Khali/Skills

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Khali (0)

Passive Magic Conversion
Master Level 1
Description Using their wings as magical conduit, the Flora can convert between Attack Power and Magic ATT to bolster their own power, regardless of their combat specialization.
Level 1 50% of your equipment's Magic ATT is converted to Attack Power, excluding your weapon.
Any set effects do not apply. Only converts up to 20% of your weapon's base Attack Power.


Active Innate Gift
Master Level 3
Description Receive the blessing of the desert and recover HP and MP for a short period when attacking. Permanently increases Damage. Not affected by effects which reset cooldowns, reduce cooldown, or increase buff durations.
Level 1 Damage: +3%
Upon attacking, Recovery Chance: 100%, Recovery: 1% of Max HP/MP per sec, Duration: 5 sec
Cooldown: 30 sec
3 Damage: +7%
Upon attacking, Recovery Chance: 100%, Recovery: 3% of Max HP/MP per sec, Duration: 5 sec
Cooldown: 30 sec


Active Exclusive Spell
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min


Active Reminiscence
Master Level 1
Description Returns to the Erimos territory.
Level 1 MP Cost: 30, Move back to Erimos.
Cooldown: 600 sec


1st Job Khali (I)

Active Arts: Cross Cut
Master Level 20
Description [Arts]
Swing the chakram diagonally for a powerful slash to enemies in front.
Level 1 MP Cost: 6, Max Enemies Hit: 5, Damage: 82%, Numbers of Attacks: 3
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
20 MP Cost: 12, Max Enemies Hit: 5, Damage: 120%, Numbers of Attacks: 3
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.


Active Spark
Master Level 5
Description Allows you to double jump. Press the up key at the same time to move upward.
Level 1 MP Cost: 13. Allows you to jump a greater distance.
5 MP Cost: 5. Allows you to jump a greater distance.


Active Void Rush
Master Level 10
Description [Void]
Move quickly in one direction to leave only an afterimage. You can move left or right by also pressing the relevant arrow key. In Stationary mode, if terrain would block your movement, you do not move. Additionally, the skill can be used in directions you cannot move to. Not affected by cooldown reset.
Level 1 MP Cost: 28, Move quickly in the direction pressed
Cooldown: 10 sec
10 MP Cost: 10, Move quickly in the direction pressed
Cooldown: 5 sec


Active Phase Rush
Master Level 1
Description Flow like a sandstorm and shift your movements between flexibility and stability.
Level 1 MP Cost: 30, Use the arrow keys to switch between Void Rush and Void Rush: Stationary Mode
Cooldown: 1 sec


Passive Flare
Master Level 15
Description Further enhance your natural physical talent through training.
Level 1 Attack Power: +16, Defense: +80, Max HP: +220, Max MP: +220, Knockback Resistance: +12%
15 Attack Power: +30, Defense: +150, Max HP: +500, Max MP: +500, Knockback Resistance: +40%


Passive Patience
Master Level 15
Description Train with extreme patience to increase Speed, Jump, Max Speed, and Avoidability.
Level 1 Speed: +12, Jump: +6, Max Speed: +6, Avoidability: +16%
15 Speed: +40, Jump: +20, Max Speed: +20, Avoidability: +30%

2nd Job Khali (II)

Active Arts: Dual Edge
Master Level 20
Description [Arts]
Utilize the double-bladed chakram for a powerful slash in front.
Level 1 MP Cost: 15, Max Enemies Hit: 6, Damage: 122%, Numbers of Attacks: 4
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
20 MP Cost: 25, Max Enemies Hit: 6, Damage: 160%, Numbers of Attacks: 4
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.


Active Arts: Crescentum
Master Level 20
Description [Arts]
Instantly rotates to sweep the surrounding enemies. Can be linked during Void Rush, after Void Rush ends, or after casting Void Blitz. If linked from Void Rush, the attack range varies depending on the direction of that Void Rush.
Required Skill: Insanity I Lv. 1+
Level 1 MP Cost: 15, Max Enemies Hit: 8, Damage: 192%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
20 MP Cost: 25, Max Enemies Hit: 8, Damage: 230%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec


Active Chakram Booster
Master Level 10
Description Temporarily increase the Attack Speed of your chakram.
Required Skill: Chakram Mastery Lv. 5+
Level 1 MP Cost: 28, Duration: 20 sec, Chakram Attack Speed: +2
10 MP Cost: 10, Duration: 200 sec, Chakram Attack Speed: +2


Passive Chakram Mastery
Master Level 10
Description Increases Chakram Mastery and Attack Power.
Level 1 Chakram Mastery: +14%, Attack Power: +12
10 Chakram Mastery: +50%, Attack Power: +30


Passive Insanity I
Master Level 20
Description A blade is added to the afterimage to enhance Void Rush. Void Rush is enhanced to be used in 8 directions and deal damage to enemies along the movement path. You enter Dark Sight temporarily and remain aloft for a short period when you stop moving. It can be used while using Arts or Hex-type skills, and you can stop immediately by pressing jump. In Stationary mode, if terrain would block your movement, you do not move. Additionally, the skill can be used in directions you cannot move to. Void Rush is unaffected by attack reflection or cooldown resets.
Required Skill: Void Rush Lv. 10+
Level 1 MP Cost: 20, Move quickly in the direction pressed, Max Enemies Hit: 6, Damage: 62%, Number of Attacks: 2
Normal Enemy Damage: +143% points
Dark Sight Duration: 2 sec
Cooldown: 5 sec
20 MP Cost: 30, Move quickly in the direction pressed, Max Enemies Hit: 6, Damage: 100%, Number of Attacks: 2
Normal Enemy Damage: +200% points
Dark Sight Duration: 2 sec
Cooldown: 5 sec


Passive Impulse
Master Level 9
Description Concentrate your vengeance at the tip of your fingers to instantly grasp the enemy's vital point.
Level 1 Critical Rate: +27%, Critical Damage: +12%
9 Critical Rate: +35%, Critical Damage: +20%


Passive Physical Training
Master Level 5
Description Bulks up your "Luck" muscle.
Level 1 LUK: +12
5 LUK: +60

3rd Job Khali (III)

Active Arts: Triple Bash
Master Level 20
Description [Arts]
Slash a powerful chase cut to enemies in front with the chakram several times.
Level 1 MP Cost: 25, Max Enemies Hit: 6, Damage: 182%, Numbers of Attacks: 5
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
20 MP Cost: 35, Max Enemies Hit: 6, Damage: 220%, Numbers of Attacks: 5
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.


Active Hex: Chakram Sweep
Master Level 20
Description [Hex]
Throw a large chakram in front and use the recoil to jump backward.
Level 1 MP Cost: 35, Max Enemies Hit: 8, Large Chakram Damage: 205%, Number of Attacks: 7
Cooldown: 6 sec
20 MP Cost: 45, Max Enemies Hit: 8, Large Chakram Damage: 300%, Number of Attacks: 7
Cooldown: 6 sec


Active Summon Chakri
Master Level 1
Description The shape of the weapon made with overflowing magic power can leave behind chakri. The summoned chakri can manifest through Resonate by using Hex-type skills.
Can be toggled On/Off.
Required Skill: Resonate Lv. 1+
Level 1 30% chance to create chakri when defeating enemies or attacking bosses with Void-type skills.
100% chance to create chakri when canceling Arts/Hex-type skills with Void-type skills.
Chakri Duration: 30 sec, Max Created: 6, Not created near locations that already have chakri.


Passive Resonate
Master Level 15
Description Manifests chakri summoned by a strong magic power to be moved freely. Using Hex-type skills manifest chakri within a certain range with Resonate, and the manifested Resonate targets and attacks enemy around the manifestation point. Targets the boss with the highest HP first, and unaffected by attack reflection.
Level 1 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 92% damage 3 times, then disappears after bouncing up to 3 times.
Repeatedly hitting a single target reduces Final Damage by 45%.
15 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 120% damage 3 times, then disappears after bouncing up to 3 times.
Repeatedly hitting a single target reduces Final Damage by 45%.


Passive Insanity II
Master Level 10
Description Further enhances Void Rush with a more powerful afterimage. Increases the attack range of Void Rush when used consecutively, and can be linked with Hex-type skills. However, it can be used up to 2 times in mid-air in a direction, including up, regardless of cooldown reset. When using skills other than Spark or Hex-type skills, the consecutive usage state is canceled. Void Rush can be used again during Void Rush movement to instantly start the next movement. In Stationary mode, if terrain would block your movement, you do not move. Additionally, the skill can be used in directions you cannot move to. Void Rush is unaffected by attack reflection or cooldown resets. Overwrites the effect of Insanity I.
Required Skill: Insanity I Lv. 20+
Level 1 MP Cost: 31, Move quickly in the direction pressed, Max Enemies Hit: 6, Damage: 103%, Number of Attacks: 3
Normal Enemy Damage: +206% points
Dark Sight Duration: 2 sec
Max Consecutive Uses: 2
Cooldown: 5 sec
10 MP Cost: 40, Move quickly in the direction pressed, Max Enemies Hit: 6, Damage: 130%, Number of Attacks: 3
Normal Enemy Damage: +260% points
Dark Sight Duration: 2 sec
Max Consecutive Uses: 2
Cooldown: 5 sec


Active Void Enhance
Master Level 1
Description Accelerates the afterimage to increase the movement range of Void Rush.
Can be toggled On/Off
Required Skill: Insanity II Lv. 1+
Level 1 Increases the movement range of Void Rush.


Passive Deceiving Blade
Master Level 20
Description Absorbs the enemy's shadow and converts it to energy. When Void-type skills hit, there will be an extra hit when direct attacks other than Void-type skills hit during that time. Unaffected by attack reflection or buff duration extension effects.
Required Skill: Insanity I Lv. 20+
Level 1 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 286%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
20 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 400%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.


Passive Intuition
Master Level 20
Description Understands the essence of combat.
Level 1 Final Damage: +6%, Ignore Defense: +1%, Attack Power: +11
Arts: Crescentum Damage: +82% points
20 Final Damage: +25%, Ignore Defense: +20%, Attack Power: +30
Arts: Crescentum Damage: +120% points


Passive Vigilance
Master Level 19
Description Brace for vengeance.
Level 1 Max HP: +6%, Max MP: +6%, Status Resistance: +12, Elemental Resistance: +12%, Knockback Resistance: +24%, Damage Taken: -21%
19 Max HP: +15%, Max MP: +15%, Status Resistance: +30, Elemental Resistance: +30%, Knockback Resistance: +60%, Damage Taken: -30%

4th Job Khali (IV)

Active Arts: Flurry
Master Level 30
Description [Arts]
Instantly disappear and deal a powerful slash to the enemy in front several times.
Level 1 MP Cost: 25, Max Enemies Hit: 7, Damage: 203%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
30 MP Cost: 40, Max Enemies Hit: 7, Damage: 290%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
31 MP Cost: 40, Max Enemies Hit: 7, Damage: 293%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
32 MP Cost: 41, Max Enemies Hit: 7, Damage: 296%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.


Active Hex: Chakram Split
Master Level 30
Description [Hex]
Throw multiple large chakrams that attack enemies in front several times. When the thrown chakram reaches the max distance, it attacks by spinning for a short period then returns to the character's location while attacking enemies on its path. However, the returning chakram disappears after moving a certain distance. Unaffected by attack reflection.
Level 1 MP Cost: 46, Max Enemies Hit: 10, Damage: 158%, Number of Attacks: 5, Large Chakram Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
30 MP Cost: 75, Max Enemies Hit: 10, Damage: 245%, Number of Attacks: 5, Large Chakram Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
31 MP Cost: 76, Max Enemies Hit: 10, Damage: 248%, Number of Attacks: 5, Large Chakram Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
32 MP Cost: 77, Max Enemies Hit: 10, Damage: 251%, Number of Attacks: 5, Large Chakram Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec


Active Hex: Chakram Fury
Master Level 30
Description [Hex]
Spreads a domain of suffering that tears the surrounding enemy into pieces. You remain aloft when in use and cannot be pushed back while casting.
Level 1 MP Cost: 41, Damage: 503%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
30 MP Cost: 70, Damage: 735%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
31 MP Cost: 71, Damage: 743%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
32 MP Cost: 72, Damage: 751%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec


Active Void Blitz
Master Level 30
Description [Void]
Amplify the power of the afterimage to pour out several afterimages in front. Each afterimage is considered a separate attack and the effect of Summon Chakri applies to each one. While active, temporarily enter the Dark Sight state. Not affected by cooldown reset. With Action Customization enabled, you can activate Void Blitz by using Void Rush without the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 MP Cost: 25, Max Enemies Hit: 6, Damage: 152%, Number of Attacks: 4, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
30 MP Cost: 40, Max Enemies Hit: 6, Damage: 210%, Number of Attacks: 4, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
31 MP Cost: 40, Max Enemies Hit: 6, Damage: 212%, Number of Attacks: 4, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
32 MP Cost: 41, Max Enemies Hit: 6, Damage: 214%, Number of Attacks: 4, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec


Active Desert Veil
Master Level 20
Description Hide your presence under the veil of the sands and become temporarily invincible. The skill can be canceled by using it again. Not affected by cooldown reset.
Level 1 MP Cost: 188, Invincibility Duration: 3 sec
Cooldown: 85 sec
20 MP Cost: 150, Invincibility Duration: 3 sec
Cooldown: 75 sec
21 MP Cost: 148, Invincibility Duration: 3 sec
Cooldown: 75 sec
22 MP Cost: 146, Invincibility Duration: 3 sec
Cooldown: 74 sec


Active Hero of the Flora
Master Level 30
Description Your hidden potential as a Flora increases your stats. Using the skill creates a Flora emblem.
Level 1 MP Cost: 10, creates a Flora emblem
[Passive Effect: All stats with a direct AP investment increase by 1%]
30 MP Cost: 70, creates a Flora emblem
[Passive Effect: All stats with a direct AP investment increase by 15%]
31 MP Cost: 70, creates a Flora emblem
[Passive Effect: All stats with a direct AP investment increase by 16%]
32 MP Cost: 70, creates a Flora emblem
[Passive Effect: All stats with a direct AP investment increase by 16%]


Active Floran Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec


Passive Insanity III
Master Level 10
Description Become one with your afterimages to perfect your movement. In Stationary mode, if terrain would block your movement, you do not move. Additionally, the skill can be used in directions you cannot move to. Void Rush is unaffected by attack reflection or cooldown resets. Overwrites the effect of Insanity I.
Required Skill: Insanity II Lv. 10+
Level 1 MP Cost: 41, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 154%, Number of Attacks: 4
Normal Enemy Damage: +325% points
Dark Sight Duration: 2 sec
Max Consecutive Uses: 3
Cooldown: 5 sec
10 MP Cost: 50, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 190%, Number of Attacks: 4
Normal Enemy Damage: +370% points
Dark Sight Duration: 2 sec
Max Consecutive Uses: 3
Cooldown: 5 sec
11 MP Cost: 51, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 194%, Number of Attacks: 4
Normal Enemy Damage: +375% points
Dark Sight Duration: 2 sec
Max Consecutive Uses: 3
Cooldown: 5 sec
12 MP Cost: 52, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 198%, Number of Attacks: 4
Normal Enemy Damage: +380% points
Dark Sight Duration: 2 sec
Max Consecutive Uses: 3
Cooldown: 5 sec


Passive Chakram Expert
Master Level 30
Description Increases Chakram Mastery, Attack Power, and Critical Damage.
Required Skill: Chakram Mastery Lv. 10+
Level 1 Chakram Mastery: +56%, Attack Power: +11, Critical Damage: +3%
30 Chakram Mastery: +70%, Attack Power: +40, Critical Damage: +23%
31 Chakram Mastery: +71%, Attack Power: +41, Critical Damage: +23%
32 Chakram Mastery: +71%, Attack Power: +42, Critical Damage: +23%


Passive Ascend
Master Level 20
Description Enhance combat ability by training with the will to reach new heights. Does not apply to Resonate: Ultimatum.
Level 1 Resonate Damage: +98% points
Number of Resonate Bounces: +1
Summon Chakri Creation Chance: +7%
Hex: Chakram Sweep Damage: +305% points
Arts: Crescentum Damage: +111% points
20 Resonate Damage: +155% points
Number of Resonate Bounces: +1
Summon Chakri Creation Chance: +45%
Hex: Chakram Sweep Damage: +400% points
Arts: Crescentum Damage: +130% points
21 Resonate Damage: +158% points
Number of Resonate Bounces: +1
Summon Chakri Creation Chance: +47%
Hex: Chakram Sweep Damage: +405% points
Arts: Crescentum Damage: +131% points
22 Resonate Damage: +161% points
Number of Resonate Bounces: +1
Summon Chakri Creation Chance: +49%
Hex: Chakram Sweep Damage: +410% points
Arts: Crescentum Damage: +132% points


Passive Redemption
Master Level 20
Description Be reborn as vengeance incarnate.
Level 1 Final Damage: +5%, Ignore Defense: +1%, Boss Damage: +5%
20 Final Damage: +35%, Ignore Defense: +20%, Boss Damage: +30%
21 Final Damage: +35%, Ignore Defense: +21%, Boss Damage: +30%
22 Final Damage: +35%, Ignore Defense: +22%, Boss Damage: +30%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Hex - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Hex-type skills.
Level 1 Damage: +20%


Passive Hex - Guardbreak
Level Requirement 150
Master Level 1
Description Increases the Ignore Defense rate of Hex-type skills.
Level 1 Ignore Defense: +20%


Passive Hex - Boss Rush
Level Requirement 180
Master Level 1
Description Increases Boss Damage of Hex-type skills.
Level 1 Boss Damage: +20%


Passive Resonate - Range
Level Requirement 140
Master Level 1
Description Increases the enemy search range of chakri manifested by Resonate. Does not apply to Resonate: Ultimatum.
Level 1 Enemy Search Range Increase


Passive Void - Reinforce
Level Requirement 165
Master Level 1
Description Increases the damage of Void-type skills.
Level 1 Damage: +20%


Passive Void - Guardbreak
Level Requirement 180
Master Level 1
Description Increases the Ignore Defense rate of Void-type skills.
Level 1 Ignore Defense: +20%


Passive Arts - Reinforce
Level Requirement 150
Master Level 1
Description Increases the damage of Arts-type skills.
Level 1 Damage: +20%


Passive Arts - Spread
Level Requirement 165
Master Level 1
Description Increases the max number of enemies hit by Arts-type skills.
Level 1 Max Enemies Hit: +2


Passive Arts - Extra Strike
Level Requirement 190
Master Level 1
Description Increase the number of attacks for Arts-type skills.
Level 1 Number of Attacks: +1

Active Attack/Buff Active Attack/Buff

Active Oblivion
Level Requirement 140
Master Level 1
Description Instantly condenses magic power to attain a state of selflessness. Greatly enhances the effect of Void and Hex-type skills temporarily.
Level 1 MP Cost: 250, Duration: 30 sec
Resets cooldown of Void Rush and Void Blitz upon use.
While active, reduces cooldown of 4th job or below Hex-type skills by 50%.
Void/Hex-type Skills Final Damage: +30%
Cooldown: 120 sec


Active Death Blossom
Level Requirement 160
Master Level 1
Description A rose of despair made of sand blooms. The dark rose attacks surrounding enemies for a certain period of time and has a chance of creating summoned chakri in the location of the attack. Additional summoned chakri are created if the total target attacked is lower than the max. Unaffected by attack reflection. Resummon the rose by holding the down arrow key and the skill key while it is blooming.
Level 1 MP Cost: 300, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon


Active Divine Wrath
Level Requirement 190
Master Level 1
Description Borrows strength from the ancient god of the Flora.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Applies to any Flora class in the party
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
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Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
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Active Conversion Overdrive
Master Level 30
Description Activates and amplifies the power of magic wings to max out Magic Conversion. Unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 MP Cost: 1000, Duration: 31 sec., Damage: +16%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 520%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 60 sec., Damage: +45%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1100%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
Active Conversion Overdrive
Master Level 30
Description Activates and amplifies the power of magic wings to max out Magic Conversion. Unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 MP Cost: 1000, Duration: 31 sec., Damage: +16%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 520%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
2 MP Cost: 1000, Duration: 32 sec., Damage: +17%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 540%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
3 MP Cost: 1000, Duration: 33 sec., Damage: +18%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 560%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
4 MP Cost: 1000, Duration: 34 sec., Damage: +19%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 580%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
5 MP Cost: 1000, Duration: 35 sec., Damage: +20%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 600%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
6 MP Cost: 1000, Duration: 36 sec., Damage: +21%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 620%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
7 MP Cost: 1000, Duration: 37 sec., Damage: +22%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 640%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
8 MP Cost: 1000, Duration: 38 sec., Damage: +23%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 660%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
9 MP Cost: 1000, Duration: 39 sec., Damage: +24%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 680%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
10 MP Cost: 1000, Duration: 40 sec., Damage: +25%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 700%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
11 MP Cost: 1000, Duration: 41 sec., Damage: +26%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 720%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
12 MP Cost: 1000, Duration: 42 sec., Damage: +27%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 740%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
13 MP Cost: 1000, Duration: 43 sec., Damage: +28%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 760%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
14 MP Cost: 1000, Duration: 44 sec., Damage: +29%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 780%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
15 MP Cost: 1000, Duration: 45 sec., Damage: +30%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 800%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
16 MP Cost: 1000, Duration: 46 sec., Damage: +31%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 820%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
17 MP Cost: 1000, Duration: 47 sec., Damage: +32%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 840%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
18 MP Cost: 1000, Duration: 48 sec., Damage: +33%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 860%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
19 MP Cost: 1000, Duration: 49 sec., Damage: +34%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 880%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
20 MP Cost: 1000, Duration: 50 sec., Damage: +35%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 900%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
21 MP Cost: 1000, Duration: 51 sec., Damage: +36%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 920%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
22 MP Cost: 1000, Duration: 52 sec., Damage: +37%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 940%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
23 MP Cost: 1000, Duration: 53 sec., Damage: +38%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 960%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
24 MP Cost: 1000, Duration: 54 sec., Damage: +39%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 980%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
25 MP Cost: 1000, Duration: 55 sec., Damage: +40%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1000%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
26 MP Cost: 1000, Duration: 56 sec., Damage: +41%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1020%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
27 MP Cost: 1000, Duration: 57 sec., Damage: +42%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1040%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
28 MP Cost: 1000, Duration: 58 sec., Damage: +43%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1060%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
29 MP Cost: 1000, Duration: 59 sec., Damage: +44%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1080%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 60 sec., Damage: +45%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1100%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
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Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
2 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +7%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 44% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +16
Anima: Damage: +12%
Hoyoung: Talisman and Scroll Energy Charge: + 47%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
3 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +8%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 46% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +19
Anima: Damage: +13%
Hoyoung: Talisman and Scroll Energy Charge: + 48%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
4 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +9%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 48% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +22
Anima: Damage: +14%
Hoyoung: Talisman and Scroll Energy Charge: + 49%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
5 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +10%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 50% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +25
Anima: Damage: +15%
Hoyoung: Talisman and Scroll Energy Charge: + 50%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
6 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +11%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 52% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +28
Anima: Damage: +16%
Hoyoung: Talisman and Scroll Energy Charge: + 51%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
7 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +12%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 54% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +31
Anima: Damage: +17%
Hoyoung: Talisman and Scroll Energy Charge: + 52%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
8 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +13%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 56% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +34
Anima: Damage: +18%
Hoyoung: Talisman and Scroll Energy Charge: + 53%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
9 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +14%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 58% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +37
Anima: Damage: +19%
Hoyoung: Talisman and Scroll Energy Charge: + 54%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
10 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +15%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 60% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +40
Anima: Damage: +20%
Hoyoung: Talisman and Scroll Energy Charge: + 55%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
11 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +16%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 62% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +43
Anima: Damage: +21%
Hoyoung: Talisman and Scroll Energy Charge: + 56%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
12 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +17%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 64% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +46
Anima: Damage: +22%
Hoyoung: Talisman and Scroll Energy Charge: + 57%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
13 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +18%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 66% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +49
Anima: Damage: +23%
Hoyoung: Talisman and Scroll Energy Charge: + 58%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
14 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +19%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 68% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +52
Anima: Damage: +24%
Hoyoung: Talisman and Scroll Energy Charge: + 59%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
15 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +20%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 70% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +55
Anima: Damage: +25%
Hoyoung: Talisman and Scroll Energy Charge: + 60%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
16 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +21%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 72% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +58
Anima: Damage: +26%
Hoyoung: Talisman and Scroll Energy Charge: + 61%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
17 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +22%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 74% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +61
Anima: Damage: +27%
Hoyoung: Talisman and Scroll Energy Charge: + 62%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
18 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +23%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 76% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +64
Anima: Damage: +28%
Hoyoung: Talisman and Scroll Energy Charge: + 63%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
19 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +24%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 78% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +67
Anima: Damage: +29%
Hoyoung: Talisman and Scroll Energy Charge: + 64%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
20 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +25%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 80% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +70
Anima: Damage: +30%
Hoyoung: Talisman and Scroll Energy Charge: + 65%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
21 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +26%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 82% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +73
Anima: Damage: +31%
Hoyoung: Talisman and Scroll Energy Charge: + 66%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
22 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +27%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 84% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +76
Anima: Damage: +32%
Hoyoung: Talisman and Scroll Energy Charge: + 67%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
23 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +28%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 86% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +79
Anima: Damage: +33%
Hoyoung: Talisman and Scroll Energy Charge: + 68%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
24 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +29%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 88% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +82
Anima: Damage: +34%
Hoyoung: Talisman and Scroll Energy Charge: + 69%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
25 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +30%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 90% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +85
Anima: Damage: +35%
Hoyoung: Talisman and Scroll Energy Charge: + 70%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
26 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +31%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 92% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +88
Anima: Damage: +36%
Hoyoung: Talisman and Scroll Energy Charge: + 71%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
27 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +32%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 94% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +91
Anima: Damage: +37%
Hoyoung: Talisman and Scroll Energy Charge: + 72%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
28 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +33%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 96% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +94
Anima: Damage: +38%
Hoyoung: Talisman and Scroll Energy Charge: + 73%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
29 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +34%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 98% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +97
Anima: Damage: +39%
Hoyoung: Talisman and Scroll Energy Charge: + 74%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
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Passive Venom Burst
Master Level 30
Description Poison your weapon to deal damage over time to enemies.
Level 1 Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec.
30 Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec.
Passive Venom Burst
Master Level 30
Description Poison your weapon to deal damage over time to enemies.
Level 1 Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec.
2 Enemies hit by the attack are poisoned. Damage: 405%, Number of Attacks: 2, Duration: 30 sec.
3 Enemies hit by the attack are poisoned. Damage: 420%, Number of Attacks: 2, Duration: 30 sec.
4 Enemies hit by the attack are poisoned. Damage: 435%, Number of Attacks: 2, Duration: 30 sec.
5 Enemies hit by the attack are poisoned. Damage: 450%, Number of Attacks: 2, Duration: 30 sec.
6 Enemies hit by the attack are poisoned. Damage: 465%, Number of Attacks: 2, Duration: 30 sec.
7 Enemies hit by the attack are poisoned. Damage: 480%, Number of Attacks: 2, Duration: 30 sec.
8 Enemies hit by the attack are poisoned. Damage: 495%, Number of Attacks: 2, Duration: 30 sec.
9 Enemies hit by the attack are poisoned. Damage: 510%, Number of Attacks: 2, Duration: 30 sec.
10 Enemies hit by the attack are poisoned. Damage: 525%, Number of Attacks: 2, Duration: 30 sec.
11 Enemies hit by the attack are poisoned. Damage: 540%, Number of Attacks: 2, Duration: 30 sec.
12 Enemies hit by the attack are poisoned. Damage: 555%, Number of Attacks: 2, Duration: 30 sec.
13 Enemies hit by the attack are poisoned. Damage: 570%, Number of Attacks: 2, Duration: 30 sec.
14 Enemies hit by the attack are poisoned. Damage: 585%, Number of Attacks: 2, Duration: 30 sec.
15 Enemies hit by the attack are poisoned. Damage: 600%, Number of Attacks: 2, Duration: 30 sec.
16 Enemies hit by the attack are poisoned. Damage: 615%, Number of Attacks: 2, Duration: 30 sec.
17 Enemies hit by the attack are poisoned. Damage: 630%, Number of Attacks: 2, Duration: 30 sec.
18 Enemies hit by the attack are poisoned. Damage: 645%, Number of Attacks: 2, Duration: 30 sec.
19 Enemies hit by the attack are poisoned. Damage: 660%, Number of Attacks: 2, Duration: 30 sec.
20 Enemies hit by the attack are poisoned. Damage: 675%, Number of Attacks: 2, Duration: 30 sec.
21 Enemies hit by the attack are poisoned. Damage: 690%, Number of Attacks: 2, Duration: 30 sec.
22 Enemies hit by the attack are poisoned. Damage: 705%, Number of Attacks: 2, Duration: 30 sec.
23 Enemies hit by the attack are poisoned. Damage: 720%, Number of Attacks: 2, Duration: 30 sec.
24 Enemies hit by the attack are poisoned. Damage: 735%, Number of Attacks: 2, Duration: 30 sec.
25 Enemies hit by the attack are poisoned. Damage: 750%, Number of Attacks: 2, Duration: 30 sec.
26 Enemies hit by the attack are poisoned. Damage: 765%, Number of Attacks: 2, Duration: 30 sec.
27 Enemies hit by the attack are poisoned. Damage: 780%, Number of Attacks: 2, Duration: 30 sec.
28 Enemies hit by the attack are poisoned. Damage: 795%, Number of Attacks: 2, Duration: 30 sec.
29 Enemies hit by the attack are poisoned. Damage: 810%, Number of Attacks: 2, Duration: 30 sec.
30 Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec.
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Active Last Resort
Master Level 30
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]
Active Last Resort
Master Level 30
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
2 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +2]
3 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +3]
4 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +4]
5 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +5]
6 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +6]
7 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +7]
8 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +8]
9 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +9]
10 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +10]
11 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +11]
12 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +12]
13 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +13]
14 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +14]
15 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +15]
16 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +16]
17 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +17]
18 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +18]
19 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +19]
20 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +20]
21 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +21]
22 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +22]
23 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +23]
24 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +24]
25 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +25]
26 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +26]
27 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +27]
28 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +28]
29 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +29]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]

Class-Specific Skills

Show/hide all levels
Active Hex: Pandemonium
Master Level 30
Description Spreads the realm of chaos. Unaffected by attack reflection.
Level 1 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 338%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 650%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
30 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 715%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1375%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
Active Hex: Pandemonium
Master Level 30
Description Spreads the realm of chaos. Unaffected by attack reflection.
Level 1 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 338%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 650%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
2 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 351%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 675%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
3 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 364%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 700%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
4 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 377%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 725%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
5 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 390%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 750%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
6 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 403%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 775%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
7 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 416%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 800%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
8 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 429%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 825%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
9 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 442%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 850%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
10 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 455%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 875%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
11 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 468%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 900%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
12 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 481%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 925%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
13 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 494%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 950%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
14 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 507%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 975%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
15 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1000%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
16 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 533%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1025%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
17 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 546%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1050%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
18 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 559%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1075%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
19 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 572%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1100%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
20 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1125%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
21 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 598%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1150%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
22 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 611%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1175%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
23 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 624%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1200%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
24 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 637%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1225%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
25 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1250%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
26 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 663%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1275%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
27 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 676%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1300%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
28 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 689%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1325%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
29 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 702%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1350%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
30 MP Cost: 700, Duration: 3 sec, Summons the realm of chaos, Max Enemies Hit: 10, Damage: 715%, Number of Attacks: 4
Attack Speed increases in proportion to the realm of chaos duration, and can increase up to +3.
When duration ends, Max Enemies Hit: 12, Damage: 1375%, Number of Attacks: 10, Number of Explosions: 5
Cooldown: 30 sec
Show/hide all levels
Active Void Burst
Master Level 30
Description [Void]
Descends as the Wind of Vengeance and annihilates all enemies that are grazed, even afterimages. Temporarily gain invincibility. Using the skill again will pursue one target within range to deal consecutive attacks several times. When either the consecutive attack or the duration ends, a powerful finishing attack will be dealt. The consecutive attacks and finishing attack of Void Burst manifest Chakri. Consecutive attacks target the boss with the highest HP first. If there is no target, it will trigger with the caster as the target.
Level 1 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1040%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1092%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
30 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 2200%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2310%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
Active Void Burst
Master Level 30
Description [Void]
Descends as the Wind of Vengeance and annihilates all enemies that are grazed, even afterimages. Temporarily gain invincibility. Using the skill again will pursue one target within range to deal consecutive attacks several times. When either the consecutive attack or the duration ends, a powerful finishing attack will be dealt. The consecutive attacks and finishing attack of Void Burst manifest Chakri. Consecutive attacks target the boss with the highest HP first. If there is no target, it will trigger with the caster as the target.
Level 1 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1040%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1092%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
2 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1080%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1134%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
3 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1120%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1176%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
4 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1160%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1218%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
5 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1200%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1260%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
6 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1240%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1302%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
7 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1280%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1344%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
8 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1320%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1386%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
9 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1360%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1428%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
10 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1400%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1470%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
11 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1440%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1512%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
12 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1480%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1554%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
13 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1520%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1596%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
14 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1560%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1638%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
15 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1600%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1680%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
16 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1640%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1722%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
17 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1680%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1764%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
18 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1720%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1806%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
19 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1760%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1848%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
20 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1800%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1890%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
21 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1840%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1932%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
22 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1880%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 1974%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
23 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1920%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2016%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
24 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 1960%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2058%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
25 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 2000%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2100%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
26 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 2040%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2142%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
27 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 2080%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2184%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
28 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 2120%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2226%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
29 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 2160%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2268%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
30 MP Cost: 1000, Wind of Vengeance Descent Duration: 4.3 sec, Invincible during Wind of Vengeance
Using the skill again during Wind of Vengeance pursues a target in the surroundings, Max Enemies Hit: 12, Damage: 2200%, Number of Consecutive Attacks: 12
5 consecutive attacks or duration ends, Max Enemies Hit: 15, Damage: 2310%, Number of Attacks: 15, Chase Cut: 7, Invincibility Duration: 3.5 sec
Cooldown: 120 sec
Show/hide all levels
Active Arts: Astra
Master Level 30
Description Summons an ancient chakram. Activates automatically when Arts skills hit. Unaffected by attack reflection.
Level 1 MP Cost: 500, Max Enemies Hit: 8, Damage: 520%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 572%, Number of Attacks: 8
Cooldown: 14 sec
30 MP Cost: 500, Max Enemies Hit: 8, Damage: 1100%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 1210%, Number of Attacks: 8
Cooldown: 14 sec
Active Arts: Astra
Master Level 30
Description Summons an ancient chakram. Activates automatically when Arts skills hit. Unaffected by attack reflection.
Level 1 MP Cost: 500, Max Enemies Hit: 8, Damage: 520%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 572%, Number of Attacks: 8
Cooldown: 14 sec
2 MP Cost: 500, Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 594%, Number of Attacks: 8
Cooldown: 14 sec
3 MP Cost: 500, Max Enemies Hit: 8, Damage: 560%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 616%, Number of Attacks: 8
Cooldown: 14 sec
4 MP Cost: 500, Max Enemies Hit: 8, Damage: 580%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 638%, Number of Attacks: 8
Cooldown: 14 sec
5 MP Cost: 500, Max Enemies Hit: 8, Damage: 600%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 8
Cooldown: 14 sec
6 MP Cost: 500, Max Enemies Hit: 8, Damage: 620%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 682%, Number of Attacks: 8
Cooldown: 14 sec
7 MP Cost: 500, Max Enemies Hit: 8, Damage: 640%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 704%, Number of Attacks: 8
Cooldown: 14 sec
8 MP Cost: 500, Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 726%, Number of Attacks: 8
Cooldown: 14 sec
9 MP Cost: 500, Max Enemies Hit: 8, Damage: 680%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 748%, Number of Attacks: 8
Cooldown: 14 sec
10 MP Cost: 500, Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 770%, Number of Attacks: 8
Cooldown: 14 sec
11 MP Cost: 500, Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 792%, Number of Attacks: 8
Cooldown: 14 sec
12 MP Cost: 500, Max Enemies Hit: 8, Damage: 740%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 814%, Number of Attacks: 8
Cooldown: 14 sec
13 MP Cost: 500, Max Enemies Hit: 8, Damage: 760%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 836%, Number of Attacks: 8
Cooldown: 14 sec
14 MP Cost: 500, Max Enemies Hit: 8, Damage: 780%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 858%, Number of Attacks: 8
Cooldown: 14 sec
15 MP Cost: 500, Max Enemies Hit: 8, Damage: 800%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 880%, Number of Attacks: 8
Cooldown: 14 sec
16 MP Cost: 500, Max Enemies Hit: 8, Damage: 820%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 902%, Number of Attacks: 8
Cooldown: 14 sec
17 MP Cost: 500, Max Enemies Hit: 8, Damage: 840%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 924%, Number of Attacks: 8
Cooldown: 14 sec
18 MP Cost: 500, Max Enemies Hit: 8, Damage: 860%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 946%, Number of Attacks: 8
Cooldown: 14 sec
19 MP Cost: 500, Max Enemies Hit: 8, Damage: 880%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 968%, Number of Attacks: 8
Cooldown: 14 sec
20 MP Cost: 500, Max Enemies Hit: 8, Damage: 900%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 990%, Number of Attacks: 8
Cooldown: 14 sec
21 MP Cost: 500, Max Enemies Hit: 8, Damage: 920%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 1012%, Number of Attacks: 8
Cooldown: 14 sec
22 MP Cost: 500, Max Enemies Hit: 8, Damage: 940%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 1034%, Number of Attacks: 8
Cooldown: 14 sec
23 MP Cost: 500, Max Enemies Hit: 8, Damage: 960%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 1056%, Number of Attacks: 8
Cooldown: 14 sec
24 MP Cost: 500, Max Enemies Hit: 8, Damage: 980%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 1078%, Number of Attacks: 8
Cooldown: 14 sec
25 MP Cost: 500, Max Enemies Hit: 8, Damage: 1000%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 1100%, Number of Attacks: 8
Cooldown: 14 sec
26 MP Cost: 500, Max Enemies Hit: 8, Damage: 1020%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 1122%, Number of Attacks: 8
Cooldown: 14 sec
27 MP Cost: 500, Max Enemies Hit: 8, Damage: 1040%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 1144%, Number of Attacks: 8
Cooldown: 14 sec
28 MP Cost: 500, Max Enemies Hit: 8, Damage: 1060%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 1166%, Number of Attacks: 8
Cooldown: 14 sec
29 MP Cost: 500, Max Enemies Hit: 8, Damage: 1080%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 1188%, Number of Attacks: 8
Cooldown: 14 sec
30 MP Cost: 500, Max Enemies Hit: 8, Damage: 1100%, Number of Attacks: 6, Ancient Chakram Summoned: 3
Disappears after a while, Max Enemies Hit: 10, Damage: 1210%, Number of Attacks: 8
Cooldown: 14 sec
Show/hide all levels
Active Resonate: Ultimatum
Master Level 30
Description Maximizes the inherent magic power to awaken Summon Chakri and Resonate. Targets the boss with the highest HP first. Unaffected by attack reflection.
Required Skill: Ascend Lv. 20+
Level 1 MP Cost: 1000, Duration: 20 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 173% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
30 MP Cost: 1000, Duration: 30 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 260% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
Active Resonate: Ultimatum
Master Level 30
Description Maximizes the inherent magic power to awaken Summon Chakri and Resonate. Targets the boss with the highest HP first. Unaffected by attack reflection.
Required Skill: Ascend Lv. 20+
Level 1 MP Cost: 1000, Duration: 20 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 173% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
2 MP Cost: 1000, Duration: 20 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 176% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
3 MP Cost: 1000, Duration: 21 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 179% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
4 MP Cost: 1000, Duration: 21 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 182% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
5 MP Cost: 1000, Duration: 21 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 185% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
6 MP Cost: 1000, Duration: 22 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 188% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
7 MP Cost: 1000, Duration: 22 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 191% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
8 MP Cost: 1000, Duration: 22 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 194% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
9 MP Cost: 1000, Duration: 23 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 197% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
10 MP Cost: 1000, Duration: 23 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 200% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
11 MP Cost: 1000, Duration: 23 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 203% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
12 MP Cost: 1000, Duration: 24 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 206% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
13 MP Cost: 1000, Duration: 24 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 209% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
14 MP Cost: 1000, Duration: 24 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 212% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
15 MP Cost: 1000, Duration: 25 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 215% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
16 MP Cost: 1000, Duration: 25 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 218% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
17 MP Cost: 1000, Duration: 25 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 221% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
18 MP Cost: 1000, Duration: 26 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 224% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
19 MP Cost: 1000, Duration: 26 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 227% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
20 MP Cost: 1000, Duration: 26 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 230% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
21 MP Cost: 1000, Duration: 27 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 233% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
22 MP Cost: 1000, Duration: 27 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 236% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
23 MP Cost: 1000, Duration: 27 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 239% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
24 MP Cost: 1000, Duration: 28 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 242% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
25 MP Cost: 1000, Duration: 28 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 245% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
26 MP Cost: 1000, Duration: 28 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 248% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
27 MP Cost: 1000, Duration: 29 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 251% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
28 MP Cost: 1000, Duration: 29 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 254% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
29 MP Cost: 1000, Duration: 29 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 257% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec
30 MP Cost: 1000, Duration: 30 sec
Max Awakened Chakri Created: 8
Using Hex-type skills splits and manifests the summoned Awakened Chakri within a certain range to 2 Resonates.
Awakened Resonate deals 260% damage 3 times, bounces up to 4 times and then disappears
Normal Enemy Damage: + 150% points
When repeatedly hitting a single target, Final Damage: -45%
Cooldown: 120 sec

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Arts: Cross Cut Boost Max Targets: +1 Ignored Enemy Defense: +20%
5% Arts: Dual Edge Boost
3% Arts: Triple Bash Boost
2% Void Rush Boost
Resonate/Deceiving Blade Boost Critical Rate: +5%
Chakram Sweep/Split/Fury Boost Max Targets: +1
Arts: Flurry/Crescentum Boost
Void Blitz Boost
Death Blossom Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Hex: Sandstorm
Master Level 30
Description [Hex]
Stirs up a powerful sandstorm with the chakram that sweeps the battleground clean.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 434%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 496%, Number of Attacks: 14, Explosions: 34
Final Damage: +5% for 30 sec
Cooldown: 360 sec
30 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 14, Explosions: 34
Final Damage: +15% for 30 sec
Cooldown: 360 sec
Active Hex: Sandstorm
Master Level 30
Description [Hex]
Stirs up a powerful sandstorm with the chakram that sweeps the battleground clean.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 434%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 496%, Number of Attacks: 14, Explosions: 34
Final Damage: +5% for 30 sec
Cooldown: 360 sec
2 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 448%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 512%, Number of Attacks: 14, Explosions: 34
Final Damage: +5% for 30 sec
Cooldown: 360 sec
3 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 462%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 528%, Number of Attacks: 14, Explosions: 34
Final Damage: +6% for 30 sec
Cooldown: 360 sec
4 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 476%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 544%, Number of Attacks: 14, Explosions: 34
Final Damage: +6% for 30 sec
Cooldown: 360 sec
5 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 14, Explosions: 34
Final Damage: +6% for 30 sec
Cooldown: 360 sec
6 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 14, Explosions: 34
Final Damage: +7% for 30 sec
Cooldown: 360 sec
7 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 518%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 592%, Number of Attacks: 14, Explosions: 34
Final Damage: +7% for 30 sec
Cooldown: 360 sec
8 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 532%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 608%, Number of Attacks: 14, Explosions: 34
Final Damage: +7% for 30 sec
Cooldown: 360 sec
9 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 546%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 14, Explosions: 34
Final Damage: +8% for 30 sec
Cooldown: 360 sec
10 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 14, Explosions: 34
Final Damage: +8% for 30 sec
Cooldown: 360 sec
11 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 574%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 656%, Number of Attacks: 14, Explosions: 34
Final Damage: +8% for 30 sec
Cooldown: 360 sec
12 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 588%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 14, Explosions: 34
Final Damage: +9% for 30 sec
Cooldown: 360 sec
13 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 602%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 688%, Number of Attacks: 14, Explosions: 34
Final Damage: +9% for 30 sec
Cooldown: 360 sec
14 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 616%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 704%, Number of Attacks: 14, Explosions: 34
Final Damage: +9% for 30 sec
Cooldown: 360 sec
15 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 14, Explosions: 34
Final Damage: +10% for 30 sec
Cooldown: 360 sec
16 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 644%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 736%, Number of Attacks: 14, Explosions: 34
Final Damage: +10% for 30 sec
Cooldown: 360 sec
17 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 658%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 752%, Number of Attacks: 14, Explosions: 34
Final Damage: +10% for 30 sec
Cooldown: 360 sec
18 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 768%, Number of Attacks: 14, Explosions: 34
Final Damage: +11% for 30 sec
Cooldown: 360 sec
19 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 686%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 784%, Number of Attacks: 14, Explosions: 34
Final Damage: +11% for 30 sec
Cooldown: 360 sec
20 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 14, Explosions: 34
Final Damage: +11% for 30 sec
Cooldown: 360 sec
21 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 714%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 816%, Number of Attacks: 14, Explosions: 34
Final Damage: +12% for 30 sec
Cooldown: 360 sec
22 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 728%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 832%, Number of Attacks: 14, Explosions: 34
Final Damage: +12% for 30 sec
Cooldown: 360 sec
23 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 742%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 848%, Number of Attacks: 14, Explosions: 34
Final Damage: +12% for 30 sec
Cooldown: 360 sec
24 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 14, Explosions: 34
Final Damage: +13% for 30 sec
Cooldown: 360 sec
25 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 770%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 14, Explosions: 34
Final Damage: +13% for 30 sec
Cooldown: 360 sec
26 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 784%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 896%, Number of Attacks: 14, Explosions: 34
Final Damage: +13% for 30 sec
Cooldown: 360 sec
27 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 798%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 912%, Number of Attacks: 14, Explosions: 34
Final Damage: +14% for 30 sec
Cooldown: 360 sec
28 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 812%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 928%, Number of Attacks: 14, Explosions: 34
Final Damage: +14% for 30 sec
Cooldown: 360 sec
29 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 826%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 944%, Number of Attacks: 14, Explosions: 34
Final Damage: +14% for 30 sec
Cooldown: 360 sec
30 MP Cost: 1200, Invincible during casting
Hold down the key for max 3 sec to create a chakram storm, Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 15
When the key is released - Chase Cuts Created: 13, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 10. Then a powerful sandstorm is created -Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 14, Explosions: 34
Final Damage: +15% for 30 sec
Cooldown: 360 sec
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Active Wake the Void
Master Level 30
Description [Void]
Awakens the power of the desert shadow, then manifests voidbound chakri to grant your enemies absolution beneath the endless sands.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 960% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 1020% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 5600% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 5950% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Wake the Void
Master Level 30
Description [Void]
Awakens the power of the desert shadow, then manifests voidbound chakri to grant your enemies absolution beneath the endless sands.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 960% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 1020% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 1120% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 1190% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 1280% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 1360% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 1440% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 1530% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 1600% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 1700% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 1760% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 1870% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 1920% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 2040% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 2080% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 2210% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 2240% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 2380% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 2400% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 2550% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 2560% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 2720% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 2720% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 2890% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 2880% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 3060% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 3040% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 3230% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 3200% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 3400% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 3360% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 3570% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 3520% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 3740% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 3680% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 3910% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 3840% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 4080% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 4000% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 4250% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 4160% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 4420% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 4320% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 4590% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 4480% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 4760% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 4640% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 4930% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 4800% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 5100% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 4960% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 5270% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 5120% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 5440% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 5280% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 5610% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 5440% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 5780% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Awakens the void to unleash 15 rapid attacks, dealing 5600% damage to up to 15 enemies 9 times
Afterwards, manifests 21 voidbound chakri that deal 5950% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
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Active File:Skill HEXA Arts: Flurry.png HEXA Arts: Flurry
Master Level 30
Description [Arts]
Instantly disappear and deal a powerful slash to the enemy in front several times.
Required Skill: Arts: Flurry Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 8, Damage: 324%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
30 MP Cost: 52, Max Enemies Hit: 8, Damage: 585%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
Active File:Skill HEXA Arts: Flurry.png HEXA Arts: Flurry
Master Level 30
Description [Arts]
Instantly disappear and deal a powerful slash to the enemy in front several times.
Required Skill: Arts: Flurry Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 8, Damage: 324%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
2 MP Cost: 45, Max Enemies Hit: 8, Damage: 333%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
3 MP Cost: 45, Max Enemies Hit: 8, Damage: 342%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
4 MP Cost: 46, Max Enemies Hit: 8, Damage: 351%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
5 MP Cost: 46, Max Enemies Hit: 8, Damage: 360%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
6 MP Cost: 46, Max Enemies Hit: 8, Damage: 369%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
7 MP Cost: 46, Max Enemies Hit: 8, Damage: 378%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
8 MP Cost: 47, Max Enemies Hit: 8, Damage: 387%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
9 MP Cost: 47, Max Enemies Hit: 8, Damage: 396%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
10 MP Cost: 47, Max Enemies Hit: 8, Damage: 405%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
11 MP Cost: 47, Max Enemies Hit: 8, Damage: 414%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
12 MP Cost: 48, Max Enemies Hit: 8, Damage: 423%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
13 MP Cost: 48, Max Enemies Hit: 8, Damage: 432%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
14 MP Cost: 48, Max Enemies Hit: 8, Damage: 441%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
15 MP Cost: 48, Max Enemies Hit: 8, Damage: 450%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
16 MP Cost: 49, Max Enemies Hit: 8, Damage: 459%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
17 MP Cost: 49, Max Enemies Hit: 8, Damage: 468%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
18 MP Cost: 49, Max Enemies Hit: 8, Damage: 477%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
19 MP Cost: 49, Max Enemies Hit: 8, Damage: 486%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
20 MP Cost: 50, Max Enemies Hit: 8, Damage: 495%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
21 MP Cost: 50, Max Enemies Hit: 8, Damage: 504%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
22 MP Cost: 50, Max Enemies Hit: 8, Damage: 513%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
23 MP Cost: 50, Max Enemies Hit: 8, Damage: 522%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
24 MP Cost: 51, Max Enemies Hit: 8, Damage: 531%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
25 MP Cost: 51, Max Enemies Hit: 8, Damage: 540%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
26 MP Cost: 51, Max Enemies Hit: 8, Damage: 549%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
27 MP Cost: 51, Max Enemies Hit: 8, Damage: 558%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
28 MP Cost: 52, Max Enemies Hit: 8, Damage: 567%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
29 MP Cost: 52, Max Enemies Hit: 8, Damage: 576%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
30 MP Cost: 52, Max Enemies Hit: 8, Damage: 585%, Numbers of Attacks: 7
Reduces cooldown of Void Rush/Void Blitz by 1 sec when the attack hits.
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Active HEXA Arts: Crescentum
Master Level 30
Description [Arts]
Instantly rotates to sweep the surrounding enemies. Can be linked during Void Rush, after Void Rush ends, or after casting Void Blitz. If linked from Void Rush, the attack range varies depending on the direction of that Void Rush.
Required Skill: Arts: Crescentum Lv. 20+
Level 1 MP Cost: 35, Max Enemies Hit: 8, Damage: 547%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
30 MP Cost: 40, Max Enemies Hit: 8, Damage: 1040%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
Active HEXA Arts: Crescentum
Master Level 30
Description [Arts]
Instantly rotates to sweep the surrounding enemies. Can be linked during Void Rush, after Void Rush ends, or after casting Void Blitz. If linked from Void Rush, the attack range varies depending on the direction of that Void Rush.
Required Skill: Arts: Crescentum Lv. 20+
Level 1 MP Cost: 35, Max Enemies Hit: 8, Damage: 547%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
2 MP Cost: 35, Max Enemies Hit: 8, Damage: 564%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
3 MP Cost: 35, Max Enemies Hit: 8, Damage: 581%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
4 MP Cost: 35, Max Enemies Hit: 8, Damage: 598%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
5 MP Cost: 35, Max Enemies Hit: 8, Damage: 615%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
6 MP Cost: 36, Max Enemies Hit: 8, Damage: 632%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
7 MP Cost: 36, Max Enemies Hit: 8, Damage: 649%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
8 MP Cost: 36, Max Enemies Hit: 8, Damage: 666%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
9 MP Cost: 36, Max Enemies Hit: 8, Damage: 683%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
10 MP Cost: 36, Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
11 MP Cost: 36, Max Enemies Hit: 8, Damage: 717%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
12 MP Cost: 37, Max Enemies Hit: 8, Damage: 734%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
13 MP Cost: 37, Max Enemies Hit: 8, Damage: 751%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
14 MP Cost: 37, Max Enemies Hit: 8, Damage: 768%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
15 MP Cost: 37, Max Enemies Hit: 8, Damage: 785%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
16 MP Cost: 37, Max Enemies Hit: 8, Damage: 802%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
17 MP Cost: 37, Max Enemies Hit: 8, Damage: 819%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
18 MP Cost: 38, Max Enemies Hit: 8, Damage: 836%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
19 MP Cost: 38, Max Enemies Hit: 8, Damage: 853%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
20 MP Cost: 38, Max Enemies Hit: 8, Damage: 870%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
21 MP Cost: 38, Max Enemies Hit: 8, Damage: 887%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
22 MP Cost: 38, Max Enemies Hit: 8, Damage: 904%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
23 MP Cost: 38, Max Enemies Hit: 8, Damage: 921%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
24 MP Cost: 39, Max Enemies Hit: 8, Damage: 938%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
25 MP Cost: 39, Max Enemies Hit: 8, Damage: 955%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
26 MP Cost: 39, Max Enemies Hit: 8, Damage: 972%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
27 MP Cost: 39, Max Enemies Hit: 8, Damage: 989%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
28 MP Cost: 39, Max Enemies Hit: 8, Damage: 1006%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
29 MP Cost: 39, Max Enemies Hit: 8, Damage: 1023%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
30 MP Cost: 40, Max Enemies Hit: 8, Damage: 1040%, Number of Attacks: 4
Void Rush/Void Blitz Cooldown: -5 sec
Cooldown: 5 sec
Show/hide all levels
Active HEXA Void Rush
Master Level 30
Description [Void]
Move quickly in one direction, leaving only an afterimage. Use the arrow keys to aim in one of the cardinal or ordinal directions. Dashing through enemies deals damage, and this skill can be used consecutively. However, you can dash upwards 2 times in midair regardless of Cooldown reset. The skill cannot be used consecutively upon using non-Spark or Hex type skills. Casting Void Rush during another Void Rush will cancel the first use and move you in the new direction. You temporarily enter the Dark Sight state and remain aloft for a short period when you stop moving. This skill can be used while using Arts or Hex-type skills, and you can stop immediately by pressing jump. In Stationary mode, if terrain would block your movement, you do not move. Additionally, the skill can be used in directions you cannot move to. Void Rush is unaffected by attack reflection and cooldown resets.
Required Skill: Insanity III Lv. 10+
Level 1 MP Cost: 55, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 204%, Number of Attacks: 4
Normal Enemy Damage: +432% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
30 MP Cost: 62, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 320%, Number of Attacks: 4
Normal Enemy Damage: +635% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
Active HEXA Void Rush
Master Level 30
Description [Void]
Move quickly in one direction, leaving only an afterimage. Use the arrow keys to aim in one of the cardinal or ordinal directions. Dashing through enemies deals damage, and this skill can be used consecutively. However, you can dash upwards 2 times in midair regardless of Cooldown reset. The skill cannot be used consecutively upon using non-Spark or Hex type skills. Casting Void Rush during another Void Rush will cancel the first use and move you in the new direction. You temporarily enter the Dark Sight state and remain aloft for a short period when you stop moving. This skill can be used while using Arts or Hex-type skills, and you can stop immediately by pressing jump. In Stationary mode, if terrain would block your movement, you do not move. Additionally, the skill can be used in directions you cannot move to. Void Rush is unaffected by attack reflection and cooldown resets.
Required Skill: Insanity III Lv. 10+
Level 1 MP Cost: 55, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 204%, Number of Attacks: 4
Normal Enemy Damage: +432% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
2 MP Cost: 55, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 208%, Number of Attacks: 4
Normal Enemy Damage: +439% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
3 MP Cost: 55, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 212%, Number of Attacks: 4
Normal Enemy Damage: +446% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
4 MP Cost: 56, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 216%, Number of Attacks: 4
Normal Enemy Damage: +453% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
5 MP Cost: 56, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 220%, Number of Attacks: 4
Normal Enemy Damage: +460% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
6 MP Cost: 56, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 224%, Number of Attacks: 4
Normal Enemy Damage: +467% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
7 MP Cost: 56, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 228%, Number of Attacks: 4
Normal Enemy Damage: +474% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
8 MP Cost: 57, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 232%, Number of Attacks: 4
Normal Enemy Damage: +481% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
9 MP Cost: 57, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 236%, Number of Attacks: 4
Normal Enemy Damage: +488% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
10 MP Cost: 57, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 240%, Number of Attacks: 4
Normal Enemy Damage: +495% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
11 MP Cost: 57, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 244%, Number of Attacks: 4
Normal Enemy Damage: +502% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
12 MP Cost: 58, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 248%, Number of Attacks: 4
Normal Enemy Damage: +509% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
13 MP Cost: 58, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 252%, Number of Attacks: 4
Normal Enemy Damage: +516% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
14 MP Cost: 58, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 256%, Number of Attacks: 4
Normal Enemy Damage: +523% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
15 MP Cost: 58, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 260%, Number of Attacks: 4
Normal Enemy Damage: +530% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
16 MP Cost: 59, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 264%, Number of Attacks: 4
Normal Enemy Damage: +537% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
17 MP Cost: 59, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 268%, Number of Attacks: 4
Normal Enemy Damage: +544% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
18 MP Cost: 59, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 272%, Number of Attacks: 4
Normal Enemy Damage: +551% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
19 MP Cost: 59, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 276%, Number of Attacks: 4
Normal Enemy Damage: +558% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
20 MP Cost: 60, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 280%, Number of Attacks: 4
Normal Enemy Damage: +565% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
21 MP Cost: 60, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 284%, Number of Attacks: 4
Normal Enemy Damage: +572% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
22 MP Cost: 60, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 288%, Number of Attacks: 4
Normal Enemy Damage: +579% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
23 MP Cost: 60, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 292%, Number of Attacks: 4
Normal Enemy Damage: +586% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
24 MP Cost: 61, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 296%, Number of Attacks: 4
Normal Enemy Damage: +593% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
25 MP Cost: 61, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 300%, Number of Attacks: 4
Normal Enemy Damage: +600% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
26 MP Cost: 61, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 304%, Number of Attacks: 4
Normal Enemy Damage: +607% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
27 MP Cost: 61, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 308%, Number of Attacks: 4
Normal Enemy Damage: +614% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
28 MP Cost: 62, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 312%, Number of Attacks: 4
Normal Enemy Damage: +621% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
29 MP Cost: 62, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 316%, Number of Attacks: 4
Normal Enemy Damage: +628% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
30 MP Cost: 62, Move quickly in the direction pressed, Max Enemies Hit: 7, Damage: 320%, Number of Attacks: 4
Normal Enemy Damage: +635% points
Dark Sight Duration: 2 sec.
Max Consecutive Uses: 3
Cooldown: 5 sec.
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Active HEXA Void Blitz
Master Level 30
Description [Void]
Amplify the power of the afterimage to pour out several afterimages in front. Each afterimage is considered a separate attack and the effect of Summon Chakri applies to each one. While active, temporarily enter the Dark Sight state. Not affected by cooldown reset. With Action Customization enabled, you can activate Void Blitz by using Void Rush without the arrow keys.
Right-click to toggle Action Customization On/Off
Required Skill: Void Blitz Lv. 30+
Level 1 MP Cost: 50, Max Enemies Hit: 6, Damage: 196%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
30 MP Cost: 57, Max Enemies Hit: 6, Damage: 370%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
Active HEXA Void Blitz
Master Level 30
Description [Void]
Amplify the power of the afterimage to pour out several afterimages in front. Each afterimage is considered a separate attack and the effect of Summon Chakri applies to each one. While active, temporarily enter the Dark Sight state. Not affected by cooldown reset. With Action Customization enabled, you can activate Void Blitz by using Void Rush without the arrow keys.
Right-click to toggle Action Customization On/Off
Required Skill: Void Blitz Lv. 30+
Level 1 MP Cost: 50, Max Enemies Hit: 6, Damage: 196%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
2 MP Cost: 50, Max Enemies Hit: 6, Damage: 202%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
3 MP Cost: 50, Max Enemies Hit: 6, Damage: 208%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
4 MP Cost: 51, Max Enemies Hit: 6, Damage: 214%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
5 MP Cost: 51, Max Enemies Hit: 6, Damage: 220%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
6 MP Cost: 51, Max Enemies Hit: 6, Damage: 226%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
7 MP Cost: 51, Max Enemies Hit: 6, Damage: 232%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
8 MP Cost: 52, Max Enemies Hit: 6, Damage: 238%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
9 MP Cost: 52, Max Enemies Hit: 6, Damage: 244%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
10 MP Cost: 52, Max Enemies Hit: 6, Damage: 250%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
11 MP Cost: 52, Max Enemies Hit: 6, Damage: 256%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
12 MP Cost: 53, Max Enemies Hit: 6, Damage: 262%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
13 MP Cost: 53, Max Enemies Hit: 6, Damage: 268%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
14 MP Cost: 53, Max Enemies Hit: 6, Damage: 274%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
15 MP Cost: 53, Max Enemies Hit: 6, Damage: 280%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
16 MP Cost: 54, Max Enemies Hit: 6, Damage: 286%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
17 MP Cost: 54, Max Enemies Hit: 6, Damage: 292%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
18 MP Cost: 54, Max Enemies Hit: 6, Damage: 298%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
19 MP Cost: 54, Max Enemies Hit: 6, Damage: 304%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
20 MP Cost: 55, Max Enemies Hit: 6, Damage: 310%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
21 MP Cost: 55, Max Enemies Hit: 6, Damage: 316%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
22 MP Cost: 55, Max Enemies Hit: 6, Damage: 322%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
23 MP Cost: 55, Max Enemies Hit: 6, Damage: 328%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
24 MP Cost: 56, Max Enemies Hit: 6, Damage: 334%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
25 MP Cost: 56, Max Enemies Hit: 6, Damage: 340%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
26 MP Cost: 56, Max Enemies Hit: 6, Damage: 346%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
27 MP Cost: 56, Max Enemies Hit: 6, Damage: 352%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
28 MP Cost: 57, Max Enemies Hit: 6, Damage: 358%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
29 MP Cost: 57, Max Enemies Hit: 6, Damage: 364%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
30 MP Cost: 57, Max Enemies Hit: 6, Damage: 370%, Number of Attacks: 5, Afterimage Activations: 4
Dark Sight Duration: 2 sec
Cooldown: 6 sec
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Active HEXA Hex: Chakram Split
Master Level 30
Description [Hex]
Throw multiple large chakrams that attack enemies in front several times. When the thrown chakram reaches the max distance, it attacks by spinning for a short period then returns to the character's location while attacking enemies on its path. However, the returning chakram disappears after moving a certain distance. Unaffected by attack reflection.
Required Skill: Hex: Chakram Split Lv. 30+
Level 1 MP Cost: 80, Max Enemies Hit: 10, Damage: 268%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
30 MP Cost: 87, Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
Active HEXA Hex: Chakram Split
Master Level 30
Description [Hex]
Throw multiple large chakrams that attack enemies in front several times. When the thrown chakram reaches the max distance, it attacks by spinning for a short period then returns to the character's location while attacking enemies on its path. However, the returning chakram disappears after moving a certain distance. Unaffected by attack reflection.
Required Skill: Hex: Chakram Split Lv. 30+
Level 1 MP Cost: 80, Max Enemies Hit: 10, Damage: 268%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
2 MP Cost: 80, Max Enemies Hit: 10, Damage: 276%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
3 MP Cost: 80, Max Enemies Hit: 10, Damage: 284%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
4 MP Cost: 81, Max Enemies Hit: 10, Damage: 292%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
5 MP Cost: 81, Max Enemies Hit: 10, Damage: 300%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
6 MP Cost: 81, Max Enemies Hit: 10, Damage: 308%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
7 MP Cost: 81, Max Enemies Hit: 10, Damage: 316%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
8 MP Cost: 82, Max Enemies Hit: 10, Damage: 324%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
9 MP Cost: 82, Max Enemies Hit: 10, Damage: 332%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
10 MP Cost: 82, Max Enemies Hit: 10, Damage: 340%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
11 MP Cost: 82, Max Enemies Hit: 10, Damage: 348%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
12 MP Cost: 83, Max Enemies Hit: 10, Damage: 356%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
13 MP Cost: 83, Max Enemies Hit: 10, Damage: 364%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
14 MP Cost: 83, Max Enemies Hit: 10, Damage: 372%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
15 MP Cost: 83, Max Enemies Hit: 10, Damage: 380%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
16 MP Cost: 84, Max Enemies Hit: 10, Damage: 388%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
17 MP Cost: 84, Max Enemies Hit: 10, Damage: 396%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
18 MP Cost: 84, Max Enemies Hit: 10, Damage: 404%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
19 MP Cost: 84, Max Enemies Hit: 10, Damage: 412%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
20 MP Cost: 85, Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
21 MP Cost: 85, Max Enemies Hit: 10, Damage: 428%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
22 MP Cost: 85, Max Enemies Hit: 10, Damage: 436%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
23 MP Cost: 85, Max Enemies Hit: 10, Damage: 444%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
24 MP Cost: 86, Max Enemies Hit: 10, Damage: 452%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
25 MP Cost: 86, Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
26 MP Cost: 86, Max Enemies Hit: 10, Damage: 468%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
27 MP Cost: 86, Max Enemies Hit: 10, Damage: 476%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
28 MP Cost: 87, Max Enemies Hit: 10, Damage: 484%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
29 MP Cost: 87, Max Enemies Hit: 10, Damage: 492%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
30 MP Cost: 87, Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 5, Large Chakrams Thrown: 4
Each chakram hits the target up to 4 times
Cooldown: 14 sec
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Active HEXA Hex: Chakram Fury
Master Level 30
Description [Hex]
Spreads a domain of suffering that tears the surrounding enemy into pieces. You remain aloft when in use and cannot be pushed back while casting.
Required Skill: Hex: Chakram Fury Lv. 30+
Level 1 MP Cost: 71, Damage: 826%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
30 MP Cost: 81, Damage: 1435%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
Active HEXA Hex: Chakram Fury
Master Level 30
Description [Hex]
Spreads a domain of suffering that tears the surrounding enemy into pieces. You remain aloft when in use and cannot be pushed back while casting.
Required Skill: Hex: Chakram Fury Lv. 30+
Level 1 MP Cost: 71, Damage: 826%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
2 MP Cost: 71, Damage: 847%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
3 MP Cost: 72, Damage: 868%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
4 MP Cost: 72, Damage: 889%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
5 MP Cost: 72, Damage: 910%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
6 MP Cost: 73, Damage: 931%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
7 MP Cost: 73, Damage: 952%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
8 MP Cost: 73, Damage: 973%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
9 MP Cost: 74, Damage: 994%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
10 MP Cost: 74, Damage: 1015%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
11 MP Cost: 74, Damage: 1036%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
12 MP Cost: 75, Damage: 1057%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
13 MP Cost: 75, Damage: 1078%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
14 MP Cost: 75, Damage: 1099%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
15 MP Cost: 76, Damage: 1120%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
16 MP Cost: 76, Damage: 1141%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
17 MP Cost: 76, Damage: 1162%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
18 MP Cost: 77, Damage: 1183%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
19 MP Cost: 77, Damage: 1204%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
20 MP Cost: 77, Damage: 1225%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
21 MP Cost: 78, Damage: 1246%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
22 MP Cost: 78, Damage: 1267%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
23 MP Cost: 78, Damage: 1288%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
24 MP Cost: 79, Damage: 1309%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
25 MP Cost: 79, Damage: 1330%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
26 MP Cost: 79, Damage: 1351%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
27 MP Cost: 80, Damage: 1372%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
28 MP Cost: 80, Damage: 1393%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
29 MP Cost: 80, Damage: 1414%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
30 MP Cost: 81, Damage: 1435%, Number of Attacks: 15, Max Enemies Hit: 10, Chase Cuts: 2
Cooldown: 12 sec
Show/hide all levels
Active HEXA Hex: Chakram Sweep
Master Level 30
Description [Hex]
Throws a large chakram in front and uses the recoil to jump backward.
Required Skill: Hex: Chakram Sweep Lv. 20+
Level 1 MP Cost: 45, Max Enemies Hit: 8, Large Chakram Damage: 775%, Number of Attacks: 7
Cooldown: 6 sec.
30 MP Cost: 52, Max Enemies Hit: 8, Large Chakram Damage: 1326%, Number of Attacks: 7
Cooldown: 6 sec.
Active HEXA Hex: Chakram Sweep
Master Level 30
Description [Hex]
Throws a large chakram in front and uses the recoil to jump backward.
Required Skill: Hex: Chakram Sweep Lv. 20+
Level 1 MP Cost: 45, Max Enemies Hit: 8, Large Chakram Damage: 775%, Number of Attacks: 7
Cooldown: 6 sec.
2 MP Cost: 45, Max Enemies Hit: 8, Large Chakram Damage: 794%, Number of Attacks: 7
Cooldown: 6 sec.
3 MP Cost: 45, Max Enemies Hit: 8, Large Chakram Damage: 813%, Number of Attacks: 7
Cooldown: 6 sec.
4 MP Cost: 46, Max Enemies Hit: 8, Large Chakram Damage: 832%, Number of Attacks: 7
Cooldown: 6 sec.
5 MP Cost: 46, Max Enemies Hit: 8, Large Chakram Damage: 851%, Number of Attacks: 7
Cooldown: 6 sec.
6 MP Cost: 46, Max Enemies Hit: 8, Large Chakram Damage: 870%, Number of Attacks: 7
Cooldown: 6 sec.
7 MP Cost: 46, Max Enemies Hit: 8, Large Chakram Damage: 889%, Number of Attacks: 7
Cooldown: 6 sec.
8 MP Cost: 47, Max Enemies Hit: 8, Large Chakram Damage: 908%, Number of Attacks: 7
Cooldown: 6 sec.
9 MP Cost: 47, Max Enemies Hit: 8, Large Chakram Damage: 927%, Number of Attacks: 7
Cooldown: 6 sec.
10 MP Cost: 47, Max Enemies Hit: 8, Large Chakram Damage: 946%, Number of Attacks: 7
Cooldown: 6 sec.
11 MP Cost: 47, Max Enemies Hit: 8, Large Chakram Damage: 965%, Number of Attacks: 7
Cooldown: 6 sec.
12 MP Cost: 48, Max Enemies Hit: 8, Large Chakram Damage: 984%, Number of Attacks: 7
Cooldown: 6 sec.
13 MP Cost: 48, Max Enemies Hit: 8, Large Chakram Damage: 1003%, Number of Attacks: 7
Cooldown: 6 sec.
14 MP Cost: 48, Max Enemies Hit: 8, Large Chakram Damage: 1022%, Number of Attacks: 7
Cooldown: 6 sec.
15 MP Cost: 48, Max Enemies Hit: 8, Large Chakram Damage: 1041%, Number of Attacks: 7
Cooldown: 6 sec.
16 MP Cost: 49, Max Enemies Hit: 8, Large Chakram Damage: 1060%, Number of Attacks: 7
Cooldown: 6 sec.
17 MP Cost: 49, Max Enemies Hit: 8, Large Chakram Damage: 1079%, Number of Attacks: 7
Cooldown: 6 sec.
18 MP Cost: 49, Max Enemies Hit: 8, Large Chakram Damage: 1098%, Number of Attacks: 7
Cooldown: 6 sec.
19 MP Cost: 49, Max Enemies Hit: 8, Large Chakram Damage: 1117%, Number of Attacks: 7
Cooldown: 6 sec.
20 MP Cost: 50, Max Enemies Hit: 8, Large Chakram Damage: 1136%, Number of Attacks: 7
Cooldown: 6 sec.
21 MP Cost: 50, Max Enemies Hit: 8, Large Chakram Damage: 1155%, Number of Attacks: 7
Cooldown: 6 sec.
22 MP Cost: 50, Max Enemies Hit: 8, Large Chakram Damage: 1174%, Number of Attacks: 7
Cooldown: 6 sec.
23 MP Cost: 50, Max Enemies Hit: 8, Large Chakram Damage: 1193%, Number of Attacks: 7
Cooldown: 6 sec.
24 MP Cost: 51, Max Enemies Hit: 8, Large Chakram Damage: 1212%, Number of Attacks: 7
Cooldown: 6 sec.
25 MP Cost: 51, Max Enemies Hit: 8, Large Chakram Damage: 1231%, Number of Attacks: 7
Cooldown: 6 sec.
26 MP Cost: 51, Max Enemies Hit: 8, Large Chakram Damage: 1250%, Number of Attacks: 7
Cooldown: 6 sec.
27 MP Cost: 51, Max Enemies Hit: 8, Large Chakram Damage: 1269%, Number of Attacks: 7
Cooldown: 6 sec.
28 MP Cost: 52, Max Enemies Hit: 8, Large Chakram Damage: 1288%, Number of Attacks: 7
Cooldown: 6 sec.
29 MP Cost: 52, Max Enemies Hit: 8, Large Chakram Damage: 1307%, Number of Attacks: 7
Cooldown: 6 sec.
30 MP Cost: 52, Max Enemies Hit: 8, Large Chakram Damage: 1326%, Number of Attacks: 7
Cooldown: 6 sec.
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Active HEXA Death Blossom
Master Level 30
Description A rose of despair made of sand blooms. The dark rose attacks surrounding enemies for a certain period of time and has a chance of creating summoned chakri in the location of the attack. Additional summoned chakri are created if the total target attacked is lower than the max. Unaffected by attack reflection and receive summon duration increase effect. Resummon the rose by holding the down arrow key and the skill key while it is blooming.
Required Skill: Death Blossom Lv. 1+
Level 1 MP Cost: 301, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 546%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
30 MP Cost: 330, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 1010%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
Active HEXA Death Blossom
Master Level 30
Description A rose of despair made of sand blooms. The dark rose attacks surrounding enemies for a certain period of time and has a chance of creating summoned chakri in the location of the attack. Additional summoned chakri are created if the total target attacked is lower than the max. Unaffected by attack reflection and receive summon duration increase effect. Resummon the rose by holding the down arrow key and the skill key while it is blooming.
Required Skill: Death Blossom Lv. 1+
Level 1 MP Cost: 301, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 546%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
2 MP Cost: 302, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 562%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
3 MP Cost: 303, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 578%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
4 MP Cost: 304, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 594%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
5 MP Cost: 305, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
6 MP Cost: 306, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 626%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
7 MP Cost: 307, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 642%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
8 MP Cost: 308, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 658%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
9 MP Cost: 309, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 674%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
10 MP Cost: 310, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
11 MP Cost: 311, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 706%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
12 MP Cost: 312, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 722%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
13 MP Cost: 313, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 738%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
14 MP Cost: 314, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 754%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
15 MP Cost: 315, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 770%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
16 MP Cost: 316, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 786%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
17 MP Cost: 317, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 802%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
18 MP Cost: 318, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 818%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
19 MP Cost: 319, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 834%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
20 MP Cost: 320, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 850%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
21 MP Cost: 321, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 866%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
22 MP Cost: 322, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 882%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
23 MP Cost: 323, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 898%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
24 MP Cost: 324, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 914%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
25 MP Cost: 325, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 930%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
26 MP Cost: 326, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 946%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
27 MP Cost: 327, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 962%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
28 MP Cost: 328, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 978%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
29 MP Cost: 329, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 994%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
30 MP Cost: 330, Rose Duration: 30 sec., Max Enemies Hit: 10, Damage: 1010%, Number of Attacks: 6
100% chance to create summoned chakri in the location of the attack
If the total target attacked is lower than the max, additional summoned chakri as much as the difference are created in random locations.
Up to 2 additional summoned chakri are created. It cannot be created near locations that already have a chakri.
Cooldown: 60 sec.
Hold the down arrow key with the skill after summoning to resummon
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Active HEXA Resonate
Master Level 30
Description Manifests chakri summoned by a strong magic power to be moved freely. Hex-type skills manifest chakri within a certain range with Resonate, and the manifested Resonate targets and attacks enemy around the manifestation point. Creates several Resonate around yourself when manifesting a set number of times. Targets the boss with the highest HP first, and is unaffected by attack reflection.
Required Skill: Resonate Lv. 15+, Resonate: Ultimatum Lv. 25+
Level 1 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 303% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
30 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 390% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
Active HEXA Resonate
Master Level 30
Description Manifests chakri summoned by a strong magic power to be moved freely. Hex-type skills manifest chakri within a certain range with Resonate, and the manifested Resonate targets and attacks enemy around the manifestation point. Creates several Resonate around yourself when manifesting a set number of times. Targets the boss with the highest HP first, and is unaffected by attack reflection.
Required Skill: Resonate Lv. 15+, Resonate: Ultimatum Lv. 25+
Level 1 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 303% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
2 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 306% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
3 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 309% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
4 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 312% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
5 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 315% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
6 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 318% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
7 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 321% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
8 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 324% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
9 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 327% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
10 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 330% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
11 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 333% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
12 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 336% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
13 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 339% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
14 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 342% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
15 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 345% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
16 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 348% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
17 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 351% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
18 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 354% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
19 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 357% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
20 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 360% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
21 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 363% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
22 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 366% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
23 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 369% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
24 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 372% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
25 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 375% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
26 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 378% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
27 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 381% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
28 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 384% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
29 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 387% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
30 Hex-type skills manifest chakri summoned within a certain range with Resonate.
Manifested Resonate deals 390% damage 3 times, then disappears after bouncing up to 4 times.
Additional Resonate Created When Manifesting Chakri 15 Times: 10
Repeatedly hitting a single target reduces Final Damage by 45%.
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Active HEXA Deceiving Blade
Master Level 30
Description Absorbs the enemy's shadow and converts it to energy. When Void-type skills hit, there will be an extra hit when direct attacks other than Void-type skills hit during that time. Unaffected by attack reflection or buff duration extension effects.
Required Skill: Deceiving Blade Lv. 20+
Level 1 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 440%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
30 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 759%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
Active HEXA Deceiving Blade
Master Level 30
Description Absorbs the enemy's shadow and converts it to energy. When Void-type skills hit, there will be an extra hit when direct attacks other than Void-type skills hit during that time. Unaffected by attack reflection or buff duration extension effects.
Required Skill: Deceiving Blade Lv. 20+
Level 1 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 440%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
2 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 451%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
3 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 462%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
4 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 473%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
5 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 484%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
6 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 495%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
7 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 506%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
8 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 517%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
9 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 528%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
10 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 539%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
11 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 550%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
12 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 561%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
13 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 572%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
14 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 583%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
15 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 594%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
16 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 605%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
17 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 616%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
18 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 627%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
19 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 638%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
20 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 649%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
21 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 660%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
22 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 671%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
23 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 682%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
24 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 693%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
25 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 704%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
26 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 715%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
27 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 726%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
28 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 737%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
29 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 748%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.
30 When Void-type skills hit, Buff Duration: 20 sec.
When direct attacks hit while buff is active, Extra Hit Damage: 759%, Number of Extra Attacks: 2
Extra Hit Cooldown: 0.5 sec.

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Hex: Pandemonium Boost
Level Requirement 260
Master Level 30
Description Boosts Hex: Pandemonium.
Level 1 Hex: Pandemonium Final Damage: +11%
9 Hex: Pandemonium Final Damage: +19%
10 Hex: Pandemonium Final Damage: +25%
19 Hex: Pandemonium Final Damage: +34%
20 Hex: Pandemonium Final Damage: +40%
29 Hex: Pandemonium Final Damage: +49%
30 Hex: Pandemonium Final Damage: +60%
Passive Hex: Pandemonium Boost
Level Requirement 260
Master Level 30
Description Boosts Hex: Pandemonium.
Level 1 Hex: Pandemonium Final Damage: +11%
2 Hex: Pandemonium Final Damage: +12%
3 Hex: Pandemonium Final Damage: +13%
4 Hex: Pandemonium Final Damage: +14%
5 Hex: Pandemonium Final Damage: +15%
6 Hex: Pandemonium Final Damage: +16%
7 Hex: Pandemonium Final Damage: +17%
8 Hex: Pandemonium Final Damage: +18%
9 Hex: Pandemonium Final Damage: +19%
10 Hex: Pandemonium Final Damage: +25%
11 Hex: Pandemonium Final Damage: +26%
12 Hex: Pandemonium Final Damage: +27%
13 Hex: Pandemonium Final Damage: +28%
14 Hex: Pandemonium Final Damage: +29%
15 Hex: Pandemonium Final Damage: +30%
16 Hex: Pandemonium Final Damage: +31%
17 Hex: Pandemonium Final Damage: +32%
18 Hex: Pandemonium Final Damage: +33%
19 Hex: Pandemonium Final Damage: +34%
20 Hex: Pandemonium Final Damage: +40%
21 Hex: Pandemonium Final Damage: +41%
22 Hex: Pandemonium Final Damage: +42%
23 Hex: Pandemonium Final Damage: +43%
24 Hex: Pandemonium Final Damage: +44%
25 Hex: Pandemonium Final Damage: +45%
26 Hex: Pandemonium Final Damage: +46%
27 Hex: Pandemonium Final Damage: +47%
28 Hex: Pandemonium Final Damage: +48%
29 Hex: Pandemonium Final Damage: +49%
30 Hex: Pandemonium Final Damage: +60%
Show/hide all levels
Passive Void Burst Boost
Level Requirement 260
Master Level 30
Description Boosts Void Burst.
Level 1 Void Burst Final Damage: +11%
9 Void Burst Final Damage: +19%
10 Void Burst Final Damage: +25%
19 Void Burst Final Damage: +34%
20 Void Burst Final Damage: +40%
29 Void Burst Final Damage: +49%
30 Void Burst Final Damage: +60%
Passive Void Burst Boost
Level Requirement 260
Master Level 30
Description Boosts Void Burst.
Level 1 Void Burst Final Damage: +11%
2 Void Burst Final Damage: +12%
3 Void Burst Final Damage: +13%
4 Void Burst Final Damage: +14%
5 Void Burst Final Damage: +15%
6 Void Burst Final Damage: +16%
7 Void Burst Final Damage: +17%
8 Void Burst Final Damage: +18%
9 Void Burst Final Damage: +19%
10 Void Burst Final Damage: +25%
11 Void Burst Final Damage: +26%
12 Void Burst Final Damage: +27%
13 Void Burst Final Damage: +28%
14 Void Burst Final Damage: +29%
15 Void Burst Final Damage: +30%
16 Void Burst Final Damage: +31%
17 Void Burst Final Damage: +32%
18 Void Burst Final Damage: +33%
19 Void Burst Final Damage: +34%
20 Void Burst Final Damage: +40%
21 Void Burst Final Damage: +41%
22 Void Burst Final Damage: +42%
23 Void Burst Final Damage: +43%
24 Void Burst Final Damage: +44%
25 Void Burst Final Damage: +45%
26 Void Burst Final Damage: +46%
27 Void Burst Final Damage: +47%
28 Void Burst Final Damage: +48%
29 Void Burst Final Damage: +49%
30 Void Burst Final Damage: +60%
Show/hide all levels
Passive Arts: Astra Boost
Level Requirement 260
Master Level 30
Description Boosts Arts: Astra.
Level 1 Arts: Astra Final Damage: +11%
9 Arts: Astra Final Damage: +19%
10 Arts: Astra Final Damage: +25%
19 Arts: Astra Final Damage: +34%
20 Arts: Astra Final Damage: +40%
29 Arts: Astra Final Damage: +49%
30 Arts: Astra Final Damage: +60%
Passive Arts: Astra Boost
Level Requirement 260
Master Level 30
Description Boosts Arts: Astra.
Level 1 Arts: Astra Final Damage: +11%
2 Arts: Astra Final Damage: +12%
3 Arts: Astra Final Damage: +13%
4 Arts: Astra Final Damage: +14%
5 Arts: Astra Final Damage: +15%
6 Arts: Astra Final Damage: +16%
7 Arts: Astra Final Damage: +17%
8 Arts: Astra Final Damage: +18%
9 Arts: Astra Final Damage: +19%
10 Arts: Astra Final Damage: +25%
11 Arts: Astra Final Damage: +26%
12 Arts: Astra Final Damage: +27%
13 Arts: Astra Final Damage: +28%
14 Arts: Astra Final Damage: +29%
15 Arts: Astra Final Damage: +30%
16 Arts: Astra Final Damage: +31%
17 Arts: Astra Final Damage: +32%
18 Arts: Astra Final Damage: +33%
19 Arts: Astra Final Damage: +34%
20 Arts: Astra Final Damage: +40%
21 Arts: Astra Final Damage: +41%
22 Arts: Astra Final Damage: +42%
23 Arts: Astra Final Damage: +43%
24 Arts: Astra Final Damage: +44%
25 Arts: Astra Final Damage: +45%
26 Arts: Astra Final Damage: +46%
27 Arts: Astra Final Damage: +47%
28 Arts: Astra Final Damage: +48%
29 Arts: Astra Final Damage: +49%
30 Arts: Astra Final Damage: +60%
Show/hide all levels
Passive Resonate: Ultimatum Boost
Level Requirement 260
Master Level 30
Description Boosts Resonate: Ultimatum.
Level 1 Resonate: Ultimatum Final Damage: +11%
9 Resonate: Ultimatum Final Damage: +19%
10 Resonate: Ultimatum Final Damage: +25%
19 Resonate: Ultimatum Final Damage: +34%
20 Resonate: Ultimatum Final Damage: +40%
29 Resonate: Ultimatum Final Damage: +49%
30 Resonate: Ultimatum Final Damage: +60%
Passive Resonate: Ultimatum Boost
Level Requirement 260
Master Level 30
Description Boosts Resonate: Ultimatum.
Level 1 Resonate: Ultimatum Final Damage: +11%
2 Resonate: Ultimatum Final Damage: +12%
3 Resonate: Ultimatum Final Damage: +13%
4 Resonate: Ultimatum Final Damage: +14%
5 Resonate: Ultimatum Final Damage: +15%
6 Resonate: Ultimatum Final Damage: +16%
7 Resonate: Ultimatum Final Damage: +17%
8 Resonate: Ultimatum Final Damage: +18%
9 Resonate: Ultimatum Final Damage: +19%
10 Resonate: Ultimatum Final Damage: +25%
11 Resonate: Ultimatum Final Damage: +26%
12 Resonate: Ultimatum Final Damage: +27%
13 Resonate: Ultimatum Final Damage: +28%
14 Resonate: Ultimatum Final Damage: +29%
15 Resonate: Ultimatum Final Damage: +30%
16 Resonate: Ultimatum Final Damage: +31%
17 Resonate: Ultimatum Final Damage: +32%
18 Resonate: Ultimatum Final Damage: +33%
19 Resonate: Ultimatum Final Damage: +34%
20 Resonate: Ultimatum Final Damage: +40%
21 Resonate: Ultimatum Final Damage: +41%
22 Resonate: Ultimatum Final Damage: +42%
23 Resonate: Ultimatum Final Damage: +43%
24 Resonate: Ultimatum Final Damage: +44%
25 Resonate: Ultimatum Final Damage: +45%
26 Resonate: Ultimatum Final Damage: +46%
27 Resonate: Ultimatum Final Damage: +47%
28 Resonate: Ultimatum Final Damage: +48%
29 Resonate: Ultimatum Final Damage: +49%
30 Resonate: Ultimatum Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills