Sia Astelle/Skills

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Sia Astelle (0)

Active Return to Oort
Master Level 1
Description Returns you to Oort, birthplace of the stars.
Level 1 MP Cost: 30
Cooldown: 600 sec.


Active Starry Wave
Master Level 1
Description Allows you to descend slowly by gliding upon starlight when you hold the jump key.
Gliding Command Lock: Right-click
Level 1 MP Cost: 20


Active Stellar Reset
Master Level 1
Description Exerts the power of the stars to erase the progress recorded in the Stellagram.
Level 1 Removes all marks recorded in the Stellagram


Active Stellar Equalize
Master Level 1
Description Draws upon the stories written in the constellations, increasing the Attack Power and Magic ATT of all nearby characters.
Level 1 MP Cost: 30, Duration: 2400 sec, Attack Power & Magic ATT: +4%
Cooldown: 300 sec.


Passive Stellar Marking
Master Level 1
Description Activates Stellar Marking to record skills on the Stellagram and fuse Constellations based on the recorded skill combinations.
Constellation fusion is based on the type and number of Marking Skills recorded, and is not affected by the order of the recorded skills.
Level 1 When cast, Marking Skills will be recorded on the Stellagram. Once four skills are recorded on the Stellagram, the Constellation Skill that corresponds to the recorded combination will be triggered.


Passive Guiding Stars
Master Level 3
Description Draws on the celestial power of the stars to increase your buff duration and Critical Damage.
Level 1 Buff Duration: +4%, Critical Damage: +1%
3 Buff Duration: +10%, Critical Damage: +3%


1st Job Sia Astelle (I)

Active Ray
Master Level 20
Description [Marking Skill] Fires a lance of starlight in front of you and records Ray on the Stellagram.
Using Ray and the down key simultaneously resets the Stellagram record.
Level 1 MP Cost: 12, Max Enemies Hit: 4, Damage: 33%, Number of Attacks: 4, Records Ray on the Stellagram
20 MP Cost: 24, Max Enemies Hit: 4, Damage: 90%, Number of Attacks: 4, Records Ray on the Stellagram


Active Stellar I - Antares
Master Level 20
Description [Constellation Skill] Complete the Antares fusion to summon one of Antares's rabbit holes.
Rabbit holes periodically pull in nearby enemies and deal continuous damage.
Up to 4 rabbit holes can be maintained and rabbit holes are unaffected by attack reflection.
[Stellagram Fusion] Ray - Ray - Ray - Ray
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 24, Summons a rabbit hole that periodically deals 84% collision damage 3 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
20 MP Cost: 32, Summons a rabbit hole that periodically deals 160% collision damage 3 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.


Active Starlight
Master Level 5
Description Shines with the light of the stars to dazzle and damage your foes. Starlight is unaffected by attack reflection.
Can be toggled On/Off.
Level 1 Upon attacking or activating a Constellation Skill, deals 42% damage 2 times and releases a traveling ray of starlight up to 3 times
The ray of starlight attacks until it disappears or reaches the max number of attacks. When the starlight disappears, it attacks an enemy that was previously attacked an additional 1 times
5 Upon attacking or activating a Constellation Skill, deals 90% damage 2 times and releases a traveling ray of starlight up to 3 times
The ray of starlight attacks until it disappears or reaches the max number of attacks. When the starlight disappears, it attacks an enemy that was previously attacked an additional 1 times


Active Starry Flow
Master Level 5
Description Allows you to teleport a set distance to other locations on the same map using the arrow keys.
Level 1 MP Cost: 28, Teleport Horizontal Range: 130, Teleport Vertical Range: 275
5 MP Cost: 20, Teleport Horizontal Range: 190, Teleport Vertical Range: 295


Active Starry Leap
Master Level 5
Description Carries you into the air in a burst of starlight. You can activate this skill by pressing the Jump key while holding down the Up arrow key.
Level 1 MP Cost: 5, Allows you to jump a greater distance
5 MP Cost: 25, Allows you to jump a greater distance


Passive Astral Magic Guard
Master Level 5
Description Grants the blessing of the stars to both decrease damage taken and transfer some damage received. Does not apply to attacks that do a certain percentage of your Max HP. Also permanently increases Defense.
Level 1 Damage Taken: -4 %, 29% of damage taken goes to MP instead, Defense: +20, MP: +104 per level
5 Damage Taken: -20 %, 85% of damage taken goes to MP instead, Defense: +100, MP: +120 per level


Passive Astral Movement
Master Level 5
Description Accelerates the speed at you can call upon the stars to permanently increase Speed, Max Speed, and Jump.
Level 1 Magic ATT: +4, Speed: +6, Max Speed: +4, Jump: +4
5 Magic ATT: +20, Speed: +22, Max Speed: +20, Jump: +20


2nd Job Sia Astelle (II)

Active Boom
Master Level 20
Description [Marking Skill] Explodes with starlight that records Boom on the Stellagram.
Level 1 MP Cost: 15, Max Enemies Hit: 6, Damage: 153%, Number of Attacks: 3, Records Boom on the Stellagram
20 MP Cost: 30, Max Enemies Hit: 6, Damage: 210%, Number of Attacks: 3, Records Boom on the Stellagram


Active Stellar II - Algol
Master Level 20
Description [Constellation Skill] Complete the Algol fusion to summon Algol as a lizard.
The lizard tracks and charges towards nearby enemies within a set area.
The lizard targets bosses with high Max HP first and is unaffected by attack reflection.
[Stellagram Fusion] Boom - Boom - Boom - Boom
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 36, Summons Algol as a lizard that deals 115% damage to up to 8 enemies 4 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
Cooldown: 45 sec.
20 MP Cost: 46, Summons Algol as a lizard that deals 210% damage to up to 8 enemies 4 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
Cooldown: 45 sec.


Active Celestial Alignment
Master Level 10
Description Borrows celestial power from the distant stars to temporarily increase your Critical Damage.
Level 1 MP Cost: 36, Duration: 35 sec., Critical Damage: +1%
10 MP Cost: 40, Duration: 80 sec., Critical Damage: +10%


Passive Oort Wave
Master Level 10
Description Recreates the celestial currents flowing through Oort in miniature, increasing your Attack Speed and Damage.
Level 1 INT: +2, Damage: +6%, Attack Speed: +1
10 INT: +20, Damage: +15%, Attack Speed: +1


Passive Starlight Enhancement I
Master Level 10
Description Bolsters the power of the Star Guardian to summon greater starlight.
The Starlight Enhancement also applies to the Starlight Link effects activated by Bellatrix.
Level 1 Starlight Damage: +10% points
10 Starlight Damage: +100% points


Passive Astral Force
Master Level 10
Description Strengthens your connection to the constellations, enhancing various stats with their mastered power.
Level 1 Magic Mastery: +14%, Magic ATT: +3, INT: +2, Attack Speed: +2
10 Magic Mastery: +50%, Magic ATT: +30, INT: +20, Attack Speed: +2


Passive Astral Energy
Master Level 14
Description Increases Max MP with the unique magic of starlight.
Absorbs the enemy's MP when attacking with Magic skills. Absorption efficiency is reduced against bosses, resulting in less MP gained.
Level 1 Max MP: +4%
MP Absorb Chance: 4%, Amount Absorbed: 1% of Max MP, Amount Absorbed: 1% of the boss's Max MP
14 Max MP: +30%
MP Absorb Chance: 30%, Amount Absorbed: 5% of Max MP, Amount Absorbed: 3% of the boss's Max MP


3rd Job Sia Astelle (III)

Active Pole
Master Level 20
Description [Marking Skill] Summons a tower of starlight that records Pole on the Stellagram.
The starlight deals damage over time to nearby enemies.
Level 1 MP Cost: 34, Summons starlight that deals 292% damage to up to 5 enemies 3 times for 10 sec., Records Pole on the Stellagram
Cooldown: 2 sec.
20 MP Cost: 50, Summons starlight that deals 520% damage to up to 5 enemies 3 times for 10 sec., Records Pole on the Stellagram
Cooldown: 2 sec.


Active Stellar III - Alchiba
Master Level 20
Description [Constellation Skill] Complete the Alchiba fusion to temporarily grant the Witch's Protection buff.
The Witch's Protection buff increases Ignore Defense.
[Stellagram Fusion] Pole
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 36, Duration: 30 sec., Ignore Defense: +1%
[Stellagram Fusion] Magic ATT: +11
Cooldown: 60 sec.
20 MP Cost: 46, Duration: 30 sec., Ignore Defense: +10%
[Stellagram Fusion] Magic ATT: +30
Cooldown: 60 sec.


Active Stellar IV - Bellatrix
Master Level 20
Description [Constellation Skill] Complete the Bellatrix fusion to temporarily gain the Bellatrix buff.
While the Bellatrix buff is active, Starlight Link will activate at your location at set intervals.
[Stellagram Fusion] Ray - Ray - Boom - Pole
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 50, Duration: 30 sec., Damage: +1%, Activates Starlight Link at set intervals
[Stellagram Fusion] Number of Starlight Link attacks: +1
Cooldown: 60 sec.
20 MP Cost: 90, Duration: 30 sec., Damage: +10%, Activates Starlight Link at set intervals
[Stellagram Fusion] Number of Starlight Link attacks: +1
Cooldown: 60 sec.


Active Stellar V - Fomalhaut
Master Level 20
Description [Constellation Skill] Complete the Fomalhaut fusion to summon Fomalhaut as a horned conch for a set duration.
The conch spins around you and damages nearby enemies. 4 will be summoned if the buff is active.
The conches are unaffected by attack reflection.
[Stellagram Fusion] Boom - Boom - Boom - Pole
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 50, Duration: 12, Max Enemies Hit: 8, Damage: 277%, Number of Attacks: 4, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 277% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
20 MP Cost: 90, Duration: 12, Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 4, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 410% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.


Passive Starry Boost
Master Level 1
Description Increases your maneuverability by expanding the reach of your starlight.
Level 1 Horizontal Teleport Distance: +65, Vertical: +25


Passive Stellar Enhancement I
Master Level 10
Description Strengthens your connection to the stars to increase the intensity of the starlight you can summon.
Level 1 Final Damage: +7%
Ray - Enemies Hit: +1, Number of Attacks: +2, Damage: +110% points
Boom - Enemies Hit: +2, Number of Attacks: +1, Damage: +15% points
Stellar I - Antares Damage: +160% points
Stellar II - Algol Damage: +115% points
10 Final Damage: +25%
Ray - Enemies Hit: +1, Number of Attacks: +2, Damage: +200% points
Boom - Enemies Hit: +2, Number of Attacks: +1, Damage: +150% points
Stellar I - Antares Damage: +250% points
Stellar II - Algol Damage: +250% points


Passive Starlight Enhancement II
Master Level 10
Description Increases the celestial power you can call upon in proportion to your growth as a Star Guardian.
The Starlight Enhancement also applies to the Starlight Link effects activated by Bellatrix.
Level 1 Starlight Damage: +110% points
10 Starlight Damage: +200% points


Passive Astral Elements
Master Level 19
Description Imbues your body with starlight to increase multiple stats.
Level 1 Magic ATT: +1%, Critical Rate: +1%, Critical Damage: +1%
19 Magic ATT: +10%, Critical Rate: +10%, Critical Damage: +10%


Passive Astral Invincibility
Master Level 4
Description Grants the blessing of the stars to increase your fortitude against external damage.
Level 1 Knockback Resistance: +16%, Status Resistance: +12, Elemental Resistance: +12%
4 Knockback Resistance: +40%, Status Resistance: +30, Elemental Resistance: +30%


4th Job Sia Astelle (IV)

Active Link
Master Level 30
Description [Marking Skill] Lights up the sky with refractive starlight that records Link on the Stellagram.
Refracted starlight recovers your HP.
Level 1 MP Cost: 98, Restores 1% of Max HP, Records Link on the Stellagram
Bonus HP Recovery While Enhanced: 1%
Cooldown: 10 sec.
30 MP Cost: 40, Restores 10% of Max HP, Records Link on the Stellagram
Bonus HP Recovery While Enhanced: 5%
Cooldown: 10 sec.
31 MP Cost: 38, Restores 11% of Max HP, Records Link on the Stellagram
Bonus HP Recovery While Enhanced: 6%
Cooldown: 10 sec.
32 MP Cost: 36, Restores 11% of Max HP, Records Link on the Stellagram
Bonus HP Recovery While Enhanced: 6%
Cooldown: 10 sec.


Active Stellar VI - Izar
Master Level 30
Description [Constellation Skill] Complete the Izar fusion to summon 3 blades for a set duration.
The blades orbit around you, dealing damage and tracking nearby enemies.
Blades target bosses with high Max HP first and are unaffected by attack reflection.
[Stellagram Fusion] Boom - Boom - Pole - Link
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 70, Blade Created: 3
Each blade deals 354% damage 3 times and disappear when they reach their maximum attack count
Attacks up to 8 times, then disappears
[Stellagram Fusion] +2 blade(s)
Cooldown: 40 sec
30 MP Cost: 100, Blade Created: 3
Each blade deals 470% damage 3 times and disappear when they reach their maximum attack count
Attacks up to 8 times, then disappears
[Stellagram Fusion] +2 blade(s)
Cooldown: 40 sec
31 MP Cost: 100, Blade Created: 3
Each blade deals 474% damage 3 times and disappear when they reach their maximum attack count
Attacks up to 8 times, then disappears
[Stellagram Fusion] +2 blade(s)
Cooldown: 40 sec
32 MP Cost: 100, Blade Created: 3
Each blade deals 478% damage 3 times and disappear when they reach their maximum attack count
Attacks up to 8 times, then disappears
[Stellagram Fusion] +2 blade(s)
Cooldown: 40 sec


Active Stellar VII - Vega
Master Level 30
Description [Constellation Skill] Complete the Vega fusion to summon a Starlit Gust.
The Starlit Gust deals damage to nearby enemies and grants the Starlight Wings buff.
While the Starlight Wings buff is active, enemies around you will be attacked periodically.
Starlit Gust and Starlight Wings aren't affected by attack reflection.
[Stellagram Fusion] Ray - Ray - Ray - Link
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 70, Unleashes a Starlit Gust that deals 526% damage to up to 15 enemies 10 times
Also grants the Starlight Wings buff, which deals 526% damage to up to 5 enemies 3 times at set intervals for 8 sec.
[Stellagram Fusion] Starlight Wings Buff Duration: +6 sec.
Cooldown: 30 sec.
30 MP Cost: 100, Unleashes a Starlit Gust that deals 700% damage to up to 15 enemies 10 times
Also grants the Starlight Wings buff, which deals 700% damage to up to 5 enemies 3 times at set intervals for 8 sec.
[Stellagram Fusion] Starlight Wings Buff Duration: +6 sec.
Cooldown: 30 sec.
31 MP Cost: 100, Unleashes a Starlit Gust that deals 706% damage to up to 15 enemies 10 times
Also grants the Starlight Wings buff, which deals 706% damage to up to 5 enemies 3 times at set intervals for 8 sec.
[Stellagram Fusion] Starlight Wings Buff Duration: +6 sec.
Cooldown: 30 sec.
32 MP Cost: 100, Unleashes a Starlit Gust that deals 712% damage to up to 15 enemies 10 times
Also grants the Starlight Wings buff, which deals 712% damage to up to 5 enemies 3 times at set intervals for 8 sec.
[Stellagram Fusion] Starlight Wings Buff Duration: +6 sec.
Cooldown: 30 sec.


Active Stellar VIII - Sadalmelik
Master Level 30
Description [Constellation Skill] Complete the Sadalmelik fusion to bestow the Sadalmelik buff.
The Sadalmelik buff grants Invincibility and decreases Damage Taken.
Stellar VIII - Sadalmelik is not affected by cooldown reset.
[Stellagram Fusion] Link
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 40, Invincible for 2 sec. after casting
Damage taken is reduced by 5% for 5 sec., including damage proportional to max HP
[Stellagram Fusion] Invincibility Duration: +1 sec.
Cooldown: 90 sec.
30 MP Cost: 40, Invincible for 2 sec. after casting
Damage taken is reduced by 20% for 12 sec., including damage proportional to max HP
[Stellagram Fusion] Invincibility Duration: +1 sec.
Cooldown: 90 sec.
31 MP Cost: 40, Invincible for 2 sec. after casting
Damage taken is reduced by 20% for 12 sec., including damage proportional to max HP
[Stellagram Fusion] Invincibility Duration: +1 sec.
Cooldown: 90 sec.
32 MP Cost: 40, Invincible for 2 sec. after casting
Damage taken is reduced by 21% for 13 sec., including damage proportional to max HP
[Stellagram Fusion] Invincibility Duration: +1 sec.
Cooldown: 90 sec.


Active Appear
Master Level 20
Description Momentarily boosts the cycle of Providence, temporarily granting increased power through the birth and passing of the stars.
Appear is not affected by cooldown reset.
Level 1 MP Cost: 150, Duration: 10 sec., Final Damage: +1%
Enhances Marking Skills while active
Cooldown: 120 sec.
20 MP Cost: 120, Duration: 10 sec., Final Damage: +10%
Enhances Marking Skills while active
Cooldown: 120 sec.
21 MP Cost: 120, Duration: 10 sec., Final Damage: +11%
Enhances Marking Skills while active
Cooldown: 120 sec.
22 MP Cost: 117, Duration: 10 sec., Final Damage: +11%
Enhances Marking Skills while active
Cooldown: 120 sec.


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Pulse
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec.
5 MP Cost: 30, Cooldown: 300 sec.


Active Empowered Ray
Master Level 30
Description [Marking Skill] Fires a lance of starlight in front of you and records Ray on the Stellagram.
Using Ray and the down key simultaneously resets the Stellagram record.
Unaffected by SP. Instead this skill is based on the skill level of Stellar Enhancement II.
Level 1 MP Cost: 24, Max Enemies Hit: 4, Damage: 90%, Number of Attacks: 4, Records Ray on the Stellagram
30 MP Cost: 24, Max Enemies Hit: 4, Damage: 90%, Number of Attacks: 4, Records Ray on the Stellagram
31 MP Cost: 24, Max Enemies Hit: 4, Damage: 90%, Number of Attacks: 4, Records Ray on the Stellagram
32 MP Cost: 24, Max Enemies Hit: 4, Damage: 90%, Number of Attacks: 4, Records Ray on the Stellagram


Active Enhanced Boom
Master Level 30
Description [Marking Skill] Explodes with starlight that records Boom on the Stellagram.
Unaffected by SP. Instead this skill is based on the skill level of Stellar Enhancement II.
Level 1 MP Cost: 30, Max Enemies Hit: 6, Damage: 210%, Number of Attacks: 3, Records Boom on the Stellagram
30 MP Cost: 30, Max Enemies Hit: 6, Damage: 210%, Number of Attacks: 3, Records Boom on the Stellagram
31 MP Cost: 30, Max Enemies Hit: 6, Damage: 210%, Number of Attacks: 3, Records Boom on the Stellagram
32 MP Cost: 30, Max Enemies Hit: 6, Damage: 210%, Number of Attacks: 3, Records Boom on the Stellagram


Passive Stellar Enhancement II
Master Level 30
Description Attunes to the celestial dance of the stars, allowing you to channel starlight of even greater intensity.
Enhances Ray to Empowered Ray, and Boom to Empowered Boom.
Level 1 Final Damage: +6%
Ray - Enemies Hit: +1, Number of Attacks: +2, Damage: +41% points
Boom - Enemies Hit: +2, Number of Attacks: +1, Damage: +1% points
Pole - Enemies Hit: +1, Number of Attacks: +1, Damage: +71% points
Stellar I - Antares Damage: +209% points
Stellar II - Algol Damage: +159% points
Stellar III - Fomalhaut Damage: +109% points
30 Final Damage: +35%
Ray - Enemies Hit: +1, Number of Attacks: +2, Damage: +70% points
Boom - Enemies Hit: +2, Number of Attacks: +1, Damage: +30% points
Pole - Enemies Hit: +1, Number of Attacks: +1, Damage: +100% points
Stellar I - Antares Damage: +470% points
Stellar II - Algol Damage: +420% points
Stellar III - Fomalhaut Damage: +370% points
31 Final Damage: +36%
Ray - Enemies Hit: +1, Number of Attacks: +2, Damage: +71% points
Boom - Enemies Hit: +2, Number of Attacks: +1, Damage: +31% points
Pole - Enemies Hit: +1, Number of Attacks: +1, Damage: +101% points
Stellar I - Antares Damage: +479% points
Stellar II - Algol Damage: +429% points
Stellar III - Fomalhaut Damage: +379% points
32 Final Damage: +37%
Ray - Enemies Hit: +1, Number of Attacks: +2, Damage: +72% points
Boom - Enemies Hit: +2, Number of Attacks: +1, Damage: +32% points
Pole - Enemies Hit: +1, Number of Attacks: +1, Damage: +102% points
Stellar I - Antares Damage: +488% points
Stellar II - Algol Damage: +438% points
Stellar III - Fomalhaut Damage: +388% points


Passive Starlight Enhancement III
Master Level 30
Description Unlocks your true power as the Guide of the Stars, allowing you to commune with stars in the furthest reaches of space.
The Starlight Enhancement also applies to the Starlight Link effects activated by Bellatrix.
Level 1 Starlight Damage: +213% points
30 Starlight Damage: +300% points
31 Starlight Damage: +303% points
32 Starlight Damage: +306% points


Passive Astral Assimilation
Master Level 10
Description Resonates with the celestial spheres, increasing all abilities.
Level 1 Magic Mastery: +58%, Magic ATT: +5, Critical Rate: +2%, Critical Damage: +1%
10 Magic Mastery: +70%, Magic ATT: +50, Critical Rate: +20%, Critical Damage: +10%
11 Magic Mastery: +73%, Magic ATT: +55, Critical Rate: +22%, Critical Damage: +11%
12 Magic Mastery: +73%, Magic ATT: +60, Critical Rate: +24%, Critical Damage: +12%


Passive Astral Infinity
Master Level 10
Description Amplifies your power by absorbing a fraction of the primordial energies of the stars.
Level 1 Permanently Gain Damage: +3%, Boss Damage: +2%, Ignore Defense: +3%, Knockback Resistance: +24%
10 Permanently Gain Damage: +30%, Boss Damage: +20%, Ignore Defense: +30%, Knockback Resistance: +60%
11 Permanently Gain Damage: +33%, Boss Damage: +22%, Ignore Defense: +33%, Knockback Resistance: +64%
12 Permanently Gain Damage: +36%, Boss Damage: +24%, Ignore Defense: +36%, Knockback Resistance: +68%


Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Marking - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Marking Skills.
Level 1 Damage: +20%


Passive Marking - Extra Strike
Level Requirement 150
Master Level 1
Description Increase the number of attacks for Marking Skills.
Level 1 Number of Marking Skill Attacks: +1


Passive Marking - Persist
Level Requirement 180
Master Level 1
Description Increases the duration of Pole duration and HP recovery of Link.
Level 1 Pole Duration: +3 sec.
Link HP Recovery: +5%


Passive Stellar Marking - Enhance
Level Requirement 140
Master Level 1
Description Activates an additional Starlight Link when a Constellation Skill is activated.
Level 1 Additional Starlight Link Activation: 1


Passive Stellar Marking - Reinforce Duration
Level Requirement 165
Master Level 1
Description Increases the damage of Constellation Skills.
Level 1 Damage: +10%


Passive Stellar - Harden
Level Requirement 180
Master Level 1
Description Imbues your body with celestial starlight, permanently reducing damage taken.
Level 1 Permanently reduces damage taken by 10%


Passive Appear - Enhance
Level Requirement 150
Master Level 1
Description Increases the Final Damage of Appear.
Level 1 Final Damage: +10%


Passive Appear - Persist
Level Requirement 165
Master Level 1
Description Permanently increases Appear's buff duration.
Level 1 Duration: +10 sec.


Passive Appear - Cooldown Cutter
Level Requirement 190
Master Level 1
Description Decreases the cooldown of Appear.
Level 1 Cooldown: -25%

Active Attack/Buff Active Attack/Buff

Active Stellar IX - Canopus
Level Requirement 140
Master Level 1
Description [Constellation Skill] Complete the Canopus fusion to summon Canopus as an anchor.
The anchor deals damage over time in set intervals over an area centered on itself.
The anchor is unaffected by attack reflection.
[Stellagram Fusion] Ray - Ray - Pole - Link
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 100, Summons Canopus as an anchor that deals 600% damage to up to 15 enemies 12 times for 12 sec.
Cooldown: 60 sec.
[Stellagram Fusion] Canopus Duration: +18 sec.


Active Stellar X - Capella
Level Requirement 160
Master Level 1
Description [Constellation Skill] Complete the Capella fusion to temporarily grant the Light of Capella buff.
The Light of Capella buff increases Critical Rate and Critical Damage.
[Stellagram Fusion] Ray - Ray - Boom - Link
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 150, Duration: 20 sec., Critical Rate: +10%, Critical Damage: +20%
[Stellagram Fusion] Critical Damage: +10%
Cooldown: 60 sec.


Active Observe
Level Requirement 190
Master Level 1
Description Observes the fate of your foes written in the stars, increasing your damage.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
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Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
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Active Tree of Stars
Master Level 30
Description Communes with the Star Garden to draw forth the power of the Star Flowers.
Level 1 MP Cost: 1000, Duration: 45 sec., Damage: +6%, Attack Power: +1, Magic ATT: +1. Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 45 sec., Damage: +20%, Attack Power: +30, Magic ATT: +30. Cooldown: 120 sec.
Active Tree of Stars
Master Level 30
Description Communes with the Star Garden to draw forth the power of the Star Flowers.
Level 1 MP Cost: 1000, Duration: 45 sec., Damage: +6%, Attack Power: +1, Magic ATT: +1. Cooldown: 120 sec.
2 MP Cost: 1000, Duration: 45 sec., Damage: +6%, Attack Power: +2, Magic ATT: +2. Cooldown: 120 sec.
3 MP Cost: 1000, Duration: 45 sec., Damage: +7%, Attack Power: +3, Magic ATT: +3. Cooldown: 120 sec.
4 MP Cost: 1000, Duration: 45 sec., Damage: +7%, Attack Power: +4, Magic ATT: +4. Cooldown: 120 sec.
5 MP Cost: 1000, Duration: 45 sec., Damage: +8%, Attack Power: +5, Magic ATT: +5. Cooldown: 120 sec.
6 MP Cost: 1000, Duration: 45 sec., Damage: +8%, Attack Power: +6, Magic ATT: +6. Cooldown: 120 sec.
7 MP Cost: 1000, Duration: 45 sec., Damage: +9%, Attack Power: +7, Magic ATT: +7. Cooldown: 120 sec.
8 MP Cost: 1000, Duration: 45 sec., Damage: +9%, Attack Power: +8, Magic ATT: +8. Cooldown: 120 sec.
9 MP Cost: 1000, Duration: 45 sec., Damage: +10%, Attack Power: +9, Magic ATT: +9. Cooldown: 120 sec.
10 MP Cost: 1000, Duration: 45 sec., Damage: +10%, Attack Power: +10, Magic ATT: +10. Cooldown: 120 sec.
11 MP Cost: 1000, Duration: 45 sec., Damage: +11%, Attack Power: +11, Magic ATT: +11. Cooldown: 120 sec.
12 MP Cost: 1000, Duration: 45 sec., Damage: +11%, Attack Power: +12, Magic ATT: +12. Cooldown: 120 sec.
13 MP Cost: 1000, Duration: 45 sec., Damage: +12%, Attack Power: +13, Magic ATT: +13. Cooldown: 120 sec.
14 MP Cost: 1000, Duration: 45 sec., Damage: +12%, Attack Power: +14, Magic ATT: +14. Cooldown: 120 sec.
15 MP Cost: 1000, Duration: 45 sec., Damage: +13%, Attack Power: +15, Magic ATT: +15. Cooldown: 120 sec.
16 MP Cost: 1000, Duration: 45 sec., Damage: +13%, Attack Power: +16, Magic ATT: +16. Cooldown: 120 sec.
17 MP Cost: 1000, Duration: 45 sec., Damage: +14%, Attack Power: +17, Magic ATT: +17. Cooldown: 120 sec.
18 MP Cost: 1000, Duration: 45 sec., Damage: +14%, Attack Power: +18, Magic ATT: +18. Cooldown: 120 sec.
19 MP Cost: 1000, Duration: 45 sec., Damage: +15%, Attack Power: +19, Magic ATT: +19. Cooldown: 120 sec.
20 MP Cost: 1000, Duration: 45 sec., Damage: +15%, Attack Power: +20, Magic ATT: +20. Cooldown: 120 sec.
21 MP Cost: 1000, Duration: 45 sec., Damage: +16%, Attack Power: +21, Magic ATT: +21. Cooldown: 120 sec.
22 MP Cost: 1000, Duration: 45 sec., Damage: +16%, Attack Power: +22, Magic ATT: +22. Cooldown: 120 sec.
23 MP Cost: 1000, Duration: 45 sec., Damage: +17%, Attack Power: +23, Magic ATT: +23. Cooldown: 120 sec.
24 MP Cost: 1000, Duration: 45 sec., Damage: +17%, Attack Power: +24, Magic ATT: +24. Cooldown: 120 sec.
25 MP Cost: 1000, Duration: 45 sec., Damage: +18%, Attack Power: +25, Magic ATT: +25. Cooldown: 120 sec.
26 MP Cost: 1000, Duration: 45 sec., Damage: +18%, Attack Power: +26, Magic ATT: +26. Cooldown: 120 sec.
27 MP Cost: 1000, Duration: 45 sec., Damage: +19%, Attack Power: +27, Magic ATT: +27. Cooldown: 120 sec.
28 MP Cost: 1000, Duration: 45 sec., Damage: +19%, Attack Power: +28, Magic ATT: +28. Cooldown: 120 sec.
29 MP Cost: 1000, Duration: 45 sec., Damage: +20%, Attack Power: +29, Magic ATT: +29. Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 45 sec., Damage: +20%, Attack Power: +30, Magic ATT: +30. Cooldown: 120 sec.
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
2 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 58 sec
3 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 57 sec
4 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 56 sec
5 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 55 sec
6 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 54 sec
7 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 53 sec
8 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 52 sec
9 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 51 sec
10 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 50 sec
11 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 49 sec
12 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 48 sec
13 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 47 sec
14 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 46 sec
15 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 45 sec
16 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 44 sec
17 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 43 sec
18 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 42 sec
19 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 41 sec
20 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 40 sec
21 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 39 sec
22 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 38 sec
23 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 37 sec
24 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 36 sec
25 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 35 sec
26 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 34 sec
27 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 33 sec
28 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 32 sec
29 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 31 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Show/hide all levels
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
2 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
3 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
4 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
5 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
6 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
7 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
8 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
9 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
10 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
11 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
12 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
13 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
14 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
15 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
16 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
17 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
18 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
19 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
20 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
21 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
22 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
23 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
24 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
25 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
26 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
27 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
28 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
29 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.

Class-Specific Skills

Show/hide all levels
Active Shine
Master Level 30
Description [Marking Skill] Releases a powerful flood of starlight that records Shine on the Stellagram and grants you the Shine buff for a set duration.
While the Shine buff is active, Stellagram Fusion effects will always activate when a Constellation is completed.
Level 1 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 19 sec., Records Shine on the Stellagram
Cooldown: 118 sec.
30 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 25 sec., Records Shine on the Stellagram
Cooldown: 60 sec.
Active Shine
Master Level 30
Description [Marking Skill] Releases a powerful flood of starlight that records Shine on the Stellagram and grants you the Shine buff for a set duration.
While the Shine buff is active, Stellagram Fusion effects will always activate when a Constellation is completed.
Level 1 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 19 sec., Records Shine on the Stellagram
Cooldown: 118 sec.
2 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 19 sec., Records Shine on the Stellagram
Cooldown: 116 sec.
3 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 19 sec., Records Shine on the Stellagram
Cooldown: 114 sec.
4 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 19 sec., Records Shine on the Stellagram
Cooldown: 112 sec.
5 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 20 sec., Records Shine on the Stellagram
Cooldown: 110 sec.
6 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 20 sec., Records Shine on the Stellagram
Cooldown: 108 sec.
7 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 20 sec., Records Shine on the Stellagram
Cooldown: 106 sec.
8 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 20 sec., Records Shine on the Stellagram
Cooldown: 104 sec.
9 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 20 sec., Records Shine on the Stellagram
Cooldown: 102 sec.
10 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 21 sec., Records Shine on the Stellagram
Cooldown: 100 sec.
11 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 21 sec., Records Shine on the Stellagram
Cooldown: 98 sec.
12 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 21 sec., Records Shine on the Stellagram
Cooldown: 96 sec.
13 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 21 sec., Records Shine on the Stellagram
Cooldown: 94 sec.
14 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 21 sec., Records Shine on the Stellagram
Cooldown: 92 sec.
15 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 22 sec., Records Shine on the Stellagram
Cooldown: 90 sec.
16 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 22 sec., Records Shine on the Stellagram
Cooldown: 88 sec.
17 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 22 sec., Records Shine on the Stellagram
Cooldown: 86 sec.
18 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 22 sec., Records Shine on the Stellagram
Cooldown: 84 sec.
19 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 22 sec., Records Shine on the Stellagram
Cooldown: 82 sec.
20 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 23 sec., Records Shine on the Stellagram
Cooldown: 80 sec.
21 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 23 sec., Records Shine on the Stellagram
Cooldown: 78 sec.
22 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 23 sec., Records Shine on the Stellagram
Cooldown: 76 sec.
23 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 23 sec., Records Shine on the Stellagram
Cooldown: 74 sec.
24 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 23 sec., Records Shine on the Stellagram
Cooldown: 72 sec.
25 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 24 sec., Records Shine on the Stellagram
Cooldown: 70 sec.
26 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 24 sec., Records Shine on the Stellagram
Cooldown: 68 sec.
27 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 24 sec., Records Shine on the Stellagram
Cooldown: 66 sec.
28 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 24 sec., Records Shine on the Stellagram
Cooldown: 64 sec.
29 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 24 sec., Records Shine on the Stellagram
Cooldown: 62 sec.
30 MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 25 sec., Records Shine on the Stellagram
Cooldown: 60 sec.
Show/hide all levels
Active Stellar XI - Sirius
Master Level 30
Description [Constellation Skill] Complete the Sirius fusion to summon Sirius as a wolf for a set duration.
The wolf deals damage to nearby enemies. When the fusion duration expires, the wolf will let out a howl that buffs you for a set duration.
The wolf is unaffected by attack reflection.
[Stellagram Fusion] Ray - Boom - Pole - Shine
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 600, Summons Sirius as a wolf that deals 638% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 4% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
30 MP Cost: 600, Summons Sirius as a wolf that deals 870% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 10% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
Active Stellar XI - Sirius
Master Level 30
Description [Constellation Skill] Complete the Sirius fusion to summon Sirius as a wolf for a set duration.
The wolf deals damage to nearby enemies. When the fusion duration expires, the wolf will let out a howl that buffs you for a set duration.
The wolf is unaffected by attack reflection.
[Stellagram Fusion] Ray - Boom - Pole - Shine
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 600, Summons Sirius as a wolf that deals 638% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 4% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
2 MP Cost: 600, Summons Sirius as a wolf that deals 646% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 4% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
3 MP Cost: 600, Summons Sirius as a wolf that deals 654% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 4% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
4 MP Cost: 600, Summons Sirius as a wolf that deals 662% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 4% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
5 MP Cost: 600, Summons Sirius as a wolf that deals 670% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 5% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
6 MP Cost: 600, Summons Sirius as a wolf that deals 678% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 5% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
7 MP Cost: 600, Summons Sirius as a wolf that deals 686% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 5% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
8 MP Cost: 600, Summons Sirius as a wolf that deals 694% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 5% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
9 MP Cost: 600, Summons Sirius as a wolf that deals 702% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 5% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
10 MP Cost: 600, Summons Sirius as a wolf that deals 710% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 6% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
11 MP Cost: 600, Summons Sirius as a wolf that deals 718% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 6% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
12 MP Cost: 600, Summons Sirius as a wolf that deals 726% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 6% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
13 MP Cost: 600, Summons Sirius as a wolf that deals 734% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 6% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
14 MP Cost: 600, Summons Sirius as a wolf that deals 742% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 6% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
15 MP Cost: 600, Summons Sirius as a wolf that deals 750% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 7% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
16 MP Cost: 600, Summons Sirius as a wolf that deals 758% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 7% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
17 MP Cost: 600, Summons Sirius as a wolf that deals 766% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 7% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
18 MP Cost: 600, Summons Sirius as a wolf that deals 774% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 7% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
19 MP Cost: 600, Summons Sirius as a wolf that deals 782% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 7% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
20 MP Cost: 600, Summons Sirius as a wolf that deals 790% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 8% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
21 MP Cost: 600, Summons Sirius as a wolf that deals 798% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 8% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
22 MP Cost: 600, Summons Sirius as a wolf that deals 806% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 8% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
23 MP Cost: 600, Summons Sirius as a wolf that deals 814% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 8% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
24 MP Cost: 600, Summons Sirius as a wolf that deals 822% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 8% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
25 MP Cost: 600, Summons Sirius as a wolf that deals 830% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 9% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
26 MP Cost: 600, Summons Sirius as a wolf that deals 838% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 9% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
27 MP Cost: 600, Summons Sirius as a wolf that deals 846% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 9% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
28 MP Cost: 600, Summons Sirius as a wolf that deals 854% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 9% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
29 MP Cost: 600, Summons Sirius as a wolf that deals 862% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 9% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
30 MP Cost: 600, Summons Sirius as a wolf that deals 870% damage to up to 15 enemies 10 times for 12 sec.
The wolf will howl before he disappears, increasing Ignore Defense by 10% for 10 sec.
[Stellagram Fusion] Grants the Howl buff while the wolf is active
Cooldown: 60 sec.
Show/hide all levels
Active Stellar XII - Sadalsuud
Master Level 30
Description [Constellation Skill] Complete the Sadalsuud fusion to summon Sadalsuud as an hourglass.
The hourglass remains for a set period, then explodes with great force.
[Stellagram Fusion] Shine
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 521%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
30 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 1130%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
Active Stellar XII - Sadalsuud
Master Level 30
Description [Constellation Skill] Complete the Sadalsuud fusion to summon Sadalsuud as an hourglass.
The hourglass remains for a set period, then explodes with great force.
[Stellagram Fusion] Shine
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 521%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
2 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 542%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
3 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 563%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
4 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 584%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
5 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 605%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
6 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 626%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
7 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 647%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
8 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 668%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
9 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 689%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
10 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 710%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
11 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 731%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
12 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 752%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
13 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 773%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
14 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 794%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
15 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 815%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
16 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 836%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
17 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 857%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
18 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 878%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
19 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 899%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
20 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 920%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
21 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 941%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
22 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 962%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
23 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 983%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
24 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 1004%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
25 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 1025%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
26 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 1046%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
27 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 1067%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
28 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 1088%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
29 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 1109%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
30 MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 1130%, Number of Attacks: 15, Explosions: 10
The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100%
[Stellagram Fusion] Explosion Count: +4
Cooldown: 120 sec.
Show/hide all levels
Active Savior's Circle
Master Level 30
Description Combines the power of the twelve constellations to create a strength greater than any star alone.
Level 1 MP Cost: 450, Duration: 30 sec.
Boss Damage: +5%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
30 MP Cost: 450, Duration: 30 sec.
Boss Damage: +20%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
Active Savior's Circle
Master Level 30
Description Combines the power of the twelve constellations to create a strength greater than any star alone.
Level 1 MP Cost: 450, Duration: 30 sec.
Boss Damage: +5%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
2 MP Cost: 450, Duration: 30 sec.
Boss Damage: +6%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
3 MP Cost: 450, Duration: 30 sec.
Boss Damage: +6%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
4 MP Cost: 450, Duration: 30 sec.
Boss Damage: +7%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
5 MP Cost: 450, Duration: 30 sec.
Boss Damage: +7%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
6 MP Cost: 450, Duration: 30 sec.
Boss Damage: +8%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
7 MP Cost: 450, Duration: 30 sec.
Boss Damage: +8%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
8 MP Cost: 450, Duration: 30 sec.
Boss Damage: +9%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
9 MP Cost: 450, Duration: 30 sec.
Boss Damage: +9%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
10 MP Cost: 450, Duration: 30 sec.
Boss Damage: +10%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
11 MP Cost: 450, Duration: 30 sec.
Boss Damage: +10%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
12 MP Cost: 450, Duration: 30 sec.
Boss Damage: +11%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
13 MP Cost: 450, Duration: 30 sec.
Boss Damage: +11%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
14 MP Cost: 450, Duration: 30 sec.
Boss Damage: +12%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
15 MP Cost: 450, Duration: 30 sec.
Boss Damage: +12%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
16 MP Cost: 450, Duration: 30 sec.
Boss Damage: +13%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
17 MP Cost: 450, Duration: 30 sec.
Boss Damage: +13%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
18 MP Cost: 450, Duration: 30 sec.
Boss Damage: +14%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
19 MP Cost: 450, Duration: 30 sec.
Boss Damage: +14%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
20 MP Cost: 450, Duration: 30 sec.
Boss Damage: +15%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
21 MP Cost: 450, Duration: 30 sec.
Boss Damage: +15%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
22 MP Cost: 450, Duration: 30 sec.
Boss Damage: +16%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
23 MP Cost: 450, Duration: 30 sec.
Boss Damage: +16%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
24 MP Cost: 450, Duration: 30 sec.
Boss Damage: +17%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
25 MP Cost: 450, Duration: 30 sec.
Boss Damage: +17%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
26 MP Cost: 450, Duration: 30 sec.
Boss Damage: +18%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
27 MP Cost: 450, Duration: 30 sec.
Boss Damage: +18%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
28 MP Cost: 450, Duration: 30 sec.
Boss Damage: +19%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
29 MP Cost: 450, Duration: 30 sec.
Boss Damage: +19%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
30 MP Cost: 450, Duration: 30 sec.
Boss Damage: +20%
Stellar I - Antares Hits: +3
Stellar II - Algol Hits: +2
Stellar XI - Sirius Hits: +1
Cooldown: 120 sec.
Show/hide all levels
Active Time Binder
Master Level 30
Description Binds the flow of time, immobilizing enemies within range. Enemies who are already stunned will not be affected.
Affected enemies cannot be stunned again by Time Binder or other skills for 90 seconds.
Level 1 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
30 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 13 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
Active Time Binder
Master Level 30
Description Binds the flow of time, immobilizing enemies within range. Enemies who are already stunned will not be affected.
Affected enemies cannot be stunned again by Time Binder or other skills for 90 seconds.
Level 1 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
2 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
3 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
4 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
5 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
6 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
7 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
8 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
9 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
10 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
11 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
12 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
13 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
14 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
15 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
16 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
17 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
18 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
19 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
20 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
21 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
22 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
23 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
24 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
25 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
26 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
27 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
28 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
29 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.
30 MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 13 sec.
Stun Duration: +100%, depending on damage inflicted with Time Binder.
Cooldown: 120 sec.


Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
2% Ray Boost Max Targets: +1 Ignored Enemy Defense: +20%
Boom Boost
Pole Boost
Starlight Boost
Stellar I - Antares Boost Critical Rate: +5%
Stellar II - Algol Boost
Stellar V - Fomalhaut Boost
Stellar VI - Izar Boost
Stellar VII - Vega Boost
Stellar IX - Canopus Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Celestial Design
Master Level 30
Description Explodes with the primordial starlight that once heralded the birth of creation.
Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 644%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
30 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 1340%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
Active Celestial Design
Master Level 30
Description Explodes with the primordial starlight that once heralded the birth of creation.
Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 644%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
2 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 668%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
3 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 692%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
4 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 580%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 716%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
5 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 590%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 740%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
6 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 764%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
7 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 610%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 788%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
8 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 620%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 812%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
9 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 836%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
10 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 860%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
11 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 650%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 884%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
12 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 908%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
13 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 670%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 932%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
14 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 680%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 956%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
15 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 980%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
16 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 1004%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
17 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 710%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 1028%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
18 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 1052%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
19 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 730%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 1076%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
20 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 740%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 1100%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
21 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 1124%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
22 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 1148%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
23 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 770%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 1172%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
24 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 1196%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
25 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 790%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 1220%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
26 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 1244%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
27 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 1268%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
28 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 1292%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
29 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 830%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 1316%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
30 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 8, Starlight Explosion: 50
Afterwards, Damage: 1340%, Number of Attacks: 12, Starlight Explosion: 40
Cooldown: 360 sec.
Show/hide all levels
Active Starlit Cosmos
Master Level 30
Description Draw upon the light of blooming star flowers to awaken a newborn star.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 1291%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 1210%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 7120%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 7300%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Starlit Cosmos
Master Level 30
Description Draw upon the light of blooming star flowers to awaken a newborn star.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 1291%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 1210%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 1492%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 1420%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 1693%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 1630%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 1894%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 1840%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 2095%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 2050%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 2296%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 2260%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 2497%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 2470%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 2698%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 2680%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 2899%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 2890%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 3100%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 3100%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 3301%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 3310%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 3502%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 3520%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 3703%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 3730%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 3904%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 3940%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 4105%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 4150%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 4306%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 4360%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 4507%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 4570%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 4708%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 4780%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 4909%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 4990%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 5110%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 5200%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 5311%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 5410%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 5512%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 5620%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 5713%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 5830%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 5914%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 6040%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 6115%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 6250%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 6316%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 6460%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 6517%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 6670%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 6718%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 6880%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 6919%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 7090%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 7120%, Number of Attacks: 12, Starlight Flows: 6
Afterwards, Damage: 7300%, Number of Attacks: 15, Shining Star Power: 21
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Show/hide all levels
Active SHINE Ray
Master Level 30
Description [Marking Skill] Weaves starlight with the power of the Guide of the Stars and records Ray on the Stellagram.
Using Ray and the down key simultaneously resets the Stellagram record.
Level 1 MP Cost: 50, Max Enemies Hit: 5, Damage: 364%, Number of Attacks: 4, Records Ray on the Stellagram
30 MP Cost: 60, Max Enemies Hit: 5, Damage: 480%, Number of Attacks: 4, Records Ray on the Stellagram
Active SHINE Ray
Master Level 30
Description [Marking Skill] Weaves starlight with the power of the Guide of the Stars and records Ray on the Stellagram.
Using Ray and the down key simultaneously resets the Stellagram record.
Level 1 MP Cost: 50, Max Enemies Hit: 5, Damage: 364%, Number of Attacks: 4, Records Ray on the Stellagram
2 MP Cost: 50, Max Enemies Hit: 5, Damage: 368%, Number of Attacks: 4, Records Ray on the Stellagram
3 MP Cost: 51, Max Enemies Hit: 5, Damage: 372%, Number of Attacks: 4, Records Ray on the Stellagram
4 MP Cost: 51, Max Enemies Hit: 5, Damage: 376%, Number of Attacks: 4, Records Ray on the Stellagram
5 MP Cost: 51, Max Enemies Hit: 5, Damage: 380%, Number of Attacks: 4, Records Ray on the Stellagram
6 MP Cost: 52, Max Enemies Hit: 5, Damage: 384%, Number of Attacks: 4, Records Ray on the Stellagram
7 MP Cost: 52, Max Enemies Hit: 5, Damage: 388%, Number of Attacks: 4, Records Ray on the Stellagram
8 MP Cost: 52, Max Enemies Hit: 5, Damage: 392%, Number of Attacks: 4, Records Ray on the Stellagram
9 MP Cost: 53, Max Enemies Hit: 5, Damage: 396%, Number of Attacks: 4, Records Ray on the Stellagram
10 MP Cost: 53, Max Enemies Hit: 5, Damage: 400%, Number of Attacks: 4, Records Ray on the Stellagram
11 MP Cost: 53, Max Enemies Hit: 5, Damage: 404%, Number of Attacks: 4, Records Ray on the Stellagram
12 MP Cost: 54, Max Enemies Hit: 5, Damage: 408%, Number of Attacks: 4, Records Ray on the Stellagram
13 MP Cost: 54, Max Enemies Hit: 5, Damage: 412%, Number of Attacks: 4, Records Ray on the Stellagram
14 MP Cost: 54, Max Enemies Hit: 5, Damage: 416%, Number of Attacks: 4, Records Ray on the Stellagram
15 MP Cost: 55, Max Enemies Hit: 5, Damage: 420%, Number of Attacks: 4, Records Ray on the Stellagram
16 MP Cost: 55, Max Enemies Hit: 5, Damage: 424%, Number of Attacks: 4, Records Ray on the Stellagram
17 MP Cost: 55, Max Enemies Hit: 5, Damage: 428%, Number of Attacks: 4, Records Ray on the Stellagram
18 MP Cost: 56, Max Enemies Hit: 5, Damage: 432%, Number of Attacks: 4, Records Ray on the Stellagram
19 MP Cost: 56, Max Enemies Hit: 5, Damage: 436%, Number of Attacks: 4, Records Ray on the Stellagram
20 MP Cost: 56, Max Enemies Hit: 5, Damage: 440%, Number of Attacks: 4, Records Ray on the Stellagram
21 MP Cost: 57, Max Enemies Hit: 5, Damage: 444%, Number of Attacks: 4, Records Ray on the Stellagram
22 MP Cost: 57, Max Enemies Hit: 5, Damage: 448%, Number of Attacks: 4, Records Ray on the Stellagram
23 MP Cost: 57, Max Enemies Hit: 5, Damage: 452%, Number of Attacks: 4, Records Ray on the Stellagram
24 MP Cost: 58, Max Enemies Hit: 5, Damage: 456%, Number of Attacks: 4, Records Ray on the Stellagram
25 MP Cost: 58, Max Enemies Hit: 5, Damage: 460%, Number of Attacks: 4, Records Ray on the Stellagram
26 MP Cost: 58, Max Enemies Hit: 5, Damage: 464%, Number of Attacks: 4, Records Ray on the Stellagram
27 MP Cost: 59, Max Enemies Hit: 5, Damage: 468%, Number of Attacks: 4, Records Ray on the Stellagram
28 MP Cost: 59, Max Enemies Hit: 5, Damage: 472%, Number of Attacks: 4, Records Ray on the Stellagram
29 MP Cost: 59, Max Enemies Hit: 5, Damage: 476%, Number of Attacks: 4, Records Ray on the Stellagram
30 MP Cost: 60, Max Enemies Hit: 5, Damage: 480%, Number of Attacks: 4, Records Ray on the Stellagram
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Active SHINE Stellar I - Antares
Master Level 30
Description [Constellation Skill] Complete the Antares fusion to summon one of Antares's rabbit holes.
Rabbit holes periodically pull in nearby enemies and deal continuous damage.
Up to 4 rabbit holes can be maintained and rabbit holes are unaffected by attack reflection.
[Stellagram Fusion] Ray - Ray - Ray - Ray
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 52, Summons a rabbit hole that periodically deals 413% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
30 MP Cost: 64, Summons a rabbit hole that periodically deals 790% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
Active SHINE Stellar I - Antares
Master Level 30
Description [Constellation Skill] Complete the Antares fusion to summon one of Antares's rabbit holes.
Rabbit holes periodically pull in nearby enemies and deal continuous damage.
Up to 4 rabbit holes can be maintained and rabbit holes are unaffected by attack reflection.
[Stellagram Fusion] Ray - Ray - Ray - Ray
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 52, Summons a rabbit hole that periodically deals 413% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
2 MP Cost: 52, Summons a rabbit hole that periodically deals 426% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
3 MP Cost: 52, Summons a rabbit hole that periodically deals 439% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
4 MP Cost: 52, Summons a rabbit hole that periodically deals 452% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
5 MP Cost: 54, Summons a rabbit hole that periodically deals 465% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
6 MP Cost: 54, Summons a rabbit hole that periodically deals 478% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
7 MP Cost: 54, Summons a rabbit hole that periodically deals 491% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
8 MP Cost: 54, Summons a rabbit hole that periodically deals 504% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
9 MP Cost: 54, Summons a rabbit hole that periodically deals 517% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
10 MP Cost: 56, Summons a rabbit hole that periodically deals 530% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
11 MP Cost: 56, Summons a rabbit hole that periodically deals 543% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
12 MP Cost: 56, Summons a rabbit hole that periodically deals 556% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
13 MP Cost: 56, Summons a rabbit hole that periodically deals 569% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
14 MP Cost: 56, Summons a rabbit hole that periodically deals 582% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
15 MP Cost: 58, Summons a rabbit hole that periodically deals 595% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
16 MP Cost: 58, Summons a rabbit hole that periodically deals 608% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
17 MP Cost: 58, Summons a rabbit hole that periodically deals 621% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
18 MP Cost: 58, Summons a rabbit hole that periodically deals 634% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
19 MP Cost: 58, Summons a rabbit hole that periodically deals 647% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
20 MP Cost: 60, Summons a rabbit hole that periodically deals 660% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
21 MP Cost: 60, Summons a rabbit hole that periodically deals 673% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
22 MP Cost: 60, Summons a rabbit hole that periodically deals 686% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
23 MP Cost: 60, Summons a rabbit hole that periodically deals 699% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
24 MP Cost: 60, Summons a rabbit hole that periodically deals 712% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
25 MP Cost: 62, Summons a rabbit hole that periodically deals 725% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
26 MP Cost: 62, Summons a rabbit hole that periodically deals 738% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
27 MP Cost: 62, Summons a rabbit hole that periodically deals 751% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
28 MP Cost: 62, Summons a rabbit hole that periodically deals 764% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
29 MP Cost: 62, Summons a rabbit hole that periodically deals 777% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
30 MP Cost: 64, Summons a rabbit hole that periodically deals 790% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4
Rabbit holes recharge every 10 sec., and you can have up to 4
[Stellagram Fusion] Rabbit Hole Duration: +8 sec.
Show/hide all levels
Active SHINE Boom
Master Level 30
Description [Marking Skill] Explodes with starlight in the shape of a star flower that records Boom on the Stellagram.
Level 1 MP Cost: 60, Max Enemies Hit: 6, Damage: 394%, Number of Attacks: 4, Records Boom on the Stellagram
30 MP Cost: 80, Max Enemies Hit: 6, Damage: 510%, Number of Attacks: 4, Records Boom on the Stellagram
Active SHINE Boom
Master Level 30
Description [Marking Skill] Explodes with starlight in the shape of a star flower that records Boom on the Stellagram.
Level 1 MP Cost: 60, Max Enemies Hit: 6, Damage: 394%, Number of Attacks: 4, Records Boom on the Stellagram
2 MP Cost: 60, Max Enemies Hit: 6, Damage: 398%, Number of Attacks: 4, Records Boom on the Stellagram
3 MP Cost: 62, Max Enemies Hit: 6, Damage: 402%, Number of Attacks: 4, Records Boom on the Stellagram
4 MP Cost: 62, Max Enemies Hit: 6, Damage: 406%, Number of Attacks: 4, Records Boom on the Stellagram
5 MP Cost: 62, Max Enemies Hit: 6, Damage: 410%, Number of Attacks: 4, Records Boom on the Stellagram
6 MP Cost: 64, Max Enemies Hit: 6, Damage: 414%, Number of Attacks: 4, Records Boom on the Stellagram
7 MP Cost: 64, Max Enemies Hit: 6, Damage: 418%, Number of Attacks: 4, Records Boom on the Stellagram
8 MP Cost: 64, Max Enemies Hit: 6, Damage: 422%, Number of Attacks: 4, Records Boom on the Stellagram
9 MP Cost: 66, Max Enemies Hit: 6, Damage: 426%, Number of Attacks: 4, Records Boom on the Stellagram
10 MP Cost: 66, Max Enemies Hit: 6, Damage: 430%, Number of Attacks: 4, Records Boom on the Stellagram
11 MP Cost: 66, Max Enemies Hit: 6, Damage: 434%, Number of Attacks: 4, Records Boom on the Stellagram
12 MP Cost: 68, Max Enemies Hit: 6, Damage: 438%, Number of Attacks: 4, Records Boom on the Stellagram
13 MP Cost: 68, Max Enemies Hit: 6, Damage: 442%, Number of Attacks: 4, Records Boom on the Stellagram
14 MP Cost: 68, Max Enemies Hit: 6, Damage: 446%, Number of Attacks: 4, Records Boom on the Stellagram
15 MP Cost: 70, Max Enemies Hit: 6, Damage: 450%, Number of Attacks: 4, Records Boom on the Stellagram
16 MP Cost: 70, Max Enemies Hit: 6, Damage: 454%, Number of Attacks: 4, Records Boom on the Stellagram
17 MP Cost: 70, Max Enemies Hit: 6, Damage: 458%, Number of Attacks: 4, Records Boom on the Stellagram
18 MP Cost: 72, Max Enemies Hit: 6, Damage: 462%, Number of Attacks: 4, Records Boom on the Stellagram
19 MP Cost: 72, Max Enemies Hit: 6, Damage: 466%, Number of Attacks: 4, Records Boom on the Stellagram
20 MP Cost: 72, Max Enemies Hit: 6, Damage: 470%, Number of Attacks: 4, Records Boom on the Stellagram
21 MP Cost: 74, Max Enemies Hit: 6, Damage: 474%, Number of Attacks: 4, Records Boom on the Stellagram
22 MP Cost: 74, Max Enemies Hit: 6, Damage: 478%, Number of Attacks: 4, Records Boom on the Stellagram
23 MP Cost: 74, Max Enemies Hit: 6, Damage: 482%, Number of Attacks: 4, Records Boom on the Stellagram
24 MP Cost: 76, Max Enemies Hit: 6, Damage: 486%, Number of Attacks: 4, Records Boom on the Stellagram
25 MP Cost: 76, Max Enemies Hit: 6, Damage: 490%, Number of Attacks: 4, Records Boom on the Stellagram
26 MP Cost: 76, Max Enemies Hit: 6, Damage: 494%, Number of Attacks: 4, Records Boom on the Stellagram
27 MP Cost: 78, Max Enemies Hit: 6, Damage: 498%, Number of Attacks: 4, Records Boom on the Stellagram
28 MP Cost: 78, Max Enemies Hit: 6, Damage: 502%, Number of Attacks: 4, Records Boom on the Stellagram
29 MP Cost: 78, Max Enemies Hit: 6, Damage: 506%, Number of Attacks: 4, Records Boom on the Stellagram
30 MP Cost: 80, Max Enemies Hit: 6, Damage: 510%, Number of Attacks: 4, Records Boom on the Stellagram
Show/hide all levels
Active SHINE Stellar II - Algol
Master Level 30
Description [Constellation Skill] Complete the Algol fusion to summon Algol as a lizard.
The lizard tracks and charges towards nearby enemies within a set area.
The lizard targets bosses with high Max HP first and is unaffected by attack reflection.
[Surprise Attack] Algol's afterimage makes a surprise appearance to attack nearby enemies.
Surprise Attack activates regardless of if Algol has been summoned.
[Stellagram Fusion] Boom - Boom - Boom - Boom
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 78, Summons Algol as a lizard that deals 534% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 596% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
30 MP Cost: 96, Summons Algol as a lizard that deals 940% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 1060% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
Active SHINE Stellar II - Algol
Master Level 30
Description [Constellation Skill] Complete the Algol fusion to summon Algol as a lizard.
The lizard tracks and charges towards nearby enemies within a set area.
The lizard targets bosses with high Max HP first and is unaffected by attack reflection.
[Surprise Attack] Algol's afterimage makes a surprise appearance to attack nearby enemies.
Surprise Attack activates regardless of if Algol has been summoned.
[Stellagram Fusion] Boom - Boom - Boom - Boom
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 78, Summons Algol as a lizard that deals 534% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 596% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
2 MP Cost: 78, Summons Algol as a lizard that deals 548% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 612% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
3 MP Cost: 78, Summons Algol as a lizard that deals 562% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 628% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
4 MP Cost: 78, Summons Algol as a lizard that deals 576% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 644% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
5 MP Cost: 81, Summons Algol as a lizard that deals 590% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 660% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
6 MP Cost: 81, Summons Algol as a lizard that deals 604% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 676% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
7 MP Cost: 81, Summons Algol as a lizard that deals 618% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 692% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
8 MP Cost: 81, Summons Algol as a lizard that deals 632% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 708% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
9 MP Cost: 81, Summons Algol as a lizard that deals 646% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 724% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
10 MP Cost: 84, Summons Algol as a lizard that deals 660% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 740% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
11 MP Cost: 84, Summons Algol as a lizard that deals 674% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 756% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
12 MP Cost: 84, Summons Algol as a lizard that deals 688% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 772% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
13 MP Cost: 84, Summons Algol as a lizard that deals 702% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 788% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
14 MP Cost: 84, Summons Algol as a lizard that deals 716% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 804% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
15 MP Cost: 87, Summons Algol as a lizard that deals 730% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 820% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
16 MP Cost: 87, Summons Algol as a lizard that deals 744% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 836% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
17 MP Cost: 87, Summons Algol as a lizard that deals 758% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 852% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
18 MP Cost: 87, Summons Algol as a lizard that deals 772% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 868% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
19 MP Cost: 87, Summons Algol as a lizard that deals 786% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 884% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
20 MP Cost: 90, Summons Algol as a lizard that deals 800% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 900% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
21 MP Cost: 90, Summons Algol as a lizard that deals 814% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 916% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
22 MP Cost: 90, Summons Algol as a lizard that deals 828% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 932% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
23 MP Cost: 90, Summons Algol as a lizard that deals 842% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 948% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
24 MP Cost: 90, Summons Algol as a lizard that deals 856% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 964% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
25 MP Cost: 93, Summons Algol as a lizard that deals 870% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 980% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
26 MP Cost: 93, Summons Algol as a lizard that deals 884% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 996% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
27 MP Cost: 93, Summons Algol as a lizard that deals 898% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 1012% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
28 MP Cost: 93, Summons Algol as a lizard that deals 912% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 1028% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
29 MP Cost: 93, Summons Algol as a lizard that deals 926% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 1044% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
30 MP Cost: 96, Summons Algol as a lizard that deals 940% damage to up to 8 enemies 5 times for 60 sec.
[Stellagram Fusion] Lizard Duration: +60 sec
[Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 1060% damage to up to 8 enemies 7 times every 8 sec.#
Cooldown: 45 sec.
Show/hide all levels
Active SHINE Stellar V - Fomalhaut
Master Level 30
Description [Constellation Skill] Complete the Fomalhaut fusion to summon Fomalhaut as a horned conch for a set duration.
The conch spins around you and damages nearby enemies. 4 will be summoned if the buff is active.
The conches are unaffected by attack reflection.
[Stellagram Fusion] Boom - Boom - Boom - Pole
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 110, Duration: 12, Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 896% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
30 MP Cost: 140, Duration: 12, Max Enemies Hit: 8, Damage: 780%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1360% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
Active SHINE Stellar V - Fomalhaut
Master Level 30
Description [Constellation Skill] Complete the Fomalhaut fusion to summon Fomalhaut as a horned conch for a set duration.
The conch spins around you and damages nearby enemies. 4 will be summoned if the buff is active.
The conches are unaffected by attack reflection.
[Stellagram Fusion] Boom - Boom - Boom - Pole
Stellagram Fusion Lock: Right-click
Level 1 MP Cost: 110, Duration: 12, Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 896% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
2 MP Cost: 110, Duration: 12, Max Enemies Hit: 8, Damage: 500%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 912% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
3 MP Cost: 110, Duration: 12, Max Enemies Hit: 8, Damage: 510%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 928% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
4 MP Cost: 110, Duration: 12, Max Enemies Hit: 8, Damage: 520%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 944% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
5 MP Cost: 115, Duration: 12, Max Enemies Hit: 8, Damage: 530%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 960% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
6 MP Cost: 115, Duration: 12, Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 976% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
7 MP Cost: 115, Duration: 12, Max Enemies Hit: 8, Damage: 550%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 992% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
8 MP Cost: 115, Duration: 12, Max Enemies Hit: 8, Damage: 560%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1008% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
9 MP Cost: 115, Duration: 12, Max Enemies Hit: 8, Damage: 570%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1024% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
10 MP Cost: 120, Duration: 12, Max Enemies Hit: 8, Damage: 580%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1040% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
11 MP Cost: 120, Duration: 12, Max Enemies Hit: 8, Damage: 590%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1056% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
12 MP Cost: 120, Duration: 12, Max Enemies Hit: 8, Damage: 600%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1072% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
13 MP Cost: 120, Duration: 12, Max Enemies Hit: 8, Damage: 610%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1088% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
14 MP Cost: 120, Duration: 12, Max Enemies Hit: 8, Damage: 620%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1104% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
15 MP Cost: 125, Duration: 12, Max Enemies Hit: 8, Damage: 630%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1120% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
16 MP Cost: 125, Duration: 12, Max Enemies Hit: 8, Damage: 640%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1136% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
17 MP Cost: 125, Duration: 12, Max Enemies Hit: 8, Damage: 650%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1152% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
18 MP Cost: 125, Duration: 12, Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1168% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
19 MP Cost: 125, Duration: 12, Max Enemies Hit: 8, Damage: 670%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1184% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
20 MP Cost: 130, Duration: 12, Max Enemies Hit: 8, Damage: 680%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1200% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
21 MP Cost: 130, Duration: 12, Max Enemies Hit: 8, Damage: 690%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1216% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
22 MP Cost: 130, Duration: 12, Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1232% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
23 MP Cost: 130, Duration: 12, Max Enemies Hit: 8, Damage: 710%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1248% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
24 MP Cost: 130, Duration: 12, Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1264% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
25 MP Cost: 135, Duration: 12, Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1280% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
26 MP Cost: 135, Duration: 12, Max Enemies Hit: 8, Damage: 740%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1296% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
27 MP Cost: 135, Duration: 12, Max Enemies Hit: 8, Damage: 750%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1312% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
28 MP Cost: 135, Duration: 12, Max Enemies Hit: 8, Damage: 760%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1328% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
29 MP Cost: 135, Duration: 12, Max Enemies Hit: 8, Damage: 770%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1344% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.
30 MP Cost: 140, Duration: 12, Max Enemies Hit: 8, Damage: 780%, Number of Attacks: 6, Horned Conches Created: 4
[Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies.
Conches deal 1360% damage 2 times until the max number of attacks is reached or they disappear
Attacks up to 2 times, then disappears in 10 sec.
Cooldown: 30 sec.


Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Shine Boost
Level Requirement 260
Master Level 30
Description Boosts Shine.
Level 1 Shine Duration: 26 sec.
9 Shine Duration: 30 sec.
10 Shine Duration: 30 sec.
19 Shine Duration: 35 sec.
20 Shine Duration: 35 sec.
29 Shine Duration: 40 sec.
30 Shine Duration: 40 sec.
Passive Shine Boost
Level Requirement 260
Master Level 30
Description Boosts Shine.
Level 1 Shine Duration: 26 sec.
2 Shine Duration: 26 sec.
3 Shine Duration: 27 sec.
4 Shine Duration: 27 sec.
5 Shine Duration: 28 sec.
6 Shine Duration: 28 sec.
7 Shine Duration: 29 sec.
8 Shine Duration: 29 sec.
9 Shine Duration: 30 sec.
10 Shine Duration: 30 sec.
11 Shine Duration: 31 sec.
12 Shine Duration: 31 sec.
13 Shine Duration: 32 sec.
14 Shine Duration: 32 sec.
15 Shine Duration: 33 sec.
16 Shine Duration: 33 sec.
17 Shine Duration: 34 sec.
18 Shine Duration: 34 sec.
19 Shine Duration: 35 sec.
20 Shine Duration: 35 sec.
21 Shine Duration: 36 sec.
22 Shine Duration: 36 sec.
23 Shine Duration: 37 sec.
24 Shine Duration: 37 sec.
25 Shine Duration: 38 sec.
26 Shine Duration: 38 sec.
27 Shine Duration: 39 sec.
28 Shine Duration: 39 sec.
29 Shine Duration: 40 sec.
30 Shine Duration: 40 sec.
Show/hide all levels
Passive Stellar XI - Sirius Boost
Level Requirement 260
Master Level 30
Description Boosts Stellar XI - Sirius.
Level 1 Stellar XI - Sirius Final Damage: +11%
9 Stellar XI - Sirius Final Damage: +19%
10 Stellar XI - Sirius Final Damage: +25%
19 Stellar XI - Sirius Final Damage: +34%
20 Stellar XI - Sirius Final Damage: +40%
29 Stellar XI - Sirius Final Damage: +49%
30 Stellar XI - Sirius Final Damage: +60%
Passive Stellar XI - Sirius Boost
Level Requirement 260
Master Level 30
Description Boosts Stellar XI - Sirius.
Level 1 Stellar XI - Sirius Final Damage: +11%
2 Stellar XI - Sirius Final Damage: +12%
3 Stellar XI - Sirius Final Damage: +13%
4 Stellar XI - Sirius Final Damage: +14%
5 Stellar XI - Sirius Final Damage: +15%
6 Stellar XI - Sirius Final Damage: +16%
7 Stellar XI - Sirius Final Damage: +17%
8 Stellar XI - Sirius Final Damage: +18%
9 Stellar XI - Sirius Final Damage: +19%
10 Stellar XI - Sirius Final Damage: +25%
11 Stellar XI - Sirius Final Damage: +26%
12 Stellar XI - Sirius Final Damage: +27%
13 Stellar XI - Sirius Final Damage: +28%
14 Stellar XI - Sirius Final Damage: +29%
15 Stellar XI - Sirius Final Damage: +30%
16 Stellar XI - Sirius Final Damage: +31%
17 Stellar XI - Sirius Final Damage: +32%
18 Stellar XI - Sirius Final Damage: +33%
19 Stellar XI - Sirius Final Damage: +34%
20 Stellar XI - Sirius Final Damage: +40%
21 Stellar XI - Sirius Final Damage: +41%
22 Stellar XI - Sirius Final Damage: +42%
23 Stellar XI - Sirius Final Damage: +43%
24 Stellar XI - Sirius Final Damage: +44%
25 Stellar XI - Sirius Final Damage: +45%
26 Stellar XI - Sirius Final Damage: +46%
27 Stellar XI - Sirius Final Damage: +47%
28 Stellar XI - Sirius Final Damage: +48%
29 Stellar XI - Sirius Final Damage: +49%
30 Stellar XI - Sirius Final Damage: +60%
Show/hide all levels
Passive Stellar XII - Sadalsuud Boost
Level Requirement 260
Master Level 30
Description Boosts Stellar XII - Sadalsuud.
Level 1 Stellar XII - Sadalsuud Final Damage: +11%
9 Stellar XII - Sadalsuud Final Damage: +19%
10 Stellar XII - Sadalsuud Final Damage: +25%
19 Stellar XII - Sadalsuud Final Damage: +34%
20 Stellar XII - Sadalsuud Final Damage: +40%
29 Stellar XII - Sadalsuud Final Damage: +49%
30 Stellar XII - Sadalsuud Final Damage: +60%
Passive Stellar XII - Sadalsuud Boost
Level Requirement 260
Master Level 30
Description Boosts Stellar XII - Sadalsuud.
Level 1 Stellar XII - Sadalsuud Final Damage: +11%
2 Stellar XII - Sadalsuud Final Damage: +12%
3 Stellar XII - Sadalsuud Final Damage: +13%
4 Stellar XII - Sadalsuud Final Damage: +14%
5 Stellar XII - Sadalsuud Final Damage: +15%
6 Stellar XII - Sadalsuud Final Damage: +16%
7 Stellar XII - Sadalsuud Final Damage: +17%
8 Stellar XII - Sadalsuud Final Damage: +18%
9 Stellar XII - Sadalsuud Final Damage: +19%
10 Stellar XII - Sadalsuud Final Damage: +25%
11 Stellar XII - Sadalsuud Final Damage: +26%
12 Stellar XII - Sadalsuud Final Damage: +27%
13 Stellar XII - Sadalsuud Final Damage: +28%
14 Stellar XII - Sadalsuud Final Damage: +29%
15 Stellar XII - Sadalsuud Final Damage: +30%
16 Stellar XII - Sadalsuud Final Damage: +31%
17 Stellar XII - Sadalsuud Final Damage: +32%
18 Stellar XII - Sadalsuud Final Damage: +33%
19 Stellar XII - Sadalsuud Final Damage: +34%
20 Stellar XII - Sadalsuud Final Damage: +40%
21 Stellar XII - Sadalsuud Final Damage: +41%
22 Stellar XII - Sadalsuud Final Damage: +42%
23 Stellar XII - Sadalsuud Final Damage: +43%
24 Stellar XII - Sadalsuud Final Damage: +44%
25 Stellar XII - Sadalsuud Final Damage: +45%
26 Stellar XII - Sadalsuud Final Damage: +46%
27 Stellar XII - Sadalsuud Final Damage: +47%
28 Stellar XII - Sadalsuud Final Damage: +48%
29 Stellar XII - Sadalsuud Final Damage: +49%
30 Stellar XII - Sadalsuud Final Damage: +60%
Show/hide all levels
Passive Savior's Circle Boost
Level Requirement 260
Master Level 30
Description Boosts Savior's Circle.
Level 1 Savior's Circle Boss Damage: 21%
9 Savior's Circle Boss Damage: 29%
10 Savior's Circle Boss Damage: 30%
19 Savior's Circle Boss Damage: 44%
20 Savior's Circle Boss Damage: 45%
29 Savior's Circle Boss Damage: 54%
30 Savior's Circle Boss Damage: 60%
Passive Savior's Circle Boost
Level Requirement 260
Master Level 30
Description Boosts Savior's Circle.
Level 1 Savior's Circle Boss Damage: 21%
2 Savior's Circle Boss Damage: 22%
3 Savior's Circle Boss Damage: 23%
4 Savior's Circle Boss Damage: 24%
5 Savior's Circle Boss Damage: 25%
6 Savior's Circle Boss Damage: 26%
7 Savior's Circle Boss Damage: 27%
8 Savior's Circle Boss Damage: 28%
9 Savior's Circle Boss Damage: 29%
10 Savior's Circle Boss Damage: 30%
11 Savior's Circle Boss Damage: 31%
12 Savior's Circle Boss Damage: 32%
13 Savior's Circle Boss Damage: 33%
14 Savior's Circle Boss Damage: 34%
15 Savior's Circle Boss Damage: 40%
16 Savior's Circle Boss Damage: 41%
17 Savior's Circle Boss Damage: 42%
18 Savior's Circle Boss Damage: 43%
19 Savior's Circle Boss Damage: 44%
20 Savior's Circle Boss Damage: 45%
21 Savior's Circle Boss Damage: 46%
22 Savior's Circle Boss Damage: 47%
23 Savior's Circle Boss Damage: 48%
24 Savior's Circle Boss Damage: 49%
25 Savior's Circle Boss Damage: 50%
26 Savior's Circle Boss Damage: 51%
27 Savior's Circle Boss Damage: 52%
28 Savior's Circle Boss Damage: 53%
29 Savior's Circle Boss Damage: 54%
30 Savior's Circle Boss Damage: 60%


Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills