Khali/Skills
< Khali
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Using their wings as magical conduit, the Flora can convert between Attack Power and Magic ATT to bolster their own power, regardless of their combat specialization. | |
| Level | 1 | 50% of your equipment's Magic ATT is converted to Attack Power, excluding your weapon. Any set effects do not apply. Only converts up to 20% of your weapon's base Attack Power. |
| Active | ||
|---|---|---|
| Master Level | 3 | |
| Description | Receive the blessing of the desert and recover HP and MP for a short period when attacking. Permanently increases Damage. Not affected by effects which reset cooldowns, reduce cooldown, or increase buff durations. | |
| Level | 1 | Damage: +3% Upon attacking, Recovery Chance: 100%, Recovery: 1% of Max HP/MP per sec, Duration: 5 sec Cooldown: 30 sec |
| 3 | Damage: +7% Upon attacking, Recovery Chance: 100%, Recovery: 3% of Max HP/MP per sec, Duration: 5 sec Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | [Master Level: 1] Increases the Attack Power and Magic ATT of all nearby characters. Cooldown: 300 sec | |
| Level | 1 | MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Returns to the Erimos territory. | |
| Level | 1 | MP Cost: 30, Move back to Erimos. Cooldown: 600 sec |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Arts] Swing the chakram diagonally for a powerful slash to enemies in front. | |
| Level | 1 | MP Cost: 6, Max Enemies Hit: 5, Damage: 82%, Numbers of Attacks: 3 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. |
| 20 | MP Cost: 12, Max Enemies Hit: 5, Damage: 120%, Numbers of Attacks: 3 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Allows you to double jump. Press the up key at the same time to move upward. | |
| Level | 1 | MP Cost: 13. Allows you to jump a greater distance. |
| 5 | MP Cost: 5. Allows you to jump a greater distance. | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | [Void] Move quickly in one direction to leave only an afterimage. You can move left or right by also pressing the relevant arrow key. In Stationary mode, if terrain would block your movement, you do not move. Additionally, the skill can be used in directions you cannot move to. Not affected by cooldown reset. | |
| Level | 1 | MP Cost: 28, Move quickly in the direction pressed Cooldown: 10 sec |
| 10 | MP Cost: 10, Move quickly in the direction pressed Cooldown: 5 sec | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Flow like a sandstorm and shift your movements between flexibility and stability. | |
| Level | 1 | MP Cost: 30, Use the arrow keys to switch between Void Rush and Void Rush: Stationary Mode Cooldown: 1 sec |
| Passive | ||
|---|---|---|
| Master Level | 15 | |
| Description | Further enhance your natural physical talent through training. | |
| Level | 1 | Attack Power: +16, Defense: +80, Max HP: +220, Max MP: +220, Knockback Resistance: +12% |
| 15 | Attack Power: +30, Defense: +150, Max HP: +500, Max MP: +500, Knockback Resistance: +40% | |
| Passive | ||
|---|---|---|
| Master Level | 15 | |
| Description | Train with extreme patience to increase Speed, Jump, Max Speed, and Avoidability. | |
| Level | 1 | Speed: +12, Jump: +6, Max Speed: +6, Avoidability: +16% |
| 15 | Speed: +40, Jump: +20, Max Speed: +20, Avoidability: +30% | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Arts] Utilize the double-bladed chakram for a powerful slash in front. | |
| Level | 1 | MP Cost: 15, Max Enemies Hit: 6, Damage: 122%, Numbers of Attacks: 4 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. |
| 20 | MP Cost: 25, Max Enemies Hit: 6, Damage: 160%, Numbers of Attacks: 4 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Arts] Instantly rotates to sweep the surrounding enemies. Can be linked during Void Rush, after Void Rush ends, or after casting Void Blitz. If linked from Void Rush, the attack range varies depending on the direction of that Void Rush. Required Skill: Insanity I Lv. 1+ | |
| Level | 1 | MP Cost: 15, Max Enemies Hit: 8, Damage: 192%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec |
| 20 | MP Cost: 25, Max Enemies Hit: 8, Damage: 230%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Temporarily increase the Attack Speed of your chakram. Required Skill: Chakram Mastery Lv. 5+ | |
| Level | 1 | MP Cost: 28, Duration: 20 sec, Chakram Attack Speed: +2 |
| 10 | MP Cost: 10, Duration: 200 sec, Chakram Attack Speed: +2 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Chakram Mastery and Attack Power. | |
| Level | 1 | Chakram Mastery: +14%, Attack Power: +12 |
| 10 | Chakram Mastery: +50%, Attack Power: +30 | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | A blade is added to the afterimage to enhance Void Rush. Void Rush is enhanced to be used in 8 directions and deal damage to enemies along the movement path. You enter Dark Sight temporarily and remain aloft for a short period when you stop moving. It can be used while using Arts or Hex-type skills, and you can stop immediately by pressing jump. In Stationary mode, if terrain would block your movement, you do not move. Additionally, the skill can be used in directions you cannot move to. Void Rush is unaffected by attack reflection or cooldown resets. Required Skill: Void Rush Lv. 10+ | |
| Level | 1 | MP Cost: 20, Move quickly in the direction pressed, Max Enemies Hit: 6, Damage: 62%, Number of Attacks: 2 Normal Enemy Damage: +143% points Dark Sight Duration: 2 sec Cooldown: 5 sec |
| 20 | MP Cost: 30, Move quickly in the direction pressed, Max Enemies Hit: 6, Damage: 100%, Number of Attacks: 2 Normal Enemy Damage: +200% points Dark Sight Duration: 2 sec Cooldown: 5 sec | |
| Passive | ||
|---|---|---|
| Master Level | 9 | |
| Description | Concentrate your vengeance at the tip of your fingers to instantly grasp the enemy's vital point. | |
| Level | 1 | Critical Rate: +27%, Critical Damage: +12% |
| 9 | Critical Rate: +35%, Critical Damage: +20% | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Bulks up your "Luck" muscle. | |
| Level | 1 | LUK: +12 |
| 5 | LUK: +60 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Arts] Slash a powerful chase cut to enemies in front with the chakram several times. | |
| Level | 1 | MP Cost: 25, Max Enemies Hit: 6, Damage: 182%, Numbers of Attacks: 5 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. |
| 20 | MP Cost: 35, Max Enemies Hit: 6, Damage: 220%, Numbers of Attacks: 5 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Hex] Throw a large chakram in front and use the recoil to jump backward. | |
| Level | 1 | MP Cost: 35, Max Enemies Hit: 8, Large Chakram Damage: 205%, Number of Attacks: 7 Cooldown: 6 sec |
| 20 | MP Cost: 45, Max Enemies Hit: 8, Large Chakram Damage: 300%, Number of Attacks: 7 Cooldown: 6 sec | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | The shape of the weapon made with overflowing magic power can leave behind chakri. The summoned chakri can manifest through Resonate by using Hex-type skills. Can be toggled On/Off. Required Skill: Resonate Lv. 1+ | |
| Level | 1 | 30% chance to create chakri when defeating enemies or attacking bosses with Void-type skills. 100% chance to create chakri when canceling Arts/Hex-type skills with Void-type skills. Chakri Duration: 30 sec, Max Created: 6, Not created near locations that already have chakri. |
| Passive | ||
|---|---|---|
| Master Level | 15 | |
| Description | Manifests chakri summoned by a strong magic power to be moved freely. Using Hex-type skills manifest chakri within a certain range with Resonate, and the manifested Resonate targets and attacks enemy around the manifestation point. Targets the boss with the highest HP first, and unaffected by attack reflection. | |
| Level | 1 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 92% damage 3 times, then disappears after bouncing up to 3 times. Repeatedly hitting a single target reduces Final Damage by 45%. |
| 15 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 120% damage 3 times, then disappears after bouncing up to 3 times. Repeatedly hitting a single target reduces Final Damage by 45%. | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Further enhances Void Rush with a more powerful afterimage. Increases the attack range of Void Rush when used consecutively, and can be linked with Hex-type skills. However, it can be used up to 2 times in mid-air in a direction, including up, regardless of cooldown reset. When using skills other than Spark or Hex-type skills, the consecutive usage state is canceled. Void Rush can be used again during Void Rush movement to instantly start the next movement. In Stationary mode, if terrain would block your movement, you do not move. Additionally, the skill can be used in directions you cannot move to. Void Rush is unaffected by attack reflection or cooldown resets. Overwrites the effect of Insanity I. Required Skill: Insanity I Lv. 20+ | |
| Level | 1 | MP Cost: 31, Move quickly in the direction pressed, Max Enemies Hit: 6, Damage: 103%, Number of Attacks: 3 Normal Enemy Damage: +206% points Dark Sight Duration: 2 sec Max Consecutive Uses: 2 Cooldown: 5 sec |
| 10 | MP Cost: 40, Move quickly in the direction pressed, Max Enemies Hit: 6, Damage: 130%, Number of Attacks: 3 Normal Enemy Damage: +260% points Dark Sight Duration: 2 sec Max Consecutive Uses: 2 Cooldown: 5 sec | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Accelerates the afterimage to increase the movement range of Void Rush. Can be toggled On/Off Required Skill: Insanity II Lv. 1+ | |
| Level | 1 | Increases the movement range of Void Rush. |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Absorbs the enemy's shadow and converts it to energy. When Void-type skills hit, there will be an extra hit when direct attacks other than Void-type skills hit during that time. Unaffected by attack reflection or buff duration extension effects. Required Skill: Insanity I Lv. 20+ | |
| Level | 1 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 286%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. |
| 20 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 400%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Understands the essence of combat. | |
| Level | 1 | Final Damage: +6%, Ignore Defense: +1%, Attack Power: +11 Arts: Crescentum Damage: +82% points |
| 20 | Final Damage: +25%, Ignore Defense: +20%, Attack Power: +30 Arts: Crescentum Damage: +120% points | |
| Passive | ||
|---|---|---|
| Master Level | 19 | |
| Description | Brace for vengeance. | |
| Level | 1 | Max HP: +6%, Max MP: +6%, Status Resistance: +12, Elemental Resistance: +12%, Knockback Resistance: +24%, Damage Taken: -21% |
| 19 | Max HP: +15%, Max MP: +15%, Status Resistance: +30, Elemental Resistance: +30%, Knockback Resistance: +60%, Damage Taken: -30% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Arts] Instantly disappear and deal a powerful slash to the enemy in front several times. | |
| Level | 1 | MP Cost: 25, Max Enemies Hit: 7, Damage: 203%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. |
| 30 | MP Cost: 40, Max Enemies Hit: 7, Damage: 290%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| MP Cost: 40, Max Enemies Hit: 7, Damage: 293%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | ||
| MP Cost: 41, Max Enemies Hit: 7, Damage: 296%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Hex] Throw multiple large chakrams that attack enemies in front several times. When the thrown chakram reaches the max distance, it attacks by spinning for a short period then returns to the character's location while attacking enemies on its path. However, the returning chakram disappears after moving a certain distance. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 46, Max Enemies Hit: 10, Damage: 158%, Number of Attacks: 5, Large Chakram Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec |
| 30 | MP Cost: 75, Max Enemies Hit: 10, Damage: 245%, Number of Attacks: 5, Large Chakram Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| MP Cost: 76, Max Enemies Hit: 10, Damage: 248%, Number of Attacks: 5, Large Chakram Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | ||
| MP Cost: 77, Max Enemies Hit: 10, Damage: 251%, Number of Attacks: 5, Large Chakram Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Hex] Spreads a domain of suffering that tears the surrounding enemy into pieces. You remain aloft when in use and cannot be pushed back while casting. | |
| Level | 1 | MP Cost: 41, Damage: 503%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec |
| 30 | MP Cost: 70, Damage: 735%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| MP Cost: 71, Damage: 743%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | ||
| MP Cost: 72, Damage: 751%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Void] Amplify the power of the afterimage to pour out several afterimages in front. Each afterimage is considered a separate attack and the effect of Summon Chakri applies to each one. While active, temporarily enter the Dark Sight state. Not affected by cooldown reset. With Action Customization enabled, you can activate Void Blitz by using Void Rush without the arrow keys. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | MP Cost: 25, Max Enemies Hit: 6, Damage: 152%, Number of Attacks: 4, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec |
| 30 | MP Cost: 40, Max Enemies Hit: 6, Damage: 210%, Number of Attacks: 4, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| MP Cost: 40, Max Enemies Hit: 6, Damage: 212%, Number of Attacks: 4, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | ||
| MP Cost: 41, Max Enemies Hit: 6, Damage: 214%, Number of Attacks: 4, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | ||
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Hide your presence under the veil of the sands and become temporarily invincible. The skill can be canceled by using it again. Not affected by cooldown reset. | |
| Level | 1 | MP Cost: 188, Invincibility Duration: 3 sec Cooldown: 85 sec |
| 20 | MP Cost: 150, Invincibility Duration: 3 sec Cooldown: 75 sec | |
| MP Cost: 148, Invincibility Duration: 3 sec Cooldown: 75 sec | ||
| MP Cost: 146, Invincibility Duration: 3 sec Cooldown: 74 sec | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Your hidden potential as a Flora increases your stats. Using the skill creates a Flora emblem. | |
| Level | 1 | MP Cost: 10, creates a Flora emblem [Passive Effect: All stats with a direct AP investment increase by 1%] |
| 30 | MP Cost: 70, creates a Flora emblem [Passive Effect: All stats with a direct AP investment increase by 15%] | |
| MP Cost: 70, creates a Flora emblem [Passive Effect: All stats with a direct AP investment increase by 16%] | ||
| MP Cost: 70, creates a Flora emblem [Passive Effect: All stats with a direct AP investment increase by 16%] | ||
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | MP Cost: 30, Cooldown: 540 sec |
| 5 | MP Cost: 30, Cooldown: 300 sec | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Become one with your afterimages to perfect your movement. In Stationary mode, if terrain would block your movement, you do not move. Additionally, the skill can be used in directions you cannot move to. Void Rush is unaffected by attack reflection or cooldown resets. Overwrites the effect of Insanity I. Required Skill: Insanity II Lv. 10+ | |
| Level | 1 | MP Cost: 41, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 154%, Number of Attacks: 4 Normal Enemy Damage: +325% points Dark Sight Duration: 2 sec Max Consecutive Uses: 3 Cooldown: 5 sec |
| 10 | MP Cost: 50, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 190%, Number of Attacks: 4 Normal Enemy Damage: +370% points Dark Sight Duration: 2 sec Max Consecutive Uses: 3 Cooldown: 5 sec | |
| MP Cost: 51, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 194%, Number of Attacks: 4 Normal Enemy Damage: +375% points Dark Sight Duration: 2 sec Max Consecutive Uses: 3 Cooldown: 5 sec | ||
| MP Cost: 52, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 198%, Number of Attacks: 4 Normal Enemy Damage: +380% points Dark Sight Duration: 2 sec Max Consecutive Uses: 3 Cooldown: 5 sec | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Chakram Mastery, Attack Power, and Critical Damage. Required Skill: Chakram Mastery Lv. 10+ | |
| Level | 1 | Chakram Mastery: +56%, Attack Power: +11, Critical Damage: +3% |
| 30 | Chakram Mastery: +70%, Attack Power: +40, Critical Damage: +23% | |
| Chakram Mastery: +71%, Attack Power: +41, Critical Damage: +23% | ||
| Chakram Mastery: +71%, Attack Power: +42, Critical Damage: +23% | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Enhance combat ability by training with the will to reach new heights. Does not apply to Resonate: Ultimatum. | |
| Level | 1 | Resonate Damage: +98% points Number of Resonate Bounces: +1 Summon Chakri Creation Chance: +7% Hex: Chakram Sweep Damage: +305% points Arts: Crescentum Damage: +111% points |
| 20 | Resonate Damage: +155% points Number of Resonate Bounces: +1 Summon Chakri Creation Chance: +45% Hex: Chakram Sweep Damage: +400% points Arts: Crescentum Damage: +130% points | |
| Resonate Damage: +158% points Number of Resonate Bounces: +1 Summon Chakri Creation Chance: +47% Hex: Chakram Sweep Damage: +405% points Arts: Crescentum Damage: +131% points | ||
| Resonate Damage: +161% points Number of Resonate Bounces: +1 Summon Chakri Creation Chance: +49% Hex: Chakram Sweep Damage: +410% points Arts: Crescentum Damage: +132% points | ||
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Be reborn as vengeance incarnate. | |
| Level | 1 | Final Damage: +5%, Ignore Defense: +1%, Boss Damage: +5% |
| 20 | Final Damage: +35%, Ignore Defense: +20%, Boss Damage: +30% | |
| Final Damage: +35%, Ignore Defense: +21%, Boss Damage: +30% | ||
| Final Damage: +35%, Ignore Defense: +22%, Boss Damage: +30% | ||
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases the damage of Hex-type skills. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases the Ignore Defense rate of Hex-type skills. | |
| Level | 1 | Ignore Defense: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases Boss Damage of Hex-type skills. | |
| Level | 1 | Boss Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases the enemy search range of chakri manifested by Resonate. Does not apply to Resonate: Ultimatum. | |
| Level | 1 | Enemy Search Range Increase |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the damage of Void-type skills. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the Ignore Defense rate of Void-type skills. | |
| Level | 1 | Ignore Defense: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases the damage of Arts-type skills. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the max number of enemies hit by Arts-type skills. | |
| Level | 1 | Max Enemies Hit: +2 |
| Passive | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Increase the number of attacks for Arts-type skills. | |
| Level | 1 | Number of Attacks: +1 |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Instantly condenses magic power to attain a state of selflessness. Greatly enhances the effect of Void and Hex-type skills temporarily. | |
| Level | 1 | MP Cost: 250, Duration: 30 sec Resets cooldown of Void Rush and Void Blitz upon use. While active, reduces cooldown of 4th job or below Hex-type skills by 50%. Void/Hex-type Skills Final Damage: +30% Cooldown: 120 sec |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | A rose of despair made of sand blooms. The dark rose attacks surrounding enemies for a certain period of time and has a chance of creating summoned chakri in the location of the attack. Additional summoned chakri are created if the total target attacked is lower than the max. Unaffected by attack reflection. Resummon the rose by holding the down arrow key and the skill key while it is blooming. | |
| Level | 1 | MP Cost: 300, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon |
| Active | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Borrows strength from the ancient god of the Flora. | |
| Level | 1 | MP Cost: 100, Duration: 60 sec., Damage: +10% Applies to any Flora class in the party Cooldown: 120 sec. |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 2 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +2] | |
| 3 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +3] | |
| 4 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +4] | |
| 5 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +5] | |
| 6 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +6] | |
| 7 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +7] | |
| 8 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +8] | |
| 9 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +9] | |
| 10 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +10] | |
| 11 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +11] | |
| 12 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +12] | |
| 13 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +13] | |
| 14 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +14] | |
| 15 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +15] | |
| 16 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +16] | |
| 17 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +17] | |
| 18 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +18] | |
| 19 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +19] | |
| 20 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +20] | |
| 21 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +21] | |
| 22 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +22] | |
| 23 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +23] | |
| 24 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +24] | |
| 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
| 26 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +26] | |
| 27 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +27] | |
| 28 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +28] | |
| 29 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +29] | |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 2 | Portal Duration: 34 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 3 | Portal Duration: 36 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 4 | Portal Duration: 38 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 5 | Portal Duration: 40 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 6 | Portal Duration: 42 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 7 | Portal Duration: 44 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 8 | Portal Duration: 46 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 9 | Portal Duration: 48 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 10 | Portal Duration: 50 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 11 | Portal Duration: 52 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 12 | Portal Duration: 54 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 13 | Portal Duration: 56 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 14 | Portal Duration: 58 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 15 | Portal Duration: 60 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 16 | Portal Duration: 62 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 17 | Portal Duration: 64 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 18 | Portal Duration: 66 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 19 | Portal Duration: 68 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 20 | Portal Duration: 70 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 21 | Portal Duration: 72 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 22 | Portal Duration: 74 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 23 | Portal Duration: 76 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 24 | Portal Duration: 78 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 25 | Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 26 | Portal Duration: 82 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 27 | Portal Duration: 84 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 28 | Portal Duration: 86 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 29 | Portal Duration: 88 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 2 | Duration: 186 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 3 | Duration: 189 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 4 | Duration: 192 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 5 | Duration: 195 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 6 | Duration: 198 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 7 | Duration: 201 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 8 | Duration: 204 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 9 | Duration: 207 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 10 | Duration: 210 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 11 | Duration: 213 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 12 | Duration: 216 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 13 | Duration: 219 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 14 | Duration: 222 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 15 | Duration: 225 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 16 | Duration: 228 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 17 | Duration: 231 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 18 | Duration: 234 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 19 | Duration: 237 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 20 | Duration: 240 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 21 | Duration: 243 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 22 | Duration: 246 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 23 | Duration: 249 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 24 | Duration: 252 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 25 | Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 26 | Duration: 258 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 27 | Duration: 261 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 28 | Duration: 264 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 29 | Duration: 267 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 2 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 3 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 4 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 5 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 6 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 7 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 8 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 9 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 10 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 11 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 12 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 13 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 14 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 15 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 16 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 17 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 18 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 19 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 20 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 21 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 22 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 23 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 24 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 25 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 26 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 27 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 28 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 29 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 2 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 3 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 4 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 5 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 6 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 7 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 8 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 9 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 10 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 11 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 12 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 13 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 14 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 15 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 16 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 17 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 18 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 19 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 20 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 21 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 22 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 23 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 24 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 25 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 26 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 27 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 28 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 29 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 2 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +2] | |
| 3 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +3] | |
| 4 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +4] | |
| 5 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +5] | |
| 6 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +6] | |
| 7 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +7] | |
| 8 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +8] | |
| 9 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +9] | |
| 10 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +10] | |
| 11 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +11] | |
| 12 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +12] | |
| 13 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +13] | |
| 14 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +14] | |
| 15 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +15] | |
| 16 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +16] | |
| 17 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +17] | |
| 18 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +18] | |
| 19 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +19] | |
| 20 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +20] | |
| 21 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +21] | |
| 22 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +22] | |
| 23 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +23] | |
| 24 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +24] | |
| 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
| 26 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +26] | |
| 27 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +27] | |
| 28 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +28] | |
| 29 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +29] | |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 2 | HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 212 sec. | |
| 3 | HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 208 sec. | |
| 4 | HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 204 sec. | |
| 5 | HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 200 sec. | |
| 6 | HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 196 sec. | |
| 7 | HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 192 sec. | |
| 8 | HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 188 sec. | |
| 9 | HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 184 sec. | |
| 10 | HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 180 sec. | |
| 11 | HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 176 sec. | |
| 12 | HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 172 sec. | |
| 13 | HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 168 sec. | |
| 14 | HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 164 sec. | |
| 15 | HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 160 sec. | |
| 16 | HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 156 sec. | |
| 17 | HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 152 sec. | |
| 18 | HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 148 sec. | |
| 19 | HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 144 sec. | |
| 20 | HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 140 sec. | |
| 21 | HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 136 sec. | |
| 22 | HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 132 sec. | |
| 23 | HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 128 sec. | |
| 24 | HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 124 sec. | |
| 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
| 26 | HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 116 sec. | |
| 27 | HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 112 sec. | |
| 28 | HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 108 sec. | |
| 29 | HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 104 sec. | |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 2 | HP Cost: 5% of Max HP, Cooldown: 470 sec | |
| 3 | HP Cost: 5% of Max HP, Cooldown: 465 sec | |
| 4 | HP Cost: 5% of Max HP, Cooldown: 460 sec | |
| 5 | HP Cost: 5% of Max HP, Cooldown: 455 sec | |
| 6 | HP Cost: 5% of Max HP, Cooldown: 450 sec | |
| 7 | HP Cost: 5% of Max HP, Cooldown: 445 sec | |
| 8 | HP Cost: 5% of Max HP, Cooldown: 440 sec | |
| 9 | HP Cost: 5% of Max HP, Cooldown: 435 sec | |
| 10 | HP Cost: 5% of Max HP, Cooldown: 430 sec | |
| 11 | HP Cost: 5% of Max HP, Cooldown: 425 sec | |
| 12 | HP Cost: 5% of Max HP, Cooldown: 420 sec | |
| 13 | HP Cost: 5% of Max HP, Cooldown: 415 sec | |
| 14 | HP Cost: 5% of Max HP, Cooldown: 410 sec | |
| 15 | HP Cost: 5% of Max HP, Cooldown: 405 sec | |
| 16 | HP Cost: 5% of Max HP, Cooldown: 400 sec | |
| 17 | HP Cost: 5% of Max HP, Cooldown: 395 sec | |
| 18 | HP Cost: 5% of Max HP, Cooldown: 390 sec | |
| 19 | HP Cost: 5% of Max HP, Cooldown: 385 sec | |
| 20 | HP Cost: 5% of Max HP, Cooldown: 380 sec | |
| 21 | HP Cost: 5% of Max HP, Cooldown: 375 sec | |
| 22 | HP Cost: 5% of Max HP, Cooldown: 370 sec | |
| 23 | HP Cost: 5% of Max HP, Cooldown: 365 sec | |
| 24 | HP Cost: 5% of Max HP, Cooldown: 360 sec | |
| 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
| 26 | HP Cost: 5% of Max HP, Cooldown: 350 sec | |
| 27 | HP Cost: 5% of Max HP, Cooldown: 345 sec | |
| 28 | HP Cost: 5% of Max HP, Cooldown: 340 sec | |
| 29 | HP Cost: 5% of Max HP, Cooldown: 335 sec | |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 2 | Duration: 186 sec, EXP: +21%, Drop Rate: +14% Cooldown: 180 sec | |
| 3 | Duration: 189 sec, EXP: +21%, Drop Rate: +15% Cooldown: 180 sec | |
| 4 | Duration: 192 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 5 | Duration: 195 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 6 | Duration: 198 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 7 | Duration: 201 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 8 | Duration: 204 sec, EXP: +24%, Drop Rate: +16% Cooldown: 180 sec | |
| 9 | Duration: 207 sec, EXP: +24%, Drop Rate: +17% Cooldown: 180 sec | |
| 10 | Duration: 210 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 11 | Duration: 213 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 12 | Duration: 216 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 13 | Duration: 219 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 14 | Duration: 222 sec, EXP: +27%, Drop Rate: +18% Cooldown: 180 sec | |
| 15 | Duration: 225 sec, EXP: +27%, Drop Rate: +19% Cooldown: 180 sec | |
| 16 | Duration: 228 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 17 | Duration: 231 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 18 | Duration: 234 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 19 | Duration: 237 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 20 | Duration: 240 sec, EXP: +30%, Drop Rate: +20% Cooldown: 180 sec | |
| 21 | Duration: 243 sec, EXP: +30%, Drop Rate: +21% Cooldown: 180 sec | |
| 22 | Duration: 246 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 23 | Duration: 249 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 24 | Duration: 252 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 25 | Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 26 | Duration: 258 sec, EXP: +33%, Drop Rate: +22% Cooldown: 180 sec | |
| 27 | Duration: 261 sec, EXP: +33%, Drop Rate: +23% Cooldown: 180 sec | |
| 28 | Duration: 264 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 29 | Duration: 267 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 2 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 3 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 4 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 5 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 6 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 7 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 8 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 9 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 10 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 11 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 12 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 13 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 14 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 15 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 16 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 17 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 18 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 19 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 20 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 21 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 22 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 23 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 24 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 26 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 27 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 28 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 29 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 32 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 88 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 33 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 87 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 34 sec, restores 5% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 86 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 35 sec, restores 10% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 85 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 36 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 84 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 37 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 83 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 38 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 82 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 39 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 81 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 40 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 80 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 41 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 79 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 42 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 78 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 43 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 77 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 44 sec, restores 15% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 76 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 45 sec, restores 20% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 75 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 46 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 74 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 47 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 73 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 48 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 72 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 49 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 71 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 50 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 70 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 51 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 69 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 52 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 68 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 53 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 67 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 54 sec, restores 25% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 66 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 55 sec, restores 30% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 56 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 64 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 57 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 63 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 58 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 62 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 59 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 61 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times. Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times. Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times. Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times. Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times. Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times. Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times. Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times. Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times. Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times. Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times. Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times. Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times. Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times. Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times. Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times. Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times. Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times. Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times. Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times. Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times. Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times. Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times. Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times. Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times. Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times. Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times. Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Activates and amplifies the power of magic wings to max out Magic Conversion. Unaffected by attack reflection. Affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 1000, Duration: 31 sec., Damage: +16% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 520%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. |
| 30 | MP Cost: 1000, Duration: 60 sec., Damage: +45% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1100%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Activates and amplifies the power of magic wings to max out Magic Conversion. Unaffected by attack reflection. Affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 1000, Duration: 31 sec., Damage: +16% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 520%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. |
| 2 | MP Cost: 1000, Duration: 32 sec., Damage: +17% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 540%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 3 | MP Cost: 1000, Duration: 33 sec., Damage: +18% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 560%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 4 | MP Cost: 1000, Duration: 34 sec., Damage: +19% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 580%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 5 | MP Cost: 1000, Duration: 35 sec., Damage: +20% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 600%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 6 | MP Cost: 1000, Duration: 36 sec., Damage: +21% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 620%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 7 | MP Cost: 1000, Duration: 37 sec., Damage: +22% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 640%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 8 | MP Cost: 1000, Duration: 38 sec., Damage: +23% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 660%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 9 | MP Cost: 1000, Duration: 39 sec., Damage: +24% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 680%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 10 | MP Cost: 1000, Duration: 40 sec., Damage: +25% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 700%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 11 | MP Cost: 1000, Duration: 41 sec., Damage: +26% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 720%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 12 | MP Cost: 1000, Duration: 42 sec., Damage: +27% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 740%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 13 | MP Cost: 1000, Duration: 43 sec., Damage: +28% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 760%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 14 | MP Cost: 1000, Duration: 44 sec., Damage: +29% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 780%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 15 | MP Cost: 1000, Duration: 45 sec., Damage: +30% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 800%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 16 | MP Cost: 1000, Duration: 46 sec., Damage: +31% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 820%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 17 | MP Cost: 1000, Duration: 47 sec., Damage: +32% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 840%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 18 | MP Cost: 1000, Duration: 48 sec., Damage: +33% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 860%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 19 | MP Cost: 1000, Duration: 49 sec., Damage: +34% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 880%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 20 | MP Cost: 1000, Duration: 50 sec., Damage: +35% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 900%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 21 | MP Cost: 1000, Duration: 51 sec., Damage: +36% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 920%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 22 | MP Cost: 1000, Duration: 52 sec., Damage: +37% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 940%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 23 | MP Cost: 1000, Duration: 53 sec., Damage: +38% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 960%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 24 | MP Cost: 1000, Duration: 54 sec., Damage: +39% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 980%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 25 | MP Cost: 1000, Duration: 55 sec., Damage: +40% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1000%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 26 | MP Cost: 1000, Duration: 56 sec., Damage: +41% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1020%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 27 | MP Cost: 1000, Duration: 57 sec., Damage: +42% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1040%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 28 | MP Cost: 1000, Duration: 58 sec., Damage: +43% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1060%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 29 | MP Cost: 1000, Duration: 59 sec., Damage: +44% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1080%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| 30 | MP Cost: 1000, Duration: 60 sec., Damage: +45% Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1100%, Spell Storm Number of Attacks: 3 Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown. | |
| Level | 1 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s). Damage: +6% Kaiser receives an additional 5% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +13 Anima: Damage: +11% Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. |
| 30 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s). Damage: +35% Kaiser receives an additional 11% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +100 Anima: Damage: +40% Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown. | |
| Level | 1 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s). Damage: +6% Kaiser receives an additional 5% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +13 Anima: Damage: +11% Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. |
| 2 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s). Damage: +7% Kaiser receives an additional 5% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 44% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +16 Anima: Damage: +12% Hoyoung: Talisman and Scroll Energy Charge: + 47%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 3 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s). Damage: +8% Kaiser receives an additional 5% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 46% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +19 Anima: Damage: +13% Hoyoung: Talisman and Scroll Energy Charge: + 48%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 4 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s). Damage: +9% Kaiser receives an additional 5% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 48% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +22 Anima: Damage: +14% Hoyoung: Talisman and Scroll Energy Charge: + 49%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 5 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s). Damage: +10% Kaiser receives an additional 6% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 50% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +25 Anima: Damage: +15% Hoyoung: Talisman and Scroll Energy Charge: + 50%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 6 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s). Damage: +11% Kaiser receives an additional 6% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 52% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +28 Anima: Damage: +16% Hoyoung: Talisman and Scroll Energy Charge: + 51%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 7 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s). Damage: +12% Kaiser receives an additional 6% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 54% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +31 Anima: Damage: +17% Hoyoung: Talisman and Scroll Energy Charge: + 52%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 8 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s). Damage: +13% Kaiser receives an additional 6% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 56% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +34 Anima: Damage: +18% Hoyoung: Talisman and Scroll Energy Charge: + 53%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 9 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s). Damage: +14% Kaiser receives an additional 6% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 58% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +37 Anima: Damage: +19% Hoyoung: Talisman and Scroll Energy Charge: + 54%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 10 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s). Damage: +15% Kaiser receives an additional 7% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 60% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +40 Anima: Damage: +20% Hoyoung: Talisman and Scroll Energy Charge: + 55%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 11 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s). Damage: +16% Kaiser receives an additional 7% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 62% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +43 Anima: Damage: +21% Hoyoung: Talisman and Scroll Energy Charge: + 56%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 12 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s). Damage: +17% Kaiser receives an additional 7% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 64% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +46 Anima: Damage: +22% Hoyoung: Talisman and Scroll Energy Charge: + 57%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 13 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s). Damage: +18% Kaiser receives an additional 7% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 66% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +49 Anima: Damage: +23% Hoyoung: Talisman and Scroll Energy Charge: + 58%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 14 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s). Damage: +19% Kaiser receives an additional 7% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 68% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +52 Anima: Damage: +24% Hoyoung: Talisman and Scroll Energy Charge: + 59%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 15 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s). Damage: +20% Kaiser receives an additional 8% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 70% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +55 Anima: Damage: +25% Hoyoung: Talisman and Scroll Energy Charge: + 60%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 16 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s). Damage: +21% Kaiser receives an additional 8% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 72% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +58 Anima: Damage: +26% Hoyoung: Talisman and Scroll Energy Charge: + 61%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 17 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s). Damage: +22% Kaiser receives an additional 8% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 74% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +61 Anima: Damage: +27% Hoyoung: Talisman and Scroll Energy Charge: + 62%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 18 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s). Damage: +23% Kaiser receives an additional 8% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 76% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +64 Anima: Damage: +28% Hoyoung: Talisman and Scroll Energy Charge: + 63%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 19 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s). Damage: +24% Kaiser receives an additional 8% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 78% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +67 Anima: Damage: +29% Hoyoung: Talisman and Scroll Energy Charge: + 64%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 20 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s). Damage: +25% Kaiser receives an additional 9% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 80% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +70 Anima: Damage: +30% Hoyoung: Talisman and Scroll Energy Charge: + 65%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 21 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s). Damage: +26% Kaiser receives an additional 9% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 82% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +73 Anima: Damage: +31% Hoyoung: Talisman and Scroll Energy Charge: + 66%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 22 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s). Damage: +27% Kaiser receives an additional 9% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 84% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +76 Anima: Damage: +32% Hoyoung: Talisman and Scroll Energy Charge: + 67%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 23 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s). Damage: +28% Kaiser receives an additional 9% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 86% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +79 Anima: Damage: +33% Hoyoung: Talisman and Scroll Energy Charge: + 68%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 24 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s). Damage: +29% Kaiser receives an additional 9% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 88% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +82 Anima: Damage: +34% Hoyoung: Talisman and Scroll Energy Charge: + 69%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 25 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s). Damage: +30% Kaiser receives an additional 10% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 90% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +85 Anima: Damage: +35% Hoyoung: Talisman and Scroll Energy Charge: + 70%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 26 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s). Damage: +31% Kaiser receives an additional 10% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 92% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +88 Anima: Damage: +36% Hoyoung: Talisman and Scroll Energy Charge: + 71%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 27 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s). Damage: +32% Kaiser receives an additional 10% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 94% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +91 Anima: Damage: +37% Hoyoung: Talisman and Scroll Energy Charge: + 72%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 28 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s). Damage: +33% Kaiser receives an additional 10% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 96% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +94 Anima: Damage: +38% Hoyoung: Talisman and Scroll Energy Charge: + 73%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 29 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s). Damage: +34% Kaiser receives an additional 10% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 98% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +97 Anima: Damage: +39% Hoyoung: Talisman and Scroll Energy Charge: + 74%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| 30 | HP Cost: 100, Duration: 40 sec. Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s). Damage: +35% Kaiser receives an additional 11% Damage increase for each Morph Gauge stage. Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use. Attack Power and Magic ATT: +100 Anima: Damage: +40% Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15% Cooldown: 120 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Poison your weapon to deal damage over time to enemies. | |
| Level | 1 | Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec. |
| 30 | Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Poison your weapon to deal damage over time to enemies. | |
| Level | 1 | Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec. |
| 2 | Enemies hit by the attack are poisoned. Damage: 405%, Number of Attacks: 2, Duration: 30 sec. | |
| 3 | Enemies hit by the attack are poisoned. Damage: 420%, Number of Attacks: 2, Duration: 30 sec. | |
| 4 | Enemies hit by the attack are poisoned. Damage: 435%, Number of Attacks: 2, Duration: 30 sec. | |
| 5 | Enemies hit by the attack are poisoned. Damage: 450%, Number of Attacks: 2, Duration: 30 sec. | |
| 6 | Enemies hit by the attack are poisoned. Damage: 465%, Number of Attacks: 2, Duration: 30 sec. | |
| 7 | Enemies hit by the attack are poisoned. Damage: 480%, Number of Attacks: 2, Duration: 30 sec. | |
| 8 | Enemies hit by the attack are poisoned. Damage: 495%, Number of Attacks: 2, Duration: 30 sec. | |
| 9 | Enemies hit by the attack are poisoned. Damage: 510%, Number of Attacks: 2, Duration: 30 sec. | |
| 10 | Enemies hit by the attack are poisoned. Damage: 525%, Number of Attacks: 2, Duration: 30 sec. | |
| 11 | Enemies hit by the attack are poisoned. Damage: 540%, Number of Attacks: 2, Duration: 30 sec. | |
| 12 | Enemies hit by the attack are poisoned. Damage: 555%, Number of Attacks: 2, Duration: 30 sec. | |
| 13 | Enemies hit by the attack are poisoned. Damage: 570%, Number of Attacks: 2, Duration: 30 sec. | |
| 14 | Enemies hit by the attack are poisoned. Damage: 585%, Number of Attacks: 2, Duration: 30 sec. | |
| 15 | Enemies hit by the attack are poisoned. Damage: 600%, Number of Attacks: 2, Duration: 30 sec. | |
| 16 | Enemies hit by the attack are poisoned. Damage: 615%, Number of Attacks: 2, Duration: 30 sec. | |
| 17 | Enemies hit by the attack are poisoned. Damage: 630%, Number of Attacks: 2, Duration: 30 sec. | |
| 18 | Enemies hit by the attack are poisoned. Damage: 645%, Number of Attacks: 2, Duration: 30 sec. | |
| 19 | Enemies hit by the attack are poisoned. Damage: 660%, Number of Attacks: 2, Duration: 30 sec. | |
| 20 | Enemies hit by the attack are poisoned. Damage: 675%, Number of Attacks: 2, Duration: 30 sec. | |
| 21 | Enemies hit by the attack are poisoned. Damage: 690%, Number of Attacks: 2, Duration: 30 sec. | |
| 22 | Enemies hit by the attack are poisoned. Damage: 705%, Number of Attacks: 2, Duration: 30 sec. | |
| 23 | Enemies hit by the attack are poisoned. Damage: 720%, Number of Attacks: 2, Duration: 30 sec. | |
| 24 | Enemies hit by the attack are poisoned. Damage: 735%, Number of Attacks: 2, Duration: 30 sec. | |
| 25 | Enemies hit by the attack are poisoned. Damage: 750%, Number of Attacks: 2, Duration: 30 sec. | |
| 26 | Enemies hit by the attack are poisoned. Damage: 765%, Number of Attacks: 2, Duration: 30 sec. | |
| 27 | Enemies hit by the attack are poisoned. Damage: 780%, Number of Attacks: 2, Duration: 30 sec. | |
| 28 | Enemies hit by the attack are poisoned. Damage: 795%, Number of Attacks: 2, Duration: 30 sec. | |
| 29 | Enemies hit by the attack are poisoned. Damage: 810%, Number of Attacks: 2, Duration: 30 sec. | |
| 30 | Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +18% Cooldown: 75 sec. [Passive Effect - ATT Power: +1] |
| 30 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +10% 2nd Stage - Final Damage: +24% Cooldown: 60 sec. [Passive Effect - ATT Power: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +18% Cooldown: 75 sec. [Passive Effect - ATT Power: +1] |
| 2 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +18% Cooldown: 74 sec. [Passive Effect - ATT Power: +2] | |
| 3 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +18% Cooldown: 74 sec. [Passive Effect - ATT Power: +3] | |
| 4 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +18% Cooldown: 73 sec. [Passive Effect - ATT Power: +4] | |
| 5 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +19% Cooldown: 73 sec. [Passive Effect - ATT Power: +5] | |
| 6 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +19% Cooldown: 72 sec. [Passive Effect - ATT Power: +6] | |
| 7 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +19% Cooldown: 72 sec. [Passive Effect - ATT Power: +7] | |
| 8 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +19% Cooldown: 71 sec. [Passive Effect - ATT Power: +8] | |
| 9 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +7% 2nd Stage - Final Damage: +19% Cooldown: 71 sec. [Passive Effect - ATT Power: +9] | |
| 10 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +20% Cooldown: 70 sec. [Passive Effect - ATT Power: +10] | |
| 11 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +20% Cooldown: 70 sec. [Passive Effect - ATT Power: +11] | |
| 12 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +20% Cooldown: 69 sec. [Passive Effect - ATT Power: +12] | |
| 13 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +20% Cooldown: 69 sec. [Passive Effect - ATT Power: +13] | |
| 14 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +20% Cooldown: 68 sec. [Passive Effect - ATT Power: +14] | |
| 15 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +21% Cooldown: 68 sec. [Passive Effect - ATT Power: +15] | |
| 16 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +21% Cooldown: 67 sec. [Passive Effect - ATT Power: +16] | |
| 17 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +21% Cooldown: 67 sec. [Passive Effect - ATT Power: +17] | |
| 18 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +21% Cooldown: 66 sec. [Passive Effect - ATT Power: +18] | |
| 19 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +8% 2nd Stage - Final Damage: +21% Cooldown: 66 sec. [Passive Effect - ATT Power: +19] | |
| 20 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +22% Cooldown: 65 sec. [Passive Effect - ATT Power: +20] | |
| 21 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +22% Cooldown: 65 sec. [Passive Effect - ATT Power: +21] | |
| 22 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +22% Cooldown: 64 sec. [Passive Effect - ATT Power: +22] | |
| 23 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +22% Cooldown: 64 sec. [Passive Effect - ATT Power: +23] | |
| 24 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +22% Cooldown: 63 sec. [Passive Effect - ATT Power: +24] | |
| 25 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +23% Cooldown: 63 sec. [Passive Effect - ATT Power: +25] | |
| 26 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +23% Cooldown: 62 sec. [Passive Effect - ATT Power: +26] | |
| 27 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +23% Cooldown: 62 sec. [Passive Effect - ATT Power: +27] | |
| 28 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +23% Cooldown: 61 sec. [Passive Effect - ATT Power: +28] | |
| 29 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +9% 2nd Stage - Final Damage: +23% Cooldown: 61 sec. [Passive Effect - ATT Power: +29] | |
| 30 | HP Cost: 100, increases Final Damage for 30 sec. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Final Damage: +10% 2nd Stage - Final Damage: +24% Cooldown: 60 sec. [Passive Effect - ATT Power: +30] | |
Class-Specific Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Spreads the realm of chaos. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 338%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 650%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec |
| 30 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 715%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1375%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Spreads the realm of chaos. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 338%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 650%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec |
| 2 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 351%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 675%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 3 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 364%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 700%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 4 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 377%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 725%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 5 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 390%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 750%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 6 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 403%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 775%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 7 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 416%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 800%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 8 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 429%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 825%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 9 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 442%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 850%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 10 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 455%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 875%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 11 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 468%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 900%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 12 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 481%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 925%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 13 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 494%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 950%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 14 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 507%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 975%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 15 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1000%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 16 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 533%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1025%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 17 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 546%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1050%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 18 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 559%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1075%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 19 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 572%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1100%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 20 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1125%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 21 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 598%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1150%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 22 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 611%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1175%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 23 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 624%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1200%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 24 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 637%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1225%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 25 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1250%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 26 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 663%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1275%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 27 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 676%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1300%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 28 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 689%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1325%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 29 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 702%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1350%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| 30 | MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 715%, Number of Attacks: 4 Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3. When duration ends, Max Enemies Hit: 12, Damage: 1375%, Number of Attacks: 10, Number of Explosions: 5 Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Void] Descends as the Wind of Vengeance and annihilates all enemies that are grazed, even afterimages. Temporarily gain invincibility. Using the skill again will pursue one target within range to deal consecutive attacks several times. When either the consecutive attack or the duration ends, a powerful finishing attack will be dealt. The consecutive attacks and finishing attack of Void Burst manifest Chakri. Consecutive attacks target the boss with the highest HP first. If there is no target, it will trigger with the caster as the target. | |
| Level | 1 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1040%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1092%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec |
| 30 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 2200%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2310%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Void] Descends as the Wind of Vengeance and annihilates all enemies that are grazed, even afterimages. Temporarily gain invincibility. Using the skill again will pursue one target within range to deal consecutive attacks several times. When either the consecutive attack or the duration ends, a powerful finishing attack will be dealt. The consecutive attacks and finishing attack of Void Burst manifest Chakri. Consecutive attacks target the boss with the highest HP first. If there is no target, it will trigger with the caster as the target. | |
| Level | 1 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1040%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1092%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec |
| 2 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1080%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1134%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 3 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1120%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1176%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 4 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1160%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1218%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 5 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1200%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1260%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 6 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1240%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1302%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 7 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1280%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1344%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 8 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1320%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1386%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 9 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1360%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1428%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 10 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1400%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1470%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 11 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1440%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1512%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 12 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1480%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1554%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 13 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1520%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1596%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 14 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1560%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1638%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 15 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1600%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1680%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 16 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1640%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1722%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 17 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1680%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1764%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 18 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1720%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1806%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 19 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1760%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1848%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 20 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1800%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1890%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 21 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1840%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1932%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 22 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1880%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1974%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 23 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1920%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2016%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 24 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1960%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2058%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 25 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 2000%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2100%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 26 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 2040%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2142%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 27 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 2080%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2184%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 28 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 2120%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2226%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 29 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 2160%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2268%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| 30 | MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 2200%, Number of Consecutive Attacks: 12 5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2310%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons an ancient chakram. Activates automatically when Arts skills hit. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 500, Max Enemies Hit: 8, Damage: 520%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 572%, Number of Attacks: 8 Cooldown: 14 sec |
| 30 | MP Cost: 500, Max Enemies Hit: 8, Damage: 1100%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 1210%, Number of Attacks: 8 Cooldown: 14 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons an ancient chakram. Activates automatically when Arts skills hit. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 500, Max Enemies Hit: 8, Damage: 520%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 572%, Number of Attacks: 8 Cooldown: 14 sec |
| 2 | MP Cost: 500, Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 594%, Number of Attacks: 8 Cooldown: 14 sec | |
| 3 | MP Cost: 500, Max Enemies Hit: 8, Damage: 560%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 616%, Number of Attacks: 8 Cooldown: 14 sec | |
| 4 | MP Cost: 500, Max Enemies Hit: 8, Damage: 580%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 638%, Number of Attacks: 8 Cooldown: 14 sec | |
| 5 | MP Cost: 500, Max Enemies Hit: 8, Damage: 600%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 8 Cooldown: 14 sec | |
| 6 | MP Cost: 500, Max Enemies Hit: 8, Damage: 620%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 682%, Number of Attacks: 8 Cooldown: 14 sec | |
| 7 | MP Cost: 500, Max Enemies Hit: 8, Damage: 640%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 704%, Number of Attacks: 8 Cooldown: 14 sec | |
| 8 | MP Cost: 500, Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 726%, Number of Attacks: 8 Cooldown: 14 sec | |
| 9 | MP Cost: 500, Max Enemies Hit: 8, Damage: 680%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 748%, Number of Attacks: 8 Cooldown: 14 sec | |
| 10 | MP Cost: 500, Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 770%, Number of Attacks: 8 Cooldown: 14 sec | |
| 11 | MP Cost: 500, Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 792%, Number of Attacks: 8 Cooldown: 14 sec | |
| 12 | MP Cost: 500, Max Enemies Hit: 8, Damage: 740%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 814%, Number of Attacks: 8 Cooldown: 14 sec | |
| 13 | MP Cost: 500, Max Enemies Hit: 8, Damage: 760%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 836%, Number of Attacks: 8 Cooldown: 14 sec | |
| 14 | MP Cost: 500, Max Enemies Hit: 8, Damage: 780%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 858%, Number of Attacks: 8 Cooldown: 14 sec | |
| 15 | MP Cost: 500, Max Enemies Hit: 8, Damage: 800%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 880%, Number of Attacks: 8 Cooldown: 14 sec | |
| 16 | MP Cost: 500, Max Enemies Hit: 8, Damage: 820%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 902%, Number of Attacks: 8 Cooldown: 14 sec | |
| 17 | MP Cost: 500, Max Enemies Hit: 8, Damage: 840%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 924%, Number of Attacks: 8 Cooldown: 14 sec | |
| 18 | MP Cost: 500, Max Enemies Hit: 8, Damage: 860%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 946%, Number of Attacks: 8 Cooldown: 14 sec | |
| 19 | MP Cost: 500, Max Enemies Hit: 8, Damage: 880%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 968%, Number of Attacks: 8 Cooldown: 14 sec | |
| 20 | MP Cost: 500, Max Enemies Hit: 8, Damage: 900%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 990%, Number of Attacks: 8 Cooldown: 14 sec | |
| 21 | MP Cost: 500, Max Enemies Hit: 8, Damage: 920%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 1012%, Number of Attacks: 8 Cooldown: 14 sec | |
| 22 | MP Cost: 500, Max Enemies Hit: 8, Damage: 940%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 1034%, Number of Attacks: 8 Cooldown: 14 sec | |
| 23 | MP Cost: 500, Max Enemies Hit: 8, Damage: 960%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 1056%, Number of Attacks: 8 Cooldown: 14 sec | |
| 24 | MP Cost: 500, Max Enemies Hit: 8, Damage: 980%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 1078%, Number of Attacks: 8 Cooldown: 14 sec | |
| 25 | MP Cost: 500, Max Enemies Hit: 8, Damage: 1000%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 1100%, Number of Attacks: 8 Cooldown: 14 sec | |
| 26 | MP Cost: 500, Max Enemies Hit: 8, Damage: 1020%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 1122%, Number of Attacks: 8 Cooldown: 14 sec | |
| 27 | MP Cost: 500, Max Enemies Hit: 8, Damage: 1040%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 1144%, Number of Attacks: 8 Cooldown: 14 sec | |
| 28 | MP Cost: 500, Max Enemies Hit: 8, Damage: 1060%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 1166%, Number of Attacks: 8 Cooldown: 14 sec | |
| 29 | MP Cost: 500, Max Enemies Hit: 8, Damage: 1080%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 1188%, Number of Attacks: 8 Cooldown: 14 sec | |
| 30 | MP Cost: 500, Max Enemies Hit: 8, Damage: 1100%, Number of Attacks: 6, Ancient Chakram Summoned: 3 Disappears after a while, Max Enemies Hit: 10, Damage: 1210%, Number of Attacks: 8 Cooldown: 14 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Maximizes the inherent magic power to awaken Summon Chakri and Resonate. Targets the boss with the highest HP first. Unaffected by attack reflection. Required Skill: Ascend Lv. 20+ | |
| Level | 1 | MP Cost: 1000, Duration: 20 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 173% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec |
| 30 | MP Cost: 1000, Duration: 30 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 260% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Maximizes the inherent magic power to awaken Summon Chakri and Resonate. Targets the boss with the highest HP first. Unaffected by attack reflection. Required Skill: Ascend Lv. 20+ | |
| Level | 1 | MP Cost: 1000, Duration: 20 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 173% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec |
| 2 | MP Cost: 1000, Duration: 20 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 176% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 3 | MP Cost: 1000, Duration: 21 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 179% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 4 | MP Cost: 1000, Duration: 21 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 182% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 5 | MP Cost: 1000, Duration: 21 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 185% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 6 | MP Cost: 1000, Duration: 22 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 188% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 7 | MP Cost: 1000, Duration: 22 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 191% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 8 | MP Cost: 1000, Duration: 22 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 194% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 9 | MP Cost: 1000, Duration: 23 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 197% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 10 | MP Cost: 1000, Duration: 23 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 200% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 11 | MP Cost: 1000, Duration: 23 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 203% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 12 | MP Cost: 1000, Duration: 24 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 206% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 13 | MP Cost: 1000, Duration: 24 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 209% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 14 | MP Cost: 1000, Duration: 24 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 212% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 15 | MP Cost: 1000, Duration: 25 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 215% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 16 | MP Cost: 1000, Duration: 25 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 218% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 17 | MP Cost: 1000, Duration: 25 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 221% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 18 | MP Cost: 1000, Duration: 26 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 224% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 19 | MP Cost: 1000, Duration: 26 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 227% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 20 | MP Cost: 1000, Duration: 26 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 230% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 21 | MP Cost: 1000, Duration: 27 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 233% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 22 | MP Cost: 1000, Duration: 27 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 236% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 23 | MP Cost: 1000, Duration: 27 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 239% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 24 | MP Cost: 1000, Duration: 28 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 242% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 25 | MP Cost: 1000, Duration: 28 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 245% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 26 | MP Cost: 1000, Duration: 28 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 248% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 27 | MP Cost: 1000, Duration: 29 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 251% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 28 | MP Cost: 1000, Duration: 29 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 254% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 29 | MP Cost: 1000, Duration: 29 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 257% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
| 30 | MP Cost: 1000, Duration: 30 sec Max Awakened Chakri Created: 8 Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates. Awakened Resonate deals 260% damage 3 times, bounces up to 4 times and then disappears Normal Enemy Damage: + 150% points When repeatedly hitting a single target, Final Damage: -45% Cooldown: 120 sec | |
Enhancements
The maximum level for Enhancements/Boost Nodes is 60.
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 2 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +12%] | |
| 3 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +14%] | |
| 4 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +16%] | |
| 5 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +18%] | |
| 6 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +20%] | |
| 7 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +22%] | |
| 8 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +24%] | |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 11 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +39%] | |
| 12 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +41%] | |
| 13 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +43%] | |
| 14 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +45%] | |
| 15 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +47%] | |
| 16 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +49%] | |
| 17 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +51%] | |
| 18 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +53%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 21 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +69%] | |
| 22 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +71%] | |
| 23 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +73%] | |
| 24 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +75%] | |
| 25 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +77%] | |
| 26 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +79%] | |
| 27 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +81%] | |
| 28 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +83%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 2 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 615%, Number of Attacks: 6 Cooldown: 3 sec | |
| 3 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 630%, Number of Attacks: 6 Cooldown: 3 sec | |
| 4 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 645%, Number of Attacks: 6 Cooldown: 3 sec | |
| 5 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 660%, Number of Attacks: 6 Cooldown: 3 sec | |
| 6 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 675%, Number of Attacks: 6 Cooldown: 3 sec | |
| 7 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 690%, Number of Attacks: 6 Cooldown: 3 sec | |
| 8 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 705%, Number of Attacks: 6 Cooldown: 3 sec | |
| 9 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 720%, Number of Attacks: 6 Cooldown: 3 sec | |
| 10 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 735%, Number of Attacks: 6 Cooldown: 3 sec | |
| 11 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 750%, Number of Attacks: 6 Cooldown: 3 sec | |
| 12 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 765%, Number of Attacks: 6 Cooldown: 3 sec | |
| 13 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 780%, Number of Attacks: 6 Cooldown: 3 sec | |
| 14 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 795%, Number of Attacks: 6 Cooldown: 3 sec | |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 16 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 825%, Number of Attacks: 6 Cooldown: 3 sec | |
| 17 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 840%, Number of Attacks: 6 Cooldown: 3 sec | |
| 18 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 855%, Number of Attacks: 6 Cooldown: 3 sec | |
| 19 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 870%, Number of Attacks: 6 Cooldown: 3 sec | |
| 20 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 885%, Number of Attacks: 6 Cooldown: 3 sec | |
| 21 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 900%, Number of Attacks: 6 Cooldown: 3 sec | |
| 22 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 915%, Number of Attacks: 6 Cooldown: 3 sec | |
| 23 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 930%, Number of Attacks: 6 Cooldown: 3 sec | |
| 24 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 945%, Number of Attacks: 6 Cooldown: 3 sec | |
| 25 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 960%, Number of Attacks: 6 Cooldown: 3 sec | |
| 26 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 975%, Number of Attacks: 6 Cooldown: 3 sec | |
| 27 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 990%, Number of Attacks: 6 Cooldown: 3 sec | |
| 28 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1005%, Number of Attacks: 6 Cooldown: 3 sec | |
| 29 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1020%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 2 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6 Cooldown: 60 sec | |
| 3 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6 Cooldown: 60 sec | |
| 4 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6 Cooldown: 60 sec | |
| 5 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6 Cooldown: 60 sec | |
| 6 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6 Cooldown: 60 sec | |
| 7 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6 Cooldown: 60 sec | |
| 8 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6 Cooldown: 60 sec | |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 11 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 Cooldown: 60 sec | |
| 12 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6 Cooldown: 60 sec | |
| 13 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6 Cooldown: 60 sec | |
| 14 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6 Cooldown: 60 sec | |
| 15 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6 Cooldown: 60 sec | |
| 16 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6 Cooldown: 60 sec | |
| 17 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6 Cooldown: 60 sec | |
| 18 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 21 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6 Cooldown: 60 sec | |
| 22 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 Cooldown: 60 sec | |
| 23 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6 Cooldown: 60 sec | |
| 24 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6 Cooldown: 60 sec | |
| 25 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6 Cooldown: 60 sec | |
| 26 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6 Cooldown: 60 sec | |
| 27 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6 Cooldown: 60 sec | |
| 28 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
Class-Specific Skills
- Origin Skill
- Ascent Skill
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Hex] Stirs up a powerful sandstorm with the chakram that sweeps the battleground clean. Lv. 10: Ignore Defense +20% Lv. 20: Boss Damage +20% Lv. 30: Ignore Defense +30% and Boss Damage +30% | |
| Level | 1 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 434%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 496%, Number of Attacks: 14, Explosions: 34 Final Damage: +5% for 30 sec Cooldown: 360 sec |
| 30 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 14, Explosions: 34 Final Damage: +15% for 30 sec Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Hex] Stirs up a powerful sandstorm with the chakram that sweeps the battleground clean. Lv. 10: Ignore Defense +20% Lv. 20: Boss Damage +20% Lv. 30: Ignore Defense +30% and Boss Damage +30% | |
| Level | 1 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 434%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 496%, Number of Attacks: 14, Explosions: 34 Final Damage: +5% for 30 sec Cooldown: 360 sec |
| 2 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 448%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 512%, Number of Attacks: 14, Explosions: 34 Final Damage: +5% for 30 sec Cooldown: 360 sec | |
| 3 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 462%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 528%, Number of Attacks: 14, Explosions: 34 Final Damage: +6% for 30 sec Cooldown: 360 sec | |
| 4 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 476%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 544%, Number of Attacks: 14, Explosions: 34 Final Damage: +6% for 30 sec Cooldown: 360 sec | |
| 5 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 14, Explosions: 34 Final Damage: +6% for 30 sec Cooldown: 360 sec | |
| 6 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 14, Explosions: 34 Final Damage: +7% for 30 sec Cooldown: 360 sec | |
| 7 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 518%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 592%, Number of Attacks: 14, Explosions: 34 Final Damage: +7% for 30 sec Cooldown: 360 sec | |
| 8 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 532%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 608%, Number of Attacks: 14, Explosions: 34 Final Damage: +7% for 30 sec Cooldown: 360 sec | |
| 9 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 546%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 14, Explosions: 34 Final Damage: +8% for 30 sec Cooldown: 360 sec | |
| 10 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 14, Explosions: 34 Final Damage: +8% for 30 sec Cooldown: 360 sec | |
| 11 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 574%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 656%, Number of Attacks: 14, Explosions: 34 Final Damage: +8% for 30 sec Cooldown: 360 sec | |
| 12 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 588%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 14, Explosions: 34 Final Damage: +9% for 30 sec Cooldown: 360 sec | |
| 13 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 602%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 688%, Number of Attacks: 14, Explosions: 34 Final Damage: +9% for 30 sec Cooldown: 360 sec | |
| 14 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 616%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 704%, Number of Attacks: 14, Explosions: 34 Final Damage: +9% for 30 sec Cooldown: 360 sec | |
| 15 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 14, Explosions: 34 Final Damage: +10% for 30 sec Cooldown: 360 sec | |
| 16 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 644%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 736%, Number of Attacks: 14, Explosions: 34 Final Damage: +10% for 30 sec Cooldown: 360 sec | |
| 17 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 658%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 752%, Number of Attacks: 14, Explosions: 34 Final Damage: +10% for 30 sec Cooldown: 360 sec | |
| 18 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 768%, Number of Attacks: 14, Explosions: 34 Final Damage: +11% for 30 sec Cooldown: 360 sec | |
| 19 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 686%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 784%, Number of Attacks: 14, Explosions: 34 Final Damage: +11% for 30 sec Cooldown: 360 sec | |
| 20 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 14, Explosions: 34 Final Damage: +11% for 30 sec Cooldown: 360 sec | |
| 21 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 714%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 816%, Number of Attacks: 14, Explosions: 34 Final Damage: +12% for 30 sec Cooldown: 360 sec | |
| 22 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 728%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 832%, Number of Attacks: 14, Explosions: 34 Final Damage: +12% for 30 sec Cooldown: 360 sec | |
| 23 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 742%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 848%, Number of Attacks: 14, Explosions: 34 Final Damage: +12% for 30 sec Cooldown: 360 sec | |
| 24 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 14, Explosions: 34 Final Damage: +13% for 30 sec Cooldown: 360 sec | |
| 25 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 770%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 14, Explosions: 34 Final Damage: +13% for 30 sec Cooldown: 360 sec | |
| 26 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 784%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 896%, Number of Attacks: 14, Explosions: 34 Final Damage: +13% for 30 sec Cooldown: 360 sec | |
| 27 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 798%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 912%, Number of Attacks: 14, Explosions: 34 Final Damage: +14% for 30 sec Cooldown: 360 sec | |
| 28 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 812%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 928%, Number of Attacks: 14, Explosions: 34 Final Damage: +14% for 30 sec Cooldown: 360 sec | |
| 29 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 826%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 944%, Number of Attacks: 14, Explosions: 34 Final Damage: +14% for 30 sec Cooldown: 360 sec | |
| 30 | MP Cost: 1200, Invincible during casting Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 15 When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 14, Explosions: 34 Final Damage: +15% for 30 sec Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Void] Awakens the power of the desert shadow, then manifests voidbound chakri to grant your enemies absolution beneath the endless sands. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 960% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 1020% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 30 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 5600% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 5950% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Void] Awakens the power of the desert shadow, then manifests voidbound chakri to grant your enemies absolution beneath the endless sands. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 960% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 1020% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 2 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 1120% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 1190% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 3 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 1280% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 1360% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 4 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 1440% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 1530% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 5 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 1600% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 1700% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 6 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 1760% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 1870% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 7 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 1920% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 2040% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 8 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 2080% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 2210% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 9 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 2240% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 2380% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 10 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 2400% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 2550% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 11 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 2560% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 2720% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 12 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 2720% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 2890% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 13 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 2880% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 3060% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 14 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 3040% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 3230% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 15 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 3200% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 3400% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 16 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 3360% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 3570% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 17 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 3520% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 3740% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 18 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 3680% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 3910% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 19 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 3840% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 4080% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 20 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 4000% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 4250% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 21 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 4160% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 4420% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 22 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 4320% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 4590% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 23 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 4480% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 4760% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 24 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 4640% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 4930% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 25 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 4800% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 5100% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 26 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 4960% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 5270% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 27 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 5120% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 5440% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 28 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 5280% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 5610% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 29 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 5440% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 5780% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 30 | MP Cost: 1000, Invincible during casting Awakens the void to unleash 15 rapid attacks, dealing 5600% damage to up to 15 enemies 9 times Afterwards, manifests 21 voidbound chakri that deal 5950% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
Mastery Skills
Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
- Mastery Node/Core 1
- Mastery Node/Core 2
- Mastery Node/Core 3
- Mastery Node/Core 4
| Active | File:Skill HEXA Arts: Flurry.png HEXA Arts: Flurry | |
|---|---|---|
| Master Level | 30 | |
| Description | [Arts] Instantly disappear and deal a powerful slash to the enemy in front several times. Required Skill: Arts: Flurry Lv. 30+ | |
| Level | 1 | MP Cost: 45, Max Enemies Hit: 8, Damage: 324%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. |
| 30 | MP Cost: 52, Max Enemies Hit: 8, Damage: 585%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| Active | File:Skill HEXA Arts: Flurry.png HEXA Arts: Flurry | |
|---|---|---|
| Master Level | 30 | |
| Description | [Arts] Instantly disappear and deal a powerful slash to the enemy in front several times. Required Skill: Arts: Flurry Lv. 30+ | |
| Level | 1 | MP Cost: 45, Max Enemies Hit: 8, Damage: 324%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. |
| 2 | MP Cost: 45, Max Enemies Hit: 8, Damage: 333%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 3 | MP Cost: 45, Max Enemies Hit: 8, Damage: 342%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 4 | MP Cost: 46, Max Enemies Hit: 8, Damage: 351%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 5 | MP Cost: 46, Max Enemies Hit: 8, Damage: 360%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 6 | MP Cost: 46, Max Enemies Hit: 8, Damage: 369%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 7 | MP Cost: 46, Max Enemies Hit: 8, Damage: 378%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 8 | MP Cost: 47, Max Enemies Hit: 8, Damage: 387%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 9 | MP Cost: 47, Max Enemies Hit: 8, Damage: 396%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 10 | MP Cost: 47, Max Enemies Hit: 8, Damage: 405%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 11 | MP Cost: 47, Max Enemies Hit: 8, Damage: 414%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 12 | MP Cost: 48, Max Enemies Hit: 8, Damage: 423%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 13 | MP Cost: 48, Max Enemies Hit: 8, Damage: 432%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 14 | MP Cost: 48, Max Enemies Hit: 8, Damage: 441%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 15 | MP Cost: 48, Max Enemies Hit: 8, Damage: 450%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 16 | MP Cost: 49, Max Enemies Hit: 8, Damage: 459%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 17 | MP Cost: 49, Max Enemies Hit: 8, Damage: 468%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 18 | MP Cost: 49, Max Enemies Hit: 8, Damage: 477%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 19 | MP Cost: 49, Max Enemies Hit: 8, Damage: 486%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 20 | MP Cost: 50, Max Enemies Hit: 8, Damage: 495%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 21 | MP Cost: 50, Max Enemies Hit: 8, Damage: 504%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 22 | MP Cost: 50, Max Enemies Hit: 8, Damage: 513%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 23 | MP Cost: 50, Max Enemies Hit: 8, Damage: 522%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 24 | MP Cost: 51, Max Enemies Hit: 8, Damage: 531%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 25 | MP Cost: 51, Max Enemies Hit: 8, Damage: 540%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 26 | MP Cost: 51, Max Enemies Hit: 8, Damage: 549%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 27 | MP Cost: 51, Max Enemies Hit: 8, Damage: 558%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 28 | MP Cost: 52, Max Enemies Hit: 8, Damage: 567%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 29 | MP Cost: 52, Max Enemies Hit: 8, Damage: 576%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| 30 | MP Cost: 52, Max Enemies Hit: 8, Damage: 585%, Numbers of Attacks: 7 Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Arts] Instantly rotates to sweep the surrounding enemies. Can be linked during Void Rush, after Void Rush ends, or after casting Void Blitz. If linked from Void Rush, the attack range varies depending on the direction of that Void Rush. Required Skill: Arts: Crescentum Lv. 20+ | |
| Level | 1 | MP Cost: 35, Max Enemies Hit: 8, Damage: 547%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec |
| 30 | MP Cost: 40, Max Enemies Hit: 8, Damage: 1040%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Arts] Instantly rotates to sweep the surrounding enemies. Can be linked during Void Rush, after Void Rush ends, or after casting Void Blitz. If linked from Void Rush, the attack range varies depending on the direction of that Void Rush. Required Skill: Arts: Crescentum Lv. 20+ | |
| Level | 1 | MP Cost: 35, Max Enemies Hit: 8, Damage: 547%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec |
| 2 | MP Cost: 35, Max Enemies Hit: 8, Damage: 564%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 3 | MP Cost: 35, Max Enemies Hit: 8, Damage: 581%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 4 | MP Cost: 35, Max Enemies Hit: 8, Damage: 598%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 5 | MP Cost: 35, Max Enemies Hit: 8, Damage: 615%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 6 | MP Cost: 36, Max Enemies Hit: 8, Damage: 632%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 7 | MP Cost: 36, Max Enemies Hit: 8, Damage: 649%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 8 | MP Cost: 36, Max Enemies Hit: 8, Damage: 666%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 9 | MP Cost: 36, Max Enemies Hit: 8, Damage: 683%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 10 | MP Cost: 36, Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 11 | MP Cost: 36, Max Enemies Hit: 8, Damage: 717%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 12 | MP Cost: 37, Max Enemies Hit: 8, Damage: 734%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 13 | MP Cost: 37, Max Enemies Hit: 8, Damage: 751%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 14 | MP Cost: 37, Max Enemies Hit: 8, Damage: 768%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 15 | MP Cost: 37, Max Enemies Hit: 8, Damage: 785%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 16 | MP Cost: 37, Max Enemies Hit: 8, Damage: 802%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 17 | MP Cost: 37, Max Enemies Hit: 8, Damage: 819%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 18 | MP Cost: 38, Max Enemies Hit: 8, Damage: 836%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 19 | MP Cost: 38, Max Enemies Hit: 8, Damage: 853%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 20 | MP Cost: 38, Max Enemies Hit: 8, Damage: 870%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 21 | MP Cost: 38, Max Enemies Hit: 8, Damage: 887%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 22 | MP Cost: 38, Max Enemies Hit: 8, Damage: 904%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 23 | MP Cost: 38, Max Enemies Hit: 8, Damage: 921%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 24 | MP Cost: 39, Max Enemies Hit: 8, Damage: 938%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 25 | MP Cost: 39, Max Enemies Hit: 8, Damage: 955%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 26 | MP Cost: 39, Max Enemies Hit: 8, Damage: 972%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 27 | MP Cost: 39, Max Enemies Hit: 8, Damage: 989%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 28 | MP Cost: 39, Max Enemies Hit: 8, Damage: 1006%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 29 | MP Cost: 39, Max Enemies Hit: 8, Damage: 1023%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| 30 | MP Cost: 40, Max Enemies Hit: 8, Damage: 1040%, Number of Attacks: 4 Void Rush/Void Blitz Cooldown: -5 sec Cooldown: 5 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Void] Move quickly in one direction, leaving only an afterimage. Use the arrow keys to aim in one of the cardinal or ordinal directions. Dashing through enemies deals damage, and this skill can be used consecutively. However, you can dash upwards 2 times in midair regardless of Cooldown reset. The skill cannot be used consecutively upon using non-Spark or Hex type skills. Casting Void Rush during another Void Rush will cancel the first use and move you in the new direction. You temporarily enter the Dark Sight state and remain aloft for a short period when you stop moving. This skill can be used while using Arts or Hex-type skills, and you can stop immediately by pressing jump. In Stationary mode, if terrain would block your movement, you do not move. Additionally, the skill can be used in directions you cannot move to. Void Rush is unaffected by attack reflection and cooldown resets. Required Skill: Insanity III Lv. 10+ | |
| Level | 1 | MP Cost: 55, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 204%, Number of Attacks: 4 Normal Enemy Damage: +432% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. |
| 30 | MP Cost: 62, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 320%, Number of Attacks: 4 Normal Enemy Damage: +635% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Void] Move quickly in one direction, leaving only an afterimage. Use the arrow keys to aim in one of the cardinal or ordinal directions. Dashing through enemies deals damage, and this skill can be used consecutively. However, you can dash upwards 2 times in midair regardless of Cooldown reset. The skill cannot be used consecutively upon using non-Spark or Hex type skills. Casting Void Rush during another Void Rush will cancel the first use and move you in the new direction. You temporarily enter the Dark Sight state and remain aloft for a short period when you stop moving. This skill can be used while using Arts or Hex-type skills, and you can stop immediately by pressing jump. In Stationary mode, if terrain would block your movement, you do not move. Additionally, the skill can be used in directions you cannot move to. Void Rush is unaffected by attack reflection and cooldown resets. Required Skill: Insanity III Lv. 10+ | |
| Level | 1 | MP Cost: 55, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 204%, Number of Attacks: 4 Normal Enemy Damage: +432% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. |
| 2 | MP Cost: 55, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 208%, Number of Attacks: 4 Normal Enemy Damage: +439% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 3 | MP Cost: 55, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 212%, Number of Attacks: 4 Normal Enemy Damage: +446% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 4 | MP Cost: 56, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 216%, Number of Attacks: 4 Normal Enemy Damage: +453% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 5 | MP Cost: 56, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 220%, Number of Attacks: 4 Normal Enemy Damage: +460% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 6 | MP Cost: 56, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 224%, Number of Attacks: 4 Normal Enemy Damage: +467% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 7 | MP Cost: 56, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 228%, Number of Attacks: 4 Normal Enemy Damage: +474% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 8 | MP Cost: 57, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 232%, Number of Attacks: 4 Normal Enemy Damage: +481% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 9 | MP Cost: 57, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 236%, Number of Attacks: 4 Normal Enemy Damage: +488% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 10 | MP Cost: 57, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 240%, Number of Attacks: 4 Normal Enemy Damage: +495% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 11 | MP Cost: 57, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 244%, Number of Attacks: 4 Normal Enemy Damage: +502% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 12 | MP Cost: 58, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 248%, Number of Attacks: 4 Normal Enemy Damage: +509% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 13 | MP Cost: 58, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 252%, Number of Attacks: 4 Normal Enemy Damage: +516% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 14 | MP Cost: 58, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 256%, Number of Attacks: 4 Normal Enemy Damage: +523% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 15 | MP Cost: 58, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 260%, Number of Attacks: 4 Normal Enemy Damage: +530% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 16 | MP Cost: 59, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 264%, Number of Attacks: 4 Normal Enemy Damage: +537% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 17 | MP Cost: 59, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 268%, Number of Attacks: 4 Normal Enemy Damage: +544% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 18 | MP Cost: 59, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 272%, Number of Attacks: 4 Normal Enemy Damage: +551% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 19 | MP Cost: 59, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 276%, Number of Attacks: 4 Normal Enemy Damage: +558% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 20 | MP Cost: 60, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 280%, Number of Attacks: 4 Normal Enemy Damage: +565% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 21 | MP Cost: 60, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 284%, Number of Attacks: 4 Normal Enemy Damage: +572% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 22 | MP Cost: 60, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 288%, Number of Attacks: 4 Normal Enemy Damage: +579% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 23 | MP Cost: 60, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 292%, Number of Attacks: 4 Normal Enemy Damage: +586% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 24 | MP Cost: 61, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 296%, Number of Attacks: 4 Normal Enemy Damage: +593% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 25 | MP Cost: 61, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 300%, Number of Attacks: 4 Normal Enemy Damage: +600% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 26 | MP Cost: 61, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 304%, Number of Attacks: 4 Normal Enemy Damage: +607% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 27 | MP Cost: 61, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 308%, Number of Attacks: 4 Normal Enemy Damage: +614% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 28 | MP Cost: 62, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 312%, Number of Attacks: 4 Normal Enemy Damage: +621% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 29 | MP Cost: 62, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 316%, Number of Attacks: 4 Normal Enemy Damage: +628% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| 30 | MP Cost: 62, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 320%, Number of Attacks: 4 Normal Enemy Damage: +635% points Dark Sight Duration: 2 sec. Max Consecutive Uses: 3 Cooldown: 5 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Void] Amplify the power of the afterimage to pour out several afterimages in front. Each afterimage is considered a separate attack and the effect of Summon Chakri applies to each one. While active, temporarily enter the Dark Sight state. Not affected by cooldown reset. With Action Customization enabled, you can activate Void Blitz by using Void Rush without the arrow keys. Right-click to toggle Action Customization On/Off Required Skill: Void Blitz Lv. 30+ | |
| Level | 1 | MP Cost: 50, Max Enemies Hit: 6, Damage: 196%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec |
| 30 | MP Cost: 57, Max Enemies Hit: 6, Damage: 370%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Void] Amplify the power of the afterimage to pour out several afterimages in front. Each afterimage is considered a separate attack and the effect of Summon Chakri applies to each one. While active, temporarily enter the Dark Sight state. Not affected by cooldown reset. With Action Customization enabled, you can activate Void Blitz by using Void Rush without the arrow keys. Right-click to toggle Action Customization On/Off Required Skill: Void Blitz Lv. 30+ | |
| Level | 1 | MP Cost: 50, Max Enemies Hit: 6, Damage: 196%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec |
| 2 | MP Cost: 50, Max Enemies Hit: 6, Damage: 202%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 3 | MP Cost: 50, Max Enemies Hit: 6, Damage: 208%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 4 | MP Cost: 51, Max Enemies Hit: 6, Damage: 214%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 5 | MP Cost: 51, Max Enemies Hit: 6, Damage: 220%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 6 | MP Cost: 51, Max Enemies Hit: 6, Damage: 226%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 7 | MP Cost: 51, Max Enemies Hit: 6, Damage: 232%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 8 | MP Cost: 52, Max Enemies Hit: 6, Damage: 238%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 9 | MP Cost: 52, Max Enemies Hit: 6, Damage: 244%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 10 | MP Cost: 52, Max Enemies Hit: 6, Damage: 250%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 11 | MP Cost: 52, Max Enemies Hit: 6, Damage: 256%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 12 | MP Cost: 53, Max Enemies Hit: 6, Damage: 262%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 13 | MP Cost: 53, Max Enemies Hit: 6, Damage: 268%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 14 | MP Cost: 53, Max Enemies Hit: 6, Damage: 274%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 15 | MP Cost: 53, Max Enemies Hit: 6, Damage: 280%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 16 | MP Cost: 54, Max Enemies Hit: 6, Damage: 286%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 17 | MP Cost: 54, Max Enemies Hit: 6, Damage: 292%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 18 | MP Cost: 54, Max Enemies Hit: 6, Damage: 298%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 19 | MP Cost: 54, Max Enemies Hit: 6, Damage: 304%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 20 | MP Cost: 55, Max Enemies Hit: 6, Damage: 310%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 21 | MP Cost: 55, Max Enemies Hit: 6, Damage: 316%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 22 | MP Cost: 55, Max Enemies Hit: 6, Damage: 322%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 23 | MP Cost: 55, Max Enemies Hit: 6, Damage: 328%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 24 | MP Cost: 56, Max Enemies Hit: 6, Damage: 334%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 25 | MP Cost: 56, Max Enemies Hit: 6, Damage: 340%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 26 | MP Cost: 56, Max Enemies Hit: 6, Damage: 346%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 27 | MP Cost: 56, Max Enemies Hit: 6, Damage: 352%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 28 | MP Cost: 57, Max Enemies Hit: 6, Damage: 358%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 29 | MP Cost: 57, Max Enemies Hit: 6, Damage: 364%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| 30 | MP Cost: 57, Max Enemies Hit: 6, Damage: 370%, Number of Attacks: 5, Afterimage Activations: 4 Dark Sight Duration: 2 sec Cooldown: 6 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Hex] Throw multiple large chakrams that attack enemies in front several times. When the thrown chakram reaches the max distance, it attacks by spinning for a short period then returns to the character's location while attacking enemies on its path. However, the returning chakram disappears after moving a certain distance. Unaffected by attack reflection. Required Skill: Hex: Chakram Split Lv. 30+ | |
| Level | 1 | MP Cost: 80, Max Enemies Hit: 10, Damage: 268%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec |
| 30 | MP Cost: 87, Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Hex] Throw multiple large chakrams that attack enemies in front several times. When the thrown chakram reaches the max distance, it attacks by spinning for a short period then returns to the character's location while attacking enemies on its path. However, the returning chakram disappears after moving a certain distance. Unaffected by attack reflection. Required Skill: Hex: Chakram Split Lv. 30+ | |
| Level | 1 | MP Cost: 80, Max Enemies Hit: 10, Damage: 268%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec |
| 2 | MP Cost: 80, Max Enemies Hit: 10, Damage: 276%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 3 | MP Cost: 80, Max Enemies Hit: 10, Damage: 284%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 4 | MP Cost: 81, Max Enemies Hit: 10, Damage: 292%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 5 | MP Cost: 81, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 6 | MP Cost: 81, Max Enemies Hit: 10, Damage: 308%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 7 | MP Cost: 81, Max Enemies Hit: 10, Damage: 316%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 8 | MP Cost: 82, Max Enemies Hit: 10, Damage: 324%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 9 | MP Cost: 82, Max Enemies Hit: 10, Damage: 332%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 10 | MP Cost: 82, Max Enemies Hit: 10, Damage: 340%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 11 | MP Cost: 82, Max Enemies Hit: 10, Damage: 348%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 12 | MP Cost: 83, Max Enemies Hit: 10, Damage: 356%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 13 | MP Cost: 83, Max Enemies Hit: 10, Damage: 364%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 14 | MP Cost: 83, Max Enemies Hit: 10, Damage: 372%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 15 | MP Cost: 83, Max Enemies Hit: 10, Damage: 380%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 16 | MP Cost: 84, Max Enemies Hit: 10, Damage: 388%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 17 | MP Cost: 84, Max Enemies Hit: 10, Damage: 396%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 18 | MP Cost: 84, Max Enemies Hit: 10, Damage: 404%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 19 | MP Cost: 84, Max Enemies Hit: 10, Damage: 412%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 20 | MP Cost: 85, Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 21 | MP Cost: 85, Max Enemies Hit: 10, Damage: 428%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 22 | MP Cost: 85, Max Enemies Hit: 10, Damage: 436%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 23 | MP Cost: 85, Max Enemies Hit: 10, Damage: 444%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 24 | MP Cost: 86, Max Enemies Hit: 10, Damage: 452%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 25 | MP Cost: 86, Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 26 | MP Cost: 86, Max Enemies Hit: 10, Damage: 468%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 27 | MP Cost: 86, Max Enemies Hit: 10, Damage: 476%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 28 | MP Cost: 87, Max Enemies Hit: 10, Damage: 484%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 29 | MP Cost: 87, Max Enemies Hit: 10, Damage: 492%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| 30 | MP Cost: 87, Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 5, Large Chakrams Thrown: 4 Each chakram hits the target up to 4 times Cooldown: 14 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Hex] Spreads a domain of suffering that tears the surrounding enemy into pieces. You remain aloft when in use and cannot be pushed back while casting. Required Skill: Hex: Chakram Fury Lv. 30+ | |
| Level | 1 | MP Cost: 71, Damage: 826%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec |
| 30 | MP Cost: 81, Damage: 1435%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Hex] Spreads a domain of suffering that tears the surrounding enemy into pieces. You remain aloft when in use and cannot be pushed back while casting. Required Skill: Hex: Chakram Fury Lv. 30+ | |
| Level | 1 | MP Cost: 71, Damage: 826%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec |
| 2 | MP Cost: 71, Damage: 847%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 3 | MP Cost: 72, Damage: 868%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 4 | MP Cost: 72, Damage: 889%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 5 | MP Cost: 72, Damage: 910%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 6 | MP Cost: 73, Damage: 931%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 7 | MP Cost: 73, Damage: 952%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 8 | MP Cost: 73, Damage: 973%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 9 | MP Cost: 74, Damage: 994%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 10 | MP Cost: 74, Damage: 1015%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 11 | MP Cost: 74, Damage: 1036%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 12 | MP Cost: 75, Damage: 1057%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 13 | MP Cost: 75, Damage: 1078%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 14 | MP Cost: 75, Damage: 1099%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 15 | MP Cost: 76, Damage: 1120%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 16 | MP Cost: 76, Damage: 1141%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 17 | MP Cost: 76, Damage: 1162%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 18 | MP Cost: 77, Damage: 1183%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 19 | MP Cost: 77, Damage: 1204%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 20 | MP Cost: 77, Damage: 1225%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 21 | MP Cost: 78, Damage: 1246%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 22 | MP Cost: 78, Damage: 1267%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 23 | MP Cost: 78, Damage: 1288%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 24 | MP Cost: 79, Damage: 1309%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 25 | MP Cost: 79, Damage: 1330%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 26 | MP Cost: 79, Damage: 1351%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 27 | MP Cost: 80, Damage: 1372%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 28 | MP Cost: 80, Damage: 1393%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 29 | MP Cost: 80, Damage: 1414%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| 30 | MP Cost: 81, Damage: 1435%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2 Cooldown: 12 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Hex] Throws a large chakram in front and uses the recoil to jump backward. Required Skill: Hex: Chakram Sweep Lv. 20+ | |
| Level | 1 | MP Cost: 45, Max Enemies Hit: 8, Large Chakram Damage: 775%, Number of Attacks: 7 Cooldown: 6 sec. |
| 30 | MP Cost: 52, Max Enemies Hit: 8, Large Chakram Damage: 1326%, Number of Attacks: 7 Cooldown: 6 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Hex] Throws a large chakram in front and uses the recoil to jump backward. Required Skill: Hex: Chakram Sweep Lv. 20+ | |
| Level | 1 | MP Cost: 45, Max Enemies Hit: 8, Large Chakram Damage: 775%, Number of Attacks: 7 Cooldown: 6 sec. |
| 2 | MP Cost: 45, Max Enemies Hit: 8, Large Chakram Damage: 794%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 3 | MP Cost: 45, Max Enemies Hit: 8, Large Chakram Damage: 813%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 4 | MP Cost: 46, Max Enemies Hit: 8, Large Chakram Damage: 832%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 5 | MP Cost: 46, Max Enemies Hit: 8, Large Chakram Damage: 851%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 6 | MP Cost: 46, Max Enemies Hit: 8, Large Chakram Damage: 870%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 7 | MP Cost: 46, Max Enemies Hit: 8, Large Chakram Damage: 889%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 8 | MP Cost: 47, Max Enemies Hit: 8, Large Chakram Damage: 908%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 9 | MP Cost: 47, Max Enemies Hit: 8, Large Chakram Damage: 927%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 10 | MP Cost: 47, Max Enemies Hit: 8, Large Chakram Damage: 946%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 11 | MP Cost: 47, Max Enemies Hit: 8, Large Chakram Damage: 965%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 12 | MP Cost: 48, Max Enemies Hit: 8, Large Chakram Damage: 984%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 13 | MP Cost: 48, Max Enemies Hit: 8, Large Chakram Damage: 1003%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 14 | MP Cost: 48, Max Enemies Hit: 8, Large Chakram Damage: 1022%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 15 | MP Cost: 48, Max Enemies Hit: 8, Large Chakram Damage: 1041%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 16 | MP Cost: 49, Max Enemies Hit: 8, Large Chakram Damage: 1060%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 17 | MP Cost: 49, Max Enemies Hit: 8, Large Chakram Damage: 1079%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 18 | MP Cost: 49, Max Enemies Hit: 8, Large Chakram Damage: 1098%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 19 | MP Cost: 49, Max Enemies Hit: 8, Large Chakram Damage: 1117%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 20 | MP Cost: 50, Max Enemies Hit: 8, Large Chakram Damage: 1136%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 21 | MP Cost: 50, Max Enemies Hit: 8, Large Chakram Damage: 1155%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 22 | MP Cost: 50, Max Enemies Hit: 8, Large Chakram Damage: 1174%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 23 | MP Cost: 50, Max Enemies Hit: 8, Large Chakram Damage: 1193%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 24 | MP Cost: 51, Max Enemies Hit: 8, Large Chakram Damage: 1212%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 25 | MP Cost: 51, Max Enemies Hit: 8, Large Chakram Damage: 1231%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 26 | MP Cost: 51, Max Enemies Hit: 8, Large Chakram Damage: 1250%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 27 | MP Cost: 51, Max Enemies Hit: 8, Large Chakram Damage: 1269%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 28 | MP Cost: 52, Max Enemies Hit: 8, Large Chakram Damage: 1288%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 29 | MP Cost: 52, Max Enemies Hit: 8, Large Chakram Damage: 1307%, Number of Attacks: 7 Cooldown: 6 sec. | |
| 30 | MP Cost: 52, Max Enemies Hit: 8, Large Chakram Damage: 1326%, Number of Attacks: 7 Cooldown: 6 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | A rose of despair made of sand blooms. The dark rose attacks surrounding enemies for a certain period of time and has a chance of creating summoned chakri in the location of the attack. Additional summoned chakri are created if the total target attacked is lower than the max. Unaffected by attack reflection and receive summon duration increase effect. Resummon the rose by holding the down arrow key and the skill key while it is blooming. Required Skill: Death Blossom Lv. 1+ | |
| Level | 1 | MP Cost: 301, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 546%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon |
| 30 | MP Cost: 330, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 1010%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | A rose of despair made of sand blooms. The dark rose attacks surrounding enemies for a certain period of time and has a chance of creating summoned chakri in the location of the attack. Additional summoned chakri are created if the total target attacked is lower than the max. Unaffected by attack reflection and receive summon duration increase effect. Resummon the rose by holding the down arrow key and the skill key while it is blooming. Required Skill: Death Blossom Lv. 1+ | |
| Level | 1 | MP Cost: 301, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 546%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon |
| 2 | MP Cost: 302, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 562%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 3 | MP Cost: 303, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 578%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 4 | MP Cost: 304, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 594%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 5 | MP Cost: 305, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 6 | MP Cost: 306, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 626%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 7 | MP Cost: 307, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 642%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 8 | MP Cost: 308, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 658%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 9 | MP Cost: 309, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 674%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 10 | MP Cost: 310, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 11 | MP Cost: 311, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 706%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 12 | MP Cost: 312, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 722%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 13 | MP Cost: 313, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 738%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 14 | MP Cost: 314, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 754%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 15 | MP Cost: 315, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 770%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 16 | MP Cost: 316, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 786%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 17 | MP Cost: 317, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 802%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 18 | MP Cost: 318, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 818%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 19 | MP Cost: 319, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 834%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 20 | MP Cost: 320, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 850%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 21 | MP Cost: 321, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 866%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 22 | MP Cost: 322, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 882%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 23 | MP Cost: 323, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 898%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 24 | MP Cost: 324, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 914%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 25 | MP Cost: 325, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 930%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 26 | MP Cost: 326, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 946%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 27 | MP Cost: 327, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 962%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 28 | MP Cost: 328, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 978%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 29 | MP Cost: 329, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 994%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| 30 | MP Cost: 330, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 1010%, Number of Attacks: 6 100% chance to create summoned chakri in the location of the attack If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations. Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri. Cooldown: 60 sec. Hold the down arrow key with the skill after summoning to resummon | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Manifests chakri summoned by a strong magic power to be moved freely. Hex-type skills manifest chakri within a certain range with Resonate, and the manifested Resonate targets and attacks enemy around the manifestation point. Creates several Resonate around yourself when manifesting a set number of times. Targets the boss with the highest HP first, and is unaffected by attack reflection. Required Skill: Resonate Lv. 15+, Resonate: Ultimatum Lv. 25+ | |
| Level | 1 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 303% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. |
| 30 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 390% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Manifests chakri summoned by a strong magic power to be moved freely. Hex-type skills manifest chakri within a certain range with Resonate, and the manifested Resonate targets and attacks enemy around the manifestation point. Creates several Resonate around yourself when manifesting a set number of times. Targets the boss with the highest HP first, and is unaffected by attack reflection. Required Skill: Resonate Lv. 15+, Resonate: Ultimatum Lv. 25+ | |
| Level | 1 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 303% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. |
| 2 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 306% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 3 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 309% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 4 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 312% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 5 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 315% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 6 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 318% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 7 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 321% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 8 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 324% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 9 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 327% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 10 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 330% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 11 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 333% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 12 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 336% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 13 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 339% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 14 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 342% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 15 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 345% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 16 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 348% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 17 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 351% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 18 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 354% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 19 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 357% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 20 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 360% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 21 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 363% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 22 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 366% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 23 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 369% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 24 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 372% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 25 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 375% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 26 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 378% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 27 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 381% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 28 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 384% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 29 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 387% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| 30 | Hex-type skills manifest chakri summoned within a certain range with Resonate. Manifested Resonate deals 390% damage 3 times, then disappears after bouncing up to 4 times. Additional Resonate Created When Manifesting Chakri 15 Times: 10 Repeatedly hitting a single target reduces Final Damage by 45%. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Absorbs the enemy's shadow and converts it to energy. When Void-type skills hit, there will be an extra hit when direct attacks other than Void-type skills hit during that time. Unaffected by attack reflection or buff duration extension effects. Required Skill: Deceiving Blade Lv. 20+ | |
| Level | 1 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 440%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. |
| 30 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 759%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Absorbs the enemy's shadow and converts it to energy. When Void-type skills hit, there will be an extra hit when direct attacks other than Void-type skills hit during that time. Unaffected by attack reflection or buff duration extension effects. Required Skill: Deceiving Blade Lv. 20+ | |
| Level | 1 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 440%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. |
| 2 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 451%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 3 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 462%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 4 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 473%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 5 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 484%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 6 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 495%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 7 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 506%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 8 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 517%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 9 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 528%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 10 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 539%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 11 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 550%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 12 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 561%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 13 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 572%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 14 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 583%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 15 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 594%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 16 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 605%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 17 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 616%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 18 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 627%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 19 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 638%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 20 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 649%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 21 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 660%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 22 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 671%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 23 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 682%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 24 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 693%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 25 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 704%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 26 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 715%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 27 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 726%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 28 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 737%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 29 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 748%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
| 30 | When Void-type skills hit, Buff Duration: 20 sec. When direct attacks hit while buff is active, Extra Hit Damage: 759%, Number of Extra Attacks: 2 Extra Hit Cooldown: 0.5 sec. | |
Enhancements
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Hex: Pandemonium. | |
| Level | 1 | Hex: Pandemonium Final Damage: +11% |
| 9 | Hex: Pandemonium Final Damage: +19% | |
| 10 | Hex: Pandemonium Final Damage: +25% | |
| 19 | Hex: Pandemonium Final Damage: +34% | |
| 20 | Hex: Pandemonium Final Damage: +40% | |
| 29 | Hex: Pandemonium Final Damage: +49% | |
| 30 | Hex: Pandemonium Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Hex: Pandemonium. | |
| Level | 1 | Hex: Pandemonium Final Damage: +11% |
| 2 | Hex: Pandemonium Final Damage: +12% | |
| 3 | Hex: Pandemonium Final Damage: +13% | |
| 4 | Hex: Pandemonium Final Damage: +14% | |
| 5 | Hex: Pandemonium Final Damage: +15% | |
| 6 | Hex: Pandemonium Final Damage: +16% | |
| 7 | Hex: Pandemonium Final Damage: +17% | |
| 8 | Hex: Pandemonium Final Damage: +18% | |
| 9 | Hex: Pandemonium Final Damage: +19% | |
| 10 | Hex: Pandemonium Final Damage: +25% | |
| 11 | Hex: Pandemonium Final Damage: +26% | |
| 12 | Hex: Pandemonium Final Damage: +27% | |
| 13 | Hex: Pandemonium Final Damage: +28% | |
| 14 | Hex: Pandemonium Final Damage: +29% | |
| 15 | Hex: Pandemonium Final Damage: +30% | |
| 16 | Hex: Pandemonium Final Damage: +31% | |
| 17 | Hex: Pandemonium Final Damage: +32% | |
| 18 | Hex: Pandemonium Final Damage: +33% | |
| 19 | Hex: Pandemonium Final Damage: +34% | |
| 20 | Hex: Pandemonium Final Damage: +40% | |
| 21 | Hex: Pandemonium Final Damage: +41% | |
| 22 | Hex: Pandemonium Final Damage: +42% | |
| 23 | Hex: Pandemonium Final Damage: +43% | |
| 24 | Hex: Pandemonium Final Damage: +44% | |
| 25 | Hex: Pandemonium Final Damage: +45% | |
| 26 | Hex: Pandemonium Final Damage: +46% | |
| 27 | Hex: Pandemonium Final Damage: +47% | |
| 28 | Hex: Pandemonium Final Damage: +48% | |
| 29 | Hex: Pandemonium Final Damage: +49% | |
| 30 | Hex: Pandemonium Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Void Burst. | |
| Level | 1 | Void Burst Final Damage: +11% |
| 9 | Void Burst Final Damage: +19% | |
| 10 | Void Burst Final Damage: +25% | |
| 19 | Void Burst Final Damage: +34% | |
| 20 | Void Burst Final Damage: +40% | |
| 29 | Void Burst Final Damage: +49% | |
| 30 | Void Burst Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Void Burst. | |
| Level | 1 | Void Burst Final Damage: +11% |
| 2 | Void Burst Final Damage: +12% | |
| 3 | Void Burst Final Damage: +13% | |
| 4 | Void Burst Final Damage: +14% | |
| 5 | Void Burst Final Damage: +15% | |
| 6 | Void Burst Final Damage: +16% | |
| 7 | Void Burst Final Damage: +17% | |
| 8 | Void Burst Final Damage: +18% | |
| 9 | Void Burst Final Damage: +19% | |
| 10 | Void Burst Final Damage: +25% | |
| 11 | Void Burst Final Damage: +26% | |
| 12 | Void Burst Final Damage: +27% | |
| 13 | Void Burst Final Damage: +28% | |
| 14 | Void Burst Final Damage: +29% | |
| 15 | Void Burst Final Damage: +30% | |
| 16 | Void Burst Final Damage: +31% | |
| 17 | Void Burst Final Damage: +32% | |
| 18 | Void Burst Final Damage: +33% | |
| 19 | Void Burst Final Damage: +34% | |
| 20 | Void Burst Final Damage: +40% | |
| 21 | Void Burst Final Damage: +41% | |
| 22 | Void Burst Final Damage: +42% | |
| 23 | Void Burst Final Damage: +43% | |
| 24 | Void Burst Final Damage: +44% | |
| 25 | Void Burst Final Damage: +45% | |
| 26 | Void Burst Final Damage: +46% | |
| 27 | Void Burst Final Damage: +47% | |
| 28 | Void Burst Final Damage: +48% | |
| 29 | Void Burst Final Damage: +49% | |
| 30 | Void Burst Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Arts: Astra. | |
| Level | 1 | Arts: Astra Final Damage: +11% |
| 9 | Arts: Astra Final Damage: +19% | |
| 10 | Arts: Astra Final Damage: +25% | |
| 19 | Arts: Astra Final Damage: +34% | |
| 20 | Arts: Astra Final Damage: +40% | |
| 29 | Arts: Astra Final Damage: +49% | |
| 30 | Arts: Astra Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Arts: Astra. | |
| Level | 1 | Arts: Astra Final Damage: +11% |
| 2 | Arts: Astra Final Damage: +12% | |
| 3 | Arts: Astra Final Damage: +13% | |
| 4 | Arts: Astra Final Damage: +14% | |
| 5 | Arts: Astra Final Damage: +15% | |
| 6 | Arts: Astra Final Damage: +16% | |
| 7 | Arts: Astra Final Damage: +17% | |
| 8 | Arts: Astra Final Damage: +18% | |
| 9 | Arts: Astra Final Damage: +19% | |
| 10 | Arts: Astra Final Damage: +25% | |
| 11 | Arts: Astra Final Damage: +26% | |
| 12 | Arts: Astra Final Damage: +27% | |
| 13 | Arts: Astra Final Damage: +28% | |
| 14 | Arts: Astra Final Damage: +29% | |
| 15 | Arts: Astra Final Damage: +30% | |
| 16 | Arts: Astra Final Damage: +31% | |
| 17 | Arts: Astra Final Damage: +32% | |
| 18 | Arts: Astra Final Damage: +33% | |
| 19 | Arts: Astra Final Damage: +34% | |
| 20 | Arts: Astra Final Damage: +40% | |
| 21 | Arts: Astra Final Damage: +41% | |
| 22 | Arts: Astra Final Damage: +42% | |
| 23 | Arts: Astra Final Damage: +43% | |
| 24 | Arts: Astra Final Damage: +44% | |
| 25 | Arts: Astra Final Damage: +45% | |
| 26 | Arts: Astra Final Damage: +46% | |
| 27 | Arts: Astra Final Damage: +47% | |
| 28 | Arts: Astra Final Damage: +48% | |
| 29 | Arts: Astra Final Damage: +49% | |
| 30 | Arts: Astra Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Resonate: Ultimatum. | |
| Level | 1 | Resonate: Ultimatum Final Damage: +11% |
| 9 | Resonate: Ultimatum Final Damage: +19% | |
| 10 | Resonate: Ultimatum Final Damage: +25% | |
| 19 | Resonate: Ultimatum Final Damage: +34% | |
| 20 | Resonate: Ultimatum Final Damage: +40% | |
| 29 | Resonate: Ultimatum Final Damage: +49% | |
| 30 | Resonate: Ultimatum Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Resonate: Ultimatum. | |
| Level | 1 | Resonate: Ultimatum Final Damage: +11% |
| 2 | Resonate: Ultimatum Final Damage: +12% | |
| 3 | Resonate: Ultimatum Final Damage: +13% | |
| 4 | Resonate: Ultimatum Final Damage: +14% | |
| 5 | Resonate: Ultimatum Final Damage: +15% | |
| 6 | Resonate: Ultimatum Final Damage: +16% | |
| 7 | Resonate: Ultimatum Final Damage: +17% | |
| 8 | Resonate: Ultimatum Final Damage: +18% | |
| 9 | Resonate: Ultimatum Final Damage: +19% | |
| 10 | Resonate: Ultimatum Final Damage: +25% | |
| 11 | Resonate: Ultimatum Final Damage: +26% | |
| 12 | Resonate: Ultimatum Final Damage: +27% | |
| 13 | Resonate: Ultimatum Final Damage: +28% | |
| 14 | Resonate: Ultimatum Final Damage: +29% | |
| 15 | Resonate: Ultimatum Final Damage: +30% | |
| 16 | Resonate: Ultimatum Final Damage: +31% | |
| 17 | Resonate: Ultimatum Final Damage: +32% | |
| 18 | Resonate: Ultimatum Final Damage: +33% | |
| 19 | Resonate: Ultimatum Final Damage: +34% | |
| 20 | Resonate: Ultimatum Final Damage: +40% | |
| 21 | Resonate: Ultimatum Final Damage: +41% | |
| 22 | Resonate: Ultimatum Final Damage: +42% | |
| 23 | Resonate: Ultimatum Final Damage: +43% | |
| 24 | Resonate: Ultimatum Final Damage: +44% | |
| 25 | Resonate: Ultimatum Final Damage: +45% | |
| 26 | Resonate: Ultimatum Final Damage: +46% | |
| 27 | Resonate: Ultimatum Final Damage: +47% | |
| 28 | Resonate: Ultimatum Final Damage: +48% | |
| 29 | Resonate: Ultimatum Final Damage: +49% | |
| 30 | Resonate: Ultimatum Final Damage: +60% | |
| Characters and Skills | ||||
|---|---|---|---|---|
| Class | ||||
| Job and Skills (Click on icon for skills) | ||||
| Beginner | ||||
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| Explorers | ||||
| Warrior | ||||
| Magician | ||||
| Bowman | Special | |||
| Thief | Special | |||
| Pirate | Special | |||
| Cygnus Knights | ||||
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| Special | ||||
| Heroes | ||||
| Resistance | ||||
| Demon | ||||
| Demon | ||||
| Nova | ||||
| Flora | ||||
| Sengoku | ||||
| Anima | ||||
| Monster | ||||
| Transcendent | ||||
| Friends World | ||||
| Jianghu | ||||
| Shine | ||||
| Miscellaneous | ||||
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