Luminous/Skills
< Luminous
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Fill your light gauge completely to gain bonus damage with light magic. Each light magic attack will also restore some HP. | |
| Level | 1 | Light skills deal an additional hit dealing 50% of Final Damage and restoring 1% of your base HP per cast. |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Fill your dark gauge completely to gain bonus damage with dark magic. Dark magic uses 0 MP. Character Appearance Change On/Off: Right-click | |
| Level | 1 | Dark skills deal an additional hit proportional to the number of attacks that is 50% of final damage and use 0 MP. |
| Passive | ||
|---|---|---|
| Master Level | 3 | |
| Description | The power of light breaks down enemy DEF, allowing your attacks to penetrate. | |
| Level | 1 | Enemy DEF Ignored: +10% when attacking enemies |
| 3 | Enemy DEF Ignored: +20% when attacking enemies | |
| Passive | ||
|---|---|---|
| Master Level | 3 | |
| Description | The power of light breaks down enemy DEF, allowing your attacks to penetrate. | |
| Level | 1 | Enemy DEF Ignored: +10% when attacking enemies |
| 2 | Enemy DEF Ignored: +15% when attacking enemies | |
| 3 | Enemy DEF Ignored: +20% when attacking enemies | |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Your perfect balance between light and dark increases Knockback Resistance and reduces all enemy attacks to 1 damage. All your spells will deal extra damage with no cooldown. Light spells will recover HP, and dark spells will not use MP. Character Appearance Change on/off: Right-click | |
| Level | 1 | Knockback Resistance +100% for 20 sec. When using light and dark spells, delivers an additional attack inflicting 50% of Final Damage for each hit. When Equilibrium is active, delivers an additional attack inflicting 100% of Final Damage for each hit. Ignores all cooldowns. Dark spells cost 0 MP. Light spells restore 1% of HP. The total number of hits cannot exceed 15 for both Light and Dark attacks. |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Increases Willpower, Insight, and Intelligence. The power of light deflects all Darkness. | |
| Level | 1 | Willpower Lv. 20, Insight Lv. 20, INT +20 , more MP increased from leveling, permanent immunity to the Darkness status. |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Transform into light and teleport to a random location on the field. | |
| Level | 1 | MP Cost: 40. Teleport to a random location on the field. |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | [Master Level: 1] Increases the Attack Power and Magic ATT of all nearby characters. Cooldown: 300 sec | |
| Level | 1 | MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Light Magic] Fires a condensed orb of light that penetrates enemies as it flies. | |
| Level | 1 | MP Cost: 15. Max Enemies Hit: 5, Damage: 223%. |
| 20 | MP Cost: 21. Max Enemies Hit: 5, Damage: 280%. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Dark Magic] Drops a condensed orb of darkness on multiple enemies in front of you. | |
| Level | 1 | MP Cost: 16, Damage: 88%, Number of Attacks: 3, Max Enemies Hit: 6 |
| 20 | MP Cost: 22, Damage: 107%, Number of Attacks: 3, Max Enemies Hit: 6 | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. However, you will not become invulnerable unless you actually move. Using the up arrow key with jump in the air allows you to use Light Leap to jump higher. After using Light Leap, Light Speed can be used even if there is no platform. Also permanently increases Speed, Jump, and Max Speed. | |
| Level | 1 | Light Speed: MP Cost: 29, Horizontal Teleport: 118, Vertical Teleport: 275 Light Leap: Consume 34 MP to jump up. Can be linked with Light Speed 1 time without a platform before landing. After learning Darkness Mastery, can also be linked during Equilibrium. [Passive Effects: Speed: +4, Jump: +1, Max Speed: +2] |
| 10 | Light Speed: MP Cost: 20, Horizontal Teleport: 190, Vertical Teleport: 320 Light Leap: Consume 25 MP to jump up. Can be linked with Light Speed 1 time without a platform before landing. After learning Darkness Mastery, can also be linked during Equilibrium. [Passive Effects: Speed: +22, Jump: +10, Max Speed: +20] | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Transfers some damage received to MP instead. Does not apply to attacks that do a certain percentage of your Max HP. Also permanently increases Defense. | |
| Level | 1 | 13% of damage affects MP instead of HP. If your MP reaches 0, your HP takes full damage. Defense: +15 |
| 10 | 85% of damage affects MP instead of HP. If your MP reaches 0, your HP takes full damage. Defense: +150 | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | Increases your Max MP. | |
| Level | 1 | Max MP: +11% |
| 20 | Max MP: +30% | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Permanently increases light magic ATT. | |
| Level | 1 | Increase light magic's final damage by 1% |
| 5 | Increase light magic's final damage by 5% | |
| Passive | ||
|---|---|---|
| Master Level | 5 | |
| Description | Permanently increases light/dark magic ATT. | |
| Level | 1 | Increase dark magic's final damage by 1% |
| 5 | Increase dark magic's final damage by 5% | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | Enables you to freely control the powers of light and darkness. Equilibrium will activate if Equilibrium Liberation is used. Not affected by cooldown reset effects. | |
| Level | 1 | Equilibrium status begins. Cooldown: 60 sec |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Light Magic] Tosses a spear of light to hit multiple enemies. | |
| Level | 1 | MP Cost: 21. Max Enemies Hit: 6, Damage: 96%, Number of Attacks: 4. |
| 20 | MP Cost: 31. Max Enemies Hit: 6, Damage: 115%, Number of Attacks: 4. | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | [Light Magic] Detonates a pillar of light that knocks back enemies and has a chance to stun. Can be resisted by some monsters. | |
| Level | 1 | MP Cost: 10, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 55%. |
| 10 | MP Cost: 15, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 100%. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Dark Magic] Direct an orb of darkness to batter enemies. You can move the orb by holding the skill key and steering with the directional keys. | |
| Level | 1 | MP Cost per attack: 5. Attack 8 enemies for 111% damage. Steer by holding the skill key and moving left and right. Maximum range of 350 to the left and right. |
| 20 | MP Cost per attack: 15. Attack 8 enemies for 168% damage. Steer by holding the skill key and moving left and right. Maximum range of 350 to the left and right. | |
| Passive | ||
|---|---|---|
| Master Level | 20 | |
| Description | The blessing of darkness increases Magic ATT and reduces damage taken. | |
| Level | 1 | Magic ATT: +11, Damage Taken: -31%. |
| 20 | Magic ATT: +30, Damage Taken: -50%. | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Attack Speed and Intelligence. | |
| Level | 1 | Attack Speed: +2, INT: +2 |
| 10 | Attack Speed: +2, INT: +20 | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases various magic-related stats. | |
| Level | 1 | Magic Mastery: +14%, Magic ATT: +1, Damage: +6%, Critical Rate: +2%, Attack Speed: +1 |
| 10 | Magic Mastery: +50%, Magic ATT: +10, Damage: +15%, Critical Rate: +20%, Attack Speed: +1 | |
| Passive | ||
|---|---|---|
| Master Level | 4 | |
| Description | Permanently increases your INT. | |
| Level | 1 | Permanently increase INT by 10 |
| 4 | Permanently increase INT by 40 | |
| Passive | ||
|---|---|---|
| Master Level | 1 | |
| Description | Enhances maneuverability by boosting the range of Light Speed. Required Skill: Light Speed Lv. 5+ | |
| Level | 1 | Light Speed Horizontal Movement +65 |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Hide in the shadow of a brilliant flare of light to evade the enemy's attack. Not affected by cooldown reset. | |
| Level | 1 | MP Cost: 50, Invincibility Duration: 3 sec. Cooldown: 147 sec. |
| 10 | MP Cost: 50, Invincibility Duration: 3 sec. Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Light Magic] Fires controllable beams of light. You can steer the beams by holding the skill button and using the directional keys. | |
| Level | 1 | MP Cost per attack: 10. Max Enemies Hit: 8, Damage: 102%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing Up or Down. |
| 20 | MP Cost per attack: 20. Max Enemies Hit: 8, Damage: 121%, Number of Attacks: 4. Steer the beams by holding the skill key and pressing Up or Down. | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Light Magic] Heal your party members and deal damage to enemies with the power of light. | |
| Level | 1 | MP Cost: 31, Damage: 123%, Number of Attacks: 3, Max Enemies Hit: 6, Recovery: 40% Cooldown: 5 sec |
| 20 | MP Cost: 41, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 6, Recovery: 800% Cooldown: 5 sec | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Dark Magic] Fires a chain of dark moonlight from under the enemies' feet. | |
| Level | 1 | MP Cost: 45, Damage: 333%, Number of Attacks: 2, Max Enemies Hit: 6 |
| 20 | MP Cost: 75, Damage: 371%, Number of Attacks: 2, Max Enemies Hit: 6 | |
| Active | ||
|---|---|---|
| Master Level | 20 | |
| Description | [Equilibrium] A scythe-toting reaper comes down to destroy enemies. | |
| Level | 1 | MP Cost: 63, Damage: 192%, Number of Attacks: 6, Max Enemies Hit: 10 Cooldown: 34 sec |
| 20 | MP Cost: 120, Damage: 230%, Number of Attacks: 6, Max Enemies Hit: 10 Cooldown: 24 sec | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Deflects all debilitating status conditions. The shell breaks and must cooldown after a certain number of deflected status effects. Passively increases resistance to all elemental and all debuffs. | |
| Level | 1 | MP Cost: 209. Ignore debilitating status conditions 7 times. Cooldown: 510 sec. when broken. [Passive Effect: Increases Elemental Resistance by 4% and Abnormal Status Resistance by 4] |
| 10 | MP Cost: 200. Ignore debilitating status conditions 7 times. Cooldown: 240 sec. when broken. [Passive Effect: Increases Elemental Resistance by 40% and Abnormal Status Resistance by 40] | |
| Active | ||
|---|---|---|
| Master Level | 10 | |
| Description | Temporarily increases Magic ATT for you and your party members. Does not stack with Blessing of the Onyx. | |
| Level | 1 | MP Cost: 37. Duration: 72 sec. Increases you and your party members' Magic ATT by 13. |
| 10 | MP Cost: 55. Duration: 180 sec. Increases you and your party members' Magic ATT by 40. | |
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases Defense and grants a set chance to ignore damage. Also increases Knockback Resistance. | |
| Level | 1 | Defense: +120, Ignore Defense Chance: 2% Knockback Resistance: +4% |
| 10 | Defense: +300, Ignore Defense Chance: 20% Knockback Resistance: +40% | |
| Passive | ||
|---|---|---|
| Master Level | 4 | |
| Description | Actively circulate the mana within your body to enhance self-recovery. Chance to recover MP when attacking. | |
| Level | 1 | Recovers 0.5% of Max HP and Max MP periodically. MP Absorb Chance: 9%, Amount Absorbed: 2% of Max MP Amount Absorbed: 1% of the boss's Max MP |
| 4 | Recovers 2% of Max HP and Max MP periodically. MP Absorb Chance: 30%, Amount Absorbed: 5% of Max MP Amount Absorbed: 3% of the boss's Max MP | |
| Active | ||
|---|---|---|
| Master Level | 1 | |
| Description | You can change your skills by choosing again if your fate is defined by the path of light or the path of darkness. However, the story cannot be changed, and will continue on the path you initially chose. This skill can be used only in town, and you can use the Back button to stop the selection and close the menu. Not affected by effects which reset or reduce cooldowns. | |
| Level | 1 | Cooldown: 6 hrs |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Light Magic] Emit a powerful arrow of light that splits when it hits enemies to deal splash damage. | |
| Level | 1 | MP Cost: 61, Damage: 505%, Number of Attacks: 4, Max Enemies Hit: 8 |
| 30 | MP Cost: 81, Damage: 650%, Number of Attacks: 4, Max Enemies Hit: 8 | |
| MP Cost: 81, Damage: 655%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
| MP Cost: 81, Damage: 660%, Number of Attacks: 4, Max Enemies Hit: 8 | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Dark Magic] Opens the Abyssal Rift under enemies to flood them with void energy. | |
| Level | 1 | MP Cost: 58, Damage: 259%, Number of Attacks: 7, Max Enemies Hit: 8 |
| 30 | MP Cost: 100, Damage: 375%, Number of Attacks: 7, Max Enemies Hit: 8 | |
| MP Cost: 103, Damage: 379%, Number of Attacks: 7, Max Enemies Hit: 8 | ||
| MP Cost: 103, Damage: 383%, Number of Attacks: 7, Max Enemies Hit: 8 | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Equilibrium] Attacks enemies with a giant blade that deals huge damage. | |
| Level | 1 | MP Cost: 34, Max Enemies Hit: 2. Damage: 310%, Number of Attacks: 7 Additional Critical rate: 100%, Additional DEF ignored: 11% Cooldown: 41 sec |
| 30 | MP Cost: 49, Max Enemies Hit: 2. Damage: 455%, Number of Attacks: 7 Additional Critical rate: 100%, Additional DEF ignored: 40% Cooldown: 12 sec | |
| MP Cost: 49, Max Enemies Hit: 2. Damage: 460%, Number of Attacks: 7 Additional Critical rate: 100%, Additional DEF ignored: 41% Cooldown: 11 sec | ||
| MP Cost: 50, Max Enemies Hit: 2. Damage: 465%, Number of Attacks: 7 Additional Critical rate: 100%, Additional DEF ignored: 42% Cooldown: 10 sec | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Light Magic] Causes an explosion with the power of light and darkness. Additionally, permanently increases final damage and boss damage. Can be used without a casting animation during Aether Conduit. | |
| Level | 1 | MP Cost: 51, Max Enemies Hit: 8 Sunfire - Damage: 765%, Number of Attacks: 7 Eclipse - Damage: 765%, Number of Attacks: 7 Equilibrium - Damage: 305%, Number of Attacks: 6, Number of Explosions: 3 Cooldown: 15 sec [Passive Effect: Final Damage: +4%, Boss Damage: +0%] |
| 30 | MP Cost: 80, Max Enemies Hit: 8 Sunfire - Damage: 1200%, Number of Attacks: 7 Eclipse - Damage: 1200%, Number of Attacks: 7 Equilibrium - Damage: 450%, Number of Attacks: 6, Number of Explosions: 3 Cooldown: 15 sec [Passive Effect: Final Damage: +33%, Boss Damage: +15%] | |
| MP Cost: 81, Max Enemies Hit: 8 Sunfire - Damage: 1215%, Number of Attacks: 7 Eclipse - Damage: 1215%, Number of Attacks: 7 Equilibrium - Damage: 455%, Number of Attacks: 6, Number of Explosions: 3 Cooldown: 15 sec [Passive Effect: Final Damage: +34%, Boss Damage: +15%] | ||
| MP Cost: 82, Max Enemies Hit: 8 Sunfire - Damage: 1230%, Number of Attacks: 7 Eclipse - Damage: 1230%, Number of Attacks: 7 Equilibrium - Damage: 460%, Number of Attacks: 6, Number of Explosions: 3 Cooldown: 15 sec [Passive Effect: Final Damage: +35%, Boss Damage: +16%] | ||
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Ignores enemy's Elemental Resistance when attacking for a short time. Also permanently ignores a portion of enemy defense, increases final damage, and increases Knockback Resistance. | |
| Level | 1 | MP Cost: 56, Ignore Monster Elemental Resistance 10%, Duration: 35 sec. [Passive: Final damage +11%, Ignore Defense: 11%, Knockback Resistance: +2%] |
| 30 | MP Cost: 85, Ignore Monster Elemental Resistance 10%, Duration: 180 sec. [Passive: Final damage +40%, Ignore Defense: 40%, Knockback Resistance: +60%] | |
| MP Cost: 86, Ignore Monster Elemental Resistance 10%, Duration: 185 sec. [Passive: Final damage +41%, Ignore Defense: 41%, Knockback Resistance: +62%] | ||
| MP Cost: 87, Ignore Monster Elemental Resistance 10%, Duration: 190 sec. [Passive: Final damage +42%, Ignore Defense: 42%, Knockback Resistance: +64%] | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Grant a chance to increase damage when an attack skill hits an enemy. | |
| Level | 1 | When direct skill attacks hit, there is a 51% chance to increase damage by 8% for 30 secs. Can stack up to 5 times. |
| 30 | When direct skill attacks hit, there is a 80% chance to increase damage by 8% for 30 secs. Can stack up to 5 times. | |
| When direct skill attacks hit, there is a 81% chance to increase damage by 8% for 30 secs. Can stack up to 5 times. | ||
| When direct skill attacks hit, there is a 82% chance to increase damage by 8% for 30 secs. Can stack up to 5 times. | ||
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Your magic proficiency grants a boost to various other stats. Required Skill: Spell Mastery Lv. 10+ | |
| Level | 1 | Mastery: +56% Magic ATT: +1, Critical Rate: +5%, Critical Damage: +8% |
| 30 | Mastery: +70% Magic ATT: +30, Critical Rate: +15%, Critical Damage: +18% | |
| Mastery: +71% Magic ATT: +31, Critical Rate: +15%, Critical Damage: +18% | ||
| Mastery: +71% Magic ATT: +32, Critical Rate: +15%, Critical Damage: +18% | ||
| Passive | ||
|---|---|---|
| Master Level | 10 | |
| Description | Increases the buff duration of Equilibrium. [Equilibrium] Can use Light Speed up to 2 times in the air. Also increases the Attack Power of Doom Scythe. Required Skill: Death Scythe Lv. 10+ | |
| Level | 1 | Equilibrium Duration: +1 sec. Can use Light Speed up to 2 times in the air while Equilibrium is active. Doom Scythe Damage: +10% |
| 10 | Equilibrium Duration: +10 sec. Can use Light Speed up to 2 times in the air while Equilibrium is active. Doom Scythe Damage: +100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear. | |
| Level | 1 | MP Cost: 10, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 1%.] |
| 30 | MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 15%.] | |
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| MP Cost: 70, Goddess of Maple World appears [Passive Effect: All stats with a direct AP investment increase by 16%.] | ||
| Active | ||
|---|---|---|
| Master Level | 5 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | MP Cost: 30, Cooldown: 540 sec |
| 5 | MP Cost: 30, Cooldown: 300 sec | |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases Reflection's damage. | |
| Level | 1 | Damage +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | When Reflection spreads, damage no longer gets reduced. | |
| Level | 1 | Increases split damage reduction rate to 0%. |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases Reflection's range. | |
| Level | 1 | Range +50 |
| Passive | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Increases Apocalypse's damage. | |
| Level | 1 | Damage +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the Critical Rate of Apocalypse. | |
| Level | 1 | Critical Rate: +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 180 | |
| Master Level | 1 | |
| Description | Increases the max number of monsters hit by Apocalypse. | |
| Level | 1 | Max Enemies Hit: +2 |
| Passive | ||
|---|---|---|
| Level Requirement | 150 | |
| Master Level | 1 | |
| Description | Increases Ender's damage. | |
| Level | 1 | Damage +20% |
| Passive | ||
|---|---|---|
| Level Requirement | 165 | |
| Master Level | 1 | |
| Description | Increases the maximum number of monsters hit by Ender. | |
| Level | 1 | Max Enemies Hit: +1 |
| Passive | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Increases Ender's range. | |
| Level | 1 | Range +50 |
| Active | ||
|---|---|---|
| Level Requirement | 140 | |
| Master Level | 1 | |
| Description | Bestow a deathly fate upon the enemy by calling on a power from the past, drawn from the border of light and darkness. | |
| Level | 1 | MP Cost: 1000, Duration: 30 sec. While the skill is active, upon landing a direct attack, 50% chance to trigger a Torrent of Fate with Damage: 1000%, Number of Attacks: 8 During Equilibrium, chance of triggering a Torrent of Fate: 100% Cooldown: 120 sec |
| Active | ||
|---|---|---|
| Level Requirement | 160 | |
| Master Level | 1 | |
| Description | Immobilizes enemies and blasts them with magic power. Enemies hit by this will resist stuns for 90 seconds and won't be stunned by other skills, such as Armageddon. | |
| Level | 1 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 3, Stun Duration: 10 sec. Stun Duration: up to +100% depending on damage inflicted with Armageddon. Cooldown: 120 sec |
| Active | ||
|---|---|---|
| Level Requirement | 190 | |
| Master Level | 1 | |
| Description | Recalls the oath of the Maple Heroes to increase damage. | |
| Level | 1 | MP Cost: 100, Duration: 60 sec, Damage: +10% Cooldown: 120 sec. Applies to any Hero class in the party |
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a grappling hook to a platform above you to ascend quickly. | |
| Level | 1 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +1] |
| 2 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +2] | |
| 3 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +3] | |
| 4 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +4] | |
| 5 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +5] | |
| 6 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +6] | |
| 7 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +7] | |
| 8 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +8] | |
| 9 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +9] | |
| 10 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +10] | |
| 11 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +11] | |
| 12 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +12] | |
| 13 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +13] | |
| 14 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +14] | |
| 15 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +15] | |
| 16 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +16] | |
| 17 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +17] | |
| 18 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +18] | |
| 19 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +19] | |
| 20 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +20] | |
| 21 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +21] | |
| 22 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +22] | |
| 23 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +23] | |
| 24 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +24] | |
| 25 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +25] | |
| 26 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +26] | |
| 27 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +27] | |
| 28 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +28] | |
| 29 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +29] | |
| 30 | Press the skill key while you're climbing to cancel. Cooldown: 3 sec [Passive Effect - All Stats: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it. | |
| Level | 1 | Portal Duration: 32 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] |
| 2 | Portal Duration: 34 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 3 | Portal Duration: 36 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 4 | Portal Duration: 38 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 5 | Portal Duration: 40 sec Cooldown: 130 sec [Passive Effect - All Stats: +1] | |
| 6 | Portal Duration: 42 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 7 | Portal Duration: 44 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 8 | Portal Duration: 46 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 9 | Portal Duration: 48 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 10 | Portal Duration: 50 sec Cooldown: 130 sec [Passive Effect - All Stats: +2] | |
| 11 | Portal Duration: 52 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 12 | Portal Duration: 54 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 13 | Portal Duration: 56 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 14 | Portal Duration: 58 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 15 | Portal Duration: 60 sec Cooldown: 130 sec [Passive Effect - All Stats: +3] | |
| 16 | Portal Duration: 62 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 17 | Portal Duration: 64 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 18 | Portal Duration: 66 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 19 | Portal Duration: 68 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 20 | Portal Duration: 70 sec Cooldown: 130 sec [Passive Effect - All Stats: +4] | |
| 21 | Portal Duration: 72 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 22 | Portal Duration: 74 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 23 | Portal Duration: 76 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 24 | Portal Duration: 78 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 25 | Portal Duration: 80 sec Cooldown: 130 sec [Passive Effect - All Stats: +5] | |
| 26 | Portal Duration: 82 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 27 | Portal Duration: 84 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 28 | Portal Duration: 86 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 29 | Portal Duration: 88 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| 30 | Portal Duration: 90 sec Cooldown: 130 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes. | |
| Level | 1 | Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases Max HP and Max MP. Does not stack with Hyper Body. | |
| Level | 1 | Duration: 183 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 186 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 189 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 192 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 195 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 198 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 201 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 204 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 207 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 210 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 213 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 216 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 219 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 222 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 225 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 228 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 231 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 234 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 237 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 240 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 243 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 246 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 249 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 252 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 255 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 258 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 261 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 264 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 267 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 270 sec, Max HP: +40%, Max MP: +40% Cooldown: 180 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased. Does not stack with Combat Orders. | |
| Level | 1 | Duration: 183 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] |
| 2 | Duration: 186 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 3 | Duration: 189 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 4 | Duration: 192 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 5 | Duration: 195 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +1] | |
| 6 | Duration: 198 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 7 | Duration: 201 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 8 | Duration: 204 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 9 | Duration: 207 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 10 | Duration: 210 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +2] | |
| 11 | Duration: 213 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 12 | Duration: 216 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 13 | Duration: 219 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 14 | Duration: 222 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 15 | Duration: 225 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +3] | |
| 16 | Duration: 228 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 17 | Duration: 231 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 18 | Duration: 234 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 19 | Duration: 237 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 20 | Duration: 240 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +4] | |
| 21 | Duration: 243 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 22 | Duration: 246 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 23 | Duration: 249 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 24 | Duration: 252 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 25 | Duration: 255 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +5] | |
| 26 | Duration: 258 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 27 | Duration: 261 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 28 | Duration: 264 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 29 | Duration: 267 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| 30 | Duration: 270 sec, All Skills: +1 Cooldown: 180 sec [Passive Effect - Abnormal Status Resistance: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase ATT, Magic ATT, Defense, Max HP, and Max MP. Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied. | |
| Level | 1 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] |
| 2 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 3 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 4 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 5 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +1] | |
| 6 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 7 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 8 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 9 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 10 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +2] | |
| 11 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 12 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 13 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 14 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 15 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +3] | |
| 16 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 17 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 18 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 19 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 20 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +4] | |
| 21 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 22 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 23 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 24 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 25 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +5] | |
| 26 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 27 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 28 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 29 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| 30 | Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475 [Passive Effect - All stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied. | |
| Level | 1 | Attack Speed +1 Level [Passive Effect - All Stats: +1] |
| 2 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 3 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 4 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 5 | Attack Speed +1 Level [Passive Effect - All Stats: +1] | |
| 6 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 7 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 8 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 9 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 10 | Attack Speed +1 Level [Passive Effect - All Stats: +2] | |
| 11 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 12 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 13 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 14 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 15 | Attack Speed +1 Level [Passive Effect - All Stats: +3] | |
| 16 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 17 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 18 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 19 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 20 | Attack Speed +1 Level [Passive Effect - All Stats: +4] | |
| 21 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 22 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 23 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 24 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 25 | Attack Speed +1 Level [Passive Effect - All Stats: +5] | |
| 26 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 27 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 28 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 29 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| 30 | Attack Speed +1 Level [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air. | |
| Level | 1 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +1] |
| 2 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +2] | |
| 3 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +3] | |
| 4 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +4] | |
| 5 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +5] | |
| 6 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +6] | |
| 7 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +7] | |
| 8 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +8] | |
| 9 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +9] | |
| 10 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +10] | |
| 11 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +11] | |
| 12 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +12] | |
| 13 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +13] | |
| 14 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 3.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +14] | |
| 15 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +15] | |
| 16 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +16] | |
| 17 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.1 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +17] | |
| 18 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.2 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +18] | |
| 19 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +19] | |
| 20 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.3 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +20] | |
| 21 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.4 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +21] | |
| 22 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +22] | |
| 23 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +23] | |
| 24 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +24] | |
| 25 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +25] | |
| 26 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.7 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +26] | |
| 27 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.8 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +27] | |
| 28 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +28] | |
| 29 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 4.9 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +29] | |
| 30 | HP Cost: 3% of Max HP. Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 sec. [Passive Effect - Attack Power & Magic ATT: +30] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection. | |
| Level | 1 | HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 216 sec. |
| 2 | HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 212 sec. | |
| 3 | HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 208 sec. | |
| 4 | HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 204 sec. | |
| 5 | HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 200 sec. | |
| 6 | HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 196 sec. | |
| 7 | HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 192 sec. | |
| 8 | HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 188 sec. | |
| 9 | HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 184 sec. | |
| 10 | HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 180 sec. | |
| 11 | HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 176 sec. | |
| 12 | HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 172 sec. | |
| 13 | HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 168 sec. | |
| 14 | HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 164 sec. | |
| 15 | HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 160 sec. | |
| 16 | HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 156 sec. | |
| 17 | HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 152 sec. | |
| 18 | HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 148 sec. | |
| 19 | HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 144 sec. | |
| 20 | HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 140 sec. | |
| 21 | HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 136 sec. | |
| 22 | HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 132 sec. | |
| 23 | HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 128 sec. | |
| 24 | HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 124 sec. | |
| 25 | HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 120 sec. | |
| 26 | HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 116 sec. | |
| 27 | HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 112 sec. | |
| 28 | HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 108 sec. | |
| 29 | HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 104 sec. | |
| 30 | HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec. Bind Duration increases by up to 100% based on damage inflicted with Erda Nova. Cooldown: 100 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders. Can be used while using other skills. | |
| Level | 1 | HP Cost: 5% of Max HP, Cooldown: 475 sec |
| 2 | HP Cost: 5% of Max HP, Cooldown: 470 sec | |
| 3 | HP Cost: 5% of Max HP, Cooldown: 465 sec | |
| 4 | HP Cost: 5% of Max HP, Cooldown: 460 sec | |
| 5 | HP Cost: 5% of Max HP, Cooldown: 455 sec | |
| 6 | HP Cost: 5% of Max HP, Cooldown: 450 sec | |
| 7 | HP Cost: 5% of Max HP, Cooldown: 445 sec | |
| 8 | HP Cost: 5% of Max HP, Cooldown: 440 sec | |
| 9 | HP Cost: 5% of Max HP, Cooldown: 435 sec | |
| 10 | HP Cost: 5% of Max HP, Cooldown: 430 sec | |
| 11 | HP Cost: 5% of Max HP, Cooldown: 425 sec | |
| 12 | HP Cost: 5% of Max HP, Cooldown: 420 sec | |
| 13 | HP Cost: 5% of Max HP, Cooldown: 415 sec | |
| 14 | HP Cost: 5% of Max HP, Cooldown: 410 sec | |
| 15 | HP Cost: 5% of Max HP, Cooldown: 405 sec | |
| 16 | HP Cost: 5% of Max HP, Cooldown: 400 sec | |
| 17 | HP Cost: 5% of Max HP, Cooldown: 395 sec | |
| 18 | HP Cost: 5% of Max HP, Cooldown: 390 sec | |
| 19 | HP Cost: 5% of Max HP, Cooldown: 385 sec | |
| 20 | HP Cost: 5% of Max HP, Cooldown: 380 sec | |
| 21 | HP Cost: 5% of Max HP, Cooldown: 375 sec | |
| 22 | HP Cost: 5% of Max HP, Cooldown: 370 sec | |
| 23 | HP Cost: 5% of Max HP, Cooldown: 365 sec | |
| 24 | HP Cost: 5% of Max HP, Cooldown: 360 sec | |
| 25 | HP Cost: 5% of Max HP, Cooldown: 355 sec | |
| 26 | HP Cost: 5% of Max HP, Cooldown: 350 sec | |
| 27 | HP Cost: 5% of Max HP, Cooldown: 345 sec | |
| 28 | HP Cost: 5% of Max HP, Cooldown: 340 sec | |
| 29 | HP Cost: 5% of Max HP, Cooldown: 335 sec | |
| 30 | HP Cost: 5% of Max HP, Cooldown: 330 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol. | |
| Level | 1 | Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 sec |
| 2 | Duration: 186 sec, EXP: +21%, Drop Rate: +14% Cooldown: 180 sec | |
| 3 | Duration: 189 sec, EXP: +21%, Drop Rate: +15% Cooldown: 180 sec | |
| 4 | Duration: 192 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 5 | Duration: 195 sec, EXP: +22%, Drop Rate: +15% Cooldown: 180 sec | |
| 6 | Duration: 198 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 7 | Duration: 201 sec, EXP: +23%, Drop Rate: +16% Cooldown: 180 sec | |
| 8 | Duration: 204 sec, EXP: +24%, Drop Rate: +16% Cooldown: 180 sec | |
| 9 | Duration: 207 sec, EXP: +24%, Drop Rate: +17% Cooldown: 180 sec | |
| 10 | Duration: 210 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 11 | Duration: 213 sec, EXP: +25%, Drop Rate: +17% Cooldown: 180 sec | |
| 12 | Duration: 216 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 13 | Duration: 219 sec, EXP: +26%, Drop Rate: +18% Cooldown: 180 sec | |
| 14 | Duration: 222 sec, EXP: +27%, Drop Rate: +18% Cooldown: 180 sec | |
| 15 | Duration: 225 sec, EXP: +27%, Drop Rate: +19% Cooldown: 180 sec | |
| 16 | Duration: 228 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 17 | Duration: 231 sec, EXP: +28%, Drop Rate: +19% Cooldown: 180 sec | |
| 18 | Duration: 234 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 19 | Duration: 237 sec, EXP: +29%, Drop Rate: +20% Cooldown: 180 sec | |
| 20 | Duration: 240 sec, EXP: +30%, Drop Rate: +20% Cooldown: 180 sec | |
| 21 | Duration: 243 sec, EXP: +30%, Drop Rate: +21% Cooldown: 180 sec | |
| 22 | Duration: 246 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 23 | Duration: 249 sec, EXP: +31%, Drop Rate: +21% Cooldown: 180 sec | |
| 24 | Duration: 252 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 25 | Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 sec | |
| 26 | Duration: 258 sec, EXP: +33%, Drop Rate: +22% Cooldown: 180 sec | |
| 27 | Duration: 261 sec, EXP: +33%, Drop Rate: +23% Cooldown: 180 sec | |
| 28 | Duration: 264 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 29 | Duration: 267 sec, EXP: +34%, Drop Rate: +23% Cooldown: 180 sec | |
| 30 | Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Fires a blast of compressed Erda at nearby enemies. Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda. With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Right-click to toggle Action Customization ON/OFF | |
| Level | 1 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
| 2 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 3 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 4 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 5 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 6 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 7 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 8 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 9 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 10 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 11 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 12 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 13 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 14 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 15 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 16 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 17 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 18 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 19 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 20 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 21 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 22 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 23 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 24 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 25 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 26 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 27 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 28 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 29 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| 30 | HP Cost: 3000 Erdas Shower Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec Erda Fountain Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal. | |
| Level | 1 | Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 sec [Passive Effect - All Stats: +1] |
| 2 | Duration: 32 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 88 sec [Passive Effect - All Stats: +1] | |
| 3 | Duration: 33 sec, restores 5% HP when used, able to use 6 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 87 sec [Passive Effect - All Stats: +1] | |
| 4 | Duration: 34 sec, restores 5% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 86 sec [Passive Effect - All Stats: +1] | |
| 5 | Duration: 35 sec, restores 10% HP when used, able to use 7 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 85 sec [Passive Effect - All Stats: +1] | |
| 6 | Duration: 36 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 84 sec [Passive Effect - All Stats: +2] | |
| 7 | Duration: 37 sec, restores 10% HP when used, able to use 8 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 83 sec [Passive Effect - All Stats: +2] | |
| 8 | Duration: 38 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 82 sec [Passive Effect - All Stats: +2] | |
| 9 | Duration: 39 sec, restores 10% HP when used, able to use 9 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 81 sec [Passive Effect - All Stats: +2] | |
| 10 | Duration: 40 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 80 sec [Passive Effect - All Stats: +2] | |
| 11 | Duration: 41 sec, restores 15% HP when used, able to use 10 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 79 sec [Passive Effect - All Stats: +3] | |
| 12 | Duration: 42 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 78 sec [Passive Effect - All Stats: +3] | |
| 13 | Duration: 43 sec, restores 15% HP when used, able to use 11 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 77 sec [Passive Effect - All Stats: +3] | |
| 14 | Duration: 44 sec, restores 15% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 76 sec [Passive Effect - All Stats: +3] | |
| 15 | Duration: 45 sec, restores 20% HP when used, able to use 12 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 75 sec [Passive Effect - All Stats: +3] | |
| 16 | Duration: 46 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 74 sec [Passive Effect - All Stats: +4] | |
| 17 | Duration: 47 sec, restores 20% HP when used, able to use 13 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 73 sec [Passive Effect - All Stats: +4] | |
| 18 | Duration: 48 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 72 sec [Passive Effect - All Stats: +4] | |
| 19 | Duration: 49 sec, restores 20% HP when used, able to use 14 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 71 sec [Passive Effect - All Stats: +4] | |
| 20 | Duration: 50 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 70 sec [Passive Effect - All Stats: +4] | |
| 21 | Duration: 51 sec, restores 25% HP when used, able to use 15 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 69 sec [Passive Effect - All Stats: +5] | |
| 22 | Duration: 52 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 68 sec [Passive Effect - All Stats: +5] | |
| 23 | Duration: 53 sec, restores 25% HP when used, able to use 16 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 67 sec [Passive Effect - All Stats: +5] | |
| 24 | Duration: 54 sec, restores 25% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 66 sec [Passive Effect - All Stats: +5] | |
| 25 | Duration: 55 sec, restores 30% HP when used, able to use 17 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 sec [Passive Effect - All Stats: +5] | |
| 26 | Duration: 56 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 64 sec [Passive Effect - All Stats: +6] | |
| 27 | Duration: 57 sec, restores 30% HP when used, able to use 18 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 63 sec [Passive Effect - All Stats: +6] | |
| 28 | Duration: 58 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 62 sec [Passive Effect - All Stats: +6] | |
| 29 | Duration: 59 sec, restores 30% HP when used, able to use 19 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 61 sec [Passive Effect - All Stats: +6] | |
| 30 | Duration: 60 sec, restores 35% HP when used, able to use 20 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 sec [Passive Effect - All Stats: +6] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection. | |
| Level | 1 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 sec |
| 2 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times. Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy. Cooldown: 250 sec | |
| 3 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times. Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy. Cooldown: 250 sec | |
| 4 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times. Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy. Cooldown: 250 sec | |
| 5 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times. Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy. Cooldown: 250 sec | |
| 6 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times. Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy. Cooldown: 250 sec | |
| 7 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times. Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy. Cooldown: 250 sec | |
| 8 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times. Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy. Cooldown: 250 sec | |
| 9 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times. Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy. Cooldown: 250 sec | |
| 10 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times. Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy. Cooldown: 250 sec | |
| 11 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times. Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy. Cooldown: 250 sec | |
| 12 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times. Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy. Cooldown: 250 sec | |
| 13 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times. Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy. Cooldown: 250 sec | |
| 14 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times. Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy. Cooldown: 250 sec | |
| 15 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times. Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy. Cooldown: 250 sec | |
| 16 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times. Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy. Cooldown: 250 sec | |
| 17 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times. Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy. Cooldown: 250 sec | |
| 18 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times. Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy. Cooldown: 250 sec | |
| 19 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times. Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy. Cooldown: 250 sec | |
| 20 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times. Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy. Cooldown: 250 sec | |
| 21 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times. Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy. Cooldown: 250 sec | |
| 22 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times. Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy. Cooldown: 250 sec | |
| 23 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times. Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy. Cooldown: 250 sec | |
| 24 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times. Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy. Cooldown: 250 sec | |
| 25 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 250 sec | |
| 26 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times. Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy. Cooldown: 250 sec | |
| 27 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times. Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy. Cooldown: 250 sec | |
| 28 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times. Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy. Cooldown: 250 sec | |
| 29 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times. Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy. Cooldown: 250 sec | |
| 30 | HP Cost: 15% of Max HP Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 250 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess. | |
| Level | 1 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +10 Stack 3 - All Stats: +26 Stack 4 - Attack Power & Magic ATT: +10 Stack 5 - Boss Damage: +10% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. |
| 30 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +25 Stack 3 - All Stats: +55 Stack 4 - Attack Power & Magic ATT: +25 Stack 5 - Boss Damage: +25% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess. | |
| Level | 1 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +10 Stack 3 - All Stats: +26 Stack 4 - Attack Power & Magic ATT: +10 Stack 5 - Boss Damage: +10% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. |
| 2 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +11 Stack 3 - All Stats: +27 Stack 4 - Attack Power & Magic ATT: +11 Stack 5 - Boss Damage: +11% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 3 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +11 Stack 3 - All Stats: +28 Stack 4 - Attack Power & Magic ATT: +11 Stack 5 - Boss Damage: +11% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 4 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +12 Stack 3 - All Stats: +29 Stack 4 - Attack Power & Magic ATT: +12 Stack 5 - Boss Damage: +12% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 5 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +12 Stack 3 - All Stats: +30 Stack 4 - Attack Power & Magic ATT: +12 Stack 5 - Boss Damage: +12% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 6 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +13 Stack 3 - All Stats: +31 Stack 4 - Attack Power & Magic ATT: +13 Stack 5 - Boss Damage: +13% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 7 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +13 Stack 3 - All Stats: +32 Stack 4 - Attack Power & Magic ATT: +13 Stack 5 - Boss Damage: +13% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 8 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +14 Stack 3 - All Stats: +33 Stack 4 - Attack Power & Magic ATT: +14 Stack 5 - Boss Damage: +14% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 9 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +14 Stack 3 - All Stats: +34 Stack 4 - Attack Power & Magic ATT: +14 Stack 5 - Boss Damage: +14% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 10 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +15 Stack 3 - All Stats: +35 Stack 4 - Attack Power & Magic ATT: +15 Stack 5 - Boss Damage: +15% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 11 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +15 Stack 3 - All Stats: +36 Stack 4 - Attack Power & Magic ATT: +15 Stack 5 - Boss Damage: +15% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 12 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +16 Stack 3 - All Stats: +37 Stack 4 - Attack Power & Magic ATT: +16 Stack 5 - Boss Damage: +16% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 13 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +16 Stack 3 - All Stats: +38 Stack 4 - Attack Power & Magic ATT: +16 Stack 5 - Boss Damage: +16% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 14 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +17 Stack 3 - All Stats: +39 Stack 4 - Attack Power & Magic ATT: +17 Stack 5 - Boss Damage: +17% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 15 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +17 Stack 3 - All Stats: +40 Stack 4 - Attack Power & Magic ATT: +17 Stack 5 - Boss Damage: +17% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 16 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +18 Stack 3 - All Stats: +41 Stack 4 - Attack Power & Magic ATT: +18 Stack 5 - Boss Damage: +18% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 17 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +18 Stack 3 - All Stats: +42 Stack 4 - Attack Power & Magic ATT: +18 Stack 5 - Boss Damage: +18% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 18 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +19 Stack 3 - All Stats: +43 Stack 4 - Attack Power & Magic ATT: +19 Stack 5 - Boss Damage: +19% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 19 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +19 Stack 3 - All Stats: +44 Stack 4 - Attack Power & Magic ATT: +19 Stack 5 - Boss Damage: +19% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 20 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +20 Stack 3 - All Stats: +45 Stack 4 - Attack Power & Magic ATT: +20 Stack 5 - Boss Damage: +20% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 21 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +20 Stack 3 - All Stats: +46 Stack 4 - Attack Power & Magic ATT: +20 Stack 5 - Boss Damage: +20% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 22 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +21 Stack 3 - All Stats: +47 Stack 4 - Attack Power & Magic ATT: +21 Stack 5 - Boss Damage: +21% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 23 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +21 Stack 3 - All Stats: +48 Stack 4 - Attack Power & Magic ATT: +21 Stack 5 - Boss Damage: +21% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 24 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +22 Stack 3 - All Stats: +49 Stack 4 - Attack Power & Magic ATT: +22 Stack 5 - Boss Damage: +22% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 25 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +22 Stack 3 - All Stats: +50 Stack 4 - Attack Power & Magic ATT: +22 Stack 5 - Boss Damage: +22% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 26 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +23 Stack 3 - All Stats: +51 Stack 4 - Attack Power & Magic ATT: +23 Stack 5 - Boss Damage: +23% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 27 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +23 Stack 3 - All Stats: +52 Stack 4 - Attack Power & Magic ATT: +23 Stack 5 - Boss Damage: +23% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 28 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +24 Stack 3 - All Stats: +53 Stack 4 - Attack Power & Magic ATT: +24 Stack 5 - Boss Damage: +24% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 29 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +24 Stack 3 - All Stats: +54 Stack 4 - Attack Power & Magic ATT: +24 Stack 5 - Boss Damage: +24% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| 30 | MP Cost: 250, Duration: 30 sec., Max Stacks: 6, Each stack provides an additional buff. Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction) Stack 2 - Status Resistance: +25 Stack 3 - All Stats: +55 Stack 4 - Attack Power & Magic ATT: +25 Stack 5 - Boss Damage: +25% Stack 6: Invincible for duration of skill Cooldown: 25 sec. Cooldown increased to 240 sec. when buff expires, or max stack count is reached. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown. | |
| Level | 1 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5% Cooldown: 120 sec |
| 2 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 3 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6% Cooldown: 120 sec | |
| 4 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 5 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7% Cooldown: 120 sec | |
| 6 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 7 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8% Cooldown: 120 sec | |
| 8 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 9 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9% Cooldown: 120 sec | |
| 10 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 11 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10% Cooldown: 120 sec | |
| 12 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 13 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11% Cooldown: 120 sec | |
| 14 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 15 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12% Cooldown: 120 sec | |
| 16 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 17 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13% Cooldown: 120 sec | |
| 18 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 19 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14% Cooldown: 120 sec | |
| 20 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 21 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15% Cooldown: 120 sec | |
| 22 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 23 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16% Cooldown: 120 sec | |
| 24 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 25 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17% Cooldown: 120 sec | |
| 26 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 27 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18% Cooldown: 120 sec | |
| 28 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 29 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19% Cooldown: 120 sec | |
| 30 | MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20% Cooldown: 120 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases your attack skills by overloading the mana flowing through you. Right-click to lock activation effect. | |
| Level | 1 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 59 sec |
| 30 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Increases your attack skills by overloading the mana flowing through you. Right-click to lock activation effect. | |
| Level | 1 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 59 sec |
| 2 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 58 sec | |
| 3 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 57 sec | |
| 4 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 56 sec | |
| 5 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 55 sec | |
| 6 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 54 sec | |
| 7 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 53 sec | |
| 8 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 52 sec | |
| 9 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 51 sec | |
| 10 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 50 sec | |
| 11 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 49 sec | |
| 12 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 48 sec | |
| 13 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 47 sec | |
| 14 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 46 sec | |
| 15 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 45 sec | |
| 16 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 44 sec | |
| 17 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 43 sec | |
| 18 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 42 sec | |
| 19 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 41 sec | |
| 20 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 40 sec | |
| 21 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 39 sec | |
| 22 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 38 sec | |
| 23 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 37 sec | |
| 24 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 36 sec | |
| 25 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 35 sec | |
| 26 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 34 sec | |
| 27 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 33 sec | |
| 28 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 32 sec | |
| 29 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 31 sec | |
| 30 | Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%. Consumes 0.1% Max HP for jobs without MP. Can be toggled on/off. Cooldown: 30 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Move to a different dimension to become invincible. Use the skill again to return. | |
| Level | 1 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 75 sec. |
| 30 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 60 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Move to a different dimension to become invincible. Use the skill again to return. | |
| Level | 1 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 75 sec. |
| 2 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 74 sec. | |
| 3 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 74 sec. | |
| 4 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 73 sec. | |
| 5 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 73 sec. | |
| 6 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 72 sec. | |
| 7 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 72 sec. | |
| 8 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 71 sec. | |
| 9 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 71 sec. | |
| 10 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 70 sec. | |
| 11 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 70 sec. | |
| 12 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 69 sec. | |
| 13 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 69 sec. | |
| 14 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 68 sec. | |
| 15 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 68 sec. | |
| 16 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 67 sec. | |
| 17 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 67 sec. | |
| 18 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 66 sec. | |
| 19 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 66 sec. | |
| 20 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 65 sec. | |
| 21 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 65 sec. | |
| 22 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 64 sec. | |
| 23 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 64 sec. | |
| 24 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 63 sec. | |
| 25 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 63 sec. | |
| 26 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 62 sec. | |
| 27 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 62 sec. | |
| 28 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 61 sec. | |
| 29 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 61 sec. | |
| 30 | HP Cost: 1000, Invincibility Duration: 3 sec. Cooldown: 60 sec. | |
Class-Specific Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons a gate to a realm of pure light whose blinding glow incinerates nearby. Pressing the skill key again while the Gate of Light exists summons the Gate of Light based on your current location. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 468%, Number of Attacks: 10, Duration: 20 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. |
| 30 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 990%, Number of Attacks: 10, Duration: 30 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summons a gate to a realm of pure light whose blinding glow incinerates nearby. Pressing the skill key again while the Gate of Light exists summons the Gate of Light based on your current location. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 468%, Number of Attacks: 10, Duration: 20 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. |
| 2 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 486%, Number of Attacks: 10, Duration: 20 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 3 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 504%, Number of Attacks: 10, Duration: 21 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 4 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 522%, Number of Attacks: 10, Duration: 21 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 5 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 540%, Number of Attacks: 10, Duration: 21 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 6 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 558%, Number of Attacks: 10, Duration: 22 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 7 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 576%, Number of Attacks: 10, Duration: 22 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 8 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 594%, Number of Attacks: 10, Duration: 22 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 9 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 612%, Number of Attacks: 10, Duration: 23 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 10 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 630%, Number of Attacks: 10, Duration: 23 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 11 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 648%, Number of Attacks: 10, Duration: 23 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 12 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 666%, Number of Attacks: 10, Duration: 24 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 13 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 684%, Number of Attacks: 10, Duration: 24 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 14 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 702%, Number of Attacks: 10, Duration: 24 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 15 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 720%, Number of Attacks: 10, Duration: 25 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 16 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 738%, Number of Attacks: 10, Duration: 25 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 17 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 756%, Number of Attacks: 10, Duration: 25 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 18 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 774%, Number of Attacks: 10, Duration: 26 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 19 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 792%, Number of Attacks: 10, Duration: 26 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 20 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 810%, Number of Attacks: 10, Duration: 26 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 21 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 828%, Number of Attacks: 10, Duration: 27 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 22 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 846%, Number of Attacks: 10, Duration: 27 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 23 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 864%, Number of Attacks: 10, Duration: 27 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 24 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 882%, Number of Attacks: 10, Duration: 28 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 25 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 900%, Number of Attacks: 10, Duration: 28 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 26 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 918%, Number of Attacks: 10, Duration: 28 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 27 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 936%, Number of Attacks: 10, Duration: 29 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 28 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 954%, Number of Attacks: 10, Duration: 29 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 29 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 972%, Number of Attacks: 10, Duration: 29 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| 30 | MP Cost: 1000. Periodically summons a Gate of Light with Max Enemies Hit: 12, Damage: 990%, Number of Attacks: 10, Duration: 30 sec Can only be used while Equilibrium is active, Cooldown: 3 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Attack enemies in front of you by summoning a magic circle that resonates with light and darkness. While casting, you are immune to knockback, immune to debilitating status conditions, and unaffected by attack reflection. Immediately canceled if you use it again. Enhanced while in Equilibrium from Equalize, and enhanced skill can be used immediately regardless of cooldown. Enters cooldown after Enhanced Aether Conduit ends. Aether Conduit is not an Equilibrium skill, but reduces Baptism of Light and Darkness cooldown. | |
| Level | 1 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 302%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. |
| 30 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Attack enemies in front of you by summoning a magic circle that resonates with light and darkness. While casting, you are immune to knockback, immune to debilitating status conditions, and unaffected by attack reflection. Immediately canceled if you use it again. Enhanced while in Equilibrium from Equalize, and enhanced skill can be used immediately regardless of cooldown. Enters cooldown after Enhanced Aether Conduit ends. Aether Conduit is not an Equilibrium skill, but reduces Baptism of Light and Darkness cooldown. | |
| Level | 1 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 302%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. |
| 2 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 314%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 3 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 326%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 4 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 338%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 5 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 350%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 6 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 362%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 7 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 374%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 8 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 386%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 9 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 398%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 10 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 11 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 422%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 12 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 434%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 13 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 446%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 14 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 458%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 15 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 16 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 482%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 17 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 494%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 18 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 506%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 19 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 518%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 20 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 21 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 542%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 22 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 554%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 23 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 566%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 24 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 578%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 25 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 26 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 602%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 27 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 614%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 28 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 626%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 29 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 638%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| 30 | MP Cost: 1000, Max Duration: 1 sec., Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 12 Can move and jump while using the skill. Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50% Cooldown: 30 sec. When enhanced, attacks up to 41 time(s). Enters cooldown after Enhanced Aether Conduit ends. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Use the ultimate combination of light and dark to eviscerate your enemies. Unaffected by attack reflection. Can be used without a casting animation during Aether Conduit. | |
| Level | 1 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 312%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once |
| 30 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 660%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Use the ultimate combination of light and dark to eviscerate your enemies. Unaffected by attack reflection. Can be used without a casting animation during Aether Conduit. | |
| Level | 1 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 312%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once |
| 2 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 324%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 3 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 336%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 4 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 348%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 5 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 360%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 6 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 372%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 7 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 384%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 8 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 396%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 9 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 408%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 10 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 420%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 11 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 432%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 12 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 444%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 13 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 456%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 14 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 468%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 15 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 480%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 16 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 492%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 17 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 504%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 18 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 516%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 19 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 528%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 20 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 540%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 21 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 552%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 22 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 564%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 23 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 576%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 24 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 588%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 25 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 600%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 26 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 612%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 27 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 624%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 28 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 636%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 29 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 648%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| 30 | MP Cost: 2000, activates the Baptism of Light and Darkness 13 times consecutively. Damage: 660%, Number of Attacks: 7 Bonus Critical Rate: +100%, Additional Ignore Defense: +100% Cooldown: 30 sec If an Equilibrium skill hits while Equilibrium is active, Baptism of Light and Darkness Cooldown: -2 sec Landing Aether Conduit 3 time(s) is considered 1 hit When Equilibrium is activated, the cooldown of Baptism of Light and Darkness is reset once | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Manifest orbs of both light and darkness. Orb attacks target the enemy with the highest max HP first. Attacks from the orb are not affected by the effects of Sunfire, Eclipse, or Equilibrium. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 385%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. |
| 30 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 820%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Manifest orbs of both light and darkness. Orb attacks target the enemy with the highest max HP first. Attacks from the orb are not affected by the effects of Sunfire, Eclipse, or Equilibrium. Unaffected by attack reflection. | |
| Level | 1 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 385%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. |
| 2 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 400%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 3 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 415%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 4 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 430%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 5 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 445%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 6 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 460%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 7 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 475%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 8 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 490%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 9 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 505%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 10 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 520%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 11 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 535%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 12 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 550%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 13 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 565%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 14 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 580%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 15 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 595%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 16 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 610%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 17 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 625%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 18 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 640%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 19 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 655%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 20 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 670%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 21 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 685%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 22 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 700%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 23 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 715%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 24 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 730%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 25 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 745%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 26 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 760%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 27 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 775%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 28 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 790%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 29 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 805%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
| 30 | MP Cost: 1200, Giant Orb Duration: 30 sec. Creates 6 Magic Orb(s) over time. Each time a direct attack skill lands, an additional 1 Orb(s) are created. During Equilibrium, 2x Orbs are created. Magic Orb: Max Enemies Hit: 1, Damage: 820%, Number of Attacks: 4 Max Orbs Created: 180 Cooldown: 120 sec. | |
Enhancements
The maximum level for Enhancements/Boost Nodes is 60.
Shared Skills
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Draw the power of Sol Erda's origin in two forms. Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk. All forms of Sol Janus cannot be be used on boss maps. | |
| Level | 1 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +10%] |
| 2 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +12%] | |
| 3 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +14%] | |
| 4 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +16%] | |
| 5 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +18%] | |
| 6 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +20%] | |
| 7 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +22%] | |
| 8 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +24%] | |
| 9 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +26%] | |
| 10 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +37%] | |
| 11 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +39%] | |
| 12 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +41%] | |
| 13 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +43%] | |
| 14 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +45%] | |
| 15 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +47%] | |
| 16 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +49%] | |
| 17 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +51%] | |
| 18 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +53%] | |
| 19 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +55%] | |
| 20 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +67%] | |
| 21 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +69%] | |
| 22 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +71%] | |
| 23 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +73%] | |
| 24 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +75%] | |
| 25 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +77%] | |
| 26 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +79%] | |
| 27 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +81%] | |
| 28 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +83%] | |
| 29 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +85%] | |
| 30 | HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: EXP Obtained: +100%] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above. Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Enemy Damage: +30% | |
| Level | 1 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 600%, Number of Attacks: 6 Cooldown: 3 sec |
| 2 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 615%, Number of Attacks: 6 Cooldown: 3 sec | |
| 3 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 630%, Number of Attacks: 6 Cooldown: 3 sec | |
| 4 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 645%, Number of Attacks: 6 Cooldown: 3 sec | |
| 5 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 660%, Number of Attacks: 6 Cooldown: 3 sec | |
| 6 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 675%, Number of Attacks: 6 Cooldown: 3 sec | |
| 7 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 690%, Number of Attacks: 6 Cooldown: 3 sec | |
| 8 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 705%, Number of Attacks: 6 Cooldown: 3 sec | |
| 9 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 720%, Number of Attacks: 6 Cooldown: 3 sec | |
| 10 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 735%, Number of Attacks: 6 Cooldown: 3 sec | |
| 11 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 750%, Number of Attacks: 6 Cooldown: 3 sec | |
| 12 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 765%, Number of Attacks: 6 Cooldown: 3 sec | |
| 13 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 780%, Number of Attacks: 6 Cooldown: 3 sec | |
| 14 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 9 Primal Crystals. Primal Crystal - Damage: 795%, Number of Attacks: 6 Cooldown: 3 sec | |
| 15 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 810%, Number of Attacks: 6 Cooldown: 3 sec | |
| 16 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 825%, Number of Attacks: 6 Cooldown: 3 sec | |
| 17 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 840%, Number of Attacks: 6 Cooldown: 3 sec | |
| 18 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 855%, Number of Attacks: 6 Cooldown: 3 sec | |
| 19 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 870%, Number of Attacks: 6 Cooldown: 3 sec | |
| 20 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 885%, Number of Attacks: 6 Cooldown: 3 sec | |
| 21 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 900%, Number of Attacks: 6 Cooldown: 3 sec | |
| 22 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 915%, Number of Attacks: 6 Cooldown: 3 sec | |
| 23 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 930%, Number of Attacks: 6 Cooldown: 3 sec | |
| 24 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 945%, Number of Attacks: 6 Cooldown: 3 sec | |
| 25 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 960%, Number of Attacks: 6 Cooldown: 3 sec | |
| 26 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 975%, Number of Attacks: 6 Cooldown: 3 sec | |
| 27 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 990%, Number of Attacks: 6 Cooldown: 3 sec | |
| 28 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1005%, Number of Attacks: 6 Cooldown: 3 sec | |
| 29 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 10 Primal Crystals. Primal Crystal - Damage: 1020%, Number of Attacks: 6 Cooldown: 3 sec | |
| 30 | HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies. When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring. Cyclic Rings are unaffected by attack reflection. When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count. Lv. 30: Normal Monster Damage: +30% | |
| Level | 1 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6 Cooldown: 60 sec |
| 2 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6 Cooldown: 60 sec | |
| 3 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6 Cooldown: 60 sec | |
| 4 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6 Cooldown: 60 sec | |
| 5 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6 Cooldown: 60 sec | |
| 6 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6 Cooldown: 60 sec | |
| 7 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6 Cooldown: 60 sec | |
| 8 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6 Cooldown: 60 sec | |
| 9 | HP Cost: 10% of Max HP Ring Duration: 60 sec, Max Number of Rings: 1 Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6 Cooldown: 60 sec | |
| 10 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6 Cooldown: 60 sec | |
| 11 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6 Cooldown: 60 sec | |
| 12 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6 Cooldown: 60 sec | |
| 13 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6 Cooldown: 60 sec | |
| 14 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6 Cooldown: 60 sec | |
| 15 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6 Cooldown: 60 sec | |
| 16 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6 Cooldown: 60 sec | |
| 17 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6 Cooldown: 60 sec | |
| 18 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6 Cooldown: 60 sec | |
| 19 | HP Cost: 10% of Max HP Ring Duration: 70 sec, Max Number of Rings: 2 Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6 Cooldown: 60 sec | |
| 20 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6 Cooldown: 60 sec | |
| 21 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6 Cooldown: 60 sec | |
| 22 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6 Cooldown: 60 sec | |
| 23 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6 Cooldown: 60 sec | |
| 24 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6 Cooldown: 60 sec | |
| 25 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6 Cooldown: 60 sec | |
| 26 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6 Cooldown: 60 sec | |
| 27 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6 Cooldown: 60 sec | |
| 28 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6 Cooldown: 60 sec | |
| 29 | HP Cost: 10% of Max HP Ring Duration: 80 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6 Cooldown: 60 sec | |
| 30 | HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec | |
Class-Specific Skills
- Origin Skill
- Ascent Skill
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Equilibrium] Summons an entity in harmonious balance between the forces of light and darkness. The harmonious being washes the enemy in a raging torrent of light and dark magic. Then it combines the two powers to bring forth the absolute authority of the truth. Lv. 10 - Ignore Defense: +20% Lv. 20: Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 1550%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 784% damage to 15 enemies 7 times. Cooldown: 360 sec |
| 30 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 3000%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1538% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Equilibrium] Summons an entity in harmonious balance between the forces of light and darkness. The harmonious being washes the enemy in a raging torrent of light and dark magic. Then it combines the two powers to bring forth the absolute authority of the truth. Lv. 10 - Ignore Defense: +20% Lv. 20: Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% | |
| Level | 1 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 1550%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 784% damage to 15 enemies 7 times. Cooldown: 360 sec |
| 2 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 1600%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 810% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 3 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 1650%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 836% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 4 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 1700%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 862% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 5 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 1750%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 888% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 6 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 1800%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 914% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 7 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 1850%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 940% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 8 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 1900%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 966% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 9 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 1950%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 992% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 10 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2000%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1018% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 11 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2050%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1044% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 12 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2100%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1070% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 13 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2150%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1096% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 14 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2200%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1122% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 15 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2250%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1148% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 16 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2300%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1174% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 17 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2350%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1200% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 18 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2400%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1226% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 19 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2450%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1252% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 20 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2500%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1278% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 21 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2550%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1304% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 22 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2600%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1330% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 23 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2650%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1356% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 24 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2700%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1382% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 25 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2750%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1408% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 26 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2800%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1434% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 27 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2850%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1460% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 28 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2900%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1486% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 29 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 2950%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1512% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| 30 | MP Cost: 3000, Invincible during casting Max Key-Down Duration: 3.5 sec, Max Enemies Hit: 15, Damage: 3000%, Number of Attacks: 7, summons entity of harmony The power of the harmonious being is released when key-down ends, bringing forth the absolute authority of truth that creates 39 explosions dealing 1538% damage to 15 enemies 7 times. Cooldown: 360 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Equilibrium] Shrouds the world in the power of darkness, amplifying the concentrated power of light. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 867% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 867% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 30 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 4985% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 4985% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Equilibrium] Shrouds the world in the power of darkness, amplifying the concentrated power of light. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% | |
| Level | 1 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 867% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 867% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
| 2 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 1009% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 1009% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 3 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 1151% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 1151% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 4 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 1293% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 1293% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 5 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 1435% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 1435% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 6 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 1577% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 1577% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 7 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 1719% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 1719% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 8 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 1861% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 1861% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 9 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 2003% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 2003% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 10 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 2145% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 2145% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 11 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 2287% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 2287% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 12 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 2429% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 2429% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 13 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 2571% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 2571% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 14 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 2713% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 2713% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 15 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 2855% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 2855% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 16 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 2997% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 2997% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 17 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 3139% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 3139% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 18 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 3281% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 3281% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 19 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 3423% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 3423% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 20 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 3565% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 3565% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 21 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 3707% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 3707% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 22 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 3849% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 3849% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 23 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 3991% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 3991% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 24 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 4133% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 4133% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 25 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 4275% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 4275% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 26 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 4417% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 4417% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 27 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 4559% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 4559% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 28 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 4701% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 4701% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 29 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 4843% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 4843% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
| 30 | MP Cost: 1000, Invincible during casting Darkness shrouds the world 19 times, dealing 4985% damage to up to 15 enemies 13 times. Then the power of light explodes 19 times, dealing 4985% damage 13 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% | |
Mastery Skills
Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
- Mastery Node/Core 1
- Mastery Node/Core 2
- Mastery Node/Core 3
- Mastery Node/Core 4
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Equilibrium] Attacks enemies with a giant blade that deals great damage. Required Skill: Ender Lv. 30+ | |
| Level | 1 | MP Cost: 60, Max Enemies Hit: 3, Swords of light and darkness fall and deal 492% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +41% Cooldown: 10 sec |
| 30 | MP Cost: 70, Max Enemies Hit: 3, Swords of light and darkness fall and deal 695% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +45% Cooldown: 10 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Equilibrium] Attacks enemies with a giant blade that deals great damage. Required Skill: Ender Lv. 30+ | |
| Level | 1 | MP Cost: 60, Max Enemies Hit: 3, Swords of light and darkness fall and deal 492% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +41% Cooldown: 10 sec |
| 2 | MP Cost: 60, Max Enemies Hit: 3, Swords of light and darkness fall and deal 499% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +41% Cooldown: 10 sec | |
| 3 | MP Cost: 61, Max Enemies Hit: 3, Swords of light and darkness fall and deal 506% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +41% Cooldown: 10 sec | |
| 4 | MP Cost: 61, Max Enemies Hit: 3, Swords of light and darkness fall and deal 513% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +41% Cooldown: 10 sec | |
| 5 | MP Cost: 61, Max Enemies Hit: 3, Swords of light and darkness fall and deal 520% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +41% Cooldown: 10 sec | |
| 6 | MP Cost: 62, Max Enemies Hit: 3, Swords of light and darkness fall and deal 527% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +41% Cooldown: 10 sec | |
| 7 | MP Cost: 62, Max Enemies Hit: 3, Swords of light and darkness fall and deal 534% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +42% Cooldown: 10 sec | |
| 8 | MP Cost: 62, Max Enemies Hit: 3, Swords of light and darkness fall and deal 541% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +42% Cooldown: 10 sec | |
| 9 | MP Cost: 63, Max Enemies Hit: 3, Swords of light and darkness fall and deal 548% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +42% Cooldown: 10 sec | |
| 10 | MP Cost: 63, Max Enemies Hit: 3, Swords of light and darkness fall and deal 555% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +42% Cooldown: 10 sec | |
| 11 | MP Cost: 63, Max Enemies Hit: 3, Swords of light and darkness fall and deal 562% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +42% Cooldown: 10 sec | |
| 12 | MP Cost: 64, Max Enemies Hit: 3, Swords of light and darkness fall and deal 569% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +42% Cooldown: 10 sec | |
| 13 | MP Cost: 64, Max Enemies Hit: 3, Swords of light and darkness fall and deal 576% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +43% Cooldown: 10 sec | |
| 14 | MP Cost: 64, Max Enemies Hit: 3, Swords of light and darkness fall and deal 583% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +43% Cooldown: 10 sec | |
| 15 | MP Cost: 65, Max Enemies Hit: 3, Swords of light and darkness fall and deal 590% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +43% Cooldown: 10 sec | |
| 16 | MP Cost: 65, Max Enemies Hit: 3, Swords of light and darkness fall and deal 597% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +43% Cooldown: 10 sec | |
| 17 | MP Cost: 65, Max Enemies Hit: 3, Swords of light and darkness fall and deal 604% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +43% Cooldown: 10 sec | |
| 18 | MP Cost: 66, Max Enemies Hit: 3, Swords of light and darkness fall and deal 611% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +43% Cooldown: 10 sec | |
| 19 | MP Cost: 66, Max Enemies Hit: 3, Swords of light and darkness fall and deal 618% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +44% Cooldown: 10 sec | |
| 20 | MP Cost: 66, Max Enemies Hit: 3, Swords of light and darkness fall and deal 625% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +44% Cooldown: 10 sec | |
| 21 | MP Cost: 67, Max Enemies Hit: 3, Swords of light and darkness fall and deal 632% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +44% Cooldown: 10 sec | |
| 22 | MP Cost: 67, Max Enemies Hit: 3, Swords of light and darkness fall and deal 639% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +44% Cooldown: 10 sec | |
| 23 | MP Cost: 67, Max Enemies Hit: 3, Swords of light and darkness fall and deal 646% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +44% Cooldown: 10 sec | |
| 24 | MP Cost: 68, Max Enemies Hit: 3, Swords of light and darkness fall and deal 653% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +44% Cooldown: 10 sec | |
| 25 | MP Cost: 68, Max Enemies Hit: 3, Swords of light and darkness fall and deal 660% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +45% Cooldown: 10 sec | |
| 26 | MP Cost: 68, Max Enemies Hit: 3, Swords of light and darkness fall and deal 667% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +45% Cooldown: 10 sec | |
| 27 | MP Cost: 69, Max Enemies Hit: 3, Swords of light and darkness fall and deal 674% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +45% Cooldown: 10 sec | |
| 28 | MP Cost: 69, Max Enemies Hit: 3, Swords of light and darkness fall and deal 681% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +45% Cooldown: 10 sec | |
| 29 | MP Cost: 69, Max Enemies Hit: 3, Swords of light and darkness fall and deal 688% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +45% Cooldown: 10 sec | |
| 30 | MP Cost: 70, Max Enemies Hit: 3, Swords of light and darkness fall and deal 695% damage to up to 3 enemies 7 times. Collision occurs up to 1 time for an enemy struck with a sword. Critical Rate: +100%, Ignore Defense: +45% Cooldown: 10 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Light Magic] Emit a powerful arrow of light that splits when it hits enemies to deal splash damage. Damage reduced with every reflection. Required Skill: Reflection Lv. 30+ | |
| Level | 1 | MP Cost: 81, Max Enemies Hit: 8, Damage: 725%, Number of Attacks: 4 |
| 30 | MP Cost: 93, Max Enemies Hit: 8, Damage: 1160%, Number of Attacks: 4 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Light Magic] Emit a powerful arrow of light that splits when it hits enemies to deal splash damage. Damage reduced with every reflection. Required Skill: Reflection Lv. 30+ | |
| Level | 1 | MP Cost: 81, Max Enemies Hit: 8, Damage: 725%, Number of Attacks: 4 |
| 2 | MP Cost: 81, Max Enemies Hit: 8, Damage: 740%, Number of Attacks: 4 | |
| 3 | MP Cost: 81, Max Enemies Hit: 8, Damage: 755%, Number of Attacks: 4 | |
| 4 | MP Cost: 81, Max Enemies Hit: 8, Damage: 770%, Number of Attacks: 4 | |
| 5 | MP Cost: 83, Max Enemies Hit: 8, Damage: 785%, Number of Attacks: 4 | |
| 6 | MP Cost: 83, Max Enemies Hit: 8, Damage: 800%, Number of Attacks: 4 | |
| 7 | MP Cost: 83, Max Enemies Hit: 8, Damage: 815%, Number of Attacks: 4 | |
| 8 | MP Cost: 83, Max Enemies Hit: 8, Damage: 830%, Number of Attacks: 4 | |
| 9 | MP Cost: 83, Max Enemies Hit: 8, Damage: 845%, Number of Attacks: 4 | |
| 10 | MP Cost: 85, Max Enemies Hit: 8, Damage: 860%, Number of Attacks: 4 | |
| 11 | MP Cost: 85, Max Enemies Hit: 8, Damage: 875%, Number of Attacks: 4 | |
| 12 | MP Cost: 85, Max Enemies Hit: 8, Damage: 890%, Number of Attacks: 4 | |
| 13 | MP Cost: 85, Max Enemies Hit: 8, Damage: 905%, Number of Attacks: 4 | |
| 14 | MP Cost: 85, Max Enemies Hit: 8, Damage: 920%, Number of Attacks: 4 | |
| 15 | MP Cost: 87, Max Enemies Hit: 8, Damage: 935%, Number of Attacks: 4 | |
| 16 | MP Cost: 87, Max Enemies Hit: 8, Damage: 950%, Number of Attacks: 4 | |
| 17 | MP Cost: 87, Max Enemies Hit: 8, Damage: 965%, Number of Attacks: 4 | |
| 18 | MP Cost: 87, Max Enemies Hit: 8, Damage: 980%, Number of Attacks: 4 | |
| 19 | MP Cost: 87, Max Enemies Hit: 8, Damage: 995%, Number of Attacks: 4 | |
| 20 | MP Cost: 89, Max Enemies Hit: 8, Damage: 1010%, Number of Attacks: 4 | |
| 21 | MP Cost: 89, Max Enemies Hit: 8, Damage: 1025%, Number of Attacks: 4 | |
| 22 | MP Cost: 89, Max Enemies Hit: 8, Damage: 1040%, Number of Attacks: 4 | |
| 23 | MP Cost: 89, Max Enemies Hit: 8, Damage: 1055%, Number of Attacks: 4 | |
| 24 | MP Cost: 89, Max Enemies Hit: 8, Damage: 1070%, Number of Attacks: 4 | |
| 25 | MP Cost: 91, Max Enemies Hit: 8, Damage: 1085%, Number of Attacks: 4 | |
| 26 | MP Cost: 91, Max Enemies Hit: 8, Damage: 1100%, Number of Attacks: 4 | |
| 27 | MP Cost: 91, Max Enemies Hit: 8, Damage: 1115%, Number of Attacks: 4 | |
| 28 | MP Cost: 91, Max Enemies Hit: 8, Damage: 1130%, Number of Attacks: 4 | |
| 29 | MP Cost: 91, Max Enemies Hit: 8, Damage: 1145%, Number of Attacks: 4 | |
| 30 | MP Cost: 93, Max Enemies Hit: 8, Damage: 1160%, Number of Attacks: 4 | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Dark Magic] The darkness that lies dormant within the enemy arises and consumes them. Activates upon using Dark or Equilibrium magic while in the Eclipse or Equilibrium state. Shares cooldown with Eternal Light. Permanently enhances HEXA Ender. | |
| Level | 1 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 855%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 43%p] |
| 30 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1580%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 130%p] | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Dark Magic] The darkness that lies dormant within the enemy arises and consumes them. Activates upon using Dark or Equilibrium magic while in the Eclipse or Equilibrium state. Shares cooldown with Eternal Light. Permanently enhances HEXA Ender. | |
| Level | 1 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 855%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 43%p] |
| 2 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 880%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 46%p] | |
| 3 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 905%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 49%p] | |
| 4 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 930%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 52%p] | |
| 5 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 955%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 55%p] | |
| 6 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 980%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 58%p] | |
| 7 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1005%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 61%p] | |
| 8 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1030%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 64%p] | |
| 9 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1055%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 67%p] | |
| 10 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1080%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 70%p] | |
| 11 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1105%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 73%p] | |
| 12 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1130%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 76%p] | |
| 13 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1155%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 79%p] | |
| 14 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1180%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 82%p] | |
| 15 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1205%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 85%p] | |
| 16 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1230%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 88%p] | |
| 17 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1255%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 91%p] | |
| 18 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1280%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 94%p] | |
| 19 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1305%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 97%p] | |
| 20 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1330%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 100%p] | |
| 21 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1355%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 103%p] | |
| 22 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1380%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 106%p] | |
| 23 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1405%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 109%p] | |
| 24 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1430%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 112%p] | |
| 25 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1455%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 115%p] | |
| 26 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1480%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 118%p] | |
| 27 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1505%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 121%p] | |
| 28 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1530%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 124%p] | |
| 29 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1555%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 127%p] | |
| 30 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1580%, Number of Attacks: 5 Cooldown: 2 sec [Passive Effect: HEXA Ender Damage: + 130%p] | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Dark Magic] Open up the dark dimension to summon hellfire. Required Skill: Apocalypse Lv. 30+ | |
| Level | 1 | MP Cost: 103, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 7 |
| 30 | MP Cost: 118, Max Enemies Hit: 8, Damage: 768%, Number of Attacks: 7 | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Dark Magic] Open up the dark dimension to summon hellfire. Required Skill: Apocalypse Lv. 30+ | |
| Level | 1 | MP Cost: 103, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 7 |
| 2 | MP Cost: 104, Max Enemies Hit: 8, Damage: 432%, Number of Attacks: 7 | |
| 3 | MP Cost: 104, Max Enemies Hit: 8, Damage: 444%, Number of Attacks: 7 | |
| 4 | MP Cost: 105, Max Enemies Hit: 8, Damage: 456%, Number of Attacks: 7 | |
| 5 | MP Cost: 105, Max Enemies Hit: 8, Damage: 468%, Number of Attacks: 7 | |
| 6 | MP Cost: 106, Max Enemies Hit: 8, Damage: 480%, Number of Attacks: 7 | |
| 7 | MP Cost: 106, Max Enemies Hit: 8, Damage: 492%, Number of Attacks: 7 | |
| 8 | MP Cost: 107, Max Enemies Hit: 8, Damage: 504%, Number of Attacks: 7 | |
| 9 | MP Cost: 107, Max Enemies Hit: 8, Damage: 516%, Number of Attacks: 7 | |
| 10 | MP Cost: 108, Max Enemies Hit: 8, Damage: 528%, Number of Attacks: 7 | |
| 11 | MP Cost: 108, Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 7 | |
| 12 | MP Cost: 109, Max Enemies Hit: 8, Damage: 552%, Number of Attacks: 7 | |
| 13 | MP Cost: 109, Max Enemies Hit: 8, Damage: 564%, Number of Attacks: 7 | |
| 14 | MP Cost: 110, Max Enemies Hit: 8, Damage: 576%, Number of Attacks: 7 | |
| 15 | MP Cost: 110, Max Enemies Hit: 8, Damage: 588%, Number of Attacks: 7 | |
| 16 | MP Cost: 111, Max Enemies Hit: 8, Damage: 600%, Number of Attacks: 7 | |
| 17 | MP Cost: 111, Max Enemies Hit: 8, Damage: 612%, Number of Attacks: 7 | |
| 18 | MP Cost: 112, Max Enemies Hit: 8, Damage: 624%, Number of Attacks: 7 | |
| 19 | MP Cost: 112, Max Enemies Hit: 8, Damage: 636%, Number of Attacks: 7 | |
| 20 | MP Cost: 113, Max Enemies Hit: 8, Damage: 648%, Number of Attacks: 7 | |
| 21 | MP Cost: 113, Max Enemies Hit: 8, Damage: 660%, Number of Attacks: 7 | |
| 22 | MP Cost: 114, Max Enemies Hit: 8, Damage: 672%, Number of Attacks: 7 | |
| 23 | MP Cost: 114, Max Enemies Hit: 8, Damage: 684%, Number of Attacks: 7 | |
| 24 | MP Cost: 115, Max Enemies Hit: 8, Damage: 696%, Number of Attacks: 7 | |
| 25 | MP Cost: 115, Max Enemies Hit: 8, Damage: 708%, Number of Attacks: 7 | |
| 26 | MP Cost: 116, Max Enemies Hit: 8, Damage: 720%, Number of Attacks: 7 | |
| 27 | MP Cost: 116, Max Enemies Hit: 8, Damage: 732%, Number of Attacks: 7 | |
| 28 | MP Cost: 117, Max Enemies Hit: 8, Damage: 744%, Number of Attacks: 7 | |
| 29 | MP Cost: 117, Max Enemies Hit: 8, Damage: 756%, Number of Attacks: 7 | |
| 30 | MP Cost: 118, Max Enemies Hit: 8, Damage: 768%, Number of Attacks: 7 | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Light Magic] An infinitely bright light erases enemies along with darkness. Activates upon using Light Magic or Equilibrium while in the Sunfire or Equilibrium state. Shares cooldown with Endless Darkness. | |
| Level | 1 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 630%, Number of Attacks: 7 Cooldown: 2 sec |
| 30 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1355%, Number of Attacks: 7 Cooldown: 2 sec | |
| Passive | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Light Magic] An infinitely bright light erases enemies along with darkness. Activates upon using Light Magic or Equilibrium while in the Sunfire or Equilibrium state. Shares cooldown with Endless Darkness. | |
| Level | 1 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 630%, Number of Attacks: 7 Cooldown: 2 sec |
| 2 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 655%, Number of Attacks: 7 Cooldown: 2 sec | |
| 3 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 680%, Number of Attacks: 7 Cooldown: 2 sec | |
| 4 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 705%, Number of Attacks: 7 Cooldown: 2 sec | |
| 5 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 730%, Number of Attacks: 7 Cooldown: 2 sec | |
| 6 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 755%, Number of Attacks: 7 Cooldown: 2 sec | |
| 7 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 780%, Number of Attacks: 7 Cooldown: 2 sec | |
| 8 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 805%, Number of Attacks: 7 Cooldown: 2 sec | |
| 9 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 830%, Number of Attacks: 7 Cooldown: 2 sec | |
| 10 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 855%, Number of Attacks: 7 Cooldown: 2 sec | |
| 11 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 880%, Number of Attacks: 7 Cooldown: 2 sec | |
| 12 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 905%, Number of Attacks: 7 Cooldown: 2 sec | |
| 13 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 930%, Number of Attacks: 7 Cooldown: 2 sec | |
| 14 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 955%, Number of Attacks: 7 Cooldown: 2 sec | |
| 15 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 980%, Number of Attacks: 7 Cooldown: 2 sec | |
| 16 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1005%, Number of Attacks: 7 Cooldown: 2 sec | |
| 17 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1030%, Number of Attacks: 7 Cooldown: 2 sec | |
| 18 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1055%, Number of Attacks: 7 Cooldown: 2 sec | |
| 19 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1080%, Number of Attacks: 7 Cooldown: 2 sec | |
| 20 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1105%, Number of Attacks: 7 Cooldown: 2 sec | |
| 21 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1130%, Number of Attacks: 7 Cooldown: 2 sec | |
| 22 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1155%, Number of Attacks: 7 Cooldown: 2 sec | |
| 23 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1180%, Number of Attacks: 7 Cooldown: 2 sec | |
| 24 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1205%, Number of Attacks: 7 Cooldown: 2 sec | |
| 25 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1230%, Number of Attacks: 7 Cooldown: 2 sec | |
| 26 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1255%, Number of Attacks: 7 Cooldown: 2 sec | |
| 27 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1280%, Number of Attacks: 7 Cooldown: 2 sec | |
| 28 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1305%, Number of Attacks: 7 Cooldown: 2 sec | |
| 29 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1330%, Number of Attacks: 7 Cooldown: 2 sec | |
| 30 | MP Cost: 80, Max Enemies Hit: 6 , Damage: 1355%, Number of Attacks: 7 Cooldown: 2 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Light Magic] Causes an explosion with the power of light and darkness. Can be used without a casting animation during Aether Conduit. Required Skill: Twilight Nova Lv. 30+ | |
| Level | 1 | MP Cost: 81, Max Enemies Hit: 8 Sunfire - Damage: 470%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 470%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 400%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec |
| 30 | MP Cost: 91, Max Enemies Hit: 8 Sunfire - Damage: 1630%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1630%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 1125%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| Active | ||
|---|---|---|
| Master Level | 30 | |
| Description | [Light Magic] Causes an explosion with the power of light and darkness. Can be used without a casting animation during Aether Conduit. Required Skill: Twilight Nova Lv. 30+ | |
| Level | 1 | MP Cost: 81, Max Enemies Hit: 8 Sunfire - Damage: 470%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 470%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 400%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec |
| 2 | MP Cost: 81, Max Enemies Hit: 8 Sunfire - Damage: 510%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 510%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 425%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 3 | MP Cost: 82, Max Enemies Hit: 8 Sunfire - Damage: 550%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 550%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 450%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 4 | MP Cost: 82, Max Enemies Hit: 8 Sunfire - Damage: 590%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 590%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 475%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 5 | MP Cost: 82, Max Enemies Hit: 8 Sunfire - Damage: 630%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 630%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 500%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 6 | MP Cost: 83, Max Enemies Hit: 8 Sunfire - Damage: 670%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 670%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 525%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 7 | MP Cost: 83, Max Enemies Hit: 8 Sunfire - Damage: 710%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 710%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 550%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 8 | MP Cost: 83, Max Enemies Hit: 8 Sunfire - Damage: 750%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 750%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 575%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 9 | MP Cost: 84, Max Enemies Hit: 8 Sunfire - Damage: 790%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 790%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 600%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 10 | MP Cost: 84, Max Enemies Hit: 8 Sunfire - Damage: 830%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 830%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 625%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 11 | MP Cost: 84, Max Enemies Hit: 8 Sunfire - Damage: 870%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 870%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 650%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 12 | MP Cost: 85, Max Enemies Hit: 8 Sunfire - Damage: 910%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 910%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 675%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 13 | MP Cost: 85, Max Enemies Hit: 8 Sunfire - Damage: 950%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 950%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 700%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 14 | MP Cost: 85, Max Enemies Hit: 8 Sunfire - Damage: 990%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 990%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 725%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 15 | MP Cost: 86, Max Enemies Hit: 8 Sunfire - Damage: 1030%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1030%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 750%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 16 | MP Cost: 86, Max Enemies Hit: 8 Sunfire - Damage: 1070%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1070%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 775%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 17 | MP Cost: 86, Max Enemies Hit: 8 Sunfire - Damage: 1110%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1110%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 800%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 18 | MP Cost: 87, Max Enemies Hit: 8 Sunfire - Damage: 1150%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1150%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 825%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 19 | MP Cost: 87, Max Enemies Hit: 8 Sunfire - Damage: 1190%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1190%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 850%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 20 | MP Cost: 87, Max Enemies Hit: 8 Sunfire - Damage: 1230%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1230%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 875%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 21 | MP Cost: 88, Max Enemies Hit: 8 Sunfire - Damage: 1270%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1270%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 900%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 22 | MP Cost: 88, Max Enemies Hit: 8 Sunfire - Damage: 1310%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1310%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 925%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 23 | MP Cost: 88, Max Enemies Hit: 8 Sunfire - Damage: 1350%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1350%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 950%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 24 | MP Cost: 89, Max Enemies Hit: 8 Sunfire - Damage: 1390%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1390%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 975%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 25 | MP Cost: 89, Max Enemies Hit: 8 Sunfire - Damage: 1430%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1430%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 1000%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 26 | MP Cost: 89, Max Enemies Hit: 8 Sunfire - Damage: 1470%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1470%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 1025%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 27 | MP Cost: 90, Max Enemies Hit: 8 Sunfire - Damage: 1510%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1510%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 1050%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 28 | MP Cost: 90, Max Enemies Hit: 8 Sunfire - Damage: 1550%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1550%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 1075%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 29 | MP Cost: 90, Max Enemies Hit: 8 Sunfire - Damage: 1590%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1590%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 1100%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
| 30 | MP Cost: 91, Max Enemies Hit: 8 Sunfire - Damage: 1630%, Number of Attacks: 7, Number of Explosions: 3 Eclipse - Damage: 1630%, Number of Attacks: 7, Number of Explosions: 3 Equilibrium - Damage: 1125%, Number of Attacks: 7, Number of Explosions: 4 Cooldown: 15 sec | |
Enhancements
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Gate of Light. | |
| Level | 1 | Gate of Light Final Damage: +11% |
| 9 | Gate of Light Final Damage: +19% | |
| 10 | Gate of Light Final Damage: +25% | |
| 19 | Gate of Light Final Damage: +34% | |
| 20 | Gate of Light Final Damage: +40% | |
| 29 | Gate of Light Final Damage: +49% | |
| 30 | Gate of Light Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Gate of Light. | |
| Level | 1 | Gate of Light Final Damage: +11% |
| 2 | Gate of Light Final Damage: +12% | |
| 3 | Gate of Light Final Damage: +13% | |
| 4 | Gate of Light Final Damage: +14% | |
| 5 | Gate of Light Final Damage: +15% | |
| 6 | Gate of Light Final Damage: +16% | |
| 7 | Gate of Light Final Damage: +17% | |
| 8 | Gate of Light Final Damage: +18% | |
| 9 | Gate of Light Final Damage: +19% | |
| 10 | Gate of Light Final Damage: +25% | |
| 11 | Gate of Light Final Damage: +26% | |
| 12 | Gate of Light Final Damage: +27% | |
| 13 | Gate of Light Final Damage: +28% | |
| 14 | Gate of Light Final Damage: +29% | |
| 15 | Gate of Light Final Damage: +30% | |
| 16 | Gate of Light Final Damage: +31% | |
| 17 | Gate of Light Final Damage: +32% | |
| 18 | Gate of Light Final Damage: +33% | |
| 19 | Gate of Light Final Damage: +34% | |
| 20 | Gate of Light Final Damage: +40% | |
| 21 | Gate of Light Final Damage: +41% | |
| 22 | Gate of Light Final Damage: +42% | |
| 23 | Gate of Light Final Damage: +43% | |
| 24 | Gate of Light Final Damage: +44% | |
| 25 | Gate of Light Final Damage: +45% | |
| 26 | Gate of Light Final Damage: +46% | |
| 27 | Gate of Light Final Damage: +47% | |
| 28 | Gate of Light Final Damage: +48% | |
| 29 | Gate of Light Final Damage: +49% | |
| 30 | Gate of Light Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Aether Conduit. | |
| Level | 1 | Aether Conduit Final Damage: +11% |
| 9 | Aether Conduit Final Damage: +19% | |
| 10 | Aether Conduit Final Damage: +25% | |
| 19 | Aether Conduit Final Damage: +34% | |
| 20 | Aether Conduit Final Damage: +40% | |
| 29 | Aether Conduit Final Damage: +49% | |
| 30 | Aether Conduit Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Aether Conduit. | |
| Level | 1 | Aether Conduit Final Damage: +11% |
| 2 | Aether Conduit Final Damage: +12% | |
| 3 | Aether Conduit Final Damage: +13% | |
| 4 | Aether Conduit Final Damage: +14% | |
| 5 | Aether Conduit Final Damage: +15% | |
| 6 | Aether Conduit Final Damage: +16% | |
| 7 | Aether Conduit Final Damage: +17% | |
| 8 | Aether Conduit Final Damage: +18% | |
| 9 | Aether Conduit Final Damage: +19% | |
| 10 | Aether Conduit Final Damage: +25% | |
| 11 | Aether Conduit Final Damage: +26% | |
| 12 | Aether Conduit Final Damage: +27% | |
| 13 | Aether Conduit Final Damage: +28% | |
| 14 | Aether Conduit Final Damage: +29% | |
| 15 | Aether Conduit Final Damage: +30% | |
| 16 | Aether Conduit Final Damage: +31% | |
| 17 | Aether Conduit Final Damage: +32% | |
| 18 | Aether Conduit Final Damage: +33% | |
| 19 | Aether Conduit Final Damage: +34% | |
| 20 | Aether Conduit Final Damage: +40% | |
| 21 | Aether Conduit Final Damage: +41% | |
| 22 | Aether Conduit Final Damage: +42% | |
| 23 | Aether Conduit Final Damage: +43% | |
| 24 | Aether Conduit Final Damage: +44% | |
| 25 | Aether Conduit Final Damage: +45% | |
| 26 | Aether Conduit Final Damage: +46% | |
| 27 | Aether Conduit Final Damage: +47% | |
| 28 | Aether Conduit Final Damage: +48% | |
| 29 | Aether Conduit Final Damage: +49% | |
| 30 | Aether Conduit Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Baptism of Light and Darkness. | |
| Level | 1 | Baptism of Light and Darkness Final Damage: +11% |
| 9 | Baptism of Light and Darkness Final Damage: +19% | |
| 10 | Baptism of Light and Darkness Final Damage: +25% | |
| 19 | Baptism of Light and Darkness Final Damage: +34% | |
| 20 | Baptism of Light and Darkness Final Damage: +40% | |
| 29 | Baptism of Light and Darkness Final Damage: +49% | |
| 30 | Baptism of Light and Darkness Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Baptism of Light and Darkness. | |
| Level | 1 | Baptism of Light and Darkness Final Damage: +11% |
| 2 | Baptism of Light and Darkness Final Damage: +12% | |
| 3 | Baptism of Light and Darkness Final Damage: +13% | |
| 4 | Baptism of Light and Darkness Final Damage: +14% | |
| 5 | Baptism of Light and Darkness Final Damage: +15% | |
| 6 | Baptism of Light and Darkness Final Damage: +16% | |
| 7 | Baptism of Light and Darkness Final Damage: +17% | |
| 8 | Baptism of Light and Darkness Final Damage: +18% | |
| 9 | Baptism of Light and Darkness Final Damage: +19% | |
| 10 | Baptism of Light and Darkness Final Damage: +25% | |
| 11 | Baptism of Light and Darkness Final Damage: +26% | |
| 12 | Baptism of Light and Darkness Final Damage: +27% | |
| 13 | Baptism of Light and Darkness Final Damage: +28% | |
| 14 | Baptism of Light and Darkness Final Damage: +29% | |
| 15 | Baptism of Light and Darkness Final Damage: +30% | |
| 16 | Baptism of Light and Darkness Final Damage: +31% | |
| 17 | Baptism of Light and Darkness Final Damage: +32% | |
| 18 | Baptism of Light and Darkness Final Damage: +33% | |
| 19 | Baptism of Light and Darkness Final Damage: +34% | |
| 20 | Baptism of Light and Darkness Final Damage: +40% | |
| 21 | Baptism of Light and Darkness Final Damage: +41% | |
| 22 | Baptism of Light and Darkness Final Damage: +42% | |
| 23 | Baptism of Light and Darkness Final Damage: +43% | |
| 24 | Baptism of Light and Darkness Final Damage: +44% | |
| 25 | Baptism of Light and Darkness Final Damage: +45% | |
| 26 | Baptism of Light and Darkness Final Damage: +46% | |
| 27 | Baptism of Light and Darkness Final Damage: +47% | |
| 28 | Baptism of Light and Darkness Final Damage: +48% | |
| 29 | Baptism of Light and Darkness Final Damage: +49% | |
| 30 | Baptism of Light and Darkness Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Liberation Orb. | |
| Level | 1 | Liberation Orb Final Damage: +11% |
| 9 | Liberation Orb Final Damage: +19% | |
| 10 | Liberation Orb Final Damage: +25% | |
| 19 | Liberation Orb Final Damage: +34% | |
| 20 | Liberation Orb Final Damage: +40% | |
| 29 | Liberation Orb Final Damage: +49% | |
| 30 | Liberation Orb Final Damage: +60% | |
| Passive | ||
|---|---|---|
| Level Requirement | 260 | |
| Master Level | 30 | |
| Description | Boosts Liberation Orb. | |
| Level | 1 | Liberation Orb Final Damage: +11% |
| 2 | Liberation Orb Final Damage: +12% | |
| 3 | Liberation Orb Final Damage: +13% | |
| 4 | Liberation Orb Final Damage: +14% | |
| 5 | Liberation Orb Final Damage: +15% | |
| 6 | Liberation Orb Final Damage: +16% | |
| 7 | Liberation Orb Final Damage: +17% | |
| 8 | Liberation Orb Final Damage: +18% | |
| 9 | Liberation Orb Final Damage: +19% | |
| 10 | Liberation Orb Final Damage: +25% | |
| 11 | Liberation Orb Final Damage: +26% | |
| 12 | Liberation Orb Final Damage: +27% | |
| 13 | Liberation Orb Final Damage: +28% | |
| 14 | Liberation Orb Final Damage: +29% | |
| 15 | Liberation Orb Final Damage: +30% | |
| 16 | Liberation Orb Final Damage: +31% | |
| 17 | Liberation Orb Final Damage: +32% | |
| 18 | Liberation Orb Final Damage: +33% | |
| 19 | Liberation Orb Final Damage: +34% | |
| 20 | Liberation Orb Final Damage: +40% | |
| 21 | Liberation Orb Final Damage: +41% | |
| 22 | Liberation Orb Final Damage: +42% | |
| 23 | Liberation Orb Final Damage: +43% | |
| 24 | Liberation Orb Final Damage: +44% | |
| 25 | Liberation Orb Final Damage: +45% | |
| 26 | Liberation Orb Final Damage: +46% | |
| 27 | Liberation Orb Final Damage: +47% | |
| 28 | Liberation Orb Final Damage: +48% | |
| 29 | Liberation Orb Final Damage: +49% | |
| 30 | Liberation Orb Final Damage: +60% | |
| Characters and Skills | ||||
|---|---|---|---|---|
| Class | ||||
| Job and Skills (Click on icon for skills) | ||||
| Beginner | ||||
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| Explorers | ||||
| Warrior | ||||
| Magician | ||||
| Bowman | Special | |||
| Thief | Special | |||
| Pirate | Special | |||
| Cygnus Knights | ||||
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| Special | ||||
| Heroes | ||||
| Resistance | ||||
| Demon | ||||
| Demon | ||||
| Nova | ||||
| Flora | ||||
| Sengoku | ||||
| Anima | ||||
| Monster | ||||
| Transcendent | ||||
| Friends World | ||||
| Jianghu | ||||
| Shine | ||||
| Miscellaneous | ||||
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