Aran/Skills

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Legendary Skill

Passive Regained Memory
Master Level 1
Description You recover your true power by recovering your lost memory.
Level 1 Permanently increase Attack Power: +5%, DEF: +300


Active Combat Step
Master Level 1
Description Tap any direction key twice to dash.
If you use the Jump key or this skill while in mid-air, you will jump once more in the direction headed. Also permanently increases your Speed and Max Movement Speed.
[Command: Right, Right or press Jump]
Right-click to lock Direction Key Tapping command.
Level 1 MP Cost: 5, travel a set distance
Movement Speed +25, Max Movement Speed +20


Active Return to Rien
Master Level 1
Description Return to Rien, the small island covered in ice and snow.
Level 1 MP Cost: 100, return to Rien.
Cooldown: 600 sec


Passive Combo Kill Blessing
Master Level 3
Description Maha blesses your combos.
Level 1 Combo Kill Orb EXP: +400% (permanently)
3 Combo Kill Orb EXP: +900% (permanently)


Active Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min

1st Job Aran (I)

Active Smash Swing
Master Level 15
Description Calls upon Aran's muscle memory to swing the polearm 3 times in a row, hard. You can move while hitting, and momentarily stop falling by using it while jumping.
[Command: Tap the Attack Key multiple times]
Level 1 MP Cost: 2, Max Enemies Hit: 6, Damage: 66%, Number of Attacks: 2
15 MP Cost: 5, Max Enemies Hit: 6, Damage: 150%, Number of Attacks: 2


Active Final Charge
Master Level 10
Description Charges forward, quickly knocking back enemies in your path. Can be resisted by some enemies.
After learning Beyond Blade Mastery II, can be used during Beyond Blade with a cooldown.
[Command: Down, Right/Down, Left + Attack Key]
Right-click to lock command
Level 1 MP Cost: 10, Damage: 110%, Max Enemies Hit: 6
While using Beyond Blade, Cooldown: 2 sec.
10 MP Cost: 20, Damage: 200%, Max Enemies Hit: 6
While using Beyond Blade, Cooldown: 2 sec.


Active Final Toss
Master Level 10
Description Lifts multiple enemies in front of you into the air. Can be resisted by some enemies.
Can be used consecutively a maximum of 2 times on ground.
[Command: Up + Attack Key]
Right-click to lock command
Level 1 MP Cost: 10, Max Enemies Hit: 6, Damage: 110% while lifting enemies into the air
10 MP Cost: 20, Max Enemies Hit: 6, Damage: 200% while lifting enemies into the air


Passive Ol' Reliable
Master Level 10
Description Increases DEF, ATT, and Critical Rate by working on the foundations of a warrior.
Level 1 Defense: +20, Attack Power: +2, Critical Rate: +1%
10 Defense: +200, Attack Power: +20, Critical Rate: +10%


Passive Agile Polearms
Master Level 20
Description Increases Attack Speed and Strength.
Level 1 Attack Speed: +2, STR: +1
20 Attack Speed: +2, STR: +20

2nd Job Aran (II)

Passive Combo Ability
Master Level 19
Description Unlocks the true power of combos.
Combos automatically increase over time or when landing direct skill attacks.
Your Attack Power and Speed increase each time your Combo Count stacks. Permanently increases Critical Rate and Knockback Resistance.
Required Skill: Smash Swing Lv. 15+
Level 1 Increase your Combo Count by 1.5 times the number of direct skill attacks you land.
When your combo is at least 1, you'll obtain 30 combos every 5 seconds.
Your Attack Power increases by 1 and your Movement Speed increases by 1 for every 50 combo stacks.
The Attack Power and Movement Speed increase effect can stack up to 10 times.
[Passive Effect: Critical Rate: +2%, Knockback Resistance: +14%]
19 Increase your Combo Count by 1.5 times the number of direct skill attacks you land.
When your combo is at least 1, you'll obtain 30 combos every 5 seconds.
Your Attack Power increases by 2 and your Movement Speed increases by 3 for every 50 combo stacks.
The Attack Power and Movement Speed increase effect can stack up to 10 times.
[Passive Effect: Critical Rate: +20%, Knockback Resistance: +50%]


Active Beyond Blade
Master Level 20
Description Summon all of Aran's power to move like the divine Black Tortoise and sweep enemies away with Maha.
Required Skill: Combo Ability Lv. 1+
Level 1 MP Cost: 15, Max Enemies Hit: 6, Number of Attacks: 5, Damage: 77%
Critical Hit Rate: +30%
20 MP Cost: 20, Max Enemies Hit: 6, Number of Attacks: 5, Damage: 115%
Critical Hit Rate: +30%


Active Drain
Master Level 10
Description Absorbs some of the damage you dealt to the enemies as HP.
Permanently increases your Max HP.
Can be toggled On/Off
Level 1 MP Cost: 15, recovers 1% of Max HP when landing direct skill attacks.
[Passive Effect: Max HP +1%]
10 MP Cost: 20, recovers 1% of Max HP when landing direct skill attacks.
[Passive Effect: Max HP +10%]


Active Snow Charge
Master Level 10
Description Permanently increases damage and infuses your polearm with the powers of the ice spirit for a short time.
Can be toggled On/Off
Level 1 MP Cost: 15, Enemy Speed: -22 for 5 sec, Damage: +1% when landing direct skill attacks on enemies that have had their speed reduced.
When used against bosses, the speed reduction effect and duration is cut in half.
[Passive Effect: Damage: +6%]
10 MP Cost: 20, Enemy Speed: -40 for 20 sec, Damage: +10% when landing direct skill attacks on enemies that have had their speed reduced.
When used against bosses, the speed reduction effect and duration is cut in half.
[Passive Effect: Damage: +15%]


Passive Polearm Mastery
Master Level 10
Description Increases Polearm Mastery, Attack Speed, and Final Damage.
Required Skill: Smash Swing Lv. 1+
Level 1 Polearm Mastery: +14%, Attack Speed: +1, Final Damage: +4%
10 Polearm Mastery: +50%, Attack Speed: +1, Final Damage: +10%


Passive Physical Training
Master Level 5
Description Permanently increases STR and DEX through sheer physical training.
Level 1 Permanently increase STR by 6 and DEX by 6.
5 Permanently increase STR by 30 and DEX by 30.


Passive Final Attack
Master Level 20
Description Chance to deliver an additional hit after a direct attack skill. Must have a polearm equipped.
Required Skill: Polearm Mastery Lv. 3+
Level 1 [Final Attack Skill] Chance to deliver an extra attack when attack lands: 2%, Damage: 100%
20 [Final Attack Skill] Chance to deliver an extra attack when attack lands: 40%, Damage: 150%

3rd Job Aran (III)

Passive Advanced Combo Ability
Master Level 1
Description Unleash even more powerful combat abilities by becoming a true master of combos. Combo Ability will always apply its maximum effect.
Permanently increases Attack Power, Status Resistance, and Critical Damage.
Required Skill: Combo Ability Lv. 19+
Level 1 The Combo Ability effect is always applied at its maximum value
Attack Power: +10, Status Resistance: +40, Critical Damage: +10%


Active Permafrost
Master Level 20
Description Summon the bitter cold within Maha as a polearm that freezes the very air around it for a set duration. Permafrost's duration does not increase with the summon duration increase. Unaffected by attack reflection.
[Command: Down + Attack Key]
Right-click to lock command
Level 1 MP Cost: 25, Duration: 22 sec.
Max Enemies Hit: 6, Damage: 155%, Number of Attacks: 4
20 MP Cost: 35, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 250%, Number of Attacks: 4


Active Judgment Draw
Master Level 14
Description Slams your polearm into the ground with great force, launching nearby enemies into the air. Can be resisted by some enemies.
[Command: Up, Right/Up, Left + Attack Key]
Right-click to lock command
Level 1 MP Cost: 20, Max Enemies Hit: 6, Damage: 148%, Number of Attacks: 4
14 MP Cost: 27, Max Enemies Hit: 6, Damage: 200%, Number of Attacks: 4


Active Maha Blessing
Master Level 10
Description Calls on the power of Maha, the spirit of the polearm, to increase all party members' Attack Power and Magic ATT.
Level 1 MP Cost: 10, Attack Power: +3, Magic ATT: +3, Duration: 20 sec
10 MP Cost: 13, Attack Power: +30, Magic ATT: +30, Duration: 200 sec


Passive Adrenaline Rush
Master Level 20
Description Harness the experience of countless battlefields to push your battle prowess to the pinnacle of mortal ability.
The deadly chill of Aran's polearm materializes as Iceflow.
Unaffected by Buff Duration increases.
Required Skill: Combo Ability Lv. 19+
Level 1 After reaching 1,000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 seconds.
Iceflow: Activates during Adrenaline Rush, attacks up to 7 enemies with 236% damage 2 times.
20 After reaching 1,000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 seconds.
Iceflow: Activates during Adrenaline Rush, attacks up to 7 enemies with 350% damage 2 times.


Active Adrenaline Rush Activate
Master Level 20
Description Activates Adrenaline Rush if you use the skill while Adrenaline Rush is available. Once Adrenaline Rush ends, your combos reset to 0.
Shares skill level with Adrenaline Rush.
After acquiring Adrenaline Overload, you can activate Adrenal Awakening by using the skill again when Adrenal Awakening is available.
Use the skill while pressing the Down Arrow key to immediately activate Adrenal Awakening when it is available. With Action Customization enabled, you can immediately activate Adrenal Awakening without the arrow keys.
Right-click to toggle Action Customization On/Off.
Required Skill: Combo Ability Lv. 19+
Level 1 Available upon reaching 1,000 combos.
Once Adrenaline Rush ends, you earn back 82 combo(s).
Cooldown: 60 sec
20 Available upon reaching 1,000 combos.
Once Adrenaline Rush ends, you earn back 500 combo(s).
Cooldown: 60 sec


Passive Beyond Blade Mastery I
Master Level 20
Description Aran's connection with Maha grows stronger, recalling more of the Polearm Warrior's legendary strength. The fortitude of the Black Tortoise unites with the grace of the Vermilion Bird to enhance Beyond Blade.
While using this skill, no enemy attack can knock you back.
Required Skill: Beyond Blade Lv. 20+
Level 1 MP Cost: 22, Max Enemies Hit: 6
Press the skill key to attack consecutively up to two more times.
Beyond Blade - Black Tortoise: Deal 167% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 167% damage 5 times.
Critical Rate: +60%
20 MP Cost: 25, Max Enemies Hit: 6
Press the skill key to attack consecutively up to two more times.
Beyond Blade - Black Tortoise: Deal 205% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 205% damage 5 times.
Critical Rate: +60%


Passive Might
Master Level 20
Description Increases Attack Power, Defense, Critical Rate, and Boss Damage, and allows you to knock enemies back with a small amount of damage.
Level 1 Attack Power: +2, DEF: +25, Critical Rate: +1%, Boss Damage: +1%
Damage required to knock back a monster decreased to 90%.
20 Attack Power: +40, DEF: +215, Critical Rate: +20%, Boss Damage: +7%
Damage required to knock back a monster decreased to 10%.


Passive High Defense
Master Level 20
Description Masters new defensive techniques to decrease damage taken and increase max HP, DEF, and Knockback Resistance.
Level 1 Damage Taken: -2%
HP: +1%, DEF: +186, Knockback Resistance: +12%
20 Damage Taken: -40%
HP: +20%, DEF: +300, Knockback Resistance: +50%

4th Job Aran (IV)

Passive Adrenaline Overload
Master Level 30
Description Harmonize the full power of Maha and your combos with the remembered thrill of a thousand battlefields, surpassing Adrenaline Rush.
Activates Adrenal Awakening, allowing you to unleash Maha's full might by landing a certain number of attacks while Adrenaline Rush is active.
Adrenal Awakening enables Hyper Finisher Skills and allows you to deal additional damage to enemies by channeling Maha's power into a Golden Burst.
Adrenal Awakening does not affect the duration of Adrenaline Rush.
Unaffected by Buff Duration increases.
Required Skill: Adrenaline Rush Lv. 20+
Level 1 Activate Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 2 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 360% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
[Passive Effect: Damage dealt by Iceflow: +59% points]
30 Activate Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 650% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
[Passive Effect: Damage dealt by Iceflow: +320% points]
31 Activate Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 660% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
[Passive Effect: Damage dealt by Iceflow: +329% points]
32 Activate Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 670% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
[Passive Effect: Damage dealt by Iceflow: +338% points]


Active Finisher - Hunter's Prey
Master Level 30
Description Muster the polearm's power for a powerful blow.
You will become invincible and can change the attack direction while holding the skill key down.
Can only be used once after activating Adrenaline Rush or Adrenal Awakening.
[Command: Down, Right, Down/Down, Left, Down + Attack
Key (held down)
]
Right-click to lock command
Required Skill: Adrenaline Rush Lv. 20+
Level 1 MP Cost: 142, can hold down the key for up to 6 seconds, become invincible for 2 seconds after releasing the key.
Damage: 587%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec
30 MP Cost: 200, can hold down the key for up to 6 seconds, become invincible for 2 seconds after releasing the key.
Damage: 790%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec
31 MP Cost: 202, can hold down the key for up to 6 seconds, become invincible for 2 seconds after releasing the key.
Damage: 797%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec
32 MP Cost: 204, can hold down the key for up to 6 seconds, become invincible for 2 seconds after releasing the key.
Damage: 804%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec


Active Glacial Prison
Master Level 30
Description Loose the glacial winds imprisoned within your polearm to cut off your enemy's retreat. Affected enemies cannot be stunned again by Glacial Prison or other skills for 90 seconds.
[Command: Up, Down + Attack Key]
Right-click to lock command
Level 1 MP Cost: 81, Max Enemies Hit: 12, Damage: 204%, Number of Attacks: 8
Stun Duration: 10 sec.
Stun Duration: +100% depending on damage inflicted with Glacial Prison.
Cooldown: 120 sec.
30 MP Cost: 110, Max Enemies Hit: 12, Damage: 320%, Number of Attacks: 8
Stun Duration: 10 sec.
Stun Duration: +100% depending on damage inflicted with Glacial Prison.
Cooldown: 120 sec.
31 MP Cost: 111, Max Enemies Hit: 12, Damage: 324%, Number of Attacks: 8
Stun Duration: 10 sec.
Stun Duration: +100% depending on damage inflicted with Glacial Prison.
Cooldown: 120 sec.
32 MP Cost: 112, Max Enemies Hit: 12, Damage: 328%, Number of Attacks: 8
Stun Duration: 10 sec.
Stun Duration: +100% depending on damage inflicted with Glacial Prison.
Cooldown: 120 sec.


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Beyond Blade Mastery II
Master Level 30
Description Aran's connection with Maha grows even stronger, recalling more of the Polearm Warrior's legendary strength. The Black Tortoise and Vermilion Bird are joined by the overwhelming might of the Azure Dragon to further enhance Beyond Blade.
While using this skill, no enemy attack can knock you back.
Required Skill: Beyond Blade Mastery I Lv. 20+
Level 1 MP Cost: 30, Max Enemies Hit: 6
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 294% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 294% damage 5 times.
Beyond Blade - Azure Dragon: Deal 294% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
30 MP Cost: 40, Max Enemies Hit: 6
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 410% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 410% damage 5 times.
Beyond Blade - Azure Dragon: Deal 410% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
31 MP Cost: 40, Max Enemies Hit: 6
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 414% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 414% damage 5 times.
Beyond Blade - Azure Dragon: Deal 414% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
32 MP Cost: 40, Max Enemies Hit: 6
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 418% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 418% damage 5 times.
Beyond Blade - Azure Dragon: Deal 418% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%


Passive High Mastery
Master Level 30
Description Maxes out Polearm Mastery while increasing Attack Power, Critical Damage, and Final Damage.
Required Skill: Polearm Mastery Lv. 10+
Level 1 Polearm Mastery: +56%
Attack Power: +5, Critical Damage: +1%, Final Damage: +6%
30 Polearm Mastery: +70%
Attack Power: +20, Critical Damage: +7%, Final Damage: +20%
31 Polearm Mastery: +71%
Attack Power: +20, Critical Damage: +7%, Final Damage: +21%
32 Polearm Mastery: +71%
Attack Power: +21, Critical Damage: +7%, Final Damage: +21%


Passive Sudden Strike
Master Level 10
Description Revisit the fundamentals of your technique with the benefit of your hard-earned experience.
Level 1 Damage dealt by Final Charge, Final Toss, and Judgment Draw: +59%p
Damage dealt by Permafrost: +115%p
Damage dealt by Smash Swing: +465%p
10 Damage dealt by Final Charge, Final Toss, and Judgment Draw: +140%p
Damage dealt by Permafrost: +250%p
Damage dealt by Smash Swing: +600%p
11 Damage dealt by Final Charge, Final Toss, and Judgment Draw: +149%p
Damage dealt by Permafrost: +265%p
Damage dealt by Smash Swing: +615%p
12 Damage dealt by Final Charge, Final Toss, and Judgment Draw: +158%p
Damage dealt by Permafrost: +280%p
Damage dealt by Smash Swing: +630%p


Passive Cleaving Attack
Master Level 30
Description Increases Damage and Ignore Defense due to Aran's diligent training.
Level 1 Ignore Defense: +11%, Damage: +6%
30 Ignore Defense: +40%, Damage: +35%
31 Ignore Defense: +41%, Damage: +36%
32 Ignore Defense: +42%, Damage: +37%


Passive Advanced Final Attack
Master Level 30
Description Permanently increases Attack Power. Greatly increases the damage and activation rate of your Final Attacks.
Required Skill: Final Attack Lv. 20+
Level 1 Attack Power: +1 permanently.
[Final Attack Skill] Additional Attack Chance: 46%, Damage: 93%, Number of Attacks: 3 when the attack lands
30 Attack Power: +30 permanently.
[Final Attack Skill] Additional Attack Chance: 60%, Damage: 180%, Number of Attacks: 3 when the attack lands
31 Attack Power: +31 permanently.
[Final Attack Skill] Additional Attack Chance: 61%, Damage: 183%, Number of Attacks: 3 when the attack lands
32 Attack Power: +32 permanently.
[Final Attack Skill] Additional Attack Chance: 61%, Damage: 186%, Number of Attacks: 3 when the attack lands

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Permafrost - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Permafrost.
Level 1 Damage: +20%


Passive Permafrost - Spread
Level Requirement 150
Master Level 1
Description Increases the max number of enemies hit by Permafrost.
Level 1 Max Enemies Hit: +2


Passive Permafrost - Persist
Level Requirement 180
Master Level 1
Description Increases the duration of Permafrost.
Level 1 Duration: +10 sec


Passive Finisher - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Finisher and Hyper Finisher skills.
Level 1 Damage: +30%


Passive Finisher - Guardbreak
Level Requirement 165
Master Level 1
Description Increases amount of enemy DEF that Finisher and Hyper Finisher skills ignore.
Level 1 Enemy DEF Ignored: +20%


Passive Surging Adrenaline
Level Requirement 180
Master Level 1
Description Increases the duration of Adrenaline Rush.
Level 1 Duration: +5 sec


Passive Beyond-er Blade
Level Requirement 150
Master Level 1
Description Increases the damage of Beyond Blade and Final Beyond Blade - White Tiger.
Level 1 Damage: +20%


Passive Beyond Blade Barrage
Level Requirement 165
Master Level 1
Description Increases the number of attacks for Beyond Blade and Final Beyond Blade - White Tiger.
Level 1 Number of Attacks: +1


Passive Piercing Beyond Blade
Level Requirement 190
Master Level 1
Description Increases the amount of enemy DEF that Beyond Blade and Final Beyond Blade - White Tiger ignore.
Level 1 Monster DEF Ignored: +20%

Active Attack/Buff Active Attack/Buff

Active Maha's Blessing
Level Requirement 140
Master Level 1
Description Channel the power of Maha, Spirit of Polearm, as a powerful protective barrier to negate an enemy's attack.
Level 1 MP Cost: 100, Invincibility Duration: 2 sec
Cooldown: 60 sec


Active Hyper Finisher - Last Stand
Level Requirement 160
Master Level 1
Description Harness the unbreakable will of a hero to unleash a Chase Cut enhanced with Maha's power.
Can only be used once while Adrenal Awakening is active.
Level 1 MP Cost: 500, attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 795%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 795%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 890%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec


Active Heroic Memories
Level Requirement 190
Master Level 1
Description Recalls the oath of the Maple Heroes to increase damage.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Only applies to hero classes within the party
Cooldown: 120 sec

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Freud's Wisdom
Master Level 30
Description Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess.
Level 1 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +10
Stack 3 - All Stats: +26
Stack 4 - Attack Power & Magic ATT: +10
Stack 5 - Boss Damage: +10%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
30 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +25
Stack 3 - All Stats: +55
Stack 4 - Attack Power & Magic ATT: +25
Stack 5 - Boss Damage: +25%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
Active Freud's Wisdom
Master Level 30
Description Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess.
Level 1 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +10
Stack 3 - All Stats: +26
Stack 4 - Attack Power & Magic ATT: +10
Stack 5 - Boss Damage: +10%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
2 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +11
Stack 3 - All Stats: +27
Stack 4 - Attack Power & Magic ATT: +11
Stack 5 - Boss Damage: +11%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
3 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +11
Stack 3 - All Stats: +28
Stack 4 - Attack Power & Magic ATT: +11
Stack 5 - Boss Damage: +11%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
4 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +12
Stack 3 - All Stats: +29
Stack 4 - Attack Power & Magic ATT: +12
Stack 5 - Boss Damage: +12%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
5 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +12
Stack 3 - All Stats: +30
Stack 4 - Attack Power & Magic ATT: +12
Stack 5 - Boss Damage: +12%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
6 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +13
Stack 3 - All Stats: +31
Stack 4 - Attack Power & Magic ATT: +13
Stack 5 - Boss Damage: +13%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
7 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +13
Stack 3 - All Stats: +32
Stack 4 - Attack Power & Magic ATT: +13
Stack 5 - Boss Damage: +13%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
8 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +14
Stack 3 - All Stats: +33
Stack 4 - Attack Power & Magic ATT: +14
Stack 5 - Boss Damage: +14%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
9 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +14
Stack 3 - All Stats: +34
Stack 4 - Attack Power & Magic ATT: +14
Stack 5 - Boss Damage: +14%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
10 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +15
Stack 3 - All Stats: +35
Stack 4 - Attack Power & Magic ATT: +15
Stack 5 - Boss Damage: +15%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
11 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +15
Stack 3 - All Stats: +36
Stack 4 - Attack Power & Magic ATT: +15
Stack 5 - Boss Damage: +15%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
12 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +16
Stack 3 - All Stats: +37
Stack 4 - Attack Power & Magic ATT: +16
Stack 5 - Boss Damage: +16%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
13 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +16
Stack 3 - All Stats: +38
Stack 4 - Attack Power & Magic ATT: +16
Stack 5 - Boss Damage: +16%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
14 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +17
Stack 3 - All Stats: +39
Stack 4 - Attack Power & Magic ATT: +17
Stack 5 - Boss Damage: +17%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
15 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +17
Stack 3 - All Stats: +40
Stack 4 - Attack Power & Magic ATT: +17
Stack 5 - Boss Damage: +17%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
16 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +18
Stack 3 - All Stats: +41
Stack 4 - Attack Power & Magic ATT: +18
Stack 5 - Boss Damage: +18%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
17 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +18
Stack 3 - All Stats: +42
Stack 4 - Attack Power & Magic ATT: +18
Stack 5 - Boss Damage: +18%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
18 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +19
Stack 3 - All Stats: +43
Stack 4 - Attack Power & Magic ATT: +19
Stack 5 - Boss Damage: +19%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
19 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +19
Stack 3 - All Stats: +44
Stack 4 - Attack Power & Magic ATT: +19
Stack 5 - Boss Damage: +19%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
20 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +20
Stack 3 - All Stats: +45
Stack 4 - Attack Power & Magic ATT: +20
Stack 5 - Boss Damage: +20%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
21 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +20
Stack 3 - All Stats: +46
Stack 4 - Attack Power & Magic ATT: +20
Stack 5 - Boss Damage: +20%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
22 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +21
Stack 3 - All Stats: +47
Stack 4 - Attack Power & Magic ATT: +21
Stack 5 - Boss Damage: +21%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
23 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +21
Stack 3 - All Stats: +48
Stack 4 - Attack Power & Magic ATT: +21
Stack 5 - Boss Damage: +21%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
24 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +22
Stack 3 - All Stats: +49
Stack 4 - Attack Power & Magic ATT: +22
Stack 5 - Boss Damage: +22%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
25 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +22
Stack 3 - All Stats: +50
Stack 4 - Attack Power & Magic ATT: +22
Stack 5 - Boss Damage: +22%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
26 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +23
Stack 3 - All Stats: +51
Stack 4 - Attack Power & Magic ATT: +23
Stack 5 - Boss Damage: +23%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
27 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +23
Stack 3 - All Stats: +52
Stack 4 - Attack Power & Magic ATT: +23
Stack 5 - Boss Damage: +23%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
28 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +24
Stack 3 - All Stats: +53
Stack 4 - Attack Power & Magic ATT: +24
Stack 5 - Boss Damage: +24%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
29 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +24
Stack 3 - All Stats: +54
Stack 4 - Attack Power & Magic ATT: +24
Stack 5 - Boss Damage: +24%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
30 MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +25
Stack 3 - All Stats: +55
Stack 4 - Attack Power & Magic ATT: +25
Stack 5 - Boss Damage: +25%
Stack 6: Invincible for duration of skill
Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached.
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Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
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Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
2 HP Cost: 100, Ignores 10% Enemy DEF for 74 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 540% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
3 HP Cost: 100, Ignores 10% Enemy DEF for 76 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 560% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
4 HP Cost: 100, Ignores 10% Enemy DEF for 78 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 580% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
5 HP Cost: 100, Ignores 11% Enemy DEF for 80 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 600% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
6 HP Cost: 100, Ignores 11% Enemy DEF for 82 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 620% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
7 HP Cost: 100, Ignores 11% Enemy DEF for 84 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 640% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
8 HP Cost: 100, Ignores 11% Enemy DEF for 86 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 660% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
9 HP Cost: 100, Ignores 11% Enemy DEF for 88 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 680% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
10 HP Cost: 100, Ignores 12% Enemy DEF for 90 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 700% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
11 HP Cost: 100, Ignores 12% Enemy DEF for 92 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 720% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
12 HP Cost: 100, Ignores 12% Enemy DEF for 94 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 740% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
13 HP Cost: 100, Ignores 12% Enemy DEF for 96 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 760% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
14 HP Cost: 100, Ignores 12% Enemy DEF for 98 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 780% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
15 HP Cost: 100, Ignores 13% Enemy DEF for 100 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 800% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
16 HP Cost: 100, Ignores 13% Enemy DEF for 102 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 820% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
17 HP Cost: 100, Ignores 13% Enemy DEF for 104 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 840% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
18 HP Cost: 100, Ignores 13% Enemy DEF for 106 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 860% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
19 HP Cost: 100, Ignores 13% Enemy DEF for 108 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 880% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
20 HP Cost: 100, Ignores 14% Enemy DEF for 110 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 900% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
21 HP Cost: 100, Ignores 14% Enemy DEF for 112 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 920% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
22 HP Cost: 100, Ignores 14% Enemy DEF for 114 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 940% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
23 HP Cost: 100, Ignores 14% Enemy DEF for 116 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 960% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
24 HP Cost: 100, Ignores 14% Enemy DEF for 118 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 980% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
25 HP Cost: 100, Ignores 15% Enemy DEF for 120 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
26 HP Cost: 100, Ignores 15% Enemy DEF for 122 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1020% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
27 HP Cost: 100, Ignores 15% Enemy DEF for 124 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1040% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
28 HP Cost: 100, Ignores 15% Enemy DEF for 126 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1060% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
29 HP Cost: 100, Ignores 15% Enemy DEF for 128 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1080% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
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Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
2 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +52
Cooldown: 120 sec
[Passive Effects - STR: +2, Max HP: +100]
3 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +53
Cooldown: 120 sec
[Passive Effects - STR: +3, Max HP: +150]
4 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +54
Cooldown: 120 sec
[Passive Effects - STR: +4, Max HP: +200]
5 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +55
Cooldown: 120 sec
[Passive Effects - STR: +5, Max HP: +250]
6 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +56
Cooldown: 120 sec
[Passive Effects - STR: +6, Max HP: +300]
7 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +57
Cooldown: 120 sec
[Passive Effects - STR: +7, Max HP: +350]
8 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +58
Cooldown: 120 sec
[Passive Effects - STR: +8, Max HP: +400]
9 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +59
Cooldown: 120 sec
[Passive Effects - STR: +9, Max HP: +450]
10 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +60
Cooldown: 120 sec
[Passive Effects - STR: +10, Max HP: +500]
11 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +61
Cooldown: 120 sec
[Passive Effects - STR: +11, Max HP: +550]
12 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +62
Cooldown: 120 sec
[Passive Effects - STR: +12, Max HP: +600]
13 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +63
Cooldown: 120 sec
[Passive Effects - STR: +13, Max HP: +650]
14 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +64
Cooldown: 120 sec
[Passive Effects - STR: +14, Max HP: +700]
15 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +65
Cooldown: 120 sec
[Passive Effects - STR: +15, Max HP: +750]
16 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +66
Cooldown: 120 sec
[Passive Effects - STR: +16, Max HP: +800]
17 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +67
Cooldown: 120 sec
[Passive Effects - STR: +17, Max HP: +850]
18 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +68
Cooldown: 120 sec
[Passive Effects - STR: +18, Max HP: +900]
19 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +69
Cooldown: 120 sec
[Passive Effects - STR: +19, Max HP: +950]
20 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +70
Cooldown: 120 sec
[Passive Effects - STR: +20, Max HP: +1000]
21 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +71
Cooldown: 120 sec
[Passive Effects - STR: +21, Max HP: +1050]
22 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +72
Cooldown: 120 sec
[Passive Effects - STR: +22, Max HP: +1100]
23 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +73
Cooldown: 120 sec
[Passive Effects - STR: +23, Max HP: +1150]
24 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +74
Cooldown: 120 sec
[Passive Effects - STR: +24, Max HP: +1200]
25 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75
Cooldown: 120 sec
[Passive Effects - STR: +25, Max HP: +1250]
26 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +76
Cooldown: 120 sec
[Passive Effects - STR: +26, Max HP: +1300]
27 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +77
Cooldown: 120 sec
[Passive Effects - STR: +27, Max HP: +1350]
28 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +78
Cooldown: 120 sec
[Passive Effects - STR: +28, Max HP: +1400]
29 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +79
Cooldown: 120 sec
[Passive Effects - STR: +29, Max HP: +1450]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]

Class-Specific Skills

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Passive Final Beyond Blade - White Tiger
Master Level 30
Description The full strength of Aran's connection with Maha returns, restoring the legendary power of the Polearm Warrior. Aran's techniques harness the full might of the Black Tortoise, Vermilion Bird, Azure Dragon, along with the majestic White Tiger, completing Beyond Blade.
Beyond Blade can be used again after Beyond Blade's 3rd hit. While using this skill, no enemy attack can knock you back.
Required Skill: Beyond Blade Mastery II Lv. 30+
Level 1 MP Cost: 200, Max Enemies Hit: 10, Damage: 672%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
30 MP Cost: 200, Max Enemies Hit: 10, Damage: 962%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
Passive Final Beyond Blade - White Tiger
Master Level 30
Description The full strength of Aran's connection with Maha returns, restoring the legendary power of the Polearm Warrior. Aran's techniques harness the full might of the Black Tortoise, Vermilion Bird, Azure Dragon, along with the majestic White Tiger, completing Beyond Blade.
Beyond Blade can be used again after Beyond Blade's 3rd hit. While using this skill, no enemy attack can knock you back.
Required Skill: Beyond Blade Mastery II Lv. 30+
Level 1 MP Cost: 200, Max Enemies Hit: 10, Damage: 672%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
2 MP Cost: 200, Max Enemies Hit: 10, Damage: 682%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
3 MP Cost: 200, Max Enemies Hit: 10, Damage: 692%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
4 MP Cost: 200, Max Enemies Hit: 10, Damage: 702%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
5 MP Cost: 200, Max Enemies Hit: 10, Damage: 712%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
6 MP Cost: 200, Max Enemies Hit: 10, Damage: 722%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
7 MP Cost: 200, Max Enemies Hit: 10, Damage: 732%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
8 MP Cost: 200, Max Enemies Hit: 10, Damage: 742%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
9 MP Cost: 200, Max Enemies Hit: 10, Damage: 752%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
10 MP Cost: 200, Max Enemies Hit: 10, Damage: 762%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
11 MP Cost: 200, Max Enemies Hit: 10, Damage: 772%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
12 MP Cost: 200, Max Enemies Hit: 10, Damage: 782%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
13 MP Cost: 200, Max Enemies Hit: 10, Damage: 792%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
14 MP Cost: 200, Max Enemies Hit: 10, Damage: 802%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
15 MP Cost: 200, Max Enemies Hit: 10, Damage: 812%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
16 MP Cost: 200, Max Enemies Hit: 10, Damage: 822%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
17 MP Cost: 200, Max Enemies Hit: 10, Damage: 832%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
18 MP Cost: 200, Max Enemies Hit: 10, Damage: 842%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
19 MP Cost: 200, Max Enemies Hit: 10, Damage: 852%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
20 MP Cost: 200, Max Enemies Hit: 10, Damage: 862%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
21 MP Cost: 200, Max Enemies Hit: 10, Damage: 872%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
22 MP Cost: 200, Max Enemies Hit: 10, Damage: 882%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
23 MP Cost: 200, Max Enemies Hit: 10, Damage: 892%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
24 MP Cost: 200, Max Enemies Hit: 10, Damage: 902%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
25 MP Cost: 200, Max Enemies Hit: 10, Damage: 912%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
26 MP Cost: 200, Max Enemies Hit: 10, Damage: 922%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
27 MP Cost: 200, Max Enemies Hit: 10, Damage: 932%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
28 MP Cost: 200, Max Enemies Hit: 10, Damage: 942%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
29 MP Cost: 200, Max Enemies Hit: 10, Damage: 952%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
30 MP Cost: 200, Max Enemies Hit: 10, Damage: 962%, Number of Attacks: 7
Critical Rate: +100%, Ignore Defense: +50%
Can be used after Beyond Blade's 3rd hit
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Active Maha's Carnage
Master Level 30
Description Swings Maha around in a circle, leaving a trail of destruction in his wake.
While using this skill, no enemy attack can knock you back. Unaffected by Attack Ignore and Attack Reflection.
[Command: Down, Down + Attack Key]
Right-click to lock command
Level 1 MP Cost: 1000, Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
30 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
Active Maha's Carnage
Master Level 30
Description Swings Maha around in a circle, leaving a trail of destruction in his wake.
While using this skill, no enemy attack can knock you back. Unaffected by Attack Ignore and Attack Reflection.
[Command: Down, Down + Attack Key]
Right-click to lock command
Level 1 MP Cost: 1000, Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
2 MP Cost: 1000, Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
3 MP Cost: 1000, Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
4 MP Cost: 1000, Max Enemies Hit: 15, Damage: 696%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
5 MP Cost: 1000, Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
6 MP Cost: 1000, Max Enemies Hit: 15, Damage: 744%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
7 MP Cost: 1000, Max Enemies Hit: 15, Damage: 768%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
8 MP Cost: 1000, Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
9 MP Cost: 1000, Max Enemies Hit: 15, Damage: 816%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
10 MP Cost: 1000, Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
11 MP Cost: 1000, Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
12 MP Cost: 1000, Max Enemies Hit: 15, Damage: 888%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
13 MP Cost: 1000, Max Enemies Hit: 15, Damage: 912%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
14 MP Cost: 1000, Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
15 MP Cost: 1000, Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
16 MP Cost: 1000, Max Enemies Hit: 15, Damage: 984%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
17 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1008%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
18 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1032%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
19 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1056%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
20 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1080%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
21 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1104%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
22 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1128%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
23 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1152%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
24 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1176%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
25 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
26 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1224%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
27 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1248%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
28 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1272%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
29 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1296%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
30 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
Show/hide all levels
Active Blizzard Tempest
Master Level 30
Description Create a powerful blizzard that calls down the Dire Wolf's Curse upon enemies.
Hitting enemies afflicted by the Dire Wolf's Curse with direct skill attacks increases the curse's power, creating an ice shard that deals additional damage.
The Dire Wolf's Curse applies to the enemy with the highest max HP first, and ice shards ignore attack reflection.
Right-click to toggle the ice shard effect ON/OFF
Level 1 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 665%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
30 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1390%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
Active Blizzard Tempest
Master Level 30
Description Create a powerful blizzard that calls down the Dire Wolf's Curse upon enemies.
Hitting enemies afflicted by the Dire Wolf's Curse with direct skill attacks increases the curse's power, creating an ice shard that deals additional damage.
The Dire Wolf's Curse applies to the enemy with the highest max HP first, and ice shards ignore attack reflection.
Right-click to toggle the ice shard effect ON/OFF
Level 1 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 665%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
2 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
3 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 715%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
4 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 740%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
5 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
6 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 790%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
7 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 815%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
8 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
9 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 865%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
10 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 890%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
11 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 915%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
12 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 940%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
13 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 965%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
14 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
15 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1015%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
16 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1040%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
17 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1065%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
18 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1090%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
19 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1115%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
20 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1140%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
21 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1165%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
22 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1190%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
23 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1215%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
24 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1240%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
25 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1265%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
26 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1290%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
27 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1315%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
28 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1340%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
29 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1365%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
30 MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies.
Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse.
Reusing the skill ends the it immediately
Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times.
Ice Chunks: Max Enemies Hit: 15, Damage: 1390%, Number of Attacks: 4, Cooldown: 0.4 sec
Cooldown: 60 sec
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Active Finisher - Adrenaline Surge
Master Level 30
Description Unlocks the power of pure adrenaline.
Increases the duration of Adrenal Awakening permanently, and using the skill while Adrenaline Rush or Adrenal Awakening are active releases an explosive blizzard that attacks enemies.
Can only be used once while Adrenaline Rush or Adrenal Awakening are active. Not affected by attack reflection.
[Command: Up, Up + Attack Key]
Right-click to lock command
Required Skill: Adrenaline Overload Lv. 30+, Surging Adrenaline Lv. 1+
Level 1 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 624%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 676%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +1 seconds]
30 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1320%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1430%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +5 seconds]
Active Finisher - Adrenaline Surge
Master Level 30
Description Unlocks the power of pure adrenaline.
Increases the duration of Adrenal Awakening permanently, and using the skill while Adrenaline Rush or Adrenal Awakening are active releases an explosive blizzard that attacks enemies.
Can only be used once while Adrenaline Rush or Adrenal Awakening are active. Not affected by attack reflection.
[Command: Up, Up + Attack Key]
Right-click to lock command
Required Skill: Adrenaline Overload Lv. 30+, Surging Adrenaline Lv. 1+
Level 1 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 624%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 676%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +1 seconds]
2 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 648%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 702%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +1 seconds]
3 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 672%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 728%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +1 seconds]
4 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 696%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 754%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +1 seconds]
5 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 720%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 780%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +1 seconds]
6 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 744%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 806%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +1 seconds]
7 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 768%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 832%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +2 seconds]
8 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 792%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 858%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +2 seconds]
9 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 816%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 884%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +2 seconds]
10 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 840%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 910%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +2 seconds]
11 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 864%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 936%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +2 seconds]
12 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 888%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 962%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +2 seconds]
13 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 912%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 988%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +3 seconds]
14 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 936%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1014%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +3 seconds]
15 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 960%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1040%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +3 seconds]
16 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 984%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1066%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +3 seconds]
17 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1008%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1092%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +3 seconds]
18 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1032%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1118%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +3 seconds]
19 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1056%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1144%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +4 seconds]
20 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1080%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1170%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +4 seconds]
21 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1104%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1196%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +4 seconds]
22 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1128%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1222%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +4 seconds]
23 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1152%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1248%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +4 seconds]
24 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1176%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1274%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +4 seconds]
25 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1200%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1300%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +5 seconds]
26 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1224%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1326%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +5 seconds]
27 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1248%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1352%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +5 seconds]
28 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1272%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1378%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +5 seconds]
29 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1296%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1404%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +5 seconds]
30 MP Cost: 1000, giant blizzard lasts 6 seconds
Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1320%, Number of Continuous Attacks: 14
Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1430%, Number of Continuous Attacks: 14
Cooldown: 30 sec
[Passive Effect: Adrenal Awakening duration: +5 seconds]

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Beyond Blade Boost
Enhancement/Boost Node 2
  • Finisher - Hunter's Prey Boost
Enhancement/Boost Node 3
  • Hyper Finisher - Last Stand Boost
Enhancement/Boost Node 4
  • Final Attack Boost
  • Adrenaline Rush and Adrenaline Overload Boost
  • Permafrost Boost
Enhancement/Boost Node 5
  • Final Charge Boost
  • Final Toss Boost
Enhancement/Boost Node 6
  • Judgment Draw Boost
  • Glacial Prison Boost
  • Smash Swing Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
2% Smash Swing Boost Max Targets: +1 Ignored Enemy Defense: +20%
Permafrost Boost
Final Charge Boost
Final Attack Boost Critical Rate: +5%
Final Toss Boost Max Targets: +1
Judgment Draw Boost
Adrenaline Rush and Adrenaline Overload Boost
Beyond Blade Boost
Glacial Prison Boost
Finisher - Hunter's Prey Boost
Hyper Finisher - Last Stand Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Endgame
Master Level 30
Description Unleash all of Maha's power and all of your strength to end the fight with one powerful blow.
Immediately activates Adrenal Awakening upon using the skill unless Adrenal Awakening is on cooldown.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%

Required Skill: Adrenaline Overload Lv. 30+
Level 1 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 837%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1500%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1620%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
Active Endgame
Master Level 30
Description Unleash all of Maha's power and all of your strength to end the fight with one powerful blow.
Immediately activates Adrenal Awakening upon using the skill unless Adrenal Awakening is on cooldown.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%

Required Skill: Adrenaline Overload Lv. 30+
Level 1 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 837%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
2 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
3 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 891%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
4 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
5 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 875%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 945%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
6 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
7 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 925%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 999%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
8 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 950%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1026%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
9 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 975%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1053%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
10 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1080%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
11 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1025%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1107%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
12 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1050%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1134%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
13 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1075%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1161%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
14 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1100%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1188%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
15 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1125%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1215%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
16 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1150%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1242%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
17 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1175%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1269%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
18 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1296%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
19 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1225%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1323%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
20 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1250%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1350%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
21 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1275%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1377%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
22 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1300%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1404%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
23 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1325%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1431%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
24 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1350%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1458%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
25 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1375%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1485%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
26 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1400%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1512%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
27 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1425%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1539%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
28 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1450%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1566%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
29 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1475%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1593%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1500%, Number of Attacks: 14, Shockwaves: 50
Afterwards, Max Enemies Hit: 15, Damage: 1620%, Number of Attacks: 15, Chase Cuts: 30.
Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown.
Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame.
The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active.
Cooldown: 360 sec
Show/hide all levels
Active Hailstorm Howl
Master Level 30
Description Summons the howling fury of a hailstorm, crushing enemies in a lethal torrent of ice.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 1452% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 1320% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 8470% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 7700% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Hailstorm Howl
Master Level 30
Description Summons the howling fury of a hailstorm, crushing enemies in a lethal torrent of ice.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 1452% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 1320% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 1694% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 1540% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 1936% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 1760% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 2178% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 1980% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 2420% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 2200% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 2662% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 2420% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 2904% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 2640% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 3146% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 2860% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 3388% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 3080% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 3630% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 3300% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 3872% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 3520% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 4114% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 3740% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 4356% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 3960% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 4598% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 4180% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 4840% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 4400% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 5082% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 4620% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 5324% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 4840% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 5566% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 5060% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 5808% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 5280% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 6050% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 5500% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 6292% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 5720% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 6534% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 5940% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 6776% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 6160% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 7018% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 6380% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 7260% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 6600% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 7502% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 6820% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 7744% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 7040% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 7986% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 7260% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 8228% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 7480% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Rains hail upon the enemy 12 times, dealing 8470% damage to up to 15 enemies 14 times
After a delay, a massive hail squall falls on enemies 12 times, dealing 7700% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Beyond Blade
Master Level 30
Description Call upon all of Aran's might to sweep away enemies in front of you with Maha. You cannot be knocked back by enemy attacks while using the skill.
Harmonized with Aran once more, Maha appears periodically to deal an additional attack.
Maha targets the boss with the highest HP first. Unaffected by cooldown resets.
Required Skill: Beyond Blade Mastery II Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 486% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 486% damage 5 times.
Beyond Blade - Azure Dragon: Deal 486% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 499% damage 6 times to a maximum of 3 enemies.
30 MP Cost: 52, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 805% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 805% damage 5 times.
Beyond Blade - Azure Dragon: Deal 805% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 760% damage 6 times to a maximum of 3 enemies.
Active HEXA Beyond Blade
Master Level 30
Description Call upon all of Aran's might to sweep away enemies in front of you with Maha. You cannot be knocked back by enemy attacks while using the skill.
Harmonized with Aran once more, Maha appears periodically to deal an additional attack.
Maha targets the boss with the highest HP first. Unaffected by cooldown resets.
Required Skill: Beyond Blade Mastery II Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 486% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 486% damage 5 times.
Beyond Blade - Azure Dragon: Deal 486% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 499% damage 6 times to a maximum of 3 enemies.
2 MP Cost: 45, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 497% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 497% damage 5 times.
Beyond Blade - Azure Dragon: Deal 497% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 508% damage 6 times to a maximum of 3 enemies.
3 MP Cost: 45, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 508% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 508% damage 5 times.
Beyond Blade - Azure Dragon: Deal 508% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 517% damage 6 times to a maximum of 3 enemies.
4 MP Cost: 46, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 519% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 519% damage 5 times.
Beyond Blade - Azure Dragon: Deal 519% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 526% damage 6 times to a maximum of 3 enemies.
5 MP Cost: 46, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 530% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 530% damage 5 times.
Beyond Blade - Azure Dragon: Deal 530% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 535% damage 6 times to a maximum of 3 enemies.
6 MP Cost: 46, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 541% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 541% damage 5 times.
Beyond Blade - Azure Dragon: Deal 541% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 544% damage 6 times to a maximum of 3 enemies.
7 MP Cost: 46, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 552% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 552% damage 5 times.
Beyond Blade - Azure Dragon: Deal 552% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 553% damage 6 times to a maximum of 3 enemies.
8 MP Cost: 47, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 563% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 563% damage 5 times.
Beyond Blade - Azure Dragon: Deal 563% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 562% damage 6 times to a maximum of 3 enemies.
9 MP Cost: 47, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 574% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 574% damage 5 times.
Beyond Blade - Azure Dragon: Deal 574% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 571% damage 6 times to a maximum of 3 enemies.
10 MP Cost: 47, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 585% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 585% damage 5 times.
Beyond Blade - Azure Dragon: Deal 585% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 580% damage 6 times to a maximum of 3 enemies.
11 MP Cost: 47, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 596% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 596% damage 5 times.
Beyond Blade - Azure Dragon: Deal 596% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 589% damage 6 times to a maximum of 3 enemies.
12 MP Cost: 48, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 607% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 607% damage 5 times.
Beyond Blade - Azure Dragon: Deal 607% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 598% damage 6 times to a maximum of 3 enemies.
13 MP Cost: 48, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 618% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 618% damage 5 times.
Beyond Blade - Azure Dragon: Deal 618% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 607% damage 6 times to a maximum of 3 enemies.
14 MP Cost: 48, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 629% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 629% damage 5 times.
Beyond Blade - Azure Dragon: Deal 629% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 616% damage 6 times to a maximum of 3 enemies.
15 MP Cost: 48, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 640% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 640% damage 5 times.
Beyond Blade - Azure Dragon: Deal 640% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 625% damage 6 times to a maximum of 3 enemies.
16 MP Cost: 49, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 651% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 651% damage 5 times.
Beyond Blade - Azure Dragon: Deal 651% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 634% damage 6 times to a maximum of 3 enemies.
17 MP Cost: 49, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 662% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 662% damage 5 times.
Beyond Blade - Azure Dragon: Deal 662% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 643% damage 6 times to a maximum of 3 enemies.
18 MP Cost: 49, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 673% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 673% damage 5 times.
Beyond Blade - Azure Dragon: Deal 673% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 652% damage 6 times to a maximum of 3 enemies.
19 MP Cost: 49, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 684% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 684% damage 5 times.
Beyond Blade - Azure Dragon: Deal 684% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 661% damage 6 times to a maximum of 3 enemies.
20 MP Cost: 50, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 695% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 695% damage 5 times.
Beyond Blade - Azure Dragon: Deal 695% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 670% damage 6 times to a maximum of 3 enemies.
21 MP Cost: 50, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 706% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 706% damage 5 times.
Beyond Blade - Azure Dragon: Deal 706% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 679% damage 6 times to a maximum of 3 enemies.
22 MP Cost: 50, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 717% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 717% damage 5 times.
Beyond Blade - Azure Dragon: Deal 717% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 688% damage 6 times to a maximum of 3 enemies.
23 MP Cost: 50, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 728% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 728% damage 5 times.
Beyond Blade - Azure Dragon: Deal 728% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 697% damage 6 times to a maximum of 3 enemies.
24 MP Cost: 51, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 739% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 739% damage 5 times.
Beyond Blade - Azure Dragon: Deal 739% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 706% damage 6 times to a maximum of 3 enemies.
25 MP Cost: 51, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 750% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 750% damage 5 times.
Beyond Blade - Azure Dragon: Deal 750% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 715% damage 6 times to a maximum of 3 enemies.
26 MP Cost: 51, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 761% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 761% damage 5 times.
Beyond Blade - Azure Dragon: Deal 761% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 724% damage 6 times to a maximum of 3 enemies.
27 MP Cost: 51, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 772% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 772% damage 5 times.
Beyond Blade - Azure Dragon: Deal 772% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 733% damage 6 times to a maximum of 3 enemies.
28 MP Cost: 52, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 783% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 783% damage 5 times.
Beyond Blade - Azure Dragon: Deal 783% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 742% damage 6 times to a maximum of 3 enemies.
29 MP Cost: 52, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 794% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 794% damage 5 times.
Beyond Blade - Azure Dragon: Deal 794% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 751% damage 6 times to a maximum of 3 enemies.
30 MP Cost: 52, Max Enemies Hit: 7
Press the skill key to attack consecutively up to three more times.
Beyond Blade - Black Tortoise: Deal 805% damage 5 times.
Beyond Blade - Vermilion Bird: Deal 805% damage 5 times.
Beyond Blade - Azure Dragon: Deal 805% damage 5 times.
Critical Rate: +100%, Ignore Defense: 30%
Maha appears every 4 seconds to deal an additional 760% damage 6 times to a maximum of 3 enemies.
Show/hide all levels
Active HEXA Finisher - Hunter's Prey
Master Level 30
Description Muster the polearm's power for a powerful blow.
You will become invincible and can change the attack direction while holding the skill key down.
Can only be used once after activating Adrenaline Rush or Adrenal Awakening. Permanently enhances HEXA Beyond Blade.
[Command: Down, Right, Down/Down, Left, Down + Attack
Key (held down)
]
Right-click to lock command
Required Skill: Finisher - Hunter's Prey Lv. 30+
Level 1 MP Cost: 210, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 892%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +39% points]
30 MP Cost: 250, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1530%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +155% points]
Active HEXA Finisher - Hunter's Prey
Master Level 30
Description Muster the polearm's power for a powerful blow.
You will become invincible and can change the attack direction while holding the skill key down.
Can only be used once after activating Adrenaline Rush or Adrenal Awakening. Permanently enhances HEXA Beyond Blade.
[Command: Down, Right, Down/Down, Left, Down + Attack
Key (held down)
]
Right-click to lock command
Required Skill: Finisher - Hunter's Prey Lv. 30+
Level 1 MP Cost: 210, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 892%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +39% points]
2 MP Cost: 210, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 914%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +43% points]
3 MP Cost: 214, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 936%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +47% points]
4 MP Cost: 214, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 958%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +51% points]
5 MP Cost: 214, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 980%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +55% points]
6 MP Cost: 218, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1002%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +59% points]
7 MP Cost: 218, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1024%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +63% points]
8 MP Cost: 218, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1046%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +67% points]
9 MP Cost: 222, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1068%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +71% points]
10 MP Cost: 222, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1090%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +75% points]
11 MP Cost: 222, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1112%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +79% points]
12 MP Cost: 226, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1134%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +83% points]
13 MP Cost: 226, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1156%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +87% points]
14 MP Cost: 226, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1178%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +91% points]
15 MP Cost: 230, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1200%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +95% points]
16 MP Cost: 230, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1222%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +99% points]
17 MP Cost: 230, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1244%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +103% points]
18 MP Cost: 234, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1266%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +107% points]
19 MP Cost: 234, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1288%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +111% points]
20 MP Cost: 234, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1310%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +115% points]
21 MP Cost: 238, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1332%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +119% points]
22 MP Cost: 238, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1354%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +123% points]
23 MP Cost: 238, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1376%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +127% points]
24 MP Cost: 242, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1398%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +131% points]
25 MP Cost: 242, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1420%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +135% points]
26 MP Cost: 242, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1442%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +139% points]
27 MP Cost: 246, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1464%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +143% points]
28 MP Cost: 246, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1486%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +147% points]
29 MP Cost: 246, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1508%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +151% points]
30 MP Cost: 250, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key.
Damage: 1530%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10
Cooldown: 30 sec.
[Passive Effect: HEXA Beyond Blade Damage: +155% points]
Show/hide all levels
Active HEXA Hyper Finisher - Last Stand
Master Level 30
Description Harness the unbreakable will of a hero to unleash a Chase Cut enhanced with Maha's power.
Can only be used once while Adrenal Awakening is active.
Required Skill: Hyper Finisher - Last Stand Lv. 1+
Level 1 MP Cost: 502, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 875%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 875%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 979%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
30 MP Cost: 560, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1687%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1687%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1878%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
Active HEXA Hyper Finisher - Last Stand
Master Level 30
Description Harness the unbreakable will of a hero to unleash a Chase Cut enhanced with Maha's power.
Can only be used once while Adrenal Awakening is active.
Required Skill: Hyper Finisher - Last Stand Lv. 1+
Level 1 MP Cost: 502, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 875%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 875%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 979%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
2 MP Cost: 504, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 903%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 903%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1010%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
3 MP Cost: 506, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 931%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 931%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1041%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
4 MP Cost: 508, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 959%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 959%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1072%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
5 MP Cost: 510, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 987%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 987%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1103%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
6 MP Cost: 512, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1015%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1015%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1134%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
7 MP Cost: 514, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1043%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1043%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1165%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
8 MP Cost: 516, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1071%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1071%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1196%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
9 MP Cost: 518, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1099%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1099%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1227%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
10 MP Cost: 520, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1127%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1127%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1258%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
11 MP Cost: 522, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1155%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1155%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1289%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
12 MP Cost: 524, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1183%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1183%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
13 MP Cost: 526, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1211%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1211%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1351%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
14 MP Cost: 528, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1239%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1239%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1382%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
15 MP Cost: 530, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1267%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1267%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1413%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
16 MP Cost: 532, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1295%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1295%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1444%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
17 MP Cost: 534, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1323%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1323%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1475%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
18 MP Cost: 536, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1351%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1351%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1506%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
19 MP Cost: 538, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1379%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1379%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1537%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
20 MP Cost: 540, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1407%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1407%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1568%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
21 MP Cost: 542, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1435%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1435%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1599%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
22 MP Cost: 544, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1463%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1463%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1630%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
23 MP Cost: 546, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1491%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1491%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1661%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
24 MP Cost: 548, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1519%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1519%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1692%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
25 MP Cost: 550, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1547%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1547%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1723%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
26 MP Cost: 552, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1575%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1575%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1754%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
27 MP Cost: 554, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1603%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1603%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1785%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
28 MP Cost: 556, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1631%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1631%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1816%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
29 MP Cost: 558, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1659%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1659%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1847%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
30 MP Cost: 560, Attack up to 3 times by tapping the skill key
Hit 1 - Max Enemies Hit: 12, Damage: 1687%, Number of Attacks: 10, Chase Cuts: 10
Hit 2 - Max Enemies Hit: 12, Damage: 1687%, Number of Attacks: 10, Chase Cuts: 10
Hit 3 - Max Enemies Hit: 15, Damage: 1878%, Number of Attacks: 15, Chase Cuts: 19
Cooldown: 30 sec.
Show/hide all levels
Active HEXA Permafrost
Master Level 30
Description Summon the bitter cold within Maha as a polearm that freezes the very air around it for a set duration. Unaffected by attack reflection and Summon Duration increases.
[Command: Down + Attack Key]
Right-click to lock command
Required Skill: Permafrost Lv. 20+
Level 1 MP Cost: 35, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 566%, Number of Attacks: 4
30 MP Cost: 42, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 885%, Number of Attacks: 4
Active HEXA Permafrost
Master Level 30
Description Summon the bitter cold within Maha as a polearm that freezes the very air around it for a set duration. Unaffected by attack reflection and Summon Duration increases.
[Command: Down + Attack Key]
Right-click to lock command
Required Skill: Permafrost Lv. 20+
Level 1 MP Cost: 35, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 566%, Number of Attacks: 4
2 MP Cost: 35, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 577%, Number of Attacks: 4
3 MP Cost: 35, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 588%, Number of Attacks: 4
4 MP Cost: 36, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 599%, Number of Attacks: 4
5 MP Cost: 36, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 610%, Number of Attacks: 4
6 MP Cost: 36, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 621%, Number of Attacks: 4
7 MP Cost: 36, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 632%, Number of Attacks: 4
8 MP Cost: 37, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 643%, Number of Attacks: 4
9 MP Cost: 37, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 654%, Number of Attacks: 4
10 MP Cost: 37, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 665%, Number of Attacks: 4
11 MP Cost: 37, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 676%, Number of Attacks: 4
12 MP Cost: 38, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 687%, Number of Attacks: 4
13 MP Cost: 38, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 698%, Number of Attacks: 4
14 MP Cost: 38, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 709%, Number of Attacks: 4
15 MP Cost: 38, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 720%, Number of Attacks: 4
16 MP Cost: 39, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 731%, Number of Attacks: 4
17 MP Cost: 39, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 742%, Number of Attacks: 4
18 MP Cost: 39, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 753%, Number of Attacks: 4
19 MP Cost: 39, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 764%, Number of Attacks: 4
20 MP Cost: 40, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 775%, Number of Attacks: 4
21 MP Cost: 40, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 786%, Number of Attacks: 4
22 MP Cost: 40, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 797%, Number of Attacks: 4
23 MP Cost: 40, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 808%, Number of Attacks: 4
24 MP Cost: 41, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 819%, Number of Attacks: 4
25 MP Cost: 41, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 830%, Number of Attacks: 4
26 MP Cost: 41, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 841%, Number of Attacks: 4
27 MP Cost: 41, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 852%, Number of Attacks: 4
28 MP Cost: 42, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 863%, Number of Attacks: 4
29 MP Cost: 42, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 874%, Number of Attacks: 4
30 MP Cost: 42, Duration: 60 sec.
Max Enemies Hit: 6, Damage: 885%, Number of Attacks: 4
Show/hide all levels
Active HEXA Adrenaline Overload
Master Level 30
Description Harmonize the full power of Maha and your combos with the remembered thrill of a thousand battlefields, surpassing Adrenaline Rush. The maximized cold creates an Ice Explosion every set intervals when using direct skills while not in Adrenaline Rush state.
Activates Adrenal Awakening, manifesting Iceflow that attacks nearby enemies faster from the deadlier chill of Aran's polearm and allowing you to unleash Maha's full might by landing a certain number of attacks while Adrenaline Rush is active.
Adrenal Awakening enables Hyper Finisher Skills and allows you to deal additional damage to enemies by channeling Maha's power into a Golden Burst.
Adrenal Awakening does not affect the duration of Adrenaline Rush.
Unaffected by Buff Duration increases.
Required Skill: Adrenaline Overload Lv. 30+
Level 1 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 719% damage 14 times every 15 sec.
Iceflow: Deals 578% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 726% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
30 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1560% damage 14 times every 15 sec.
Iceflow: Deals 897% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 1190% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
Active HEXA Adrenaline Overload
Master Level 30
Description Harmonize the full power of Maha and your combos with the remembered thrill of a thousand battlefields, surpassing Adrenaline Rush. The maximized cold creates an Ice Explosion every set intervals when using direct skills while not in Adrenaline Rush state.
Activates Adrenal Awakening, manifesting Iceflow that attacks nearby enemies faster from the deadlier chill of Aran's polearm and allowing you to unleash Maha's full might by landing a certain number of attacks while Adrenaline Rush is active.
Adrenal Awakening enables Hyper Finisher Skills and allows you to deal additional damage to enemies by channeling Maha's power into a Golden Burst.
Adrenal Awakening does not affect the duration of Adrenaline Rush.
Unaffected by Buff Duration increases.
Required Skill: Adrenaline Overload Lv. 30+
Level 1 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 719% damage 14 times every 15 sec.
Iceflow: Deals 578% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 726% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
2 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 748% damage 14 times every 15 sec.
Iceflow: Deals 589% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 742% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
3 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 777% damage 14 times every 15 sec.
Iceflow: Deals 600% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 758% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
4 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 806% damage 14 times every 15 sec.
Iceflow: Deals 611% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 774% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
5 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 835% damage 14 times every 15 sec.
Iceflow: Deals 622% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 790% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
6 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 864% damage 14 times every 15 sec.
Iceflow: Deals 633% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 806% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
7 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 893% damage 14 times every 15 sec.
Iceflow: Deals 644% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 822% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
8 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 922% damage 14 times every 15 sec.
Iceflow: Deals 655% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 838% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
9 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 951% damage 14 times every 15 sec.
Iceflow: Deals 666% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 854% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
10 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 980% damage 14 times every 15 sec.
Iceflow: Deals 677% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 870% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
11 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1009% damage 14 times every 15 sec.
Iceflow: Deals 688% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 886% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
12 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1038% damage 14 times every 15 sec.
Iceflow: Deals 699% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 902% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
13 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1067% damage 14 times every 15 sec.
Iceflow: Deals 710% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 918% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
14 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1096% damage 14 times every 15 sec.
Iceflow: Deals 721% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 934% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
15 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1125% damage 14 times every 15 sec.
Iceflow: Deals 732% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 950% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
16 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1154% damage 14 times every 15 sec.
Iceflow: Deals 743% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 966% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
17 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1183% damage 14 times every 15 sec.
Iceflow: Deals 754% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 982% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
18 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1212% damage 14 times every 15 sec.
Iceflow: Deals 765% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 998% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
19 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1241% damage 14 times every 15 sec.
Iceflow: Deals 776% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 1014% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
20 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1270% damage 14 times every 15 sec.
Iceflow: Deals 787% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 1030% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
21 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1299% damage 14 times every 15 sec.
Iceflow: Deals 798% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 1046% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
22 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1328% damage 14 times every 15 sec.
Iceflow: Deals 809% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 1062% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
23 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1357% damage 14 times every 15 sec.
Iceflow: Deals 820% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 1078% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
24 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1386% damage 14 times every 15 sec.
Iceflow: Deals 831% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 1094% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
25 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1415% damage 14 times every 15 sec.
Iceflow: Deals 842% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 1110% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
26 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1444% damage 14 times every 15 sec.
Iceflow: Deals 853% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 1126% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
27 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1473% damage 14 times every 15 sec.
Iceflow: Deals 864% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 1142% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
28 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1502% damage 14 times every 15 sec.
Iceflow: Deals 875% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 1158% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
29 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1531% damage 14 times every 15 sec.
Iceflow: Deals 886% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 1174% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
30 After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec.
Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1560% damage 14 times every 15 sec.
Iceflow: Deals 897% damage 2 times to up to 7 enemies at set intervals
Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active.
Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks.
Golden Burst: Deals 1190% damage 10 times to up to 12 enemies.
Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate
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Passive HEXA Final Attack
Master Level 30
Description Chance to deliver an additional hit after a direct attack skill. Must have a polearm equipped.
Required Skill: Advanced Final Attack Lv. 30+
Level 1 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 201%, Bonus Number of Attacks: 3
30 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 317%, Bonus Number of Attacks: 3
Passive HEXA Final Attack
Master Level 30
Description Chance to deliver an additional hit after a direct attack skill. Must have a polearm equipped.
Required Skill: Advanced Final Attack Lv. 30+
Level 1 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 201%, Bonus Number of Attacks: 3
2 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 205%, Bonus Number of Attacks: 3
3 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 209%, Bonus Number of Attacks: 3
4 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 213%, Bonus Number of Attacks: 3
5 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 217%, Bonus Number of Attacks: 3
6 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 221%, Bonus Number of Attacks: 3
7 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 225%, Bonus Number of Attacks: 3
8 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 229%, Bonus Number of Attacks: 3
9 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 233%, Bonus Number of Attacks: 3
10 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 237%, Bonus Number of Attacks: 3
11 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 241%, Bonus Number of Attacks: 3
12 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 245%, Bonus Number of Attacks: 3
13 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 249%, Bonus Number of Attacks: 3
14 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 253%, Bonus Number of Attacks: 3
15 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 257%, Bonus Number of Attacks: 3
16 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 261%, Bonus Number of Attacks: 3
17 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 265%, Bonus Number of Attacks: 3
18 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 269%, Bonus Number of Attacks: 3
19 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 273%, Bonus Number of Attacks: 3
20 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 277%, Bonus Number of Attacks: 3
21 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 281%, Bonus Number of Attacks: 3
22 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 285%, Bonus Number of Attacks: 3
23 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 289%, Bonus Number of Attacks: 3
24 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 293%, Bonus Number of Attacks: 3
25 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 297%, Bonus Number of Attacks: 3
26 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 301%, Bonus Number of Attacks: 3
27 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 305%, Bonus Number of Attacks: 3
28 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 309%, Bonus Number of Attacks: 3
29 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 313%, Bonus Number of Attacks: 3
30 [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 317%, Bonus Number of Attacks: 3

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

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Passive Finisher - Adrenaline Surge Boost
Level Requirement 260
Master Level 30
Description Boosts Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge.
Level 1 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +11%
9 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +19%
10 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +25%
19 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +34%
20 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +40%
29 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +49%
30 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +60%
Passive Finisher - Adrenaline Surge Boost
Level Requirement 260
Master Level 30
Description Boosts Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge.
Level 1 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +11%
2 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +12%
3 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +13%
4 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +14%
5 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +15%
6 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +16%
7 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +17%
8 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +18%
9 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +19%
10 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +25%
11 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +26%
12 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +27%
13 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +28%
14 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +29%
15 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +30%
16 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +31%
17 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +32%
18 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +33%
19 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +34%
20 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +40%
21 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +41%
22 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +42%
23 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +43%
24 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +44%
25 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +45%
26 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +46%
27 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +47%
28 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +48%
29 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +49%
30 Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +60%
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Passive Maha's Carnage Boost
Level Requirement 260
Master Level 30
Description Boosts Maha's Carnage.
Level 1 Maha's Carnage Final Damage: +11%
9 Maha's Carnage Final Damage: +19%
10 Maha's Carnage Final Damage: +25%
19 Maha's Carnage Final Damage: +34%
20 Maha's Carnage Final Damage: +40%
29 Maha's Carnage Final Damage: +49%
30 Maha's Carnage Final Damage: +60%
Passive Maha's Carnage Boost
Level Requirement 260
Master Level 30
Description Boosts Maha's Carnage.
Level 1 Maha's Carnage Final Damage: +11%
2 Maha's Carnage Final Damage: +12%
3 Maha's Carnage Final Damage: +13%
4 Maha's Carnage Final Damage: +14%
5 Maha's Carnage Final Damage: +15%
6 Maha's Carnage Final Damage: +16%
7 Maha's Carnage Final Damage: +17%
8 Maha's Carnage Final Damage: +18%
9 Maha's Carnage Final Damage: +19%
10 Maha's Carnage Final Damage: +25%
11 Maha's Carnage Final Damage: +26%
12 Maha's Carnage Final Damage: +27%
13 Maha's Carnage Final Damage: +28%
14 Maha's Carnage Final Damage: +29%
15 Maha's Carnage Final Damage: +30%
16 Maha's Carnage Final Damage: +31%
17 Maha's Carnage Final Damage: +32%
18 Maha's Carnage Final Damage: +33%
19 Maha's Carnage Final Damage: +34%
20 Maha's Carnage Final Damage: +40%
21 Maha's Carnage Final Damage: +41%
22 Maha's Carnage Final Damage: +42%
23 Maha's Carnage Final Damage: +43%
24 Maha's Carnage Final Damage: +44%
25 Maha's Carnage Final Damage: +45%
26 Maha's Carnage Final Damage: +46%
27 Maha's Carnage Final Damage: +47%
28 Maha's Carnage Final Damage: +48%
29 Maha's Carnage Final Damage: +49%
30 Maha's Carnage Final Damage: +60%
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Passive File:Skill Final Beyond Blade- White Tiger.png Final Beyond Blade- White Tiger Boost
Level Requirement 260
Master Level 30
Description Boosts Final Beyond Blade - White Tiger.
Level 1 Final Beyond Blade - White Tiger Final Damage: +11%
9 Final Beyond Blade - White Tiger Final Damage: +19%
10 Final Beyond Blade - White Tiger Final Damage: +25%
19 Final Beyond Blade - White Tiger Final Damage: +34%
20 Final Beyond Blade - White Tiger Final Damage: +40%
29 Final Beyond Blade - White Tiger Final Damage: +49%
30 Final Beyond Blade - White Tiger Final Damage: +60%
Passive File:Skill Final Beyond Blade- White Tiger.png Final Beyond Blade- White Tiger Boost
Level Requirement 260
Master Level 30
Description Boosts Final Beyond Blade - White Tiger.
Level 1 Final Beyond Blade - White Tiger Final Damage: +11%
2 Final Beyond Blade - White Tiger Final Damage: +12%
3 Final Beyond Blade - White Tiger Final Damage: +13%
4 Final Beyond Blade - White Tiger Final Damage: +14%
5 Final Beyond Blade - White Tiger Final Damage: +15%
6 Final Beyond Blade - White Tiger Final Damage: +16%
7 Final Beyond Blade - White Tiger Final Damage: +17%
8 Final Beyond Blade - White Tiger Final Damage: +18%
9 Final Beyond Blade - White Tiger Final Damage: +19%
10 Final Beyond Blade - White Tiger Final Damage: +25%
11 Final Beyond Blade - White Tiger Final Damage: +26%
12 Final Beyond Blade - White Tiger Final Damage: +27%
13 Final Beyond Blade - White Tiger Final Damage: +28%
14 Final Beyond Blade - White Tiger Final Damage: +29%
15 Final Beyond Blade - White Tiger Final Damage: +30%
16 Final Beyond Blade - White Tiger Final Damage: +31%
17 Final Beyond Blade - White Tiger Final Damage: +32%
18 Final Beyond Blade - White Tiger Final Damage: +33%
19 Final Beyond Blade - White Tiger Final Damage: +34%
20 Final Beyond Blade - White Tiger Final Damage: +40%
21 Final Beyond Blade - White Tiger Final Damage: +41%
22 Final Beyond Blade - White Tiger Final Damage: +42%
23 Final Beyond Blade - White Tiger Final Damage: +43%
24 Final Beyond Blade - White Tiger Final Damage: +44%
25 Final Beyond Blade - White Tiger Final Damage: +45%
26 Final Beyond Blade - White Tiger Final Damage: +46%
27 Final Beyond Blade - White Tiger Final Damage: +47%
28 Final Beyond Blade - White Tiger Final Damage: +48%
29 Final Beyond Blade - White Tiger Final Damage: +49%
30 Final Beyond Blade - White Tiger Final Damage: +60%
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Passive Blizzard Tempest Boost
Level Requirement 260
Master Level 30
Description Boosts Blizzard Tempest.
Level 1 Blizzard Tempest Final Damage: +11%
9 Blizzard Tempest Final Damage: +19%
10 Blizzard Tempest Final Damage: +25%
19 Blizzard Tempest Final Damage: +34%
20 Blizzard Tempest Final Damage: +40%
29 Blizzard Tempest Final Damage: +49%
30 Blizzard Tempest Final Damage: +60%
Passive Blizzard Tempest Boost
Level Requirement 260
Master Level 30
Description Boosts Blizzard Tempest.
Level 1 Blizzard Tempest Final Damage: +11%
2 Blizzard Tempest Final Damage: +12%
3 Blizzard Tempest Final Damage: +13%
4 Blizzard Tempest Final Damage: +14%
5 Blizzard Tempest Final Damage: +15%
6 Blizzard Tempest Final Damage: +16%
7 Blizzard Tempest Final Damage: +17%
8 Blizzard Tempest Final Damage: +18%
9 Blizzard Tempest Final Damage: +19%
10 Blizzard Tempest Final Damage: +25%
11 Blizzard Tempest Final Damage: +26%
12 Blizzard Tempest Final Damage: +27%
13 Blizzard Tempest Final Damage: +28%
14 Blizzard Tempest Final Damage: +29%
15 Blizzard Tempest Final Damage: +30%
16 Blizzard Tempest Final Damage: +31%
17 Blizzard Tempest Final Damage: +32%
18 Blizzard Tempest Final Damage: +33%
19 Blizzard Tempest Final Damage: +34%
20 Blizzard Tempest Final Damage: +40%
21 Blizzard Tempest Final Damage: +41%
22 Blizzard Tempest Final Damage: +42%
23 Blizzard Tempest Final Damage: +43%
24 Blizzard Tempest Final Damage: +44%
25 Blizzard Tempest Final Damage: +45%
26 Blizzard Tempest Final Damage: +46%
27 Blizzard Tempest Final Damage: +47%
28 Blizzard Tempest Final Damage: +48%
29 Blizzard Tempest Final Damage: +49%
30 Blizzard Tempest Final Damage: +60%

References

Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

File:Class Lethe.png Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills