Bishop/Skills

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Beginner Beginner's Basics

Active Oz's Flame Gear
Master Level 5
Description Summons Oz to create a wall of fire. Monsters inside the wall take continuous damage. Skill level can be increased depending on your level.
Level 1 MP Cost: 31, Damage: 220%, Duration: 11 sec, Damage Over Time: 70% damage every 1 sec for 5 sec
5 MP Cost: 35, Damage: 280%, Duration: 15 sec, Damage Over Time: 130% damage every 1 sec for 5 sec
Active Oz's Flame
Master Level 10
Description Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels.
Level 1 MP Cost: 11, Damage: 70%, Duration: 110 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
10 MP Cost: 20, Damage: 160%, Duration: 200 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
Passive Empirical Knowledge
Master Level 9
Description Your studious efforts in researching and identifying enemy weaknesses has increased your ability to single out enemies and tear through their defenses, dealing increased damage.
This Link Skill can be stacked up to 3 times, once for each unique Explorer Magician job character you have on this world.
Level 1 When attacking, has a 15% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them:
Damage per Stack: +1%, Enemy DEF Ignored per Stack: +1%
Effect Duration: 10 sec, Stacks up to 3 times
9 When attacking, has a 31% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them:
Damage per Stack: +5%, Enemy DEF Ignored per Stack: +5%
Effect Duration: 10 sec, Stacks up to 3 times

1st Job Intro to Magic

Active Energy Bolt
Master Level 20
Description Fire a condensed energy bolt that explodes on contact with an enemy.
Level 1 MP Cost: 16, Damage: 21%, Number of Attacks: 4, Max Enemies Hit: 4
20 MP Cost: 24, Damage: 78%, Number of Attacks: 4, Max Enemies Hit: 4
Active Teleport
Master Level 5
Description Allows you to teleport to other locations on the same map using the arrow keys. Permanently increases your Speed and Max Speed.
Level 1 MP Cost: 28, Teleport horizontally a distance of 130, or vertically a distance of 275
[Passive Effects: Speed: +6, Max Speed: +4]
5 MP Cost: 20, Teleport horizontally a distance of 190, or vertically a distance of 295
[Passive Effects: Speed: +22, Max Speed: +20]
Active Mana Wave
Master Level 1
Description Expel a blast of mana that propels you upwards. This skill is automatically triggered when you press the Jump key while holding the Up Arrow key. If you press the Jump key again and hold, you will slow your descent for a short period.
Level 1 MP Cost: 10. Allows you to jump a greater distance.
Hold the Jump key after using to spend 20 MP to descend slowly for up to 5 sec.
Passive Magic Guard
Master Level 10
Description A portion of the damage dealt to you affects your MP instead of your HP. Does not apply to attacks that inflict damage in proportion to your Max HP.
Activates when you have 1 or more MP. Does not activate if you have 0 MP.
Level 1 22% of damage taken reduces MP instead of HP.
10 85% of damage taken reduces MP instead of HP.
Passive Magic Armor
Master Level 9
Description Uses magic to increase DEF.
Required Skill: Magic Guard Lv. 3+
Level 1 Defense: +10
9 Defense: +90
Passive MP Boost
Master Level 20
Description Increase Max MP and Attack Speed. Also increases MP proportional to your level.
Level 1 Max MP: +1%, Attack Speed: +1, MP increases by 25 per level
Critical Rate +5% when equipped with a Wand
20 Max MP: +20%, Attack Speed: +1, MP increases by 120 per level
Critical Rate +5% when equipped with a Wand

2nd Job Basic Holy

Active Holy Arrow
Master Level 20
Description Attacks multiple monsters with Holy Arrows. Very effective against Undead and Devil monsters.
Level 1 MP Cost: 12, Damage: 128%, Number of Attacks: 3, Max Enemies Hit: 4
20 MP Cost: 36, Damage: 185%, Number of Attacks: 3, Max Enemies Hit: 4


Passive Blessed Ensemble
Master Level 1
Description Blessings increase your Final Damage. Obtains additional Party Bonus EXP based on the number of Clerics, Priests, Bishops in the party. Bonus cannot be greater than 60% and does not apply if the level difference is too big between party members. Your own effects do not apply to you.
Level 1 Final Damage: +3%#
20% bonus EXP for each Cleric in the party.


Active Heal
Master Level 20
Description [Benevolence] Restores the HP of all surrounding party members, including yourself, and reduces Heal's cooldown by the number of people in your party. Undead enemies within the skill range take additional damage.
Level 1 MP Cost: 18, Recovery: 15%, Heal's Cooldown per Party Member Healed: -2 sec
Cooldown: 4 sec.
20 MP Cost: 24, Recovery: 300%, Heal's Cooldown per Party Member Healed: -2 sec
Cooldown: 4 sec.


Active Angelic Wrath
Master Level 20
Description [Vengeance] Calls down an avenging angel to strike the enemy. Enemies struck will be weakened and their Defense will be reduced for a short time.
Level 1 MP Cost: 18, Max Enemies Hit: 6, Damage: 255%, Number of Attacks: 5.
Enemies struck have their Defense reduced by 44% for 22 sec.
20 MP Cost: 24, Max Enemies Hit: 6, Damage: 350%, Number of Attacks: 5.
Enemies struck have their Defense reduced by 44% for 60 sec.


Active Bless
Master Level 10
Description Increases the Attack Power, Magic ATT, and Defense of you and nearby party members for a set amount of time. Can be stacked with all other buff skills.
Required Skill: Invincible Lv. 5+
Level 1 MP Cost: 15, Attack Power: +6, Magic ATT: +6, DEF: +30, Duration: 78 sec
10 MP Cost: 20, Attack Power: +15, Magic ATT: +15, DEF: +300, Duration: 240 sec


Passive Agile Magic
Master Level 10
Description Increases Attack Speed and Intelligence.
Level 1 Attack Speed: +2, INT: +2
10 Attack Speed: +2, INT: +20
Passive Invincible
Master Level 10
Description Decreases all damage taken.
Required Skill: Heal Lv. 5+
Level 1 Damage Taken: -7%
10 Damage Taken: -25%


Passive Spell Mastery
Master Level 10
Description Increases Magic Mastery and Magic ATT.
Level 1 Magic Mastery: 14%, Magic ATT: +1
10 Magic Mastery: 50%, Magic ATT: +10


Passive High Wisdom
Master Level 5
Description Permanently increase INT through mental discipline.
Level 1 Permanently increase INT by 8
5 Permanently increase INT by 40
Passive MP Eater
Master Level 9
Description Absorb the enemy's MP when attacking with Magic skills. Absorption efficiency is reduced against bosses, resulting in less MP gained.
Required Skill: Spell Mastery Lv. 5+
Level 1 MP Absorb Chance: 6%, Amount Absorbed: 1% of Max MP
Amount Absorbed: 0% of the boss's Max MP
9 MP Absorb Chance: 30%, Amount Absorbed: 5% of Max MP
Amount Absorbed: 3% of the boss's Max MP

3rd Job Greater Holy

Active Shining Ray
Master Level 20
Description Attack multiple enemies at once with a ray of holy light. Deals massive damage to Undead and Devil-type monsters.
Level 1 MP Cost: 29, Damage: 159%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 22%, Stun Duration: 3 sec
20 MP Cost: 45, Damage: 254%, Number of Attacks: 4, Max Monsters Hit: 6, Stun Chance: 60%, Stun Duration: 5 sec


Active Holy Fountain
Master Level 10
Description [Benevolence] Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 MP Cost: 24, Duration: 33 sec, restores 13% HP when used, able to use 11 times total.
Cooldown: 87 sec
10 MP Cost: 40, Duration: 60 sec, restores 40% HP when used, able to use 20 times total.
Cooldown: 60 sec


Active Fountain of Vengeance
Master Level 10
Description [Vengeance] Summon a divine talisman of vengeance that punishes nearby enemies. The talisman erupts with light at regular intervals, damaging the enemy.
Level 1 MP Cost: 24, Duration: 42 sec.
Periodically deals 144% damage 5 times to up to 8 enemies.
10 MP Cost: 40, Duration: 60 sec.
Periodically deals 180% damage 5 times to up to 8 enemies.


Active Divine Protection
Master Level 10
Description Permanently increases Status Resistance and Elemental Resistance. When used, you create a holy barrier that blocks debilitating status conditions. Applies cooldown after successfully blocking a certain number of conditions. Upon casting Dispel, the cooldown is reduced according to the number of recovered party members.
Level 1 MP Cost: 152, Number of Debilitating Status Condition Resistances: 5
Cooldown: 125 sec
[Passive Effects - Status Resistance and Elemental Resistance: +4]
10 MP Cost: 80, Number of Debilitating Status Condition Resistances: 5
Cooldown: 80 sec
[Passive Effects - Status Resistance and Elemental Resistance: +40]


Active Mystic Door
Master Level 9
Description Creates a portal that leads to the nearest town. All members of the party can use it multiple times until the portal disappears. Press the Up key to move.
Required Skill: Dispel Lv. 3+
Level 1 MP Cost: 220, Portal Duration: 40 sec.
9 MP Cost: 60, Portal Duration: 200 sec.


Active Dispel
Master Level 10
Description [Benevolence] Nullifies all enemy magic effects within the targeted area, while removing some abnormal conditions suffered by nearby allies. Decreases Dispel and Divine Protection's cooldown. The Dispel skill can remove critical abnormal conditions, including Stun, Seduction, Confusion, and Zombified.
Skill effect transparency of Abnormal Status effect applied to party members On/Off: Right-click
Level 1 MP Cost: 100, after nullifying magic and curing Abnormal Status at 10% chance, Dispel's cooldown reduced by 4 sec and
Divine Protection's cooldown reduced by 6 sec for each party member cured
Cooldown: 8 sec
10 MP Cost: 10, after nullifying magic and curing Abnormal Status at 100% chance, Dispel's cooldown reduced by 4 sec and
Divine Protection's cooldown reduced by 6 sec for each party member cured
Cooldown: 8 sec


Active Triumph Feather
Master Level 10
Description [Vengeance] Harness the power of the Angel of Victory. While active, when your skills strike an enemy, angel feathers appear and seek out and attack nearby enemies.
Level 1 MP Cost: 195, Duration: 66 sec. Upon striking an enemy with an attack skill, creates 4 angel feathers every 4 sec that seek enemies and deal 176% damage 4 times.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec.
10 MP Cost: 150, Duration: 120 sec. Upon striking an enemy with an attack skill, creates 4 angel feathers every 4 sec that seek enemies and deal 230% damage 4 times.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec.


Active Holy Symbol
Master Level 20
Description Temporarily allows all nearby party members to gain additional EXP while hunting. However, if you go outside of the vicinity of the character that cast Holy Symbol, the efficiency will be reduced by half.
Required Skill: Dispel Lv. 3+
Level 1 MP Cost: 129, EXP Bonus: 21.5%, Duration: 69 sec
20 MP Cost: 300, EXP Bonus: 50%, Duration: 240 sec


Active Teleport Mastery
Master Level 10
Description When activated, the skill consumes extra MP, and enemies at the teleport destination will take damage and become Stunned. Permanently increases Knockback Resistance.
Can be toggled On/Off.
Required Skill: Teleport Lv. 5+
Level 1 Additional MP Cost: 2, Max Enemies Hit: 6, Damage: 250%, Stun Chance: 35%, Stun Duration: 2 sec.
[Passive Effect: Knockback Resistance +4%]
10 Additional MP Cost: 20, Max Enemies Hit: 6, Damage: 340%, Stun Chance: 80%, Stun Duration: 4 sec.
[Passive Effect: Knockback Resistance +40%]


Active Holy Magic Shell
Master Level 20
Description Restores a certain percentage of HP for you and all party members, while also creating a holy shield that defends against all damage for a short time. The shield is not affected by buff duration extension effects. After being activated, it cannot be reactivated for a short time, even if Holy Magic Shell is cast again.
Level 1 MP Cost: 50, HP Recovered: 31% of max HP, Duration: 10 sec, Max Number of Attacks Blocked: 5, Damage -10% for attacks that do a certain percentage of your Max HP.
Cannot trigger Holy Magic for 90 sec Cooldown: 90 sec.
20 MP Cost: 70, HP Recovered: 50% of max HP, Duration: 15 sec, Max Number of Attacks Blocked: 15, Damage -10% for attacks that do a certain percentage of your Max HP.
Cannot trigger Holy Magic for 80 sec Cooldown: 90 sec.


Passive Teleport Boost
Master Level 1
Description Enhances maneuverability by boosting the range of Teleport.
Level 1 Teleport Distance: Horizontal +65, Vertical +25.


Passive Magic Critical
Master Level 10
Description Permanently increases Critical Rate and Critical Damage.
Level 1 Critical Rate: +12%, Critical Damage: +7%
10 Critical Rate: +30%, Critical Damage: +16%


Passive Holy Focus
Master Level 4
Description Permanently increases all magic attacks, Heal magic Critical Rates, and Magic Mastery.
Required Skill: Spell Mastery Lv. 10+
Level 1 For all attacks and the Heal skill, Critical Rate: +10%, Magic Mastery: +55%
4 For all attacks and the Heal skill, Critical Rate: +40%, Magic Mastery: +70%

4th Job Ultra Holy

Active Angel Ray
Master Level 30
Description Attack with a holy sword, dealing tremendous holy damage. The holy sword targets the enemy with the highest Max HP. Especially effective against Undead or Devil monsters. Restores party members' HP. Restores Undead party members as well.
Level 1 MP Cost: 26, Max Enemies Hit: 1, Damage: 80%, Number of Attacks: 14. Restores 3% of Max HP for you and your party members.
30 MP Cost: 56, Max Enemies Hit: 1, Damage: 225%, Number of Attacks: 14. Restores 8% of Max HP for you and your party members.
31 MP Cost: 56, Max Enemies Hit: 1, Damage: 230%, Number of Attacks: 14. Restores 8% of Max HP for you and your party members.
32 MP Cost: 58, Max Enemies Hit: 1, Damage: 235%, Number of Attacks: 14. Restores 8% of Max HP for you and your party members.


Active Genesis
Master Level 30
Description A holy ray of light shines down from the sky, dealing tremendous holy damage.
Level 1 MP Cost: 590, Damage: 179%, Max Enemies Hit: 15, Number of Attacks: 10, Critical Rate: +5%,
Cooldown: 30 sec
30 MP Cost: 300, Damage: 324%, Max Enemies Hit: 15, Number of Attacks: 10, Critical Rate: +20%,
Cooldown: 30 sec
31 MP Cost: 290, Damage: 329%, Max Enemies Hit: 15, Number of Attacks: 10, Critical Rate: +20%,
Cooldown: 30 sec
32 MP Cost: 280, Damage: 334%, Max Enemies Hit: 15, Number of Attacks: 10, Critical Rate: +21%,
Cooldown: 30 sec


Active Big Bang
Master Level 30
Description Holy power spreads out, culminating in a holy explosion.
Level 1 MP Cost: 25, Damage: 306%, Number of Attacks: 4, Max Enemies Hit: 10
Damage Against Normal Enemies: +50%
30 MP Cost: 50, Damage: 480%, Number of Attacks: 4, Max Enemies Hit: 10
Damage Against Normal Enemies: +50%
31 MP Cost: 50, Damage: 486%, Number of Attacks: 4, Max Enemies Hit: 10
Damage Against Normal Enemies: +50%
32 MP Cost: 50, Damage: 492%, Number of Attacks: 4, Max Enemies Hit: 10
Damage Against Normal Enemies: +50%


Passive Blessed Harmony
Master Level 1
Description Increases the effect of Blessed Ensemble. Blessed Harmony overwrites the effect of Blessed Ensemble.
Level 1 Final Damage: +10%


Active Holy Water
Master Level 10
Description [Benevolence] Striking enemies with Angel Ray grants you holy water made from their purified blood. On use, summons a chalice of holy water nearby. Party members can press the Up Arrow key while standing on top of the grail to absorb its power and recover HP.
Level 1 Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water. You can carry up to 5 Holy Water at one time. Active Effect: MP Cost: 100. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: 5 sec, +5 sec per 2500 INT you possess.
Party members recover 5% of HP upon using the Holy Water. Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared.
Cooldown 10 sec
10 Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water. You can carry up to 5 Holy Water at one time. Active Effect: MP Cost: 100. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: 5 sec, +5 sec per 2500 INT you possess.
Party members recover 5% of HP upon using the Holy Water. Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared.
Cooldown 10 sec
11 Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water. You can carry up to 5 Holy Water at one time. Active Effect: MP Cost: 100. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: 5 sec, +5 sec per 2500 INT you possess.
Party members recover 5% of HP upon using the Holy Water. Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared.
Cooldown 10 sec
12 Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water. You can carry up to 5 Holy Water at one time. Active Effect: MP Cost: 100. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: 5 sec, +5 sec per 2500 INT you possess.
Party members recover 5% of HP upon using the Holy Water. Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared.
Cooldown 10 sec


Active Blood of the Divine
Master Level 10
Description [Vengeance] Enhance your power by conjuring a spell with your own hallowed blood. Use the skill again to deactivate its effect.
Level 1 MP Cost: 327, Duration: 10 sec., Final Damage: +8%
Cooldown: 120 sec.
10 MP Cost: 300, Duration: 10 sec., Final Damage: +8%
Cooldown: 120 sec.
11 MP Cost: 297, Duration: 10 sec., Final Damage: +8%
Cooldown: 120 sec.
12 MP Cost: 294, Duration: 10 sec., Final Damage: +8%
Cooldown: 120 sec.


Active Resurrection
Master Level 10
Description Use a ray of holy light to resurrect a party member. Resurrected party members have brief invincibility, which cannot be extended by buffs.
Not affected by cooldown reset.
Level 1 MP Cost: 285. Revive all KO'd party members within range and make them invincible for 3 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 1110 sec.
10 MP Cost: 150. Revive all KO'd party members within range and make them invincible for 8 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 300 sec.
11 MP Cost: 135. Revive all KO'd party members within range and make them invincible for 8 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 210 sec.
12 MP Cost: 120. Revive all KO'd party members within range and make them invincible for 9 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.


Passive Infinity
Master Level 30
Description Bolsters the spirit to enhance your magic and recover HP and MP.
Level 1 Every 5 seconds, restores 10% HP/MP
Final Damage: +7%
30 Every 5 seconds, restores 10% HP/MP
Final Damage: +91%
31 Every 5 seconds, restores 10% HP/MP
Final Damage: +91%
32 Every 5 seconds, restores 10% HP/MP
Final Damage: +91%
Active Bahamut
Master Level 20
Description Temporarily summons Bahamut to deal Holy damage. Bahamut is unaffected by enemy damage reflection skills.
Level 1 MP Cost: 70, Bahamut Summon Duration: 200 sec
Damage: 113%, Number of Attacks: 3, Max Enemies Hit: 3
20 MP Cost: 120, Bahamut Summon Duration: 600 sec
Damage: 170%, Number of Attacks: 3, Max Enemies Hit: 3
21 MP Cost: 120, Bahamut Summon Duration: 600 sec
Damage: 173%, Number of Attacks: 3, Max Enemies Hit: 3
22 MP Cost: 125, Bahamut Summon Duration: 600 sec
Damage: 176%, Number of Attacks: 3, Max Enemies Hit: 3


Active Advanced Blessing
Master Level 20
Description Greatly increases nearby party member Attack Power, Magic ATT, DEF, Max HP, and Max MP. Reduces MP consumption upon using the skill. Can be stacked with other buff skills, excluding Bless.
Required Skill: Bless Lv. 10+
Level 1 MP Cost: 43, Attack Power: +11, Magic ATT: +11, DEF: +398, Max HP: +275, Max MP: +275, MP Consumption: -10%, Duration: 240 sec
20 MP Cost: 52, Attack Power: +30, Magic ATT: +30, DEF: +550, Max HP: +750, Max MP: +750, MP Consumption: -20%, Duration: 240 sec
21 MP Cost: 55, Attack Power: +31, Magic ATT: +31, DEF: +558, Max HP: +775, Max MP: +775, MP Consumption: -20%, Duration: 240 sec
22 MP Cost: 55, Attack Power: +32, Magic ATT: +32, DEF: +566, Max HP: +800, Max MP: +800, MP Consumption: -21%, Duration: 240 sec


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Buff Mastery
Master Level 10
Description Permanently increases Magic Attack and Final Damage and increases the duration of all buffs on you.
Also permanently increases Knockback Resistance.
Level 1 Permanently Increased Magic ATT: +3, Final Damage: +3%, Buff Duration: +5%
Knockback Resistance: +6%
10 Permanently Increased Magic ATT: +30, Final Damage: +11%, Buff Duration: +50%
Knockback Resistance: +60%
11 Permanently Increased Magic ATT: +33, Final Damage: +11%, Buff Duration: +55%
Knockback Resistance: +66%
12 Permanently Increased Magic ATT: +36, Final Damage: +11%, Buff Duration: +60%
Knockback Resistance: +72%


Passive Arcane Aim
Master Level 30
Description Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times.
Level 1 Ignores 6% of enemy DEF. Successful attacks have a 25% chance to increase your damage by 2% for 5 sec (excludes minion damage).
This effect stacks up to 5 times.
30 Ignores 20% of enemy DEF. Successful attacks have a 100% chance to increase your damage by 8% for 5 sec (excludes minion damage).
This effect stacks up to 5 times.
31 Ignores 21% of enemy DEF. Successful attacks have a 100% chance to increase your damage by 8% for 5 sec (excludes minion damage).
This effect stacks up to 5 times.
32 Ignores 21% of enemy DEF. Successful attacks have a 105% chance to increase your damage by 8% for 5 sec (excludes minion damage).
This effect stacks up to 5 times.

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Holy Magic Shell - Extra Guard
Level Requirement 140
Master Level 1
Description Increases Holy Magic Shell's guard count.
Level 1 2 additional # guards


Passive Holy Magic Shell - Persist
Level Requirement 150
Master Level 1
Description Increases the duration of Holy Magic Shell.
Level 1 Duration: +5 sec


Passive Holy Magic Shell - Enhance
Level Requirement 180
Master Level 1
Description Increases Holy Magic Shell's damage reduction rate by a ratio of your max HP.
Level 1 Increases damage reduction by 5%


Passive Holy Symbol - Experience
Level Requirement 140
Master Level 1
Description Increases your EXP earned when using Holy Symbol.
Level 1 20% additional EXP for only self


Passive Holy Symbol - Preparation
Level Requirement 165
Master Level 1
Description Increases resistance to status ailments and all elements from using Holy Symbol. However, if you go outside of the vicinity of the character that cast Holy Symbol, the efficiency will be reduced by half. Also permanently increases resistance to all ailments and elements.
Level 1 Abnormal Status Resistance and Elemental Resistance: +10%
[Passive Effects - Abnormal Status Resistance: +10, Elemental Resistance: +10%]


Passive Holy Symbol - Item Drop
Level Requirement 180
Master Level 1
Description Increases the drop rate when using Holy Symbol. However, if you go outside of the vicinity of the character that cast Holy Symbol, the efficiency will be reduced by half.
Level 1 30% additional drop rate


Passive Advanced Blessing - Ferocity
Level Requirement 150
Master Level 1
Description Increases the effectiveness of Advanced Blessing's Attack Power and Magic ATT boost.
Level 1 Attack Power and Magic ATT: +20


Passive Advanced Blessing - Boss Rush
Level Requirement 165
Master Level 1
Description Damage increases when attacking Boss Monsters upon use of Advanced Blessing.
Level 1 Boss Damage: +10%


Passive Advanced Blessing - Extra Point
Level Requirement 190
Master Level 1
Description Increases the effectiveness of Advanced Blessing's Max HP and the Max MP boost.
Level 1 1000 additional Max HP & MP

Active Attack/Buff Active Attack/Buff

Active Righteously Indignant
Level Requirement 140
Master Level 1
Description Fuel your body with the fury of an avenging angel. Converts Benevolence skills to Vengeance skills.
Level 1 MP Cost: 100, Convert Heal, Dispel, Holy Fountain, and Holy Water to Angelic Wrath, Triumph Feather, Fountain of Vengeance, and Blood of the Divine.
Cooldown: 0.5 sec
[Passive Effects] Magic ATT: +50, Final Damage: +30%, Ignore Defense: +20%, Enemy Elemental Resistance: -10%


Active Heaven's Door
Level Requirement 160
Master Level 1
Description Knocks on the door to the heavens to punish enemies and bless your party members at the same time.
Party members that receive the Heaven's Door effect cannot receive it again for a short time.
Level 1 MP Cost: 500, Max Enemies Hit: 15, Damage: 670%, Number of Attacks: 8, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.


Active Epic Adventure
Level Requirement 190
Master Level 1
Description Call upon the bravery deep within to increase damage output.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Applies to any Explorer class in the party
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Arcane Overdrive
Master Level 30
Description Reforges the lost secrets of the ancients to drive your magic to new heights. However, the incomplete replication of their techniques causes the power to gradually dissipate.
Level 1 MP Cost: 500, Duration: 15 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 30 sec., Unlocks 3 stages of magical power
Damage +7% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
Active Arcane Overdrive
Master Level 30
Description Reforges the lost secrets of the ancients to drive your magic to new heights. However, the incomplete replication of their techniques causes the power to gradually dissipate.
Level 1 MP Cost: 500, Duration: 15 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
2 MP Cost: 500, Duration: 16 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
3 MP Cost: 500, Duration: 16 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
4 MP Cost: 500, Duration: 17 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
5 MP Cost: 500, Duration: 17 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
6 MP Cost: 500, Duration: 18 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
7 MP Cost: 500, Duration: 18 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
8 MP Cost: 500, Duration: 19 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
9 MP Cost: 500, Duration: 19 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
10 MP Cost: 500, Duration: 20 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
11 MP Cost: 500, Duration: 20 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
12 MP Cost: 500, Duration: 21 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
13 MP Cost: 500, Duration: 21 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
14 MP Cost: 500, Duration: 22 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
15 MP Cost: 500, Duration: 22 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
16 MP Cost: 500, Duration: 23 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
17 MP Cost: 500, Duration: 23 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
18 MP Cost: 500, Duration: 24 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
19 MP Cost: 500, Duration: 24 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
20 MP Cost: 500, Duration: 25 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
21 MP Cost: 500, Duration: 25 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
22 MP Cost: 500, Duration: 26 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
23 MP Cost: 500, Duration: 26 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
24 MP Cost: 500, Duration: 27 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
25 MP Cost: 500, Duration: 27 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
26 MP Cost: 500, Duration: 28 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
27 MP Cost: 500, Duration: 28 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
28 MP Cost: 500, Duration: 29 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
29 MP Cost: 500, Duration: 29 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 30 sec., Unlocks 3 stages of magical power
Damage +7% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
2 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 58 sec
3 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 57 sec
4 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 56 sec
5 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 55 sec
6 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 54 sec
7 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 53 sec
8 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 52 sec
9 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 51 sec
10 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 50 sec
11 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 49 sec
12 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 48 sec
13 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 47 sec
14 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 46 sec
15 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 45 sec
16 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 44 sec
17 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 43 sec
18 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 42 sec
19 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 41 sec
20 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 40 sec
21 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 39 sec
22 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 38 sec
23 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 37 sec
24 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 36 sec
25 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 35 sec
26 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 34 sec
27 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 33 sec
28 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 32 sec
29 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 31 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Show/hide all levels
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
2 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
3 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
4 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
5 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
6 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
7 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
8 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
9 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
10 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
11 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
12 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
13 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
14 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
15 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
16 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
17 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
18 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
19 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
20 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
21 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
22 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
23 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
24 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
25 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
26 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
27 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
28 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
29 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.

Class-Specific Skills

Show/hide all levels
Active Benediction
Master Level 30
Description Calls upon your holy power to create a consecrated space that empowers and revitalizes your allies. Benedictions do not stack.
Level 1 MP Cost: 1000, Duration: 20 sec., Final Damage: +18% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 18%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 30 sec., Final Damage: +33% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 33%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
Active Benediction
Master Level 30
Description Calls upon your holy power to create a consecrated space that empowers and revitalizes your allies. Benedictions do not stack.
Level 1 MP Cost: 1000, Duration: 20 sec., Final Damage: +18% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 18%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
2 MP Cost: 1000, Duration: 20 sec., Final Damage: +19% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 19%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
3 MP Cost: 1000, Duration: 21 sec., Final Damage: +19% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 19%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
4 MP Cost: 1000, Duration: 21 sec., Final Damage: +20% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 20%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
5 MP Cost: 1000, Duration: 21 sec., Final Damage: +20% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 20%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
6 MP Cost: 1000, Duration: 22 sec., Final Damage: +21% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 21%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
7 MP Cost: 1000, Duration: 22 sec., Final Damage: +21% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 21%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
8 MP Cost: 1000, Duration: 22 sec., Final Damage: +22% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 22%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
9 MP Cost: 1000, Duration: 23 sec., Final Damage: +22% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 22%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
10 MP Cost: 1000, Duration: 23 sec., Final Damage: +23% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 23%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
11 MP Cost: 1000, Duration: 23 sec., Final Damage: +23% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 23%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
12 MP Cost: 1000, Duration: 24 sec., Final Damage: +24% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 24%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
13 MP Cost: 1000, Duration: 24 sec., Final Damage: +24% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 24%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
14 MP Cost: 1000, Duration: 24 sec., Final Damage: +25% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 25%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
15 MP Cost: 1000, Duration: 25 sec., Final Damage: +25% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 25%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
16 MP Cost: 1000, Duration: 25 sec., Final Damage: +26% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 26%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
17 MP Cost: 1000, Duration: 25 sec., Final Damage: +26% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 26%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
18 MP Cost: 1000, Duration: 26 sec., Final Damage: +27% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 27%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
19 MP Cost: 1000, Duration: 26 sec., Final Damage: +27% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 27%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
20 MP Cost: 1000, Duration: 26 sec., Final Damage: +28% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 28%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
21 MP Cost: 1000, Duration: 27 sec., Final Damage: +28% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 28%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
22 MP Cost: 1000, Duration: 27 sec., Final Damage: +29% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 29%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
23 MP Cost: 1000, Duration: 27 sec., Final Damage: +29% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 29%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
24 MP Cost: 1000, Duration: 28 sec., Final Damage: +30% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 30%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
25 MP Cost: 1000, Duration: 28 sec., Final Damage: +30% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 30%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
26 MP Cost: 1000, Duration: 28 sec., Final Damage: +31% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 31%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
27 MP Cost: 1000, Duration: 29 sec., Final Damage: +31% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 31%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
28 MP Cost: 1000, Duration: 29 sec., Final Damage: +32% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 32%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
29 MP Cost: 1000, Duration: 29 sec., Final Damage: +32% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 32%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 30 sec., Final Damage: +33% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 33%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
Show/hide all levels
Active Angel of Balance
Master Level 30
Description Summons an angel of compassion and vengeance. Not usable while Bahamut is active. Avenging Angel is unaffected by attack reflection. Targets the boss with the highest HP first (within attack range).
Level 1 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 10% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 520% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
30 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 16% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 1100% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
Active Angel of Balance
Master Level 30
Description Summons an angel of compassion and vengeance. Not usable while Bahamut is active. Avenging Angel is unaffected by attack reflection. Targets the boss with the highest HP first (within attack range).
Level 1 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 10% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 520% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
2 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 10% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 540% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
3 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 10% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 560% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
4 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 10% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 580% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
5 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 11% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 600% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
6 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 11% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 620% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
7 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 11% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 640% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
8 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 11% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 660% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
9 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 11% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 680% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
10 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 12% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 700% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
11 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 12% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 720% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
12 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 12% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 740% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
13 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 12% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 760% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
14 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 12% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 780% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
15 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 13% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 800% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
16 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 13% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 820% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
17 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 13% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 840% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
18 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 13% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 860% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
19 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 13% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 880% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
20 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 14% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 900% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
21 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 14% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 920% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
22 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 14% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 940% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
23 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 14% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 960% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
24 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 14% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 980% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
25 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 15% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 1000% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
26 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 15% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 1020% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
27 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 15% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 1040% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
28 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 15% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 1060% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
29 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 15% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 1080% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
30 MP Cost: 1000, Summon Duration: 30 sec.
Angel of Benevolence: Grants a buff that recovers 16% of party members' Max HP every 5 sec. For 4 sec., increases your damage by 100%, and party member damage by 5% plus 1% per 1250 INT, up to 40%.
This increase doesn't count INT granted by special skill rings
Avenging Angel: Attacks up to 12 enemies dealing 1100% damage 10 times. Attacked enemies are marked for 60 sec. Holy damage dealt to marked enemies by you and party members consumes the mark and grants the attack Final Damage +10%.
Cooldown: 120 sec.
Show/hide all levels
Active Peacemaker
Master Level 30
Description Hurl the embodiment of divine power directly at your enemies. Upon contact with the enemies, the power both damages them and restores party member HP.
As it disappears, the object transforms into Holy Light, attacking enemies nearby and granting a buff to party members. It disappears immediately if the skill is used again.
Unaffected by attack reflection.
Level 1 MP Cost: 350. Deals 364% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 16% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 364%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 17% for 12 sec.
Cooldown: 10 sec.
30 MP Cost: 350. Deals 770% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 45% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 770%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 23% for 12 sec.
Cooldown: 10 sec.
Active Peacemaker
Master Level 30
Description Hurl the embodiment of divine power directly at your enemies. Upon contact with the enemies, the power both damages them and restores party member HP.
As it disappears, the object transforms into Holy Light, attacking enemies nearby and granting a buff to party members. It disappears immediately if the skill is used again.
Unaffected by attack reflection.
Level 1 MP Cost: 350. Deals 364% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 16% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 364%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 17% for 12 sec.
Cooldown: 10 sec.
2 MP Cost: 350. Deals 378% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 17% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 378%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 17% for 12 sec.
Cooldown: 10 sec.
3 MP Cost: 350. Deals 392% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 18% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 392%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 17% for 12 sec.
Cooldown: 10 sec.
4 MP Cost: 350. Deals 406% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 19% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 406%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 17% for 12 sec.
Cooldown: 10 sec.
5 MP Cost: 350. Deals 420% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 20% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 18% for 12 sec.
Cooldown: 10 sec.
6 MP Cost: 350. Deals 434% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 21% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 434%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 18% for 12 sec.
Cooldown: 10 sec.
7 MP Cost: 350. Deals 448% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 22% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 448%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 18% for 12 sec.
Cooldown: 10 sec.
8 MP Cost: 350. Deals 462% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 23% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 462%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 18% for 12 sec.
Cooldown: 10 sec.
9 MP Cost: 350. Deals 476% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 24% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 476%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 18% for 12 sec.
Cooldown: 10 sec.
10 MP Cost: 350. Deals 490% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 25% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 19% for 12 sec.
Cooldown: 10 sec.
11 MP Cost: 350. Deals 504% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 26% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 19% for 12 sec.
Cooldown: 10 sec.
12 MP Cost: 350. Deals 518% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 27% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 518%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 19% for 12 sec.
Cooldown: 10 sec.
13 MP Cost: 350. Deals 532% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 28% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 532%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 19% for 12 sec.
Cooldown: 10 sec.
14 MP Cost: 350. Deals 546% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 29% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 546%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 19% for 12 sec.
Cooldown: 10 sec.
15 MP Cost: 350. Deals 560% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 30% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 20% for 12 sec.
Cooldown: 10 sec.
16 MP Cost: 350. Deals 574% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 31% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 574%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 20% for 12 sec.
Cooldown: 10 sec.
17 MP Cost: 350. Deals 588% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 32% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 588%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 20% for 12 sec.
Cooldown: 10 sec.
18 MP Cost: 350. Deals 602% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 33% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 602%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 20% for 12 sec.
Cooldown: 10 sec.
19 MP Cost: 350. Deals 616% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 34% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 616%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 20% for 12 sec.
Cooldown: 10 sec.
20 MP Cost: 350. Deals 630% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 35% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 21% for 12 sec.
Cooldown: 10 sec.
21 MP Cost: 350. Deals 644% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 36% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 644%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 21% for 12 sec.
Cooldown: 10 sec.
22 MP Cost: 350. Deals 658% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 37% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 658%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 21% for 12 sec.
Cooldown: 10 sec.
23 MP Cost: 350. Deals 672% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 38% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 21% for 12 sec.
Cooldown: 10 sec.
24 MP Cost: 350. Deals 686% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 39% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 686%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 21% for 12 sec.
Cooldown: 10 sec.
25 MP Cost: 350. Deals 700% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 40% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 22% for 12 sec.
Cooldown: 10 sec.
26 MP Cost: 350. Deals 714% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 41% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 714%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 22% for 12 sec.
Cooldown: 10 sec.
27 MP Cost: 350. Deals 728% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 42% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 728%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 22% for 12 sec.
Cooldown: 10 sec.
28 MP Cost: 350. Deals 742% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 43% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 742%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 22% for 12 sec.
Cooldown: 10 sec.
29 MP Cost: 350. Deals 756% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 44% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 22% for 12 sec.
Cooldown: 10 sec.
30 MP Cost: 350. Deals 770% damage, to up to 6 enemies, 4 time(s) at every interval, or restores 45% of the Bishop's max HP for you and your party members that come into contact with the object.
Max Contact Count: 6. Only recovery consumes the contact count.
Holy Light: Max Enemies Hit: 15, Damage: 770%, Number of Attacks: 12. The Bishop and party members that come into contact with the light will gain a buff that increases damage by 23% for 12 sec.
Cooldown: 10 sec.
Show/hide all levels
Active Divine Punishment
Master Level 30
Description Punish the wicked in the name of Heaven. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Level 1 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 338% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
30 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 715% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
Active Divine Punishment
Master Level 30
Description Punish the wicked in the name of Heaven. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Level 1 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 338% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
2 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 351% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
3 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 364% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
4 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 377% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
5 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 390% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
6 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 403% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
7 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 416% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
8 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 429% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
9 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 442% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
10 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 455% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
11 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 468% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
12 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 481% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
13 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 494% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
14 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 507% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
15 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 520% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
16 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 533% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
17 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 546% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
18 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 559% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
19 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 572% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
20 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 585% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
21 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 598% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
22 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 611% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
23 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 624% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
24 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 637% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
25 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 650% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
26 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 663% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
27 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 676% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
28 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 689% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
29 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 702% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.
30 MP Cost per Attack: 40, consumes 1 holy light per sec.
Attacks up to 6 enemies to the front, for 715% damage, 10 times.
1 holy light is prepared every 11 sec., and you can hold up to 5 at a time.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 1.5 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Angel Ray Boost
Enhancement/Boost Node 2
  • Big Bang Boost
  • Triumph Feather Boost
Enhancement/Boost Node 3
  • Angelic Wrath Boost
  • Fountain of Vengeance Boost
  • Bahamut Boost
Enhancement/Boost Node 4
  • Genesis Boost
  • Heaven's Door Boost
Enhancement/Boost Node 5
  • Shining Ray Boost
Enhancement/Boost Node 6
  • Holy Arrow Boost
  • Heal Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
4% Heal Boost Max Targets: +1 Ignored Enemy Defense: +20%
Angelic Wrath Boost Max Targets: +1
5% Holy Arrow Boost
3% Shining Ray Boost
2% Big Bang Boost
Bahamut Boost
Angel Ray Boost Critical Rate: +5%
Genesis Boost
Triumph Feather Boost
Heaven's Door Boost
Fountain of Vengeance Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Holy Advent
Master Level 30
Description Unlocks your inner divine power, summoning archangels down from the heavens to wage holy war. Since the archangels that descend are higher beings, they are temporarily manifested as statues.
Pressing the skill key again will make the archangels descend based on your current location.
Archangels are unaffected by attack reflection.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 280%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 243%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 254%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 268%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 310%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
30 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 475%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 515%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 500%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 600%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
Active Holy Advent
Master Level 30
Description Unlocks your inner divine power, summoning archangels down from the heavens to wage holy war. Since the archangels that descend are higher beings, they are temporarily manifested as statues.
Pressing the skill key again will make the archangels descend based on your current location.
Archangels are unaffected by attack reflection.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 280%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 243%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 254%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 268%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 310%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
2 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 290%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 251%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 263%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 276%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 320%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
3 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 300%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 259%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 272%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 284%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 330%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
4 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 310%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 267%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 281%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 292%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 340%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
5 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 320%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 275%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 290%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 300%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 350%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
6 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 330%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 283%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 299%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 308%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 360%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
7 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 340%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 291%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 308%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 316%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 370%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
8 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 350%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 299%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 317%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 324%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 380%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
9 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 360%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 307%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 326%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 332%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 390%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
10 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 370%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 315%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 335%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 340%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 400%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
11 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 380%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 323%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 344%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 348%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 410%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
12 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 390%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 331%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 353%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 356%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 420%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
13 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 400%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 339%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 362%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 364%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 430%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
14 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 410%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 347%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 371%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 372%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 440%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
15 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 355%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 380%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 380%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 450%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
16 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 430%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 363%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 389%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 388%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 460%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
17 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 440%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 371%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 398%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 396%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 470%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
18 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 379%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 407%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 404%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 480%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
19 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 460%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 387%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 416%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 412%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 490%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
20 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 395%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 425%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 420%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 500%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
21 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 403%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 434%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 428%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 510%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
22 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 411%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 443%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 436%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 520%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
23 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 419%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 452%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 444%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 530%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
24 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 427%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 461%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 452%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 540%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
25 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 435%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 470%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 460%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 550%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
26 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 530%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 443%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 479%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 468%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 560%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
27 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 451%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 488%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 476%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 570%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
28 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 459%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 497%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 484%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 580%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
29 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 467%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 506%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 492%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 590%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
30 MP Cost: 1500, Invincible during casting
Archangels descend, Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 8, Number of Chase Cuts: 25. Damage: 475%, Number of Attacks: 12, Number of Chase Cuts: 35
Duration: 60 sec, Final Damage: +5%, manifests the Avenging Archangel, Archangel of Balance, and Archangel of Benevolence
Max Enemies Hit: 12, Advent Cooldown: 3 sec
Archangel of Balance - Damage: 515%, Number of Attacks: 14, every 3 sec
Avenging Archangel - Damage: 500%, Number of Attacks: 12, every 5 sec
Archangel of Benevolence - Damage: 600%, Number of Attacks: 12, every 4 sec
Cooldown: 360 sec
Show/hide all levels
Active Commandment of Heaven
Master Level 30
Description Purifies the world with the holy aid of an angel of compassion and vengeance.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 690% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 868% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 3996% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 4928% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Commandment of Heaven
Master Level 30
Description Purifies the world with the holy aid of an angel of compassion and vengeance.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 690% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 868% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 804% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 1008% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 918% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 1148% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 1032% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 1288% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 1146% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 1428% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 1260% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 1568% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 1374% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 1708% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 1488% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 1848% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 1602% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 1988% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 1716% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 2128% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 1830% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 2268% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 1944% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 2408% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 2058% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 2548% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 2172% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 2688% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 2286% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 2828% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 2400% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 2968% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 2514% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 3108% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 2628% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 3248% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 2742% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 3388% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 2856% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 3528% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 2970% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 3668% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 3084% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 3808% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 3198% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 3948% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 3312% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 4088% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 3426% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 4228% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 3540% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 4368% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 3654% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 4508% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 3768% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 4648% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 3882% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 4788% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
The angel of compassion and vengeance shines 14 times, dealing 3996% damage to up to 15 enemies 12 times. Then the Angel's Judgement is pronounced 13 times, dealing 4928% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
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Active HEXA Angel Ray
Master Level 30
Description Attacks with a holy sword, dealing tremendous holy damage. The holy sword targets the enemy with the highest Max HP. It attacks enemies and restores the HP of party members in its path. It can also cure party members with the Undead status.
When the holy sword hits a certain number of times, the angel of judgment is summoned by its holy power and unleashes an additional attack on the enemy. The angel of judgment is only summoned if there are enemies within range. It's a holy-attribute attack.
Required Skill: Angel Ray Lv. 30+
Level 1 MP Cost: 60, Max Enemies Hit: 4, Damage: 247%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 561%, Number of Attacks: 10
30 MP Cost: 70, Max Enemies Hit: 4, Damage: 334%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 822%, Number of Attacks: 10
Active HEXA Angel Ray
Master Level 30
Description Attacks with a holy sword, dealing tremendous holy damage. The holy sword targets the enemy with the highest Max HP. It attacks enemies and restores the HP of party members in its path. It can also cure party members with the Undead status.
When the holy sword hits a certain number of times, the angel of judgment is summoned by its holy power and unleashes an additional attack on the enemy. The angel of judgment is only summoned if there are enemies within range. It's a holy-attribute attack.
Required Skill: Angel Ray Lv. 30+
Level 1 MP Cost: 60, Max Enemies Hit: 4, Damage: 247%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 561%, Number of Attacks: 10
2 MP Cost: 60, Max Enemies Hit: 4, Damage: 250%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 10
3 MP Cost: 61, Max Enemies Hit: 4, Damage: 253%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 579%, Number of Attacks: 10
4 MP Cost: 61, Max Enemies Hit: 4, Damage: 256%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 588%, Number of Attacks: 10
5 MP Cost: 61, Max Enemies Hit: 4, Damage: 259%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 597%, Number of Attacks: 10
6 MP Cost: 62, Max Enemies Hit: 4, Damage: 262%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 606%, Number of Attacks: 10
7 MP Cost: 62, Max Enemies Hit: 4, Damage: 265%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 10
8 MP Cost: 62, Max Enemies Hit: 4, Damage: 268%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 10
9 MP Cost: 63, Max Enemies Hit: 4, Damage: 271%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 633%, Number of Attacks: 10
10 MP Cost: 63, Max Enemies Hit: 4, Damage: 274%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 642%, Number of Attacks: 10
11 MP Cost: 63, Max Enemies Hit: 4, Damage: 277%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 651%, Number of Attacks: 10
12 MP Cost: 64, Max Enemies Hit: 4, Damage: 280%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 10
13 MP Cost: 64, Max Enemies Hit: 4, Damage: 283%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 669%, Number of Attacks: 10
14 MP Cost: 64, Max Enemies Hit: 4, Damage: 286%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 678%, Number of Attacks: 10
15 MP Cost: 65, Max Enemies Hit: 4, Damage: 289%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 687%, Number of Attacks: 10
16 MP Cost: 65, Max Enemies Hit: 4, Damage: 292%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 696%, Number of Attacks: 10
17 MP Cost: 65, Max Enemies Hit: 4, Damage: 295%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 10
18 MP Cost: 66, Max Enemies Hit: 4, Damage: 298%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 714%, Number of Attacks: 10
19 MP Cost: 66, Max Enemies Hit: 4, Damage: 301%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 723%, Number of Attacks: 10
20 MP Cost: 66, Max Enemies Hit: 4, Damage: 304%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 732%, Number of Attacks: 10
21 MP Cost: 67, Max Enemies Hit: 4, Damage: 307%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 741%, Number of Attacks: 10
22 MP Cost: 67, Max Enemies Hit: 4, Damage: 310%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 10
23 MP Cost: 67, Max Enemies Hit: 4, Damage: 313%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 759%, Number of Attacks: 10
24 MP Cost: 68, Max Enemies Hit: 4, Damage: 316%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 768%, Number of Attacks: 10
25 MP Cost: 68, Max Enemies Hit: 4, Damage: 319%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 777%, Number of Attacks: 10
26 MP Cost: 68, Max Enemies Hit: 4, Damage: 322%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 786%, Number of Attacks: 10
27 MP Cost: 69, Max Enemies Hit: 4, Damage: 325%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 10
28 MP Cost: 69, Max Enemies Hit: 4, Damage: 328%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 804%, Number of Attacks: 10
29 MP Cost: 69, Max Enemies Hit: 4, Damage: 331%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 813%, Number of Attacks: 10
30 MP Cost: 70, Max Enemies Hit: 4, Damage: 334%, Number of Attacks: 14, HP Recovery: 8% of Max HP of party members including yourself
When the holy sword hits 12 times, the angel of judgment appears to unleash an additional attack.
Angel of Judgment - Max Enemies Hit: 15, Damage: 822%, Number of Attacks: 10
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Active HEXA Big Bang
Master Level 30
Description Holy power spreads out, culminating in a holy explosion. The holy power drastically increases in intervals, allowing you to create a powerful Holy Explosion across a larger area.
Big Bang and the Holy Explosion are Holy attacks.
With Action Customization enabled, Holy Explosions can only be triggered by holding the Up key while casting the skill.
Right-click to toggle Action Customization On/Off
Required Skill: Big Bang Lv. 30+
Level 1 MP Cost: 100, Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 4
Holy Explosion: MP Cost: 110, Max Enemies Hit: 12, Damage: 454%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
30 MP Cost: 115, Max Enemies Hit: 10, Damage: 820%, Number of Attacks: 4
Holy Explosion: MP Cost: 125, Max Enemies Hit: 12, Damage: 715%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
Active HEXA Big Bang
Master Level 30
Description Holy power spreads out, culminating in a holy explosion. The holy power drastically increases in intervals, allowing you to create a powerful Holy Explosion across a larger area.
Big Bang and the Holy Explosion are Holy attacks.
With Action Customization enabled, Holy Explosions can only be triggered by holding the Up key while casting the skill.
Right-click to toggle Action Customization On/Off
Required Skill: Big Bang Lv. 30+
Level 1 MP Cost: 100, Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 4
Holy Explosion: MP Cost: 110, Max Enemies Hit: 12, Damage: 454%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
2 MP Cost: 100, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Holy Explosion: MP Cost: 110, Max Enemies Hit: 12, Damage: 463%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
3 MP Cost: 100, Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 4
Holy Explosion: MP Cost: 110, Max Enemies Hit: 12, Damage: 472%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
4 MP Cost: 100, Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 4
Holy Explosion: MP Cost: 110, Max Enemies Hit: 12, Damage: 481%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
5 MP Cost: 100, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Holy Explosion: MP Cost: 110, Max Enemies Hit: 12, Damage: 490%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
6 MP Cost: 103, Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 4
Holy Explosion: MP Cost: 113, Max Enemies Hit: 12, Damage: 499%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
7 MP Cost: 103, Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 4
Holy Explosion: MP Cost: 113, Max Enemies Hit: 12, Damage: 508%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
8 MP Cost: 103, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Holy Explosion: MP Cost: 113, Max Enemies Hit: 12, Damage: 517%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
9 MP Cost: 103, Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 4
Holy Explosion: MP Cost: 113, Max Enemies Hit: 12, Damage: 526%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
10 MP Cost: 103, Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 4
Holy Explosion: MP Cost: 113, Max Enemies Hit: 12, Damage: 535%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
11 MP Cost: 103, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Holy Explosion: MP Cost: 113, Max Enemies Hit: 12, Damage: 544%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
12 MP Cost: 106, Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 4
Holy Explosion: MP Cost: 116, Max Enemies Hit: 12, Damage: 553%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
13 MP Cost: 106, Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 4
Holy Explosion: MP Cost: 116, Max Enemies Hit: 12, Damage: 562%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
14 MP Cost: 106, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Holy Explosion: MP Cost: 116, Max Enemies Hit: 12, Damage: 571%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
15 MP Cost: 106, Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 4
Holy Explosion: MP Cost: 116, Max Enemies Hit: 12, Damage: 580%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
16 MP Cost: 106, Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 4
Holy Explosion: MP Cost: 116, Max Enemies Hit: 12, Damage: 589%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
17 MP Cost: 106, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Holy Explosion: MP Cost: 116, Max Enemies Hit: 12, Damage: 598%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
18 MP Cost: 109, Max Enemies Hit: 10, Damage: 700%, Number of Attacks: 4
Holy Explosion: MP Cost: 119, Max Enemies Hit: 12, Damage: 607%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
19 MP Cost: 109, Max Enemies Hit: 10, Damage: 710%, Number of Attacks: 4
Holy Explosion: MP Cost: 119, Max Enemies Hit: 12, Damage: 616%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
20 MP Cost: 109, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Holy Explosion: MP Cost: 119, Max Enemies Hit: 12, Damage: 625%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
21 MP Cost: 109, Max Enemies Hit: 10, Damage: 730%, Number of Attacks: 4
Holy Explosion: MP Cost: 119, Max Enemies Hit: 12, Damage: 634%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
22 MP Cost: 109, Max Enemies Hit: 10, Damage: 740%, Number of Attacks: 4
Holy Explosion: MP Cost: 119, Max Enemies Hit: 12, Damage: 643%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
23 MP Cost: 109, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Holy Explosion: MP Cost: 119, Max Enemies Hit: 12, Damage: 652%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
24 MP Cost: 112, Max Enemies Hit: 10, Damage: 760%, Number of Attacks: 4
Holy Explosion: MP Cost: 122, Max Enemies Hit: 12, Damage: 661%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
25 MP Cost: 112, Max Enemies Hit: 10, Damage: 770%, Number of Attacks: 4
Holy Explosion: MP Cost: 122, Max Enemies Hit: 12, Damage: 670%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
26 MP Cost: 112, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Holy Explosion: MP Cost: 122, Max Enemies Hit: 12, Damage: 679%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
27 MP Cost: 112, Max Enemies Hit: 10, Damage: 790%, Number of Attacks: 4
Holy Explosion: MP Cost: 122, Max Enemies Hit: 12, Damage: 688%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
28 MP Cost: 112, Max Enemies Hit: 10, Damage: 800%, Number of Attacks: 4
Holy Explosion: MP Cost: 122, Max Enemies Hit: 12, Damage: 697%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
29 MP Cost: 112, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Holy Explosion: MP Cost: 122, Max Enemies Hit: 12, Damage: 706%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
30 MP Cost: 115, Max Enemies Hit: 10, Damage: 820%, Number of Attacks: 4
Holy Explosion: MP Cost: 125, Max Enemies Hit: 12, Damage: 715%, Number of Attacks: 6
Cooldown: 6 sec
Big Bang and Holy Explosion Normal Enemy Damage: +50%
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Active HEXA Triumph Feather
Master Level 30
Description [Vengeance] Harness the power of the Angel of Victory. While active, when your skills strike an enemy, angel feathers appear and seek out and attack nearby enemies.
Increases Buff Duration.
Required Skill: Dispel Lv. 10+
Level 1 MP Cost: 95, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 394% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
30 MP Cost: 110, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 684% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
Active HEXA Triumph Feather
Master Level 30
Description [Vengeance] Harness the power of the Angel of Victory. While active, when your skills strike an enemy, angel feathers appear and seek out and attack nearby enemies.
Increases Buff Duration.
Required Skill: Dispel Lv. 10+
Level 1 MP Cost: 95, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 394% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
2 MP Cost: 95, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 404% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
3 MP Cost: 95, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 414% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
4 MP Cost: 95, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 424% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
5 MP Cost: 95, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 434% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
6 MP Cost: 98, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 444% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
7 MP Cost: 98, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 454% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
8 MP Cost: 98, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 464% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
9 MP Cost: 98, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 474% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
10 MP Cost: 98, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 484% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
11 MP Cost: 98, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 494% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
12 MP Cost: 101, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 504% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
13 MP Cost: 101, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 514% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
14 MP Cost: 101, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 524% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
15 MP Cost: 101, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 534% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
16 MP Cost: 101, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 544% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
17 MP Cost: 101, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 554% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
18 MP Cost: 104, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 564% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
19 MP Cost: 104, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 574% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
20 MP Cost: 104, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 584% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
21 MP Cost: 104, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 594% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
22 MP Cost: 104, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 604% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
23 MP Cost: 104, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 614% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
24 MP Cost: 107, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 624% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
25 MP Cost: 107, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 634% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
26 MP Cost: 107, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 644% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
27 MP Cost: 107, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 654% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
28 MP Cost: 107, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 664% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
29 MP Cost: 107, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 674% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
30 MP Cost: 110, Duration: 180 sec
Upon striking an enemy with an attack skill, creates 6 angel feathers every 4 sec that seek enemies and deal 684% damage 4 times.
Each subsequent feather to hit the same enemy deals 50% less Final Damage.
Angel Feather Cooldown: 3 sec
Cooldown: 60 sec
Show/hide all levels
Active HEXA Angelic Wrath
Master Level 30
Description [Vengeance] Calls down an avenging angel to strike the enemy, can creates a relic in the spot to continuously weaken the enemy.
Enemies hit by the angel or impacted by the relic are weakened, and their Defense is decreased for a certain amount of time.
Required Skill: Heal Lv. 20+
Level 1 MP Cost: 24, Max Enemies Hit: 6, Damage: 276%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
30 MP Cost: 27, Max Enemies Hit: 6, Damage: 450%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
Active HEXA Angelic Wrath
Master Level 30
Description [Vengeance] Calls down an avenging angel to strike the enemy, can creates a relic in the spot to continuously weaken the enemy.
Enemies hit by the angel or impacted by the relic are weakened, and their Defense is decreased for a certain amount of time.
Required Skill: Heal Lv. 20+
Level 1 MP Cost: 24, Max Enemies Hit: 6, Damage: 276%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
2 MP Cost: 24, Max Enemies Hit: 6, Damage: 282%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
3 MP Cost: 24, Max Enemies Hit: 6, Damage: 288%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
4 MP Cost: 24, Max Enemies Hit: 6, Damage: 294%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
5 MP Cost: 24, Max Enemies Hit: 6, Damage: 300%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
6 MP Cost: 24, Max Enemies Hit: 6, Damage: 306%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
7 MP Cost: 24, Max Enemies Hit: 6, Damage: 312%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
8 MP Cost: 25, Max Enemies Hit: 6, Damage: 318%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
9 MP Cost: 25, Max Enemies Hit: 6, Damage: 324%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
10 MP Cost: 25, Max Enemies Hit: 6, Damage: 330%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
11 MP Cost: 25, Max Enemies Hit: 6, Damage: 336%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
12 MP Cost: 25, Max Enemies Hit: 6, Damage: 342%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
13 MP Cost: 25, Max Enemies Hit: 6, Damage: 348%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
14 MP Cost: 25, Max Enemies Hit: 6, Damage: 354%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
15 MP Cost: 25, Max Enemies Hit: 6, Damage: 360%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
16 MP Cost: 26, Max Enemies Hit: 6, Damage: 366%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
17 MP Cost: 26, Max Enemies Hit: 6, Damage: 372%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
18 MP Cost: 26, Max Enemies Hit: 6, Damage: 378%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
19 MP Cost: 26, Max Enemies Hit: 6, Damage: 384%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
20 MP Cost: 26, Max Enemies Hit: 6, Damage: 390%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
21 MP Cost: 26, Max Enemies Hit: 6, Damage: 396%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
22 MP Cost: 26, Max Enemies Hit: 6, Damage: 402%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
23 MP Cost: 26, Max Enemies Hit: 6, Damage: 408%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
24 MP Cost: 27, Max Enemies Hit: 6, Damage: 414%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
25 MP Cost: 27, Max Enemies Hit: 6, Damage: 420%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
26 MP Cost: 27, Max Enemies Hit: 6, Damage: 426%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
27 MP Cost: 27, Max Enemies Hit: 6, Damage: 432%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
28 MP Cost: 27, Max Enemies Hit: 6, Damage: 438%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
29 MP Cost: 27, Max Enemies Hit: 6, Damage: 444%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
30 MP Cost: 27, Max Enemies Hit: 6, Damage: 450%, Number of Attacks: 7.
Enemies struck have their Defense reduced by 44% for 60 sec.
A relic is created in the spot attacked by the angel
Relic - Duration: 90 sec., Max Enemies Hit: 10, Duration of Debuff Equal of Angelic Wrath: 10 sec., does not stack with Angelic Wrath debuff
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Active HEXA Fountain of Vengeance
Master Level 30
Description [Vengeance] Summon a divine talisman of vengeance that punishes nearby enemies. The talisman erupts with light at regular intervals, damaging the enemy. Increases Buff Duration.
Required Skill: Holy Fountain Lv. 10+
Level 1 MP Cost: 40, Duration: 60 sec.
Periodically deals 194% damage 5 times to up to 8 enemies.
30 MP Cost: 45, Duration: 60 sec.
Periodically deals 310% damage 5 times to up to 8 enemies.
Active HEXA Fountain of Vengeance
Master Level 30
Description [Vengeance] Summon a divine talisman of vengeance that punishes nearby enemies. The talisman erupts with light at regular intervals, damaging the enemy. Increases Buff Duration.
Required Skill: Holy Fountain Lv. 10+
Level 1 MP Cost: 40, Duration: 60 sec.
Periodically deals 194% damage 5 times to up to 8 enemies.
2 MP Cost: 40, Duration: 60 sec.
Periodically deals 198% damage 5 times to up to 8 enemies.
3 MP Cost: 40, Duration: 60 sec.
Periodically deals 202% damage 5 times to up to 8 enemies.
4 MP Cost: 40, Duration: 60 sec.
Periodically deals 206% damage 5 times to up to 8 enemies.
5 MP Cost: 40, Duration: 60 sec.
Periodically deals 210% damage 5 times to up to 8 enemies.
6 MP Cost: 41, Duration: 60 sec.
Periodically deals 214% damage 5 times to up to 8 enemies.
7 MP Cost: 41, Duration: 60 sec.
Periodically deals 218% damage 5 times to up to 8 enemies.
8 MP Cost: 41, Duration: 60 sec.
Periodically deals 222% damage 5 times to up to 8 enemies.
9 MP Cost: 41, Duration: 60 sec.
Periodically deals 226% damage 5 times to up to 8 enemies.
10 MP Cost: 41, Duration: 60 sec.
Periodically deals 230% damage 5 times to up to 8 enemies.
11 MP Cost: 41, Duration: 60 sec.
Periodically deals 234% damage 5 times to up to 8 enemies.
12 MP Cost: 42, Duration: 60 sec.
Periodically deals 238% damage 5 times to up to 8 enemies.
13 MP Cost: 42, Duration: 60 sec.
Periodically deals 242% damage 5 times to up to 8 enemies.
14 MP Cost: 42, Duration: 60 sec.
Periodically deals 246% damage 5 times to up to 8 enemies.
15 MP Cost: 42, Duration: 60 sec.
Periodically deals 250% damage 5 times to up to 8 enemies.
16 MP Cost: 42, Duration: 60 sec.
Periodically deals 254% damage 5 times to up to 8 enemies.
17 MP Cost: 42, Duration: 60 sec.
Periodically deals 258% damage 5 times to up to 8 enemies.
18 MP Cost: 43, Duration: 60 sec.
Periodically deals 262% damage 5 times to up to 8 enemies.
19 MP Cost: 43, Duration: 60 sec.
Periodically deals 266% damage 5 times to up to 8 enemies.
20 MP Cost: 43, Duration: 60 sec.
Periodically deals 270% damage 5 times to up to 8 enemies.
21 MP Cost: 43, Duration: 60 sec.
Periodically deals 274% damage 5 times to up to 8 enemies.
22 MP Cost: 43, Duration: 60 sec.
Periodically deals 278% damage 5 times to up to 8 enemies.
23 MP Cost: 43, Duration: 60 sec.
Periodically deals 282% damage 5 times to up to 8 enemies.
24 MP Cost: 44, Duration: 60 sec.
Periodically deals 286% damage 5 times to up to 8 enemies.
25 MP Cost: 44, Duration: 60 sec.
Periodically deals 290% damage 5 times to up to 8 enemies.
26 MP Cost: 44, Duration: 60 sec.
Periodically deals 294% damage 5 times to up to 8 enemies.
27 MP Cost: 44, Duration: 60 sec.
Periodically deals 298% damage 5 times to up to 8 enemies.
28 MP Cost: 44, Duration: 60 sec.
Periodically deals 302% damage 5 times to up to 8 enemies.
29 MP Cost: 44, Duration: 60 sec.
Periodically deals 306% damage 5 times to up to 8 enemies.
30 MP Cost: 45, Duration: 60 sec.
Periodically deals 310% damage 5 times to up to 8 enemies.
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Active HEXA Bahamut
Master Level 30
Description Temporarily summons Bahamut. Unaffected by attack reflection. Increases Summons Duration.
Permanently enhances HEXA Angel Ray.
Required Skill: Bahamut Lv. 20+
Level 1 MP Cost: 120, Bahamut Summon Duration: 600 sec.
Damage: 198%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +5% points, HEXA Angel Ray Angel of Judgment Damage: +6% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -1]
30 MP Cost: 135, Bahamut Summon Duration: 600 sec.
Damage: 372%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +20% points, HEXA Angel Ray Angel of Judgment Damage: +35% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -4]
Active HEXA Bahamut
Master Level 30
Description Temporarily summons Bahamut. Unaffected by attack reflection. Increases Summons Duration.
Permanently enhances HEXA Angel Ray.
Required Skill: Bahamut Lv. 20+
Level 1 MP Cost: 120, Bahamut Summon Duration: 600 sec.
Damage: 198%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +5% points, HEXA Angel Ray Angel of Judgment Damage: +6% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -1]
2 MP Cost: 121, Bahamut Summon Duration: 600 sec.
Damage: 204%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +6% points, HEXA Angel Ray Angel of Judgment Damage: +7% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -1]
3 MP Cost: 121, Bahamut Summon Duration: 600 sec.
Damage: 210%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +6% points, HEXA Angel Ray Angel of Judgment Damage: +8% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -1]
4 MP Cost: 122, Bahamut Summon Duration: 600 sec.
Damage: 216%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +7% points, HEXA Angel Ray Angel of Judgment Damage: +9% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -1]
5 MP Cost: 122, Bahamut Summon Duration: 600 sec.
Damage: 222%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +7% points, HEXA Angel Ray Angel of Judgment Damage: +10% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -1]
6 MP Cost: 123, Bahamut Summon Duration: 600 sec.
Damage: 228%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +8% points, HEXA Angel Ray Angel of Judgment Damage: +11% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -1]
7 MP Cost: 123, Bahamut Summon Duration: 600 sec.
Damage: 234%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +8% points, HEXA Angel Ray Angel of Judgment Damage: +12% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -1]
8 MP Cost: 124, Bahamut Summon Duration: 600 sec.
Damage: 240%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +9% points, HEXA Angel Ray Angel of Judgment Damage: +13% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -2]
9 MP Cost: 124, Bahamut Summon Duration: 600 sec.
Damage: 246%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +9% points, HEXA Angel Ray Angel of Judgment Damage: +14% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -2]
10 MP Cost: 125, Bahamut Summon Duration: 600 sec.
Damage: 252%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +10% points, HEXA Angel Ray Angel of Judgment Damage: +15% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -2]
11 MP Cost: 125, Bahamut Summon Duration: 600 sec.
Damage: 258%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +10% points, HEXA Angel Ray Angel of Judgment Damage: +16% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -2]
12 MP Cost: 126, Bahamut Summon Duration: 600 sec.
Damage: 264%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +11% points, HEXA Angel Ray Angel of Judgment Damage: +17% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -2]
13 MP Cost: 126, Bahamut Summon Duration: 600 sec.
Damage: 270%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +11% points, HEXA Angel Ray Angel of Judgment Damage: +18% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -2]
14 MP Cost: 127, Bahamut Summon Duration: 600 sec.
Damage: 276%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +12% points, HEXA Angel Ray Angel of Judgment Damage: +19% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -2]
15 MP Cost: 127, Bahamut Summon Duration: 600 sec.
Damage: 282%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +12% points, HEXA Angel Ray Angel of Judgment Damage: +20% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -2]
16 MP Cost: 128, Bahamut Summon Duration: 600 sec.
Damage: 288%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +13% points, HEXA Angel Ray Angel of Judgment Damage: +21% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -3]
17 MP Cost: 128, Bahamut Summon Duration: 600 sec.
Damage: 294%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +13% points, HEXA Angel Ray Angel of Judgment Damage: +22% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -3]
18 MP Cost: 129, Bahamut Summon Duration: 600 sec.
Damage: 300%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +14% points, HEXA Angel Ray Angel of Judgment Damage: +23% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -3]
19 MP Cost: 129, Bahamut Summon Duration: 600 sec.
Damage: 306%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +14% points, HEXA Angel Ray Angel of Judgment Damage: +24% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -3]
20 MP Cost: 130, Bahamut Summon Duration: 600 sec.
Damage: 312%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +15% points, HEXA Angel Ray Angel of Judgment Damage: +25% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -3]
21 MP Cost: 130, Bahamut Summon Duration: 600 sec.
Damage: 318%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +15% points, HEXA Angel Ray Angel of Judgment Damage: +26% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -3]
22 MP Cost: 131, Bahamut Summon Duration: 600 sec.
Damage: 324%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +16% points, HEXA Angel Ray Angel of Judgment Damage: +27% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -3]
23 MP Cost: 131, Bahamut Summon Duration: 600 sec.
Damage: 330%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +16% points, HEXA Angel Ray Angel of Judgment Damage: +28% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -3]
24 MP Cost: 132, Bahamut Summon Duration: 600 sec.
Damage: 336%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +17% points, HEXA Angel Ray Angel of Judgment Damage: +29% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -4]
25 MP Cost: 132, Bahamut Summon Duration: 600 sec.
Damage: 342%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +17% points, HEXA Angel Ray Angel of Judgment Damage: +30% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -4]
26 MP Cost: 133, Bahamut Summon Duration: 600 sec.
Damage: 348%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +18% points, HEXA Angel Ray Angel of Judgment Damage: +31% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -4]
27 MP Cost: 133, Bahamut Summon Duration: 600 sec.
Damage: 354%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +18% points, HEXA Angel Ray Angel of Judgment Damage: +32% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -4]
28 MP Cost: 134, Bahamut Summon Duration: 600 sec.
Damage: 360%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +19% points, HEXA Angel Ray Angel of Judgment Damage: +33% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -4]
29 MP Cost: 134, Bahamut Summon Duration: 600 sec.
Damage: 366%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +19% points, HEXA Angel Ray Angel of Judgment Damage: +34% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -4]
30 MP Cost: 135, Bahamut Summon Duration: 600 sec.
Damage: 372%, Number of Attacks: 3, Max Enemies Hit: 5
[Passive Effect: HEXA Angel Ray Damage: +20% points, HEXA Angel Ray Angel of Judgment Damage: +35% points, Required Holy Sword Hit Count to Activate HEXA Angel Ray Angel of Judgment: -4]
Show/hide all levels
Active HEXA Genesis
Master Level 30
Description A holy ray of light shines down from the sky, dealing Holy damage. Upon landing direct skill attacks, permanently grants chance to inflict Angel's Punishment on the enemy.
Required Skill: Genesis Lv. 30+
Level 1 MP Cost: 290, Max Enemies Hit: 15, Damage: 381%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 60% chance to deal 202% damage.]
30 MP Cost: 330, Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 65% chance to deal 405% damage.]
Active HEXA Genesis
Master Level 30
Description A holy ray of light shines down from the sky, dealing Holy damage. Upon landing direct skill attacks, permanently grants chance to inflict Angel's Punishment on the enemy.
Required Skill: Genesis Lv. 30+
Level 1 MP Cost: 290, Max Enemies Hit: 15, Damage: 381%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 60% chance to deal 202% damage.]
2 MP Cost: 290, Max Enemies Hit: 15, Damage: 402%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 60% chance to deal 209% damage.]
3 MP Cost: 294, Max Enemies Hit: 15, Damage: 423%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 60% chance to deal 216% damage.]
4 MP Cost: 294, Max Enemies Hit: 15, Damage: 444%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 60% chance to deal 223% damage.]
5 MP Cost: 294, Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 60% chance to deal 230% damage.]
6 MP Cost: 298, Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 61% chance to deal 237% damage.]
7 MP Cost: 298, Max Enemies Hit: 15, Damage: 507%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 61% chance to deal 244% damage.]
8 MP Cost: 298, Max Enemies Hit: 15, Damage: 528%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 61% chance to deal 251% damage.]
9 MP Cost: 302, Max Enemies Hit: 15, Damage: 549%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 61% chance to deal 258% damage.]
10 MP Cost: 302, Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 61% chance to deal 265% damage.]
11 MP Cost: 302, Max Enemies Hit: 15, Damage: 591%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 61% chance to deal 272% damage.]
12 MP Cost: 306, Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 62% chance to deal 279% damage.]
13 MP Cost: 306, Max Enemies Hit: 15, Damage: 633%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 62% chance to deal 286% damage.]
14 MP Cost: 306, Max Enemies Hit: 15, Damage: 654%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 62% chance to deal 293% damage.]
15 MP Cost: 310, Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 62% chance to deal 300% damage.]
16 MP Cost: 310, Max Enemies Hit: 15, Damage: 696%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 62% chance to deal 307% damage.]
17 MP Cost: 310, Max Enemies Hit: 15, Damage: 717%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 62% chance to deal 314% damage.]
18 MP Cost: 314, Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 63% chance to deal 321% damage.]
19 MP Cost: 314, Max Enemies Hit: 15, Damage: 759%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 63% chance to deal 328% damage.]
20 MP Cost: 314, Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 63% chance to deal 335% damage.]
21 MP Cost: 318, Max Enemies Hit: 15, Damage: 801%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 63% chance to deal 342% damage.]
22 MP Cost: 318, Max Enemies Hit: 15, Damage: 822%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 63% chance to deal 349% damage.]
23 MP Cost: 318, Max Enemies Hit: 15, Damage: 843%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 63% chance to deal 356% damage.]
24 MP Cost: 322, Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 64% chance to deal 363% damage.]
25 MP Cost: 322, Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 64% chance to deal 370% damage.]
26 MP Cost: 322, Max Enemies Hit: 15, Damage: 906%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 64% chance to deal 377% damage.]
27 MP Cost: 326, Max Enemies Hit: 15, Damage: 927%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 64% chance to deal 384% damage.]
28 MP Cost: 326, Max Enemies Hit: 15, Damage: 948%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 64% chance to deal 391% damage.]
29 MP Cost: 326, Max Enemies Hit: 15, Damage: 969%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 64% chance to deal 398% damage.]
30 MP Cost: 330, Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 10, Critical Rate: +20%
Cooldown: 30 sec.
[Passive Effect: [Final Attack Skill] Your direct attack skills can activate Angel's Punishment that has a 65% chance to deal 405% damage.]
Show/hide all levels
Active HEXA Heaven's Door
Master Level 30
Description Knocks on the door to the heavens to punish enemies and bless your party members at the same time.
Party members that receive the Heaven's Door effect cannot receive it again for a short time.
Required Skill: Heaven's Door Lv. 1+
Level 1 MP Cost: 502, Max Enemies Hit: 15, Damage: 573%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
30 MP Cost: 560, Max Enemies Hit: 15, Damage: 805%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
Active HEXA Heaven's Door
Master Level 30
Description Knocks on the door to the heavens to punish enemies and bless your party members at the same time.
Party members that receive the Heaven's Door effect cannot receive it again for a short time.
Required Skill: Heaven's Door Lv. 1+
Level 1 MP Cost: 502, Max Enemies Hit: 15, Damage: 573%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
2 MP Cost: 504, Max Enemies Hit: 15, Damage: 581%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
3 MP Cost: 506, Max Enemies Hit: 15, Damage: 589%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
4 MP Cost: 508, Max Enemies Hit: 15, Damage: 597%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
5 MP Cost: 510, Max Enemies Hit: 15, Damage: 605%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
6 MP Cost: 512, Max Enemies Hit: 15, Damage: 613%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
7 MP Cost: 514, Max Enemies Hit: 15, Damage: 621%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
8 MP Cost: 516, Max Enemies Hit: 15, Damage: 629%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
9 MP Cost: 518, Max Enemies Hit: 15, Damage: 637%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
10 MP Cost: 520, Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
11 MP Cost: 522, Max Enemies Hit: 15, Damage: 653%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
12 MP Cost: 524, Max Enemies Hit: 15, Damage: 661%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
13 MP Cost: 526, Max Enemies Hit: 15, Damage: 669%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
14 MP Cost: 528, Max Enemies Hit: 15, Damage: 677%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
15 MP Cost: 530, Max Enemies Hit: 15, Damage: 685%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
16 MP Cost: 532, Max Enemies Hit: 15, Damage: 693%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
17 MP Cost: 534, Max Enemies Hit: 15, Damage: 701%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
18 MP Cost: 536, Max Enemies Hit: 15, Damage: 709%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
19 MP Cost: 538, Max Enemies Hit: 15, Damage: 717%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
20 MP Cost: 540, Max Enemies Hit: 15, Damage: 725%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
21 MP Cost: 542, Max Enemies Hit: 15, Damage: 733%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
22 MP Cost: 544, Max Enemies Hit: 15, Damage: 741%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
23 MP Cost: 546, Max Enemies Hit: 15, Damage: 749%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
24 MP Cost: 548, Max Enemies Hit: 15, Damage: 757%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
25 MP Cost: 550, Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
26 MP Cost: 552, Max Enemies Hit: 15, Damage: 773%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
27 MP Cost: 554, Max Enemies Hit: 15, Damage: 781%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
28 MP Cost: 556, Max Enemies Hit: 15, Damage: 789%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
29 MP Cost: 558, Max Enemies Hit: 15, Damage: 797%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.
30 MP Cost: 560, Max Enemies Hit: 15, Damage: 805%, Number of Attacks: 10, Grants a buff that protects party members from KO once.
Cooldown: 60 sec
Party members that receive Heaven's Door cannot receive it again for 600 sec.

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Benediction Boost
Level Requirement 260
Master Level 30
Description Boosts Benediction.
Level 1 Additionally increases Bishop's Final Damage by 2% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +3]
30 Additionally increases Bishop's Final Damage by 17% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +90]
Passive Benediction Boost
Level Requirement 260
Master Level 30
Description Boosts Benediction.
Level 1 Additionally increases Bishop's Final Damage by 2% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +3]
2 Additionally increases Bishop's Final Damage by 3% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +6]
3 Additionally increases Bishop's Final Damage by 3% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +9]
4 Additionally increases Bishop's Final Damage by 4% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +12]
5 Additionally increases Bishop's Final Damage by 4% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +15]
6 Additionally increases Bishop's Final Damage by 5% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +18]
7 Additionally increases Bishop's Final Damage by 5% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +21]
8 Additionally increases Bishop's Final Damage by 6% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +24]
9 Additionally increases Bishop's Final Damage by 6% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +27]
10 Additionally increases Bishop's Final Damage by 7% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +30]
11 Additionally increases Bishop's Final Damage by 7% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +33]
12 Additionally increases Bishop's Final Damage by 8% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +36]
13 Additionally increases Bishop's Final Damage by 8% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +39]
14 Additionally increases Bishop's Final Damage by 9% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +42]
15 Additionally increases Bishop's Final Damage by 9% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +45]
16 Additionally increases Bishop's Final Damage by 10% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +48]
17 Additionally increases Bishop's Final Damage by 10% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +51]
18 Additionally increases Bishop's Final Damage by 11% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +54]
19 Additionally increases Bishop's Final Damage by 11% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +57]
20 Additionally increases Bishop's Final Damage by 12% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +60]
21 Additionally increases Bishop's Final Damage by 12% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +63]
22 Additionally increases Bishop's Final Damage by 13% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +66]
23 Additionally increases Bishop's Final Damage by 13% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +69]
24 Additionally increases Bishop's Final Damage by 14% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +72]
25 Additionally increases Bishop's Final Damage by 14% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +75]
26 Additionally increases Bishop's Final Damage by 15% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +78]
27 Additionally increases Bishop's Final Damage by 15% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +81]
28 Additionally increases Bishop's Final Damage by 16% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +84]
29 Additionally increases Bishop's Final Damage by 16% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +87]
30 Additionally increases Bishop's Final Damage by 17% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +90]
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Passive Angel of Balance Boost
Level Requirement 260
Master Level 30
Description Boosts Angel of Balance.
Level 1 Angel of Balance Final Damage: +11%
9 Angel of Balance Final Damage: +19%
10 Angel of Balance Final Damage: +25%
19 Angel of Balance Final Damage: +34%
20 Angel of Balance Final Damage: +40%
29 Angel of Balance Final Damage: +49%
30 Angel of Balance Final Damage: +60%
Passive Angel of Balance Boost
Level Requirement 260
Master Level 30
Description Boosts Angel of Balance.
Level 1 Angel of Balance Final Damage: +11%
2 Angel of Balance Final Damage: +12%
3 Angel of Balance Final Damage: +13%
4 Angel of Balance Final Damage: +14%
5 Angel of Balance Final Damage: +15%
6 Angel of Balance Final Damage: +16%
7 Angel of Balance Final Damage: +17%
8 Angel of Balance Final Damage: +18%
9 Angel of Balance Final Damage: +19%
10 Angel of Balance Final Damage: +25%
11 Angel of Balance Final Damage: +26%
12 Angel of Balance Final Damage: +27%
13 Angel of Balance Final Damage: +28%
14 Angel of Balance Final Damage: +29%
15 Angel of Balance Final Damage: +30%
16 Angel of Balance Final Damage: +31%
17 Angel of Balance Final Damage: +32%
18 Angel of Balance Final Damage: +33%
19 Angel of Balance Final Damage: +34%
20 Angel of Balance Final Damage: +40%
21 Angel of Balance Final Damage: +41%
22 Angel of Balance Final Damage: +42%
23 Angel of Balance Final Damage: +43%
24 Angel of Balance Final Damage: +44%
25 Angel of Balance Final Damage: +45%
26 Angel of Balance Final Damage: +46%
27 Angel of Balance Final Damage: +47%
28 Angel of Balance Final Damage: +48%
29 Angel of Balance Final Damage: +49%
30 Angel of Balance Final Damage: +60%
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Passive Peacemaker Boost
Level Requirement 260
Master Level 30
Description Boosts Peacemaker.
Level 1 Peacemaker Final Damage: +11%
9 Peacemaker Final Damage: +19%
10 Peacemaker Final Damage: +25%
19 Peacemaker Final Damage: +34%
20 Peacemaker Final Damage: +40%
29 Peacemaker Final Damage: +49%
30 Peacemaker Final Damage: +60%
Passive Peacemaker Boost
Level Requirement 260
Master Level 30
Description Boosts Peacemaker.
Level 1 Peacemaker Final Damage: +11%
2 Peacemaker Final Damage: +12%
3 Peacemaker Final Damage: +13%
4 Peacemaker Final Damage: +14%
5 Peacemaker Final Damage: +15%
6 Peacemaker Final Damage: +16%
7 Peacemaker Final Damage: +17%
8 Peacemaker Final Damage: +18%
9 Peacemaker Final Damage: +19%
10 Peacemaker Final Damage: +25%
11 Peacemaker Final Damage: +26%
12 Peacemaker Final Damage: +27%
13 Peacemaker Final Damage: +28%
14 Peacemaker Final Damage: +29%
15 Peacemaker Final Damage: +30%
16 Peacemaker Final Damage: +31%
17 Peacemaker Final Damage: +32%
18 Peacemaker Final Damage: +33%
19 Peacemaker Final Damage: +34%
20 Peacemaker Final Damage: +40%
21 Peacemaker Final Damage: +41%
22 Peacemaker Final Damage: +42%
23 Peacemaker Final Damage: +43%
24 Peacemaker Final Damage: +44%
25 Peacemaker Final Damage: +45%
26 Peacemaker Final Damage: +46%
27 Peacemaker Final Damage: +47%
28 Peacemaker Final Damage: +48%
29 Peacemaker Final Damage: +49%
30 Peacemaker Final Damage: +60%
Show/hide all levels
Passive Divine Punishment Boost
Level Requirement 260
Master Level 30
Description Boosts Divine Punishment.
Level 1 Divine Punishment Final Damage: +11%
9 Divine Punishment Final Damage: +19%
10 Divine Punishment Final Damage: +25%
19 Divine Punishment Final Damage: +34%
20 Divine Punishment Final Damage: +40%
29 Divine Punishment Final Damage: +49%
30 Divine Punishment Final Damage: +60%
Passive Divine Punishment Boost
Level Requirement 260
Master Level 30
Description Boosts Divine Punishment.
Level 1 Divine Punishment Final Damage: +11%
2 Divine Punishment Final Damage: +12%
3 Divine Punishment Final Damage: +13%
4 Divine Punishment Final Damage: +14%
5 Divine Punishment Final Damage: +15%
6 Divine Punishment Final Damage: +16%
7 Divine Punishment Final Damage: +17%
8 Divine Punishment Final Damage: +18%
9 Divine Punishment Final Damage: +19%
10 Divine Punishment Final Damage: +25%
11 Divine Punishment Final Damage: +26%
12 Divine Punishment Final Damage: +27%
13 Divine Punishment Final Damage: +28%
14 Divine Punishment Final Damage: +29%
15 Divine Punishment Final Damage: +30%
16 Divine Punishment Final Damage: +31%
17 Divine Punishment Final Damage: +32%
18 Divine Punishment Final Damage: +33%
19 Divine Punishment Final Damage: +34%
20 Divine Punishment Final Damage: +40%
21 Divine Punishment Final Damage: +41%
22 Divine Punishment Final Damage: +42%
23 Divine Punishment Final Damage: +43%
24 Divine Punishment Final Damage: +44%
25 Divine Punishment Final Damage: +45%
26 Divine Punishment Final Damage: +46%
27 Divine Punishment Final Damage: +47%
28 Divine Punishment Final Damage: +48%
29 Divine Punishment Final Damage: +49%
30 Divine Punishment Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills