.5% chance to deal 108% with a Final Attack that attacks 2 times.
22 [Final Attack Skill] Has a 58.333333333333% chance to deal 109% with a Final Attack that attacks 2 times.
23 [Final Attack Skill] Has a 59.166666666667% chance to deal 110% with a Final Attack that attacks 2 times.
24 [Final Attack Skill] Has a 60% chance to deal 111% with a Final Attack that attacks 2 times.
25 [Final Attack Skill] Has a 60.833333333333% chance to deal 112% with a Final Attack that attacks 2 times.
26 [Final Attack Skill] Has a 61.666666666667% chance to deal 113% with a Final Attack that attacks 2 times.
27 [Final Attack Skill] Has a 62.5% chance to deal 114% with a Final Attack that attacks 2 times.
28 [Final Attack Skill] Has a 63.333333333333% chance to deal 115% with a Final Attack that attacks 2 times.
29 [Final Attack Skill] Has a 64.166666666667% chance to deal 116% with a Final Attack that attacks 2 times.
30 [Final Attack Skill] Has a 65% chance to deal 117% with a Final Attack that attacks 2 times.
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Active HEXA Evil Eye Shock
Master Level 30
Description The Evil Eye lets out a scream that stuns and damages nearby enemies, then releases spectral shadows which deal additional damage.
Unaffected by attack reflection.
Required Skill: Revenge of the Evil Eye Lv. 30+
Level 1 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 735% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 483% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +46% points
[HEXA Revenge of the Evil Eye] Damage +8% points
[Evil Eye's Punishment] Damage: +16.333333333333% points
30 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1344% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 860% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +307% points
[HEXA Revenge of the Evil Eye] Damage +37% points
[Evil Eye's Punishment] Damage: +55% points
Active HEXA Evil Eye Shock
Master Level 30
Description The Evil Eye lets out a scream that stuns and damages nearby enemies, then releases spectral shadows which deal additional damage.
Unaffected by attack reflection.
Required Skill: Revenge of the Evil Eye Lv. 30+
Level 1 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 735% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 483% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +46% points
[HEXA Revenge of the Evil Eye] Damage +8% points
[Evil Eye's Punishment] Damage: +16.333333333333% points
2 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 756% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 496% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +55% points
[HEXA Revenge of the Evil Eye] Damage +9% points
[Evil Eye's Punishment] Damage: +17.666666666667% points
3 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 777% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 509% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +64% points
[HEXA Revenge of the Evil Eye] Damage +10% points
[Evil Eye's Punishment] Damage: +19% points
4 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 798% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 522% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +73% points
[HEXA Revenge of the Evil Eye] Damage +11% points
[Evil Eye's Punishment] Damage: +20.333333333333% points
5 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 819% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 535% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +82% points
[HEXA Revenge of the Evil Eye] Damage +12% points
[Evil Eye's Punishment] Damage: +21.666666666667% points
6 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 840% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 548% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +91% points
[HEXA Revenge of the Evil Eye] Damage +13% points
[Evil Eye's Punishment] Damage: +23% points
7 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 861% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 561% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +100% points
[HEXA Revenge of the Evil Eye] Damage +14% points
[Evil Eye's Punishment] Damage: +24.333333333333% points
8 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 882% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 574% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +109% points
[HEXA Revenge of the Evil Eye] Damage +15% points
[Evil Eye's Punishment] Damage: +25.666666666667% points
9 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 903% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 587% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +118% points
[HEXA Revenge of the Evil Eye] Damage +16% points
[Evil Eye's Punishment] Damage: +27% points
10 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 924% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 600% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +127% points
[HEXA Revenge of the Evil Eye] Damage +17% points
[Evil Eye's Punishment] Damage: +28.333333333333% points
11 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 945% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 613% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +136% points
[HEXA Revenge of the Evil Eye] Damage +18% points
[Evil Eye's Punishment] Damage: +29.666666666667% points
12 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 966% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 626% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +145% points
[HEXA Revenge of the Evil Eye] Damage +19% points
[Evil Eye's Punishment] Damage: +31% points
13 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 987% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 639% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +154% points
[HEXA Revenge of the Evil Eye] Damage +20% points
[Evil Eye's Punishment] Damage: +32.333333333333% points
14 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1008% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 652% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +163% points
[HEXA Revenge of the Evil Eye] Damage +21% points
[Evil Eye's Punishment] Damage: +33.666666666667% points
15 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1029% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 665% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +172% points
[HEXA Revenge of the Evil Eye] Damage +22% points
[Evil Eye's Punishment] Damage: +35% points
16 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1050% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 678% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +181% points
[HEXA Revenge of the Evil Eye] Damage +23% points
[Evil Eye's Punishment] Damage: +36.333333333333% points
17 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1071% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 691% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +190% points
[HEXA Revenge of the Evil Eye] Damage +24% points
[Evil Eye's Punishment] Damage: +37.666666666667% points
18 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1092% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 704% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +199% points
[HEXA Revenge of the Evil Eye] Damage +25% points
[Evil Eye's Punishment] Damage: +39% points
19 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1113% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 717% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +208% points
[HEXA Revenge of the Evil Eye] Damage +26% points
[Evil Eye's Punishment] Damage: +40.333333333333% points
20 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1134% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 730% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +217% points
[HEXA Revenge of the Evil Eye] Damage +27% points
[Evil Eye's Punishment] Damage: +41.666666666667% points
21 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1155% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 743% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +226% points
[HEXA Revenge of the Evil Eye] Damage +28% points
[Evil Eye's Punishment] Damage: +43% points
22 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1176% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 756% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +235% points
[HEXA Revenge of the Evil Eye] Damage +29% points
[Evil Eye's Punishment] Damage: +44.333333333333% points
23 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1197% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 769% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +244% points
[HEXA Revenge of the Evil Eye] Damage +30% points
[Evil Eye's Punishment] Damage: +45.666666666667% points
24 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1218% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 782% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +253% points
[HEXA Revenge of the Evil Eye] Damage +31% points
[Evil Eye's Punishment] Damage: +47% points
25 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1239% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 795% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +262% points
[HEXA Revenge of the Evil Eye] Damage +32% points
[Evil Eye's Punishment] Damage: +48.333333333333% points
26 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1260% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 808% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +271% points
[HEXA Revenge of the Evil Eye] Damage +33% points
[Evil Eye's Punishment] Damage: +49.666666666667% points
27 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1281% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 821% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +280% points
[HEXA Revenge of the Evil Eye] Damage +34% points
[Evil Eye's Punishment] Damage: +51% points
28 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1302% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 834% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +289% points
[HEXA Revenge of the Evil Eye] Damage +35% points
[Evil Eye's Punishment] Damage: +52.333333333333% points
29 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1323% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 847% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +298% points
[HEXA Revenge of the Evil Eye] Damage +36% points
[Evil Eye's Punishment] Damage: +53.666666666667% points
30 The Evil Eye appears in front of you, attacking up to 10 enemies 7 times, and dealing 1344% damage. Hit enemies have a 90% chance to be stunned for 5 sec.
Launches 4 spectral shadows that deal 860% damage 5 times to up to 3 enemies.
Cooldown: 10 sec.
[HEXA Nightshade Explosion] Damage: +307% points
[HEXA Revenge of the Evil Eye] Damage +37% points
[Evil Eye's Punishment] Damage: +55% points

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Spear of Darkness Boost
Level Requirement 260
Master Level 30
Description Boosts Spear of Darkness.
Level 1 Spear of Darkness Final Damage: +11%
9 Spear of Darkness Final Damage: +19%
10 Spear of Darkness Final Damage: +25%
19 Spear of Darkness Final Damage: +34%
20 Spear of Darkness Final Damage: +40%
29 Spear of Darkness Final Damage: +49%
30 Spear of Darkness Final Damage: +60%
Passive Spear of Darkness Boost
Level Requirement 260
Master Level 30
Description Boosts Spear of Darkness.
Level 1 Spear of Darkness Final Damage: +11%
2 Spear of Darkness Final Damage: +12%
3 Spear of Darkness Final Damage: +13%
4 Spear of Darkness Final Damage: +14%
5 Spear of Darkness Final Damage: +15%
6 Spear of Darkness Final Damage: +16%
7 Spear of Darkness Final Damage: +17%
8 Spear of Darkness Final Damage: +18%
9 Spear of Darkness Final Damage: +19%
10 Spear of Darkness Final Damage: +25%
11 Spear of Darkness Final Damage: +26%
12 Spear of Darkness Final Damage: +27%
13 Spear of Darkness Final Damage: +28%
14 Spear of Darkness Final Damage: +29%
15 Spear of Darkness Final Damage: +30%
16 Spear of Darkness Final Damage: +31%
17 Spear of Darkness Final Damage: +32%
18 Spear of Darkness Final Damage: +33%
19 Spear of Darkness Final Damage: +34%
20 Spear of Darkness Final Damage: +40%
21 Spear of Darkness Final Damage: +41%
22 Spear of Darkness Final Damage: +42%
23 Spear of Darkness Final Damage: +43%
24 Spear of Darkness Final Damage: +44%
25 Spear of Darkness Final Damage: +45%
26 Spear of Darkness Final Damage: +46%
27 Spear of Darkness Final Damage: +47%
28 Spear of Darkness Final Damage: +48%
29 Spear of Darkness Final Damage: +49%
30 Spear of Darkness Final Damage: +60%
Show/hide all levels
Passive Radiant Evil Boost
Level Requirement 260
Master Level 30
Description Boosts Radiant Evil.
Level 1 Radiant Evil Final Damage: +11%
9 Radiant Evil Final Damage: +19%
10 Radiant Evil Final Damage: +25%
19 Radiant Evil Final Damage: +34%
20 Radiant Evil Final Damage: +40%
29 Radiant Evil Final Damage: +49%
30 Radiant Evil Final Damage: +60%
Passive Radiant Evil Boost
Level Requirement 260
Master Level 30
Description Boosts Radiant Evil.
Level 1 Radiant Evil Final Damage: +11%
2 Radiant Evil Final Damage: +12%
3 Radiant Evil Final Damage: +13%
4 Radiant Evil Final Damage: +14%
5 Radiant Evil Final Damage: +15%
6 Radiant Evil Final Damage: +16%
7 Radiant Evil Final Damage: +17%
8 Radiant Evil Final Damage: +18%
9 Radiant Evil Final Damage: +19%
10 Radiant Evil Final Damage: +25%
11 Radiant Evil Final Damage: +26%
12 Radiant Evil Final Damage: +27%
13 Radiant Evil Final Damage: +28%
14 Radiant Evil Final Damage: +29%
15 Radiant Evil Final Damage: +30%
16 Radiant Evil Final Damage: +31%
17 Radiant Evil Final Damage: +32%
18 Radiant Evil Final Damage: +33%
19 Radiant Evil Final Damage: +34%
20 Radiant Evil Final Damage: +40%
21 Radiant Evil Final Damage: +41%
22 Radiant Evil Final Damage: +42%
23 Radiant Evil Final Damage: +43%
24 Radiant Evil Final Damage: +44%
25 Radiant Evil Final Damage: +45%
26 Radiant Evil Final Damage: +46%
27 Radiant Evil Final Damage: +47%
28 Radiant Evil Final Damage: +48%
29 Radiant Evil Final Damage: +49%
30 Radiant Evil Final Damage: +60%
Show/hide all levels
Passive Calamitous Cyclone Boost
Level Requirement 260
Master Level 30
Description Boosts Calamitous Cyclone.
Level 1 Calamitous Cyclone Final Damage: +11%
9 Calamitous Cyclone Final Damage: +19%
10 Calamitous Cyclone Final Damage: +25%
19 Calamitous Cyclone Final Damage: +34%
20 Calamitous Cyclone Final Damage: +40%
29 Calamitous Cyclone Final Damage: +49%
30 Calamitous Cyclone Final Damage: +60%
Passive Calamitous Cyclone Boost
Level Requirement 260
Master Level 30
Description Boosts Calamitous Cyclone.
Level 1 Calamitous Cyclone Final Damage: +11%
2 Calamitous Cyclone Final Damage: +12%
3 Calamitous Cyclone Final Damage: +13%
4 Calamitous Cyclone Final Damage: +14%
5 Calamitous Cyclone Final Damage: +15%
6 Calamitous Cyclone Final Damage: +16%
7 Calamitous Cyclone Final Damage: +17%
8 Calamitous Cyclone Final Damage: +18%
9 Calamitous Cyclone Final Damage: +19%
10 Calamitous Cyclone Final Damage: +25%
11 Calamitous Cyclone Final Damage: +26%
12 Calamitous Cyclone Final Damage: +27%
13 Calamitous Cyclone Final Damage: +28%
14 Calamitous Cyclone Final Damage: +29%
15 Calamitous Cyclone Final Damage: +30%
16 Calamitous Cyclone Final Damage: +31%
17 Calamitous Cyclone Final Damage: +32%
18 Calamitous Cyclone Final Damage: +33%
19 Calamitous Cyclone Final Damage: +34%
20 Calamitous Cyclone Final Damage: +40%
21 Calamitous Cyclone Final Damage: +41%
22 Calamitous Cyclone Final Damage: +42%
23 Calamitous Cyclone Final Damage: +43%
24 Calamitous Cyclone Final Damage: +44%
25 Calamitous Cyclone Final Damage: +45%
26 Calamitous Cyclone Final Damage: +46%
27 Calamitous Cyclone Final Damage: +47%
28 Calamitous Cyclone Final Damage: +48%
29 Calamitous Cyclone Final Damage: +49%
30 Calamitous Cyclone Final Damage: +60%
Show/hide all levels
Passive Darkness Aura Boost
Level Requirement 260
Master Level 30
Description Boosts Darkness Aura.
Level 1 Darkness Aura Final Damage: +11%
9 Darkness Aura Final Damage: +19%
10 Darkness Aura Final Damage: +25%
19 Darkness Aura Final Damage: +34%
20 Darkness Aura Final Damage: +40%
29 Darkness Aura Final Damage: +49%
30 Darkness Aura Final Damage: +60%
Passive Darkness Aura Boost
Level Requirement 260
Master Level 30
Description Boosts Darkness Aura.
Level 1 Darkness Aura Final Damage: +11%
2 Darkness Aura Final Damage: +12%
3 Darkness Aura Final Damage: +13%
4 Darkness Aura Final Damage: +14%
5 Darkness Aura Final Damage: +15%
6 Darkness Aura Final Damage: +16%
7 Darkness Aura Final Damage: +17%
8 Darkness Aura Final Damage: +18%
9 Darkness Aura Final Damage: +19%
10 Darkness Aura Final Damage: +25%
11 Darkness Aura Final Damage: +26%
12 Darkness Aura Final Damage: +27%
13 Darkness Aura Final Damage: +28%
14 Darkness Aura Final Damage: +29%
15 Darkness Aura Final Damage: +30%
16 Darkness Aura Final Damage: +31%
17 Darkness Aura Final Damage: +32%
18 Darkness Aura Final Damage: +33%
19 Darkness Aura Final Damage: +34%
20 Darkness Aura Final Damage: +40%
21 Darkness Aura Final Damage: +41%
22 Darkness Aura Final Damage: +42%
23 Darkness Aura Final Damage: +43%
24 Darkness Aura Final Damage: +44%
25 Darkness Aura Final Damage: +45%
26 Darkness Aura Final Damage: +46%
27 Darkness Aura Final Damage: +47%
28 Darkness Aura Final Damage: +48%
29 Darkness Aura Final Damage: +49%
30 Darkness Aura Final Damage: +60%

References

  1. Boosts Evil Eye Domination, Evil Eye Shock, Revenge of the Evil Eye, and Radiant Evil
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills