Sia Astelle/Skills
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| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Returns you to Oort, birthplace of the stars. | |
| Level | 1 | MP Cost: 30 Cooldown: 600 sec. |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Allows you to descend slowly by gliding upon starlight when you hold the jump key. Gliding Command Lock: Right-click | |
| Level | 1 | MP Cost: 20 |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Exerts the power of the stars to erase the progress recorded in the Stellagram. | |
| Level | 1 | Removes all marks recorded in the Stellagram |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Draws upon the stories written in the constellations, increasing the Attack Power and Magic ATT of all nearby characters. | |
| Level | 1 | MP Cost: 30, Duration: 2400 sec, Attack Power & Magic ATT: +4% Cooldown: 300 sec. |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Activates Stellar Marking to record skills on the Stellagram and fuse Constellations based on the recorded skill combinations. Constellation fusion is based on the type and number of Marking Skills recorded, and is not affected by the order of the recorded skills. | |
| Level | 1 | When cast, Marking Skills will be recorded on the Stellagram. Once four skills are recorded on the Stellagram, the Constellation Skill that corresponds to the recorded combination will be triggered. |
| Passive | ||
|---|---|---|
| Master Level | 3 | |
| Description | Draws on the celestial power of the stars to increase your buff duration and Critical Damage. | |
| Level | 1 | Buff Duration: +4%, Critical Damage: +1% |
| 3 | Buff Duration: +10%, Critical Damage: +3% | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Marking Skill] Fires a lance of starlight in front of you and records Ray on the Stellagram. Using Ray and the down key simultaneously resets the Stellagram record. | |
| Level | 1 | MP Cost: 12, Max Enemies Hit: 4, Damage: 33%, Number of Attacks: 4, Records Ray on the Stellagram |
| 20 | MP Cost: 24, Max Enemies Hit: 4, Damage: 90%, Number of Attacks: 4, Records Ray on the Stellagram | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Constellation Skill] Complete the Antares fusion to summon one of Antares's rabbit holes. Rabbit holes periodically pull in nearby enemies and deal continuous damage. Up to 4 rabbit holes can be maintained and rabbit holes are unaffected by attack reflection. [Stellagram Fusion] Ray - Ray - Ray - Ray Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 24, Summons a rabbit hole that periodically deals 84% collision damage 3 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. |
| 20 | MP Cost: 32, Summons a rabbit hole that periodically deals 160% collision damage 3 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Shines with the light of the stars to dazzle and damage your foes. Starlight is unaffected by attack reflection. Can be toggled On/Off. | |
| Level | 1 | Upon attacking or activating a Constellation Skill, deals 42% damage 2 times and releases a traveling ray of starlight up to 3 times The ray of starlight attacks until it disappears or reaches the max number of attacks. When the starlight disappears, it attacks an enemy that was previously attacked an additional 1 times |
| 5 | Upon attacking or activating a Constellation Skill, deals 90% damage 2 times and releases a traveling ray of starlight up to 3 times The ray of starlight attacks until it disappears or reaches the max number of attacks. When the starlight disappears, it attacks an enemy that was previously attacked an additional 1 times | |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Allows you to teleport a set distance to other locations on the same map using the arrow keys. | |
| Level | 1 | MP Cost: 28, Teleport Horizontal Range: 130, Teleport Vertical Range: 275 |
| 5 | MP Cost: 20, Teleport Horizontal Range: 190, Teleport Vertical Range: 295 | |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Carries you into the air in a burst of starlight. You can activate this skill by pressing the Jump key while holding down the Up arrow key. | |
| Level | 1 | MP Cost: 5, Allows you to jump a greater distance |
| 5 | MP Cost: 25, Allows you to jump a greater distance | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Grants the blessing of the stars to both decrease damage taken and transfer some damage received. Does not apply to attacks that do a certain percentage of your Max HP. Also permanently increases Defense. | |
| Level | 1 | Damage Taken: -4 %, 29% of damage taken goes to MP instead, Defense: +20, MP: +104 per level |
| 5 | Damage Taken: -20 %, 85% of damage taken goes to MP instead, Defense: +100, MP: +120 per level | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Accelerates the speed at you can call upon the stars to permanently increase Speed, Max Speed, and Jump. | |
| Level | 1 | Magic ATT: +4, Speed: +6, Max Speed: +4, Jump: +4 |
| 5 | Magic ATT: +20, Speed: +22, Max Speed: +20, Jump: +20 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Marking Skill] Explodes with starlight that records Boom on the Stellagram. | |
| Level | 1 | MP Cost: 15, Max Enemies Hit: 6, Damage: 153%, Number of Attacks: 3, Records Boom on the Stellagram |
| 20 | MP Cost: 30, Max Enemies Hit: 6, Damage: 210%, Number of Attacks: 3, Records Boom on the Stellagram | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Constellation Skill] Complete the Algol fusion to summon Algol as a lizard. The lizard tracks and charges towards nearby enemies within a set area. The lizard targets bosses with high Max HP first and is unaffected by attack reflection. [Stellagram Fusion] Boom - Boom - Boom - Boom Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 36, Summons Algol as a lizard that deals 115% damage to up to 8 enemies 4 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec Cooldown: 45 sec. |
| 20 | MP Cost: 46, Summons Algol as a lizard that deals 210% damage to up to 8 enemies 4 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec Cooldown: 45 sec. | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Borrows celestial power from the distant stars to temporarily increase your Critical Damage. | |
| Level | 1 | MP Cost: 36, Duration: 35 sec., Critical Damage: +1% |
| 10 | MP Cost: 40, Duration: 80 sec., Critical Damage: +10% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Recreates the celestial currents flowing through Oort in miniature, increasing your Attack Speed and Damage. | |
| Level | 1 | INT: +2, Damage: +6%, Attack Speed: +1 |
| 10 | INT: +20, Damage: +15%, Attack Speed: +1 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Bolsters the power of the Star Guardian to summon greater starlight. The Starlight Enhancement also applies to the Starlight Link effects activated by Bellatrix. | |
| Level | 1 | Starlight Damage: +10% points |
| 10 | Starlight Damage: +100% points | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Strengthens your connection to the constellations, enhancing various stats with their mastered power. | |
| Level | 1 | Magic Mastery: +14%, Magic ATT: +3, INT: +2, Attack Speed: +2 |
| 10 | Magic Mastery: +50%, Magic ATT: +30, INT: +20, Attack Speed: +2 | |
| Passive | ||
|---|---|---|
| Master Level | 14 | |
| Description | Increases Max MP with the unique magic of starlight. Absorbs the enemy's MP when attacking with Magic skills. Absorption efficiency is reduced against bosses, resulting in less MP gained. | |
| Level | 1 | Max MP: +4% MP Absorb Chance: 4%, Amount Absorbed: 1% of Max MP, Amount Absorbed: 1% of the boss's Max MP |
| 14 | Max MP: +30% MP Absorb Chance: 30%, Amount Absorbed: 5% of Max MP, Amount Absorbed: 3% of the boss's Max MP | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Marking Skill] Summons a tower of starlight that records Pole on the Stellagram. The starlight deals damage over time to nearby enemies. | |
| Level | 1 | MP Cost: 34, Summons starlight that deals 292% damage to up to 5 enemies 3 times for 10 sec., Records Pole on the Stellagram Cooldown: 2 sec. |
| 20 | MP Cost: 50, Summons starlight that deals 520% damage to up to 5 enemies 3 times for 10 sec., Records Pole on the Stellagram Cooldown: 2 sec. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Constellation Skill] Complete the Alchiba fusion to temporarily grant the Witch's Protection buff. The Witch's Protection buff increases Ignore Defense. [Stellagram Fusion] Pole Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 36, Duration: 30 sec., Ignore Defense: +1% [Stellagram Fusion] Magic ATT: +11 Cooldown: 60 sec. |
| 20 | MP Cost: 46, Duration: 30 sec., Ignore Defense: +10% [Stellagram Fusion] Magic ATT: +30 Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Constellation Skill] Complete the Bellatrix fusion to temporarily gain the Bellatrix buff. While the Bellatrix buff is active, Starlight Link will activate at your location at set intervals. [Stellagram Fusion] Ray - Ray - Boom - Pole Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 50, Duration: 30 sec., Damage: +1%, Activates Starlight Link at set intervals [Stellagram Fusion] Number of Starlight Link attacks: +1 Cooldown: 60 sec. |
| 20 | MP Cost: 90, Duration: 30 sec., Damage: +10%, Activates Starlight Link at set intervals [Stellagram Fusion] Number of Starlight Link attacks: +1 Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Constellation Skill] Complete the Fomalhaut fusion to summon Fomalhaut as a horned conch for a set duration. The conch spins around you and damages nearby enemies. 4 will be summoned if the buff is active. The conches are unaffected by attack reflection. [Stellagram Fusion] Boom - Boom - Boom - Pole Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 50, Duration: 12, Max Enemies Hit: 8, Damage: 277%, Number of Attacks: 4, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 277% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. |
| 20 | MP Cost: 90, Duration: 12, Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 4, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 410% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Increases your maneuverability by expanding the reach of your starlight. | |
| Level | 1 | Horizontal Teleport Distance: +65, Vertical: +25 |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Strengthens your connection to the stars to increase the intensity of the starlight you can summon. | |
| Level | 1 | Final Damage: +7% Ray - Enemies Hit: +1, Number of Attacks: +2, Damage: +110% points Boom - Enemies Hit: +2, Number of Attacks: +1, Damage: +15% points Stellar I - Antares Damage: +160% points Stellar II - Algol Damage: +115% points |
| 10 | Final Damage: +25% Ray - Enemies Hit: +1, Number of Attacks: +2, Damage: +200% points Boom - Enemies Hit: +2, Number of Attacks: +1, Damage: +150% points Stellar I - Antares Damage: +250% points Stellar II - Algol Damage: +250% points | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases the celestial power you can call upon in proportion to your growth as a Star Guardian. The Starlight Enhancement also applies to the Starlight Link effects activated by Bellatrix. | |
| Level | 1 | Starlight Damage: +110% points |
| 10 | Starlight Damage: +200% points | |
| Passive | ||
|---|---|---|
| Master Level | 19 | |
| Description | Imbues your body with starlight to increase multiple stats. | |
| Level | 1 | Magic ATT: +1%, Critical Rate: +1%, Critical Damage: +1% |
| 19 | Magic ATT: +10%, Critical Rate: +10%, Critical Damage: +10% | |
| Passive | ||
|---|---|---|
| Master Level | 4 | |
| Description | Grants the blessing of the stars to increase your fortitude against external damage. | |
| Level | 1 | Knockback Resistance: +16%, Status Resistance: +12, Elemental Resistance: +12% |
| 4 | Knockback Resistance: +40%, Status Resistance: +30, Elemental Resistance: +30% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Marking Skill] Lights up the sky with refractive starlight that records Link on the Stellagram. Refracted starlight recovers your HP. | |
| Level | 1 | MP Cost: 98, Restores 1% of Max HP, Records Link on the Stellagram Bonus HP Recovery While Enhanced: 1% Cooldown: 10 sec. |
| 30 | MP Cost: 40, Restores 10% of Max HP, Records Link on the Stellagram Bonus HP Recovery While Enhanced: 5% Cooldown: 10 sec. | |
| MP Cost: 38, Restores 11% of Max HP, Records Link on the Stellagram Bonus HP Recovery While Enhanced: 6% Cooldown: 10 sec. | ||
| MP Cost: 36, Restores 11% of Max HP, Records Link on the Stellagram Bonus HP Recovery While Enhanced: 6% Cooldown: 10 sec. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Constellation Skill] Complete the Izar fusion to summon 3 blades for a set duration. The blades orbit around you, dealing damage and tracking nearby enemies. Blades target bosses with high Max HP first and are unaffected by attack reflection. [Stellagram Fusion] Boom - Boom - Pole - Link Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 70, Blade Created: 3 Each blade deals 354% damage 3 times and disappear when they reach their maximum attack count Attacks up to 8 times, then disappears [Stellagram Fusion] +2 blade(s) Cooldown: 40 sec |
| 30 | MP Cost: 100, Blade Created: 3 Each blade deals 470% damage 3 times and disappear when they reach their maximum attack count Attacks up to 8 times, then disappears [Stellagram Fusion] +2 blade(s) Cooldown: 40 sec | |
| MP Cost: 100, Blade Created: 3 Each blade deals 474% damage 3 times and disappear when they reach their maximum attack count Attacks up to 8 times, then disappears [Stellagram Fusion] +2 blade(s) Cooldown: 40 sec | ||
| MP Cost: 100, Blade Created: 3 Each blade deals 478% damage 3 times and disappear when they reach their maximum attack count Attacks up to 8 times, then disappears [Stellagram Fusion] +2 blade(s) Cooldown: 40 sec | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Constellation Skill] Complete the Vega fusion to summon a Starlit Gust. The Starlit Gust deals damage to nearby enemies and grants the Starlight Wings buff. While the Starlight Wings buff is active, enemies around you will be attacked periodically. Starlit Gust and Starlight Wings aren't affected by attack reflection. [Stellagram Fusion] Ray - Ray - Ray - Link Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 70, Unleashes a Starlit Gust that deals 526% damage to up to 15 enemies 10 times Also grants the Starlight Wings buff, which deals 526% damage to up to 5 enemies 3 times at set intervals for 8 sec. [Stellagram Fusion] Starlight Wings Buff Duration: +6 sec. Cooldown: 30 sec. |
| 30 | MP Cost: 100, Unleashes a Starlit Gust that deals 700% damage to up to 15 enemies 10 times Also grants the Starlight Wings buff, which deals 700% damage to up to 5 enemies 3 times at set intervals for 8 sec. [Stellagram Fusion] Starlight Wings Buff Duration: +6 sec. Cooldown: 30 sec. | |
| MP Cost: 100, Unleashes a Starlit Gust that deals 706% damage to up to 15 enemies 10 times Also grants the Starlight Wings buff, which deals 706% damage to up to 5 enemies 3 times at set intervals for 8 sec. [Stellagram Fusion] Starlight Wings Buff Duration: +6 sec. Cooldown: 30 sec. | ||
| MP Cost: 100, Unleashes a Starlit Gust that deals 712% damage to up to 15 enemies 10 times Also grants the Starlight Wings buff, which deals 712% damage to up to 5 enemies 3 times at set intervals for 8 sec. [Stellagram Fusion] Starlight Wings Buff Duration: +6 sec. Cooldown: 30 sec. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Constellation Skill] Complete the Sadalmelik fusion to bestow the Sadalmelik buff. The Sadalmelik buff grants Invincibility and decreases Damage Taken. Stellar VIII - Sadalmelik is not affected by cooldown reset. [Stellagram Fusion] Link Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 40, Invincible for 2 sec. after casting Damage taken is reduced by 5% for 5 sec., including damage proportional to max HP [Stellagram Fusion] Invincibility Duration: +1 sec. Cooldown: 90 sec. |
| 30 | MP Cost: 40, Invincible for 2 sec. after casting Damage taken is reduced by 20% for 12 sec., including damage proportional to max HP [Stellagram Fusion] Invincibility Duration: +1 sec. Cooldown: 90 sec. | |
| MP Cost: 40, Invincible for 2 sec. after casting Damage taken is reduced by 20% for 12 sec., including damage proportional to max HP [Stellagram Fusion] Invincibility Duration: +1 sec. Cooldown: 90 sec. | ||
| MP Cost: 40, Invincible for 2 sec. after casting Damage taken is reduced by 21% for 13 sec., including damage proportional to max HP [Stellagram Fusion] Invincibility Duration: +1 sec. Cooldown: 90 sec. | ||
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Momentarily boosts the cycle of Providence, temporarily granting increased power through the birth and passing of the stars. Appear is not affected by cooldown reset. | |
| Level | 1 | MP Cost: 150, Duration: 10 sec., Final Damage: +1% Enhances Marking Skills while active Cooldown: 120 sec. |
| 20 | MP Cost: 120, Duration: 10 sec., Final Damage: +10% Enhances Marking Skills while active Cooldown: 120 sec. | |
| MP Cost: 120, Duration: 10 sec., Final Damage: +11% Enhances Marking Skills while active Cooldown: 120 sec. | ||
| MP Cost: 117, Duration: 10 sec., Final Damage: +11% Enhances Marking Skills while active Cooldown: 120 sec. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear. | |
| Level | 1 | MP Cost: 10, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 1%.] |
| 30 | MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 15%.] | |
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec after use. Certain abnormal status effects will still get through. Can be used while using other skills. | |
| Level | 1 | MP Cost: 30, Cooldown: 540 sec. |
| 5 | MP Cost: 30, Cooldown: 300 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Marking Skill] Fires a lance of starlight in front of you and records Ray on the Stellagram. Using Ray and the down key simultaneously resets the Stellagram record. Unaffected by SP. Instead this skill is based on the skill level of Stellar Enhancement II. | |
| Level | 1 | MP Cost: 24, Max Enemies Hit: 4, Damage: 90%, Number of Attacks: 4, Records Ray on the Stellagram |
| 30 | MP Cost: 24, Max Enemies Hit: 4, Damage: 90%, Number of Attacks: 4, Records Ray on the Stellagram | |
| MP Cost: 24, Max Enemies Hit: 4, Damage: 90%, Number of Attacks: 4, Records Ray on the Stellagram | ||
| MP Cost: 24, Max Enemies Hit: 4, Damage: 90%, Number of Attacks: 4, Records Ray on the Stellagram | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Marking Skill] Explodes with starlight that records Boom on the Stellagram. Unaffected by SP. Instead this skill is based on the skill level of Stellar Enhancement II. | |
| Level | 1 | MP Cost: 30, Max Enemies Hit: 6, Damage: 210%, Number of Attacks: 3, Records Boom on the Stellagram |
| 30 | MP Cost: 30, Max Enemies Hit: 6, Damage: 210%, Number of Attacks: 3, Records Boom on the Stellagram | |
| MP Cost: 30, Max Enemies Hit: 6, Damage: 210%, Number of Attacks: 3, Records Boom on the Stellagram | ||
| MP Cost: 30, Max Enemies Hit: 6, Damage: 210%, Number of Attacks: 3, Records Boom on the Stellagram | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Attunes to the celestial dance of the stars, allowing you to channel starlight of even greater intensity. Enhances Ray to Empowered Ray, and Boom to Empowered Boom. | |
| Level | 1 | Final Damage: +6% Ray - Enemies Hit: +1, Number of Attacks: +2, Damage: +41% points Boom - Enemies Hit: +2, Number of Attacks: +1, Damage: +1% points Pole - Enemies Hit: +1, Number of Attacks: +1, Damage: +71% points Stellar I - Antares Damage: +209% points Stellar II - Algol Damage: +159% points Stellar III - Fomalhaut Damage: +109% points |
| 30 | Final Damage: +35% Ray - Enemies Hit: +1, Number of Attacks: +2, Damage: +70% points Boom - Enemies Hit: +2, Number of Attacks: +1, Damage: +30% points Pole - Enemies Hit: +1, Number of Attacks: +1, Damage: +100% points Stellar I - Antares Damage: +470% points Stellar II - Algol Damage: +420% points Stellar III - Fomalhaut Damage: +370% points | |
| Final Damage: +36% Ray - Enemies Hit: +1, Number of Attacks: +2, Damage: +71% points Boom - Enemies Hit: +2, Number of Attacks: +1, Damage: +31% points Pole - Enemies Hit: +1, Number of Attacks: +1, Damage: +101% points Stellar I - Antares Damage: +479% points Stellar II - Algol Damage: +429% points Stellar III - Fomalhaut Damage: +379% points | ||
| Final Damage: +37% Ray - Enemies Hit: +1, Number of Attacks: +2, Damage: +72% points Boom - Enemies Hit: +2, Number of Attacks: +1, Damage: +32% points Pole - Enemies Hit: +1, Number of Attacks: +1, Damage: +102% points Stellar I - Antares Damage: +488% points Stellar II - Algol Damage: +438% points Stellar III - Fomalhaut Damage: +388% points | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Unlocks your true power as the Guide of the Stars, allowing you to commune with stars in the furthest reaches of space. The Starlight Enhancement also applies to the Starlight Link effects activated by Bellatrix. | |
| Level | 1 | Starlight Damage: +213% points |
| 30 | Starlight Damage: +300% points | |
| Starlight Damage: +303% points | ||
| Starlight Damage: +306% points | ||
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Resonates with the celestial spheres, increasing all abilities. | |
| Level | 1 | Magic Mastery: +58%, Magic ATT: +5, Critical Rate: +2%, Critical Damage: +1% |
| 10 | Magic Mastery: +70%, Magic ATT: +50, Critical Rate: +20%, Critical Damage: +10% | |
| Magic Mastery: +73%, Magic ATT: +55, Critical Rate: +22%, Critical Damage: +11% | ||
| Magic Mastery: +73%, Magic ATT: +60, Critical Rate: +24%, Critical Damage: +12% | ||
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Amplifies your power by absorbing a fraction of the primordial energies of the stars. | |
| Level | 1 | Permanently Gain Damage: +3%, Boss Damage: +2%, Ignore Defense: +3%, Knockback Resistance: +24% |
| 10 | Permanently Gain Damage: +30%, Boss Damage: +20%, Ignore Defense: +30%, Knockback Resistance: +60% | |
| Permanently Gain Damage: +33%, Boss Damage: +22%, Ignore Defense: +33%, Knockback Resistance: +64% | ||
| Permanently Gain Damage: +36%, Boss Damage: +24%, Ignore Defense: +36%, Knockback Resistance: +68% | ||
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases the damage of Marking Skills. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increase the number of attacks for Marking Skills. | |
| Level | 1 | Number of Marking Skill Attacks: +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the duration of Pole duration and HP recovery of Link. | |
| Level | 1 | Pole Duration: +3 sec. Link HP Recovery: +5% |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Activates an additional Starlight Link when a Constellation Skill is activated. | |
| Level | 1 | Additional Starlight Link Activation: 1 |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the damage of Constellation Skills. | |
| Level | 1 | Damage: +10% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Imbues your body with celestial starlight, permanently reducing damage taken. | |
| Level | 1 | Permanently reduces damage taken by 10% |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases the Final Damage of Appear. | |
| Level | 1 | Final Damage: +10% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Permanently increases Appear's buff duration. | |
| Level | 1 | Duration: +10 sec. |
| Passive | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Decreases the cooldown of Appear. | |
| Level | 1 | Cooldown: -25% |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | [Constellation Skill] Complete the Canopus fusion to summon Canopus as an anchor. The anchor deals damage over time in set intervals over an area centered on itself. The anchor is unaffected by attack reflection. [Stellagram Fusion] Ray - Ray - Pole - Link Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 100, Summons Canopus as an anchor that deals 600% damage to up to 15 enemies 12 times for 12 sec. Cooldown: 60 sec. [Stellagram Fusion] Canopus Duration: +18 sec. |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | [Constellation Skill] Complete the Capella fusion to temporarily grant the Light of Capella buff. The Light of Capella buff increases Critical Rate and Critical Damage. [Stellagram Fusion] Ray - Ray - Boom - Link Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 150, Duration: 20 sec., Critical Rate: +10%, Critical Damage: +20% [Stellagram Fusion] Critical Damage: +10% Cooldown: 60 sec. |
| Active | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Observes the fate of your foes written in the stars, increasing your damage. | |
| Level | 1 | MP Cost: 100, Duration: 60 sec., Damage: +10% Cooldown: 120 sec. |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 2 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +2] | |
| 3 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +3] | |
| 4 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +4] | |
| 5 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +5] | |
| 6 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +6] | |
| 7 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +7] | |
| 8 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +8] | |
| 9 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +9] | |
| 10 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +10] | |
| 11 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +11] | |
| 12 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +12] | |
| 13 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +13] | |
| 14 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +14] | |
| 15 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +15] | |
| 16 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +16] | |
| 17 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +17] | |
| 18 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +18] | |
| 19 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +19] | |
| 20 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +20] | |
| 21 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +21] | |
| 22 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +22] | |
| 23 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +23] | |
| 24 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +24] | |
| 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
| 26 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +26] | |
| 27 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +27] | |
| 28 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +28] | |
| 29 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +29] | |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 2 | Portal Duration: 34 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 3 | Portal Duration: 36 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 4 | Portal Duration: 38 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 5 | Portal Duration: 40 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 6 | Portal Duration: 42 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 7 | Portal Duration: 44 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 8 | Portal Duration: 46 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 9 | Portal Duration: 48 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 10 | Portal Duration: 50 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 11 | Portal Duration: 52 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 12 | Portal Duration: 54 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 13 | Portal Duration: 56 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 14 | Portal Duration: 58 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 15 | Portal Duration: 60 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 16 | Portal Duration: 62 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 17 | Portal Duration: 64 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 18 | Portal Duration: 66 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 19 | Portal Duration: 68 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 20 | Portal Duration: 70 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 21 | Portal Duration: 72 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 22 | Portal Duration: 74 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 23 | Portal Duration: 76 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 24 | Portal Duration: 78 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 25 | Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 26 | Portal Duration: 82 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 27 | Portal Duration: 84 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 28 | Portal Duration: 86 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 29 | Portal Duration: 88 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 2 | Duration: 186 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 3 | Duration: 189 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 4 | Duration: 192 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 5 | Duration: 195 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 6 | Duration: 198 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 7 | Duration: 201 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 8 | Duration: 204 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 9 | Duration: 207 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 10 | Duration: 210 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 11 | Duration: 213 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 12 | Duration: 216 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 13 | Duration: 219 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 14 | Duration: 222 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 15 | Duration: 225 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 16 | Duration: 228 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 17 | Duration: 231 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 18 | Duration: 234 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 19 | Duration: 237 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 20 | Duration: 240 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 21 | Duration: 243 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 22 | Duration: 246 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 23 | Duration: 249 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 24 | Duration: 252 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 25 | Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 26 | Duration: 258 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 27 | Duration: 261 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 28 | Duration: 264 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 29 | Duration: 267 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 2 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 3 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 4 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 5 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 6 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 7 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 8 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 9 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 10 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 11 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 12 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 13 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 14 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 15 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 16 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 17 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 18 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 19 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 20 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 21 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 22 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 23 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 24 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 25 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 26 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 27 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 28 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 29 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 2 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 3 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 4 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 5 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 6 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 7 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 8 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 9 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 10 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 11 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 12 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 13 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 14 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 15 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 16 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 17 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 18 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 19 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 20 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 21 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 22 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 23 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 24 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 25 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 26 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 27 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 28 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 29 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 2 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +2] | |
| 3 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +3] | |
| 4 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +4] | |
| 5 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +5] | |
| 6 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +6] | |
| 7 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +7] | |
| 8 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +8] | |
| 9 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +9] | |
| 10 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +10] | |
| 11 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +11] | |
| 12 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +12] | |
| 13 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +13] | |
| 14 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +14] | |
| 15 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +15] | |
| 16 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +16] | |
| 17 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +17] | |
| 18 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +18] | |
| 19 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +19] | |
| 20 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +20] | |
| 21 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +21] | |
| 22 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +22] | |
| 23 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +23] | |
| 24 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +24] | |
| 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
| 26 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +26] | |
| 27 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +27] | |
| 28 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +28] | |
| 29 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +29] | |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 2 | HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 212 sec. | |
| 3 | HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 208 sec. | |
| 4 | HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 204 sec. | |
| 5 | HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 200 sec. | |
| 6 | HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 196 sec. | |
| 7 | HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 192 sec. | |
| 8 | HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 188 sec. | |
| 9 | HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 184 sec. | |
| 10 | HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 180 sec. | |
| 11 | HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 176 sec. | |
| 12 | HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 172 sec. | |
| 13 | HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 168 sec. | |
| 14 | HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 164 sec. | |
| 15 | HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 160 sec. | |
| 16 | HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 156 sec. | |
| 17 | HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 152 sec. | |
| 18 | HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 148 sec. | |
| 19 | HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 144 sec. | |
| 20 | HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 140 sec. | |
| 21 | HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 136 sec. | |
| 22 | HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 132 sec. | |
| 23 | HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 128 sec. | |
| 24 | HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 124 sec. | |
| 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
| 26 | HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 116 sec. | |
| 27 | HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 112 sec. | |
| 28 | HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 108 sec. | |
| 29 | HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 104 sec. | |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 2 | HP Cost: 5% of Max HP, Cooldown: 470 sec | |
| 3 | HP Cost: 5% of Max HP, Cooldown: 465 sec | |
| 4 | HP Cost: 5% of Max HP, Cooldown: 460 sec | |
| 5 | HP Cost: 5% of Max HP, Cooldown: 455 sec | |
| 6 | HP Cost: 5% of Max HP, Cooldown: 450 sec | |
| 7 | HP Cost: 5% of Max HP, Cooldown: 445 sec | |
| 8 | HP Cost: 5% of Max HP, Cooldown: 440 sec | |
| 9 | HP Cost: 5% of Max HP, Cooldown: 435 sec | |
| 10 | HP Cost: 5% of Max HP, Cooldown: 430 sec | |
| 11 | HP Cost: 5% of Max HP, Cooldown: 425 sec | |
| 12 | HP Cost: 5% of Max HP, Cooldown: 420 sec | |
| 13 | HP Cost: 5% of Max HP, Cooldown: 415 sec | |
| 14 | HP Cost: 5% of Max HP, Cooldown: 410 sec | |
| 15 | HP Cost: 5% of Max HP, Cooldown: 405 sec | |
| 16 | HP Cost: 5% of Max HP, Cooldown: 400 sec | |
| 17 | HP Cost: 5% of Max HP, Cooldown: 395 sec | |
| 18 | HP Cost: 5% of Max HP, Cooldown: 390 sec | |
| 19 | HP Cost: 5% of Max HP, Cooldown: 385 sec | |
| 20 | HP Cost: 5% of Max HP, Cooldown: 380 sec | |
| 21 | HP Cost: 5% of Max HP, Cooldown: 375 sec | |
| 22 | HP Cost: 5% of Max HP, Cooldown: 370 sec | |
| 23 | HP Cost: 5% of Max HP, Cooldown: 365 sec | |
| 24 | HP Cost: 5% of Max HP, Cooldown: 360 sec | |
| 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
| 26 | HP Cost: 5% of Max HP, Cooldown: 350 sec | |
| 27 | HP Cost: 5% of Max HP, Cooldown: 345 sec | |
| 28 | HP Cost: 5% of Max HP, Cooldown: 340 sec | |
| 29 | HP Cost: 5% of Max HP, Cooldown: 335 sec | |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 2 | Duration: 186 sec, EXP: +21%, Drop Rate: +14% Cooldown: 180 sec | |
| 3 | Duration: 189 sec, EXP: +21%, Drop Rate: +15% Cooldown: 180 sec | |
| 4 | Duration: 192 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 5 | Duration: 195 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 6 | Duration: 198 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 7 | Duration: 201 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 8 | Duration: 204 sec, EXP: +24%, Drop Rate: +16% Cooldown: 180 sec | |
| 9 | Duration: 207 sec, EXP: +24%, Drop Rate: +17% Cooldown: 180 sec | |
| 10 | Duration: 210 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 11 | Duration: 213 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 12 | Duration: 216 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 13 | Duration: 219 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 14 | Duration: 222 sec, EXP: +27%, Drop Rate: +18% Cooldown: 180 sec | |
| 15 | Duration: 225 sec, EXP: +27%, Drop Rate: +19% Cooldown: 180 sec | |
| 16 | Duration: 228 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 17 | Duration: 231 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 18 | Duration: 234 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 19 | Duration: 237 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 20 | Duration: 240 sec, EXP: +30%, Drop Rate: +20% Cooldown: 180 sec | |
| 21 | Duration: 243 sec, EXP: +30%, Drop Rate: +21% Cooldown: 180 sec | |
| 22 | Duration: 246 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 23 | Duration: 249 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 24 | Duration: 252 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 25 | Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 26 | Duration: 258 sec, EXP: +33%, Drop Rate: +22% Cooldown: 180 sec | |
| 27 | Duration: 261 sec, EXP: +33%, Drop Rate: +23% Cooldown: 180 sec | |
| 28 | Duration: 264 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 29 | Duration: 267 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 2 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 3 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 4 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 5 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 6 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 7 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 8 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 9 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 10 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 11 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 12 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 13 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 14 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 15 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 16 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 17 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 18 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 19 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 20 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 21 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 22 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 23 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 24 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 26 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 27 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 28 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 29 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 32 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 88 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 33 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 87 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 34 sec, restores 5% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 86 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 35 sec, restores 10% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 85 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 36 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 84 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 37 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 83 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 38 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 82 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 39 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 81 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 40 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 80 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 41 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 79 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 42 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 78 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 43 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 77 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 44 sec, restores 15% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 76 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 45 sec, restores 20% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 75 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 46 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 74 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 47 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 73 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 48 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 72 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 49 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 71 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 50 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 70 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 51 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 69 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 52 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 68 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 53 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 67 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 54 sec, restores 25% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 66 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 55 sec, restores 30% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 56 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 64 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 57 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 63 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 58 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 62 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 59 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 61 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times. Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times. Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times. Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times. Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times. Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times. Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times. Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times. Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times. Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times. Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times. Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times. Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times. Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times. Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times. Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times. Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times. Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times. Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times. Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times. Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times. Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times. Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times. Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times. Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times. Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times. Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times. Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Communes with the Star Garden to draw forth the power of the Star Flowers. | |
| Level | 1 | MP Cost: 1000, Duration: 45 sec., Damage: +6%, Attack Power: +1, Magic ATT: +1. Cooldown: 120 sec. |
| 30 | MP Cost: 1000, Duration: 45 sec., Damage: +20%, Attack Power: +30, Magic ATT: +30. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Communes with the Star Garden to draw forth the power of the Star Flowers. | |
| Level | 1 | MP Cost: 1000, Duration: 45 sec., Damage: +6%, Attack Power: +1, Magic ATT: +1. Cooldown: 120 sec. |
| 2 | MP Cost: 1000, Duration: 45 sec., Damage: +6%, Attack Power: +2, Magic ATT: +2. Cooldown: 120 sec. | |
| 3 | MP Cost: 1000, Duration: 45 sec., Damage: +7%, Attack Power: +3, Magic ATT: +3. Cooldown: 120 sec. | |
| 4 | MP Cost: 1000, Duration: 45 sec., Damage: +7%, Attack Power: +4, Magic ATT: +4. Cooldown: 120 sec. | |
| 5 | MP Cost: 1000, Duration: 45 sec., Damage: +8%, Attack Power: +5, Magic ATT: +5. Cooldown: 120 sec. | |
| 6 | MP Cost: 1000, Duration: 45 sec., Damage: +8%, Attack Power: +6, Magic ATT: +6. Cooldown: 120 sec. | |
| 7 | MP Cost: 1000, Duration: 45 sec., Damage: +9%, Attack Power: +7, Magic ATT: +7. Cooldown: 120 sec. | |
| 8 | MP Cost: 1000, Duration: 45 sec., Damage: +9%, Attack Power: +8, Magic ATT: +8. Cooldown: 120 sec. | |
| 9 | MP Cost: 1000, Duration: 45 sec., Damage: +10%, Attack Power: +9, Magic ATT: +9. Cooldown: 120 sec. | |
| 10 | MP Cost: 1000, Duration: 45 sec., Damage: +10%, Attack Power: +10, Magic ATT: +10. Cooldown: 120 sec. | |
| 11 | MP Cost: 1000, Duration: 45 sec., Damage: +11%, Attack Power: +11, Magic ATT: +11. Cooldown: 120 sec. | |
| 12 | MP Cost: 1000, Duration: 45 sec., Damage: +11%, Attack Power: +12, Magic ATT: +12. Cooldown: 120 sec. | |
| 13 | MP Cost: 1000, Duration: 45 sec., Damage: +12%, Attack Power: +13, Magic ATT: +13. Cooldown: 120 sec. | |
| 14 | MP Cost: 1000, Duration: 45 sec., Damage: +12%, Attack Power: +14, Magic ATT: +14. Cooldown: 120 sec. | |
| 15 | MP Cost: 1000, Duration: 45 sec., Damage: +13%, Attack Power: +15, Magic ATT: +15. Cooldown: 120 sec. | |
| 16 | MP Cost: 1000, Duration: 45 sec., Damage: +13%, Attack Power: +16, Magic ATT: +16. Cooldown: 120 sec. | |
| 17 | MP Cost: 1000, Duration: 45 sec., Damage: +14%, Attack Power: +17, Magic ATT: +17. Cooldown: 120 sec. | |
| 18 | MP Cost: 1000, Duration: 45 sec., Damage: +14%, Attack Power: +18, Magic ATT: +18. Cooldown: 120 sec. | |
| 19 | MP Cost: 1000, Duration: 45 sec., Damage: +15%, Attack Power: +19, Magic ATT: +19. Cooldown: 120 sec. | |
| 20 | MP Cost: 1000, Duration: 45 sec., Damage: +15%, Attack Power: +20, Magic ATT: +20. Cooldown: 120 sec. | |
| 21 | MP Cost: 1000, Duration: 45 sec., Damage: +16%, Attack Power: +21, Magic ATT: +21. Cooldown: 120 sec. | |
| 22 | MP Cost: 1000, Duration: 45 sec., Damage: +16%, Attack Power: +22, Magic ATT: +22. Cooldown: 120 sec. | |
| 23 | MP Cost: 1000, Duration: 45 sec., Damage: +17%, Attack Power: +23, Magic ATT: +23. Cooldown: 120 sec. | |
| 24 | MP Cost: 1000, Duration: 45 sec., Damage: +17%, Attack Power: +24, Magic ATT: +24. Cooldown: 120 sec. | |
| 25 | MP Cost: 1000, Duration: 45 sec., Damage: +18%, Attack Power: +25, Magic ATT: +25. Cooldown: 120 sec. | |
| 26 | MP Cost: 1000, Duration: 45 sec., Damage: +18%, Attack Power: +26, Magic ATT: +26. Cooldown: 120 sec. | |
| 27 | MP Cost: 1000, Duration: 45 sec., Damage: +19%, Attack Power: +27, Magic ATT: +27. Cooldown: 120 sec. | |
| 28 | MP Cost: 1000, Duration: 45 sec., Damage: +19%, Attack Power: +28, Magic ATT: +28. Cooldown: 120 sec. | |
| 29 | MP Cost: 1000, Duration: 45 sec., Damage: +20%, Attack Power: +29, Magic ATT: +29. Cooldown: 120 sec. | |
| 30 | MP Cost: 1000, Duration: 45 sec., Damage: +20%, Attack Power: +30, Magic ATT: +30. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 2 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 3 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 4 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 5 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 6 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 7 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 8 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 9 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 10 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 11 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 12 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 13 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 14 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 15 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 16 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 17 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 18 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 19 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 20 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 21 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 22 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 23 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 24 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 25 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 26 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 27 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 28 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 29 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases your attack skills by overloading the mana flowing through you. Right-click to lock activation effect. | |
| Level | 1 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 59 sec |
| 30 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases your attack skills by overloading the mana flowing through you. Right-click to lock activation effect. | |
| Level | 1 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 59 sec |
| 2 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 58 sec | |
| 3 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 57 sec | |
| 4 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 56 sec | |
| 5 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 55 sec | |
| 6 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 54 sec | |
| 7 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 53 sec | |
| 8 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 52 sec | |
| 9 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 51 sec | |
| 10 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 50 sec | |
| 11 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 49 sec | |
| 12 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 48 sec | |
| 13 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 47 sec | |
| 14 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 46 sec | |
| 15 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 45 sec | |
| 16 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 44 sec | |
| 17 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 43 sec | |
| 18 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 42 sec | |
| 19 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 41 sec | |
| 20 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 40 sec | |
| 21 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 39 sec | |
| 22 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 38 sec | |
| 23 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 37 sec | |
| 24 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 36 sec | |
| 25 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 35 sec | |
| 26 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 34 sec | |
| 27 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 33 sec | |
| 28 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 32 sec | |
| 29 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 31 sec | |
| 30 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Move to a different dimension to become invincible. Use the skill again to return. | |
| Level | 1 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 75 sec. |
| 30 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Move to a different dimension to become invincible. Use the skill again to return. | |
| Level | 1 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 75 sec. |
| 2 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 74 sec. | |
| 3 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 74 sec. | |
| 4 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 73 sec. | |
| 5 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 73 sec. | |
| 6 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 72 sec. | |
| 7 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 72 sec. | |
| 8 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 71 sec. | |
| 9 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 71 sec. | |
| 10 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 70 sec. | |
| 11 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 70 sec. | |
| 12 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 69 sec. | |
| 13 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 69 sec. | |
| 14 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 68 sec. | |
| 15 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 68 sec. | |
| 16 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 67 sec. | |
| 17 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 67 sec. | |
| 18 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 66 sec. | |
| 19 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 66 sec. | |
| 20 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 65 sec. | |
| 21 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 65 sec. | |
| 22 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 64 sec. | |
| 23 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 64 sec. | |
| 24 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 63 sec. | |
| 25 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 63 sec. | |
| 26 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 62 sec. | |
| 27 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 62 sec. | |
| 28 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 61 sec. | |
| 29 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 61 sec. | |
| 30 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 60 sec. | |
Class-Specific Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Marking Skill] Releases a powerful flood of starlight that records Shine on the Stellagram and grants you the Shine buff for a set duration. While the Shine buff is active, Stellagram Fusion effects will always activate when a Constellation is completed. | |
| Level | 1 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 19 sec., Records Shine on the Stellagram Cooldown: 118 sec. |
| 30 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 25 sec., Records Shine on the Stellagram Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Marking Skill] Releases a powerful flood of starlight that records Shine on the Stellagram and grants you the Shine buff for a set duration. While the Shine buff is active, Stellagram Fusion effects will always activate when a Constellation is completed. | |
| Level | 1 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 19 sec., Records Shine on the Stellagram Cooldown: 118 sec. |
| 2 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 19 sec., Records Shine on the Stellagram Cooldown: 116 sec. | |
| 3 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 19 sec., Records Shine on the Stellagram Cooldown: 114 sec. | |
| 4 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 19 sec., Records Shine on the Stellagram Cooldown: 112 sec. | |
| 5 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 20 sec., Records Shine on the Stellagram Cooldown: 110 sec. | |
| 6 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 20 sec., Records Shine on the Stellagram Cooldown: 108 sec. | |
| 7 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 20 sec., Records Shine on the Stellagram Cooldown: 106 sec. | |
| 8 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 20 sec., Records Shine on the Stellagram Cooldown: 104 sec. | |
| 9 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 20 sec., Records Shine on the Stellagram Cooldown: 102 sec. | |
| 10 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 21 sec., Records Shine on the Stellagram Cooldown: 100 sec. | |
| 11 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 21 sec., Records Shine on the Stellagram Cooldown: 98 sec. | |
| 12 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 21 sec., Records Shine on the Stellagram Cooldown: 96 sec. | |
| 13 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 21 sec., Records Shine on the Stellagram Cooldown: 94 sec. | |
| 14 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 21 sec., Records Shine on the Stellagram Cooldown: 92 sec. | |
| 15 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 22 sec., Records Shine on the Stellagram Cooldown: 90 sec. | |
| 16 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 22 sec., Records Shine on the Stellagram Cooldown: 88 sec. | |
| 17 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 22 sec., Records Shine on the Stellagram Cooldown: 86 sec. | |
| 18 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 22 sec., Records Shine on the Stellagram Cooldown: 84 sec. | |
| 19 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 22 sec., Records Shine on the Stellagram Cooldown: 82 sec. | |
| 20 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 23 sec., Records Shine on the Stellagram Cooldown: 80 sec. | |
| 21 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 23 sec., Records Shine on the Stellagram Cooldown: 78 sec. | |
| 22 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 23 sec., Records Shine on the Stellagram Cooldown: 76 sec. | |
| 23 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 23 sec., Records Shine on the Stellagram Cooldown: 74 sec. | |
| 24 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 23 sec., Records Shine on the Stellagram Cooldown: 72 sec. | |
| 25 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 24 sec., Records Shine on the Stellagram Cooldown: 70 sec. | |
| 26 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 24 sec., Records Shine on the Stellagram Cooldown: 68 sec. | |
| 27 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 24 sec., Records Shine on the Stellagram Cooldown: 66 sec. | |
| 28 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 24 sec., Records Shine on the Stellagram Cooldown: 64 sec. | |
| 29 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 24 sec., Records Shine on the Stellagram Cooldown: 62 sec. | |
| 30 | MP Cost: 400, Stellagram Fusion effects will always activate upon completing a Constellation Skill for 25 sec., Records Shine on the Stellagram Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Constellation Skill] Complete the Sirius fusion to summon Sirius as a wolf for a set duration. The wolf deals damage to nearby enemies. When the fusion duration expires, the wolf will let out a howl that buffs you for a set duration. The wolf is unaffected by attack reflection. [Stellagram Fusion] Ray - Boom - Pole - Shine Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 600, Summons Sirius as a wolf that deals 638% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 4% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. |
| 30 | MP Cost: 600, Summons Sirius as a wolf that deals 870% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 10% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Constellation Skill] Complete the Sirius fusion to summon Sirius as a wolf for a set duration. The wolf deals damage to nearby enemies. When the fusion duration expires, the wolf will let out a howl that buffs you for a set duration. The wolf is unaffected by attack reflection. [Stellagram Fusion] Ray - Boom - Pole - Shine Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 600, Summons Sirius as a wolf that deals 638% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 4% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. |
| 2 | MP Cost: 600, Summons Sirius as a wolf that deals 646% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 4% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 3 | MP Cost: 600, Summons Sirius as a wolf that deals 654% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 4% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 4 | MP Cost: 600, Summons Sirius as a wolf that deals 662% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 4% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 5 | MP Cost: 600, Summons Sirius as a wolf that deals 670% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 5% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 6 | MP Cost: 600, Summons Sirius as a wolf that deals 678% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 5% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 7 | MP Cost: 600, Summons Sirius as a wolf that deals 686% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 5% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 8 | MP Cost: 600, Summons Sirius as a wolf that deals 694% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 5% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 9 | MP Cost: 600, Summons Sirius as a wolf that deals 702% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 5% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 10 | MP Cost: 600, Summons Sirius as a wolf that deals 710% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 6% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 11 | MP Cost: 600, Summons Sirius as a wolf that deals 718% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 6% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 12 | MP Cost: 600, Summons Sirius as a wolf that deals 726% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 6% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 13 | MP Cost: 600, Summons Sirius as a wolf that deals 734% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 6% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 14 | MP Cost: 600, Summons Sirius as a wolf that deals 742% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 6% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 15 | MP Cost: 600, Summons Sirius as a wolf that deals 750% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 7% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 16 | MP Cost: 600, Summons Sirius as a wolf that deals 758% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 7% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 17 | MP Cost: 600, Summons Sirius as a wolf that deals 766% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 7% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 18 | MP Cost: 600, Summons Sirius as a wolf that deals 774% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 7% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 19 | MP Cost: 600, Summons Sirius as a wolf that deals 782% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 7% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 20 | MP Cost: 600, Summons Sirius as a wolf that deals 790% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 8% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 21 | MP Cost: 600, Summons Sirius as a wolf that deals 798% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 8% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 22 | MP Cost: 600, Summons Sirius as a wolf that deals 806% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 8% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 23 | MP Cost: 600, Summons Sirius as a wolf that deals 814% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 8% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 24 | MP Cost: 600, Summons Sirius as a wolf that deals 822% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 8% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 25 | MP Cost: 600, Summons Sirius as a wolf that deals 830% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 9% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 26 | MP Cost: 600, Summons Sirius as a wolf that deals 838% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 9% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 27 | MP Cost: 600, Summons Sirius as a wolf that deals 846% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 9% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 28 | MP Cost: 600, Summons Sirius as a wolf that deals 854% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 9% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 29 | MP Cost: 600, Summons Sirius as a wolf that deals 862% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 9% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| 30 | MP Cost: 600, Summons Sirius as a wolf that deals 870% damage to up to 15 enemies 10 times for 12 sec. The wolf will howl before he disappears, increasing Ignore Defense by 10% for 10 sec. [Stellagram Fusion] Grants the Howl buff while the wolf is active Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Constellation Skill] Complete the Sadalsuud fusion to summon Sadalsuud as an hourglass. The hourglass remains for a set period, then explodes with great force. [Stellagram Fusion] Shine Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 521%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. |
| 30 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 1130%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Constellation Skill] Complete the Sadalsuud fusion to summon Sadalsuud as an hourglass. The hourglass remains for a set period, then explodes with great force. [Stellagram Fusion] Shine Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 521%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. |
| 2 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 542%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 3 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 563%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 4 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 584%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 5 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 605%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 6 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 626%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 7 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 647%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 8 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 668%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 9 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 689%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 10 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 710%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 11 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 731%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 12 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 752%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 13 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 773%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 14 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 794%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 15 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 815%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 16 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 836%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 17 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 857%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 18 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 878%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 19 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 899%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 20 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 920%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 21 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 941%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 22 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 962%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 23 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 983%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 24 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 1004%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 25 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 1025%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 26 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 1046%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 27 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 1067%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 28 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 1088%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 29 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 1109%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| 30 | MP Cost: 600, After 20 sec. or when used again after summoning, Max Enemies Hit: 9, Damage: 1130%, Number of Attacks: 15, Explosions: 10 The hourglass can be enhanced by attacking the enemy with a constellation skill, increasing Final Damage by 100% [Stellagram Fusion] Explosion Count: +4 Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Combines the power of the twelve constellations to create a strength greater than any star alone. | |
| Level | 1 | MP Cost: 450, Duration: 30 sec. Boss Damage: +5% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. |
| 30 | MP Cost: 450, Duration: 30 sec. Boss Damage: +20% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Combines the power of the twelve constellations to create a strength greater than any star alone. | |
| Level | 1 | MP Cost: 450, Duration: 30 sec. Boss Damage: +5% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. |
| 2 | MP Cost: 450, Duration: 30 sec. Boss Damage: +6% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 3 | MP Cost: 450, Duration: 30 sec. Boss Damage: +6% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 4 | MP Cost: 450, Duration: 30 sec. Boss Damage: +7% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 5 | MP Cost: 450, Duration: 30 sec. Boss Damage: +7% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 6 | MP Cost: 450, Duration: 30 sec. Boss Damage: +8% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 7 | MP Cost: 450, Duration: 30 sec. Boss Damage: +8% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 8 | MP Cost: 450, Duration: 30 sec. Boss Damage: +9% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 9 | MP Cost: 450, Duration: 30 sec. Boss Damage: +9% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 10 | MP Cost: 450, Duration: 30 sec. Boss Damage: +10% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 11 | MP Cost: 450, Duration: 30 sec. Boss Damage: +10% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 12 | MP Cost: 450, Duration: 30 sec. Boss Damage: +11% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 13 | MP Cost: 450, Duration: 30 sec. Boss Damage: +11% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 14 | MP Cost: 450, Duration: 30 sec. Boss Damage: +12% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 15 | MP Cost: 450, Duration: 30 sec. Boss Damage: +12% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 16 | MP Cost: 450, Duration: 30 sec. Boss Damage: +13% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 17 | MP Cost: 450, Duration: 30 sec. Boss Damage: +13% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 18 | MP Cost: 450, Duration: 30 sec. Boss Damage: +14% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 19 | MP Cost: 450, Duration: 30 sec. Boss Damage: +14% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 20 | MP Cost: 450, Duration: 30 sec. Boss Damage: +15% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 21 | MP Cost: 450, Duration: 30 sec. Boss Damage: +15% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 22 | MP Cost: 450, Duration: 30 sec. Boss Damage: +16% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 23 | MP Cost: 450, Duration: 30 sec. Boss Damage: +16% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 24 | MP Cost: 450, Duration: 30 sec. Boss Damage: +17% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 25 | MP Cost: 450, Duration: 30 sec. Boss Damage: +17% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 26 | MP Cost: 450, Duration: 30 sec. Boss Damage: +18% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 27 | MP Cost: 450, Duration: 30 sec. Boss Damage: +18% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 28 | MP Cost: 450, Duration: 30 sec. Boss Damage: +19% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 29 | MP Cost: 450, Duration: 30 sec. Boss Damage: +19% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| 30 | MP Cost: 450, Duration: 30 sec. Boss Damage: +20% Stellar I - Antares Hits: +3 Stellar II - Algol Hits: +2 Stellar XI - Sirius Hits: +1 Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Binds the flow of time, immobilizing enemies within range. Enemies who are already stunned will not be affected. Affected enemies cannot be stunned again by Time Binder or other skills for 90 seconds. | |
| Level | 1 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. |
| 30 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 13 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Binds the flow of time, immobilizing enemies within range. Enemies who are already stunned will not be affected. Affected enemies cannot be stunned again by Time Binder or other skills for 90 seconds. | |
| Level | 1 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. |
| 2 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 3 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 4 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 5 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 6 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 7 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 8 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 9 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 10 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 10 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 11 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 12 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 13 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 14 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 15 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 16 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 17 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 18 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 19 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 11 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 20 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 21 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 22 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 23 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 24 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 25 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 26 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 27 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 28 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 29 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 12 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
| 30 | MP Cost: 65, Max Enemies Hit: 9, Stun Duration for Attacked Enemies: 13 sec. Stun Duration: +100%, depending on damage inflicted with Time Binder. Cooldown: 120 sec. | |
Enhancements
The maximum level for Enhancements/Boost Nodes is 60.
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 2 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +12%] | |
| 3 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +14%] | |
| 4 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +16%] | |
| 5 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +18%] | |
| 6 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +20%] | |
| 7 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +22%] | |
| 8 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +24%] | |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 11 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +39%] | |
| 12 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +41%] | |
| 13 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +43%] | |
| 14 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +45%] | |
| 15 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +47%] | |
| 16 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +49%] | |
| 17 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +51%] | |
| 18 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +53%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 21 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +69%] | |
| 22 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +71%] | |
| 23 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +73%] | |
| 24 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +75%] | |
| 25 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +77%] | |
| 26 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +79%] | |
| 27 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +81%] | |
| 28 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +83%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 2 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 615%, Number of Attacks: 6 Cooldown: 3 sec | |
| 3 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 630%, Number of Attacks: 6 Cooldown: 3 sec | |
| 4 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 645%, Number of Attacks: 6 Cooldown: 3 sec | |
| 5 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 660%, Number of Attacks: 6 Cooldown: 3 sec | |
| 6 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 675%, Number of Attacks: 6 Cooldown: 3 sec | |
| 7 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 690%, Number of Attacks: 6 Cooldown: 3 sec | |
| 8 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 705%, Number of Attacks: 6 Cooldown: 3 sec | |
| 9 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 720%, Number of Attacks: 6 Cooldown: 3 sec | |
| 10 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 735%, Number of Attacks: 6 Cooldown: 3 sec | |
| 11 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 750%, Number of Attacks: 6 Cooldown: 3 sec | |
| 12 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 765%, Number of Attacks: 6 Cooldown: 3 sec | |
| 13 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 780%, Number of Attacks: 6 Cooldown: 3 sec | |
| 14 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 795%, Number of Attacks: 6 Cooldown: 3 sec | |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 16 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 825%, Number of Attacks: 6 Cooldown: 3 sec | |
| 17 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 840%, Number of Attacks: 6 Cooldown: 3 sec | |
| 18 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 855%, Number of Attacks: 6 Cooldown: 3 sec | |
| 19 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 870%, Number of Attacks: 6 Cooldown: 3 sec | |
| 20 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 885%, Number of Attacks: 6 Cooldown: 3 sec | |
| 21 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 900%, Number of Attacks: 6 Cooldown: 3 sec | |
| 22 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 915%, Number of Attacks: 6 Cooldown: 3 sec | |
| 23 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 930%, Number of Attacks: 6 Cooldown: 3 sec | |
| 24 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 945%, Number of Attacks: 6 Cooldown: 3 sec | |
| 25 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 960%, Number of Attacks: 6 Cooldown: 3 sec | |
| 26 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 975%, Number of Attacks: 6 Cooldown: 3 sec | |
| 27 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 990%, Number of Attacks: 6 Cooldown: 3 sec | |
| 28 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1005%, Number of Attacks: 6 Cooldown: 3 sec | |
| 29 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1020%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 2 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6 Cooldown: 60 sec | |
| 3 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6 Cooldown: 60 sec | |
| 4 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6 Cooldown: 60 sec | |
| 5 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6 Cooldown: 60 sec | |
| 6 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6 Cooldown: 60 sec | |
| 7 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6 Cooldown: 60 sec | |
| 8 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6 Cooldown: 60 sec | |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 11 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 Cooldown: 60 sec | |
| 12 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6 Cooldown: 60 sec | |
| 13 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6 Cooldown: 60 sec | |
| 14 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6 Cooldown: 60 sec | |
| 15 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6 Cooldown: 60 sec | |
| 16 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6 Cooldown: 60 sec | |
| 17 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6 Cooldown: 60 sec | |
| 18 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 21 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6 Cooldown: 60 sec | |
| 22 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 Cooldown: 60 sec | |
| 23 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6 Cooldown: 60 sec | |
| 24 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6 Cooldown: 60 sec | |
| 25 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6 Cooldown: 60 sec | |
| 26 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6 Cooldown: 60 sec | |
| 27 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6 Cooldown: 60 sec | |
| 28 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
Class-Specific Skills
- Origin Skill
- Ascent Skill
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Explodes with the primordial starlight that once heralded the birth of creation. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 644%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. |
| 30 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 1340%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Explodes with the primordial starlight that once heralded the birth of creation. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 644%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. |
| 2 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 668%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 3 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 692%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 4 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 580%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 716%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 5 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 590%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 740%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 6 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 764%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 7 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 610%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 788%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 8 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 620%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 812%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 9 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 836%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 10 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 860%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 11 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 650%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 884%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 12 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 908%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 13 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 670%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 932%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 14 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 680%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 956%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 15 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 980%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 16 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 1004%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 17 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 710%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 1028%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 18 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 1052%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 19 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 730%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 1076%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 20 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 740%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 1100%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 21 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 1124%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 22 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 1148%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 23 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 770%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 1172%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 24 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 1196%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 25 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 790%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 1220%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 26 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 1244%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 27 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 1268%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 28 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 1292%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 29 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 830%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 1316%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| 30 | MP Cost: 1500, Invincible during casting Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 8, Starlight Explosion: 50 Afterwards, Damage: 1340%, Number of Attacks: 12, Starlight Explosion: 40 Cooldown: 360 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw upon the light of blooming star flowers to awaken a newborn star. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 1291%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 1210%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 30 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 7120%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 7300%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw upon the light of blooming star flowers to awaken a newborn star. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 1291%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 1210%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 2 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 1492%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 1420%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 3 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 1693%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 1630%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 4 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 1894%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 1840%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 5 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 2095%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 2050%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 6 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 2296%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 2260%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 7 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 2497%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 2470%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 8 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 2698%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 2680%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 9 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 2899%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 2890%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 10 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 3100%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 3100%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 11 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 3301%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 3310%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 12 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 3502%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 3520%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 13 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 3703%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 3730%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 14 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 3904%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 3940%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 15 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 4105%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 4150%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 16 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 4306%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 4360%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 17 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 4507%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 4570%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 18 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 4708%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 4780%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 19 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 4909%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 4990%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 20 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 5110%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 5200%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 21 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 5311%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 5410%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 22 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 5512%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 5620%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 23 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 5713%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 5830%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 24 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 5914%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 6040%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 25 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 6115%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 6250%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 26 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 6316%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 6460%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 27 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 6517%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 6670%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 28 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 6718%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 6880%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 29 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 6919%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 7090%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 30 | MP Cost: 1000, Invincible during casting Receive the energy of the star flowers, Max Enemies Hit: 15, Damage: 7120%, Number of Attacks: 12, Starlight Flows: 6 Afterwards, Damage: 7300%, Number of Attacks: 15, Shining Star Power: 21 Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
Mastery Skills
Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
- Mastery Node/Core 1
- Mastery Node/Core 2
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Marking Skill] Weaves starlight with the power of the Guide of the Stars and records Ray on the Stellagram. Using Ray and the down key simultaneously resets the Stellagram record. | |
| Level | 1 | MP Cost: 50, Max Enemies Hit: 5, Damage: 364%, Number of Attacks: 4, Records Ray on the Stellagram |
| 30 | MP Cost: 60, Max Enemies Hit: 5, Damage: 480%, Number of Attacks: 4, Records Ray on the Stellagram | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Marking Skill] Weaves starlight with the power of the Guide of the Stars and records Ray on the Stellagram. Using Ray and the down key simultaneously resets the Stellagram record. | |
| Level | 1 | MP Cost: 50, Max Enemies Hit: 5, Damage: 364%, Number of Attacks: 4, Records Ray on the Stellagram |
| 2 | MP Cost: 50, Max Enemies Hit: 5, Damage: 368%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 3 | MP Cost: 51, Max Enemies Hit: 5, Damage: 372%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 4 | MP Cost: 51, Max Enemies Hit: 5, Damage: 376%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 5 | MP Cost: 51, Max Enemies Hit: 5, Damage: 380%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 6 | MP Cost: 52, Max Enemies Hit: 5, Damage: 384%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 7 | MP Cost: 52, Max Enemies Hit: 5, Damage: 388%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 8 | MP Cost: 52, Max Enemies Hit: 5, Damage: 392%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 9 | MP Cost: 53, Max Enemies Hit: 5, Damage: 396%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 10 | MP Cost: 53, Max Enemies Hit: 5, Damage: 400%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 11 | MP Cost: 53, Max Enemies Hit: 5, Damage: 404%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 12 | MP Cost: 54, Max Enemies Hit: 5, Damage: 408%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 13 | MP Cost: 54, Max Enemies Hit: 5, Damage: 412%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 14 | MP Cost: 54, Max Enemies Hit: 5, Damage: 416%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 15 | MP Cost: 55, Max Enemies Hit: 5, Damage: 420%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 16 | MP Cost: 55, Max Enemies Hit: 5, Damage: 424%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 17 | MP Cost: 55, Max Enemies Hit: 5, Damage: 428%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 18 | MP Cost: 56, Max Enemies Hit: 5, Damage: 432%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 19 | MP Cost: 56, Max Enemies Hit: 5, Damage: 436%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 20 | MP Cost: 56, Max Enemies Hit: 5, Damage: 440%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 21 | MP Cost: 57, Max Enemies Hit: 5, Damage: 444%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 22 | MP Cost: 57, Max Enemies Hit: 5, Damage: 448%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 23 | MP Cost: 57, Max Enemies Hit: 5, Damage: 452%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 24 | MP Cost: 58, Max Enemies Hit: 5, Damage: 456%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 25 | MP Cost: 58, Max Enemies Hit: 5, Damage: 460%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 26 | MP Cost: 58, Max Enemies Hit: 5, Damage: 464%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 27 | MP Cost: 59, Max Enemies Hit: 5, Damage: 468%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 28 | MP Cost: 59, Max Enemies Hit: 5, Damage: 472%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 29 | MP Cost: 59, Max Enemies Hit: 5, Damage: 476%, Number of Attacks: 4, Records Ray on the Stellagram | |
| 30 | MP Cost: 60, Max Enemies Hit: 5, Damage: 480%, Number of Attacks: 4, Records Ray on the Stellagram | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Constellation Skill] Complete the Antares fusion to summon one of Antares's rabbit holes. Rabbit holes periodically pull in nearby enemies and deal continuous damage. Up to 4 rabbit holes can be maintained and rabbit holes are unaffected by attack reflection. [Stellagram Fusion] Ray - Ray - Ray - Ray Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 52, Summons a rabbit hole that periodically deals 413% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. |
| 30 | MP Cost: 64, Summons a rabbit hole that periodically deals 790% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Constellation Skill] Complete the Antares fusion to summon one of Antares's rabbit holes. Rabbit holes periodically pull in nearby enemies and deal continuous damage. Up to 4 rabbit holes can be maintained and rabbit holes are unaffected by attack reflection. [Stellagram Fusion] Ray - Ray - Ray - Ray Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 52, Summons a rabbit hole that periodically deals 413% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. |
| 2 | MP Cost: 52, Summons a rabbit hole that periodically deals 426% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 3 | MP Cost: 52, Summons a rabbit hole that periodically deals 439% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 4 | MP Cost: 52, Summons a rabbit hole that periodically deals 452% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 5 | MP Cost: 54, Summons a rabbit hole that periodically deals 465% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 6 | MP Cost: 54, Summons a rabbit hole that periodically deals 478% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 7 | MP Cost: 54, Summons a rabbit hole that periodically deals 491% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 8 | MP Cost: 54, Summons a rabbit hole that periodically deals 504% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 9 | MP Cost: 54, Summons a rabbit hole that periodically deals 517% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 10 | MP Cost: 56, Summons a rabbit hole that periodically deals 530% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 11 | MP Cost: 56, Summons a rabbit hole that periodically deals 543% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 12 | MP Cost: 56, Summons a rabbit hole that periodically deals 556% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 13 | MP Cost: 56, Summons a rabbit hole that periodically deals 569% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 14 | MP Cost: 56, Summons a rabbit hole that periodically deals 582% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 15 | MP Cost: 58, Summons a rabbit hole that periodically deals 595% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 16 | MP Cost: 58, Summons a rabbit hole that periodically deals 608% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 17 | MP Cost: 58, Summons a rabbit hole that periodically deals 621% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 18 | MP Cost: 58, Summons a rabbit hole that periodically deals 634% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 19 | MP Cost: 58, Summons a rabbit hole that periodically deals 647% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 20 | MP Cost: 60, Summons a rabbit hole that periodically deals 660% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 21 | MP Cost: 60, Summons a rabbit hole that periodically deals 673% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 22 | MP Cost: 60, Summons a rabbit hole that periodically deals 686% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 23 | MP Cost: 60, Summons a rabbit hole that periodically deals 699% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 24 | MP Cost: 60, Summons a rabbit hole that periodically deals 712% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 25 | MP Cost: 62, Summons a rabbit hole that periodically deals 725% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 26 | MP Cost: 62, Summons a rabbit hole that periodically deals 738% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 27 | MP Cost: 62, Summons a rabbit hole that periodically deals 751% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 28 | MP Cost: 62, Summons a rabbit hole that periodically deals 764% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 29 | MP Cost: 62, Summons a rabbit hole that periodically deals 777% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| 30 | MP Cost: 64, Summons a rabbit hole that periodically deals 790% collision damage 4 times to up to 6 enemies for 6 sec., Max Summons: 4 Rabbit holes recharge every 10 sec., and you can have up to 4 [Stellagram Fusion] Rabbit Hole Duration: +8 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Marking Skill] Explodes with starlight in the shape of a star flower that records Boom on the Stellagram. | |
| Level | 1 | MP Cost: 60, Max Enemies Hit: 6, Damage: 394%, Number of Attacks: 4, Records Boom on the Stellagram |
| 30 | MP Cost: 80, Max Enemies Hit: 6, Damage: 510%, Number of Attacks: 4, Records Boom on the Stellagram | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Marking Skill] Explodes with starlight in the shape of a star flower that records Boom on the Stellagram. | |
| Level | 1 | MP Cost: 60, Max Enemies Hit: 6, Damage: 394%, Number of Attacks: 4, Records Boom on the Stellagram |
| 2 | MP Cost: 60, Max Enemies Hit: 6, Damage: 398%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 3 | MP Cost: 62, Max Enemies Hit: 6, Damage: 402%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 4 | MP Cost: 62, Max Enemies Hit: 6, Damage: 406%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 5 | MP Cost: 62, Max Enemies Hit: 6, Damage: 410%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 6 | MP Cost: 64, Max Enemies Hit: 6, Damage: 414%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 7 | MP Cost: 64, Max Enemies Hit: 6, Damage: 418%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 8 | MP Cost: 64, Max Enemies Hit: 6, Damage: 422%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 9 | MP Cost: 66, Max Enemies Hit: 6, Damage: 426%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 10 | MP Cost: 66, Max Enemies Hit: 6, Damage: 430%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 11 | MP Cost: 66, Max Enemies Hit: 6, Damage: 434%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 12 | MP Cost: 68, Max Enemies Hit: 6, Damage: 438%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 13 | MP Cost: 68, Max Enemies Hit: 6, Damage: 442%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 14 | MP Cost: 68, Max Enemies Hit: 6, Damage: 446%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 15 | MP Cost: 70, Max Enemies Hit: 6, Damage: 450%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 16 | MP Cost: 70, Max Enemies Hit: 6, Damage: 454%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 17 | MP Cost: 70, Max Enemies Hit: 6, Damage: 458%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 18 | MP Cost: 72, Max Enemies Hit: 6, Damage: 462%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 19 | MP Cost: 72, Max Enemies Hit: 6, Damage: 466%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 20 | MP Cost: 72, Max Enemies Hit: 6, Damage: 470%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 21 | MP Cost: 74, Max Enemies Hit: 6, Damage: 474%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 22 | MP Cost: 74, Max Enemies Hit: 6, Damage: 478%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 23 | MP Cost: 74, Max Enemies Hit: 6, Damage: 482%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 24 | MP Cost: 76, Max Enemies Hit: 6, Damage: 486%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 25 | MP Cost: 76, Max Enemies Hit: 6, Damage: 490%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 26 | MP Cost: 76, Max Enemies Hit: 6, Damage: 494%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 27 | MP Cost: 78, Max Enemies Hit: 6, Damage: 498%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 28 | MP Cost: 78, Max Enemies Hit: 6, Damage: 502%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 29 | MP Cost: 78, Max Enemies Hit: 6, Damage: 506%, Number of Attacks: 4, Records Boom on the Stellagram | |
| 30 | MP Cost: 80, Max Enemies Hit: 6, Damage: 510%, Number of Attacks: 4, Records Boom on the Stellagram | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Constellation Skill] Complete the Algol fusion to summon Algol as a lizard. The lizard tracks and charges towards nearby enemies within a set area. The lizard targets bosses with high Max HP first and is unaffected by attack reflection. [Surprise Attack] Algol's afterimage makes a surprise appearance to attack nearby enemies. Surprise Attack activates regardless of if Algol has been summoned. [Stellagram Fusion] Boom - Boom - Boom - Boom Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 78, Summons Algol as a lizard that deals 534% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 596% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. |
| 30 | MP Cost: 96, Summons Algol as a lizard that deals 940% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 1060% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Constellation Skill] Complete the Algol fusion to summon Algol as a lizard. The lizard tracks and charges towards nearby enemies within a set area. The lizard targets bosses with high Max HP first and is unaffected by attack reflection. [Surprise Attack] Algol's afterimage makes a surprise appearance to attack nearby enemies. Surprise Attack activates regardless of if Algol has been summoned. [Stellagram Fusion] Boom - Boom - Boom - Boom Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 78, Summons Algol as a lizard that deals 534% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 596% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. |
| 2 | MP Cost: 78, Summons Algol as a lizard that deals 548% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 612% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 3 | MP Cost: 78, Summons Algol as a lizard that deals 562% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 628% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 4 | MP Cost: 78, Summons Algol as a lizard that deals 576% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 644% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 5 | MP Cost: 81, Summons Algol as a lizard that deals 590% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 660% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 6 | MP Cost: 81, Summons Algol as a lizard that deals 604% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 676% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 7 | MP Cost: 81, Summons Algol as a lizard that deals 618% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 692% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 8 | MP Cost: 81, Summons Algol as a lizard that deals 632% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 708% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 9 | MP Cost: 81, Summons Algol as a lizard that deals 646% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 724% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 10 | MP Cost: 84, Summons Algol as a lizard that deals 660% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 740% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 11 | MP Cost: 84, Summons Algol as a lizard that deals 674% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 756% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 12 | MP Cost: 84, Summons Algol as a lizard that deals 688% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 772% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 13 | MP Cost: 84, Summons Algol as a lizard that deals 702% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 788% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 14 | MP Cost: 84, Summons Algol as a lizard that deals 716% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 804% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 15 | MP Cost: 87, Summons Algol as a lizard that deals 730% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 820% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 16 | MP Cost: 87, Summons Algol as a lizard that deals 744% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 836% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 17 | MP Cost: 87, Summons Algol as a lizard that deals 758% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 852% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 18 | MP Cost: 87, Summons Algol as a lizard that deals 772% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 868% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 19 | MP Cost: 87, Summons Algol as a lizard that deals 786% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 884% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 20 | MP Cost: 90, Summons Algol as a lizard that deals 800% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 900% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 21 | MP Cost: 90, Summons Algol as a lizard that deals 814% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 916% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 22 | MP Cost: 90, Summons Algol as a lizard that deals 828% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 932% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 23 | MP Cost: 90, Summons Algol as a lizard that deals 842% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 948% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 24 | MP Cost: 90, Summons Algol as a lizard that deals 856% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 964% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 25 | MP Cost: 93, Summons Algol as a lizard that deals 870% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 980% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 26 | MP Cost: 93, Summons Algol as a lizard that deals 884% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 996% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 27 | MP Cost: 93, Summons Algol as a lizard that deals 898% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 1012% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 28 | MP Cost: 93, Summons Algol as a lizard that deals 912% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 1028% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 29 | MP Cost: 93, Summons Algol as a lizard that deals 926% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 1044% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| 30 | MP Cost: 96, Summons Algol as a lizard that deals 940% damage to up to 8 enemies 5 times for 60 sec. [Stellagram Fusion] Lizard Duration: +60 sec [Surprise Attack] When attacking with Ray or Boom, Algol's afterimage deals 1060% damage to up to 8 enemies 7 times every 8 sec.# Cooldown: 45 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Constellation Skill] Complete the Fomalhaut fusion to summon Fomalhaut as a horned conch for a set duration. The conch spins around you and damages nearby enemies. 4 will be summoned if the buff is active. The conches are unaffected by attack reflection. [Stellagram Fusion] Boom - Boom - Boom - Pole Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 110, Duration: 12, Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 896% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. |
| 30 | MP Cost: 140, Duration: 12, Max Enemies Hit: 8, Damage: 780%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1360% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Constellation Skill] Complete the Fomalhaut fusion to summon Fomalhaut as a horned conch for a set duration. The conch spins around you and damages nearby enemies. 4 will be summoned if the buff is active. The conches are unaffected by attack reflection. [Stellagram Fusion] Boom - Boom - Boom - Pole Stellagram Fusion Lock: Right-click | |
| Level | 1 | MP Cost: 110, Duration: 12, Max Enemies Hit: 8, Damage: 490%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 896% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. |
| 2 | MP Cost: 110, Duration: 12, Max Enemies Hit: 8, Damage: 500%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 912% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 3 | MP Cost: 110, Duration: 12, Max Enemies Hit: 8, Damage: 510%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 928% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 4 | MP Cost: 110, Duration: 12, Max Enemies Hit: 8, Damage: 520%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 944% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 5 | MP Cost: 115, Duration: 12, Max Enemies Hit: 8, Damage: 530%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 960% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 6 | MP Cost: 115, Duration: 12, Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 976% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 7 | MP Cost: 115, Duration: 12, Max Enemies Hit: 8, Damage: 550%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 992% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 8 | MP Cost: 115, Duration: 12, Max Enemies Hit: 8, Damage: 560%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1008% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 9 | MP Cost: 115, Duration: 12, Max Enemies Hit: 8, Damage: 570%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1024% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 10 | MP Cost: 120, Duration: 12, Max Enemies Hit: 8, Damage: 580%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1040% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 11 | MP Cost: 120, Duration: 12, Max Enemies Hit: 8, Damage: 590%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1056% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 12 | MP Cost: 120, Duration: 12, Max Enemies Hit: 8, Damage: 600%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1072% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 13 | MP Cost: 120, Duration: 12, Max Enemies Hit: 8, Damage: 610%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1088% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 14 | MP Cost: 120, Duration: 12, Max Enemies Hit: 8, Damage: 620%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1104% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 15 | MP Cost: 125, Duration: 12, Max Enemies Hit: 8, Damage: 630%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1120% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 16 | MP Cost: 125, Duration: 12, Max Enemies Hit: 8, Damage: 640%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1136% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 17 | MP Cost: 125, Duration: 12, Max Enemies Hit: 8, Damage: 650%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1152% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 18 | MP Cost: 125, Duration: 12, Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1168% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 19 | MP Cost: 125, Duration: 12, Max Enemies Hit: 8, Damage: 670%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1184% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 20 | MP Cost: 130, Duration: 12, Max Enemies Hit: 8, Damage: 680%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1200% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 21 | MP Cost: 130, Duration: 12, Max Enemies Hit: 8, Damage: 690%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1216% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 22 | MP Cost: 130, Duration: 12, Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1232% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 23 | MP Cost: 130, Duration: 12, Max Enemies Hit: 8, Damage: 710%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1248% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 24 | MP Cost: 130, Duration: 12, Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1264% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 25 | MP Cost: 135, Duration: 12, Max Enemies Hit: 8, Damage: 730%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1280% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 26 | MP Cost: 135, Duration: 12, Max Enemies Hit: 8, Damage: 740%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1296% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 27 | MP Cost: 135, Duration: 12, Max Enemies Hit: 8, Damage: 750%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1312% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 28 | MP Cost: 135, Duration: 12, Max Enemies Hit: 8, Damage: 760%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1328% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 29 | MP Cost: 135, Duration: 12, Max Enemies Hit: 8, Damage: 770%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1344% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
| 30 | MP Cost: 140, Duration: 12, Max Enemies Hit: 8, Damage: 780%, Number of Attacks: 6, Horned Conches Created: 4 [Stellagram Fusion] Upon attacking, summons 4 Horned Conches that automatically pursue and attack nearby enemies. Conches deal 1360% damage 2 times until the max number of attacks is reached or they disappear Attacks up to 2 times, then disappears in 10 sec. Cooldown: 30 sec. | |
Enhancements
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Shine. | |
| Level | 1 | Shine Duration: 26 sec. |
| 9 | Shine Duration: 30 sec. | |
| 10 | Shine Duration: 30 sec. | |
| 19 | Shine Duration: 35 sec. | |
| 20 | Shine Duration: 35 sec. | |
| 29 | Shine Duration: 40 sec. | |
| 30 | Shine Duration: 40 sec. | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Shine. | |
| Level | 1 | Shine Duration: 26 sec. |
| 2 | Shine Duration: 26 sec. | |
| 3 | Shine Duration: 27 sec. | |
| 4 | Shine Duration: 27 sec. | |
| 5 | Shine Duration: 28 sec. | |
| 6 | Shine Duration: 28 sec. | |
| 7 | Shine Duration: 29 sec. | |
| 8 | Shine Duration: 29 sec. | |
| 9 | Shine Duration: 30 sec. | |
| 10 | Shine Duration: 30 sec. | |
| 11 | Shine Duration: 31 sec. | |
| 12 | Shine Duration: 31 sec. | |
| 13 | Shine Duration: 32 sec. | |
| 14 | Shine Duration: 32 sec. | |
| 15 | Shine Duration: 33 sec. | |
| 16 | Shine Duration: 33 sec. | |
| 17 | Shine Duration: 34 sec. | |
| 18 | Shine Duration: 34 sec. | |
| 19 | Shine Duration: 35 sec. | |
| 20 | Shine Duration: 35 sec. | |
| 21 | Shine Duration: 36 sec. | |
| 22 | Shine Duration: 36 sec. | |
| 23 | Shine Duration: 37 sec. | |
| 24 | Shine Duration: 37 sec. | |
| 25 | Shine Duration: 38 sec. | |
| 26 | Shine Duration: 38 sec. | |
| 27 | Shine Duration: 39 sec. | |
| 28 | Shine Duration: 39 sec. | |
| 29 | Shine Duration: 40 sec. | |
| 30 | Shine Duration: 40 sec. | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Stellar XI - Sirius. | |
| Level | 1 | Stellar XI - Sirius Final Damage: +11% |
| 9 | Stellar XI - Sirius Final Damage: +19% | |
| 10 | Stellar XI - Sirius Final Damage: +25% | |
| 19 | Stellar XI - Sirius Final Damage: +34% | |
| 20 | Stellar XI - Sirius Final Damage: +40% | |
| 29 | Stellar XI - Sirius Final Damage: +49% | |
| 30 | Stellar XI - Sirius Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Stellar XI - Sirius. | |
| Level | 1 | Stellar XI - Sirius Final Damage: +11% |
| 2 | Stellar XI - Sirius Final Damage: +12% | |
| 3 | Stellar XI - Sirius Final Damage: +13% | |
| 4 | Stellar XI - Sirius Final Damage: +14% | |
| 5 | Stellar XI - Sirius Final Damage: +15% | |
| 6 | Stellar XI - Sirius Final Damage: +16% | |
| 7 | Stellar XI - Sirius Final Damage: +17% | |
| 8 | Stellar XI - Sirius Final Damage: +18% | |
| 9 | Stellar XI - Sirius Final Damage: +19% | |
| 10 | Stellar XI - Sirius Final Damage: +25% | |
| 11 | Stellar XI - Sirius Final Damage: +26% | |
| 12 | Stellar XI - Sirius Final Damage: +27% | |
| 13 | Stellar XI - Sirius Final Damage: +28% | |
| 14 | Stellar XI - Sirius Final Damage: +29% | |
| 15 | Stellar XI - Sirius Final Damage: +30% | |
| 16 | Stellar XI - Sirius Final Damage: +31% | |
| 17 | Stellar XI - Sirius Final Damage: +32% | |
| 18 | Stellar XI - Sirius Final Damage: +33% | |
| 19 | Stellar XI - Sirius Final Damage: +34% | |
| 20 | Stellar XI - Sirius Final Damage: +40% | |
| 21 | Stellar XI - Sirius Final Damage: +41% | |
| 22 | Stellar XI - Sirius Final Damage: +42% | |
| 23 | Stellar XI - Sirius Final Damage: +43% | |
| 24 | Stellar XI - Sirius Final Damage: +44% | |
| 25 | Stellar XI - Sirius Final Damage: +45% | |
| 26 | Stellar XI - Sirius Final Damage: +46% | |
| 27 | Stellar XI - Sirius Final Damage: +47% | |
| 28 | Stellar XI - Sirius Final Damage: +48% | |
| 29 | Stellar XI - Sirius Final Damage: +49% | |
| 30 | Stellar XI - Sirius Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Stellar XII - Sadalsuud. | |
| Level | 1 | Stellar XII - Sadalsuud Final Damage: +11% |
| 9 | Stellar XII - Sadalsuud Final Damage: +19% | |
| 10 | Stellar XII - Sadalsuud Final Damage: +25% | |
| 19 | Stellar XII - Sadalsuud Final Damage: +34% | |
| 20 | Stellar XII - Sadalsuud Final Damage: +40% | |
| 29 | Stellar XII - Sadalsuud Final Damage: +49% | |
| 30 | Stellar XII - Sadalsuud Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Stellar XII - Sadalsuud. | |
| Level | 1 | Stellar XII - Sadalsuud Final Damage: +11% |
| 2 | Stellar XII - Sadalsuud Final Damage: +12% | |
| 3 | Stellar XII - Sadalsuud Final Damage: +13% | |
| 4 | Stellar XII - Sadalsuud Final Damage: +14% | |
| 5 | Stellar XII - Sadalsuud Final Damage: +15% | |
| 6 | Stellar XII - Sadalsuud Final Damage: +16% | |
| 7 | Stellar XII - Sadalsuud Final Damage: +17% | |
| 8 | Stellar XII - Sadalsuud Final Damage: +18% | |
| 9 | Stellar XII - Sadalsuud Final Damage: +19% | |
| 10 | Stellar XII - Sadalsuud Final Damage: +25% | |
| 11 | Stellar XII - Sadalsuud Final Damage: +26% | |
| 12 | Stellar XII - Sadalsuud Final Damage: +27% | |
| 13 | Stellar XII - Sadalsuud Final Damage: +28% | |
| 14 | Stellar XII - Sadalsuud Final Damage: +29% | |
| 15 | Stellar XII - Sadalsuud Final Damage: +30% | |
| 16 | Stellar XII - Sadalsuud Final Damage: +31% | |
| 17 | Stellar XII - Sadalsuud Final Damage: +32% | |
| 18 | Stellar XII - Sadalsuud Final Damage: +33% | |
| 19 | Stellar XII - Sadalsuud Final Damage: +34% | |
| 20 | Stellar XII - Sadalsuud Final Damage: +40% | |
| 21 | Stellar XII - Sadalsuud Final Damage: +41% | |
| 22 | Stellar XII - Sadalsuud Final Damage: +42% | |
| 23 | Stellar XII - Sadalsuud Final Damage: +43% | |
| 24 | Stellar XII - Sadalsuud Final Damage: +44% | |
| 25 | Stellar XII - Sadalsuud Final Damage: +45% | |
| 26 | Stellar XII - Sadalsuud Final Damage: +46% | |
| 27 | Stellar XII - Sadalsuud Final Damage: +47% | |
| 28 | Stellar XII - Sadalsuud Final Damage: +48% | |
| 29 | Stellar XII - Sadalsuud Final Damage: +49% | |
| 30 | Stellar XII - Sadalsuud Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Savior's Circle. | |
| Level | 1 | Savior's Circle Boss Damage: 21% |
| 9 | Savior's Circle Boss Damage: 29% | |
| 10 | Savior's Circle Boss Damage: 30% | |
| 19 | Savior's Circle Boss Damage: 44% | |
| 20 | Savior's Circle Boss Damage: 45% | |
| 29 | Savior's Circle Boss Damage: 54% | |
| 30 | Savior's Circle Boss Damage: 60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Savior's Circle. | |
| Level | 1 | Savior's Circle Boss Damage: 21% |
| 2 | Savior's Circle Boss Damage: 22% | |
| 3 | Savior's Circle Boss Damage: 23% | |
| 4 | Savior's Circle Boss Damage: 24% | |
| 5 | Savior's Circle Boss Damage: 25% | |
| 6 | Savior's Circle Boss Damage: 26% | |
| 7 | Savior's Circle Boss Damage: 27% | |
| 8 | Savior's Circle Boss Damage: 28% | |
| 9 | Savior's Circle Boss Damage: 29% | |
| 10 | Savior's Circle Boss Damage: 30% | |
| 11 | Savior's Circle Boss Damage: 31% | |
| 12 | Savior's Circle Boss Damage: 32% | |
| 13 | Savior's Circle Boss Damage: 33% | |
| 14 | Savior's Circle Boss Damage: 34% | |
| 15 | Savior's Circle Boss Damage: 40% | |
| 16 | Savior's Circle Boss Damage: 41% | |
| 17 | Savior's Circle Boss Damage: 42% | |
| 18 | Savior's Circle Boss Damage: 43% | |
| 19 | Savior's Circle Boss Damage: 44% | |
| 20 | Savior's Circle Boss Damage: 45% | |
| 21 | Savior's Circle Boss Damage: 46% | |
| 22 | Savior's Circle Boss Damage: 47% | |
| 23 | Savior's Circle Boss Damage: 48% | |
| 24 | Savior's Circle Boss Damage: 49% | |
| 25 | Savior's Circle Boss Damage: 50% | |
| 26 | Savior's Circle Boss Damage: 51% | |
| 27 | Savior's Circle Boss Damage: 52% | |
| 28 | Savior's Circle Boss Damage: 53% | |
| 29 | Savior's Circle Boss Damage: 54% | |
| 30 | Savior's Circle Boss Damage: 60% | |
| Characters and Skills | ||||
|---|---|---|---|---|
| Class | ||||
| Job and Skills (Click on icon for skills) | ||||
| Beginner | ||||
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| Explorers | ||||
| Warrior | ||||
| Magician | ||||
| Bowman | Special | |||
| Thief | Special | |||
| Pirate | Special | |||
| Cygnus Knights | ||||
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| Special | ||||
| Heroes | ||||
| Resistance | ||||
| Demon | ||||
| Demon | ||||
| Nova | ||||
| Flora | ||||
| Sengoku | ||||
| Anima | ||||
| Monster | ||||
| Transcendent | ||||
| Friends World | ||||
| Jianghu | ||||
| Shine | ||||
| Miscellaneous | ||||
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