Thunder Breaker/Skills

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Noblesse Techniques

Passive Noble Mind
Master Level 6
Description Enhances Empress's Blessing effects.
Level 1 Increase Empress's Blessing max level by 1
6 Increase Empress's Blessing max level by 6


Active Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby players.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: + 4%, Duration: 40 min


Active Elemental Slash
Master Level 1
Description Attack enemies in front of you with pure, primal energy.
Level 1 MP Cost: 0, Damage: 130%, Number of Attacks: 1, Max Enemies Hit: 3


Active Imperial Recall
Master Level 1
Description Return to the Empress using Shinsoo's power.
Level 1 MP Cost: 100, return to Ereve immediately.
Cooldown: 600 sec.


Passive Elemental Harmony
Master Level 1
Description Use the harmony of nature to build affinity for an element of your choosing.
Level 1 Strength increases 1 for every 2 levels the character gains


Passive Elemental Expert
Master Level 1
Description Become an expert of the elements to increase Attack Power and Magic ATT.
Level 1 Attack Power and Magic ATT: +10%


Passive Elemental Shift
Master Level 1
Description Jump in any direction except down by pressing a direction key and jump in midair.
Level 1 MP Cost: 4, jumps further in the appropriate direction


Passive Cygnus Blessing (Pirate)
Master Level 15
Description Blessings from an awakened Empress Cygnus protect you from harm.
This Link Skill can be stacked up to 5 times, once for each unique Cygnus Knights job character you have on this world.
Level 1 Attack Power and Magic ATT: +7, Abnormal Status Resistance: +1, All Elemental Resistance: +1%
15 Attack Power and Magic ATT: +35, Abnormal Status Resistance: +22, All Elemental Resistance: +22%


1st Job Intro to the Thunder Breaker

Active Lightning Punch
Master Level 20
Description Throw a lightning-infused punch at enemies. Can be linked with all skills excluding Thunder and itself.
Level 1 MP Cost: 15, Max Enemies Hit: 4, Damage: 122%, Number of Attacks: 2
20 MP Cost: 21, Max Enemies Hit: 4, Damage: 160%, Number of Attacks: 2


Active Flash
Master Level 15
Description Charges into enemies to deal damage. Charges forward if there are no enemies. Can be linked with all skills excluding Thunder and itself. The casting action can be canceled by linking with Tidal Crash in the air.
Level 1 MP Cost: 16, Max Enemies Hit: 4, Damage: 254%, Number of Attacks: 1
When no enemies are around, you'll be teleported forward 300.
15 MP Cost: 9, Max Enemies Hit: 4, Damage: 310%, Number of Attacks: 1
When no enemies are around, you'll be teleported forward 300.


Active Lightning Elemental
Master Level 10
Description Channels the power of a blue-white lightning elemental. Using the skill briefly summons the elemental.
Level 1 Lightning Elemental Channeling
[Passive Effect: Chance to create 1 Lightning Charge: 1%, Buff Duration: 30 sec. Same chance to create 2 Lightning Charge when linking skills
Max Lightning Charge Stacks: 2
Ignore Enemy Defense: 1% per Lightning Charge
Consuming Lightning Charge temporarily applies adjusted buff for 10 sec. that increases the same amount of stats as those increased by the consumed Lightning Charge
While adjusted buff is active, adjusted buff stacks decrease when Lightning Charge is obtained
All stats increased by Lightning Charge and adjusted buff are additive.]
10 Lightning Elemental Channeling
[Passive Effect: Chance to create 1 Lightning Charge: 10%, Buff Duration: 30 sec. Same chance to create 2 Lightning Charge when linking skills
Max Lightning Charge Stacks: 2
Ignore Enemy Defense: 5% per Lightning Charge
Consuming Lightning Charge temporarily applies adjusted buff for 10 sec. that increases the same amount of stats as those increased by the consumed Lightning Charge
While adjusted buff is active, adjusted buff stacks decrease when Lightning Charge is obtained
All stats increased by Lightning Charge and adjusted buff are additive.]


Passive Electrified
Master Level 20
Description Utilize the power of lightning to become more agile. The power of lightning changes the appearance of Elemental Shift.
Level 1 Lightning Charge Chance: +1%
Speed: +2, Jump: +1, Max Speed: +1
20 Lightning Charge Chance: +20%
Speed: +40, Jump: +20, Max Speed: +20

2nd Job Thunder Breaker guide

Active Shark Sweep
Master Level 20
Description Tap the power of sharks to sweep up nearby mobs. Can be linked with all skills excluding Thunder and itself.
Level 1 MP Cost: 21, Damage: 117%, Number of Attacks: 4, Max Enemies Hit: 6
20 MP Cost: 31, Damage: 155%, Number of Attacks: 4, Max Enemies Hit: 6


Active Tidal Crash
Master Level 20
Description Surge forward like ocean waves to sweep up enemies in range. (Some monsters can resist the sweep effect).
Can be canceled by holding the down key while surging forward. Can be linked with all skills, excluding Thunder and itself. The wave activates by canceling the skill that was used first. Some skills can link faster with Tidal Crash than other skills. Tidal Crash doesn't generate Lightning Charge.
With Action Customization enabled, you can cancel the skill by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF.
Level 1 MP Cost: 10, Max Enemies Hit: 8, Damage: 198%, Number of Attacks: 2 while moving forward
20 MP Cost: 20, Max Enemies Hit: 8, Damage: 255%, Number of Attacks: 2 while moving forward


Passive Sea Wave
Master Level 15
Description [Link Mastery Skill]
Linking the skill imbues it with the power of lightning and creates a wave that flows towards the enemy. Sea Wave flows in the direction Thunder Breaker is facing when created, searching for the direction with more enemies to attack within a fixed range.
Attacks enemies it runs into while flowing, and is unaffected by attack reflection.
Right-click to lock Sea Wave activation.
Level 1 MP Cost: 22, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 162%, Number of Attacks: 4
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec
15 MP Cost: 50, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 190%, Number of Attacks: 4
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec


Passive Agile Knuckles
Master Level 5
Description Increases Knuckle Attack Speed and Strength.
Required Skill: Knuckle Mastery Lv. 5+
Level 1 Strength: +4, Knuckle Attack Speed: +2
5 Strength: +20, Knuckle Attack Speed: +2


Passive Knuckle Mastery
Master Level 10
Description Increases Knuckle Mastery and Final Damage.
Level 1 Knuckle Mastery: +14%, Final Damage: +4%
10 Knuckle Mastery: +50%, Final Damage: +7%


Passive Gains
Master Level 14
Description Enhances the body through tireless training.
Level 1 Strength: +8, Critical Rate: +3%, Critical Damage: +1%
14 Strength: +60, Critical Rate: +15%, Critical Damage: +5%


Passive Lightning Boost
Master Level 10
Description Learn to better command the power of lightning.
Level 1 Attack Power: +7
Lightning Charge Chance: +2%, Max Stacks: +1
Damage: +2% per Lightning Charge, damage increased from Lightning Charge is additive.
10 Attack Power: +25
Lightning Charge Chance: +20%, Max Stacks: +1
Damage: +2% per Lightning Charge, damage increased from Lightning Charge is additive.

3rd Job Path of the Thunder Breaker

Active Ascension
Master Level 20
Description A lightning-powered upwards somersault kick. Can be linked with all skills, excluding Thunder and itself.
Level 1 MP Cost: 22, Max Enemies Hit: 6, Damage: 168%, Number of Attacks: 5
20 MP Cost: 41, Max Enemies Hit: 6, Damage: 225%, Number of Attacks: 5


Active Thunder
Master Level 20
Description Blast through the air. Can be used after jumping or after using Ascension. Can be linked with all skills, excluding itself. The casting action can be canceled by linking with Tidal Crash in the air.
Level 1 MP Cost: 27, Max Enemies Hit: 6, Damage: 113%, Number of Attacks: 4
20 MP Cost: 37, Max Enemies Hit: 6, Damage: 170%, Number of Attacks: 4


Active Gale
Master Level 20
Description [Link Mastery Skill]
Unleashes the power gained from using link skills at once. Can be linked with all skills excluding Thunder and itself. The casting action can be canceled by linking with Tidal Crash in the air.
Level 1 MP Cost: 45, can be used when Lightning Charge stack is 3
Uses all Lightning Charge stacks, Max Enemies Hit: 6, Damage: 324%, Number of Attacks: 3. When used at max Lightning Charge stacks, Damage: +21% points
Damage: +2% per Lightning Charge used, Buff Duration: 3 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 30 sec
20 MP Cost: 65, can be used when Lightning Charge stack is 3
Uses all Lightning Charge stacks, Max Enemies Hit: 6, Damage: 381%, Number of Attacks: 3. When used at max Lightning Charge stacks, Damage: +40% points
Damage: +2% per Lightning Charge used, Buff Duration: 60 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 20 sec


Passive Seawall
Master Level 20
Description Wrap yourself in a torrent that protects you from all attacks.
Level 1 Abnormal Status Resistance: +11, Elemental Resistance: +11%
20 Abnormal Status Resistance: +30, Elemental Resistance: +30%


Passive Ironclad
Master Level 10
Description Equip resilient armor that attacks and defends.
Level 1 Damage: +0%, Critical Rate: +1%
Damage Taken: -1%, Knockback Resistance: +4%
10 Damage: +5%, Critical Rate: +10%
Damage Taken: -10%, Knockback Resistance: +40%


Passive Link Mastery
Master Level 14
Description Grants mastery of linking skills, unleashing a strong power when the linked skill hits.
Level 1 When linked skill hits, increases Final Damage by 2% for 17 sec. Link Mastery stacks up to 3 times and the Final Damage increase from Link Mastery is additive.
14 When linked skill hits, increases Final Damage by 6% for 30 sec. Link Mastery stacks up to 3 times and the Final Damage increase from Link Mastery is additive.


Passive Lightning Lord
Master Level 20
Description Grants total command over the power of lightning.
Level 1 Attack Power: +11, Critical Damage: +0%
Lightning Charge Chance: +11%, Max Stacks: +1
Damage: +4% per Lightning Charge, damage increased from Lightning Charge is additive.
20 Attack Power: +30, Critical Damage: +10%
Lightning Charge Chance: +30%, Max Stacks: +1
Damage: +4% per Lightning Charge, damage increased from Lightning Charge is additive.

4th Job Completion of Thunder Breaker

Active Call of Cygnus
Master Level 30
Description The Empress's blessing increases your stats. Using the skill briefly makes the Empress appear.
Level 1 MP Cost: 10, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Awakened Empress appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Cygnus Knights' Will
Master Level 1
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 300 sec
Active Annihilate
Master Level 30
Description Summon a massive charge of electricity to blast enemies in front of you. Can be linked with all skills, excluding Thunder and itself, without activating Lightning Charge. Can link faster with Tidal Crash. The casting action can be canceled by linking with Tidal Crash in the air.
Level 1 MP Cost: 40, Max Enemies Hit: 1, Damage: 219%, Number of Attacks: 7
30 MP Cost: 60, Max Enemies Hit: 1, Damage: 335%, Number of Attacks: 7
31 MP Cost: 60, Max Enemies Hit: 1, Damage: 339%, Number of Attacks: 7
32 MP Cost: 60, Max Enemies Hit: 1, Damage: 343%, Number of Attacks: 7


Active Thunderbolt
Master Level 30
Description Call down a destructive bolt of electricity in front of you. Can be linked with all skills, excluding Thunder and itself. Can link faster with Tidal Crash.
Level 1 MP Cost: 57, Max Enemies Hit: 8, Damage: 204%, Number of Attacks: 5
30 MP Cost: 75, Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 5
31 MP Cost: 77, Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 5
32 MP Cost: 77, Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 5


Passive Typhoon
Master Level 30
Description [Link Mastery Skill]
Enhances Gale to maximize energy collection from using linked skills, transforming it into a devastating typhoon. Can be linked with all skills, excluding Thunder and itself. Can link faster with Tidal Crash. The casting action can be canceled by linking with Tidal Crash in the air.
Required Skill: Gale Lv. 20+
Level 1 MP Cost: 34, can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 233%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +71% points
Damage: +3% per Lightning Charge used, Buff Duration: 61 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 27 sec
30 MP Cost: 49, can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +100% points
Damage: +3% per Lightning Charge used, Buff Duration: 90 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec
31 MP Cost: 49, can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 323%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +101% points
Damage: +3% per Lightning Charge used, Buff Duration: 91 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec
32 MP Cost: 50, can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +102% points
Damage: +3% per Lightning Charge used, Buff Duration: 92 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 11 sec


Active Speed Infusion
Master Level 30
Description Increases Attack Speed for you and your party members. Can be stacked with other buffs. Also boosts Sea Wave.
Required Skill: Agile Knuckles Lv. 5+
Level 1 HP Cost: 98, MP Cost: 98, Duration: 155 sec, Attack Speed: +2
[Passive Effect: Sea Wave Damage: +42% points]
30 HP Cost: 40, MP Cost: 40, Duration: 300 sec, Attack Speed: +2
[Passive Effect: Sea Wave Damage: +100% points]
31 HP Cost: 38, MP Cost: 38, Duration: 305 sec, Attack Speed: +2
[Passive Effect: Sea Wave Damage: +102% points]
32 HP Cost: 36, MP Cost: 36, Duration: 310 sec, Attack Speed: +2
[Passive Effect: Sea Wave Damage: +104% points]


Passive Arc Charger
Master Level 30
Description Gathers electricity from your surroundings to make all of your attacks deal additional hits. Does not apply to Summon Skills, 5th Job Common Skills, or certain other skills.
Level 1 Makes an additional hit that is 41% of the final damage for all attacks
30 Makes an additional hit that is 70% of the final damage for all attacks
31 Makes an additional hit that is 71% of the final damage for all attacks
32 Makes an additional hit that is 72% of the final damage for all attacks


Passive Knuckle Expert
Master Level 30
Description Increases Knuckle Mastery, Attack Power, Final Damage, and Critical Damage.
Required Skill: Knuckle Mastery Lv. 10+
Level 1 Knuckle Mastery: +56%, Attack Power: +15
Final Damage: +3%, Critical Damage: +0%
30 Knuckle Mastery: +70%, Attack Power: +60
Final Damage: +18%, Critical Damage: +15%
31 Knuckle Mastery: +71%, Attack Power: +60
Final Damage: +18%, Critical Damage: +15%
32 Knuckle Mastery: +71%, Attack Power: +63
Final Damage: +19%, Critical Damage: +16%


Passive Electrify
Master Level 15
Description Use electricity to supercharge your body.
Level 1 Max HP: +6%, Avoidability: +6%, Knockback Resistance: +4%, Damage Taken: -6%
15 Max HP: +20%, Avoidability: +20%, Knockback Resistance: +60%, Damage Taken: -20%
16 Max HP: +21%, Avoidability: +21%, Knockback Resistance: +64%, Damage Taken: -21%
17 Max HP: +22%, Avoidability: +22%, Knockback Resistance: +68%, Damage Taken: -22%


Passive Thunder God
Master Level 30
Description Grants absolute control of thunder and storms. Does not apply Combat Orders.
Level 1 Lightning Charge Chance: +1%, Max Stacks: 1
Ignore Enemy Defense: +9% per Lightning Charge
Critical Rate: +1%, Critical Damage: +0%
30 Lightning Charge Chance: +30%, Max Stacks: 1
Ignore Enemy Defense: +9% per Lightning Charge
Critical Rate: +10%, Critical Damage: +15%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Gale - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Gale.
Level 1 Damage: +20%


Passive Gale - Spread
Level Requirement 150
Master Level 1
Description Increases the max number of monsters hit by Gale.
Level 1 Max Enemies Hit: +2


Passive Gale - Extra Strike
Level Requirement 180
Master Level 1
Description Increases the number of attacks for Gale.
Level 1 Number of Attacks: +1


Passive Thunderbolt - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Thunderbolt.
Level 1 Damage: +20%


Passive Thunderbolt - Spread
Level Requirement 165
Master Level 1
Description Increases the max number of monsters hit by Thunderbolt.
Level 1 Max Enemies Hit: +2


Passive Thunderbolt - Extra Strike
Level Requirement 180
Master Level 1
Description Increases the number of attacks for Thunderbolt.
Level 1 Number of Attacks: +1


Passive Annihilate - Reinforce
Level Requirement 150
Master Level 1
Description Increases the damage of Annihilate.
Level 1 Damage: +20%


Passive Annihilate - Guardbreak
Level Requirement 165
Master Level 1
Description Increases Annihilate's Monster DEF debuff.
Level 1 Monster DEF ignored increased 20%


Passive Annihilate - Boss Rush
Level Requirement 190
Master Level 1
Description Damage increases when attacking Boss Monster with Annihilate.
Level 1 Boss Damage: +20%

Active Attack/Buff Active Attack/Buff

Active Primal Bolt
Level Requirement 140
Master Level 1
Description The lightning of creation that split the heavens strikes you, granting you primal strength, and enhancing the power of Lightning Charge and Link Mastery skill.
Level 1 MP Cost: 200, Duration: 30 sec, skill doesn't consume MP while active
For every Lightning Charge, Damage: +4%, Ignore Enemy Defense: +10%
When using Link Mastery skill, ignores required Lightning Charges and doesn't consume Lightning Charges, and Gale's cooldown isn't applied.
Decreases Link Mastery skill's cooldown when linking skill while active
Sea Wave: Decreases 1.5 sec each up to 9 sec when linking
Shark Torpedo: Decreases 0.5 sec each up to 2 sec when linking
Lightning God Spear Strike: Decreases 0.5 sec each up to 3 sec when linking
Cooldown: 120 sec


Active Deep Rising
Level Requirement 160
Master Level 1
Description Summons the great sea god, damaging enemies on land. Can be linked with all skills excluding Thunder and itself. Can link faster with Tidal Crash.
Level 1 MP Cost: 350, Max Enemies Hit: 15, Damage: 860%, Number of Attacks: 7, invincible during casting motion
Cooldown: 45 sec


Active Glory of the Guardians
Level Requirement 190
Master Level 1
Description A ceremony for Cygnus Knights to pledge their devotion to the Empress.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Only Cygnus Knights and Mihile in the party receive the effect
Cooldown: 120 sec

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Phalanx Charge
Master Level 30
Description Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Locks into a position upon making a certain number of attacks or after moving a certain distance. Press the skill key again while they are not attacking to resume their forward movement, even in Stationary Mode.
Use with the down arrow key during a Spearmen attack to re-summon them.
Spearmen are unaffected by attack reflection and can be resisted by some enemies.
Stationary Mode On/Off: Right-Click
Level 1 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 702% damage up to 82 times.
Cooldown: 60 sec.
30 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1485% damage up to 140 times.
Cooldown: 60 sec.
Active Phalanx Charge
Master Level 30
Description Summons brave Spearmen of the Cygnus Knights to charge enemies in a phalanx formation. The spearmen slow down upon touching an enemy. Press the skill key again to change their direction of movement. Locks into a position upon making a certain number of attacks or after moving a certain distance. Press the skill key again while they are not attacking to resume their forward movement, even in Stationary Mode.
Use with the down arrow key during a Spearmen attack to re-summon them.
Spearmen are unaffected by attack reflection and can be resisted by some enemies.
Stationary Mode On/Off: Right-Click
Level 1 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 702% damage up to 82 times.
Cooldown: 60 sec.
2 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 729% damage up to 84 times.
Cooldown: 60 sec.
3 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 756% damage up to 86 times.
Cooldown: 60 sec.
4 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 783% damage up to 88 times.
Cooldown: 60 sec.
5 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 810% damage up to 90 times.
Cooldown: 60 sec.
6 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 837% damage up to 92 times.
Cooldown: 60 sec.
7 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 864% damage up to 94 times.
Cooldown: 60 sec.
8 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 891% damage up to 96 times.
Cooldown: 60 sec.
9 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 918% damage up to 98 times.
Cooldown: 60 sec.
10 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 945% damage up to 100 times.
Cooldown: 60 sec.
11 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 972% damage up to 102 times.
Cooldown: 60 sec.
12 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 999% damage up to 104 times.
Cooldown: 60 sec.
13 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1026% damage up to 106 times.
Cooldown: 60 sec.
14 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1053% damage up to 108 times.
Cooldown: 60 sec.
15 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1080% damage up to 110 times.
Cooldown: 60 sec.
16 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1107% damage up to 112 times.
Cooldown: 60 sec.
17 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1134% damage up to 114 times.
Cooldown: 60 sec.
18 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1161% damage up to 116 times.
Cooldown: 60 sec.
19 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1188% damage up to 118 times.
Cooldown: 60 sec.
20 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1215% damage up to 120 times.
Cooldown: 60 sec.
21 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1242% damage up to 122 times.
Cooldown: 60 sec.
22 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1269% damage up to 124 times.
Cooldown: 60 sec.
23 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1296% damage up to 126 times.
Cooldown: 60 sec.
24 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1323% damage up to 128 times.
Cooldown: 60 sec.
25 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1350% damage up to 130 times.
Cooldown: 60 sec.
26 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1377% damage up to 132 times.
Cooldown: 60 sec.
27 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1404% damage up to 134 times.
Cooldown: 60 sec.
28 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1431% damage up to 136 times.
Cooldown: 60 sec.
29 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1458% damage up to 138 times.
Cooldown: 60 sec.
30 MP Cost: 500, Duration: Up to 15 sec.
Periodically deals 1485% damage up to 140 times.
Cooldown: 60 sec.
Show/hide all levels
Active Empress Cygnus's Blessing
Master Level 30
Description The blessing of Cygnus increases damage for a set duration and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +22%
Periodically restores 4% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +61%
Periodically restores 4% HP
Cooldown: 120 sec.
Active Empress Cygnus's Blessing
Master Level 30
Description The blessing of Cygnus increases damage for a set duration and restores HP over time. This skill can be enhanced after Lv. 245. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +22%
Periodically restores 4% HP
Cooldown: 120 sec.
2 MP Cost: 500, Duration: 45 sec, Damage +23%
Periodically restores 4% HP
Cooldown: 120 sec.
3 MP Cost: 500, Duration: 45 sec, Damage +25%
Periodically restores 4% HP
Cooldown: 120 sec.
4 MP Cost: 500, Duration: 45 sec, Damage +26%
Periodically restores 4% HP
Cooldown: 120 sec.
5 MP Cost: 500, Duration: 45 sec, Damage +27%
Periodically restores 4% HP
Cooldown: 120 sec.
6 MP Cost: 500, Duration: 45 sec, Damage +29%
Periodically restores 4% HP
Cooldown: 120 sec.
7 MP Cost: 500, Duration: 45 sec, Damage +30%
Periodically restores 4% HP
Cooldown: 120 sec.
8 MP Cost: 500, Duration: 45 sec, Damage +31%
Periodically restores 4% HP
Cooldown: 120 sec.
9 MP Cost: 500, Duration: 45 sec, Damage +33%
Periodically restores 4% HP
Cooldown: 120 sec.
10 MP Cost: 500, Duration: 45 sec, Damage +34%
Periodically restores 4% HP
Cooldown: 120 sec.
11 MP Cost: 500, Duration: 45 sec, Damage +35%
Periodically restores 4% HP
Cooldown: 120 sec.
12 MP Cost: 500, Duration: 45 sec, Damage +37%
Periodically restores 4% HP
Cooldown: 120 sec.
13 MP Cost: 500, Duration: 45 sec, Damage +38%
Periodically restores 4% HP
Cooldown: 120 sec.
14 MP Cost: 500, Duration: 45 sec, Damage +39%
Periodically restores 4% HP
Cooldown: 120 sec.
15 MP Cost: 500, Duration: 45 sec, Damage +41%
Periodically restores 4% HP
Cooldown: 120 sec.
16 MP Cost: 500, Duration: 45 sec, Damage +42%
Periodically restores 4% HP
Cooldown: 120 sec.
17 MP Cost: 500, Duration: 45 sec, Damage +43%
Periodically restores 4% HP
Cooldown: 120 sec.
18 MP Cost: 500, Duration: 45 sec, Damage +45%
Periodically restores 4% HP
Cooldown: 120 sec.
19 MP Cost: 500, Duration: 45 sec, Damage +46%
Periodically restores 4% HP
Cooldown: 120 sec.
20 MP Cost: 500, Duration: 45 sec, Damage +47%
Periodically restores 4% HP
Cooldown: 120 sec.
21 MP Cost: 500, Duration: 45 sec, Damage +49%
Periodically restores 4% HP
Cooldown: 120 sec.
22 MP Cost: 500, Duration: 45 sec, Damage +50%
Periodically restores 4% HP
Cooldown: 120 sec.
23 MP Cost: 500, Duration: 45 sec, Damage +51%
Periodically restores 4% HP
Cooldown: 120 sec.
24 MP Cost: 500, Duration: 45 sec, Damage +53%
Periodically restores 4% HP
Cooldown: 120 sec.
25 MP Cost: 500, Duration: 45 sec, Damage +54%
Periodically restores 4% HP
Cooldown: 120 sec.
26 MP Cost: 500, Duration: 45 sec, Damage +55%
Periodically restores 4% HP
Cooldown: 120 sec.
27 MP Cost: 500, Duration: 45 sec, Damage +57%
Periodically restores 4% HP
Cooldown: 120 sec.
28 MP Cost: 500, Duration: 45 sec, Damage +58%
Periodically restores 4% HP
Cooldown: 120 sec.
29 MP Cost: 500, Duration: 45 sec, Damage +59%
Periodically restores 4% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +61%
Periodically restores 4% HP
Cooldown: 120 sec.
Show/hide all levels
Active Transcendent Cygnus's Blessing
Master Level 30
Description Cygnus's transcendent blessing increases damage and continuously restores HP for a time. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +33%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +72%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 8% HP
Cooldown: 120 sec.
Active Transcendent Cygnus's Blessing
Master Level 30
Description Cygnus's transcendent blessing increases damage and continuously restores HP for a time. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Duration: 45 sec, Damage +33%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
2 MP Cost: 500, Duration: 45 sec, Damage +34%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
3 MP Cost: 500, Duration: 45 sec, Damage +36%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
4 MP Cost: 500, Duration: 45 sec, Damage +37%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
5 MP Cost: 500, Duration: 45 sec, Damage +38%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
6 MP Cost: 500, Duration: 45 sec, Damage +40%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
7 MP Cost: 500, Duration: 45 sec, Damage +41%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
8 MP Cost: 500, Duration: 45 sec, Damage +42%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
9 MP Cost: 500, Duration: 45 sec, Damage +44%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 5% HP
Cooldown: 120 sec.
10 MP Cost: 500, Duration: 45 sec, Damage +45%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
11 MP Cost: 500, Duration: 45 sec, Damage +46%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
12 MP Cost: 500, Duration: 45 sec, Damage +48%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
13 MP Cost: 500, Duration: 45 sec, Damage +49%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
14 MP Cost: 500, Duration: 45 sec, Damage +50%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
15 MP Cost: 500, Duration: 45 sec, Damage +52%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
16 MP Cost: 500, Duration: 45 sec, Damage +53%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
17 MP Cost: 500, Duration: 45 sec, Damage +54%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
18 MP Cost: 500, Duration: 45 sec, Damage +56%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
19 MP Cost: 500, Duration: 45 sec, Damage +57%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 6% HP
Cooldown: 120 sec.
20 MP Cost: 500, Duration: 45 sec, Damage +58%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
21 MP Cost: 500, Duration: 45 sec, Damage +60%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
22 MP Cost: 500, Duration: 45 sec, Damage +61%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
23 MP Cost: 500, Duration: 45 sec, Damage +62%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
24 MP Cost: 500, Duration: 45 sec, Damage +64%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
25 MP Cost: 500, Duration: 45 sec, Damage +65%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
26 MP Cost: 500, Duration: 45 sec, Damage +66%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
27 MP Cost: 500, Duration: 45 sec, Damage +68%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
28 MP Cost: 500, Duration: 45 sec, Damage +69%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
29 MP Cost: 500, Duration: 45 sec, Damage +70%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 7% HP
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 45 sec, Damage +72%, Damage Taken: -5% (Includes damage proportional to Max HP).
Periodically restores 8% HP
Cooldown: 120 sec.
Show/hide all levels
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
2 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +12]
3 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +13]
4 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +14]
5 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +15]
6 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +16]
7 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +17]
8 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +18]
9 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +19]
10 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +20]
11 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +21]
12 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +22]
13 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +23]
14 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +24]
15 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +25]
16 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +26]
17 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +27]
18 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +28]
19 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +29]
20 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +30]
21 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +31]
22 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +32]
23 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +33]
24 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +34]
25 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +35]
26 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +36]
27 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +37]
28 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +38]
29 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +39]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
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Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
2 HP Cost: 1980, Duration: 28 sec, Attack Power: +24% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
3 HP Cost: 1970, Duration: 28 sec, Attack Power: +26% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
4 HP Cost: 1960, Duration: 28 sec, Attack Power: +28% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
5 HP Cost: 1950, Duration: 28 sec, Attack Power: +30% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
6 HP Cost: 1940, Duration: 28 sec, Attack Power: +32% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
7 HP Cost: 1930, Duration: 28 sec, Attack Power: +34% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
8 HP Cost: 1920, Duration: 28 sec, Attack Power: +36% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
9 HP Cost: 1910, Duration: 28 sec, Attack Power: +38% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
10 HP Cost: 1900, Duration: 28 sec, Attack Power: +40% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
11 HP Cost: 1890, Duration: 28 sec, Attack Power: +42% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
12 HP Cost: 1880, Duration: 28 sec, Attack Power: +44% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
13 HP Cost: 1870, Duration: 28 sec, Attack Power: +46% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
14 HP Cost: 1860, Duration: 28 sec, Attack Power: +48% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
15 HP Cost: 1850, Duration: 28 sec, Attack Power: +50% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
16 HP Cost: 1840, Duration: 28 sec, Attack Power: +52% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
17 HP Cost: 1830, Duration: 28 sec, Attack Power: +54% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
18 HP Cost: 1820, Duration: 28 sec, Attack Power: +56% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
19 HP Cost: 1810, Duration: 28 sec, Attack Power: +58% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
20 HP Cost: 1800, Duration: 28 sec, Attack Power: +60% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
21 HP Cost: 1790, Duration: 28 sec, Attack Power: +62% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
22 HP Cost: 1780, Duration: 28 sec, Attack Power: +64% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
23 HP Cost: 1770, Duration: 28 sec, Attack Power: +66% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
24 HP Cost: 1760, Duration: 28 sec, Attack Power: +68% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
25 HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
26 HP Cost: 1740, Duration: 28 sec, Attack Power: +72% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
27 HP Cost: 1730, Duration: 28 sec, Attack Power: +74% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
28 HP Cost: 1720, Duration: 28 sec, Attack Power: +76% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
29 HP Cost: 1710, Duration: 28 sec, Attack Power: +78% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec

Class-Specific Skills

Show/hide all levels
Active Lightning Cascade
Master Level 30
Description Call upon the full power of the storm to annihilate your enemies with a chain of lightning. Unaffected by attack reflection.
Level 1 Active Effect: MP Cost: 1000. Grants Final Damage +12% for 37 sec. Initial Damage: 360%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 416% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
30 Active Effect: MP Cost: 1000. Grants Final Damage +27% for 52 sec. Initial Damage: 650%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 880% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
Active Lightning Cascade
Master Level 30
Description Call upon the full power of the storm to annihilate your enemies with a chain of lightning. Unaffected by attack reflection.
Level 1 Active Effect: MP Cost: 1000. Grants Final Damage +12% for 37 sec. Initial Damage: 360%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 416% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
2 Active Effect: MP Cost: 1000. Grants Final Damage +13% for 38 sec. Initial Damage: 370%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 432% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
3 Active Effect: MP Cost: 1000. Grants Final Damage +13% for 38 sec. Initial Damage: 380%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 448% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
4 Active Effect: MP Cost: 1000. Grants Final Damage +14% for 39 sec. Initial Damage: 390%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 464% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
5 Active Effect: MP Cost: 1000. Grants Final Damage +14% for 39 sec. Initial Damage: 400%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 480% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
6 Active Effect: MP Cost: 1000. Grants Final Damage +15% for 40 sec. Initial Damage: 410%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 496% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
7 Active Effect: MP Cost: 1000. Grants Final Damage +15% for 40 sec. Initial Damage: 420%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 512% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
8 Active Effect: MP Cost: 1000. Grants Final Damage +16% for 41 sec. Initial Damage: 430%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 528% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
9 Active Effect: MP Cost: 1000. Grants Final Damage +16% for 41 sec. Initial Damage: 440%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 544% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
10 Active Effect: MP Cost: 1000. Grants Final Damage +17% for 42 sec. Initial Damage: 450%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 560% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
11 Active Effect: MP Cost: 1000. Grants Final Damage +17% for 42 sec. Initial Damage: 460%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 576% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
12 Active Effect: MP Cost: 1000. Grants Final Damage +18% for 43 sec. Initial Damage: 470%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 592% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
13 Active Effect: MP Cost: 1000. Grants Final Damage +18% for 43 sec. Initial Damage: 480%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 608% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
14 Active Effect: MP Cost: 1000. Grants Final Damage +19% for 44 sec. Initial Damage: 490%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 624% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
15 Active Effect: MP Cost: 1000. Grants Final Damage +19% for 44 sec. Initial Damage: 500%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 640% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
16 Active Effect: MP Cost: 1000. Grants Final Damage +20% for 45 sec. Initial Damage: 510%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 656% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
17 Active Effect: MP Cost: 1000. Grants Final Damage +20% for 45 sec. Initial Damage: 520%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 672% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
18 Active Effect: MP Cost: 1000. Grants Final Damage +21% for 46 sec. Initial Damage: 530%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 688% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
19 Active Effect: MP Cost: 1000. Grants Final Damage +21% for 46 sec. Initial Damage: 540%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 704% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
20 Active Effect: MP Cost: 1000. Grants Final Damage +22% for 47 sec. Initial Damage: 550%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 720% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
21 Active Effect: MP Cost: 1000. Grants Final Damage +22% for 47 sec. Initial Damage: 560%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 736% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
22 Active Effect: MP Cost: 1000. Grants Final Damage +23% for 48 sec. Initial Damage: 570%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 752% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
23 Active Effect: MP Cost: 1000. Grants Final Damage +23% for 48 sec. Initial Damage: 580%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 768% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
24 Active Effect: MP Cost: 1000. Grants Final Damage +24% for 49 sec. Initial Damage: 590%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 784% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
25 Active Effect: MP Cost: 1000. Grants Final Damage +24% for 49 sec. Initial Damage: 600%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 800% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
26 Active Effect: MP Cost: 1000. Grants Final Damage +25% for 50 sec. Initial Damage: 610%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 816% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
27 Active Effect: MP Cost: 1000. Grants Final Damage +25% for 50 sec. Initial Damage: 620%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 832% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
28 Active Effect: MP Cost: 1000. Grants Final Damage +26% for 51 sec. Initial Damage: 630%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 848% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
29 Active Effect: MP Cost: 1000. Grants Final Damage +26% for 51 sec. Initial Damage: 640%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 864% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
30 Active Effect: MP Cost: 1000. Grants Final Damage +27% for 52 sec. Initial Damage: 650%, Max Enemies Hit: 5, Number of Attacks: 6. Send forth a lightning bolt.
The damage it deals decreases with each enemy it attacks, and it can hit up to 4 nearby enemies in a row.
When only one bolt triggers, it becomes a more powerful version, dealing 880% damage 7 times.
Lightning Spawn Cooldown: 3 sec.
Passive Effect: when you attack when the active effect of Lightning Cascade isn't active, 1 lightning bolt activates if there are normal enemies nearby. Cooldown:6 sec. Active and Passive Effects cannot trigger simultaneously.
Skill Cooldown: 120 sec.
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Active Shark Torpedo
Master Level 30
Description [Link Mastery Skill]
Summons a deadly shark spirit that flies forward, attacking your foes. Can be linked with all skills except for Thunder and itself. Unaffected by attack reflection.
Level 1 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1144% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
30 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 2420% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
Active Shark Torpedo
Master Level 30
Description [Link Mastery Skill]
Summons a deadly shark spirit that flies forward, attacking your foes. Can be linked with all skills except for Thunder and itself. Unaffected by attack reflection.
Level 1 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1144% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
2 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1188% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
3 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1232% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
4 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1276% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
5 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1320% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
6 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1364% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
7 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1408% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
8 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1452% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
9 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1496% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
10 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1540% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
11 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1584% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
12 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1628% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
13 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1672% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
14 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1716% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
15 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1760% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
16 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1804% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
17 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1848% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
18 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1892% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
19 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1936% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
20 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 1980% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
21 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 2024% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
22 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 2068% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
23 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 2112% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
24 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 2156% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
25 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 2200% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
26 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 2244% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
27 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 2288% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
28 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 2332% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
29 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 2376% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
30 MP Cost: 500, Consumes 2 Lightning Charges.
Fires a deadly spirit-shark that deals 2420% damage 7 times to up to 15 enemies.
When Lightning Charge is at max stacks, Damage: +200% points
Cooldown: 8 sec
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Active Lightning God Spear Strike
Master Level 30
Description [Link Mastery Skill]
The spear of the Thunder God appears and attacks nearby enemies. Can be linked with all skills except for itself, and is unaffected by attack reflection.
Turn on Auto Mode to automatically activate Lightning God Spear Strike whenever it is not on cooldown.
Auto Mode On/Off: Right-click
Level 1 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 208% damage 7 times.
Cooldown: 7 sec
30 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 440% damage 7 times.
Cooldown: 7 sec
Active Lightning God Spear Strike
Master Level 30
Description [Link Mastery Skill]
The spear of the Thunder God appears and attacks nearby enemies. Can be linked with all skills except for itself, and is unaffected by attack reflection.
Turn on Auto Mode to automatically activate Lightning God Spear Strike whenever it is not on cooldown.
Auto Mode On/Off: Right-click
Level 1 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 208% damage 7 times.
Cooldown: 7 sec
2 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 216% damage 7 times.
Cooldown: 7 sec
3 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 168%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 224% damage 7 times.
Cooldown: 7 sec
4 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 232% damage 7 times.
Cooldown: 7 sec
5 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 240% damage 7 times.
Cooldown: 7 sec
6 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 186%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 248% damage 7 times.
Cooldown: 7 sec
7 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 192%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 256% damage 7 times.
Cooldown: 7 sec
8 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 198%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 264% damage 7 times.
Cooldown: 7 sec
9 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 204%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 272% damage 7 times.
Cooldown: 7 sec
10 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 210%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 280% damage 7 times.
Cooldown: 7 sec
11 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 216%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 288% damage 7 times.
Cooldown: 7 sec
12 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 222%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 296% damage 7 times.
Cooldown: 7 sec
13 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 228%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 304% damage 7 times.
Cooldown: 7 sec
14 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 234%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 312% damage 7 times.
Cooldown: 7 sec
15 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 240%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 320% damage 7 times.
Cooldown: 7 sec
16 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 246%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 328% damage 7 times.
Cooldown: 7 sec
17 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 252%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 336% damage 7 times.
Cooldown: 7 sec
18 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 258%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 344% damage 7 times.
Cooldown: 7 sec
19 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 264%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 352% damage 7 times.
Cooldown: 7 sec
20 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 270%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 360% damage 7 times.
Cooldown: 7 sec
21 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 276%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 368% damage 7 times.
Cooldown: 7 sec
22 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 282%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 376% damage 7 times.
Cooldown: 7 sec
23 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 288%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 384% damage 7 times.
Cooldown: 7 sec
24 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 294%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 392% damage 7 times.
Cooldown: 7 sec
25 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 300%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 400% damage 7 times.
Cooldown: 7 sec
26 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 408% damage 7 times.
Cooldown: 7 sec
27 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 416% damage 7 times.
Cooldown: 7 sec
28 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 318%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 424% damage 7 times.
Cooldown: 7 sec
29 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 432% damage 7 times.
Cooldown: 7 sec
30 MP Cost: 500
A divine trident is obtained after 8 linked attacks land successfully.
Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 6
Afterwards, activates Lightning at set intervals 4 times, which hits up to 8 enemies for 440% damage 7 times.
Cooldown: 7 sec
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Active Lightning Spear Multistrike
Master Level 30
Description Strike with a cascade of lightning that deals linked attacks. Can activate a linked attack by continuing to use the skill. Can link with all skills except for Thunder during Lightning Spear Multistrike. The casting action can be canceled by linking with Tidal Crash in the air. Lightning is unaffected by attack reflection.
Level 1 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 676%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 743%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 946% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1014% damage 6 times.
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1430%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1555%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1990% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 2145% damage 6 times.
Cooldown: 120 sec.
Active Lightning Spear Multistrike
Master Level 30
Description Strike with a cascade of lightning that deals linked attacks. Can activate a linked attack by continuing to use the skill. Can link with all skills except for Thunder during Lightning Spear Multistrike. The casting action can be canceled by linking with Tidal Crash in the air. Lightning is unaffected by attack reflection.
Level 1 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 676%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 743%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 946% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1014% damage 6 times.
Cooldown: 120 sec.
2 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 702%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 771%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 982% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1053% damage 6 times.
Cooldown: 120 sec.
3 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 728%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 799%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1018% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1092% damage 6 times.
Cooldown: 120 sec.
4 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 754%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 827%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1054% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1131% damage 6 times.
Cooldown: 120 sec.
5 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 780%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 855%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1090% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1170% damage 6 times.
Cooldown: 120 sec.
6 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 806%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 883%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1126% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1209% damage 6 times.
Cooldown: 120 sec.
7 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 832%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 911%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1162% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1248% damage 6 times.
Cooldown: 120 sec.
8 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 858%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 939%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1198% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1287% damage 6 times.
Cooldown: 120 sec.
9 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 884%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 967%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1234% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1326% damage 6 times.
Cooldown: 120 sec.
10 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 910%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 995%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1270% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1365% damage 6 times.
Cooldown: 120 sec.
11 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 936%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1023%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1306% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1404% damage 6 times.
Cooldown: 120 sec.
12 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 962%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1051%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1342% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1443% damage 6 times.
Cooldown: 120 sec.
13 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 988%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1079%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1378% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1482% damage 6 times.
Cooldown: 120 sec.
14 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1014%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1107%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1414% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1521% damage 6 times.
Cooldown: 120 sec.
15 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1040%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1135%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1450% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1560% damage 6 times.
Cooldown: 120 sec.
16 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1066%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1163%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1486% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1599% damage 6 times.
Cooldown: 120 sec.
17 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1092%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1191%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1522% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1638% damage 6 times.
Cooldown: 120 sec.
18 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1118%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1219%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1558% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1677% damage 6 times.
Cooldown: 120 sec.
19 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1144%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1247%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1594% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1716% damage 6 times.
Cooldown: 120 sec.
20 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1170%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1275%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1630% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1755% damage 6 times.
Cooldown: 120 sec.
21 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1196%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1303%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1666% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1794% damage 6 times.
Cooldown: 120 sec.
22 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1222%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1331%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1702% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1833% damage 6 times.
Cooldown: 120 sec.
23 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1248%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1359%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1738% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1872% damage 6 times.
Cooldown: 120 sec.
24 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1274%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1387%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1774% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1911% damage 6 times.
Cooldown: 120 sec.
25 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1300%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1415%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1810% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1950% damage 6 times.
Cooldown: 120 sec.
26 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1326%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1443%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1846% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 1989% damage 6 times.
Cooldown: 120 sec.
27 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1352%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1471%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1882% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 2028% damage 6 times.
Cooldown: 120 sec.
28 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1378%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1499%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1918% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 2067% damage 6 times.
Cooldown: 120 sec.
29 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1404%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1527%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1954% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 2106% damage 6 times.
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 60 sec, Max Combo Attacks: 12
Combo Attack: Max Enemies Hit: 4, Damage: 1430%, Number of Attacks: 5. When hit, Max Lightning Bolts: 3, Max Enemies Hit: 3, Damage: 1555%, Number of Attacks: 4. Multiple lightning bolts flash.
Final Combo attacks up to 7 enemies, for 1990% damage, 7 times. When hit, activates large lightning bolts 3 times, attacking up to 8 enemies for 2145% damage 6 times.
Cooldown: 120 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Annihilate Boost
Enhancement/Boost Node 2
  • Thunderbolt Boost
Enhancement/Boost Node 3
  • Gale Boost[1]
  • Deep Rising Boost
Enhancement/Boost Node 4
  • Tidal Crash Boost
  • Sea Wave Boost
  • Shark Sweep Boost
Enhancement/Boost Node 5
  • Thunder Boost
  • Ascension Boost
Enhancement/Boost Node 6
  • Flash Boost
  • Lightning Punch Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Lightning Punch Boost Max Targets: +1 Ignored Enemy Defense: +20%
Flash Boost
5% Shark Sweep Boost
Tidal Crash Boost
Sea Wave Boost
3% Ascension Boost
Thunder Boost
2% Gale Boost
Annihilate Boost
Thunderbolt Boost
Deep Rising Boost Critical Rate: +5%

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Thunder Wall Sea Wave
Master Level 30
Description Pummels foes with a fist of lightning that splits the seas. With the power of the storm in your hands, even the heavens shall tremble.
When used, Lightning Elemental's Lightning Charge and Link Mastery are applied with max stacks. All Thunder Wall Sea Wave attacks are treated as linked attacks.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 723% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 703% damage 7 times is triggered 62 times
Cooldown: 360 sec
30 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1390% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1370% damage 7 times is triggered 62 times
Cooldown: 360 sec
Active Thunder Wall Sea Wave
Master Level 30
Description Pummels foes with a fist of lightning that splits the seas. With the power of the storm in your hands, even the heavens shall tremble.
When used, Lightning Elemental's Lightning Charge and Link Mastery are applied with max stacks. All Thunder Wall Sea Wave attacks are treated as linked attacks.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 723% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 703% damage 7 times is triggered 62 times
Cooldown: 360 sec
2 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 746% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 726% damage 7 times is triggered 62 times
Cooldown: 360 sec
3 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 769% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 749% damage 7 times is triggered 62 times
Cooldown: 360 sec
4 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 792% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 772% damage 7 times is triggered 62 times
Cooldown: 360 sec
5 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 815% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 795% damage 7 times is triggered 62 times
Cooldown: 360 sec
6 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 838% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 818% damage 7 times is triggered 62 times
Cooldown: 360 sec
7 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 861% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 841% damage 7 times is triggered 62 times
Cooldown: 360 sec
8 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 884% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 864% damage 7 times is triggered 62 times
Cooldown: 360 sec
9 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 907% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 887% damage 7 times is triggered 62 times
Cooldown: 360 sec
10 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 930% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 910% damage 7 times is triggered 62 times
Cooldown: 360 sec
11 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 953% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 933% damage 7 times is triggered 62 times
Cooldown: 360 sec
12 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 976% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 956% damage 7 times is triggered 62 times
Cooldown: 360 sec
13 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 999% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 979% damage 7 times is triggered 62 times
Cooldown: 360 sec
14 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1022% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1002% damage 7 times is triggered 62 times
Cooldown: 360 sec
15 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1045% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1025% damage 7 times is triggered 62 times
Cooldown: 360 sec
16 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1068% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1048% damage 7 times is triggered 62 times
Cooldown: 360 sec
17 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1091% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1071% damage 7 times is triggered 62 times
Cooldown: 360 sec
18 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1114% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1094% damage 7 times is triggered 62 times
Cooldown: 360 sec
19 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1137% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1117% damage 7 times is triggered 62 times
Cooldown: 360 sec
20 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1160% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1140% damage 7 times is triggered 62 times
Cooldown: 360 sec
21 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1183% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1163% damage 7 times is triggered 62 times
Cooldown: 360 sec
22 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1206% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1186% damage 7 times is triggered 62 times
Cooldown: 360 sec
23 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1229% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1209% damage 7 times is triggered 62 times
Cooldown: 360 sec
24 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1252% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1232% damage 7 times is triggered 62 times
Cooldown: 360 sec
25 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1275% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1255% damage 7 times is triggered 62 times
Cooldown: 360 sec
26 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1298% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1278% damage 7 times is triggered 62 times
Cooldown: 360 sec
27 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1321% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1301% damage 7 times is triggered 62 times
Cooldown: 360 sec
28 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1344% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1324% damage 7 times is triggered 62 times
Cooldown: 360 sec
29 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1367% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1347% damage 7 times is triggered 62 times
Cooldown: 360 sec
30 MP Cost: 1200, Invincible during casting
Shock Wave that attacks up to 15 enemies with 1390% damage 5 times is triggered 32 times,
then Shock Wave that attacks with 1370% damage 7 times is triggered 62 times
Cooldown: 360 sec
Show/hide all levels
Active Annihilating Rush
Master Level 30
Description Annihilates enemies with the terrible fury of a crashing wave.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 1056% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 1116% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 6160% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 6510% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Annihilating Rush
Master Level 30
Description Annihilates enemies with the terrible fury of a crashing wave.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 1056% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 1116% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 1232% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 1302% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 1408% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 1488% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 1584% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 1674% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 1760% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 1860% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 1936% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 2046% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 2112% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 2232% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 2288% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 2418% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 2464% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 2604% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 2640% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 2790% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 2816% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 2976% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 2992% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 3162% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 3168% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 3348% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 3344% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 3534% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 3520% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 3720% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 3696% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 3906% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 3872% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 4092% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 4048% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 4278% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 4224% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 4464% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 4400% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 4650% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 4576% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 4836% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 4752% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 5022% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 4928% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 5208% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 5104% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 5394% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 5280% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 5580% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 5456% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 5766% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 5632% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 5952% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 5808% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 6138% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 5984% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 6324% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Rushes enemies 11 times, dealing 6160% damage to up to 15 enemies 12 times.
Then throws a punch in front that lets loose 18 waves, dealing 6510% damage 15 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Annihilate
Master Level 30
Description Summons a massive charge of electricity to blast enemies in front of you. Enemies hit by HEXA Annihilate are marked by the Lightning Brand.
Linkable with all skills without activating Lightning Charge, excluding Thunder and itself. Can link faster with Tidal Crash. The casting action can be canceled by linking with Tidal Crash in the air.
Required Skill: Annihilate Lv. 30+
Level 1 MP Cost: 70, Max Enemies Hit: 3, Damage: 355%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
30 MP Cost: 80, Max Enemies Hit: 3, Damage: 500%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
Active HEXA Annihilate
Master Level 30
Description Summons a massive charge of electricity to blast enemies in front of you. Enemies hit by HEXA Annihilate are marked by the Lightning Brand.
Linkable with all skills without activating Lightning Charge, excluding Thunder and itself. Can link faster with Tidal Crash. The casting action can be canceled by linking with Tidal Crash in the air.
Required Skill: Annihilate Lv. 30+
Level 1 MP Cost: 70, Max Enemies Hit: 3, Damage: 355%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
2 MP Cost: 70, Max Enemies Hit: 3, Damage: 360%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
3 MP Cost: 71, Max Enemies Hit: 3, Damage: 365%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
4 MP Cost: 71, Max Enemies Hit: 3, Damage: 370%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
5 MP Cost: 71, Max Enemies Hit: 3, Damage: 375%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
6 MP Cost: 72, Max Enemies Hit: 3, Damage: 380%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
7 MP Cost: 72, Max Enemies Hit: 3, Damage: 385%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
8 MP Cost: 72, Max Enemies Hit: 3, Damage: 390%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
9 MP Cost: 73, Max Enemies Hit: 3, Damage: 395%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
10 MP Cost: 73, Max Enemies Hit: 3, Damage: 400%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
11 MP Cost: 73, Max Enemies Hit: 3, Damage: 405%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
12 MP Cost: 74, Max Enemies Hit: 3, Damage: 410%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
13 MP Cost: 74, Max Enemies Hit: 3, Damage: 415%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
14 MP Cost: 74, Max Enemies Hit: 3, Damage: 420%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
15 MP Cost: 75, Max Enemies Hit: 3, Damage: 425%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
16 MP Cost: 75, Max Enemies Hit: 3, Damage: 430%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
17 MP Cost: 75, Max Enemies Hit: 3, Damage: 435%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
18 MP Cost: 76, Max Enemies Hit: 3, Damage: 440%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
19 MP Cost: 76, Max Enemies Hit: 3, Damage: 445%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
20 MP Cost: 76, Max Enemies Hit: 3, Damage: 450%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
21 MP Cost: 77, Max Enemies Hit: 3, Damage: 455%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
22 MP Cost: 77, Max Enemies Hit: 3, Damage: 460%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
23 MP Cost: 77, Max Enemies Hit: 3, Damage: 465%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
24 MP Cost: 78, Max Enemies Hit: 3, Damage: 470%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
25 MP Cost: 78, Max Enemies Hit: 3, Damage: 475%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
26 MP Cost: 78, Max Enemies Hit: 3, Damage: 480%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
27 MP Cost: 79, Max Enemies Hit: 3, Damage: 485%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
28 MP Cost: 79, Max Enemies Hit: 3, Damage: 490%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
29 MP Cost: 79, Max Enemies Hit: 3, Damage: 495%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
30 MP Cost: 80, Max Enemies Hit: 3, Damage: 500%, Number of Attacks: 7
Create a Lightning Brand on enemies hit that lasts 90 sec.
Show/hide all levels
Active Thunder Bolt
Master Level 30
Description Attacks an enemy branded by the Lightning Brand, dropping lightning on them. Lightning Spear Multistrike's linked attack and Thunder Wall Sea Wave cannot brand enemies.
A massive thunderbolt falls on branded enemies when they are attacked with linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Lightning Strike and the thunderbolt are unaffected by attack reflection.
Required Skill: Annihilate Lv. 30+
Level 1 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 221%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 166%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
30 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 395%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 340%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
Active Thunder Bolt
Master Level 30
Description Attacks an enemy branded by the Lightning Brand, dropping lightning on them. Lightning Spear Multistrike's linked attack and Thunder Wall Sea Wave cannot brand enemies.
A massive thunderbolt falls on branded enemies when they are attacked with linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Lightning Strike and the thunderbolt are unaffected by attack reflection.
Required Skill: Annihilate Lv. 30+
Level 1 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 221%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 166%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
2 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 227%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 172%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
3 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 233%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 178%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
4 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 239%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 184%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
5 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 245%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 190%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
6 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 251%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 196%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
7 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 257%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 202%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
8 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 263%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 208%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
9 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 269%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 214%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
10 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 275%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 220%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
11 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 281%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 226%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
12 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 287%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 232%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
13 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 293%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 238%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
14 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 299%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 244%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
15 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 305%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 250%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
16 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 311%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 256%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
17 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 317%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 262%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
18 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 323%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 268%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
19 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 329%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 274%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
20 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 335%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 280%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
21 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 341%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 286%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
22 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 347%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 292%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
23 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 353%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 298%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
24 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 359%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 304%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
25 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 365%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 310%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
26 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 371%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 316%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
27 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 377%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 322%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
28 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 383%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 328%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
29 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 389%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 334%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
30 When attacking Lightning Brand marked enemies with a direct attack skill (excluding HEXA Annihilate and Tidal Crash), Lightning Strike hits the enemy. Damage: 395%, Number of Attacks: 3
Create a massive thunderbolt instead when using linked skills (excluding Sea Wave, Lightning Spear Multistrike's linked attack, and Thunder Wall Sea Wave). Damage: 340%, Number of Attacks: 5
Boss Damage: +40%, Ignore Defense: +20%
Show/hide all levels
Active HEXA Thunderbolt
Master Level 30
Description Calls down a destructive bolt of electricity in front of you. Can be linked with all skills, excluding Thunder and itself. Can link faster with Tidal Crash.
Periodically uses Thunder Slash instead, which calls down a thunderclap that sweeps across a wide area.
With Action Customization enabled, Thunder Slash activates when using the skill while holding a directional key.
Permanently enhances Lightning Strike's massive thunderbolt.
Right-click to toggle Action Customization On/Off
Required Skill: Thunderbolt Lv. 30+
Level 1 MP Cost: 77, Max Enemies Hit: 8, Damage: 341%, Number of Attacks: 5
Thunder Slash: MP Cost: 80, Max Enemies Hit: 12, Damage: 371%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +106% points]
30 MP Cost: 84, Max Enemies Hit: 8, Damage: 515%, Number of Attacks: 5
Thunder Slash: MP Cost: 90, Max Enemies Hit: 12, Damage: 545%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +396% points]
Active HEXA Thunderbolt
Master Level 30
Description Calls down a destructive bolt of electricity in front of you. Can be linked with all skills, excluding Thunder and itself. Can link faster with Tidal Crash.
Periodically uses Thunder Slash instead, which calls down a thunderclap that sweeps across a wide area.
With Action Customization enabled, Thunder Slash activates when using the skill while holding a directional key.
Permanently enhances Lightning Strike's massive thunderbolt.
Right-click to toggle Action Customization On/Off
Required Skill: Thunderbolt Lv. 30+
Level 1 MP Cost: 77, Max Enemies Hit: 8, Damage: 341%, Number of Attacks: 5
Thunder Slash: MP Cost: 80, Max Enemies Hit: 12, Damage: 371%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +106% points]
2 MP Cost: 77, Max Enemies Hit: 8, Damage: 347%, Number of Attacks: 5
Thunder Slash: MP Cost: 80, Max Enemies Hit: 12, Damage: 377%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +116% points]
3 MP Cost: 77, Max Enemies Hit: 8, Damage: 353%, Number of Attacks: 5
Thunder Slash: MP Cost: 81, Max Enemies Hit: 12, Damage: 383%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +126% points]
4 MP Cost: 78, Max Enemies Hit: 8, Damage: 359%, Number of Attacks: 5
Thunder Slash: MP Cost: 81, Max Enemies Hit: 12, Damage: 389%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +136% points]
5 MP Cost: 78, Max Enemies Hit: 8, Damage: 365%, Number of Attacks: 5
Thunder Slash: MP Cost: 81, Max Enemies Hit: 12, Damage: 395%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +146% points]
6 MP Cost: 78, Max Enemies Hit: 8, Damage: 371%, Number of Attacks: 5
Thunder Slash: MP Cost: 82, Max Enemies Hit: 12, Damage: 401%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +156% points]
7 MP Cost: 78, Max Enemies Hit: 8, Damage: 377%, Number of Attacks: 5
Thunder Slash: MP Cost: 82, Max Enemies Hit: 12, Damage: 407%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +166% points]
8 MP Cost: 79, Max Enemies Hit: 8, Damage: 383%, Number of Attacks: 5
Thunder Slash: MP Cost: 82, Max Enemies Hit: 12, Damage: 413%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +176% points]
9 MP Cost: 79, Max Enemies Hit: 8, Damage: 389%, Number of Attacks: 5
Thunder Slash: MP Cost: 83, Max Enemies Hit: 12, Damage: 419%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +186% points]
10 MP Cost: 79, Max Enemies Hit: 8, Damage: 395%, Number of Attacks: 5
Thunder Slash: MP Cost: 83, Max Enemies Hit: 12, Damage: 425%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +196% points]
11 MP Cost: 79, Max Enemies Hit: 8, Damage: 401%, Number of Attacks: 5
Thunder Slash: MP Cost: 83, Max Enemies Hit: 12, Damage: 431%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +206% points]
12 MP Cost: 80, Max Enemies Hit: 8, Damage: 407%, Number of Attacks: 5
Thunder Slash: MP Cost: 84, Max Enemies Hit: 12, Damage: 437%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +216% points]
13 MP Cost: 80, Max Enemies Hit: 8, Damage: 413%, Number of Attacks: 5
Thunder Slash: MP Cost: 84, Max Enemies Hit: 12, Damage: 443%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +226% points]
14 MP Cost: 80, Max Enemies Hit: 8, Damage: 419%, Number of Attacks: 5
Thunder Slash: MP Cost: 84, Max Enemies Hit: 12, Damage: 449%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +236% points]
15 MP Cost: 80, Max Enemies Hit: 8, Damage: 425%, Number of Attacks: 5
Thunder Slash: MP Cost: 85, Max Enemies Hit: 12, Damage: 455%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +246% points]
16 MP Cost: 81, Max Enemies Hit: 8, Damage: 431%, Number of Attacks: 5
Thunder Slash: MP Cost: 85, Max Enemies Hit: 12, Damage: 461%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +256% points]
17 MP Cost: 81, Max Enemies Hit: 8, Damage: 437%, Number of Attacks: 5
Thunder Slash: MP Cost: 85, Max Enemies Hit: 12, Damage: 467%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +266% points]
18 MP Cost: 81, Max Enemies Hit: 8, Damage: 443%, Number of Attacks: 5
Thunder Slash: MP Cost: 86, Max Enemies Hit: 12, Damage: 473%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +276% points]
19 MP Cost: 81, Max Enemies Hit: 8, Damage: 449%, Number of Attacks: 5
Thunder Slash: MP Cost: 86, Max Enemies Hit: 12, Damage: 479%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +286% points]
20 MP Cost: 82, Max Enemies Hit: 8, Damage: 455%, Number of Attacks: 5
Thunder Slash: MP Cost: 86, Max Enemies Hit: 12, Damage: 485%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +296% points]
21 MP Cost: 82, Max Enemies Hit: 8, Damage: 461%, Number of Attacks: 5
Thunder Slash: MP Cost: 87, Max Enemies Hit: 12, Damage: 491%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +306% points]
22 MP Cost: 82, Max Enemies Hit: 8, Damage: 467%, Number of Attacks: 5
Thunder Slash: MP Cost: 87, Max Enemies Hit: 12, Damage: 497%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +316% points]
23 MP Cost: 82, Max Enemies Hit: 8, Damage: 473%, Number of Attacks: 5
Thunder Slash: MP Cost: 87, Max Enemies Hit: 12, Damage: 503%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +326% points]
24 MP Cost: 83, Max Enemies Hit: 8, Damage: 479%, Number of Attacks: 5
Thunder Slash: MP Cost: 88, Max Enemies Hit: 12, Damage: 509%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +336% points]
25 MP Cost: 83, Max Enemies Hit: 8, Damage: 485%, Number of Attacks: 5
Thunder Slash: MP Cost: 88, Max Enemies Hit: 12, Damage: 515%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +346% points]
26 MP Cost: 83, Max Enemies Hit: 8, Damage: 491%, Number of Attacks: 5
Thunder Slash: MP Cost: 88, Max Enemies Hit: 12, Damage: 521%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +356% points]
27 MP Cost: 83, Max Enemies Hit: 8, Damage: 497%, Number of Attacks: 5
Thunder Slash: MP Cost: 89, Max Enemies Hit: 12, Damage: 527%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +366% points]
28 MP Cost: 84, Max Enemies Hit: 8, Damage: 503%, Number of Attacks: 5
Thunder Slash: MP Cost: 89, Max Enemies Hit: 12, Damage: 533%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +376% points]
29 MP Cost: 84, Max Enemies Hit: 8, Damage: 509%, Number of Attacks: 5
Thunder Slash: MP Cost: 89, Max Enemies Hit: 12, Damage: 539%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +386% points]
30 MP Cost: 84, Max Enemies Hit: 8, Damage: 515%, Number of Attacks: 5
Thunder Slash: MP Cost: 90, Max Enemies Hit: 12, Damage: 545%, Number of Attacks: 5
Creates a Sea Wave in the direction that the character is facing. Sea Waves created by Thunder Slash are unaffected by cooldowns.
Cooldown: 6 sec.
[Passive Effect: Lightning Strike's Massive Thunderbolt Damage: +396% points]
Show/hide all levels
Active HEXA Typhoon
Master Level 30
Description [Link Mastery Skill]
Maximizes the energy collected from using linked skills, transforming it into a devastating typhoon. Can be linked with all skills, excluding Thunder and itself. Can link faster with Tidal Crash. The casting action can be canceled by linking with Tidal Crash in the air.
Increases Buff Duration.
Required Skill: Typhoon Lv. 30+
Level 1 MP Cost: 49, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 424%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +105% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
30 MP Cost: 59, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 859%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +250% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
Active HEXA Typhoon
Master Level 30
Description [Link Mastery Skill]
Maximizes the energy collected from using linked skills, transforming it into a devastating typhoon. Can be linked with all skills, excluding Thunder and itself. Can link faster with Tidal Crash. The casting action can be canceled by linking with Tidal Crash in the air.
Increases Buff Duration.
Required Skill: Typhoon Lv. 30+
Level 1 MP Cost: 49, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 424%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +105% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
2 MP Cost: 49, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 439%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +110% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
3 MP Cost: 50, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 454%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +115% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
4 MP Cost: 50, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 469%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +120% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
5 MP Cost: 50, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 484%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +125% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
6 MP Cost: 51, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 499%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +130% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
7 MP Cost: 51, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 514%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +135% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
8 MP Cost: 51, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 529%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +140% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
9 MP Cost: 52, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 544%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +145% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
10 MP Cost: 52, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 559%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +150% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
11 MP Cost: 52, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 574%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +155% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
12 MP Cost: 53, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 589%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +160% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
13 MP Cost: 53, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 604%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +165% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
14 MP Cost: 53, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 619%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +170% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
15 MP Cost: 54, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 634%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +175% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
16 MP Cost: 54, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 649%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +180% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
17 MP Cost: 54, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 664%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +185% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
18 MP Cost: 55, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 679%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +190% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
19 MP Cost: 55, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 694%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +195% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
20 MP Cost: 55, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 709%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +200% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
21 MP Cost: 56, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 724%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +205% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
22 MP Cost: 56, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 739%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +210% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
23 MP Cost: 56, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 754%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +215% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
24 MP Cost: 57, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 769%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +220% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
25 MP Cost: 57, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 784%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +225% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
26 MP Cost: 57, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 799%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +230% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
27 MP Cost: 58, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 814%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +235% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
28 MP Cost: 58, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 829%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +240% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
29 MP Cost: 58, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 844%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +245% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
30 MP Cost: 59, Can be used when Lightning Charge stack is 2
Uses all Lightning Charge stacks, Max Enemies Hit: 8, Damage: 859%, Number of Attacks: 5. When used at max Lightning Charge stacks, Damage: +250% points
Damage: +3% per Lightning Charge used, Buff Duration: 95 sec
However, this skill doesn't generate Lightning Charges.
Cooldown: 12 sec.
Show/hide all levels
Active HEXA Deep Rising
Master Level 30
Description Summons the great sea god, damaging enemies on land. Can be linked with all skills excluding Thunder and itself. Can link faster with Tidal Crash.
Required Skill: Deep Rising Lv. 1+
Level 1 MP Cost: 352, Max Enemies Hit: 15, Damage: 945%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
30 MP Cost: 410, Max Enemies Hit: 15, Damage: 1380%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
Active HEXA Deep Rising
Master Level 30
Description Summons the great sea god, damaging enemies on land. Can be linked with all skills excluding Thunder and itself. Can link faster with Tidal Crash.
Required Skill: Deep Rising Lv. 1+
Level 1 MP Cost: 352, Max Enemies Hit: 15, Damage: 945%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
2 MP Cost: 354, Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
3 MP Cost: 356, Max Enemies Hit: 15, Damage: 975%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
4 MP Cost: 358, Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
5 MP Cost: 360, Max Enemies Hit: 15, Damage: 1005%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
6 MP Cost: 362, Max Enemies Hit: 15, Damage: 1020%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
7 MP Cost: 364, Max Enemies Hit: 15, Damage: 1035%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
8 MP Cost: 366, Max Enemies Hit: 15, Damage: 1050%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
9 MP Cost: 368, Max Enemies Hit: 15, Damage: 1065%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
10 MP Cost: 370, Max Enemies Hit: 15, Damage: 1080%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
11 MP Cost: 372, Max Enemies Hit: 15, Damage: 1095%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
12 MP Cost: 374, Max Enemies Hit: 15, Damage: 1110%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
13 MP Cost: 376, Max Enemies Hit: 15, Damage: 1125%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
14 MP Cost: 378, Max Enemies Hit: 15, Damage: 1140%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
15 MP Cost: 380, Max Enemies Hit: 15, Damage: 1155%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
16 MP Cost: 382, Max Enemies Hit: 15, Damage: 1170%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
17 MP Cost: 384, Max Enemies Hit: 15, Damage: 1185%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
18 MP Cost: 386, Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
19 MP Cost: 388, Max Enemies Hit: 15, Damage: 1215%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
20 MP Cost: 390, Max Enemies Hit: 15, Damage: 1230%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
21 MP Cost: 392, Max Enemies Hit: 15, Damage: 1245%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
22 MP Cost: 394, Max Enemies Hit: 15, Damage: 1260%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
23 MP Cost: 396, Max Enemies Hit: 15, Damage: 1275%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
24 MP Cost: 398, Max Enemies Hit: 15, Damage: 1290%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
25 MP Cost: 400, Max Enemies Hit: 15, Damage: 1305%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
26 MP Cost: 402, Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
27 MP Cost: 404, Max Enemies Hit: 15, Damage: 1335%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
28 MP Cost: 406, Max Enemies Hit: 15, Damage: 1350%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
29 MP Cost: 408, Max Enemies Hit: 15, Damage: 1365%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
30 MP Cost: 410, Max Enemies Hit: 15, Damage: 1380%, Number of Attacks: 7, Invincible during casting
Cooldown: 45 sec.
Show/hide all levels
Passive HEXA Sea Wave
Master Level 30
Description [Link Mastery Skill]
Linking the skill imbues it with the power of lightning and creates a wave that flows towards the enemy. Sea Wave flows in the direction Thunder Breaker is facing when created, searching for the direction with more enemies to attack within a fixed range.
Attacks enemies it runs into while flowing, and is unaffected by attack reflection.
Permanently enhances HEXA Annihilate.
Right-click to lock Sea Wave activation.
Required Skill: Sea Wave Lv. 15+
Level 1 MP Cost: 80, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 460%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +9% points]
30 MP Cost: 95, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 1040%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +67% points]
Passive HEXA Sea Wave
Master Level 30
Description [Link Mastery Skill]
Linking the skill imbues it with the power of lightning and creates a wave that flows towards the enemy. Sea Wave flows in the direction Thunder Breaker is facing when created, searching for the direction with more enemies to attack within a fixed range.
Attacks enemies it runs into while flowing, and is unaffected by attack reflection.
Permanently enhances HEXA Annihilate.
Right-click to lock Sea Wave activation.
Required Skill: Sea Wave Lv. 15+
Level 1 MP Cost: 80, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 460%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +9% points]
2 MP Cost: 81, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 480%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +11% points]
3 MP Cost: 81, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 500%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +13% points]
4 MP Cost: 82, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 520%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +15% points]
5 MP Cost: 82, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 540%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +17% points]
6 MP Cost: 83, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 560%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +19% points]
7 MP Cost: 83, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 580%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +21% points]
8 MP Cost: 84, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 600%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +23% points]
9 MP Cost: 84, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 620%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +25% points]
10 MP Cost: 85, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 640%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +27% points]
11 MP Cost: 85, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 660%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +29% points]
12 MP Cost: 86, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 680%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +31% points]
13 MP Cost: 86, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 700%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +33% points]
14 MP Cost: 87, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 720%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +35% points]
15 MP Cost: 87, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 740%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +37% points]
16 MP Cost: 88, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 760%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +39% points]
17 MP Cost: 88, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 780%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +41% points]
18 MP Cost: 89, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 800%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +43% points]
19 MP Cost: 89, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 820%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +45% points]
20 MP Cost: 90, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 840%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +47% points]
21 MP Cost: 90, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 860%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +49% points]
22 MP Cost: 91, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 880%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +51% points]
23 MP Cost: 91, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 900%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +53% points]
24 MP Cost: 92, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 920%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +55% points]
25 MP Cost: 92, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 940%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +57% points]
26 MP Cost: 93, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 960%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +59% points]
27 MP Cost: 93, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 980%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +61% points]
28 MP Cost: 94, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 1000%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +63% points]
29 MP Cost: 94, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 1020%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +65% points]
30 MP Cost: 95, created when linking skill and not under cooldown
Flows in a fixed direction, Max Enemies Hit: 5, Damage: 1040%, Number of Attacks: 5
Disappears when moving a distance of 2700 or the number of enemies attacked is 24
Max Attack on Single Enemy: 1
Cooldown: 12 sec.
[Passive Effect: HEXA Annihilate Damage: +67% points]
Show/hide all levels
Passive Deep Reinforcement
Master Level 30
Description Linking the skill instantly creates a shield through the combined powers of the sea and lightning that weakens enemy attacks.
Level 1 Creates a shield that blocks up to 2% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 10% of Max HP and dissipates by 35% + 55 every second
30 Creates a shield that blocks up to 4% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 15% of Max HP and dissipates by 25% + 50 every second
Passive Deep Reinforcement
Master Level 30
Description Linking the skill instantly creates a shield through the combined powers of the sea and lightning that weakens enemy attacks.
Level 1 Creates a shield that blocks up to 2% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 10% of Max HP and dissipates by 35% + 55 every second
2 Creates a shield that blocks up to 2% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 10% of Max HP and dissipates by 35% + 55 every second
3 Creates a shield that blocks up to 2% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 10% of Max HP and dissipates by 34% + 55 every second
4 Creates a shield that blocks up to 2% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 10% of Max HP and dissipates by 34% + 55 every second
5 Creates a shield that blocks up to 2% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 10% of Max HP and dissipates by 34% + 55 every second
6 Creates a shield that blocks up to 2% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 11% of Max HP and dissipates by 33% + 54 every second
7 Creates a shield that blocks up to 2% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 11% of Max HP and dissipates by 33% + 54 every second
8 Creates a shield that blocks up to 2% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 11% of Max HP and dissipates by 33% + 54 every second
9 Creates a shield that blocks up to 2% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 11% of Max HP and dissipates by 32% + 54 every second
10 Creates a shield that blocks up to 2% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 11% of Max HP and dissipates by 32% + 54 every second
11 Creates a shield that blocks up to 2% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 11% of Max HP and dissipates by 32% + 54 every second
12 Creates a shield that blocks up to 2% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 12% of Max HP and dissipates by 31% + 53 every second
13 Creates a shield that blocks up to 2% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 12% of Max HP and dissipates by 31% + 53 every second
14 Creates a shield that blocks up to 2% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 12% of Max HP and dissipates by 31% + 53 every second
15 Creates a shield that blocks up to 3% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 12% of Max HP and dissipates by 30% + 53 every second
16 Creates a shield that blocks up to 3% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 12% of Max HP and dissipates by 30% + 53 every second
17 Creates a shield that blocks up to 3% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 12% of Max HP and dissipates by 30% + 53 every second
18 Creates a shield that blocks up to 3% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 13% of Max HP and dissipates by 29% + 52 every second
19 Creates a shield that blocks up to 3% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 13% of Max HP and dissipates by 29% + 52 every second
20 Creates a shield that blocks up to 3% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 13% of Max HP and dissipates by 29% + 52 every second
21 Creates a shield that blocks up to 3% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 13% of Max HP and dissipates by 28% + 52 every second
22 Creates a shield that blocks up to 3% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 13% of Max HP and dissipates by 28% + 52 every second
23 Creates a shield that blocks up to 3% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 13% of Max HP and dissipates by 28% + 52 every second
24 Creates a shield that blocks up to 3% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 14% of Max HP and dissipates by 27% + 51 every second
25 Creates a shield that blocks up to 3% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 14% of Max HP and dissipates by 27% + 51 every second
26 Creates a shield that blocks up to 3% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 14% of Max HP and dissipates by 27% + 51 every second
27 Creates a shield that blocks up to 3% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 14% of Max HP and dissipates by 26% + 51 every second
28 Creates a shield that blocks up to 3% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 14% of Max HP and dissipates by 26% + 51 every second
29 Creates a shield that blocks up to 3% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 14% of Max HP and dissipates by 26% + 51 every second
30 Creates a shield that blocks up to 4% of Max HP for 2 sec. upon landing linked skill.
The shield stacks up to 15% of Max HP and dissipates by 25% + 50 every second

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Lightning Cascade Boost
Level Requirement 260
Master Level 30
Description Boosts Lightning Cascade.
Level 1 Lightning Cascade Final Damage: +11%, Duration: 53 sec, Final Damage: +28%
9 Lightning Cascade Final Damage: +19%, Duration: 55 sec, Final Damage: +29%
10 Lightning Cascade Final Damage: +25%, Duration: 56 sec, Final Damage: +29%
19 Lightning Cascade Final Damage: +34%, Duration: 59 sec, Final Damage: +31%
20 Lightning Cascade Final Damage: +40%, Duration: 59 sec, Final Damage: +31%
29 Lightning Cascade Final Damage: +49%, Duration: 62 sec, Final Damage: +32%
30 Lightning Cascade Final Damage: +60%, Duration: 62 sec, Final Damage: +32%
Passive Lightning Cascade Boost
Level Requirement 260
Master Level 30
Description Boosts Lightning Cascade.
Level 1 Lightning Cascade Final Damage: +11%, Duration: 53 sec, Final Damage: +28%
2 Lightning Cascade Final Damage: +12%, Duration: 53 sec, Final Damage: +28%
3 Lightning Cascade Final Damage: +13%, Duration: 53 sec, Final Damage: +28%
4 Lightning Cascade Final Damage: +14%, Duration: 54 sec, Final Damage: +28%
5 Lightning Cascade Final Damage: +15%, Duration: 54 sec, Final Damage: +28%
6 Lightning Cascade Final Damage: +16%, Duration: 54 sec, Final Damage: +28%
7 Lightning Cascade Final Damage: +17%, Duration: 55 sec, Final Damage: +29%
8 Lightning Cascade Final Damage: +18%, Duration: 55 sec, Final Damage: +29%
9 Lightning Cascade Final Damage: +19%, Duration: 55 sec, Final Damage: +29%
10 Lightning Cascade Final Damage: +25%, Duration: 56 sec, Final Damage: +29%
11 Lightning Cascade Final Damage: +26%, Duration: 56 sec, Final Damage: +29%
12 Lightning Cascade Final Damage: +27%, Duration: 56 sec, Final Damage: +29%
13 Lightning Cascade Final Damage: +28%, Duration: 57 sec, Final Damage: +30%
14 Lightning Cascade Final Damage: +29%, Duration: 57 sec, Final Damage: +30%
15 Lightning Cascade Final Damage: +30%, Duration: 57 sec, Final Damage: +30%
16 Lightning Cascade Final Damage: +31%, Duration: 58 sec, Final Damage: +30%
17 Lightning Cascade Final Damage: +32%, Duration: 58 sec, Final Damage: +30%
18 Lightning Cascade Final Damage: +33%, Duration: 58 sec, Final Damage: +30%
19 Lightning Cascade Final Damage: +34%, Duration: 59 sec, Final Damage: +31%
20 Lightning Cascade Final Damage: +40%, Duration: 59 sec, Final Damage: +31%
21 Lightning Cascade Final Damage: +41%, Duration: 59 sec, Final Damage: +31%
22 Lightning Cascade Final Damage: +42%, Duration: 60 sec, Final Damage: +31%
23 Lightning Cascade Final Damage: +43%, Duration: 60 sec, Final Damage: +31%
24 Lightning Cascade Final Damage: +44%, Duration: 60 sec, Final Damage: +31%
25 Lightning Cascade Final Damage: +45%, Duration: 61 sec, Final Damage: +32%
26 Lightning Cascade Final Damage: +46%, Duration: 61 sec, Final Damage: +32%
27 Lightning Cascade Final Damage: +47%, Duration: 61 sec, Final Damage: +32%
28 Lightning Cascade Final Damage: +48%, Duration: 62 sec, Final Damage: +32%
29 Lightning Cascade Final Damage: +49%, Duration: 62 sec, Final Damage: +32%
30 Lightning Cascade Final Damage: +60%, Duration: 62 sec, Final Damage: +32%
Show/hide all levels
Passive Shark Torpedo Boost
Level Requirement 260
Master Level 30
Description Boosts Shark Torpedo.
Level 1 Shark Torpedo Final Damage: +11%
9 Shark Torpedo Final Damage: +19%
10 Shark Torpedo Final Damage: +25%
19 Shark Torpedo Final Damage: +34%
20 Shark Torpedo Final Damage: +40%
29 Shark Torpedo Final Damage: +49%
30 Shark Torpedo Final Damage: +60%
Passive Shark Torpedo Boost
Level Requirement 260
Master Level 30
Description Boosts Shark Torpedo.
Level 1 Shark Torpedo Final Damage: +11%
2 Shark Torpedo Final Damage: +12%
3 Shark Torpedo Final Damage: +13%
4 Shark Torpedo Final Damage: +14%
5 Shark Torpedo Final Damage: +15%
6 Shark Torpedo Final Damage: +16%
7 Shark Torpedo Final Damage: +17%
8 Shark Torpedo Final Damage: +18%
9 Shark Torpedo Final Damage: +19%
10 Shark Torpedo Final Damage: +25%
11 Shark Torpedo Final Damage: +26%
12 Shark Torpedo Final Damage: +27%
13 Shark Torpedo Final Damage: +28%
14 Shark Torpedo Final Damage: +29%
15 Shark Torpedo Final Damage: +30%
16 Shark Torpedo Final Damage: +31%
17 Shark Torpedo Final Damage: +32%
18 Shark Torpedo Final Damage: +33%
19 Shark Torpedo Final Damage: +34%
20 Shark Torpedo Final Damage: +40%
21 Shark Torpedo Final Damage: +41%
22 Shark Torpedo Final Damage: +42%
23 Shark Torpedo Final Damage: +43%
24 Shark Torpedo Final Damage: +44%
25 Shark Torpedo Final Damage: +45%
26 Shark Torpedo Final Damage: +46%
27 Shark Torpedo Final Damage: +47%
28 Shark Torpedo Final Damage: +48%
29 Shark Torpedo Final Damage: +49%
30 Shark Torpedo Final Damage: +60%
Show/hide all levels
Passive Lightning God Spear Strike Boost
Level Requirement 260
Master Level 30
Description Boosts Lightning God Spear Strike.
Level 1 Lightning God Spear Strike Final Damage: +11%
9 Lightning God Spear Strike Final Damage: +19%
10 Lightning God Spear Strike Final Damage: +25%
19 Lightning God Spear Strike Final Damage: +34%
20 Lightning God Spear Strike Final Damage: +40%
29 Lightning God Spear Strike Final Damage: +49%
30 Lightning God Spear Strike Final Damage: +60%
Passive Lightning God Spear Strike Boost
Level Requirement 260
Master Level 30
Description Boosts Lightning God Spear Strike.
Level 1 Lightning God Spear Strike Final Damage: +11%
2 Lightning God Spear Strike Final Damage: +12%
3 Lightning God Spear Strike Final Damage: +13%
4 Lightning God Spear Strike Final Damage: +14%
5 Lightning God Spear Strike Final Damage: +15%
6 Lightning God Spear Strike Final Damage: +16%
7 Lightning God Spear Strike Final Damage: +17%
8 Lightning God Spear Strike Final Damage: +18%
9 Lightning God Spear Strike Final Damage: +19%
10 Lightning God Spear Strike Final Damage: +25%
11 Lightning God Spear Strike Final Damage: +26%
12 Lightning God Spear Strike Final Damage: +27%
13 Lightning God Spear Strike Final Damage: +28%
14 Lightning God Spear Strike Final Damage: +29%
15 Lightning God Spear Strike Final Damage: +30%
16 Lightning God Spear Strike Final Damage: +31%
17 Lightning God Spear Strike Final Damage: +32%
18 Lightning God Spear Strike Final Damage: +33%
19 Lightning God Spear Strike Final Damage: +34%
20 Lightning God Spear Strike Final Damage: +40%
21 Lightning God Spear Strike Final Damage: +41%
22 Lightning God Spear Strike Final Damage: +42%
23 Lightning God Spear Strike Final Damage: +43%
24 Lightning God Spear Strike Final Damage: +44%
25 Lightning God Spear Strike Final Damage: +45%
26 Lightning God Spear Strike Final Damage: +46%
27 Lightning God Spear Strike Final Damage: +47%
28 Lightning God Spear Strike Final Damage: +48%
29 Lightning God Spear Strike Final Damage: +49%
30 Lightning God Spear Strike Final Damage: +60%
Show/hide all levels
Passive Lightning Spear Multistrike Boost
Level Requirement 260
Master Level 30
Description Boosts Lightning Spear Multistrike.
Level 1 Lightning Spear Multistrike Final Damage: +11%
9 Lightning Spear Multistrike Final Damage: +19%
10 Lightning Spear Multistrike Final Damage: +25%
19 Lightning Spear Multistrike Final Damage: +34%
20 Lightning Spear Multistrike Final Damage: +40%
29 Lightning Spear Multistrike Final Damage: +49%
30 Lightning Spear Multistrike Final Damage: +60%
Passive Lightning Spear Multistrike Boost
Level Requirement 260
Master Level 30
Description Boosts Lightning Spear Multistrike.
Level 1 Lightning Spear Multistrike Final Damage: +11%
2 Lightning Spear Multistrike Final Damage: +12%
3 Lightning Spear Multistrike Final Damage: +13%
4 Lightning Spear Multistrike Final Damage: +14%
5 Lightning Spear Multistrike Final Damage: +15%
6 Lightning Spear Multistrike Final Damage: +16%
7 Lightning Spear Multistrike Final Damage: +17%
8 Lightning Spear Multistrike Final Damage: +18%
9 Lightning Spear Multistrike Final Damage: +19%
10 Lightning Spear Multistrike Final Damage: +25%
11 Lightning Spear Multistrike Final Damage: +26%
12 Lightning Spear Multistrike Final Damage: +27%
13 Lightning Spear Multistrike Final Damage: +28%
14 Lightning Spear Multistrike Final Damage: +29%
15 Lightning Spear Multistrike Final Damage: +30%
16 Lightning Spear Multistrike Final Damage: +31%
17 Lightning Spear Multistrike Final Damage: +32%
18 Lightning Spear Multistrike Final Damage: +33%
19 Lightning Spear Multistrike Final Damage: +34%
20 Lightning Spear Multistrike Final Damage: +40%
21 Lightning Spear Multistrike Final Damage: +41%
22 Lightning Spear Multistrike Final Damage: +42%
23 Lightning Spear Multistrike Final Damage: +43%
24 Lightning Spear Multistrike Final Damage: +44%
25 Lightning Spear Multistrike Final Damage: +45%
26 Lightning Spear Multistrike Final Damage: +46%
27 Lightning Spear Multistrike Final Damage: +47%
28 Lightning Spear Multistrike Final Damage: +48%
29 Lightning Spear Multistrike Final Damage: +49%
30 Lightning Spear Multistrike Final Damage: +60%

References

  1. Boosts Gale and Typhoon
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills