Cannoneer/Skills

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Beginner Beginner's Basics

Passive Master of Swimming
Master Level 1
Description Increases swimming speed and prevents HP loss when swimming.
Level 1 Increases swimming speed and prevents HP loss when swimming.
Passive Master of Organization
Master Level 2
Description Expands Equip, Use, Set-up, and Etc. Inventory.
Level 1 Permanently expands Equip, Use, Set-up, and Etc. Inventory by 12 slots.
2 Permanently expands Equip, Use, Set-up, and Etc. Inventory by 24 slots.
Active Hawkeye's Shark Wave
Master Level 5
Description Summons Hawkeye to assault enemies with terrifying electric sharks. Skill level can be increased depending on your level.
Level 1 MP Cost: 15, Damage: 270%, Max Enemies Hit: 4
5 MP Cost: 35, Damage: 510%, Max Enemies Hit: 6
Active Hawkeye's Lightning
Master Level 10
Description Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels.
Level 1 MP Cost: 11, Damage: 70%, Duration: 110 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
10 MP Cost: 20, Damage: 160%, Duration: 200 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
Passive Pirate Blessing
Master Level 9
Description Your piratical tenacity instills you with the boons of damage reduction and improved stats.
This Link Skill can be stacked up to 3 times, once for each unique Explorer Pirate job character you have on this world. While this skill is active, the STR and DEX values for your equipment will be swapped. (Excludes stats for weapon, secondary weapon, Arcane Symbol, Sacred Symbol, and pet equipment slots.)
Level 1 STR: +20, DEX: +20, INT: +20, LUK: +20, Max HP: +350, Max MP: +350
Damage Taken: -5%
Cooldown: 5 sec
9 STR: +100, DEX: +100, INT: +100, LUK: +100, Max HP: +1750, Max MP: +1750
Damage Taken: -21%
Cooldown: 5 sec
Active Homeward Cannon
Master Level 1
Description Returns you to the Nautilus.
Level 1 Returns you to the Nautilus when used.
Cooldown: 600 sec

1st Job Pirate Guide

Active Cannon Blaster
Master Level 20
Description Shoots a flame bomb that attacks multiple enemies.
Level 1 MP Cost: 7, Damage: 56%, Max Enemies Hit: 6, Number of Attacks: 4
20 MP Cost: 11, Damage: 75%, Max Enemies Hit: 6, Number of Attacks: 4


Active Cannon Strike
Master Level 15
Description Fires Cannon Strike at a nearby enemy.
Level 1 MP Cost: 7, Damage: 76%, Number of Attacks: 4
15 MP Cost: 9, Damage: 90%, Number of Attacks: 4


Active Blast Back
Master Level 10
Description Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time.
Level 1 MP Cost: 45, Damage: 180%, Max Enemies Hit: 3, 28% chance of decreasing the Movement Speed of target by -18 for 2 sec
10 MP Cost: 30, Damage: 225%, Max Enemies Hit: 3, 55% chance of decreasing the Movement Speed of target by -45 for 4 sec


Passive Cannon Boost
Master Level 10
Description Improves the cannon to permanently increase ATT and DEF.
Level 1 Attack Power: +2, Defense: +25
10 Attack Power: +20, Defense: +250


Active Cannon Leap
Master Level 5
Description Use while in the middle of a jump to jump even farther. The higher the skill, the farther the jumping distance. Can also be used with the jump key. Also permanently increases Movement Speed and Max Movement Speed.
Level 1 MP Cost: 18, Additional Jump distance
[Passive Effects - Movement Speed +6, Max Movement Speed +4]
5 MP Cost: 10, Additional Jump distance
[Passive Effects - Movement Speed +22, Max Movement Speed +20]


Active Call Monkey
Master Level 1
Description Summons the Cannoneer's faithful partner, Monkey.
To deactivate this skill, use it a second time. Can be toggled On/Off.
Level 1 Summons the Cannoneer's faithful partner, Monkey.


Active Cannon Jump
Master Level 5
Description Fires your cannon at the ground, using the recoil to launch you high into the air, and damaging nearby enemies. Can be used in mid-air by simultaneously pressing the Up Arrow key and Jump Key. Can be used up to twice in a row.
Level 1 MP Cost: 18, Damage: 282%, Max Enemies Hit: 6
5 MP Cost: 10, Damage: 290%, Max Enemies Hit: 6

2nd Job Cannoneer Guide

Active Scatter Shot
Master Level 20
Description Attack multiple enemies at once by firing a multitude of small bombs.
Level 1 MP Cost: 16, Damage: 128%, Number of Attacks: 4, Max Enemies Hit: 4
20 MP Cost: 24, Damage: 185%, Number of Attacks: 4, Max Enemies Hit: 4


Active Barrel Bomb
Master Level 20
Description Rolls out an Oak Barrel full of bombs. The Oak Barrel will travel a short distance, knocking back enemies in its path, before exploding. Can be resisted by some enemies.
Level 1 MP Cost: 20, Damage: 32%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 50%. Explode, dealing 275% damage, after moving a fixed distance.
20 MP Cost: 28, Damage: 70%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 100%. Explode, dealing 370% damage, after moving a fixed distance.


Active Cannon Crash
Master Level 4
Description Blasts forward with a turbo engine built into your Hand Cannon.
Level 1 MP Cost: 13, Max Enemies Hit: 4, Damage: 23%, Number of Attacks: 3 while moving
4 MP Cost: 10, Max Enemies Hit: 4, Damage: 32%, Number of Attacks: 3 while moving


Active Monkey Magic
Master Level 20
Description Uses the magic of your monkey buddy to increase the HP, MP, all stats, Speed, and Jump of all nearby party members for a short time. Can be stacked with other buffs.
Level 1 MP Cost: 30, Duration: 9 sec, HP: +20, MP: +20, All Stats: +3, Speed: +1, Jump +1
20 MP Cost: 55, Duration: 180 sec, HP: +400, MP: +400, All Stats: +30, Speed: +10, Jump +5


Passive Critical Fire
Master Level 5
Description Permanently increases Critical Rate and Critical Damage.
Level 1 Critical Rate: +8%, Critical Damage: +1%
5 Critical Rate: +20%, Critical Damage: +5%


Passive Agile Cannons
Master Level 10
Description Increases Attack Speed and Strength.
Required Skill: Cannon Mastery Lv. 5+
Level 1 Attack Speed: +2, STR: +2
10 Attack Speed: +2, STR: +20


Passive Cannon Mastery
Master Level 10
Description Enhances Cannon Mastery.
Level 1 Cannon Mastery: +14%
10 Cannon Mastery: +50%


Passive Pirate Training
Master Level 5
Description Increases STR and DEX through secret Pirate training.
Level 1 Permanently increase STR by 6 and DEX by 6.
5 Permanently increase STR by 30 and DEX by 30.

3rd Job Path of the Cannon

Active Cannon Spike
Master Level 20
Description Summons a cannon that shoots a large number of shells at multiple enemies.
Level 1 MP Cost: 28, Damage: 202%, Number of Attacks: 4, Max Enemies Hit: 6
20 MP Cost: 36, Damage: 240%, Number of Attacks: 4, Max Enemies Hit: 6


Active Monkey Mortar
Master Level 20
Description Fires Monkey into the air on a mortar shell which then detonates. Periodically readies 1 Monkey Mortar.
In Auto-Mode, a Monkey Mortar is consumed each time Cannon Bazooka or Cannon Barrage hits an enemy, causing an explosion at their location.
Right-click to toggle Auto Mode On/Off
Level 1 MP Cost: 28. Deals 284% 5 times to up to 8 enemies.
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
Cooldown: 0.5 sec
When used during Cannon Bazooka, there is no casting animation.
20 MP Cost: 36. Deals 360% 5 times to up to 8 enemies.
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
Cooldown: 0.5 sec
When used during Cannon Bazooka, there is no casting animation.


Active Monkey Fury
Master Level 10
Description Fires a special elastic cannonball that coats all enemies ahead of you with gunpowder to deal damage. Use the skill again to immediately blow the cannon.
Required Skill: Barrel Bomb Lv. 20+
Level 1 MP Cost: 46, Max Enemies Hit: 10, Damage: 144%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 3
[Passive Effect: Damage: +22%]
10 MP Cost: 62, Max Enemies Hit: 10, Damage: 180%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 3
[Passive Effect: Damage: +40%]


Active Cannon-Proof
Master Level 10
Description Set of explosions that cause a chain reaction and deflect the enemy's attacks.
Unaffected by cooldown reset effects.
Level 1 MP Cost: 50, Invincibility Duration: 2.5 sec
Cooldown: 57 sec
10 MP Cost: 50, Invincibility Duration: 2.5 sec
Cooldown: 30 sec


Active Forty Winks
Master Level 15
Description Your monkey flings magic powder around that makes the enemy drowsy.
Can be toggled On/Off.
Level 1 MP Cost: 35. When attacking, 41% chance to Slow all enemies, including bosses, for 5 sec.
[Passive Effects - Final Damage: +3%, Critical Damage: +1%, Critical Rate: +20%]
15 MP Cost: 70. When attacking, 55% chance to Slow all enemies, including bosses, for 5 sec.
[Passive Effects - Final Damage: +10%, Critical Damage: +15%, Critical Rate: +20%]


Active Roll of the Dice
Master Level 20
Description Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown will be reduced.
Level 1 MP Cost: 40, Dice Buff Duration: 66 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 360 sec.
20 MP Cost: 60, Dice Buff Duration: 180 sec.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.


Passive Reinforced Cannon
Master Level 10
Description Permanently increases Final Damage, Attack Power, and Attack Speed by strengthening the cannon.
Level 1 Permanently increases Final Damage by 5%, Attack Power by 4, and Attack Speed by 1 level.
10 Permanently increases Final Damage by 5%, Attack Power by 40, and Attack Speed by 1 level.


Passive Pirate Rush
Master Level 9
Description Permanently increases HP, Defense, Status Resistance, and Knockback Resistance.
Level 1 HP: +4%, Defense +18%, Status Resistance +4, Knockback Resistance: +4%
9 HP: +20%, Defense +50%, Status Resistance +20, Knockback Resistance: +20%


Passive Counter Crush
Master Level 10
Description Chance to counter any hit taken by swinging the cannon. Increases Final Damage permanently.
Level 1 Increases Final Damage by 5%, with a 8% chance of blocking an enemy attack and countering with 110% damage.
10 Increases Final Damage by 5%, with a 20% chance of blocking an enemy attack and countering with 200% damage.

4th Job Master Cannoneer

Active Cannon Bazooka
Master Level 30
Description Fires a powerful cannon full of compressed gunpowder to burn enemies ahead of you to the ground.
Level 1 MP Cost: 50, Damage: 313%, Number of Attacks: 4, Max Enemies Hit: 8
30 MP Cost: 75, Damage: 545%, Number of Attacks: 4, Max Enemies Hit: 8
31 MP Cost: 75, Damage: 553%, Number of Attacks: 4, Max Enemies Hit: 8
32 MP Cost: 75, Damage: 561%, Number of Attacks: 4, Max Enemies Hit: 8


Active Cannon Barrage
Master Level 30
Description Fire multiple cannonballs at once, focusing on one enemy ahead of you. Grants a bonus to Critical Rate and ignores enemy DEF. Targets the enemy with the highest max HP within range.
Level 1 MP Cost: 45, Number of Attacks: 4, Damage: 606%, Bonus Critical Rate: 1%, Ignore DEF: 5%
30 MP Cost: 63, Number of Attacks: 4, Damage: 780%, Bonus Critical Rate: 15%, Ignore DEF: 20%
31 MP Cost: 63, Number of Attacks: 4, Damage: 786%, Bonus Critical Rate: 16%, Ignore DEF: 20%
32 MP Cost: 63, Number of Attacks: 4, Damage: 792%, Bonus Critical Rate: 16%, Ignore DEF: 21%


Active Anchors Aweigh
Master Level 20
Description Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies. This skill is unaffected by enemy damage reflection skills.
Level 1 MP Cost: 62, Summon Duration: 50 sec. Pulls the enemy forward while dealing 270% damage at fixed intervals. When duration has run out, will explode to deal 416% additional damage
20 MP Cost: 86, Summon Duration: 60 sec. Pulls the enemy forward while dealing 460% damage at fixed intervals. When duration has run out, will explode to deal 625% additional damage
21 MP Cost: 94, Summon Duration: 60 sec. Pulls the enemy forward while dealing 470% damage at fixed intervals. When duration has run out, will explode to deal 636% additional damage
22 MP Cost: 94, Summon Duration: 61 sec. Pulls the enemy forward while dealing 480% damage at fixed intervals. When duration has run out, will explode to deal 647% additional damage


Active Support Monkey
Master Level 15
Description Summon an elite monkey artillerist to aid you in battle.
Targets the boss with the highest Max HP first. Unaffected by attack reflection.
Level 1 MP Cost: 40, Artillerist Summon Duration: 32 sec
Artillerist's cannon periodically deals 183% damage to 8 enemies 4 times.
15 MP Cost: 70, Artillerist Summon Duration: 60 sec
Artillerist's cannon periodically deals 295% damage to 8 enemies 4 times.
16 MP Cost: 70, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 303% damage to 8 enemies 4 times.
17 MP Cost: 70, Artillerist Summon Duration: 64 sec
Artillerist's cannon periodically deals 311% damage to 8 enemies 4 times.


Active Nautilus Strike
Master Level 30
Description Order the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection.
Level 1 MP Cost: 350, Damage: 394%, Max Enemies Hit: 15, Number of Attacks: 5
Cooldown: 60 sec.
30 MP Cost: 350, Damage: 510%, Max Enemies Hit: 15, Number of Attacks: 5
Cooldown: 30 sec.
31 MP Cost: 350, Damage: 514%, Max Enemies Hit: 15, Number of Attacks: 5
Cooldown: 30 sec.
32 MP Cost: 350, Damage: 518%, Max Enemies Hit: 15, Number of Attacks: 5
Cooldown: 28 sec.


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Cannon Overload
Master Level 30
Description Pushes your cannon to the limit. Increases Final Damage, Cannon Mastery, Attack Speed, Ignore Defense.
Required Skill: Cannon Mastery Lv. 10+
Level 1 Permanent Final Damage: +3%, Attack Speed: +1, Mastery: +56%, Ignore Defense +5%.
30 Permanent Final Damage: +32%, Attack Speed: +1, Mastery: +70%, Ignore Defense +20%.
31 Permanent Final Damage: +33%, Attack Speed: +1, Mastery: +71%, Ignore Defense +20%.
32 Permanent Final Damage: +34%, Attack Speed: +1, Mastery: +71%, Ignore Defense +21%.


Passive Mega Monkey Magic
Master Level 30
Description Upgrade your monkey's magic to temporarily increase the HP, MP, all stats, Speed, and Jump of all nearby party members. Can be stacked with other buffs.
Required Skill: Monkey Magic Lv. 20+
Level 1 MP Cost: 60, Duration: 180 sec, HP: +420, MP: +420, All Stats: +31, Speed: +11, Jump +6
30 MP Cost: 80, Duration: 180 sec, HP: +1000, MP: +1000, All Stats: +60, Speed: +15, Jump +10
31 MP Cost: 85, Duration: 180 sec, HP: +1020, MP: +1020, All Stats: +61, Speed: +16, Jump +11
32 MP Cost: 85, Duration: 180 sec, HP: +1040, MP: +1040, All Stats: +62, Speed: +16, Jump +11


Passive Double Down
Master Level 5
Description Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.
Required Skill: Roll of the Dice Lv. 20+
Level 1 MP Cost: 60, Dice Buff Duration: 180 sec.
10% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.
5 MP Cost: 60, Dice Buff Duration: 180 sec.
50% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.
6 MP Cost: 60, Dice Buff Duration: 180 sec.
60% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.
7 MP Cost: 60, Dice Buff Duration: 180 sec.
70% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.


Passive Pirate's Spirit
Master Level 30
Description Your Pirate Spirit makes you strong, permanently increasing your Counterattack Rate, Knockback Resistance, and Boss Damage.
Level 1 Permanently gain Knockback Resistance +22%, Counterattack Rate:+1%, and Boss Damage +15%.
30 Permanently gain Knockback Resistance +80%, Counterattack Rate:+15%, and Boss Damage +29%.
31 Permanently gain Knockback Resistance +82%, Counterattack Rate:+16%, and Boss Damage +30%.
32 Permanently gain Knockback Resistance +84%, Counterattack Rate:+16%, and Boss Damage +30%.

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Support Monkey - Reinforce
Level Requirement 140
Master Level 1
Description Increases Support Monkey's damage.
Level 1 Damage: +20%


Passive Support Monkey - Persist
Level Requirement 150
Master Level 1
Description Increases the duration of Support Monkey.
Level 1 Duration: +10 sec


Passive Support Monkey - Extra Strike
Level Requirement 180
Master Level 1
Description Increases the number of attacks for Support Monkey.
Level 1 Number of Attacks: +1


Passive Cannon Bazooka - Reinforce
Level Requirement 140
Master Level 1
Description Increases Cannon Bazooka damage.
Level 1 Damage: +20%


Passive Cannon Bazooka - Spread
Level Requirement 165
Master Level 1
Description Increases the max number of monsters hit by Cannon Bazooka.
Level 1 Max Enemies Hit: +2


Passive Cannon Bazooka - Extra Strike
Level Requirement 180
Master Level 1
Description Increases Cannon Bazooka's attack count.
Level 1 Number of Attacks: +1


Passive Cannon Barrage - Reinforce
Level Requirement 150
Master Level 1
Description Increases Cannon Barrage damage.
Level 1 Damage: +20%


Passive Cannon Barrage - Critical Chance
Level Requirement 165
Master Level 1
Description Increases Cannon Barrage critical chance bonus.
Level 1 Critical Rate: +15%


Passive Cannon Barrage - Extra Strike
Level Requirement 190
Master Level 1
Description Increases Cannon Barrage's attack count.
Level 1 1 additional attacks

Active Attack/Buff Active Attack/Buff

Active Buckshot
Level Requirement 140
Master Level 1
Description Applies a special buckshot to the Cannoneer's ammunition, increasing the number of attacks, up to a maximum of 15. Does not apply to summoning skills, 5th Job Common Skills, or certain other skills.
Level 1 MP Cost: 300, applies Cannoneer's special buckshot
[Passive Effects - Attack Speed: +1, Number of Attacks for Skills: x3, Final Damage: decreased to 45%]


Active Rolling Rainbow
Level Requirement 160
Master Level 1
Description Order the Cannoneer's reliable assistants to summon three cannons and mercilessly roast enemies ahead of you. Unaffected by attack reflection.
Level 1 MP Cost: 300, Cannon Ball Set-up Duration: 12 sec
Max Enemies Hit: 10, Damage: 800%, Number of Attacks: 3
Cooldown: 60 sec


Active Epic Adventure
Level Requirement 190
Master Level 1
Description Call upon the bravery deep within to increase damage output.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Applies to any Explorer class in the party
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Pirate's Banner
Master Level 30
Description Hoists high the banner of the brave pirate, bolstering party morale. You cannot be knocked back by enemy attacks while planting your flag.
Level 1 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 10% in any attribute they have assigned AP. Also boosts Ignore Defense by 10%.
You will receive same effect even when outside of the field
30 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 25% in any attribute they have assigned AP. Also boosts Ignore Defense by 25%.
You will receive same effect even when outside of the field
Active Pirate's Banner
Master Level 30
Description Hoists high the banner of the brave pirate, bolstering party morale. You cannot be knocked back by enemy attacks while planting your flag.
Level 1 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 10% in any attribute they have assigned AP. Also boosts Ignore Defense by 10%.
You will receive same effect even when outside of the field
2 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 11% in any attribute they have assigned AP. Also boosts Ignore Defense by 11%.
You will receive same effect even when outside of the field
3 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 11% in any attribute they have assigned AP. Also boosts Ignore Defense by 11%.
You will receive same effect even when outside of the field
4 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 12% in any attribute they have assigned AP. Also boosts Ignore Defense by 12%.
You will receive same effect even when outside of the field
5 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 12% in any attribute they have assigned AP. Also boosts Ignore Defense by 12%.
You will receive same effect even when outside of the field
6 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 13% in any attribute they have assigned AP. Also boosts Ignore Defense by 13%.
You will receive same effect even when outside of the field
7 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 13% in any attribute they have assigned AP. Also boosts Ignore Defense by 13%.
You will receive same effect even when outside of the field
8 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 14% in any attribute they have assigned AP. Also boosts Ignore Defense by 14%.
You will receive same effect even when outside of the field
9 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 14% in any attribute they have assigned AP. Also boosts Ignore Defense by 14%.
You will receive same effect even when outside of the field
10 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 15% in any attribute they have assigned AP. Also boosts Ignore Defense by 15%.
You will receive same effect even when outside of the field
11 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 15% in any attribute they have assigned AP. Also boosts Ignore Defense by 15%.
You will receive same effect even when outside of the field
12 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 16% in any attribute they have assigned AP. Also boosts Ignore Defense by 16%.
You will receive same effect even when outside of the field
13 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 16% in any attribute they have assigned AP. Also boosts Ignore Defense by 16%.
You will receive same effect even when outside of the field
14 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 17% in any attribute they have assigned AP. Also boosts Ignore Defense by 17%.
You will receive same effect even when outside of the field
15 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 17% in any attribute they have assigned AP. Also boosts Ignore Defense by 17%.
You will receive same effect even when outside of the field
16 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 18% in any attribute they have assigned AP. Also boosts Ignore Defense by 18%.
You will receive same effect even when outside of the field
17 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 18% in any attribute they have assigned AP. Also boosts Ignore Defense by 18%.
You will receive same effect even when outside of the field
18 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 19% in any attribute they have assigned AP. Also boosts Ignore Defense by 19%.
You will receive same effect even when outside of the field
19 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 19% in any attribute they have assigned AP. Also boosts Ignore Defense by 19%.
You will receive same effect even when outside of the field
20 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 20% in any attribute they have assigned AP. Also boosts Ignore Defense by 20%.
You will receive same effect even when outside of the field
21 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 20% in any attribute they have assigned AP. Also boosts Ignore Defense by 20%.
You will receive same effect even when outside of the field
22 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 21% in any attribute they have assigned AP. Also boosts Ignore Defense by 21%.
You will receive same effect even when outside of the field
23 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 21% in any attribute they have assigned AP. Also boosts Ignore Defense by 21%.
You will receive same effect even when outside of the field
24 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 22% in any attribute they have assigned AP. Also boosts Ignore Defense by 22%.
You will receive same effect even when outside of the field
25 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 22% in any attribute they have assigned AP. Also boosts Ignore Defense by 22%.
You will receive same effect even when outside of the field
26 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 23% in any attribute they have assigned AP. Also boosts Ignore Defense by 23%.
You will receive same effect even when outside of the field
27 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 23% in any attribute they have assigned AP. Also boosts Ignore Defense by 23%.
You will receive same effect even when outside of the field
28 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 24% in any attribute they have assigned AP. Also boosts Ignore Defense by 24%.
You will receive same effect even when outside of the field
29 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 24% in any attribute they have assigned AP. Also boosts Ignore Defense by 24%.
You will receive same effect even when outside of the field
30 MP Cost: 500, Summons a Pirate's Banner for 30 sec.
Boosts the stats of party members near the flag by 25% in any attribute they have assigned AP. Also boosts Ignore Defense by 25%.
You will receive same effect even when outside of the field
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
2 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +12]
3 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +13]
4 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +14]
5 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +15]
6 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +16]
7 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +17]
8 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +18]
9 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +19]
10 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +20]
11 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +21]
12 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +22]
13 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +23]
14 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +24]
15 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +25]
16 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +26]
17 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +27]
18 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +28]
19 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +29]
20 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +30]
21 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +31]
22 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +32]
23 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +33]
24 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +34]
25 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +35]
26 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +36]
27 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +37]
28 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +38]
29 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +39]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
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Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
2 HP Cost: 1980, Duration: 28 sec, Attack Power: +24% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
3 HP Cost: 1970, Duration: 28 sec, Attack Power: +26% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
4 HP Cost: 1960, Duration: 28 sec, Attack Power: +28% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
5 HP Cost: 1950, Duration: 28 sec, Attack Power: +30% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
6 HP Cost: 1940, Duration: 28 sec, Attack Power: +32% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
7 HP Cost: 1930, Duration: 28 sec, Attack Power: +34% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
8 HP Cost: 1920, Duration: 28 sec, Attack Power: +36% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
9 HP Cost: 1910, Duration: 28 sec, Attack Power: +38% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
10 HP Cost: 1900, Duration: 28 sec, Attack Power: +40% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
11 HP Cost: 1890, Duration: 28 sec, Attack Power: +42% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
12 HP Cost: 1880, Duration: 28 sec, Attack Power: +44% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
13 HP Cost: 1870, Duration: 28 sec, Attack Power: +46% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
14 HP Cost: 1860, Duration: 28 sec, Attack Power: +48% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
15 HP Cost: 1850, Duration: 28 sec, Attack Power: +50% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
16 HP Cost: 1840, Duration: 28 sec, Attack Power: +52% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
17 HP Cost: 1830, Duration: 28 sec, Attack Power: +54% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
18 HP Cost: 1820, Duration: 28 sec, Attack Power: +56% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
19 HP Cost: 1810, Duration: 28 sec, Attack Power: +58% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
20 HP Cost: 1800, Duration: 28 sec, Attack Power: +60% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
21 HP Cost: 1790, Duration: 28 sec, Attack Power: +62% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
22 HP Cost: 1780, Duration: 28 sec, Attack Power: +64% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
23 HP Cost: 1770, Duration: 28 sec, Attack Power: +66% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
24 HP Cost: 1760, Duration: 28 sec, Attack Power: +68% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
25 HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
26 HP Cost: 1740, Duration: 28 sec, Attack Power: +72% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
27 HP Cost: 1730, Duration: 28 sec, Attack Power: +74% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
28 HP Cost: 1720, Duration: 28 sec, Attack Power: +76% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
29 HP Cost: 1710, Duration: 28 sec, Attack Power: +78% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec

Class-Specific Skills

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Active Cannon of Mass Destruction
Master Level 30
Description Fire a gigantic rocket from your cannon. Unaffected by attack reflection. Use with the down arrow key to fire all the rockets at once.
In speed reduction mode, the flying speed is halved when the rocket collides with the enemy.
Right-click to toggle speed reduction mode ON/OFF.
Level 1 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 998%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
30 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 2100%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
Active Cannon of Mass Destruction
Master Level 30
Description Fire a gigantic rocket from your cannon. Unaffected by attack reflection. Use with the down arrow key to fire all the rockets at once.
In speed reduction mode, the flying speed is halved when the rocket collides with the enemy.
Right-click to toggle speed reduction mode ON/OFF.
Level 1 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 998%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
2 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1036%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
3 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1074%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
4 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1112%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
5 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1150%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
6 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1188%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
7 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1226%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
8 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1264%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
9 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1302%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
10 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1340%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
11 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1378%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
12 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1416%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
13 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1454%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
14 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1492%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
15 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1530%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
16 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1568%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
17 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1606%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
18 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1644%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
19 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1682%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
20 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1720%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
21 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1758%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
22 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1796%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
23 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1834%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
24 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1872%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
25 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1910%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
26 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1948%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
27 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1986%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
28 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 2024%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
29 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 2062%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
30 MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 2100%. Number of Attacks: 5
Only up to 25 hits can occur against a single enemy.
You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time.
The giant rocket can benefit from cooldown reduction effects.
Cooldown: 0.5 sec.
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Active The Nuclear Option
Master Level 30
Description Fire a ballistic missile along a curved trajectory to obliterate enemies in a wide range. Targets the boss with the highest HP within range first. Unaffected by attack reflection.
Level 1 MP Cost: 1000. One explosion occurs that periodically inflicts 832% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 520% damage to up to 10 enemies.
Cooldown: 30 sec
30 MP Cost: 1000. One explosion occurs that periodically inflicts 1760% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 1100% damage to up to 10 enemies.
Cooldown: 30 sec
Active The Nuclear Option
Master Level 30
Description Fire a ballistic missile along a curved trajectory to obliterate enemies in a wide range. Targets the boss with the highest HP within range first. Unaffected by attack reflection.
Level 1 MP Cost: 1000. One explosion occurs that periodically inflicts 832% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 520% damage to up to 10 enemies.
Cooldown: 30 sec
2 MP Cost: 1000. One explosion occurs that periodically inflicts 864% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 540% damage to up to 10 enemies.
Cooldown: 30 sec
3 MP Cost: 1000. One explosion occurs that periodically inflicts 896% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 560% damage to up to 10 enemies.
Cooldown: 30 sec
4 MP Cost: 1000. One explosion occurs that periodically inflicts 928% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 580% damage to up to 10 enemies.
Cooldown: 30 sec
5 MP Cost: 1000. One explosion occurs that periodically inflicts 960% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 600% damage to up to 10 enemies.
Cooldown: 30 sec
6 MP Cost: 1000. One explosion occurs that periodically inflicts 992% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 620% damage to up to 10 enemies.
Cooldown: 30 sec
7 MP Cost: 1000. One explosion occurs that periodically inflicts 1024% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 640% damage to up to 10 enemies.
Cooldown: 30 sec
8 MP Cost: 1000. One explosion occurs that periodically inflicts 1056% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 660% damage to up to 10 enemies.
Cooldown: 30 sec
9 MP Cost: 1000. One explosion occurs that periodically inflicts 1088% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 680% damage to up to 10 enemies.
Cooldown: 30 sec
10 MP Cost: 1000. One explosion occurs that periodically inflicts 1120% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 700% damage to up to 10 enemies.
Cooldown: 30 sec
11 MP Cost: 1000. One explosion occurs that periodically inflicts 1152% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 720% damage to up to 10 enemies.
Cooldown: 30 sec
12 MP Cost: 1000. One explosion occurs that periodically inflicts 1184% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 740% damage to up to 10 enemies.
Cooldown: 30 sec
13 MP Cost: 1000. One explosion occurs that periodically inflicts 1216% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 760% damage to up to 10 enemies.
Cooldown: 30 sec
14 MP Cost: 1000. One explosion occurs that periodically inflicts 1248% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 780% damage to up to 10 enemies.
Cooldown: 30 sec
15 MP Cost: 1000. One explosion occurs that periodically inflicts 1280% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 800% damage to up to 10 enemies.
Cooldown: 30 sec
16 MP Cost: 1000. One explosion occurs that periodically inflicts 1312% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 820% damage to up to 10 enemies.
Cooldown: 30 sec
17 MP Cost: 1000. One explosion occurs that periodically inflicts 1344% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 840% damage to up to 10 enemies.
Cooldown: 30 sec
18 MP Cost: 1000. One explosion occurs that periodically inflicts 1376% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 860% damage to up to 10 enemies.
Cooldown: 30 sec
19 MP Cost: 1000. One explosion occurs that periodically inflicts 1408% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 880% damage to up to 10 enemies.
Cooldown: 30 sec
20 MP Cost: 1000. One explosion occurs that periodically inflicts 1440% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 900% damage to up to 10 enemies.
Cooldown: 30 sec
21 MP Cost: 1000. One explosion occurs that periodically inflicts 1472% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 920% damage to up to 10 enemies.
Cooldown: 30 sec
22 MP Cost: 1000. One explosion occurs that periodically inflicts 1504% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 940% damage to up to 10 enemies.
Cooldown: 30 sec
23 MP Cost: 1000. One explosion occurs that periodically inflicts 1536% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 960% damage to up to 10 enemies.
Cooldown: 30 sec
24 MP Cost: 1000. One explosion occurs that periodically inflicts 1568% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 980% damage to up to 10 enemies.
Cooldown: 30 sec
25 MP Cost: 1000. One explosion occurs that periodically inflicts 1600% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 1000% damage to up to 10 enemies.
Cooldown: 30 sec
26 MP Cost: 1000. One explosion occurs that periodically inflicts 1632% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 1020% damage to up to 10 enemies.
Cooldown: 30 sec
27 MP Cost: 1000. One explosion occurs that periodically inflicts 1664% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 1040% damage to up to 10 enemies.
Cooldown: 30 sec
28 MP Cost: 1000. One explosion occurs that periodically inflicts 1696% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 1060% damage to up to 10 enemies.
Cooldown: 30 sec
29 MP Cost: 1000. One explosion occurs that periodically inflicts 1728% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 1080% damage to up to 10 enemies.
Cooldown: 30 sec
30 MP Cost: 1000. One explosion occurs that periodically inflicts 1760% damage 5 times to up to 15 enemies for 1 sec.
Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 1100% damage to up to 10 enemies.
Cooldown: 30 sec
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Active Monkey Business
Master Level 30
Description Summon the special Champion Monkey Platoon that will help you in battle. The platoon is comprised of 3 members, Basic Roy, Speedy Maxi, and Explosive Khakee, and is unaffected by attack reflection.
Level 1 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 20 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 312%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 468%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
30 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 25 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 660%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 990%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
Active Monkey Business
Master Level 30
Description Summon the special Champion Monkey Platoon that will help you in battle. The platoon is comprised of 3 members, Basic Roy, Speedy Maxi, and Explosive Khakee, and is unaffected by attack reflection.
Level 1 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 20 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 312%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 468%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
2 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 20 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 324%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 486%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
3 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 20 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 336%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 504%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
4 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 20 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 348%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 522%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
5 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 20 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 360%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 540%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
6 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 21 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 372%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 558%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
7 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 21 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 384%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 576%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
8 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 21 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 396%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 594%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
9 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 21 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 408%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 612%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
10 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 21 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 420%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 630%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
11 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 21 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 432%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 648%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
12 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 22 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 444%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 666%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
13 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 22 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 456%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 684%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
14 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 22 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 468%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 702%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
15 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 22 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 480%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 720%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
16 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 22 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 492%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 738%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
17 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 22 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 504%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 756%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
18 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 23 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 516%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 774%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
19 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 23 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 528%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 792%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
20 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 23 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 540%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 810%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
21 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 23 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 552%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 828%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
22 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 23 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 564%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 846%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
23 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 23 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 576%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 864%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
24 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 24 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 588%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 882%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
25 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 24 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 600%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 900%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
26 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 24 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 612%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 918%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
27 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 24 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 624%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 936%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
28 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 24 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 636%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 954%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
29 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 24 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 648%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 972%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
30 MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 25 sec.
Monkey Cannon: Max Enemies Hit: 3, Damage: 660%, Attack Count: 4
Monkey Bomb: Max Enemies Hit: 12, Damage: 990%, Attack Count: 7, Additional Monster DEF Ignored: 100%
Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec.
Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec.
Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec.
Cooldown: 60 sec.
Show/hide all levels
Active Poolmaker
Master Level 30
Description Bombards the earth with meteoric strikes. After a short delay, those strikes hit enemies near the Cannoneer, prioritizing boss monsters, enemies with the highest HP, and enemies that have survived previous strikes, in that order. Supplies will drop to support you and your party members during the first bombardment.
If there are no platforms for the strikes to fall onto, or if you're hanging on a rope or ladder, supplies will not drop. If the cooldown is reset while there are still strikes in reserve, the skill will end.
Strikes are unaffected by attack reflection. To pick up the supplies, go near them and press the Up arrow key.
Level 1 MP Cost: 1000, Damage +15% for 60 sec.
Strikes that attack up to 8 enemies for 728% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +15% damage increase buff with a duration of 20 sec. after recovering 5% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
30 MP Cost: 1000, Damage +30% for 60 sec.
Strikes that attack up to 8 enemies for 1540% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +30% damage increase buff with a duration of 20 sec. after recovering 20% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
Active Poolmaker
Master Level 30
Description Bombards the earth with meteoric strikes. After a short delay, those strikes hit enemies near the Cannoneer, prioritizing boss monsters, enemies with the highest HP, and enemies that have survived previous strikes, in that order. Supplies will drop to support you and your party members during the first bombardment.
If there are no platforms for the strikes to fall onto, or if you're hanging on a rope or ladder, supplies will not drop. If the cooldown is reset while there are still strikes in reserve, the skill will end.
Strikes are unaffected by attack reflection. To pick up the supplies, go near them and press the Up arrow key.
Level 1 MP Cost: 1000, Damage +15% for 60 sec.
Strikes that attack up to 8 enemies for 728% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +15% damage increase buff with a duration of 20 sec. after recovering 5% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
2 MP Cost: 1000, Damage +16% for 60 sec.
Strikes that attack up to 8 enemies for 756% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +16% damage increase buff with a duration of 20 sec. after recovering 6% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
3 MP Cost: 1000, Damage +16% for 60 sec.
Strikes that attack up to 8 enemies for 784% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +16% damage increase buff with a duration of 20 sec. after recovering 6% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
4 MP Cost: 1000, Damage +17% for 60 sec.
Strikes that attack up to 8 enemies for 812% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +17% damage increase buff with a duration of 20 sec. after recovering 7% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
5 MP Cost: 1000, Damage +17% for 60 sec.
Strikes that attack up to 8 enemies for 840% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +17% damage increase buff with a duration of 20 sec. after recovering 7% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
6 MP Cost: 1000, Damage +18% for 60 sec.
Strikes that attack up to 8 enemies for 868% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +18% damage increase buff with a duration of 20 sec. after recovering 8% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
7 MP Cost: 1000, Damage +18% for 60 sec.
Strikes that attack up to 8 enemies for 896% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +18% damage increase buff with a duration of 20 sec. after recovering 8% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
8 MP Cost: 1000, Damage +19% for 60 sec.
Strikes that attack up to 8 enemies for 924% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +19% damage increase buff with a duration of 20 sec. after recovering 9% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
9 MP Cost: 1000, Damage +19% for 60 sec.
Strikes that attack up to 8 enemies for 952% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +19% damage increase buff with a duration of 20 sec. after recovering 9% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
10 MP Cost: 1000, Damage +20% for 60 sec.
Strikes that attack up to 8 enemies for 980% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +20% damage increase buff with a duration of 20 sec. after recovering 10% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
11 MP Cost: 1000, Damage +20% for 60 sec.
Strikes that attack up to 8 enemies for 1008% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +20% damage increase buff with a duration of 20 sec. after recovering 10% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
12 MP Cost: 1000, Damage +21% for 60 sec.
Strikes that attack up to 8 enemies for 1036% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +21% damage increase buff with a duration of 20 sec. after recovering 11% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
13 MP Cost: 1000, Damage +21% for 60 sec.
Strikes that attack up to 8 enemies for 1064% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +21% damage increase buff with a duration of 20 sec. after recovering 11% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
14 MP Cost: 1000, Damage +22% for 60 sec.
Strikes that attack up to 8 enemies for 1092% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +22% damage increase buff with a duration of 20 sec. after recovering 12% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
15 MP Cost: 1000, Damage +22% for 60 sec.
Strikes that attack up to 8 enemies for 1120% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +22% damage increase buff with a duration of 20 sec. after recovering 12% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
16 MP Cost: 1000, Damage +23% for 60 sec.
Strikes that attack up to 8 enemies for 1148% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +23% damage increase buff with a duration of 20 sec. after recovering 13% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
17 MP Cost: 1000, Damage +23% for 60 sec.
Strikes that attack up to 8 enemies for 1176% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +23% damage increase buff with a duration of 20 sec. after recovering 13% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
18 MP Cost: 1000, Damage +24% for 60 sec.
Strikes that attack up to 8 enemies for 1204% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +24% damage increase buff with a duration of 20 sec. after recovering 14% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
19 MP Cost: 1000, Damage +24% for 60 sec.
Strikes that attack up to 8 enemies for 1232% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +24% damage increase buff with a duration of 20 sec. after recovering 14% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
20 MP Cost: 1000, Damage +25% for 60 sec.
Strikes that attack up to 8 enemies for 1260% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +25% damage increase buff with a duration of 20 sec. after recovering 15% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
21 MP Cost: 1000, Damage +25% for 60 sec.
Strikes that attack up to 8 enemies for 1288% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +25% damage increase buff with a duration of 20 sec. after recovering 15% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
22 MP Cost: 1000, Damage +26% for 60 sec.
Strikes that attack up to 8 enemies for 1316% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +26% damage increase buff with a duration of 20 sec. after recovering 16% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
23 MP Cost: 1000, Damage +26% for 60 sec.
Strikes that attack up to 8 enemies for 1344% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +26% damage increase buff with a duration of 20 sec. after recovering 16% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
24 MP Cost: 1000, Damage +27% for 60 sec.
Strikes that attack up to 8 enemies for 1372% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +27% damage increase buff with a duration of 20 sec. after recovering 17% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
25 MP Cost: 1000, Damage +27% for 60 sec.
Strikes that attack up to 8 enemies for 1400% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +27% damage increase buff with a duration of 20 sec. after recovering 17% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
26 MP Cost: 1000, Damage +28% for 60 sec.
Strikes that attack up to 8 enemies for 1428% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +28% damage increase buff with a duration of 20 sec. after recovering 18% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
27 MP Cost: 1000, Damage +28% for 60 sec.
Strikes that attack up to 8 enemies for 1456% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +28% damage increase buff with a duration of 20 sec. after recovering 18% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
28 MP Cost: 1000, Damage +29% for 60 sec.
Strikes that attack up to 8 enemies for 1484% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +29% damage increase buff with a duration of 20 sec. after recovering 19% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
29 MP Cost: 1000, Damage +29% for 60 sec.
Strikes that attack up to 8 enemies for 1512% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +29% damage increase buff with a duration of 20 sec. after recovering 19% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
30 MP Cost: 1000, Damage +30% for 60 sec.
Strikes that attack up to 8 enemies for 1540% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +30% damage increase buff with a duration of 20 sec. after recovering 20% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Cannon Barrage Boost
Enhancement/Boost Node 2
  • Cannon Bazooka Boost
  • Anchors Aweigh Boost
  • Nautilus Strike Boost
  • Monkey Mortar Boost
Enhancement/Boost Node 3
  • Rolling Rainbow Boost
Enhancement/Boost Node 4
  • Monkey Fury Boost
  • Support Monkey Boost
Enhancement/Boost Node 5
  • Barrel Bomb Boost[1]
  • Scatter Shot Boost
  • Cannon Spike Boost
  • Cannon Crash Boost
Enhancement/Boost Node 6
  • Cannon Blaster Boost
  • Blast Back Boost
  • Cannon Jump Boost
  • Cannon Strike Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
5% Cannon Blaster Boost Max Targets: +1 Ignored Enemy Defense: +20%
Cannon Strike Boost
Blast Back Boost
Cannon Jump Boost
4% Scatter Shot Boost
Barrel Bomb Boost
Cannon Crash Boost
3% Cannon Spike Boost
Monkey Fury Boost Critical Rate: +5%
Monkey Mortar Boost
2% Cannon Bazooka Boost Max Targets: +1
Nautilus Strike Boost Critical Rate: +5%
Anchors Aweigh Boost Max Targets: +1
Support Monkey Boost
Cannon Barrage Boost Critical Rate: +5%
Rolling Rainbow Boost Max Targets: +1

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Super Cannon Explosion
Master Level 30
Description Fires a large cannon that decimates everything in its wake.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 992%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1147%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1920%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 2220%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
Active Super Cannon Explosion
Master Level 30
Description Fires a large cannon that decimates everything in its wake.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 992%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1147%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
2 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1024%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1184%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
3 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1056%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1221%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
4 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1088%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1258%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
5 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1120%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1295%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
6 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1152%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1332%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
7 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1184%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1369%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
8 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1216%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1406%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
9 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1248%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1443%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
10 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1280%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1480%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
11 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1312%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1517%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
12 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1344%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1554%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
13 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1376%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1591%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
14 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1408%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1628%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
15 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1440%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1665%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
16 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1472%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1702%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
17 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1504%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1739%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
18 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1536%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1776%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
19 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1568%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1813%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
20 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1600%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1850%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
21 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1632%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1887%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
22 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1664%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1924%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
23 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1696%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1961%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
24 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1728%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 1998%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
25 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1760%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 2035%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
26 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1792%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 2072%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
27 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1824%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 2109%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
28 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1856%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 2146%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
29 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1888%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 2183%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1920%, Number of Attacks: 4, Number of Bombardments: 68
Afterwards, Max Enemies Hit: 15, Damage: 2220%, Number of Attacks: 5, Number of Great Explosions: 52
Cooldown: 360 sec
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Active Barrel of Monkeys
Master Level 30
Description Detonates a rocket over the battlefield, demolishing it in a storm of cataclysmic explosions.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 996% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 1044% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 5810% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 6090% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Barrel of Monkeys
Master Level 30
Description Detonates a rocket over the battlefield, demolishing it in a storm of cataclysmic explosions.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 996% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 1044% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 1162% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 1218% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 1328% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 1392% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 1494% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 1566% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 1660% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 1740% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 1826% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 1914% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 1992% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 2088% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 2158% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 2262% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 2324% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 2436% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 2490% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 2610% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 2656% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 2784% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 2822% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 2958% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 2988% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 3132% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 3154% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 3306% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 3320% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 3480% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 3486% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 3654% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 3652% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 3828% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 3818% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 4002% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 3984% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 4176% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 4150% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 4350% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 4316% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 4524% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 4482% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 4698% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 4648% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 4872% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 4814% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 5046% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 4980% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 5220% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 5146% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 5394% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 5312% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 5568% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 5478% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 5742% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 5644% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 5916% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Detonates a rocket to explode in the sky 6 times, dealing 5810% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 6090% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
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Active HEXA Cannon Barrage
Master Level 30
Description Fires multiple cannonballs at once, focusing on enemies in your path. Applies Bonus Critical Rate and Ignore Defense. Targets the enemy with the highest Max HP within range.
Required Skill: Cannon Barrage Lv. 30+
Level 1 MP Cost: 75, Damage: 793%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 16%, Ignore Defense: 20%
30 MP Cost: 85, Damage: 1170%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 20%, Ignore Defense: 30%
Active HEXA Cannon Barrage
Master Level 30
Description Fires multiple cannonballs at once, focusing on enemies in your path. Applies Bonus Critical Rate and Ignore Defense. Targets the enemy with the highest Max HP within range.
Required Skill: Cannon Barrage Lv. 30+
Level 1 MP Cost: 75, Damage: 793%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 16%, Ignore Defense: 20%
2 MP Cost: 75, Damage: 806%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 16%, Ignore Defense: 20%
3 MP Cost: 76, Damage: 819%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 16%, Ignore Defense: 21%
4 MP Cost: 76, Damage: 832%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 16%, Ignore Defense: 21%
5 MP Cost: 76, Damage: 845%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 16%, Ignore Defense: 21%
6 MP Cost: 77, Damage: 858%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 16%, Ignore Defense: 22%
7 MP Cost: 77, Damage: 871%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 17%, Ignore Defense: 22%
8 MP Cost: 77, Damage: 884%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 17%, Ignore Defense: 22%
9 MP Cost: 78, Damage: 897%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 17%, Ignore Defense: 23%
10 MP Cost: 78, Damage: 910%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 17%, Ignore Defense: 23%
11 MP Cost: 78, Damage: 923%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 17%, Ignore Defense: 23%
12 MP Cost: 79, Damage: 936%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 17%, Ignore Defense: 24%
13 MP Cost: 79, Damage: 949%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 18%, Ignore Defense: 24%
14 MP Cost: 79, Damage: 962%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 18%, Ignore Defense: 24%
15 MP Cost: 80, Damage: 975%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 18%, Ignore Defense: 25%
16 MP Cost: 80, Damage: 988%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 18%, Ignore Defense: 25%
17 MP Cost: 80, Damage: 1001%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 18%, Ignore Defense: 25%
18 MP Cost: 81, Damage: 1014%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 18%, Ignore Defense: 26%
19 MP Cost: 81, Damage: 1027%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 19%, Ignore Defense: 26%
20 MP Cost: 81, Damage: 1040%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 19%, Ignore Defense: 26%
21 MP Cost: 82, Damage: 1053%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 19%, Ignore Defense: 27%
22 MP Cost: 82, Damage: 1066%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 19%, Ignore Defense: 27%
23 MP Cost: 82, Damage: 1079%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 19%, Ignore Defense: 27%
24 MP Cost: 83, Damage: 1092%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 19%, Ignore Defense: 28%
25 MP Cost: 83, Damage: 1105%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 20%, Ignore Defense: 28%
26 MP Cost: 83, Damage: 1118%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 20%, Ignore Defense: 28%
27 MP Cost: 84, Damage: 1131%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 20%, Ignore Defense: 29%
28 MP Cost: 84, Damage: 1144%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 20%, Ignore Defense: 29%
29 MP Cost: 84, Damage: 1157%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 20%, Ignore Defense: 29%
30 MP Cost: 85, Damage: 1170%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 20%, Ignore Defense: 30%
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Active HEXA Cannon Bazooka
Master Level 30
Description Fires a powerful cannon, full of compressed gunpowder, to incinerate enemies ahead of you.
Required Skill: Cannon Bazooka Lv. 30+
Level 1 MP Cost: 75, Damage: 608%, Number of Attacks: 4, Max Enemies Hit: 8
30 MP Cost: 82, Damage: 840%, Number of Attacks: 4, Max Enemies Hit: 8
Active HEXA Cannon Bazooka
Master Level 30
Description Fires a powerful cannon, full of compressed gunpowder, to incinerate enemies ahead of you.
Required Skill: Cannon Bazooka Lv. 30+
Level 1 MP Cost: 75, Damage: 608%, Number of Attacks: 4, Max Enemies Hit: 8
2 MP Cost: 75, Damage: 616%, Number of Attacks: 4, Max Enemies Hit: 8
3 MP Cost: 75, Damage: 624%, Number of Attacks: 4, Max Enemies Hit: 8
4 MP Cost: 76, Damage: 632%, Number of Attacks: 4, Max Enemies Hit: 8
5 MP Cost: 76, Damage: 640%, Number of Attacks: 4, Max Enemies Hit: 8
6 MP Cost: 76, Damage: 648%, Number of Attacks: 4, Max Enemies Hit: 8
7 MP Cost: 76, Damage: 656%, Number of Attacks: 4, Max Enemies Hit: 8
8 MP Cost: 77, Damage: 664%, Number of Attacks: 4, Max Enemies Hit: 8
9 MP Cost: 77, Damage: 672%, Number of Attacks: 4, Max Enemies Hit: 8
10 MP Cost: 77, Damage: 680%, Number of Attacks: 4, Max Enemies Hit: 8
11 MP Cost: 77, Damage: 688%, Number of Attacks: 4, Max Enemies Hit: 8
12 MP Cost: 78, Damage: 696%, Number of Attacks: 4, Max Enemies Hit: 8
13 MP Cost: 78, Damage: 704%, Number of Attacks: 4, Max Enemies Hit: 8
14 MP Cost: 78, Damage: 712%, Number of Attacks: 4, Max Enemies Hit: 8
15 MP Cost: 78, Damage: 720%, Number of Attacks: 4, Max Enemies Hit: 8
16 MP Cost: 79, Damage: 728%, Number of Attacks: 4, Max Enemies Hit: 8
17 MP Cost: 79, Damage: 736%, Number of Attacks: 4, Max Enemies Hit: 8
18 MP Cost: 79, Damage: 744%, Number of Attacks: 4, Max Enemies Hit: 8
19 MP Cost: 79, Damage: 752%, Number of Attacks: 4, Max Enemies Hit: 8
20 MP Cost: 80, Damage: 760%, Number of Attacks: 4, Max Enemies Hit: 8
21 MP Cost: 80, Damage: 768%, Number of Attacks: 4, Max Enemies Hit: 8
22 MP Cost: 80, Damage: 776%, Number of Attacks: 4, Max Enemies Hit: 8
23 MP Cost: 80, Damage: 784%, Number of Attacks: 4, Max Enemies Hit: 8
24 MP Cost: 81, Damage: 792%, Number of Attacks: 4, Max Enemies Hit: 8
25 MP Cost: 81, Damage: 800%, Number of Attacks: 4, Max Enemies Hit: 8
26 MP Cost: 81, Damage: 808%, Number of Attacks: 4, Max Enemies Hit: 8
27 MP Cost: 81, Damage: 816%, Number of Attacks: 4, Max Enemies Hit: 8
28 MP Cost: 82, Damage: 824%, Number of Attacks: 4, Max Enemies Hit: 8
29 MP Cost: 82, Damage: 832%, Number of Attacks: 4, Max Enemies Hit: 8
30 MP Cost: 82, Damage: 840%, Number of Attacks: 4, Max Enemies Hit: 8
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Active HEXA Monkey Mortar
Master Level 30
Description Fires Monkey into the air on a mortar shell which then detonates. Periodically readies 1 Monkey Mortar.
In Auto-Mode, a Monkey Mortar is consumed each time Cannon Bazooka or Cannon Barrage hits an enemy, causing an explosion at their location.
Right-click to toggle Auto Mode On/Off
Required Skill: Monkey Mortar Lv. 20+
Level 1 MP Cost: 41, Max Enemies Hit: 8, Damage: 1129%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
30 MP Cost: 44, Max Enemies Hit: 8, Damage: 1738%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
Active HEXA Monkey Mortar
Master Level 30
Description Fires Monkey into the air on a mortar shell which then detonates. Periodically readies 1 Monkey Mortar.
In Auto-Mode, a Monkey Mortar is consumed each time Cannon Bazooka or Cannon Barrage hits an enemy, causing an explosion at their location.
Right-click to toggle Auto Mode On/Off
Required Skill: Monkey Mortar Lv. 20+
Level 1 MP Cost: 41, Max Enemies Hit: 8, Damage: 1129%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
2 MP Cost: 41, Max Enemies Hit: 8, Damage: 1150%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
3 MP Cost: 41, Max Enemies Hit: 8, Damage: 1171%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
4 MP Cost: 41, Max Enemies Hit: 8, Damage: 1192%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
5 MP Cost: 41, Max Enemies Hit: 8, Damage: 1213%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
6 MP Cost: 41, Max Enemies Hit: 8, Damage: 1234%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
7 MP Cost: 41, Max Enemies Hit: 8, Damage: 1255%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
8 MP Cost: 42, Max Enemies Hit: 8, Damage: 1276%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
9 MP Cost: 42, Max Enemies Hit: 8, Damage: 1297%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
10 MP Cost: 42, Max Enemies Hit: 8, Damage: 1318%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
11 MP Cost: 42, Max Enemies Hit: 8, Damage: 1339%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
12 MP Cost: 42, Max Enemies Hit: 8, Damage: 1360%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
13 MP Cost: 42, Max Enemies Hit: 8, Damage: 1381%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
14 MP Cost: 42, Max Enemies Hit: 8, Damage: 1402%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
15 MP Cost: 42, Max Enemies Hit: 8, Damage: 1423%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
16 MP Cost: 43, Max Enemies Hit: 8, Damage: 1444%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
17 MP Cost: 43, Max Enemies Hit: 8, Damage: 1465%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
18 MP Cost: 43, Max Enemies Hit: 8, Damage: 1486%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
19 MP Cost: 43, Max Enemies Hit: 8, Damage: 1507%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
20 MP Cost: 43, Max Enemies Hit: 8, Damage: 1528%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
21 MP Cost: 43, Max Enemies Hit: 8, Damage: 1549%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
22 MP Cost: 43, Max Enemies Hit: 8, Damage: 1570%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
23 MP Cost: 43, Max Enemies Hit: 8, Damage: 1591%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
24 MP Cost: 44, Max Enemies Hit: 8, Damage: 1612%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
25 MP Cost: 44, Max Enemies Hit: 8, Damage: 1633%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
26 MP Cost: 44, Max Enemies Hit: 8, Damage: 1654%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
27 MP Cost: 44, Max Enemies Hit: 8, Damage: 1675%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
28 MP Cost: 44, Max Enemies Hit: 8, Damage: 1696%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
29 MP Cost: 44, Max Enemies Hit: 8, Damage: 1717%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
30 MP Cost: 44, Max Enemies Hit: 8, Damage: 1738%, Number of Attacks: 5
Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time.
When used during Cannon Bazooka, there is no casting animation
Cooldown: 0.5 sec
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Active HEXA Anchors Aweigh
Master Level 30
Description Place an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.
Unaffected by attack reflection.
Required Skill: Anchors Aweigh Lv. 30+
Level 1 MP Cost: 55, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 587% damage
Deals 810% damage to up to 8 enemies upon exploding.
30 MP Cost: 60, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 790% damage
Deals 1100% damage to up to 8 enemies upon exploding.
Active HEXA Anchors Aweigh
Master Level 30
Description Place an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.
Unaffected by attack reflection.
Required Skill: Anchors Aweigh Lv. 30+
Level 1 MP Cost: 55, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 587% damage
Deals 810% damage to up to 8 enemies upon exploding.
2 MP Cost: 55, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 594% damage
Deals 820% damage to up to 8 enemies upon exploding.
3 MP Cost: 55, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 601% damage
Deals 830% damage to up to 8 enemies upon exploding.
4 MP Cost: 55, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 608% damage
Deals 840% damage to up to 8 enemies upon exploding.
5 MP Cost: 55, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 615% damage
Deals 850% damage to up to 8 enemies upon exploding.
6 MP Cost: 56, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 622% damage
Deals 860% damage to up to 8 enemies upon exploding.
7 MP Cost: 56, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 629% damage
Deals 870% damage to up to 8 enemies upon exploding.
8 MP Cost: 56, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 636% damage
Deals 880% damage to up to 8 enemies upon exploding.
9 MP Cost: 56, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 643% damage
Deals 890% damage to up to 8 enemies upon exploding.
10 MP Cost: 56, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 650% damage
Deals 900% damage to up to 8 enemies upon exploding.
11 MP Cost: 56, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 657% damage
Deals 910% damage to up to 8 enemies upon exploding.
12 MP Cost: 57, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 664% damage
Deals 920% damage to up to 8 enemies upon exploding.
13 MP Cost: 57, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 671% damage
Deals 930% damage to up to 8 enemies upon exploding.
14 MP Cost: 57, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 678% damage
Deals 940% damage to up to 8 enemies upon exploding.
15 MP Cost: 57, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 685% damage
Deals 950% damage to up to 8 enemies upon exploding.
16 MP Cost: 57, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 692% damage
Deals 960% damage to up to 8 enemies upon exploding.
17 MP Cost: 57, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 699% damage
Deals 970% damage to up to 8 enemies upon exploding.
18 MP Cost: 58, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 706% damage
Deals 980% damage to up to 8 enemies upon exploding.
19 MP Cost: 58, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 713% damage
Deals 990% damage to up to 8 enemies upon exploding.
20 MP Cost: 58, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 720% damage
Deals 1000% damage to up to 8 enemies upon exploding.
21 MP Cost: 58, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 727% damage
Deals 1010% damage to up to 8 enemies upon exploding.
22 MP Cost: 58, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 734% damage
Deals 1020% damage to up to 8 enemies upon exploding.
23 MP Cost: 58, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 741% damage
Deals 1030% damage to up to 8 enemies upon exploding.
24 MP Cost: 59, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 748% damage
Deals 1040% damage to up to 8 enemies upon exploding.
25 MP Cost: 59, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 755% damage
Deals 1050% damage to up to 8 enemies upon exploding.
26 MP Cost: 59, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 762% damage
Deals 1060% damage to up to 8 enemies upon exploding.
27 MP Cost: 59, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 769% damage
Deals 1070% damage to up to 8 enemies upon exploding.
28 MP Cost: 59, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 776% damage
Deals 1080% damage to up to 8 enemies upon exploding.
29 MP Cost: 59, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 783% damage
Deals 1090% damage to up to 8 enemies upon exploding.
30 MP Cost: 60, Duration: 65 sec
The magnetic field pulls up to 8 enemies in and deals 790% damage
Deals 1100% damage to up to 8 enemies upon exploding.
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Active HEXA Nautilus Strike
Master Level 30
Description Order the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection.
Required Skill: Nautilus Strike Lv. 30+
Level 1 MP Cost: 351, Damage: 567%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
30 MP Cost: 380, Damage: 770%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
Active HEXA Nautilus Strike
Master Level 30
Description Order the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection.
Required Skill: Nautilus Strike Lv. 30+
Level 1 MP Cost: 351, Damage: 567%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
2 MP Cost: 352, Damage: 574%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
3 MP Cost: 353, Damage: 581%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
4 MP Cost: 354, Damage: 588%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
5 MP Cost: 355, Damage: 595%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
6 MP Cost: 356, Damage: 602%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
7 MP Cost: 357, Damage: 609%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
8 MP Cost: 358, Damage: 616%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
9 MP Cost: 359, Damage: 623%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
10 MP Cost: 360, Damage: 630%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
11 MP Cost: 361, Damage: 637%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
12 MP Cost: 362, Damage: 644%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
13 MP Cost: 363, Damage: 651%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
14 MP Cost: 364, Damage: 658%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
15 MP Cost: 365, Damage: 665%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
16 MP Cost: 366, Damage: 672%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
17 MP Cost: 367, Damage: 679%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
18 MP Cost: 368, Damage: 686%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
19 MP Cost: 369, Damage: 693%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
20 MP Cost: 370, Damage: 700%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
21 MP Cost: 371, Damage: 707%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
22 MP Cost: 372, Damage: 714%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
23 MP Cost: 373, Damage: 721%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
24 MP Cost: 374, Damage: 728%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
25 MP Cost: 375, Damage: 735%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
26 MP Cost: 376, Damage: 742%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
27 MP Cost: 377, Damage: 749%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
28 MP Cost: 378, Damage: 756%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
29 MP Cost: 379, Damage: 763%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
30 MP Cost: 380, Damage: 770%, Number of Attacks: 5, Max Enemies Hit: 15
Cooldown: 30 sec
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Active HEXA Rolling Rainbow
Master Level 30
Description Order the Cannoneer's reliable assistants to summon multiple cannons and mercilessly roast enemies ahead of you.
Use 1 communication network when summoning and use the down arrow key to use 2 communication networks and summon an even stronger Max Cannon Rainbow. With Action Customization enabled, you can summon Max Cannon Rainbow by pressing its skill key again, without the use of the arrow keys.
Up to 1 cannon can be summoned and is unaffected by attack reflection.
Permanently enhances HEXA Cannon Barrage.
Right-click to toggle custom commands ON/OFF
Required Skill: Rolling Rainbow Lv. 1+
Level 1 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 698% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 724% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +4% (additive)]
30 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1800% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 2000% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +120% (additive)]
Active HEXA Rolling Rainbow
Master Level 30
Description Order the Cannoneer's reliable assistants to summon multiple cannons and mercilessly roast enemies ahead of you.
Use 1 communication network when summoning and use the down arrow key to use 2 communication networks and summon an even stronger Max Cannon Rainbow. With Action Customization enabled, you can summon Max Cannon Rainbow by pressing its skill key again, without the use of the arrow keys.
Up to 1 cannon can be summoned and is unaffected by attack reflection.
Permanently enhances HEXA Cannon Barrage.
Right-click to toggle custom commands ON/OFF
Required Skill: Rolling Rainbow Lv. 1+
Level 1 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 698% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 724% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +4% (additive)]
2 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 736% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 768% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +8% (additive)]
3 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 774% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 812% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +12% (additive)]
4 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 812% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 856% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +16% (additive)]
5 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 850% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 900% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +20% (additive)]
6 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 888% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 944% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +24% (additive)]
7 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 926% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 988% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +28% (additive)]
8 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 964% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1032% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +32% (additive)]
9 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1002% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1076% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +36% (additive)]
10 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1040% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1120% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +40% (additive)]
11 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1078% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1164% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +44% (additive)]
12 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1116% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1208% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +48% (additive)]
13 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1154% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1252% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +52% (additive)]
14 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1192% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1296% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +56% (additive)]
15 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1230% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1340% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +60% (additive)]
16 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1268% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1384% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +64% (additive)]
17 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1306% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1428% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +68% (additive)]
18 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1344% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1472% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +72% (additive)]
19 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1382% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1516% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +76% (additive)]
20 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1420% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1560% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +80% (additive)]
21 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1458% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1604% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +84% (additive)]
22 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1496% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1648% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +88% (additive)]
23 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1534% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1692% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +92% (additive)]
24 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1572% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1736% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +96% (additive)]
25 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1610% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1780% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +100% (additive)]
26 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1648% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1824% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +104% (additive)]
27 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1686% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1868% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +108% (additive)]
28 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1724% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1912% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +112% (additive)]
29 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1762% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 1956% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +116% (additive)]
30 MP Cost: 330, Cannon Ball Summon Duration: 10 sec.
Cannon Ball periodically attacks up to 10 enemies with 1800% damage 5 times
Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec.
Cannon Ball periodicially attacks up to 10 enemies with 2000% damage 5 times
Communication network increases by 1 every 60 sec. You can have up to 2.
The communication network preparation time can be affected by cooldown reduction effects.
[Passive Effect - HEXA Cannon Barrage Damage: +120% (additive)]
Show/hide all levels
Active HEXA Support Monkey
Master Level 30
Description Summon an elite monkey artillerist to aid you in battle.
Targets the boss with the highest Max HP first, and unaffected by attack reflection.
Increases Summon Duration.
Required Skill: Monkey Militia Lv. 15+
Level 1 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 365% damage to up to 8 enemies 4 times.
30 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 1090% damage to up to 8 enemies 4 times.
Active HEXA Support Monkey
Master Level 30
Description Summon an elite monkey artillerist to aid you in battle.
Targets the boss with the highest Max HP first, and unaffected by attack reflection.
Increases Summon Duration.
Required Skill: Monkey Militia Lv. 15+
Level 1 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 365% damage to up to 8 enemies 4 times.
2 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 390% damage to up to 8 enemies 4 times.
3 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 415% damage to up to 8 enemies 4 times.
4 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 440% damage to up to 8 enemies 4 times.
5 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 465% damage to up to 8 enemies 4 times.
6 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 490% damage to up to 8 enemies 4 times.
7 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 515% damage to up to 8 enemies 4 times.
8 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 540% damage to up to 8 enemies 4 times.
9 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 565% damage to up to 8 enemies 4 times.
10 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 590% damage to up to 8 enemies 4 times.
11 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 615% damage to up to 8 enemies 4 times.
12 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 640% damage to up to 8 enemies 4 times.
13 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 665% damage to up to 8 enemies 4 times.
14 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 690% damage to up to 8 enemies 4 times.
15 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 715% damage to up to 8 enemies 4 times.
16 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 740% damage to up to 8 enemies 4 times.
17 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 765% damage to up to 8 enemies 4 times.
18 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 790% damage to up to 8 enemies 4 times.
19 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 815% damage to up to 8 enemies 4 times.
20 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 840% damage to up to 8 enemies 4 times.
21 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 865% damage to up to 8 enemies 4 times.
22 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 890% damage to up to 8 enemies 4 times.
23 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 915% damage to up to 8 enemies 4 times.
24 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 940% damage to up to 8 enemies 4 times.
25 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 965% damage to up to 8 enemies 4 times.
26 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 990% damage to up to 8 enemies 4 times.
27 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 1015% damage to up to 8 enemies 4 times.
28 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 1040% damage to up to 8 enemies 4 times.
29 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 1065% damage to up to 8 enemies 4 times.
30 MP Cost: 80, Artillerist Summon Duration: 62 sec
Artillerist's cannon periodically deals 1090% damage to up to 8 enemies 4 times.
Show/hide all levels
Active HEXA Monkey Fury
Master Level 30
Description Fires a special elastic cannonball that coats all enemies ahead of you with gunpowder to deal damage. Use the skill again to immediately blow the cannon.
Required Skill: Monkey Fury Lv. 20+
Level 1 MP Cost: 70, Max Enemies Hit: 10, Damage: 198%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 198%, Number of Attacks: 3
[Passive Effect: Damage: +5%]
30 MP Cost: 70, Max Enemies Hit: 10, Damage: 314%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 314%, Number of Attacks: 3
[Passive Effect: Damage: +15%]
Active HEXA Monkey Fury
Master Level 30
Description Fires a special elastic cannonball that coats all enemies ahead of you with gunpowder to deal damage. Use the skill again to immediately blow the cannon.
Required Skill: Monkey Fury Lv. 20+
Level 1 MP Cost: 70, Max Enemies Hit: 10, Damage: 198%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 198%, Number of Attacks: 3
[Passive Effect: Damage: +5%]
2 MP Cost: 70, Max Enemies Hit: 10, Damage: 202%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 202%, Number of Attacks: 3
[Passive Effect: Damage: +5%]
3 MP Cost: 70, Max Enemies Hit: 10, Damage: 206%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 206%, Number of Attacks: 3
[Passive Effect: Damage: +6%]
4 MP Cost: 70, Max Enemies Hit: 10, Damage: 210%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 210%, Number of Attacks: 3
[Passive Effect: Damage: +6%]
5 MP Cost: 70, Max Enemies Hit: 10, Damage: 214%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 214%, Number of Attacks: 3
[Passive Effect: Damage: +6%]
6 MP Cost: 70, Max Enemies Hit: 10, Damage: 218%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 218%, Number of Attacks: 3
[Passive Effect: Damage: +7%]
7 MP Cost: 70, Max Enemies Hit: 10, Damage: 222%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 222%, Number of Attacks: 3
[Passive Effect: Damage: +7%]
8 MP Cost: 70, Max Enemies Hit: 10, Damage: 226%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 226%, Number of Attacks: 3
[Passive Effect: Damage: +7%]
9 MP Cost: 70, Max Enemies Hit: 10, Damage: 230%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 230%, Number of Attacks: 3
[Passive Effect: Damage: +8%]
10 MP Cost: 70, Max Enemies Hit: 10, Damage: 234%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 234%, Number of Attacks: 3
[Passive Effect: Damage: +8%]
11 MP Cost: 70, Max Enemies Hit: 10, Damage: 238%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 238%, Number of Attacks: 3
[Passive Effect: Damage: +8%]
12 MP Cost: 70, Max Enemies Hit: 10, Damage: 242%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 242%, Number of Attacks: 3
[Passive Effect: Damage: +9%]
13 MP Cost: 70, Max Enemies Hit: 10, Damage: 246%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 246%, Number of Attacks: 3
[Passive Effect: Damage: +9%]
14 MP Cost: 70, Max Enemies Hit: 10, Damage: 250%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 250%, Number of Attacks: 3
[Passive Effect: Damage: +9%]
15 MP Cost: 70, Max Enemies Hit: 10, Damage: 254%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 254%, Number of Attacks: 3
[Passive Effect: Damage: +10%]
16 MP Cost: 70, Max Enemies Hit: 10, Damage: 258%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 258%, Number of Attacks: 3
[Passive Effect: Damage: +10%]
17 MP Cost: 70, Max Enemies Hit: 10, Damage: 262%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 262%, Number of Attacks: 3
[Passive Effect: Damage: +10%]
18 MP Cost: 70, Max Enemies Hit: 10, Damage: 266%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 266%, Number of Attacks: 3
[Passive Effect: Damage: +11%]
19 MP Cost: 70, Max Enemies Hit: 10, Damage: 270%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 270%, Number of Attacks: 3
[Passive Effect: Damage: +11%]
20 MP Cost: 70, Max Enemies Hit: 10, Damage: 274%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 274%, Number of Attacks: 3
[Passive Effect: Damage: +11%]
21 MP Cost: 70, Max Enemies Hit: 10, Damage: 278%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 278%, Number of Attacks: 3
[Passive Effect: Damage: +12%]
22 MP Cost: 70, Max Enemies Hit: 10, Damage: 282%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 282%, Number of Attacks: 3
[Passive Effect: Damage: +12%]
23 MP Cost: 70, Max Enemies Hit: 10, Damage: 286%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 286%, Number of Attacks: 3
[Passive Effect: Damage: +12%]
24 MP Cost: 70, Max Enemies Hit: 10, Damage: 290%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 290%, Number of Attacks: 3
[Passive Effect: Damage: +13%]
25 MP Cost: 70, Max Enemies Hit: 10, Damage: 294%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 294%, Number of Attacks: 3
[Passive Effect: Damage: +13%]
26 MP Cost: 70, Max Enemies Hit: 10, Damage: 298%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 298%, Number of Attacks: 3
[Passive Effect: Damage: +13%]
27 MP Cost: 70, Max Enemies Hit: 10, Damage: 302%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 302%, Number of Attacks: 3
[Passive Effect: Damage: +14%]
28 MP Cost: 70, Max Enemies Hit: 10, Damage: 306%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 306%, Number of Attacks: 3
[Passive Effect: Damage: +14%]
29 MP Cost: 70, Max Enemies Hit: 10, Damage: 310%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 310%, Number of Attacks: 3
[Passive Effect: Damage: +14%]
30 MP Cost: 70, Max Enemies Hit: 10, Damage: 314%, Number of Attacks: 3
Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 314%, Number of Attacks: 3
[Passive Effect: Damage: +15%]

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Cannon of Mass Destruction Boost
Level Requirement 260
Master Level 30
Description Boosts Cannon of Mass Destruction.
Level 1 Cannon of Mass Destruction Final Damage: +11%
9 Cannon of Mass Destruction Final Damage: +19%
10 Cannon of Mass Destruction Final Damage: +25%
19 Cannon of Mass Destruction Final Damage: +34%
20 Cannon of Mass Destruction Final Damage: +40%
29 Cannon of Mass Destruction Final Damage: +49%
30 Cannon of Mass Destruction Final Damage: +60%
Passive Cannon of Mass Destruction Boost
Level Requirement 260
Master Level 30
Description Boosts Cannon of Mass Destruction.
Level 1 Cannon of Mass Destruction Final Damage: +11%
2 Cannon of Mass Destruction Final Damage: +12%
3 Cannon of Mass Destruction Final Damage: +13%
4 Cannon of Mass Destruction Final Damage: +14%
5 Cannon of Mass Destruction Final Damage: +15%
6 Cannon of Mass Destruction Final Damage: +16%
7 Cannon of Mass Destruction Final Damage: +17%
8 Cannon of Mass Destruction Final Damage: +18%
9 Cannon of Mass Destruction Final Damage: +19%
10 Cannon of Mass Destruction Final Damage: +25%
11 Cannon of Mass Destruction Final Damage: +26%
12 Cannon of Mass Destruction Final Damage: +27%
13 Cannon of Mass Destruction Final Damage: +28%
14 Cannon of Mass Destruction Final Damage: +29%
15 Cannon of Mass Destruction Final Damage: +30%
16 Cannon of Mass Destruction Final Damage: +31%
17 Cannon of Mass Destruction Final Damage: +32%
18 Cannon of Mass Destruction Final Damage: +33%
19 Cannon of Mass Destruction Final Damage: +34%
20 Cannon of Mass Destruction Final Damage: +40%
21 Cannon of Mass Destruction Final Damage: +41%
22 Cannon of Mass Destruction Final Damage: +42%
23 Cannon of Mass Destruction Final Damage: +43%
24 Cannon of Mass Destruction Final Damage: +44%
25 Cannon of Mass Destruction Final Damage: +45%
26 Cannon of Mass Destruction Final Damage: +46%
27 Cannon of Mass Destruction Final Damage: +47%
28 Cannon of Mass Destruction Final Damage: +48%
29 Cannon of Mass Destruction Final Damage: +49%
30 Cannon of Mass Destruction Final Damage: +60%
Show/hide all levels
Passive The Nuclear Option Boost
Level Requirement 260
Master Level 30
Description Boosts The Nuclear Option.
Level 1 The Nuclear Option Final Damage: +11%
9 The Nuclear Option Final Damage: +19%
10 The Nuclear Option Final Damage: +25%
19 The Nuclear Option Final Damage: +34%
20 The Nuclear Option Final Damage: +40%
29 The Nuclear Option Final Damage: +49%
30 The Nuclear Option Final Damage: +60%
Passive The Nuclear Option Boost
Level Requirement 260
Master Level 30
Description Boosts The Nuclear Option.
Level 1 The Nuclear Option Final Damage: +11%
2 The Nuclear Option Final Damage: +12%
3 The Nuclear Option Final Damage: +13%
4 The Nuclear Option Final Damage: +14%
5 The Nuclear Option Final Damage: +15%
6 The Nuclear Option Final Damage: +16%
7 The Nuclear Option Final Damage: +17%
8 The Nuclear Option Final Damage: +18%
9 The Nuclear Option Final Damage: +19%
10 The Nuclear Option Final Damage: +25%
11 The Nuclear Option Final Damage: +26%
12 The Nuclear Option Final Damage: +27%
13 The Nuclear Option Final Damage: +28%
14 The Nuclear Option Final Damage: +29%
15 The Nuclear Option Final Damage: +30%
16 The Nuclear Option Final Damage: +31%
17 The Nuclear Option Final Damage: +32%
18 The Nuclear Option Final Damage: +33%
19 The Nuclear Option Final Damage: +34%
20 The Nuclear Option Final Damage: +40%
21 The Nuclear Option Final Damage: +41%
22 The Nuclear Option Final Damage: +42%
23 The Nuclear Option Final Damage: +43%
24 The Nuclear Option Final Damage: +44%
25 The Nuclear Option Final Damage: +45%
26 The Nuclear Option Final Damage: +46%
27 The Nuclear Option Final Damage: +47%
28 The Nuclear Option Final Damage: +48%
29 The Nuclear Option Final Damage: +49%
30 The Nuclear Option Final Damage: +60%
Show/hide all levels
Passive Monkey Business Boost
Level Requirement 260
Master Level 30
Description Boosts Monkey Business.
Level 1 Monkey Business Final Damage: +11%
9 Monkey Business Final Damage: +19%
10 Monkey Business Final Damage: +25%
19 Monkey Business Final Damage: +34%
20 Monkey Business Final Damage: +40%
29 Monkey Business Final Damage: +49%
30 Monkey Business Final Damage: +60%
Passive Monkey Business Boost
Level Requirement 260
Master Level 30
Description Boosts Monkey Business.
Level 1 Monkey Business Final Damage: +11%
2 Monkey Business Final Damage: +12%
3 Monkey Business Final Damage: +13%
4 Monkey Business Final Damage: +14%
5 Monkey Business Final Damage: +15%
6 Monkey Business Final Damage: +16%
7 Monkey Business Final Damage: +17%
8 Monkey Business Final Damage: +18%
9 Monkey Business Final Damage: +19%
10 Monkey Business Final Damage: +25%
11 Monkey Business Final Damage: +26%
12 Monkey Business Final Damage: +27%
13 Monkey Business Final Damage: +28%
14 Monkey Business Final Damage: +29%
15 Monkey Business Final Damage: +30%
16 Monkey Business Final Damage: +31%
17 Monkey Business Final Damage: +32%
18 Monkey Business Final Damage: +33%
19 Monkey Business Final Damage: +34%
20 Monkey Business Final Damage: +40%
21 Monkey Business Final Damage: +41%
22 Monkey Business Final Damage: +42%
23 Monkey Business Final Damage: +43%
24 Monkey Business Final Damage: +44%
25 Monkey Business Final Damage: +45%
26 Monkey Business Final Damage: +46%
27 Monkey Business Final Damage: +47%
28 Monkey Business Final Damage: +48%
29 Monkey Business Final Damage: +49%
30 Monkey Business Final Damage: +60%
Show/hide all levels
Passive Poolmaker Boost
Level Requirement 260
Master Level 30
Description Boosts Poolmaker.
Level 1 Poolmaker Final Damage: +11%, Bombardment activations increased to 21
9 Poolmaker Final Damage: +19%, Bombardment activations increased to 23
10 Poolmaker Final Damage: +25%, Bombardment activations increased to 24
19 Poolmaker Final Damage: +34%, Bombardment activations increased to 27
20 Poolmaker Final Damage: +40%, Bombardment activations increased to 27
29 Poolmaker Final Damage: +49%, Bombardment activations increased to 30
30 Poolmaker Final Damage: +60%, Bombardment activations increased to 30
Passive Poolmaker Boost
Level Requirement 260
Master Level 30
Description Boosts Poolmaker.
Level 1 Poolmaker Final Damage: +11%, Bombardment activations increased to 21
2 Poolmaker Final Damage: +12%, Bombardment activations increased to 21
3 Poolmaker Final Damage: +13%, Bombardment activations increased to 21
4 Poolmaker Final Damage: +14%, Bombardment activations increased to 22
5 Poolmaker Final Damage: +15%, Bombardment activations increased to 22
6 Poolmaker Final Damage: +16%, Bombardment activations increased to 22
7 Poolmaker Final Damage: +17%, Bombardment activations increased to 23
8 Poolmaker Final Damage: +18%, Bombardment activations increased to 23
9 Poolmaker Final Damage: +19%, Bombardment activations increased to 23
10 Poolmaker Final Damage: +25%, Bombardment activations increased to 24
11 Poolmaker Final Damage: +26%, Bombardment activations increased to 24
12 Poolmaker Final Damage: +27%, Bombardment activations increased to 24
13 Poolmaker Final Damage: +28%, Bombardment activations increased to 25
14 Poolmaker Final Damage: +29%, Bombardment activations increased to 25
15 Poolmaker Final Damage: +30%, Bombardment activations increased to 25
16 Poolmaker Final Damage: +31%, Bombardment activations increased to 26
17 Poolmaker Final Damage: +32%, Bombardment activations increased to 26
18 Poolmaker Final Damage: +33%, Bombardment activations increased to 26
19 Poolmaker Final Damage: +34%, Bombardment activations increased to 27
20 Poolmaker Final Damage: +40%, Bombardment activations increased to 27
21 Poolmaker Final Damage: +41%, Bombardment activations increased to 27
22 Poolmaker Final Damage: +42%, Bombardment activations increased to 28
23 Poolmaker Final Damage: +43%, Bombardment activations increased to 28
24 Poolmaker Final Damage: +44%, Bombardment activations increased to 28
25 Poolmaker Final Damage: +45%, Bombardment activations increased to 29
26 Poolmaker Final Damage: +46%, Bombardment activations increased to 29
27 Poolmaker Final Damage: +47%, Bombardment activations increased to 29
28 Poolmaker Final Damage: +48%, Bombardment activations increased to 30
29 Poolmaker Final Damage: +49%, Bombardment activations increased to 30
30 Poolmaker Final Damage: +60%, Bombardment activations increased to 30

References

  1. Does not boost damage for Barrel Bomb's explosion
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills