Aran/Skills
< Aran
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | You recover your true power by recovering your lost memory. | |
| Level | 1 | Permanently increase Attack Power: +5%, DEF: +300 |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Tap any direction key twice to dash. If you use the Jump key or this skill while in mid-air, you will jump once more in the direction headed. Also permanently increases your Speed and Max Movement Speed. [Command: Right, Right or press Jump] Right-click to lock Direction Key Tapping command. | |
| Level | 1 | MP Cost: 5, travel a set distance Movement Speed +25, Max Movement Speed +20 |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Return to Rien, the small island covered in ice and snow. | |
| Level | 1 | MP Cost: 100, return to Rien. Cooldown: 600 sec |
| Passive | ||
|---|---|---|
| Master Level | 3 | |
| Description | Maha blesses your combos. | |
| Level | 1 | Combo Kill Orb EXP: +400% (permanently) |
| 3 | Combo Kill Orb EXP: +900% (permanently) | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | [Master Level: 1] Increases the Attack Power and Magic ATT of all nearby characters. Cooldown: 300 sec | |
| Level | 1 | MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min |
| Active | ||
|---|---|---|
| Master Level | 15 | |
| Description | Calls upon Aran's muscle memory to swing the polearm 3 times in a row, hard. You can move while hitting, and momentarily stop falling by using it while jumping. [Command: Tap the Attack Key multiple times] | |
| Level | 1 | MP Cost: 2, Max Enemies Hit: 6, Damage: 66%, Number of Attacks: 2 |
| 15 | MP Cost: 5, Max Enemies Hit: 6, Damage: 150%, Number of Attacks: 2 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Charges forward, quickly knocking back enemies in your path. Can be resisted by some enemies. After learning Beyond Blade Mastery II, can be used during Beyond Blade with a cooldown. [Command: Down, Right/Down, Left + Attack Key] Right-click to lock command | |
| Level | 1 | MP Cost: 10, Damage: 110%, Max Enemies Hit: 6 While using Beyond Blade, Cooldown: 2 sec. |
| 10 | MP Cost: 20, Damage: 200%, Max Enemies Hit: 6 While using Beyond Blade, Cooldown: 2 sec. | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Lifts multiple enemies in front of you into the air. Can be resisted by some enemies. Can be used consecutively a maximum of 2 times on ground. [Command: Up + Attack Key] Right-click to lock command | |
| Level | 1 | MP Cost: 10, Max Enemies Hit: 6, Damage: 110% while lifting enemies into the air |
| 10 | MP Cost: 20, Max Enemies Hit: 6, Damage: 200% while lifting enemies into the air | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases DEF, ATT, and Critical Rate by working on the foundations of a warrior. | |
| Level | 1 | Defense: +20, Attack Power: +2, Critical Rate: +1% |
| 10 | Defense: +200, Attack Power: +20, Critical Rate: +10% | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Increases Attack Speed and Strength. | |
| Level | 1 | Attack Speed: +2, STR: +1 |
| 20 | Attack Speed: +2, STR: +20 | |
| Passive | ||
|---|---|---|
| Master Level | 19 | |
| Description | Unlocks the true power of combos. Combos automatically increase over time or when landing direct skill attacks. Your Attack Power and Speed increase each time your Combo Count stacks. Permanently increases Critical Rate and Knockback Resistance. Required Skill: Smash Swing Lv. 15+ | |
| Level | 1 | Increase your Combo Count by 1.5 times the number of direct skill attacks you land. When your combo is at least 1, you'll obtain 30 combos every 5 seconds. Your Attack Power increases by 1 and your Movement Speed increases by 1 for every 50 combo stacks. The Attack Power and Movement Speed increase effect can stack up to 10 times. [Passive Effect: Critical Rate: +2%, Knockback Resistance: +14%] |
| 19 | Increase your Combo Count by 1.5 times the number of direct skill attacks you land. When your combo is at least 1, you'll obtain 30 combos every 5 seconds. Your Attack Power increases by 2 and your Movement Speed increases by 3 for every 50 combo stacks. The Attack Power and Movement Speed increase effect can stack up to 10 times. [Passive Effect: Critical Rate: +20%, Knockback Resistance: +50%] | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Summon all of Aran's power to move like the divine Black Tortoise and sweep enemies away with Maha. Required Skill: Combo Ability Lv. 1+ | |
| Level | 1 | MP Cost: 15, Max Enemies Hit: 6, Number of Attacks: 5, Damage: 77% Critical Hit Rate: +30% |
| 20 | MP Cost: 20, Max Enemies Hit: 6, Number of Attacks: 5, Damage: 115% Critical Hit Rate: +30% | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Absorbs some of the damage you dealt to the enemies as HP. Permanently increases your Max HP. Can be toggled On/Off | |
| Level | 1 | MP Cost: 15, recovers 1% of Max HP when landing direct skill attacks. [Passive Effect: Max HP +1%] |
| 10 | MP Cost: 20, recovers 1% of Max HP when landing direct skill attacks. [Passive Effect: Max HP +10%] | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Permanently increases damage and infuses your polearm with the powers of the ice spirit for a short time. Can be toggled On/Off | |
| Level | 1 | MP Cost: 15, Enemy Speed: -22 for 5 sec, Damage: +1% when landing direct skill attacks on enemies that have had their speed reduced. When used against bosses, the speed reduction effect and duration is cut in half. [Passive Effect: Damage: +6%] |
| 10 | MP Cost: 20, Enemy Speed: -40 for 20 sec, Damage: +10% when landing direct skill attacks on enemies that have had their speed reduced. When used against bosses, the speed reduction effect and duration is cut in half. [Passive Effect: Damage: +15%] | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Polearm Mastery, Attack Speed, and Final Damage. Required Skill: Smash Swing Lv. 1+ | |
| Level | 1 | Polearm Mastery: +14%, Attack Speed: +1, Final Damage: +4% |
| 10 | Polearm Mastery: +50%, Attack Speed: +1, Final Damage: +10% | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Permanently increases STR and DEX through sheer physical training. | |
| Level | 1 | Permanently increase STR by 6 and DEX by 6. |
| 5 | Permanently increase STR by 30 and DEX by 30. | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Chance to deliver an additional hit after a direct attack skill. Must have a polearm equipped. Required Skill: Polearm Mastery Lv. 3+ | |
| Level | 1 | [Final Attack Skill] Chance to deliver an extra attack when attack lands: 2%, Damage: 100% |
| 20 | [Final Attack Skill] Chance to deliver an extra attack when attack lands: 40%, Damage: 150% | |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Unleash even more powerful combat abilities by becoming a true master of combos. Combo Ability will always apply its maximum effect. Permanently increases Attack Power, Status Resistance, and Critical Damage. Required Skill: Combo Ability Lv. 19+ | |
| Level | 1 | The Combo Ability effect is always applied at its maximum value Attack Power: +10, Status Resistance: +40, Critical Damage: +10% |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Summon the bitter cold within Maha as a polearm that freezes the very air around it for a set duration. Permafrost's duration does not increase with the summon duration increase. Unaffected by attack reflection. [Command: Down + Attack Key] Right-click to lock command | |
| Level | 1 | MP Cost: 25, Duration: 22 sec. Max Enemies Hit: 6, Damage: 155%, Number of Attacks: 4 |
| 20 | MP Cost: 35, Duration: 60 sec. Max Enemies Hit: 6, Damage: 250%, Number of Attacks: 4 | |
| Active | ||
|---|---|---|
| Master Level | 14 | |
| Description | Slams your polearm into the ground with great force, launching nearby enemies into the air. Can be resisted by some enemies. [Command: Up, Right/Up, Left + Attack Key] Right-click to lock command | |
| Level | 1 | MP Cost: 20, Max Enemies Hit: 6, Damage: 148%, Number of Attacks: 4 |
| 14 | MP Cost: 27, Max Enemies Hit: 6, Damage: 200%, Number of Attacks: 4 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Calls on the power of Maha, the spirit of the polearm, to increase all party members' Attack Power and Magic ATT. | |
| Level | 1 | MP Cost: 10, Attack Power: +3, Magic ATT: +3, Duration: 20 sec |
| 10 | MP Cost: 13, Attack Power: +30, Magic ATT: +30, Duration: 200 sec | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Harness the experience of countless battlefields to push your battle prowess to the pinnacle of mortal ability. The deadly chill of Aran's polearm materializes as Iceflow. Unaffected by Buff Duration increases. Required Skill: Combo Ability Lv. 19+ | |
| Level | 1 | After reaching 1,000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 seconds. Iceflow: Activates during Adrenaline Rush, attacks up to 7 enemies with 236% damage 2 times. |
| 20 | After reaching 1,000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 seconds. Iceflow: Activates during Adrenaline Rush, attacks up to 7 enemies with 350% damage 2 times. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Activates Adrenaline Rush if you use the skill while Adrenaline Rush is available. Once Adrenaline Rush ends, your combos reset to 0. Shares skill level with Adrenaline Rush. After acquiring Adrenaline Overload, you can activate Adrenal Awakening by using the skill again when Adrenal Awakening is available. Use the skill while pressing the Down Arrow key to immediately activate Adrenal Awakening when it is available. With Action Customization enabled, you can immediately activate Adrenal Awakening without the arrow keys. Right-click to toggle Action Customization On/Off. Required Skill: Combo Ability Lv. 19+ | |
| Level | 1 | Available upon reaching 1,000 combos. Once Adrenaline Rush ends, you earn back 82 combo(s). Cooldown: 60 sec |
| 20 | Available upon reaching 1,000 combos. Once Adrenaline Rush ends, you earn back 500 combo(s). Cooldown: 60 sec | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Aran's connection with Maha grows stronger, recalling more of the Polearm Warrior's legendary strength. The fortitude of the Black Tortoise unites with the grace of the Vermilion Bird to enhance Beyond Blade. While using this skill, no enemy attack can knock you back. Required Skill: Beyond Blade Lv. 20+ | |
| Level | 1 | MP Cost: 22, Max Enemies Hit: 6 Press the skill key to attack consecutively up to two more times. Beyond Blade - Black Tortoise: Deal 167% damage 5 times. Beyond Blade - Vermilion Bird: Deal 167% damage 5 times. Critical Rate: +60% |
| 20 | MP Cost: 25, Max Enemies Hit: 6 Press the skill key to attack consecutively up to two more times. Beyond Blade - Black Tortoise: Deal 205% damage 5 times. Beyond Blade - Vermilion Bird: Deal 205% damage 5 times. Critical Rate: +60% | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Increases Attack Power, Defense, Critical Rate, and Boss Damage, and allows you to knock enemies back with a small amount of damage. | |
| Level | 1 | Attack Power: +2, DEF: +25, Critical Rate: +1%, Boss Damage: +1% Damage required to knock back a monster decreased to 90%. |
| 20 | Attack Power: +40, DEF: +215, Critical Rate: +20%, Boss Damage: +7% Damage required to knock back a monster decreased to 10%. | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Masters new defensive techniques to decrease damage taken and increase max HP, DEF, and Knockback Resistance. | |
| Level | 1 | Damage Taken: -2% HP: +1%, DEF: +186, Knockback Resistance: +12% |
| 20 | Damage Taken: -40% HP: +20%, DEF: +300, Knockback Resistance: +50% | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Harmonize the full power of Maha and your combos with the remembered thrill of a thousand battlefields, surpassing Adrenaline Rush. Activates Adrenal Awakening, allowing you to unleash Maha's full might by landing a certain number of attacks while Adrenaline Rush is active. Adrenal Awakening enables Hyper Finisher Skills and allows you to deal additional damage to enemies by channeling Maha's power into a Golden Burst. Adrenal Awakening does not affect the duration of Adrenaline Rush. Unaffected by Buff Duration increases. Required Skill: Adrenaline Rush Lv. 20+ | |
| Level | 1 | Activate Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 2 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 360% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate [Passive Effect: Damage dealt by Iceflow: +59% points] |
| 30 | Activate Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 650% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate [Passive Effect: Damage dealt by Iceflow: +320% points] | |
| Activate Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 660% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate [Passive Effect: Damage dealt by Iceflow: +329% points] | ||
| Activate Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 670% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate [Passive Effect: Damage dealt by Iceflow: +338% points] | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Muster the polearm's power for a powerful blow. You will become invincible and can change the attack direction while holding the skill key down. Can only be used once after activating Adrenaline Rush or Adrenal Awakening. [Command: Down, Right, Down/Down, Left, Down + Attack Key (held down)] Right-click to lock command Required Skill: Adrenaline Rush Lv. 20+ | |
| Level | 1 | MP Cost: 142, can hold down the key for up to 6 seconds, become invincible for 2 seconds after releasing the key. Damage: 587%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec |
| 30 | MP Cost: 200, can hold down the key for up to 6 seconds, become invincible for 2 seconds after releasing the key. Damage: 790%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec | |
| MP Cost: 202, can hold down the key for up to 6 seconds, become invincible for 2 seconds after releasing the key. Damage: 797%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec | ||
| MP Cost: 204, can hold down the key for up to 6 seconds, become invincible for 2 seconds after releasing the key. Damage: 804%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Loose the glacial winds imprisoned within your polearm to cut off your enemy's retreat. Affected enemies cannot be stunned again by Glacial Prison or other skills for 90 seconds. [Command: Up, Down + Attack Key] Right-click to lock command | |
| Level | 1 | MP Cost: 81, Max Enemies Hit: 12, Damage: 204%, Number of Attacks: 8 Stun Duration: 10 sec. Stun Duration: +100% depending on damage inflicted with Glacial Prison. Cooldown: 120 sec. |
| 30 | MP Cost: 110, Max Enemies Hit: 12, Damage: 320%, Number of Attacks: 8 Stun Duration: 10 sec. Stun Duration: +100% depending on damage inflicted with Glacial Prison. Cooldown: 120 sec. | |
| MP Cost: 111, Max Enemies Hit: 12, Damage: 324%, Number of Attacks: 8 Stun Duration: 10 sec. Stun Duration: +100% depending on damage inflicted with Glacial Prison. Cooldown: 120 sec. | ||
| MP Cost: 112, Max Enemies Hit: 12, Damage: 328%, Number of Attacks: 8 Stun Duration: 10 sec. Stun Duration: +100% depending on damage inflicted with Glacial Prison. Cooldown: 120 sec. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear. | |
| Level | 1 | MP Cost: 10, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 1%.] |
| 30 | MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 15%.] | |
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | MP Cost: 30, Cooldown: 540 sec |
| 5 | MP Cost: 30, Cooldown: 300 sec | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Aran's connection with Maha grows even stronger, recalling more of the Polearm Warrior's legendary strength. The Black Tortoise and Vermilion Bird are joined by the overwhelming might of the Azure Dragon to further enhance Beyond Blade. While using this skill, no enemy attack can knock you back. Required Skill: Beyond Blade Mastery I Lv. 20+ | |
| Level | 1 | MP Cost: 30, Max Enemies Hit: 6 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 294% damage 5 times. Beyond Blade - Vermilion Bird: Deal 294% damage 5 times. Beyond Blade - Azure Dragon: Deal 294% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% |
| 30 | MP Cost: 40, Max Enemies Hit: 6 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 410% damage 5 times. Beyond Blade - Vermilion Bird: Deal 410% damage 5 times. Beyond Blade - Azure Dragon: Deal 410% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% | |
| MP Cost: 40, Max Enemies Hit: 6 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 414% damage 5 times. Beyond Blade - Vermilion Bird: Deal 414% damage 5 times. Beyond Blade - Azure Dragon: Deal 414% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% | ||
| MP Cost: 40, Max Enemies Hit: 6 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 418% damage 5 times. Beyond Blade - Vermilion Bird: Deal 418% damage 5 times. Beyond Blade - Azure Dragon: Deal 418% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Maxes out Polearm Mastery while increasing Attack Power, Critical Damage, and Final Damage. Required Skill: Polearm Mastery Lv. 10+ | |
| Level | 1 | Polearm Mastery: +56% Attack Power: +5, Critical Damage: +1%, Final Damage: +6% |
| 30 | Polearm Mastery: +70% Attack Power: +20, Critical Damage: +7%, Final Damage: +20% | |
| Polearm Mastery: +71% Attack Power: +20, Critical Damage: +7%, Final Damage: +21% | ||
| Polearm Mastery: +71% Attack Power: +21, Critical Damage: +7%, Final Damage: +21% | ||
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Revisit the fundamentals of your technique with the benefit of your hard-earned experience. | |
| Level | 1 | Damage dealt by Final Charge, Final Toss, and Judgment Draw: +59%p Damage dealt by Permafrost: +115%p Damage dealt by Smash Swing: +465%p |
| 10 | Damage dealt by Final Charge, Final Toss, and Judgment Draw: +140%p Damage dealt by Permafrost: +250%p Damage dealt by Smash Swing: +600%p | |
| Damage dealt by Final Charge, Final Toss, and Judgment Draw: +149%p Damage dealt by Permafrost: +265%p Damage dealt by Smash Swing: +615%p | ||
| Damage dealt by Final Charge, Final Toss, and Judgment Draw: +158%p Damage dealt by Permafrost: +280%p Damage dealt by Smash Swing: +630%p | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Damage and Ignore Defense due to Aran's diligent training. | |
| Level | 1 | Ignore Defense: +11%, Damage: +6% |
| 30 | Ignore Defense: +40%, Damage: +35% | |
| Ignore Defense: +41%, Damage: +36% | ||
| Ignore Defense: +42%, Damage: +37% | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Permanently increases Attack Power. Greatly increases the damage and activation rate of your Final Attacks. Required Skill: Final Attack Lv. 20+ | |
| Level | 1 | Attack Power: +1 permanently. [Final Attack Skill] Additional Attack Chance: 46%, Damage: 93%, Number of Attacks: 3 when the attack lands |
| 30 | Attack Power: +30 permanently. [Final Attack Skill] Additional Attack Chance: 60%, Damage: 180%, Number of Attacks: 3 when the attack lands | |
| Attack Power: +31 permanently. [Final Attack Skill] Additional Attack Chance: 61%, Damage: 183%, Number of Attacks: 3 when the attack lands | ||
| Attack Power: +32 permanently. [Final Attack Skill] Additional Attack Chance: 61%, Damage: 186%, Number of Attacks: 3 when the attack lands | ||
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases the damage of Permafrost. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases the max number of enemies hit by Permafrost. | |
| Level | 1 | Max Enemies Hit: +2 |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the duration of Permafrost. | |
| Level | 1 | Duration: +10 sec |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases the damage of Finisher and Hyper Finisher skills. | |
| Level | 1 | Damage: +30% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases amount of enemy DEF that Finisher and Hyper Finisher skills ignore. | |
| Level | 1 | Enemy DEF Ignored: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the duration of Adrenaline Rush. | |
| Level | 1 | Duration: +5 sec |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases the damage of Beyond Blade and Final Beyond Blade - White Tiger. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the number of attacks for Beyond Blade and Final Beyond Blade - White Tiger. | |
| Level | 1 | Number of Attacks: +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Increases the amount of enemy DEF that Beyond Blade and Final Beyond Blade - White Tiger ignore. | |
| Level | 1 | Monster DEF Ignored: +20% |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Channel the power of Maha, Spirit of Polearm, as a powerful protective barrier to negate an enemy's attack. | |
| Level | 1 | MP Cost: 100, Invincibility Duration: 2 sec Cooldown: 60 sec |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | Harness the unbreakable will of a hero to unleash a Chase Cut enhanced with Maha's power. Can only be used once while Adrenal Awakening is active. | |
| Level | 1 | MP Cost: 500, attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 795%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 795%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 890%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec |
| Active | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Recalls the oath of the Maple Heroes to increase damage. | |
| Level | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Only applies to hero classes within the party Cooldown: 120 sec |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 2 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +2] | |
| 3 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +3] | |
| 4 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +4] | |
| 5 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +5] | |
| 6 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +6] | |
| 7 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +7] | |
| 8 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +8] | |
| 9 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +9] | |
| 10 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +10] | |
| 11 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +11] | |
| 12 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +12] | |
| 13 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +13] | |
| 14 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +14] | |
| 15 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +15] | |
| 16 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +16] | |
| 17 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +17] | |
| 18 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +18] | |
| 19 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +19] | |
| 20 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +20] | |
| 21 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +21] | |
| 22 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +22] | |
| 23 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +23] | |
| 24 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +24] | |
| 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
| 26 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +26] | |
| 27 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +27] | |
| 28 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +28] | |
| 29 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +29] | |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 2 | Portal Duration: 34 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 3 | Portal Duration: 36 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 4 | Portal Duration: 38 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 5 | Portal Duration: 40 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 6 | Portal Duration: 42 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 7 | Portal Duration: 44 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 8 | Portal Duration: 46 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 9 | Portal Duration: 48 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 10 | Portal Duration: 50 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 11 | Portal Duration: 52 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 12 | Portal Duration: 54 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 13 | Portal Duration: 56 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 14 | Portal Duration: 58 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 15 | Portal Duration: 60 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 16 | Portal Duration: 62 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 17 | Portal Duration: 64 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 18 | Portal Duration: 66 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 19 | Portal Duration: 68 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 20 | Portal Duration: 70 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 21 | Portal Duration: 72 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 22 | Portal Duration: 74 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 23 | Portal Duration: 76 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 24 | Portal Duration: 78 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 25 | Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 26 | Portal Duration: 82 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 27 | Portal Duration: 84 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 28 | Portal Duration: 86 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 29 | Portal Duration: 88 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 2 | Duration: 186 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 3 | Duration: 189 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 4 | Duration: 192 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 5 | Duration: 195 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 6 | Duration: 198 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 7 | Duration: 201 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 8 | Duration: 204 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 9 | Duration: 207 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 10 | Duration: 210 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 11 | Duration: 213 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 12 | Duration: 216 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 13 | Duration: 219 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 14 | Duration: 222 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 15 | Duration: 225 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 16 | Duration: 228 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 17 | Duration: 231 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 18 | Duration: 234 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 19 | Duration: 237 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 20 | Duration: 240 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 21 | Duration: 243 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 22 | Duration: 246 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 23 | Duration: 249 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 24 | Duration: 252 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 25 | Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 26 | Duration: 258 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 27 | Duration: 261 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 28 | Duration: 264 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 29 | Duration: 267 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 2 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 3 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 4 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 5 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 6 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 7 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 8 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 9 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 10 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 11 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 12 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 13 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 14 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 15 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 16 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 17 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 18 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 19 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 20 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 21 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 22 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 23 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 24 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 25 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 26 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 27 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 28 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 29 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 2 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 3 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 4 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 5 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 6 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 7 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 8 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 9 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 10 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 11 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 12 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 13 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 14 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 15 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 16 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 17 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 18 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 19 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 20 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 21 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 22 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 23 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 24 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 25 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 26 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 27 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 28 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 29 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 2 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +2] | |
| 3 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +3] | |
| 4 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +4] | |
| 5 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +5] | |
| 6 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +6] | |
| 7 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +7] | |
| 8 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +8] | |
| 9 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +9] | |
| 10 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +10] | |
| 11 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +11] | |
| 12 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +12] | |
| 13 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +13] | |
| 14 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +14] | |
| 15 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +15] | |
| 16 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +16] | |
| 17 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +17] | |
| 18 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +18] | |
| 19 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +19] | |
| 20 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +20] | |
| 21 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +21] | |
| 22 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +22] | |
| 23 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +23] | |
| 24 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +24] | |
| 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
| 26 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +26] | |
| 27 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +27] | |
| 28 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +28] | |
| 29 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +29] | |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 2 | HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 212 sec. | |
| 3 | HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 208 sec. | |
| 4 | HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 204 sec. | |
| 5 | HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 200 sec. | |
| 6 | HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 196 sec. | |
| 7 | HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 192 sec. | |
| 8 | HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 188 sec. | |
| 9 | HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 184 sec. | |
| 10 | HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 180 sec. | |
| 11 | HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 176 sec. | |
| 12 | HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 172 sec. | |
| 13 | HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 168 sec. | |
| 14 | HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 164 sec. | |
| 15 | HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 160 sec. | |
| 16 | HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 156 sec. | |
| 17 | HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 152 sec. | |
| 18 | HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 148 sec. | |
| 19 | HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 144 sec. | |
| 20 | HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 140 sec. | |
| 21 | HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 136 sec. | |
| 22 | HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 132 sec. | |
| 23 | HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 128 sec. | |
| 24 | HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 124 sec. | |
| 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
| 26 | HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 116 sec. | |
| 27 | HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 112 sec. | |
| 28 | HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 108 sec. | |
| 29 | HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 104 sec. | |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 2 | HP Cost: 5% of Max HP, Cooldown: 470 sec | |
| 3 | HP Cost: 5% of Max HP, Cooldown: 465 sec | |
| 4 | HP Cost: 5% of Max HP, Cooldown: 460 sec | |
| 5 | HP Cost: 5% of Max HP, Cooldown: 455 sec | |
| 6 | HP Cost: 5% of Max HP, Cooldown: 450 sec | |
| 7 | HP Cost: 5% of Max HP, Cooldown: 445 sec | |
| 8 | HP Cost: 5% of Max HP, Cooldown: 440 sec | |
| 9 | HP Cost: 5% of Max HP, Cooldown: 435 sec | |
| 10 | HP Cost: 5% of Max HP, Cooldown: 430 sec | |
| 11 | HP Cost: 5% of Max HP, Cooldown: 425 sec | |
| 12 | HP Cost: 5% of Max HP, Cooldown: 420 sec | |
| 13 | HP Cost: 5% of Max HP, Cooldown: 415 sec | |
| 14 | HP Cost: 5% of Max HP, Cooldown: 410 sec | |
| 15 | HP Cost: 5% of Max HP, Cooldown: 405 sec | |
| 16 | HP Cost: 5% of Max HP, Cooldown: 400 sec | |
| 17 | HP Cost: 5% of Max HP, Cooldown: 395 sec | |
| 18 | HP Cost: 5% of Max HP, Cooldown: 390 sec | |
| 19 | HP Cost: 5% of Max HP, Cooldown: 385 sec | |
| 20 | HP Cost: 5% of Max HP, Cooldown: 380 sec | |
| 21 | HP Cost: 5% of Max HP, Cooldown: 375 sec | |
| 22 | HP Cost: 5% of Max HP, Cooldown: 370 sec | |
| 23 | HP Cost: 5% of Max HP, Cooldown: 365 sec | |
| 24 | HP Cost: 5% of Max HP, Cooldown: 360 sec | |
| 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
| 26 | HP Cost: 5% of Max HP, Cooldown: 350 sec | |
| 27 | HP Cost: 5% of Max HP, Cooldown: 345 sec | |
| 28 | HP Cost: 5% of Max HP, Cooldown: 340 sec | |
| 29 | HP Cost: 5% of Max HP, Cooldown: 335 sec | |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 2 | Duration: 186 sec, EXP: +21%, Drop Rate: +14% Cooldown: 180 sec | |
| 3 | Duration: 189 sec, EXP: +21%, Drop Rate: +15% Cooldown: 180 sec | |
| 4 | Duration: 192 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 5 | Duration: 195 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 6 | Duration: 198 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 7 | Duration: 201 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 8 | Duration: 204 sec, EXP: +24%, Drop Rate: +16% Cooldown: 180 sec | |
| 9 | Duration: 207 sec, EXP: +24%, Drop Rate: +17% Cooldown: 180 sec | |
| 10 | Duration: 210 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 11 | Duration: 213 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 12 | Duration: 216 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 13 | Duration: 219 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 14 | Duration: 222 sec, EXP: +27%, Drop Rate: +18% Cooldown: 180 sec | |
| 15 | Duration: 225 sec, EXP: +27%, Drop Rate: +19% Cooldown: 180 sec | |
| 16 | Duration: 228 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 17 | Duration: 231 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 18 | Duration: 234 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 19 | Duration: 237 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 20 | Duration: 240 sec, EXP: +30%, Drop Rate: +20% Cooldown: 180 sec | |
| 21 | Duration: 243 sec, EXP: +30%, Drop Rate: +21% Cooldown: 180 sec | |
| 22 | Duration: 246 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 23 | Duration: 249 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 24 | Duration: 252 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 25 | Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 26 | Duration: 258 sec, EXP: +33%, Drop Rate: +22% Cooldown: 180 sec | |
| 27 | Duration: 261 sec, EXP: +33%, Drop Rate: +23% Cooldown: 180 sec | |
| 28 | Duration: 264 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 29 | Duration: 267 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 2 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 3 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 4 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 5 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 6 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 7 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 8 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 9 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 10 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 11 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 12 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 13 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 14 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 15 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 16 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 17 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 18 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 19 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 20 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 21 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 22 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 23 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 24 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 26 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 27 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 28 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 29 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 32 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 88 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 33 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 87 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 34 sec, restores 5% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 86 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 35 sec, restores 10% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 85 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 36 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 84 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 37 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 83 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 38 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 82 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 39 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 81 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 40 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 80 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 41 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 79 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 42 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 78 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 43 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 77 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 44 sec, restores 15% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 76 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 45 sec, restores 20% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 75 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 46 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 74 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 47 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 73 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 48 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 72 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 49 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 71 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 50 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 70 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 51 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 69 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 52 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 68 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 53 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 67 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 54 sec, restores 25% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 66 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 55 sec, restores 30% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 56 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 64 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 57 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 63 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 58 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 62 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 59 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 61 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times. Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times. Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times. Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times. Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times. Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times. Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times. Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times. Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times. Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times. Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times. Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times. Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times. Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times. Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times. Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times. Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times. Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times. Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times. Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times. Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times. Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times. Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times. Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times. Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times. Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times. Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times. Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess. | |
| Level | 1 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +10 Stack 3 - All Stats: +26 Stack 4 - Attack Power & Magic ATT: +10 Stack 5 - Boss Damage: +10% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. |
| 30 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +25 Stack 3 - All Stats: +55 Stack 4 - Attack Power & Magic ATT: +25 Stack 5 - Boss Damage: +25% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess. | |
| Level | 1 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +10 Stack 3 - All Stats: +26 Stack 4 - Attack Power & Magic ATT: +10 Stack 5 - Boss Damage: +10% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. |
| 2 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +11 Stack 3 - All Stats: +27 Stack 4 - Attack Power & Magic ATT: +11 Stack 5 - Boss Damage: +11% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 3 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +11 Stack 3 - All Stats: +28 Stack 4 - Attack Power & Magic ATT: +11 Stack 5 - Boss Damage: +11% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 4 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +12 Stack 3 - All Stats: +29 Stack 4 - Attack Power & Magic ATT: +12 Stack 5 - Boss Damage: +12% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 5 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +12 Stack 3 - All Stats: +30 Stack 4 - Attack Power & Magic ATT: +12 Stack 5 - Boss Damage: +12% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 6 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +13 Stack 3 - All Stats: +31 Stack 4 - Attack Power & Magic ATT: +13 Stack 5 - Boss Damage: +13% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 7 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +13 Stack 3 - All Stats: +32 Stack 4 - Attack Power & Magic ATT: +13 Stack 5 - Boss Damage: +13% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 8 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +14 Stack 3 - All Stats: +33 Stack 4 - Attack Power & Magic ATT: +14 Stack 5 - Boss Damage: +14% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 9 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +14 Stack 3 - All Stats: +34 Stack 4 - Attack Power & Magic ATT: +14 Stack 5 - Boss Damage: +14% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 10 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +15 Stack 3 - All Stats: +35 Stack 4 - Attack Power & Magic ATT: +15 Stack 5 - Boss Damage: +15% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 11 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +15 Stack 3 - All Stats: +36 Stack 4 - Attack Power & Magic ATT: +15 Stack 5 - Boss Damage: +15% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 12 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +16 Stack 3 - All Stats: +37 Stack 4 - Attack Power & Magic ATT: +16 Stack 5 - Boss Damage: +16% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 13 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +16 Stack 3 - All Stats: +38 Stack 4 - Attack Power & Magic ATT: +16 Stack 5 - Boss Damage: +16% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 14 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +17 Stack 3 - All Stats: +39 Stack 4 - Attack Power & Magic ATT: +17 Stack 5 - Boss Damage: +17% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 15 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +17 Stack 3 - All Stats: +40 Stack 4 - Attack Power & Magic ATT: +17 Stack 5 - Boss Damage: +17% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 16 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +18 Stack 3 - All Stats: +41 Stack 4 - Attack Power & Magic ATT: +18 Stack 5 - Boss Damage: +18% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 17 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +18 Stack 3 - All Stats: +42 Stack 4 - Attack Power & Magic ATT: +18 Stack 5 - Boss Damage: +18% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 18 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +19 Stack 3 - All Stats: +43 Stack 4 - Attack Power & Magic ATT: +19 Stack 5 - Boss Damage: +19% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 19 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +19 Stack 3 - All Stats: +44 Stack 4 - Attack Power & Magic ATT: +19 Stack 5 - Boss Damage: +19% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 20 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +20 Stack 3 - All Stats: +45 Stack 4 - Attack Power & Magic ATT: +20 Stack 5 - Boss Damage: +20% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 21 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +20 Stack 3 - All Stats: +46 Stack 4 - Attack Power & Magic ATT: +20 Stack 5 - Boss Damage: +20% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 22 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +21 Stack 3 - All Stats: +47 Stack 4 - Attack Power & Magic ATT: +21 Stack 5 - Boss Damage: +21% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 23 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +21 Stack 3 - All Stats: +48 Stack 4 - Attack Power & Magic ATT: +21 Stack 5 - Boss Damage: +21% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 24 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +22 Stack 3 - All Stats: +49 Stack 4 - Attack Power & Magic ATT: +22 Stack 5 - Boss Damage: +22% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 25 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +22 Stack 3 - All Stats: +50 Stack 4 - Attack Power & Magic ATT: +22 Stack 5 - Boss Damage: +22% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 26 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +23 Stack 3 - All Stats: +51 Stack 4 - Attack Power & Magic ATT: +23 Stack 5 - Boss Damage: +23% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 27 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +23 Stack 3 - All Stats: +52 Stack 4 - Attack Power & Magic ATT: +23 Stack 5 - Boss Damage: +23% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 28 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +24 Stack 3 - All Stats: +53 Stack 4 - Attack Power & Magic ATT: +24 Stack 5 - Boss Damage: +24% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 29 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +24 Stack 3 - All Stats: +54 Stack 4 - Attack Power & Magic ATT: +24 Stack 5 - Boss Damage: +24% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 30 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +25 Stack 3 - All Stats: +55 Stack 4 - Attack Power & Magic ATT: +25 Stack 5 - Boss Damage: +25% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 2 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 3 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 4 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 5 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 6 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 7 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 8 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 9 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 10 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 11 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 12 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 13 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 14 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 15 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 16 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 17 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 18 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 19 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 20 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 21 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 22 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 23 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 24 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 25 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 26 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 27 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 28 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 29 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown. | |
| Level | 1 | HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times. Cooldown 120 sec. |
| 30 | HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown. | |
| Level | 1 | HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times. Cooldown 120 sec. |
| 2 | HP Cost: 100, Ignores 10% Enemy DEF for 74 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 540% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 3 | HP Cost: 100, Ignores 10% Enemy DEF for 76 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 560% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 4 | HP Cost: 100, Ignores 10% Enemy DEF for 78 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 580% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 5 | HP Cost: 100, Ignores 11% Enemy DEF for 80 sec, Final Damage: +1%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 600% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 6 | HP Cost: 100, Ignores 11% Enemy DEF for 82 sec, Final Damage: +2%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 620% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 7 | HP Cost: 100, Ignores 11% Enemy DEF for 84 sec, Final Damage: +2%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 640% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 8 | HP Cost: 100, Ignores 11% Enemy DEF for 86 sec, Final Damage: +2%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 660% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 9 | HP Cost: 100, Ignores 11% Enemy DEF for 88 sec, Final Damage: +2%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 680% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 10 | HP Cost: 100, Ignores 12% Enemy DEF for 90 sec, Final Damage: +2%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 700% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 11 | HP Cost: 100, Ignores 12% Enemy DEF for 92 sec, Final Damage: +3%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 720% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 12 | HP Cost: 100, Ignores 12% Enemy DEF for 94 sec, Final Damage: +3%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 740% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 13 | HP Cost: 100, Ignores 12% Enemy DEF for 96 sec, Final Damage: +3%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 760% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 14 | HP Cost: 100, Ignores 12% Enemy DEF for 98 sec, Final Damage: +3%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 780% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 15 | HP Cost: 100, Ignores 13% Enemy DEF for 100 sec, Final Damage: +3%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 800% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 16 | HP Cost: 100, Ignores 13% Enemy DEF for 102 sec, Final Damage: +4%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 820% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 17 | HP Cost: 100, Ignores 13% Enemy DEF for 104 sec, Final Damage: +4%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 840% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 18 | HP Cost: 100, Ignores 13% Enemy DEF for 106 sec, Final Damage: +4%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 860% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 19 | HP Cost: 100, Ignores 13% Enemy DEF for 108 sec, Final Damage: +4%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 880% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 20 | HP Cost: 100, Ignores 14% Enemy DEF for 110 sec, Final Damage: +4%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 900% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 21 | HP Cost: 100, Ignores 14% Enemy DEF for 112 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 920% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 22 | HP Cost: 100, Ignores 14% Enemy DEF for 114 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 940% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 23 | HP Cost: 100, Ignores 14% Enemy DEF for 116 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 960% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 24 | HP Cost: 100, Ignores 14% Enemy DEF for 118 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 980% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 25 | HP Cost: 100, Ignores 15% Enemy DEF for 120 sec, Final Damage: +5%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 26 | HP Cost: 100, Ignores 15% Enemy DEF for 122 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1020% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 27 | HP Cost: 100, Ignores 15% Enemy DEF for 124 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1040% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 28 | HP Cost: 100, Ignores 15% Enemy DEF for 126 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1060% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 29 | HP Cost: 100, Ignores 15% Enemy DEF for 128 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1080% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| 30 | HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%. Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times. Cooldown 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Makes your flesh as strong as steel so you're not pushed back by enemy attacks. | |
| Level | 1 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51 Cooldown: 120 sec [Passive Effects - STR: +1, Max HP: +50] |
| 30 | HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80 Cooldown: 120 sec [Passive Effects - STR: +30, Max HP: +1500] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Makes your flesh as strong as steel so you're not pushed back by enemy attacks. | |
| Level | 1 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51 Cooldown: 120 sec [Passive Effects - STR: +1, Max HP: +50] |
| 2 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +52 Cooldown: 120 sec [Passive Effects - STR: +2, Max HP: +100] | |
| 3 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +53 Cooldown: 120 sec [Passive Effects - STR: +3, Max HP: +150] | |
| 4 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +54 Cooldown: 120 sec [Passive Effects - STR: +4, Max HP: +200] | |
| 5 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +55 Cooldown: 120 sec [Passive Effects - STR: +5, Max HP: +250] | |
| 6 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +56 Cooldown: 120 sec [Passive Effects - STR: +6, Max HP: +300] | |
| 7 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +57 Cooldown: 120 sec [Passive Effects - STR: +7, Max HP: +350] | |
| 8 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +58 Cooldown: 120 sec [Passive Effects - STR: +8, Max HP: +400] | |
| 9 | HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +59 Cooldown: 120 sec [Passive Effects - STR: +9, Max HP: +450] | |
| 10 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +60 Cooldown: 120 sec [Passive Effects - STR: +10, Max HP: +500] | |
| 11 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +61 Cooldown: 120 sec [Passive Effects - STR: +11, Max HP: +550] | |
| 12 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +62 Cooldown: 120 sec [Passive Effects - STR: +12, Max HP: +600] | |
| 13 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +63 Cooldown: 120 sec [Passive Effects - STR: +13, Max HP: +650] | |
| 14 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +64 Cooldown: 120 sec [Passive Effects - STR: +14, Max HP: +700] | |
| 15 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +65 Cooldown: 120 sec [Passive Effects - STR: +15, Max HP: +750] | |
| 16 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +66 Cooldown: 120 sec [Passive Effects - STR: +16, Max HP: +800] | |
| 17 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +67 Cooldown: 120 sec [Passive Effects - STR: +17, Max HP: +850] | |
| 18 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +68 Cooldown: 120 sec [Passive Effects - STR: +18, Max HP: +900] | |
| 19 | HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +69 Cooldown: 120 sec [Passive Effects - STR: +19, Max HP: +950] | |
| 20 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +70 Cooldown: 120 sec [Passive Effects - STR: +20, Max HP: +1000] | |
| 21 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +71 Cooldown: 120 sec [Passive Effects - STR: +21, Max HP: +1050] | |
| 22 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +72 Cooldown: 120 sec [Passive Effects - STR: +22, Max HP: +1100] | |
| 23 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +73 Cooldown: 120 sec [Passive Effects - STR: +23, Max HP: +1150] | |
| 24 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +74 Cooldown: 120 sec [Passive Effects - STR: +24, Max HP: +1200] | |
| 25 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75 Cooldown: 120 sec [Passive Effects - STR: +25, Max HP: +1250] | |
| 26 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +76 Cooldown: 120 sec [Passive Effects - STR: +26, Max HP: +1300] | |
| 27 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +77 Cooldown: 120 sec [Passive Effects - STR: +27, Max HP: +1350] | |
| 28 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +78 Cooldown: 120 sec [Passive Effects - STR: +28, Max HP: +1400] | |
| 29 | HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +79 Cooldown: 120 sec [Passive Effects - STR: +29, Max HP: +1450] | |
| 30 | HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80 Cooldown: 120 sec [Passive Effects - STR: +30, Max HP: +1500] | |
Class-Specific Skills
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | The full strength of Aran's connection with Maha returns, restoring the legendary power of the Polearm Warrior. Aran's techniques harness the full might of the Black Tortoise, Vermilion Bird, Azure Dragon, along with the majestic White Tiger, completing Beyond Blade. Beyond Blade can be used again after Beyond Blade's 3rd hit. While using this skill, no enemy attack can knock you back. Required Skill: Beyond Blade Mastery II Lv. 30+ | |
| Level | 1 | MP Cost: 200, Max Enemies Hit: 10, Damage: 672%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit |
| 30 | MP Cost: 200, Max Enemies Hit: 10, Damage: 962%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | The full strength of Aran's connection with Maha returns, restoring the legendary power of the Polearm Warrior. Aran's techniques harness the full might of the Black Tortoise, Vermilion Bird, Azure Dragon, along with the majestic White Tiger, completing Beyond Blade. Beyond Blade can be used again after Beyond Blade's 3rd hit. While using this skill, no enemy attack can knock you back. Required Skill: Beyond Blade Mastery II Lv. 30+ | |
| Level | 1 | MP Cost: 200, Max Enemies Hit: 10, Damage: 672%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit |
| 2 | MP Cost: 200, Max Enemies Hit: 10, Damage: 682%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 3 | MP Cost: 200, Max Enemies Hit: 10, Damage: 692%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 4 | MP Cost: 200, Max Enemies Hit: 10, Damage: 702%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 5 | MP Cost: 200, Max Enemies Hit: 10, Damage: 712%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 6 | MP Cost: 200, Max Enemies Hit: 10, Damage: 722%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 7 | MP Cost: 200, Max Enemies Hit: 10, Damage: 732%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 8 | MP Cost: 200, Max Enemies Hit: 10, Damage: 742%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 9 | MP Cost: 200, Max Enemies Hit: 10, Damage: 752%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 10 | MP Cost: 200, Max Enemies Hit: 10, Damage: 762%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 11 | MP Cost: 200, Max Enemies Hit: 10, Damage: 772%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 12 | MP Cost: 200, Max Enemies Hit: 10, Damage: 782%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 13 | MP Cost: 200, Max Enemies Hit: 10, Damage: 792%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 14 | MP Cost: 200, Max Enemies Hit: 10, Damage: 802%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 15 | MP Cost: 200, Max Enemies Hit: 10, Damage: 812%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 16 | MP Cost: 200, Max Enemies Hit: 10, Damage: 822%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 17 | MP Cost: 200, Max Enemies Hit: 10, Damage: 832%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 18 | MP Cost: 200, Max Enemies Hit: 10, Damage: 842%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 19 | MP Cost: 200, Max Enemies Hit: 10, Damage: 852%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 20 | MP Cost: 200, Max Enemies Hit: 10, Damage: 862%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 21 | MP Cost: 200, Max Enemies Hit: 10, Damage: 872%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 22 | MP Cost: 200, Max Enemies Hit: 10, Damage: 882%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 23 | MP Cost: 200, Max Enemies Hit: 10, Damage: 892%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 24 | MP Cost: 200, Max Enemies Hit: 10, Damage: 902%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 25 | MP Cost: 200, Max Enemies Hit: 10, Damage: 912%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 26 | MP Cost: 200, Max Enemies Hit: 10, Damage: 922%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 27 | MP Cost: 200, Max Enemies Hit: 10, Damage: 932%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 28 | MP Cost: 200, Max Enemies Hit: 10, Damage: 942%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 29 | MP Cost: 200, Max Enemies Hit: 10, Damage: 952%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| 30 | MP Cost: 200, Max Enemies Hit: 10, Damage: 962%, Number of Attacks: 7 Critical Rate: +100%, Ignore Defense: +50% Can be used after Beyond Blade's 3rd hit | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Swings Maha around in a circle, leaving a trail of destruction in his wake. While using this skill, no enemy attack can knock you back. Unaffected by Attack Ignore and Attack Reflection. [Command: Down, Down + Attack Key] Right-click to lock command | |
| Level | 1 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 30 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Swings Maha around in a circle, leaving a trail of destruction in his wake. While using this skill, no enemy attack can knock you back. Unaffected by Attack Ignore and Attack Reflection. [Command: Down, Down + Attack Key] Right-click to lock command | |
| Level | 1 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 2 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 3 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 4 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 696%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 5 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 6 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 744%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 7 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 768%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 8 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 9 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 816%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 10 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 11 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 12 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 888%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 13 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 912%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 14 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 15 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 16 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 984%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 17 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1008%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 18 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1032%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 19 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1056%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 20 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1080%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 21 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1104%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 22 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1128%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 23 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1152%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 24 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1176%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 25 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 26 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1224%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 27 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1248%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 28 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1272%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 29 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1296%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| 30 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Create a powerful blizzard that calls down the Dire Wolf's Curse upon enemies. Hitting enemies afflicted by the Dire Wolf's Curse with direct skill attacks increases the curse's power, creating an ice shard that deals additional damage. The Dire Wolf's Curse applies to the enemy with the highest max HP first, and ice shards ignore attack reflection. Right-click to toggle the ice shard effect ON/OFF | |
| Level | 1 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 665%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec |
| 30 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1390%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Create a powerful blizzard that calls down the Dire Wolf's Curse upon enemies. Hitting enemies afflicted by the Dire Wolf's Curse with direct skill attacks increases the curse's power, creating an ice shard that deals additional damage. The Dire Wolf's Curse applies to the enemy with the highest max HP first, and ice shards ignore attack reflection. Right-click to toggle the ice shard effect ON/OFF | |
| Level | 1 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 665%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec |
| 2 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 3 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 715%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 4 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 740%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 5 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 6 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 790%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 7 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 815%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 8 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 9 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 865%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 10 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 890%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 11 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 915%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 12 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 940%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 13 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 965%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 14 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 15 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1015%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 16 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1040%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 17 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1065%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 18 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1090%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 19 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1115%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 20 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1140%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 21 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1165%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 22 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1190%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 23 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1215%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 24 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1240%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 25 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1265%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 26 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1290%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 27 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1315%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 28 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1340%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 29 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1365%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| 30 | MP Cost: 1200, using the skill increases combos to 200 and afflicts up to 10 enemies. Activates an aura for 20 sec after the attack, which periodically afflicts up to 5 enemies with the Dire Wolf's Curse. Reusing the skill ends the it immediately Dire Wolf's Curse: lasts 15 seconds, hitting afflicted enemies with direct skill attacks increases the duration up to 20 seconds, and ice shards appear for additional attacks. The curse can be stacked up to 6 times, increasing the ice shard attack count proportionally 1 times. Ice Chunks: Max Enemies Hit: 15, Damage: 1390%, Number of Attacks: 4, Cooldown: 0.4 sec Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Unlocks the power of pure adrenaline. Increases the duration of Adrenal Awakening permanently, and using the skill while Adrenaline Rush or Adrenal Awakening are active releases an explosive blizzard that attacks enemies. Can only be used once while Adrenaline Rush or Adrenal Awakening are active. Not affected by attack reflection. [Command: Up, Up + Attack Key] Right-click to lock command Required Skill: Adrenaline Overload Lv. 30+, Surging Adrenaline Lv. 1+ | |
| Level | 1 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 624%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 676%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +1 seconds] |
| 30 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1320%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1430%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +5 seconds] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Unlocks the power of pure adrenaline. Increases the duration of Adrenal Awakening permanently, and using the skill while Adrenaline Rush or Adrenal Awakening are active releases an explosive blizzard that attacks enemies. Can only be used once while Adrenaline Rush or Adrenal Awakening are active. Not affected by attack reflection. [Command: Up, Up + Attack Key] Right-click to lock command Required Skill: Adrenaline Overload Lv. 30+, Surging Adrenaline Lv. 1+ | |
| Level | 1 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 624%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 676%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +1 seconds] |
| 2 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 648%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 702%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +1 seconds] | |
| 3 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 672%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 728%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +1 seconds] | |
| 4 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 696%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 754%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +1 seconds] | |
| 5 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 720%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 780%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +1 seconds] | |
| 6 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 744%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 806%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +1 seconds] | |
| 7 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 768%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 832%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +2 seconds] | |
| 8 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 792%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 858%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +2 seconds] | |
| 9 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 816%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 884%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +2 seconds] | |
| 10 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 840%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 910%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +2 seconds] | |
| 11 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 864%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 936%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +2 seconds] | |
| 12 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 888%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 962%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +2 seconds] | |
| 13 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 912%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 988%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +3 seconds] | |
| 14 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 936%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1014%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +3 seconds] | |
| 15 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 960%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1040%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +3 seconds] | |
| 16 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 984%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1066%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +3 seconds] | |
| 17 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1008%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1092%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +3 seconds] | |
| 18 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1032%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1118%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +3 seconds] | |
| 19 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1056%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1144%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +4 seconds] | |
| 20 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1080%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1170%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +4 seconds] | |
| 21 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1104%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1196%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +4 seconds] | |
| 22 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1128%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1222%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +4 seconds] | |
| 23 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1152%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1248%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +4 seconds] | |
| 24 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1176%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1274%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +4 seconds] | |
| 25 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1200%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1300%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +5 seconds] | |
| 26 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1224%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1326%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +5 seconds] | |
| 27 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1248%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1352%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +5 seconds] | |
| 28 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1272%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1378%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +5 seconds] | |
| 29 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1296%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1404%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +5 seconds] | |
| 30 | MP Cost: 1000, giant blizzard lasts 6 seconds Adrenaline Rush State: Max Enemies Hit: 12, Damage: 1320%, Number of Continuous Attacks: 14 Adrenal Awakening State: Max Enemies Hit: 12, Damage: 1430%, Number of Continuous Attacks: 14 Cooldown: 30 sec [Passive Effect: Adrenal Awakening duration: +5 seconds] | |
Enhancements
The maximum level for Enhancements/Boost Nodes is 60.
- Enhancement/Boost Node 1
- Enhancement/Boost Node 2
- Enhancement/Boost Node 3
- Enhancement/Boost Node 4
- Enhancement/Boost Node 5
- Enhancement/Boost Node 6
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 2 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +12%] | |
| 3 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +14%] | |
| 4 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +16%] | |
| 5 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +18%] | |
| 6 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +20%] | |
| 7 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +22%] | |
| 8 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +24%] | |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 11 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +39%] | |
| 12 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +41%] | |
| 13 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +43%] | |
| 14 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +45%] | |
| 15 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +47%] | |
| 16 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +49%] | |
| 17 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +51%] | |
| 18 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +53%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 21 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +69%] | |
| 22 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +71%] | |
| 23 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +73%] | |
| 24 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +75%] | |
| 25 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +77%] | |
| 26 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +79%] | |
| 27 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +81%] | |
| 28 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +83%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 2 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 615%, Number of Attacks: 6 Cooldown: 3 sec | |
| 3 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 630%, Number of Attacks: 6 Cooldown: 3 sec | |
| 4 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 645%, Number of Attacks: 6 Cooldown: 3 sec | |
| 5 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 660%, Number of Attacks: 6 Cooldown: 3 sec | |
| 6 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 675%, Number of Attacks: 6 Cooldown: 3 sec | |
| 7 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 690%, Number of Attacks: 6 Cooldown: 3 sec | |
| 8 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 705%, Number of Attacks: 6 Cooldown: 3 sec | |
| 9 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 720%, Number of Attacks: 6 Cooldown: 3 sec | |
| 10 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 735%, Number of Attacks: 6 Cooldown: 3 sec | |
| 11 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 750%, Number of Attacks: 6 Cooldown: 3 sec | |
| 12 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 765%, Number of Attacks: 6 Cooldown: 3 sec | |
| 13 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 780%, Number of Attacks: 6 Cooldown: 3 sec | |
| 14 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 795%, Number of Attacks: 6 Cooldown: 3 sec | |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 16 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 825%, Number of Attacks: 6 Cooldown: 3 sec | |
| 17 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 840%, Number of Attacks: 6 Cooldown: 3 sec | |
| 18 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 855%, Number of Attacks: 6 Cooldown: 3 sec | |
| 19 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 870%, Number of Attacks: 6 Cooldown: 3 sec | |
| 20 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 885%, Number of Attacks: 6 Cooldown: 3 sec | |
| 21 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 900%, Number of Attacks: 6 Cooldown: 3 sec | |
| 22 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 915%, Number of Attacks: 6 Cooldown: 3 sec | |
| 23 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 930%, Number of Attacks: 6 Cooldown: 3 sec | |
| 24 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 945%, Number of Attacks: 6 Cooldown: 3 sec | |
| 25 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 960%, Number of Attacks: 6 Cooldown: 3 sec | |
| 26 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 975%, Number of Attacks: 6 Cooldown: 3 sec | |
| 27 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 990%, Number of Attacks: 6 Cooldown: 3 sec | |
| 28 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1005%, Number of Attacks: 6 Cooldown: 3 sec | |
| 29 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1020%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 2 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6 Cooldown: 60 sec | |
| 3 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6 Cooldown: 60 sec | |
| 4 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6 Cooldown: 60 sec | |
| 5 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6 Cooldown: 60 sec | |
| 6 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6 Cooldown: 60 sec | |
| 7 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6 Cooldown: 60 sec | |
| 8 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6 Cooldown: 60 sec | |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 11 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 Cooldown: 60 sec | |
| 12 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6 Cooldown: 60 sec | |
| 13 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6 Cooldown: 60 sec | |
| 14 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6 Cooldown: 60 sec | |
| 15 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6 Cooldown: 60 sec | |
| 16 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6 Cooldown: 60 sec | |
| 17 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6 Cooldown: 60 sec | |
| 18 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 21 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6 Cooldown: 60 sec | |
| 22 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 Cooldown: 60 sec | |
| 23 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6 Cooldown: 60 sec | |
| 24 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6 Cooldown: 60 sec | |
| 25 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6 Cooldown: 60 sec | |
| 26 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6 Cooldown: 60 sec | |
| 27 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6 Cooldown: 60 sec | |
| 28 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
Class-Specific Skills
- Origin Skill
- Ascent Skill
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Unleash all of Maha's power and all of your strength to end the fight with one powerful blow. Immediately activates Adrenal Awakening upon using the skill unless Adrenal Awakening is on cooldown. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% Required Skill: Adrenaline Overload Lv. 30+ | |
| Level | 1 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 837%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec |
| 30 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1500%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1620%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Unleash all of Maha's power and all of your strength to end the fight with one powerful blow. Immediately activates Adrenal Awakening upon using the skill unless Adrenal Awakening is on cooldown. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% Required Skill: Adrenaline Overload Lv. 30+ | |
| Level | 1 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 775%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 837%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec |
| 2 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 3 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 891%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 4 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 850%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 5 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 875%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 945%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 6 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 7 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 925%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 999%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 8 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 950%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1026%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 9 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 975%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1053%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 10 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1080%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 11 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1025%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1107%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 12 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1050%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1134%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 13 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1075%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1161%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 14 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1100%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1188%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 15 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1125%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1215%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 16 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1150%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1242%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 17 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1175%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1269%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 18 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1296%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 19 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1225%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1323%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 20 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1250%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1350%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 21 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1275%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1377%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 22 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1300%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1404%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 23 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1325%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1431%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 24 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1350%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1458%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 25 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1375%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1485%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 26 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1400%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1512%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 27 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1425%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1539%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 28 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1450%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1566%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 29 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1475%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1593%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| 30 | MP Cost: 1200, invincible during casting Unleash all of Maha's power, Max Enemies Hit: 15, Damage: 1500%, Number of Attacks: 14, Shockwaves: 50 Afterwards, Max Enemies Hit: 15, Damage: 1620%, Number of Attacks: 15, Chase Cuts: 30. Activates Adrenal Awakening for 15 seconds upon using the skill, or Adrenaline Rush if Adrenal Awakening is on cooldown. Adrenal Awakening and Adrenaline Rush duration increases by 1 seconds for every 100 combos accumulated before using Endgame. The duration of Adrenaline Rush and Adrenal Awakening changes to 5 seconds if Endgame is used while Adrenaline Rush or Adrenal Awakening are active. Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons the howling fury of a hailstorm, crushing enemies in a lethal torrent of ice. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 1452% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 1320% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 30 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 8470% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 7700% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons the howling fury of a hailstorm, crushing enemies in a lethal torrent of ice. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 1452% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 1320% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 2 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 1694% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 1540% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 3 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 1936% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 1760% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 4 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 2178% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 1980% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 5 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 2420% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 2200% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 6 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 2662% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 2420% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 7 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 2904% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 2640% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 8 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 3146% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 2860% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 9 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 3388% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 3080% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 10 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 3630% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 3300% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 11 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 3872% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 3520% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 12 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 4114% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 3740% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 13 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 4356% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 3960% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 14 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 4598% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 4180% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 15 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 4840% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 4400% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 16 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 5082% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 4620% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 17 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 5324% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 4840% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 18 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 5566% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 5060% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 19 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 5808% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 5280% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 20 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 6050% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 5500% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 21 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 6292% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 5720% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 22 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 6534% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 5940% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 23 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 6776% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 6160% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 24 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 7018% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 6380% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 25 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 7260% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 6600% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 26 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 7502% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 6820% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 27 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 7744% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 7040% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 28 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 7986% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 7260% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 29 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 8228% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 7480% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 30 | MP Cost: 1000, Invincible during casting Rains hail upon the enemy 12 times, dealing 8470% damage to up to 15 enemies 14 times After a delay, a massive hail squall falls on enemies 12 times, dealing 7700% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
Mastery Skills
Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
- Mastery Node/Core 1
- Mastery Node/Core 2
- Mastery Node/Core 3
- Mastery Node/Core 4
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Call upon all of Aran's might to sweep away enemies in front of you with Maha. You cannot be knocked back by enemy attacks while using the skill. Harmonized with Aran once more, Maha appears periodically to deal an additional attack. Maha targets the boss with the highest HP first. Unaffected by cooldown resets. Required Skill: Beyond Blade Mastery II Lv. 30+ | |
| Level | 1 | MP Cost: 45, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 486% damage 5 times. Beyond Blade - Vermilion Bird: Deal 486% damage 5 times. Beyond Blade - Azure Dragon: Deal 486% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 499% damage 6 times to a maximum of 3 enemies. |
| 30 | MP Cost: 52, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 805% damage 5 times. Beyond Blade - Vermilion Bird: Deal 805% damage 5 times. Beyond Blade - Azure Dragon: Deal 805% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 760% damage 6 times to a maximum of 3 enemies. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Call upon all of Aran's might to sweep away enemies in front of you with Maha. You cannot be knocked back by enemy attacks while using the skill. Harmonized with Aran once more, Maha appears periodically to deal an additional attack. Maha targets the boss with the highest HP first. Unaffected by cooldown resets. Required Skill: Beyond Blade Mastery II Lv. 30+ | |
| Level | 1 | MP Cost: 45, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 486% damage 5 times. Beyond Blade - Vermilion Bird: Deal 486% damage 5 times. Beyond Blade - Azure Dragon: Deal 486% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 499% damage 6 times to a maximum of 3 enemies. |
| 2 | MP Cost: 45, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 497% damage 5 times. Beyond Blade - Vermilion Bird: Deal 497% damage 5 times. Beyond Blade - Azure Dragon: Deal 497% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 508% damage 6 times to a maximum of 3 enemies. | |
| 3 | MP Cost: 45, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 508% damage 5 times. Beyond Blade - Vermilion Bird: Deal 508% damage 5 times. Beyond Blade - Azure Dragon: Deal 508% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 517% damage 6 times to a maximum of 3 enemies. | |
| 4 | MP Cost: 46, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 519% damage 5 times. Beyond Blade - Vermilion Bird: Deal 519% damage 5 times. Beyond Blade - Azure Dragon: Deal 519% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 526% damage 6 times to a maximum of 3 enemies. | |
| 5 | MP Cost: 46, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 530% damage 5 times. Beyond Blade - Vermilion Bird: Deal 530% damage 5 times. Beyond Blade - Azure Dragon: Deal 530% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 535% damage 6 times to a maximum of 3 enemies. | |
| 6 | MP Cost: 46, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 541% damage 5 times. Beyond Blade - Vermilion Bird: Deal 541% damage 5 times. Beyond Blade - Azure Dragon: Deal 541% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 544% damage 6 times to a maximum of 3 enemies. | |
| 7 | MP Cost: 46, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 552% damage 5 times. Beyond Blade - Vermilion Bird: Deal 552% damage 5 times. Beyond Blade - Azure Dragon: Deal 552% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 553% damage 6 times to a maximum of 3 enemies. | |
| 8 | MP Cost: 47, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 563% damage 5 times. Beyond Blade - Vermilion Bird: Deal 563% damage 5 times. Beyond Blade - Azure Dragon: Deal 563% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 562% damage 6 times to a maximum of 3 enemies. | |
| 9 | MP Cost: 47, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 574% damage 5 times. Beyond Blade - Vermilion Bird: Deal 574% damage 5 times. Beyond Blade - Azure Dragon: Deal 574% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 571% damage 6 times to a maximum of 3 enemies. | |
| 10 | MP Cost: 47, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 585% damage 5 times. Beyond Blade - Vermilion Bird: Deal 585% damage 5 times. Beyond Blade - Azure Dragon: Deal 585% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 580% damage 6 times to a maximum of 3 enemies. | |
| 11 | MP Cost: 47, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 596% damage 5 times. Beyond Blade - Vermilion Bird: Deal 596% damage 5 times. Beyond Blade - Azure Dragon: Deal 596% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 589% damage 6 times to a maximum of 3 enemies. | |
| 12 | MP Cost: 48, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 607% damage 5 times. Beyond Blade - Vermilion Bird: Deal 607% damage 5 times. Beyond Blade - Azure Dragon: Deal 607% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 598% damage 6 times to a maximum of 3 enemies. | |
| 13 | MP Cost: 48, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 618% damage 5 times. Beyond Blade - Vermilion Bird: Deal 618% damage 5 times. Beyond Blade - Azure Dragon: Deal 618% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 607% damage 6 times to a maximum of 3 enemies. | |
| 14 | MP Cost: 48, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 629% damage 5 times. Beyond Blade - Vermilion Bird: Deal 629% damage 5 times. Beyond Blade - Azure Dragon: Deal 629% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 616% damage 6 times to a maximum of 3 enemies. | |
| 15 | MP Cost: 48, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 640% damage 5 times. Beyond Blade - Vermilion Bird: Deal 640% damage 5 times. Beyond Blade - Azure Dragon: Deal 640% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 625% damage 6 times to a maximum of 3 enemies. | |
| 16 | MP Cost: 49, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 651% damage 5 times. Beyond Blade - Vermilion Bird: Deal 651% damage 5 times. Beyond Blade - Azure Dragon: Deal 651% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 634% damage 6 times to a maximum of 3 enemies. | |
| 17 | MP Cost: 49, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 662% damage 5 times. Beyond Blade - Vermilion Bird: Deal 662% damage 5 times. Beyond Blade - Azure Dragon: Deal 662% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 643% damage 6 times to a maximum of 3 enemies. | |
| 18 | MP Cost: 49, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 673% damage 5 times. Beyond Blade - Vermilion Bird: Deal 673% damage 5 times. Beyond Blade - Azure Dragon: Deal 673% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 652% damage 6 times to a maximum of 3 enemies. | |
| 19 | MP Cost: 49, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 684% damage 5 times. Beyond Blade - Vermilion Bird: Deal 684% damage 5 times. Beyond Blade - Azure Dragon: Deal 684% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 661% damage 6 times to a maximum of 3 enemies. | |
| 20 | MP Cost: 50, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 695% damage 5 times. Beyond Blade - Vermilion Bird: Deal 695% damage 5 times. Beyond Blade - Azure Dragon: Deal 695% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 670% damage 6 times to a maximum of 3 enemies. | |
| 21 | MP Cost: 50, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 706% damage 5 times. Beyond Blade - Vermilion Bird: Deal 706% damage 5 times. Beyond Blade - Azure Dragon: Deal 706% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 679% damage 6 times to a maximum of 3 enemies. | |
| 22 | MP Cost: 50, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 717% damage 5 times. Beyond Blade - Vermilion Bird: Deal 717% damage 5 times. Beyond Blade - Azure Dragon: Deal 717% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 688% damage 6 times to a maximum of 3 enemies. | |
| 23 | MP Cost: 50, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 728% damage 5 times. Beyond Blade - Vermilion Bird: Deal 728% damage 5 times. Beyond Blade - Azure Dragon: Deal 728% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 697% damage 6 times to a maximum of 3 enemies. | |
| 24 | MP Cost: 51, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 739% damage 5 times. Beyond Blade - Vermilion Bird: Deal 739% damage 5 times. Beyond Blade - Azure Dragon: Deal 739% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 706% damage 6 times to a maximum of 3 enemies. | |
| 25 | MP Cost: 51, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 750% damage 5 times. Beyond Blade - Vermilion Bird: Deal 750% damage 5 times. Beyond Blade - Azure Dragon: Deal 750% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 715% damage 6 times to a maximum of 3 enemies. | |
| 26 | MP Cost: 51, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 761% damage 5 times. Beyond Blade - Vermilion Bird: Deal 761% damage 5 times. Beyond Blade - Azure Dragon: Deal 761% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 724% damage 6 times to a maximum of 3 enemies. | |
| 27 | MP Cost: 51, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 772% damage 5 times. Beyond Blade - Vermilion Bird: Deal 772% damage 5 times. Beyond Blade - Azure Dragon: Deal 772% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 733% damage 6 times to a maximum of 3 enemies. | |
| 28 | MP Cost: 52, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 783% damage 5 times. Beyond Blade - Vermilion Bird: Deal 783% damage 5 times. Beyond Blade - Azure Dragon: Deal 783% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 742% damage 6 times to a maximum of 3 enemies. | |
| 29 | MP Cost: 52, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 794% damage 5 times. Beyond Blade - Vermilion Bird: Deal 794% damage 5 times. Beyond Blade - Azure Dragon: Deal 794% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 751% damage 6 times to a maximum of 3 enemies. | |
| 30 | MP Cost: 52, Max Enemies Hit: 7 Press the skill key to attack consecutively up to three more times. Beyond Blade - Black Tortoise: Deal 805% damage 5 times. Beyond Blade - Vermilion Bird: Deal 805% damage 5 times. Beyond Blade - Azure Dragon: Deal 805% damage 5 times. Critical Rate: +100%, Ignore Defense: 30% Maha appears every 4 seconds to deal an additional 760% damage 6 times to a maximum of 3 enemies. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Muster the polearm's power for a powerful blow. You will become invincible and can change the attack direction while holding the skill key down. Can only be used once after activating Adrenaline Rush or Adrenal Awakening. Permanently enhances HEXA Beyond Blade. [Command: Down, Right, Down/Down, Left, Down + Attack Key (held down)] Right-click to lock command Required Skill: Finisher - Hunter's Prey Lv. 30+ | |
| Level | 1 | MP Cost: 210, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 892%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +39% points] |
| 30 | MP Cost: 250, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1530%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +155% points] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Muster the polearm's power for a powerful blow. You will become invincible and can change the attack direction while holding the skill key down. Can only be used once after activating Adrenaline Rush or Adrenal Awakening. Permanently enhances HEXA Beyond Blade. [Command: Down, Right, Down/Down, Left, Down + Attack Key (held down)] Right-click to lock command Required Skill: Finisher - Hunter's Prey Lv. 30+ | |
| Level | 1 | MP Cost: 210, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 892%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +39% points] |
| 2 | MP Cost: 210, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 914%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +43% points] | |
| 3 | MP Cost: 214, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 936%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +47% points] | |
| 4 | MP Cost: 214, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 958%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +51% points] | |
| 5 | MP Cost: 214, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 980%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +55% points] | |
| 6 | MP Cost: 218, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1002%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +59% points] | |
| 7 | MP Cost: 218, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1024%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +63% points] | |
| 8 | MP Cost: 218, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1046%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +67% points] | |
| 9 | MP Cost: 222, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1068%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +71% points] | |
| 10 | MP Cost: 222, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1090%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +75% points] | |
| 11 | MP Cost: 222, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1112%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +79% points] | |
| 12 | MP Cost: 226, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1134%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +83% points] | |
| 13 | MP Cost: 226, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1156%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +87% points] | |
| 14 | MP Cost: 226, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1178%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +91% points] | |
| 15 | MP Cost: 230, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1200%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +95% points] | |
| 16 | MP Cost: 230, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1222%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +99% points] | |
| 17 | MP Cost: 230, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1244%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +103% points] | |
| 18 | MP Cost: 234, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1266%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +107% points] | |
| 19 | MP Cost: 234, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1288%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +111% points] | |
| 20 | MP Cost: 234, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1310%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +115% points] | |
| 21 | MP Cost: 238, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1332%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +119% points] | |
| 22 | MP Cost: 238, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1354%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +123% points] | |
| 23 | MP Cost: 238, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1376%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +127% points] | |
| 24 | MP Cost: 242, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1398%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +131% points] | |
| 25 | MP Cost: 242, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1420%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +135% points] | |
| 26 | MP Cost: 242, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1442%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +139% points] | |
| 27 | MP Cost: 246, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1464%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +143% points] | |
| 28 | MP Cost: 246, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1486%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +147% points] | |
| 29 | MP Cost: 246, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1508%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +151% points] | |
| 30 | MP Cost: 250, can hold down the key for up to 6 seconds, and become invincible for 2 seconds after releasing the key. Damage: 1530%, Number of Attacks: 15, Chase Cut Activation Count: 10, Max Enemies Hit: 10 Cooldown: 30 sec. [Passive Effect: HEXA Beyond Blade Damage: +155% points] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Harness the unbreakable will of a hero to unleash a Chase Cut enhanced with Maha's power. Can only be used once while Adrenal Awakening is active. Required Skill: Hyper Finisher - Last Stand Lv. 1+ | |
| Level | 1 | MP Cost: 502, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 875%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 875%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 979%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. |
| 30 | MP Cost: 560, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1687%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1687%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1878%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Harness the unbreakable will of a hero to unleash a Chase Cut enhanced with Maha's power. Can only be used once while Adrenal Awakening is active. Required Skill: Hyper Finisher - Last Stand Lv. 1+ | |
| Level | 1 | MP Cost: 502, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 875%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 875%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 979%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. |
| 2 | MP Cost: 504, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 903%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 903%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1010%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 3 | MP Cost: 506, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 931%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 931%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1041%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 4 | MP Cost: 508, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 959%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 959%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1072%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 5 | MP Cost: 510, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 987%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 987%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1103%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 6 | MP Cost: 512, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1015%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1015%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1134%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 7 | MP Cost: 514, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1043%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1043%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1165%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 8 | MP Cost: 516, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1071%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1071%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1196%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 9 | MP Cost: 518, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1099%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1099%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1227%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 10 | MP Cost: 520, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1127%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1127%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1258%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 11 | MP Cost: 522, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1155%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1155%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1289%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 12 | MP Cost: 524, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1183%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1183%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 13 | MP Cost: 526, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1211%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1211%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1351%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 14 | MP Cost: 528, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1239%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1239%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1382%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 15 | MP Cost: 530, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1267%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1267%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1413%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 16 | MP Cost: 532, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1295%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1295%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1444%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 17 | MP Cost: 534, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1323%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1323%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1475%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 18 | MP Cost: 536, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1351%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1351%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1506%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 19 | MP Cost: 538, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1379%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1379%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1537%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 20 | MP Cost: 540, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1407%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1407%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1568%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 21 | MP Cost: 542, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1435%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1435%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1599%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 22 | MP Cost: 544, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1463%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1463%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1630%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 23 | MP Cost: 546, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1491%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1491%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1661%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 24 | MP Cost: 548, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1519%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1519%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1692%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 25 | MP Cost: 550, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1547%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1547%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1723%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 26 | MP Cost: 552, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1575%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1575%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1754%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 27 | MP Cost: 554, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1603%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1603%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1785%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 28 | MP Cost: 556, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1631%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1631%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1816%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 29 | MP Cost: 558, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1659%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1659%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1847%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| 30 | MP Cost: 560, Attack up to 3 times by tapping the skill key Hit 1 - Max Enemies Hit: 12, Damage: 1687%, Number of Attacks: 10, Chase Cuts: 10 Hit 2 - Max Enemies Hit: 12, Damage: 1687%, Number of Attacks: 10, Chase Cuts: 10 Hit 3 - Max Enemies Hit: 15, Damage: 1878%, Number of Attacks: 15, Chase Cuts: 19 Cooldown: 30 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon the bitter cold within Maha as a polearm that freezes the very air around it for a set duration. Unaffected by attack reflection and Summon Duration increases. [Command: Down + Attack Key] Right-click to lock command Required Skill: Permafrost Lv. 20+ | |
| Level | 1 | MP Cost: 35, Duration: 60 sec. Max Enemies Hit: 6, Damage: 566%, Number of Attacks: 4 |
| 30 | MP Cost: 42, Duration: 60 sec. Max Enemies Hit: 6, Damage: 885%, Number of Attacks: 4 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon the bitter cold within Maha as a polearm that freezes the very air around it for a set duration. Unaffected by attack reflection and Summon Duration increases. [Command: Down + Attack Key] Right-click to lock command Required Skill: Permafrost Lv. 20+ | |
| Level | 1 | MP Cost: 35, Duration: 60 sec. Max Enemies Hit: 6, Damage: 566%, Number of Attacks: 4 |
| 2 | MP Cost: 35, Duration: 60 sec. Max Enemies Hit: 6, Damage: 577%, Number of Attacks: 4 | |
| 3 | MP Cost: 35, Duration: 60 sec. Max Enemies Hit: 6, Damage: 588%, Number of Attacks: 4 | |
| 4 | MP Cost: 36, Duration: 60 sec. Max Enemies Hit: 6, Damage: 599%, Number of Attacks: 4 | |
| 5 | MP Cost: 36, Duration: 60 sec. Max Enemies Hit: 6, Damage: 610%, Number of Attacks: 4 | |
| 6 | MP Cost: 36, Duration: 60 sec. Max Enemies Hit: 6, Damage: 621%, Number of Attacks: 4 | |
| 7 | MP Cost: 36, Duration: 60 sec. Max Enemies Hit: 6, Damage: 632%, Number of Attacks: 4 | |
| 8 | MP Cost: 37, Duration: 60 sec. Max Enemies Hit: 6, Damage: 643%, Number of Attacks: 4 | |
| 9 | MP Cost: 37, Duration: 60 sec. Max Enemies Hit: 6, Damage: 654%, Number of Attacks: 4 | |
| 10 | MP Cost: 37, Duration: 60 sec. Max Enemies Hit: 6, Damage: 665%, Number of Attacks: 4 | |
| 11 | MP Cost: 37, Duration: 60 sec. Max Enemies Hit: 6, Damage: 676%, Number of Attacks: 4 | |
| 12 | MP Cost: 38, Duration: 60 sec. Max Enemies Hit: 6, Damage: 687%, Number of Attacks: 4 | |
| 13 | MP Cost: 38, Duration: 60 sec. Max Enemies Hit: 6, Damage: 698%, Number of Attacks: 4 | |
| 14 | MP Cost: 38, Duration: 60 sec. Max Enemies Hit: 6, Damage: 709%, Number of Attacks: 4 | |
| 15 | MP Cost: 38, Duration: 60 sec. Max Enemies Hit: 6, Damage: 720%, Number of Attacks: 4 | |
| 16 | MP Cost: 39, Duration: 60 sec. Max Enemies Hit: 6, Damage: 731%, Number of Attacks: 4 | |
| 17 | MP Cost: 39, Duration: 60 sec. Max Enemies Hit: 6, Damage: 742%, Number of Attacks: 4 | |
| 18 | MP Cost: 39, Duration: 60 sec. Max Enemies Hit: 6, Damage: 753%, Number of Attacks: 4 | |
| 19 | MP Cost: 39, Duration: 60 sec. Max Enemies Hit: 6, Damage: 764%, Number of Attacks: 4 | |
| 20 | MP Cost: 40, Duration: 60 sec. Max Enemies Hit: 6, Damage: 775%, Number of Attacks: 4 | |
| 21 | MP Cost: 40, Duration: 60 sec. Max Enemies Hit: 6, Damage: 786%, Number of Attacks: 4 | |
| 22 | MP Cost: 40, Duration: 60 sec. Max Enemies Hit: 6, Damage: 797%, Number of Attacks: 4 | |
| 23 | MP Cost: 40, Duration: 60 sec. Max Enemies Hit: 6, Damage: 808%, Number of Attacks: 4 | |
| 24 | MP Cost: 41, Duration: 60 sec. Max Enemies Hit: 6, Damage: 819%, Number of Attacks: 4 | |
| 25 | MP Cost: 41, Duration: 60 sec. Max Enemies Hit: 6, Damage: 830%, Number of Attacks: 4 | |
| 26 | MP Cost: 41, Duration: 60 sec. Max Enemies Hit: 6, Damage: 841%, Number of Attacks: 4 | |
| 27 | MP Cost: 41, Duration: 60 sec. Max Enemies Hit: 6, Damage: 852%, Number of Attacks: 4 | |
| 28 | MP Cost: 42, Duration: 60 sec. Max Enemies Hit: 6, Damage: 863%, Number of Attacks: 4 | |
| 29 | MP Cost: 42, Duration: 60 sec. Max Enemies Hit: 6, Damage: 874%, Number of Attacks: 4 | |
| 30 | MP Cost: 42, Duration: 60 sec. Max Enemies Hit: 6, Damage: 885%, Number of Attacks: 4 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Harmonize the full power of Maha and your combos with the remembered thrill of a thousand battlefields, surpassing Adrenaline Rush. The maximized cold creates an Ice Explosion every set intervals when using direct skills while not in Adrenaline Rush state. Activates Adrenal Awakening, manifesting Iceflow that attacks nearby enemies faster from the deadlier chill of Aran's polearm and allowing you to unleash Maha's full might by landing a certain number of attacks while Adrenaline Rush is active. Adrenal Awakening enables Hyper Finisher Skills and allows you to deal additional damage to enemies by channeling Maha's power into a Golden Burst. Adrenal Awakening does not affect the duration of Adrenaline Rush. Unaffected by Buff Duration increases. Required Skill: Adrenaline Overload Lv. 30+ | |
| Level | 1 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 719% damage 14 times every 15 sec. Iceflow: Deals 578% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 726% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate |
| 30 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1560% damage 14 times every 15 sec. Iceflow: Deals 897% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 1190% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Harmonize the full power of Maha and your combos with the remembered thrill of a thousand battlefields, surpassing Adrenaline Rush. The maximized cold creates an Ice Explosion every set intervals when using direct skills while not in Adrenaline Rush state. Activates Adrenal Awakening, manifesting Iceflow that attacks nearby enemies faster from the deadlier chill of Aran's polearm and allowing you to unleash Maha's full might by landing a certain number of attacks while Adrenaline Rush is active. Adrenal Awakening enables Hyper Finisher Skills and allows you to deal additional damage to enemies by channeling Maha's power into a Golden Burst. Adrenal Awakening does not affect the duration of Adrenaline Rush. Unaffected by Buff Duration increases. Required Skill: Adrenaline Overload Lv. 30+ | |
| Level | 1 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 719% damage 14 times every 15 sec. Iceflow: Deals 578% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 726% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate |
| 2 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 748% damage 14 times every 15 sec. Iceflow: Deals 589% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 742% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 3 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 777% damage 14 times every 15 sec. Iceflow: Deals 600% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 758% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 4 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 806% damage 14 times every 15 sec. Iceflow: Deals 611% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 774% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 5 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 835% damage 14 times every 15 sec. Iceflow: Deals 622% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 790% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 6 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 864% damage 14 times every 15 sec. Iceflow: Deals 633% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 806% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 7 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 893% damage 14 times every 15 sec. Iceflow: Deals 644% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 822% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 8 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 922% damage 14 times every 15 sec. Iceflow: Deals 655% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 838% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 9 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 951% damage 14 times every 15 sec. Iceflow: Deals 666% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 854% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 10 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 980% damage 14 times every 15 sec. Iceflow: Deals 677% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 870% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 11 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1009% damage 14 times every 15 sec. Iceflow: Deals 688% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 886% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 12 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1038% damage 14 times every 15 sec. Iceflow: Deals 699% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 902% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 13 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1067% damage 14 times every 15 sec. Iceflow: Deals 710% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 918% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 14 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1096% damage 14 times every 15 sec. Iceflow: Deals 721% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 934% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 15 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1125% damage 14 times every 15 sec. Iceflow: Deals 732% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 950% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 16 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1154% damage 14 times every 15 sec. Iceflow: Deals 743% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 966% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 17 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1183% damage 14 times every 15 sec. Iceflow: Deals 754% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 982% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 18 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1212% damage 14 times every 15 sec. Iceflow: Deals 765% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 998% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 19 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1241% damage 14 times every 15 sec. Iceflow: Deals 776% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 1014% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 20 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1270% damage 14 times every 15 sec. Iceflow: Deals 787% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 1030% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 21 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1299% damage 14 times every 15 sec. Iceflow: Deals 798% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 1046% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 22 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1328% damage 14 times every 15 sec. Iceflow: Deals 809% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 1062% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 23 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1357% damage 14 times every 15 sec. Iceflow: Deals 820% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 1078% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 24 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1386% damage 14 times every 15 sec. Iceflow: Deals 831% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 1094% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 25 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1415% damage 14 times every 15 sec. Iceflow: Deals 842% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 1110% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 26 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1444% damage 14 times every 15 sec. Iceflow: Deals 853% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 1126% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 27 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1473% damage 14 times every 15 sec. Iceflow: Deals 864% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 1142% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 28 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1502% damage 14 times every 15 sec. Iceflow: Deals 875% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 1158% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 29 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1531% damage 14 times every 15 sec. Iceflow: Deals 886% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 1174% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| 30 | After reaching 1000 combos, use Adrenaline Rush Activate to enter Adrenaline Rush for 15 sec. Ice Explosion: When using a direct attack skill, attack up to 12 enemies with 1560% damage 14 times every 15 sec. Iceflow: Deals 897% damage 2 times to up to 7 enemies at set intervals Activates Adrenal Awakening by landing 10 attacks while Adrenaline Rush is active. Adrenal Awakening: lasts 5 seconds, enables Hyper Finisher skills, activates Golden Burst every 0.8 seconds when using direct skill attacks. Golden Burst: Deals 1190% damage 10 times to up to 12 enemies. Cooldown: 120 sec., Adrenal Awakening cooldown displays via the border of Adrenaline Rush Activate | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Chance to deliver an additional hit after a direct attack skill. Must have a polearm equipped. Required Skill: Advanced Final Attack Lv. 30+ | |
| Level | 1 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 201%, Bonus Number of Attacks: 3 |
| 30 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 317%, Bonus Number of Attacks: 3 | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Chance to deliver an additional hit after a direct attack skill. Must have a polearm equipped. Required Skill: Advanced Final Attack Lv. 30+ | |
| Level | 1 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 201%, Bonus Number of Attacks: 3 |
| 2 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 205%, Bonus Number of Attacks: 3 | |
| 3 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 209%, Bonus Number of Attacks: 3 | |
| 4 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 213%, Bonus Number of Attacks: 3 | |
| 5 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 217%, Bonus Number of Attacks: 3 | |
| 6 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 221%, Bonus Number of Attacks: 3 | |
| 7 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 225%, Bonus Number of Attacks: 3 | |
| 8 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 229%, Bonus Number of Attacks: 3 | |
| 9 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 233%, Bonus Number of Attacks: 3 | |
| 10 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 237%, Bonus Number of Attacks: 3 | |
| 11 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 241%, Bonus Number of Attacks: 3 | |
| 12 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 245%, Bonus Number of Attacks: 3 | |
| 13 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 249%, Bonus Number of Attacks: 3 | |
| 14 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 253%, Bonus Number of Attacks: 3 | |
| 15 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 257%, Bonus Number of Attacks: 3 | |
| 16 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 261%, Bonus Number of Attacks: 3 | |
| 17 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 265%, Bonus Number of Attacks: 3 | |
| 18 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 269%, Bonus Number of Attacks: 3 | |
| 19 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 273%, Bonus Number of Attacks: 3 | |
| 20 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 277%, Bonus Number of Attacks: 3 | |
| 21 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 281%, Bonus Number of Attacks: 3 | |
| 22 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 285%, Bonus Number of Attacks: 3 | |
| 23 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 289%, Bonus Number of Attacks: 3 | |
| 24 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 293%, Bonus Number of Attacks: 3 | |
| 25 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 297%, Bonus Number of Attacks: 3 | |
| 26 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 301%, Bonus Number of Attacks: 3 | |
| 27 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 305%, Bonus Number of Attacks: 3 | |
| 28 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 309%, Bonus Number of Attacks: 3 | |
| 29 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 313%, Bonus Number of Attacks: 3 | |
| 30 | [Final Attack Skill] Chance to deal an extra attack when attack lands: 61%, Damage: 317%, Bonus Number of Attacks: 3 | |
Enhancements
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge. | |
| Level | 1 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +11% |
| 9 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +19% | |
| 10 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +25% | |
| 19 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +34% | |
| 20 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +40% | |
| 29 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +49% | |
| 30 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge. | |
| Level | 1 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +11% |
| 2 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +12% | |
| 3 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +13% | |
| 4 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +14% | |
| 5 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +15% | |
| 6 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +16% | |
| 7 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +17% | |
| 8 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +18% | |
| 9 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +19% | |
| 10 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +25% | |
| 11 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +26% | |
| 12 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +27% | |
| 13 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +28% | |
| 14 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +29% | |
| 15 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +30% | |
| 16 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +31% | |
| 17 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +32% | |
| 18 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +33% | |
| 19 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +34% | |
| 20 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +40% | |
| 21 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +41% | |
| 22 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +42% | |
| 23 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +43% | |
| 24 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +44% | |
| 25 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +45% | |
| 26 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +46% | |
| 27 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +47% | |
| 28 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +48% | |
| 29 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +49% | |
| 30 | Finisher - Adrenaline Surge and Hyper Finisher - Adrenaline Surge Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Maha's Carnage. | |
| Level | 1 | Maha's Carnage Final Damage: +11% |
| 9 | Maha's Carnage Final Damage: +19% | |
| 10 | Maha's Carnage Final Damage: +25% | |
| 19 | Maha's Carnage Final Damage: +34% | |
| 20 | Maha's Carnage Final Damage: +40% | |
| 29 | Maha's Carnage Final Damage: +49% | |
| 30 | Maha's Carnage Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Maha's Carnage. | |
| Level | 1 | Maha's Carnage Final Damage: +11% |
| 2 | Maha's Carnage Final Damage: +12% | |
| 3 | Maha's Carnage Final Damage: +13% | |
| 4 | Maha's Carnage Final Damage: +14% | |
| 5 | Maha's Carnage Final Damage: +15% | |
| 6 | Maha's Carnage Final Damage: +16% | |
| 7 | Maha's Carnage Final Damage: +17% | |
| 8 | Maha's Carnage Final Damage: +18% | |
| 9 | Maha's Carnage Final Damage: +19% | |
| 10 | Maha's Carnage Final Damage: +25% | |
| 11 | Maha's Carnage Final Damage: +26% | |
| 12 | Maha's Carnage Final Damage: +27% | |
| 13 | Maha's Carnage Final Damage: +28% | |
| 14 | Maha's Carnage Final Damage: +29% | |
| 15 | Maha's Carnage Final Damage: +30% | |
| 16 | Maha's Carnage Final Damage: +31% | |
| 17 | Maha's Carnage Final Damage: +32% | |
| 18 | Maha's Carnage Final Damage: +33% | |
| 19 | Maha's Carnage Final Damage: +34% | |
| 20 | Maha's Carnage Final Damage: +40% | |
| 21 | Maha's Carnage Final Damage: +41% | |
| 22 | Maha's Carnage Final Damage: +42% | |
| 23 | Maha's Carnage Final Damage: +43% | |
| 24 | Maha's Carnage Final Damage: +44% | |
| 25 | Maha's Carnage Final Damage: +45% | |
| 26 | Maha's Carnage Final Damage: +46% | |
| 27 | Maha's Carnage Final Damage: +47% | |
| 28 | Maha's Carnage Final Damage: +48% | |
| 29 | Maha's Carnage Final Damage: +49% | |
| 30 | Maha's Carnage Final Damage: +60% | |
| Passive | File:Skill Final Beyond Blade- White Tiger.png Final Beyond Blade- White Tiger Boost | |
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Final Beyond Blade - White Tiger. | |
| Level | 1 | Final Beyond Blade - White Tiger Final Damage: +11% |
| 9 | Final Beyond Blade - White Tiger Final Damage: +19% | |
| 10 | Final Beyond Blade - White Tiger Final Damage: +25% | |
| 19 | Final Beyond Blade - White Tiger Final Damage: +34% | |
| 20 | Final Beyond Blade - White Tiger Final Damage: +40% | |
| 29 | Final Beyond Blade - White Tiger Final Damage: +49% | |
| 30 | Final Beyond Blade - White Tiger Final Damage: +60% | |
| Passive | File:Skill Final Beyond Blade- White Tiger.png Final Beyond Blade- White Tiger Boost | |
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Final Beyond Blade - White Tiger. | |
| Level | 1 | Final Beyond Blade - White Tiger Final Damage: +11% |
| 2 | Final Beyond Blade - White Tiger Final Damage: +12% | |
| 3 | Final Beyond Blade - White Tiger Final Damage: +13% | |
| 4 | Final Beyond Blade - White Tiger Final Damage: +14% | |
| 5 | Final Beyond Blade - White Tiger Final Damage: +15% | |
| 6 | Final Beyond Blade - White Tiger Final Damage: +16% | |
| 7 | Final Beyond Blade - White Tiger Final Damage: +17% | |
| 8 | Final Beyond Blade - White Tiger Final Damage: +18% | |
| 9 | Final Beyond Blade - White Tiger Final Damage: +19% | |
| 10 | Final Beyond Blade - White Tiger Final Damage: +25% | |
| 11 | Final Beyond Blade - White Tiger Final Damage: +26% | |
| 12 | Final Beyond Blade - White Tiger Final Damage: +27% | |
| 13 | Final Beyond Blade - White Tiger Final Damage: +28% | |
| 14 | Final Beyond Blade - White Tiger Final Damage: +29% | |
| 15 | Final Beyond Blade - White Tiger Final Damage: +30% | |
| 16 | Final Beyond Blade - White Tiger Final Damage: +31% | |
| 17 | Final Beyond Blade - White Tiger Final Damage: +32% | |
| 18 | Final Beyond Blade - White Tiger Final Damage: +33% | |
| 19 | Final Beyond Blade - White Tiger Final Damage: +34% | |
| 20 | Final Beyond Blade - White Tiger Final Damage: +40% | |
| 21 | Final Beyond Blade - White Tiger Final Damage: +41% | |
| 22 | Final Beyond Blade - White Tiger Final Damage: +42% | |
| 23 | Final Beyond Blade - White Tiger Final Damage: +43% | |
| 24 | Final Beyond Blade - White Tiger Final Damage: +44% | |
| 25 | Final Beyond Blade - White Tiger Final Damage: +45% | |
| 26 | Final Beyond Blade - White Tiger Final Damage: +46% | |
| 27 | Final Beyond Blade - White Tiger Final Damage: +47% | |
| 28 | Final Beyond Blade - White Tiger Final Damage: +48% | |
| 29 | Final Beyond Blade - White Tiger Final Damage: +49% | |
| 30 | Final Beyond Blade - White Tiger Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Blizzard Tempest. | |
| Level | 1 | Blizzard Tempest Final Damage: +11% |
| 9 | Blizzard Tempest Final Damage: +19% | |
| 10 | Blizzard Tempest Final Damage: +25% | |
| 19 | Blizzard Tempest Final Damage: +34% | |
| 20 | Blizzard Tempest Final Damage: +40% | |
| 29 | Blizzard Tempest Final Damage: +49% | |
| 30 | Blizzard Tempest Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Blizzard Tempest. | |
| Level | 1 | Blizzard Tempest Final Damage: +11% |
| 2 | Blizzard Tempest Final Damage: +12% | |
| 3 | Blizzard Tempest Final Damage: +13% | |
| 4 | Blizzard Tempest Final Damage: +14% | |
| 5 | Blizzard Tempest Final Damage: +15% | |
| 6 | Blizzard Tempest Final Damage: +16% | |
| 7 | Blizzard Tempest Final Damage: +17% | |
| 8 | Blizzard Tempest Final Damage: +18% | |
| 9 | Blizzard Tempest Final Damage: +19% | |
| 10 | Blizzard Tempest Final Damage: +25% | |
| 11 | Blizzard Tempest Final Damage: +26% | |
| 12 | Blizzard Tempest Final Damage: +27% | |
| 13 | Blizzard Tempest Final Damage: +28% | |
| 14 | Blizzard Tempest Final Damage: +29% | |
| 15 | Blizzard Tempest Final Damage: +30% | |
| 16 | Blizzard Tempest Final Damage: +31% | |
| 17 | Blizzard Tempest Final Damage: +32% | |
| 18 | Blizzard Tempest Final Damage: +33% | |
| 19 | Blizzard Tempest Final Damage: +34% | |
| 20 | Blizzard Tempest Final Damage: +40% | |
| 21 | Blizzard Tempest Final Damage: +41% | |
| 22 | Blizzard Tempest Final Damage: +42% | |
| 23 | Blizzard Tempest Final Damage: +43% | |
| 24 | Blizzard Tempest Final Damage: +44% | |
| 25 | Blizzard Tempest Final Damage: +45% | |
| 26 | Blizzard Tempest Final Damage: +46% | |
| 27 | Blizzard Tempest Final Damage: +47% | |
| 28 | Blizzard Tempest Final Damage: +48% | |
| 29 | Blizzard Tempest Final Damage: +49% | |
| 30 | Blizzard Tempest Final Damage: +60% | |
References
| Characters and Skills | ||||
|---|---|---|---|---|
| Class | ||||
| Job and Skills (Click on icon for skills) | ||||
| Beginner | ||||
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| Explorers | ||||
| Warrior | ||||
| Magician | ||||
| Bowman | Special | |||
| Thief | Special | |||
| Pirate | Special | |||
| Cygnus Knights | ||||
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| Special | ||||
| Heroes | ||||
| Resistance | ||||
| Demon | ||||
| Demon | ||||
| Nova | ||||
| Flora | ||||
| Sengoku | ||||
| Anima | ||||
| Monster | ||||
| Transcendent | ||||
| Friends World | ||||
| Jianghu | ||||
| Shine | ||||
| Miscellaneous | ||||
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