Kaiser/Skills

From the MapleStory Wiki, a knowledge base about everything MapleStory
Jump to navigation Jump to search

Kaiser Basics

Active Realign: Defender Mode
Master Level 1
Description Switches from offensive to defensive mode. Passive enhancements increase at higher Job Advancements. Skill enhancements stack.
Level 1 Defense: +200


Active Realign: Attacker Mode
Master Level 1
Description Switches from defensive to offensive mode. Passive enhancements increase at higher Job Advancements. Skill enhancements stack.
Level 1 Attack Power: +5, Critical Rate: +3%, Boss Damage: +3%


Active Vertical Grapple
Master Level 1
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.


Passive Transfiguration
Master Level 1
Description Increases Speed, Jump, and Knockback Resistance with Dragon Warrior strength.
Level 1 Movement Speed +10, Jump +20, Knockback Resistance +40%


Passive Iron Will
Master Level 3
Description Kaiser's iron will grants additional HP and increases damage depending on the Morph Gauge Stage. Only the HP increase is applied when used as a Link Skill.
Level 1 Max HP: +5%, Damage increase per Morph Gauge Stage: +2%
3 Max HP: +15%, Damage increase per Morph Gauge Stage: +4%


Active Dragon Link
Master Level 1
Description Connects Dragon Slash with other special attack skills to grant bonus effects.
Level 1 Morph Gauge fills faster, and the Dragon Link skill and the Kaiser attack skill that follows will have their final damage increased by 15%. Once used, any buff that increases the final damage of following attack will disappear regardless of the skill. Does not apply to Wing Beat.


Active Exclusive Spell
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min


Active Guardian's Return
Master Level 1
Description Returns you to Pantheon as the Nova Guardian.
Level 1 MP Cost: 100
Cooldown: 600 sec

1st Job Kaiser (I)

Active Dragon Slash
Master Level 20
Description Mash the attack key to whip enemies in front of you up to 3 times. Can be used with basic attack key while in Final Form.
Level 1 1-hit: Attack up to 8 enemies for 51% damage 3 times
2-hit: Up to 6 enemies attack for 31% damage 5 times
3-hit: Up to 6 enemies attack for 41% damage 5 times
Final Form: Up to 8 enemies attack for 141% damage 5 times, Up to 10 enemies attack 6 times after 4th job
20 1-hit: Attack up to 8 enemies for 70% damage 3 times
2-hit: Up to 6 enemies attack for 50% damage 5 times
3-hit: Up to 6 enemies attack for 60% damage 5 times
Final Form: Up to 8 enemies attack for 160% damage 5 times, Up to 10 enemies attack 6 times after 4th job


Active Flame Surge
Master Level 20
Description Blast forward with warrior spirit.
Level 1 MP Cost: 7, Damage: 113%, Number of Attacks: 2, Max Enemies Hit: 6
20 MP Cost: 10, Damage: 170%, Number of Attacks: 2, Max Enemies Hit: 6


Active Air Lift
Master Level 15
Description Leap once more while already in the air. Press the up key at the same to move upward. Also increases Speed and Max Speed permanently.
Level 1 MP Cost: 24, Set Jump Distance, Max Speed: +6, Speed: +6
15 MP Cost: 10, Set Jump Distance, Max Speed: +20, Speed: +20


Passive Scale Skin
Master Level 10
Description Hardens your skin to permanently increase Defense and gain a chance resist knockback. Stacks with Transfiguration's Knockback Resistance effects.
Level 1 DEF: +20, Knockback Resistance: +4%
10 DEF: +200, Knockback Resistance: +40%

2nd Job Kaiser (II)

Passive Dragon Slash I
Master Level 2
Description Enhances Dragon Slash's Attack Power.
Required Skill: Dragon Slash Lv. 20+
Level 1 Additional 20% bonus to Dragon Slash damage
2 Additional 40% bonus to Dragon Slash damage


Active Impact Wave
Master Level 20
Description Stab your sword into the earth to create an explosive shockwave that blasts multiple enemies.
Level 1 MP Cost: 12, Damage: 194%, Mobs Hit: 8, Number of Attacks: 2
20 MP Cost: 17, Damage: 270%, Mobs Hit: 8, Number of Attacks: 2


Active Piercing Blaze
Master Level 10
Description Dash forward to knock back enemies. Deals damage to multiple targets with a chance to stun. Can be resisted by some monsters.
Level 1 MP Cost: 11, Monsters Hit: 12, Damage: 169%, Stun Chance: 26%, Stun Duration: 2 sec
10 MP Cost: 20, Monsters Hit: 12, Damage: 250%, Stun Chance: 80%, Stun Duration: 2 sec


Active Tempest Blades
Master Level 20
Description Periodically summon 3 swords to track and attack enemies. Moves the swords summoned by Tempest Blades: Charge to target and hit the surrounding enemies. The swords target the enemy with the highest max HP.
Can be toggled On/Off.
Level 1 MP Cost: 21, Swords Summoned: 3 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 224% damage with 3 attacks.
Final Form: Number of Attacks: +1
20 MP Cost: 30, Swords Summoned: 3 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 300% damage with 3 attacks.
Final Form: Number of Attacks: +1


Active Tempest Blades: Charge
Master Level 1
Description Attacks the enemies by moving the sword summoned through Tempest Blades. This skill can be cast while using other skills.
Does not cost SP. Requires Tempest Blades skill.
Required Skill: Tempest Blade Lv. 1+
Level 1 MP Cost: 30, Discharges the sword summoned by Tempest Blades.
Cooldown: 10 sec


Active Blaze On
Master Level 20
Description Draw out inner strength to temporarily increase Attack Power and Speed.
Level 1 MP Cost: 11, Duration: 12 sec, Attack Power: +1, Attack Speed: +2
20 MP Cost: 30, Duration: 240 sec, Attack Power: +20, Attack Speed: +2


Passive Sword Mastery
Master Level 10
Description Increases Two-handed Sword Mastery and Attack Speed.
Level 1 Two-Handed Sword Mastery: +14%, Attack Speed: +1
10 Two-Handed Sword Mastery: +50%, Attack Speed: +1


Passive Inner Blaze
Master Level 10
Description Increases Strength and HP.
Level 1 STR: +2, HP: +2%
10 STR: +20, HP: +20%


Passive Defender Mode I
Master Level 1
Description Enhances Realign: Defender Mode. Enhanced effects stack.
Level 1 Defense: Additional +200


Passive Attacker Mode I
Master Level 1
Description Further enhances Realign: Attacker Mode. Enhanced effects stack.
Level 1 Attack Power: +10, Critical Rate: +2%, Boss Damage: +5%

3rd Job Kaiser (III)

Passive Dragon Slash II
Master Level 2
Description Enhances Dragon Slash's Attack Power.
Required Skill: Dragon Slash I Lv. 2+
Level 1 Additional 35% bonus to Dragon Slash damage
2 Additional 70% bonus to Dragon Slash damage


Active Wing Beat
Master Level 20
Description Create a whirlwind that attacks enemies until certain targets are defeated. Dissipates after a short distance or time. Unaffected by attack reflection. Up to two can exist.
Level 1 MP Cost: 16, Summon Duration: 15 sec, Max Enemies Hit: 8, Damage: 143%, Max Number of Attacks: 40
Slow Chance: 21%, Slow Duration: 5 sec
20 MP Cost: 35, Summon Duration: 15 sec, Max Enemies Hit: 8, Damage: 200%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec


Active Pressure Chain
Master Level 20
Description Releases a sword wave that penetrates and pulls enemies. Can be resisted by some monsters.
Level 1 MP Cost: 21, Penetrates then pulls 8 enemies dealing 204% damage 2 times, Stun Chance: 19%
20 MP Cost: 30, Penetrates then pulls 8 enemies dealing 280% damage 2 times, Stun Chance: 95%


Active Final Form
Master Level 10
Description Transform into the true Kaiser. Can be used when the Morph Gauge is full.
While in Final Form, you can deal damage to enemies with attack ignore or attack reflection effects, and you can use the Final Form skill again to use the Teleport skill. Uses all Morph Gauge when Final Form ends.
Level 1 MP Cost: 22, Duration: 60, Final Damage: +5%, Power Stance Chance: +100%. Ignores enemies' attack-ignoring and attack-reflecting effects.
After 4th Job Advancement: Final Damage: +10%
10 MP Cost: 40, Duration: 60, Final Damage: +10%, Power Stance Chance: +100%. Ignores enemies' attack-ignoring and attack-reflecting effects.
After 4th Job Advancement: Final Damage: +15%


Active Stone Dragon
Master Level 15
Description Summons a dragon statue that pulls in enemies and attacks with a chance to Slow. Unaffected by attack reflection.
Level 1 MP Cost: 21, Duration: 18 sec, Max Enemies Hit: 8, Damage: 316%
Summons a dragon statue that attacks 3 times
with a 33% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
15 MP Cost: 35, Duration: 60 sec, Max Enemies Hit: 8, Damage: 400%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies


Active Cursebite
Master Level 20
Description Increases resistance to all status and elemental effects for a short time, and deals increased final damage on enemies with status ailments.
Level 1 MP Cost: 21, Duration: 12 sec, Abnormal Status Resistance: +3, all Elemental Resistance: +3%.
When attacking a monster with a status ailment, final damage +3%
Final damage increase when attacking a monster with a status ailment boosted to 8% during Final Form.
20 MP Cost: 40, Duration: 240 sec, Abnormal Status Resistance: +60, all Elemental Resistance: +60%.
When attacking a monster with a status ailment, final damage +8%
Final damage increase when attacking a monster with a status ailment boosted to 18% during Final Form.


Passive Catalyze
Master Level 20
Description Use the Dragon Crystal as a catalyst to maximize Attack Power.
Level 1 Attack Power: +11%, Critical Rate: +1%, Final Damage: +11%
20 Attack Power: +30%, Critical Rate: +20%, Final Damage: +30%


Passive Self Recovery
Master Level 5
Description Continuously restores HP and MP.
Level 1 Every 12 sec, restores 1% HP and MP even in combat.
5 Every 4 sec, restores 5% HP and MP even in combat.


Passive Advanced Inner Blaze
Master Level 10
Description Permanently increases Strength and HP.
Required Skill: Inner Blaze Lv. 10+
Level 1 STR: +3, HP: +3%
10 STR: +30, HP: +30%


Passive Defender Mode II
Master Level 1
Description Enhances Realign: Defender Mode. Enhanced effects stack.
Required Skill: Defender Mode I Lv. 1+
Level 1 Defense: Additional +200


Passive Attacker Mode II
Master Level 1
Description Enhances Realign: Attacker Mode. Enhanced effects stack.
Required Skill: Attacker Mode I Lv. 1+
Level 1 Attack Power: +15, Critical Rate: +5%, Boss Damage: +5%

4th Job Kaiser (IV)

Passive Dragon Slash III
Master Level 6
Description Enhances Dragon Slash's Attack Power.
Required Skill: Dragon Slash II Lv. 2+
Level 1 Additional 15% bonus to Dragon Slash damage
6 Additional 90% bonus to Dragon Slash damage


Active Gigas Wave
Master Level 30
Description Blasts enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit.
Level 1 MP Cost: 21, Enemies Hit: 1, Damage: 243%, Number of Attacks: 9

Final Form: MP Cost: 31, Enemies Hit: 3, Damage: 243%, Number of Attacks: 11
30 MP Cost: 50, Enemies Hit: 1, Damage: 330%, Number of Attacks: 9

Final Form: MP Cost: 60, Enemies Hit: 3, Damage: 330%, Number of Attacks: 11
31 MP Cost: 51, Enemies Hit: 1, Damage: 333%, Number of Attacks: 9

Final Form: MP Cost: 61, Enemies Hit: 3, Damage: 333%, Number of Attacks: 11
32 MP Cost: 52, Enemies Hit: 1, Damage: 336%, Number of Attacks: 9

Final Form: MP Cost: 62, Enemies Hit: 3, Damage: 336%, Number of Attacks: 11


Active Dragon Barrage
Master Level 20
Description Dash forward, leaving pillars of flames behind.
Level 1 MP Cost: 31, Max Enemies Hit: 12, Damage: 379%, Number of Attacks: 7

Final Form: MP Cost: 41, Enemies Hit: 12, Damage: 379%, Number of Attacks: 9.
Cooldown: 5 sec.
20 MP Cost: 50, Max Enemies Hit: 12, Damage: 550%, Number of Attacks: 7

Final Form: MP Cost: 60, Enemies Hit: 12, Damage: 550%, Number of Attacks: 9.
Cooldown: 5 sec.
21 MP Cost: 51, Max Enemies Hit: 12, Damage: 559%, Number of Attacks: 7

Final Form: MP Cost: 61, Enemies Hit: 12, Damage: 559%, Number of Attacks: 9.
Cooldown: 5 sec.
22 MP Cost: 52, Max Enemies Hit: 12, Damage: 568%, Number of Attacks: 7

Final Form: MP Cost: 62, Enemies Hit: 12, Damage: 568%, Number of Attacks: 9.
Cooldown: 5 sec.


Active Blade Burst
Master Level 20
Description Summon multiple swords that strike and explode, dealing attacks.
Level 1 MP Cost: 25, Damage: 328%, Number of Attacks: 5, Max Enemies Hit: 12
20 MP Cost: 45, Damage: 480%, Number of Attacks: 5, Max Enemies Hit: 12
21 MP Cost: 50, Damage: 488%, Number of Attacks: 5, Max Enemies Hit: 12
22 MP Cost: 50, Damage: 496%, Number of Attacks: 5, Max Enemies Hit: 12


Active Inferno Breath
Master Level 20
Description Summons an ancient dragon that breathes fire, leaving a trail of fire that deals continuous damage to those on it. Ignores attack reflection.
Level 1 MP Cost: 32, Damage: 704%, Number of Attacks: 14, Max Enemies Hit: 15. Creates several fire trails afterwards.
Fire trail periodically inflicts 183% damage up to 6 enemies for 20 sec.
Cooldown: 39 sec.
20 MP Cost: 70, Damage: 970%, Number of Attacks: 14, Max Enemies Hit: 15. Creates several fire trails afterwards.
Fire trail periodically inflicts 240% damage up to 6 enemies for 20 sec.
Cooldown: 20 sec.
21 MP Cost: 72, Damage: 984%, Number of Attacks: 14, Max Enemies Hit: 15. Creates several fire trails afterwards.
Fire trail periodically inflicts 243% damage up to 6 enemies for 20 sec.
Cooldown: 19 sec.
22 MP Cost: 74, Damage: 998%, Number of Attacks: 14, Max Enemies Hit: 15. Creates several fire trails afterwards.
Fire trail periodically inflicts 246% damage up to 6 enemies for 20 sec.
Cooldown: 18 sec.


Passive Advanced Tempest Blades
Master Level 30
Description Enhances Tempest Blades. Increases the number and damage of swords summoned by Tempest Blades. Also permanently increases Attack Power.
Required Skill: Tempest Blades Lv. 20+
Level 1 MP Cost: 31, Swords Summoned: 5 per 0.3 sec
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 305% damage with 4 attacks.
Permanent Attack Power: +2

Final Form: Number of Attacks: +1
30 MP Cost: 60, Swords Summoned: 5 per 0.3 sec
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 450% damage with 4 attacks.
Permanent Attack Power: +20

Final Form: Number of Attacks: +1
31 MP Cost: 61, Swords Summoned: 5 per 0.3 sec
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 455% damage with 4 attacks.
Permanent Attack Power: +22

Final Form: Number of Attacks: +1
32 MP Cost: 62, Swords Summoned: 5 per 0.3 sec
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 460% damage with 4 attacks.
Permanent Attack Power: +22

Final Form: Number of Attacks: +1


Active Grand Armor
Master Level 20
Description Reduces damage by creating strong, ethereal armor. Grand Armor is unaffected by buff duration bonuses or cooldown resets.
Level 1 MP Cost: 10% of Max MP, Duration: 15 sec. Damage taken, including attacks that deal damage in proportion to Max HP, is reduced by 7%.
Cooldown: 120 sec.
[Passive Effect - Damage Taken: -1%, Knockback Resistance: +3%]
20 MP Cost: 10% of Max MP, Duration: 15 sec. Damage taken, including attacks that deal damage in proportion to Max HP, is reduced by 12%.
Cooldown: 120 sec.
[Passive Effect - Damage Taken: -20%, Knockback Resistance: +60%]
21 MP Cost: 10% of Max MP, Duration: 15 sec. Damage taken, including attacks that deal damage in proportion to Max HP, is reduced by 12%.
Cooldown: 120 sec.
[Passive Effect - Damage Taken: -21%, Knockback Resistance: +63%]
22 MP Cost: 10% of Max MP, Duration: 15 sec. Damage taken, including attacks that deal damage in proportion to Max HP, is reduced by 12%.
Cooldown: 120 sec.
[Passive Effect - Damage Taken: -22%, Knockback Resistance: +66%]


Active Draconic Aegis
Master Level 10
Description Temporarily entrust yourself to the protection of the ancient dragon. The skill can be canceled by using it again. Not affected by cooldown reset effects.
Level 1 MP Cost: 160, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
10 MP Cost: 250, Invincibility Duration: 3 sec.
Cooldown: 60 sec.
11 MP Cost: 260, Invincibility Duration: 3 sec.
Cooldown: 60 sec.
12 MP Cost: 270, Invincibility Duration: 3 sec.
Cooldown: 60 sec.


Passive Unbreakable Will
Master Level 30
Description Ignores a portion of an enemy's defense and increases your critical damage.
Level 1 Ignore Defense: 11%, Critical Damage: +1%
30 Ignore Defense: 40%, Critical Damage: +6%
31 Ignore Defense: 41%, Critical Damage: +7%
32 Ignore Defense: 42%, Critical Damage: +7%


Passive Expert Sword Mastery
Master Level 30
Description Improves One-handed Sword mastery to its human limit. Increases Attack Power, Critical Rate, and Critical Damage.
Required Skill: Sword Mastery Lv. 10+
Level 1 Two-handed Sword Mastery: +56%, Attack Power: +1, Critical Rate: +5%, Critical Damage: +5%
30 Two-handed Sword Mastery: +70%, Attack Power: +30, Critical Rate: +20%, Critical Damage: +15%
31 Two-handed Sword Mastery: +71%, Attack Power: +31, Critical Rate: +20%, Critical Damage: +15%
32 Two-handed Sword Mastery: +71%, Attack Power: +32, Critical Rate: +21%, Critical Damage: +15%


Active Nova Warrior
Master Level 30
Description The Grandis Goddess's protection increases your stats. Using the skill briefly makes the Grandis Goddess appear.
Level 1 MP Cost: 10, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 1%]
30 MP Cost: 60, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 15%]
31 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 16%]
32 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 16%]


Active Nova Temperance
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Defender Mode III
Master Level 2
Description Enhances Realign: Defender Mode. Enhanced effects stack.
Required Skill: Defender Mode II Lv. 1+
Level 1 Defense: Additional +100
Damage Reduction During Final Form: 5% (including Percentage HP attacks)
2 Defense: Additional +200
Damage Reduction During Final Form: 5% (including Percentage HP attacks)


Passive Attacker Mode III
Master Level 2
Description Enhances Realign: Defender Mode. Enhanced effects stack.
Required Skill: Defender Mode II Lv. 1+
Level 1 Attack Power: +10, Critical Rate: +5%, Boss Damage: +3%
Damage additionally increased by 5% when attacking Boss Monsters in Final Form mode.
2 Attack Power: +15, Critical Rate: +10%, Boss Damage: +5%
Damage additionally increased by 10% when attacking Boss Monsters in Final Form mode.

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Gigas Wave - Reinforce
Level Requirement 140
Master Level 1
Description Increases Gigas Wave's and Draco Surge's damage.
Level 1 Damage +20%


Passive Gigas Wave - Burden
Level Requirement 150
Master Level 1
Description Increases Gigas Wave's and Draco Surge's Slow Duration.
Level 1 Duration +5 sec


Passive Gigas Wave - Bonus Attack
Level Requirement 180
Master Level 1
Description Increases Gigas Wave's and Draco Surge's attack count.
Level 1 Number of Hits +1


Passive Inferno Breath - Reinforce
Level Requirement 140
Master Level 1
Description Increases Inferno Breath's damage.
Level 1 Damage +20%


Passive Inferno Breath - Guardbreak
Level Requirement 165
Master Level 1
Description Increases Inferno Breath's Ignore Defense debuff.
Level 1 Ignore Defense: +20%


Passive Inferno Breath - Boss Rush
Level Requirement 180
Master Level 1
Description Increases Inferno Breath's Boss Damage.
Level 1 Boss Damage: +10%


Passive Wing Beat - Reinforce
Level Requirement 150
Master Level 1
Description Increases Wing Beat's damage.
Level 1 Damage +20%


Passive Wing Beat - Pummel
Level Requirement 165
Master Level 1
Description Increases Wing Beat's duration.
Level 1 Duration +5 sec


Passive Wing Beat - Extra Attack
Level Requirement 190
Master Level 1
Description Increases Wing Beat's attack count.
Level 1 Number of Hits +8

Active Attack/Buff Active Attack/Buff

Active Kaiser's Majesty
Level Requirement 140
Master Level 1
Description Call upon the resolve of the former Kaiser to awaken the full power of your dragon blood. Allows you to temporarily deal damage to enemies even when they have attack ignore and attack reflection active.
Level 1 MP Cost: 300, Duration: 30 sec.
Reduces cooldown of 4th job or below skills by 50%, excluding some skills.
Cooldown: 120 sec.


Active Ancestral Prominence
Level Requirement 160
Master Level 1
Description Summons an ancient Nova to cause an explosion that covers a wide area in flames. This is the skill used by the former Kaiser to save the Nova people. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 300, Damage: 1000%, Number of Attacks: 15, Max Enemies Hit: 15
Cooldown: 60 sec.


Active Final Trance
Level Requirement 190
Master Level 1
Description Fills up the Morph Gauge and transforms you into your Final Form immediately upon use.
Morph Gauge is recovered as much as the amount that was in possession before the transformation when Final Form through Final Trance ends.
If transformed into Final Form using Final Trance, the skill duration is not affected by skill duration buffs.
Required skill: Final Form Lv. 10+
Level 1 MP Cost: 300, Transforms into Final Form for 60 sec.
Cooldown: 240 sec

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Might of the Nova
Master Level 30
Description Calls upon the deities of the Nova for the power to punish your enemies. Might of the Nova does not stack with Heaven's Door, and Heaven's Door takes precedence.
Level 1 HP Cost: 100, Max Enemies Hit: 15, Damage: 2080%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 612 sec.
Cooldown: 1200 sec
30 HP Cost: 100, Max Enemies Hit: 15, Damage: 4400%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 960 sec.
Cooldown: 1200 sec
Active Might of the Nova
Master Level 30
Description Calls upon the deities of the Nova for the power to punish your enemies. Might of the Nova does not stack with Heaven's Door, and Heaven's Door takes precedence.
Level 1 HP Cost: 100, Max Enemies Hit: 15, Damage: 2080%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 612 sec.
Cooldown: 1200 sec
2 HP Cost: 100, Max Enemies Hit: 15, Damage: 2160%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 624 sec.
Cooldown: 1200 sec
3 HP Cost: 100, Max Enemies Hit: 15, Damage: 2240%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 636 sec.
Cooldown: 1200 sec
4 HP Cost: 100, Max Enemies Hit: 15, Damage: 2320%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 648 sec.
Cooldown: 1200 sec
5 HP Cost: 100, Max Enemies Hit: 15, Damage: 2400%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 660 sec.
Cooldown: 1200 sec
6 HP Cost: 100, Max Enemies Hit: 15, Damage: 2480%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 672 sec.
Cooldown: 1200 sec
7 HP Cost: 100, Max Enemies Hit: 15, Damage: 2560%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 684 sec.
Cooldown: 1200 sec
8 HP Cost: 100, Max Enemies Hit: 15, Damage: 2640%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 696 sec.
Cooldown: 1200 sec
9 HP Cost: 100, Max Enemies Hit: 15, Damage: 2720%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 708 sec.
Cooldown: 1200 sec
10 HP Cost: 100, Max Enemies Hit: 15, Damage: 2800%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 720 sec.
Cooldown: 1200 sec
11 HP Cost: 100, Max Enemies Hit: 15, Damage: 2880%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 732 sec.
Cooldown: 1200 sec
12 HP Cost: 100, Max Enemies Hit: 15, Damage: 2960%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 744 sec.
Cooldown: 1200 sec
13 HP Cost: 100, Max Enemies Hit: 15, Damage: 3040%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 756 sec.
Cooldown: 1200 sec
14 HP Cost: 100, Max Enemies Hit: 15, Damage: 3120%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 768 sec.
Cooldown: 1200 sec
15 HP Cost: 100, Max Enemies Hit: 15, Damage: 3200%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 780 sec.
Cooldown: 1200 sec
16 HP Cost: 100, Max Enemies Hit: 15, Damage: 3280%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 792 sec.
Cooldown: 1200 sec
17 HP Cost: 100, Max Enemies Hit: 15, Damage: 3360%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 804 sec.
Cooldown: 1200 sec
18 HP Cost: 100, Max Enemies Hit: 15, Damage: 3440%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 816 sec.
Cooldown: 1200 sec
19 HP Cost: 100, Max Enemies Hit: 15, Damage: 3520%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 828 sec.
Cooldown: 1200 sec
20 HP Cost: 100, Max Enemies Hit: 15, Damage: 3600%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 840 sec.
Cooldown: 1200 sec
21 HP Cost: 100, Max Enemies Hit: 15, Damage: 3680%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 852 sec.
Cooldown: 1200 sec
22 HP Cost: 100, Max Enemies Hit: 15, Damage: 3760%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 864 sec.
Cooldown: 1200 sec
23 HP Cost: 100, Max Enemies Hit: 15, Damage: 3840%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 876 sec.
Cooldown: 1200 sec
24 HP Cost: 100, Max Enemies Hit: 15, Damage: 3920%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 888 sec.
Cooldown: 1200 sec
25 HP Cost: 100, Max Enemies Hit: 15, Damage: 4000%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 900 sec.
Cooldown: 1200 sec
26 HP Cost: 100, Max Enemies Hit: 15, Damage: 4080%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 912 sec.
Cooldown: 1200 sec
27 HP Cost: 100, Max Enemies Hit: 15, Damage: 4160%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 924 sec.
Cooldown: 1200 sec
28 HP Cost: 100, Max Enemies Hit: 15, Damage: 4240%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 936 sec.
Cooldown: 1200 sec
29 HP Cost: 100, Max Enemies Hit: 15, Damage: 4320%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 948 sec.
Cooldown: 1200 sec
30 HP Cost: 100, Max Enemies Hit: 15, Damage: 4400%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 960 sec.
Cooldown: 1200 sec
Show/hide all levels
Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
2 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +7%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 44% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +16
Anima: Damage: +12%
Hoyoung: Talisman and Scroll Energy Charge: + 47%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
3 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +8%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 46% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +19
Anima: Damage: +13%
Hoyoung: Talisman and Scroll Energy Charge: + 48%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
4 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +9%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 48% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +22
Anima: Damage: +14%
Hoyoung: Talisman and Scroll Energy Charge: + 49%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
5 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +10%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 50% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +25
Anima: Damage: +15%
Hoyoung: Talisman and Scroll Energy Charge: + 50%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
6 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +11%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 52% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +28
Anima: Damage: +16%
Hoyoung: Talisman and Scroll Energy Charge: + 51%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
7 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +12%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 54% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +31
Anima: Damage: +17%
Hoyoung: Talisman and Scroll Energy Charge: + 52%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
8 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +13%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 56% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +34
Anima: Damage: +18%
Hoyoung: Talisman and Scroll Energy Charge: + 53%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
9 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +14%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 58% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +37
Anima: Damage: +19%
Hoyoung: Talisman and Scroll Energy Charge: + 54%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
10 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +15%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 60% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +40
Anima: Damage: +20%
Hoyoung: Talisman and Scroll Energy Charge: + 55%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
11 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +16%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 62% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +43
Anima: Damage: +21%
Hoyoung: Talisman and Scroll Energy Charge: + 56%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
12 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +17%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 64% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +46
Anima: Damage: +22%
Hoyoung: Talisman and Scroll Energy Charge: + 57%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
13 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +18%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 66% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +49
Anima: Damage: +23%
Hoyoung: Talisman and Scroll Energy Charge: + 58%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
14 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +19%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 68% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +52
Anima: Damage: +24%
Hoyoung: Talisman and Scroll Energy Charge: + 59%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
15 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +20%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 70% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +55
Anima: Damage: +25%
Hoyoung: Talisman and Scroll Energy Charge: + 60%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
16 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +21%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 72% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +58
Anima: Damage: +26%
Hoyoung: Talisman and Scroll Energy Charge: + 61%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
17 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +22%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 74% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +61
Anima: Damage: +27%
Hoyoung: Talisman and Scroll Energy Charge: + 62%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
18 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +23%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 76% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +64
Anima: Damage: +28%
Hoyoung: Talisman and Scroll Energy Charge: + 63%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
19 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +24%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 78% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +67
Anima: Damage: +29%
Hoyoung: Talisman and Scroll Energy Charge: + 64%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
20 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +25%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 80% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +70
Anima: Damage: +30%
Hoyoung: Talisman and Scroll Energy Charge: + 65%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
21 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +26%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 82% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +73
Anima: Damage: +31%
Hoyoung: Talisman and Scroll Energy Charge: + 66%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
22 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +27%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 84% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +76
Anima: Damage: +32%
Hoyoung: Talisman and Scroll Energy Charge: + 67%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
23 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +28%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 86% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +79
Anima: Damage: +33%
Hoyoung: Talisman and Scroll Energy Charge: + 68%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
24 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +29%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 88% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +82
Anima: Damage: +34%
Hoyoung: Talisman and Scroll Energy Charge: + 69%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
25 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +30%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 90% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +85
Anima: Damage: +35%
Hoyoung: Talisman and Scroll Energy Charge: + 70%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
26 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +31%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 92% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +88
Anima: Damage: +36%
Hoyoung: Talisman and Scroll Energy Charge: + 71%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
27 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +32%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 94% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +91
Anima: Damage: +37%
Hoyoung: Talisman and Scroll Energy Charge: + 72%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
28 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +33%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 96% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +94
Anima: Damage: +38%
Hoyoung: Talisman and Scroll Energy Charge: + 73%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
29 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +34%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 98% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +97
Anima: Damage: +39%
Hoyoung: Talisman and Scroll Energy Charge: + 74%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Show/hide all levels
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
2 HP Cost: 100, Ignores 10% Enemy DEF for 74 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 540% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
3 HP Cost: 100, Ignores 10% Enemy DEF for 76 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 560% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
4 HP Cost: 100, Ignores 10% Enemy DEF for 78 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 580% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
5 HP Cost: 100, Ignores 11% Enemy DEF for 80 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 600% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
6 HP Cost: 100, Ignores 11% Enemy DEF for 82 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 620% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
7 HP Cost: 100, Ignores 11% Enemy DEF for 84 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 640% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
8 HP Cost: 100, Ignores 11% Enemy DEF for 86 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 660% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
9 HP Cost: 100, Ignores 11% Enemy DEF for 88 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 680% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
10 HP Cost: 100, Ignores 12% Enemy DEF for 90 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 700% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
11 HP Cost: 100, Ignores 12% Enemy DEF for 92 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 720% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
12 HP Cost: 100, Ignores 12% Enemy DEF for 94 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 740% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
13 HP Cost: 100, Ignores 12% Enemy DEF for 96 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 760% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
14 HP Cost: 100, Ignores 12% Enemy DEF for 98 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 780% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
15 HP Cost: 100, Ignores 13% Enemy DEF for 100 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 800% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
16 HP Cost: 100, Ignores 13% Enemy DEF for 102 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 820% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
17 HP Cost: 100, Ignores 13% Enemy DEF for 104 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 840% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
18 HP Cost: 100, Ignores 13% Enemy DEF for 106 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 860% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
19 HP Cost: 100, Ignores 13% Enemy DEF for 108 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 880% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
20 HP Cost: 100, Ignores 14% Enemy DEF for 110 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 900% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
21 HP Cost: 100, Ignores 14% Enemy DEF for 112 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 920% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
22 HP Cost: 100, Ignores 14% Enemy DEF for 114 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 940% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
23 HP Cost: 100, Ignores 14% Enemy DEF for 116 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 960% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
24 HP Cost: 100, Ignores 14% Enemy DEF for 118 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 980% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
25 HP Cost: 100, Ignores 15% Enemy DEF for 120 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
26 HP Cost: 100, Ignores 15% Enemy DEF for 122 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1020% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
27 HP Cost: 100, Ignores 15% Enemy DEF for 124 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1040% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
28 HP Cost: 100, Ignores 15% Enemy DEF for 126 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1060% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
29 HP Cost: 100, Ignores 15% Enemy DEF for 128 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1080% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Show/hide all levels
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
2 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +52
Cooldown: 120 sec
[Passive Effects - STR: +2, Max HP: +100]
3 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +53
Cooldown: 120 sec
[Passive Effects - STR: +3, Max HP: +150]
4 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +54
Cooldown: 120 sec
[Passive Effects - STR: +4, Max HP: +200]
5 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +55
Cooldown: 120 sec
[Passive Effects - STR: +5, Max HP: +250]
6 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +56
Cooldown: 120 sec
[Passive Effects - STR: +6, Max HP: +300]
7 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +57
Cooldown: 120 sec
[Passive Effects - STR: +7, Max HP: +350]
8 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +58
Cooldown: 120 sec
[Passive Effects - STR: +8, Max HP: +400]
9 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +59
Cooldown: 120 sec
[Passive Effects - STR: +9, Max HP: +450]
10 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +60
Cooldown: 120 sec
[Passive Effects - STR: +10, Max HP: +500]
11 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +61
Cooldown: 120 sec
[Passive Effects - STR: +11, Max HP: +550]
12 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +62
Cooldown: 120 sec
[Passive Effects - STR: +12, Max HP: +600]
13 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +63
Cooldown: 120 sec
[Passive Effects - STR: +13, Max HP: +650]
14 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +64
Cooldown: 120 sec
[Passive Effects - STR: +14, Max HP: +700]
15 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +65
Cooldown: 120 sec
[Passive Effects - STR: +15, Max HP: +750]
16 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +66
Cooldown: 120 sec
[Passive Effects - STR: +16, Max HP: +800]
17 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +67
Cooldown: 120 sec
[Passive Effects - STR: +17, Max HP: +850]
18 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +68
Cooldown: 120 sec
[Passive Effects - STR: +18, Max HP: +900]
19 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +69
Cooldown: 120 sec
[Passive Effects - STR: +19, Max HP: +950]
20 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +70
Cooldown: 120 sec
[Passive Effects - STR: +20, Max HP: +1000]
21 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +71
Cooldown: 120 sec
[Passive Effects - STR: +21, Max HP: +1050]
22 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +72
Cooldown: 120 sec
[Passive Effects - STR: +22, Max HP: +1100]
23 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +73
Cooldown: 120 sec
[Passive Effects - STR: +23, Max HP: +1150]
24 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +74
Cooldown: 120 sec
[Passive Effects - STR: +24, Max HP: +1200]
25 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75
Cooldown: 120 sec
[Passive Effects - STR: +25, Max HP: +1250]
26 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +76
Cooldown: 120 sec
[Passive Effects - STR: +26, Max HP: +1300]
27 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +77
Cooldown: 120 sec
[Passive Effects - STR: +27, Max HP: +1350]
28 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +78
Cooldown: 120 sec
[Passive Effects - STR: +28, Max HP: +1400]
29 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +79
Cooldown: 120 sec
[Passive Effects - STR: +29, Max HP: +1450]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]

Class-Specific Skills

Show/hide all levels
Active Nova Guardians
Master Level 30
Description Summons the Kaisers of old to fight by your side. Unaffected by attack reflection.
Level 1 MP Cost: 1000, Duration: 30 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 465% damage 4 times
Kaiser XV: attacks up to 10 enemies for 312% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 936% damage 2 times
Cooldown: 120 sec
30 MP Cost: 1000, Duration: 45 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 900% damage 4 times
Kaiser XV: attacks up to 10 enemies for 660% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1980% damage 2 times
Cooldown: 120 sec
Active Nova Guardians
Master Level 30
Description Summons the Kaisers of old to fight by your side. Unaffected by attack reflection.
Level 1 MP Cost: 1000, Duration: 30 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 465% damage 4 times
Kaiser XV: attacks up to 10 enemies for 312% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 936% damage 2 times
Cooldown: 120 sec
2 MP Cost: 1000, Duration: 31 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 480% damage 4 times
Kaiser XV: attacks up to 10 enemies for 324% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 972% damage 2 times
Cooldown: 120 sec
3 MP Cost: 1000, Duration: 31 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 495% damage 4 times
Kaiser XV: attacks up to 10 enemies for 336% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1008% damage 2 times
Cooldown: 120 sec
4 MP Cost: 1000, Duration: 32 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 510% damage 4 times
Kaiser XV: attacks up to 10 enemies for 348% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1044% damage 2 times
Cooldown: 120 sec
5 MP Cost: 1000, Duration: 32 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 525% damage 4 times
Kaiser XV: attacks up to 10 enemies for 360% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1080% damage 2 times
Cooldown: 120 sec
6 MP Cost: 1000, Duration: 33 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 540% damage 4 times
Kaiser XV: attacks up to 10 enemies for 372% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1116% damage 2 times
Cooldown: 120 sec
7 MP Cost: 1000, Duration: 33 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 555% damage 4 times
Kaiser XV: attacks up to 10 enemies for 384% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1152% damage 2 times
Cooldown: 120 sec
8 MP Cost: 1000, Duration: 34 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 570% damage 4 times
Kaiser XV: attacks up to 10 enemies for 396% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1188% damage 2 times
Cooldown: 120 sec
9 MP Cost: 1000, Duration: 34 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 585% damage 4 times
Kaiser XV: attacks up to 10 enemies for 408% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1224% damage 2 times
Cooldown: 120 sec
10 MP Cost: 1000, Duration: 35 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 600% damage 4 times
Kaiser XV: attacks up to 10 enemies for 420% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1260% damage 2 times
Cooldown: 120 sec
11 MP Cost: 1000, Duration: 35 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 615% damage 4 times
Kaiser XV: attacks up to 10 enemies for 432% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1296% damage 2 times
Cooldown: 120 sec
12 MP Cost: 1000, Duration: 36 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 630% damage 4 times
Kaiser XV: attacks up to 10 enemies for 444% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1332% damage 2 times
Cooldown: 120 sec
13 MP Cost: 1000, Duration: 36 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 645% damage 4 times
Kaiser XV: attacks up to 10 enemies for 456% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1368% damage 2 times
Cooldown: 120 sec
14 MP Cost: 1000, Duration: 37 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 660% damage 4 times
Kaiser XV: attacks up to 10 enemies for 468% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1404% damage 2 times
Cooldown: 120 sec
15 MP Cost: 1000, Duration: 37 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 675% damage 4 times
Kaiser XV: attacks up to 10 enemies for 480% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1440% damage 2 times
Cooldown: 120 sec
16 MP Cost: 1000, Duration: 38 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 690% damage 4 times
Kaiser XV: attacks up to 10 enemies for 492% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1476% damage 2 times
Cooldown: 120 sec
17 MP Cost: 1000, Duration: 38 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 705% damage 4 times
Kaiser XV: attacks up to 10 enemies for 504% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1512% damage 2 times
Cooldown: 120 sec
18 MP Cost: 1000, Duration: 39 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 720% damage 4 times
Kaiser XV: attacks up to 10 enemies for 516% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1548% damage 2 times
Cooldown: 120 sec
19 MP Cost: 1000, Duration: 39 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 735% damage 4 times
Kaiser XV: attacks up to 10 enemies for 528% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1584% damage 2 times
Cooldown: 120 sec
20 MP Cost: 1000, Duration: 40 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 750% damage 4 times
Kaiser XV: attacks up to 10 enemies for 540% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1620% damage 2 times
Cooldown: 120 sec
21 MP Cost: 1000, Duration: 40 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 765% damage 4 times
Kaiser XV: attacks up to 10 enemies for 552% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1656% damage 2 times
Cooldown: 120 sec
22 MP Cost: 1000, Duration: 41 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 780% damage 4 times
Kaiser XV: attacks up to 10 enemies for 564% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1692% damage 2 times
Cooldown: 120 sec
23 MP Cost: 1000, Duration: 41 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 795% damage 4 times
Kaiser XV: attacks up to 10 enemies for 576% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1728% damage 2 times
Cooldown: 120 sec
24 MP Cost: 1000, Duration: 42 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 810% damage 4 times
Kaiser XV: attacks up to 10 enemies for 588% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1764% damage 2 times
Cooldown: 120 sec
25 MP Cost: 1000, Duration: 42 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 825% damage 4 times
Kaiser XV: attacks up to 10 enemies for 600% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1800% damage 2 times
Cooldown: 120 sec
26 MP Cost: 1000, Duration: 43 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 840% damage 4 times
Kaiser XV: attacks up to 10 enemies for 612% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1836% damage 2 times
Cooldown: 120 sec
27 MP Cost: 1000, Duration: 43 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 855% damage 4 times
Kaiser XV: attacks up to 10 enemies for 624% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1872% damage 2 times
Cooldown: 120 sec
28 MP Cost: 1000, Duration: 44 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 870% damage 4 times
Kaiser XV: attacks up to 10 enemies for 636% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1908% damage 2 times
Cooldown: 120 sec
29 MP Cost: 1000, Duration: 44 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 885% damage 4 times
Kaiser XV: attacks up to 10 enemies for 648% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1944% damage 2 times
Cooldown: 120 sec
30 MP Cost: 1000, Duration: 45 sec. Summon 3 Kaisers with limited movement range. After Kaisers are summoned, use the skill again to bring them to your location. Can be used once every 3 seconds.
Kaiser VI: attacks up to 10 enemies for 900% damage 4 times
Kaiser XV: attacks up to 10 enemies for 660% damage 6 times
Kaiser XXVII: attacks up to 10 enemies for 1980% damage 2 times
Cooldown: 120 sec
Show/hide all levels
Active Bladefall
Master Level 30
Description Your Tempest Blades rain down upon the enemy, oozing deadly magma where they land. When all your Tempest Blades land, you can use the skill once more to bring forth the magma. If the magma hits enemies, it immediately resets Draco Surge's cooldown, and does not apply the cooldown for a certain number of times. This enhancement lasts during the cooldown of Bladefall. Only usable with Tempest Blades summoned. Unaffected by attack reflection.
Level 1 MP Cost: 1000, Each blade strikes for 520% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 728% damage 6 times, and increases up to 1040% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
30 MP Cost: 1000, Each blade strikes for 1100% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1540% damage 6 times, and increases up to 2200% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
Active Bladefall
Master Level 30
Description Your Tempest Blades rain down upon the enemy, oozing deadly magma where they land. When all your Tempest Blades land, you can use the skill once more to bring forth the magma. If the magma hits enemies, it immediately resets Draco Surge's cooldown, and does not apply the cooldown for a certain number of times. This enhancement lasts during the cooldown of Bladefall. Only usable with Tempest Blades summoned. Unaffected by attack reflection.
Level 1 MP Cost: 1000, Each blade strikes for 520% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 728% damage 6 times, and increases up to 1040% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
2 MP Cost: 1000, Each blade strikes for 540% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 756% damage 6 times, and increases up to 1080% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
3 MP Cost: 1000, Each blade strikes for 560% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 784% damage 6 times, and increases up to 1120% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
4 MP Cost: 1000, Each blade strikes for 580% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 812% damage 6 times, and increases up to 1160% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
5 MP Cost: 1000, Each blade strikes for 600% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 840% damage 6 times, and increases up to 1200% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
6 MP Cost: 1000, Each blade strikes for 620% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 868% damage 6 times, and increases up to 1240% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
7 MP Cost: 1000, Each blade strikes for 640% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 896% damage 6 times, and increases up to 1280% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
8 MP Cost: 1000, Each blade strikes for 660% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 924% damage 6 times, and increases up to 1320% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
9 MP Cost: 1000, Each blade strikes for 680% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 952% damage 6 times, and increases up to 1360% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
10 MP Cost: 1000, Each blade strikes for 700% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 980% damage 6 times, and increases up to 1400% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
11 MP Cost: 1000, Each blade strikes for 720% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1008% damage 6 times, and increases up to 1440% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
12 MP Cost: 1000, Each blade strikes for 740% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1036% damage 6 times, and increases up to 1480% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
13 MP Cost: 1000, Each blade strikes for 760% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1064% damage 6 times, and increases up to 1520% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
14 MP Cost: 1000, Each blade strikes for 780% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1092% damage 6 times, and increases up to 1560% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
15 MP Cost: 1000, Each blade strikes for 800% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1120% damage 6 times, and increases up to 1600% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
16 MP Cost: 1000, Each blade strikes for 820% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1148% damage 6 times, and increases up to 1640% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
17 MP Cost: 1000, Each blade strikes for 840% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1176% damage 6 times, and increases up to 1680% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
18 MP Cost: 1000, Each blade strikes for 860% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1204% damage 6 times, and increases up to 1720% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
19 MP Cost: 1000, Each blade strikes for 880% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1232% damage 6 times, and increases up to 1760% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
20 MP Cost: 1000, Each blade strikes for 900% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1260% damage 6 times, and increases up to 1800% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
21 MP Cost: 1000, Each blade strikes for 920% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1288% damage 6 times, and increases up to 1840% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
22 MP Cost: 1000, Each blade strikes for 940% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1316% damage 6 times, and increases up to 1880% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
23 MP Cost: 1000, Each blade strikes for 960% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1344% damage 6 times, and increases up to 1920% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
24 MP Cost: 1000, Each blade strikes for 980% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1372% damage 6 times, and increases up to 1960% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
25 MP Cost: 1000, Each blade strikes for 1000% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1400% damage 6 times, and increases up to 2000% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
26 MP Cost: 1000, Each blade strikes for 1020% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1428% damage 6 times, and increases up to 2040% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
27 MP Cost: 1000, Each blade strikes for 1040% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1456% damage 6 times, and increases up to 2080% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
28 MP Cost: 1000, Each blade strikes for 1060% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1484% damage 6 times, and increases up to 2120% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
29 MP Cost: 1000, Each blade strikes for 1080% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1512% damage 6 times, and increases up to 2160% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
30 MP Cost: 1000, Each blade strikes for 1100% damage 4 times and creates a pool of magma where it lands after 2 sec.
The magma hits up to 12 enemies, dealing 1540% damage 6 times, and increases up to 2200% in proportion to the time the blade remained in the ground after landing.
Ignores Draco Surge's cooldown 3 time(s).
Cooldown: 30 sec.
Final Form: Tempest Blades and magma's attack counts increase by 1.
Show/hide all levels
Active Draco Surge
Master Level 30
Description Enhance Gigas Wave with the strength of an ancient dragon. The Dragon Warrant launches forward to deal additional attacks to the enemy. Requires recharging time after skill is used.
All enemies, including bosses, will be slowed when hit by Draco Surge. The Dragon Warrant is unaffected by attack reflection.
Required Skill: Gigas Wave Lv. 30+
Level 1 MP Cost: 60, Max Enemies Hit: 8, Damage: 508%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 508%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 7 sec
30 MP Cost: 60, Max Enemies Hit: 8, Damage: 740%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 740%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 5 sec
Active Draco Surge
Master Level 30
Description Enhance Gigas Wave with the strength of an ancient dragon. The Dragon Warrant launches forward to deal additional attacks to the enemy. Requires recharging time after skill is used.
All enemies, including bosses, will be slowed when hit by Draco Surge. The Dragon Warrant is unaffected by attack reflection.
Required Skill: Gigas Wave Lv. 30+
Level 1 MP Cost: 60, Max Enemies Hit: 8, Damage: 508%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 508%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 7 sec
2 MP Cost: 60, Max Enemies Hit: 8, Damage: 516%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 516%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 7 sec
3 MP Cost: 60, Max Enemies Hit: 8, Damage: 524%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 524%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 7 sec
4 MP Cost: 60, Max Enemies Hit: 8, Damage: 532%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 532%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 7 sec
5 MP Cost: 60, Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 540%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 7 sec
6 MP Cost: 60, Max Enemies Hit: 8, Damage: 548%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 548%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 7 sec
7 MP Cost: 60, Max Enemies Hit: 8, Damage: 556%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 556%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 7 sec
8 MP Cost: 60, Max Enemies Hit: 8, Damage: 564%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 564%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 7 sec
9 MP Cost: 60, Max Enemies Hit: 8, Damage: 572%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 572%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 7 sec
10 MP Cost: 60, Max Enemies Hit: 8, Damage: 580%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 580%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 7 sec
11 MP Cost: 60, Max Enemies Hit: 8, Damage: 588%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 588%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 7 sec
12 MP Cost: 60, Max Enemies Hit: 8, Damage: 596%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 596%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 7 sec
13 MP Cost: 60, Max Enemies Hit: 8, Damage: 604%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 604%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 7 sec
14 MP Cost: 60, Max Enemies Hit: 8, Damage: 612%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 612%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 7 sec
15 MP Cost: 60, Max Enemies Hit: 8, Damage: 620%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 620%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 6 sec
16 MP Cost: 60, Max Enemies Hit: 8, Damage: 628%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 628%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 6 sec
17 MP Cost: 60, Max Enemies Hit: 8, Damage: 636%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 636%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 6 sec
18 MP Cost: 60, Max Enemies Hit: 8, Damage: 644%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 644%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 6 sec
19 MP Cost: 60, Max Enemies Hit: 8, Damage: 652%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 652%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 6 sec
20 MP Cost: 60, Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 660%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 6 sec
21 MP Cost: 60, Max Enemies Hit: 8, Damage: 668%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 668%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 6 sec
22 MP Cost: 60, Max Enemies Hit: 8, Damage: 676%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 676%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 6 sec
23 MP Cost: 60, Max Enemies Hit: 8, Damage: 684%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 684%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 6 sec
24 MP Cost: 60, Max Enemies Hit: 8, Damage: 692%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 692%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 6 sec
25 MP Cost: 60, Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 700%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 6 sec
26 MP Cost: 60, Max Enemies Hit: 8, Damage: 708%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 708%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 6 sec
27 MP Cost: 60, Max Enemies Hit: 8, Damage: 716%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 716%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 6 sec
28 MP Cost: 60, Max Enemies Hit: 8, Damage: 724%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 724%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 6 sec
29 MP Cost: 60, Max Enemies Hit: 8, Damage: 732%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 732%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 6 sec
30 MP Cost: 60, Max Enemies Hit: 8, Damage: 740%, Number of Attacks: 10. After that, launches the Dragon Warrant, Damage: 740%, Number of Attacks: 6, Max Enemies Hit: 8. Additional Critical rate: +100%, Additional Monster DEF Ignored: +50%
Final Form: Increases Draco Wave's attack count by 2
Activates upon using Gigas Wave
Cooldown: 5 sec
Show/hide all levels
Active Dragonflare
Master Level 30
Description Call forth an ancient dragon god, and with it flame incarnate. Envelop yourself in flames to burn nearby enemies, and leave Fire Energy in your wake.
If your attack skill successfully hits, the trail of Fire Energy you leave behind will explode to deal AoE damage. Using the skill again while its effect is active will cancel that effect.

If your attack skill successfully hits when the active effect of Dragonflare isn't active, a flame orb will form to deal additional attacks. All Dragonflare attacks are unaffected by attack reflection.
Right-click to toggle the Flame Orb Creation on/off.
Level 1 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 468% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 468% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 364% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
30 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 990% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 990% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 770% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
Active Dragonflare
Master Level 30
Description Call forth an ancient dragon god, and with it flame incarnate. Envelop yourself in flames to burn nearby enemies, and leave Fire Energy in your wake.
If your attack skill successfully hits, the trail of Fire Energy you leave behind will explode to deal AoE damage. Using the skill again while its effect is active will cancel that effect.

If your attack skill successfully hits when the active effect of Dragonflare isn't active, a flame orb will form to deal additional attacks. All Dragonflare attacks are unaffected by attack reflection.
Right-click to toggle the Flame Orb Creation on/off.
Level 1 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 468% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 468% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 364% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
2 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 486% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 486% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 378% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
3 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 504% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 504% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 392% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
4 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 522% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 522% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 406% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
5 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 540% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 540% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 420% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
6 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 558% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 558% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 434% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
7 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 576% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 576% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 448% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
8 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 594% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 594% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 462% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
9 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 612% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 612% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 476% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
10 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 630% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 630% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 490% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
11 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 648% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 648% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 504% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
12 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 666% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 666% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 518% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
13 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 684% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 684% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 532% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
14 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 702% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 702% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 546% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
15 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 720% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 720% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 560% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
16 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 738% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 738% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 574% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
17 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 756% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 756% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 588% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
18 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 774% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 774% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 602% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
19 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 792% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 792% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 616% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
20 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 810% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 810% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 630% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
21 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 828% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 828% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 644% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
22 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 846% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 846% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 658% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
23 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 864% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 864% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 672% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
24 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 882% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 882% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 686% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
25 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 900% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 900% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 700% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
26 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 918% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 918% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 714% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
27 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 936% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 936% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 728% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
28 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 954% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 954% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 742% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
29 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 972% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 972% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 756% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec
30 MP Cost: 1000, Deals automatic attacks to up to 8 surrounding enemies for 990% damage 6 times periodically for 20 sec.
Fire Energy: Maintained for 5 sec. Upon detonation, the Fire Energy and surroundings near Kaiser will attack up to 10 enemies for 990% damage 6 time(s). Explosion Cooldown: 3.6 sec
Fire Orb: 6 Forms Fire Orb(s) that attack for 770% damage 3 time(s). Re-creation Cooldown: 10 sec
Cooldown: 120 sec

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
2% Dragon Slash Boost Max Targets: +1 Ignored Enemy Defense: +20%
7% Flame Surge Boost
5% Impact Wave Boost
Piercing Blaze Boost
2% Tempest Blades Boost[1] Critical Rate: +5%
3% Wing Beat Boost Critical Rate: +5%
Pressure Chain Boost Max Targets: +1
Stone Dragon Boost
2% Gigas Wave Boost[2]
Dragon Barrage Boost
Blade Burst Boost
Inferno Breath Boost Critical Rate: +5%
Ancestral Prominence Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Nova Triumphant
Master Level 30
Description Punishes all enemies threatening the safety of the Nova as you carry out your duty as a guardian, just as your predecessors have done for generations. When used during the effects of Final Form, the duration of the active Final Form increases and cannot be extended by buffs.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1226%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1023%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 2357%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1980%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
Active Nova Triumphant
Master Level 30
Description Punishes all enemies threatening the safety of the Nova as you carry out your duty as a guardian, just as your predecessors have done for generations. When used during the effects of Final Form, the duration of the active Final Form increases and cannot be extended by buffs.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1226%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1023%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
2 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1265%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1056%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
3 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1304%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1089%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
4 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1343%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1122%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
5 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1382%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1155%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
6 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1421%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1188%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
7 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1460%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1221%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
8 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1499%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1254%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
9 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1538%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1287%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
10 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1577%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
11 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1616%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1353%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
12 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1655%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1386%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
13 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1694%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1419%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
14 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1733%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1452%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
15 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1772%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1485%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
16 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1811%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1518%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
17 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1850%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1551%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
18 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1889%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1584%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
19 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1928%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1617%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
20 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 1967%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1650%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
21 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 2006%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1683%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
22 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 2045%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1716%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
23 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 2084%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1749%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
24 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 2123%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1782%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
25 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 2162%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1815%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
26 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 2201%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1848%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
27 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 2240%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1881%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
28 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 2279%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1914%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
29 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 2318%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1947%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting, Active Final Form Duration: +10 sec
Carry out the will of the guardians, Max Enemies Hit: 15, Damage: 2357%, Number of Attacks: 8, Chase Cuts: 14
Afterwards, Max Enemies Hit: 15, Damage: 1980%, Number of Attacks: 13, Final Blows: 47
Cooldown: 360 sec
Show/hide all levels
Active Pyroclastic Instinct
Master Level 30
Description Awakens the ancient dragon within your sword, which bursts forth with the flames of the world's fiery creation.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 1710% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 9975% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Pyroclastic Instinct
Master Level 30
Description Awakens the ancient dragon within your sword, which bursts forth with the flames of the world's fiery creation.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 1710% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 1995% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 2280% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 2565% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 2850% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 3135% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 3420% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 3705% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 3990% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 4275% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 4560% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 4845% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 5130% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 5415% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 5700% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 5985% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 6270% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 6555% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 6840% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 7125% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 7410% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 7695% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 7980% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 8265% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 8550% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 8835% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 9120% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 9405% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 9690% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Fires 24 magmatic flames, dealing 9975% damage to up to 15 enemies 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Gigas Wave
Master Level 30
Description Devastate enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit.
Required Skill: Gigas Wave Lv. 30+
Level 1 MP Cost: 60, Max Enemies Hit: 3, Damage: 386%, Number of Attacks: 9
Final Form - MP Cost: 70, Max Enemies Hit: 4, Damage: 386%, Number of Attacks: 11
30 MP Cost: 70, Max Enemies Hit: 3, Damage: 560%, Number of Attacks: 9
Final Form - MP Cost: 80, Max Enemies Hit: 4, Damage: 560%, Number of Attacks: 11
Active HEXA Gigas Wave
Master Level 30
Description Devastate enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit.
Required Skill: Gigas Wave Lv. 30+
Level 1 MP Cost: 60, Max Enemies Hit: 3, Damage: 386%, Number of Attacks: 9
Final Form - MP Cost: 70, Max Enemies Hit: 4, Damage: 386%, Number of Attacks: 11
2 MP Cost: 60, Max Enemies Hit: 3, Damage: 392%, Number of Attacks: 9
Final Form - MP Cost: 70, Max Enemies Hit: 4, Damage: 392%, Number of Attacks: 11
3 MP Cost: 61, Max Enemies Hit: 3, Damage: 398%, Number of Attacks: 9
Final Form - MP Cost: 71, Max Enemies Hit: 4, Damage: 398%, Number of Attacks: 11
4 MP Cost: 61, Max Enemies Hit: 3, Damage: 404%, Number of Attacks: 9
Final Form - MP Cost: 71, Max Enemies Hit: 4, Damage: 404%, Number of Attacks: 11
5 MP Cost: 61, Max Enemies Hit: 3, Damage: 410%, Number of Attacks: 9
Final Form - MP Cost: 71, Max Enemies Hit: 4, Damage: 410%, Number of Attacks: 11
6 MP Cost: 62, Max Enemies Hit: 3, Damage: 416%, Number of Attacks: 9
Final Form - MP Cost: 72, Max Enemies Hit: 4, Damage: 416%, Number of Attacks: 11
7 MP Cost: 62, Max Enemies Hit: 3, Damage: 422%, Number of Attacks: 9
Final Form - MP Cost: 72, Max Enemies Hit: 4, Damage: 422%, Number of Attacks: 11
8 MP Cost: 62, Max Enemies Hit: 3, Damage: 428%, Number of Attacks: 9
Final Form - MP Cost: 72, Max Enemies Hit: 4, Damage: 428%, Number of Attacks: 11
9 MP Cost: 63, Max Enemies Hit: 3, Damage: 434%, Number of Attacks: 9
Final Form - MP Cost: 73, Max Enemies Hit: 4, Damage: 434%, Number of Attacks: 11
10 MP Cost: 63, Max Enemies Hit: 3, Damage: 440%, Number of Attacks: 9
Final Form - MP Cost: 73, Max Enemies Hit: 4, Damage: 440%, Number of Attacks: 11
11 MP Cost: 63, Max Enemies Hit: 3, Damage: 446%, Number of Attacks: 9
Final Form - MP Cost: 73, Max Enemies Hit: 4, Damage: 446%, Number of Attacks: 11
12 MP Cost: 64, Max Enemies Hit: 3, Damage: 452%, Number of Attacks: 9
Final Form - MP Cost: 74, Max Enemies Hit: 4, Damage: 452%, Number of Attacks: 11
13 MP Cost: 64, Max Enemies Hit: 3, Damage: 458%, Number of Attacks: 9
Final Form - MP Cost: 74, Max Enemies Hit: 4, Damage: 458%, Number of Attacks: 11
14 MP Cost: 64, Max Enemies Hit: 3, Damage: 464%, Number of Attacks: 9
Final Form - MP Cost: 74, Max Enemies Hit: 4, Damage: 464%, Number of Attacks: 11
15 MP Cost: 65, Max Enemies Hit: 3, Damage: 470%, Number of Attacks: 9
Final Form - MP Cost: 75, Max Enemies Hit: 4, Damage: 470%, Number of Attacks: 11
16 MP Cost: 65, Max Enemies Hit: 3, Damage: 476%, Number of Attacks: 9
Final Form - MP Cost: 75, Max Enemies Hit: 4, Damage: 476%, Number of Attacks: 11
17 MP Cost: 65, Max Enemies Hit: 3, Damage: 482%, Number of Attacks: 9
Final Form - MP Cost: 75, Max Enemies Hit: 4, Damage: 482%, Number of Attacks: 11
18 MP Cost: 66, Max Enemies Hit: 3, Damage: 488%, Number of Attacks: 9
Final Form - MP Cost: 76, Max Enemies Hit: 4, Damage: 488%, Number of Attacks: 11
19 MP Cost: 66, Max Enemies Hit: 3, Damage: 494%, Number of Attacks: 9
Final Form - MP Cost: 76, Max Enemies Hit: 4, Damage: 494%, Number of Attacks: 11
20 MP Cost: 66, Max Enemies Hit: 3, Damage: 500%, Number of Attacks: 9
Final Form - MP Cost: 76, Max Enemies Hit: 4, Damage: 500%, Number of Attacks: 11
21 MP Cost: 67, Max Enemies Hit: 3, Damage: 506%, Number of Attacks: 9
Final Form - MP Cost: 77, Max Enemies Hit: 4, Damage: 506%, Number of Attacks: 11
22 MP Cost: 67, Max Enemies Hit: 3, Damage: 512%, Number of Attacks: 9
Final Form - MP Cost: 77, Max Enemies Hit: 4, Damage: 512%, Number of Attacks: 11
23 MP Cost: 67, Max Enemies Hit: 3, Damage: 518%, Number of Attacks: 9
Final Form - MP Cost: 77, Max Enemies Hit: 4, Damage: 518%, Number of Attacks: 11
24 MP Cost: 68, Max Enemies Hit: 3, Damage: 524%, Number of Attacks: 9
Final Form - MP Cost: 78, Max Enemies Hit: 4, Damage: 524%, Number of Attacks: 11
25 MP Cost: 68, Max Enemies Hit: 3, Damage: 530%, Number of Attacks: 9
Final Form - MP Cost: 78, Max Enemies Hit: 4, Damage: 530%, Number of Attacks: 11
26 MP Cost: 68, Max Enemies Hit: 3, Damage: 536%, Number of Attacks: 9
Final Form - MP Cost: 78, Max Enemies Hit: 4, Damage: 536%, Number of Attacks: 11
27 MP Cost: 69, Max Enemies Hit: 3, Damage: 542%, Number of Attacks: 9
Final Form - MP Cost: 79, Max Enemies Hit: 4, Damage: 542%, Number of Attacks: 11
28 MP Cost: 69, Max Enemies Hit: 3, Damage: 548%, Number of Attacks: 9
Final Form - MP Cost: 79, Max Enemies Hit: 4, Damage: 548%, Number of Attacks: 11
29 MP Cost: 69, Max Enemies Hit: 3, Damage: 554%, Number of Attacks: 9
Final Form - MP Cost: 79, Max Enemies Hit: 4, Damage: 554%, Number of Attacks: 11
30 MP Cost: 70, Max Enemies Hit: 3, Damage: 560%, Number of Attacks: 9
Final Form - MP Cost: 80, Max Enemies Hit: 4, Damage: 560%, Number of Attacks: 11
Show/hide all levels
Active HEXA Blade Burst
Master Level 30
Description Summon multiple swords that strike and explode, dealing attacks.
Required Skill: Blade Burst Lv. 20+
Level 1 MP Cost: 60, Max Enemies Hit: 12, Damage: 540%, Number of Attacks: 5
30 MP Cost: 67, Max Enemies Hit: 12, Damage: 830%, Number of Attacks: 5
Active HEXA Blade Burst
Master Level 30
Description Summon multiple swords that strike and explode, dealing attacks.
Required Skill: Blade Burst Lv. 20+
Level 1 MP Cost: 60, Max Enemies Hit: 12, Damage: 540%, Number of Attacks: 5
2 MP Cost: 60, Max Enemies Hit: 12, Damage: 550%, Number of Attacks: 5
3 MP Cost: 60, Max Enemies Hit: 12, Damage: 560%, Number of Attacks: 5
4 MP Cost: 61, Max Enemies Hit: 12, Damage: 570%, Number of Attacks: 5
5 MP Cost: 61, Max Enemies Hit: 12, Damage: 580%, Number of Attacks: 5
6 MP Cost: 61, Max Enemies Hit: 12, Damage: 590%, Number of Attacks: 5
7 MP Cost: 61, Max Enemies Hit: 12, Damage: 600%, Number of Attacks: 5
8 MP Cost: 62, Max Enemies Hit: 12, Damage: 610%, Number of Attacks: 5
9 MP Cost: 62, Max Enemies Hit: 12, Damage: 620%, Number of Attacks: 5
10 MP Cost: 62, Max Enemies Hit: 12, Damage: 630%, Number of Attacks: 5
11 MP Cost: 62, Max Enemies Hit: 12, Damage: 640%, Number of Attacks: 5
12 MP Cost: 63, Max Enemies Hit: 12, Damage: 650%, Number of Attacks: 5
13 MP Cost: 63, Max Enemies Hit: 12, Damage: 660%, Number of Attacks: 5
14 MP Cost: 63, Max Enemies Hit: 12, Damage: 670%, Number of Attacks: 5
15 MP Cost: 63, Max Enemies Hit: 12, Damage: 680%, Number of Attacks: 5
16 MP Cost: 64, Max Enemies Hit: 12, Damage: 690%, Number of Attacks: 5
17 MP Cost: 64, Max Enemies Hit: 12, Damage: 700%, Number of Attacks: 5
18 MP Cost: 64, Max Enemies Hit: 12, Damage: 710%, Number of Attacks: 5
19 MP Cost: 64, Max Enemies Hit: 12, Damage: 720%, Number of Attacks: 5
20 MP Cost: 65, Max Enemies Hit: 12, Damage: 730%, Number of Attacks: 5
21 MP Cost: 65, Max Enemies Hit: 12, Damage: 740%, Number of Attacks: 5
22 MP Cost: 65, Max Enemies Hit: 12, Damage: 750%, Number of Attacks: 5
23 MP Cost: 65, Max Enemies Hit: 12, Damage: 760%, Number of Attacks: 5
24 MP Cost: 66, Max Enemies Hit: 12, Damage: 770%, Number of Attacks: 5
25 MP Cost: 66, Max Enemies Hit: 12, Damage: 780%, Number of Attacks: 5
26 MP Cost: 66, Max Enemies Hit: 12, Damage: 790%, Number of Attacks: 5
27 MP Cost: 66, Max Enemies Hit: 12, Damage: 800%, Number of Attacks: 5
28 MP Cost: 67, Max Enemies Hit: 12, Damage: 810%, Number of Attacks: 5
29 MP Cost: 67, Max Enemies Hit: 12, Damage: 820%, Number of Attacks: 5
30 MP Cost: 67, Max Enemies Hit: 12, Damage: 830%, Number of Attacks: 5
Show/hide all levels
Active HEXA Tempest Blades
Master Level 30
Description Periodically summon 5 swords to track and attack enemies. The swords prioritize the enemy with the highest Max HP first.
The ancient dragon's fury marks enemies hit by these swords. If the dormant dragon mark is hit by HEXA Tempest Blades again, it will awaken, activating Dragon Blow if the enemy is hit with Gigas Wave or Draco Surge.
Can be toggled On/Off.
Level 1 MP Cost: 70, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 543% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 2640%
30 MP Cost: 77, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 775% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3800%
Active HEXA Tempest Blades
Master Level 30
Description Periodically summon 5 swords to track and attack enemies. The swords prioritize the enemy with the highest Max HP first.
The ancient dragon's fury marks enemies hit by these swords. If the dormant dragon mark is hit by HEXA Tempest Blades again, it will awaken, activating Dragon Blow if the enemy is hit with Gigas Wave or Draco Surge.
Can be toggled On/Off.
Level 1 MP Cost: 70, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 543% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 2640%
2 MP Cost: 70, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 551% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 2680%
3 MP Cost: 70, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 559% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 2720%
4 MP Cost: 71, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 567% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 2760%
5 MP Cost: 71, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 575% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 2800%
6 MP Cost: 71, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 583% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 2840%
7 MP Cost: 71, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 591% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 2880%
8 MP Cost: 72, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 599% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 2920%
9 MP Cost: 72, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 607% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 2960%
10 MP Cost: 72, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 615% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3000%
11 MP Cost: 72, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 623% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3040%
12 MP Cost: 73, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 631% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3080%
13 MP Cost: 73, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 639% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3120%
14 MP Cost: 73, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 647% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3160%
15 MP Cost: 73, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 655% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3200%
16 MP Cost: 74, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 663% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3240%
17 MP Cost: 74, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 671% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3280%
18 MP Cost: 74, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 679% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3320%
19 MP Cost: 74, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 687% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3360%
20 MP Cost: 75, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 695% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3400%
21 MP Cost: 75, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 703% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3440%
22 MP Cost: 75, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 711% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3480%
23 MP Cost: 75, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 719% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3520%
24 MP Cost: 76, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 727% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3560%
25 MP Cost: 76, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 735% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3600%
26 MP Cost: 76, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 743% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3640%
27 MP Cost: 76, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 751% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3680%
28 MP Cost: 77, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 759% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3720%
29 MP Cost: 77, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 767% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3760%
30 MP Cost: 77, Swords Summoned: 5 per 0.3 sec.
Use Tempest Blades: Charge after summoning to send the swords at the enemy and deal 775% damage with 4 attacks. Final Form: Number of Attacks: +1
[Dragon Blow] Additional Attacks: 10, Damage: 3800%
Show/hide all levels
Active HEXA Inferno Breath
Master Level 30
Description Summon an ancient dragon that breathes fire. Deal a more powerful attack by completely resonating with the ancient dragon upon using a certain number of times.
Required Skill: Inferno Breath Lv. 20+
Level 1 MP Cost: 72, Max Enemies Hit: 15, Damage: 1701%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1103%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
30 MP Cost: 82, Max Enemies Hit: 15, Damage: 3180%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 2060%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
Active HEXA Inferno Breath
Master Level 30
Description Summon an ancient dragon that breathes fire. Deal a more powerful attack by completely resonating with the ancient dragon upon using a certain number of times.
Required Skill: Inferno Breath Lv. 20+
Level 1 MP Cost: 72, Max Enemies Hit: 15, Damage: 1701%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1103%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
2 MP Cost: 72, Max Enemies Hit: 15, Damage: 1752%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1136%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
3 MP Cost: 73, Max Enemies Hit: 15, Damage: 1803%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1169%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
4 MP Cost: 73, Max Enemies Hit: 15, Damage: 1854%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1202%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
5 MP Cost: 73, Max Enemies Hit: 15, Damage: 1905%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1235%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
6 MP Cost: 74, Max Enemies Hit: 15, Damage: 1956%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1268%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
7 MP Cost: 74, Max Enemies Hit: 15, Damage: 2007%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1301%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
8 MP Cost: 74, Max Enemies Hit: 15, Damage: 2058%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1334%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
9 MP Cost: 75, Max Enemies Hit: 15, Damage: 2109%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1367%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
10 MP Cost: 75, Max Enemies Hit: 15, Damage: 2160%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1400%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
11 MP Cost: 75, Max Enemies Hit: 15, Damage: 2211%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1433%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
12 MP Cost: 76, Max Enemies Hit: 15, Damage: 2262%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1466%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
13 MP Cost: 76, Max Enemies Hit: 15, Damage: 2313%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1499%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
14 MP Cost: 76, Max Enemies Hit: 15, Damage: 2364%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1532%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
15 MP Cost: 77, Max Enemies Hit: 15, Damage: 2415%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1565%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
16 MP Cost: 77, Max Enemies Hit: 15, Damage: 2466%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1598%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
17 MP Cost: 77, Max Enemies Hit: 15, Damage: 2517%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1631%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
18 MP Cost: 78, Max Enemies Hit: 15, Damage: 2568%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1664%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
19 MP Cost: 78, Max Enemies Hit: 15, Damage: 2619%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1697%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
20 MP Cost: 78, Max Enemies Hit: 15, Damage: 2670%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1730%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
21 MP Cost: 79, Max Enemies Hit: 15, Damage: 2721%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1763%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
22 MP Cost: 79, Max Enemies Hit: 15, Damage: 2772%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1796%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
23 MP Cost: 79, Max Enemies Hit: 15, Damage: 2823%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1829%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
24 MP Cost: 80, Max Enemies Hit: 15, Damage: 2874%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1862%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
25 MP Cost: 80, Max Enemies Hit: 15, Damage: 2925%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1895%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
26 MP Cost: 80, Max Enemies Hit: 15, Damage: 2976%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1928%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
27 MP Cost: 81, Max Enemies Hit: 15, Damage: 3027%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1961%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
28 MP Cost: 81, Max Enemies Hit: 15, Damage: 3078%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 1994%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
29 MP Cost: 81, Max Enemies Hit: 15, Damage: 3129%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 2027%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
30 MP Cost: 82, Max Enemies Hit: 15, Damage: 3180%, Number of Attacks: 14
Using Inferno Breath 2 times enhances the next attack
Ultimate Inferno Breath - Max Enemies Hit: 15, Damage: 2060%, Number of Attacks: 8, Breath Count: 4
Cooldown: 19 sec
Show/hide all levels
Active HEXA Wing Beat
Master Level 30
Description Create a whirlwind that attacks enemies until certain targets are defeated. Dissipates after a short distance or time. Unaffected by attack reflection. Up to two can exist.
Also permanently increases HEXA Gigas Wave and Draco Surge damage.
Required Skill: Wing Beat Lv. 20+
Level 1 MP Cost: 35, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 220%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +17% points, Draco Surge Damage:
+23% points]
30 MP Cost: 42, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 394%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +75% points, Draco Surge Damage:
+110% points]
Active HEXA Wing Beat
Master Level 30
Description Create a whirlwind that attacks enemies until certain targets are defeated. Dissipates after a short distance or time. Unaffected by attack reflection. Up to two can exist.
Also permanently increases HEXA Gigas Wave and Draco Surge damage.
Required Skill: Wing Beat Lv. 20+
Level 1 MP Cost: 35, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 220%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +17% points, Draco Surge Damage:
+23% points]
2 MP Cost: 35, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 226%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +19% points, Draco Surge Damage:
+26% points]
3 MP Cost: 35, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 232%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +21% points, Draco Surge Damage:
+29% points]
4 MP Cost: 36, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 238%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +23% points, Draco Surge Damage:
+32% points]
5 MP Cost: 36, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 244%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +25% points, Draco Surge Damage:
+35% points]
6 MP Cost: 36, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 250%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +27% points, Draco Surge Damage:
+38% points]
7 MP Cost: 36, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 256%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +29% points, Draco Surge Damage:
+41% points]
8 MP Cost: 37, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 262%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +31% points, Draco Surge Damage:
+44% points]
9 MP Cost: 37, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 268%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +33% points, Draco Surge Damage:
+47% points]
10 MP Cost: 37, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 274%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +35% points, Draco Surge Damage:
+50% points]
11 MP Cost: 37, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 280%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +37% points, Draco Surge Damage:
+53% points]
12 MP Cost: 38, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 286%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +39% points, Draco Surge Damage:
+56% points]
13 MP Cost: 38, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 292%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +41% points, Draco Surge Damage:
+59% points]
14 MP Cost: 38, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 298%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +43% points, Draco Surge Damage:
+62% points]
15 MP Cost: 38, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 304%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +45% points, Draco Surge Damage:
+65% points]
16 MP Cost: 39, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 310%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +47% points, Draco Surge Damage:
+68% points]
17 MP Cost: 39, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 316%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +49% points, Draco Surge Damage:
+71% points]
18 MP Cost: 39, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 322%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +51% points, Draco Surge Damage:
+74% points]
19 MP Cost: 39, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 328%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +53% points, Draco Surge Damage:
+77% points]
20 MP Cost: 40, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 334%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +55% points, Draco Surge Damage:
+80% points]
21 MP Cost: 40, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 340%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +57% points, Draco Surge Damage:
+83% points]
22 MP Cost: 40, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 346%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +59% points, Draco Surge Damage:
+86% points]
23 MP Cost: 40, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 352%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +61% points, Draco Surge Damage:
+89% points]
24 MP Cost: 41, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 358%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +63% points, Draco Surge Damage:
+92% points]
25 MP Cost: 41, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 364%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +65% points, Draco Surge Damage:
+95% points]
26 MP Cost: 41, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 370%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +67% points, Draco Surge Damage:
+98% points]
27 MP Cost: 41, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 376%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +69% points, Draco Surge Damage:
+101% points]
28 MP Cost: 42, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 382%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +71% points, Draco Surge Damage:
+104% points]
29 MP Cost: 42, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 388%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +73% points, Draco Surge Damage:
+107% points]
30 MP Cost: 42, Summon Duration: 15 sec., Max Enemies Hit: 8, Damage: 394%, Max Number of Attacks: 40
Slow Chance: 40%, Slow Duration: 5 sec.
[Passive Effect - HEXA Gigas Wave Damage: +75% points, Draco Surge Damage:
+110% points]
Show/hide all levels
Active HEXA Stone Dragon
Master Level 30
Description Summon a dragon statue that pulls in enemies and attacks with a chance to Slow. Unaffected by attack reflection. Increases Summon Duration.
Required Skill: Stone Dragon Lv. 15+
Level 1 MP Cost: 35, Duration: 60 sec, Max Enemies Hit: 8, Damage: 440%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
30 MP Cost: 42, Duration: 60 sec, Max Enemies Hit: 8, Damage: 730%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
Active HEXA Stone Dragon
Master Level 30
Description Summon a dragon statue that pulls in enemies and attacks with a chance to Slow. Unaffected by attack reflection. Increases Summon Duration.
Required Skill: Stone Dragon Lv. 15+
Level 1 MP Cost: 35, Duration: 60 sec, Max Enemies Hit: 8, Damage: 440%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
2 MP Cost: 35, Duration: 60 sec, Max Enemies Hit: 8, Damage: 450%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
3 MP Cost: 35, Duration: 60 sec, Max Enemies Hit: 8, Damage: 460%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
4 MP Cost: 36, Duration: 60 sec, Max Enemies Hit: 8, Damage: 470%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
5 MP Cost: 36, Duration: 60 sec, Max Enemies Hit: 8, Damage: 480%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
6 MP Cost: 36, Duration: 60 sec, Max Enemies Hit: 8, Damage: 490%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
7 MP Cost: 36, Duration: 60 sec, Max Enemies Hit: 8, Damage: 500%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
8 MP Cost: 37, Duration: 60 sec, Max Enemies Hit: 8, Damage: 510%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
9 MP Cost: 37, Duration: 60 sec, Max Enemies Hit: 8, Damage: 520%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
10 MP Cost: 37, Duration: 60 sec, Max Enemies Hit: 8, Damage: 530%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
11 MP Cost: 37, Duration: 60 sec, Max Enemies Hit: 8, Damage: 540%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
12 MP Cost: 38, Duration: 60 sec, Max Enemies Hit: 8, Damage: 550%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
13 MP Cost: 38, Duration: 60 sec, Max Enemies Hit: 8, Damage: 560%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
14 MP Cost: 38, Duration: 60 sec, Max Enemies Hit: 8, Damage: 570%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
15 MP Cost: 38, Duration: 60 sec, Max Enemies Hit: 8, Damage: 580%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
16 MP Cost: 39, Duration: 60 sec, Max Enemies Hit: 8, Damage: 590%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
17 MP Cost: 39, Duration: 60 sec, Max Enemies Hit: 8, Damage: 600%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
18 MP Cost: 39, Duration: 60 sec, Max Enemies Hit: 8, Damage: 610%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
19 MP Cost: 39, Duration: 60 sec, Max Enemies Hit: 8, Damage: 620%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
20 MP Cost: 40, Duration: 60 sec, Max Enemies Hit: 8, Damage: 630%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
21 MP Cost: 40, Duration: 60 sec, Max Enemies Hit: 8, Damage: 640%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
22 MP Cost: 40, Duration: 60 sec, Max Enemies Hit: 8, Damage: 650%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
23 MP Cost: 40, Duration: 60 sec, Max Enemies Hit: 8, Damage: 660%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
24 MP Cost: 41, Duration: 60 sec, Max Enemies Hit: 8, Damage: 670%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
25 MP Cost: 41, Duration: 60 sec, Max Enemies Hit: 8, Damage: 680%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
26 MP Cost: 41, Duration: 60 sec, Max Enemies Hit: 8, Damage: 690%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
27 MP Cost: 41, Duration: 60 sec, Max Enemies Hit: 8, Damage: 700%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
28 MP Cost: 42, Duration: 60 sec, Max Enemies Hit: 8, Damage: 710%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
29 MP Cost: 42, Duration: 60 sec, Max Enemies Hit: 8, Damage: 720%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies
30 MP Cost: 42, Duration: 60 sec, Max Enemies Hit: 8, Damage: 730%
Summons a dragon statue that attacks 3 times
with a 75% chance to Slow enemies, excluding Boss Monsters, for 3 sec
Damage increases 50% when attacking normal enemies

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Nova Guardians Boost
Level Requirement 260
Master Level 30
Description Boosts Nova Guardians.
Level 1 Nova Guardians Final Damage: +11%
9 Nova Guardians Final Damage: +19%
10 Nova Guardians Final Damage: +25%
19 Nova Guardians Final Damage: +34%
20 Nova Guardians Final Damage: +40%
29 Nova Guardians Final Damage: +49%
30 Nova Guardians Final Damage: +60%
Passive Nova Guardians Boost
Level Requirement 260
Master Level 30
Description Boosts Nova Guardians.
Level 1 Nova Guardians Final Damage: +11%
2 Nova Guardians Final Damage: +12%
3 Nova Guardians Final Damage: +13%
4 Nova Guardians Final Damage: +14%
5 Nova Guardians Final Damage: +15%
6 Nova Guardians Final Damage: +16%
7 Nova Guardians Final Damage: +17%
8 Nova Guardians Final Damage: +18%
9 Nova Guardians Final Damage: +19%
10 Nova Guardians Final Damage: +25%
11 Nova Guardians Final Damage: +26%
12 Nova Guardians Final Damage: +27%
13 Nova Guardians Final Damage: +28%
14 Nova Guardians Final Damage: +29%
15 Nova Guardians Final Damage: +30%
16 Nova Guardians Final Damage: +31%
17 Nova Guardians Final Damage: +32%
18 Nova Guardians Final Damage: +33%
19 Nova Guardians Final Damage: +34%
20 Nova Guardians Final Damage: +40%
21 Nova Guardians Final Damage: +41%
22 Nova Guardians Final Damage: +42%
23 Nova Guardians Final Damage: +43%
24 Nova Guardians Final Damage: +44%
25 Nova Guardians Final Damage: +45%
26 Nova Guardians Final Damage: +46%
27 Nova Guardians Final Damage: +47%
28 Nova Guardians Final Damage: +48%
29 Nova Guardians Final Damage: +49%
30 Nova Guardians Final Damage: +60%
Show/hide all levels
Passive Bladefall Boost
Level Requirement 260
Master Level 30
Description Boosts Bladefall.
Level 1 Bladefall Final Damage: +11%
9 Bladefall Final Damage: +19%
10 Bladefall Final Damage: +25%
19 Bladefall Final Damage: +34%
20 Bladefall Final Damage: +40%
29 Bladefall Final Damage: +49%
30 Bladefall Final Damage: +60%
Passive Bladefall Boost
Level Requirement 260
Master Level 30
Description Boosts Bladefall.
Level 1 Bladefall Final Damage: +11%
2 Bladefall Final Damage: +12%
3 Bladefall Final Damage: +13%
4 Bladefall Final Damage: +14%
5 Bladefall Final Damage: +15%
6 Bladefall Final Damage: +16%
7 Bladefall Final Damage: +17%
8 Bladefall Final Damage: +18%
9 Bladefall Final Damage: +19%
10 Bladefall Final Damage: +25%
11 Bladefall Final Damage: +26%
12 Bladefall Final Damage: +27%
13 Bladefall Final Damage: +28%
14 Bladefall Final Damage: +29%
15 Bladefall Final Damage: +30%
16 Bladefall Final Damage: +31%
17 Bladefall Final Damage: +32%
18 Bladefall Final Damage: +33%
19 Bladefall Final Damage: +34%
20 Bladefall Final Damage: +40%
21 Bladefall Final Damage: +41%
22 Bladefall Final Damage: +42%
23 Bladefall Final Damage: +43%
24 Bladefall Final Damage: +44%
25 Bladefall Final Damage: +45%
26 Bladefall Final Damage: +46%
27 Bladefall Final Damage: +47%
28 Bladefall Final Damage: +48%
29 Bladefall Final Damage: +49%
30 Bladefall Final Damage: +60%
Show/hide all levels
Passive Draco Surge Boost
Level Requirement 260
Master Level 30
Description Boosts Draco Surge.
Level 1 Draco Surge Final Damage: +11%
9 Draco Surge Final Damage: +19%
10 Draco Surge Final Damage: +25%
19 Draco Surge Final Damage: +34%
20 Draco Surge Final Damage: +40%
29 Draco Surge Final Damage: +49%
30 Draco Surge Final Damage: +60%
Passive Draco Surge Boost
Level Requirement 260
Master Level 30
Description Boosts Draco Surge.
Level 1 Draco Surge Final Damage: +11%
2 Draco Surge Final Damage: +12%
3 Draco Surge Final Damage: +13%
4 Draco Surge Final Damage: +14%
5 Draco Surge Final Damage: +15%
6 Draco Surge Final Damage: +16%
7 Draco Surge Final Damage: +17%
8 Draco Surge Final Damage: +18%
9 Draco Surge Final Damage: +19%
10 Draco Surge Final Damage: +25%
11 Draco Surge Final Damage: +26%
12 Draco Surge Final Damage: +27%
13 Draco Surge Final Damage: +28%
14 Draco Surge Final Damage: +29%
15 Draco Surge Final Damage: +30%
16 Draco Surge Final Damage: +31%
17 Draco Surge Final Damage: +32%
18 Draco Surge Final Damage: +33%
19 Draco Surge Final Damage: +34%
20 Draco Surge Final Damage: +40%
21 Draco Surge Final Damage: +41%
22 Draco Surge Final Damage: +42%
23 Draco Surge Final Damage: +43%
24 Draco Surge Final Damage: +44%
25 Draco Surge Final Damage: +45%
26 Draco Surge Final Damage: +46%
27 Draco Surge Final Damage: +47%
28 Draco Surge Final Damage: +48%
29 Draco Surge Final Damage: +49%
30 Draco Surge Final Damage: +60%
Show/hide all levels
Passive Dragonflare Boost
Level Requirement 260
Master Level 30
Description Boosts Dragonflare.
Level 1 Dragonflare Final Damage: +11%
9 Dragonflare Final Damage: +19%
10 Dragonflare Final Damage: +25%
19 Dragonflare Final Damage: +34%
20 Dragonflare Final Damage: +40%
29 Dragonflare Final Damage: +49%
30 Dragonflare Final Damage: +60%
Passive Dragonflare Boost
Level Requirement 260
Master Level 30
Description Boosts Dragonflare.
Level 1 Dragonflare Final Damage: +11%
2 Dragonflare Final Damage: +12%
3 Dragonflare Final Damage: +13%
4 Dragonflare Final Damage: +14%
5 Dragonflare Final Damage: +15%
6 Dragonflare Final Damage: +16%
7 Dragonflare Final Damage: +17%
8 Dragonflare Final Damage: +18%
9 Dragonflare Final Damage: +19%
10 Dragonflare Final Damage: +25%
11 Dragonflare Final Damage: +26%
12 Dragonflare Final Damage: +27%
13 Dragonflare Final Damage: +28%
14 Dragonflare Final Damage: +29%
15 Dragonflare Final Damage: +30%
16 Dragonflare Final Damage: +31%
17 Dragonflare Final Damage: +32%
18 Dragonflare Final Damage: +33%
19 Dragonflare Final Damage: +34%
20 Dragonflare Final Damage: +40%
21 Dragonflare Final Damage: +41%
22 Dragonflare Final Damage: +42%
23 Dragonflare Final Damage: +43%
24 Dragonflare Final Damage: +44%
25 Dragonflare Final Damage: +45%
26 Dragonflare Final Damage: +46%
27 Dragonflare Final Damage: +47%
28 Dragonflare Final Damage: +48%
29 Dragonflare Final Damage: +49%
30 Dragonflare Final Damage: +60%

References

  1. Boosts Tempest Blades and Advanced Tempest Blades
  2. Boosts Gigas Wave and Draco Surge
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills