Lara/Skills

From the MapleStory Wiki, a knowledge base about everything MapleStory
Jump to navigation Jump to search

Lara (0)

Active To Narin!
Master Level 1
Description Return to Narin.
Level 1 MP Cost: 5. Moves you to Narin.
Cooldown: 600 sec.


Active Shapeshift
Master Level 1
Description Hide your Anima horns to conceal where you're from.
Use the skill again to restore these features.
Not shown by default in some UI.
Level 1 Hide your horns.
Cooldown: 10 sec.


Active Exclusive Spell
Master Level 1
Description [Master Level: 1]
Increase the Attack Power and Magic ATT of all nearby characters.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min.


Passive Spirit Affinity
Master Level 1
Description Harness your natural affinity as an Anima to increase the duration of your summons.
Level 1 Minion Duration +10%


Passive Nature's Friend
Master Level 3
Description Receive help by becoming friends with the surrounding nature. Has an even greater effect on weak monsters, which are unable to withstand the power of nature.
Level 1 Damage: +3%
Activate nature's help upon defeating 20 normal monsters. Increases Damage Against Normal Monsters by 7% for 30 sec. when nature's help is active.
Cooldown: 30 sec.
3 Damage: +7%
Activate nature's help upon defeating 20 normal monsters. Increases Damage Against Normal Monsters by 15% for 30 sec. when nature's help is active.
Cooldown: 30 sec.


1st Job Lara (I)

Active Essence Sprinkle
Master Level 20
Description Draws out the earth's flowing essence to attack enemies.
Level 1 MP Cost: 10, Damage: 61%, Number of Attacks: 4, Max Enemies Hit: 5
20 MP Cost: 16, Damage: 80%, Number of Attacks: 4, Max Enemies Hit: 5


Active Jump for Joy!
Master Level 5
Description Creates a platform to jump again mid-air to leap farther. Press the Up key at the same time to move upward.
Level 1 MP Cost: 14. Allows you to jump a greater distance.
5 MP Cost: 10. Allows you to jump a greater distance.


Active Mountain Crash
Master Level 5
Description Charges forward like a landslide crashing down a mountain. Also, permanently increases Movement Speed, Max Speed, and Jump.
Level 1 MP Cost: 14, Quickly charge forward
[Passive Effects - Movement Speed +18, Max Movement Speed +16, Jump +16]
5 MP Cost: 10, Quickly charge forward
[Passive Effects - Movement Speed +22, Max Movement Speed +20, Jump +20]


Passive Mountain Kid
Master Level 15
Description Use the essence of the earth to call helpful Mountain Spirits. Mountain Kid is unaffected by attack reflection.
Level 1 Mountain Spirits have a 40% chance to appear when Essence Sprinkle hits. Damage: 71%, Max Enemies Hit: 4, Max Hits: 3, Boss Damage: 77%
15 Mountain Spirits have a 40% chance to appear when Essence Sprinkle hits. Damage: 85%, Max Enemies Hit: 4, Max Hits: 3, Boss Damage: 105%


Passive Peerless Mountain
Master Level 10
Description A Mountain Spirit appears to protect you when you are in danger.
Level 1 Consume 94 MP to reduce damage taken by 34%.
10 Consume 40 MP to reduce damage taken by 70%.


Passive Response
Master Level 10
Description Draw out your potential through a deep communion with nature.
Level 1 Max HP: +11%, Defense: +73
Damage Taken: -6%
10 Max HP: +20%, Defense: +100
Damage Taken: -15%

2nd Job Lara (II)

Active Dragon Vein Eruption
Master Level 1
Description Find dormant Dragon Veins and release the power dormant within them. Dragon Veins are found in the order of: sun, river, and wind. Land spirits that match the Dragon Veins' attributes will remain and frolic in the area of eruption. Unaffected by attack reflection. Applies 100% Knockback Resistance during casting. The duration of Eruption skills is unaffected by Summon Duration increases, but their strength grows proportionately instead.
Required Skill: Eruption: Heaving River Lv. 1+, Eruption: Whirlwind Lv. 1+, Eruption: Sunrise Well Lv. 1+
Level 1 MP Cost: 30, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.


Passive Eruption: Heaving River
Master Level 20
Description Eruption Skill
Several River Spirits join together to combine into a giant form. Periodically causes a surge that attacks the surroundings.
Level 1 River Spirit Duration: 16 sec. Surge Max Enemies Hit: 6, Damage: 165%, Number of Attacks: 4, Max Surges: 8
20 River Spirit Duration: 16 sec. Surge Max Enemies Hit: 6, Damage: 260%, Number of Attacks: 4, Max Surges: 8


Passive Eruption: Whirlwind
Master Level 20
Description Eruption Skill
The Wind Spirits periodically exhale a sweeping gust of breath, creating a whirlwind that continuously attacks nearby enemies.
Level 1 Wind Spirit Duration: 16 sec. Whirlwind Max Enemies Hit: 6, Damage: 71%, Number of Consecutive Attacks: 5, Max Whirlwinds: 5
20 Wind Spirit Duration: 16 sec. Whirlwind Max Enemies Hit: 6, Damage: 90%, Number of Consecutive Attacks: 5, Max Whirlwinds: 5


Passive Eruption: Sunrise Well
Master Level 20
Description Eruption Skill
Several Sunlight Spirits join together to combine into a frightening giant form, then scatter to cover the surroundings with lava. The lava area periodically creates volcanic bombs that attack enemies within the lava area. Volcanic bombs will first target any boss monsters within the area, starting with the boss with the highest HP.
Level 1 Giant Max Enemies Hit: 6, Damage: 88%, Number of Attacks: 6. After attack, Lava Area Duration: 16 sec, Damage: 91% per 1 sec., Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 4 volcanic bomb(s). Volcanic Bomb Damage: 57%, Number of Attacks: 3, Max Volcanic Bombs: 9. If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%. Damage Over Time for enemies hit by volcanic bombs: 22% damage for 8 sec.
20 Giant Max Enemies Hit: 6, Damage: 145%, Number of Attacks: 6. After attack, Lava Area Duration: 16 sec, Damage: 110% per 1 sec., Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 4 volcanic bomb(s). Volcanic Bomb Damage: 95%, Number of Attacks: 3, Max Volcanic Bombs: 9. If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%. Damage Over Time for enemies hit by volcanic bombs: 60% damage for 8 sec.


Active Mountain Seeds
Master Level 10
Description Plant seeds that grow Mountain Spirits, who then attack nearby enemies and, if there is an active Eruption skill of any attribute within a certain range, will push enemies towards the Eruption skill. You will not take damage while using Mountain Seeds, even when attacking enemies with attack reflection.
Use Mountain Seeds while casting Dragon Vein Eruption to plant seeds without the casting motion, or use with the down arrow key to plant all the seeds at once. In Auto Mode, if seeds are prepared, a Mountain Seed will be planted in the location a Dragon Vein was found each time an Eruption skill is used.
Auto Mode On/Off: Right-click
Level 1 MP Cost: 20. Mountain Spirit Duration: 10 sec., Max Enemies Hit: 6, Damage: 28%, Number of Attacks: 1.
Max Mountain Spirits on Map: 3
1 Mountain Seed is recharged every 10 sec., and you can hold up to 3 at a time.
10 MP Cost: 20. Mountain Spirit Duration: 10 sec., Max Enemies Hit: 6, Damage: 55%, Number of Attacks: 1.
Max Mountain Spirits on Map: 3
1 Mountain Seed is recharged every 10 sec., and you can hold up to 3 at a time.


Active Wand Booster
Master Level 9
Description Uses MP to temporarily increase your Magic Attack Speed by 2 levels.
Required Skill: Wand Mastery Lv. 5+
Level 1 MP Cost: 56, Increases Magic Attack Speed for 20 sec.
9 MP Cost: 24, Increases Magic Attack Speed for 180 sec.


Passive Wand Mastery
Master Level 10
Description Increases Wand Mastery and Magic ATT.
Level 1 Wand Mastery: +14%
Magic ATT: +8
10 Wand Mastery: +50%
Magic ATT: +35


Passive Fortune Fitness
Master Level 5
Description Increases Intelligence through physical training.
Level 1 Intelligence: +8
5 Intelligence: +40

3rd Job Lara (III)

Active Manifestation: Where the River Courses
Master Level 20
Description Manifestation Skill
Manifest the power of the river within a Dragon Vein to allow travel along the river's flow. Reuse the skill within a certain period of time to designate the river's end point. After designating an end point, the river will flow continuously between the start and end point, and Lara can press the Up Arrow key at the start point or end point to ride along the river. The end point cannot be designated at portal locations and certain other areas, and this skill cannot be used in some non-hunting maps. Applies 100% Knockback Resistance during casting. Riding the river allows you to use a skill that finds Dragon Veins 1 time (excluding Manifestation: Where the River Courses), increases the usable range, and also allows you to use skills that find dragon veins in proportion to the distance traveled.
Required Skill: Eruption: Heaving River Lv. 20+
Level 1 MP Cost: 80. Use the skill to designate an end point within 20 sec. River Duration between Start Point and End Point: 90 sec. Press the up arrow key at the start point to travel along the river.
Cooldown: 60 sec.
[Passive Effect: Heaving River Damage: +63% points]
20 MP Cost: 80. Use the skill to designate an end point within 20 sec. River Duration between Start Point and End Point: 90 sec. Press the up arrow key at the start point to travel along the river.
Cooldown: 60 sec.
[Passive Effect: Heaving River Damage: +120% points]


Active Manifestation: Wind Swing
Master Level 20
Description Manifestation Skill
Manifest the power of the wind within a Dragon Vein to create an area with a continuous updraft. Provides a buff that temporarily increases Speed and Jump. Press the Down Arrow key and hold down jump in mid-air within the area to ride a swing, propelled by the wind, and float. Applies 100% Knockback Resistance during casting. Permanently increases Attack Speed.
Right-click to toggle the mode for party member use On/Off.
Required Skill: Eruption: Whirlwind Lv. 20+
Level 1 MP Cost: 80, Wind Swing Duration: 11 sec.
Area Buff: Speed: +20, Jump: +20
Buff Duration for Self: 44 sec, Buff Duration for Party Members: 1 sec.
Press the Down Arrow key and hold down jump in mid-air within the area of the wind swing to float midair for up to 4.5 sec.
Cooldown: 60 sec.
[Passive Effect: Whirlwind Damage: +16% (additive), Attack Speed: +1 level]
20 MP Cost: 80, Wind Swing Duration: 30 sec.
Area Buff: Speed: +20, Jump: +20
Buff Duration for Self: 120 sec, Buff Duration for Party Members: 20 sec.
Press the Down Arrow key and hold down jump in mid-air within the area of the wind swing to float midair for up to 4.5 sec.
Cooldown: 60 sec.
[Passive Effect: Whirlwind Damage: +35% (additive), Attack Speed: +1 level]


Active Manifestation: Sunlight-Filled Ground
Master Level 20
Description Manifestation Skill
Manifest the power of sunlight within a Dragon Vein to create an area bathed in the sun's warm glow. Provides a buff that temporarily increases Damage, and the life-giving power of the sun periodically recovers HP within the area. Applies 100% Knockback Resistance during casting.
Required Skill: Eruption: Sunrise Well Lv. 20+
Level 1 MP Cost: 80, Sunlight Area Duration: 20 sec., Area Buff: Damage +16%
Buff Duration on Self: 44 sec., Buff Duration on Party Members: 1 sec.
HP Recovered in Area: 1% of Max HP every 2 sec.
Cooldown: 60 sec.
[Passive Effect: Sunrise Well Damage: +29% points]
20 MP Cost: 80, Sunlight Area Duration: 20 sec., Area Buff: Damage +25%
Buff Duration on Self: 120 sec., Buff Duration on Party Members: 20 sec.
HP Recovered in Area: 10% of Max HP every 2 sec.
Cooldown: 60 sec.
[Passive Effect: Sunrise Well Damage: +48% points]


Active Wakeup Call
Master Level 20
Description Awaken multiple dormant Dragon Veins in the area, all at once. The awakened Dragon Veins emanate intangible forces, which pursue and attack nearby enemies. Unaffected by attack reflection. Applies 100% Knockback Resistance during casting. Tracks the boss with the highest HP first.
Level 1 MP Cost: 30. Intangible Forces: 7, Damage: 67%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 9 sec.
20 MP Cost: 30. Intangible Forces: 7, Damage: 105%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 9 sec.


Active Dragon Vein Traces
Master Level 5
Description Follows the Dragon Veins' traces. Use the Earthly Energy that periodically accumulates in your body to instantly move to a nearby Dragon Vein and attack nearby enemies. Press the arrow keys while using the skill to move in the corresponding direction.
Level 1 MP Cost: 69. Uses 1 Earthly Energy. Max Enemies Hit: 5, Damage: 380%, Number of Attacks: 2
1 Earthly Energy is recharged every 10 sec., and you can hold up to 2 at a time.
5 MP Cost: 65. Uses 1 Earthly Energy. Max Enemies Hit: 5, Damage: 500%, Number of Attacks: 2
1 Earthly Energy is recharged every 10 sec., and you can hold up to 2 at a time.


Passive Dragon Vein Echo
Master Level 10
Description Each time you attack an enemy, absorb energy from the Dragon Veins to restore HP and MP and temporarily increase Final Damage. Dragon Vein Echo is not affected by Buff Duration increases. Less effective against bosses, and restores less MP from them.
Level 1 Direct attacks restore 1% of Max HP and increase Final Damage by 1% for 11 sec
MP Absorbtion Chance: 30%, Amount Absorbed: 5% of Max MP
Amount Absorbed from Bosses: 3% of Max MP
HP Recovery Cooldown: 5 sec
10 Direct attacks restore 1% of Max HP and increase Final Damage by 5% for 20 sec
MP Absorbtion Chance: 30%, Amount Absorbed: 5% of Max MP
Amount Absorbed from Bosses: 3% of Max MP
HP Recovery Cooldown: 5 sec


Passive Immaculate Thought
Master Level 20
Description Temper the mind to be pure and spotless.
Level 1 Damage: +1%, Boss Damage: +1%, Critical Rate: +1%
Max MP: +11%, Knockback Resistance: +2%
20 Damage: +20%, Boss Damage: +10%, Critical Rate: +20%
Max MP: +30%, Knockback Resistance: +40%


Passive Geomancy
Master Level 9
Description Increase the power of skills by studying geomancy.
Required Skill: Essence Sprinkle Lv. 20+
Level 1 Essence Sprinkle Damage: +34% points
Mountain Kid Damage: +11% points
Mountain Kid Boss Damage: +5% points
Mountain Seed Damage: +19% points
9 Essence Sprinkle Damage: +50% points
Mountain Kid Damage: +35% points
Mountain Kid Boss Damage: +45% points
Mountain Seed Damage: +75% points

4th Job Lara (IV)

Active Dragon Vein Absorption
Master Level 1
Description Find dormant Dragon Veins to absorbs the dormant powers within. The absorbed elemental power causes the corresponding land spirits to follow Lara. When Essence Sprinkle hits, land spirits of the absorbed attribute will appear to help Lara attack. Unaffected by attack reflection. Applies 100% Knockback Resistance during casting. Unaffected by cooldown resets.
Required Skill: Absorption: River Puddle Douse Lv. 1+, Absorption: Fierce Wind Lv. 1+, Absorption: Sunlit Grain Lv. 1+
Level 1 MP Cost: 30, Summon sun, river, or wind spirits for 120 sec
Cooldown: 0.3 sec


Passive Absorption: River Puddle Douse
Master Level 30
Description Absorption Skill
When Essence Sprinkle hits, a mischievous River Spirit appears along with a small body of water, and attacks enemies by dousing them. Unaffected by cooldown resets.
Level 1 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 280%, Number of Attacks: 3
Cooldown: 5 sec.
30 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 570%, Number of Attacks: 3
Cooldown: 5 sec.
31 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 580%, Number of Attacks: 3
Cooldown: 5 sec.
32 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 590%, Number of Attacks: 3
Cooldown: 5 sec.


Passive Absorption: Fierce Wind
Master Level 30
Description Absorption Skill
When Essence Sprinkle hits, a Wind Spirit appears and sends a fierce wind at enemies. Unaffected by cooldown resets.
Level 1 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 63%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
30 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 150%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
31 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 153%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
32 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 156%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.


Passive File:Skill Absorption: Sunlit Grain.png Absorption: Sunlit Grain
Master Level 30
Description Absorption Skill
When Essence Sprinkle hits, the Sunlight Spirits gather together to emit spheres of condensed sunlight that pursue and attack enemies. Fireballs will first target any boss monsters within the area. If there are multiple boss monsters, the boss with the highest HP will be targeted. Unaffected by cooldown resets.
Level 1 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 63%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -60%
Cooldown: 5 sec.
30 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 150%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -60%
Cooldown: 5 sec.
31 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 153%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -60%
Cooldown: 5 sec.
32 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 156%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -60%
Cooldown: 5 sec.


Active Dragon Vein Conversion
Master Level 1
Description Converts the attribute of the next Dragon Vein found with Dragon Vein Eruption. The to-be-found Dragon Vein's attribute cannot be selected. Applies 100% Knockback Resistance during casting. Converts the attribute of the target Dragon Vein. The Dragon Vein's current attribute cannot be selected.
Level 1 MP Cost: 80, Press directional keys within 3 sec of using the skill to convert the attribute of the Dragon Vein to be erupted into a different attribute.
Cooldown: 1 sec.


Passive Nature Master
Master Level 10
Description Become one with nature to better wield its powers. Using Eruption skills allows you to draw out even greater potential from Dragon Veins, increasing the power of Eruption skills. Does not stack with 3rd job Manifestation skill passive effects.
Required Skill: Manifestation: Wind Swing Lv. 20+, Manifestation: Where the River Courses Lv. 20+, Manifestation: Sunlight-Filled Ground Lv. 20+
Level 1 Eruption Skill Duration: 30 sec
Heaving River
Surge Max Enemies Hit: +2, Number of Attacks: 5, Damage: 630%, Max Surge Count: 15.
Whirlwind
Increases whirlwind range, Max Enemies Hit: +4, Damage: 210%, Max Whirlwind Cout: 10
Sunrise Well
Giant Max Enemies Hit: +4, Damage: 368%. Increases lava area creation range, Lava Area Damage: 220%, Volcanic Bomb Damage: 180%, Damage Over Time for enemies hit with volcanic bombs: 80%. Creates volcanic bombs more frequently, 5 at a time, up to 13 time(s).
10 Eruption Skill Duration: 30 sec
Heaving River
Surge Max Enemies Hit: +2, Number of Attacks: 5, Damage: 882%, Max Surge Count: 15.
Whirlwind
Increases whirlwind range, Max Enemies Hit: +4, Damage: 300%, Max Whirlwind Cout: 10
Sunrise Well
Giant Max Enemies Hit: +4, Damage: 530%. Increases lava area creation range, Lava Area Damage: 400%, Volcanic Bomb Damage: 270%, Damage Over Time for enemies hit with volcanic bombs: 125%. Creates volcanic bombs more frequently, 5 at a time, up to 13 time(s).


Passive Best Friend
Master Level 10
Description Become a true friend of the earth to draw out its essence even more extensively.
Required Skill: Geomancy Lv. 9+
Level 1 Increases Essence Sprinkle attack range. MP Cost: 25, Max Enemies Hit: +1, Damage: +232%
10 Increases Essence Sprinkle attack range. MP Cost: 25, Max Enemies Hit: +1, Damage: +340%


Active Mountain Embrace
Master Level 20
Description Envelop your body with the nurturing power of the mountain to reduce damage taken and protect against debilitating status conditions. Unaffected by cooldown resets and Buff Duration increases.
Level 1 MP Cost: 245, Duration: 8 sec. Damage taken, including attacks that deal damage in proportion to Max HP: -36%. Protects against debilitating status conditions.
Cooldown: 60 sec.
20 MP Cost: 150, Duration: 8 sec. Damage taken, including attacks that deal damage in proportion to Max HP: -55%. Protects against debilitating status conditions.
Cooldown: 60 sec.
21 MP Cost: 145, Duration: 8 sec. Damage taken, including attacks that deal damage in proportion to Max HP: -56%. Protects against debilitating status conditions.
Cooldown: 60 sec.
22 MP Cost: 140, Duration: 8 sec. Damage taken, including attacks that deal damage in proportion to Max HP: -57%. Protects against debilitating status conditions.
Cooldown: 60 sec.


Active Anima Warrior
Master Level 30
Description The Grandis Goddess's protection increases your stats. Using the skill briefly makes the Grandis Goddess appear.
Level 1 MP Cost: 10, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 1%]
30 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 15%]
31 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 16%]
32 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 16%]
Active Anima Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through.
Level 1 MP Cost: 30, Cooldown: 540 sec.
5 MP Cost: 30, Cooldown: 300 sec.
Passive Advanced Wand Mastery
Master Level 30
Description Increases Final Damage, Magic ATT, and Attack Speed to enable better control of the wand.
Required Skill: Wand Mastery Lv. 10+
Level 1 Wand Mastery: +56%
Final Damage: +15%, Magic ATT: +21, Attack Speed: +1
30 Wand Mastery: +70%
Final Damage: +30%, Magic ATT: +50, Attack Speed: +1
31 Wand Mastery: +71%
Final Damage: +30%, Magic ATT: +51, Attack Speed: +1
32 Wand Mastery: +71%
Final Damage: +31%, Magic ATT: +52, Attack Speed: +1


Passive In-depth Geomancy
Master Level 20
Description Increases the power of skills by mastering geomancy.
Level 1 Mountain Kid Appearance Rate: +70%, Increases Mountain Kid attack range
Mountain Kid Damage: +94% points, Boss Monster Damage: +108% points
Mountain Seed Damage: +253% points, Mountain Seed Duration: 20 sec.
Wakeup Call Damage: +38% points
Dragon Vein Traces Damage: +17% points
20 Mountain Kid Appearance Rate: +70%, Increases Mountain Kid attack range
Mountain Kid Damage: +208% points, Boss Monster Damage: +260% points
Mountain Seed Damage: +500% points, Mountain Seed Duration: 20 sec.
Wakeup Call Damage: +95% points
Dragon Vein Traces Damage: +55% points
21 Mountain Kid Appearance Rate: +70%, Increases Mountain Kid attack range
Mountain Kid Damage: +214% points, Boss Monster Damage: +268% points
Mountain Seed Damage: +513% points, Mountain Seed Duration: 20 sec.
Wakeup Call Damage: +98% points
Dragon Vein Traces Damage: +57% points
22 Mountain Kid Appearance Rate: +70%, Increases Mountain Kid attack range
Mountain Kid Damage: +220% points, Boss Monster Damage: +276% points
Mountain Seed Damage: +526% points, Mountain Seed Duration: 20 sec.
Wakeup Call Damage: +101% points
Dragon Vein Traces Damage: +59% points


Passive Insight
Master Level 20
Description Possess the insight to see the true nature of things.
Level 1 Critical Rate: +1%, Critical Damage: +1%, Final Damage: +26%, Monster DEF Ignored: +21%
20 Critical Rate: +20%, Critical Damage: +20%, Final Damage: +45%, Monster DEF Ignored: +40%
21 Critical Rate: +21%, Critical Damage: +21%, Final Damage: +46%, Monster DEF Ignored: +41%
22 Critical Rate: +22%, Critical Damage: +22%, Final Damage: +47%, Monster DEF Ignored: +42%


Passive Relaxation
Master Level 20
Description Increase stats by maintaining a relaxed and positive state of mind.
Level 1 Magic ATT: +12, Status Resistance: +11, Elemental Resistance: +11%, Knockback Resistance: +3%
20 Magic ATT: +50, Status Resistance: +30, Elemental Resistance: +30%, Knockback Resistance: +60%
21 Magic ATT: +52, Status Resistance: +31, Elemental Resistance: +31%, Knockback Resistance: +63%
22 Magic ATT: +54, Status Resistance: +32, Elemental Resistance: +32%, Knockback Resistance: +66%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Eruption/Absorption - Guardbreak
Level Requirement 140
Master Level 1
Description Increase the Ignore Defense rate of Eruption and Absorption skills.
Level 1 Ignore Defense: +15%


Passive Eruption/Absorption - Reinforce
Level Requirement 150
Master Level 1
Description Increase the Damage of Eruption and Absorption skills.
Level 1 Damage: +10%


Passive Eruption/Absorption - Boss Rush
Level Requirement 180
Master Level 1
Description Increase the Boss Damage of Eruption and Absorption skills.
Level 1 Boss Damage: +15%


Passive Essence Sprinkle - Boss Rush
Level Requirement 140
Master Level 1
Description Increase the Boss Damage of Essence Sprinkle.
Level 1 Boss Damage: +15%


Passive Wakeup Call - Cooldown Cutter
Level Requirement 165
Master Level 1
Description Reduces the cooldown of Wakeup Call.
Level 1 Cooldown: -20%


Passive Mountain Seeds - Reinforce
Level Requirement 180
Master Level 1
Description Increase the Damage of Mountain Seeds.
Level 1 Damage: +60%


Passive Dragon Vein Echo - Enhance
Level Requirement 150
Master Level 1
Description Adds a special ability to Dragon Vein Echo.
Level 1 While Dragon Vein Echo is active, Speed: +30, Jump +20, Recovers 3% of Max HP every 5 sec


Passive Mountain Embrace - Extra Shield
Level Requirement 165
Master Level 1
Description Periodically create a shield proportional to your Max HP while Mountain Embrace is active.
Level 1 Create a shield equal to 15% of Max HP every 1 sec while Mountain Embrace is active. The shield disappears 1 sec after Mountain Embrace ends.


Passive Dragon Vein - Enhance
Level Requirement 190
Master Level 1
Description Adds a special ability when using skills that finds Dragon Veins.
Level 1 Will not be knocked back by any attack while using skills that find Dragon Veins.

Active Attack/Buff Active Attack/Buff

Active Bright Heart
Level Requirement 140
Master Level 1
Description Nourish the earth with a heart as bright as the sun alongside the land spirits.
Level 1 MP Cost: 500, Duration: 20 sec., Final Damage: +9%
Cooldown: 60 sec.


Active Vine Coil
Level Requirement 160
Master Level 1
Description Interweave vines and rocks to prevent the enemy from moving.
Level 1 MP Cost: 300, Max Enemies Hit: 6, Damage: 467%, Number of Attacks: 6
Stun Duration for Attacked Enemies: 10 sec
Stun Duration: +100%, depending on damage inflicted with Vine Coil.
Cooldown: 120 sec.


Active Arbor Away
Level Requirement 190
Master Level 1
Description Grow an enormous tree, where land spirits can frolic to their heart's content. The tree's pure natural energy rapidly increases stats and weakens monsters. Not affected by cooldown reset.
Level 1 MP Cost: 500, Tree Duration: 20 sec.
Monster Defense when in the tree's area: -15% for remaining Tree Duration.
When Lara is in the tree's area, Knockback Resistance: +100%, Boss Damage: +30%, Critical Damage: +10%
Clears Lara's Abnormal Status every 1.3 sec.
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Lotus Flower
Master Level 30
Description Summon a lotus flower with an auspicious power. When you are hit by a fatal attack, the blessing of the lotus allows you to be revived inside the lotus instead of dying. Cannot be used while the Heaven's Door buff is active. If you receive a Heaven's Door buff while the lotus is summoned, the lotus will disappear.
Level 1 MP Cost: 15% of Max MP, Lotus Summon Duration: 1655 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1545 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
30 MP Cost: 15% of Max MP, Lotus Summon Duration: 1800 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1400 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
Active Lotus Flower
Master Level 30
Description Summon a lotus flower with an auspicious power. When you are hit by a fatal attack, the blessing of the lotus allows you to be revived inside the lotus instead of dying. Cannot be used while the Heaven's Door buff is active. If you receive a Heaven's Door buff while the lotus is summoned, the lotus will disappear.
Level 1 MP Cost: 15% of Max MP, Lotus Summon Duration: 1655 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1545 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
2 MP Cost: 15% of Max MP, Lotus Summon Duration: 1660 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1540 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
3 MP Cost: 15% of Max MP, Lotus Summon Duration: 1665 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1535 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
4 MP Cost: 15% of Max MP, Lotus Summon Duration: 1670 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1530 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
5 MP Cost: 15% of Max MP, Lotus Summon Duration: 1675 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1525 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
6 MP Cost: 15% of Max MP, Lotus Summon Duration: 1680 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1520 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
7 MP Cost: 15% of Max MP, Lotus Summon Duration: 1685 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1515 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
8 MP Cost: 15% of Max MP, Lotus Summon Duration: 1690 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1510 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
9 MP Cost: 15% of Max MP, Lotus Summon Duration: 1695 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1505 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
10 MP Cost: 15% of Max MP, Lotus Summon Duration: 1700 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1500 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
11 MP Cost: 15% of Max MP, Lotus Summon Duration: 1705 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1495 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
12 MP Cost: 15% of Max MP, Lotus Summon Duration: 1710 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1490 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
13 MP Cost: 15% of Max MP, Lotus Summon Duration: 1715 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1485 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
14 MP Cost: 15% of Max MP, Lotus Summon Duration: 1720 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1480 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
15 MP Cost: 15% of Max MP, Lotus Summon Duration: 1725 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1475 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
16 MP Cost: 15% of Max MP, Lotus Summon Duration: 1730 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1470 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
17 MP Cost: 15% of Max MP, Lotus Summon Duration: 1735 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1465 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
18 MP Cost: 15% of Max MP, Lotus Summon Duration: 1740 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1460 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
19 MP Cost: 15% of Max MP, Lotus Summon Duration: 1745 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1455 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
20 MP Cost: 15% of Max MP, Lotus Summon Duration: 1750 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1450 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
21 MP Cost: 15% of Max MP, Lotus Summon Duration: 1755 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1445 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
22 MP Cost: 15% of Max MP, Lotus Summon Duration: 1760 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1440 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
23 MP Cost: 15% of Max MP, Lotus Summon Duration: 1765 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1435 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
24 MP Cost: 15% of Max MP, Lotus Summon Duration: 1770 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1430 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
25 MP Cost: 15% of Max MP, Lotus Summon Duration: 1775 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1425 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
26 MP Cost: 15% of Max MP, Lotus Summon Duration: 1780 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1420 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
27 MP Cost: 15% of Max MP, Lotus Summon Duration: 1785 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1415 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
28 MP Cost: 15% of Max MP, Lotus Summon Duration: 1790 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1410 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
29 MP Cost: 15% of Max MP, Lotus Summon Duration: 1795 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1405 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
30 MP Cost: 15% of Max MP, Lotus Summon Duration: 1800 sec.
Invincible for 4.5 sec. upon revival.
Cooldown: 400 sec. Skill Cooldown upon successful revival: -1400 sec. If the Lotus disappears without granting its blessing, the cooldown resets.
Show/hide all levels
Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
2 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +7%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 44% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +16
Anima: Damage: +12%
Hoyoung: Talisman and Scroll Energy Charge: + 47%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
3 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +8%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 46% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +19
Anima: Damage: +13%
Hoyoung: Talisman and Scroll Energy Charge: + 48%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
4 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +9%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 48% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +22
Anima: Damage: +14%
Hoyoung: Talisman and Scroll Energy Charge: + 49%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
5 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +10%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 50% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +25
Anima: Damage: +15%
Hoyoung: Talisman and Scroll Energy Charge: + 50%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
6 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +11%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 52% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +28
Anima: Damage: +16%
Hoyoung: Talisman and Scroll Energy Charge: + 51%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
7 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +12%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 54% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +31
Anima: Damage: +17%
Hoyoung: Talisman and Scroll Energy Charge: + 52%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
8 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +13%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 56% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +34
Anima: Damage: +18%
Hoyoung: Talisman and Scroll Energy Charge: + 53%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
9 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +14%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 58% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +37
Anima: Damage: +19%
Hoyoung: Talisman and Scroll Energy Charge: + 54%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
10 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +15%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 60% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +40
Anima: Damage: +20%
Hoyoung: Talisman and Scroll Energy Charge: + 55%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
11 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +16%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 62% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +43
Anima: Damage: +21%
Hoyoung: Talisman and Scroll Energy Charge: + 56%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
12 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +17%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 64% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +46
Anima: Damage: +22%
Hoyoung: Talisman and Scroll Energy Charge: + 57%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
13 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +18%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 66% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +49
Anima: Damage: +23%
Hoyoung: Talisman and Scroll Energy Charge: + 58%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
14 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +19%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 68% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +52
Anima: Damage: +24%
Hoyoung: Talisman and Scroll Energy Charge: + 59%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
15 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +20%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 70% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +55
Anima: Damage: +25%
Hoyoung: Talisman and Scroll Energy Charge: + 60%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
16 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +21%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 72% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +58
Anima: Damage: +26%
Hoyoung: Talisman and Scroll Energy Charge: + 61%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
17 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +22%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 74% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +61
Anima: Damage: +27%
Hoyoung: Talisman and Scroll Energy Charge: + 62%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
18 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +23%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 76% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +64
Anima: Damage: +28%
Hoyoung: Talisman and Scroll Energy Charge: + 63%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
19 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +24%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 78% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +67
Anima: Damage: +29%
Hoyoung: Talisman and Scroll Energy Charge: + 64%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
20 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +25%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 80% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +70
Anima: Damage: +30%
Hoyoung: Talisman and Scroll Energy Charge: + 65%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
21 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +26%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 82% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +73
Anima: Damage: +31%
Hoyoung: Talisman and Scroll Energy Charge: + 66%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
22 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +27%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 84% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +76
Anima: Damage: +32%
Hoyoung: Talisman and Scroll Energy Charge: + 67%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
23 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +28%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 86% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +79
Anima: Damage: +33%
Hoyoung: Talisman and Scroll Energy Charge: + 68%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
24 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +29%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 88% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +82
Anima: Damage: +34%
Hoyoung: Talisman and Scroll Energy Charge: + 69%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
25 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +30%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 90% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +85
Anima: Damage: +35%
Hoyoung: Talisman and Scroll Energy Charge: + 70%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
26 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +31%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 92% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +88
Anima: Damage: +36%
Hoyoung: Talisman and Scroll Energy Charge: + 71%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
27 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +32%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 94% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +91
Anima: Damage: +37%
Hoyoung: Talisman and Scroll Energy Charge: + 72%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
28 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +33%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 96% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +94
Anima: Damage: +38%
Hoyoung: Talisman and Scroll Energy Charge: + 73%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
29 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +34%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 98% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +97
Anima: Damage: +39%
Hoyoung: Talisman and Scroll Energy Charge: + 74%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Show/hide all levels
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
2 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 58 sec
3 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 57 sec
4 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 56 sec
5 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 55 sec
6 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 54 sec
7 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 53 sec
8 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 52 sec
9 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 51 sec
10 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 50 sec
11 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 49 sec
12 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 48 sec
13 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 47 sec
14 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 46 sec
15 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 45 sec
16 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 44 sec
17 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 43 sec
18 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 42 sec
19 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 41 sec
20 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 40 sec
21 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 39 sec
22 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 38 sec
23 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 37 sec
24 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 36 sec
25 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 35 sec
26 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 34 sec
27 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 33 sec
28 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 32 sec
29 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 31 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Show/hide all levels
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
2 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
3 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
4 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
5 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
6 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
7 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
8 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
9 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
10 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
11 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
12 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
13 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
14 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
15 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
16 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
17 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
18 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
19 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
20 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
21 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
22 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
23 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
24 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
25 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
26 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
27 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
28 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
29 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.

Class-Specific Skills

Show/hide all levels
Active Big Stretch
Master Level 30
Description Awaken multiple dormant Dragon Veins in the area, all at once. The awakened Dragon Veins emanate intangible forces, which pursue and attack nearby enemies. The intangible forces will first target any boss monsters within the area, targeting the boss with the highest HP first. If there are no boss monsters, the forces will target the monsters near each Dragon Vein instead. Big Stretch is unaffected by attack reflection. Applies 100% Knockback Resistance during casting motion.
Level 1 MP Cost: 500. Intangible Forces: 15, Damage: 2106%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
30 MP Cost: 500. Intangible Forces: 15, Damage: 4455%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
Active Big Stretch
Master Level 30
Description Awaken multiple dormant Dragon Veins in the area, all at once. The awakened Dragon Veins emanate intangible forces, which pursue and attack nearby enemies. The intangible forces will first target any boss monsters within the area, targeting the boss with the highest HP first. If there are no boss monsters, the forces will target the monsters near each Dragon Vein instead. Big Stretch is unaffected by attack reflection. Applies 100% Knockback Resistance during casting motion.
Level 1 MP Cost: 500. Intangible Forces: 15, Damage: 2106%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
2 MP Cost: 500. Intangible Forces: 15, Damage: 2187%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
3 MP Cost: 500. Intangible Forces: 15, Damage: 2268%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
4 MP Cost: 500. Intangible Forces: 15, Damage: 2349%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
5 MP Cost: 500. Intangible Forces: 15, Damage: 2430%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
6 MP Cost: 500. Intangible Forces: 15, Damage: 2511%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
7 MP Cost: 500. Intangible Forces: 15, Damage: 2592%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
8 MP Cost: 500. Intangible Forces: 15, Damage: 2673%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
9 MP Cost: 500. Intangible Forces: 15, Damage: 2754%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
10 MP Cost: 500. Intangible Forces: 15, Damage: 2835%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
11 MP Cost: 500. Intangible Forces: 15, Damage: 2916%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
12 MP Cost: 500. Intangible Forces: 15, Damage: 2997%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
13 MP Cost: 500. Intangible Forces: 15, Damage: 3078%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
14 MP Cost: 500. Intangible Forces: 15, Damage: 3159%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
15 MP Cost: 500. Intangible Forces: 15, Damage: 3240%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
16 MP Cost: 500. Intangible Forces: 15, Damage: 3321%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
17 MP Cost: 500. Intangible Forces: 15, Damage: 3402%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
18 MP Cost: 500. Intangible Forces: 15, Damage: 3483%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
19 MP Cost: 500. Intangible Forces: 15, Damage: 3564%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
20 MP Cost: 500. Intangible Forces: 15, Damage: 3645%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
21 MP Cost: 500. Intangible Forces: 15, Damage: 3726%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
22 MP Cost: 500. Intangible Forces: 15, Damage: 3807%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
23 MP Cost: 500. Intangible Forces: 15, Damage: 3888%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
24 MP Cost: 500. Intangible Forces: 15, Damage: 3969%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
25 MP Cost: 500. Intangible Forces: 15, Damage: 4050%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
26 MP Cost: 500. Intangible Forces: 15, Damage: 4131%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
27 MP Cost: 500. Intangible Forces: 15, Damage: 4212%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
28 MP Cost: 500. Intangible Forces: 15, Damage: 4293%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
29 MP Cost: 500. Intangible Forces: 15, Damage: 4374%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
30 MP Cost: 500. Intangible Forces: 15, Damage: 4455%, Number of Attacks: 5
If several intangible forces hit a single enemy, Final Damage for the second force and onwards: -30%
Cooldown: 60 sec.
Show/hide all levels
Active Land's Connection
Master Level 30
Description Call every type of land spirit in Mother Nature's existence to frolic together. Land's Connection is unaffected by attack reflection.
Level 1 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 728% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 982% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
30 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1540% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 2055% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
Active Land's Connection
Master Level 30
Description Call every type of land spirit in Mother Nature's existence to frolic together. Land's Connection is unaffected by attack reflection.
Level 1 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 728% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 982% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
2 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 756% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1019% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
3 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 784% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1056% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
4 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 812% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1093% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
5 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 840% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1130% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
6 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 868% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1167% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
7 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 896% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1204% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
8 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 924% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1241% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
9 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 952% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1278% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
10 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 980% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1315% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
11 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1008% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1352% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
12 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1036% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1389% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
13 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1064% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1426% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
14 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1092% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1463% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
15 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1120% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1500% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
16 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1148% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1537% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
17 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1176% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1574% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
18 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1204% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1611% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
19 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1232% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1648% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
20 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1260% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1685% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
21 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1288% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1722% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
22 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1316% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1759% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
23 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1344% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1796% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
24 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1372% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1833% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
25 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1400% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1870% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
26 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1428% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1907% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
27 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1456% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1944% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
28 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1484% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 1981% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
29 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1512% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 2018% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
30 MP Cost: 1200, Land spirits appear in the order of Mountain, River, Wind, and Sunlight, shocking enemies with 1540% Damage 3 time(s). Number of Attacks: 10, Max Enemies Hit: 10. Afterwards, activates explosion with 2055% Damage 15 time(s), Number of Attacks: 7, Max Enemies Hit: 10.
Cooldown: 120 sec.
Show/hide all levels
Active Surging Essence
Master Level 30
Description Fill the earth's flowing essence with magic and make it bloom, causing a mountain land spirit to surge forth. Unaffected by attack reflection.
Level 1 MP Cost: 80, Shock enemies with 884% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
30 MP Cost: 80, Shock enemies with 1870% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
Active Surging Essence
Master Level 30
Description Fill the earth's flowing essence with magic and make it bloom, causing a mountain land spirit to surge forth. Unaffected by attack reflection.
Level 1 MP Cost: 80, Shock enemies with 884% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
2 MP Cost: 80, Shock enemies with 918% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
3 MP Cost: 80, Shock enemies with 952% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
4 MP Cost: 80, Shock enemies with 986% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
5 MP Cost: 80, Shock enemies with 1020% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
6 MP Cost: 80, Shock enemies with 1054% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
7 MP Cost: 80, Shock enemies with 1088% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
8 MP Cost: 80, Shock enemies with 1122% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
9 MP Cost: 80, Shock enemies with 1156% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
10 MP Cost: 80, Shock enemies with 1190% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
11 MP Cost: 80, Shock enemies with 1224% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
12 MP Cost: 80, Shock enemies with 1258% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
13 MP Cost: 80, Shock enemies with 1292% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
14 MP Cost: 80, Shock enemies with 1326% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
15 MP Cost: 80, Shock enemies with 1360% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
16 MP Cost: 80, Shock enemies with 1394% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
17 MP Cost: 80, Shock enemies with 1428% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
18 MP Cost: 80, Shock enemies with 1462% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
19 MP Cost: 80, Shock enemies with 1496% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
20 MP Cost: 80, Shock enemies with 1530% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
21 MP Cost: 80, Shock enemies with 1564% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
22 MP Cost: 80, Shock enemies with 1598% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
23 MP Cost: 80, Shock enemies with 1632% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
24 MP Cost: 80, Shock enemies with 1666% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
25 MP Cost: 80, Shock enemies with 1700% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
26 MP Cost: 80, Shock enemies with 1734% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
27 MP Cost: 80, Shock enemies with 1768% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
28 MP Cost: 80, Shock enemies with 1802% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
29 MP Cost: 80, Shock enemies with 1836% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
30 MP Cost: 80, Shock enemies with 1870% Damage 6 time(s), Number of Attacks: 8, Max Enemies Hit: 10
Cooldown: 20 sec.
Show/hide all levels
Active Winding Mountain Ridge
Master Level 30
Description Calls forth quirky Mountain Spirits who love to run. They'll then run amok throughout the area, attacking everything they bump into. If there are any boss monsters nearby, the Mountain Spirits will go after them first. The Mountain Spirits are unaffected by attack reflection. If there is no platform in the area for them to spring forth from, they can't be summoned in that area. Call the Mountain Spirits back to you by using the down arrow key.
Level 1 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 520%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
30 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 1100%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
Active Winding Mountain Ridge
Master Level 30
Description Calls forth quirky Mountain Spirits who love to run. They'll then run amok throughout the area, attacking everything they bump into. If there are any boss monsters nearby, the Mountain Spirits will go after them first. The Mountain Spirits are unaffected by attack reflection. If there is no platform in the area for them to spring forth from, they can't be summoned in that area. Call the Mountain Spirits back to you by using the down arrow key.
Level 1 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 520%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
2 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 540%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
3 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 560%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
4 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 580%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
5 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 600%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
6 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 620%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
7 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 640%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
8 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 660%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
9 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 680%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
10 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 700%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
11 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 720%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
12 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 740%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
13 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 760%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
14 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 780%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
15 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 800%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
16 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 820%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
17 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 840%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
18 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 860%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
19 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 880%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
20 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 900%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
21 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 920%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
22 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 940%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
23 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 960%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
24 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 980%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
25 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 1000%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
26 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 1020%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
27 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 1040%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
28 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 1060%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
29 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 1080%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.
30 MP Cost: 500. Summons 3 group(s) of Mountain Spirits within a certain range. Once summoned, they periodically run at enemies to attack. Group Summon Duration: 30 sec. Max Enemies Hit: 6, Damage: 1100%, Number of Attacks: 4. Running into enemies decreases running speed. Max Number of Attacks: 20 per group
Cooldown: 60 sec., Mountain Spirits Cooldown: 1 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
2% Essence Sprinkle Boost Max Targets: +1 Ignored Enemy Defense: +20%
Wakeup Call Boost Damage Against Normal Monsters +10%
Mountain Kid Boost
Mountain Seeds Boost Max Targets: +1
Dragon Vein Eruption Boost
Dragon Vein Absorption Boost Damage Against Normal Monsters +10%
Vine Coil Boost
Dragon Vein Traces Boost Max Targets: +1

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Universe in Bloom
Master Level 30
Description The Mountain, River, Wind, and Sunlight Spirits gather along a ley line to release a pulse of vibrant, blooming energies.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1085%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 718%, Number of Attacks: 14
Cooldown: 360 sec
30 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 2100%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1385%, Number of Attacks: 14
Cooldown: 360 sec
Active Universe in Bloom
Master Level 30
Description The Mountain, River, Wind, and Sunlight Spirits gather along a ley line to release a pulse of vibrant, blooming energies.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1085%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 718%, Number of Attacks: 14
Cooldown: 360 sec
2 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1120%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 741%, Number of Attacks: 14
Cooldown: 360 sec
3 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1155%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 764%, Number of Attacks: 14
Cooldown: 360 sec
4 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1190%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 787%, Number of Attacks: 14
Cooldown: 360 sec
5 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1225%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 14
Cooldown: 360 sec
6 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1260%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 833%, Number of Attacks: 14
Cooldown: 360 sec
7 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1295%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 856%, Number of Attacks: 14
Cooldown: 360 sec
8 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1330%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 879%, Number of Attacks: 14
Cooldown: 360 sec
9 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1365%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 902%, Number of Attacks: 14
Cooldown: 360 sec
10 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1400%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 925%, Number of Attacks: 14
Cooldown: 360 sec
11 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1435%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 948%, Number of Attacks: 14
Cooldown: 360 sec
12 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1470%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 971%, Number of Attacks: 14
Cooldown: 360 sec
13 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1505%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 994%, Number of Attacks: 14
Cooldown: 360 sec
14 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1540%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1017%, Number of Attacks: 14
Cooldown: 360 sec
15 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1575%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1040%, Number of Attacks: 14
Cooldown: 360 sec
16 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1610%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1063%, Number of Attacks: 14
Cooldown: 360 sec
17 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1645%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1086%, Number of Attacks: 14
Cooldown: 360 sec
18 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1680%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1109%, Number of Attacks: 14
Cooldown: 360 sec
19 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1715%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1132%, Number of Attacks: 14
Cooldown: 360 sec
20 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1750%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1155%, Number of Attacks: 14
Cooldown: 360 sec
21 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1785%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1178%, Number of Attacks: 14
Cooldown: 360 sec
22 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1820%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1201%, Number of Attacks: 14
Cooldown: 360 sec
23 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1855%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1224%, Number of Attacks: 14
Cooldown: 360 sec
24 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1890%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1247%, Number of Attacks: 14
Cooldown: 360 sec
25 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1925%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1270%, Number of Attacks: 14
Cooldown: 360 sec
26 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1960%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1293%, Number of Attacks: 14
Cooldown: 360 sec
27 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 1995%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1316%, Number of Attacks: 14
Cooldown: 360 sec
28 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 2030%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1339%, Number of Attacks: 14
Cooldown: 360 sec
29 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 2065%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1362%, Number of Attacks: 14
Cooldown: 360 sec
30 MP Cost: 1500, invincible during casting
Nature spirits gather: Number of Flowers: 8, Max Enemies Hit: 15, Damage: 2100%, Number of Attacks: 7
The flowers bloom: Vein Energy Release: 64, Max Enemies Hit: 15, Damage: 1385%, Number of Attacks: 14
Cooldown: 360 sec
Show/hide all levels
Active Cornucopia
Master Level 30
Description Inspires the boundless joy of Mother Nature's land spirits to blossom as a flower, purifying enemies with nature's bounty.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 1374% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 8015% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Cornucopia
Master Level 30
Description Inspires the boundless joy of Mother Nature's land spirits to blossom as a flower, purifying enemies with nature's bounty.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 1374% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 1603% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 1832% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 2061% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 2290% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 2519% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 2748% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 2977% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 3206% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 3435% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 3664% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 3893% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 4122% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 4351% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 4580% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 4809% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 5038% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 5267% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 5496% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 5725% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 5954% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 6183% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 6412% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 6641% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 6870% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 7099% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 7328% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 7557% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 7786% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Purifies the enemy 21 times, dealing 8015% damage to up to 15 enemies 14 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Essence Sprinkle
Master Level 30
Description Draws out the earth's flowing essence to attack enemies. Also increases the damage and attack range of Mountain Kid and Mountain Seeds. Unaffected by the damage increase effect of Geomancy.
Required Skill: Best Friend Lv. 10+
Level 1 MP Cost: 30, Max Enemies Hit: 7, Damage: 422%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +120% points]
30 MP Cost: 35, Max Enemies Hit: 7, Damage: 654%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +700% points]
Active HEXA Essence Sprinkle
Master Level 30
Description Draws out the earth's flowing essence to attack enemies. Also increases the damage and attack range of Mountain Kid and Mountain Seeds. Unaffected by the damage increase effect of Geomancy.
Required Skill: Best Friend Lv. 10+
Level 1 MP Cost: 30, Max Enemies Hit: 7, Damage: 422%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +120% points]
2 MP Cost: 30, Max Enemies Hit: 7, Damage: 430%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +140% points]
3 MP Cost: 30, Max Enemies Hit: 7, Damage: 438%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +160% points]
4 MP Cost: 30, Max Enemies Hit: 7, Damage: 446%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +180% points]
5 MP Cost: 30, Max Enemies Hit: 7, Damage: 454%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +200% points]
6 MP Cost: 31, Max Enemies Hit: 7, Damage: 462%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +220% points]
7 MP Cost: 31, Max Enemies Hit: 7, Damage: 470%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +240% points]
8 MP Cost: 31, Max Enemies Hit: 7, Damage: 478%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +260% points]
9 MP Cost: 31, Max Enemies Hit: 7, Damage: 486%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +280% points]
10 MP Cost: 31, Max Enemies Hit: 7, Damage: 494%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +300% points]
11 MP Cost: 31, Max Enemies Hit: 7, Damage: 502%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +320% points]
12 MP Cost: 32, Max Enemies Hit: 7, Damage: 510%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +340% points]
13 MP Cost: 32, Max Enemies Hit: 7, Damage: 518%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +360% points]
14 MP Cost: 32, Max Enemies Hit: 7, Damage: 526%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +380% points]
15 MP Cost: 32, Max Enemies Hit: 7, Damage: 534%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +400% points]
16 MP Cost: 32, Max Enemies Hit: 7, Damage: 542%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +420% points]
17 MP Cost: 32, Max Enemies Hit: 7, Damage: 550%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +440% points]
18 MP Cost: 33, Max Enemies Hit: 7, Damage: 558%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +460% points]
19 MP Cost: 33, Max Enemies Hit: 7, Damage: 566%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +480% points]
20 MP Cost: 33, Max Enemies Hit: 7, Damage: 574%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +500% points]
21 MP Cost: 33, Max Enemies Hit: 7, Damage: 582%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +520% points]
22 MP Cost: 33, Max Enemies Hit: 7, Damage: 590%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +540% points]
23 MP Cost: 33, Max Enemies Hit: 7, Damage: 598%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +560% points]
24 MP Cost: 34, Max Enemies Hit: 7, Damage: 606%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +580% points]
25 MP Cost: 34, Max Enemies Hit: 7, Damage: 614%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +600% points]
26 MP Cost: 34, Max Enemies Hit: 7, Damage: 622%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +620% points]
27 MP Cost: 34, Max Enemies Hit: 7, Damage: 630%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +640% points]
28 MP Cost: 34, Max Enemies Hit: 7, Damage: 638%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +660% points]
29 MP Cost: 34, Max Enemies Hit: 7, Damage: 646%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +680% points]
30 MP Cost: 35, Max Enemies Hit: 7, Damage: 654%, Number of Attacks: 4
[Passive Effects - Mountain Kid and Mountain Seeds Damage: +700% points]
Show/hide all levels
Active HEXA Dragon Vein Eruption
Master Level 30
Description Find dormant Dragon Veins and release the power dormant within them. Dragon Veins are found in the order of: sun, river, and wind. Land spirits that match the Dragon Veins' attributes will remain and frolic in the area of eruption. Unaffected by attack reflection. Applies 100% Knockback Resistance during casting. The duration of Eruption skills is unaffected by Summon Duration increases, but their strength grows proportionately instead. Permanently increases the Final Damage of Dragon Vein Absorption.
Required Skill: Nature Master Lv. 10+
Level 1 MP Cost: 56, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +7%]
30 MP Cost: 60, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +21%]
Active HEXA Dragon Vein Eruption
Master Level 30
Description Find dormant Dragon Veins and release the power dormant within them. Dragon Veins are found in the order of: sun, river, and wind. Land spirits that match the Dragon Veins' attributes will remain and frolic in the area of eruption. Unaffected by attack reflection. Applies 100% Knockback Resistance during casting. The duration of Eruption skills is unaffected by Summon Duration increases, but their strength grows proportionately instead. Permanently increases the Final Damage of Dragon Vein Absorption.
Required Skill: Nature Master Lv. 10+
Level 1 MP Cost: 56, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +7%]
2 MP Cost: 56, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +7%]
3 MP Cost: 56, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +8%]
4 MP Cost: 56, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +8%]
5 MP Cost: 56, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +9%]
6 MP Cost: 56, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +9%]
7 MP Cost: 57, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +10%]
8 MP Cost: 57, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +10%]
9 MP Cost: 57, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +11%]
10 MP Cost: 57, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +11%]
11 MP Cost: 57, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +12%]
12 MP Cost: 57, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +12%]
13 MP Cost: 57, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +13%]
14 MP Cost: 58, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +13%]
15 MP Cost: 58, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +14%]
16 MP Cost: 58, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +14%]
17 MP Cost: 58, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +15%]
18 MP Cost: 58, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +15%]
19 MP Cost: 58, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +16%]
20 MP Cost: 58, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +16%]
21 MP Cost: 59, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +17%]
22 MP Cost: 59, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +17%]
23 MP Cost: 59, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +18%]
24 MP Cost: 59, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +18%]
25 MP Cost: 59, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +19%]
26 MP Cost: 59, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +19%]
27 MP Cost: 59, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +20%]
28 MP Cost: 60, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +20%]
29 MP Cost: 60, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +21%]
30 MP Cost: 60, Activates an Eruption skill that matches the Dragon Vein's attribute.
Increases Damage by 1% per 2% increase in Summon Duration.
Cooldown: 0.3 sec.
[Passive Effect: Dragon Vein Absorption and HEXA Dragon Vein Absorption Final Damage: +21%]
Show/hide all levels
Active HEXA Eruption: Heaving River
Master Level 30
Description Eruption Skill
Several River Spirits join together to combine into a giant form. Periodically causes a surge that attacks the surroundings.
Required Skill: Nature Master Lv. 10+
Level 1 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 648%, Number of Attacks: 7
Max Surges: 15
30 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 1025%, Number of Attacks: 7
Max Surges: 15
Active HEXA Eruption: Heaving River
Master Level 30
Description Eruption Skill
Several River Spirits join together to combine into a giant form. Periodically causes a surge that attacks the surroundings.
Required Skill: Nature Master Lv. 10+
Level 1 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 648%, Number of Attacks: 7
Max Surges: 15
2 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 661%, Number of Attacks: 7
Max Surges: 15
3 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 674%, Number of Attacks: 7
Max Surges: 15
4 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 687%, Number of Attacks: 7
Max Surges: 15
5 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 700%, Number of Attacks: 7
Max Surges: 15
6 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 713%, Number of Attacks: 7
Max Surges: 15
7 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 726%, Number of Attacks: 7
Max Surges: 15
8 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 739%, Number of Attacks: 7
Max Surges: 15
9 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 752%, Number of Attacks: 7
Max Surges: 15
10 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 765%, Number of Attacks: 7
Max Surges: 15
11 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 778%, Number of Attacks: 7
Max Surges: 15
12 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 791%, Number of Attacks: 7
Max Surges: 15
13 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 804%, Number of Attacks: 7
Max Surges: 15
14 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 817%, Number of Attacks: 7
Max Surges: 15
15 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 830%, Number of Attacks: 7
Max Surges: 15
16 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 843%, Number of Attacks: 7
Max Surges: 15
17 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 856%, Number of Attacks: 7
Max Surges: 15
18 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 869%, Number of Attacks: 7
Max Surges: 15
19 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 882%, Number of Attacks: 7
Max Surges: 15
20 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 895%, Number of Attacks: 7
Max Surges: 15
21 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 908%, Number of Attacks: 7
Max Surges: 15
22 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 921%, Number of Attacks: 7
Max Surges: 15
23 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 934%, Number of Attacks: 7
Max Surges: 15
24 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 947%, Number of Attacks: 7
Max Surges: 15
25 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 960%, Number of Attacks: 7
Max Surges: 15
26 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 973%, Number of Attacks: 7
Max Surges: 15
27 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 986%, Number of Attacks: 7
Max Surges: 15
28 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 999%, Number of Attacks: 7
Max Surges: 15
29 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 1012%, Number of Attacks: 7
Max Surges: 15
30 River Spirit Duration: 30 sec.
Surge Max Enemies Hit: 8, Damage: 1025%, Number of Attacks: 7
Max Surges: 15
Show/hide all levels
Active HEXA Eruption: Whirlwind
Master Level 30
Description Eruption Skill
The Wind Spirits periodically exhale a sweeping gust of breath, creating a whirlwind that continuously attacks nearby enemies.
Required Skill: Nature Master Lv. 10+
Level 1 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 337%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
30 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 482%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
Active HEXA Eruption: Whirlwind
Master Level 30
Description Eruption Skill
The Wind Spirits periodically exhale a sweeping gust of breath, creating a whirlwind that continuously attacks nearby enemies.
Required Skill: Nature Master Lv. 10+
Level 1 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 337%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
2 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 342%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
3 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 347%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
4 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 352%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
5 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 357%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
6 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 362%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
7 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 367%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
8 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 372%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
9 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 377%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
10 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 382%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
11 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 387%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
12 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 392%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
13 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 397%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
14 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 402%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
15 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 407%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
16 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 412%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
17 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 417%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
18 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 422%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
19 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 427%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
20 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 432%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
21 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 437%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
22 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 442%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
23 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 447%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
24 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 452%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
25 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 457%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
26 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 462%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
27 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 467%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
28 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 472%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
29 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 477%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
30 Wind Spirit Duration: 30 sec
Whirlwind Max Enemies Hit: 10, Damage: 482%, Number of Consecutive Attacks: 6, Max Whirlwinds: 10
Show/hide all levels
Active HEXA Eruption: Sunrise Well
Master Level 30
Description Eruption Skill
Several Sunlight Spirits join together to combine into a frightening giant form, then scatter to cover the surroundings with lava.
The lava area periodically creates volcanic bombs that attack enemies within the lava area. Volcanic bombs will first target the boss with the highest Max HP.
Required Skill: Nature Master Lv. 10+
Level 1 Giant Max Enemies Hit: 10, Damage: 571%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 447% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 306%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 137% damage for 8 sec.
30 Giant Max Enemies Hit: 10, Damage: 890%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 679% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 451%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 195% damage for 8 sec.
Active HEXA Eruption: Sunrise Well
Master Level 30
Description Eruption Skill
Several Sunlight Spirits join together to combine into a frightening giant form, then scatter to cover the surroundings with lava.
The lava area periodically creates volcanic bombs that attack enemies within the lava area. Volcanic bombs will first target the boss with the highest Max HP.
Required Skill: Nature Master Lv. 10+
Level 1 Giant Max Enemies Hit: 10, Damage: 571%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 447% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 306%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 137% damage for 8 sec.
2 Giant Max Enemies Hit: 10, Damage: 582%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 455% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 311%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 139% damage for 8 sec.
3 Giant Max Enemies Hit: 10, Damage: 593%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 463% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 316%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 141% damage for 8 sec.
4 Giant Max Enemies Hit: 10, Damage: 604%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 471% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 321%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 143% damage for 8 sec.
5 Giant Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 479% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 326%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 145% damage for 8 sec.
6 Giant Max Enemies Hit: 10, Damage: 626%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 487% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 331%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 147% damage for 8 sec.
7 Giant Max Enemies Hit: 10, Damage: 637%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 495% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 336%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 149% damage for 8 sec.
8 Giant Max Enemies Hit: 10, Damage: 648%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 503% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 341%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 151% damage for 8 sec.
9 Giant Max Enemies Hit: 10, Damage: 659%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 511% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 346%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 153% damage for 8 sec.
10 Giant Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 519% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 351%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 155% damage for 8 sec.
11 Giant Max Enemies Hit: 10, Damage: 681%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 527% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 356%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 157% damage for 8 sec.
12 Giant Max Enemies Hit: 10, Damage: 692%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 535% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 361%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 159% damage for 8 sec.
13 Giant Max Enemies Hit: 10, Damage: 703%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 543% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 366%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 161% damage for 8 sec.
14 Giant Max Enemies Hit: 10, Damage: 714%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 551% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 371%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 163% damage for 8 sec.
15 Giant Max Enemies Hit: 10, Damage: 725%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 559% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 376%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 165% damage for 8 sec.
16 Giant Max Enemies Hit: 10, Damage: 736%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 567% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 381%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 167% damage for 8 sec.
17 Giant Max Enemies Hit: 10, Damage: 747%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 575% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 386%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 169% damage for 8 sec.
18 Giant Max Enemies Hit: 10, Damage: 758%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 583% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 391%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 171% damage for 8 sec.
19 Giant Max Enemies Hit: 10, Damage: 769%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 591% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 396%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 173% damage for 8 sec.
20 Giant Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 599% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 401%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 175% damage for 8 sec.
21 Giant Max Enemies Hit: 10, Damage: 791%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 607% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 406%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 177% damage for 8 sec.
22 Giant Max Enemies Hit: 10, Damage: 802%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 615% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 411%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 179% damage for 8 sec.
23 Giant Max Enemies Hit: 10, Damage: 813%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 623% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 416%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 181% damage for 8 sec.
24 Giant Max Enemies Hit: 10, Damage: 824%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 631% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 421%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 183% damage for 8 sec.
25 Giant Max Enemies Hit: 10, Damage: 835%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 639% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 426%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 185% damage for 8 sec.
26 Giant Max Enemies Hit: 10, Damage: 846%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 647% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 431%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 187% damage for 8 sec.
27 Giant Max Enemies Hit: 10, Damage: 857%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 655% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 436%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 189% damage for 8 sec.
28 Giant Max Enemies Hit: 10, Damage: 868%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 663% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 441%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 191% damage for 8 sec.
29 Giant Max Enemies Hit: 10, Damage: 879%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 671% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 446%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 193% damage for 8 sec.
30 Giant Max Enemies Hit: 10, Damage: 890%, Number of Attacks: 6
After attack, Lava Area Duration: 30 sec
Damage: 679% per 1 sec, Number of Attacks: 1, Max Enemies Hit: 10
Periodically creates 5 volcanic bomb(s), Volcanic Bomb Damage: 451%, Number of Attacks: 3
Max Volcanic Bombs: 13, If several volcanic bombs hit a single enemy, Final Damage for the second volcanic bomb and onwards: -10%.
Damage Over Time for enemies hit by volcanic bombs: 195% damage for 8 sec.
Show/hide all levels
Active HEXA Dragon Vein Absorption
Master Level 30
Description Find dormant Dragon Veins to absorbs the dormant powers within. The absorbed elemental power causes the corresponding land spirits to follow Lara. When Essence Sprinkle hits, land spirits of the absorbed attribute will appear to help Lara attack. Unaffected by attack reflection. Applies 100% Knockback Resistance during casting. Permanently increases the Final Damage of HEXA Dragon Vein Eruption. Unaffected by cooldown resets.
Required Skill: Absorption: River Puddle Douse Lv. 30+, Absorption: Fierce Wind Lv. 30+, Absorption: Sunlit Grain Lv. 30+
Level 1 MP Cost: 30, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +6%]
30 MP Cost: 45, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +20%]
Active HEXA Dragon Vein Absorption
Master Level 30
Description Find dormant Dragon Veins to absorbs the dormant powers within. The absorbed elemental power causes the corresponding land spirits to follow Lara. When Essence Sprinkle hits, land spirits of the absorbed attribute will appear to help Lara attack. Unaffected by attack reflection. Applies 100% Knockback Resistance during casting. Permanently increases the Final Damage of HEXA Dragon Vein Eruption. Unaffected by cooldown resets.
Required Skill: Absorption: River Puddle Douse Lv. 30+, Absorption: Fierce Wind Lv. 30+, Absorption: Sunlit Grain Lv. 30+
Level 1 MP Cost: 30, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +6%]
2 MP Cost: 31, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +6%]
3 MP Cost: 31, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +7%]
4 MP Cost: 32, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +7%]
5 MP Cost: 32, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +8%]
6 MP Cost: 33, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +8%]
7 MP Cost: 33, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +9%]
8 MP Cost: 34, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +9%]
9 MP Cost: 34, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +10%]
10 MP Cost: 35, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +10%]
11 MP Cost: 35, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +11%]
12 MP Cost: 36, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +11%]
13 MP Cost: 36, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +12%]
14 MP Cost: 37, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +12%]
15 MP Cost: 37, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +13%]
16 MP Cost: 38, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +13%]
17 MP Cost: 38, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +14%]
18 MP Cost: 39, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +14%]
19 MP Cost: 39, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +15%]
20 MP Cost: 40, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +15%]
21 MP Cost: 40, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +16%]
22 MP Cost: 41, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +16%]
23 MP Cost: 41, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +17%]
24 MP Cost: 42, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +17%]
25 MP Cost: 42, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +18%]
26 MP Cost: 43, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +18%]
27 MP Cost: 43, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +19%]
28 MP Cost: 44, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +19%]
29 MP Cost: 44, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +20%]
30 MP Cost: 45, Summons sun, river, wind spirits for 120 sec.
Cooldown: 0.3 sec.
[Passive Effect: HEXA Dragon Vein Eruption Final Damage: +20%]
Show/hide all levels
Active HEXA Absorption: River Puddle Douse
Master Level 30
Description Absorption Skill
When Essence Sprinkle hits, a mischievous River Spirit appears along with a small body of water, and attacks enemies by dousing them. Increases Summon Duration. Unaffected by cooldown resets.
Required Skill: Absorption: River Puddle Douse Lv. 30+
Level 1 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 484%, Number of Attacks: 5
Cooldown: 5 sec.
30 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 774%, Number of Attacks: 5
Cooldown: 5 sec.
Active HEXA Absorption: River Puddle Douse
Master Level 30
Description Absorption Skill
When Essence Sprinkle hits, a mischievous River Spirit appears along with a small body of water, and attacks enemies by dousing them. Increases Summon Duration. Unaffected by cooldown resets.
Required Skill: Absorption: River Puddle Douse Lv. 30+
Level 1 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 484%, Number of Attacks: 5
Cooldown: 5 sec.
2 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 494%, Number of Attacks: 5
Cooldown: 5 sec.
3 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 504%, Number of Attacks: 5
Cooldown: 5 sec.
4 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 514%, Number of Attacks: 5
Cooldown: 5 sec.
5 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 524%, Number of Attacks: 5
Cooldown: 5 sec.
6 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 534%, Number of Attacks: 5
Cooldown: 5 sec.
7 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 544%, Number of Attacks: 5
Cooldown: 5 sec.
8 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 554%, Number of Attacks: 5
Cooldown: 5 sec.
9 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 564%, Number of Attacks: 5
Cooldown: 5 sec.
10 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 574%, Number of Attacks: 5
Cooldown: 5 sec.
11 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 584%, Number of Attacks: 5
Cooldown: 5 sec.
12 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 594%, Number of Attacks: 5
Cooldown: 5 sec.
13 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 604%, Number of Attacks: 5
Cooldown: 5 sec.
14 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 614%, Number of Attacks: 5
Cooldown: 5 sec.
15 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 624%, Number of Attacks: 5
Cooldown: 5 sec.
16 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 634%, Number of Attacks: 5
Cooldown: 5 sec.
17 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 644%, Number of Attacks: 5
Cooldown: 5 sec.
18 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 654%, Number of Attacks: 5
Cooldown: 5 sec.
19 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 664%, Number of Attacks: 5
Cooldown: 5 sec.
20 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 674%, Number of Attacks: 5
Cooldown: 5 sec.
21 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 684%, Number of Attacks: 5
Cooldown: 5 sec.
22 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 694%, Number of Attacks: 5
Cooldown: 5 sec.
23 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 704%, Number of Attacks: 5
Cooldown: 5 sec.
24 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 714%, Number of Attacks: 5
Cooldown: 5 sec.
25 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 724%, Number of Attacks: 5
Cooldown: 5 sec.
26 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 734%, Number of Attacks: 5
Cooldown: 5 sec.
27 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 744%, Number of Attacks: 5
Cooldown: 5 sec.
28 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 754%, Number of Attacks: 5
Cooldown: 5 sec.
29 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 764%, Number of Attacks: 5
Cooldown: 5 sec.
30 When Essence Sprinkle hits, a River Spirit appears and attacks enemies for 120 sec. Damage: 774%, Number of Attacks: 5
Cooldown: 5 sec.
Show/hide all levels
Active HEXA Absorption: Fierce Wind
Master Level 30
Description Absorption Skill
When Essence Sprinkle hits, a Wind Spirit appears and sends a fierce wind at enemies. Unaffected by cooldown resets and increases Summon Duration.
Required Skill: Absorption: Fierce Wind Lv. 30+
Level 1 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 158%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
30 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 216%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
Active HEXA Absorption: Fierce Wind
Master Level 30
Description Absorption Skill
When Essence Sprinkle hits, a Wind Spirit appears and sends a fierce wind at enemies. Unaffected by cooldown resets and increases Summon Duration.
Required Skill: Absorption: Fierce Wind Lv. 30+
Level 1 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 158%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
2 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 160%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
3 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 162%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
4 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 164%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
5 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 166%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
6 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 168%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
7 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 170%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
8 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 172%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
9 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 174%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
10 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 176%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
11 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 178%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
12 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 180%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
13 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 182%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
14 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 184%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
15 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 186%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
16 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 188%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
17 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 190%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
18 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 192%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
19 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 194%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
20 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 196%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
21 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 198%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
22 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 200%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
23 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 202%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
24 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 204%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
25 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 206%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
26 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 208%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
27 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 210%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
28 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 212%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
29 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 214%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
30 When Essence Sprinkle hits, a fierce wind appears and moves forward for 120 sec. Max Enemies Hit: 6, Damage: 216%, Number of Continuous Attacks: 3, Max Attacks Per Enemy: 6
Cooldown: 5 sec.
Show/hide all levels
Active HEXA Absorption: Sunlit Grain
Master Level 30
Description Absorption Skill
When Essence Sprinkle hits, the Sunlight Spirits gather together to emit spheres of condensed sunlight that pursue and attack enemies. Fireballs will first target any boss monsters within the area. If there are multiple boss monsters, the boss with the highest HP will be targeted. Increases Summon Duration. Unaffected by cooldown resets.
Required Skill: Absorption: Sunlit Grain Lv. 30+
Level 1 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 162%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
30 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 220%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
Active HEXA Absorption: Sunlit Grain
Master Level 30
Description Absorption Skill
When Essence Sprinkle hits, the Sunlight Spirits gather together to emit spheres of condensed sunlight that pursue and attack enemies. Fireballs will first target any boss monsters within the area. If there are multiple boss monsters, the boss with the highest HP will be targeted. Increases Summon Duration. Unaffected by cooldown resets.
Required Skill: Absorption: Sunlit Grain Lv. 30+
Level 1 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 162%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
2 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 164%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
3 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 166%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
4 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 168%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
5 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 170%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
6 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 172%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
7 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 174%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
8 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 176%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
9 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 178%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
10 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 180%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
11 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 182%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
12 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 184%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
13 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 186%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
14 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 188%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
15 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 190%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
16 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 192%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
17 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 194%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
18 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 196%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
19 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 198%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
20 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 200%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
21 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 202%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
22 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 204%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
23 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 206%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
24 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 208%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
25 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 210%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
26 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 212%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
27 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 214%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
28 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 216%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
29 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 218%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
30 When Essence Sprinkle hits, Sunlight Spirits appear and create 5 fireball(s) that pursue and attack enemies for 120 sec. Damage: 220%, Number of Attacks: 6
When a single enemy is struck by several fireballs, starting with the second fireball, Final Damage: -55%
Cooldown: 5 sec.
Show/hide all levels
Active HEXA Wakeup Call
Master Level 30
Description Awaken multiple dormant Dragon Veins in the area, all at once. The awakened Dragon Veins emanate intangible forces, which pursue and attack nearby enemies. Unaffected by attack reflection. Applies 100% Knockback Resistance during casting. Tracks the boss with the highest HP first. Permanently increases the Final Damage of Eruption and Absorption skills.
Required Skill: Wakeup Call Lv. 20+
Level 1 MP Cost: 30. Intangible Forces: 7, Damage: 715%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +1%]
30 MP Cost: 45. Intangible Forces: 7, Damage: 1150%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +15%]
Active HEXA Wakeup Call
Master Level 30
Description Awaken multiple dormant Dragon Veins in the area, all at once. The awakened Dragon Veins emanate intangible forces, which pursue and attack nearby enemies. Unaffected by attack reflection. Applies 100% Knockback Resistance during casting. Tracks the boss with the highest HP first. Permanently increases the Final Damage of Eruption and Absorption skills.
Required Skill: Wakeup Call Lv. 20+
Level 1 MP Cost: 30. Intangible Forces: 7, Damage: 715%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +1%]
2 MP Cost: 31. Intangible Forces: 7, Damage: 730%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +1%]
3 MP Cost: 31. Intangible Forces: 7, Damage: 745%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +2%]
4 MP Cost: 32. Intangible Forces: 7, Damage: 760%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +2%]
5 MP Cost: 32. Intangible Forces: 7, Damage: 775%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +3%]
6 MP Cost: 33. Intangible Forces: 7, Damage: 790%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +3%]
7 MP Cost: 33. Intangible Forces: 7, Damage: 805%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +4%]
8 MP Cost: 34. Intangible Forces: 7, Damage: 820%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +4%]
9 MP Cost: 34. Intangible Forces: 7, Damage: 835%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +5%]
10 MP Cost: 35. Intangible Forces: 7, Damage: 850%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +5%]
11 MP Cost: 35. Intangible Forces: 7, Damage: 865%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +6%]
12 MP Cost: 36. Intangible Forces: 7, Damage: 880%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +6%]
13 MP Cost: 36. Intangible Forces: 7, Damage: 895%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +7%]
14 MP Cost: 37. Intangible Forces: 7, Damage: 910%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +7%]
15 MP Cost: 37. Intangible Forces: 7, Damage: 925%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +8%]
16 MP Cost: 38. Intangible Forces: 7, Damage: 940%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +8%]
17 MP Cost: 38. Intangible Forces: 7, Damage: 955%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +9%]
18 MP Cost: 39. Intangible Forces: 7, Damage: 970%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +9%]
19 MP Cost: 39. Intangible Forces: 7, Damage: 985%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +10%]
20 MP Cost: 40. Intangible Forces: 7, Damage: 1000%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +10%]
21 MP Cost: 40. Intangible Forces: 7, Damage: 1015%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +11%]
22 MP Cost: 41. Intangible Forces: 7, Damage: 1030%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +11%]
23 MP Cost: 41. Intangible Forces: 7, Damage: 1045%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +12%]
24 MP Cost: 42. Intangible Forces: 7, Damage: 1060%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +12%]
25 MP Cost: 42. Intangible Forces: 7, Damage: 1075%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +13%]
26 MP Cost: 43. Intangible Forces: 7, Damage: 1090%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +13%]
27 MP Cost: 43. Intangible Forces: 7, Damage: 1105%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +14%]
28 MP Cost: 44. Intangible Forces: 7, Damage: 1120%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +14%]
29 MP Cost: 44. Intangible Forces: 7, Damage: 1135%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +15%]
30 MP Cost: 45. Intangible Forces: 7, Damage: 1150%, Number of Attacks: 4
If several intangible forces land hits on a single enemy, Final Damage for the second intangible force onwards: -40%
Cooldown: 15 sec.
[Passive Effect: Eruption/Absorption Skills Final Damage: +15%]

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Big Stretch Boost
Level Requirement 260
Master Level 30
Description Boosts Big Stretch.
Level 1 Big Stretch Final Damage: +11%
9 Big Stretch Final Damage: +19%
10 Big Stretch Final Damage: +25%
19 Big Stretch Final Damage: +34%
20 Big Stretch Final Damage: +40%
29 Big Stretch Final Damage: +49%
30 Big Stretch Final Damage: +60%
Passive Big Stretch Boost
Level Requirement 260
Master Level 30
Description Boosts Big Stretch.
Level 1 Big Stretch Final Damage: +11%
2 Big Stretch Final Damage: +12%
3 Big Stretch Final Damage: +13%
4 Big Stretch Final Damage: +14%
5 Big Stretch Final Damage: +15%
6 Big Stretch Final Damage: +16%
7 Big Stretch Final Damage: +17%
8 Big Stretch Final Damage: +18%
9 Big Stretch Final Damage: +19%
10 Big Stretch Final Damage: +25%
11 Big Stretch Final Damage: +26%
12 Big Stretch Final Damage: +27%
13 Big Stretch Final Damage: +28%
14 Big Stretch Final Damage: +29%
15 Big Stretch Final Damage: +30%
16 Big Stretch Final Damage: +31%
17 Big Stretch Final Damage: +32%
18 Big Stretch Final Damage: +33%
19 Big Stretch Final Damage: +34%
20 Big Stretch Final Damage: +40%
21 Big Stretch Final Damage: +41%
22 Big Stretch Final Damage: +42%
23 Big Stretch Final Damage: +43%
24 Big Stretch Final Damage: +44%
25 Big Stretch Final Damage: +45%
26 Big Stretch Final Damage: +46%
27 Big Stretch Final Damage: +47%
28 Big Stretch Final Damage: +48%
29 Big Stretch Final Damage: +49%
30 Big Stretch Final Damage: +60%
Show/hide all levels
Passive Land's Connection Boost
Level Requirement 260
Master Level 30
Description Boosts Land's Connection.
Level 1 Land's Connection Final Damage: +11%
9 Land's Connection Final Damage: +19%
10 Land's Connection Final Damage: +25%
19 Land's Connection Final Damage: +34%
20 Land's Connection Final Damage: +40%
29 Land's Connection Final Damage: +49%
30 Land's Connection Final Damage: +60%
Passive Land's Connection Boost
Level Requirement 260
Master Level 30
Description Boosts Land's Connection.
Level 1 Land's Connection Final Damage: +11%
2 Land's Connection Final Damage: +12%
3 Land's Connection Final Damage: +13%
4 Land's Connection Final Damage: +14%
5 Land's Connection Final Damage: +15%
6 Land's Connection Final Damage: +16%
7 Land's Connection Final Damage: +17%
8 Land's Connection Final Damage: +18%
9 Land's Connection Final Damage: +19%
10 Land's Connection Final Damage: +25%
11 Land's Connection Final Damage: +26%
12 Land's Connection Final Damage: +27%
13 Land's Connection Final Damage: +28%
14 Land's Connection Final Damage: +29%
15 Land's Connection Final Damage: +30%
16 Land's Connection Final Damage: +31%
17 Land's Connection Final Damage: +32%
18 Land's Connection Final Damage: +33%
19 Land's Connection Final Damage: +34%
20 Land's Connection Final Damage: +40%
21 Land's Connection Final Damage: +41%
22 Land's Connection Final Damage: +42%
23 Land's Connection Final Damage: +43%
24 Land's Connection Final Damage: +44%
25 Land's Connection Final Damage: +45%
26 Land's Connection Final Damage: +46%
27 Land's Connection Final Damage: +47%
28 Land's Connection Final Damage: +48%
29 Land's Connection Final Damage: +49%
30 Land's Connection Final Damage: +60%
Show/hide all levels
Passive Surging Essence Boost
Level Requirement 260
Master Level 30
Description Boosts Surging Essence.
Level 1 Surging Essence Final Damage: +11%
9 Surging Essence Final Damage: +19%
10 Surging Essence Final Damage: +25%
19 Surging Essence Final Damage: +34%
20 Surging Essence Final Damage: +40%
29 Surging Essence Final Damage: +49%
30 Surging Essence Final Damage: +60%
Passive Surging Essence Boost
Level Requirement 260
Master Level 30
Description Boosts Surging Essence.
Level 1 Surging Essence Final Damage: +11%
2 Surging Essence Final Damage: +12%
3 Surging Essence Final Damage: +13%
4 Surging Essence Final Damage: +14%
5 Surging Essence Final Damage: +15%
6 Surging Essence Final Damage: +16%
7 Surging Essence Final Damage: +17%
8 Surging Essence Final Damage: +18%
9 Surging Essence Final Damage: +19%
10 Surging Essence Final Damage: +25%
11 Surging Essence Final Damage: +26%
12 Surging Essence Final Damage: +27%
13 Surging Essence Final Damage: +28%
14 Surging Essence Final Damage: +29%
15 Surging Essence Final Damage: +30%
16 Surging Essence Final Damage: +31%
17 Surging Essence Final Damage: +32%
18 Surging Essence Final Damage: +33%
19 Surging Essence Final Damage: +34%
20 Surging Essence Final Damage: +40%
21 Surging Essence Final Damage: +41%
22 Surging Essence Final Damage: +42%
23 Surging Essence Final Damage: +43%
24 Surging Essence Final Damage: +44%
25 Surging Essence Final Damage: +45%
26 Surging Essence Final Damage: +46%
27 Surging Essence Final Damage: +47%
28 Surging Essence Final Damage: +48%
29 Surging Essence Final Damage: +49%
30 Surging Essence Final Damage: +60%
Show/hide all levels
Passive Winding Mountain Ridge Boost
Level Requirement 260
Master Level 30
Description Boosts Winding Mountain Ridge.
Level 1 Winding Mountain Ridge Final Damage: +11%
9 Winding Mountain Ridge Final Damage: +19%
10 Winding Mountain Ridge Final Damage: +25%
19 Winding Mountain Ridge Final Damage: +34%
20 Winding Mountain Ridge Final Damage: +40%
29 Winding Mountain Ridge Final Damage: +49%
30 Winding Mountain Ridge Final Damage: +60%
Passive Winding Mountain Ridge Boost
Level Requirement 260
Master Level 30
Description Boosts Winding Mountain Ridge.
Level 1 Winding Mountain Ridge Final Damage: +11%
2 Winding Mountain Ridge Final Damage: +12%
3 Winding Mountain Ridge Final Damage: +13%
4 Winding Mountain Ridge Final Damage: +14%
5 Winding Mountain Ridge Final Damage: +15%
6 Winding Mountain Ridge Final Damage: +16%
7 Winding Mountain Ridge Final Damage: +17%
8 Winding Mountain Ridge Final Damage: +18%
9 Winding Mountain Ridge Final Damage: +19%
10 Winding Mountain Ridge Final Damage: +25%
11 Winding Mountain Ridge Final Damage: +26%
12 Winding Mountain Ridge Final Damage: +27%
13 Winding Mountain Ridge Final Damage: +28%
14 Winding Mountain Ridge Final Damage: +29%
15 Winding Mountain Ridge Final Damage: +30%
16 Winding Mountain Ridge Final Damage: +31%
17 Winding Mountain Ridge Final Damage: +32%
18 Winding Mountain Ridge Final Damage: +33%
19 Winding Mountain Ridge Final Damage: +34%
20 Winding Mountain Ridge Final Damage: +40%
21 Winding Mountain Ridge Final Damage: +41%
22 Winding Mountain Ridge Final Damage: +42%
23 Winding Mountain Ridge Final Damage: +43%
24 Winding Mountain Ridge Final Damage: +44%
25 Winding Mountain Ridge Final Damage: +45%
26 Winding Mountain Ridge Final Damage: +46%
27 Winding Mountain Ridge Final Damage: +47%
28 Winding Mountain Ridge Final Damage: +48%
29 Winding Mountain Ridge Final Damage: +49%
30 Winding Mountain Ridge Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Erel Light Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills