Lynn/Skills

From the MapleStory Wiki, a knowledge base about everything MapleStory
Jump to navigation Jump to search

Lynn (0)

Active Forest Kiss
Master Level 1
Description Return to the Forest Spring, where the memories of Gaia dwell.
Level 1 MP Cost: 5, Move back to the Forest Spring.
Cooldown: 600 sec.


Active [Focus]
Master Level 1
Description Use the power of the Forest Child to mark an ally as a Focal Target.
When you use a Focus skill, the Focal Target becomes the skill's target.
Use Focus repeatedly to cycle the Focal Target to the next ally.
When not in a party, you are always the Focal Target.
Level 1 Each use of Focus cycles the Focal Target to the next party member.
Holding the Down key while using Focus will cycle the Focal Target to the previous party member instead.
When not in a party, you are always the Focal Target.


Active Accompany
Master Level 1
Description Determines if your Spirit Guides are visible.
Can be toggled On/Off
Level 1 Hides the appearance of the current Spirit Guides following Lynn. Cooldown: 10 sec.


Passive Spirit Guide Blessing
Master Level 3
Description Displays a strong power, imbued with the blessings of the Spirit Guides, Pan, Penni, and Paeon.
Level 1 Boss Damage: 4%
Critical Rate: 4%
Max HP: 3%
Max MP: 3%
3 Boss Damage: 10%
Critical Rate: 10%
Max HP: 5%
Max MP: 5%


1st Job Lynn (I)

Active Strike
Master Level 20
Description Pan swings his paws forward to deal damage.
Automatically overwritten when a better version is learned via Job Advancement.
Level 20 required to learn Strike (2nd Job)
Level 1 MP Cost: 6, Max Enemies Hit: 5, Damage: 47%, Number of Attacks: 4
20 MP Cost: 12, Max Enemies Hit: 5, Damage: 85%, Number of Attacks: 4


Active [Focus] Heal
Master Level 10
Description Breathes the lifeforce of nature into the current Focal Target, providing periodical healing.
If used on the Focal Target, rather than yourself, you gain the Resonant effect.
Level 1 MP Cost: 18, the current Focal Target recovers 11% of Max HP every second for 22 sec

Resonant: You gain Resonant: Heal when the skill is used on the Focal Target.
Resonant: Heal: Recovers 6% of Max HP every second for 21 sec
Cooldown: 60 sec
10 MP Cost: 18, the current Focal Target recovers 20% of Max HP every second for 40 sec

Resonant: You gain Resonant: Heal when the skill is used on the Focal Target.
Resonant: Heal: Recovers 15% of Max HP every second for 30 sec
Cooldown: 60 sec


Active Light Steps
Master Level 5
Description Allows you to double jump. The higher the skill level, the farther the jump.
Level 1 MP Cost: 13. Allows you to jump a greater distance
5 MP Cost: 5. Allows you to jump a greater distance


Passive Forest Power I
Master Level 10
Description Awakens the latent power of the Forest Child.
By circulatingthe power of the forest, you can awaken the Spirit Guides and harness their strength.
Level 1 Magic Mastery: +2%, INT: +1, Magic ATT: +1
37% of damage taken drains MP instead of HP.
10 Magic Mastery: +20%, INT: +10, Magic ATT: +5
85% of damage taken drains MP instead of HP.


Passive Spirit Guide Unity: Pan
Master Level 20
Description Resonates with Pan the Spirit Guide to harness his fiery brawn.
Level 1 Defense: +5, Ignore Defense: +1%
Damage Taken: -6%
Upon using a Pan skill on an enemy on an enemy - Final Damage: +1%, Max Stacks: 3, Duration: 11 sec
20 Defense: +100, Ignore Defense: +10%
Damage Taken: -15%
Upon using a Pan skill on an enemy on an enemy - Final Damage: +5%, Max Stacks: 3, Duration: 30 sec


2nd Job Lynn (II)

Active Strike
Master Level 20
Description Pan swings his paws forward to deal damage.
Automatically overwritten when a better version is learned via Job Advancement.
Required Skill: Strike (1st Job) Lv. 20
Level 20 required to learn Strike (3rd Job)
Level 1 MP Cost: 15, Max Enemies Hit: 6, Damage: 74%, Number of Attacks: 5
20 MP Cost: 25, Max Enemies Hit: 6, Damage: 150%, Number of Attacks: 5


Active Sweep
Master Level 20
Description Penni zooms forward with you to deal damage. Can be aimed up or down diagonally using the arrow keys.
Level 1 MP Cost: 32, Max Enemies Hit: 5, Damage: 22%, Number of Attacks: 3, moves in the designated direction.
Expends 1 charge upon use, gain 1 charge every 6.9 sec, Max Charges: 3
20 MP Cost: 70, Max Enemies Hit: 5, Damage: 60%, Number of Attacks: 3, moves in the designated direction.
Expends 1 charge upon use, gain 1 charge every 5 sec, Max Charges: 5


Active Peck
Master Level 20
Description Penni flies about and automatically attacks enemies. Unaffected by attack reflection.
Automatically overwritten when a better version is learned via Job Advancement.
Level 20 required to learn Peck (3rd Job)
Can be toggled On/Off
Level 1 MP Cost: 160, Penni automatically attacks enemies - Damage: 156%, Number of Attacks: 4
20 MP Cost: 350, Penni automatically attacks enemies - Damage: 270%, Number of Attacks: 4


Active Light Leap
Master Level 4
Description Allows you to double jump. The higher the skill level, the farther the jump.
Can move upward by pressing the Up key at the same time.
Level 1 MP Cost: 13. Allows you to jump a greater distance
4 MP Cost: 7. Allows you to jump a greater distance


Passive Forest Power II
Master Level 10
Description Enhances the latent power of the Forest Child.
By more efficiently circulating the power of the forest, you can draw greater strength from the Spirit Guides.
Level 1 Magic Mastery: +23%, INT: +2, Magic ATT: +1
10 Magic Mastery: +50%, INT: +20, Magic ATT: +10


Passive Spirit Guide Unity: Penni
Master Level 10
Description Resonates with Penni the Spirit Guide to harness his deft swiftness.
Level 1 Critical Rate: +2%, Speed: +2, Max Speed: +11, Jump: +4
Upon using a Penni skill on an enemy - Final Damage: +1%, Max Stacks: 3, Duration: 12 sec.
10 Critical Rate: +20%, Speed: +20, Max Speed: +20, Jump: +22
Upon using a Penni skill on an enemy - Final Damage: +5%, Max Stacks: 3, Duration: 30 sec.


Passive Forest Wind
Master Level 10
Description The fresh forest breeze stimulates your dexterity and intelligence.
Level 1 Attack Speed: +2, INT: +1, MP: +75 per level, Max MP: +2%
Passive Effects: Upon using a magic attack - 6% chance to absorb 3% of Max MP
Absorb 0% of Max MP from bosses
10 Attack Speed: +2, INT: +10, MP: +120 per level, Max MP: +20%
Passive Effects: Upon using a magic attack - 24% chance to absorb 8% of Max MP
Absorb 5% of Max MP from bosses


3rd Job Lynn (III)

Active Strike
Master Level 20
Description Pan swings his paws forward to deal damage.
Automatically overwritten when a better version is learned via Job Advancement.
Required Skill: Strike (2nd Job) Lv. 20
Level 20 required to learn Strike (4th Job)
Level 1 MP Cost: 25, Max Enemies Hit: 6, Damage: 182%, Number of Attacks: 5
20 MP Cost: 35, Max Enemies Hit: 6, Damage: 220%, Number of Attacks: 5


Active Earth Pulverization
Master Level 15
Description Pan slams the ground to deal damage and create a burning fissure. The fissure deals continuous damage to enemies that is unaffected by attack reflection.
Level 1 MP Cost: 160, Max Enemies Hit: 8, Damage: 208%, Number of Attacks: 12
After attacking, a burning fissure is created at the attack location for 30 sec. Max Enemies Hit: 6, Damage: 3%, Number of Attacks: 5, Duration: every 1 sec
Cooldown: 58 sec

Burning Fissure - Normal Monster Damage: +970%
15 MP Cost: 300, Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 12
After attacking, a burning fissure is created at the attack location for 30 sec. Max Enemies Hit: 6, Damage: 10%, Number of Attacks: 5, Duration: every 1 sec
Cooldown: 30 sec

Burning Fissure - Normal Monster Damage: +1250%


Active Peck
Master Level 20
Description Penni flies about and automatically attacks enemies. Unaffected by attack reflection.
Automatically overwritten when a better version is learned via Job Advancement.
Required Skill: Peck (2nd Job) Lv. 20
Level 20 required to learn Peck (4th Job)
Level 1 MP Cost: 160, Automatically overwritten when a better version is learned via Job Advancement. Damage: 208%, Number of Attacks: 5
Can be toggled On/Off
20 MP Cost: 350, Automatically overwritten when a better version is learned via Job Advancement. Damage: 360%, Number of Attacks: 5
Can be toggled On/Off


Active [Focus] Support Flight
Master Level 5
Description Penni quickly flies to support allies in danger.
You instantly move to the location of the current Focal Target. Holding the Down key while using this skill will move the Focal Target to your location instead.

The Focal Target cannot be yourself.
Level 1 MP Cost: 106, Cooldown: 28 sec
Instantly moves you to the current Focal Target's location or vice versa.
Cannot use if the Focal Target is too far away
5 MP Cost: 50, Cooldown: 20 sec
Instantly moves you to the current Focal Target's location or vice versa.
Cannot use if the Focal Target is too far away


Active Sneak Attack
Master Level 20
Description Paeon hides in the darkness, then pounces to follow up the skills of the other Spirit Guides.
Unaffected by attack reflection.
Can be toggled On/Off
Level 1 MP Cost: 121. Upon skill use, Paeon prepares to attack. Then, if another Spirit Guide skill damages an enemy, Paeon will attack the same enemy. Max Enemies Hit: 4, Damage: 395%, Number of Follow-up Attacks: 8
Cooldown: 2 sec
20 MP Cost: 140. Upon skill use, Paeon prepares to attack. Then, if another Spirit Guide skill damages an enemy, Paeon will attack the same enemy. Max Enemies Hit: 4, Damage: 680%, Number of Follow-up Attacks: 8
Cooldown: 2 sec


Active Purify
Master Level 10
Description Channels the regenerative powers of nature to periodically remove ailments from nearby allies.
Level 1 MP Cost: 105. Purifies nearby allies for 12 sec.
Purified allies lose 1 harmful effect every 2 sec, up to 5 total effects.
Cooldown: 30 sec
10 MP Cost: 60. Purifies nearby allies for 20 sec.
Purified allies lose 1 harmful effect every 2 sec, up to 5 total effects.
Cooldown: 30 sec


Active Nature's Providence
Master Level 10
Description Gains understanding of the cycle of life and death, strengthening the inner will of allies.
Level 1 MP Cost: 42, Duration: 90 sec. All party members - Ignore Defense: +12%
10 MP Cost: 60, Duration: 90 sec. All party members - Ignore Defense: +30%


Passive Forest Power III
Master Level 10
Description Further enhances the latent power of the Forest Child.
By more efficiently circulating the power of the forest, you can draw strength from the Spirit Guides nearly perfectly.
Level 1 Magic Mastery: +51%, INT: +2, Magic ATT: +1
10 Magic Mastery: +60%, INT: +20, Magic ATT: +10


Passive Spirit Guide Unity: Paeon
Master Level 10
Description Resonates with Paeon the Spirit Guide to harness his shadowy ferocity.
Level 1 Critical Rate: +14%, Critical Damage: +21%, Boss Damage: +26%, Attack Speed: +1
Upon using a Paeon skill on an enemy - Final Damage: +1%, Max Stacks: 3, Duration: 12 sec
10 Critical Rate: +50%, Critical Damage: +30%, Boss Damage: +35%, Attack Speed: +1
Upon using a Paeon skill on an enemy - Final Damage: +5%, Max Stacks: 3, Duration: 30 sec


Passive Vitality Affinity
Master Level 4
Description Increases your affinity with the elements to resist debilitating status conditions.
Level 1 Status Resistance: +4, Elemental Resistance: +4%, Defense: +230, Knockback Resistance: +20%
4 Status Resistance: +16, Elemental Resistance: +16%, Defense: +320, Knockback Resistance: +50%


4th Job Lynn (IV)

Active Strike
Master Level 30
Description Pan swings his paws forward to deal damage.
Required Skill: Strike (3rd Job) Lv. 20
Level 1 MP Cost: 35, Max Enemies Hit: 7, Damage: 228%, Number of Attacks: 6
30 MP Cost: 40, Max Enemies Hit: 7, Damage: 315%, Number of Attacks: 6
31 MP Cost: 40, Max Enemies Hit: 7, Damage: 318%, Number of Attacks: 6
32 MP Cost: 40, Max Enemies Hit: 7, Damage: 321%, Number of Attacks: 6


Active Roar
Master Level 20
Description Pan lets out a mighty roar, creating a shockwave that damages nearby enemies.
Level 1 MP Cost: 200, Max Enemies Hit: 12, Damage: 292%, Number of Attacks: 10, Cooldown: 30 sec
20 MP Cost: 200, Max Enemies Hit: 12, Damage: 520%, Number of Attacks: 10, Cooldown: 30 sec
21 MP Cost: 200, Max Enemies Hit: 12, Damage: 532%, Number of Attacks: 10, Cooldown: 30 sec
22 MP Cost: 200, Max Enemies Hit: 12, Damage: 544%, Number of Attacks: 10, Cooldown: 30 sec


Active Peck
Master Level 30
Description Penni flies about and automatically attacks enemies. Unaffected by attack reflection.
Required Skill: Peck (3rd Job) Lv. 20
Can be toggled On/Off
Level 1 MP Cost: 160, Penni automatically attacks enemies - Damage: 180%, Number of Attacks: 6
30 MP Cost: 450, Penni automatically attacks enemies - Damage: 818%, Number of Attacks: 6
31 MP Cost: 460, Penni automatically attacks enemies - Damage: 840%, Number of Attacks: 6
32 MP Cost: 470, Penni automatically attacks enemies - Damage: 862%, Number of Attacks: 6


Active Whirlwind
Master Level 20
Description Penni instantly swoops backward with you to avoid incoming attacks, while also creating a powerful storm in front of you to damage enemies.
Holding the skill allows you to float temporarily.
Level 1 MP Cost: 40. You move back, and deal 352% damage to up to 12 enemies in front of you 4 times. Holding the skill allows you to float for up to 3 sec
Cooldown: 15 sec
20 MP Cost: 60. You move back, and deal 580% damage to up to 12 enemies in front of you 4 times. Holding the skill allows you to float for up to 3 sec
Cooldown: 15 sec
21 MP Cost: 60. You move back, and deal 592% damage to up to 12 enemies in front of you 4 times. Holding the skill allows you to float for up to 3 sec
Cooldown: 15 sec
22 MP Cost: 60. You move back, and deal 604% damage to up to 12 enemies in front of you 4 times. Holding the skill allows you to float for up to 3 sec
Cooldown: 15 sec


Active Support Flight
Master Level 30
Description Penni instantly transports all party members to your location.
Level 1 MP Cost: 155. Teleports all party members on the current map to your location
Cooldown: 59 sec
30 MP Cost: 300. Teleports all party members on the current map to your location
Cooldown: 30 sec
31 MP Cost: 305. Teleports all party members on the current map to your location
Cooldown: 29 sec
32 MP Cost: 310. Teleports all party members on the current map to your location
Cooldown: 28 sec


Active Predator's Blow
Master Level 30
Description Paeon stalks the strongest enemy and sneak-attacks from behind. The enemy that is attacked receives increased damage.
Level 1 MP Cost: 10, Max Enemies Hit: 8, Damage: 470%, Number of Attacks: 7. Enemies hit take 10% additional damage for 30 sec
Cooldown: 40 sec
30 MP Cost: 70, Max Enemies Hit: 8, Damage: 1050%, Number of Attacks: 7. Enemies hit take 10% additional damage for 40 sec
Cooldown: 30 sec
31 MP Cost: 70, Max Enemies Hit: 8, Damage: 1070%, Number of Attacks: 7. Enemies hit take 10% additional damage for 40 sec
Cooldown: 30 sec
32 MP Cost: 70, Max Enemies Hit: 8, Damage: 1090%, Number of Attacks: 7. Enemies hit take 10% additional damage for 40 sec
Cooldown: 30 sec


Active Mother Nature's Touch
Master Level 10
Description Shares the lifeforce of Mother Nature with all allies to provide healing effects. Restores HP, removes harmful effects, and grants continuous healing for a set time.
Level 1 MP Cost: 290. Affects all party members on the same map - Removes all harmful effects, immediately restores 37% of Max HP, heals 10% HP every second for 21 sec
Cooldown: 60 sec
10 MP Cost: 200. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec
Cooldown: 60 sec
11 MP Cost: 190. Affects all party members on the same map - Removes all harmful effects, immediately restores 107% of Max HP, heals 10% HP every second for 31 sec
Cooldown: 60 sec
12 MP Cost: 180. Affects all party members on the same map - Removes all harmful effects, immediately restores 114% of Max HP, heals 10% HP every second for 32 sec
Cooldown: 60 sec


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Forest Power IV
Master Level 10
Description Perfectly enhances the latent power of the Forest Child.
By masterfully circulating the power of the forest, you can optimally draw strength from the Spirit Guides.
Level 1 Magic Mastery: +61%, INT: +3, Magic ATT: +3
10 Magic Mastery: +70%, INT: +30, Magic ATT: +30
11 Magic Mastery: +71%, INT: +33, Magic ATT: +33
12 Magic Mastery: +72%, INT: +36, Magic ATT: +36


Passive [Focus] Heal Boost
Master Level 10
Description Learn to breathe greater lifeforce into your allies.
[Focus] Heal now restores more HP and increases the Attack Power & Magic ATT of the Focal Target.
Level 1 Focal Target - Increased healing: +1%, Attack Power: +1, Magic ATT: +1
10 Focal Target - Increased healing: +10%, Attack Power: +10, Magic ATT: +10
11 Focal Target - Increased healing: +11%, Attack Power: +11, Magic ATT: +11
12 Focal Target - Increased healing: +12%, Attack Power: +12, Magic ATT: +12


Passive Nature's Providence Boost
Master Level 10
Description Gain a more profound understanding of nature's many cycles and use it to forge a new power.
Unaffected by skill level increases.
Level 1 Nature's Providence - Item Drop Rate +1%
10 Nature's Providence - Item Drop Rate +10%


Passive Guardian's Signet
Master Level 10
Description Realizes your potential as the Forest Child to gain inner focus.
Level 1 Final Damage: +15%
10 Final Damage: +60%
11 Final Damage: +65%
12 Final Damage: +70%


Passive Commune
Master Level 10
Description Connects minds with the Spirit Guides to share in their strength.
Level 1 Permanently increases Magic ATT by 23, Buff Duration by 5%, Knockback Resistance by 5%, and Damage by 12%
10 Permanently increases Magic ATT by 50, Buff Duration by 50%, Knockback Resistance by 50%, and Damage by 30%
11 Permanently increases Magic ATT by 53, Buff Duration by 55%, Knockback Resistance by 55%, and Damage by 32%
12 Permanently increases Magic ATT by 56, Buff Duration by 60%, Knockback Resistance by 60%, and Damage by 34%


Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Strike - Reinforce
Level Requirement 140
Master Level 1
Description Increases the Damage of Strike.
Level 1 Damage: +20%


Passive Strike - Critical Chance
Level Requirement 150
Master Level 1
Description Increases the Critical Rate of Strike.
Level 1 Critical Rate: +20%


Passive Strike - Extra Strike
Level Requirement 180
Master Level 1
Description Increases the number of attacks for Strike.
Level 1 Number of Attacks: +1


Passive Peck - Reinforce
Level Requirement 140
Master Level 1
Description Increases the Damage of Peck.
Level 1 Damage: +20%


Passive Peck - Guardbreak
Level Requirement 165
Master Level 1
Description Increases the Ignore Defense of Peck.
Level 1 Ignore Defense: +20%


Passive Peck - Critical Chance
Level Requirement 180
Master Level 1
Description Increases the Critical Rate of Peck.
Level 1 Critical Rate: +20%


Passive Sneak Attack - Reinforce
Level Requirement 150
Master Level 1
Description Increases the Damage of Sneak Attack.
Level 1 Damage: +20%


Passive Sneak Attack - Extra Strike
Level Requirement 165
Master Level 1
Description Increases the number of attacks for Sneak Attack.
Level 1 Number of Attacks: +1


Passive Sneak Attack - Guardbreak
Level Requirement 190
Master Level 1
Description Increases the Ignore Defense of Sneak Attack.
Level 1 Ignore Defense: +20%

Active Attack/Buff Active Attack/Buff

Active [Focus] Forest Protection
Level Requirement 140
Master Level 1
Description Materializes the power of the forest into a protective barrier around the current Focal Target. Shielded allies periodically receive a damage taken reduction and Fatal Damage Negation buff.
If used on the Focal Target, rather than yourself, you gain the Resonant effect.
Level 1 MP Cost: 600. Creates a protective zone at the location of the current Focal Target for 40 sec, grants a Damage Reduction and Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 30% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 300 sec.

Resonant: You gain Resonant: Heal when the skill is used on the Focal Target.
Resonant: Forest Protection: Reduces damage taken, including from attacks based on Max HP, by 20% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 300 sec


Active Raid
Level Requirement 160
Master Level 1
Description Paeon dashes past enemies, dealing a fatal strike in his wake.
Level 1 MP Cost: 200, Max Enemies Hit: 8, Damage: 1780%, Number of Attacks: 12
Cooldown: 30 sec


Active Aura of Destiny
Level Requirement 190
Master Level 1
Description Embraces the powerful nature of Jianghu.
Level 1 MP Cost: 100, Duration: 60 sec, Damage: +10%
Cooldown: 120 sec. Only applies to Jianghu jobs in the party.


V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Ring of Samsara
Master Level 30
Description Creates a Ring of Samsara to temporarily draw upon the Power of Destiny. After casting, assign the Power of Destiny using the number keys. The selected effect will activate upon casting Power of Destiny. Once the skill is selected, it will reset at 12:00 AM UTC.
Level 1 MP Cost: 246. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
30 MP Cost: 130. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
Active Ring of Samsara
Master Level 30
Description Creates a Ring of Samsara to temporarily draw upon the Power of Destiny. After casting, assign the Power of Destiny using the number keys. The selected effect will activate upon casting Power of Destiny. Once the skill is selected, it will reset at 12:00 AM UTC.
Level 1 MP Cost: 246. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
2 MP Cost: 242. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
3 MP Cost: 238. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
4 MP Cost: 234. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
5 MP Cost: 230. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
6 MP Cost: 226. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
7 MP Cost: 222. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
8 MP Cost: 218. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
9 MP Cost: 214. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
10 MP Cost: 210. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
11 MP Cost: 206. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
12 MP Cost: 202. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
13 MP Cost: 198. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
14 MP Cost: 194. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
15 MP Cost: 190. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
16 MP Cost: 186. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
17 MP Cost: 182. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
18 MP Cost: 178. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
19 MP Cost: 174. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
20 MP Cost: 170. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
21 MP Cost: 166. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
22 MP Cost: 162. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
23 MP Cost: 158. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
24 MP Cost: 154. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
25 MP Cost: 150. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
26 MP Cost: 146. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
27 MP Cost: 142. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
28 MP Cost: 138. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
29 MP Cost: 134. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
30 MP Cost: 130. Use the number keys to select an effect that can be activated with Power of Destiny. This skill is canceled if you fail to select a spell within 5s sec, or if you press any other keys
Show/hide all levels
Active Power of Destiny
Master Level 30
Description Draws upon the Power of Destiny selected through the Ring of Samsara.
Level 1 MP Cost: 196. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +11%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +1%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +1, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +1%, Cooldown: 120 sec
30 MP Cost: 80. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +20%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +30%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +30, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +30%, Cooldown: 120 sec
Active Power of Destiny
Master Level 30
Description Draws upon the Power of Destiny selected through the Ring of Samsara.
Level 1 MP Cost: 196. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +11%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +1%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +1, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +1%, Cooldown: 120 sec
2 MP Cost: 192. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +11%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +2%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +2, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +2%, Cooldown: 120 sec
3 MP Cost: 188. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +11%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +3%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +3, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +3%, Cooldown: 120 sec
4 MP Cost: 184. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +12%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +4%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +4, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +4%, Cooldown: 120 sec
5 MP Cost: 180. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +12%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +5%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +5, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +5%, Cooldown: 120 sec
6 MP Cost: 176. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +12%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +6%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +6, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +6%, Cooldown: 120 sec
7 MP Cost: 172. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +13%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +7%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +7, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +7%, Cooldown: 120 sec
8 MP Cost: 168. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +13%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +8%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +8, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +8%, Cooldown: 120 sec
9 MP Cost: 164. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +13%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +9%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +9, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +9%, Cooldown: 120 sec
10 MP Cost: 160. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +14%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +10%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +10, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +10%, Cooldown: 120 sec
11 MP Cost: 156. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +14%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +11%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +11, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +11%, Cooldown: 120 sec
12 MP Cost: 152. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +14%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +12%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +12, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +12%, Cooldown: 120 sec
13 MP Cost: 148. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +15%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +13%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +13, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +13%, Cooldown: 120 sec
14 MP Cost: 144. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +15%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +14%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +14, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +14%, Cooldown: 120 sec
15 MP Cost: 140. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +15%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +15%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +15, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +15%, Cooldown: 120 sec
16 MP Cost: 136. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +16%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +16%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +16, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +16%, Cooldown: 120 sec
17 MP Cost: 132. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +16%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +17%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +17, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +17%, Cooldown: 120 sec
18 MP Cost: 128. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +16%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +18%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +18, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +18%, Cooldown: 120 sec
19 MP Cost: 124. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +17%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +19%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +19, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +19%, Cooldown: 120 sec
20 MP Cost: 120. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +17%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +20%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +20, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +20%, Cooldown: 120 sec
21 MP Cost: 116. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +17%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +21%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +21, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +21%, Cooldown: 120 sec
22 MP Cost: 112. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +18%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +22%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +22, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +22%, Cooldown: 120 sec
23 MP Cost: 108. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +18%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +23%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +23, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +23%, Cooldown: 120 sec
24 MP Cost: 104. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +18%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +24%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +24, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +24%, Cooldown: 120 sec
25 MP Cost: 100. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +19%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +25%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +25, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +25%, Cooldown: 120 sec
26 MP Cost: 96. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +19%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +26%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +26, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +26%, Cooldown: 120 sec
27 MP Cost: 92. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +19%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +27%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +27, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +27%, Cooldown: 120 sec
28 MP Cost: 88. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +20%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +28%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +28, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +28%, Cooldown: 120 sec
29 MP Cost: 84. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +20%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +29%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +29, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +29%, Cooldown: 120 sec
30 MP Cost: 80. Uses the selected Power of Destiny
[Power of Destiny: Might] - Duration: 60 sec, Damage: +20%, Cooldown: 120 sec
[Power of Destiny: Perceive] - Duration: 60 sec, Ignore Defense: +30%, Cooldown: 120 sec
[Power of Destiny: Boon] - Duration: 90 sec, Attack Power & Magic ATT & All Stats: +30, Cooldown: 120 sec
[Power of Destiny: Journey] - Duration: 240 sec, Normal Enemy Damage: +30%, Cooldown: 120 sec
Show/hide all levels
Active [Power of Destiny: Might]
Master Level 30
Description Draws upon the selected Power of Destiny. Temporarily increases Damage.
Level 1 MP Cost: 196, Duration: 60 sec, Damage: +11%
Cooldown: 120 sec
30 MP Cost: 80, Duration: 60 sec, Damage: +20%
Cooldown: 120 sec
Active [Power of Destiny: Might]
Master Level 30
Description Draws upon the selected Power of Destiny. Temporarily increases Damage.
Level 1 MP Cost: 196, Duration: 60 sec, Damage: +11%
Cooldown: 120 sec
2 MP Cost: 192, Duration: 60 sec, Damage: +11%
Cooldown: 120 sec
3 MP Cost: 188, Duration: 60 sec, Damage: +11%
Cooldown: 120 sec
4 MP Cost: 184, Duration: 60 sec, Damage: +12%
Cooldown: 120 sec
5 MP Cost: 180, Duration: 60 sec, Damage: +12%
Cooldown: 120 sec
6 MP Cost: 176, Duration: 60 sec, Damage: +12%
Cooldown: 120 sec
7 MP Cost: 172, Duration: 60 sec, Damage: +13%
Cooldown: 120 sec
8 MP Cost: 168, Duration: 60 sec, Damage: +13%
Cooldown: 120 sec
9 MP Cost: 164, Duration: 60 sec, Damage: +13%
Cooldown: 120 sec
10 MP Cost: 160, Duration: 60 sec, Damage: +14%
Cooldown: 120 sec
11 MP Cost: 156, Duration: 60 sec, Damage: +14%
Cooldown: 120 sec
12 MP Cost: 152, Duration: 60 sec, Damage: +14%
Cooldown: 120 sec
13 MP Cost: 148, Duration: 60 sec, Damage: +15%
Cooldown: 120 sec
14 MP Cost: 144, Duration: 60 sec, Damage: +15%
Cooldown: 120 sec
15 MP Cost: 140, Duration: 60 sec, Damage: +15%
Cooldown: 120 sec
16 MP Cost: 136, Duration: 60 sec, Damage: +16%
Cooldown: 120 sec
17 MP Cost: 132, Duration: 60 sec, Damage: +16%
Cooldown: 120 sec
18 MP Cost: 128, Duration: 60 sec, Damage: +16%
Cooldown: 120 sec
19 MP Cost: 124, Duration: 60 sec, Damage: +17%
Cooldown: 120 sec
20 MP Cost: 120, Duration: 60 sec, Damage: +17%
Cooldown: 120 sec
21 MP Cost: 116, Duration: 60 sec, Damage: +17%
Cooldown: 120 sec
22 MP Cost: 112, Duration: 60 sec, Damage: +18%
Cooldown: 120 sec
23 MP Cost: 108, Duration: 60 sec, Damage: +18%
Cooldown: 120 sec
24 MP Cost: 104, Duration: 60 sec, Damage: +18%
Cooldown: 120 sec
25 MP Cost: 100, Duration: 60 sec, Damage: +19%
Cooldown: 120 sec
26 MP Cost: 96, Duration: 60 sec, Damage: +19%
Cooldown: 120 sec
27 MP Cost: 92, Duration: 60 sec, Damage: +19%
Cooldown: 120 sec
28 MP Cost: 88, Duration: 60 sec, Damage: +20%
Cooldown: 120 sec
29 MP Cost: 84, Duration: 60 sec, Damage: +20%
Cooldown: 120 sec
30 MP Cost: 80, Duration: 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active [Power of Destiny: Perceive]
Master Level 30
Description Draws upon the selected Power of Destiny. Temporarily increases Ignore Defense.
Level 1 MP Cost: 196, Duration: 60 sec, Ignore Defense: +1%
Cooldown: 120 sec
30 MP Cost: 80, Duration: 60 sec, Ignore Defense: +30%
Cooldown: 120 sec
Active [Power of Destiny: Perceive]
Master Level 30
Description Draws upon the selected Power of Destiny. Temporarily increases Ignore Defense.
Level 1 MP Cost: 196, Duration: 60 sec, Ignore Defense: +1%
Cooldown: 120 sec
2 MP Cost: 192, Duration: 60 sec, Ignore Defense: +2%
Cooldown: 120 sec
3 MP Cost: 188, Duration: 60 sec, Ignore Defense: +3%
Cooldown: 120 sec
4 MP Cost: 184, Duration: 60 sec, Ignore Defense: +4%
Cooldown: 120 sec
5 MP Cost: 180, Duration: 60 sec, Ignore Defense: +5%
Cooldown: 120 sec
6 MP Cost: 176, Duration: 60 sec, Ignore Defense: +6%
Cooldown: 120 sec
7 MP Cost: 172, Duration: 60 sec, Ignore Defense: +7%
Cooldown: 120 sec
8 MP Cost: 168, Duration: 60 sec, Ignore Defense: +8%
Cooldown: 120 sec
9 MP Cost: 164, Duration: 60 sec, Ignore Defense: +9%
Cooldown: 120 sec
10 MP Cost: 160, Duration: 60 sec, Ignore Defense: +10%
Cooldown: 120 sec
11 MP Cost: 156, Duration: 60 sec, Ignore Defense: +11%
Cooldown: 120 sec
12 MP Cost: 152, Duration: 60 sec, Ignore Defense: +12%
Cooldown: 120 sec
13 MP Cost: 148, Duration: 60 sec, Ignore Defense: +13%
Cooldown: 120 sec
14 MP Cost: 144, Duration: 60 sec, Ignore Defense: +14%
Cooldown: 120 sec
15 MP Cost: 140, Duration: 60 sec, Ignore Defense: +15%
Cooldown: 120 sec
16 MP Cost: 136, Duration: 60 sec, Ignore Defense: +16%
Cooldown: 120 sec
17 MP Cost: 132, Duration: 60 sec, Ignore Defense: +17%
Cooldown: 120 sec
18 MP Cost: 128, Duration: 60 sec, Ignore Defense: +18%
Cooldown: 120 sec
19 MP Cost: 124, Duration: 60 sec, Ignore Defense: +19%
Cooldown: 120 sec
20 MP Cost: 120, Duration: 60 sec, Ignore Defense: +20%
Cooldown: 120 sec
21 MP Cost: 116, Duration: 60 sec, Ignore Defense: +21%
Cooldown: 120 sec
22 MP Cost: 112, Duration: 60 sec, Ignore Defense: +22%
Cooldown: 120 sec
23 MP Cost: 108, Duration: 60 sec, Ignore Defense: +23%
Cooldown: 120 sec
24 MP Cost: 104, Duration: 60 sec, Ignore Defense: +24%
Cooldown: 120 sec
25 MP Cost: 100, Duration: 60 sec, Ignore Defense: +25%
Cooldown: 120 sec
26 MP Cost: 96, Duration: 60 sec, Ignore Defense: +26%
Cooldown: 120 sec
27 MP Cost: 92, Duration: 60 sec, Ignore Defense: +27%
Cooldown: 120 sec
28 MP Cost: 88, Duration: 60 sec, Ignore Defense: +28%
Cooldown: 120 sec
29 MP Cost: 84, Duration: 60 sec, Ignore Defense: +29%
Cooldown: 120 sec
30 MP Cost: 80, Duration: 60 sec, Ignore Defense: +30%
Cooldown: 120 sec
Show/hide all levels
Active [Power of Destiny: Boon]
Master Level 30
Description Draws upon the selected Power of Destiny. Temporarily increases Attack Power, Magic ATT, and All Stats.
Level 1 MP Cost: 196, Duration: 90 sec, Attack Power: +1, Magic ATT: +1, All Stats: +1
Cooldown: 120 sec
30 MP Cost: 80, Duration: 90 sec, Attack Power: +30, Magic ATT: +30, All Stats: +30
Cooldown: 120 sec
Active [Power of Destiny: Boon]
Master Level 30
Description Draws upon the selected Power of Destiny. Temporarily increases Attack Power, Magic ATT, and All Stats.
Level 1 MP Cost: 196, Duration: 90 sec, Attack Power: +1, Magic ATT: +1, All Stats: +1
Cooldown: 120 sec
2 MP Cost: 192, Duration: 90 sec, Attack Power: +2, Magic ATT: +2, All Stats: +2
Cooldown: 120 sec
3 MP Cost: 188, Duration: 90 sec, Attack Power: +3, Magic ATT: +3, All Stats: +3
Cooldown: 120 sec
4 MP Cost: 184, Duration: 90 sec, Attack Power: +4, Magic ATT: +4, All Stats: +4
Cooldown: 120 sec
5 MP Cost: 180, Duration: 90 sec, Attack Power: +5, Magic ATT: +5, All Stats: +5
Cooldown: 120 sec
6 MP Cost: 176, Duration: 90 sec, Attack Power: +6, Magic ATT: +6, All Stats: +6
Cooldown: 120 sec
7 MP Cost: 172, Duration: 90 sec, Attack Power: +7, Magic ATT: +7, All Stats: +7
Cooldown: 120 sec
8 MP Cost: 168, Duration: 90 sec, Attack Power: +8, Magic ATT: +8, All Stats: +8
Cooldown: 120 sec
9 MP Cost: 164, Duration: 90 sec, Attack Power: +9, Magic ATT: +9, All Stats: +9
Cooldown: 120 sec
10 MP Cost: 160, Duration: 90 sec, Attack Power: +10, Magic ATT: +10, All Stats: +10
Cooldown: 120 sec
11 MP Cost: 156, Duration: 90 sec, Attack Power: +11, Magic ATT: +11, All Stats: +11
Cooldown: 120 sec
12 MP Cost: 152, Duration: 90 sec, Attack Power: +12, Magic ATT: +12, All Stats: +12
Cooldown: 120 sec
13 MP Cost: 148, Duration: 90 sec, Attack Power: +13, Magic ATT: +13, All Stats: +13
Cooldown: 120 sec
14 MP Cost: 144, Duration: 90 sec, Attack Power: +14, Magic ATT: +14, All Stats: +14
Cooldown: 120 sec
15 MP Cost: 140, Duration: 90 sec, Attack Power: +15, Magic ATT: +15, All Stats: +15
Cooldown: 120 sec
16 MP Cost: 136, Duration: 90 sec, Attack Power: +16, Magic ATT: +16, All Stats: +16
Cooldown: 120 sec
17 MP Cost: 132, Duration: 90 sec, Attack Power: +17, Magic ATT: +17, All Stats: +17
Cooldown: 120 sec
18 MP Cost: 128, Duration: 90 sec, Attack Power: +18, Magic ATT: +18, All Stats: +18
Cooldown: 120 sec
19 MP Cost: 124, Duration: 90 sec, Attack Power: +19, Magic ATT: +19, All Stats: +19
Cooldown: 120 sec
20 MP Cost: 120, Duration: 90 sec, Attack Power: +20, Magic ATT: +20, All Stats: +20
Cooldown: 120 sec
21 MP Cost: 116, Duration: 90 sec, Attack Power: +21, Magic ATT: +21, All Stats: +21
Cooldown: 120 sec
22 MP Cost: 112, Duration: 90 sec, Attack Power: +22, Magic ATT: +22, All Stats: +22
Cooldown: 120 sec
23 MP Cost: 108, Duration: 90 sec, Attack Power: +23, Magic ATT: +23, All Stats: +23
Cooldown: 120 sec
24 MP Cost: 104, Duration: 90 sec, Attack Power: +24, Magic ATT: +24, All Stats: +24
Cooldown: 120 sec
25 MP Cost: 100, Duration: 90 sec, Attack Power: +25, Magic ATT: +25, All Stats: +25
Cooldown: 120 sec
26 MP Cost: 96, Duration: 90 sec, Attack Power: +26, Magic ATT: +26, All Stats: +26
Cooldown: 120 sec
27 MP Cost: 92, Duration: 90 sec, Attack Power: +27, Magic ATT: +27, All Stats: +27
Cooldown: 120 sec
28 MP Cost: 88, Duration: 90 sec, Attack Power: +28, Magic ATT: +28, All Stats: +28
Cooldown: 120 sec
29 MP Cost: 84, Duration: 90 sec, Attack Power: +29, Magic ATT: +29, All Stats: +29
Cooldown: 120 sec
30 MP Cost: 80, Duration: 90 sec, Attack Power: +30, Magic ATT: +30, All Stats: +30
Cooldown: 120 sec
Show/hide all levels
Active [Power of Destiny: Journey]
Master Level 30
Description Draws upon the selected Power of Destiny. Temporarily increases Normal Enemy Damage.
Level 1 MP Cost: 196, Duration: 240 sec, Normal Enemy Damage: +1%
Cooldown: 120 sec
30 MP Cost: 80, Duration: 240 sec, Normal Enemy Damage: +30%
Cooldown: 120 sec
Active [Power of Destiny: Journey]
Master Level 30
Description Draws upon the selected Power of Destiny. Temporarily increases Normal Enemy Damage.
Level 1 MP Cost: 196, Duration: 240 sec, Normal Enemy Damage: +1%
Cooldown: 120 sec
2 MP Cost: 192, Duration: 240 sec, Normal Enemy Damage: +2%
Cooldown: 120 sec
3 MP Cost: 188, Duration: 240 sec, Normal Enemy Damage: +3%
Cooldown: 120 sec
4 MP Cost: 184, Duration: 240 sec, Normal Enemy Damage: +4%
Cooldown: 120 sec
5 MP Cost: 180, Duration: 240 sec, Normal Enemy Damage: +5%
Cooldown: 120 sec
6 MP Cost: 176, Duration: 240 sec, Normal Enemy Damage: +6%
Cooldown: 120 sec
7 MP Cost: 172, Duration: 240 sec, Normal Enemy Damage: +7%
Cooldown: 120 sec
8 MP Cost: 168, Duration: 240 sec, Normal Enemy Damage: +8%
Cooldown: 120 sec
9 MP Cost: 164, Duration: 240 sec, Normal Enemy Damage: +9%
Cooldown: 120 sec
10 MP Cost: 160, Duration: 240 sec, Normal Enemy Damage: +10%
Cooldown: 120 sec
11 MP Cost: 156, Duration: 240 sec, Normal Enemy Damage: +11%
Cooldown: 120 sec
12 MP Cost: 152, Duration: 240 sec, Normal Enemy Damage: +12%
Cooldown: 120 sec
13 MP Cost: 148, Duration: 240 sec, Normal Enemy Damage: +13%
Cooldown: 120 sec
14 MP Cost: 144, Duration: 240 sec, Normal Enemy Damage: +14%
Cooldown: 120 sec
15 MP Cost: 140, Duration: 240 sec, Normal Enemy Damage: +15%
Cooldown: 120 sec
16 MP Cost: 136, Duration: 240 sec, Normal Enemy Damage: +16%
Cooldown: 120 sec
17 MP Cost: 132, Duration: 240 sec, Normal Enemy Damage: +17%
Cooldown: 120 sec
18 MP Cost: 128, Duration: 240 sec, Normal Enemy Damage: +18%
Cooldown: 120 sec
19 MP Cost: 124, Duration: 240 sec, Normal Enemy Damage: +19%
Cooldown: 120 sec
20 MP Cost: 120, Duration: 240 sec, Normal Enemy Damage: +20%
Cooldown: 120 sec
21 MP Cost: 116, Duration: 240 sec, Normal Enemy Damage: +21%
Cooldown: 120 sec
22 MP Cost: 112, Duration: 240 sec, Normal Enemy Damage: +22%
Cooldown: 120 sec
23 MP Cost: 108, Duration: 240 sec, Normal Enemy Damage: +23%
Cooldown: 120 sec
24 MP Cost: 104, Duration: 240 sec, Normal Enemy Damage: +24%
Cooldown: 120 sec
25 MP Cost: 100, Duration: 240 sec, Normal Enemy Damage: +25%
Cooldown: 120 sec
26 MP Cost: 96, Duration: 240 sec, Normal Enemy Damage: +26%
Cooldown: 120 sec
27 MP Cost: 92, Duration: 240 sec, Normal Enemy Damage: +27%
Cooldown: 120 sec
28 MP Cost: 88, Duration: 240 sec, Normal Enemy Damage: +28%
Cooldown: 120 sec
29 MP Cost: 84, Duration: 240 sec, Normal Enemy Damage: +29%
Cooldown: 120 sec
30 MP Cost: 80, Duration: 240 sec, Normal Enemy Damage: +30%
Cooldown: 120 sec
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
2 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 58 sec
3 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 57 sec
4 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 56 sec
5 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 55 sec
6 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 54 sec
7 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 53 sec
8 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 52 sec
9 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 51 sec
10 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 50 sec
11 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 49 sec
12 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 48 sec
13 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 47 sec
14 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 46 sec
15 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 45 sec
16 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 44 sec
17 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 43 sec
18 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 42 sec
19 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 41 sec
20 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 40 sec
21 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 39 sec
22 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 38 sec
23 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 37 sec
24 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 36 sec
25 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 35 sec
26 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 34 sec
27 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 33 sec
28 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 32 sec
29 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 31 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Show/hide all levels
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
2 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
3 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
4 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
5 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
6 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
7 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
8 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
9 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
10 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
11 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
12 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
13 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
14 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
15 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
16 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
17 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
18 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
19 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
20 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
21 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
22 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
23 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
24 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
25 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
26 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
27 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
28 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
29 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.

Class-Specific Skills

Show/hide all levels
Active Beast's Rage
Master Level 30
Description Paeon ferociously combats the enemies of the forest, attacking consecutively without mercy.
Unaffected by attack reflection.
Level 1 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1050%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
30 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1920%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
Active Beast's Rage
Master Level 30
Description Paeon ferociously combats the enemies of the forest, attacking consecutively without mercy.
Unaffected by attack reflection.
Level 1 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1050%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
2 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1080%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
3 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1110%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
4 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1140%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
5 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1170%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
6 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
7 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1230%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
8 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1260%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
9 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1290%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
10 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
11 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1350%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
12 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1380%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
13 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1410%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
14 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1440%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
15 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1470%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
16 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1500%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
17 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1530%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
18 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1560%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
19 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1590%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
20 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1620%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
21 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1650%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
22 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1680%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
23 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1710%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
24 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1740%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
25 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1770%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
26 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1800%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
27 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1830%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
28 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1860%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
29 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1890%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
30 MP Cost: 1000. Summons Paeon in front of you. Paeon Activations: 10, Max Enemies Hit: 15, Damage: 1920%, Number of Attacks: 12, Duration: 6 sec, Cooldown: 120 sec
Show/hide all levels
Active Beak Strike
Master Level 30
Description Calls forth Penni's full potential to greatly enhance Peck. For the duration of the skill, Peck becomes Beak Strike, causing it to become AoE and deal significantly more damage. Unaffected by attack reflection.
Level 1 MP Cost: 160, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.11 sec., increasing damage by 57% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
30 MP Cost: 450, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.40 sec., increasing damage by 115% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
Active Beak Strike
Master Level 30
Description Calls forth Penni's full potential to greatly enhance Peck. For the duration of the skill, Peck becomes Beak Strike, causing it to become AoE and deal significantly more damage. Unaffected by attack reflection.
Level 1 MP Cost: 160, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.11 sec., increasing damage by 57% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
2 MP Cost: 170, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.12 sec., increasing damage by 59% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
3 MP Cost: 180, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.13 sec., increasing damage by 61% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
4 MP Cost: 190, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.14 sec., increasing damage by 63% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
5 MP Cost: 200, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.15 sec., increasing damage by 65% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
6 MP Cost: 210, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.16 sec., increasing damage by 67% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
7 MP Cost: 220, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.17 sec., increasing damage by 69% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
8 MP Cost: 230, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.18 sec., increasing damage by 71% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
9 MP Cost: 240, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.19 sec., increasing damage by 73% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
10 MP Cost: 250, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.20 sec., increasing damage by 75% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
11 MP Cost: 260, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.21 sec., increasing damage by 77% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
12 MP Cost: 270, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.22 sec., increasing damage by 79% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
13 MP Cost: 280, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.23 sec., increasing damage by 81% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
14 MP Cost: 290, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.24 sec., increasing damage by 83% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
15 MP Cost: 300, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.25 sec., increasing damage by 85% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
16 MP Cost: 310, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.26 sec., increasing damage by 87% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
17 MP Cost: 320, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.27 sec., increasing damage by 89% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
18 MP Cost: 330, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.28 sec., increasing damage by 91% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
19 MP Cost: 340, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.29 sec., increasing damage by 93% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
20 MP Cost: 350, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.30 sec., increasing damage by 95% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
21 MP Cost: 360, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.31 sec., increasing damage by 97% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
22 MP Cost: 370, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.32 sec., increasing damage by 99% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
23 MP Cost: 380, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.33 sec., increasing damage by 101% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
24 MP Cost: 390, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.34 sec., increasing damage by 103% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
25 MP Cost: 400, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.35 sec., increasing damage by 105% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
26 MP Cost: 410, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.36 sec., increasing damage by 107% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
27 MP Cost: 420, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.37 sec., increasing damage by 109% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
28 MP Cost: 430, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.38 sec., increasing damage by 111% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
29 MP Cost: 440, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.39 sec., increasing damage by 113% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
30 MP Cost: 450, Duration: 20 sec., Peck becomes Beak Strike, increasing attack interval by 0.40 sec., increasing damage by 115% (additive), and can attack up to 12 enemies 7 times, Cooldown: 120 sec.
Show/hide all levels
Active [Focus] Awaken
Master Level 30
Description Borrows nature's might to awaken the potential of the current Focal Target.
The effects of Awaken do not stack with the Bishop skill 'Benediction.' Awaken's effects are always prioritized.
All party members will temporarily gain the Exhaust effect upon using Awaken, and cannot receive the effects of Awaken again for a set time.
If used on the Focal Target, rather than yourself, you gain the Resonant effect.
Level 1 MP Cost: 430, grants +5% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 16%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 5%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 15%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
30 MP Cost: 1300, grants +10% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 60%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 10%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 30%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
Active [Focus] Awaken
Master Level 30
Description Borrows nature's might to awaken the potential of the current Focal Target.
The effects of Awaken do not stack with the Bishop skill 'Benediction.' Awaken's effects are always prioritized.
All party members will temporarily gain the Exhaust effect upon using Awaken, and cannot receive the effects of Awaken again for a set time.
If used on the Focal Target, rather than yourself, you gain the Resonant effect.
Level 1 MP Cost: 430, grants +5% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 16%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 5%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 15%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
2 MP Cost: 460, grants +5% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 18%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 5%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 16%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
3 MP Cost: 490, grants +5% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 19%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 5%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 16%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
4 MP Cost: 520, grants +5% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 21%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 5%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 17%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
5 MP Cost: 550, grants +5% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 22%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 5%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 17%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
6 MP Cost: 580, grants +6% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 24%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 6%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 18%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
7 MP Cost: 610, grants +6% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 25%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 6%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 18%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
8 MP Cost: 640, grants +6% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 27%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 6%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 19%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
9 MP Cost: 670, grants +6% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 28%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 6%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 19%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
10 MP Cost: 700, grants +6% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 30%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 6%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 20%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
11 MP Cost: 730, grants +6% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 31%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 6%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 20%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
12 MP Cost: 760, grants +7% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 33%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 7%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 21%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
13 MP Cost: 790, grants +7% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 34%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 7%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 21%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
14 MP Cost: 820, grants +7% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 36%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 7%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 22%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
15 MP Cost: 850, grants +7% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 37%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 7%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 22%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
16 MP Cost: 880, grants +7% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 39%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 7%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 23%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
17 MP Cost: 910, grants +7% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 40%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 7%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 23%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
18 MP Cost: 940, grants +8% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 42%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 8%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 24%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
19 MP Cost: 970, grants +8% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 43%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 8%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 24%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
20 MP Cost: 1000, grants +8% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 45%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 8%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 25%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
21 MP Cost: 1030, grants +8% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 46%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 8%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 25%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
22 MP Cost: 1060, grants +8% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 48%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 8%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 26%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
23 MP Cost: 1090, grants +8% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 49%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 8%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 26%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
24 MP Cost: 1120, grants +9% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 51%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 9%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 27%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
25 MP Cost: 1150, grants +9% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 52%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 9%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 27%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
26 MP Cost: 1180, grants +9% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 54%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 9%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 28%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
27 MP Cost: 1210, grants +9% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 55%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 9%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 28%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
28 MP Cost: 1240, grants +9% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 57%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 9%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 29%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
29 MP Cost: 1270, grants +9% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 58%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 9%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 29%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
30 MP Cost: 1300, grants +10% Final Damage to the Focal Target for 20 sec, which scales based on your INT stat.
However, if there are less than 2 party members (including yourself), the Final Damage increase is halved by 50%.
(Final Damage increases by 1% per 2000 INT, up to 60%)

Resonant: When used on the Focal Target, you gain the Resonant: Awaken effect.
Resonant: Awaken: Increases your Final Damage by 10%, which scales based on your INT stat.
(Final Damage increases by 1% per 2000 INT, up to 30%)

After using the skill, all party members gain Exhaust for 20 sec.
Exhaust: Prevents the use of Awaken if you or the Focal Target have the Exhaust effect
Cooldown: 120 sec
Show/hide all levels
Active Nature's Grace
Master Level 30
Description The merciful blessings of nature amplify your recovery abilities.
Immediately heals all party members, and temporarily makes it so any excess healing you do becomes a shield on the target.
Level 1 MP Cost: 500. Immediately restores 71% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 142% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
30 MP Cost: 500. Immediately restores 100% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 200% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
Active Nature's Grace
Master Level 30
Description The merciful blessings of nature amplify your recovery abilities.
Immediately heals all party members, and temporarily makes it so any excess healing you do becomes a shield on the target.
Level 1 MP Cost: 500. Immediately restores 71% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 142% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
2 MP Cost: 500. Immediately restores 72% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 144% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
3 MP Cost: 500. Immediately restores 73% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 146% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
4 MP Cost: 500. Immediately restores 74% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 148% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
5 MP Cost: 500. Immediately restores 75% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 150% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
6 MP Cost: 500. Immediately restores 76% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 152% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
7 MP Cost: 500. Immediately restores 77% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 154% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
8 MP Cost: 500. Immediately restores 78% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 156% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
9 MP Cost: 500. Immediately restores 79% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 158% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
10 MP Cost: 500. Immediately restores 80% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 160% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
11 MP Cost: 500. Immediately restores 81% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 162% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
12 MP Cost: 500. Immediately restores 82% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 164% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
13 MP Cost: 500. Immediately restores 83% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 166% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
14 MP Cost: 500. Immediately restores 84% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 168% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
15 MP Cost: 500. Immediately restores 85% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 170% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
16 MP Cost: 500. Immediately restores 86% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 172% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
17 MP Cost: 500. Immediately restores 87% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 174% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
18 MP Cost: 500. Immediately restores 88% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 176% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
19 MP Cost: 500. Immediately restores 89% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 178% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
20 MP Cost: 500. Immediately restores 90% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 180% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
21 MP Cost: 500. Immediately restores 91% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 182% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
22 MP Cost: 500. Immediately restores 92% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 184% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
23 MP Cost: 500. Immediately restores 93% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 186% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
24 MP Cost: 500. Immediately restores 94% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 188% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
25 MP Cost: 500. Immediately restores 95% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 190% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
26 MP Cost: 500. Immediately restores 96% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 192% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
27 MP Cost: 500. Immediately restores 97% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 194% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
28 MP Cost: 500. Immediately restores 98% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 196% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
29 MP Cost: 500. Immediately restores 99% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 198% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec
30 MP Cost: 500. Immediately restores 100% of Max HP to all party members, grants you the [Excess Healing] effect for 20 sec
[Excess Healing]: Your healing can now restore up to 200% of Max HP instead of the usual 100%, healing that exceeds the usual 100% amount becomes a shield
The shield disappears when the [Excess Healing] effect ends
Cooldown: 120 sec

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
2% Peck Boost[1] Damage Against Normal Monsters: +10% Ignored Enemy Defense: +20%
Earth Pulverization and Roar Boost
Predator's Blow and Raid Boost
Sneak Attack Max Targets: +1
Sweep and Whirlwind Boost
Strike Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Source Flow
Master Level 30
Description Draws power from nature's source in the Samsara Spring. By following the flow, the Forest Child and all Spirit Guides become enlightened.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
30 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 1080%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
Active Source Flow
Master Level 30
Description Draws power from nature's source in the Samsara Spring. By following the flow, the Forest Child and all Spirit Guides become enlightened.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
2 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
3 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
4 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
5 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
6 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
7 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
8 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
9 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
10 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
11 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
12 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
13 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
14 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
15 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
16 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
17 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
18 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
19 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
20 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
21 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
22 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
23 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
24 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
25 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
26 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 1008%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
27 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 1026%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
28 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 1044%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
29 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 1062%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
30 MP Cost: 1500, Invincible during casting
Max Enemies Hit: 15, Damage: 1080%, Number of Attacks: 12, Spirit Guide Activations: 54
Cooldown: 360 sec
Show/hide all levels
Active Wild Hunt
Master Level 30
Description Looses Paeon to pursue the enemies of the forest, with no foes escaping the bite of his fangs.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 654% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 798% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 3815% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 4655% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Wild Hunt
Master Level 30
Description Looses Paeon to pursue the enemies of the forest, with no foes escaping the bite of his fangs.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 654% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 798% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 763% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 931% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 872% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 1064% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 981% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 1197% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 1090% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 1330% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 1199% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 1463% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 1308% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 1596% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 1417% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 1729% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 1526% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 1862% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 1635% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 1995% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 1744% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 2128% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 1853% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 2261% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 1962% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 2394% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 2071% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 2527% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 2180% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 2660% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 2289% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 2793% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 2398% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 2926% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 2507% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 3059% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 2616% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 3192% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 2725% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 3325% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 2834% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 3458% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 2943% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 3591% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 3052% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 3724% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 3161% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 3857% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 3270% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 3990% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 3379% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 4123% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 3488% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 4256% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 3597% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 4389% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 3706% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 4522% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Releases 12 chase cuts, dealing 3815% damage to up to 15 enemies 12 times
Afterwards, attacks enemies with 23 final strikes, dealing 4655% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Strike
Master Level 30
Description Pan fully awakens and swings his paws forward to deal great damage.
Required Skill: Strike (4th Job) Lv. 30
Level 1 MP Cost: 45, Max Enemies Hit: 7, Damage: 340%, Number of Attacks: 6
30 MP Cost: 55, Max Enemies Hit: 7, Damage: 485%, Number of Attacks: 6
Active HEXA Strike
Master Level 30
Description Pan fully awakens and swings his paws forward to deal great damage.
Required Skill: Strike (4th Job) Lv. 30
Level 1 MP Cost: 45, Max Enemies Hit: 7, Damage: 340%, Number of Attacks: 6
2 MP Cost: 45, Max Enemies Hit: 7, Damage: 345%, Number of Attacks: 6
3 MP Cost: 46, Max Enemies Hit: 7, Damage: 350%, Number of Attacks: 6
4 MP Cost: 46, Max Enemies Hit: 7, Damage: 355%, Number of Attacks: 6
5 MP Cost: 46, Max Enemies Hit: 7, Damage: 360%, Number of Attacks: 6
6 MP Cost: 47, Max Enemies Hit: 7, Damage: 365%, Number of Attacks: 6
7 MP Cost: 47, Max Enemies Hit: 7, Damage: 370%, Number of Attacks: 6
8 MP Cost: 47, Max Enemies Hit: 7, Damage: 375%, Number of Attacks: 6
9 MP Cost: 48, Max Enemies Hit: 7, Damage: 380%, Number of Attacks: 6
10 MP Cost: 48, Max Enemies Hit: 7, Damage: 385%, Number of Attacks: 6
11 MP Cost: 48, Max Enemies Hit: 7, Damage: 390%, Number of Attacks: 6
12 MP Cost: 49, Max Enemies Hit: 7, Damage: 395%, Number of Attacks: 6
13 MP Cost: 49, Max Enemies Hit: 7, Damage: 400%, Number of Attacks: 6
14 MP Cost: 49, Max Enemies Hit: 7, Damage: 405%, Number of Attacks: 6
15 MP Cost: 50, Max Enemies Hit: 7, Damage: 410%, Number of Attacks: 6
16 MP Cost: 50, Max Enemies Hit: 7, Damage: 415%, Number of Attacks: 6
17 MP Cost: 50, Max Enemies Hit: 7, Damage: 420%, Number of Attacks: 6
18 MP Cost: 51, Max Enemies Hit: 7, Damage: 425%, Number of Attacks: 6
19 MP Cost: 51, Max Enemies Hit: 7, Damage: 430%, Number of Attacks: 6
20 MP Cost: 51, Max Enemies Hit: 7, Damage: 435%, Number of Attacks: 6
21 MP Cost: 52, Max Enemies Hit: 7, Damage: 440%, Number of Attacks: 6
22 MP Cost: 52, Max Enemies Hit: 7, Damage: 445%, Number of Attacks: 6
23 MP Cost: 52, Max Enemies Hit: 7, Damage: 450%, Number of Attacks: 6
24 MP Cost: 53, Max Enemies Hit: 7, Damage: 455%, Number of Attacks: 6
25 MP Cost: 53, Max Enemies Hit: 7, Damage: 460%, Number of Attacks: 6
26 MP Cost: 53, Max Enemies Hit: 7, Damage: 465%, Number of Attacks: 6
27 MP Cost: 54, Max Enemies Hit: 7, Damage: 470%, Number of Attacks: 6
28 MP Cost: 54, Max Enemies Hit: 7, Damage: 475%, Number of Attacks: 6
29 MP Cost: 54, Max Enemies Hit: 7, Damage: 480%, Number of Attacks: 6
30 MP Cost: 55, Max Enemies Hit: 7, Damage: 485%, Number of Attacks: 6
Show/hide all levels
Active HEXA Sneak Attack
Master Level 30
Description Paeon hides and waits for an opportunity to use a powerful sneak attack. Once the opportunity arises, he appears to deal a ferocious additional attack.
Unaffected by attack reflection.
Can be toggled On/Off
Required Skill: Sneak Attack (3rd Job) Lv. 20
Level 1 MP Cost: 141, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 700% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
30 MP Cost: 170, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 1280% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
Active HEXA Sneak Attack
Master Level 30
Description Paeon hides and waits for an opportunity to use a powerful sneak attack. Once the opportunity arises, he appears to deal a ferocious additional attack.
Unaffected by attack reflection.
Can be toggled On/Off
Required Skill: Sneak Attack (3rd Job) Lv. 20
Level 1 MP Cost: 141, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 700% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
2 MP Cost: 142, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 720% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
3 MP Cost: 143, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 740% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
4 MP Cost: 144, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 760% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
5 MP Cost: 145, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 780% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
6 MP Cost: 146, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 800% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
7 MP Cost: 147, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 820% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
8 MP Cost: 148, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 840% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
9 MP Cost: 149, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 860% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
10 MP Cost: 150, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 880% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
11 MP Cost: 151, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 900% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
12 MP Cost: 152, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 920% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
13 MP Cost: 153, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 940% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
14 MP Cost: 154, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 960% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
15 MP Cost: 155, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 980% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
16 MP Cost: 156, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 1000% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
17 MP Cost: 157, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 1020% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
18 MP Cost: 158, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 1040% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
19 MP Cost: 159, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 1060% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
20 MP Cost: 160, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 1080% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
21 MP Cost: 161, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 1100% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
22 MP Cost: 162, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 1120% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
23 MP Cost: 163, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 1140% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
24 MP Cost: 164, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 1160% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
25 MP Cost: 165, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 1180% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
26 MP Cost: 166, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 1200% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
27 MP Cost: 167, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 1220% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
28 MP Cost: 168, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 1240% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
29 MP Cost: 169, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 1260% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
30 MP Cost: 170, Spirit Guide [Paeon] prepares a powerful sneak attack. If another Spirit Guide skill deals damage to the enemy, Spirit Guide [Paeon] uses his sneak attack on that enemy to deal 1280% damage to up to 6 enemies nearby, an additional 8 times.
HEXA Sneak Attack Cooldown: 2 sec.
Show/hide all levels
Active HEXA Raid
Master Level 30
Description Paeon dashes past enemies in succession, dealing a fatal strike in his wake.
Required Skill: Raid Lv. 1
Level 1 MP Cost: 202, Max Enemies Hit: 8, Damage: 1894%, Number of Attacks: 15
Cooldown: 30 sec
30 MP Cost: 260, Max Enemies Hit: 8, Damage: 2880%, Number of Attacks: 15
Cooldown: 30 sec
Active HEXA Raid
Master Level 30
Description Paeon dashes past enemies in succession, dealing a fatal strike in his wake.
Required Skill: Raid Lv. 1
Level 1 MP Cost: 202, Max Enemies Hit: 8, Damage: 1894%, Number of Attacks: 15
Cooldown: 30 sec
2 MP Cost: 204, Max Enemies Hit: 8, Damage: 1928%, Number of Attacks: 15
Cooldown: 30 sec
3 MP Cost: 206, Max Enemies Hit: 8, Damage: 1962%, Number of Attacks: 15
Cooldown: 30 sec
4 MP Cost: 208, Max Enemies Hit: 8, Damage: 1996%, Number of Attacks: 15
Cooldown: 30 sec
5 MP Cost: 210, Max Enemies Hit: 8, Damage: 2030%, Number of Attacks: 15
Cooldown: 30 sec
6 MP Cost: 212, Max Enemies Hit: 8, Damage: 2064%, Number of Attacks: 15
Cooldown: 30 sec
7 MP Cost: 214, Max Enemies Hit: 8, Damage: 2098%, Number of Attacks: 15
Cooldown: 30 sec
8 MP Cost: 216, Max Enemies Hit: 8, Damage: 2132%, Number of Attacks: 15
Cooldown: 30 sec
9 MP Cost: 218, Max Enemies Hit: 8, Damage: 2166%, Number of Attacks: 15
Cooldown: 30 sec
10 MP Cost: 220, Max Enemies Hit: 8, Damage: 2200%, Number of Attacks: 15
Cooldown: 30 sec
11 MP Cost: 222, Max Enemies Hit: 8, Damage: 2234%, Number of Attacks: 15
Cooldown: 30 sec
12 MP Cost: 224, Max Enemies Hit: 8, Damage: 2268%, Number of Attacks: 15
Cooldown: 30 sec
13 MP Cost: 226, Max Enemies Hit: 8, Damage: 2302%, Number of Attacks: 15
Cooldown: 30 sec
14 MP Cost: 228, Max Enemies Hit: 8, Damage: 2336%, Number of Attacks: 15
Cooldown: 30 sec
15 MP Cost: 230, Max Enemies Hit: 8, Damage: 2370%, Number of Attacks: 15
Cooldown: 30 sec
16 MP Cost: 232, Max Enemies Hit: 8, Damage: 2404%, Number of Attacks: 15
Cooldown: 30 sec
17 MP Cost: 234, Max Enemies Hit: 8, Damage: 2438%, Number of Attacks: 15
Cooldown: 30 sec
18 MP Cost: 236, Max Enemies Hit: 8, Damage: 2472%, Number of Attacks: 15
Cooldown: 30 sec
19 MP Cost: 238, Max Enemies Hit: 8, Damage: 2506%, Number of Attacks: 15
Cooldown: 30 sec
20 MP Cost: 240, Max Enemies Hit: 8, Damage: 2540%, Number of Attacks: 15
Cooldown: 30 sec
21 MP Cost: 242, Max Enemies Hit: 8, Damage: 2574%, Number of Attacks: 15
Cooldown: 30 sec
22 MP Cost: 244, Max Enemies Hit: 8, Damage: 2608%, Number of Attacks: 15
Cooldown: 30 sec
23 MP Cost: 246, Max Enemies Hit: 8, Damage: 2642%, Number of Attacks: 15
Cooldown: 30 sec
24 MP Cost: 248, Max Enemies Hit: 8, Damage: 2676%, Number of Attacks: 15
Cooldown: 30 sec
25 MP Cost: 250, Max Enemies Hit: 8, Damage: 2710%, Number of Attacks: 15
Cooldown: 30 sec
26 MP Cost: 252, Max Enemies Hit: 8, Damage: 2744%, Number of Attacks: 15
Cooldown: 30 sec
27 MP Cost: 254, Max Enemies Hit: 8, Damage: 2778%, Number of Attacks: 15
Cooldown: 30 sec
28 MP Cost: 256, Max Enemies Hit: 8, Damage: 2812%, Number of Attacks: 15
Cooldown: 30 sec
29 MP Cost: 258, Max Enemies Hit: 8, Damage: 2846%, Number of Attacks: 15
Cooldown: 30 sec
30 MP Cost: 260, Max Enemies Hit: 8, Damage: 2880%, Number of Attacks: 15
Cooldown: 30 sec
Show/hide all levels
Active HEXA Peck
Master Level 30
Description Penni flies about with sharp precision and automatically attacks enemies. Unaffected by attack reflection.
Can be toggled On/Off
Required Skill: Peck (4th Job) Lv. 30
Level 1 MP Cost: 452, Penni automatically attacks enemies - Damage: 904%, Number of Attacks: 6
30 MP Cost: 510, Penni automatically attacks enemies - Damage: 1600%, Number of Attacks: 6
Active HEXA Peck
Master Level 30
Description Penni flies about with sharp precision and automatically attacks enemies. Unaffected by attack reflection.
Can be toggled On/Off
Required Skill: Peck (4th Job) Lv. 30
Level 1 MP Cost: 452, Penni automatically attacks enemies - Damage: 904%, Number of Attacks: 6
2 MP Cost: 454, Penni automatically attacks enemies - Damage: 928%, Number of Attacks: 6
3 MP Cost: 456, Penni automatically attacks enemies - Damage: 952%, Number of Attacks: 6
4 MP Cost: 458, Penni automatically attacks enemies - Damage: 976%, Number of Attacks: 6
5 MP Cost: 460, Penni automatically attacks enemies - Damage: 1000%, Number of Attacks: 6
6 MP Cost: 462, Penni automatically attacks enemies - Damage: 1024%, Number of Attacks: 6
7 MP Cost: 464, Penni automatically attacks enemies - Damage: 1048%, Number of Attacks: 6
8 MP Cost: 466, Penni automatically attacks enemies - Damage: 1072%, Number of Attacks: 6
9 MP Cost: 468, Penni automatically attacks enemies - Damage: 1096%, Number of Attacks: 6
10 MP Cost: 470, Penni automatically attacks enemies - Damage: 1120%, Number of Attacks: 6
11 MP Cost: 472, Penni automatically attacks enemies - Damage: 1144%, Number of Attacks: 6
12 MP Cost: 474, Penni automatically attacks enemies - Damage: 1168%, Number of Attacks: 6
13 MP Cost: 476, Penni automatically attacks enemies - Damage: 1192%, Number of Attacks: 6
14 MP Cost: 478, Penni automatically attacks enemies - Damage: 1216%, Number of Attacks: 6
15 MP Cost: 480, Penni automatically attacks enemies - Damage: 1240%, Number of Attacks: 6
16 MP Cost: 482, Penni automatically attacks enemies - Damage: 1264%, Number of Attacks: 6
17 MP Cost: 484, Penni automatically attacks enemies - Damage: 1288%, Number of Attacks: 6
18 MP Cost: 486, Penni automatically attacks enemies - Damage: 1312%, Number of Attacks: 6
19 MP Cost: 488, Penni automatically attacks enemies - Damage: 1336%, Number of Attacks: 6
20 MP Cost: 490, Penni automatically attacks enemies - Damage: 1360%, Number of Attacks: 6
21 MP Cost: 492, Penni automatically attacks enemies - Damage: 1384%, Number of Attacks: 6
22 MP Cost: 494, Penni automatically attacks enemies - Damage: 1408%, Number of Attacks: 6
23 MP Cost: 496, Penni automatically attacks enemies - Damage: 1432%, Number of Attacks: 6
24 MP Cost: 498, Penni automatically attacks enemies - Damage: 1456%, Number of Attacks: 6
25 MP Cost: 500, Penni automatically attacks enemies - Damage: 1480%, Number of Attacks: 6
26 MP Cost: 502, Penni automatically attacks enemies - Damage: 1504%, Number of Attacks: 6
27 MP Cost: 504, Penni automatically attacks enemies - Damage: 1528%, Number of Attacks: 6
28 MP Cost: 506, Penni automatically attacks enemies - Damage: 1552%, Number of Attacks: 6
29 MP Cost: 508, Penni automatically attacks enemies - Damage: 1576%, Number of Attacks: 6
30 MP Cost: 510, Penni automatically attacks enemies - Damage: 1600%, Number of Attacks: 6
Show/hide all levels
Active HEXA (Focus) Heal
Master Level 30
Description Breathes the concentrated lifeforce of nature into the current
Focal Target, providing periodical healing.
If used on the Focal Target, rather than yourself, you gain the Resonant effect.
Required Skill: [Focus] Heal Lv. 10
Level 1 MP Cost: 20, the current Focal Target recovers 20% of Max HP every second for 55 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 35 sec
Cooldown: 60 sec
30 MP Cost: 35, the current Focal Target recovers 20% of Max HP every second for 70 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 50 sec
Cooldown: 60 sec
Active HEXA (Focus) Heal
Master Level 30
Description Breathes the concentrated lifeforce of nature into the current
Focal Target, providing periodical healing.
If used on the Focal Target, rather than yourself, you gain the Resonant effect.
Required Skill: [Focus] Heal Lv. 10
Level 1 MP Cost: 20, the current Focal Target recovers 20% of Max HP every second for 55 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 35 sec
Cooldown: 60 sec
2 MP Cost: 21, the current Focal Target recovers 20% of Max HP every second for 56 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 36 sec
Cooldown: 60 sec
3 MP Cost: 21, the current Focal Target recovers 20% of Max HP every second for 56 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 36 sec
Cooldown: 60 sec
4 MP Cost: 22, the current Focal Target recovers 20% of Max HP every second for 57 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 37 sec
Cooldown: 60 sec
5 MP Cost: 22, the current Focal Target recovers 20% of Max HP every second for 57 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 37 sec
Cooldown: 60 sec
6 MP Cost: 23, the current Focal Target recovers 20% of Max HP every second for 58 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 38 sec
Cooldown: 60 sec
7 MP Cost: 23, the current Focal Target recovers 20% of Max HP every second for 58 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 38 sec
Cooldown: 60 sec
8 MP Cost: 24, the current Focal Target recovers 20% of Max HP every second for 59 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 39 sec
Cooldown: 60 sec
9 MP Cost: 24, the current Focal Target recovers 20% of Max HP every second for 59 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 39 sec
Cooldown: 60 sec
10 MP Cost: 25, the current Focal Target recovers 20% of Max HP every second for 60 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 40 sec
Cooldown: 60 sec
11 MP Cost: 25, the current Focal Target recovers 20% of Max HP every second for 60 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 40 sec
Cooldown: 60 sec
12 MP Cost: 26, the current Focal Target recovers 20% of Max HP every second for 61 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 41 sec
Cooldown: 60 sec
13 MP Cost: 26, the current Focal Target recovers 20% of Max HP every second for 61 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 41 sec
Cooldown: 60 sec
14 MP Cost: 27, the current Focal Target recovers 20% of Max HP every second for 62 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 42 sec
Cooldown: 60 sec
15 MP Cost: 27, the current Focal Target recovers 20% of Max HP every second for 62 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 42 sec
Cooldown: 60 sec
16 MP Cost: 28, the current Focal Target recovers 20% of Max HP every second for 63 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 43 sec
Cooldown: 60 sec
17 MP Cost: 28, the current Focal Target recovers 20% of Max HP every second for 63 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 43 sec
Cooldown: 60 sec
18 MP Cost: 29, the current Focal Target recovers 20% of Max HP every second for 64 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 44 sec
Cooldown: 60 sec
19 MP Cost: 29, the current Focal Target recovers 20% of Max HP every second for 64 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 44 sec
Cooldown: 60 sec
20 MP Cost: 30, the current Focal Target recovers 20% of Max HP every second for 65 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 45 sec
Cooldown: 60 sec
21 MP Cost: 30, the current Focal Target recovers 20% of Max HP every second for 65 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 45 sec
Cooldown: 60 sec
22 MP Cost: 31, the current Focal Target recovers 20% of Max HP every second for 66 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 46 sec
Cooldown: 60 sec
23 MP Cost: 31, the current Focal Target recovers 20% of Max HP every second for 66 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 46 sec
Cooldown: 60 sec
24 MP Cost: 32, the current Focal Target recovers 20% of Max HP every second for 67 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 47 sec
Cooldown: 60 sec
25 MP Cost: 32, the current Focal Target recovers 20% of Max HP every second for 67 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 47 sec
Cooldown: 60 sec
26 MP Cost: 33, the current Focal Target recovers 20% of Max HP every second for 68 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 48 sec
Cooldown: 60 sec
27 MP Cost: 33, the current Focal Target recovers 20% of Max HP every second for 68 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 48 sec
Cooldown: 60 sec
28 MP Cost: 34, the current Focal Target recovers 20% of Max HP every second for 69 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 49 sec
Cooldown: 60 sec
29 MP Cost: 34, the current Focal Target recovers 20% of Max HP every second for 69 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 49 sec
Cooldown: 60 sec
30 MP Cost: 35, the current Focal Target recovers 20% of Max HP every second for 70 sec

Resonant: You gain Resonant: HEXA Heal when the skill is used on the
Focal Target.
Resonant: HEXA Heal: Recovers 15% of Max HP every second for 50 sec
Cooldown: 60 sec
Show/hide all levels
Active HEXA (Focus) Forest Protection
Master Level 30
Description Materializes the power of the forest into a sturdy protective barrier around the current Focal Target. Shielded allies periodically receive a damage taken reduction and Fatal Damage Negation buff.
If used on the Focal Target, rather than yourself, you gain the Resonant effect.
Required Skill: Forest Protection Lv. 1
Level 1 MP Cost: 603. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 32% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 298 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 22% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 298 sec
30 MP Cost: 690. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 35% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 240 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 25% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 240 sec
Active HEXA (Focus) Forest Protection
Master Level 30
Description Materializes the power of the forest into a sturdy protective barrier around the current Focal Target. Shielded allies periodically receive a damage taken reduction and Fatal Damage Negation buff.
If used on the Focal Target, rather than yourself, you gain the Resonant effect.
Required Skill: Forest Protection Lv. 1
Level 1 MP Cost: 603. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 32% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 298 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 22% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 298 sec
2 MP Cost: 606. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 32% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 296 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 22% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 296 sec
3 MP Cost: 609. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 32% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 294 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 22% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 294 sec
4 MP Cost: 612. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 32% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 292 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 22% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 292 sec
5 MP Cost: 615. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 32% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 290 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 22% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 290 sec
6 MP Cost: 618. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 32% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 288 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 22% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 288 sec
7 MP Cost: 621. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 32% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 286 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 22% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 286 sec
8 MP Cost: 624. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 32% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 284 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 22% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 284 sec
9 MP Cost: 627. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 32% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 282 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 22% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 282 sec
10 MP Cost: 630. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 33% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 280 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 23% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 280 sec
11 MP Cost: 633. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 33% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 278 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 23% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 278 sec
12 MP Cost: 636. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 33% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 276 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 23% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 276 sec
13 MP Cost: 639. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 33% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 274 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 23% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 274 sec
14 MP Cost: 642. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 33% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 272 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 23% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 272 sec
15 MP Cost: 645. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 33% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 270 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 23% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 270 sec
16 MP Cost: 648. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 33% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 268 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 23% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 268 sec
17 MP Cost: 651. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 33% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 266 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 23% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 266 sec
18 MP Cost: 654. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 33% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 264 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 23% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 264 sec
19 MP Cost: 657. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 33% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 262 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 23% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 262 sec
20 MP Cost: 660. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 34% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 260 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 24% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 260 sec
21 MP Cost: 663. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 34% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 258 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 24% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 258 sec
22 MP Cost: 666. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 34% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 256 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 24% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 256 sec
23 MP Cost: 669. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 34% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 254 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 24% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 254 sec
24 MP Cost: 672. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 34% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 252 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 24% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 252 sec
25 MP Cost: 675. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 34% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 250 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 24% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 250 sec
26 MP Cost: 678. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 34% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 248 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 24% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 248 sec
27 MP Cost: 681. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 34% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 246 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 24% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 246 sec
28 MP Cost: 684. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 34% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 244 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 24% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 244 sec
29 MP Cost: 687. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 34% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 242 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 24% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 242 sec
30 MP Cost: 690. Creates a protective zone at the location of the current
Focal Target for 40 sec, grants a damage reduction and
Fatal Damage Negation buff to all party members within the protective zone
Damage Reduction: Reduces damage taken by 35% (including percentage HP attacks)
Fatal Damage Negation: Protects from one KO
Party members that receive Fatal Damage Negation cannot receive it again for 240 sec.

Resonant: You gain Resonant: HEXA Forest Protection when the skill is used on the Focal Target.
Resonant: HEXA Forest Protection: Damage taken, including attacks that deal damage proportional to Max HP, is reduced by 25% for 20 sec
(The damage taken reduction does not stack with Forest Protection's damage taken reduction. Only the higher value between the two effects will apply.)
Cooldown: 240 sec
Show/hide all levels
Active HEXA Mother Nature's Touch
Master Level 30
Description Shares the lifeforce of Mother Nature with all allies to provide beneficial effects. Restores HP, removes harmful effects, grants continuous healing, and damage reduction for a set time.
Required Skill: Mother Nature's Touch Lv. 10
Level 1 MP Cost: 202. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 5% (including percentage HP attacks)
Cooldown: 60 sec
30 MP Cost: 260. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 10% (including percentage HP attacks)
Cooldown: 60 sec
Active HEXA Mother Nature's Touch
Master Level 30
Description Shares the lifeforce of Mother Nature with all allies to provide beneficial effects. Restores HP, removes harmful effects, grants continuous healing, and damage reduction for a set time.
Required Skill: Mother Nature's Touch Lv. 10
Level 1 MP Cost: 202. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 5% (including percentage HP attacks)
Cooldown: 60 sec
2 MP Cost: 204. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 5% (including percentage HP attacks)
Cooldown: 60 sec
3 MP Cost: 206. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 5% (including percentage HP attacks)
Cooldown: 60 sec
4 MP Cost: 208. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 5% (including percentage HP attacks)
Cooldown: 60 sec
5 MP Cost: 210. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 5% (including percentage HP attacks)
Cooldown: 60 sec
6 MP Cost: 212. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 6% (including percentage HP attacks)
Cooldown: 60 sec
7 MP Cost: 214. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 6% (including percentage HP attacks)
Cooldown: 60 sec
8 MP Cost: 216. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 6% (including percentage HP attacks)
Cooldown: 60 sec
9 MP Cost: 218. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 6% (including percentage HP attacks)
Cooldown: 60 sec
10 MP Cost: 220. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 6% (including percentage HP attacks)
Cooldown: 60 sec
11 MP Cost: 222. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 6% (including percentage HP attacks)
Cooldown: 60 sec
12 MP Cost: 224. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 7% (including percentage HP attacks)
Cooldown: 60 sec
13 MP Cost: 226. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 7% (including percentage HP attacks)
Cooldown: 60 sec
14 MP Cost: 228. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 7% (including percentage HP attacks)
Cooldown: 60 sec
15 MP Cost: 230. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 7% (including percentage HP attacks)
Cooldown: 60 sec
16 MP Cost: 232. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 7% (including percentage HP attacks)
Cooldown: 60 sec
17 MP Cost: 234. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 7% (including percentage HP attacks)
Cooldown: 60 sec
18 MP Cost: 236. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 8% (including percentage HP attacks)
Cooldown: 60 sec
19 MP Cost: 238. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 8% (including percentage HP attacks)
Cooldown: 60 sec
20 MP Cost: 240. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 8% (including percentage HP attacks)
Cooldown: 60 sec
21 MP Cost: 242. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 8% (including percentage HP attacks)
Cooldown: 60 sec
22 MP Cost: 244. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 8% (including percentage HP attacks)
Cooldown: 60 sec
23 MP Cost: 246. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 8% (including percentage HP attacks)
Cooldown: 60 sec
24 MP Cost: 248. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 9% (including percentage HP attacks)
Cooldown: 60 sec
25 MP Cost: 250. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 9% (including percentage HP attacks)
Cooldown: 60 sec
26 MP Cost: 252. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 9% (including percentage HP attacks)
Cooldown: 60 sec
27 MP Cost: 254. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 9% (including percentage HP attacks)
Cooldown: 60 sec
28 MP Cost: 256. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 9% (including percentage HP attacks)
Cooldown: 60 sec
29 MP Cost: 258. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 9% (including percentage HP attacks)
Cooldown: 60 sec
30 MP Cost: 260. Affects all party members on the same map - Removes all harmful effects, immediately restores 100% of Max HP, heals 10% HP every second for 30 sec, grants Damage Reduction.
Damage Reduction: Reduces damage taken by 10% (including percentage HP attacks)
Cooldown: 60 sec


Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Beast's Rage Boost
Level Requirement 260
Master Level 30
Description Boosts Beast's Rage.
Level 1 Beast's Rage Final Damage: +11%
9 Beast's Rage Final Damage: +19%
10 Beast's Rage Final Damage: +25%
19 Beast's Rage Final Damage: +34%
20 Beast's Rage Final Damage: +40%
29 Beast's Rage Final Damage: +49%
30 Beast's Rage Final Damage: +60%
Passive Beast's Rage Boost
Level Requirement 260
Master Level 30
Description Boosts Beast's Rage.
Level 1 Beast's Rage Final Damage: +11%
2 Beast's Rage Final Damage: +12%
3 Beast's Rage Final Damage: +13%
4 Beast's Rage Final Damage: +14%
5 Beast's Rage Final Damage: +15%
6 Beast's Rage Final Damage: +16%
7 Beast's Rage Final Damage: +17%
8 Beast's Rage Final Damage: +18%
9 Beast's Rage Final Damage: +19%
10 Beast's Rage Final Damage: +25%
11 Beast's Rage Final Damage: +26%
12 Beast's Rage Final Damage: +27%
13 Beast's Rage Final Damage: +28%
14 Beast's Rage Final Damage: +29%
15 Beast's Rage Final Damage: +30%
16 Beast's Rage Final Damage: +31%
17 Beast's Rage Final Damage: +32%
18 Beast's Rage Final Damage: +33%
19 Beast's Rage Final Damage: +34%
20 Beast's Rage Final Damage: +40%
21 Beast's Rage Final Damage: +41%
22 Beast's Rage Final Damage: +42%
23 Beast's Rage Final Damage: +43%
24 Beast's Rage Final Damage: +44%
25 Beast's Rage Final Damage: +45%
26 Beast's Rage Final Damage: +46%
27 Beast's Rage Final Damage: +47%
28 Beast's Rage Final Damage: +48%
29 Beast's Rage Final Damage: +49%
30 Beast's Rage Final Damage: +60%
Show/hide all levels
Passive Beak Strike Boost
Level Requirement 260
Master Level 30
Description Boosts Beak Strike.
Level 1 Beak Strike Final Damage: +11%
9 Beak Strike Final Damage: +19%
10 Beak Strike Final Damage: +25%
19 Beak Strike Final Damage: +34%
20 Beak Strike Final Damage: +40%
29 Beak Strike Final Damage: +49%
30 Beak Strike Final Damage: +60%
Passive Beak Strike Boost
Level Requirement 260
Master Level 30
Description Boosts Beak Strike.
Level 1 Beak Strike Final Damage: +11%
2 Beak Strike Final Damage: +12%
3 Beak Strike Final Damage: +13%
4 Beak Strike Final Damage: +14%
5 Beak Strike Final Damage: +15%
6 Beak Strike Final Damage: +16%
7 Beak Strike Final Damage: +17%
8 Beak Strike Final Damage: +18%
9 Beak Strike Final Damage: +19%
10 Beak Strike Final Damage: +25%
11 Beak Strike Final Damage: +26%
12 Beak Strike Final Damage: +27%
13 Beak Strike Final Damage: +28%
14 Beak Strike Final Damage: +29%
15 Beak Strike Final Damage: +30%
16 Beak Strike Final Damage: +31%
17 Beak Strike Final Damage: +32%
18 Beak Strike Final Damage: +33%
19 Beak Strike Final Damage: +34%
20 Beak Strike Final Damage: +40%
21 Beak Strike Final Damage: +41%
22 Beak Strike Final Damage: +42%
23 Beak Strike Final Damage: +43%
24 Beak Strike Final Damage: +44%
25 Beak Strike Final Damage: +45%
26 Beak Strike Final Damage: +46%
27 Beak Strike Final Damage: +47%
28 Beak Strike Final Damage: +48%
29 Beak Strike Final Damage: +49%
30 Beak Strike Final Damage: +60%
Show/hide all levels
Passive [Focus] Awaken Boost
Level Requirement 260
Master Level 30
Description Boosts [Focus] Awaken.
Level 1 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 10%, increases Resonant: Awaken Final Damage by an additional 10%
Passive Effect - All Stats: +3
9 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 11%, increases Resonant: Awaken Final Damage by an additional 11%
Passive Effect - All Stats: +27
10 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 11%, increases Resonant: Awaken Final Damage by an additional 11%
Passive Effect - All Stats: +30
19 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 13%, increases Resonant: Awaken Final Damage by an additional 13%
Passive Effect - All Stats: +57
20 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 13%, increases Resonant: Awaken Final Damage by an additional 13%
Passive Effect - All Stats: +60
29 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 14%, increases Resonant: Awaken Final Damage by an additional 14%
Passive Effect - All Stats: +87
30 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 15%, increases Resonant: Awaken Final Damage by an additional 15%
Passive Effect - All Stats: +90
Passive [Focus] Awaken Boost
Level Requirement 260
Master Level 30
Description Boosts [Focus] Awaken.
Level 1 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 10%, increases Resonant: Awaken Final Damage by an additional 10%
Passive Effect - All Stats: +3
2 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 10%, increases Resonant: Awaken Final Damage by an additional 10%
Passive Effect - All Stats: +6
3 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 10%, increases Resonant: Awaken Final Damage by an additional 10%
Passive Effect - All Stats: +9
4 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 10%, increases Resonant: Awaken Final Damage by an additional 10%
Passive Effect - All Stats: +12
5 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 10%, increases Resonant: Awaken Final Damage by an additional 10%
Passive Effect - All Stats: +15
6 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 11%, increases Resonant: Awaken Final Damage by an additional 11%
Passive Effect - All Stats: +18
7 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 11%, increases Resonant: Awaken Final Damage by an additional 11%
Passive Effect - All Stats: +21
8 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 11%, increases Resonant: Awaken Final Damage by an additional 11%
Passive Effect - All Stats: +24
9 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 11%, increases Resonant: Awaken Final Damage by an additional 11%
Passive Effect - All Stats: +27
10 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 11%, increases Resonant: Awaken Final Damage by an additional 11%
Passive Effect - All Stats: +30
11 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 11%, increases Resonant: Awaken Final Damage by an additional 11%
Passive Effect - All Stats: +33
12 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 12%, increases Resonant: Awaken Final Damage by an additional 12%
Passive Effect - All Stats: +36
13 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 12%, increases Resonant: Awaken Final Damage by an additional 12%
Passive Effect - All Stats: +39
14 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 12%, increases Resonant: Awaken Final Damage by an additional 12%
Passive Effect - All Stats: +42
15 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 12%, increases Resonant: Awaken Final Damage by an additional 12%
Passive Effect - All Stats: +45
16 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 12%, increases Resonant: Awaken Final Damage by an additional 12%
Passive Effect - All Stats: +48
17 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 12%, increases Resonant: Awaken Final Damage by an additional 12%
Passive Effect - All Stats: +51
18 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 13%, increases Resonant: Awaken Final Damage by an additional 13%
Passive Effect - All Stats: +54
19 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 13%, increases Resonant: Awaken Final Damage by an additional 13%
Passive Effect - All Stats: +57
20 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 13%, increases Resonant: Awaken Final Damage by an additional 13%
Passive Effect - All Stats: +60
21 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 13%, increases Resonant: Awaken Final Damage by an additional 13%
Passive Effect - All Stats: +63
22 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 13%, increases Resonant: Awaken Final Damage by an additional 13%
Passive Effect - All Stats: +66
23 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 13%, increases Resonant: Awaken Final Damage by an additional 13%
Passive Effect - All Stats: +69
24 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 14%, increases Resonant: Awaken Final Damage by an additional 14%
Passive Effect - All Stats: +72
25 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 14%, increases Resonant: Awaken Final Damage by an additional 14%
Passive Effect - All Stats: +75
26 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 14%, increases Resonant: Awaken Final Damage by an additional 14%
Passive Effect - All Stats: +78
27 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 14%, increases Resonant: Awaken Final Damage by an additional 14%
Passive Effect - All Stats: +81
28 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 14%, increases Resonant: Awaken Final Damage by an additional 14%
Passive Effect - All Stats: +84
29 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 14%, increases Resonant: Awaken Final Damage by an additional 14%
Passive Effect - All Stats: +87
30 Using [Focus] Awaken increases the Focal Target's Final Damage by an additional 15%, increases Resonant: Awaken Final Damage by an additional 15%
Passive Effect - All Stats: +90
Show/hide all levels
Passive Nature's Grace Boost
Level Requirement 260
Master Level 30
Description Boosts Nature's Grace.
Level 1 Immediate Healing increased to 101%, [Excess Healing] increased to 201% of Max HP, Duration increased to 20 sec
Passive Effect - All Stats: +3
30 Immediate Healing increased to 110%, [Excess Healing] increased to 210% of Max HP, Duration increased to 25 sec
Passive Effect - All Stats: +90
Passive Nature's Grace Boost
Level Requirement 260
Master Level 30
Description Boosts Nature's Grace.
Level 1 Immediate Healing increased to 101%, [Excess Healing] increased to 201% of Max HP, Duration increased to 20 sec
Passive Effect - All Stats: +3
2 Immediate Healing increased to 101%, [Excess Healing] increased to 201% of Max HP, Duration increased to 20 sec
Passive Effect - All Stats: +6
3 Immediate Healing increased to 101%, [Excess Healing] increased to 201% of Max HP, Duration increased to 20 sec
Passive Effect - All Stats: +9
4 Immediate Healing increased to 102%, [Excess Healing] increased to 202% of Max HP, Duration increased to 20 sec
Passive Effect - All Stats: +12
5 Immediate Healing increased to 102%, [Excess Healing] increased to 202% of Max HP, Duration increased to 20 sec
Passive Effect - All Stats: +15
6 Immediate Healing increased to 102%, [Excess Healing] increased to 202% of Max HP, Duration increased to 21 sec
Passive Effect - All Stats: +18
7 Immediate Healing increased to 103%, [Excess Healing] increased to 203% of Max HP, Duration increased to 21 sec
Passive Effect - All Stats: +21
8 Immediate Healing increased to 103%, [Excess Healing] increased to 203% of Max HP, Duration increased to 21 sec
Passive Effect - All Stats: +24
9 Immediate Healing increased to 103%, [Excess Healing] increased to 203% of Max HP, Duration increased to 21 sec
Passive Effect - All Stats: +27
10 Immediate Healing increased to 104%, [Excess Healing] increased to 204% of Max HP, Duration increased to 21 sec
Passive Effect - All Stats: +30
11 Immediate Healing increased to 104%, [Excess Healing] increased to 204% of Max HP, Duration increased to 21 sec
Passive Effect - All Stats: +33
12 Immediate Healing increased to 104%, [Excess Healing] increased to 204% of Max HP, Duration increased to 22 sec
Passive Effect - All Stats: +36
13 Immediate Healing increased to 105%, [Excess Healing] increased to 205% of Max HP, Duration increased to 22 sec
Passive Effect - All Stats: +39
14 Immediate Healing increased to 105%, [Excess Healing] increased to 205% of Max HP, Duration increased to 22 sec
Passive Effect - All Stats: +42
15 Immediate Healing increased to 105%, [Excess Healing] increased to 205% of Max HP, Duration increased to 22 sec
Passive Effect - All Stats: +45
16 Immediate Healing increased to 106%, [Excess Healing] increased to 206% of Max HP, Duration increased to 22 sec
Passive Effect - All Stats: +48
17 Immediate Healing increased to 106%, [Excess Healing] increased to 206% of Max HP, Duration increased to 22 sec
Passive Effect - All Stats: +51
18 Immediate Healing increased to 106%, [Excess Healing] increased to 206% of Max HP, Duration increased to 23 sec
Passive Effect - All Stats: +54
19 Immediate Healing increased to 107%, [Excess Healing] increased to 207% of Max HP, Duration increased to 23 sec
Passive Effect - All Stats: +57
20 Immediate Healing increased to 107%, [Excess Healing] increased to 207% of Max HP, Duration increased to 23 sec
Passive Effect - All Stats: +60
21 Immediate Healing increased to 107%, [Excess Healing] increased to 207% of Max HP, Duration increased to 23 sec
Passive Effect - All Stats: +63
22 Immediate Healing increased to 108%, [Excess Healing] increased to 208% of Max HP, Duration increased to 23 sec
Passive Effect - All Stats: +66
23 Immediate Healing increased to 108%, [Excess Healing] increased to 208% of Max HP, Duration increased to 23 sec
Passive Effect - All Stats: +69
24 Immediate Healing increased to 108%, [Excess Healing] increased to 208% of Max HP, Duration increased to 24 sec
Passive Effect - All Stats: +72
25 Immediate Healing increased to 109%, [Excess Healing] increased to 209% of Max HP, Duration increased to 24 sec
Passive Effect - All Stats: +75
26 Immediate Healing increased to 109%, [Excess Healing] increased to 209% of Max HP, Duration increased to 24 sec
Passive Effect - All Stats: +78
27 Immediate Healing increased to 109%, [Excess Healing] increased to 209% of Max HP, Duration increased to 24 sec
Passive Effect - All Stats: +81
28 Immediate Healing increased to 110%, [Excess Healing] increased to 210% of Max HP, Duration increased to 24 sec
Passive Effect - All Stats: +84
29 Immediate Healing increased to 110%, [Excess Healing] increased to 210% of Max HP, Duration increased to 24 sec
Passive Effect - All Stats: +87
30 Immediate Healing increased to 110%, [Excess Healing] increased to 210% of Max HP, Duration increased to 25 sec
Passive Effect - All Stats: +90


References

  1. Boosts Peck and Beak Strike
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills