Adele/Skills

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Adele (0)

Active Artistic Recall
Master Level 1
Description Return to Ristonia, the city of art.
Level 1 MP Cost: 30, you move to Ristonia.
Cooldown: 600 sec


Active Exclusive Spell
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min


Passive Magic Conversion
Master Level 1
Description Using their wings as magical conduit, the Flora can convert between Attack Power and Magic ATT to bolster their own power, regardless of their combat specialization. Because Adele's wings were mostly burnt away, the conversion values are reduced.
Level 1 35% of your equipment's Magic ATT is converted to Attack Power, excluding your weapon. Any set effects do not apply. Only converts up to 15% of your weapon's base Attack Power.


Passive Recalling Greatness
Master Level 10
Description You recognize your true past and potential as you recover your lost memories.
Level 1 Critical Damage: +1%, Attack Power: +1%
10 Critical Damage: +10%, Attack Power: +10%


Passive Noble Fire
Master Level 3
Description Tap your noble spirit to protect your charges from powerful opponents.
Level 1 Boss Damage: +2%
Increases damage by 1% up to 4% for each party member, including yourself, on the same map.
If you are not in a party, you will be considered to be in your own party.
3 Boss Damage: +6%
Increases damage by 3% up to 12% for each party member, including yourself, on the same map.
If you are not in a party, you will be considered to be in your own party.


1st Job Adele (I)

Active Blade of Will
Master Level 10
Description Creates a sword from magic that slashes in front of you.
Level 1 MP Cost: 7, Damage: 49%, Number of Attacks: 4, Max Enemies Hit: 5
10 MP Cost: 12, Damage: 85%, Number of Attacks: 4, Max Enemies Hit: 5


Active Magic Dispatch
Master Level 20
Description Creates a magical shard that hunts down an enemy. Unaffected by attack reflection.
Level 1 MP Cost: 10, Damage: 42%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
20 MP Cost: 20, Damage: 80%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.


Active Glint
Master Level 10
Description Cuts through enemies like a flowing beam of light.
Level 1 MP Cost: 6, Damage: 124%, Max Enemies Pushed: 4
10 MP Cost: 11, Damage: 160%, Max Enemies Pushed: 4


Active Jaunt
Master Level 5
Description Leap once more while already in the air. Can move upward by pressing the Up key at the same time.
Level 1 MP Cost: 13, allows you to jump a greater distance
5 MP Cost: 5, allows you to jump a greater distance


Active High Rise
Master Level 1
Description Steel your mind to project magic, suspending you in the air for a short time and allowing you to use aerial skills. Use the skill in the air or press the up key twice in a row to activate. Effect canceled when you use it again or use another movement skill.
Command Lock: right-click
Level 1 MP Cost: 20, allows you to remain in the air for a short time


Passive Martial Discipline
Master Level 19
Description Reinforces the foundations of a warrior.
Level 1 Attack Power: +12, Defense: +110, Max HP: +550
Speed: +5, Jump: +1, Max Speed: 1, Knockback Resistance: +42%
Damage Taken: -1%
19 Attack Power: +30, Defense: +200, Max HP: +1000
Speed: +17, Jump: +10, Max Speed: 10, Knockback Resistance: +60%
Damage Taken: -10%

2nd Job Adele (II)

Passive Aether Weaving
Master Level 1
Description Refine magic from around you to be used for special aether swords.
Aether can be obtained at regular intervals or by defeating enemies.
Level 1 Obtain 5 aether at regular intervals, obtain 12 aether when Trigger skill hits, obtain 3 aether based on the number of defeated normal enemies. Up to 300 aether can be obtained.
When Aether Forge is active, every 100 aether can create 2 aether swords. Up to 4 aether swords can be created at a time.


Passive Aether Crystal
Master Level 1
Description Attacking with the aether sword sometimes gathers the surrounding energy into crystals. Using Resonance Rush will send you rushing towards the crystal.
Level 1 Duration: 30 sec, up to 7 can exist on the map.
If the max limit is reached and another one is created, the crystal with the lowest duration vanishes.
The crystal cannot be created near another crystal, or near certain platforms such as those that cannot be reached.
Cooldown: 4 sec


Active Skewering
Master Level 20
Description [Trigger Skill] Creates multiple longswords that strike to the front.
Level 1 MP Cost: 15, Damage: 61%, Number of Attacks: 8, Max Enemies Hit: 6
20 MP Cost: 25, Damage: 80%, Number of Attacks: 8, Max Enemies Hit: 6


Active Impale
Master Level 10
Description Creates an aether sword that can be launched in 8 directions depending on the directional key pressed.
The sword vanishes at the limit of its range, leaving an aether crystal that replaces any existing crystal, regardless of creation cooldown.
Can chain with Resonance Rush, but will not create an aether crystal if chained.
Level 1 MP Cost: 36, Aether Cost: 15
Max Enemies Hit: 6, Damage: 58%, Number of Attacks: 6
Cooldown: 7 sec.
10 MP Cost: 45, Aether Cost: 15
Max Enemies Hit: 6, Damage: 85%, Number of Attacks: 6
Cooldown: 7 sec.


Active Resonance Rush
Master Level 10
Description Creates a large aether sword that resonates with a nearby aether crystal, causing you to rush towards the crystal. This can be used in 8 directions depending on the directional key pressed.
Can only be used when an aether crystal is in range, or if chained from Impale.
If chained from Impale, the sword conjures faster and it follows in the direction of Impale.
Required Skill: Impale Lv. 3+
Level 1 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 78%, Number of Attacks: 6
10 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 105%, Number of Attacks: 6


Active Weave Infusion
Master Level 10
Description Increases Bladecaster Attack Speed for a short time.
Required Skill: Bladecaster Control Lv. 5+
Level 1 MP Cost: 28, Increases attack speed of Bladecaster for 20 sec.
10 MP Cost: 10, Increases attack speed of Bladecaster for 200 sec.


Passive Aether Forge
Master Level 10
Description Creates a number of aether swords around your body using all available aether.
The created aether swords attack nearby enemies on their own and are unaffected by attack reflection.
Right-click to toggle the effect On/Off
Level 1 When Trigger Skill hits, deal 164% damage to up to 10 enemies every 9.5 sec., Reaching your 3rd and 4th job will reduce attack cooldown by 4 sec. each.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
10 When Trigger Skill hits, deal 200% damage to up to 10 enemies every 9.5 sec., Reaching your 3rd and 4th job will reduce attack cooldown by 4 sec. each.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.


Passive Aetherial Arms
Master Level 10
Description Automatically creates shards when attacking.
Required Skill: Magic Dispatch Lv. 20+
Level 1 When Trigger Skill hits, creates shard every 8 sec., consume 25 MP upon creation.
Magic Dispatch and Aetherial Arms Damage: +3% (additive)
10 When Trigger Skill hits, creates shard every 8 sec., consume 25 MP upon creation.
Magic Dispatch and Aetherial Arms Damage: +30% (additive)


Passive Bladecaster Control
Master Level 10
Description Increases Bladecaster Mastery, Attack Power, and Critical Damage.
Level 1 Bladecaster Mastery: +14%
Attack Power: +12
Critical Damage +1%
10 Bladecaster Mastery: +50%
Attack Power: +30
Critical Damage +6%


Passive Will to Live
Master Level 9
Description Grants the qualities needed to survive. Additionally, permanently increases Final Damage and Ignore Defense.
Level 1 Restores 1% of Max HP/MP every 13 sec., even in combat.
Final Damage: +2%, Ignore Defense: +2%
9 Restores 4% of Max HP/MP every 5 sec., even in combat.
Final Damage: +10%, Ignore Defense: +10%


Passive Elite Training
Master Level 5
Description Train your Strength to become ever more powerful.
Level 1 STR +12
5 STR +60

3rd Job Adele (III)

Active Eviscerate
Master Level 20
Description [Trigger Skill] Conjures 2 longswords that slash in a cross.
Level 1 MP Cost: 25, Damage: 182%, Number of Attacks: 6, Max Enemies Hit: 6
20 MP Cost: 35, Damage: 220%, Number of Attacks: 6, Max Enemies Hit: 6


Active Hunting Decree
Master Level 20
Description Command nearby aether swords created with Aether Forge to pursue enemies in combat. Can only be used when there are aether swords present.
If you and the aether swords are separated, those swords will return to attack.
Unaffected by attack reflection.
When the pursuing aether swords disappear, aether can be obtained proportionate to their remaining duration.
Required Skill: Aether Forge Lv. 10+
Level 1 MP Cost: 21, Aether Cost: 100
For each aether sword, Duration: 40 sec., Damage: 202%, Number of Attacks: 2
Can command up to 4 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
20 MP Cost: 40, Aether Cost: 100
For each aether sword, Duration: 40 sec., Damage: 240%, Number of Attacks: 2
Can command up to 4 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.


Active Noble Summons
Master Level 20
Description Orders aether swords affected by Hunting Decree to return in a straight line, striking enemies along their path, then group together for a moment. In Targeting Mode, aether swords will head toward enemies marked by Grave Proclamation. This only applies if there are enemies within the attack range of Hunting Decree. Can only be used when there is at least one aether sword pursuing an enemy through the Hunting Decree skill.
Noble Summons will not decrease the aether swords' duration.
Unaffected by attack reflection. Not affected by effects which reset cooldowns.
Right-click to toggle the Targeting Mode On/Off
Required Skill: Hunting Decree Lv. 5+
Level 1 MP Cost: 31, Max Enemies Hit: 10, Damage: 203%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
20 MP Cost: 50, Max Enemies Hit: 10, Damage: 260%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.


Active Reign of Destruction
Master Level 20
Description Summons countless swords across a large area. Unaffected by attack reflection.
Level 1 MP Cost: 120, Territory Duration: 7 sec, Max Enemies Hit: 8, Damage: 81%, Number of Attacks: 4
The sword turns when duration ends, attacking an additional 12 times dealing 455% damage up to 12 enemies.
Cooldown: 30 sec.
20 MP Cost: 120, Territory Duration: 7 sec, Max Enemies Hit: 8, Damage: 100%, Number of Attacks: 4
The sword turns when duration ends, attacking an additional 12 times dealing 550% damage up to 12 enemies.
Cooldown: 30 sec.


Active True Nobility
Master Level 10
Description Summons up your noble spirit to sacrifice for your allies. Within the spirit field you create, you receive some of the damage dealt to party members (including yourself), and form a shield in proportion to it.
Not affected by effects which increase buff durations. Immediately canceled if you use it again.
Level 1 MP Cost: 200. Create a spirit field for 11 sec.
Receive 30% of the damage dealt to party members inside the field, and create a shield equal to 53% of that damage. If you take more damage than your remaining HP, you cannot receive that extra damage.
Cooldown: 120 sec.
10 MP Cost: 200. Create a spirit field for 20 sec.
Receive 30% of the damage dealt to party members inside the field, and create a shield equal to 80% of that damage. If you take more damage than your remaining HP, you cannot receive that extra damage.
Cooldown: 120 sec.


Active Feather Float
Master Level 4
Description Float back like a feather and remain aloft for a short time.
You can move while using Trigger skills other than Plummet.
Level 1 MP Cost: 49, Aether Cost: 30
Move back a short distance.
Cooldown: 11 sec.
[Passive Effect: Speed: +2, Jump: +4, Max Speed: +4]
4 MP Cost: 46, Aether Cost: 30
Move back a short distance.
Cooldown: 8 sec.
[Passive Effect: Speed: +5, Jump: +10, Max Speed: +10]


Passive Ascent
Master Level 20
Description Grow ever more powerful in the quest to improve yourself.
Level 1 Attack Power: +11, Final Damage: +7%, Critical Rate: +1%
Magic Dispatch and Aetherial Arms Damage: +1% points
Aether Forge Damage: +164% points
Impale Damage: +81% points
Resonance Rush Damage: +58% points
20 Attack Power: +30, Final Damage: +17%, Critical Rate: +20%
Magic Dispatch and Aetherial Arms Damage: +10% points
Aether Forge Damage: +240% points
Impale Damage: +100% points
Resonance Rush Damage: +115% points


Passive Tolerance
Master Level 10
Description Increases resistance to various hazards. Additionally, permanently increases Final Damage and Ignore Defense.
Level 1 Knockback Resistance: +22%, Max HP: +1%, Status Resistance: +3, Elemental Resistance: +3%, Ignore Defense: +1%
Damage Taken: -2%
10 Knockback Resistance: +40%, Max HP: +10%, Status Resistance: +30, Elemental Resistance: +30%, Ignore Defense: +10%
Damage Taken: -20%

4th Job Adele (IV)

Passive Aether Mastery
Master Level 1
Description Discover a new level of aether control.
Level 1 Obtain up to 400 aether.
Increases max aether swords that can be created with Aether Forge, and commanded with Hunting Decree, to 6.


Active Cleave
Master Level 30
Description [Trigger Skill] Creates a massive sword to cut enemies ahead of you.
Level 1 MP Cost: 35, Damage: 288%, Number of Attacks: 6, Max Enemies Hit: 7
30 MP Cost: 40, Damage: 375%, Number of Attacks: 6, Max Enemies Hit: 7
31 MP Cost: 40, Damage: 378%, Number of Attacks: 6, Max Enemies Hit: 7
32 MP Cost: 40, Damage: 381%, Number of Attacks: 6, Max Enemies Hit: 7


Active Aether Bloom
Master Level 30
Description Releases a bloom of magic from each Hunting Decree sword. Can only be used while at least one aether sword is under Hunting Decree.
The duration of the aether sword doesn't elapse during Aether Bloom, and the aether swords that return with Noble Summons cannot bloom.
Unaffected by attack reflection, and isn't affected by effects which reset cooldowns.
Required Skill: Hunting Decree Lv. 20+
Level 1 MP Cost: 51. For each aether sword, Max Enemies Hit: 8, Damage: 476%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
30 MP Cost: 80. For each aether sword, Max Enemies Hit: 8, Damage: 650%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
31 MP Cost: 81. For each aether sword, Max Enemies Hit: 8, Damage: 656%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
32 MP Cost: 82. For each aether sword, Max Enemies Hit: 8, Damage: 662%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.


Active Grave Proclamation
Master Level 20
Description Marks enemies for annihilation with a cursed sword, making them a prime target for your aether swords, Magic Dispatch, and Shardbreaker.
If the skill is used when another enemy is marked, the first mark vanishes.
Grave Proclamation prioritizes enemies with the highest Max HP within range.
Required Skill: Hunting Decree Lv. 20+
Level 1 MP Cost: 150, Enemies Hit: 1, Damage: 125%, Number of Attacks: 10
Ignores additional 10% defense rate of enemies with mark of death.
If there is an enemy with the mark within attack range of aether swords commanded by Hunting Decree, or aether swords, Magic Dispatch, or Shardbreaker created by Infinity Blade, the attack will focus on that enemy.
20 MP Cost: 150, Enemies Hit: 1, Damage: 220%, Number of Attacks: 10
Ignores additional 10% defense rate of enemies with mark of death.
If there is an enemy with the mark within attack range of aether swords commanded by Hunting Decree, or aether swords, Magic Dispatch, or Shardbreaker created by Infinity Blade, the attack will focus on that enemy.
21 MP Cost: 150, Enemies Hit: 1, Damage: 225%, Number of Attacks: 10
Ignores additional 10% defense rate of enemies with mark of death.
If there is an enemy with the mark within attack range of aether swords commanded by Hunting Decree, or aether swords, Magic Dispatch, or Shardbreaker created by Infinity Blade, the attack will focus on that enemy.
22 MP Cost: 150, Enemies Hit: 1, Damage: 230%, Number of Attacks: 10
Ignores additional 10% defense rate of enemies with mark of death.
If there is an enemy with the mark within attack range of aether swords commanded by Hunting Decree, or aether swords, Magic Dispatch, or Shardbreaker created by Infinity Blade, the attack will focus on that enemy.


Active Aether Guard
Master Level 20
Description Shield yourself with spinning aether swords to block enemy attacks, reduce damage, and mitigate debilitating status conditions. Not affected by effects which reset cooldowns.
If you are attacked as soon as it's cast, the damage of that attack is nullified and the damage from the next attack is reduced. Can be used while using Trigger skills, except for Plummet.
Level 1 MP Cost: 245. Key can be held up to 8 sec. Damage taken while key is held, including attacks that deal damage in proportion to Max HP, is reduced by 21%.
Become invincible for 1 sec. upon casting. If you use this skill the moment you are attacked, reduce an additional 36% from any further attacks while you're holding the key.
When the skill ends, cooldown is reduced by 3.5 sec. for each sec. remaining in the key's duration.
Cooldown: 60 sec.
20 MP Cost: 150. Key can be held up to 8 sec. Damage taken while key is held, including attacks that deal damage in proportion to Max HP, is reduced by 40%.
Become invincible for 1 sec. upon casting. If you use this skill the moment you are attacked, reduce an additional 55% from any further attacks while you're holding the key.
When the skill ends, cooldown is reduced by 3.5 sec. for each sec. remaining in the key's duration.
Cooldown: 60 sec.
21 MP Cost: 145. Key can be held up to 8 sec. Damage taken while key is held, including attacks that deal damage in proportion to Max HP, is reduced by 41%.
Become invincible for 1 sec. upon casting. If you use this skill the moment you are attacked, reduce an additional 56% from any further attacks while you're holding the key.
When the skill ends, cooldown is reduced by 3.5 sec. for each sec. remaining in the key's duration.
Cooldown: 60 sec.
22 MP Cost: 140. Key can be held up to 8 sec. Damage taken while key is held, including attacks that deal damage in proportion to Max HP, is reduced by 42%.
Become invincible for 1 sec. upon casting. If you use this skill the moment you are attacked, reduce an additional 57% from any further attacks while you're holding the key.
When the skill ends, cooldown is reduced by 3.5 sec. for each sec. remaining in the key's duration.
Cooldown: 60 sec.


Active Plummet
Master Level 20
Description [Trigger Skill] Wrap your body in potent magic and dive upon your foes.
Level 1 MP Cost: 26. Drop vertically when used in the air, Damage: 455%, Max Enemies Hit: 6, Number of Attacks: 6
Cooldown: 1.5 sec
20 MP Cost: 45. Drop vertically when used in the air, Damage: 550%, Max Enemies Hit: 6, Number of Attacks: 6
Cooldown: 1.5 sec
21 MP Cost: 46. Drop vertically when used in the air, Damage: 555%, Max Enemies Hit: 6, Number of Attacks: 6
Cooldown: 1.5 sec
22 MP Cost: 47. Drop vertically when used in the air, Damage: 560%, Max Enemies Hit: 6, Number of Attacks: 6
Cooldown: 1.5 sec


Active Hero of the Flora
Master Level 30
Description Your hidden potential as a Flora increases your stats. Using the skill creates a Flora emblem.
Level 1 MP Cost: 10, creates a Flora emblem
[Passive Effect: All stats with a direct AP investment increase by 1%]
30 MP Cost: 70, creates a Flora emblem
[Passive Effect: All stats with a direct AP investment increase by 15%]
31 MP Cost: 70, creates a Flora emblem
[Passive Effect: All stats with a direct AP investment increase by 16%]
32 MP Cost: 70, creates a Flora emblem
[Passive Effect: All stats with a direct AP investment increase by 16%]


Active Floran Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec


Passive Bladecaster Expertise
Master Level 30
Description Increases Bladecaster Mastery, Attack Power, and Damage.
Required Skill: Bladecaster Control Lv. 10+
Level 1 Bladecaster Mastery: +56%, Attack Power: +1, Damage: +5%
30 Bladecaster Mastery: +70%, Attack Power: +30, Damage: +20%
31 Bladecaster Mastery: +71%, Attack Power: +31, Damage: +20%
32 Bladecaster Mastery: +71%, Attack Power: +32, Damage: +21%


Passive Perfection
Master Level 30
Description Perfects your technique through rigorous training.
Level 1 Magic Dispatch and Aetherial Arms Damage: +3% points
Aether Forge Damage: +183% points
Impale Damage: +35% points
Resonance Rush Damage: +47% points
Hunting Decree Damage: +33% points
Noble Summons Damage: +213% points
Reign of Destruction Damage: +155% points
30 Magic Dispatch and Aetherial Arms Damage: +10% points
Aether Forge Damage: +270% points
Impale Damage: +122% points
Resonance Rush Damage: +134% points
Hunting Decree Damage: +120% points
Noble Summons Damage: +300% points
Reign of Destruction Damage: +300% points
31 Magic Dispatch and Aetherial Arms Damage: +10% points
Aether Forge Damage: +273% points
Impale Damage: +125% points
Resonance Rush Damage: +137% points
Hunting Decree Damage: +123% points
Noble Summons Damage: +303% points
Reign of Destruction Damage: +305% points
32 Magic Dispatch and Aetherial Arms Damage: +10% points
Aether Forge Damage: +276% points
Impale Damage: +128% points
Resonance Rush Damage: +140% points
Hunting Decree Damage: +126% points
Noble Summons Damage: +306% points
Reign of Destruction Damage: +310% points


Passive Ruination
Master Level 20
Description Master a powerful attack that blows past enemy defenses.
Level 1 Final Damage: +11%, Enemy DEF Ignored: +1%
20 Final Damage: +30%, Enemy DEF Ignored: +20%
21 Final Damage: +31%, Enemy DEF Ignored: +21%
22 Final Damage: +32%, Enemy DEF Ignored: +22%


Passive Strive
Master Level 20
Description Reach the level of a master through constant battle.
Level 1 Attack Power: +11, Damage: +1%, Critical Rate: +1%, Max HP: +5%
20 Attack Power: +30, Damage: +10%, Critical Rate: +20%, Max HP: +15%
21 Attack Power: +31, Damage: +11%, Critical Rate: +21%, Max HP: +15%
22 Attack Power: +32, Damage: +11%, Critical Rate: +22%, Max HP: +16%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Trigger - Reinforce
Level Requirement 140
Master Level 1
Description Increases damage of Trigger skills.
Level 1 Damage: +20%


Passive Trigger - Guardbreak
Level Requirement 150
Master Level 1
Description Increases amount of enemy DEF Trigger skills ignore.
Level 1 Ignore Defense: +20%


Passive Trigger - Boss Rush
Level Requirement 180
Master Level 1
Description Increases Boss Damage of Trigger skills.
Level 1 Boss Damage: +20%


Passive Resonance Rush - Efficiency
Level Requirement 140
Master Level 1
Description Generates aether when aether crystals vanish after Resonance Rush, and Impale no longer consumes aether.
Level 1 Obtain 20 aether when aether crystal is used for Resonance Rush. Does not consume aether when using Impale.


Passive Reign of Destruction - Persist
Level Requirement 165
Master Level 1
Description Increases duration of Reign of Destruction.
Level 1 Duration: +4 sec


Passive Aether Bloom - Cooldown Cutter
Level Requirement 180
Master Level 1
Description Reduces the cooldown of Aether Bloom.
Level 1 Cooldown: -25%


Passive Will to Live - Aura Reinforce
Level Requirement 150
Master Level 1
Description Increases Will to Live recovery.
Level 1 Recovery Ratio: +3%, additive to existing recovery.


Passive True Nobility - Shield Reinforce
Level Requirement 165
Master Level 1
Description Damage increases if a shield is present during True Nobility.
Level 1 Damage: +15%


Passive Aether Guard - Persist
Level Requirement 190
Master Level 1
Description Increase the max key-down time of Aether Guard.
Level 1 Max Key-Down Time: +2 sec

Active Attack/Buff Active Attack/Buff

Active Shardbreaker
Level Requirement 140
Master Level 1
Description Fills the shard with magic to make it first grow, then shatter.
Magic refocuses in the location where it shattered to create an aether crystal, regardless of cooldown.
Required Skill: Resonance Rush Lv. 10+
Level 1 MP Cost: 250, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2000%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 2500% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.


Active Blade Torrent
Level Requirement 160
Master Level 1
Description Attacks with countless magic swords to overwhelm enemies.
Foes stunned by this skill cannot be stunned again for 90 sec.
Required Skill: Aether Bloom Lv. 30+
Level 1 MP Cost: 300, Max Enemies Hit: 6, Damage: 700%, Number of Attacks: 12
Stun Duration: 10 sec
Stun Duration: +100% depending on damage inflicted with Blade Torrent.
Cooldown: 120 sec


Active Divine Wrath
Level Requirement 190
Master Level 1
Description Borrows strength from the ancient god of the Flora.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Applies to any Flora class in the party
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
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Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
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Active Conversion Overdrive
Master Level 30
Description Activates and amplifies the power of magic wings to max out Magic Conversion. Unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 MP Cost: 1000, Duration: 31 sec., Damage: +16%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 520%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 60 sec., Damage: +45%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1100%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
Active Conversion Overdrive
Master Level 30
Description Activates and amplifies the power of magic wings to max out Magic Conversion. Unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 MP Cost: 1000, Duration: 31 sec., Damage: +16%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 520%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
2 MP Cost: 1000, Duration: 32 sec., Damage: +17%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 540%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
3 MP Cost: 1000, Duration: 33 sec., Damage: +18%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 560%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
4 MP Cost: 1000, Duration: 34 sec., Damage: +19%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 580%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
5 MP Cost: 1000, Duration: 35 sec., Damage: +20%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 600%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
6 MP Cost: 1000, Duration: 36 sec., Damage: +21%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 620%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
7 MP Cost: 1000, Duration: 37 sec., Damage: +22%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 640%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
8 MP Cost: 1000, Duration: 38 sec., Damage: +23%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 660%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
9 MP Cost: 1000, Duration: 39 sec., Damage: +24%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 680%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
10 MP Cost: 1000, Duration: 40 sec., Damage: +25%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 700%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
11 MP Cost: 1000, Duration: 41 sec., Damage: +26%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 720%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
12 MP Cost: 1000, Duration: 42 sec., Damage: +27%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 740%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
13 MP Cost: 1000, Duration: 43 sec., Damage: +28%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 760%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
14 MP Cost: 1000, Duration: 44 sec., Damage: +29%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 780%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
15 MP Cost: 1000, Duration: 45 sec., Damage: +30%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 800%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
16 MP Cost: 1000, Duration: 46 sec., Damage: +31%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 820%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
17 MP Cost: 1000, Duration: 47 sec., Damage: +32%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 840%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
18 MP Cost: 1000, Duration: 48 sec., Damage: +33%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 860%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
19 MP Cost: 1000, Duration: 49 sec., Damage: +34%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 880%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
20 MP Cost: 1000, Duration: 50 sec., Damage: +35%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 900%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
21 MP Cost: 1000, Duration: 51 sec., Damage: +36%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 920%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
22 MP Cost: 1000, Duration: 52 sec., Damage: +37%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 940%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
23 MP Cost: 1000, Duration: 53 sec., Damage: +38%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 960%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
24 MP Cost: 1000, Duration: 54 sec., Damage: +39%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 980%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
25 MP Cost: 1000, Duration: 55 sec., Damage: +40%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1000%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
26 MP Cost: 1000, Duration: 56 sec., Damage: +41%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1020%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
27 MP Cost: 1000, Duration: 57 sec., Damage: +42%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1040%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
28 MP Cost: 1000, Duration: 58 sec., Damage: +43%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1060%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
29 MP Cost: 1000, Duration: 59 sec., Damage: +44%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1080%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 60 sec., Damage: +45%
Using an attack skill activates a Spell Storm. Spell Storm MP Cost: Additional 150 per 4 sec., Spell Storm Max Enemies Hit: 6, Spell Storm Damage: 1100%, Spell Storm Number of Attacks: 3
Cooldown: 120 sec.
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Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
2 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +7%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 44% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +16
Anima: Damage: +12%
Hoyoung: Talisman and Scroll Energy Charge: + 47%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
3 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +8%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 46% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +19
Anima: Damage: +13%
Hoyoung: Talisman and Scroll Energy Charge: + 48%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
4 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +9%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 48% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +22
Anima: Damage: +14%
Hoyoung: Talisman and Scroll Energy Charge: + 49%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
5 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +10%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 50% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +25
Anima: Damage: +15%
Hoyoung: Talisman and Scroll Energy Charge: + 50%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
6 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +11%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 52% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +28
Anima: Damage: +16%
Hoyoung: Talisman and Scroll Energy Charge: + 51%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
7 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +12%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 54% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +31
Anima: Damage: +17%
Hoyoung: Talisman and Scroll Energy Charge: + 52%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
8 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +13%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 56% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +34
Anima: Damage: +18%
Hoyoung: Talisman and Scroll Energy Charge: + 53%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
9 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +14%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 58% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +37
Anima: Damage: +19%
Hoyoung: Talisman and Scroll Energy Charge: + 54%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
10 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +15%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 60% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +40
Anima: Damage: +20%
Hoyoung: Talisman and Scroll Energy Charge: + 55%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
11 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +16%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 62% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +43
Anima: Damage: +21%
Hoyoung: Talisman and Scroll Energy Charge: + 56%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
12 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +17%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 64% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +46
Anima: Damage: +22%
Hoyoung: Talisman and Scroll Energy Charge: + 57%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
13 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +18%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 66% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +49
Anima: Damage: +23%
Hoyoung: Talisman and Scroll Energy Charge: + 58%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
14 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +19%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 68% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +52
Anima: Damage: +24%
Hoyoung: Talisman and Scroll Energy Charge: + 59%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
15 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +20%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 70% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +55
Anima: Damage: +25%
Hoyoung: Talisman and Scroll Energy Charge: + 60%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
16 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +21%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 72% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +58
Anima: Damage: +26%
Hoyoung: Talisman and Scroll Energy Charge: + 61%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
17 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +22%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 74% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +61
Anima: Damage: +27%
Hoyoung: Talisman and Scroll Energy Charge: + 62%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
18 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +23%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 76% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +64
Anima: Damage: +28%
Hoyoung: Talisman and Scroll Energy Charge: + 63%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
19 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +24%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 78% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +67
Anima: Damage: +29%
Hoyoung: Talisman and Scroll Energy Charge: + 64%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
20 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +25%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 80% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +70
Anima: Damage: +30%
Hoyoung: Talisman and Scroll Energy Charge: + 65%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
21 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +26%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 82% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +73
Anima: Damage: +31%
Hoyoung: Talisman and Scroll Energy Charge: + 66%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
22 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +27%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 84% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +76
Anima: Damage: +32%
Hoyoung: Talisman and Scroll Energy Charge: + 67%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
23 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +28%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 86% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +79
Anima: Damage: +33%
Hoyoung: Talisman and Scroll Energy Charge: + 68%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
24 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +29%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 88% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +82
Anima: Damage: +34%
Hoyoung: Talisman and Scroll Energy Charge: + 69%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
25 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +30%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 90% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +85
Anima: Damage: +35%
Hoyoung: Talisman and Scroll Energy Charge: + 70%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
26 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +31%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 92% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +88
Anima: Damage: +36%
Hoyoung: Talisman and Scroll Energy Charge: + 71%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
27 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +32%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 94% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +91
Anima: Damage: +37%
Hoyoung: Talisman and Scroll Energy Charge: + 72%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
28 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +33%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 96% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +94
Anima: Damage: +38%
Hoyoung: Talisman and Scroll Energy Charge: + 73%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
29 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +34%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 98% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +97
Anima: Damage: +39%
Hoyoung: Talisman and Scroll Energy Charge: + 74%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Show/hide all levels
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
2 HP Cost: 100, Ignores 10% Enemy DEF for 74 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 540% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
3 HP Cost: 100, Ignores 10% Enemy DEF for 76 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 560% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
4 HP Cost: 100, Ignores 10% Enemy DEF for 78 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 580% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
5 HP Cost: 100, Ignores 11% Enemy DEF for 80 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 600% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
6 HP Cost: 100, Ignores 11% Enemy DEF for 82 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 620% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
7 HP Cost: 100, Ignores 11% Enemy DEF for 84 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 640% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
8 HP Cost: 100, Ignores 11% Enemy DEF for 86 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 660% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
9 HP Cost: 100, Ignores 11% Enemy DEF for 88 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 680% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
10 HP Cost: 100, Ignores 12% Enemy DEF for 90 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 700% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
11 HP Cost: 100, Ignores 12% Enemy DEF for 92 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 720% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
12 HP Cost: 100, Ignores 12% Enemy DEF for 94 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 740% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
13 HP Cost: 100, Ignores 12% Enemy DEF for 96 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 760% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
14 HP Cost: 100, Ignores 12% Enemy DEF for 98 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 780% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
15 HP Cost: 100, Ignores 13% Enemy DEF for 100 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 800% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
16 HP Cost: 100, Ignores 13% Enemy DEF for 102 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 820% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
17 HP Cost: 100, Ignores 13% Enemy DEF for 104 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 840% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
18 HP Cost: 100, Ignores 13% Enemy DEF for 106 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 860% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
19 HP Cost: 100, Ignores 13% Enemy DEF for 108 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 880% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
20 HP Cost: 100, Ignores 14% Enemy DEF for 110 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 900% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
21 HP Cost: 100, Ignores 14% Enemy DEF for 112 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 920% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
22 HP Cost: 100, Ignores 14% Enemy DEF for 114 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 940% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
23 HP Cost: 100, Ignores 14% Enemy DEF for 116 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 960% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
24 HP Cost: 100, Ignores 14% Enemy DEF for 118 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 980% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
25 HP Cost: 100, Ignores 15% Enemy DEF for 120 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
26 HP Cost: 100, Ignores 15% Enemy DEF for 122 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1020% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
27 HP Cost: 100, Ignores 15% Enemy DEF for 124 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1040% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
28 HP Cost: 100, Ignores 15% Enemy DEF for 126 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1060% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
29 HP Cost: 100, Ignores 15% Enemy DEF for 128 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1080% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Show/hide all levels
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
2 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +52
Cooldown: 120 sec
[Passive Effects - STR: +2, Max HP: +100]
3 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +53
Cooldown: 120 sec
[Passive Effects - STR: +3, Max HP: +150]
4 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +54
Cooldown: 120 sec
[Passive Effects - STR: +4, Max HP: +200]
5 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +55
Cooldown: 120 sec
[Passive Effects - STR: +5, Max HP: +250]
6 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +56
Cooldown: 120 sec
[Passive Effects - STR: +6, Max HP: +300]
7 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +57
Cooldown: 120 sec
[Passive Effects - STR: +7, Max HP: +350]
8 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +58
Cooldown: 120 sec
[Passive Effects - STR: +8, Max HP: +400]
9 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +59
Cooldown: 120 sec
[Passive Effects - STR: +9, Max HP: +450]
10 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +60
Cooldown: 120 sec
[Passive Effects - STR: +10, Max HP: +500]
11 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +61
Cooldown: 120 sec
[Passive Effects - STR: +11, Max HP: +550]
12 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +62
Cooldown: 120 sec
[Passive Effects - STR: +12, Max HP: +600]
13 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +63
Cooldown: 120 sec
[Passive Effects - STR: +13, Max HP: +650]
14 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +64
Cooldown: 120 sec
[Passive Effects - STR: +14, Max HP: +700]
15 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +65
Cooldown: 120 sec
[Passive Effects - STR: +15, Max HP: +750]
16 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +66
Cooldown: 120 sec
[Passive Effects - STR: +16, Max HP: +800]
17 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +67
Cooldown: 120 sec
[Passive Effects - STR: +17, Max HP: +850]
18 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +68
Cooldown: 120 sec
[Passive Effects - STR: +18, Max HP: +900]
19 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +69
Cooldown: 120 sec
[Passive Effects - STR: +19, Max HP: +950]
20 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +70
Cooldown: 120 sec
[Passive Effects - STR: +20, Max HP: +1000]
21 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +71
Cooldown: 120 sec
[Passive Effects - STR: +21, Max HP: +1050]
22 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +72
Cooldown: 120 sec
[Passive Effects - STR: +22, Max HP: +1100]
23 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +73
Cooldown: 120 sec
[Passive Effects - STR: +23, Max HP: +1150]
24 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +74
Cooldown: 120 sec
[Passive Effects - STR: +24, Max HP: +1200]
25 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75
Cooldown: 120 sec
[Passive Effects - STR: +25, Max HP: +1250]
26 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +76
Cooldown: 120 sec
[Passive Effects - STR: +26, Max HP: +1300]
27 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +77
Cooldown: 120 sec
[Passive Effects - STR: +27, Max HP: +1350]
28 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +78
Cooldown: 120 sec
[Passive Effects - STR: +28, Max HP: +1400]
29 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +79
Cooldown: 120 sec
[Passive Effects - STR: +29, Max HP: +1450]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]

Class-Specific Skills

Show/hide all levels
Active Ruin
Master Level 30
Description Summons the ancient sword of destruction to cause a massive collapse.
Unaffected by attack reflection.
Level 1 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 490% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 702%damage 9 times and activates 8 times.
Cooldown: 60 sec
30 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 1012% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1485%damage 9 times and activates 8 times.
Cooldown: 60 sec
Active Ruin
Master Level 30
Description Summons the ancient sword of destruction to cause a massive collapse.
Unaffected by attack reflection.
Level 1 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 490% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 702%damage 9 times and activates 8 times.
Cooldown: 60 sec
2 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 508% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 729%damage 9 times and activates 8 times.
Cooldown: 60 sec
3 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 526% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 756%damage 9 times and activates 8 times.
Cooldown: 60 sec
4 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 544% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 783%damage 9 times and activates 8 times.
Cooldown: 60 sec
5 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 562% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 810%damage 9 times and activates 8 times.
Cooldown: 60 sec
6 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 580% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 837%damage 9 times and activates 8 times.
Cooldown: 60 sec
7 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 598% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 864%damage 9 times and activates 8 times.
Cooldown: 60 sec
8 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 616% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 891%damage 9 times and activates 8 times.
Cooldown: 60 sec
9 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 634% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 918%damage 9 times and activates 8 times.
Cooldown: 60 sec
10 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 652% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 945%damage 9 times and activates 8 times.
Cooldown: 60 sec
11 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 670% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 972%damage 9 times and activates 8 times.
Cooldown: 60 sec
12 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 688% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 999%damage 9 times and activates 8 times.
Cooldown: 60 sec
13 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 706% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1026%damage 9 times and activates 8 times.
Cooldown: 60 sec
14 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 724% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1053%damage 9 times and activates 8 times.
Cooldown: 60 sec
15 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 742% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1080%damage 9 times and activates 8 times.
Cooldown: 60 sec
16 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 760% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1107%damage 9 times and activates 8 times.
Cooldown: 60 sec
17 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 778% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1134%damage 9 times and activates 8 times.
Cooldown: 60 sec
18 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 796% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1161%damage 9 times and activates 8 times.
Cooldown: 60 sec
19 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 814% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1188%damage 9 times and activates 8 times.
Cooldown: 60 sec
20 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 832% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1215%damage 9 times and activates 8 times.
Cooldown: 60 sec
21 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 850% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1242%damage 9 times and activates 8 times.
Cooldown: 60 sec
22 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 868% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1269%damage 9 times and activates 8 times.
Cooldown: 60 sec
23 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 886% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1296%damage 9 times and activates 8 times.
Cooldown: 60 sec
24 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 904% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1323%damage 9 times and activates 8 times.
Cooldown: 60 sec
25 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 922% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1350%damage 9 times and activates 8 times.
Cooldown: 60 sec
26 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 940% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1377%damage 9 times and activates 8 times.
Cooldown: 60 sec
27 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 958% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1404%damage 9 times and activates 8 times.
Cooldown: 60 sec
28 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 976% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1431%damage 9 times and activates 8 times.
Cooldown: 60 sec
29 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 994% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1458%damage 9 times and activates 8 times.
Cooldown: 60 sec
30 MP Cost: 1000, Max Enemies Hit: 15
An attack that deals 1012% damage 6 times when summoned and activates 12 times.
After it's summoned, an additional sword pierce deals 1485%damage 9 times and activates 8 times.
Cooldown: 60 sec
Show/hide all levels
Active Infinity Blade
Master Level 30
Description Creates a space filled with countless aether swords. The command only works on nearby swords, and if you are separated the swords will return to attack.
Aether swords created from Infinity Blade are only affected by the effects of Grave Proclamation and not Noble Summons or Aether Bloom.
Unaffected by attack reflection. Pursues enemies only when Adele is in combat.
Required Skill: Grave Proclamation Lv. 20+
Level 1 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 364% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
30 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 770% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
Active Infinity Blade
Master Level 30
Description Creates a space filled with countless aether swords. The command only works on nearby swords, and if you are separated the swords will return to attack.
Aether swords created from Infinity Blade are only affected by the effects of Grave Proclamation and not Noble Summons or Aether Bloom.
Unaffected by attack reflection. Pursues enemies only when Adele is in combat.
Required Skill: Grave Proclamation Lv. 20+
Level 1 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 364% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
2 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 378% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
3 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 392% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
4 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 406% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
5 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 420% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
6 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 434% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
7 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 448% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
8 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 462% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
9 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 476% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
10 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 490% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
11 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 504% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
12 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 518% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
13 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 532% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
14 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 546% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
15 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 560% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
16 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 574% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
17 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 588% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
18 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 602% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
19 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 616% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
20 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 630% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
21 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 644% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
22 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 658% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
23 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 672% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
24 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 686% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
25 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 700% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
26 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 714% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
27 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 728% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
28 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 742% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
29 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 756% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
30 MP Cost: 1000, invincible during casting and disarmament
Duration: 20sec, creates 18 aether swords that attacks 2 times with 770% damage
On successful hits, 5% chance to create an aether crystal.
Cooldown: 120 sec
Show/hide all levels
Active Legacy Restoration
Master Level 30
Description Temporarily restores the lost magical conduit and the enchanted wings of the past.
Legacy Restoration is unaffected by attack reflection, and using the skill again will immediately end the skill.
Required Skill: True Nobility Lv. 10+
Level 1 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +16%, Aether obtained: +51%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 936% damage 3 times and restores 4.5% of max HP for you and your party members.
Cooldown: 120 sec
30 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +45%, Aether obtained: +80%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1980% damage 3 times and restores 10.5% of max HP for you and your party members.
Cooldown: 120 sec
Active Legacy Restoration
Master Level 30
Description Temporarily restores the lost magical conduit and the enchanted wings of the past.
Legacy Restoration is unaffected by attack reflection, and using the skill again will immediately end the skill.
Required Skill: True Nobility Lv. 10+
Level 1 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +16%, Aether obtained: +51%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 936% damage 3 times and restores 4.5% of max HP for you and your party members.
Cooldown: 120 sec
2 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +17%, Aether obtained: +52%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 972% damage 3 times and restores 4.5% of max HP for you and your party members.
Cooldown: 120 sec
3 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +18%, Aether obtained: +53%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1008% damage 3 times and restores 4.5% of max HP for you and your party members.
Cooldown: 120 sec
4 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +19%, Aether obtained: +54%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1044% damage 3 times and restores 4.5% of max HP for you and your party members.
Cooldown: 120 sec
5 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +20%, Aether obtained: +55%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1080% damage 3 times and restores 5.5% of max HP for you and your party members.
Cooldown: 120 sec
6 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +21%, Aether obtained: +56%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1116% damage 3 times and restores 5.5% of max HP for you and your party members.
Cooldown: 120 sec
7 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +22%, Aether obtained: +57%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1152% damage 3 times and restores 5.5% of max HP for you and your party members.
Cooldown: 120 sec
8 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +23%, Aether obtained: +58%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1188% damage 3 times and restores 5.5% of max HP for you and your party members.
Cooldown: 120 sec
9 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +24%, Aether obtained: +59%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1224% damage 3 times and restores 5.5% of max HP for you and your party members.
Cooldown: 120 sec
10 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +25%, Aether obtained: +60%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1260% damage 3 times and restores 6.5% of max HP for you and your party members.
Cooldown: 120 sec
11 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +26%, Aether obtained: +61%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1296% damage 3 times and restores 6.5% of max HP for you and your party members.
Cooldown: 120 sec
12 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +27%, Aether obtained: +62%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1332% damage 3 times and restores 6.5% of max HP for you and your party members.
Cooldown: 120 sec
13 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +28%, Aether obtained: +63%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1368% damage 3 times and restores 6.5% of max HP for you and your party members.
Cooldown: 120 sec
14 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +29%, Aether obtained: +64%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1404% damage 3 times and restores 6.5% of max HP for you and your party members.
Cooldown: 120 sec
15 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +30%, Aether obtained: +65%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1440% damage 3 times and restores 7.5% of max HP for you and your party members.
Cooldown: 120 sec
16 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +31%, Aether obtained: +66%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1476% damage 3 times and restores 7.5% of max HP for you and your party members.
Cooldown: 120 sec
17 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +32%, Aether obtained: +67%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1512% damage 3 times and restores 7.5% of max HP for you and your party members.
Cooldown: 120 sec
18 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +33%, Aether obtained: +68%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1548% damage 3 times and restores 7.5% of max HP for you and your party members.
Cooldown: 120 sec
19 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +34%, Aether obtained: +69%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1584% damage 3 times and restores 7.5% of max HP for you and your party members.
Cooldown: 120 sec
20 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +35%, Aether obtained: +70%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1620% damage 3 times and restores 8.5% of max HP for you and your party members.
Cooldown: 120 sec
21 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +36%, Aether obtained: +71%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1656% damage 3 times and restores 8.5% of max HP for you and your party members.
Cooldown: 120 sec
22 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +37%, Aether obtained: +72%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1692% damage 3 times and restores 8.5% of max HP for you and your party members.
Cooldown: 120 sec
23 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +38%, Aether obtained: +73%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1728% damage 3 times and restores 8.5% of max HP for you and your party members.
Cooldown: 120 sec
24 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +39%, Aether obtained: +74%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1764% damage 3 times and restores 8.5% of max HP for you and your party members.
Cooldown: 120 sec
25 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +40%, Aether obtained: +75%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1800% damage 3 times and restores 9.5% of max HP for you and your party members.
Cooldown: 120 sec
26 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +41%, Aether obtained: +76%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1836% damage 3 times and restores 9.5% of max HP for you and your party members.
Cooldown: 120 sec
27 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +42%, Aether obtained: +77%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1872% damage 3 times and restores 9.5% of max HP for you and your party members.
Cooldown: 120 sec
28 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +43%, Aether obtained: +78%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1908% damage 3 times and restores 9.5% of max HP for you and your party members.
Cooldown: 120 sec
29 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +44%, Aether obtained: +79%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1944% damage 3 times and restores 9.5% of max HP for you and your party members.
Cooldown: 120 sec
30 2% max MP will be consumed every sec while casting and after casting
Duration: 20 sec, Damage: +45%, Aether obtained: +80%, +2 aether swords that can be commanded with Hunting Decree. When casting, immediately commands 2 aether swords regardless of your current aether swords.
Periodically spreads enchanted wings to attack 6 mobs with 1980% damage 3 times and restores 10.5% of max HP for you and your party members.
Cooldown: 120 sec
Show/hide all levels
Active Storm
Master Level 30
Description All aether swords commanded by Hunting Decree sweep around you in a wild current. With Hunting Decree, gather illusions around your person in proportion to the number of swords hunting for the enemy. Storm is unaffected by attack reflection, and the skill can be used again to immediately end it.
Required Skill: Noble Summons Lv. 20+
Level 1 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 434% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
30 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 869% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
Active Storm
Master Level 30
Description All aether swords commanded by Hunting Decree sweep around you in a wild current. With Hunting Decree, gather illusions around your person in proportion to the number of swords hunting for the enemy. Storm is unaffected by attack reflection, and the skill can be used again to immediately end it.
Required Skill: Noble Summons Lv. 20+
Level 1 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 434% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
2 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 449% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
3 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 464% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
4 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 479% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
5 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 494% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
6 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 509% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
7 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 524% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
8 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 539% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
9 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 554% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
10 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 569% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
11 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 584% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
12 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 599% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
13 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 614% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
14 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 629% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
15 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 644% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
16 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 659% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
17 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 674% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
18 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 689% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
19 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 704% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
20 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 719% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
21 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 734% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
22 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 749% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
23 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 764% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
24 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 779% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
25 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 794% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
26 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 809% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
27 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 824% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
28 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 839% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
29 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 854% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec
30 MP Cost: 500, Duration: 14 sec. Automatically attacks up to 7 nearby enemies periodically, for 869% damage, 2 time(s).
Upon casting, once more than 2 aether swords have been commanded, the skill's attack count is increased by 2 for each pair of aether swords beyond those first two.
Cooldown: 60 sec

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Blade of Will/Glint Boost Max Targets: +1 Ignored Enemy Defense: +20%
2% Magic Dispatch and Aetherial Arms Boost Damage Against Normal Monsters: +10%
5% Skewering Boost Max Targets: +1
2% Impale, Resonance Rush, and Shardbreaker Boost
Aether Forge and Noble Summons Boost
3% Eviscerate Boost
2% Reign of Destruction and Plummet Boost
Cleave Boost
Hunting Decree and Grave Proclamation Boost Damage Against Normal Monsters: +10%
Aether Bloom and Blade Torrent Boost Max Targets: +1

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
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Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Maestro
Master Level 30
Description Commands a flurry of swords from the aether to sweep the battleground.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 703% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 703% damage 14 times
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1370% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1370% damage 14 times
Cooldown: 360 sec
Active Maestro
Master Level 30
Description Commands a flurry of swords from the aether to sweep the battleground.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 703% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 703% damage 14 times
Cooldown: 360 sec
2 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 726% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 726% damage 14 times
Cooldown: 360 sec
3 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 749% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 749% damage 14 times
Cooldown: 360 sec
4 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 772% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 772% damage 14 times
Cooldown: 360 sec
5 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 795% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 795% damage 14 times
Cooldown: 360 sec
6 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 818% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 818% damage 14 times
Cooldown: 360 sec
7 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 841% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 841% damage 14 times
Cooldown: 360 sec
8 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 864% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 864% damage 14 times
Cooldown: 360 sec
9 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 887% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 887% damage 14 times
Cooldown: 360 sec
10 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 910% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 910% damage 14 times
Cooldown: 360 sec
11 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 933% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 933% damage 14 times
Cooldown: 360 sec
12 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 956% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 956% damage 14 times
Cooldown: 360 sec
13 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 979% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 979% damage 14 times
Cooldown: 360 sec
14 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1002% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1002% damage 14 times
Cooldown: 360 sec
15 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1025% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1025% damage 14 times
Cooldown: 360 sec
16 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1048% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1048% damage 14 times
Cooldown: 360 sec
17 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1071% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1071% damage 14 times
Cooldown: 360 sec
18 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1094% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1094% damage 14 times
Cooldown: 360 sec
19 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1117% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1117% damage 14 times
Cooldown: 360 sec
20 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1140% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1140% damage 14 times
Cooldown: 360 sec
21 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1163% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1163% damage 14 times
Cooldown: 360 sec
22 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1186% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1186% damage 14 times
Cooldown: 360 sec
23 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1209% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1209% damage 14 times
Cooldown: 360 sec
24 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1232% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1232% damage 14 times
Cooldown: 360 sec
25 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1255% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1255% damage 14 times
Cooldown: 360 sec
26 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1278% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1278% damage 14 times
Cooldown: 360 sec
27 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1301% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1301% damage 14 times
Cooldown: 360 sec
28 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1324% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1324% damage 14 times
Cooldown: 360 sec
29 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1347% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1347% damage 14 times
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Summons aether sword and 29 Chase Cuts occur which attack up to 15 enemies with 1370% damage 10 times
Finally, by controlling the aether sword, 57 final blows attack up to 15 enemies with 1370% damage 14 times
Cooldown: 360 sec
Show/hide all levels
Active Einheit
Master Level 30
Description Carves up the battlefield with countless aether swords moving as one.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 1320% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 7700% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Einheit
Master Level 30
Description Carves up the battlefield with countless aether swords moving as one.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 1320% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 1540% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 1760% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 1980% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 2200% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 2420% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 2640% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 2860% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 3080% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 3300% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 3520% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 3740% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 3960% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 4180% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 4400% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 4620% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 4840% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 5060% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 5280% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 5500% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 5720% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 5940% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 6160% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 6380% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 6600% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 6820% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 7040% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 7260% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 7480% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Carves the battlefield with aether swords 22 times, dealing 7700% damage to up to 15 enemies 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Cleave
Master Level 30
Description [Trigger Skill] Creates a massive sword to cut enemies ahead of you. Cleave is enhanced by receiving the energy of aether at certain intervals.
Required Skill: Cleave Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 7, Damage: 486%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 359% damage 7 times
30 MP Cost: 55, Max Enemies Hit: 7, Damage: 834%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 620% damage 7 times
Active HEXA Cleave
Master Level 30
Description [Trigger Skill] Creates a massive sword to cut enemies ahead of you. Cleave is enhanced by receiving the energy of aether at certain intervals.
Required Skill: Cleave Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 7, Damage: 486%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 359% damage 7 times
2 MP Cost: 45, Max Enemies Hit: 7, Damage: 498%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 368% damage 7 times
3 MP Cost: 46, Max Enemies Hit: 7, Damage: 510%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 377% damage 7 times
4 MP Cost: 46, Max Enemies Hit: 7, Damage: 522%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 386% damage 7 times
5 MP Cost: 46, Max Enemies Hit: 7, Damage: 534%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 395% damage 7 times
6 MP Cost: 47, Max Enemies Hit: 7, Damage: 546%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 404% damage 7 times
7 MP Cost: 47, Max Enemies Hit: 7, Damage: 558%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 413% damage 7 times
8 MP Cost: 47, Max Enemies Hit: 7, Damage: 570%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 422% damage 7 times
9 MP Cost: 48, Max Enemies Hit: 7, Damage: 582%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 431% damage 7 times
10 MP Cost: 48, Max Enemies Hit: 7, Damage: 594%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 440% damage 7 times
11 MP Cost: 48, Max Enemies Hit: 7, Damage: 606%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 449% damage 7 times
12 MP Cost: 49, Max Enemies Hit: 7, Damage: 618%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 458% damage 7 times
13 MP Cost: 49, Max Enemies Hit: 7, Damage: 630%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 467% damage 7 times
14 MP Cost: 49, Max Enemies Hit: 7, Damage: 642%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 476% damage 7 times
15 MP Cost: 50, Max Enemies Hit: 7, Damage: 654%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 485% damage 7 times
16 MP Cost: 50, Max Enemies Hit: 7, Damage: 666%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 494% damage 7 times
17 MP Cost: 50, Max Enemies Hit: 7, Damage: 678%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 503% damage 7 times
18 MP Cost: 51, Max Enemies Hit: 7, Damage: 690%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 512% damage 7 times
19 MP Cost: 51, Max Enemies Hit: 7, Damage: 702%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 521% damage 7 times
20 MP Cost: 51, Max Enemies Hit: 7, Damage: 714%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 530% damage 7 times
21 MP Cost: 52, Max Enemies Hit: 7, Damage: 726%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 539% damage 7 times
22 MP Cost: 52, Max Enemies Hit: 7, Damage: 738%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 548% damage 7 times
23 MP Cost: 52, Max Enemies Hit: 7, Damage: 750%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 557% damage 7 times
24 MP Cost: 53, Max Enemies Hit: 7, Damage: 762%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 566% damage 7 times
25 MP Cost: 53, Max Enemies Hit: 7, Damage: 774%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 575% damage 7 times
26 MP Cost: 53, Max Enemies Hit: 7, Damage: 786%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 584% damage 7 times
27 MP Cost: 54, Max Enemies Hit: 7, Damage: 798%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 593% damage 7 times
28 MP Cost: 54, Max Enemies Hit: 7, Damage: 810%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 602% damage 7 times
29 MP Cost: 54, Max Enemies Hit: 7, Damage: 822%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 611% damage 7 times
30 MP Cost: 55, Max Enemies Hit: 7, Damage: 834%, Number of Attacks: 6
Every 6 seconds, the next attack is replaced with enhanced Cleave
Enhanced Cleave: 3 Chase Cuts occur which attack up to 8 enemies with 620% damage 7 times
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Active HEXA Magic Dispatch
Master Level 30
Description Creates a magical shard that hunts down an enemy. Unaffected by attack reflection.
Required Skill: Magic Dispatch Lv. 20+
Level 1 MP Cost: 30, Damage: 233%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
30 MP Cost: 30, Damage: 320%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
Active HEXA Magic Dispatch
Master Level 30
Description Creates a magical shard that hunts down an enemy. Unaffected by attack reflection.
Required Skill: Magic Dispatch Lv. 20+
Level 1 MP Cost: 30, Damage: 233%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
2 MP Cost: 30, Damage: 236%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
3 MP Cost: 30, Damage: 239%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
4 MP Cost: 30, Damage: 242%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
5 MP Cost: 30, Damage: 245%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
6 MP Cost: 30, Damage: 248%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
7 MP Cost: 30, Damage: 251%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
8 MP Cost: 30, Damage: 254%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
9 MP Cost: 30, Damage: 257%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
10 MP Cost: 30, Damage: 260%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
11 MP Cost: 30, Damage: 263%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
12 MP Cost: 30, Damage: 266%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
13 MP Cost: 30, Damage: 269%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
14 MP Cost: 30, Damage: 272%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
15 MP Cost: 30, Damage: 275%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
16 MP Cost: 30, Damage: 278%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
17 MP Cost: 30, Damage: 281%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
18 MP Cost: 30, Damage: 284%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
19 MP Cost: 30, Damage: 287%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
20 MP Cost: 30, Damage: 290%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
21 MP Cost: 30, Damage: 293%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
22 MP Cost: 30, Damage: 296%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
23 MP Cost: 30, Damage: 299%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
24 MP Cost: 30, Damage: 302%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
25 MP Cost: 30, Damage: 305%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
26 MP Cost: 30, Damage: 308%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
27 MP Cost: 30, Damage: 311%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
28 MP Cost: 30, Damage: 314%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
29 MP Cost: 30, Damage: 317%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
30 MP Cost: 30, Damage: 320%, Number of Attacks: 3, Magical Shards: 5
Cooldown: 6 sec.
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Passive HEXA Aetherial Arms
Master Level 30
Description Automatically creates shards when attacking.
Required Skill: Aetherial Arms Lv. 10+
Level 1 When Trigger Skill hits, creates shard every 8 sec., consumes 30 MP upon creation.
30 When Trigger Skill hits, creates shard every 6 sec., consumes 30 MP upon creation.
Passive HEXA Aetherial Arms
Master Level 30
Description Automatically creates shards when attacking.
Required Skill: Aetherial Arms Lv. 10+
Level 1 When Trigger Skill hits, creates shard every 8 sec., consumes 30 MP upon creation.
2 When Trigger Skill hits, creates shard every 8 sec., consumes 30 MP upon creation.
3 When Trigger Skill hits, creates shard every 8 sec., consumes 30 MP upon creation.
4 When Trigger Skill hits, creates shard every 8 sec., consumes 30 MP upon creation.
5 When Trigger Skill hits, creates shard every 8 sec., consumes 30 MP upon creation.
6 When Trigger Skill hits, creates shard every 8 sec., consumes 30 MP upon creation.
7 When Trigger Skill hits, creates shard every 8 sec., consumes 30 MP upon creation.
8 When Trigger Skill hits, creates shard every 8 sec., consumes 30 MP upon creation.
9 When Trigger Skill hits, creates shard every 8 sec., consumes 30 MP upon creation.
10 When Trigger Skill hits, creates shard every 8 sec., consumes 30 MP upon creation.
11 When Trigger Skill hits, creates shard every 8 sec., consumes 30 MP upon creation.
12 When Trigger Skill hits, creates shard every 8 sec., consumes 30 MP upon creation.
13 When Trigger Skill hits, creates shard every 8 sec., consumes 30 MP upon creation.
14 When Trigger Skill hits, creates shard every 8 sec., consumes 30 MP upon creation.
15 When Trigger Skill hits, creates shard every 7 sec., consumes 30 MP upon creation.
16 When Trigger Skill hits, creates shard every 7 sec., consumes 30 MP upon creation.
17 When Trigger Skill hits, creates shard every 7 sec., consumes 30 MP upon creation.
18 When Trigger Skill hits, creates shard every 7 sec., consumes 30 MP upon creation.
19 When Trigger Skill hits, creates shard every 7 sec., consumes 30 MP upon creation.
20 When Trigger Skill hits, creates shard every 7 sec., consumes 30 MP upon creation.
21 When Trigger Skill hits, creates shard every 7 sec., consumes 30 MP upon creation.
22 When Trigger Skill hits, creates shard every 7 sec., consumes 30 MP upon creation.
23 When Trigger Skill hits, creates shard every 7 sec., consumes 30 MP upon creation.
24 When Trigger Skill hits, creates shard every 7 sec., consumes 30 MP upon creation.
25 When Trigger Skill hits, creates shard every 7 sec., consumes 30 MP upon creation.
26 When Trigger Skill hits, creates shard every 7 sec., consumes 30 MP upon creation.
27 When Trigger Skill hits, creates shard every 7 sec., consumes 30 MP upon creation.
28 When Trigger Skill hits, creates shard every 7 sec., consumes 30 MP upon creation.
29 When Trigger Skill hits, creates shard every 7 sec., consumes 30 MP upon creation.
30 When Trigger Skill hits, creates shard every 6 sec., consumes 30 MP upon creation.
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Active HEXA Hunting Decree
Master Level 30
Description Command nearby aether swords created with Aether Forge to pursue enemies in combat. Can only be used when there are aether swords present.
If you and the aether swords are separated, those swords will return to attack.
Unaffected by attack reflection.
When the pursuing aether swords disappear, aether can be obtained proportionate to their remaining duration.
Required Skill: Hunting Decree Lv. 20+
Level 1 MP Cost: MP 45, Aether Cost: 100
For each aether sword, Duration: 45 sec., Damage: 394%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
30 MP Cost: MP 52, Aether Cost: 100
For each aether sword, Duration: 60 sec., Damage: 800%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
Active HEXA Hunting Decree
Master Level 30
Description Command nearby aether swords created with Aether Forge to pursue enemies in combat. Can only be used when there are aether swords present.
If you and the aether swords are separated, those swords will return to attack.
Unaffected by attack reflection.
When the pursuing aether swords disappear, aether can be obtained proportionate to their remaining duration.
Required Skill: Hunting Decree Lv. 20+
Level 1 MP Cost: MP 45, Aether Cost: 100
For each aether sword, Duration: 45 sec., Damage: 394%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
2 MP Cost: MP 45, Aether Cost: 100
For each aether sword, Duration: 46 sec., Damage: 408%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
3 MP Cost: MP 45, Aether Cost: 100
For each aether sword, Duration: 46 sec., Damage: 422%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
4 MP Cost: MP 46, Aether Cost: 100
For each aether sword, Duration: 47 sec., Damage: 436%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
5 MP Cost: MP 46, Aether Cost: 100
For each aether sword, Duration: 47 sec., Damage: 450%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
6 MP Cost: MP 46, Aether Cost: 100
For each aether sword, Duration: 48 sec., Damage: 464%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
7 MP Cost: MP 46, Aether Cost: 100
For each aether sword, Duration: 48 sec., Damage: 478%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
8 MP Cost: MP 47, Aether Cost: 100
For each aether sword, Duration: 49 sec., Damage: 492%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
9 MP Cost: MP 47, Aether Cost: 100
For each aether sword, Duration: 49 sec., Damage: 506%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
10 MP Cost: MP 47, Aether Cost: 100
For each aether sword, Duration: 50 sec., Damage: 520%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
11 MP Cost: MP 47, Aether Cost: 100
For each aether sword, Duration: 50 sec., Damage: 534%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
12 MP Cost: MP 48, Aether Cost: 100
For each aether sword, Duration: 51 sec., Damage: 548%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
13 MP Cost: MP 48, Aether Cost: 100
For each aether sword, Duration: 51 sec., Damage: 562%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
14 MP Cost: MP 48, Aether Cost: 100
For each aether sword, Duration: 52 sec., Damage: 576%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
15 MP Cost: MP 48, Aether Cost: 100
For each aether sword, Duration: 52 sec., Damage: 590%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
16 MP Cost: MP 49, Aether Cost: 100
For each aether sword, Duration: 53 sec., Damage: 604%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
17 MP Cost: MP 49, Aether Cost: 100
For each aether sword, Duration: 53 sec., Damage: 618%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
18 MP Cost: MP 49, Aether Cost: 100
For each aether sword, Duration: 54 sec., Damage: 632%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
19 MP Cost: MP 49, Aether Cost: 100
For each aether sword, Duration: 54 sec., Damage: 646%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
20 MP Cost: MP 50, Aether Cost: 100
For each aether sword, Duration: 55 sec., Damage: 660%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
21 MP Cost: MP 50, Aether Cost: 100
For each aether sword, Duration: 55 sec., Damage: 674%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
22 MP Cost: MP 50, Aether Cost: 100
For each aether sword, Duration: 56 sec., Damage: 688%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
23 MP Cost: MP 50, Aether Cost: 100
For each aether sword, Duration: 56 sec., Damage: 702%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
24 MP Cost: MP 51, Aether Cost: 100
For each aether sword, Duration: 57 sec., Damage: 716%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
25 MP Cost: MP 51, Aether Cost: 100
For each aether sword, Duration: 57 sec., Damage: 730%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
26 MP Cost: MP 51, Aether Cost: 100
For each aether sword, Duration: 58 sec., Damage: 744%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
27 MP Cost: MP 51, Aether Cost: 100
For each aether sword, Duration: 58 sec., Damage: 758%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
28 MP Cost: MP 52, Aether Cost: 100
For each aether sword, Duration: 59 sec., Damage: 772%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
29 MP Cost: MP 52, Aether Cost: 100
For each aether sword, Duration: 59 sec., Damage: 786%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
30 MP Cost: MP 52, Aether Cost: 100
For each aether sword, Duration: 60 sec., Damage: 800%, Number of Attacks: 2
Can command up to 6 swords. When you exceed the max number and a command is given, the aether sword with the least duration left vanishes.
When the attack hits, 15% chance to create aether crystal.
Cooldown: 0.5 sec.
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Active HEXA Plummet
Master Level 30
Description [Trigger Skill] Wraps your body in potent magic to dive upon your foes.
Required Skill: Plummet Lv. 20+
Level 1 MP Cost: 55, Max Enemies Hit: 6, Damage: 583%, Number of Attacks: 6
Cooldown: 1.5 sec.
30 MP Cost: 62, Max Enemies Hit: 6, Damage: 815%, Number of Attacks: 6
Cooldown: 1.5 sec.
Active HEXA Plummet
Master Level 30
Description [Trigger Skill] Wraps your body in potent magic to dive upon your foes.
Required Skill: Plummet Lv. 20+
Level 1 MP Cost: 55, Max Enemies Hit: 6, Damage: 583%, Number of Attacks: 6
Cooldown: 1.5 sec.
2 MP Cost: 55, Max Enemies Hit: 6, Damage: 591%, Number of Attacks: 6
Cooldown: 1.5 sec.
3 MP Cost: 55, Max Enemies Hit: 6, Damage: 599%, Number of Attacks: 6
Cooldown: 1.5 sec.
4 MP Cost: 56, Max Enemies Hit: 6, Damage: 607%, Number of Attacks: 6
Cooldown: 1.5 sec.
5 MP Cost: 56, Max Enemies Hit: 6, Damage: 615%, Number of Attacks: 6
Cooldown: 1.5 sec.
6 MP Cost: 56, Max Enemies Hit: 6, Damage: 623%, Number of Attacks: 6
Cooldown: 1.5 sec.
7 MP Cost: 56, Max Enemies Hit: 6, Damage: 631%, Number of Attacks: 6
Cooldown: 1.5 sec.
8 MP Cost: 57, Max Enemies Hit: 6, Damage: 639%, Number of Attacks: 6
Cooldown: 1.5 sec.
9 MP Cost: 57, Max Enemies Hit: 6, Damage: 647%, Number of Attacks: 6
Cooldown: 1.5 sec.
10 MP Cost: 57, Max Enemies Hit: 6, Damage: 655%, Number of Attacks: 6
Cooldown: 1.5 sec.
11 MP Cost: 57, Max Enemies Hit: 6, Damage: 663%, Number of Attacks: 6
Cooldown: 1.5 sec.
12 MP Cost: 58, Max Enemies Hit: 6, Damage: 671%, Number of Attacks: 6
Cooldown: 1.5 sec.
13 MP Cost: 58, Max Enemies Hit: 6, Damage: 679%, Number of Attacks: 6
Cooldown: 1.5 sec.
14 MP Cost: 58, Max Enemies Hit: 6, Damage: 687%, Number of Attacks: 6
Cooldown: 1.5 sec.
15 MP Cost: 58, Max Enemies Hit: 6, Damage: 695%, Number of Attacks: 6
Cooldown: 1.5 sec.
16 MP Cost: 59, Max Enemies Hit: 6, Damage: 703%, Number of Attacks: 6
Cooldown: 1.5 sec.
17 MP Cost: 59, Max Enemies Hit: 6, Damage: 711%, Number of Attacks: 6
Cooldown: 1.5 sec.
18 MP Cost: 59, Max Enemies Hit: 6, Damage: 719%, Number of Attacks: 6
Cooldown: 1.5 sec.
19 MP Cost: 59, Max Enemies Hit: 6, Damage: 727%, Number of Attacks: 6
Cooldown: 1.5 sec.
20 MP Cost: 60, Max Enemies Hit: 6, Damage: 735%, Number of Attacks: 6
Cooldown: 1.5 sec.
21 MP Cost: 60, Max Enemies Hit: 6, Damage: 743%, Number of Attacks: 6
Cooldown: 1.5 sec.
22 MP Cost: 60, Max Enemies Hit: 6, Damage: 751%, Number of Attacks: 6
Cooldown: 1.5 sec.
23 MP Cost: 60, Max Enemies Hit: 6, Damage: 759%, Number of Attacks: 6
Cooldown: 1.5 sec.
24 MP Cost: 61, Max Enemies Hit: 6, Damage: 767%, Number of Attacks: 6
Cooldown: 1.5 sec.
25 MP Cost: 61, Max Enemies Hit: 6, Damage: 775%, Number of Attacks: 6
Cooldown: 1.5 sec.
26 MP Cost: 61, Max Enemies Hit: 6, Damage: 783%, Number of Attacks: 6
Cooldown: 1.5 sec.
27 MP Cost: 61, Max Enemies Hit: 6, Damage: 791%, Number of Attacks: 6
Cooldown: 1.5 sec.
28 MP Cost: 62, Max Enemies Hit: 6, Damage: 799%, Number of Attacks: 6
Cooldown: 1.5 sec.
29 MP Cost: 62, Max Enemies Hit: 6, Damage: 807%, Number of Attacks: 6
Cooldown: 1.5 sec.
30 MP Cost: 62, Max Enemies Hit: 6, Damage: 815%, Number of Attacks: 6
Cooldown: 1.5 sec.
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Active HEXA Impale
Master Level 30
Description Creates an aether sword that can be launched in 8 directions depending on the directional key pressed.
The sword vanishes at the limit of its range, leaving an aether crystal that replaces any existing crystal, regardless of creation cooldown.
Can chain with Resonance Rush, but will not create an aether crystal if chained.
Required Skill: Impale Lv. 10+
Level 1 MP Cost: 45, Aether Cost: 15
Max Enemies Hit: 6, Damage: 368%, Number of Attacks: 6
Cooldown: 7 sec.
30 MP Cost: 50, Aether Cost: 15
Max Enemies Hit: 6, Damage: 600%, Number of Attacks: 6
Cooldown: 7 sec.
Active HEXA Impale
Master Level 30
Description Creates an aether sword that can be launched in 8 directions depending on the directional key pressed.
The sword vanishes at the limit of its range, leaving an aether crystal that replaces any existing crystal, regardless of creation cooldown.
Can chain with Resonance Rush, but will not create an aether crystal if chained.
Required Skill: Impale Lv. 10+
Level 1 MP Cost: 45, Aether Cost: 15
Max Enemies Hit: 6, Damage: 368%, Number of Attacks: 6
Cooldown: 7 sec.
2 MP Cost: 45, Aether Cost: 15
Max Enemies Hit: 6, Damage: 376%, Number of Attacks: 6
Cooldown: 7 sec.
3 MP Cost: 45, Aether Cost: 15
Max Enemies Hit: 6, Damage: 384%, Number of Attacks: 6
Cooldown: 7 sec.
4 MP Cost: 45, Aether Cost: 15
Max Enemies Hit: 6, Damage: 392%, Number of Attacks: 6
Cooldown: 7 sec.
5 MP Cost: 45, Aether Cost: 15
Max Enemies Hit: 6, Damage: 400%, Number of Attacks: 6
Cooldown: 7 sec.
6 MP Cost: 46, Aether Cost: 15
Max Enemies Hit: 6, Damage: 408%, Number of Attacks: 6
Cooldown: 7 sec.
7 MP Cost: 46, Aether Cost: 15
Max Enemies Hit: 6, Damage: 416%, Number of Attacks: 6
Cooldown: 7 sec.
8 MP Cost: 46, Aether Cost: 15
Max Enemies Hit: 6, Damage: 424%, Number of Attacks: 6
Cooldown: 7 sec.
9 MP Cost: 46, Aether Cost: 15
Max Enemies Hit: 6, Damage: 432%, Number of Attacks: 6
Cooldown: 7 sec.
10 MP Cost: 46, Aether Cost: 15
Max Enemies Hit: 6, Damage: 440%, Number of Attacks: 6
Cooldown: 7 sec.
11 MP Cost: 46, Aether Cost: 15
Max Enemies Hit: 6, Damage: 448%, Number of Attacks: 6
Cooldown: 7 sec.
12 MP Cost: 47, Aether Cost: 15
Max Enemies Hit: 6, Damage: 456%, Number of Attacks: 6
Cooldown: 7 sec.
13 MP Cost: 47, Aether Cost: 15
Max Enemies Hit: 6, Damage: 464%, Number of Attacks: 6
Cooldown: 7 sec.
14 MP Cost: 47, Aether Cost: 15
Max Enemies Hit: 6, Damage: 472%, Number of Attacks: 6
Cooldown: 7 sec.
15 MP Cost: 47, Aether Cost: 15
Max Enemies Hit: 6, Damage: 480%, Number of Attacks: 6
Cooldown: 7 sec.
16 MP Cost: 47, Aether Cost: 15
Max Enemies Hit: 6, Damage: 488%, Number of Attacks: 6
Cooldown: 7 sec.
17 MP Cost: 47, Aether Cost: 15
Max Enemies Hit: 6, Damage: 496%, Number of Attacks: 6
Cooldown: 7 sec.
18 MP Cost: 48, Aether Cost: 15
Max Enemies Hit: 6, Damage: 504%, Number of Attacks: 6
Cooldown: 7 sec.
19 MP Cost: 48, Aether Cost: 15
Max Enemies Hit: 6, Damage: 512%, Number of Attacks: 6
Cooldown: 7 sec.
20 MP Cost: 48, Aether Cost: 15
Max Enemies Hit: 6, Damage: 520%, Number of Attacks: 6
Cooldown: 7 sec.
21 MP Cost: 48, Aether Cost: 15
Max Enemies Hit: 6, Damage: 528%, Number of Attacks: 6
Cooldown: 7 sec.
22 MP Cost: 48, Aether Cost: 15
Max Enemies Hit: 6, Damage: 536%, Number of Attacks: 6
Cooldown: 7 sec.
23 MP Cost: 48, Aether Cost: 15
Max Enemies Hit: 6, Damage: 544%, Number of Attacks: 6
Cooldown: 7 sec.
24 MP Cost: 49, Aether Cost: 15
Max Enemies Hit: 6, Damage: 552%, Number of Attacks: 6
Cooldown: 7 sec.
25 MP Cost: 49, Aether Cost: 15
Max Enemies Hit: 6, Damage: 560%, Number of Attacks: 6
Cooldown: 7 sec.
26 MP Cost: 49, Aether Cost: 15
Max Enemies Hit: 6, Damage: 568%, Number of Attacks: 6
Cooldown: 7 sec.
27 MP Cost: 49, Aether Cost: 15
Max Enemies Hit: 6, Damage: 576%, Number of Attacks: 6
Cooldown: 7 sec.
28 MP Cost: 49, Aether Cost: 15
Max Enemies Hit: 6, Damage: 584%, Number of Attacks: 6
Cooldown: 7 sec.
29 MP Cost: 49, Aether Cost: 15
Max Enemies Hit: 6, Damage: 592%, Number of Attacks: 6
Cooldown: 7 sec.
30 MP Cost: 50, Aether Cost: 15
Max Enemies Hit: 6, Damage: 600%, Number of Attacks: 6
Cooldown: 7 sec.
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Active HEXA Resonance Rush
Master Level 30
Description Creates a large aether sword that resonates with a nearby aether crystal, causing you to rush towards the crystal. Usable in 8 directions depending on the directional key pressed.
Can only be used when an aether crystal is in range, or if chained from Impale.
If chained from Impale, the sword conjures faster and it follows in the direction of Impale.
Also permanently increase damage of HEXA Cleave.
Required Skill: Resonance Rush Lv. 10+
Level 1 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 427%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +11% (additive)]
30 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 717%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +40% (additive)]
Active HEXA Resonance Rush
Master Level 30
Description Creates a large aether sword that resonates with a nearby aether crystal, causing you to rush towards the crystal. Usable in 8 directions depending on the directional key pressed.
Can only be used when an aether crystal is in range, or if chained from Impale.
If chained from Impale, the sword conjures faster and it follows in the direction of Impale.
Also permanently increase damage of HEXA Cleave.
Required Skill: Resonance Rush Lv. 10+
Level 1 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 427%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +11% (additive)]
2 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 437%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +12% (additive)]
3 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 447%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +13% (additive)]
4 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 457%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +14% (additive)]
5 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 467%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +15% (additive)]
6 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 477%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +16% (additive)]
7 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 487%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +17% (additive)]
8 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 497%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +18% (additive)]
9 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 507%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +19% (additive)]
10 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 517%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +20% (additive)]
11 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 527%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +21% (additive)]
12 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 537%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +22% (additive)]
13 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 547%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +23% (additive)]
14 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 557%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +24% (additive)]
15 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 567%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +25% (additive)]
16 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 577%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +26% (additive)]
17 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 587%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +27% (additive)]
18 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 597%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +28% (additive)]
19 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 607%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +29% (additive)]
20 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 617%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +30% (additive)]
21 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 627%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +31% (additive)]
22 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 637%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +32% (additive)]
23 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 647%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +33% (additive)]
24 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 657%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +34% (additive)]
25 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 667%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +35% (additive)]
26 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 677%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +36% (additive)]
27 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 687%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +37% (additive)]
28 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 697%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +38% (additive)]
29 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 707%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +39% (additive)]
30 Aether Crystal consumed through Resonance Rush
Max Enemies Hit: 6, Damage: 717%, Number of Attacks: 6
[Passive Effect: HEXA Cleave Damage +40% (additive)]
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Active HEXA Noble Summons
Master Level 30
Description Orders aether swords affected by Hunting Decree to return in a straight line, striking enemies along their path, then group together for a moment. In Targeting Mode, aether swords will head toward enemies marked by Grave Proclamation. This only applies if there are enemies within the attack range of Hunting Decree. Can only be used when there is at least one aether sword pursuing an enemy through the Hunting Decree skill.
Noble Summons will not decrease the aether swords' duration.
Unaffected by attack reflection. Not affected by effects which reset cooldowns.
Right-click to toggle the Targeting Mode On/Off
Required Skill: Noble Summons Lv. 20+
Level 1 MP Cost: 50, Max Enemies Hit: 10, Damage: 687%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
30 MP Cost: 57, Max Enemies Hit: 10, Damage: 1035%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
Active HEXA Noble Summons
Master Level 30
Description Orders aether swords affected by Hunting Decree to return in a straight line, striking enemies along their path, then group together for a moment. In Targeting Mode, aether swords will head toward enemies marked by Grave Proclamation. This only applies if there are enemies within the attack range of Hunting Decree. Can only be used when there is at least one aether sword pursuing an enemy through the Hunting Decree skill.
Noble Summons will not decrease the aether swords' duration.
Unaffected by attack reflection. Not affected by effects which reset cooldowns.
Right-click to toggle the Targeting Mode On/Off
Required Skill: Noble Summons Lv. 20+
Level 1 MP Cost: 50, Max Enemies Hit: 10, Damage: 687%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
2 MP Cost: 50, Max Enemies Hit: 10, Damage: 699%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
3 MP Cost: 50, Max Enemies Hit: 10, Damage: 711%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
4 MP Cost: 51, Max Enemies Hit: 10, Damage: 723%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
5 MP Cost: 51, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
6 MP Cost: 51, Max Enemies Hit: 10, Damage: 747%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
7 MP Cost: 51, Max Enemies Hit: 10, Damage: 759%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
8 MP Cost: 52, Max Enemies Hit: 10, Damage: 771%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
9 MP Cost: 52, Max Enemies Hit: 10, Damage: 783%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
10 MP Cost: 52, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
11 MP Cost: 52, Max Enemies Hit: 10, Damage: 807%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
12 MP Cost: 53, Max Enemies Hit: 10, Damage: 819%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
13 MP Cost: 53, Max Enemies Hit: 10, Damage: 831%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
14 MP Cost: 53, Max Enemies Hit: 10, Damage: 843%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
15 MP Cost: 53, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
16 MP Cost: 54, Max Enemies Hit: 10, Damage: 867%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
17 MP Cost: 54, Max Enemies Hit: 10, Damage: 879%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
18 MP Cost: 54, Max Enemies Hit: 10, Damage: 891%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
19 MP Cost: 54, Max Enemies Hit: 10, Damage: 903%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
20 MP Cost: 55, Max Enemies Hit: 10, Damage: 915%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
21 MP Cost: 55, Max Enemies Hit: 10, Damage: 927%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
22 MP Cost: 55, Max Enemies Hit: 10, Damage: 939%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
23 MP Cost: 55, Max Enemies Hit: 10, Damage: 951%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
24 MP Cost: 56, Max Enemies Hit: 10, Damage: 963%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
25 MP Cost: 56, Max Enemies Hit: 10, Damage: 975%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
26 MP Cost: 56, Max Enemies Hit: 10, Damage: 987%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
27 MP Cost: 56, Max Enemies Hit: 10, Damage: 999%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
28 MP Cost: 57, Max Enemies Hit: 10, Damage: 1011%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
29 MP Cost: 57, Max Enemies Hit: 10, Damage: 1023%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
30 MP Cost: 57, Max Enemies Hit: 10, Damage: 1035%, Number of Attacks: 4
40% chance to generate an Aether Crystal when attack hits
Cooldown: 12 sec.
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Active HEXA Aether Bloom
Master Level 30
Description Releases a bloom of magic from each Hunting Decree sword. Can only be used while at least one aether sword is under Hunting Decree.
The duration of the aether sword doesn't elapse during Aether Bloom, and the aether swords that return with Noble Summons cannot bloom.
Unaffected by attack reflection, and isn't affected by effects which reset cooldowns.
Required Skill: Aether Bloom Lv. 30+
Level 1 MP Cost: 81. For each aether sword, Max Enemies Hit: 8, Damage: 723%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
30 MP Cost: 91. For each aether sword, Max Enemies Hit: 8, Damage: 1100%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
Active HEXA Aether Bloom
Master Level 30
Description Releases a bloom of magic from each Hunting Decree sword. Can only be used while at least one aether sword is under Hunting Decree.
The duration of the aether sword doesn't elapse during Aether Bloom, and the aether swords that return with Noble Summons cannot bloom.
Unaffected by attack reflection, and isn't affected by effects which reset cooldowns.
Required Skill: Aether Bloom Lv. 30+
Level 1 MP Cost: 81. For each aether sword, Max Enemies Hit: 8, Damage: 723%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
2 MP Cost: 81. For each aether sword, Max Enemies Hit: 8, Damage: 736%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
3 MP Cost: 82. For each aether sword, Max Enemies Hit: 8, Damage: 749%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
4 MP Cost: 82. For each aether sword, Max Enemies Hit: 8, Damage: 762%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
5 MP Cost: 82. For each aether sword, Max Enemies Hit: 8, Damage: 775%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
6 MP Cost: 83. For each aether sword, Max Enemies Hit: 8, Damage: 788%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
7 MP Cost: 83. For each aether sword, Max Enemies Hit: 8, Damage: 801%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
8 MP Cost: 83. For each aether sword, Max Enemies Hit: 8, Damage: 814%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
9 MP Cost: 84. For each aether sword, Max Enemies Hit: 8, Damage: 827%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
10 MP Cost: 84. For each aether sword, Max Enemies Hit: 8, Damage: 840%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
11 MP Cost: 84. For each aether sword, Max Enemies Hit: 8, Damage: 853%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
12 MP Cost: 85. For each aether sword, Max Enemies Hit: 8, Damage: 866%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
13 MP Cost: 85. For each aether sword, Max Enemies Hit: 8, Damage: 879%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
14 MP Cost: 85. For each aether sword, Max Enemies Hit: 8, Damage: 892%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
15 MP Cost: 86. For each aether sword, Max Enemies Hit: 8, Damage: 905%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
16 MP Cost: 86. For each aether sword, Max Enemies Hit: 8, Damage: 918%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
17 MP Cost: 86. For each aether sword, Max Enemies Hit: 8, Damage: 931%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
18 MP Cost: 87. For each aether sword, Max Enemies Hit: 8, Damage: 944%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
19 MP Cost: 87. For each aether sword, Max Enemies Hit: 8, Damage: 957%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
20 MP Cost: 87. For each aether sword, Max Enemies Hit: 8, Damage: 970%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
21 MP Cost: 88. For each aether sword, Max Enemies Hit: 8, Damage: 983%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
22 MP Cost: 88. For each aether sword, Max Enemies Hit: 8, Damage: 996%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
23 MP Cost: 88. For each aether sword, Max Enemies Hit: 8, Damage: 1009%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
24 MP Cost: 89. For each aether sword, Max Enemies Hit: 8, Damage: 1022%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
25 MP Cost: 89. For each aether sword, Max Enemies Hit: 8, Damage: 1035%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
26 MP Cost: 89. For each aether sword, Max Enemies Hit: 8, Damage: 1048%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
27 MP Cost: 90. For each aether sword, Max Enemies Hit: 8, Damage: 1061%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
28 MP Cost: 90. For each aether sword, Max Enemies Hit: 8, Damage: 1074%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
29 MP Cost: 90. For each aether sword, Max Enemies Hit: 8, Damage: 1087%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
30 MP Cost: 91. For each aether sword, Max Enemies Hit: 8, Damage: 1100%, Number of Attacks: 8
If one enemy gets hit by Aether Bloom multiple times, the skill's final damage on that enemy is reduced by 25%.
When attack hits, 50% chance to create aether crystal.
Cooldown: 20 sec.
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Passive HEXA Aether Forge
Master Level 30
Description Creates a number of aether swords around your body using all available aether.
The created aether swords attack nearby enemies on their own and are unaffected by attack reflection.
Right-click to toggle the effect On/Off
Required Skill: Aether Forge Lv. 10+
Level 1 When Trigger Skill hits, deals 788% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
30 When Trigger Skill hits, deals 1020% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
Passive HEXA Aether Forge
Master Level 30
Description Creates a number of aether swords around your body using all available aether.
The created aether swords attack nearby enemies on their own and are unaffected by attack reflection.
Right-click to toggle the effect On/Off
Required Skill: Aether Forge Lv. 10+
Level 1 When Trigger Skill hits, deals 788% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
2 When Trigger Skill hits, deals 796% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
3 When Trigger Skill hits, deals 804% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
4 When Trigger Skill hits, deals 812% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
5 When Trigger Skill hits, deals 820% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
6 When Trigger Skill hits, deals 828% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
7 When Trigger Skill hits, deals 836% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
8 When Trigger Skill hits, deals 844% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
9 When Trigger Skill hits, deals 852% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
10 When Trigger Skill hits, deals 860% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
11 When Trigger Skill hits, deals 868% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
12 When Trigger Skill hits, deals 876% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
13 When Trigger Skill hits, deals 884% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
14 When Trigger Skill hits, deals 892% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
15 When Trigger Skill hits, deals 900% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
16 When Trigger Skill hits, deals 908% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
17 When Trigger Skill hits, deals 916% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
18 When Trigger Skill hits, deals 924% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
19 When Trigger Skill hits, deals 932% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
20 When Trigger Skill hits, deals 940% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
21 When Trigger Skill hits, deals 948% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
22 When Trigger Skill hits, deals 956% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
23 When Trigger Skill hits, deals 964% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
24 When Trigger Skill hits, deals 972% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
25 When Trigger Skill hits, deals 980% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
26 When Trigger Skill hits, deals 988% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
27 When Trigger Skill hits, deals 996% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
28 When Trigger Skill hits, deals 1004% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
29 When Trigger Skill hits, deals 1012% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
30 When Trigger Skill hits, deals 1020% damage to up to 10 enemies every 1.5 sec.
Attack 1 times per aether sword.
Each successful attack has a 30% chance to create an aether crystal.
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Active HEXA Reign of Destruction
Master Level 30
Description Summons countless swords across a large area. Unaffected by attack reflection.
Required Skill: Reign of Destruction Lv. 20+
Level 1 MP Cost: 120, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 555%, Number of Attacks: 4
Cooldown: 30 sec.
30 MP Cost: 135, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 4
Cooldown: 30 sec.
Active HEXA Reign of Destruction
Master Level 30
Description Summons countless swords across a large area. Unaffected by attack reflection.
Required Skill: Reign of Destruction Lv. 20+
Level 1 MP Cost: 120, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 555%, Number of Attacks: 4
Cooldown: 30 sec.
2 MP Cost: 121, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 560%, Number of Attacks: 4
Cooldown: 30 sec.
3 MP Cost: 121, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 565%, Number of Attacks: 4
Cooldown: 30 sec.
4 MP Cost: 122, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 570%, Number of Attacks: 4
Cooldown: 30 sec.
5 MP Cost: 122, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 575%, Number of Attacks: 4
Cooldown: 30 sec.
6 MP Cost: 123, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 580%, Number of Attacks: 4
Cooldown: 30 sec.
7 MP Cost: 123, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 585%, Number of Attacks: 4
Cooldown: 30 sec.
8 MP Cost: 124, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 590%, Number of Attacks: 4
Cooldown: 30 sec.
9 MP Cost: 124, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 595%, Number of Attacks: 4
Cooldown: 30 sec.
10 MP Cost: 125, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 600%, Number of Attacks: 4
Cooldown: 30 sec.
11 MP Cost: 125, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 605%, Number of Attacks: 4
Cooldown: 30 sec.
12 MP Cost: 126, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 610%, Number of Attacks: 4
Cooldown: 30 sec.
13 MP Cost: 126, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 615%, Number of Attacks: 4
Cooldown: 30 sec.
14 MP Cost: 127, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 620%, Number of Attacks: 4
Cooldown: 30 sec.
15 MP Cost: 127, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 625%, Number of Attacks: 4
Cooldown: 30 sec.
16 MP Cost: 128, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 630%, Number of Attacks: 4
Cooldown: 30 sec.
17 MP Cost: 128, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 635%, Number of Attacks: 4
Cooldown: 30 sec.
18 MP Cost: 129, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 640%, Number of Attacks: 4
Cooldown: 30 sec.
19 MP Cost: 129, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 645%, Number of Attacks: 4
Cooldown: 30 sec.
20 MP Cost: 130, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 650%, Number of Attacks: 4
Cooldown: 30 sec.
21 MP Cost: 130, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 655%, Number of Attacks: 4
Cooldown: 30 sec.
22 MP Cost: 131, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 4
Cooldown: 30 sec.
23 MP Cost: 131, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 665%, Number of Attacks: 4
Cooldown: 30 sec.
24 MP Cost: 132, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 670%, Number of Attacks: 4
Cooldown: 30 sec.
25 MP Cost: 132, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 675%, Number of Attacks: 4
Cooldown: 30 sec.
26 MP Cost: 133, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 680%, Number of Attacks: 4
Cooldown: 30 sec.
27 MP Cost: 133, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 685%, Number of Attacks: 4
Cooldown: 30 sec.
28 MP Cost: 134, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 690%, Number of Attacks: 4
Cooldown: 30 sec.
29 MP Cost: 134, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 695%, Number of Attacks: 4
Cooldown: 30 sec.
30 MP Cost: 135, Area Duration: 7 sec., Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 4
Cooldown: 30 sec.
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Active HEXA Shardbreaker
Master Level 30
Description Fills the shard with magic to make it first grow, then shatter.
Magic refocuses in the location where it shattered to create an aether crystal, regardless of cooldown.
Required Skill: Shardbreaker Lv. 1+
Level 1 MP Cost: 251, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2204%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 2755% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
30 MP Cost: 280, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2900%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3625% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
Active HEXA Shardbreaker
Master Level 30
Description Fills the shard with magic to make it first grow, then shatter.
Magic refocuses in the location where it shattered to create an aether crystal, regardless of cooldown.
Required Skill: Shardbreaker Lv. 1+
Level 1 MP Cost: 251, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2204%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 2755% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
2 MP Cost: 252, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2228%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 2785% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
3 MP Cost: 253, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2252%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 2815% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
4 MP Cost: 254, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2276%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 2845% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
5 MP Cost: 255, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2300%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 2875% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
6 MP Cost: 256, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2324%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 2905% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
7 MP Cost: 257, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2348%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 2935% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
8 MP Cost: 258, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2372%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 2965% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
9 MP Cost: 259, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2396%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 2995% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
10 MP Cost: 260, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2420%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3025% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
11 MP Cost: 261, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2444%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3055% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
12 MP Cost: 262, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2468%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3085% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
13 MP Cost: 263, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2492%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3115% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
14 MP Cost: 264, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2516%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3145% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
15 MP Cost: 265, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2540%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3175% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
16 MP Cost: 266, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2564%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3205% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
17 MP Cost: 267, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2588%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3235% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
18 MP Cost: 268, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2612%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3265% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
19 MP Cost: 269, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2636%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3295% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
20 MP Cost: 270, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2660%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3325% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
21 MP Cost: 271, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2684%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3355% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
22 MP Cost: 272, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2708%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3385% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
23 MP Cost: 273, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2732%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3415% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
24 MP Cost: 274, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2756%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3445% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
25 MP Cost: 275, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2780%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3475% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
26 MP Cost: 276, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2804%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3505% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
27 MP Cost: 277, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2828%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3535% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
28 MP Cost: 278, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2852%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3565% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
29 MP Cost: 279, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2876%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3595% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.
30 MP Cost: 280, creates a shard in the location of up to 7 enemies.
For each shard that is created and shattered, Max Enemies Hit: 7, Damage: 2900%, Number of Attacks: 6
If total enemies struck is lower than the max, creates up to 7 shards in random locations.
When attacking enemies marked by Grave Proclamation, creates half the shards and hits up to 7 enemies for 3625% damage 6 times.
After shards shatter, creates up to 7 aether crystals.
Cooldown: 60 sec.

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Ruin Boost
Level Requirement 260
Master Level 30
Description Boosts Ruin.
Level 1 Ruin Final Damage: +11%
9 Ruin Final Damage: +19%
10 Ruin Final Damage: +25%
19 Ruin Final Damage: +34%
20 Ruin Final Damage: +40%
29 Ruin Final Damage: +49%
30 Ruin Final Damage: +60%
Passive Ruin Boost
Level Requirement 260
Master Level 30
Description Boosts Ruin.
Level 1 Ruin Final Damage: +11%
2 Ruin Final Damage: +12%
3 Ruin Final Damage: +13%
4 Ruin Final Damage: +14%
5 Ruin Final Damage: +15%
6 Ruin Final Damage: +16%
7 Ruin Final Damage: +17%
8 Ruin Final Damage: +18%
9 Ruin Final Damage: +19%
10 Ruin Final Damage: +25%
11 Ruin Final Damage: +26%
12 Ruin Final Damage: +27%
13 Ruin Final Damage: +28%
14 Ruin Final Damage: +29%
15 Ruin Final Damage: +30%
16 Ruin Final Damage: +31%
17 Ruin Final Damage: +32%
18 Ruin Final Damage: +33%
19 Ruin Final Damage: +34%
20 Ruin Final Damage: +40%
21 Ruin Final Damage: +41%
22 Ruin Final Damage: +42%
23 Ruin Final Damage: +43%
24 Ruin Final Damage: +44%
25 Ruin Final Damage: +45%
26 Ruin Final Damage: +46%
27 Ruin Final Damage: +47%
28 Ruin Final Damage: +48%
29 Ruin Final Damage: +49%
30 Ruin Final Damage: +60%
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Passive Infinity Blade Boost
Level Requirement 260
Master Level 30
Description Boosts Infinity Blade.
Level 1 Infinity Blade Final Damage: +11%
9 Infinity Blade Final Damage: +19%
10 Infinity Blade Final Damage: +25%
19 Infinity Blade Final Damage: +34%
20 Infinity Blade Final Damage: +40%
29 Infinity Blade Final Damage: +49%
30 Infinity Blade Final Damage: +60%
Passive Infinity Blade Boost
Level Requirement 260
Master Level 30
Description Boosts Infinity Blade.
Level 1 Infinity Blade Final Damage: +11%
2 Infinity Blade Final Damage: +12%
3 Infinity Blade Final Damage: +13%
4 Infinity Blade Final Damage: +14%
5 Infinity Blade Final Damage: +15%
6 Infinity Blade Final Damage: +16%
7 Infinity Blade Final Damage: +17%
8 Infinity Blade Final Damage: +18%
9 Infinity Blade Final Damage: +19%
10 Infinity Blade Final Damage: +25%
11 Infinity Blade Final Damage: +26%
12 Infinity Blade Final Damage: +27%
13 Infinity Blade Final Damage: +28%
14 Infinity Blade Final Damage: +29%
15 Infinity Blade Final Damage: +30%
16 Infinity Blade Final Damage: +31%
17 Infinity Blade Final Damage: +32%
18 Infinity Blade Final Damage: +33%
19 Infinity Blade Final Damage: +34%
20 Infinity Blade Final Damage: +40%
21 Infinity Blade Final Damage: +41%
22 Infinity Blade Final Damage: +42%
23 Infinity Blade Final Damage: +43%
24 Infinity Blade Final Damage: +44%
25 Infinity Blade Final Damage: +45%
26 Infinity Blade Final Damage: +46%
27 Infinity Blade Final Damage: +47%
28 Infinity Blade Final Damage: +48%
29 Infinity Blade Final Damage: +49%
30 Infinity Blade Final Damage: +60%
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Passive Legacy Restoration Boost
Level Requirement 260
Master Level 30
Description Boosts Legacy Restoration.
Level 1 Legacy Restoration Final Damage: +11%. While active, Final Damage: +1%.
9 Legacy Restoration Final Damage: +19%. While active, Final Damage: +3%.
10 Legacy Restoration Final Damage: +25%. While active, Final Damage: +4%.
19 Legacy Restoration Final Damage: +34%. While active, Final Damage: +7%.
20 Legacy Restoration Final Damage: +40%. While active, Final Damage: +7%.
29 Legacy Restoration Final Damage: +49%. While active, Final Damage: +10%.
30 Legacy Restoration Final Damage: +60%. While active, Final Damage: +10%.
Passive Legacy Restoration Boost
Level Requirement 260
Master Level 30
Description Boosts Legacy Restoration.
Level 1 Legacy Restoration Final Damage: +11%. While active, Final Damage: +1%.
2 Legacy Restoration Final Damage: +12%. While active, Final Damage: +1%.
3 Legacy Restoration Final Damage: +13%. While active, Final Damage: +1%.
4 Legacy Restoration Final Damage: +14%. While active, Final Damage: +2%.
5 Legacy Restoration Final Damage: +15%. While active, Final Damage: +2%.
6 Legacy Restoration Final Damage: +16%. While active, Final Damage: +2%.
7 Legacy Restoration Final Damage: +17%. While active, Final Damage: +3%.
8 Legacy Restoration Final Damage: +18%. While active, Final Damage: +3%.
9 Legacy Restoration Final Damage: +19%. While active, Final Damage: +3%.
10 Legacy Restoration Final Damage: +25%. While active, Final Damage: +4%.
11 Legacy Restoration Final Damage: +26%. While active, Final Damage: +4%.
12 Legacy Restoration Final Damage: +27%. While active, Final Damage: +4%.
13 Legacy Restoration Final Damage: +28%. While active, Final Damage: +5%.
14 Legacy Restoration Final Damage: +29%. While active, Final Damage: +5%.
15 Legacy Restoration Final Damage: +30%. While active, Final Damage: +5%.
16 Legacy Restoration Final Damage: +31%. While active, Final Damage: +6%.
17 Legacy Restoration Final Damage: +32%. While active, Final Damage: +6%.
18 Legacy Restoration Final Damage: +33%. While active, Final Damage: +6%.
19 Legacy Restoration Final Damage: +34%. While active, Final Damage: +7%.
20 Legacy Restoration Final Damage: +40%. While active, Final Damage: +7%.
21 Legacy Restoration Final Damage: +41%. While active, Final Damage: +7%.
22 Legacy Restoration Final Damage: +42%. While active, Final Damage: +8%.
23 Legacy Restoration Final Damage: +43%. While active, Final Damage: +8%.
24 Legacy Restoration Final Damage: +44%. While active, Final Damage: +8%.
25 Legacy Restoration Final Damage: +45%. While active, Final Damage: +9%.
26 Legacy Restoration Final Damage: +46%. While active, Final Damage: +9%.
27 Legacy Restoration Final Damage: +47%. While active, Final Damage: +9%.
28 Legacy Restoration Final Damage: +48%. While active, Final Damage: +10%.
29 Legacy Restoration Final Damage: +49%. While active, Final Damage: +10%.
30 Legacy Restoration Final Damage: +60%. While active, Final Damage: +10%.
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Passive Storm Boost
Level Requirement 260
Master Level 30
Description Boosts Storm.
Level 1 Storm Final Damage: +11%
9 Storm Final Damage: +19%
10 Storm Final Damage: +25%
19 Storm Final Damage: +34%
20 Storm Final Damage: +40%
29 Storm Final Damage: +49%
30 Storm Final Damage: +60%
Passive Storm Boost
Level Requirement 260
Master Level 30
Description Boosts Storm.
Level 1 Storm Final Damage: +11%
2 Storm Final Damage: +12%
3 Storm Final Damage: +13%
4 Storm Final Damage: +14%
5 Storm Final Damage: +15%
6 Storm Final Damage: +16%
7 Storm Final Damage: +17%
8 Storm Final Damage: +18%
9 Storm Final Damage: +19%
10 Storm Final Damage: +25%
11 Storm Final Damage: +26%
12 Storm Final Damage: +27%
13 Storm Final Damage: +28%
14 Storm Final Damage: +29%
15 Storm Final Damage: +30%
16 Storm Final Damage: +31%
17 Storm Final Damage: +32%
18 Storm Final Damage: +33%
19 Storm Final Damage: +34%
20 Storm Final Damage: +40%
21 Storm Final Damage: +41%
22 Storm Final Damage: +42%
23 Storm Final Damage: +43%
24 Storm Final Damage: +44%
25 Storm Final Damage: +45%
26 Storm Final Damage: +46%
27 Storm Final Damage: +47%
28 Storm Final Damage: +48%
29 Storm Final Damage: +49%
30 Storm Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills