Night Lord/Skills

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Beginner Beginner's Basics

Active Eckhart's Vampire
Master Level 5
Description Summons Eckhart to unleash four vampiric attacks on multiple enemies and absorb some of their HP. Skill level can be increased depending on your level.
Level 1 MP Cost: 16, Damage: 54%, Number of Attacks: 4, Max Enemies Hit: 4, Max HP Recover: 3%
5 MP Cost: 24, Damage: 90%, Number of Attacks: 4, Max Enemies Hit: 6, Max HP Recover: 7%
Active Eckhart's Darkness
Master Level 10
Description Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels.
Level 1 MP Cost: 11, Damage: 70%, Duration: 110 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
10 MP Cost: 20, Damage: 160%, Duration: 200 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
Passive Thief's Cunning
Master Level 9
Description Your cunning and training allow you to take full advantage of a weakened opponent.
Not affected by cooldown resets or buff duration increases.
This Link Skill can be stacked up to 3 times, once for each unique Explorer Thief job character you have on this world.
Level 1 Used when debuffing an enemy. Damage: +3%. Duration: 10 sec
Cooldown: 20 sec.
9 Used when debuffing an enemy. Damage: +27%. Duration: 10 sec
Cooldown: 20 sec.

1st Job Rogue

Active Double Stab
Master Level 15
Description Quickly stab a nearby enemy twice. Can only be used when equipped with a dagger.
Level 1 MP Cost: 9, Damage: 95%, Number of Attacks: 2, Enemies Hit: 5
15 MP Cost: 14, Damage: 165%, Number of Attacks: 2, Enemies Hit: 5
Active Lucky Seven
Master Level 15
Description Throw 7 lucky throwing stars to attack enemies in front. Can only be used when equipped with a claw.
Level 1 MP Cost: 9, Throwing Stars Cost: 2, Damage: 68%, Enemies Hit: 5, Number of Attacks: 3
15 MP Cost: 14, Throwing Stars Cost: 2, Damage: 110%, Enemies Hit: 5, Number of Attacks: 3
Passive Haste
Master Level 10
Description Permanently increases Speed, Jump, and Max Speed.
Level 1 Speed: +4, Jump: +2, Max Speed: +2
10 Speed: +40, Jump: +20, Max Speed: +20
Active Dark Sight
Master Level 10
Description Allows you to hide in the shadows for a short time to avoid the enemy's attack. While Dark Sight is active, you can deactivate it either by using another skill or by pressing the Dark Sight skill key again. Note that certain movement skills will not cancel Dark Sight. Upon deactivating Dark Sight, its cooldown will vary according to damage dodged in proportion to your Max HP.
Level 1 MP Cost: 23. Hide in the shadows for 20 sec.
When Dark Sight is deactivated, receive a cooldown increase of 3 seconds per attack dodged. Stacks up to 5 times.
10 MP Cost: 5. Hide in the shadows for 200 sec.
When Dark Sight is deactivated, receive a cooldown increase of 3 seconds per attack dodged. Stacks up to 5 times.
Active Flash Jump
Master Level 5
Description Use while in the middle of a jump to jump even farther. The higher this skill's level, the farther you will jump. Can be activated with the Jump key.
Level 1 MP Cost: 21, jumps further. Able to use 2 times consecutively.
5 MP Cost: 5, jumps further. Able to use 2 times consecutively.
Passive Nimble Body
Master Level 10
Description Permanently increases Luck.
Level 1 Permanently increases LUK by 2
10 Permanently increases LUK by 20

2nd Job Assassin Skills

Active Shuriken Burst
Master Level 20
Description Throw three exploding shurikens that ricochet to nearby enemies on hit. Shurikens detonate when they hit their first enemy.
Level 1 MP Cost: 12, and 3 Throwing Stars. Deals 408% damage to up to 1 enemies. Upon striking an enemy, detonates in place dealing 48% damage 6 times to up to 6 enemies.
20 MP Cost: 18, and 3 Throwing Stars. Deals 560% damage to up to 1 enemies. Upon striking an enemy, detonates in place dealing 105% damage 6 times to up to 6 enemies.


Active Gust Charm
Master Level 9
Description Throws a talisman containing fierce shadow power to damage and knock back enemies. Can be resisted by some enemies.
Level 1 MP Cost: 15 and 2 throwing stars, Damage: 213%, Max Enemies Hit: 6, Knockback Range: 350
9 MP Cost: 17 and 2 throwing stars, Damage: 245%, Max Enemies Hit: 6, Knockback Range: 350


Passive Assassin's Mark
Master Level 1
Description Has a chance to tag the enemy with the assassin's mark when attacking. The next attack on a marked enemy will cause throwing stars to form on that enemy and attack other enemies nearby. Throwing stars target the enemy with the highest Max HP first and are unaffected by attack reflection.
Level 1 Grants a 40% chance to leave a mark on attack. Attacking again will produce 2 Throwing Stars to deal 150% damage.


Active Shadow Surge
Master Level 5
Description Meld into shadow and surge quickly forward. Attacking marked enemies fills you with shadowy power, reducing the delay until you can use the skill again.
You can move while using attack skills.
Level 1 MP Cost: 39. Dashes forward a set distance while under the effect of Dark Sight.
Cooldown: 5 sec
Each attack against an enemy with Assassin's Mark or Night Lord's Mark reduces cooldown: by 1 sec.
5 MP Cost: 35. Dashes forward a set distance while under the effect of Dark Sight.
Cooldown: 5 sec
Each attack against an enemy with Assassin's Mark or Night Lord's Mark reduces cooldown: by 1 sec.


Active Shadow Leap
Master Level 5
Description Harness the power of shadow to leap into the air.
Level 1 MP Cost: 10. Allows you to leap a greater distance.
5 MP Cost: 16. Allows you to leap a greater distance.


Active Shadow Blink
Master Level 1
Description Harness your shadow to move forward swiftly.
Level 1 MP Cost: 20, travel a set distance


Passive Claw Mastery
Master Level 10
Description Increases Claw Mastery and the max number of charges.
Level 1 Claw Mastery: +14%, Throwing Stars: +20
10 Claw Mastery: +50%, Throwing Stars: +200


Passive Agile Claws
Master Level 10
Description Increases Claw Attack Speed and Luck.
Required Skill: Claw Mastery Lv. 5+
Level 1 Attack Speed: +2, Luck: +2
10 Attack Speed: +2, Luck: +20


Passive Critical Throw
Master Level 30
Description Increases Critical Rate and Critical Damage.
Required Skill: Claw Mastery Lv. 3+
Level 1 Critical Rate: +21%, Critical Damage: +1%
30 Critical Rate: +50%, Critical Damage: +5%


Passive Physical Training
Master Level 5
Description Permanently increases LUK and DEX through sheer physical training.
Level 1 Permanently increases LUK by 6 and DEX by 6
5 Permanently increases LUK by 30 and DEX by 30

3rd Job The Way of Hermit

Active Triple Throw
Master Level 20
Description Throw 3 throwing stars simultaneously. Throwing stars target the enemy with the highest HP first.
Level 1 MP Cost: 8, Throwing Stars Cost: 3, Damage: 214%, Number of Attacks: 3
20 MP Cost: 20, Throwing Stars Cost: 3, Damage: 290%, Number of Attacks: 3


Active Shuriken Challenge
Master Level 20
Description Summon a large shadow-powered shuriken to annihilate enemies.
Level 1 MP Cost: 25 and 2 throwing stars. Damage: 203%, Number of Attacks: 4, Max Enemies Hit: 8
20 MP Cost: 30 and 2 throwing stars. Damage: 260%, Number of Attacks: 4, Max Enemies Hit: 8


Active Dark Flare
Master Level 20
Description Release dark energy, for a certain period of time, to summon a large shuriken that attacks enemies nearby. Unaffected by attack reflection.
Level 1 MP Cost: 60, Large Shuriken Summon Duration: 41 sec.
Max Enemies Hit: 3, Damage: 208%
20 MP Cost: 100, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 3, Damage: 360%


Active Shadow Partner
Master Level 20
Description Summons a shadow partner that mimics the summoner. It does not have its own HP, and disappears when it is hit with an attack that changes its appearance or restricts movement. It cannot mimic summoning skills, 5th Job Common Skills, or certain other skills.
Level 1 MP Cost: 40, summons a shadow that makes an additional hit that is 51% of the final damage for all attacks for 80 sec.
20 MP Cost: 64, summons a shadow that makes an additional hit that is 70% of the final damage for all attacks for 200 sec.


Passive Spirit of the Star
Master Level 10
Description Allows you to attack without consuming Throwing Stars, and increases Attack Power and Boss Damage.
The first Throwing Star in your inventory will be used to calculate your damage. Throwing Star skills cannot be used if there are no Throwing Stars in your inventory.
Level 1 Attack Power +3, Boss Damage: +1%. Enables the use of skills without consuming Throwing Stars.
10 Attack Power +30, Boss Damage: +10%. Enables the use of skills without consuming Throwing Stars.


Passive Enveloping Darkness
Master Level 4
Description Cloaks yourself in darkness, increasing Max HP, Abnormal Status Resistance and Elemental Resistance permanently.
Level 1 Max HP: +5%, Abnormal Status Resistance: +12, Elemental Resistance: +12%
4 Max HP: +20%, Abnormal Status Resistance: +30, Elemental Resistance: +30%


Passive Venom
Master Level 10
Description Poison is permanently applied to your Claw, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and it cannot cause enemies' HP to drop below 1.
Level 1 Status Chance: 12%, Damage Over Time: 54% damage every 1 sec for 3 sec
10 Status Chance: 30%, Damage Over Time: 90% damage every 1 sec for 6 sec


Passive Expert Throwing Star Handling
Master Level 10
Description The Thief's secret technique increases Final Damage and Critical Rate.
Required Skill: Spirit of the Star Lv. 5+
Level 1 Final Damage: +11%, Critical Rate: +20%
10 Final Damage: +29%, Critical Rate: +20%


Passive Alchemic Adrenaline
Master Level 10
Description Increases the effect of recovery items like potions. Does not work on percentage-based recovery items like elixirs. Also increases Critical Damage permanently and allows you to resist knock-back effects when struck.
Level 1 Recovery Amount: +116%, Critical Damage: +1%, Knockback Resistance: +22%
10 Recovery Amount: +170%, Critical Damage: +10%, Knockback Resistance: +40%

4th Job Night Lord Secrets

Active Quad Star
Master Level 30
Description Masterfully unleash four throwing stars. Throwing stars target the enemy with the highest HP first.
Level 1 MP Cost: 11, Throwing Stars Cost: 4, Damage: 327%, Number of Attacks: 4
30 MP Cost: 26, Throwing Stars Cost: 4, Damage: 443%, Number of Attacks: 4
31 MP Cost: 26, Throwing Stars Cost: 4, Damage: 447%, Number of Attacks: 4
32 MP Cost: 27, Throwing Stars Cost: 4, Damage: 451%, Number of Attacks: 4


Active Showdown
Master Level 30
Description Attacks up to 6 enemies and provokes them, making them untouchable.
Provoked enemies grant more EXP and items. Bosses suffer half of the effect.
When the talisman explodes, it creates a dark shuriken, which then pursues and attacks nearby enemies. Unaffected by attack reflection.
Level 1 MP 20, Stars Consumed: 3
Attack up to 6 enemies with 373% damage 2 times, then provoke.
The provoked enemies become untouchable for 70 sec., acquired EXP and Item Drop Rate increase by 1%, effect halved for bosses.
6 Shurikens that attack 6 times for 9% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
30 MP 50, Stars Consumed: 3
Attack up to 6 enemies with 605% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 5%, effect halved for bosses.
6 Shurikens that attack 6 times for 24% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
31 MP 50, Stars Consumed: 3
Attack up to 6 enemies with 613% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 24% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
32 MP 52, Stars Consumed: 3
Attack up to 6 enemies with 621% damage 2 times, then provoke.
The provoked enemies become untouchable for 150 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 24% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec


Passive Night Lord's Mark
Master Level 10
Description Further enhances the assassin's mark, increasing the probability of leaving a mark, the damage, and the number of throwing stars. Throwing stars target the enemy with the highest HP first and are unaffected by attack reflection.
Level 1 Grants a 42% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 210% damage.
10 Grants a 60% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 255% damage.
11 Grants a 62% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 260% damage.
12 Grants a 64% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 265% damage.


Active Sudden Raid
Master Level 30
Description Call in a horde of friends to attack enemies. Unaffected by attack reflection.
Level 1 MP Cost: 290, Throwing Stars Cost: 1, Damage: 349%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 94% damage every 1 sec for 5 sec, Cooldown: 60 sec.
30 MP Cost: 290, Throwing Stars Cost: 1, Damage: 494%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec.
31 MP Cost: 290, Throwing Stars Cost: 1, Damage: 499%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 214% damage every 1 sec for 10 sec, Cooldown: 30 sec.
32 MP Cost: 290, Throwing Stars Cost: 1, Damage: 504%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 218% damage every 1 sec for 10 sec, Cooldown: 28 sec.


Active Frailty Curse
Master Level 30
Description Summons a barrier around you. Decreases the Attack Power, Speed, and Defense of enemies that step into the barrier. Also allows you to deal more damage to bosses.
Level 1 MP Cost: 11, lasts for 11 sec. Reduces Attack Power and Defense by 1% and Movement Speed by -31 for enemies, excluding Boss Monsters.
[Passive Effect: Boss Damage +6%]
30 MP Cost: 41, lasts for 40 sec. Reduces Attack Power and Defense by 30% and Movement Speed by -60 for enemies, excluding Boss Monsters.
[Passive Effect: Boss Damage +20%]
31 MP Cost: 41, lasts for 41 sec. Reduces Attack Power and Defense by 31% and Movement Speed by -61 for enemies, excluding Boss Monsters.
[Passive Effect: Boss Damage +21%]
32 MP Cost: 43, lasts for 42 sec. Reduces Attack Power and Defense by 32% and Movement Speed by -62 for enemies, excluding Boss Monsters.
[Passive Effect: Boss Damage +21%]


Active Nightfall Signet
Master Level 10
Description Hide your presence beneath a veil of darkness and become temporarily invincible. The skill can be canceled by using it again.
Not affected by Skill reset.
Level 1 MP Cost: 118, Invincibility Duration: 2 sec.
Cooldown: 75 sec.
10 MP Cost: 100, Invincibility Duration: 2 sec.
Cooldown: 60 sec.
11 MP Cost: 98, Invincibility Duration: 2 sec.
Cooldown: 60 sec.
12 MP Cost: 96, Invincibility Duration: 2 sec.
Cooldown: 60 sec.


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Dark Harmony
Master Level 30
Description Become one with the darkness to deal more damage.
Level 1 Attack Power: +5, Ignore Defense: +1%, Final Damage: +5%
30 Attack Power: +20, Ignore Defense: +30%, Final Damage: +15%
31 Attack Power: +20, Ignore Defense: +31%, Final Damage: +15%
32 Attack Power: +21, Ignore Defense: +32%, Final Damage: +15%


Passive Shadow Shifter
Master Level 10
Description Grants a chance to summon a wooden doll to take damage in your place. Also permanently increases your resistance to knockback effects when struck.
Level 1 Dodge Chance: 36%, Knockback Resistance: +42%
10 Dodge Chance: 45%, Knockback Resistance: +60%
11 Dodge Chance: 46%, Knockback Resistance: +62%
12 Dodge Chance: 47%, Knockback Resistance: +64%


Passive Toxic Venom
Master Level 10
Description Increases Venom's poison chance and permanently increases poison damage.
Required Skill: Venom Lv. 10+
Level 1 Poison Chance: 32%, 115% damage every 1 sec. for 8 sec., can be stacked 2 times
10 Poison Chance: 50%, 160% damage every 1 sec. for 8 sec., can be stacked 3 times
11 Poison Chance: 52%, 165% damage every 1 sec. for 8 sec., can be stacked 3 times
12 Poison Chance: 54%, 170% damage every 1 sec. for 8 sec., can be stacked 4 times


Passive Claw Expert
Master Level 30
Description Increases Claw Mastery, Attack Power, and Critical Damage.
Required Skill: Claw Mastery Lv. 10+
Level 1 Claw Mastery: +56%. Attack Power: +1, Critical Damage: +0%
30 Claw Mastery: +70%. Attack Power: +30, Critical Damage: +10%
31 Claw Mastery: +71%. Attack Power: +31, Critical Damage: +10%
32 Claw Mastery: +71%. Attack Power: +32, Critical Damage: +10%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Showdown - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Showdown. Doesn't apply to the shadow shuriken created with Showdown.
Level 1 Damage: +20%


Passive Showdown - Spread
Level Requirement 150
Master Level 1
Description Increases the max number of enemies hit by Showdown. Doesn't apply to the shadow shuriken created with Showdown.
Level 1 Max Enemies Hit: +2


Passive Showdown - Enhance
Level Requirement 180
Master Level 1
Description Increases EXP and items from enemies provoked by Showdown.
Level 1 EXP Obtained and Item Drop Rate: +5%


Passive Frailty Curse - Enhance
Level Requirement 140
Master Level 1
Description Increases the Attack Power and Defense penalty from Frailty Curse.
Level 1 Additional 10% Attack Power and Defense reduction.


Passive Frailty Curse - Slow
Level Requirement 165
Master Level 1
Description Increases the Speed penalty from Frailty Curse.
Level 1 Additional 10 Speed reduced


Passive Frailty Curse - Boss Rush
Level Requirement 180
Master Level 1
Description Bosses are affected by Frailty Curse.
Level 1 Frailty Curse is applied to bosses.


Passive Quad Star - Reinforce
Level Requirement 150
Master Level 1
Description Increases Quad Star damage.
Level 1 Damage: +20%


Passive Quad Star - Boss Rush
Level Requirement 165
Master Level 1
Description Damage increases when attacking Boss Monsters with Quad Star.
Level 1 Boss Damage: +20%


Passive Quad Star - Extra Strike
Level Requirement 190
Master Level 1
Description Increases Number of Attacks for Quad Star.
Level 1 1 additional attack(s)

Active Attack/Buff Active Attack/Buff

Active Bleed Dart
Level Requirement 140
Master Level 1
Description Coats your stars with a deadly poison that causes bleeding, increasing Attack Power and inflicting continuous damage on enemies.
Right-click to lock activation effect.
Level 1 MP Cost: 200, Duration: 90 sec, Attack Power: +50.
Bleed Chance: 100%, Bleed Damage: 2000% damage every sec., Bleed Duration: 3 sec


Active Death Star
Level Requirement 160
Master Level 1
Description Summons 4 shurikens that combine into one giant shuriken.
Level 1 MP Cost: 300, Throwing Stars Cost: 1, Damage: 358%, Number of Attacks: 7, Enemies Hit: 8
Cooldown: 14 sec
[Passive Effect - Night Lord's Mark Damage: +100% points]


Active Epic Adventure
Level Requirement 190
Master Level 1
Description Call upon the bravery deep within to increase damage output.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Applies to any Explorer class in the party
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
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Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
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Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
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Active Shadow Walker
Master Level 30
Description Your stealth abilities have been heightened to their limit, allowing you to attack and use skills for a short period without breaking stealth. Shadow Walker's stealth effect is not broken by attacks or skills. Attack is increased while stealthed.
Level 1 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 149 sec
30 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 14% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 120 sec
Active Shadow Walker
Master Level 30
Description Your stealth abilities have been heightened to their limit, allowing you to attack and use skills for a short period without breaking stealth. Shadow Walker's stealth effect is not broken by attacks or skills. Attack is increased while stealthed.
Level 1 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 149 sec
2 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 148 sec
3 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 147 sec
4 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 8% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 146 sec
5 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 9% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 145 sec
6 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 9% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 144 sec
7 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 9% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 143 sec
8 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 9% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 142 sec
9 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 9% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 141 sec
10 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 10% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 140 sec
11 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 10% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 139 sec
12 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 10% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 138 sec
13 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 10% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 137 sec
14 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 10% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 136 sec
15 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 11% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 135 sec
16 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 11% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 134 sec
17 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 11% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 133 sec
18 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 11% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 132 sec
19 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 11% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 131 sec
20 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 12% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 130 sec
21 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 12% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 129 sec
22 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 12% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 128 sec
23 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 12% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 127 sec
24 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 12% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 126 sec
25 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 125 sec
26 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 124 sec
27 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 123 sec
28 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 122 sec
29 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 13% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 121 sec
30 MP Cost: 850, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks.
Final Damage increased by 14% added on top of Advanced Dark Sight's Final Damage bonus.
Cooldown: 120 sec
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Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
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Passive Venom Burst
Master Level 30
Description Poison your weapon to deal damage over time to enemies.
Level 1 Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec.
30 Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec.
Passive Venom Burst
Master Level 30
Description Poison your weapon to deal damage over time to enemies.
Level 1 Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec.
2 Enemies hit by the attack are poisoned. Damage: 405%, Number of Attacks: 2, Duration: 30 sec.
3 Enemies hit by the attack are poisoned. Damage: 420%, Number of Attacks: 2, Duration: 30 sec.
4 Enemies hit by the attack are poisoned. Damage: 435%, Number of Attacks: 2, Duration: 30 sec.
5 Enemies hit by the attack are poisoned. Damage: 450%, Number of Attacks: 2, Duration: 30 sec.
6 Enemies hit by the attack are poisoned. Damage: 465%, Number of Attacks: 2, Duration: 30 sec.
7 Enemies hit by the attack are poisoned. Damage: 480%, Number of Attacks: 2, Duration: 30 sec.
8 Enemies hit by the attack are poisoned. Damage: 495%, Number of Attacks: 2, Duration: 30 sec.
9 Enemies hit by the attack are poisoned. Damage: 510%, Number of Attacks: 2, Duration: 30 sec.
10 Enemies hit by the attack are poisoned. Damage: 525%, Number of Attacks: 2, Duration: 30 sec.
11 Enemies hit by the attack are poisoned. Damage: 540%, Number of Attacks: 2, Duration: 30 sec.
12 Enemies hit by the attack are poisoned. Damage: 555%, Number of Attacks: 2, Duration: 30 sec.
13 Enemies hit by the attack are poisoned. Damage: 570%, Number of Attacks: 2, Duration: 30 sec.
14 Enemies hit by the attack are poisoned. Damage: 585%, Number of Attacks: 2, Duration: 30 sec.
15 Enemies hit by the attack are poisoned. Damage: 600%, Number of Attacks: 2, Duration: 30 sec.
16 Enemies hit by the attack are poisoned. Damage: 615%, Number of Attacks: 2, Duration: 30 sec.
17 Enemies hit by the attack are poisoned. Damage: 630%, Number of Attacks: 2, Duration: 30 sec.
18 Enemies hit by the attack are poisoned. Damage: 645%, Number of Attacks: 2, Duration: 30 sec.
19 Enemies hit by the attack are poisoned. Damage: 660%, Number of Attacks: 2, Duration: 30 sec.
20 Enemies hit by the attack are poisoned. Damage: 675%, Number of Attacks: 2, Duration: 30 sec.
21 Enemies hit by the attack are poisoned. Damage: 690%, Number of Attacks: 2, Duration: 30 sec.
22 Enemies hit by the attack are poisoned. Damage: 705%, Number of Attacks: 2, Duration: 30 sec.
23 Enemies hit by the attack are poisoned. Damage: 720%, Number of Attacks: 2, Duration: 30 sec.
24 Enemies hit by the attack are poisoned. Damage: 735%, Number of Attacks: 2, Duration: 30 sec.
25 Enemies hit by the attack are poisoned. Damage: 750%, Number of Attacks: 2, Duration: 30 sec.
26 Enemies hit by the attack are poisoned. Damage: 765%, Number of Attacks: 2, Duration: 30 sec.
27 Enemies hit by the attack are poisoned. Damage: 780%, Number of Attacks: 2, Duration: 30 sec.
28 Enemies hit by the attack are poisoned. Damage: 795%, Number of Attacks: 2, Duration: 30 sec.
29 Enemies hit by the attack are poisoned. Damage: 810%, Number of Attacks: 2, Duration: 30 sec.
30 Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec.
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Active Last Resort
Master Level 30
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]
Active Last Resort
Master Level 30
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
2 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +2]
3 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +3]
4 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +4]
5 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +5]
6 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +6]
7 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +7]
8 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +8]
9 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +9]
10 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +10]
11 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +11]
12 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +12]
13 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +13]
14 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +14]
15 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +15]
16 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +16]
17 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +17]
18 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +18]
19 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +19]
20 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +20]
21 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +21]
22 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +22]
23 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +23]
24 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +24]
25 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +25]
26 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +26]
27 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +27]
28 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +28]
29 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +29]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]

Class-Specific Skills

Show/hide all levels
Active Throwing Star Barrage
Master Level 30
Description Temporarily grants your throwing skills extra spread. Does not apply to Shadow Partner.
Level 1 MP Cost: 1000, Duration: 20 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 30 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
Active Throwing Star Barrage
Master Level 30
Description Temporarily grants your throwing skills extra spread. Does not apply to Shadow Partner.
Level 1 MP Cost: 1000, Duration: 20 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
2 MP Cost: 1000, Duration: 20 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
3 MP Cost: 1000, Duration: 21 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
4 MP Cost: 1000, Duration: 21 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
5 MP Cost: 1000, Duration: 21 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
6 MP Cost: 1000, Duration: 22 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
7 MP Cost: 1000, Duration: 22 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
8 MP Cost: 1000, Duration: 22 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
9 MP Cost: 1000, Duration: 23 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
10 MP Cost: 1000, Duration: 23 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
11 MP Cost: 1000, Duration: 23 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
12 MP Cost: 1000, Duration: 24 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
13 MP Cost: 1000, Duration: 24 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
14 MP Cost: 1000, Duration: 24 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
15 MP Cost: 1000, Duration: 25 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
16 MP Cost: 1000, Duration: 25 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
17 MP Cost: 1000, Duration: 25 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
18 MP Cost: 1000, Duration: 26 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
19 MP Cost: 1000, Duration: 26 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
20 MP Cost: 1000, Duration: 26 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
21 MP Cost: 1000, Duration: 27 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
22 MP Cost: 1000, Duration: 27 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
23 MP Cost: 1000, Duration: 27 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
24 MP Cost: 1000, Duration: 28 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
25 MP Cost: 1000, Duration: 28 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
26 MP Cost: 1000, Duration: 28 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
27 MP Cost: 1000, Duration: 29 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
28 MP Cost: 1000, Duration: 29 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
29 MP Cost: 1000, Duration: 29 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 30 sec. Throwing skills gain extra spread.
Triple Throw attacks in 4 extra directions, with extra projectiles dealing 290% damage on up to 4 enemies
Quad Star attacks in 3 extra directions, with extra projectiles dealing 379% damage on up to 4 enemies
Cooldown: 120 sec.
Show/hide all levels
Active Shurrikane
Master Level 30
Description Throws a massive shuriken said to be used by the thieves of old. Unaffected by attack reflection. Reduced chance of activating Assassin's Mark.
Level 1 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 296%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
30 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 615%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
Active Shurrikane
Master Level 30
Description Throws a massive shuriken said to be used by the thieves of old. Unaffected by attack reflection. Reduced chance of activating Assassin's Mark.
Level 1 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 296%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
2 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 307%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
3 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 318%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
4 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 329%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
5 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 340%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
6 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 351%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
7 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 362%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
8 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 373%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
9 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 384%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
10 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 395%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
11 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 406%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
12 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 417%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
13 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 428%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
14 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 439%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
15 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 450%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
16 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 461%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
17 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 472%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
18 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 483%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
19 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 494%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
20 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 505%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
21 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 516%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
22 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 527%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
23 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 538%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
24 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 549%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
25 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 560%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
26 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 571%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
27 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 582%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
28 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 593%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
29 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 604%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
30 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 615%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
Show/hide all levels
Active Dark Lord's Omen
Master Level 30
Description Unleash the power of the Dark Lord's insight. You can detonate the scroll immediately by using the skill again. Unaffected by attack reflection.
Level 1 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 727% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 1632% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
30 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1510% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 3430% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
Active Dark Lord's Omen
Master Level 30
Description Unleash the power of the Dark Lord's insight. You can detonate the scroll immediately by using the skill again. Unaffected by attack reflection.
Level 1 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 727% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 1632% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
2 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 754% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 1694% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
3 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 781% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 1756% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
4 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 808% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 1818% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
5 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 835% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 1880% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
6 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 862% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 1942% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
7 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 889% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2004% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
8 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 916% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2066% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
9 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 943% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2128% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
10 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 970% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2190% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
11 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 997% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2252% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
12 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1024% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2314% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
13 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1051% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2376% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
14 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1078% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2438% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
15 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1105% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2500% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
16 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1132% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2562% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
17 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1159% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2624% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
18 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1186% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2686% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
19 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1213% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2748% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
20 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1240% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2810% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
21 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1267% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2872% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
22 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1294% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2934% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
23 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1321% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 2996% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
24 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1348% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 3058% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
25 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1375% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 3120% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
26 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1402% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 3182% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
27 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1429% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 3244% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
28 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1456% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 3306% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
29 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1483% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 3368% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
30 MP Cost: 1000, shoot 6 Throwing Star(s) per 1 enemy for 12 sec., dealing 1510% damage to max 7 enemies
7 additional Throwing Stars are launched regardless of the number of enemies.
Boss Damage: +30%
The scroll explodes when the skill duration ends, dealing 3430% damage with 12 additional attacks. Max Enemies Hit: 12
Cooldown: 60 sec.
Show/hide all levels
Active Throw Blasting
Master Level 30
Description Throw shurikens with explosive charms attached. The charms explode after the shurikens hit, dealing additional attack to nearby enemies. Explosions are unaffected by attack reflection.
Level 1 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 494% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
30 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 1045% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
Active Throw Blasting
Master Level 30
Description Throw shurikens with explosive charms attached. The charms explode after the shurikens hit, dealing additional attack to nearby enemies. Explosions are unaffected by attack reflection.
Level 1 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 494% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
2 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 513% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
3 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 532% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
4 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 551% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
5 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 570% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
6 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 589% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
7 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 608% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
8 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 627% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
9 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 646% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
10 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 665% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
11 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 684% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
12 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 703% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
13 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 722% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
14 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 741% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
15 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 760% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
16 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 779% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
17 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 798% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
18 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 817% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
19 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 836% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
20 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 855% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
21 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 874% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
22 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 893% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
23 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 912% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
24 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 931% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
25 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 950% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
26 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 969% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
27 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 988% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
28 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 1007% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
29 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 1026% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
30 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 1045% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Quad Star Boost
Enhancement/Boost Node 2
  • Assassin's Mark Boost
Enhancement/Boost Node 3
  • Showdown Boost
  • Dark Flare Boost
Enhancement/Boost Node 4
  • Death Star Boost
  • Sudden Raid Boost
Enhancement/Boost Node 5
  • Triple Throw Boost
  • Shuriken Challenge Boost
Enhancement/Boost Node 6
  • Gust Charm Boost
  • Shuriken Burst Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
2% Assassin's Mark Boost Critical Rate: +5% Ignored Enemy Defense: +20%
5% Shuriken Burst Boost Max Targets: +1
Gust Charm Boost
3% Dark Flare Boost
Triple Throw Boost Critical Rate: +5%
Shuriken Challenge Boost Max Targets: +1
2% Quad Star Boost Critical Rate: +5%
Sudden Raid Boost
Showdown Boost Max Targets: +1
Death Star Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Life and Death
Master Level 30
Description Trap enemies within a prison of frozen time, wielding the power of life and death over all living beings. Throwing Stars created in this frozen time target the boss with the highest Max HP first, and are unaffected by attack reflection.
Right-click to toggle the color background and Large Throwing Star movement ON/OFF

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 607%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1180%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 1158%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
Active Life and Death
Master Level 30
Description Trap enemies within a prison of frozen time, wielding the power of life and death over all living beings. Throwing Stars created in this frozen time target the boss with the highest Max HP first, and are unaffected by attack reflection.
Right-click to toggle the color background and Large Throwing Star movement ON/OFF

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 607%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
2 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 620%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 626%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
3 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 640%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 645%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
4 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 664%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
5 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 680%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 683%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
6 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 700%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 702%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
7 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 721%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
8 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 740%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 740%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
9 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 760%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 759%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
10 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 778%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
11 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 800%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 797%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
12 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 820%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 816%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
13 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 835%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
14 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 860%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 854%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
15 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 880%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 873%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
16 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 892%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
17 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 920%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 911%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
18 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 940%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 930%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
19 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 949%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
20 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 980%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 968%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
21 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1000%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 987%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
22 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1020%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 1006%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
23 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1040%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 1025%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
24 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1060%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 1044%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
25 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1080%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 1063%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
26 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1100%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 1082%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
27 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1120%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 1101%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
28 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1140%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 1120%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
29 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1160%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 1139%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
30 MP Cost: 1200, invincible during casting
Max Enemies Hit: 15, Damage: 1180%, Number of Attacks: 7, Number of Chase Cuts: 33
Goes in a random path, Duration: 60 sec, Damage: 1158%, Max Enemies Hit: 15, Number of Attacks: 7, Large Throwing Stars Created: 5
Cooldown: 360 sec
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Active Deep Strike
Master Level 30
Description Targets the enemy's most guarded weaknesses, eradicating their resistance with talismans of unfathomable power.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 1264% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 1410% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 7325% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 8167% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Deep Strike
Master Level 30
Description Targets the enemy's most guarded weaknesses, eradicating their resistance with talismans of unfathomable power.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 1264% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 1410% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 1473% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 1643% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 1682% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 1876% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 1891% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 2109% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 2100% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 2342% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 2309% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 2575% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 2518% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 2808% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 2727% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 3041% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 2936% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 3274% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 3145% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 3507% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 3354% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 3740% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 3563% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 3973% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 3772% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 4206% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 3981% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 4439% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 4190% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 4672% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 4399% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 4905% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 4608% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 5138% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 4817% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 5371% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 5026% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 5604% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 5235% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 5837% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 5444% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 6070% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 5653% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 6303% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 5862% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 6536% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 6071% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 6769% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 6280% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 7002% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 6489% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 7235% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 6698% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 7468% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 6907% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 7701% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 7116% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 7934% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
Releases 10 shockwaves, dealing 7325% damage to up to 15 enemies 13 times
Then explodes 12 times, dealing 8167% damage 15 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
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Active HEXA Quad Star
Master Level 30
Description Masterfully unleashes four throwing stars. Throwing stars target the enemy with the highest Max HP first. When used after hitting a certain number of times, a sharp shuriken containing the power of lightning is thrown.
Required Skill: Quad Star Lv. 30+
Level 1 MP Cost: 30, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 496%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 629%, Number of Attacks: 4
30 MP Cost: 35, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 670%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 890%, Number of Attacks: 4
Active HEXA Quad Star
Master Level 30
Description Masterfully unleashes four throwing stars. Throwing stars target the enemy with the highest Max HP first. When used after hitting a certain number of times, a sharp shuriken containing the power of lightning is thrown.
Required Skill: Quad Star Lv. 30+
Level 1 MP Cost: 30, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 496%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 629%, Number of Attacks: 4
2 MP Cost: 30, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 502%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 638%, Number of Attacks: 4
3 MP Cost: 30, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 508%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 647%, Number of Attacks: 4
4 MP Cost: 30, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 514%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 656%, Number of Attacks: 4
5 MP Cost: 30, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 520%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 665%, Number of Attacks: 4
6 MP Cost: 31, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 526%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 674%, Number of Attacks: 4
7 MP Cost: 31, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 532%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 683%, Number of Attacks: 4
8 MP Cost: 31, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 538%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 692%, Number of Attacks: 4
9 MP Cost: 31, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 544%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 701%, Number of Attacks: 4
10 MP Cost: 31, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 550%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 710%, Number of Attacks: 4
11 MP Cost: 31, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 556%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 719%, Number of Attacks: 4
12 MP Cost: 32, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 562%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 728%, Number of Attacks: 4
13 MP Cost: 32, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 568%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 737%, Number of Attacks: 4
14 MP Cost: 32, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 574%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 746%, Number of Attacks: 4
15 MP Cost: 32, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 580%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 755%, Number of Attacks: 4
16 MP Cost: 32, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 586%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 764%, Number of Attacks: 4
17 MP Cost: 32, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 592%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 773%, Number of Attacks: 4
18 MP Cost: 33, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 598%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 782%, Number of Attacks: 4
19 MP Cost: 33, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 604%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 791%, Number of Attacks: 4
20 MP Cost: 33, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 610%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 800%, Number of Attacks: 4
21 MP Cost: 33, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 616%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 809%, Number of Attacks: 4
22 MP Cost: 33, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 622%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 818%, Number of Attacks: 4
23 MP Cost: 33, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 628%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 827%, Number of Attacks: 4
24 MP Cost: 34, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 634%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 836%, Number of Attacks: 4
25 MP Cost: 34, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 640%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 845%, Number of Attacks: 4
26 MP Cost: 34, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 646%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 854%, Number of Attacks: 4
27 MP Cost: 34, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 652%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 863%, Number of Attacks: 4
28 MP Cost: 34, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 658%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 872%, Number of Attacks: 4
29 MP Cost: 34, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 664%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 881%, Number of Attacks: 4
30 MP Cost: 35, Throwing Stars Cost: 4, Max Enemies Hit: 4, Damage: 670%, Number of Attacks: 4, When 3 attacks land, the next attack triggers an enhanced HEXA Quad Star.
Enhanced HEXA Quad Star - Max Enemies Hit: 6, Damage: 890%, Number of Attacks: 4
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Active HEXA Assassin's Mark
Master Level 30
Description While attacking with this skill, you have a chance to leave an assassin's mark on your target. The next attack on a marked enemy will cause throwing stars to form on that enemy and attack other enemies nearby.
Throwing stars target the enemy with the highest Max HP first and are unaffected by attack reflection.
Required Skill: Night Lord's Mark Lv. 10+
Level 1 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 317% damage.
30 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 520% damage.
Active HEXA Assassin's Mark
Master Level 30
Description While attacking with this skill, you have a chance to leave an assassin's mark on your target. The next attack on a marked enemy will cause throwing stars to form on that enemy and attack other enemies nearby.
Throwing stars target the enemy with the highest Max HP first and are unaffected by attack reflection.
Required Skill: Night Lord's Mark Lv. 10+
Level 1 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 317% damage.
2 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 324% damage.
3 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 331% damage.
4 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 338% damage.
5 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 345% damage.
6 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 352% damage.
7 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 359% damage.
8 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 366% damage.
9 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 373% damage.
10 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 380% damage.
11 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 387% damage.
12 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 394% damage.
13 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 401% damage.
14 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 408% damage.
15 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 415% damage.
16 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 422% damage.
17 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 429% damage.
18 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 436% damage.
19 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 443% damage.
20 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 450% damage.
21 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 457% damage.
22 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 464% damage.
23 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 471% damage.
24 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 478% damage.
25 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 485% damage.
26 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 492% damage.
27 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 499% damage.
28 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 506% damage.
29 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 513% damage.
30 Grants a 65% chance to leave a mark on attack. Attacking again will produce 3 Throwing Stars to deal 520% damage.
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Active HEXA Dark Flare
Master Level 30
Description Release dark energy for a certain period of time to summon a large shuriken that attacks enemies nearby. HEXA Dark Flare has a summon duration increase effect applied and is unaffected by attack reflection. Permanently increases HEXA Quad Star damage.
Required Skill: Dark Flare Lv. 20+
Level 1 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 409%
[Passive Effect - HEXA Quad Star Damage: +2% (additive)]
30 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 815%
[Passive Effect - HEXA Quad Star Damage: +60% (additive)]
Active HEXA Dark Flare
Master Level 30
Description Release dark energy for a certain period of time to summon a large shuriken that attacks enemies nearby. HEXA Dark Flare has a summon duration increase effect applied and is unaffected by attack reflection. Permanently increases HEXA Quad Star damage.
Required Skill: Dark Flare Lv. 20+
Level 1 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 409%
[Passive Effect - HEXA Quad Star Damage: +2% (additive)]
2 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 423%
[Passive Effect - HEXA Quad Star Damage: +4% (additive)]
3 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 437%
[Passive Effect - HEXA Quad Star Damage: +6% (additive)]
4 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 451%
[Passive Effect - HEXA Quad Star Damage: +8% (additive)]
5 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 465%
[Passive Effect - HEXA Quad Star Damage: +10% (additive)]
6 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 479%
[Passive Effect - HEXA Quad Star Damage: +12% (additive)]
7 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 493%
[Passive Effect - HEXA Quad Star Damage: +14% (additive)]
8 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 507%
[Passive Effect - HEXA Quad Star Damage: +16% (additive)]
9 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 521%
[Passive Effect - HEXA Quad Star Damage: +18% (additive)]
10 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 535%
[Passive Effect - HEXA Quad Star Damage: +20% (additive)]
11 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 549%
[Passive Effect - HEXA Quad Star Damage: +22% (additive)]
12 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 563%
[Passive Effect - HEXA Quad Star Damage: +24% (additive)]
13 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 577%
[Passive Effect - HEXA Quad Star Damage: +26% (additive)]
14 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 591%
[Passive Effect - HEXA Quad Star Damage: +28% (additive)]
15 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 605%
[Passive Effect - HEXA Quad Star Damage: +30% (additive)]
16 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 619%
[Passive Effect - HEXA Quad Star Damage: +32% (additive)]
17 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 633%
[Passive Effect - HEXA Quad Star Damage: +34% (additive)]
18 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 647%
[Passive Effect - HEXA Quad Star Damage: +36% (additive)]
19 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 661%
[Passive Effect - HEXA Quad Star Damage: +38% (additive)]
20 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 675%
[Passive Effect - HEXA Quad Star Damage: +40% (additive)]
21 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 689%
[Passive Effect - HEXA Quad Star Damage: +42% (additive)]
22 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 703%
[Passive Effect - HEXA Quad Star Damage: +44% (additive)]
23 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 717%
[Passive Effect - HEXA Quad Star Damage: +46% (additive)]
24 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 731%
[Passive Effect - HEXA Quad Star Damage: +48% (additive)]
25 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 745%
[Passive Effect - HEXA Quad Star Damage: +50% (additive)]
26 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 759%
[Passive Effect - HEXA Quad Star Damage: +52% (additive)]
27 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 773%
[Passive Effect - HEXA Quad Star Damage: +54% (additive)]
28 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 787%
[Passive Effect - HEXA Quad Star Damage: +56% (additive)]
29 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 801%
[Passive Effect - HEXA Quad Star Damage: +58% (additive)]
30 MP Cost: 130, Large Shuriken Summon Duration: 60 sec.
Max Enemies Hit: 5, Damage: 815%
[Passive Effect - HEXA Quad Star Damage: +60% (additive)]
Show/hide all levels
Active HEXA Showdown
Master Level 30
Description Attacks up to 6 enemies with Shurikens and provokes them, making them untouchable.
Provoked enemies grant more EXP and items. Bosses suffer half of the effect.
When the talisman explodes, it creates a dark shuriken, which then pursues and attacks nearby enemies. Unaffected by attack reflection.
Required Skill: Showdown Lv. 30+
Level 1 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 661% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 28% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
30 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 980% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 57% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
Active HEXA Showdown
Master Level 30
Description Attacks up to 6 enemies with Shurikens and provokes them, making them untouchable.
Provoked enemies grant more EXP and items. Bosses suffer half of the effect.
When the talisman explodes, it creates a dark shuriken, which then pursues and attacks nearby enemies. Unaffected by attack reflection.
Required Skill: Showdown Lv. 30+
Level 1 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 661% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 28% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
2 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 672% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 29% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
3 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 683% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 30% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
4 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 694% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 31% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
5 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 705% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 32% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
6 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 716% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 33% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
7 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 727% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 34% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
8 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 738% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 35% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
9 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 749% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 36% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
10 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 760% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 37% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
11 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 771% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 38% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
12 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 782% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 39% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
13 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 793% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 40% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
14 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 804% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 41% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
15 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 815% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 42% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
16 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 826% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 43% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
17 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 837% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 44% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
18 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 848% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 45% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
19 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 859% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 46% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
20 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 870% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 47% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
21 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 881% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 48% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
22 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 892% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 49% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
23 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 903% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 50% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
24 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 914% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 51% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
25 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 925% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 52% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
26 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 936% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 53% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
27 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 947% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 54% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
28 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 958% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 55% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
29 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 969% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 56% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
30 MP 55, Stars Consumed: 3
Attack up to 6 enemies with 980% damage 2 times, then provoke.
The provoked enemies become untouchable for 140 sec., acquired EXP and Item Drop Rate increase by 6%, effect halved for bosses.
6 Shurikens that attack 6 times for 57% damage are created.
If a single enemy is hit by several shurikens at the same time, Final Damage decreases by 50%, starting with the second shuriken. Normal Enemy Damage: +200%
Shuriken Cooldown: 5 sec
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Passive Darkness Shuriken
Master Level 30
Description Throwing stars with a will of their own appear from the darkness.
They chase down and attack enemies. Unaffected by attack reflection. Targets the boss with the highest HP first.
Level 1 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 695% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
30 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1420% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
Passive Darkness Shuriken
Master Level 30
Description Throwing stars with a will of their own appear from the darkness.
They chase down and attack enemies. Unaffected by attack reflection. Targets the boss with the highest HP first.
Level 1 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 695% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
2 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 720% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
3 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 745% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
4 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 770% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
5 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 795% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
6 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 820% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
7 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 845% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
8 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 870% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
9 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 895% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
10 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 920% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
11 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 945% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
12 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 970% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
13 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 995% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
14 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1020% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
15 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1045% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
16 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1070% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
17 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1095% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
18 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1120% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
19 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1145% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
20 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1170% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
21 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1195% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
22 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1220% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
23 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1245% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
24 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1270% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
25 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1295% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
26 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1320% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
27 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1345% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
28 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1370% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
29 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1395% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
30 When a direct skill attack lands, throwing stars of darkness are created that last 10 sec
These deal 1420% damage to nearby enemies 6 times, up to 30 times.
When a direct skill attack lands every 5 sec, duration increases by 7 sec
Duration can increase up to 60 sec
Cooldown: 60 sec
Show/hide all levels
Active HEXA Sudden Raid
Master Level 30
Description Call in a horde of friends to attack enemies. Unaffected by attack reflection.
Permanently increases HEXA Assassin's Mark damage.
Required Skill: Sudden Raid Lv. 30+
Level 1 MP Cost: 320, Stars Consumed: 1, Damage: 559%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 239% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +2% points]
30 MP Cost: 320, Stars Consumed: 1, Damage: 820%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 355% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +60% points]
Active HEXA Sudden Raid
Master Level 30
Description Call in a horde of friends to attack enemies. Unaffected by attack reflection.
Permanently increases HEXA Assassin's Mark damage.
Required Skill: Sudden Raid Lv. 30+
Level 1 MP Cost: 320, Stars Consumed: 1, Damage: 559%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 239% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +2% points]
2 MP Cost: 320, Stars Consumed: 1, Damage: 568%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 243% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +4% points]
3 MP Cost: 320, Stars Consumed: 1, Damage: 577%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 247% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +6% points]
4 MP Cost: 320, Stars Consumed: 1, Damage: 586%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 251% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +8% points]
5 MP Cost: 320, Stars Consumed: 1, Damage: 595%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 255% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +10% points]
6 MP Cost: 320, Stars Consumed: 1, Damage: 604%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 259% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +12% points]
7 MP Cost: 320, Stars Consumed: 1, Damage: 613%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 263% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +14% points]
8 MP Cost: 320, Stars Consumed: 1, Damage: 622%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 267% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +16% points]
9 MP Cost: 320, Stars Consumed: 1, Damage: 631%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 271% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +18% points]
10 MP Cost: 320, Stars Consumed: 1, Damage: 640%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 275% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +20% points]
11 MP Cost: 320, Stars Consumed: 1, Damage: 649%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 279% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +22% points]
12 MP Cost: 320, Stars Consumed: 1, Damage: 658%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 283% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +24% points]
13 MP Cost: 320, Stars Consumed: 1, Damage: 667%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 287% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +26% points]
14 MP Cost: 320, Stars Consumed: 1, Damage: 676%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 291% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +28% points]
15 MP Cost: 320, Stars Consumed: 1, Damage: 685%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 295% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +30% points]
16 MP Cost: 320, Stars Consumed: 1, Damage: 694%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 299% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +32% points]
17 MP Cost: 320, Stars Consumed: 1, Damage: 703%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 303% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +34% points]
18 MP Cost: 320, Stars Consumed: 1, Damage: 712%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 307% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +36% points]
19 MP Cost: 320, Stars Consumed: 1, Damage: 721%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 311% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +38% points]
20 MP Cost: 320, Stars Consumed: 1, Damage: 730%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 315% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +40% points]
21 MP Cost: 320, Stars Consumed: 1, Damage: 739%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 319% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +42% points]
22 MP Cost: 320, Stars Consumed: 1, Damage: 748%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 323% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +44% points]
23 MP Cost: 320, Stars Consumed: 1, Damage: 757%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 327% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +46% points]
24 MP Cost: 320, Stars Consumed: 1, Damage: 766%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 331% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +48% points]
25 MP Cost: 320, Stars Consumed: 1, Damage: 775%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 335% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +50% points]
26 MP Cost: 320, Stars Consumed: 1, Damage: 784%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 339% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +52% points]
27 MP Cost: 320, Stars Consumed: 1, Damage: 793%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 343% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +54% points]
28 MP Cost: 320, Stars Consumed: 1, Damage: 802%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 347% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +56% points]
29 MP Cost: 320, Stars Consumed: 1, Damage: 811%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 351% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +58% points]
30 MP Cost: 320, Stars Consumed: 1, Damage: 820%, Max Enemies Hit: 15, Number of Attacks: 7
Damage Over Time: 355% damage every 1 sec. for 10 sec.
Cooldown: 14 sec.
[Passive Effect - HEXA Assassin's Mark Damage: +60% points]
Show/hide all levels
Active HEXA Death Star
Master Level 30
Description Summons 4 throwing stars all around to form one giant throwing star. When the skill lands a certain number of times, a thick dark energy permeates and enhances to HEXA Death Star: Rampant.
Required Skill: Death Star Lv. 1+
Level 1 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 447%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 519%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 303% damage
Cooldown: 14 sec
30 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 940%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 838%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 709% damage
Cooldown: 14 sec
Active HEXA Death Star
Master Level 30
Description Summons 4 throwing stars all around to form one giant throwing star. When the skill lands a certain number of times, a thick dark energy permeates and enhances to HEXA Death Star: Rampant.
Required Skill: Death Star Lv. 1+
Level 1 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 447%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 519%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 303% damage
Cooldown: 14 sec
2 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 464%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 530%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 317% damage
Cooldown: 14 sec
3 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 481%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 541%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 331% damage
Cooldown: 14 sec
4 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 498%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 552%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 345% damage
Cooldown: 14 sec
5 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 515%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 563%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 359% damage
Cooldown: 14 sec
6 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 532%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 574%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 373% damage
Cooldown: 14 sec
7 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 549%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 585%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 387% damage
Cooldown: 14 sec
8 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 566%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 596%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 401% damage
Cooldown: 14 sec
9 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 583%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 607%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 415% damage
Cooldown: 14 sec
10 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 600%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 618%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 429% damage
Cooldown: 14 sec
11 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 617%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 629%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 443% damage
Cooldown: 14 sec
12 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 634%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 640%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 457% damage
Cooldown: 14 sec
13 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 651%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 651%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 471% damage
Cooldown: 14 sec
14 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 668%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 662%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 485% damage
Cooldown: 14 sec
15 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 685%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 673%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 499% damage
Cooldown: 14 sec
16 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 702%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 684%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 513% damage
Cooldown: 14 sec
17 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 719%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 695%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 527% damage
Cooldown: 14 sec
18 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 736%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 706%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 541% damage
Cooldown: 14 sec
19 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 753%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 717%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 555% damage
Cooldown: 14 sec
20 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 770%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 728%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 569% damage
Cooldown: 14 sec
21 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 787%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 739%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 583% damage
Cooldown: 14 sec
22 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 804%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 750%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 597% damage
Cooldown: 14 sec
23 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 821%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 761%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 611% damage
Cooldown: 14 sec
24 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 838%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 772%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 625% damage
Cooldown: 14 sec
25 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 855%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 783%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 639% damage
Cooldown: 14 sec
26 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 872%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 794%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 653% damage
Cooldown: 14 sec
27 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 889%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 805%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 667% damage
Cooldown: 14 sec
28 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 906%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 816%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 681% damage
Cooldown: 14 sec
29 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 923%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 827%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 695% damage
Cooldown: 14 sec
30 MP Cost: 330, Stars Consumed: 1, Max Enemies Hit: 8, Damage: 940%, Number of Attacks: 7
After the skill lands 1 times, the next attack enhances to HEXA Death Star: Rampant
HEXA Death Star: Rampant - Max Enemies Hit: 8, Damage: 838%, Number of Attacks: 7
Triggers Annihilate 6 times that attacks 7 times with 709% damage
Cooldown: 14 sec

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Throwing Star Barrage Boost
Level Requirement 260
Master Level 30
Description Boosts Throwing Star Barrage.
Level 1 Throwing Star Barrage Final Damage: +11%
9 Throwing Star Barrage Final Damage: +19%
10 Throwing Star Barrage Final Damage: +25%
19 Throwing Star Barrage Final Damage: +34%
20 Throwing Star Barrage Final Damage: +40%
29 Throwing Star Barrage Final Damage: +49%
30 Throwing Star Barrage Final Damage: +60%
Passive Throwing Star Barrage Boost
Level Requirement 260
Master Level 30
Description Boosts Throwing Star Barrage.
Level 1 Throwing Star Barrage Final Damage: +11%
2 Throwing Star Barrage Final Damage: +12%
3 Throwing Star Barrage Final Damage: +13%
4 Throwing Star Barrage Final Damage: +14%
5 Throwing Star Barrage Final Damage: +15%
6 Throwing Star Barrage Final Damage: +16%
7 Throwing Star Barrage Final Damage: +17%
8 Throwing Star Barrage Final Damage: +18%
9 Throwing Star Barrage Final Damage: +19%
10 Throwing Star Barrage Final Damage: +25%
11 Throwing Star Barrage Final Damage: +26%
12 Throwing Star Barrage Final Damage: +27%
13 Throwing Star Barrage Final Damage: +28%
14 Throwing Star Barrage Final Damage: +29%
15 Throwing Star Barrage Final Damage: +30%
16 Throwing Star Barrage Final Damage: +31%
17 Throwing Star Barrage Final Damage: +32%
18 Throwing Star Barrage Final Damage: +33%
19 Throwing Star Barrage Final Damage: +34%
20 Throwing Star Barrage Final Damage: +40%
21 Throwing Star Barrage Final Damage: +41%
22 Throwing Star Barrage Final Damage: +42%
23 Throwing Star Barrage Final Damage: +43%
24 Throwing Star Barrage Final Damage: +44%
25 Throwing Star Barrage Final Damage: +45%
26 Throwing Star Barrage Final Damage: +46%
27 Throwing Star Barrage Final Damage: +47%
28 Throwing Star Barrage Final Damage: +48%
29 Throwing Star Barrage Final Damage: +49%
30 Throwing Star Barrage Final Damage: +60%
Show/hide all levels
Passive Shurrikane Boost
Level Requirement 260
Master Level 30
Description Boosts Shurrikane.
Level 1 Shurrikane Final Damage: +11%
9 Shurrikane Final Damage: +19%
10 Shurrikane Final Damage: +25%
19 Shurrikane Final Damage: +34%
20 Shurrikane Final Damage: +40%
29 Shurrikane Final Damage: +49%
30 Shurrikane Final Damage: +60%
Passive Shurrikane Boost
Level Requirement 260
Master Level 30
Description Boosts Shurrikane.
Level 1 Shurrikane Final Damage: +11%
2 Shurrikane Final Damage: +12%
3 Shurrikane Final Damage: +13%
4 Shurrikane Final Damage: +14%
5 Shurrikane Final Damage: +15%
6 Shurrikane Final Damage: +16%
7 Shurrikane Final Damage: +17%
8 Shurrikane Final Damage: +18%
9 Shurrikane Final Damage: +19%
10 Shurrikane Final Damage: +25%
11 Shurrikane Final Damage: +26%
12 Shurrikane Final Damage: +27%
13 Shurrikane Final Damage: +28%
14 Shurrikane Final Damage: +29%
15 Shurrikane Final Damage: +30%
16 Shurrikane Final Damage: +31%
17 Shurrikane Final Damage: +32%
18 Shurrikane Final Damage: +33%
19 Shurrikane Final Damage: +34%
20 Shurrikane Final Damage: +40%
21 Shurrikane Final Damage: +41%
22 Shurrikane Final Damage: +42%
23 Shurrikane Final Damage: +43%
24 Shurrikane Final Damage: +44%
25 Shurrikane Final Damage: +45%
26 Shurrikane Final Damage: +46%
27 Shurrikane Final Damage: +47%
28 Shurrikane Final Damage: +48%
29 Shurrikane Final Damage: +49%
30 Shurrikane Final Damage: +60%
Show/hide all levels
Passive Dark Lord's Omen Boost
Level Requirement 260
Master Level 30
Description Boosts Dark Lord's Omen.
Level 1 Dark Lord's Omen Final Damage: +11%
9 Dark Lord's Omen Final Damage: +19%
10 Dark Lord's Omen Final Damage: +25%
19 Dark Lord's Omen Final Damage: +34%
20 Dark Lord's Omen Final Damage: +40%
29 Dark Lord's Omen Final Damage: +49%
30 Dark Lord's Omen Final Damage: +60%
Passive Dark Lord's Omen Boost
Level Requirement 260
Master Level 30
Description Boosts Dark Lord's Omen.
Level 1 Dark Lord's Omen Final Damage: +11%
2 Dark Lord's Omen Final Damage: +12%
3 Dark Lord's Omen Final Damage: +13%
4 Dark Lord's Omen Final Damage: +14%
5 Dark Lord's Omen Final Damage: +15%
6 Dark Lord's Omen Final Damage: +16%
7 Dark Lord's Omen Final Damage: +17%
8 Dark Lord's Omen Final Damage: +18%
9 Dark Lord's Omen Final Damage: +19%
10 Dark Lord's Omen Final Damage: +25%
11 Dark Lord's Omen Final Damage: +26%
12 Dark Lord's Omen Final Damage: +27%
13 Dark Lord's Omen Final Damage: +28%
14 Dark Lord's Omen Final Damage: +29%
15 Dark Lord's Omen Final Damage: +30%
16 Dark Lord's Omen Final Damage: +31%
17 Dark Lord's Omen Final Damage: +32%
18 Dark Lord's Omen Final Damage: +33%
19 Dark Lord's Omen Final Damage: +34%
20 Dark Lord's Omen Final Damage: +40%
21 Dark Lord's Omen Final Damage: +41%
22 Dark Lord's Omen Final Damage: +42%
23 Dark Lord's Omen Final Damage: +43%
24 Dark Lord's Omen Final Damage: +44%
25 Dark Lord's Omen Final Damage: +45%
26 Dark Lord's Omen Final Damage: +46%
27 Dark Lord's Omen Final Damage: +47%
28 Dark Lord's Omen Final Damage: +48%
29 Dark Lord's Omen Final Damage: +49%
30 Dark Lord's Omen Final Damage: +60%
Show/hide all levels
Passive Throw Blasting Boost
Level Requirement 260
Master Level 30
Description Boosts Throw Blasting.
Level 1 Throw Blasting Final Damage: +11%
9 Throw Blasting Final Damage: +19%
10 Throw Blasting Final Damage: +25%
19 Throw Blasting Final Damage: +34%
20 Throw Blasting Final Damage: +40%
29 Throw Blasting Final Damage: +49%
30 Throw Blasting Final Damage: +60%
Passive Throw Blasting Boost
Level Requirement 260
Master Level 30
Description Boosts Throw Blasting.
Level 1 Throw Blasting Final Damage: +11%
2 Throw Blasting Final Damage: +12%
3 Throw Blasting Final Damage: +13%
4 Throw Blasting Final Damage: +14%
5 Throw Blasting Final Damage: +15%
6 Throw Blasting Final Damage: +16%
7 Throw Blasting Final Damage: +17%
8 Throw Blasting Final Damage: +18%
9 Throw Blasting Final Damage: +19%
10 Throw Blasting Final Damage: +25%
11 Throw Blasting Final Damage: +26%
12 Throw Blasting Final Damage: +27%
13 Throw Blasting Final Damage: +28%
14 Throw Blasting Final Damage: +29%
15 Throw Blasting Final Damage: +30%
16 Throw Blasting Final Damage: +31%
17 Throw Blasting Final Damage: +32%
18 Throw Blasting Final Damage: +33%
19 Throw Blasting Final Damage: +34%
20 Throw Blasting Final Damage: +40%
21 Throw Blasting Final Damage: +41%
22 Throw Blasting Final Damage: +42%
23 Throw Blasting Final Damage: +43%
24 Throw Blasting Final Damage: +44%
25 Throw Blasting Final Damage: +45%
26 Throw Blasting Final Damage: +46%
27 Throw Blasting Final Damage: +47%
28 Throw Blasting Final Damage: +48%
29 Throw Blasting Final Damage: +49%
30 Throw Blasting Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills