Cannoneer/Skills
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| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Increases swimming speed and prevents HP loss when swimming. | |
| Level | 1 | Increases swimming speed and prevents HP loss when swimming. |
| Passive | ||
|---|---|---|
| Master Level | 2 | |
| Description | Expands Equip, Use, Set-up, and Etc. Inventory. | |
| Level | 1 | Permanently expands Equip, Use, Set-up, and Etc. Inventory by 12 slots. |
| 2 | Permanently expands Equip, Use, Set-up, and Etc. Inventory by 24 slots. | |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Summons Hawkeye to assault enemies with terrifying electric sharks. Skill level can be increased depending on your level. | |
| Level | 1 | MP Cost: 15, Damage: 270%, Max Enemies Hit: 4 |
| 5 | MP Cost: 35, Damage: 510%, Max Enemies Hit: 6 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels. | |
| Level | 1 | MP Cost: 11, Damage: 70%, Duration: 110 sec The damage of Ultimate Explorer minion skills is calculated differently from that of the character. |
| 10 | MP Cost: 20, Damage: 160%, Duration: 200 sec The damage of Ultimate Explorer minion skills is calculated differently from that of the character. | |
| Passive | ||
|---|---|---|
| Master Level | 9 | |
| Description | Your piratical tenacity instills you with the boons of damage reduction and improved stats. This Link Skill can be stacked up to 3 times, once for each unique Explorer Pirate job character you have on this world. While this skill is active, the STR and DEX values for your equipment will be swapped. (Excludes stats for weapon, secondary weapon, Arcane Symbol, Sacred Symbol, and pet equipment slots.) | |
| Level | 1 | STR: +20, DEX: +20, INT: +20, LUK: +20, Max HP: +350, Max MP: +350 Damage Taken: -5% Cooldown: 5 sec |
| 9 | STR: +100, DEX: +100, INT: +100, LUK: +100, Max HP: +1750, Max MP: +1750 Damage Taken: -21% Cooldown: 5 sec | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Returns you to the Nautilus. | |
| Level | 1 | Returns you to the Nautilus when used. Cooldown: 600 sec |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Shoots a flame bomb that attacks multiple enemies. | |
| Level | 1 | MP Cost: 7, Damage: 56%, Max Enemies Hit: 6, Number of Attacks: 4 |
| 20 | MP Cost: 11, Damage: 75%, Max Enemies Hit: 6, Number of Attacks: 4 | |
| Active | ||
|---|---|---|
| Master Level | 15 | |
| Description | Fires Cannon Strike at a nearby enemy. | |
| Level | 1 | MP Cost: 7, Damage: 76%, Number of Attacks: 4 |
| 15 | MP Cost: 9, Damage: 90%, Number of Attacks: 4 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time. | |
| Level | 1 | MP Cost: 45, Damage: 180%, Max Enemies Hit: 3, 28% chance of decreasing the Movement Speed of target by -18 for 2 sec |
| 10 | MP Cost: 30, Damage: 225%, Max Enemies Hit: 3, 55% chance of decreasing the Movement Speed of target by -45 for 4 sec | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Improves the cannon to permanently increase ATT and DEF. | |
| Level | 1 | Attack Power: +2, Defense: +25 |
| 10 | Attack Power: +20, Defense: +250 | |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Use while in the middle of a jump to jump even farther. The higher the skill, the farther the jumping distance. Can also be used with the jump key. Also permanently increases Movement Speed and Max Movement Speed. | |
| Level | 1 | MP Cost: 18, Additional Jump distance [Passive Effects - Movement Speed +6, Max Movement Speed +4] |
| 5 | MP Cost: 10, Additional Jump distance [Passive Effects - Movement Speed +22, Max Movement Speed +20] | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Summons the Cannoneer's faithful partner, Monkey. To deactivate this skill, use it a second time. Can be toggled On/Off. | |
| Level | 1 | Summons the Cannoneer's faithful partner, Monkey. |
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Fires your cannon at the ground, using the recoil to launch you high into the air, and damaging nearby enemies. Can be used in mid-air by simultaneously pressing the Up Arrow key and Jump Key. Can be used up to twice in a row. | |
| Level | 1 | MP Cost: 18, Damage: 282%, Max Enemies Hit: 6 |
| 5 | MP Cost: 10, Damage: 290%, Max Enemies Hit: 6 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Attack multiple enemies at once by firing a multitude of small bombs. | |
| Level | 1 | MP Cost: 16, Damage: 128%, Number of Attacks: 4, Max Enemies Hit: 4 |
| 20 | MP Cost: 24, Damage: 185%, Number of Attacks: 4, Max Enemies Hit: 4 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Rolls out an Oak Barrel full of bombs. The Oak Barrel will travel a short distance, knocking back enemies in its path, before exploding. Can be resisted by some enemies. | |
| Level | 1 | MP Cost: 20, Damage: 32%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 50%. Explode, dealing 275% damage, after moving a fixed distance. |
| 20 | MP Cost: 28, Damage: 70%, Max Enemies Hit: 8, Number of Attacks: 3, Knockback Chance: 100%. Explode, dealing 370% damage, after moving a fixed distance. | |
| Active | ||
|---|---|---|
| Master Level | 4 | |
| Description | Blasts forward with a turbo engine built into your Hand Cannon. | |
| Level | 1 | MP Cost: 13, Max Enemies Hit: 4, Damage: 23%, Number of Attacks: 3 while moving |
| 4 | MP Cost: 10, Max Enemies Hit: 4, Damage: 32%, Number of Attacks: 3 while moving | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Uses the magic of your monkey buddy to increase the HP, MP, all stats, Speed, and Jump of all nearby party members for a short time. Can be stacked with other buffs. | |
| Level | 1 | MP Cost: 30, Duration: 9 sec, HP: +20, MP: +20, All Stats: +3, Speed: +1, Jump +1 |
| 20 | MP Cost: 55, Duration: 180 sec, HP: +400, MP: +400, All Stats: +30, Speed: +10, Jump +5 | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Permanently increases Critical Rate and Critical Damage. | |
| Level | 1 | Critical Rate: +8%, Critical Damage: +1% |
| 5 | Critical Rate: +20%, Critical Damage: +5% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Attack Speed and Strength. Required Skill: Cannon Mastery Lv. 5+ | |
| Level | 1 | Attack Speed: +2, STR: +2 |
| 10 | Attack Speed: +2, STR: +20 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Enhances Cannon Mastery. | |
| Level | 1 | Cannon Mastery: +14% |
| 10 | Cannon Mastery: +50% | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Increases STR and DEX through secret Pirate training. | |
| Level | 1 | Permanently increase STR by 6 and DEX by 6. |
| 5 | Permanently increase STR by 30 and DEX by 30. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Summons a cannon that shoots a large number of shells at multiple enemies. | |
| Level | 1 | MP Cost: 28, Damage: 202%, Number of Attacks: 4, Max Enemies Hit: 6 |
| 20 | MP Cost: 36, Damage: 240%, Number of Attacks: 4, Max Enemies Hit: 6 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Fires Monkey into the air on a mortar shell which then detonates. Periodically readies 1 Monkey Mortar. In Auto-Mode, a Monkey Mortar is consumed each time Cannon Bazooka or Cannon Barrage hits an enemy, causing an explosion at their location. Right-click to toggle Auto Mode On/Off | |
| Level | 1 | MP Cost: 28. Deals 284% 5 times to up to 8 enemies. Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. Cooldown: 0.5 sec When used during Cannon Bazooka, there is no casting animation. |
| 20 | MP Cost: 36. Deals 360% 5 times to up to 8 enemies. Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. Cooldown: 0.5 sec When used during Cannon Bazooka, there is no casting animation. | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Fires a special elastic cannonball that coats all enemies ahead of you with gunpowder to deal damage. Use the skill again to immediately blow the cannon. Required Skill: Barrel Bomb Lv. 20+ | |
| Level | 1 | MP Cost: 46, Max Enemies Hit: 10, Damage: 144%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 3 [Passive Effect: Damage: +22%] |
| 10 | MP Cost: 62, Max Enemies Hit: 10, Damage: 180%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 3 [Passive Effect: Damage: +40%] | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Set of explosions that cause a chain reaction and deflect the enemy's attacks. Unaffected by cooldown reset effects. | |
| Level | 1 | MP Cost: 50, Invincibility Duration: 2.5 sec Cooldown: 57 sec |
| 10 | MP Cost: 50, Invincibility Duration: 2.5 sec Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 15 | |
| Description | Your monkey flings magic powder around that makes the enemy drowsy. Can be toggled On/Off. | |
| Level | 1 | MP Cost: 35. When attacking, 41% chance to Slow all enemies, including bosses, for 5 sec. [Passive Effects - Final Damage: +3%, Critical Damage: +1%, Critical Rate: +20%] |
| 15 | MP Cost: 70. When attacking, 55% chance to Slow all enemies, including bosses, for 5 sec. [Passive Effects - Final Damage: +10%, Critical Damage: +15%, Critical Rate: +20%] | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Test your luck! Roll dice to get a random Buff. Roll a 1 and you get nothing, but Roll of the Dice cooldown will be reduced. | |
| Level | 1 | MP Cost: 40, Dice Buff Duration: 66 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 360 sec. |
| 20 | MP Cost: 60, Dice Buff Duration: 180 sec. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 60 sec. | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Permanently increases Final Damage, Attack Power, and Attack Speed by strengthening the cannon. | |
| Level | 1 | Permanently increases Final Damage by 5%, Attack Power by 4, and Attack Speed by 1 level. |
| 10 | Permanently increases Final Damage by 5%, Attack Power by 40, and Attack Speed by 1 level. | |
| Passive | ||
|---|---|---|
| Master Level | 9 | |
| Description | Permanently increases HP, Defense, Status Resistance, and Knockback Resistance. | |
| Level | 1 | HP: +4%, Defense +18%, Status Resistance +4, Knockback Resistance: +4% |
| 9 | HP: +20%, Defense +50%, Status Resistance +20, Knockback Resistance: +20% | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Chance to counter any hit taken by swinging the cannon. Increases Final Damage permanently. | |
| Level | 1 | Increases Final Damage by 5%, with a 8% chance of blocking an enemy attack and countering with 110% damage. |
| 10 | Increases Final Damage by 5%, with a 20% chance of blocking an enemy attack and countering with 200% damage. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a powerful cannon full of compressed gunpowder to burn enemies ahead of you to the ground. | |
| Level | 1 | MP Cost: 50, Damage: 313%, Number of Attacks: 4, Max Enemies Hit: 8 |
| 30 | MP Cost: 75, Damage: 545%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| MP Cost: 75, Damage: 553%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
| MP Cost: 75, Damage: 561%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fire multiple cannonballs at once, focusing on one enemy ahead of you. Grants a bonus to Critical Rate and ignores enemy DEF. Targets the enemy with the highest max HP within range. | |
| Level | 1 | MP Cost: 45, Number of Attacks: 4, Damage: 606%, Bonus Critical Rate: 1%, Ignore DEF: 5% |
| 30 | MP Cost: 63, Number of Attacks: 4, Damage: 780%, Bonus Critical Rate: 15%, Ignore DEF: 20% | |
| MP Cost: 63, Number of Attacks: 4, Damage: 786%, Bonus Critical Rate: 16%, Ignore DEF: 20% | ||
| MP Cost: 63, Number of Attacks: 4, Damage: 792%, Bonus Critical Rate: 16%, Ignore DEF: 21% | ||
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies. This skill is unaffected by enemy damage reflection skills. | |
| Level | 1 | MP Cost: 62, Summon Duration: 50 sec. Pulls the enemy forward while dealing 270% damage at fixed intervals. When duration has run out, will explode to deal 416% additional damage |
| 20 | MP Cost: 86, Summon Duration: 60 sec. Pulls the enemy forward while dealing 460% damage at fixed intervals. When duration has run out, will explode to deal 625% additional damage | |
| MP Cost: 94, Summon Duration: 60 sec. Pulls the enemy forward while dealing 470% damage at fixed intervals. When duration has run out, will explode to deal 636% additional damage | ||
| MP Cost: 94, Summon Duration: 61 sec. Pulls the enemy forward while dealing 480% damage at fixed intervals. When duration has run out, will explode to deal 647% additional damage | ||
| Active | ||
|---|---|---|
| Master Level | 15 | |
| Description | Summon an elite monkey artillerist to aid you in battle. Targets the boss with the highest Max HP first. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 40, Artillerist Summon Duration: 32 sec Artillerist's cannon periodically deals 183% damage to 8 enemies 4 times. |
| 15 | MP Cost: 70, Artillerist Summon Duration: 60 sec Artillerist's cannon periodically deals 295% damage to 8 enemies 4 times. | |
| MP Cost: 70, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 303% damage to 8 enemies 4 times. | ||
| MP Cost: 70, Artillerist Summon Duration: 64 sec Artillerist's cannon periodically deals 311% damage to 8 enemies 4 times. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Order the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection. | |
| Level | 1 | MP Cost: 350, Damage: 394%, Max Enemies Hit: 15, Number of Attacks: 5 Cooldown: 60 sec. |
| 30 | MP Cost: 350, Damage: 510%, Max Enemies Hit: 15, Number of Attacks: 5 Cooldown: 30 sec. | |
| MP Cost: 350, Damage: 514%, Max Enemies Hit: 15, Number of Attacks: 5 Cooldown: 30 sec. | ||
| MP Cost: 350, Damage: 518%, Max Enemies Hit: 15, Number of Attacks: 5 Cooldown: 28 sec. | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear. | |
| Level | 1 | MP Cost: 10, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 1%.] |
| 30 | MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 15%.] | |
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | MP Cost: 30, Cooldown: 540 sec |
| 5 | MP Cost: 30, Cooldown: 300 sec | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Pushes your cannon to the limit. Increases Final Damage, Cannon Mastery, Attack Speed, Ignore Defense. Required Skill: Cannon Mastery Lv. 10+ | |
| Level | 1 | Permanent Final Damage: +3%, Attack Speed: +1, Mastery: +56%, Ignore Defense +5%. |
| 30 | Permanent Final Damage: +32%, Attack Speed: +1, Mastery: +70%, Ignore Defense +20%. | |
| Permanent Final Damage: +33%, Attack Speed: +1, Mastery: +71%, Ignore Defense +20%. | ||
| Permanent Final Damage: +34%, Attack Speed: +1, Mastery: +71%, Ignore Defense +21%. | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Upgrade your monkey's magic to temporarily increase the HP, MP, all stats, Speed, and Jump of all nearby party members. Can be stacked with other buffs. Required Skill: Monkey Magic Lv. 20+ | |
| Level | 1 | MP Cost: 60, Duration: 180 sec, HP: +420, MP: +420, All Stats: +31, Speed: +11, Jump +6 |
| 30 | MP Cost: 80, Duration: 180 sec, HP: +1000, MP: +1000, All Stats: +60, Speed: +15, Jump +10 | |
| MP Cost: 85, Duration: 180 sec, HP: +1020, MP: +1020, All Stats: +61, Speed: +16, Jump +11 | ||
| MP Cost: 85, Duration: 180 sec, HP: +1040, MP: +1040, All Stats: +62, Speed: +16, Jump +11 | ||
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff. Required Skill: Roll of the Dice Lv. 20+ | |
| Level | 1 | MP Cost: 60, Dice Buff Duration: 180 sec. 10% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 60 sec. |
| 5 | MP Cost: 60, Dice Buff Duration: 180 sec. 50% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 60 sec. | |
| MP Cost: 60, Dice Buff Duration: 180 sec. 60% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 60 sec. | ||
| MP Cost: 60, Dice Buff Duration: 180 sec. 70% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 60 sec. | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Your Pirate Spirit makes you strong, permanently increasing your Counterattack Rate, Knockback Resistance, and Boss Damage. | |
| Level | 1 | Permanently gain Knockback Resistance +22%, Counterattack Rate:+1%, and Boss Damage +15%. |
| 30 | Permanently gain Knockback Resistance +80%, Counterattack Rate:+15%, and Boss Damage +29%. | |
| Permanently gain Knockback Resistance +82%, Counterattack Rate:+16%, and Boss Damage +30%. | ||
| Permanently gain Knockback Resistance +84%, Counterattack Rate:+16%, and Boss Damage +30%. | ||
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases Support Monkey's damage. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases the duration of Support Monkey. | |
| Level | 1 | Duration: +10 sec |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the number of attacks for Support Monkey. | |
| Level | 1 | Number of Attacks: +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases Cannon Bazooka damage. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the max number of monsters hit by Cannon Bazooka. | |
| Level | 1 | Max Enemies Hit: +2 |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases Cannon Bazooka's attack count. | |
| Level | 1 | Number of Attacks: +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases Cannon Barrage damage. | |
| Level | 1 | Damage: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases Cannon Barrage critical chance bonus. | |
| Level | 1 | Critical Rate: +15% |
| Passive | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Increases Cannon Barrage's attack count. | |
| Level | 1 | 1 additional attacks |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Applies a special buckshot to the Cannoneer's ammunition, increasing the number of attacks, up to a maximum of 15. Does not apply to summoning skills, 5th Job Common Skills, or certain other skills. | |
| Level | 1 | MP Cost: 300, applies Cannoneer's special buckshot [Passive Effects - Attack Speed: +1, Number of Attacks for Skills: x3, Final Damage: decreased to 45%] |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | Order the Cannoneer's reliable assistants to summon three cannons and mercilessly roast enemies ahead of you. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 300, Cannon Ball Set-up Duration: 12 sec Max Enemies Hit: 10, Damage: 800%, Number of Attacks: 3 Cooldown: 60 sec |
| Active | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Call upon the bravery deep within to increase damage output. | |
| Level | 1 | MP Cost: 100, Duration: 60 sec., Damage: +10% Applies to any Explorer class in the party Cooldown: 120 sec. |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 2 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +2] | |
| 3 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +3] | |
| 4 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +4] | |
| 5 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +5] | |
| 6 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +6] | |
| 7 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +7] | |
| 8 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +8] | |
| 9 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +9] | |
| 10 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +10] | |
| 11 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +11] | |
| 12 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +12] | |
| 13 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +13] | |
| 14 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +14] | |
| 15 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +15] | |
| 16 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +16] | |
| 17 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +17] | |
| 18 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +18] | |
| 19 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +19] | |
| 20 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +20] | |
| 21 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +21] | |
| 22 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +22] | |
| 23 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +23] | |
| 24 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +24] | |
| 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
| 26 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +26] | |
| 27 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +27] | |
| 28 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +28] | |
| 29 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +29] | |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 2 | Portal Duration: 34 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 3 | Portal Duration: 36 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 4 | Portal Duration: 38 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 5 | Portal Duration: 40 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 6 | Portal Duration: 42 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 7 | Portal Duration: 44 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 8 | Portal Duration: 46 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 9 | Portal Duration: 48 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 10 | Portal Duration: 50 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 11 | Portal Duration: 52 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 12 | Portal Duration: 54 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 13 | Portal Duration: 56 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 14 | Portal Duration: 58 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 15 | Portal Duration: 60 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 16 | Portal Duration: 62 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 17 | Portal Duration: 64 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 18 | Portal Duration: 66 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 19 | Portal Duration: 68 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 20 | Portal Duration: 70 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 21 | Portal Duration: 72 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 22 | Portal Duration: 74 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 23 | Portal Duration: 76 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 24 | Portal Duration: 78 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 25 | Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 26 | Portal Duration: 82 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 27 | Portal Duration: 84 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 28 | Portal Duration: 86 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 29 | Portal Duration: 88 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 2 | Duration: 186 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 3 | Duration: 189 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 4 | Duration: 192 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 5 | Duration: 195 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 6 | Duration: 198 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 7 | Duration: 201 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 8 | Duration: 204 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 9 | Duration: 207 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 10 | Duration: 210 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 11 | Duration: 213 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 12 | Duration: 216 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 13 | Duration: 219 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 14 | Duration: 222 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 15 | Duration: 225 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 16 | Duration: 228 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 17 | Duration: 231 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 18 | Duration: 234 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 19 | Duration: 237 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 20 | Duration: 240 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 21 | Duration: 243 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 22 | Duration: 246 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 23 | Duration: 249 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 24 | Duration: 252 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 25 | Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 26 | Duration: 258 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 27 | Duration: 261 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 28 | Duration: 264 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 29 | Duration: 267 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 2 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 3 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 4 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 5 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 6 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 7 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 8 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 9 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 10 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 11 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 12 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 13 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 14 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 15 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 16 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 17 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 18 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 19 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 20 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 21 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 22 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 23 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 24 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 25 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 26 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 27 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 28 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 29 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 2 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 3 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 4 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 5 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 6 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 7 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 8 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 9 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 10 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 11 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 12 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 13 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 14 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 15 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 16 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 17 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 18 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 19 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 20 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 21 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 22 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 23 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 24 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 25 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 26 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 27 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 28 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 29 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 2 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +2] | |
| 3 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +3] | |
| 4 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +4] | |
| 5 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +5] | |
| 6 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +6] | |
| 7 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +7] | |
| 8 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +8] | |
| 9 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +9] | |
| 10 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +10] | |
| 11 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +11] | |
| 12 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +12] | |
| 13 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +13] | |
| 14 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +14] | |
| 15 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +15] | |
| 16 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +16] | |
| 17 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +17] | |
| 18 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +18] | |
| 19 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +19] | |
| 20 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +20] | |
| 21 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +21] | |
| 22 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +22] | |
| 23 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +23] | |
| 24 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +24] | |
| 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
| 26 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +26] | |
| 27 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +27] | |
| 28 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +28] | |
| 29 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +29] | |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 2 | HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 212 sec. | |
| 3 | HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 208 sec. | |
| 4 | HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 204 sec. | |
| 5 | HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 200 sec. | |
| 6 | HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 196 sec. | |
| 7 | HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 192 sec. | |
| 8 | HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 188 sec. | |
| 9 | HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 184 sec. | |
| 10 | HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 180 sec. | |
| 11 | HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 176 sec. | |
| 12 | HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 172 sec. | |
| 13 | HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 168 sec. | |
| 14 | HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 164 sec. | |
| 15 | HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 160 sec. | |
| 16 | HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 156 sec. | |
| 17 | HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 152 sec. | |
| 18 | HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 148 sec. | |
| 19 | HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 144 sec. | |
| 20 | HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 140 sec. | |
| 21 | HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 136 sec. | |
| 22 | HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 132 sec. | |
| 23 | HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 128 sec. | |
| 24 | HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 124 sec. | |
| 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
| 26 | HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 116 sec. | |
| 27 | HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 112 sec. | |
| 28 | HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 108 sec. | |
| 29 | HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 104 sec. | |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 2 | HP Cost: 5% of Max HP, Cooldown: 470 sec | |
| 3 | HP Cost: 5% of Max HP, Cooldown: 465 sec | |
| 4 | HP Cost: 5% of Max HP, Cooldown: 460 sec | |
| 5 | HP Cost: 5% of Max HP, Cooldown: 455 sec | |
| 6 | HP Cost: 5% of Max HP, Cooldown: 450 sec | |
| 7 | HP Cost: 5% of Max HP, Cooldown: 445 sec | |
| 8 | HP Cost: 5% of Max HP, Cooldown: 440 sec | |
| 9 | HP Cost: 5% of Max HP, Cooldown: 435 sec | |
| 10 | HP Cost: 5% of Max HP, Cooldown: 430 sec | |
| 11 | HP Cost: 5% of Max HP, Cooldown: 425 sec | |
| 12 | HP Cost: 5% of Max HP, Cooldown: 420 sec | |
| 13 | HP Cost: 5% of Max HP, Cooldown: 415 sec | |
| 14 | HP Cost: 5% of Max HP, Cooldown: 410 sec | |
| 15 | HP Cost: 5% of Max HP, Cooldown: 405 sec | |
| 16 | HP Cost: 5% of Max HP, Cooldown: 400 sec | |
| 17 | HP Cost: 5% of Max HP, Cooldown: 395 sec | |
| 18 | HP Cost: 5% of Max HP, Cooldown: 390 sec | |
| 19 | HP Cost: 5% of Max HP, Cooldown: 385 sec | |
| 20 | HP Cost: 5% of Max HP, Cooldown: 380 sec | |
| 21 | HP Cost: 5% of Max HP, Cooldown: 375 sec | |
| 22 | HP Cost: 5% of Max HP, Cooldown: 370 sec | |
| 23 | HP Cost: 5% of Max HP, Cooldown: 365 sec | |
| 24 | HP Cost: 5% of Max HP, Cooldown: 360 sec | |
| 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
| 26 | HP Cost: 5% of Max HP, Cooldown: 350 sec | |
| 27 | HP Cost: 5% of Max HP, Cooldown: 345 sec | |
| 28 | HP Cost: 5% of Max HP, Cooldown: 340 sec | |
| 29 | HP Cost: 5% of Max HP, Cooldown: 335 sec | |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 2 | Duration: 186 sec, EXP: +21%, Drop Rate: +14% Cooldown: 180 sec | |
| 3 | Duration: 189 sec, EXP: +21%, Drop Rate: +15% Cooldown: 180 sec | |
| 4 | Duration: 192 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 5 | Duration: 195 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 6 | Duration: 198 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 7 | Duration: 201 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 8 | Duration: 204 sec, EXP: +24%, Drop Rate: +16% Cooldown: 180 sec | |
| 9 | Duration: 207 sec, EXP: +24%, Drop Rate: +17% Cooldown: 180 sec | |
| 10 | Duration: 210 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 11 | Duration: 213 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 12 | Duration: 216 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 13 | Duration: 219 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 14 | Duration: 222 sec, EXP: +27%, Drop Rate: +18% Cooldown: 180 sec | |
| 15 | Duration: 225 sec, EXP: +27%, Drop Rate: +19% Cooldown: 180 sec | |
| 16 | Duration: 228 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 17 | Duration: 231 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 18 | Duration: 234 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 19 | Duration: 237 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 20 | Duration: 240 sec, EXP: +30%, Drop Rate: +20% Cooldown: 180 sec | |
| 21 | Duration: 243 sec, EXP: +30%, Drop Rate: +21% Cooldown: 180 sec | |
| 22 | Duration: 246 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 23 | Duration: 249 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 24 | Duration: 252 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 25 | Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 26 | Duration: 258 sec, EXP: +33%, Drop Rate: +22% Cooldown: 180 sec | |
| 27 | Duration: 261 sec, EXP: +33%, Drop Rate: +23% Cooldown: 180 sec | |
| 28 | Duration: 264 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 29 | Duration: 267 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 2 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 3 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 4 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 5 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 6 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 7 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 8 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 9 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 10 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 11 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 12 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 13 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 14 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 15 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 16 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 17 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 18 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 19 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 20 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 21 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 22 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 23 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 24 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 26 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 27 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 28 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 29 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 32 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 88 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 33 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 87 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 34 sec, restores 5% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 86 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 35 sec, restores 10% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 85 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 36 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 84 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 37 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 83 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 38 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 82 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 39 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 81 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 40 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 80 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 41 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 79 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 42 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 78 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 43 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 77 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 44 sec, restores 15% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 76 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 45 sec, restores 20% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 75 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 46 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 74 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 47 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 73 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 48 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 72 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 49 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 71 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 50 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 70 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 51 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 69 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 52 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 68 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 53 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 67 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 54 sec, restores 25% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 66 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 55 sec, restores 30% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 56 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 64 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 57 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 63 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 58 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 62 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 59 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 61 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times. Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times. Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times. Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times. Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times. Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times. Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times. Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times. Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times. Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times. Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times. Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times. Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times. Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times. Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times. Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times. Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times. Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times. Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times. Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times. Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times. Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times. Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times. Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times. Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times. Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times. Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times. Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hoists high the banner of the brave pirate, bolstering party morale. You cannot be knocked back by enemy attacks while planting your flag. | |
| Level | 1 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 10% in any attribute they have assigned AP. Also boosts Ignore Defense by 10%. You will receive same effect even when outside of the field |
| 30 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 25% in any attribute they have assigned AP. Also boosts Ignore Defense by 25%. You will receive same effect even when outside of the field | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hoists high the banner of the brave pirate, bolstering party morale. You cannot be knocked back by enemy attacks while planting your flag. | |
| Level | 1 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 10% in any attribute they have assigned AP. Also boosts Ignore Defense by 10%. You will receive same effect even when outside of the field |
| 2 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 11% in any attribute they have assigned AP. Also boosts Ignore Defense by 11%. You will receive same effect even when outside of the field | |
| 3 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 11% in any attribute they have assigned AP. Also boosts Ignore Defense by 11%. You will receive same effect even when outside of the field | |
| 4 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 12% in any attribute they have assigned AP. Also boosts Ignore Defense by 12%. You will receive same effect even when outside of the field | |
| 5 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 12% in any attribute they have assigned AP. Also boosts Ignore Defense by 12%. You will receive same effect even when outside of the field | |
| 6 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 13% in any attribute they have assigned AP. Also boosts Ignore Defense by 13%. You will receive same effect even when outside of the field | |
| 7 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 13% in any attribute they have assigned AP. Also boosts Ignore Defense by 13%. You will receive same effect even when outside of the field | |
| 8 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 14% in any attribute they have assigned AP. Also boosts Ignore Defense by 14%. You will receive same effect even when outside of the field | |
| 9 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 14% in any attribute they have assigned AP. Also boosts Ignore Defense by 14%. You will receive same effect even when outside of the field | |
| 10 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 15% in any attribute they have assigned AP. Also boosts Ignore Defense by 15%. You will receive same effect even when outside of the field | |
| 11 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 15% in any attribute they have assigned AP. Also boosts Ignore Defense by 15%. You will receive same effect even when outside of the field | |
| 12 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 16% in any attribute they have assigned AP. Also boosts Ignore Defense by 16%. You will receive same effect even when outside of the field | |
| 13 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 16% in any attribute they have assigned AP. Also boosts Ignore Defense by 16%. You will receive same effect even when outside of the field | |
| 14 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 17% in any attribute they have assigned AP. Also boosts Ignore Defense by 17%. You will receive same effect even when outside of the field | |
| 15 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 17% in any attribute they have assigned AP. Also boosts Ignore Defense by 17%. You will receive same effect even when outside of the field | |
| 16 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 18% in any attribute they have assigned AP. Also boosts Ignore Defense by 18%. You will receive same effect even when outside of the field | |
| 17 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 18% in any attribute they have assigned AP. Also boosts Ignore Defense by 18%. You will receive same effect even when outside of the field | |
| 18 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 19% in any attribute they have assigned AP. Also boosts Ignore Defense by 19%. You will receive same effect even when outside of the field | |
| 19 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 19% in any attribute they have assigned AP. Also boosts Ignore Defense by 19%. You will receive same effect even when outside of the field | |
| 20 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 20% in any attribute they have assigned AP. Also boosts Ignore Defense by 20%. You will receive same effect even when outside of the field | |
| 21 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 20% in any attribute they have assigned AP. Also boosts Ignore Defense by 20%. You will receive same effect even when outside of the field | |
| 22 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 21% in any attribute they have assigned AP. Also boosts Ignore Defense by 21%. You will receive same effect even when outside of the field | |
| 23 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 21% in any attribute they have assigned AP. Also boosts Ignore Defense by 21%. You will receive same effect even when outside of the field | |
| 24 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 22% in any attribute they have assigned AP. Also boosts Ignore Defense by 22%. You will receive same effect even when outside of the field | |
| 25 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 22% in any attribute they have assigned AP. Also boosts Ignore Defense by 22%. You will receive same effect even when outside of the field | |
| 26 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 23% in any attribute they have assigned AP. Also boosts Ignore Defense by 23%. You will receive same effect even when outside of the field | |
| 27 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 23% in any attribute they have assigned AP. Also boosts Ignore Defense by 23%. You will receive same effect even when outside of the field | |
| 28 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 24% in any attribute they have assigned AP. Also boosts Ignore Defense by 24%. You will receive same effect even when outside of the field | |
| 29 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 24% in any attribute they have assigned AP. Also boosts Ignore Defense by 24%. You will receive same effect even when outside of the field | |
| 30 | MP Cost: 500, Summons a Pirate's Banner for 30 sec. Boosts the stats of party members near the flag by 25% in any attribute they have assigned AP. Also boosts Ignore Defense by 25%. You will receive same effect even when outside of the field | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 2 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 3 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 4 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 5 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 6 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 7 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 8 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 9 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 10 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 11 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 12 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 13 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 14 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 15 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 16 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 17 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 18 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 19 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 20 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 21 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 22 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 23 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 24 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 25 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 26 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 27 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 28 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 29 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number. | |
| Level | 1 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +11] |
| 30 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +40] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number. | |
| Level | 1 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +11] |
| 2 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +12] | |
| 3 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +13] | |
| 4 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +14] | |
| 5 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +15] | |
| 6 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +16] | |
| 7 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +17] | |
| 8 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +18] | |
| 9 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +19] | |
| 10 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +20] | |
| 11 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +21] | |
| 12 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +22] | |
| 13 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +23] | |
| 14 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +24] | |
| 15 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +25] | |
| 16 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +26] | |
| 17 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +27] | |
| 18 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +28] | |
| 19 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +29] | |
| 20 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +30] | |
| 21 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +31] | |
| 22 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +32] | |
| 23 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +33] | |
| 24 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +34] | |
| 25 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +35] | |
| 26 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +36] | |
| 27 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +37] | |
| 28 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +38] | |
| 29 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +39] | |
| 30 | HP Cost: 100, select your desired die roll. If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%. Cooldown: 1 Sec. [Passive Effect: Attack Power: +40] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal. | |
| Level | 1 | HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 70 sec |
| 30 | HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal. | |
| Level | 1 | HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 70 sec |
| 2 | HP Cost: 1980, Duration: 28 sec, Attack Power: +24% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 70 sec | |
| 3 | HP Cost: 1970, Duration: 28 sec, Attack Power: +26% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 69 sec | |
| 4 | HP Cost: 1960, Duration: 28 sec, Attack Power: +28% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 69 sec | |
| 5 | HP Cost: 1950, Duration: 28 sec, Attack Power: +30% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 69 sec | |
| 6 | HP Cost: 1940, Duration: 28 sec, Attack Power: +32% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 68 sec | |
| 7 | HP Cost: 1930, Duration: 28 sec, Attack Power: +34% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 68 sec | |
| 8 | HP Cost: 1920, Duration: 28 sec, Attack Power: +36% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 68 sec | |
| 9 | HP Cost: 1910, Duration: 28 sec, Attack Power: +38% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 67 sec | |
| 10 | HP Cost: 1900, Duration: 28 sec, Attack Power: +40% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 67 sec | |
| 11 | HP Cost: 1890, Duration: 28 sec, Attack Power: +42% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 67 sec | |
| 12 | HP Cost: 1880, Duration: 28 sec, Attack Power: +44% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 66 sec | |
| 13 | HP Cost: 1870, Duration: 28 sec, Attack Power: +46% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 66 sec | |
| 14 | HP Cost: 1860, Duration: 28 sec, Attack Power: +48% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 66 sec | |
| 15 | HP Cost: 1850, Duration: 28 sec, Attack Power: +50% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 65 sec | |
| 16 | HP Cost: 1840, Duration: 28 sec, Attack Power: +52% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 65 sec | |
| 17 | HP Cost: 1830, Duration: 28 sec, Attack Power: +54% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 65 sec | |
| 18 | HP Cost: 1820, Duration: 28 sec, Attack Power: +56% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 64 sec | |
| 19 | HP Cost: 1810, Duration: 28 sec, Attack Power: +58% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 64 sec | |
| 20 | HP Cost: 1800, Duration: 28 sec, Attack Power: +60% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 64 sec | |
| 21 | HP Cost: 1790, Duration: 28 sec, Attack Power: +62% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 63 sec | |
| 22 | HP Cost: 1780, Duration: 28 sec, Attack Power: +64% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 63 sec | |
| 23 | HP Cost: 1770, Duration: 28 sec, Attack Power: +66% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 63 sec | |
| 24 | HP Cost: 1760, Duration: 28 sec, Attack Power: +68% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 62 sec | |
| 25 | HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 62 sec | |
| 26 | HP Cost: 1740, Duration: 28 sec, Attack Power: +72% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 62 sec | |
| 27 | HP Cost: 1730, Duration: 28 sec, Attack Power: +74% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 61 sec | |
| 28 | HP Cost: 1720, Duration: 28 sec, Attack Power: +76% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 61 sec | |
| 29 | HP Cost: 1710, Duration: 28 sec, Attack Power: +78% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 61 sec | |
| 30 | HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power Cooldown: 60 sec | |
Class-Specific Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fire a gigantic rocket from your cannon. Unaffected by attack reflection. Use with the down arrow key to fire all the rockets at once. In speed reduction mode, the flying speed is halved when the rocket collides with the enemy. Right-click to toggle speed reduction mode ON/OFF. | |
| Level | 1 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 998%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. |
| 30 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 2100%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fire a gigantic rocket from your cannon. Unaffected by attack reflection. Use with the down arrow key to fire all the rockets at once. In speed reduction mode, the flying speed is halved when the rocket collides with the enemy. Right-click to toggle speed reduction mode ON/OFF. | |
| Level | 1 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 998%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. |
| 2 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1036%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 3 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1074%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 4 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1112%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 5 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1150%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 6 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1188%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 7 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1226%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 8 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1264%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 9 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1302%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 10 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1340%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 11 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1378%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 12 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1416%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 13 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1454%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 14 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1492%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 15 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1530%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 16 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1568%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 17 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1606%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 18 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1644%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 19 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1682%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 20 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1720%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 21 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1758%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 22 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1796%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 23 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1834%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 24 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1872%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 25 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1910%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 26 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1948%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 27 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 1986%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 28 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 2024%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 29 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 2062%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| 30 | MP Cost: 500. Periodically fire a giant rocket. Max Enemies Hit: 15. Damage: 2100%. Number of Attacks: 5 Only up to 25 hits can occur against a single enemy. You can prepare a rocket once every 30 seconds, and can hold up to 2 at a time. The giant rocket can benefit from cooldown reduction effects. Cooldown: 0.5 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fire a ballistic missile along a curved trajectory to obliterate enemies in a wide range. Targets the boss with the highest HP within range first. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 1000. One explosion occurs that periodically inflicts 832% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 520% damage to up to 10 enemies. Cooldown: 30 sec |
| 30 | MP Cost: 1000. One explosion occurs that periodically inflicts 1760% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 1100% damage to up to 10 enemies. Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fire a ballistic missile along a curved trajectory to obliterate enemies in a wide range. Targets the boss with the highest HP within range first. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 1000. One explosion occurs that periodically inflicts 832% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 520% damage to up to 10 enemies. Cooldown: 30 sec |
| 2 | MP Cost: 1000. One explosion occurs that periodically inflicts 864% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 540% damage to up to 10 enemies. Cooldown: 30 sec | |
| 3 | MP Cost: 1000. One explosion occurs that periodically inflicts 896% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 560% damage to up to 10 enemies. Cooldown: 30 sec | |
| 4 | MP Cost: 1000. One explosion occurs that periodically inflicts 928% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 580% damage to up to 10 enemies. Cooldown: 30 sec | |
| 5 | MP Cost: 1000. One explosion occurs that periodically inflicts 960% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 600% damage to up to 10 enemies. Cooldown: 30 sec | |
| 6 | MP Cost: 1000. One explosion occurs that periodically inflicts 992% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 620% damage to up to 10 enemies. Cooldown: 30 sec | |
| 7 | MP Cost: 1000. One explosion occurs that periodically inflicts 1024% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 640% damage to up to 10 enemies. Cooldown: 30 sec | |
| 8 | MP Cost: 1000. One explosion occurs that periodically inflicts 1056% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 660% damage to up to 10 enemies. Cooldown: 30 sec | |
| 9 | MP Cost: 1000. One explosion occurs that periodically inflicts 1088% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 680% damage to up to 10 enemies. Cooldown: 30 sec | |
| 10 | MP Cost: 1000. One explosion occurs that periodically inflicts 1120% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 700% damage to up to 10 enemies. Cooldown: 30 sec | |
| 11 | MP Cost: 1000. One explosion occurs that periodically inflicts 1152% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 720% damage to up to 10 enemies. Cooldown: 30 sec | |
| 12 | MP Cost: 1000. One explosion occurs that periodically inflicts 1184% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 740% damage to up to 10 enemies. Cooldown: 30 sec | |
| 13 | MP Cost: 1000. One explosion occurs that periodically inflicts 1216% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 760% damage to up to 10 enemies. Cooldown: 30 sec | |
| 14 | MP Cost: 1000. One explosion occurs that periodically inflicts 1248% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 780% damage to up to 10 enemies. Cooldown: 30 sec | |
| 15 | MP Cost: 1000. One explosion occurs that periodically inflicts 1280% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 800% damage to up to 10 enemies. Cooldown: 30 sec | |
| 16 | MP Cost: 1000. One explosion occurs that periodically inflicts 1312% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 820% damage to up to 10 enemies. Cooldown: 30 sec | |
| 17 | MP Cost: 1000. One explosion occurs that periodically inflicts 1344% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 840% damage to up to 10 enemies. Cooldown: 30 sec | |
| 18 | MP Cost: 1000. One explosion occurs that periodically inflicts 1376% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 860% damage to up to 10 enemies. Cooldown: 30 sec | |
| 19 | MP Cost: 1000. One explosion occurs that periodically inflicts 1408% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 880% damage to up to 10 enemies. Cooldown: 30 sec | |
| 20 | MP Cost: 1000. One explosion occurs that periodically inflicts 1440% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 900% damage to up to 10 enemies. Cooldown: 30 sec | |
| 21 | MP Cost: 1000. One explosion occurs that periodically inflicts 1472% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 920% damage to up to 10 enemies. Cooldown: 30 sec | |
| 22 | MP Cost: 1000. One explosion occurs that periodically inflicts 1504% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 940% damage to up to 10 enemies. Cooldown: 30 sec | |
| 23 | MP Cost: 1000. One explosion occurs that periodically inflicts 1536% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 960% damage to up to 10 enemies. Cooldown: 30 sec | |
| 24 | MP Cost: 1000. One explosion occurs that periodically inflicts 1568% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 980% damage to up to 10 enemies. Cooldown: 30 sec | |
| 25 | MP Cost: 1000. One explosion occurs that periodically inflicts 1600% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 1000% damage to up to 10 enemies. Cooldown: 30 sec | |
| 26 | MP Cost: 1000. One explosion occurs that periodically inflicts 1632% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 1020% damage to up to 10 enemies. Cooldown: 30 sec | |
| 27 | MP Cost: 1000. One explosion occurs that periodically inflicts 1664% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 1040% damage to up to 10 enemies. Cooldown: 30 sec | |
| 28 | MP Cost: 1000. One explosion occurs that periodically inflicts 1696% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 1060% damage to up to 10 enemies. Cooldown: 30 sec | |
| 29 | MP Cost: 1000. One explosion occurs that periodically inflicts 1728% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 1080% damage to up to 10 enemies. Cooldown: 30 sec | |
| 30 | MP Cost: 1000. One explosion occurs that periodically inflicts 1760% damage 5 times to up to 15 enemies for 1 sec. Creates a patch of Polluted Area lasting 15 sec on the lowest platform within attack range which inflicts 1100% damage to up to 10 enemies. Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon the special Champion Monkey Platoon that will help you in battle. The platoon is comprised of 3 members, Basic Roy, Speedy Maxi, and Explosive Khakee, and is unaffected by attack reflection. | |
| Level | 1 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 20 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 312%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 468%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. |
| 30 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 25 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 660%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 990%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon the special Champion Monkey Platoon that will help you in battle. The platoon is comprised of 3 members, Basic Roy, Speedy Maxi, and Explosive Khakee, and is unaffected by attack reflection. | |
| Level | 1 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 20 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 312%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 468%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. |
| 2 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 20 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 324%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 486%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 3 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 20 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 336%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 504%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 4 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 20 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 348%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 522%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 5 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 20 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 360%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 540%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 6 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 21 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 372%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 558%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 7 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 21 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 384%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 576%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 8 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 21 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 396%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 594%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 9 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 21 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 408%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 612%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 10 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 21 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 420%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 630%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 11 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 21 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 432%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 648%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 12 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 22 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 444%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 666%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 13 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 22 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 456%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 684%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 14 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 22 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 468%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 702%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 15 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 22 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 480%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 720%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 16 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 22 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 492%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 738%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 17 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 22 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 504%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 756%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 18 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 23 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 516%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 774%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 19 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 23 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 528%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 792%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 20 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 23 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 540%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 810%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 21 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 23 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 552%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 828%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 22 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 23 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 564%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 846%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 23 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 23 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 576%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 864%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 24 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 24 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 588%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 882%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 25 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 24 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 600%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 900%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 26 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 24 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 612%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 918%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 27 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 24 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 624%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 936%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 28 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 24 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 636%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 954%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 29 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 24 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 648%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 972%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| 30 | MP Cost: 1000, Summon the Champion Monkey Platoon that fires Monkey Bombs and Monkey Cannons for 25 sec. Monkey Cannon: Max Enemies Hit: 3, Damage: 660%, Attack Count: 4 Monkey Bomb: Max Enemies Hit: 12, Damage: 990%, Attack Count: 7, Additional Monster DEF Ignored: 100% Basic Roy: Uses Monkey Cannon every 1 sec., and Monkey Bomb every 6 sec. Speedy Maxi: Uses Monkey Cannon every 0.7 sec., and Monkey Bomb every 20 sec. Explosive Khakkee: Uses Monkey Cannon every 2.5 sec., and Monkey Bomb every 3 sec. Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Bombards the earth with meteoric strikes. After a short delay, those strikes hit enemies near the Cannoneer, prioritizing boss monsters, enemies with the highest HP, and enemies that have survived previous strikes, in that order. Supplies will drop to support you and your party members during the first bombardment. If there are no platforms for the strikes to fall onto, or if you're hanging on a rope or ladder, supplies will not drop. If the cooldown is reset while there are still strikes in reserve, the skill will end. Strikes are unaffected by attack reflection. To pick up the supplies, go near them and press the Up arrow key. | |
| Level | 1 | MP Cost: 1000, Damage +15% for 60 sec. Strikes that attack up to 8 enemies for 728% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +15% damage increase buff with a duration of 20 sec. after recovering 5% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. |
| 30 | MP Cost: 1000, Damage +30% for 60 sec. Strikes that attack up to 8 enemies for 1540% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +30% damage increase buff with a duration of 20 sec. after recovering 20% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Bombards the earth with meteoric strikes. After a short delay, those strikes hit enemies near the Cannoneer, prioritizing boss monsters, enemies with the highest HP, and enemies that have survived previous strikes, in that order. Supplies will drop to support you and your party members during the first bombardment. If there are no platforms for the strikes to fall onto, or if you're hanging on a rope or ladder, supplies will not drop. If the cooldown is reset while there are still strikes in reserve, the skill will end. Strikes are unaffected by attack reflection. To pick up the supplies, go near them and press the Up arrow key. | |
| Level | 1 | MP Cost: 1000, Damage +15% for 60 sec. Strikes that attack up to 8 enemies for 728% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +15% damage increase buff with a duration of 20 sec. after recovering 5% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. |
| 2 | MP Cost: 1000, Damage +16% for 60 sec. Strikes that attack up to 8 enemies for 756% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +16% damage increase buff with a duration of 20 sec. after recovering 6% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 3 | MP Cost: 1000, Damage +16% for 60 sec. Strikes that attack up to 8 enemies for 784% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +16% damage increase buff with a duration of 20 sec. after recovering 6% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 4 | MP Cost: 1000, Damage +17% for 60 sec. Strikes that attack up to 8 enemies for 812% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +17% damage increase buff with a duration of 20 sec. after recovering 7% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 5 | MP Cost: 1000, Damage +17% for 60 sec. Strikes that attack up to 8 enemies for 840% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +17% damage increase buff with a duration of 20 sec. after recovering 7% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 6 | MP Cost: 1000, Damage +18% for 60 sec. Strikes that attack up to 8 enemies for 868% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +18% damage increase buff with a duration of 20 sec. after recovering 8% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 7 | MP Cost: 1000, Damage +18% for 60 sec. Strikes that attack up to 8 enemies for 896% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +18% damage increase buff with a duration of 20 sec. after recovering 8% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 8 | MP Cost: 1000, Damage +19% for 60 sec. Strikes that attack up to 8 enemies for 924% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +19% damage increase buff with a duration of 20 sec. after recovering 9% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 9 | MP Cost: 1000, Damage +19% for 60 sec. Strikes that attack up to 8 enemies for 952% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +19% damage increase buff with a duration of 20 sec. after recovering 9% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 10 | MP Cost: 1000, Damage +20% for 60 sec. Strikes that attack up to 8 enemies for 980% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +20% damage increase buff with a duration of 20 sec. after recovering 10% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 11 | MP Cost: 1000, Damage +20% for 60 sec. Strikes that attack up to 8 enemies for 1008% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +20% damage increase buff with a duration of 20 sec. after recovering 10% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 12 | MP Cost: 1000, Damage +21% for 60 sec. Strikes that attack up to 8 enemies for 1036% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +21% damage increase buff with a duration of 20 sec. after recovering 11% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 13 | MP Cost: 1000, Damage +21% for 60 sec. Strikes that attack up to 8 enemies for 1064% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +21% damage increase buff with a duration of 20 sec. after recovering 11% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 14 | MP Cost: 1000, Damage +22% for 60 sec. Strikes that attack up to 8 enemies for 1092% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +22% damage increase buff with a duration of 20 sec. after recovering 12% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 15 | MP Cost: 1000, Damage +22% for 60 sec. Strikes that attack up to 8 enemies for 1120% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +22% damage increase buff with a duration of 20 sec. after recovering 12% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 16 | MP Cost: 1000, Damage +23% for 60 sec. Strikes that attack up to 8 enemies for 1148% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +23% damage increase buff with a duration of 20 sec. after recovering 13% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 17 | MP Cost: 1000, Damage +23% for 60 sec. Strikes that attack up to 8 enemies for 1176% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +23% damage increase buff with a duration of 20 sec. after recovering 13% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 18 | MP Cost: 1000, Damage +24% for 60 sec. Strikes that attack up to 8 enemies for 1204% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +24% damage increase buff with a duration of 20 sec. after recovering 14% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 19 | MP Cost: 1000, Damage +24% for 60 sec. Strikes that attack up to 8 enemies for 1232% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +24% damage increase buff with a duration of 20 sec. after recovering 14% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 20 | MP Cost: 1000, Damage +25% for 60 sec. Strikes that attack up to 8 enemies for 1260% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +25% damage increase buff with a duration of 20 sec. after recovering 15% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 21 | MP Cost: 1000, Damage +25% for 60 sec. Strikes that attack up to 8 enemies for 1288% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +25% damage increase buff with a duration of 20 sec. after recovering 15% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 22 | MP Cost: 1000, Damage +26% for 60 sec. Strikes that attack up to 8 enemies for 1316% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +26% damage increase buff with a duration of 20 sec. after recovering 16% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 23 | MP Cost: 1000, Damage +26% for 60 sec. Strikes that attack up to 8 enemies for 1344% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +26% damage increase buff with a duration of 20 sec. after recovering 16% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 24 | MP Cost: 1000, Damage +27% for 60 sec. Strikes that attack up to 8 enemies for 1372% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +27% damage increase buff with a duration of 20 sec. after recovering 17% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 25 | MP Cost: 1000, Damage +27% for 60 sec. Strikes that attack up to 8 enemies for 1400% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +27% damage increase buff with a duration of 20 sec. after recovering 17% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 26 | MP Cost: 1000, Damage +28% for 60 sec. Strikes that attack up to 8 enemies for 1428% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +28% damage increase buff with a duration of 20 sec. after recovering 18% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 27 | MP Cost: 1000, Damage +28% for 60 sec. Strikes that attack up to 8 enemies for 1456% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +28% damage increase buff with a duration of 20 sec. after recovering 18% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 28 | MP Cost: 1000, Damage +29% for 60 sec. Strikes that attack up to 8 enemies for 1484% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +29% damage increase buff with a duration of 20 sec. after recovering 19% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 29 | MP Cost: 1000, Damage +29% for 60 sec. Strikes that attack up to 8 enemies for 1512% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +29% damage increase buff with a duration of 20 sec. after recovering 19% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
| 30 | MP Cost: 1000, Damage +30% for 60 sec. Strikes that attack up to 8 enemies for 1540% damage, 3 time(s), occur 20 time(s) each. Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +30% damage increase buff with a duration of 20 sec. after recovering 20% of max HP. If a Cannoneer with the buff uses the supply, only the HP recovery will be applied. Cooldown: 60 sec. | |
Enhancements
The maximum level for Enhancements/Boost Nodes is 60.
- Enhancement/Boost Node 1
- Enhancement/Boost Node 2
- Enhancement/Boost Node 3
- Enhancement/Boost Node 4
- Enhancement/Boost Node 5
Barrel Bomb Boost[1]
Scatter Shot Boost
Cannon Spike Boost
Cannon Crash Boost
- Enhancement/Boost Node 6
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 2 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +12%] | |
| 3 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +14%] | |
| 4 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +16%] | |
| 5 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +18%] | |
| 6 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +20%] | |
| 7 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +22%] | |
| 8 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +24%] | |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 11 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +39%] | |
| 12 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +41%] | |
| 13 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +43%] | |
| 14 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +45%] | |
| 15 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +47%] | |
| 16 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +49%] | |
| 17 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +51%] | |
| 18 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +53%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 21 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +69%] | |
| 22 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +71%] | |
| 23 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +73%] | |
| 24 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +75%] | |
| 25 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +77%] | |
| 26 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +79%] | |
| 27 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +81%] | |
| 28 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +83%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 2 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 615%, Number of Attacks: 6 Cooldown: 3 sec | |
| 3 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 630%, Number of Attacks: 6 Cooldown: 3 sec | |
| 4 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 645%, Number of Attacks: 6 Cooldown: 3 sec | |
| 5 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 660%, Number of Attacks: 6 Cooldown: 3 sec | |
| 6 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 675%, Number of Attacks: 6 Cooldown: 3 sec | |
| 7 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 690%, Number of Attacks: 6 Cooldown: 3 sec | |
| 8 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 705%, Number of Attacks: 6 Cooldown: 3 sec | |
| 9 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 720%, Number of Attacks: 6 Cooldown: 3 sec | |
| 10 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 735%, Number of Attacks: 6 Cooldown: 3 sec | |
| 11 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 750%, Number of Attacks: 6 Cooldown: 3 sec | |
| 12 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 765%, Number of Attacks: 6 Cooldown: 3 sec | |
| 13 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 780%, Number of Attacks: 6 Cooldown: 3 sec | |
| 14 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 795%, Number of Attacks: 6 Cooldown: 3 sec | |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 16 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 825%, Number of Attacks: 6 Cooldown: 3 sec | |
| 17 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 840%, Number of Attacks: 6 Cooldown: 3 sec | |
| 18 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 855%, Number of Attacks: 6 Cooldown: 3 sec | |
| 19 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 870%, Number of Attacks: 6 Cooldown: 3 sec | |
| 20 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 885%, Number of Attacks: 6 Cooldown: 3 sec | |
| 21 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 900%, Number of Attacks: 6 Cooldown: 3 sec | |
| 22 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 915%, Number of Attacks: 6 Cooldown: 3 sec | |
| 23 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 930%, Number of Attacks: 6 Cooldown: 3 sec | |
| 24 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 945%, Number of Attacks: 6 Cooldown: 3 sec | |
| 25 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 960%, Number of Attacks: 6 Cooldown: 3 sec | |
| 26 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 975%, Number of Attacks: 6 Cooldown: 3 sec | |
| 27 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 990%, Number of Attacks: 6 Cooldown: 3 sec | |
| 28 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1005%, Number of Attacks: 6 Cooldown: 3 sec | |
| 29 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1020%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 2 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6 Cooldown: 60 sec | |
| 3 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6 Cooldown: 60 sec | |
| 4 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6 Cooldown: 60 sec | |
| 5 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6 Cooldown: 60 sec | |
| 6 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6 Cooldown: 60 sec | |
| 7 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6 Cooldown: 60 sec | |
| 8 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6 Cooldown: 60 sec | |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 11 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 Cooldown: 60 sec | |
| 12 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6 Cooldown: 60 sec | |
| 13 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6 Cooldown: 60 sec | |
| 14 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6 Cooldown: 60 sec | |
| 15 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6 Cooldown: 60 sec | |
| 16 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6 Cooldown: 60 sec | |
| 17 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6 Cooldown: 60 sec | |
| 18 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 21 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6 Cooldown: 60 sec | |
| 22 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 Cooldown: 60 sec | |
| 23 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6 Cooldown: 60 sec | |
| 24 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6 Cooldown: 60 sec | |
| 25 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6 Cooldown: 60 sec | |
| 26 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6 Cooldown: 60 sec | |
| 27 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6 Cooldown: 60 sec | |
| 28 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
Class-Specific Skills
- Origin Skill
- Ascent Skill
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a large cannon that decimates everything in its wake. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 992%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1147%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec |
| 30 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1920%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 2220%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a large cannon that decimates everything in its wake. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 992%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1147%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec |
| 2 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1024%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1184%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 3 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1056%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1221%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 4 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1088%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1258%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 5 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1120%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1295%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 6 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1152%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1332%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 7 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1184%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1369%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 8 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1216%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1406%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 9 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1248%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1443%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 10 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1280%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1480%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 11 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1312%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1517%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 12 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1344%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1554%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 13 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1376%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1591%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 14 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1408%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1628%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 15 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1440%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1665%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 16 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1472%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1702%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 17 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1504%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1739%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 18 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1536%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1776%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 19 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1568%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1813%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 20 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1600%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1850%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 21 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1632%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1887%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 22 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1664%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1924%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 23 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1696%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1961%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 24 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1728%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 1998%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 25 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1760%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 2035%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 26 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1792%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 2072%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 27 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1824%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 2109%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 28 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1856%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 2146%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 29 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1888%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 2183%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| 30 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 1920%, Number of Attacks: 4, Number of Bombardments: 68 Afterwards, Max Enemies Hit: 15, Damage: 2220%, Number of Attacks: 5, Number of Great Explosions: 52 Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Detonates a rocket over the battlefield, demolishing it in a storm of cataclysmic explosions. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 996% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 1044% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 30 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 5810% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 6090% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Detonates a rocket over the battlefield, demolishing it in a storm of cataclysmic explosions. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 996% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 1044% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 2 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 1162% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 1218% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 3 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 1328% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 1392% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 4 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 1494% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 1566% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 5 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 1660% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 1740% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 6 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 1826% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 1914% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 7 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 1992% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 2088% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 8 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 2158% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 2262% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 9 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 2324% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 2436% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 10 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 2490% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 2610% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 11 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 2656% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 2784% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 12 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 2822% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 2958% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 13 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 2988% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 3132% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 14 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 3154% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 3306% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 15 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 3320% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 3480% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 16 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 3486% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 3654% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 17 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 3652% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 3828% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 18 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 3818% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 4002% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 19 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 3984% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 4176% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 20 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 4150% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 4350% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 21 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 4316% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 4524% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 22 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 4482% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 4698% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 23 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 4648% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 4872% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 24 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 4814% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 5046% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 25 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 4980% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 5220% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 26 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 5146% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 5394% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 27 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 5312% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 5568% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 28 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 5478% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 5742% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 29 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 5644% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 5916% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 30 | MP Cost: 1000, Invincible during casting Detonates a rocket to explode in the sky 6 times, dealing 5810% damage to up to 15 enemies 10 times. Then the shots bombard the ground 22 times, dealing 6090% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
Mastery Skills
Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
- Mastery Node/Core 1
- Mastery Node/Core 2
- Mastery Node/Core 3
- Mastery Node/Core 4
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires multiple cannonballs at once, focusing on enemies in your path. Applies Bonus Critical Rate and Ignore Defense. Targets the enemy with the highest Max HP within range. Required Skill: Cannon Barrage Lv. 30+ | |
| Level | 1 | MP Cost: 75, Damage: 793%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 16%, Ignore Defense: 20% |
| 30 | MP Cost: 85, Damage: 1170%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 20%, Ignore Defense: 30% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires multiple cannonballs at once, focusing on enemies in your path. Applies Bonus Critical Rate and Ignore Defense. Targets the enemy with the highest Max HP within range. Required Skill: Cannon Barrage Lv. 30+ | |
| Level | 1 | MP Cost: 75, Damage: 793%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 16%, Ignore Defense: 20% |
| 2 | MP Cost: 75, Damage: 806%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 16%, Ignore Defense: 20% | |
| 3 | MP Cost: 76, Damage: 819%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 16%, Ignore Defense: 21% | |
| 4 | MP Cost: 76, Damage: 832%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 16%, Ignore Defense: 21% | |
| 5 | MP Cost: 76, Damage: 845%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 16%, Ignore Defense: 21% | |
| 6 | MP Cost: 77, Damage: 858%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 16%, Ignore Defense: 22% | |
| 7 | MP Cost: 77, Damage: 871%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 17%, Ignore Defense: 22% | |
| 8 | MP Cost: 77, Damage: 884%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 17%, Ignore Defense: 22% | |
| 9 | MP Cost: 78, Damage: 897%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 17%, Ignore Defense: 23% | |
| 10 | MP Cost: 78, Damage: 910%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 17%, Ignore Defense: 23% | |
| 11 | MP Cost: 78, Damage: 923%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 17%, Ignore Defense: 23% | |
| 12 | MP Cost: 79, Damage: 936%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 17%, Ignore Defense: 24% | |
| 13 | MP Cost: 79, Damage: 949%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 18%, Ignore Defense: 24% | |
| 14 | MP Cost: 79, Damage: 962%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 18%, Ignore Defense: 24% | |
| 15 | MP Cost: 80, Damage: 975%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 18%, Ignore Defense: 25% | |
| 16 | MP Cost: 80, Damage: 988%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 18%, Ignore Defense: 25% | |
| 17 | MP Cost: 80, Damage: 1001%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 18%, Ignore Defense: 25% | |
| 18 | MP Cost: 81, Damage: 1014%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 18%, Ignore Defense: 26% | |
| 19 | MP Cost: 81, Damage: 1027%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 19%, Ignore Defense: 26% | |
| 20 | MP Cost: 81, Damage: 1040%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 19%, Ignore Defense: 26% | |
| 21 | MP Cost: 82, Damage: 1053%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 19%, Ignore Defense: 27% | |
| 22 | MP Cost: 82, Damage: 1066%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 19%, Ignore Defense: 27% | |
| 23 | MP Cost: 82, Damage: 1079%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 19%, Ignore Defense: 27% | |
| 24 | MP Cost: 83, Damage: 1092%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 19%, Ignore Defense: 28% | |
| 25 | MP Cost: 83, Damage: 1105%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 20%, Ignore Defense: 28% | |
| 26 | MP Cost: 83, Damage: 1118%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 20%, Ignore Defense: 28% | |
| 27 | MP Cost: 84, Damage: 1131%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 20%, Ignore Defense: 29% | |
| 28 | MP Cost: 84, Damage: 1144%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 20%, Ignore Defense: 29% | |
| 29 | MP Cost: 84, Damage: 1157%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 20%, Ignore Defense: 29% | |
| 30 | MP Cost: 85, Damage: 1170%, Max Enemies Hit: 8, Number of Attacks: 4, Bonus Critical Rate: 20%, Ignore Defense: 30% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a powerful cannon, full of compressed gunpowder, to incinerate enemies ahead of you. Required Skill: Cannon Bazooka Lv. 30+ | |
| Level | 1 | MP Cost: 75, Damage: 608%, Number of Attacks: 4, Max Enemies Hit: 8 |
| 30 | MP Cost: 82, Damage: 840%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a powerful cannon, full of compressed gunpowder, to incinerate enemies ahead of you. Required Skill: Cannon Bazooka Lv. 30+ | |
| Level | 1 | MP Cost: 75, Damage: 608%, Number of Attacks: 4, Max Enemies Hit: 8 |
| 2 | MP Cost: 75, Damage: 616%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 3 | MP Cost: 75, Damage: 624%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 4 | MP Cost: 76, Damage: 632%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 5 | MP Cost: 76, Damage: 640%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 6 | MP Cost: 76, Damage: 648%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 7 | MP Cost: 76, Damage: 656%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 8 | MP Cost: 77, Damage: 664%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 9 | MP Cost: 77, Damage: 672%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 10 | MP Cost: 77, Damage: 680%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 11 | MP Cost: 77, Damage: 688%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 12 | MP Cost: 78, Damage: 696%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 13 | MP Cost: 78, Damage: 704%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 14 | MP Cost: 78, Damage: 712%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 15 | MP Cost: 78, Damage: 720%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 16 | MP Cost: 79, Damage: 728%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 17 | MP Cost: 79, Damage: 736%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 18 | MP Cost: 79, Damage: 744%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 19 | MP Cost: 79, Damage: 752%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 20 | MP Cost: 80, Damage: 760%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 21 | MP Cost: 80, Damage: 768%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 22 | MP Cost: 80, Damage: 776%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 23 | MP Cost: 80, Damage: 784%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 24 | MP Cost: 81, Damage: 792%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 25 | MP Cost: 81, Damage: 800%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 26 | MP Cost: 81, Damage: 808%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 27 | MP Cost: 81, Damage: 816%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 28 | MP Cost: 82, Damage: 824%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 29 | MP Cost: 82, Damage: 832%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| 30 | MP Cost: 82, Damage: 840%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires Monkey into the air on a mortar shell which then detonates. Periodically readies 1 Monkey Mortar. In Auto-Mode, a Monkey Mortar is consumed each time Cannon Bazooka or Cannon Barrage hits an enemy, causing an explosion at their location. Right-click to toggle Auto Mode On/Off Required Skill: Monkey Mortar Lv. 20+ | |
| Level | 1 | MP Cost: 41, Max Enemies Hit: 8, Damage: 1129%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec |
| 30 | MP Cost: 44, Max Enemies Hit: 8, Damage: 1738%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires Monkey into the air on a mortar shell which then detonates. Periodically readies 1 Monkey Mortar. In Auto-Mode, a Monkey Mortar is consumed each time Cannon Bazooka or Cannon Barrage hits an enemy, causing an explosion at their location. Right-click to toggle Auto Mode On/Off Required Skill: Monkey Mortar Lv. 20+ | |
| Level | 1 | MP Cost: 41, Max Enemies Hit: 8, Damage: 1129%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec |
| 2 | MP Cost: 41, Max Enemies Hit: 8, Damage: 1150%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 3 | MP Cost: 41, Max Enemies Hit: 8, Damage: 1171%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 4 | MP Cost: 41, Max Enemies Hit: 8, Damage: 1192%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 5 | MP Cost: 41, Max Enemies Hit: 8, Damage: 1213%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 6 | MP Cost: 41, Max Enemies Hit: 8, Damage: 1234%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 7 | MP Cost: 41, Max Enemies Hit: 8, Damage: 1255%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 8 | MP Cost: 42, Max Enemies Hit: 8, Damage: 1276%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 9 | MP Cost: 42, Max Enemies Hit: 8, Damage: 1297%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 10 | MP Cost: 42, Max Enemies Hit: 8, Damage: 1318%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 11 | MP Cost: 42, Max Enemies Hit: 8, Damage: 1339%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 12 | MP Cost: 42, Max Enemies Hit: 8, Damage: 1360%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 13 | MP Cost: 42, Max Enemies Hit: 8, Damage: 1381%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 14 | MP Cost: 42, Max Enemies Hit: 8, Damage: 1402%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 15 | MP Cost: 42, Max Enemies Hit: 8, Damage: 1423%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 16 | MP Cost: 43, Max Enemies Hit: 8, Damage: 1444%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 17 | MP Cost: 43, Max Enemies Hit: 8, Damage: 1465%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 18 | MP Cost: 43, Max Enemies Hit: 8, Damage: 1486%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 19 | MP Cost: 43, Max Enemies Hit: 8, Damage: 1507%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 20 | MP Cost: 43, Max Enemies Hit: 8, Damage: 1528%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 21 | MP Cost: 43, Max Enemies Hit: 8, Damage: 1549%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 22 | MP Cost: 43, Max Enemies Hit: 8, Damage: 1570%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 23 | MP Cost: 43, Max Enemies Hit: 8, Damage: 1591%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 24 | MP Cost: 44, Max Enemies Hit: 8, Damage: 1612%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 25 | MP Cost: 44, Max Enemies Hit: 8, Damage: 1633%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 26 | MP Cost: 44, Max Enemies Hit: 8, Damage: 1654%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 27 | MP Cost: 44, Max Enemies Hit: 8, Damage: 1675%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 28 | MP Cost: 44, Max Enemies Hit: 8, Damage: 1696%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 29 | MP Cost: 44, Max Enemies Hit: 8, Damage: 1717%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| 30 | MP Cost: 44, Max Enemies Hit: 8, Damage: 1738%, Number of Attacks: 5 Readies one Monkey Mortar every 4 sec. You can hold up to 5 at one time. When used during Cannon Bazooka, there is no casting animation Cooldown: 0.5 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Place an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies. Unaffected by attack reflection. Required Skill: Anchors Aweigh Lv. 30+ | |
| Level | 1 | MP Cost: 55, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 587% damage Deals 810% damage to up to 8 enemies upon exploding. |
| 30 | MP Cost: 60, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 790% damage Deals 1100% damage to up to 8 enemies upon exploding. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Place an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies. Unaffected by attack reflection. Required Skill: Anchors Aweigh Lv. 30+ | |
| Level | 1 | MP Cost: 55, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 587% damage Deals 810% damage to up to 8 enemies upon exploding. |
| 2 | MP Cost: 55, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 594% damage Deals 820% damage to up to 8 enemies upon exploding. | |
| 3 | MP Cost: 55, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 601% damage Deals 830% damage to up to 8 enemies upon exploding. | |
| 4 | MP Cost: 55, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 608% damage Deals 840% damage to up to 8 enemies upon exploding. | |
| 5 | MP Cost: 55, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 615% damage Deals 850% damage to up to 8 enemies upon exploding. | |
| 6 | MP Cost: 56, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 622% damage Deals 860% damage to up to 8 enemies upon exploding. | |
| 7 | MP Cost: 56, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 629% damage Deals 870% damage to up to 8 enemies upon exploding. | |
| 8 | MP Cost: 56, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 636% damage Deals 880% damage to up to 8 enemies upon exploding. | |
| 9 | MP Cost: 56, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 643% damage Deals 890% damage to up to 8 enemies upon exploding. | |
| 10 | MP Cost: 56, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 650% damage Deals 900% damage to up to 8 enemies upon exploding. | |
| 11 | MP Cost: 56, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 657% damage Deals 910% damage to up to 8 enemies upon exploding. | |
| 12 | MP Cost: 57, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 664% damage Deals 920% damage to up to 8 enemies upon exploding. | |
| 13 | MP Cost: 57, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 671% damage Deals 930% damage to up to 8 enemies upon exploding. | |
| 14 | MP Cost: 57, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 678% damage Deals 940% damage to up to 8 enemies upon exploding. | |
| 15 | MP Cost: 57, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 685% damage Deals 950% damage to up to 8 enemies upon exploding. | |
| 16 | MP Cost: 57, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 692% damage Deals 960% damage to up to 8 enemies upon exploding. | |
| 17 | MP Cost: 57, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 699% damage Deals 970% damage to up to 8 enemies upon exploding. | |
| 18 | MP Cost: 58, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 706% damage Deals 980% damage to up to 8 enemies upon exploding. | |
| 19 | MP Cost: 58, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 713% damage Deals 990% damage to up to 8 enemies upon exploding. | |
| 20 | MP Cost: 58, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 720% damage Deals 1000% damage to up to 8 enemies upon exploding. | |
| 21 | MP Cost: 58, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 727% damage Deals 1010% damage to up to 8 enemies upon exploding. | |
| 22 | MP Cost: 58, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 734% damage Deals 1020% damage to up to 8 enemies upon exploding. | |
| 23 | MP Cost: 58, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 741% damage Deals 1030% damage to up to 8 enemies upon exploding. | |
| 24 | MP Cost: 59, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 748% damage Deals 1040% damage to up to 8 enemies upon exploding. | |
| 25 | MP Cost: 59, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 755% damage Deals 1050% damage to up to 8 enemies upon exploding. | |
| 26 | MP Cost: 59, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 762% damage Deals 1060% damage to up to 8 enemies upon exploding. | |
| 27 | MP Cost: 59, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 769% damage Deals 1070% damage to up to 8 enemies upon exploding. | |
| 28 | MP Cost: 59, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 776% damage Deals 1080% damage to up to 8 enemies upon exploding. | |
| 29 | MP Cost: 59, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 783% damage Deals 1090% damage to up to 8 enemies upon exploding. | |
| 30 | MP Cost: 60, Duration: 65 sec The magnetic field pulls up to 8 enemies in and deals 790% damage Deals 1100% damage to up to 8 enemies upon exploding. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Order the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection. Required Skill: Nautilus Strike Lv. 30+ | |
| Level | 1 | MP Cost: 351, Damage: 567%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec |
| 30 | MP Cost: 380, Damage: 770%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Order the Nautilus to attack multiple enemies at once. Nautilus is unaffected by attack reflection. Required Skill: Nautilus Strike Lv. 30+ | |
| Level | 1 | MP Cost: 351, Damage: 567%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec |
| 2 | MP Cost: 352, Damage: 574%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 3 | MP Cost: 353, Damage: 581%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 4 | MP Cost: 354, Damage: 588%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 5 | MP Cost: 355, Damage: 595%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 6 | MP Cost: 356, Damage: 602%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 7 | MP Cost: 357, Damage: 609%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 8 | MP Cost: 358, Damage: 616%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 9 | MP Cost: 359, Damage: 623%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 10 | MP Cost: 360, Damage: 630%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 11 | MP Cost: 361, Damage: 637%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 12 | MP Cost: 362, Damage: 644%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 13 | MP Cost: 363, Damage: 651%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 14 | MP Cost: 364, Damage: 658%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 15 | MP Cost: 365, Damage: 665%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 16 | MP Cost: 366, Damage: 672%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 17 | MP Cost: 367, Damage: 679%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 18 | MP Cost: 368, Damage: 686%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 19 | MP Cost: 369, Damage: 693%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 20 | MP Cost: 370, Damage: 700%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 21 | MP Cost: 371, Damage: 707%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 22 | MP Cost: 372, Damage: 714%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 23 | MP Cost: 373, Damage: 721%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 24 | MP Cost: 374, Damage: 728%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 25 | MP Cost: 375, Damage: 735%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 26 | MP Cost: 376, Damage: 742%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 27 | MP Cost: 377, Damage: 749%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 28 | MP Cost: 378, Damage: 756%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 29 | MP Cost: 379, Damage: 763%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| 30 | MP Cost: 380, Damage: 770%, Number of Attacks: 5, Max Enemies Hit: 15 Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Order the Cannoneer's reliable assistants to summon multiple cannons and mercilessly roast enemies ahead of you. Use 1 communication network when summoning and use the down arrow key to use 2 communication networks and summon an even stronger Max Cannon Rainbow. With Action Customization enabled, you can summon Max Cannon Rainbow by pressing its skill key again, without the use of the arrow keys. Up to 1 cannon can be summoned and is unaffected by attack reflection. Permanently enhances HEXA Cannon Barrage. Right-click to toggle custom commands ON/OFF Required Skill: Rolling Rainbow Lv. 1+ | |
| Level | 1 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 698% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 724% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +4% (additive)] |
| 30 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1800% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 2000% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +120% (additive)] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Order the Cannoneer's reliable assistants to summon multiple cannons and mercilessly roast enemies ahead of you. Use 1 communication network when summoning and use the down arrow key to use 2 communication networks and summon an even stronger Max Cannon Rainbow. With Action Customization enabled, you can summon Max Cannon Rainbow by pressing its skill key again, without the use of the arrow keys. Up to 1 cannon can be summoned and is unaffected by attack reflection. Permanently enhances HEXA Cannon Barrage. Right-click to toggle custom commands ON/OFF Required Skill: Rolling Rainbow Lv. 1+ | |
| Level | 1 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 698% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 724% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +4% (additive)] |
| 2 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 736% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 768% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +8% (additive)] | |
| 3 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 774% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 812% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +12% (additive)] | |
| 4 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 812% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 856% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +16% (additive)] | |
| 5 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 850% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 900% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +20% (additive)] | |
| 6 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 888% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 944% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +24% (additive)] | |
| 7 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 926% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 988% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +28% (additive)] | |
| 8 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 964% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1032% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +32% (additive)] | |
| 9 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1002% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1076% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +36% (additive)] | |
| 10 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1040% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1120% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +40% (additive)] | |
| 11 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1078% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1164% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +44% (additive)] | |
| 12 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1116% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1208% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +48% (additive)] | |
| 13 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1154% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1252% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +52% (additive)] | |
| 14 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1192% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1296% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +56% (additive)] | |
| 15 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1230% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1340% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +60% (additive)] | |
| 16 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1268% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1384% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +64% (additive)] | |
| 17 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1306% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1428% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +68% (additive)] | |
| 18 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1344% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1472% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +72% (additive)] | |
| 19 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1382% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1516% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +76% (additive)] | |
| 20 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1420% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1560% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +80% (additive)] | |
| 21 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1458% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1604% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +84% (additive)] | |
| 22 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1496% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1648% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +88% (additive)] | |
| 23 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1534% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1692% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +92% (additive)] | |
| 24 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1572% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1736% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +96% (additive)] | |
| 25 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1610% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1780% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +100% (additive)] | |
| 26 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1648% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1824% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +104% (additive)] | |
| 27 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1686% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1868% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +108% (additive)] | |
| 28 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1724% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1912% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +112% (additive)] | |
| 29 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1762% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 1956% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +116% (additive)] | |
| 30 | MP Cost: 330, Cannon Ball Summon Duration: 10 sec. Cannon Ball periodically attacks up to 10 enemies with 1800% damage 5 times Max Cannon Rainbow - MP Cost: 330, Duration: 10 sec. Cannon Ball periodicially attacks up to 10 enemies with 2000% damage 5 times Communication network increases by 1 every 60 sec. You can have up to 2. The communication network preparation time can be affected by cooldown reduction effects. [Passive Effect - HEXA Cannon Barrage Damage: +120% (additive)] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon an elite monkey artillerist to aid you in battle. Targets the boss with the highest Max HP first, and unaffected by attack reflection. Increases Summon Duration. Required Skill: Monkey Militia Lv. 15+ | |
| Level | 1 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 365% damage to up to 8 enemies 4 times. |
| 30 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 1090% damage to up to 8 enemies 4 times. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon an elite monkey artillerist to aid you in battle. Targets the boss with the highest Max HP first, and unaffected by attack reflection. Increases Summon Duration. Required Skill: Monkey Militia Lv. 15+ | |
| Level | 1 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 365% damage to up to 8 enemies 4 times. |
| 2 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 390% damage to up to 8 enemies 4 times. | |
| 3 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 415% damage to up to 8 enemies 4 times. | |
| 4 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 440% damage to up to 8 enemies 4 times. | |
| 5 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 465% damage to up to 8 enemies 4 times. | |
| 6 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 490% damage to up to 8 enemies 4 times. | |
| 7 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 515% damage to up to 8 enemies 4 times. | |
| 8 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 540% damage to up to 8 enemies 4 times. | |
| 9 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 565% damage to up to 8 enemies 4 times. | |
| 10 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 590% damage to up to 8 enemies 4 times. | |
| 11 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 615% damage to up to 8 enemies 4 times. | |
| 12 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 640% damage to up to 8 enemies 4 times. | |
| 13 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 665% damage to up to 8 enemies 4 times. | |
| 14 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 690% damage to up to 8 enemies 4 times. | |
| 15 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 715% damage to up to 8 enemies 4 times. | |
| 16 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 740% damage to up to 8 enemies 4 times. | |
| 17 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 765% damage to up to 8 enemies 4 times. | |
| 18 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 790% damage to up to 8 enemies 4 times. | |
| 19 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 815% damage to up to 8 enemies 4 times. | |
| 20 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 840% damage to up to 8 enemies 4 times. | |
| 21 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 865% damage to up to 8 enemies 4 times. | |
| 22 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 890% damage to up to 8 enemies 4 times. | |
| 23 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 915% damage to up to 8 enemies 4 times. | |
| 24 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 940% damage to up to 8 enemies 4 times. | |
| 25 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 965% damage to up to 8 enemies 4 times. | |
| 26 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 990% damage to up to 8 enemies 4 times. | |
| 27 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 1015% damage to up to 8 enemies 4 times. | |
| 28 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 1040% damage to up to 8 enemies 4 times. | |
| 29 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 1065% damage to up to 8 enemies 4 times. | |
| 30 | MP Cost: 80, Artillerist Summon Duration: 62 sec Artillerist's cannon periodically deals 1090% damage to up to 8 enemies 4 times. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a special elastic cannonball that coats all enemies ahead of you with gunpowder to deal damage. Use the skill again to immediately blow the cannon. Required Skill: Monkey Fury Lv. 20+ | |
| Level | 1 | MP Cost: 70, Max Enemies Hit: 10, Damage: 198%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 198%, Number of Attacks: 3 [Passive Effect: Damage: +5%] |
| 30 | MP Cost: 70, Max Enemies Hit: 10, Damage: 314%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 314%, Number of Attacks: 3 [Passive Effect: Damage: +15%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a special elastic cannonball that coats all enemies ahead of you with gunpowder to deal damage. Use the skill again to immediately blow the cannon. Required Skill: Monkey Fury Lv. 20+ | |
| Level | 1 | MP Cost: 70, Max Enemies Hit: 10, Damage: 198%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 198%, Number of Attacks: 3 [Passive Effect: Damage: +5%] |
| 2 | MP Cost: 70, Max Enemies Hit: 10, Damage: 202%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 202%, Number of Attacks: 3 [Passive Effect: Damage: +5%] | |
| 3 | MP Cost: 70, Max Enemies Hit: 10, Damage: 206%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 206%, Number of Attacks: 3 [Passive Effect: Damage: +6%] | |
| 4 | MP Cost: 70, Max Enemies Hit: 10, Damage: 210%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 210%, Number of Attacks: 3 [Passive Effect: Damage: +6%] | |
| 5 | MP Cost: 70, Max Enemies Hit: 10, Damage: 214%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 214%, Number of Attacks: 3 [Passive Effect: Damage: +6%] | |
| 6 | MP Cost: 70, Max Enemies Hit: 10, Damage: 218%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 218%, Number of Attacks: 3 [Passive Effect: Damage: +7%] | |
| 7 | MP Cost: 70, Max Enemies Hit: 10, Damage: 222%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 222%, Number of Attacks: 3 [Passive Effect: Damage: +7%] | |
| 8 | MP Cost: 70, Max Enemies Hit: 10, Damage: 226%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 226%, Number of Attacks: 3 [Passive Effect: Damage: +7%] | |
| 9 | MP Cost: 70, Max Enemies Hit: 10, Damage: 230%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 230%, Number of Attacks: 3 [Passive Effect: Damage: +8%] | |
| 10 | MP Cost: 70, Max Enemies Hit: 10, Damage: 234%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 234%, Number of Attacks: 3 [Passive Effect: Damage: +8%] | |
| 11 | MP Cost: 70, Max Enemies Hit: 10, Damage: 238%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 238%, Number of Attacks: 3 [Passive Effect: Damage: +8%] | |
| 12 | MP Cost: 70, Max Enemies Hit: 10, Damage: 242%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 242%, Number of Attacks: 3 [Passive Effect: Damage: +9%] | |
| 13 | MP Cost: 70, Max Enemies Hit: 10, Damage: 246%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 246%, Number of Attacks: 3 [Passive Effect: Damage: +9%] | |
| 14 | MP Cost: 70, Max Enemies Hit: 10, Damage: 250%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 250%, Number of Attacks: 3 [Passive Effect: Damage: +9%] | |
| 15 | MP Cost: 70, Max Enemies Hit: 10, Damage: 254%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 254%, Number of Attacks: 3 [Passive Effect: Damage: +10%] | |
| 16 | MP Cost: 70, Max Enemies Hit: 10, Damage: 258%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 258%, Number of Attacks: 3 [Passive Effect: Damage: +10%] | |
| 17 | MP Cost: 70, Max Enemies Hit: 10, Damage: 262%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 262%, Number of Attacks: 3 [Passive Effect: Damage: +10%] | |
| 18 | MP Cost: 70, Max Enemies Hit: 10, Damage: 266%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 266%, Number of Attacks: 3 [Passive Effect: Damage: +11%] | |
| 19 | MP Cost: 70, Max Enemies Hit: 10, Damage: 270%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 270%, Number of Attacks: 3 [Passive Effect: Damage: +11%] | |
| 20 | MP Cost: 70, Max Enemies Hit: 10, Damage: 274%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 274%, Number of Attacks: 3 [Passive Effect: Damage: +11%] | |
| 21 | MP Cost: 70, Max Enemies Hit: 10, Damage: 278%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 278%, Number of Attacks: 3 [Passive Effect: Damage: +12%] | |
| 22 | MP Cost: 70, Max Enemies Hit: 10, Damage: 282%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 282%, Number of Attacks: 3 [Passive Effect: Damage: +12%] | |
| 23 | MP Cost: 70, Max Enemies Hit: 10, Damage: 286%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 286%, Number of Attacks: 3 [Passive Effect: Damage: +12%] | |
| 24 | MP Cost: 70, Max Enemies Hit: 10, Damage: 290%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 290%, Number of Attacks: 3 [Passive Effect: Damage: +13%] | |
| 25 | MP Cost: 70, Max Enemies Hit: 10, Damage: 294%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 294%, Number of Attacks: 3 [Passive Effect: Damage: +13%] | |
| 26 | MP Cost: 70, Max Enemies Hit: 10, Damage: 298%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 298%, Number of Attacks: 3 [Passive Effect: Damage: +13%] | |
| 27 | MP Cost: 70, Max Enemies Hit: 10, Damage: 302%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 302%, Number of Attacks: 3 [Passive Effect: Damage: +14%] | |
| 28 | MP Cost: 70, Max Enemies Hit: 10, Damage: 306%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 306%, Number of Attacks: 3 [Passive Effect: Damage: +14%] | |
| 29 | MP Cost: 70, Max Enemies Hit: 10, Damage: 310%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 310%, Number of Attacks: 3 [Passive Effect: Damage: +14%] | |
| 30 | MP Cost: 70, Max Enemies Hit: 10, Damage: 314%, Number of Attacks: 3 Immediately explodes when the skill is used again, Max Enemies Hit: 10, Damage: 314%, Number of Attacks: 3 [Passive Effect: Damage: +15%] | |
Enhancements
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Cannon of Mass Destruction. | |
| Level | 1 | Cannon of Mass Destruction Final Damage: +11% |
| 9 | Cannon of Mass Destruction Final Damage: +19% | |
| 10 | Cannon of Mass Destruction Final Damage: +25% | |
| 19 | Cannon of Mass Destruction Final Damage: +34% | |
| 20 | Cannon of Mass Destruction Final Damage: +40% | |
| 29 | Cannon of Mass Destruction Final Damage: +49% | |
| 30 | Cannon of Mass Destruction Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Cannon of Mass Destruction. | |
| Level | 1 | Cannon of Mass Destruction Final Damage: +11% |
| 2 | Cannon of Mass Destruction Final Damage: +12% | |
| 3 | Cannon of Mass Destruction Final Damage: +13% | |
| 4 | Cannon of Mass Destruction Final Damage: +14% | |
| 5 | Cannon of Mass Destruction Final Damage: +15% | |
| 6 | Cannon of Mass Destruction Final Damage: +16% | |
| 7 | Cannon of Mass Destruction Final Damage: +17% | |
| 8 | Cannon of Mass Destruction Final Damage: +18% | |
| 9 | Cannon of Mass Destruction Final Damage: +19% | |
| 10 | Cannon of Mass Destruction Final Damage: +25% | |
| 11 | Cannon of Mass Destruction Final Damage: +26% | |
| 12 | Cannon of Mass Destruction Final Damage: +27% | |
| 13 | Cannon of Mass Destruction Final Damage: +28% | |
| 14 | Cannon of Mass Destruction Final Damage: +29% | |
| 15 | Cannon of Mass Destruction Final Damage: +30% | |
| 16 | Cannon of Mass Destruction Final Damage: +31% | |
| 17 | Cannon of Mass Destruction Final Damage: +32% | |
| 18 | Cannon of Mass Destruction Final Damage: +33% | |
| 19 | Cannon of Mass Destruction Final Damage: +34% | |
| 20 | Cannon of Mass Destruction Final Damage: +40% | |
| 21 | Cannon of Mass Destruction Final Damage: +41% | |
| 22 | Cannon of Mass Destruction Final Damage: +42% | |
| 23 | Cannon of Mass Destruction Final Damage: +43% | |
| 24 | Cannon of Mass Destruction Final Damage: +44% | |
| 25 | Cannon of Mass Destruction Final Damage: +45% | |
| 26 | Cannon of Mass Destruction Final Damage: +46% | |
| 27 | Cannon of Mass Destruction Final Damage: +47% | |
| 28 | Cannon of Mass Destruction Final Damage: +48% | |
| 29 | Cannon of Mass Destruction Final Damage: +49% | |
| 30 | Cannon of Mass Destruction Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts The Nuclear Option. | |
| Level | 1 | The Nuclear Option Final Damage: +11% |
| 9 | The Nuclear Option Final Damage: +19% | |
| 10 | The Nuclear Option Final Damage: +25% | |
| 19 | The Nuclear Option Final Damage: +34% | |
| 20 | The Nuclear Option Final Damage: +40% | |
| 29 | The Nuclear Option Final Damage: +49% | |
| 30 | The Nuclear Option Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts The Nuclear Option. | |
| Level | 1 | The Nuclear Option Final Damage: +11% |
| 2 | The Nuclear Option Final Damage: +12% | |
| 3 | The Nuclear Option Final Damage: +13% | |
| 4 | The Nuclear Option Final Damage: +14% | |
| 5 | The Nuclear Option Final Damage: +15% | |
| 6 | The Nuclear Option Final Damage: +16% | |
| 7 | The Nuclear Option Final Damage: +17% | |
| 8 | The Nuclear Option Final Damage: +18% | |
| 9 | The Nuclear Option Final Damage: +19% | |
| 10 | The Nuclear Option Final Damage: +25% | |
| 11 | The Nuclear Option Final Damage: +26% | |
| 12 | The Nuclear Option Final Damage: +27% | |
| 13 | The Nuclear Option Final Damage: +28% | |
| 14 | The Nuclear Option Final Damage: +29% | |
| 15 | The Nuclear Option Final Damage: +30% | |
| 16 | The Nuclear Option Final Damage: +31% | |
| 17 | The Nuclear Option Final Damage: +32% | |
| 18 | The Nuclear Option Final Damage: +33% | |
| 19 | The Nuclear Option Final Damage: +34% | |
| 20 | The Nuclear Option Final Damage: +40% | |
| 21 | The Nuclear Option Final Damage: +41% | |
| 22 | The Nuclear Option Final Damage: +42% | |
| 23 | The Nuclear Option Final Damage: +43% | |
| 24 | The Nuclear Option Final Damage: +44% | |
| 25 | The Nuclear Option Final Damage: +45% | |
| 26 | The Nuclear Option Final Damage: +46% | |
| 27 | The Nuclear Option Final Damage: +47% | |
| 28 | The Nuclear Option Final Damage: +48% | |
| 29 | The Nuclear Option Final Damage: +49% | |
| 30 | The Nuclear Option Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Monkey Business. | |
| Level | 1 | Monkey Business Final Damage: +11% |
| 9 | Monkey Business Final Damage: +19% | |
| 10 | Monkey Business Final Damage: +25% | |
| 19 | Monkey Business Final Damage: +34% | |
| 20 | Monkey Business Final Damage: +40% | |
| 29 | Monkey Business Final Damage: +49% | |
| 30 | Monkey Business Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Monkey Business. | |
| Level | 1 | Monkey Business Final Damage: +11% |
| 2 | Monkey Business Final Damage: +12% | |
| 3 | Monkey Business Final Damage: +13% | |
| 4 | Monkey Business Final Damage: +14% | |
| 5 | Monkey Business Final Damage: +15% | |
| 6 | Monkey Business Final Damage: +16% | |
| 7 | Monkey Business Final Damage: +17% | |
| 8 | Monkey Business Final Damage: +18% | |
| 9 | Monkey Business Final Damage: +19% | |
| 10 | Monkey Business Final Damage: +25% | |
| 11 | Monkey Business Final Damage: +26% | |
| 12 | Monkey Business Final Damage: +27% | |
| 13 | Monkey Business Final Damage: +28% | |
| 14 | Monkey Business Final Damage: +29% | |
| 15 | Monkey Business Final Damage: +30% | |
| 16 | Monkey Business Final Damage: +31% | |
| 17 | Monkey Business Final Damage: +32% | |
| 18 | Monkey Business Final Damage: +33% | |
| 19 | Monkey Business Final Damage: +34% | |
| 20 | Monkey Business Final Damage: +40% | |
| 21 | Monkey Business Final Damage: +41% | |
| 22 | Monkey Business Final Damage: +42% | |
| 23 | Monkey Business Final Damage: +43% | |
| 24 | Monkey Business Final Damage: +44% | |
| 25 | Monkey Business Final Damage: +45% | |
| 26 | Monkey Business Final Damage: +46% | |
| 27 | Monkey Business Final Damage: +47% | |
| 28 | Monkey Business Final Damage: +48% | |
| 29 | Monkey Business Final Damage: +49% | |
| 30 | Monkey Business Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Poolmaker. | |
| Level | 1 | Poolmaker Final Damage: +11%, Bombardment activations increased to 21 |
| 9 | Poolmaker Final Damage: +19%, Bombardment activations increased to 23 | |
| 10 | Poolmaker Final Damage: +25%, Bombardment activations increased to 24 | |
| 19 | Poolmaker Final Damage: +34%, Bombardment activations increased to 27 | |
| 20 | Poolmaker Final Damage: +40%, Bombardment activations increased to 27 | |
| 29 | Poolmaker Final Damage: +49%, Bombardment activations increased to 30 | |
| 30 | Poolmaker Final Damage: +60%, Bombardment activations increased to 30 | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Poolmaker. | |
| Level | 1 | Poolmaker Final Damage: +11%, Bombardment activations increased to 21 |
| 2 | Poolmaker Final Damage: +12%, Bombardment activations increased to 21 | |
| 3 | Poolmaker Final Damage: +13%, Bombardment activations increased to 21 | |
| 4 | Poolmaker Final Damage: +14%, Bombardment activations increased to 22 | |
| 5 | Poolmaker Final Damage: +15%, Bombardment activations increased to 22 | |
| 6 | Poolmaker Final Damage: +16%, Bombardment activations increased to 22 | |
| 7 | Poolmaker Final Damage: +17%, Bombardment activations increased to 23 | |
| 8 | Poolmaker Final Damage: +18%, Bombardment activations increased to 23 | |
| 9 | Poolmaker Final Damage: +19%, Bombardment activations increased to 23 | |
| 10 | Poolmaker Final Damage: +25%, Bombardment activations increased to 24 | |
| 11 | Poolmaker Final Damage: +26%, Bombardment activations increased to 24 | |
| 12 | Poolmaker Final Damage: +27%, Bombardment activations increased to 24 | |
| 13 | Poolmaker Final Damage: +28%, Bombardment activations increased to 25 | |
| 14 | Poolmaker Final Damage: +29%, Bombardment activations increased to 25 | |
| 15 | Poolmaker Final Damage: +30%, Bombardment activations increased to 25 | |
| 16 | Poolmaker Final Damage: +31%, Bombardment activations increased to 26 | |
| 17 | Poolmaker Final Damage: +32%, Bombardment activations increased to 26 | |
| 18 | Poolmaker Final Damage: +33%, Bombardment activations increased to 26 | |
| 19 | Poolmaker Final Damage: +34%, Bombardment activations increased to 27 | |
| 20 | Poolmaker Final Damage: +40%, Bombardment activations increased to 27 | |
| 21 | Poolmaker Final Damage: +41%, Bombardment activations increased to 27 | |
| 22 | Poolmaker Final Damage: +42%, Bombardment activations increased to 28 | |
| 23 | Poolmaker Final Damage: +43%, Bombardment activations increased to 28 | |
| 24 | Poolmaker Final Damage: +44%, Bombardment activations increased to 28 | |
| 25 | Poolmaker Final Damage: +45%, Bombardment activations increased to 29 | |
| 26 | Poolmaker Final Damage: +46%, Bombardment activations increased to 29 | |
| 27 | Poolmaker Final Damage: +47%, Bombardment activations increased to 29 | |
| 28 | Poolmaker Final Damage: +48%, Bombardment activations increased to 30 | |
| 29 | Poolmaker Final Damage: +49%, Bombardment activations increased to 30 | |
| 30 | Poolmaker Final Damage: +60%, Bombardment activations increased to 30 | |
References
- ↑ Does not boost damage for Barrel Bomb's explosion
| Characters and Skills | ||||
|---|---|---|---|---|
| Class | ||||
| Job and Skills (Click on icon for skills) | ||||
| Beginner | ||||
|
| ||||
| Explorers | ||||
| Warrior | ||||
| Magician | ||||
| Bowman | Special | |||
| Thief | Special | |||
| Pirate | Special | |||
| Cygnus Knights | ||||
|
| ||||
| Special | ||||
| Heroes | ||||
| Resistance | ||||
| Demon | ||||
| Demon | ||||
| Nova | ||||
| Flora | ||||
| Sengoku | ||||
| Anima | ||||
| Monster | ||||
| Transcendent | ||||
| Friends World | ||||
| Jianghu | ||||
| Shine | ||||
| Miscellaneous | ||||
|
| ||||