Paladin/Skills

From the MapleStory Wiki, a knowledge base about everything MapleStory
Jump to navigation Jump to search

Beginner Beginner's Basics

Active Mihile's Soul Driver
Master Level 5
Description Summons Mihile to strike down multiple enemies with four powerful blows. Skill level can be increased depending on your level.
Level 1 MP Cost: 13, Damage: 100%, Max Monsters Hit: 4
5 MP Cost: 25, Damage: 180%, Max Monsters Hit: 6
Active Mihile's Soul
Master Level 10
Description Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels.
Level 1 MP Cost: 11, Damage: 70%, Duration: 110 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
10 MP Cost: 20, Damage: 160%, Duration: 200 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
Passive Invincible Belief
Master Level 9
Description Muster your faith in the darkest of times to recover health.
Does not activate in towns or while affected by statuses that prevent HP recovery. Not affected by effects which reset cooldowns, increase buff durations, or modify recovery skill potency.
This Link Skill can be stacked up to 3 times, once for each unique Explorer Warrior job character you have on this world.
Level 1 Automatically activates when your health falls to 15% of your Max HP or below. Restores 20% of Max HP every 1 sec for 3 sec
Cooldown: 410 sec.
9 Automatically activates when your health falls to 15% of your Max HP or below. Restores 44% of Max HP every 1 sec for 3 sec
Cooldown: 90 sec.

1st Job Warrior Basics

Active Slash Blast
Master Level 20
Description Consumes MP to attack nearby enemies all at once.
Level 1 MP Cost: 3, Damage: 183%, Max Enemies Hit: 6
20 MP Cost: 6, Damage: 335%, Max Enemies Hit: 6
Active War Leap
Master Level 5
Description Leap once more while already in the air. Press the up key at the same time to move upward.
Level 1 MP Cost: 15, allows you to jump a greater distance
5 MP Cost: 11, allows you to jump a greater distance
Active Leap Attack
Master Level 1
Description Ambush the enemy by rapidly dropping to ground from mid-air.
Can only be used if there's a platform within range below you. Use along with a left or right arrow keys to drop yourself diagonally.
Can also be used by pressing the downward, left, or right arrow keys plus the attack key, instead of manually activating the skill.
Level 1 MP Cost: 5, Damage: 90%, Number of Attacks: 2, Max Enemies Hit: 4
Passive Iron Body
Master Level 20
Description Boosts DEF and Max HP by a set percentage, and decreases damage taken when hit by enemies.
Level 1 DEF: +10, Max HP: +1%, Damage Taken: -1%
20 DEF: +200, Max HP: +20%, Damage Taken: -10%
Passive Warrior Mastery
Master Level 15
Description Trains up your warrior basics to increase Movement Speed, Jump, Max HP, and Max Movement Speed. Also grants a chance to resist knockback.
Level 1 Speed: 8, Jump: 3, Max Speed: 6, Max HP Per Level: 6, Knockback Resistance: +12%
15 Speed: 22, Jump: 10, Max Speed: 20, Max HP Per Level: 20, Knockback Resistance: +40%

2nd Job Page's Path

Active Divine Swing
Master Level 20
Description [Holy Power]
Swing a large hammer conjured from light, damaging and stunning nearby enemies.
Level 1 MP Cost: 11, Damage: 122%, Number of Attacks: 4, Max Enemies Hit: 6, Stun Chance: 14%, Stun Duration: 3 sec.
20 MP Cost: 30, Damage: 160%, Number of Attacks: 4, Max Enemies Hit: 6, Stun Chance: 90%, Stun Duration: 6 sec.


Passive Vessel of Light
Master Level 1
Description Amass the power of light within yourself through the use of Holy Power skills.
Level 1 Whenever you use a Holy Power skill, Damage and HP Recovery: +10% (excludes healing from potions), Attack Power: +40, Status Resistance: +10, Damage Taken: -10% (includes damage proportional to Max HP).


Active Close Combat
Master Level 9
Description Pulls in enemies to either side of you, while dealing damage and slowing them down. Can be resisted by some enemies.
Level 1 MP Cost: 12. Max Enemies Hit: 8, Damage: 117%, Number of Attacks: 2. 40% chance to stun enemies for 2 sec., and Speed -20 for 6 sec., after drawing them toward you.
9 MP Cost: 20. Max Enemies Hit: 8, Damage: 125%, Number of Attacks: 2. 80% chance to stun enemies for 4 sec., and Speed -20 for 6 sec., after drawing them toward you.


Passive Agile Arms
Master Level 10
Description Increases Attack Speed and Strength.
Required Skill: Weapon Mastery Lv. 5+
Level 1 Attack Speed: +2, STR: +2
10 Attack Speed: +2, STR: +20


Passive Knockback Resistance
Master Level 20
Description Concentrates to hold your ground when struck, resisting knockback effects permanently.
Level 1 Knockback Resistance: +3%
20 Knockback Resistance: +60%


Passive Weapon Mastery
Master Level 10
Description Increases Sword Mastery, Blunt Weapon Mastery, and Attack Speed.
Level 1 Sword Mastery and Blunt Weapon Mastery: +14%, Attack Speed: +1
10 Sword Mastery and Blunt Weapon Mastery: +50%, Attack Speed: +1


Passive Final Attack
Master Level 20
Description Chance to deal an additional hit after landing a direct attack skill. Must have a sword or a blunt weapon equipped.
Required Skill: Weapon Mastery Lv. 3+
Level 1 [Final Attack Skill] Has a 2% chance to deal a final attack that deals 61% damage 2 time(s).
20 [Final Attack Skill] Has a 40% chance to deal a final attack that deals 80% damage 2 time(s).


Passive Physical Training
Master Level 5
Description Permanently increases STR and DEX through sheer physical training.
Level 1 Permanently increase STR by 6 and DEX by 6.
5 Permanently increase STR by 30 and DEX by 30.

3rd Job White Knight's Code

Active Divine Charge
Master Level 20
Description [Holy Power]
Instantly conjures a holy hammer that slams your enemies, silencing them and inflicting damage.
Level 1 MP Cost: 25. Max Enemies Hit: 8, Damage: 253%, Number of Attacks: 4, Silence Chance: 43%, Silence Duration: 5 sec.
20 MP Cost: 35. Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.


Active HP Recovery
Master Level 10
Description Instantly recovers your HP. Higher skill levels will restore more health. Restores less HP when used repeatedly.
Level 1 MP Cost: 24. Instantly recovers 23% of Max HP. If used repeatedly within 24 sec., recovery amount decreases by 10%. Minimum HP recovery amount: 10%
10 MP Cost: 40. Instantly recovers 50% of Max HP. If used repeatedly within 15 sec., recovery amount decreases by 10%. Minimum HP recovery amount: 10%


Active Rush
Master Level 10
Description Dashes forward and pushes back multiple monsters. Can be resisted by some monsters.
Level 1 MP Cost: 11, Damage: 251%, Max Enemies Pushed: 7
10 MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12
Active Noble Demand
Master Level 20
Description Releases the pride of the Holy Knight, granting a chance to temporarily decrease the Attack Power, Defense, and Accuracy of multiple enemies nearby.
Level 1 MP Cost: 15, Success Rate: 43%, Duration: 42 sec. Max Number of Enemies: 6, Enemy Attack and Defense: -31%, Accuracy: -31%, Duration (Accuracy): 4 sec.
20 MP Cost: 24, Success Rate: 100%, Duration: 80 sec. Max Number of Enemies: 6, Enemy Attack and Defense: -50%, Accuracy: -50%, Duration (Accuracy): 8 sec.


Active Combat Orders
Master Level 20
Description Temporarily grants bonus skill levels to the skills of all party members, including yourself. 4th job skills that have already reached the master level can be raised further. Other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Required Skill: HP Recovery Lv. 5+
Level 1 MP Cost: 24, All Skills: +1 Levels, Duration: 86 sec.
20 MP Cost: 36, All Skills: +2 Levels, Duration: 200 sec.


Passive Parashock Guard
Master Level 10
Description Reduces damage that nearby party members receive when they are hit. Grants your party members a chance to guard themselves. Increases your Attack Power.
Level 1 When nearby party members are hit (except yourself): Damage -11% and Guard Chance +11%, your Attack Power +2
10 When nearby party members are hit (except yourself): Damage -20% and Guard Chance +20%, your Attack Power +20


Passive Shield Mastery
Master Level 10
Description Increases Elemental Resistance, Abnormal Status Resistance, Defense, and Attack Power when a shield or rosary is equipped. Gives your shield a chance to block and stun enemies.
Level 1 When shield or rosary is equipped -- Abnormal Status Resistance: +13, Elemental Resistance: +13%, Defense: +115%, Attack Power: +2, Guard Chance: 4%, Stun Chance on Guard: 6%
10 When shield or rosary is equipped -- Abnormal Status Resistance: +40, Elemental Resistance: +40%, Defense: +250%, Attack Power: +20, Guard Chance: 40%, Stun Chance on Guard: 60%


Passive Achilles
Master Level 14
Description Permanently increases your defensive abilities so you take less damage from enemies.
Level 1 Damage Taken: -17%
14 Damage Taken: -30%


Passive Divine Shield
Master Level 10
Description When struck, generate a shield with a chance to block up to 10 blows. The shield also increases Attack Power. The shield lasts for 90 seconds, and must cool down before reactivation. The Attack Power increase remains, even after blocking all blows.
Right-click to lock activation effect.
Level 1 Shield Chance (when hit): 10%, For 90 sec, Attack Power: +2, Enemy Blows Blocked: 1, Damage -7% only for attacks that inflict damage at a certain ratio of the max HP,
Unable to recreate Protective Shield for 30 sec once activated.
10 Shield Chance (when hit): 100%, For 90 sec, Attack Power: +20, Enemy Blows Blocked: 10, Damage -25% only for attacks that inflict damage at a certain ratio of the max HP,
Unable to recreate Protective Shield for 30 sec once activated.

4th Job Paladin of Light

Active Divine Mark
Master Level 30
Description [Holy Power]
Allows you to summon a more powerful holy hammer. Enhances the damage and range of Divine Charge. Divine Mark can be used at regular intervals. When Divine Mark is used, a brand of light appears at the target location, detonating after a set period and striking enemies in a wide area. This explosion deals additional damage to normal enemies. Divine Mark explosions aren't triggered by party members affected by Divine Echo.
Required Skill: Divine Charge Lv. 20+
Level 1 Divine Mark MP Cost: 26. Cooldown: 7 sec. Max Enemies Hit: 10. Damage: 304%. Number of Attacks: 7. Leaves behind a divine brand of light at the target location, which explodes after a set duration, with a 100% chance to silence enemies for 10 sec.
Divine Mark Explosion: Deals 203% damage 5 times to up to 10 enemies#. Deals 30% additional damage to normal enemies.
[Passive Effects: Divine Charge +42% points, Increases Range]
30 Divine Mark MP Cost: 55. Cooldown: 7 sec. Max Enemies Hit: 10. Damage: 420%. Number of Attacks: 7. Leaves behind a divine brand of light at the target location, which explodes after a set duration, with a 100% chance to silence enemies for 10 sec.
Divine Mark Explosion: Deals 290% damage 5 times to up to 10 enemies#. Deals 30% additional damage to normal enemies.
[Passive Effects: Divine Charge +100% points, Increases Range]
31 Divine Mark MP Cost: 56. Cooldown: 7 sec. Max Enemies Hit: 10. Damage: 424%. Number of Attacks: 7. Leaves behind a divine brand of light at the target location, which explodes after a set duration, with a 100% chance to silence enemies for 10 sec.
Divine Mark Explosion: Deals 293% damage 5 times to up to 10 enemies#. Deals 30% additional damage to normal enemies.
[Passive Effects: Divine Charge +102% points, Increases Range]
32 Divine Mark MP Cost: 57. Cooldown: 7 sec. Max Enemies Hit: 10. Damage: 428%. Number of Attacks: 7. Leaves behind a divine brand of light at the target location, which explodes after a set duration, with a 100% chance to silence enemies for 10 sec.
Divine Mark Explosion: Deals 296% damage 5 times to up to 10 enemies#. Deals 30% additional damage to normal enemies.
[Passive Effects: Divine Charge +104% points, Increases Range]


Active Blast
Master Level 30
Description [Holy Power]
Call upon the full divine might of the Paladin to deal a powerful blow to your enemies.
Level 1 MP Cost: 15, Damage: 253%, Number of Attacks: 10, Max Enemies Hit: 3
30 MP Cost: 24, Damage: 340%, Number of Attacks: 10, Max Enemies Hit: 3
31 MP Cost: 25, Damage: 343%, Number of Attacks: 10, Max Enemies Hit: 3
32 MP Cost: 25, Damage: 346%, Number of Attacks: 10, Max Enemies Hit: 3


Passive Divine Judgment
Master Level 30
Description Marks enemies struck by your Blast skill with a Divine Brand. Upon reaching the max number of stacks, the Divine Brands detonate, inflicting additional damage that ignores some of the enemy's Defense. Blasts from party members under the effect of Divine Echo do not grant additional Divine Brand stacks.
Required Skill: Blast Lv. 5+
Level 1 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 506% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
30 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 622% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
31 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 626% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
32 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 630% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.


Active Magic Crash
Master Level 10
Description Chance to remove certain buffs from affected enemies and prevent them regaining those buffs.
Enemies hit will resist Magic Crash for 90 seconds. Buffs Removed: Attack Power & Magic ATT Bonuses, DEF Bonuses, and Obsidian Skin.
Level 1 MP Cost: 33, Success Rate: 28%, Buff Block Duration: 10 sec
Cooldown: 60 sec
10 MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec
Cooldown: 60 sec


Active Heaven's Hammer
Master Level 30
Description Slam a large hammer into the ground, dealing damage to multiple enemies.
You deal additional damage to bosses and are not affected by pushback while casting Heaven's Hammer.
Level 1 MP Cost: 31, Max Enemies Hit: 15, Damage: 446%, Number of Attacks: 8
Boss Damage: +30%
Cooldown: 30 sec.
30 MP Cost: 60, Max Enemies Hit: 15, Damage: 620%, Number of Attacks: 8
Boss Damage: +30%
Cooldown: 15 sec.
31 MP Cost: 61, Max Enemies Hit: 15, Damage: 626%, Number of Attacks: 8
Boss Damage: +30%
Cooldown: 15 sec.
32 MP Cost: 62, Max Enemies Hit: 15, Damage: 632%, Number of Attacks: 8
Boss Damage: +30%
Cooldown: 14 sec.


Active Divine Blessing
Master Level 30
Description Receive a holy blessing and temporarily increase Final Damage.
Level 1 MP Cost: 20, Final Damage: +5%, Duration: 113 sec.
30 MP Cost: 30, Final Damage: +20%, Duration: 200 sec.
31 MP Cost: 30, Final Damage: +20%, Duration: 203 sec.
32 MP Cost: 30, Final Damage: +21%, Duration: 206 sec.


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Active Guardian
Master Level 20
Description Revive one party member, closest to you, and make both the revived party member and yourself invulnerable for short time. The post-revival invincibility's duration cannot be increased by buffs.
Level 1 Consumes 145 MP to revive your closest party member, then grants both of you invincibility for 5 sec.
Cooldown: 1000 sec.
20 Consumes 50 MP to revive your closest party member, then grants both of you invincibility for 10 sec.
Cooldown: 600 sec.
21 Consumes 45 MP to revive your closest party member, then grants both of you invincibility for 10 sec.
Cooldown: 600 sec.
22 Consumes 40 MP to revive your closest party member, then grants both of you invincibility for 10 sec.
Cooldown: 560 sec.


Passive High Paladin
Master Level 30
Description Increases Weapon Mastery, Defense, Critical Rate, Critical Damage, Ignore Defense, and Final Damage through your extensive experience as a Paladin. Critical Damage, Ignore Defense, or Mastery will also be enhanced depending on the type of weapon you have equipped.
Required Skill: Weapon Mastery Lv. 10+
Level 1 Mastery: +56%, DEF: +110, Critical Rate: +11%, Critical Damage: +7%, DEF Ignored: +16%, Final Damage: +6%
Critical Damage +6% and Mastery +3% when equipped with a One-handed Sword
Critical Damage +5% when equipped with a Two-handed Sword
Critical Damage +5%, DEF Ignored +10%, and Mastery +3% when equipped with a One-handed Blunt Weapon
Critical Damage +5% and DEF Ignored +10% when equipped with a Two-handed Blunt Weapon
30 Mastery: +70%, DEF: +400, Critical Rate: +40%, Critical Damage: +17%, DEF Ignored: +30%, Final Damage: +35%
Critical Damage +6% and Mastery +3% when equipped with a One-handed Sword
Critical Damage +5% when equipped with a Two-handed Sword
Critical Damage +5%, DEF Ignored +10%, and Mastery +3% when equipped with a One-handed Blunt Weapon
Critical Damage +5% and DEF Ignored +10% when equipped with a Two-handed Blunt Weapon
31 Mastery: +71%, DEF: +410, Critical Rate: +41%, Critical Damage: +17%, DEF Ignored: +31%, Final Damage: +36%
Critical Damage +6% and Mastery +3% when equipped with a One-handed Sword
Critical Damage +5% when equipped with a Two-handed Sword
Critical Damage +5%, DEF Ignored +10%, and Mastery +3% when equipped with a One-handed Blunt Weapon
Critical Damage +5% and DEF Ignored +10% when equipped with a Two-handed Blunt Weapon
32 Mastery: +71%, DEF: +420, Critical Rate: +42%, Critical Damage: +17%, DEF Ignored: +31%, Final Damage: +37%
Critical Damage +6% and Mastery +3% when equipped with a One-handed Sword
Critical Damage +5% when equipped with a Two-handed Sword
Critical Damage +5%, DEF Ignored +10%, and Mastery +3% when equipped with a One-handed Blunt Weapon
Critical Damage +5% and DEF Ignored +10% when equipped with a Two-handed Blunt Weapon


Passive Greater Vessel of Light
Master Level 10
Description Empowers Vessel of Light to its limit with your mastery. Increases Divine Charge's max number of targets and the attack count of both Divine Charge and Blast. Overrides the effect of Vessel of Light.
Level 1 Increases Divine Charge's max number of targets by 1. Increases Attack Count of Blast and Divine Charge by +1.
Holy Power Skill Damage and HP Recovery+20% (excludes healing from potions), Attack Power +50, Status Resistance +10, Damage Taken -10% (includes damage proportional to Max HP).
10 Increases Divine Charge's max number of targets by 2. Increases Attack Count of Blast and Divine Charge by +1.
Holy Power Skill Damage and HP Recovery+25% (excludes healing from potions), Attack Power +60, Status Resistance +10, Damage Taken -10% (includes damage proportional to Max HP).
11 Increases Divine Charge's max number of targets by 3. Increases Attack Count of Blast and Divine Charge by +1.
Holy Power Skill Damage and HP Recovery+25% (excludes healing from potions), Attack Power +60, Status Resistance +10, Damage Taken -10% (includes damage proportional to Max HP).
12 Increases Divine Charge's max number of targets by 3. Increases Attack Count of Blast and Divine Charge by +1.
Holy Power Skill Damage and HP Recovery+25% (excludes healing from potions), Attack Power +60, Status Resistance +10, Damage Taken -10% (includes damage proportional to Max HP).

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Divine Charge - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Divine Charge.
Level 1 Damage: +20%


Passive Divine Charge - Critical Chance
Level Requirement 150
Master Level 1
Description Increases the Critical Rate of Divine Charge.
Level 1 Critical Rate: +20%


Passive Divine Charge - Extra Strike
Level Requirement 180
Master Level 1
Description Increases the attack count of Divine Charge.
Level 1 Number of Attacks: +1


Passive Blast - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Blast.
Level 1 Damage: +20%


Passive Blast - Critical Chance
Level Requirement 165
Master Level 1
Description Increases Critical Rate of Blast.
Level 1 Critical Rate: +20%


Passive Blast - Extra Strike
Level Requirement 180
Master Level 1
Description Increases Blasts's number of attacks.
Level 1 Number of Attacks: +1


Passive Heaven's Hammer - Reinforce
Level Requirement 150
Master Level 1
Description Increases damage of Heaven's Hammer.
Level 1 Damage: +20%


Passive Heaven's Hammer - Cooldown Cutter
Level Requirement 150
Master Level 1
Description Reduces the cooldown of Heaven's Hammer.
Level 1 Cooldown: -30%


Passive Heaven's Hammer - Extra Strike
Level Requirement 165
Master Level 1
Description Increases Heaven's Hammer number of attacks.
Level 1 Number of Attacks: +2

Active Attack/Buff Active Attack/Buff

Active Sacrosanctity
Level Requirement 140
Master Level 1
Description Call upon the heavens to protect you from all attacks for a short time. Reusing this skill will end its effect immediately, while also shortening its cooldown in proportion to the skill's remaining duration.
Level 1 MP Cost: 600, Invincibility Duration: 30 sec. When this skill ends, its cooldown is reduced by 45 sec. for every 5 sec. of the skill's remaining duration.
Cooldown: 300 sec.


Active Smite Shield
Level Requirement 160
Master Level 1
Description Summons a hammer imbued with unyielding strength to strike down nearby enemies. Enemies struck have some of their buffs removed, and are unable to regain those buffs for the duration of the stun.
Buffs Removed: Attack Power & Magic ATT Bonuses, DEF Bonuses, and Obsidian Skin.
Enemies hit will resist stuns from Smite Shield and other skills for 90 seconds.
Level 1 MP Cost: 400, Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 6, Stun Duration: 10 sec.
Stun Duration: +100% depending on damage inflicted with Smite Shield.
Cooldown: 120 sec.


Active Epic Adventure
Level Requirement 190
Master Level 1
Description Call upon the bravery deep within to increase damage output.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Applies to any Explorer class in the party
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Blitz Shield
Master Level 30
Description Harnesses your own Lifeforce to create a protective shield. You can detonate this shield to inflict damage to nearby enemies.
Level 1 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 520% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
30 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 21% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 1100% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
Active Blitz Shield
Master Level 30
Description Harnesses your own Lifeforce to create a protective shield. You can detonate this shield to inflict damage to nearby enemies.
Level 1 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 520% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
2 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 540% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
3 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 560% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
4 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 15% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 580% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
5 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 16% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 600% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
6 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 16% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 620% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
7 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 16% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 640% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
8 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 16% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 660% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
9 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 16% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 680% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
10 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 17% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 700% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
11 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 17% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 720% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
12 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 17% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 740% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
13 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 17% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 760% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
14 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 17% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 780% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
15 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 18% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 800% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
16 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 18% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 820% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
17 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 18% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 840% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
18 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 18% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 860% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
19 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 18% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 880% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
20 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 19% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 900% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
21 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 19% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 920% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
22 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 19% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 940% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
23 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 19% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 960% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
24 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 19% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 980% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
25 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 1000% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
26 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 1020% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
27 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 1040% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
28 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 1060% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
29 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 20% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 1080% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
30 HP Cost: 5% of Max HP, Creates a protective shield, absorbing damage up to 21% of your Max HP for 5 sec.
If you activate this skill a second time, it detonates and inflicts 1100% damage to 12 enemies 5 times.
Your shield must be active for at least 2 sec before it can be detonated.
Cooldown: 15 sec
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Active Weapon Aura
Master Level 30
Description Infuses your weapon with a portion of your health, granting it a visible aura and temporarily empowering it. The aura wave is unaffected by attack reflection. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Ignores 10% Enemy DEF for 72 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 520% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
2 HP Cost: 100, Ignores 10% Enemy DEF for 74 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 540% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
3 HP Cost: 100, Ignores 10% Enemy DEF for 76 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 560% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
4 HP Cost: 100, Ignores 10% Enemy DEF for 78 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 580% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
5 HP Cost: 100, Ignores 11% Enemy DEF for 80 sec, Final Damage: +1%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 600% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
6 HP Cost: 100, Ignores 11% Enemy DEF for 82 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 620% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
7 HP Cost: 100, Ignores 11% Enemy DEF for 84 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 640% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
8 HP Cost: 100, Ignores 11% Enemy DEF for 86 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 660% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
9 HP Cost: 100, Ignores 11% Enemy DEF for 88 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 680% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
10 HP Cost: 100, Ignores 12% Enemy DEF for 90 sec, Final Damage: +2%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 700% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
11 HP Cost: 100, Ignores 12% Enemy DEF for 92 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 720% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
12 HP Cost: 100, Ignores 12% Enemy DEF for 94 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 740% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
13 HP Cost: 100, Ignores 12% Enemy DEF for 96 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 760% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
14 HP Cost: 100, Ignores 12% Enemy DEF for 98 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 780% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
15 HP Cost: 100, Ignores 13% Enemy DEF for 100 sec, Final Damage: +3%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 800% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
16 HP Cost: 100, Ignores 13% Enemy DEF for 102 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 820% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
17 HP Cost: 100, Ignores 13% Enemy DEF for 104 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 840% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
18 HP Cost: 100, Ignores 13% Enemy DEF for 106 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 860% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
19 HP Cost: 100, Ignores 13% Enemy DEF for 108 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 880% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
20 HP Cost: 100, Ignores 14% Enemy DEF for 110 sec, Final Damage: +4%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 900% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
21 HP Cost: 100, Ignores 14% Enemy DEF for 112 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 920% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
22 HP Cost: 100, Ignores 14% Enemy DEF for 114 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 940% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
23 HP Cost: 100, Ignores 14% Enemy DEF for 116 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 960% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
24 HP Cost: 100, Ignores 14% Enemy DEF for 118 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 980% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
25 HP Cost: 100, Ignores 15% Enemy DEF for 120 sec, Final Damage: +5%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1000% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
26 HP Cost: 100, Ignores 15% Enemy DEF for 122 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1020% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
27 HP Cost: 100, Ignores 15% Enemy DEF for 124 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1040% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
28 HP Cost: 100, Ignores 15% Enemy DEF for 126 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1060% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
29 HP Cost: 100, Ignores 15% Enemy DEF for 128 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1080% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
30 HP Cost: 100, Ignores 16% Enemy DEF for 130 sec, Final Damage: +6%.
Aura Wave (usable every 5 sec) - Using certain offensive skills will generate waves, inflicting 1100% damage on up to 10 enemies, 6 times.
Cooldown 120 sec.
Show/hide all levels
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]
Active Impenetrable Skin
Master Level 30
Description Makes your flesh as strong as steel so you're not pushed back by enemy attacks.
Level 1 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +51
Cooldown: 120 sec
[Passive Effects - STR: +1, Max HP: +50]
2 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +52
Cooldown: 120 sec
[Passive Effects - STR: +2, Max HP: +100]
3 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +53
Cooldown: 120 sec
[Passive Effects - STR: +3, Max HP: +150]
4 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +54
Cooldown: 120 sec
[Passive Effects - STR: +4, Max HP: +200]
5 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +55
Cooldown: 120 sec
[Passive Effects - STR: +5, Max HP: +250]
6 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +56
Cooldown: 120 sec
[Passive Effects - STR: +6, Max HP: +300]
7 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +57
Cooldown: 120 sec
[Passive Effects - STR: +7, Max HP: +350]
8 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +58
Cooldown: 120 sec
[Passive Effects - STR: +8, Max HP: +400]
9 HP Cost: 100, Duration: 15 sec, Knockdown Immunity and Status Resistance: +59
Cooldown: 120 sec
[Passive Effects - STR: +9, Max HP: +450]
10 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +60
Cooldown: 120 sec
[Passive Effects - STR: +10, Max HP: +500]
11 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +61
Cooldown: 120 sec
[Passive Effects - STR: +11, Max HP: +550]
12 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +62
Cooldown: 120 sec
[Passive Effects - STR: +12, Max HP: +600]
13 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +63
Cooldown: 120 sec
[Passive Effects - STR: +13, Max HP: +650]
14 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +64
Cooldown: 120 sec
[Passive Effects - STR: +14, Max HP: +700]
15 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +65
Cooldown: 120 sec
[Passive Effects - STR: +15, Max HP: +750]
16 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +66
Cooldown: 120 sec
[Passive Effects - STR: +16, Max HP: +800]
17 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +67
Cooldown: 120 sec
[Passive Effects - STR: +17, Max HP: +850]
18 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +68
Cooldown: 120 sec
[Passive Effects - STR: +18, Max HP: +900]
19 HP Cost: 100, Duration: 16 sec, Knockdown Immunity and Status Resistance: +69
Cooldown: 120 sec
[Passive Effects - STR: +19, Max HP: +950]
20 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +70
Cooldown: 120 sec
[Passive Effects - STR: +20, Max HP: +1000]
21 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +71
Cooldown: 120 sec
[Passive Effects - STR: +21, Max HP: +1050]
22 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +72
Cooldown: 120 sec
[Passive Effects - STR: +22, Max HP: +1100]
23 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +73
Cooldown: 120 sec
[Passive Effects - STR: +23, Max HP: +1150]
24 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +74
Cooldown: 120 sec
[Passive Effects - STR: +24, Max HP: +1200]
25 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +75
Cooldown: 120 sec
[Passive Effects - STR: +25, Max HP: +1250]
26 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +76
Cooldown: 120 sec
[Passive Effects - STR: +26, Max HP: +1300]
27 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +77
Cooldown: 120 sec
[Passive Effects - STR: +27, Max HP: +1350]
28 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +78
Cooldown: 120 sec
[Passive Effects - STR: +28, Max HP: +1400]
29 HP Cost: 100, Duration: 17 sec, Knockdown Immunity and Status Resistance: +79
Cooldown: 120 sec
[Passive Effects - STR: +29, Max HP: +1450]
30 HP Cost: 100, Duration: 18 sec, Knockdown Immunity and Status Resistance: +80
Cooldown: 120 sec
[Passive Effects - STR: +30, Max HP: +1500]

Class-Specific Skills

Show/hide all levels
Active Divine Echo
Master Level 30
Description Grants an echo of your battle prowess to a nearby party member, such that they will mirror some of your attack skills and buff skills. If the last party member who received the echo is within range, that party member will receive the echo first. If a party member approaches you while your echo is inactive, that party member receives your echo. When the party member moves beyond a certain distance from you, or when Divine Echo is deactivated, the echo is lost. At that time, any Paladin's buffs applied to that party member will also be removed. This skill cannot be used on a party member who is already echoing the skills of another Paladin. If you use the skill again while skill is active, you can select which party member will receive your echo by pressing the corresponding number key (with regard to the party UI). You cannot select yourself, a party member who is already echoing someone, or a party member who cannot receive an echo.
A party member who is echoing can't receive a full Divine Blessing.
Level 1 MP Cost: MP 1000, Duration: 15 sec., Final Damage: +60%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 25% of Final Damage. Buff Duration on Party Member: 50% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 5% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
30 MP Cost: MP 1000, Duration: 30 sec., Final Damage: +75%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 40% of Final Damage. Buff Duration on Party Member: 65% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 15% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
Active Divine Echo
Master Level 30
Description Grants an echo of your battle prowess to a nearby party member, such that they will mirror some of your attack skills and buff skills. If the last party member who received the echo is within range, that party member will receive the echo first. If a party member approaches you while your echo is inactive, that party member receives your echo. When the party member moves beyond a certain distance from you, or when Divine Echo is deactivated, the echo is lost. At that time, any Paladin's buffs applied to that party member will also be removed. This skill cannot be used on a party member who is already echoing the skills of another Paladin. If you use the skill again while skill is active, you can select which party member will receive your echo by pressing the corresponding number key (with regard to the party UI). You cannot select yourself, a party member who is already echoing someone, or a party member who cannot receive an echo.
A party member who is echoing can't receive a full Divine Blessing.
Level 1 MP Cost: MP 1000, Duration: 15 sec., Final Damage: +60%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 25% of Final Damage. Buff Duration on Party Member: 50% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 5% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
2 MP Cost: MP 1000, Duration: 16 sec., Final Damage: +61%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 26% of Final Damage. Buff Duration on Party Member: 51% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 5% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
3 MP Cost: MP 1000, Duration: 16 sec., Final Damage: +61%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 26% of Final Damage. Buff Duration on Party Member: 51% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 6% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
4 MP Cost: MP 1000, Duration: 17 sec., Final Damage: +62%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 27% of Final Damage. Buff Duration on Party Member: 52% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 6% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
5 MP Cost: MP 1000, Duration: 17 sec., Final Damage: +62%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 27% of Final Damage. Buff Duration on Party Member: 52% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 6% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
6 MP Cost: MP 1000, Duration: 18 sec., Final Damage: +63%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 28% of Final Damage. Buff Duration on Party Member: 53% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 7% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
7 MP Cost: MP 1000, Duration: 18 sec., Final Damage: +63%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 28% of Final Damage. Buff Duration on Party Member: 53% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 7% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
8 MP Cost: MP 1000, Duration: 19 sec., Final Damage: +64%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 29% of Final Damage. Buff Duration on Party Member: 54% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 7% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
9 MP Cost: MP 1000, Duration: 19 sec., Final Damage: +64%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 29% of Final Damage. Buff Duration on Party Member: 54% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 8% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
10 MP Cost: MP 1000, Duration: 20 sec., Final Damage: +65%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 30% of Final Damage. Buff Duration on Party Member: 55% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 8% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
11 MP Cost: MP 1000, Duration: 20 sec., Final Damage: +65%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 30% of Final Damage. Buff Duration on Party Member: 55% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 8% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
12 MP Cost: MP 1000, Duration: 21 sec., Final Damage: +66%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 31% of Final Damage. Buff Duration on Party Member: 56% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 9% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
13 MP Cost: MP 1000, Duration: 21 sec., Final Damage: +66%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 31% of Final Damage. Buff Duration on Party Member: 56% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 9% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
14 MP Cost: MP 1000, Duration: 22 sec., Final Damage: +67%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 32% of Final Damage. Buff Duration on Party Member: 57% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 9% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
15 MP Cost: MP 1000, Duration: 22 sec., Final Damage: +67%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 32% of Final Damage. Buff Duration on Party Member: 57% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 10% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
16 MP Cost: MP 1000, Duration: 23 sec., Final Damage: +68%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 33% of Final Damage. Buff Duration on Party Member: 58% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 10% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
17 MP Cost: MP 1000, Duration: 23 sec., Final Damage: +68%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 33% of Final Damage. Buff Duration on Party Member: 58% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 10% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
18 MP Cost: MP 1000, Duration: 24 sec., Final Damage: +69%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 34% of Final Damage. Buff Duration on Party Member: 59% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 11% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
19 MP Cost: MP 1000, Duration: 24 sec., Final Damage: +69%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 34% of Final Damage. Buff Duration on Party Member: 59% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 11% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
20 MP Cost: MP 1000, Duration: 25 sec., Final Damage: +70%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 35% of Final Damage. Buff Duration on Party Member: 60% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 11% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
21 MP Cost: MP 1000, Duration: 25 sec., Final Damage: +70%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 35% of Final Damage. Buff Duration on Party Member: 60% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 12% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
22 MP Cost: MP 1000, Duration: 26 sec., Final Damage: +71%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 36% of Final Damage. Buff Duration on Party Member: 61% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 12% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
23 MP Cost: MP 1000, Duration: 26 sec., Final Damage: +71%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 36% of Final Damage. Buff Duration on Party Member: 61% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 12% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
24 MP Cost: MP 1000, Duration: 27 sec., Final Damage: +72%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 37% of Final Damage. Buff Duration on Party Member: 62% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 13% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
25 MP Cost: MP 1000, Duration: 27 sec., Final Damage: +72%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 37% of Final Damage. Buff Duration on Party Member: 62% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 13% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
26 MP Cost: MP 1000, Duration: 28 sec., Final Damage: +73%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 38% of Final Damage. Buff Duration on Party Member: 63% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 13% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
27 MP Cost: MP 1000, Duration: 28 sec., Final Damage: +73%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 38% of Final Damage. Buff Duration on Party Member: 63% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 14% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
28 MP Cost: MP 1000, Duration: 29 sec., Final Damage: +74%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 39% of Final Damage. Buff Duration on Party Member: 64% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 14% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
29 MP Cost: MP 1000, Duration: 29 sec., Final Damage: +74%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 39% of Final Damage. Buff Duration on Party Member: 64% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 14% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
30 MP Cost: MP 1000, Duration: 30 sec., Final Damage: +75%
Echoing Party Member - Upon using an offensive skill, the affected party member mimics you for 40% of Final Damage. Buff Duration on Party Member: 65% + 1% for every 1000 Strength (up to 100%)
Final Damage increases by 15% when Divine Blessing is used on a party member that is echoing.
Cooldown: 60 sec.
Show/hide all levels
Active Hammers of the Righteous
Master Level 30
Description Summons a whirling bulwark of righteous hammers to strike down nearby enemies. Use the skill again to stop the attack. Unaffected by attack reflection.
Level 1 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 546% damage over 30 sec.
Cooldown: 60 sec.
30 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 1155% damage over 30 sec.
Cooldown: 60 sec.
Active Hammers of the Righteous
Master Level 30
Description Summons a whirling bulwark of righteous hammers to strike down nearby enemies. Use the skill again to stop the attack. Unaffected by attack reflection.
Level 1 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 546% damage over 30 sec.
Cooldown: 60 sec.
2 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 567% damage over 30 sec.
Cooldown: 60 sec.
3 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 588% damage over 30 sec.
Cooldown: 60 sec.
4 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 609% damage over 30 sec.
Cooldown: 60 sec.
5 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 630% damage over 30 sec.
Cooldown: 60 sec.
6 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 651% damage over 30 sec.
Cooldown: 60 sec.
7 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 672% damage over 30 sec.
Cooldown: 60 sec.
8 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 693% damage over 30 sec.
Cooldown: 60 sec.
9 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 714% damage over 30 sec.
Cooldown: 60 sec.
10 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 735% damage over 30 sec.
Cooldown: 60 sec.
11 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 756% damage over 30 sec.
Cooldown: 60 sec.
12 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 777% damage over 30 sec.
Cooldown: 60 sec.
13 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 798% damage over 30 sec.
Cooldown: 60 sec.
14 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 819% damage over 30 sec.
Cooldown: 60 sec.
15 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 840% damage over 30 sec.
Cooldown: 60 sec.
16 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 861% damage over 30 sec.
Cooldown: 60 sec.
17 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 882% damage over 30 sec.
Cooldown: 60 sec.
18 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 903% damage over 30 sec.
Cooldown: 60 sec.
19 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 924% damage over 30 sec.
Cooldown: 60 sec.
20 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 945% damage over 30 sec.
Cooldown: 60 sec.
21 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 966% damage over 30 sec.
Cooldown: 60 sec.
22 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 987% damage over 30 sec.
Cooldown: 60 sec.
23 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 1008% damage over 30 sec.
Cooldown: 60 sec.
24 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 1029% damage over 30 sec.
Cooldown: 60 sec.
25 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 1050% damage over 30 sec.
Cooldown: 60 sec.
26 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 1071% damage over 30 sec.
Cooldown: 60 sec.
27 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 1092% damage over 30 sec.
Cooldown: 60 sec.
28 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 1113% damage over 30 sec.
Cooldown: 60 sec.
29 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 1134% damage over 30 sec.
Cooldown: 60 sec.
30 Passive Effect: Automatically creates 5 spiraling hammers around you while Vessel of Light is active. Shares duration with Vessel of Light
Active Effect: MP Cost: 1000. Hammers automatically attack up to 8 enemies 4 times dealing 1155% damage over 30 sec.
Cooldown: 60 sec.
Show/hide all levels
Active Grand Guardian
Master Level 30
Description A glorious cross-section of light blazes, symbolizing noble sacrifice. You can continuously attack while moving, and can gain more strength the longer the sacrifice continues. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Level 1 MP Cost: 1000. Deals 254% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 489% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
30 MP Cost: 1000. Deals 515% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 1040% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
Active Grand Guardian
Master Level 30
Description A glorious cross-section of light blazes, symbolizing noble sacrifice. You can continuously attack while moving, and can gain more strength the longer the sacrifice continues. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Level 1 MP Cost: 1000. Deals 254% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 489% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
2 MP Cost: 1000. Deals 263% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 508% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
3 MP Cost: 1000. Deals 272% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 527% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
4 MP Cost: 1000. Deals 281% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 546% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
5 MP Cost: 1000. Deals 290% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 565% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
6 MP Cost: 1000. Deals 299% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 584% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
7 MP Cost: 1000. Deals 308% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 603% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
8 MP Cost: 1000. Deals 317% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 622% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
9 MP Cost: 1000. Deals 326% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 641% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
10 MP Cost: 1000. Deals 335% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 660% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
11 MP Cost: 1000. Deals 344% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 679% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
12 MP Cost: 1000. Deals 353% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 698% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
13 MP Cost: 1000. Deals 362% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 717% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
14 MP Cost: 1000. Deals 371% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 736% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
15 MP Cost: 1000. Deals 380% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 755% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
16 MP Cost: 1000. Deals 389% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 774% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
17 MP Cost: 1000. Deals 398% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 793% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
18 MP Cost: 1000. Deals 407% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 812% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
19 MP Cost: 1000. Deals 416% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 831% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
20 MP Cost: 1000. Deals 425% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 850% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
21 MP Cost: 1000. Deals 434% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 869% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
22 MP Cost: 1000. Deals 443% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 888% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
23 MP Cost: 1000. Deals 452% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 907% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
24 MP Cost: 1000. Deals 461% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 926% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
25 MP Cost: 1000. Deals 470% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 945% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
26 MP Cost: 1000. Deals 479% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 964% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
27 MP Cost: 1000. Deals 488% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 983% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
28 MP Cost: 1000. Deals 497% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 1002% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
29 MP Cost: 1000. Deals 506% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 1021% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
30 MP Cost: 1000. Deals 515% damage 12 times consecutively on up to 12 enemies while holding the key down.
After some time passes, the cross gets bigger, which increases attack speed and deals 1040% damage.
Max Key-down Time: 4 sec., Additional Critical Rate: +100%, Additional Ignore Defense: +100%
Damage Taken while key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 120 sec.
Show/hide all levels
Active Mighty Mjolnir
Master Level 30
Description Summon the hammer of an ancient god, then hurl it straight toward your enemies.
Using the directional keys, you can throw up to 4 copies of the hammer at once. Each successful hit creates a powerful shockwave.
Use the Attack key to summon and throw all hammers at once.
While Omnia Mode is active, use the skill key without the attack key to summon and throw every available hammer.
The hammers track down the enemy with the highest HP, aside from the one it had just attacked. All of the hammers' attacks are unaffected by attack reflection.
Omnia Mode On/Off: Right-click
Level 1 MP Cost: 400, sets 1 enemy as the target and deals 245% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 286% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
30 MP Cost: 400, sets 1 enemy as the target and deals 535% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 605% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
Active Mighty Mjolnir
Master Level 30
Description Summon the hammer of an ancient god, then hurl it straight toward your enemies.
Using the directional keys, you can throw up to 4 copies of the hammer at once. Each successful hit creates a powerful shockwave.
Use the Attack key to summon and throw all hammers at once.
While Omnia Mode is active, use the skill key without the attack key to summon and throw every available hammer.
The hammers track down the enemy with the highest HP, aside from the one it had just attacked. All of the hammers' attacks are unaffected by attack reflection.
Omnia Mode On/Off: Right-click
Level 1 MP Cost: 400, sets 1 enemy as the target and deals 245% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 286% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
2 MP Cost: 400, sets 1 enemy as the target and deals 255% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 297% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
3 MP Cost: 400, sets 1 enemy as the target and deals 265% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 308% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
4 MP Cost: 400, sets 1 enemy as the target and deals 275% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 319% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
5 MP Cost: 400, sets 1 enemy as the target and deals 285% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 330% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
6 MP Cost: 400, sets 1 enemy as the target and deals 295% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 341% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
7 MP Cost: 400, sets 1 enemy as the target and deals 305% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 352% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
8 MP Cost: 400, sets 1 enemy as the target and deals 315% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 363% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
9 MP Cost: 400, sets 1 enemy as the target and deals 325% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 374% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
10 MP Cost: 400, sets 1 enemy as the target and deals 335% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 385% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
11 MP Cost: 400, sets 1 enemy as the target and deals 345% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 396% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
12 MP Cost: 400, sets 1 enemy as the target and deals 355% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 407% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
13 MP Cost: 400, sets 1 enemy as the target and deals 365% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 418% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
14 MP Cost: 400, sets 1 enemy as the target and deals 375% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 429% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
15 MP Cost: 400, sets 1 enemy as the target and deals 385% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 440% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
16 MP Cost: 400, sets 1 enemy as the target and deals 395% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 451% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
17 MP Cost: 400, sets 1 enemy as the target and deals 405% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 462% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
18 MP Cost: 400, sets 1 enemy as the target and deals 415% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 473% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
19 MP Cost: 400, sets 1 enemy as the target and deals 425% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 484% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
20 MP Cost: 400, sets 1 enemy as the target and deals 435% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 495% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
21 MP Cost: 400, sets 1 enemy as the target and deals 445% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 506% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
22 MP Cost: 400, sets 1 enemy as the target and deals 455% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 517% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
23 MP Cost: 400, sets 1 enemy as the target and deals 465% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 528% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
24 MP Cost: 400, sets 1 enemy as the target and deals 475% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 539% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
25 MP Cost: 400, sets 1 enemy as the target and deals 485% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 550% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
26 MP Cost: 400, sets 1 enemy as the target and deals 495% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 561% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
27 MP Cost: 400, sets 1 enemy as the target and deals 505% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 572% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
28 MP Cost: 400, sets 1 enemy as the target and deals 515% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 583% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
29 MP Cost: 400, sets 1 enemy as the target and deals 525% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 594% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec
30 MP Cost: 400, sets 1 enemy as the target and deals 535% damage 6 time(s). Additional Critical Rate: 50%. Tracks down a total of 4 enemies as targets, including the first attack.
A shockwave occurs after attacking the tracked target, dealing additional attacks to 6 enemies, with 605% damage, 9 time(s).
1 Hammer will be prepared every 12 sec, and you can hold up to 3.
Cooldown: 2.5 sec

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Blast Boost
  • Divine Judgment Boost
Enhancement/Boost Node 2
  • Divine Charge Boost
  • Divine Mark Boost
Enhancement/Boost Node 3
  • Heaven's Hammer Boost
Enhancement/Boost Node 4
  • Final Attack Boost
  • Smite Shield Boost
Enhancement/Boost Node 5
  • Leap Attack Boost
  • Rush Boost
Enhancement/Boost Node 6
  • Divine Swing Boost
  • Close Combat Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
4% Final Attack Boost Critical Rate: +5% Ignored Enemy Defense: +20%
5% Divine Swing Boost Max Targets: +1
Close Combat Boost
2% Divine Judgment Boost Critical Rate: +5%
Divine Mark Boost
3% Leap Attack Boost Max Targets: +1
Rush Boost
2% Divine Charge Boost
Blast Boost
Heaven's Hammer Boost Critical Rate: +5%
Smite Shield Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Show/hide all levels
Active Sol Hecate
Master Level 30
Description Coalesce Sol Erda drawn to the Adversary's determination into a guardian spirit. Sol Hecate follows the Adversary, automatically attacking enemies and using exclusive skills.
Sol Hecate grows as it levels up, with additional skills becoming available at certain level milestones.
Sol Hecate's skills can be bound to be cast at the same time as other skills through Sol Hecate: Pactum.
Prioritizes the boss with the highest Max HP. Unaffected by attack reflection.
Can be toggled on/off.
Right-click to toggle Sol Hecate transparency on/off.

Lv. 10 - Ignore Defense: +20%, Boss Damage: +20%
Lv. 20 - Enables use of Charon, Ignore Defense: +20%, Boss Damage: +20%
Lv. 30 - Enables use of Phlegethon
Level 1 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 207%, Number of Attacks: 6
15 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 375%, Number of Attacks: 6
30 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 555%, Number of Attacks: 6
Active Sol Hecate
Master Level 30
Description Coalesce Sol Erda drawn to the Adversary's determination into a guardian spirit. Sol Hecate follows the Adversary, automatically attacking enemies and using exclusive skills.
Sol Hecate grows as it levels up, with additional skills becoming available at certain level milestones.
Sol Hecate's skills can be bound to be cast at the same time as other skills through Sol Hecate: Pactum.
Prioritizes the boss with the highest Max HP. Unaffected by attack reflection.
Can be toggled on/off.
Right-click to toggle Sol Hecate transparency on/off.

Lv. 10 - Ignore Defense: +20%, Boss Damage: +20%
Lv. 20 - Enables use of Charon, Ignore Defense: +20%, Boss Damage: +20%
Lv. 30 - Enables use of Phlegethon
Level 1 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 207%, Number of Attacks: 6
2 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 219%, Number of Attacks: 6
3 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 231%, Number of Attacks: 6
4 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 243%, Number of Attacks: 6
5 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 255%, Number of Attacks: 6
6 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 267%, Number of Attacks: 6
7 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 279%, Number of Attacks: 6
8 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 291%, Number of Attacks: 6
9 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 303%, Number of Attacks: 6
10 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 315%, Number of Attacks: 6
11 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 327%, Number of Attacks: 6
12 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 339%, Number of Attacks: 6
13 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 351%, Number of Attacks: 6
14 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 363%, Number of Attacks: 6
15 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 375%, Number of Attacks: 6
16 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 387%, Number of Attacks: 6
17 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 399%, Number of Attacks: 6
18 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 411%, Number of Attacks: 6
19 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 423%, Number of Attacks: 6
20 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 435%, Number of Attacks: 6
21 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 447%, Number of Attacks: 6
22 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 459%, Number of Attacks: 6
23 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 471%, Number of Attacks: 6
24 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 483%, Number of Attacks: 6
25 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 495%, Number of Attacks: 6
26 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 507%, Number of Attacks: 6
27 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 519%, Number of Attacks: 6
28 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 531%, Number of Attacks: 6
29 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 543%, Number of Attacks: 6
30 HP Cost: 100, Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically creates 4 high-density Sol Erda particles
Sol Erda Particle - Damage: 555%, Number of Attacks: 6
Show/hide all levels
Active Sol Hecate: Styx
Master Level 30
Description Releases a wave of concentrated Sol Erda to devastate enemies, sewing a seed of death into enemies struck.
The seed will grow, dealing continuous damage to the host, before blooming to take their life.
The skill can be configured using Sol Hecate: Pactum.
Can be used while using other skills. Unaffected by attack reflection.
Level 1 HP Cost: 50, Max Enemies Hit: 15, Damage: 323%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 336% damage 4 times. When it blooms, it harvests life 7 times, dealing 374% damage 7 times.
Cooldown: 60 sec
15 HP Cost: 50, Max Enemies Hit: 15, Damage: 617%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 630% damage 4 times. When it blooms, it harvests life 7 times, dealing 710% damage 7 times.
Cooldown: 60 sec
30 HP Cost: 50, Max Enemies Hit: 15, Damage: 932%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 945% damage 4 times. When it blooms, it harvests life 7 times, dealing 1070% damage 7 times.
Cooldown: 60 sec
Active Sol Hecate: Styx
Master Level 30
Description Releases a wave of concentrated Sol Erda to devastate enemies, sewing a seed of death into enemies struck.
The seed will grow, dealing continuous damage to the host, before blooming to take their life.
The skill can be configured using Sol Hecate: Pactum.
Can be used while using other skills. Unaffected by attack reflection.
Level 1 HP Cost: 50, Max Enemies Hit: 15, Damage: 323%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 336% damage 4 times. When it blooms, it harvests life 7 times, dealing 374% damage 7 times.
Cooldown: 60 sec
2 HP Cost: 50, Max Enemies Hit: 15, Damage: 344%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 357% damage 4 times. When it blooms, it harvests life 7 times, dealing 398% damage 7 times.
Cooldown: 60 sec
3 HP Cost: 50, Max Enemies Hit: 15, Damage: 365%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 378% damage 4 times. When it blooms, it harvests life 7 times, dealing 422% damage 7 times.
Cooldown: 60 sec
4 HP Cost: 50, Max Enemies Hit: 15, Damage: 386%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 399% damage 4 times. When it blooms, it harvests life 7 times, dealing 446% damage 7 times.
Cooldown: 60 sec
5 HP Cost: 50, Max Enemies Hit: 15, Damage: 407%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 420% damage 4 times. When it blooms, it harvests life 7 times, dealing 470% damage 7 times.
Cooldown: 60 sec
6 HP Cost: 50, Max Enemies Hit: 15, Damage: 428%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 441% damage 4 times. When it blooms, it harvests life 7 times, dealing 494% damage 7 times.
Cooldown: 60 sec
7 HP Cost: 50, Max Enemies Hit: 15, Damage: 449%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 462% damage 4 times. When it blooms, it harvests life 7 times, dealing 518% damage 7 times.
Cooldown: 60 sec
8 HP Cost: 50, Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 483% damage 4 times. When it blooms, it harvests life 7 times, dealing 542% damage 7 times.
Cooldown: 60 sec
9 HP Cost: 50, Max Enemies Hit: 15, Damage: 491%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 504% damage 4 times. When it blooms, it harvests life 7 times, dealing 566% damage 7 times.
Cooldown: 60 sec
10 HP Cost: 50, Max Enemies Hit: 15, Damage: 512%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 525% damage 4 times. When it blooms, it harvests life 7 times, dealing 590% damage 7 times.
Cooldown: 60 sec
11 HP Cost: 50, Max Enemies Hit: 15, Damage: 533%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 546% damage 4 times. When it blooms, it harvests life 7 times, dealing 614% damage 7 times.
Cooldown: 60 sec
12 HP Cost: 50, Max Enemies Hit: 15, Damage: 554%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 567% damage 4 times. When it blooms, it harvests life 7 times, dealing 638% damage 7 times.
Cooldown: 60 sec
13 HP Cost: 50, Max Enemies Hit: 15, Damage: 575%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 588% damage 4 times. When it blooms, it harvests life 7 times, dealing 662% damage 7 times.
Cooldown: 60 sec
14 HP Cost: 50, Max Enemies Hit: 15, Damage: 596%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 609% damage 4 times. When it blooms, it harvests life 7 times, dealing 686% damage 7 times.
Cooldown: 60 sec
15 HP Cost: 50, Max Enemies Hit: 15, Damage: 617%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 630% damage 4 times. When it blooms, it harvests life 7 times, dealing 710% damage 7 times.
Cooldown: 60 sec
16 HP Cost: 50, Max Enemies Hit: 15, Damage: 638%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 651% damage 4 times. When it blooms, it harvests life 7 times, dealing 734% damage 7 times.
Cooldown: 60 sec
17 HP Cost: 50, Max Enemies Hit: 15, Damage: 659%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 672% damage 4 times. When it blooms, it harvests life 7 times, dealing 758% damage 7 times.
Cooldown: 60 sec
18 HP Cost: 50, Max Enemies Hit: 15, Damage: 680%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 693% damage 4 times. When it blooms, it harvests life 7 times, dealing 782% damage 7 times.
Cooldown: 60 sec
19 HP Cost: 50, Max Enemies Hit: 15, Damage: 701%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 714% damage 4 times. When it blooms, it harvests life 7 times, dealing 806% damage 7 times.
Cooldown: 60 sec
20 HP Cost: 50, Max Enemies Hit: 15, Damage: 722%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 735% damage 4 times. When it blooms, it harvests life 7 times, dealing 830% damage 7 times.
Cooldown: 60 sec
21 HP Cost: 50, Max Enemies Hit: 15, Damage: 743%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 756% damage 4 times. When it blooms, it harvests life 7 times, dealing 854% damage 7 times.
Cooldown: 60 sec
22 HP Cost: 50, Max Enemies Hit: 15, Damage: 764%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 777% damage 4 times. When it blooms, it harvests life 7 times, dealing 878% damage 7 times.
Cooldown: 60 sec
23 HP Cost: 50, Max Enemies Hit: 15, Damage: 785%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 798% damage 4 times. When it blooms, it harvests life 7 times, dealing 902% damage 7 times.
Cooldown: 60 sec
24 HP Cost: 50, Max Enemies Hit: 15, Damage: 806%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 819% damage 4 times. When it blooms, it harvests life 7 times, dealing 926% damage 7 times.
Cooldown: 60 sec
25 HP Cost: 50, Max Enemies Hit: 15, Damage: 827%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 840% damage 4 times. When it blooms, it harvests life 7 times, dealing 950% damage 7 times.
Cooldown: 60 sec
26 HP Cost: 50, Max Enemies Hit: 15, Damage: 848%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 861% damage 4 times. When it blooms, it harvests life 7 times, dealing 974% damage 7 times.
Cooldown: 60 sec
27 HP Cost: 50, Max Enemies Hit: 15, Damage: 869%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 882% damage 4 times. When it blooms, it harvests life 7 times, dealing 998% damage 7 times.
Cooldown: 60 sec
28 HP Cost: 50, Max Enemies Hit: 15, Damage: 890%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 903% damage 4 times. When it blooms, it harvests life 7 times, dealing 1022% damage 7 times.
Cooldown: 60 sec
29 HP Cost: 50, Max Enemies Hit: 15, Damage: 911%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 924% damage 4 times. When it blooms, it harvests life 7 times, dealing 1046% damage 7 times.
Cooldown: 60 sec
30 HP Cost: 50, Max Enemies Hit: 15, Damage: 932%, Number of Attacks: 8
Enemies hit are stunned for 4 sec
Applies Death Seed debuff that grows for 3 sec
Styx's stun stacks with other stun effects. Enemies resist stun for 47 sec after being stunned.
Death Seed: Grows and deals 945% damage 4 times. When it blooms, it harvests life 7 times, dealing 1070% damage 7 times.
Cooldown: 60 sec


Passive Sol Hecate: Charon
Master Level 30
Description Negates the contractor's destined death when taking fatal damage.
The skill's ending conditions can be configured using Sol Hecate: Pactum.
Required Skill: Sol Hecate Lv. 20+
Level 1 If your HP reaches 0, you will not die and become invincible for 10 sec.
Can be ended using the command set with Sol Hecate: Pactum.
Cooldown: 600 sec


Active Sol Hecate: Phlegethon
Master Level 30
Description Disrupts Sol Erda to breach the boundary of the underworld.
Torrents of the underworld flow out to burn enemies. After the rift closes, the remaining energy blooms.
The skill can be configured using Sol Hecate: Pactum.
Unaffected by attack reflection.
Right-click to toggle illustration cutscene On/Off
Required Skill: Sol Hecate Lv. 30+
Level 1 HP Cost: 50, Max Enemies Hit: 15, Damage: 603%, Number of Attacks: 4, Torrents: 8
Rift Closes - 10 blooms deal 472% damage 6 times.
Cooldown: 120 sec


Active Sol Hecate: Pactum
Master Level 30
Description Synchronizes Sol Hecate to the Adversary, allowing you to configure Sol Hecate's skills.
Required Skill: Sol Hecate Lv. 1+
Level 1 Allows you to bind Styx and Phlegethon to activate alongside other skills.
Allows you to set a command to end Charon's invincibility effect.

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Sacred Bastion
Master Level 30
Description The Holy Knight shimmers brilliantly, casting judgment upon enemies and relief upon allies.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 410% damage 9 times is triggered 28 times, then Shock Wave that attacks with 460% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 620% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
30 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 787% damage 9 times is triggered 28 times, then Shock Wave that attacks with 895% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 1200% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
Active Sacred Bastion
Master Level 30
Description The Holy Knight shimmers brilliantly, casting judgment upon enemies and relief upon allies.

Lv. 10: Ignore Defense +20%
Lv. 20: Boss Damage +20%
Lv. 30: Ignore Defense +30% and Boss Damage +30%
Level 1 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 410% damage 9 times is triggered 28 times, then Shock Wave that attacks with 460% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 620% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
2 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 423% damage 9 times is triggered 28 times, then Shock Wave that attacks with 475% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 640% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
3 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 436% damage 9 times is triggered 28 times, then Shock Wave that attacks with 490% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 660% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
4 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 449% damage 9 times is triggered 28 times, then Shock Wave that attacks with 505% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 680% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
5 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 462% damage 9 times is triggered 28 times, then Shock Wave that attacks with 520% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 700% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
6 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 475% damage 9 times is triggered 28 times, then Shock Wave that attacks with 535% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 720% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
7 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 488% damage 9 times is triggered 28 times, then Shock Wave that attacks with 550% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 740% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
8 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 501% damage 9 times is triggered 28 times, then Shock Wave that attacks with 565% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 760% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
9 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 514% damage 9 times is triggered 28 times, then Shock Wave that attacks with 580% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 780% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
10 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 527% damage 9 times is triggered 28 times, then Shock Wave that attacks with 595% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 800% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
11 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 540% damage 9 times is triggered 28 times, then Shock Wave that attacks with 610% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 820% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
12 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 553% damage 9 times is triggered 28 times, then Shock Wave that attacks with 625% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 840% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
13 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 566% damage 9 times is triggered 28 times, then Shock Wave that attacks with 640% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 860% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
14 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 579% damage 9 times is triggered 28 times, then Shock Wave that attacks with 655% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 880% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
15 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 592% damage 9 times is triggered 28 times, then Shock Wave that attacks with 670% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 900% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
16 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 605% damage 9 times is triggered 28 times, then Shock Wave that attacks with 685% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 920% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
17 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 618% damage 9 times is triggered 28 times, then Shock Wave that attacks with 700% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 940% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
18 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 631% damage 9 times is triggered 28 times, then Shock Wave that attacks with 715% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 960% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
19 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 644% damage 9 times is triggered 28 times, then Shock Wave that attacks with 730% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 980% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
20 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 657% damage 9 times is triggered 28 times, then Shock Wave that attacks with 745% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 1000% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
21 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 670% damage 9 times is triggered 28 times, then Shock Wave that attacks with 760% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 1020% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
22 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 683% damage 9 times is triggered 28 times, then Shock Wave that attacks with 775% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 1040% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
23 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 696% damage 9 times is triggered 28 times, then Shock Wave that attacks with 790% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 1060% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
24 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 709% damage 9 times is triggered 28 times, then Shock Wave that attacks with 805% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 1080% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
25 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 722% damage 9 times is triggered 28 times, then Shock Wave that attacks with 820% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 1100% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
26 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 735% damage 9 times is triggered 28 times, then Shock Wave that attacks with 835% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 1120% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
27 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 748% damage 9 times is triggered 28 times, then Shock Wave that attacks with 850% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 1140% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
28 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 761% damage 9 times is triggered 28 times, then Shock Wave that attacks with 865% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 1160% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
29 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 774% damage 9 times is triggered 28 times, then Shock Wave that attacks with 880% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 1180% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
30 MP Cost: 1200, invincible during casting
Shock Wave that attacks up to 15 enemies with 787% damage 9 times is triggered 28 times, then Shock Wave that attacks with 895% damage 14 times is triggered 17 times.
Creates a sanctuary for 30 seconds, activates Light of Judgment to attack up to 5 enemies with 1200% damage 13 times when Paladin attacks within the sanctuary, Light of Judgment marks Divine Brand on enemies, Cooldown: 0.5 seconds
Skill Cooldown: 360 seconds
Show/hide all levels
Active Dominus Oblivion
Master Level 30
Description Grants the blessing of holy light, armoring you in light and striking out with a blow of implacable justice.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 1876% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 1889% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 10924% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 10908% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Dominus Oblivion
Master Level 30
Description Grants the blessing of holy light, armoring you in light and striking out with a blow of implacable justice.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 1876% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 1889% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 2188% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 2200% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 2500% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 2511% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 2812% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 2822% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 3124% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 3133% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 3436% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 3444% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 3748% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 3755% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 4060% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 4066% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 4372% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 4377% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 4684% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 4688% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 4996% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 4999% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 5308% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 5310% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 5620% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 5621% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 5932% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 5932% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 6244% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 6243% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 6556% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 6554% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 6868% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 6865% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 7180% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 7176% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 7492% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 7487% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 7804% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 7798% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 8116% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 8109% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 8428% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 8420% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 8740% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 8731% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 9052% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 9042% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 9364% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 9353% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 9676% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 9664% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 9988% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 9975% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 10300% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 10286% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 10612% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 10597% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Releases 11 aftershocks, dealing 10924% damage to up to 15 enemies 10 times
Afterwards, the light judges enemies 16 times, dealing 10908% damage 13 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Blast
Master Level 30
Description [Holy Power]
Calls upon the full divine might of the Paladin to deal a powerful blow to your enemies.
Required Skill: Blast Lv. 30+
Level 1 MP Cost: 30, Max Enemies Hit: 4, Damage: 402%, Number of Attacks: 10
30 MP Cost: 35, Max Enemies Hit: 4, Damage: 547%, Number of Attacks: 10
Active HEXA Blast
Master Level 30
Description [Holy Power]
Calls upon the full divine might of the Paladin to deal a powerful blow to your enemies.
Required Skill: Blast Lv. 30+
Level 1 MP Cost: 30, Max Enemies Hit: 4, Damage: 402%, Number of Attacks: 10
2 MP Cost: 30, Max Enemies Hit: 4, Damage: 407%, Number of Attacks: 10
3 MP Cost: 30, Max Enemies Hit: 4, Damage: 412%, Number of Attacks: 10
4 MP Cost: 30, Max Enemies Hit: 4, Damage: 417%, Number of Attacks: 10
5 MP Cost: 30, Max Enemies Hit: 4, Damage: 422%, Number of Attacks: 10
6 MP Cost: 31, Max Enemies Hit: 4, Damage: 427%, Number of Attacks: 10
7 MP Cost: 31, Max Enemies Hit: 4, Damage: 432%, Number of Attacks: 10
8 MP Cost: 31, Max Enemies Hit: 4, Damage: 437%, Number of Attacks: 10
9 MP Cost: 31, Max Enemies Hit: 4, Damage: 442%, Number of Attacks: 10
10 MP Cost: 31, Max Enemies Hit: 4, Damage: 447%, Number of Attacks: 10
11 MP Cost: 31, Max Enemies Hit: 4, Damage: 452%, Number of Attacks: 10
12 MP Cost: 32, Max Enemies Hit: 4, Damage: 457%, Number of Attacks: 10
13 MP Cost: 32, Max Enemies Hit: 4, Damage: 462%, Number of Attacks: 10
14 MP Cost: 32, Max Enemies Hit: 4, Damage: 467%, Number of Attacks: 10
15 MP Cost: 32, Max Enemies Hit: 4, Damage: 472%, Number of Attacks: 10
16 MP Cost: 32, Max Enemies Hit: 4, Damage: 477%, Number of Attacks: 10
17 MP Cost: 32, Max Enemies Hit: 4, Damage: 482%, Number of Attacks: 10
18 MP Cost: 33, Max Enemies Hit: 4, Damage: 487%, Number of Attacks: 10
19 MP Cost: 33, Max Enemies Hit: 4, Damage: 492%, Number of Attacks: 10
20 MP Cost: 33, Max Enemies Hit: 4, Damage: 497%, Number of Attacks: 10
21 MP Cost: 33, Max Enemies Hit: 4, Damage: 502%, Number of Attacks: 10
22 MP Cost: 33, Max Enemies Hit: 4, Damage: 507%, Number of Attacks: 10
23 MP Cost: 33, Max Enemies Hit: 4, Damage: 512%, Number of Attacks: 10
24 MP Cost: 34, Max Enemies Hit: 4, Damage: 517%, Number of Attacks: 10
25 MP Cost: 34, Max Enemies Hit: 4, Damage: 522%, Number of Attacks: 10
26 MP Cost: 34, Max Enemies Hit: 4, Damage: 527%, Number of Attacks: 10
27 MP Cost: 34, Max Enemies Hit: 4, Damage: 532%, Number of Attacks: 10
28 MP Cost: 34, Max Enemies Hit: 4, Damage: 537%, Number of Attacks: 10
29 MP Cost: 34, Max Enemies Hit: 4, Damage: 542%, Number of Attacks: 10
30 MP Cost: 35, Max Enemies Hit: 4, Damage: 547%, Number of Attacks: 10
Show/hide all levels
Passive HEXA Divine Judgment
Master Level 30
Description Marks enemies struck by your Blast skill with a Divine Brand. Upon reaching the max number of stacks, the Divine Brands detonate, inflicting additional damage that ignores some of the enemy's Defense. Blasts from party members under the effect of Divine Echo do not grant additional Divine Brand stacks.
Required Skill: Divine Judgment Lv. 30+
Level 1 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 690% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
30 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 1009% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
Passive HEXA Divine Judgment
Master Level 30
Description Marks enemies struck by your Blast skill with a Divine Brand. Upon reaching the max number of stacks, the Divine Brands detonate, inflicting additional damage that ignores some of the enemy's Defense. Blasts from party members under the effect of Divine Echo do not grant additional Divine Brand stacks.
Required Skill: Divine Judgment Lv. 30+
Level 1 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 690% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
2 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 701% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
3 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 712% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
4 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 723% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
5 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 734% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
6 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 745% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
7 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 756% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
8 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 767% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
9 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 778% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
10 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 789% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
11 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 800% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
12 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 811% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
13 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 822% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
14 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 833% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
15 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 844% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
16 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 855% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
17 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 866% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
18 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 877% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
19 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 888% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
20 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 899% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
21 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 910% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
22 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 921% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
23 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 932% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
24 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 943% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
25 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 954% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
26 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 965% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
27 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 976% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
28 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 987% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
29 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 998% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
30 Each time an enemy is struck by your Blast skill, they receive a stack of Divine Brand.
Divine Brand Max Duration: 30 sec. When Divine Brand stacks 5 times, an explosion deals 1009% damage 10 times to up to 1 enemies. Explosion damage receives Ignore Defense +20%.
Show/hide all levels
Active HEXA Divine Charge
Master Level 30
Description [Holy Power]
Instantly conjures a holy hammer that slams your enemies, silencing them and inflicting damage. HEXA Divine Mark periodically upgrades the holy hammer with consecrated light.
Required Skill: Divine Mark Lv. 30+
Level 1 MP Cost: 35. Max Enemies Hit: 11, Damage: 463%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 55, Max Enemies Hit: 13, Damage: 488%, Number of Attacks: 7, Cooldown: 6 sec
30 MP Cost: 40. Max Enemies Hit: 11, Damage: 724%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 60, Max Enemies Hit: 13, Damage: 749%, Number of Attacks: 7, Cooldown: 6 sec
Active HEXA Divine Charge
Master Level 30
Description [Holy Power]
Instantly conjures a holy hammer that slams your enemies, silencing them and inflicting damage. HEXA Divine Mark periodically upgrades the holy hammer with consecrated light.
Required Skill: Divine Mark Lv. 30+
Level 1 MP Cost: 35. Max Enemies Hit: 11, Damage: 463%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 55, Max Enemies Hit: 13, Damage: 488%, Number of Attacks: 7, Cooldown: 6 sec
2 MP Cost: 35. Max Enemies Hit: 11, Damage: 472%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 55, Max Enemies Hit: 13, Damage: 497%, Number of Attacks: 7, Cooldown: 6 sec
3 MP Cost: 35. Max Enemies Hit: 11, Damage: 481%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 55, Max Enemies Hit: 13, Damage: 506%, Number of Attacks: 7, Cooldown: 6 sec
4 MP Cost: 35. Max Enemies Hit: 11, Damage: 490%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 55, Max Enemies Hit: 13, Damage: 515%, Number of Attacks: 7, Cooldown: 6 sec
5 MP Cost: 35. Max Enemies Hit: 11, Damage: 499%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 55, Max Enemies Hit: 13, Damage: 524%, Number of Attacks: 7, Cooldown: 6 sec
6 MP Cost: 36. Max Enemies Hit: 11, Damage: 508%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 56, Max Enemies Hit: 13, Damage: 533%, Number of Attacks: 7, Cooldown: 6 sec
7 MP Cost: 36. Max Enemies Hit: 11, Damage: 517%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 56, Max Enemies Hit: 13, Damage: 542%, Number of Attacks: 7, Cooldown: 6 sec
8 MP Cost: 36. Max Enemies Hit: 11, Damage: 526%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 56, Max Enemies Hit: 13, Damage: 551%, Number of Attacks: 7, Cooldown: 6 sec
9 MP Cost: 36. Max Enemies Hit: 11, Damage: 535%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 56, Max Enemies Hit: 13, Damage: 560%, Number of Attacks: 7, Cooldown: 6 sec
10 MP Cost: 36. Max Enemies Hit: 11, Damage: 544%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 56, Max Enemies Hit: 13, Damage: 569%, Number of Attacks: 7, Cooldown: 6 sec
11 MP Cost: 36. Max Enemies Hit: 11, Damage: 553%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 56, Max Enemies Hit: 13, Damage: 578%, Number of Attacks: 7, Cooldown: 6 sec
12 MP Cost: 37. Max Enemies Hit: 11, Damage: 562%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 57, Max Enemies Hit: 13, Damage: 587%, Number of Attacks: 7, Cooldown: 6 sec
13 MP Cost: 37. Max Enemies Hit: 11, Damage: 571%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 57, Max Enemies Hit: 13, Damage: 596%, Number of Attacks: 7, Cooldown: 6 sec
14 MP Cost: 37. Max Enemies Hit: 11, Damage: 580%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 57, Max Enemies Hit: 13, Damage: 605%, Number of Attacks: 7, Cooldown: 6 sec
15 MP Cost: 37. Max Enemies Hit: 11, Damage: 589%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 57, Max Enemies Hit: 13, Damage: 614%, Number of Attacks: 7, Cooldown: 6 sec
16 MP Cost: 37. Max Enemies Hit: 11, Damage: 598%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 57, Max Enemies Hit: 13, Damage: 623%, Number of Attacks: 7, Cooldown: 6 sec
17 MP Cost: 37. Max Enemies Hit: 11, Damage: 607%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 57, Max Enemies Hit: 13, Damage: 632%, Number of Attacks: 7, Cooldown: 6 sec
18 MP Cost: 38. Max Enemies Hit: 11, Damage: 616%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 58, Max Enemies Hit: 13, Damage: 641%, Number of Attacks: 7, Cooldown: 6 sec
19 MP Cost: 38. Max Enemies Hit: 11, Damage: 625%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 58, Max Enemies Hit: 13, Damage: 650%, Number of Attacks: 7, Cooldown: 6 sec
20 MP Cost: 38. Max Enemies Hit: 11, Damage: 634%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 58, Max Enemies Hit: 13, Damage: 659%, Number of Attacks: 7, Cooldown: 6 sec
21 MP Cost: 38. Max Enemies Hit: 11, Damage: 643%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 58, Max Enemies Hit: 13, Damage: 668%, Number of Attacks: 7, Cooldown: 6 sec
22 MP Cost: 38. Max Enemies Hit: 11, Damage: 652%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 58, Max Enemies Hit: 13, Damage: 677%, Number of Attacks: 7, Cooldown: 6 sec
23 MP Cost: 38. Max Enemies Hit: 11, Damage: 661%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 58, Max Enemies Hit: 13, Damage: 686%, Number of Attacks: 7, Cooldown: 6 sec
24 MP Cost: 39. Max Enemies Hit: 11, Damage: 670%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 59, Max Enemies Hit: 13, Damage: 695%, Number of Attacks: 7, Cooldown: 6 sec
25 MP Cost: 39. Max Enemies Hit: 11, Damage: 679%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 59, Max Enemies Hit: 13, Damage: 704%, Number of Attacks: 7, Cooldown: 6 sec
26 MP Cost: 39. Max Enemies Hit: 11, Damage: 688%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 59, Max Enemies Hit: 13, Damage: 713%, Number of Attacks: 7, Cooldown: 6 sec
27 MP Cost: 39. Max Enemies Hit: 11, Damage: 697%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 59, Max Enemies Hit: 13, Damage: 722%, Number of Attacks: 7, Cooldown: 6 sec
28 MP Cost: 39. Max Enemies Hit: 11, Damage: 706%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 59, Max Enemies Hit: 13, Damage: 731%, Number of Attacks: 7, Cooldown: 6 sec
29 MP Cost: 39. Max Enemies Hit: 11, Damage: 715%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 59, Max Enemies Hit: 13, Damage: 740%, Number of Attacks: 7, Cooldown: 6 sec
30 MP Cost: 40. Max Enemies Hit: 11, Damage: 724%, Number of Attacks: 4, Silence Chance: 100%, Silence Duration: 10 sec.
HEXA Divine Mark - MP Cost: 60, Max Enemies Hit: 13, Damage: 749%, Number of Attacks: 7, Cooldown: 6 sec
Show/hide all levels
Active HEXA Divine Mark
Master Level 30
Description [Holy Power]
Detonates the stigmata of light using a holy hammer, inflicting damage upon the enemies and silencing them.
Required Skill: Divine Mark Lv. 30+
Level 1 MP Cost: 55, Max Enemies Hit: 13, Damage: 488%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
30 MP Cost: 60, Max Enemies Hit: 13, Damage: 749%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
Active HEXA Divine Mark
Master Level 30
Description [Holy Power]
Detonates the stigmata of light using a holy hammer, inflicting damage upon the enemies and silencing them.
Required Skill: Divine Mark Lv. 30+
Level 1 MP Cost: 55, Max Enemies Hit: 13, Damage: 488%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
2 MP Cost: 55, Max Enemies Hit: 13, Damage: 497%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
3 MP Cost: 55, Max Enemies Hit: 13, Damage: 506%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
4 MP Cost: 55, Max Enemies Hit: 13, Damage: 515%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
5 MP Cost: 55, Max Enemies Hit: 13, Damage: 524%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
6 MP Cost: 56, Max Enemies Hit: 13, Damage: 533%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
7 MP Cost: 56, Max Enemies Hit: 13, Damage: 542%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
8 MP Cost: 56, Max Enemies Hit: 13, Damage: 551%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
9 MP Cost: 56, Max Enemies Hit: 13, Damage: 560%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
10 MP Cost: 56, Max Enemies Hit: 13, Damage: 569%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
11 MP Cost: 56, Max Enemies Hit: 13, Damage: 578%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
12 MP Cost: 57, Max Enemies Hit: 13, Damage: 587%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
13 MP Cost: 57, Max Enemies Hit: 13, Damage: 596%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
14 MP Cost: 57, Max Enemies Hit: 13, Damage: 605%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
15 MP Cost: 57, Max Enemies Hit: 13, Damage: 614%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
16 MP Cost: 57, Max Enemies Hit: 13, Damage: 623%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
17 MP Cost: 57, Max Enemies Hit: 13, Damage: 632%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
18 MP Cost: 58, Max Enemies Hit: 13, Damage: 641%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
19 MP Cost: 58, Max Enemies Hit: 13, Damage: 650%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
20 MP Cost: 58, Max Enemies Hit: 13, Damage: 659%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
21 MP Cost: 58, Max Enemies Hit: 13, Damage: 668%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
22 MP Cost: 58, Max Enemies Hit: 13, Damage: 677%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
23 MP Cost: 58, Max Enemies Hit: 13, Damage: 686%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
24 MP Cost: 59, Max Enemies Hit: 13, Damage: 695%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
25 MP Cost: 59, Max Enemies Hit: 13, Damage: 704%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
26 MP Cost: 59, Max Enemies Hit: 13, Damage: 713%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
27 MP Cost: 59, Max Enemies Hit: 13, Damage: 722%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
28 MP Cost: 59, Max Enemies Hit: 13, Damage: 731%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
29 MP Cost: 59, Max Enemies Hit: 13, Damage: 740%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
30 MP Cost: 60, Max Enemies Hit: 13, Damage: 749%, Number of Attacks: 7
Silence Chance: 100%, Silence Duration: 10 sec
Cooldown: 6 sec
Show/hide all levels
Active Falling Justice
Master Level 30
Description Enact divine justice with the Holy Knight's power.
Falling Justice's cooldown can be reduced. Unaffected by attack reflection.
Level 1 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 911%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
30 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1491%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
Active Falling Justice
Master Level 30
Description Enact divine justice with the Holy Knight's power.
Falling Justice's cooldown can be reduced. Unaffected by attack reflection.
Level 1 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 911%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
2 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 931%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
3 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 951%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
4 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 971%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
5 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 991%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
6 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1011%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
7 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1031%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
8 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1051%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
9 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1071%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
10 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1091%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
11 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1111%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
12 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1131%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
13 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1151%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
14 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1171%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
15 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1191%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
16 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1211%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
17 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1231%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
18 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1251%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
19 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1271%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
20 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1291%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
21 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1311%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
22 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1331%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
23 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1351%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
24 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1371%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
25 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1391%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
26 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1411%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
27 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1431%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
28 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1451%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
29 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1471%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
30 After landing a Paladin skill (excluding common skills, leap attacks, and charges), summons a hammer of judgement. Hammer Duration: 2.52 sec, Max Enemies Hit: 8, Damage: 1491%, Number of Attacks: 6
Max Attack on a Single Enemy: 15
Cooldown: 30 sec
Show/hide all levels
Active HEXA Heaven's Hammer
Master Level 30
Description Slams a large hammer into the ground, dealing damage to multiple enemies.
You deal additional damage to bosses and are not affected by pushback while casting HEXA Heaven's Hammer. Marks hit enemies with the Divine Brand from Divine Judgment. In addition, permanently increases the damage of HEXA Blast and HEXA Divine Judgment.
Required Skill: Heaven's Hammer Lv. 30+
Level 1 MP Cost: 61, Max Enemies Hit: 15, Damage: 179%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +22% points, HEXA Divine Judgment Damage: +212% points]
30 MP Cost: 90, Max Enemies Hit: 15, Damage: 237%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +80% points, HEXA Divine Judgment Damage: +357% points]
Active HEXA Heaven's Hammer
Master Level 30
Description Slams a large hammer into the ground, dealing damage to multiple enemies.
You deal additional damage to bosses and are not affected by pushback while casting HEXA Heaven's Hammer. Marks hit enemies with the Divine Brand from Divine Judgment. In addition, permanently increases the damage of HEXA Blast and HEXA Divine Judgment.
Required Skill: Heaven's Hammer Lv. 30+
Level 1 MP Cost: 61, Max Enemies Hit: 15, Damage: 179%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +22% points, HEXA Divine Judgment Damage: +212% points]
2 MP Cost: 62, Max Enemies Hit: 15, Damage: 181%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +24% points, HEXA Divine Judgment Damage: +217% points]
3 MP Cost: 63, Max Enemies Hit: 15, Damage: 183%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +26% points, HEXA Divine Judgment Damage: +222% points]
4 MP Cost: 64, Max Enemies Hit: 15, Damage: 185%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +28% points, HEXA Divine Judgment Damage: +227% points]
5 MP Cost: 65, Max Enemies Hit: 15, Damage: 187%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +30% points, HEXA Divine Judgment Damage: +232% points]
6 MP Cost: 66, Max Enemies Hit: 15, Damage: 189%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +32% points, HEXA Divine Judgment Damage: +237% points]
7 MP Cost: 67, Max Enemies Hit: 15, Damage: 191%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +34% points, HEXA Divine Judgment Damage: +242% points]
8 MP Cost: 68, Max Enemies Hit: 15, Damage: 193%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +36% points, HEXA Divine Judgment Damage: +247% points]
9 MP Cost: 69, Max Enemies Hit: 15, Damage: 195%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +38% points, HEXA Divine Judgment Damage: +252% points]
10 MP Cost: 70, Max Enemies Hit: 15, Damage: 197%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +40% points, HEXA Divine Judgment Damage: +257% points]
11 MP Cost: 71, Max Enemies Hit: 15, Damage: 199%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +42% points, HEXA Divine Judgment Damage: +262% points]
12 MP Cost: 72, Max Enemies Hit: 15, Damage: 201%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +44% points, HEXA Divine Judgment Damage: +267% points]
13 MP Cost: 73, Max Enemies Hit: 15, Damage: 203%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +46% points, HEXA Divine Judgment Damage: +272% points]
14 MP Cost: 74, Max Enemies Hit: 15, Damage: 205%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +48% points, HEXA Divine Judgment Damage: +277% points]
15 MP Cost: 75, Max Enemies Hit: 15, Damage: 207%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +50% points, HEXA Divine Judgment Damage: +282% points]
16 MP Cost: 76, Max Enemies Hit: 15, Damage: 209%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +52% points, HEXA Divine Judgment Damage: +287% points]
17 MP Cost: 77, Max Enemies Hit: 15, Damage: 211%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +54% points, HEXA Divine Judgment Damage: +292% points]
18 MP Cost: 78, Max Enemies Hit: 15, Damage: 213%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +56% points, HEXA Divine Judgment Damage: +297% points]
19 MP Cost: 79, Max Enemies Hit: 15, Damage: 215%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +58% points, HEXA Divine Judgment Damage: +302% points]
20 MP Cost: 80, Max Enemies Hit: 15, Damage: 217%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +60% points, HEXA Divine Judgment Damage: +307% points]
21 MP Cost: 81, Max Enemies Hit: 15, Damage: 219%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +62% points, HEXA Divine Judgment Damage: +312% points]
22 MP Cost: 82, Max Enemies Hit: 15, Damage: 221%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +64% points, HEXA Divine Judgment Damage: +317% points]
23 MP Cost: 83, Max Enemies Hit: 15, Damage: 223%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +66% points, HEXA Divine Judgment Damage: +322% points]
24 MP Cost: 84, Max Enemies Hit: 15, Damage: 225%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +68% points, HEXA Divine Judgment Damage: +327% points]
25 MP Cost: 85, Max Enemies Hit: 15, Damage: 227%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +70% points, HEXA Divine Judgment Damage: +332% points]
26 MP Cost: 86, Max Enemies Hit: 15, Damage: 229%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +72% points, HEXA Divine Judgment Damage: +337% points]
27 MP Cost: 87, Max Enemies Hit: 15, Damage: 231%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +74% points, HEXA Divine Judgment Damage: +342% points]
28 MP Cost: 88, Max Enemies Hit: 15, Damage: 233%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +76% points, HEXA Divine Judgment Damage: +347% points]
29 MP Cost: 89, Max Enemies Hit: 15, Damage: 235%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +78% points, HEXA Divine Judgment Damage: +352% points]
30 MP Cost: 90, Max Enemies Hit: 15, Damage: 237%, Number of Attacks: 8, Shock: 4
Boss Damage: +30%
Cooldown: 14 sec.
[Passive Effect: HEXA Blast Damage: +80% points, HEXA Divine Judgment Damage: +357% points]
Show/hide all levels
Passive HEXA Final Attack
Master Level 30
Description Grants a chance to deal a powerful additional hit after landing a direct skill attack.
Must have a sword or a blunt weapon equipped.
Required Skill: Final Attack Lv. 20+
Level 1 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 102%, Bonus Number of Attacks: 2
30 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 160%, Bonus Number of Attacks: 2
Passive HEXA Final Attack
Master Level 30
Description Grants a chance to deal a powerful additional hit after landing a direct skill attack.
Must have a sword or a blunt weapon equipped.
Required Skill: Final Attack Lv. 20+
Level 1 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 102%, Bonus Number of Attacks: 2
2 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 104%, Bonus Number of Attacks: 2
3 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 106%, Bonus Number of Attacks: 2
4 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 108%, Bonus Number of Attacks: 2
5 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 110%, Bonus Number of Attacks: 2
6 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 112%, Bonus Number of Attacks: 2
7 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 114%, Bonus Number of Attacks: 2
8 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 116%, Bonus Number of Attacks: 2
9 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 118%, Bonus Number of Attacks: 2
10 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 120%, Bonus Number of Attacks: 2
11 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 122%, Bonus Number of Attacks: 2
12 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 124%, Bonus Number of Attacks: 2
13 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 126%, Bonus Number of Attacks: 2
14 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 128%, Bonus Number of Attacks: 2
15 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 130%, Bonus Number of Attacks: 2
16 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 132%, Bonus Number of Attacks: 2
17 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 134%, Bonus Number of Attacks: 2
18 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 136%, Bonus Number of Attacks: 2
19 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 138%, Bonus Number of Attacks: 2
20 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 140%, Bonus Number of Attacks: 2
21 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 142%, Bonus Number of Attacks: 2
22 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 144%, Bonus Number of Attacks: 2
23 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 146%, Bonus Number of Attacks: 2
24 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 148%, Bonus Number of Attacks: 2
25 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 150%, Bonus Number of Attacks: 2
26 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 152%, Bonus Number of Attacks: 2
27 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 154%, Bonus Number of Attacks: 2
28 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 156%, Bonus Number of Attacks: 2
29 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 158%, Bonus Number of Attacks: 2
30 [Final Attack Skill] Chance to deal an extra attack when attack lands: 65%, Damage: 160%, Bonus Number of Attacks: 2
Show/hide all levels
Active Rising Justice
Master Level 30
Description Intensifies the shock from Falling Justice so that shards of justice rise up from the impact.
The shards of justice chase down and attack enemies. Unaffected by attack reflection. Targets the boss with the highest HP first.
Required Skill: Falling Justice Lv. 1+
Level 1 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 625%, Number of Attacks: 6
30 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 1060%, Number of Attacks: 6
Active Rising Justice
Master Level 30
Description Intensifies the shock from Falling Justice so that shards of justice rise up from the impact.
The shards of justice chase down and attack enemies. Unaffected by attack reflection. Targets the boss with the highest HP first.
Required Skill: Falling Justice Lv. 1+
Level 1 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 625%, Number of Attacks: 6
2 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 640%, Number of Attacks: 6
3 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 655%, Number of Attacks: 6
4 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 670%, Number of Attacks: 6
5 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 685%, Number of Attacks: 6
6 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 700%, Number of Attacks: 6
7 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 715%, Number of Attacks: 6
8 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 730%, Number of Attacks: 6
9 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 745%, Number of Attacks: 6
10 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 760%, Number of Attacks: 6
11 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 775%, Number of Attacks: 6
12 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 790%, Number of Attacks: 6
13 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 805%, Number of Attacks: 6
14 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 820%, Number of Attacks: 6
15 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 835%, Number of Attacks: 6
16 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 850%, Number of Attacks: 6
17 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 865%, Number of Attacks: 6
18 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 880%, Number of Attacks: 6
19 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 895%, Number of Attacks: 6
20 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 910%, Number of Attacks: 6
21 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 925%, Number of Attacks: 6
22 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 940%, Number of Attacks: 6
23 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 955%, Number of Attacks: 6
24 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 970%, Number of Attacks: 6
25 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 985%, Number of Attacks: 6
26 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 1000%, Number of Attacks: 6
27 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 1015%, Number of Attacks: 6
28 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 1030%, Number of Attacks: 6
29 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 1045%, Number of Attacks: 6
30 Upon activating Falling Justice, Create 4 Shard of Justice from 5 light trails
Shard Damage: 1060%, Number of Attacks: 6

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Divine Echo Boost
Level Requirement 260
Master Level 30
Description Boosts Divine Echo.
Level 1 Final Damage from Divine Echo: +76%, Attack Skill Final Damage Cast on Echo Target: +45%
9 Final Damage from Divine Echo: +80%, Attack Skill Final Damage Cast on Echo Target: +49%
10 Final Damage from Divine Echo: +80%, Attack Skill Final Damage Cast on Echo Target: +50%
19 Final Damage from Divine Echo: +85%, Attack Skill Final Damage Cast on Echo Target: +54%
20 Final Damage from Divine Echo: +85%, Attack Skill Final Damage Cast on Echo Target: +55%
29 Final Damage from Divine Echo: +90%, Attack Skill Final Damage Cast on Echo Target: +59%
30 Final Damage from Divine Echo: +90%, Attack Skill Final Damage Cast on Echo Target: +60%
Passive Divine Echo Boost
Level Requirement 260
Master Level 30
Description Boosts Divine Echo.
Level 1 Final Damage from Divine Echo: +76%, Attack Skill Final Damage Cast on Echo Target: +45%
2 Final Damage from Divine Echo: +76%, Attack Skill Final Damage Cast on Echo Target: +46%
3 Final Damage from Divine Echo: +77%, Attack Skill Final Damage Cast on Echo Target: +46%
4 Final Damage from Divine Echo: +77%, Attack Skill Final Damage Cast on Echo Target: +47%
5 Final Damage from Divine Echo: +78%, Attack Skill Final Damage Cast on Echo Target: +47%
6 Final Damage from Divine Echo: +78%, Attack Skill Final Damage Cast on Echo Target: +48%
7 Final Damage from Divine Echo: +79%, Attack Skill Final Damage Cast on Echo Target: +48%
8 Final Damage from Divine Echo: +79%, Attack Skill Final Damage Cast on Echo Target: +49%
9 Final Damage from Divine Echo: +80%, Attack Skill Final Damage Cast on Echo Target: +49%
10 Final Damage from Divine Echo: +80%, Attack Skill Final Damage Cast on Echo Target: +50%
11 Final Damage from Divine Echo: +81%, Attack Skill Final Damage Cast on Echo Target: +50%
12 Final Damage from Divine Echo: +81%, Attack Skill Final Damage Cast on Echo Target: +51%
13 Final Damage from Divine Echo: +82%, Attack Skill Final Damage Cast on Echo Target: +51%
14 Final Damage from Divine Echo: +82%, Attack Skill Final Damage Cast on Echo Target: +52%
15 Final Damage from Divine Echo: +83%, Attack Skill Final Damage Cast on Echo Target: +52%
16 Final Damage from Divine Echo: +83%, Attack Skill Final Damage Cast on Echo Target: +53%
17 Final Damage from Divine Echo: +84%, Attack Skill Final Damage Cast on Echo Target: +53%
18 Final Damage from Divine Echo: +84%, Attack Skill Final Damage Cast on Echo Target: +54%
19 Final Damage from Divine Echo: +85%, Attack Skill Final Damage Cast on Echo Target: +54%
20 Final Damage from Divine Echo: +85%, Attack Skill Final Damage Cast on Echo Target: +55%
21 Final Damage from Divine Echo: +86%, Attack Skill Final Damage Cast on Echo Target: +55%
22 Final Damage from Divine Echo: +86%, Attack Skill Final Damage Cast on Echo Target: +56%
23 Final Damage from Divine Echo: +87%, Attack Skill Final Damage Cast on Echo Target: +56%
24 Final Damage from Divine Echo: +87%, Attack Skill Final Damage Cast on Echo Target: +57%
25 Final Damage from Divine Echo: +88%, Attack Skill Final Damage Cast on Echo Target: +57%
26 Final Damage from Divine Echo: +88%, Attack Skill Final Damage Cast on Echo Target: +58%
27 Final Damage from Divine Echo: +89%, Attack Skill Final Damage Cast on Echo Target: +58%
28 Final Damage from Divine Echo: +89%, Attack Skill Final Damage Cast on Echo Target: +59%
29 Final Damage from Divine Echo: +90%, Attack Skill Final Damage Cast on Echo Target: +59%
30 Final Damage from Divine Echo: +90%, Attack Skill Final Damage Cast on Echo Target: +60%
Show/hide all levels
Passive Hammers of the Righteous Boost
Level Requirement 260
Master Level 30
Description Boosts Hammers of the Righteous.
Level 1 Hammers of the Righteous Final Damage: +11%
9 Hammers of the Righteous Final Damage: +19%
10 Hammers of the Righteous Final Damage: +25%
19 Hammers of the Righteous Final Damage: +34%
20 Hammers of the Righteous Final Damage: +40%
29 Hammers of the Righteous Final Damage: +49%
30 Hammers of the Righteous Final Damage: +60%
Passive Hammers of the Righteous Boost
Level Requirement 260
Master Level 30
Description Boosts Hammers of the Righteous.
Level 1 Hammers of the Righteous Final Damage: +11%
2 Hammers of the Righteous Final Damage: +12%
3 Hammers of the Righteous Final Damage: +13%
4 Hammers of the Righteous Final Damage: +14%
5 Hammers of the Righteous Final Damage: +15%
6 Hammers of the Righteous Final Damage: +16%
7 Hammers of the Righteous Final Damage: +17%
8 Hammers of the Righteous Final Damage: +18%
9 Hammers of the Righteous Final Damage: +19%
10 Hammers of the Righteous Final Damage: +25%
11 Hammers of the Righteous Final Damage: +26%
12 Hammers of the Righteous Final Damage: +27%
13 Hammers of the Righteous Final Damage: +28%
14 Hammers of the Righteous Final Damage: +29%
15 Hammers of the Righteous Final Damage: +30%
16 Hammers of the Righteous Final Damage: +31%
17 Hammers of the Righteous Final Damage: +32%
18 Hammers of the Righteous Final Damage: +33%
19 Hammers of the Righteous Final Damage: +34%
20 Hammers of the Righteous Final Damage: +40%
21 Hammers of the Righteous Final Damage: +41%
22 Hammers of the Righteous Final Damage: +42%
23 Hammers of the Righteous Final Damage: +43%
24 Hammers of the Righteous Final Damage: +44%
25 Hammers of the Righteous Final Damage: +45%
26 Hammers of the Righteous Final Damage: +46%
27 Hammers of the Righteous Final Damage: +47%
28 Hammers of the Righteous Final Damage: +48%
29 Hammers of the Righteous Final Damage: +49%
30 Hammers of the Righteous Final Damage: +60%
Show/hide all levels
Passive Grand Guardian Boost
Level Requirement 260
Master Level 30
Description Boosts Grand Guardian.
Level 1 Grand Guardian Final Damage: +11%
9 Grand Guardian Final Damage: +19%
10 Grand Guardian Final Damage: +25%
19 Grand Guardian Final Damage: +34%
20 Grand Guardian Final Damage: +40%
29 Grand Guardian Final Damage: +49%
30 Grand Guardian Final Damage: +60%
Passive Grand Guardian Boost
Level Requirement 260
Master Level 30
Description Boosts Grand Guardian.
Level 1 Grand Guardian Final Damage: +11%
2 Grand Guardian Final Damage: +12%
3 Grand Guardian Final Damage: +13%
4 Grand Guardian Final Damage: +14%
5 Grand Guardian Final Damage: +15%
6 Grand Guardian Final Damage: +16%
7 Grand Guardian Final Damage: +17%
8 Grand Guardian Final Damage: +18%
9 Grand Guardian Final Damage: +19%
10 Grand Guardian Final Damage: +25%
11 Grand Guardian Final Damage: +26%
12 Grand Guardian Final Damage: +27%
13 Grand Guardian Final Damage: +28%
14 Grand Guardian Final Damage: +29%
15 Grand Guardian Final Damage: +30%
16 Grand Guardian Final Damage: +31%
17 Grand Guardian Final Damage: +32%
18 Grand Guardian Final Damage: +33%
19 Grand Guardian Final Damage: +34%
20 Grand Guardian Final Damage: +40%
21 Grand Guardian Final Damage: +41%
22 Grand Guardian Final Damage: +42%
23 Grand Guardian Final Damage: +43%
24 Grand Guardian Final Damage: +44%
25 Grand Guardian Final Damage: +45%
26 Grand Guardian Final Damage: +46%
27 Grand Guardian Final Damage: +47%
28 Grand Guardian Final Damage: +48%
29 Grand Guardian Final Damage: +49%
30 Grand Guardian Final Damage: +60%
Show/hide all levels
Passive Mighty Mjolnir Boost
Level Requirement 260
Master Level 30
Description Boosts Mighty Mjolnir.
Level 1 Mighty Mjolnir Final Damage: +11%
9 Mighty Mjolnir Final Damage: +19%
10 Mighty Mjolnir Final Damage: +25%
19 Mighty Mjolnir Final Damage: +34%
20 Mighty Mjolnir Final Damage: +40%
29 Mighty Mjolnir Final Damage: +49%
30 Mighty Mjolnir Final Damage: +60%
Passive Mighty Mjolnir Boost
Level Requirement 260
Master Level 30
Description Boosts Mighty Mjolnir.
Level 1 Mighty Mjolnir Final Damage: +11%
2 Mighty Mjolnir Final Damage: +12%
3 Mighty Mjolnir Final Damage: +13%
4 Mighty Mjolnir Final Damage: +14%
5 Mighty Mjolnir Final Damage: +15%
6 Mighty Mjolnir Final Damage: +16%
7 Mighty Mjolnir Final Damage: +17%
8 Mighty Mjolnir Final Damage: +18%
9 Mighty Mjolnir Final Damage: +19%
10 Mighty Mjolnir Final Damage: +25%
11 Mighty Mjolnir Final Damage: +26%
12 Mighty Mjolnir Final Damage: +27%
13 Mighty Mjolnir Final Damage: +28%
14 Mighty Mjolnir Final Damage: +29%
15 Mighty Mjolnir Final Damage: +30%
16 Mighty Mjolnir Final Damage: +31%
17 Mighty Mjolnir Final Damage: +32%
18 Mighty Mjolnir Final Damage: +33%
19 Mighty Mjolnir Final Damage: +34%
20 Mighty Mjolnir Final Damage: +40%
21 Mighty Mjolnir Final Damage: +41%
22 Mighty Mjolnir Final Damage: +42%
23 Mighty Mjolnir Final Damage: +43%
24 Mighty Mjolnir Final Damage: +44%
25 Mighty Mjolnir Final Damage: +45%
26 Mighty Mjolnir Final Damage: +46%
27 Mighty Mjolnir Final Damage: +47%
28 Mighty Mjolnir Final Damage: +48%
29 Mighty Mjolnir Final Damage: +49%
30 Mighty Mjolnir Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills