Xenon/Skills

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Xenon Basics

Passive Supply Surplus
Master Level 1
Description Recharges 1 unit of power at set intervals, and gives you a chance to recharge on hit or evade. Also increases stats based on your current level of charge. This skill may use up power. Android Heart can also be equipped in the Power Source slot.
Level 1 Recharges one power unit every 4 sec, and grants a 60% chance to recharge one unit on hit/evade. +1% all stats per extra power unit.


Passive Hybrid Logic
Master Level 3
Description Activates your Hybrid Logic routines to permanently increase all stats.
Level 1 All Stats: +5%
3 All Stats: +15%


Passive Multilateral I
Master Level 1
Description Grants a special bonus based on stats, once those stats reach a certain threshold.
Level 1 [At 20+ STR] 3% for Knockback Resistance
[At 20+ DEX] 3% for Elemental Resistance, 3 for Abnormal Status Resistance
[At 20+ LUK] 3% Avoidability
[At 20+ STR, DEX, and LUK] 3% Damage


Active Promessa Escape
Master Level 1
Description Summons the Promessa to return to base.
Level 1 MP Cost: 30. Summons the Promessa to return you to base.
Cooldown: 600 sec


Active Modal Shift
Master Level 1
Description Activates the Modal Shift system, allowing you to alter the attack mode of your skills. Use this skill again to change back.
Level 1 Use this skill simultaneously with another skill to activate its alternate modes. Reactivate this skill to revert back.


Active Liberty Boosters
Master Level 1
Description Activate your internal boosters to fly for a short time. You can only use buff skills while airborne.
Level 1 Activate the booster to fly for 30 sec. Cooldown: 30 sec


Passive Mimic Protocol
Master Level 1
Description Lets you ignore equipment stat requirements. Also lets you equip Pirate and Thief equipment.
Level 1 Lets you ignore equipment stat requirements. Also lets you equip Pirate and Thief equipment.


Passive Star Force Conversion
Master Level 1
Description Empower yourself by harnessing the star power of your equipment. Increases STR, DEX, and LUK by 7 for every 10 Star Force provided by your equipment (up to a limit of 100 Star Force). Star Force Enhancements on Medals and Titles do not contribute to Star Force Conversion, nor do Star Force bonuses from guild skills.
Level 1 Increases STR, DEX and LUK in proportion to the Star Force of your equipped items


Active Hero's Echo
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min

1st Job Xenon (I)

Active Beam Spline
Master Level 20
Description Lashes out with the Whip Blade twice to deals damage to multiple enemies.
Level 1 MP Cost: 5, Damage: 112%, Number of Attacks: 2, Max Enemies Hit: 4
20 MP Cost: 9, Damage: 150%, Number of Attacks: 2, Max Enemies Hit: 4


Active Propulsion Burst
Master Level 10
Description Momentarily accelerates Booster and jumps forward. Press the up key at the same to move upward.
Level 1 MP Cost: 19. Adds an extra jump when used in midair. Can be used 2 times back to back.
After this skill is used to move upward, Quicksilver: Takeoff and Diagonal Chase can only be used once.
10 MP Cost: 10. Adds an extra jump when used in midair. Can be used 2 times back to back.
After this skill is used to move upward, Quicksilver: Takeoff and Diagonal Chase can only be used once.


Active Circuit Surge
Master Level 20
Description Increases power output to increase damage.
Level 1 [Supply]
Energy Cost: 3, Weapon ATT: +11, Duration: 126 sec
20 [Supply]
Energy Cost: 3, Weapon ATT: +30, Duration: 240 sec


Active Salvo System
Master Level 5
Description Fires a rocket at enemies in range when landing an attack skill.
Requires a short standby to fire when activated and you do not take damage even when attacking enemies with attack reflection.
Can be turned On/Off
Level 1 Damage to enemies in range from direct skill attack: 10%, Number of Rockets: 4
Damage Against Normal Enemies: +50% points
Cooldown: 2 sec.
5 Damage to enemies in range from direct skill attack: 50%, Number of Rockets: 4
Damage Against Normal Enemies: +250% points
Cooldown: 2 sec.


Passive Radial Nerve
Master Level 10
Description Enhances the cybernerve clusters in the lumbar vertebrae to enhance all movement.
Level 1 Speed: +4, Max Speed: +2, Jump: +1
10 Speed: +40, Max Speed: +20, Jump: +10


Passive Multilateral II
Master Level 1
Description Grants a special bonus based on stats, once those stats reach a certain threshold.
The max HP/MP increases from Multilateral skills are multiplied after all other max HP/MP increases (excluding from those from Multilateral skills) are calculated. However, the max HP/MP increases from Multilateral skills are calculated as a sum.
Level 1 [At 40+ STR] Knockback Resistance 5%
[At 40+ DEX] Elemental Resistance 5%, Abnormal Status Resistance 5
[At 40+ LUK] Avoidability +5%
[At 40+ STR, DEX, and LUK] Damage +5%, Max HP & MP +5%

2nd Job Xenon (II)

Active Quicksilver: Flash
Master Level 20
Description Slashes several distant enemies with the Whip Blade. Change mode with Modal Shift.
Level 1 MP Cost: 13, Damage: 88%, Number of Attacks: 3, Max Enemies Hit: 6
20 MP Cost: 16, Damage: 145%, Number of Attacks: 3, Max Enemies Hit: 6


Active Quicksilver: Concentrate
Master Level 20
Description Critically damages enemies with a penetrating stab of the Whip Blade. This attack has a higher Critical Rate than regular attacks. Change mode with Modal Shift.
Level 1 MP Cost: 13, Max Enemies Hit: 6, Damage: 164%, Number of Attacks: 2, Critical Rate: +11%
20 MP Cost: 16, Max Enemies Hit: 6, Damage: 240%, Number of Attacks: 2, Critical Rate: +30%


Active Quicksilver: Takeoff
Master Level 20
Description Swing the Whip Blade quickly and instantly activate the booster to jump. Can be used 1 time after using Propulsion Burst. Change mode with Modal Shift.
Level 1 MP Cost: 13, Damage: 117%, Number of Attacks: 2, Max Enemies Hit: 8, Can be linked with Ion Thrust.
Upward Propulsion Burst can't be used after this skill.
20 MP Cost: 16, Damage: 155%, Number of Attacks: 2, Max Enemies Hit: 8, Can be linked with Ion Thrust.
Upward Propulsion Burst can't be used after this skill.


Active Ion Thrust
Master Level 15
Description Uses your Surplus Energy to deploy the Ion Thruster, which damages and pushes back enemies. Hold down the skill key to keep enemies at bay. Can be resisted by some monsters.
Level 1 [Supply ]
Energy Cost: 3, MP Cost per attack: 4, Max Enemies: 6 Damage: 46%, Knocks back enemies. Duration: 8 sec. Energy is consumed only when the Ion Thrust is summoned.
15 [Supply ]
Energy Cost: 3, MP Cost per attack: 6, Max Enemies: 6 Damage: 60%, Knocks back enemies. Duration: 8 sec. Energy is consumed only when the Ion Thrust is summoned.


Passive Efficiency Streamline
Master Level 10
Description Maximizes energy efficiency to increase Max HP and MP.
Level 1 Max HP/MP: +12%
10 Max HP/MP: +30%


Passive Xenon Boost
Master Level 10
Description Increases Attack Speed and Max HP/MP.
Required Skill: Xenon Mastery Lv. 5+
Level 1 Attack Speed: +2
Max HP/MP: +100
10 Attack Speed: +2
Max HP/MP: +1000


Passive Perspective Shift
Master Level 20
Description Increases Critical Rate by using scanners to find an enemy's weakness.
Level 1 Critical Rate: +2%
20 Critical Rate: +40%


Passive Structural Integrity
Master Level 5
Description Increases All Stats.
Level 1 All Stats: +5
5 All Stats: +25


Passive Xenon Mastery
Master Level 10
Description Increases Mastery and Attack Power.
Level 1 Mastery: +14%, Attack Power +2
10 Mastery: +50%, Attack Power +20


Passive Multilateral III
Master Level 1
Description Grants a special bonus based on stats, once those stats reach a certain threshold.
The max HP/MP increases from Multilateral skills are multiplied after all other max HP/MP increases (excluding from those from Multilateral skills) are calculated. However, the max HP/MP increases from Multilateral skills are calculated as a sum.
Required Skill: Multilateral II Lv. 1+
Level 1 [At 90+ STR] Knockback Resistance +7%
[At 90+ DEX] Elemental Resistance +7%, Abnormal Status Resistance +7
[At 90+ LUK] Avoidability +7%
[At 90+ STR, DEX, and LUK] Damage +7%, Max HP/MP +5%


Passive Salvo System Boost A
Master Level 4
Description Enhances Salvo System.
Required Skill: Salvo System Lv. 5+
Level 1 Salve System Damage: +10% points
4 Salve System Damage: +40% points

3rd Job Xenon (III)

Active Combat Switch: Explosion
Master Level 20
Description Expands the Whip Blade and detonates its energy to damage several enemies. Change mode with Modal Shift.
Level 1 MP Cost: 17, Damage: 193%, Number of Attacks: 3, Max Enemies Hit: 6
20 MP Cost: 20, Damage: 250%, Number of Attacks: 3, Max Enemies Hit: 6


Active Combat Switch: Air Whip
Master Level 20
Description Lashes diagonally with the Whip Blade to damage enemies in the air. Change mode with Modal Shift.
Level 1 MP Cost: 17, Max Enemies Hit: 8, Damage: 213%, Number of Attacks: 2, Additional damage on airborne enemies: 114%
20 MP Cost: 20, Max Enemies Hit: 8, Damage: 270%, Number of Attacks: 2, Additional damage on airborne enemies: 190%


Active Combat Switch: Fission
Master Level 20
Description Attacks enemies from above. Can be combined with Diagonal Chase. Change mode with Modal Shift.
Attacks enemies in place after using upward Propulsion Burst.
Level 1 MP Cost: 17, Damage: 214%, Number of Attacks: 3, Max Enemies Hit: 8
Upward Propulsion Burst can't be used after this skill.
20 MP Cost: 20, Damage: 271%, Number of Attacks: 3, Max Enemies Hit: 8
Upward Propulsion Burst can't be used after this skill.


Active Diagonal Chase
Master Level 20
Description Activates full air boosters to shoot up with explosive power while pushing back enemies. Can be resisted by some enemies.
Can be used during Gravity Pillar.
Level 1 MP Cost: 16, Max Enemies Hit: 6, Damage: 203% to knocked-back enemies.
20 MP Cost: 21, Max Enemies Hit: 6, Damage: 260% to knocked-back enemies.


Active Horizon Driver
Master Level 20
Description Activates full air boosters to charge forward with an explosive attack.
Can be used during Gravity Pillar.
SP is not required for this skill, and it can be used if you learn the Diagonal Chase skill.
Level 1 MP Cost: 16, Max Enemies Hit: 6, Damage: 203% while charging forward
20 MP Cost: 21, Max Enemies Hit: 6, Damage: 260% while charging forward


Active Gravity Pillar
Master Level 20
Description Opens a field of anti-gravitational force to lift enemies into the air. Distant enemies are lifted even higher, and enemies in the energy field drop at a slower rate. Can be resisted by some enemies.
Level 1 MP Cost: 17, Max Enemies Hit: 6, Damage: 225%, Number of Attacks: 1, Launches enemies into the air.
20 MP Cost: 20, Max Enemies Hit: 6, Damage: 301%, Number of Attacks: 1, Launches enemies into the air.


Active Manifest Projector
Master Level 20
Description Create a projection of you that inflicts a portion of the damage you do. Your projection will disappear when it takes damage proportional to your HP or is hit with an attack that changes appearance or restricts movement. The projection cannot replicate the Salvo System, summoned monsters, 5th Job Common Skills, or certain other skills.
Level 1 MP Cost: 62, Creates a clone hologram.
Projection makes an additional hit that is 13% of Final Damage.
Projection disappears after losing 100% of your Max HP.
20 MP Cost: 100, Creates a clone hologram.
Projection makes an additional hit that is 70% of Final Damage.
Projection disappears after losing 1000% of your Max HP.


Active Emergency Resupply
Master Level 5
Description Uses MP to recharge Surplus Energy supplies.
Level 1 MP Cost: 15, Extra power unit charged: 2. Cooldown: 70 sec
5 MP Cost: 75, Extra power unit charged: 10. Cooldown: 30 sec


Passive Hybrid Defenses
Master Level 20
Description Additionally increases Avoidability and decreases Damage Taken.
Required Skill: Perspective Shift Lv. 5+
Level 1 Bonus Avoidability: +26%, Damage Taken: -1%
All Stats +1, Defense +115.
20 Bonus Avoidability: +45%, Damage Taken: -10%
All Stats +10, Defense +400.


Passive Triangulation
Master Level 5
Description Grants a chance to attach Airframes to enemies. Attached Airframes will reduce enemy Accuracy, and deal damage when an enemy with 3 attached Airframes is attacked. Unaffected by attack reflection.
Level 1 Chance to attach Airframe on attack: 14%, Max Airframes: 3
Damage when enemy with 3 Airframes is attacked: 260%, Number of Attacks: 3
Enemy Accuracy for each Airframe: - 8%
5 Chance to attach Airframe on attack: 30%, Max Airframes: 3
Damage when enemy with 3 Airframes is attacked: 340%, Number of Attacks: 3
Enemy Accuracy for each Airframe: - 24%


Passive Multilateral IV
Master Level 1
Description Grants a special bonus based on stats, once those stats reach a certain threshold.
The max HP/MP increases from Multilateral skills are multiplied after all other max HP/MP increases (excluding from those from Multilateral skills) are calculated. However, the max HP/MP increases from Multilateral skills are calculated as a sum.
Required Skill: Multilateral III Lv. 1+
Level 1 [At 150+ STR] Knockback Resistance +10%
[At 150+ DEX] Elemental Resistance +10%, Abnormal Status Resistance +10
[At 150+ LUK] Avoidability +10%
[At 150+ STR, DEX, and LUK] Damage +10%, Max HP/MP +10%


Passive Salvo System Boost B
Master Level 14
Description Further enhances Salvo System.
Required Skill: Salvo System Redesign A Lv. 4+
Level 1 Salve System Damage: +20% points
14 Salve System Damage: +85% points

4th Job Xenon (IV)

Active Beam Dance
Master Level 30
Description Unleash a flurry with your Whip Blade to damage nearby enemies.
Level 1 MP Cost per Attack: 7, Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 1
30 MP Cost per Attack: 9, Max Enemies Hit: 8, Damage: 260%, Number of Attacks: 1
31 MP Cost per Attack: 10, Max Enemies Hit: 8, Damage: 264%, Number of Attacks: 1
32 MP Cost per Attack: 10, Max Enemies Hit: 8, Damage: 268%, Number of Attacks: 1


Active Mecha Purge: Snipe
Master Level 30
Description Roo-D scans for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to a single target. Attacks the enemy with the highest HP first. Use Modal Shift to change the attack mode.
Level 1 MP Cost: 22, Damage: 238%, Max Enemies Hit: 1, Number of Attacks: 7, Enemy DEF Ignored: 1%
30 MP Cost: 25, Damage: 325%, Max Enemies Hit: 1, Number of Attacks: 7, Enemy DEF Ignored: 30%
31 MP Cost: 25, Damage: 328%, Max Enemies Hit: 1, Number of Attacks: 7, Enemy DEF Ignored: 31%
32 MP Cost: 26, Damage: 331%, Max Enemies Hit: 1, Number of Attacks: 7, Enemy DEF Ignored: 32%


Active Mecha Purge: Bombard
Master Level 30
Description Roo-D's tank fires a long-range shell to inflict damage over a large area. Change mode with Modal Shift.
Level 1 MP Cost: 22, Damage: 263%, Number of Attacks: 4, Max Enemies Hit: 8
30 MP Cost: 25, Damage: 350%, Number of Attacks: 4, Max Enemies Hit: 8
31 MP Cost: 25, Damage: 353%, Number of Attacks: 4, Max Enemies Hit: 8
32 MP Cost: 26, Damage: 356%, Number of Attacks: 4, Max Enemies Hit: 8


Active Mecha Purge: Bombardment
Master Level 30
Description Roo-D's bomber fires a barrage of missiles and lasers at enemies. Change mode with Modal Shift.
Level 1 MP Cost: 22, Damage: 283%, Number of Attacks: 5, Max Enemies Hit: 15
30 MP Cost: 25, Damage: 370%, Number of Attacks: 5, Max Enemies Hit: 15
31 MP Cost: 25, Damage: 373%, Number of Attacks: 5, Max Enemies Hit: 15
32 MP Cost: 26, Damage: 376%, Number of Attacks: 5, Max Enemies Hit: 15


Active Hypogram Field: Force Field
Master Level 30
Description Forms a Hypogram Field and generates an energy ball that deals damage on enemies inside the field. Hypogram Field: Force Field does not take damage, even when attacking enemies with attack reflection. Change mode with Modal Shift.
Level 1 MP Cost: 26, Hypogram Field Duration: 45 sec.
Attacks up to 8 enemies within the field for 255% damage at set intervals.
30 MP Cost: 31, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 400% damage at set intervals.
31 MP Cost: 32, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 405% damage at set intervals.
32 MP Cost: 32, Hypogram Field Duration: 61 sec.
Attacks up to 8 enemies within the field for 410% damage at set intervals.


Active Hypogram Field: Support
Master Level 30
Description Increases the Max HP of allies within the energy field. The power supply will recharge each time your allies successfully dodge an attack. Only active when Xenon is inside the field. Change mode with Modal Shift.
Level 1 MP Cost: 26, Duration of hypogram field: 45 sec.
Ally Max HP Boost: 1%, Power units recharged when allies evade: +1.
30 MP Cost: 31, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 10%, Power units recharged when allies evade: +1.
31 MP Cost: 32, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
32 MP Cost: 32, Duration of hypogram field: 61 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.


Active OOPArts Code
Master Level 30
Description Overrides safety protocols for a short time to increase damage and boss damage.
Level 1 [Supply]
Energy Cost: 20, Duration: 45 sec., Final Damage: +15%, Boss Damage: +14%
30 [Supply]
Energy Cost: 20, Duration: 60 sec., Final Damage: +30%, Boss Damage: +24%
31 [Supply]
Energy Cost: 20, Duration: 60 sec., Final Damage: +30%, Boss Damage: +24%
32 [Supply]
Energy Cost: 20, Duration: 61 sec., Final Damage: +31%, Boss Damage: +24%


Active Temporal Pod
Master Level 1
Description Launches a Temporal Pod that twists the flow of the time to quickly reduce the skill cooldowns of nearby party members. The pod will be destroyed when hit and has no effect on skills that are not affected by cooldown reset.
Level 1 MP Cost: 100, Duration of party cooldown reduction effect: 60 sec. Cooldown: 120 sec.


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Instant Shock
Master Level 30
Description Grants an additional evasion chance. The evasion bonus is added to Hybrid Defenses. Also increases the damage of Salvo System.
Required Skill: Salvo System Boost B Lv. 14+
Level 1 Chance of Additional Evasion: +11%, Salvo System Damage: +20%
30 Chance of Additional Evasion: +40%, Salvo System Damage: +49%
31 Chance of Additional Evasion: +41%, Salvo System Damage: +50%
32 Chance of Additional Evasion: +42%, Salvo System Damage: +51%


Passive Xenon Expert
Master Level 30
Description Increases Mastery, Attack Power, and Critical Damage.
Required Skill: Xenon Mastery Lv. 10+
Level 1 Mastery: +56%, Attack Power: +1, Critical Damage: +1%
30 Mastery: +70%, Attack Power: +30, Critical Damage: +6%
31 Mastery: +71%, Attack Power: +31, Critical Damage: +6%
32 Mastery: +71%, Attack Power: +32, Critical Damage: +6%


Passive Offensive Matrix
Master Level 30
Description Activates Offensive Matrix to ignore enemy defenses and knock-backs.
Level 1 Knockback Resistance: 10%, Enemy DEF Ignored: +1%
30 Knockback Resistance: 50%, Enemy DEF Ignored: +30%
31 Knockback Resistance: 50%, Enemy DEF Ignored: +31%
32 Knockback Resistance: 50%, Enemy DEF Ignored: +32%


Passive Multilateral V
Master Level 1
Description Grants a special bonus based on stats, once those stats reach a certain threshold.
The max HP/MP increases from Multilateral skills are multiplied after all other max HP/MP increases (excluding from those from Multilateral skills) are calculated. However, the max HP/MP increases from Multilateral skills are calculated as a sum.
Required Skill: Multilateral IV Lv. 1+
Level 1 [At 260+ STR] Knockback Resistance +10%
[At 260+ DEX] Elemental Resistance +10%, Abnormal Status Resistance +10
[At 260+ LUK] Avoidability +10%
[At 260+ STR, DEX, and LUK] Damage +10%, Max HP/MP +10%


Passive Salvo System Perfect Boost
Master Level 10
Description Maximizes Salvo System's performance.
Required Skill: Salvo System Redesign B Lv. 14+
Level 1 Salve System Damage's +15% points
10 Salve System Damage's +60% points


Passive Multilateral VI
Level Requirement 200
Master Level 1
Description Increases Final Damage permanently. Grants a special bonus based on stats, once those stats reach a certain threshold. Skill automatically acquired at Lv. 200.
Required Skill: Multilateral V Lv. 1+
Level 1 Permanent Final Damage: +15%
[At 330+ STR] 15% for Knockback Resistance
[At 330+ DEX] 15% for Elemental Resistance, 5 for Abnormal Status Resistance
[At 330+ LUK]: 5% Avoidability
[At 330+ STR, DEX, and LUK] +5% Damage

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Beam Dance - Reinforce
Level Requirement 140
Master Level 1
Description Increases the attack power of Beam Dance.
Level 1 Damage: +20%


Passive Beam Dance - Blur
Level Requirement 150
Master Level 1
Description Increases the speed of Beam Dance.
Level 1 Speed When Using Skill: +10


Passive Beam Dance - Spread
Level Requirement 180
Master Level 1
Description Increases the max number of monsters hit by Beam Dance.
Level 1 Max Enemies Hit: +2


Passive Mecha Purge - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Mecha Purge.
Level 1 Damage: +20%


Passive Mecha Purge - Guard Break
Level Requirement 165
Master Level 1
Description Increases the defense penetration of Mecha Purge.
Level 1 Ignore DEF amount +10%


Passive Mecha Purge - Spread
Level Requirement 180
Master Level 1
Description Increases the max number of monsters hit by Mecha Purge: Bombard.
Level 1 Max Enemies Hit: +2


Passive Hypogram Field - Reinforce
Level Requirement 150
Master Level 1
Description Increases the damage of Hypogram Field.
Level 1 Damage: +10%


Passive Hypogram Field - Extra Strike
Level Requirement 165
Master Level 1
Description Increases Hypogram Field's attack count.
Level 1 Number of Hypogram Field Attacks: +1


Passive Hypogram Field - Persist
Level Requirement 190
Master Level 1
Description Increases the duration of Hypogram Field.
Level 1 Duration: +10 sec.

Active Attack/Buff Active Attack/Buff

Active Amaranth Generator
Level Requirement 140
Master Level 1
Description Activates the Amaranth Generator, which supplies you with infinite power for a short time.
Level 1 MP Cost: 100, Gauge Charge: Max, Charge duration: 10 sec
Cooldown: 60 sec


Active Entangling Lash
Level Requirement 160
Master Level 1
Description Swings your energy sword at enemies in the direction you're facing to dispel some buffs, bind them, and stun them. Bound enemies cannot have buff effects applied for the duration of the stun.
Debuffs: Attack Power/Magic ATT Increase, DEF Increase, Obsidian Skin.
Enemies hit by this will resist stuns for 90 seconds and won't be stunned by other skills, like Entangling Lash.
Level 1 MP Cost: 200, Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 4, Chance to Debuff: 100%, Bind Duration: 10 sec.
Bind Duration: +100% depending on damage inflicted with Entangling Lash.
Cooldown: 120 sec


Active Orbital Cataclysm
Level Requirement 190
Master Level 1
Description Fires a powerful orbital laser cannon that can incinerate anything on the ground. Not affected by cooldown reduction effects.
Level 1 MP Cost: 200, Invincible during casting, Max Enemies Hit: 15, Damage: 1500%, Number of Attacks: 6
Cooldown: 50 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Resistance Infantry
Master Level 30
Description Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection.
Level 1 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 335%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
30 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 683%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
Active Resistance Infantry
Master Level 30
Description Summons a squad of Resistance infantry to blast the enemy with long-ranged attacks. Unaffected by attack reflection.
Level 1 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 335%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
2 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 347%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
3 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 359%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
4 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 371%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
5 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 383%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
6 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 395%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
7 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 407%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
8 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 419%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
9 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 431%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
10 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 443%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
11 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 455%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
12 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 467%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
13 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 479%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
14 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 491%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
15 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 503%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
16 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 515%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
17 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 527%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
18 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 539%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
19 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 551%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
20 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 563%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
21 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 575%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
22 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 587%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
23 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 599%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
24 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 611%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
25 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 623%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
26 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 635%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
27 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 647%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
28 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 659%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
29 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 671%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
30 MP Cost: 650, summons a squad of Resistance infantry for 15 sec
Max Enemies Hit: 12, Damage: 683%, Number of Attacks: 9
Resummons squad when skill is used again, Resummon Cooldown: 3 sec
Cooldown: 60 sec
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Passive Venom Burst
Master Level 30
Description Poison your weapon to deal damage over time to enemies.
Level 1 Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec.
30 Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec.
Passive Venom Burst
Master Level 30
Description Poison your weapon to deal damage over time to enemies.
Level 1 Enemies hit by the attack are poisoned. Damage: 390%, Number of Attacks: 2, Duration: 30 sec.
2 Enemies hit by the attack are poisoned. Damage: 405%, Number of Attacks: 2, Duration: 30 sec.
3 Enemies hit by the attack are poisoned. Damage: 420%, Number of Attacks: 2, Duration: 30 sec.
4 Enemies hit by the attack are poisoned. Damage: 435%, Number of Attacks: 2, Duration: 30 sec.
5 Enemies hit by the attack are poisoned. Damage: 450%, Number of Attacks: 2, Duration: 30 sec.
6 Enemies hit by the attack are poisoned. Damage: 465%, Number of Attacks: 2, Duration: 30 sec.
7 Enemies hit by the attack are poisoned. Damage: 480%, Number of Attacks: 2, Duration: 30 sec.
8 Enemies hit by the attack are poisoned. Damage: 495%, Number of Attacks: 2, Duration: 30 sec.
9 Enemies hit by the attack are poisoned. Damage: 510%, Number of Attacks: 2, Duration: 30 sec.
10 Enemies hit by the attack are poisoned. Damage: 525%, Number of Attacks: 2, Duration: 30 sec.
11 Enemies hit by the attack are poisoned. Damage: 540%, Number of Attacks: 2, Duration: 30 sec.
12 Enemies hit by the attack are poisoned. Damage: 555%, Number of Attacks: 2, Duration: 30 sec.
13 Enemies hit by the attack are poisoned. Damage: 570%, Number of Attacks: 2, Duration: 30 sec.
14 Enemies hit by the attack are poisoned. Damage: 585%, Number of Attacks: 2, Duration: 30 sec.
15 Enemies hit by the attack are poisoned. Damage: 600%, Number of Attacks: 2, Duration: 30 sec.
16 Enemies hit by the attack are poisoned. Damage: 615%, Number of Attacks: 2, Duration: 30 sec.
17 Enemies hit by the attack are poisoned. Damage: 630%, Number of Attacks: 2, Duration: 30 sec.
18 Enemies hit by the attack are poisoned. Damage: 645%, Number of Attacks: 2, Duration: 30 sec.
19 Enemies hit by the attack are poisoned. Damage: 660%, Number of Attacks: 2, Duration: 30 sec.
20 Enemies hit by the attack are poisoned. Damage: 675%, Number of Attacks: 2, Duration: 30 sec.
21 Enemies hit by the attack are poisoned. Damage: 690%, Number of Attacks: 2, Duration: 30 sec.
22 Enemies hit by the attack are poisoned. Damage: 705%, Number of Attacks: 2, Duration: 30 sec.
23 Enemies hit by the attack are poisoned. Damage: 720%, Number of Attacks: 2, Duration: 30 sec.
24 Enemies hit by the attack are poisoned. Damage: 735%, Number of Attacks: 2, Duration: 30 sec.
25 Enemies hit by the attack are poisoned. Damage: 750%, Number of Attacks: 2, Duration: 30 sec.
26 Enemies hit by the attack are poisoned. Damage: 765%, Number of Attacks: 2, Duration: 30 sec.
27 Enemies hit by the attack are poisoned. Damage: 780%, Number of Attacks: 2, Duration: 30 sec.
28 Enemies hit by the attack are poisoned. Damage: 795%, Number of Attacks: 2, Duration: 30 sec.
29 Enemies hit by the attack are poisoned. Damage: 810%, Number of Attacks: 2, Duration: 30 sec.
30 Enemies hit by the attack are poisoned. Damage: 825%, Number of Attacks: 2, Duration: 30 sec.
Show/hide all levels
Active Last Resort
Master Level 30
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]
Active Last Resort
Master Level 30
Description You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
2 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +2]
3 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +3]
4 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +4]
5 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +5]
6 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +6]
7 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +7]
8 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +8]
9 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +9]
10 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +10]
11 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +11]
12 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +12]
13 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +13]
14 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +14]
15 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +15]
16 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +16]
17 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +17]
18 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +18]
19 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +19]
20 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +20]
21 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +21]
22 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +22]
23 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +23]
24 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +24]
25 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +25]
26 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +26]
27 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +27]
28 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +28]
29 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +29]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]
Show/hide all levels
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Active Loaded Dice
Master Level 30
Description The next time you use Roll of the Dice, you get to throw an extra die and choose your desired number (via the number keys). Jobs without Roll of the Dice will be allowed to use the Roll of the Dice skill and choose their desired number.
Level 1 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +11]
2 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +12]
3 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +13]
4 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +14]
5 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +15]
6 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +16]
7 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +17]
8 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +18]
9 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +19]
10 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +20]
11 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +21]
12 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +22]
13 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +23]
14 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +24]
15 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +25]
16 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +26]
17 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +27]
18 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +28]
19 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +29]
20 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +30]
21 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +31]
22 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +32]
23 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +33]
24 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +34]
25 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +35]
26 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +36]
27 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +37]
28 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +38]
29 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +39]
30 HP Cost: 100, select your desired die roll.
If a job that has Double Down gets the same number on 2 dice, the chance for the last die to have the same number is decreased by 50%.
Cooldown: 1 Sec.
[Passive Effect: Attack Power: +40]
Show/hide all levels
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec
Active Overdrive
Master Level 30
Description Puts your weapon into overdrive to unleash more attack power. Afterwards, your weapon will be less effective for a short while and cannot be unequipped until it's back to normal.
Level 1 HP Cost: 1990, Duration: 28 sec, Attack Power: +22% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
2 HP Cost: 1980, Duration: 28 sec, Attack Power: +24% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 70 sec
3 HP Cost: 1970, Duration: 28 sec, Attack Power: +26% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
4 HP Cost: 1960, Duration: 28 sec, Attack Power: +28% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
5 HP Cost: 1950, Duration: 28 sec, Attack Power: +30% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 69 sec
6 HP Cost: 1940, Duration: 28 sec, Attack Power: +32% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
7 HP Cost: 1930, Duration: 28 sec, Attack Power: +34% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
8 HP Cost: 1920, Duration: 28 sec, Attack Power: +36% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 68 sec
9 HP Cost: 1910, Duration: 28 sec, Attack Power: +38% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
10 HP Cost: 1900, Duration: 28 sec, Attack Power: +40% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
11 HP Cost: 1890, Duration: 28 sec, Attack Power: +42% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 67 sec
12 HP Cost: 1880, Duration: 28 sec, Attack Power: +44% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
13 HP Cost: 1870, Duration: 28 sec, Attack Power: +46% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
14 HP Cost: 1860, Duration: 28 sec, Attack Power: +48% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 66 sec
15 HP Cost: 1850, Duration: 28 sec, Attack Power: +50% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
16 HP Cost: 1840, Duration: 28 sec, Attack Power: +52% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
17 HP Cost: 1830, Duration: 28 sec, Attack Power: +54% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 65 sec
18 HP Cost: 1820, Duration: 28 sec, Attack Power: +56% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
19 HP Cost: 1810, Duration: 28 sec, Attack Power: +58% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
20 HP Cost: 1800, Duration: 28 sec, Attack Power: +60% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 64 sec
21 HP Cost: 1790, Duration: 28 sec, Attack Power: +62% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
22 HP Cost: 1780, Duration: 28 sec, Attack Power: +64% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
23 HP Cost: 1770, Duration: 28 sec, Attack Power: +66% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 63 sec
24 HP Cost: 1760, Duration: 28 sec, Attack Power: +68% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
25 HP Cost: 1750, Duration: 28 sec, Attack Power: +70% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
26 HP Cost: 1740, Duration: 28 sec, Attack Power: +72% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 62 sec
27 HP Cost: 1730, Duration: 28 sec, Attack Power: +74% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
28 HP Cost: 1720, Duration: 28 sec, Attack Power: +76% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
29 HP Cost: 1710, Duration: 28 sec, Attack Power: +78% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 61 sec
30 HP Cost: 1700, Duration: 28 sec, Attack Power: +80% of base weapon attack power, Attack Power during cooldown: -15% of base weapon attack power
Cooldown: 60 sec

Class-Specific Skills

Show/hide all levels
Active Omega Blaster
Master Level 30
Description Fires a powerful beam of energy. Can use buff skills that increases some stats after firing. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Level 1 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 312%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 260% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 550% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
Active Omega Blaster
Master Level 30
Description Fires a powerful beam of energy. Can use buff skills that increases some stats after firing. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Level 1 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 312%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 260% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
2 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 324%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 270% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
3 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 336%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 280% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
4 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 348%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 290% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
5 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 360%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 300% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
6 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 372%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 310% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
7 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 384%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 320% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
8 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 396%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 330% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
9 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 408%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 340% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
10 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 350% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
11 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 432%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 360% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
12 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 444%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 370% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
13 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 456%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 380% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
14 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 390% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
15 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 400% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
16 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 492%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 410% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
17 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 420% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
18 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 516%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 430% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
19 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 528%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 440% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
20 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 450% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
21 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 552%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 460% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
22 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 564%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 470% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
23 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 480% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
24 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 588%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 490% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
25 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 500% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
26 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 510% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
27 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 520% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
28 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 636%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 530% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
29 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 540% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 3.5 sec., Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Number of Attacks: 25. When key-down ends or the maximum number of attacks is reached, Omega Blaster is deployed, dealing 550% damage 5 times with a reduced attack interval for 4.5 sec.
While the key is held, damage taken (including attacks that deal damage in proportion to Max HP): -50%
Cooldown: 120 sec.
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Active Core Overload
Master Level 30
Description Overloads your energy core, producing power in excess of your maximum storage capacity. Your skills will not cost any energy. Overloaded attacks produce plasma currents that strike nearby enemies. Unaffected by attack reflection. The increased capacity from overloading cannot be recharged by Amaranth Generator.
Level 1 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 187% damage 6 times.
Cooldown: 120 sec.
30 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 390% damage 6 times.
Cooldown: 120 sec.
Active Core Overload
Master Level 30
Description Overloads your energy core, producing power in excess of your maximum storage capacity. Your skills will not cost any energy. Overloaded attacks produce plasma currents that strike nearby enemies. Unaffected by attack reflection. The increased capacity from overloading cannot be recharged by Amaranth Generator.
Level 1 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 187% damage 6 times.
Cooldown: 120 sec.
2 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 194% damage 6 times.
Cooldown: 120 sec.
3 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 201% damage 6 times.
Cooldown: 120 sec.
4 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 208% damage 6 times.
Cooldown: 120 sec.
5 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 215% damage 6 times.
Cooldown: 120 sec.
6 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 222% damage 6 times.
Cooldown: 120 sec.
7 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 229% damage 6 times.
Cooldown: 120 sec.
8 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 236% damage 6 times.
Cooldown: 120 sec.
9 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 243% damage 6 times.
Cooldown: 120 sec.
10 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 250% damage 6 times.
Cooldown: 120 sec.
11 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 257% damage 6 times.
Cooldown: 120 sec.
12 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 264% damage 6 times.
Cooldown: 120 sec.
13 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 271% damage 6 times.
Cooldown: 120 sec.
14 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 278% damage 6 times.
Cooldown: 120 sec.
15 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 285% damage 6 times.
Cooldown: 120 sec.
16 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 292% damage 6 times.
Cooldown: 120 sec.
17 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 299% damage 6 times.
Cooldown: 120 sec.
18 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 306% damage 6 times.
Cooldown: 120 sec.
19 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 313% damage 6 times.
Cooldown: 120 sec.
20 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 320% damage 6 times.
Cooldown: 120 sec.
21 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 327% damage 6 times.
Cooldown: 120 sec.
22 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 334% damage 6 times.
Cooldown: 120 sec.
23 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 341% damage 6 times.
Cooldown: 120 sec.
24 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 348% damage 6 times.
Cooldown: 120 sec.
25 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 355% damage 6 times.
Cooldown: 120 sec.
26 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 362% damage 6 times.
Cooldown: 120 sec.
27 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 369% damage 6 times.
Cooldown: 120 sec.
28 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 376% damage 6 times.
Cooldown: 120 sec.
29 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 383% damage 6 times.
Cooldown: 120 sec.
30 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 390% damage 6 times.
Cooldown: 120 sec.
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Active Hypogram Field: Fusion
Master Level 30
Description Deploys the latest Hypogram Field that combines every Hypogram feature. If the area overlaps with the previously placed Hypogram Field, it's deployed after removing that Hypogram Field. Cannot deploy Hypogram Field if Hypogram Field: Fusion is already active. Unaffected by attack reflection.
Required Skill: Hypogram Field: Force Field Lv. 30+
Level 1 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 234% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 5% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
30 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 495% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 20% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
Active Hypogram Field: Fusion
Master Level 30
Description Deploys the latest Hypogram Field that combines every Hypogram feature. If the area overlaps with the previously placed Hypogram Field, it's deployed after removing that Hypogram Field. Cannot deploy Hypogram Field if Hypogram Field: Fusion is already active. Unaffected by attack reflection.
Required Skill: Hypogram Field: Force Field Lv. 30+
Level 1 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 234% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 5% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
2 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 243% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 6% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
3 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 252% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 6% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
4 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 261% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 7% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
5 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 270% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 7% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
6 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 279% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 8% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
7 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 288% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 8% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
8 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 297% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 9% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
9 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 306% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 9% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
10 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 315% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 10% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
11 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 324% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 10% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
12 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 333% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 11% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
13 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 342% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 11% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
14 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 351% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 12% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
15 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 360% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 12% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
16 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 369% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 13% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
17 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 378% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 13% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
18 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 387% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 14% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
19 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 396% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 14% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
20 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 405% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 15% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
21 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 414% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 15% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
22 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 423% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 16% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
23 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 432% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 16% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
24 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 441% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 17% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
25 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 450% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 17% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
26 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 459% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 18% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
27 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 468% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 18% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
28 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 477% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 19% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
29 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 486% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 19% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
30 MP Cost: 1000, Hypogram Field Duration: 20 sec.
Periodically attack up to 10 enemies for 495% damage 3 times.
Damage inflicted by party members within the Hypogram Field is increased by 20% upon deploying the field. Power units recharged when allies evade: +1
Hypogram Field can be redeployed by using the skill again. Redeployment Cooldown: 3 sec
Cooldown: 60 sec
Show/hide all levels
Active Photon Ray
Master Level 30
Description Lock onto enemies and destroy them with photonic cannon blasts.
Upon using the skill, temporarily enter aim mode and ready a chain of attacks, aiming several shots in sequence. Using the skill again will fire the photonic cannon at the most recently targeted enemy.
The initial fixed number of shots ends quickly. Additional shots, with a slow-moving cursor, produce one blast each. All shots prioritize Boss Monsters with the highest Max HP within range of the aim. Attacking an enemy that is being aimed at ends the aiming process quickly.
The aiming process is canceled if you either move away while aiming or move away from the last targeted enemy. If the aiming process ends before firing, every shot is canceled.
Unaffected by attack reflection. Manifest Projector does not apply to this skill. Can be fired without a firing motion while using Mecha Purge, Orbital Cataclysm, or Omega Blaster.
Level 1 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 416% damage per shot.
Cooldown: 30 sec.
30 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 880% damage per shot.
Cooldown: 30 sec.
Active Photon Ray
Master Level 30
Description Lock onto enemies and destroy them with photonic cannon blasts.
Upon using the skill, temporarily enter aim mode and ready a chain of attacks, aiming several shots in sequence. Using the skill again will fire the photonic cannon at the most recently targeted enemy.
The initial fixed number of shots ends quickly. Additional shots, with a slow-moving cursor, produce one blast each. All shots prioritize Boss Monsters with the highest Max HP within range of the aim. Attacking an enemy that is being aimed at ends the aiming process quickly.
The aiming process is canceled if you either move away while aiming or move away from the last targeted enemy. If the aiming process ends before firing, every shot is canceled.
Unaffected by attack reflection. Manifest Projector does not apply to this skill. Can be fired without a firing motion while using Mecha Purge, Orbital Cataclysm, or Omega Blaster.
Level 1 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 416% damage per shot.
Cooldown: 30 sec.
2 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 432% damage per shot.
Cooldown: 30 sec.
3 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 448% damage per shot.
Cooldown: 30 sec.
4 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 464% damage per shot.
Cooldown: 30 sec.
5 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 480% damage per shot.
Cooldown: 30 sec.
6 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 496% damage per shot.
Cooldown: 30 sec.
7 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 512% damage per shot.
Cooldown: 30 sec.
8 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 528% damage per shot.
Cooldown: 30 sec.
9 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 544% damage per shot.
Cooldown: 30 sec.
10 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 560% damage per shot.
Cooldown: 30 sec.
11 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 576% damage per shot.
Cooldown: 30 sec.
12 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 592% damage per shot.
Cooldown: 30 sec.
13 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 608% damage per shot.
Cooldown: 30 sec.
14 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 624% damage per shot.
Cooldown: 30 sec.
15 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 640% damage per shot.
Cooldown: 30 sec.
16 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 656% damage per shot.
Cooldown: 30 sec.
17 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 672% damage per shot.
Cooldown: 30 sec.
18 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 688% damage per shot.
Cooldown: 30 sec.
19 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 704% damage per shot.
Cooldown: 30 sec.
20 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 720% damage per shot.
Cooldown: 30 sec.
21 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 736% damage per shot.
Cooldown: 30 sec.
22 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 752% damage per shot.
Cooldown: 30 sec.
23 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 768% damage per shot.
Cooldown: 30 sec.
24 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 784% damage per shot.
Cooldown: 30 sec.
25 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 800% damage per shot.
Cooldown: 30 sec.
26 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 816% damage per shot.
Cooldown: 30 sec.
27 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 832% damage per shot.
Cooldown: 30 sec.
28 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 848% damage per shot.
Cooldown: 30 sec.
29 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 864% damage per shot.
Cooldown: 30 sec.
30 MP Cost: 150. Aim mode activates for 20 sec. Additional 350 MP consumed upon firing.
Initial shots are 3 blast each. Can take up to 15 additional shots after 15 shots.
Photonic cannon attacks 3 times with 880% damage per shot.
Cooldown: 30 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
7% Beam Spline Boost Max Targets: +1 Ignored Enemy Defense: +20%
2% Salvo System Boost Critical Rate: +5%
5% Quicksilver Boost[1] Max Targets: +1
Ion Thrust Boost
3% Combat Switch Boost[2]
Diagonal Chase Boost
Gravity Pillar Boost
2% Triangulation Boost Critical Rate: +5%
Beam Dance Boost Max Targets: +1
Mecha Purge Boost[3] Critical Rate: +5%
Hypogram Field Boost[4]
Entangling Lash Boost
Orbital Cataclysm Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
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Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
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Active Artificial Evolution
Master Level 30
Description Achieves the Xenoroid's ultimate evolution. In its evolved state, it summons an enhanced airframe to attack enemies that Xenon attacks, enhances Liberty Boosters to increase flight speed, is able to use some attack skills while flying, decreases Liberty Boosters cooldown, and Omega Blaster is set up instantly whenever Omega Blaster triggers. The enhanced Liberty Boosters are canceled immediately when the evolved state ends. Liberty Boosters are triggered immediately after casting the skill, but they do not trigger when Action Customization is enabled.
Right-click to toggle Action Customization ON/OFF

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 362%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 496%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
30 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 710%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 960%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
Active Artificial Evolution
Master Level 30
Description Achieves the Xenoroid's ultimate evolution. In its evolved state, it summons an enhanced airframe to attack enemies that Xenon attacks, enhances Liberty Boosters to increase flight speed, is able to use some attack skills while flying, decreases Liberty Boosters cooldown, and Omega Blaster is set up instantly whenever Omega Blaster triggers. The enhanced Liberty Boosters are canceled immediately when the evolved state ends. Liberty Boosters are triggered immediately after casting the skill, but they do not trigger when Action Customization is enabled.
Right-click to toggle Action Customization ON/OFF

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 362%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 496%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
2 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 374%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 512%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
3 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 386%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 528%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
4 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 398%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 544%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
5 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 410%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 560%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
6 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 422%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 576%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
7 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 434%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 592%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
8 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 446%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 608%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
9 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 458%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 624%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
10 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 640%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
11 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 482%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 656%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
12 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 494%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 672%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
13 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 506%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 688%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
14 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 518%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 704%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
15 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 530%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 720%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
16 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 542%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 736%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
17 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 554%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 752%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
18 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 566%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 768%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
19 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 578%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 784%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
20 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 590%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 800%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
21 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 602%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 816%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
22 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 614%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 832%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
23 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 626%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 848%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
24 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 638%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 864%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
25 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 650%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 880%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
26 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 662%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 896%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
27 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 674%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 912%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
28 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 686%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 928%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
29 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 698%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 944%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
30 MP Cost: 1200, Invincible during casting
Max Enemies Hit: 15, Damage: 710%, Number of Attacks: 7, Number of Bombardments: 31, Evolution Duration: 30 sec.
Evolved State: enemy attacked by Xenon, Damage: 960%, Number of Attacks: 5, Enhanced Airframes Summoned: 6, Cooldown: 1.5 sec.
Using enhanced Liberty Boosters increases flight speed, and some buff, attack skills can be used while flying, and cooldown is reduced to 2 sec.
When Omega Blaster triggers during enhanced Liberty Boosters while in the Evolved State, it is set up instantly grants Invincibility for 2 sec.
Cooldown: 360 sec.
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Active Neoteric Snap
Master Level 30
Description Twists the fabric of space with a single snap of the Whip Blade.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 1158% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 708% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 216% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
30 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 6755% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 4130% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 1260% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
Active Neoteric Snap
Master Level 30
Description Twists the fabric of space with a single snap of the Whip Blade.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 1158% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 708% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 216% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
2 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 1351% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 826% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 252% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
3 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 1544% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 944% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 288% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
4 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 1737% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 1062% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 324% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
5 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 1930% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 1180% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 360% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
6 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 2123% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 1298% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 396% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
7 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 2316% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 1416% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 432% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
8 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 2509% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 1534% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 468% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
9 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 2702% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 1652% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 504% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
10 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 2895% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 1770% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 540% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
11 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 3088% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 1888% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 576% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
12 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 3281% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 2006% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 612% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
13 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 3474% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 2124% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 648% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
14 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 3667% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 2242% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 684% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
15 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 3860% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 2360% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 720% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
16 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 4053% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 2478% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 756% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
17 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 4246% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 2596% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 792% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
18 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 4439% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 2714% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 828% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
19 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 4632% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 2832% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 864% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
20 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 4825% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 2950% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 900% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
21 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 5018% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 3068% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 936% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
22 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 5211% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 3186% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 972% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
23 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 5404% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 3304% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 1008% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
24 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 5597% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 3422% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 1044% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
25 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 5790% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 3540% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 1080% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
26 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 5983% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 3658% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 1116% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
27 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 6176% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 3776% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 1152% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
28 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 6369% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 3894% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 1188% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
29 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 6562% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 4012% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 1224% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%
30 MP Cost: 1000, Invincible during casting
Snaps the Whip Blade, dealing 6755% damage to up to 15 enemies 10 times. Then erupts with 13 shockwaves, dealing 4130% damage 14 times, and summons a quantum gate.
Quantum Gate - Launches 75 quantum blades, dealing 1260% damage to up to 15 enemies 15 times. The quantum blades stack on a single enemy up to 225 times
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
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Active HEXA Mecha Purge: Snipe
Master Level 30
Description Roo-D scans the foe for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to the target, creating an explosion. Energy condenses in the rifle periodically to trigger chain explosions quickly and execute the targeted enemy. Attacks the enemy with the highest Max HP first. Change modes with Modal Shift.
Required Skill: Mecha Purge: Snipe Lv. 30+
Level 1 MP Cost: 30, Max Enemies Hit: 5, Damage: 349%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +31%
30 MP Cost: 35, Max Enemies Hit: 5, Damage: 465%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +40%
Active HEXA Mecha Purge: Snipe
Master Level 30
Description Roo-D scans the foe for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to the target, creating an explosion. Energy condenses in the rifle periodically to trigger chain explosions quickly and execute the targeted enemy. Attacks the enemy with the highest Max HP first. Change modes with Modal Shift.
Required Skill: Mecha Purge: Snipe Lv. 30+
Level 1 MP Cost: 30, Max Enemies Hit: 5, Damage: 349%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +31%
2 MP Cost: 30, Max Enemies Hit: 5, Damage: 353%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +31%
3 MP Cost: 30, Max Enemies Hit: 5, Damage: 357%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +31%
4 MP Cost: 30, Max Enemies Hit: 5, Damage: 361%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +32%
5 MP Cost: 30, Max Enemies Hit: 5, Damage: 365%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +32%
6 MP Cost: 31, Max Enemies Hit: 5, Damage: 369%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +32%
7 MP Cost: 31, Max Enemies Hit: 5, Damage: 373%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +33%
8 MP Cost: 31, Max Enemies Hit: 5, Damage: 377%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +33%
9 MP Cost: 31, Max Enemies Hit: 5, Damage: 381%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +33%
10 MP Cost: 31, Max Enemies Hit: 5, Damage: 385%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +34%
11 MP Cost: 31, Max Enemies Hit: 5, Damage: 389%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +34%
12 MP Cost: 32, Max Enemies Hit: 5, Damage: 393%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +34%
13 MP Cost: 32, Max Enemies Hit: 5, Damage: 397%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +35%
14 MP Cost: 32, Max Enemies Hit: 5, Damage: 401%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +35%
15 MP Cost: 32, Max Enemies Hit: 5, Damage: 405%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +35%
16 MP Cost: 32, Max Enemies Hit: 5, Damage: 409%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +36%
17 MP Cost: 32, Max Enemies Hit: 5, Damage: 413%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +36%
18 MP Cost: 33, Max Enemies Hit: 5, Damage: 417%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +36%
19 MP Cost: 33, Max Enemies Hit: 5, Damage: 421%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +37%
20 MP Cost: 33, Max Enemies Hit: 5, Damage: 425%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +37%
21 MP Cost: 33, Max Enemies Hit: 5, Damage: 429%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +37%
22 MP Cost: 33, Max Enemies Hit: 5, Damage: 433%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +38%
23 MP Cost: 33, Max Enemies Hit: 5, Damage: 437%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +38%
24 MP Cost: 34, Max Enemies Hit: 5, Damage: 441%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +38%
25 MP Cost: 34, Max Enemies Hit: 5, Damage: 445%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +39%
26 MP Cost: 34, Max Enemies Hit: 5, Damage: 449%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +39%
27 MP Cost: 34, Max Enemies Hit: 5, Damage: 453%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +39%
28 MP Cost: 34, Max Enemies Hit: 5, Damage: 457%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +40%
29 MP Cost: 34, Max Enemies Hit: 5, Damage: 461%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +40%
30 MP Cost: 35, Max Enemies Hit: 5, Damage: 465%, Number of Attacks: 7
Enhances to HEXA Mecha Purge: Execute every 8 sec.
Ignore Defense: +40%
Show/hide all levels
Active HEXA Mecha Purge: Execute
Master Level 30
Description Roo-D scans the foe for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to the target, creating an explosion. Energy condenses in the rifle periodically to trigger chain explosions quickly and execute the targeted enemy. Attacks the enemy with the highest Max HP first. Change modes with Modal Shift.
Required Skill: Mecha Purge: Snipe Lv. 30+
Level 1 MP Cost: 30, Max Enemies Hit: 5, Damage: 223%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +31%
Cooldown: 8 sec
30 MP Cost: 35, Max Enemies Hit: 5, Damage: 310%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +40%
Cooldown: 8 sec
Active HEXA Mecha Purge: Execute
Master Level 30
Description Roo-D scans the foe for a critical weakness, then attacks with a high-tech sniper rifle to inflict severe damage to the target, creating an explosion. Energy condenses in the rifle periodically to trigger chain explosions quickly and execute the targeted enemy. Attacks the enemy with the highest Max HP first. Change modes with Modal Shift.
Required Skill: Mecha Purge: Snipe Lv. 30+
Level 1 MP Cost: 30, Max Enemies Hit: 5, Damage: 223%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +31%
Cooldown: 8 sec
2 MP Cost: 30, Max Enemies Hit: 5, Damage: 226%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +31%
Cooldown: 8 sec
3 MP Cost: 30, Max Enemies Hit: 5, Damage: 229%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +31%
Cooldown: 8 sec
4 MP Cost: 30, Max Enemies Hit: 5, Damage: 232%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +32%
Cooldown: 8 sec
5 MP Cost: 30, Max Enemies Hit: 5, Damage: 235%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +32%
Cooldown: 8 sec
6 MP Cost: 31, Max Enemies Hit: 5, Damage: 238%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +32%
Cooldown: 8 sec
7 MP Cost: 31, Max Enemies Hit: 5, Damage: 241%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +33%
Cooldown: 8 sec
8 MP Cost: 31, Max Enemies Hit: 5, Damage: 244%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +33%
Cooldown: 8 sec
9 MP Cost: 31, Max Enemies Hit: 5, Damage: 247%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +33%
Cooldown: 8 sec
10 MP Cost: 31, Max Enemies Hit: 5, Damage: 250%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +34%
Cooldown: 8 sec
11 MP Cost: 31, Max Enemies Hit: 5, Damage: 253%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +34%
Cooldown: 8 sec
12 MP Cost: 32, Max Enemies Hit: 5, Damage: 256%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +34%
Cooldown: 8 sec
13 MP Cost: 32, Max Enemies Hit: 5, Damage: 259%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +35%
Cooldown: 8 sec
14 MP Cost: 32, Max Enemies Hit: 5, Damage: 262%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +35%
Cooldown: 8 sec
15 MP Cost: 32, Max Enemies Hit: 5, Damage: 265%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +35%
Cooldown: 8 sec
16 MP Cost: 32, Max Enemies Hit: 5, Damage: 268%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +36%
Cooldown: 8 sec
17 MP Cost: 32, Max Enemies Hit: 5, Damage: 271%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +36%
Cooldown: 8 sec
18 MP Cost: 33, Max Enemies Hit: 5, Damage: 274%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +36%
Cooldown: 8 sec
19 MP Cost: 33, Max Enemies Hit: 5, Damage: 277%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +37%
Cooldown: 8 sec
20 MP Cost: 33, Max Enemies Hit: 5, Damage: 280%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +37%
Cooldown: 8 sec
21 MP Cost: 33, Max Enemies Hit: 5, Damage: 283%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +37%
Cooldown: 8 sec
22 MP Cost: 33, Max Enemies Hit: 5, Damage: 286%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +38%
Cooldown: 8 sec
23 MP Cost: 33, Max Enemies Hit: 5, Damage: 289%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +38%
Cooldown: 8 sec
24 MP Cost: 34, Max Enemies Hit: 5, Damage: 292%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +38%
Cooldown: 8 sec
25 MP Cost: 34, Max Enemies Hit: 5, Damage: 295%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +39%
Cooldown: 8 sec
26 MP Cost: 34, Max Enemies Hit: 5, Damage: 298%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +39%
Cooldown: 8 sec
27 MP Cost: 34, Max Enemies Hit: 5, Damage: 301%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +39%
Cooldown: 8 sec
28 MP Cost: 34, Max Enemies Hit: 5, Damage: 304%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +40%
Cooldown: 8 sec
29 MP Cost: 34, Max Enemies Hit: 5, Damage: 307%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +40%
Cooldown: 8 sec
30 MP Cost: 35, Max Enemies Hit: 5, Damage: 310%, Number of Attacks: 7, Number of Explosions: 3, Ignore Defense: +40%
Cooldown: 8 sec
Show/hide all levels
Active HEXA Mecha Purge: Bombardment
Master Level 30
Description Roo-D's bomber fires a barrage of missiles and lasers at enemies. Periodically triggers concentrated fire that completely devastates enemies in front of you. With Action Customization enabled, you can activate concentrated fire alone by pressing the skill key with the down arrow key.
Right-click to toggle Action Customization ON/OFF
Required Skill: Mecha Purge: Snipe Lv. 30+
Level 1 MP Cost: 30, Max Enemies Hit: 15, Damage: 412%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
30 MP Cost: 35, Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
Active HEXA Mecha Purge: Bombardment
Master Level 30
Description Roo-D's bomber fires a barrage of missiles and lasers at enemies. Periodically triggers concentrated fire that completely devastates enemies in front of you. With Action Customization enabled, you can activate concentrated fire alone by pressing the skill key with the down arrow key.
Right-click to toggle Action Customization ON/OFF
Required Skill: Mecha Purge: Snipe Lv. 30+
Level 1 MP Cost: 30, Max Enemies Hit: 15, Damage: 412%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
2 MP Cost: 30, Max Enemies Hit: 15, Damage: 419%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
3 MP Cost: 30, Max Enemies Hit: 15, Damage: 426%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
4 MP Cost: 30, Max Enemies Hit: 15, Damage: 433%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
5 MP Cost: 30, Max Enemies Hit: 15, Damage: 440%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
6 MP Cost: 31, Max Enemies Hit: 15, Damage: 447%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
7 MP Cost: 31, Max Enemies Hit: 15, Damage: 454%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
8 MP Cost: 31, Max Enemies Hit: 15, Damage: 461%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
9 MP Cost: 31, Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
10 MP Cost: 31, Max Enemies Hit: 15, Damage: 475%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
11 MP Cost: 31, Max Enemies Hit: 15, Damage: 482%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
12 MP Cost: 32, Max Enemies Hit: 15, Damage: 489%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
13 MP Cost: 32, Max Enemies Hit: 15, Damage: 496%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
14 MP Cost: 32, Max Enemies Hit: 15, Damage: 503%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
15 MP Cost: 32, Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
16 MP Cost: 32, Max Enemies Hit: 15, Damage: 517%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
17 MP Cost: 32, Max Enemies Hit: 15, Damage: 524%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
18 MP Cost: 33, Max Enemies Hit: 15, Damage: 531%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
19 MP Cost: 33, Max Enemies Hit: 15, Damage: 538%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
20 MP Cost: 33, Max Enemies Hit: 15, Damage: 545%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
21 MP Cost: 33, Max Enemies Hit: 15, Damage: 552%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
22 MP Cost: 33, Max Enemies Hit: 15, Damage: 559%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
23 MP Cost: 33, Max Enemies Hit: 15, Damage: 566%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
24 MP Cost: 34, Max Enemies Hit: 15, Damage: 573%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
25 MP Cost: 34, Max Enemies Hit: 15, Damage: 580%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
26 MP Cost: 34, Max Enemies Hit: 15, Damage: 587%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
27 MP Cost: 34, Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
28 MP Cost: 34, Max Enemies Hit: 15, Damage: 601%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
29 MP Cost: 34, Max Enemies Hit: 15, Damage: 608%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
30 MP Cost: 35, Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 5
Enhances to HEXA Mecha Purge: Fire every 6 sec
Show/hide all levels
Active HEXA Mecha Purge: Fire
Master Level 30
Description Roo-D's bomber fires a barrage of missiles and lasers at enemies. Periodically triggers concentrated fire that completely devastates enemies in front of you. With Action Customization enabled, you can activate concentrated fire alone by pressing the skill key with the down arrow key.
Right-click to toggle Action Customization ON/OFF
Required Skill: Mecha Purge: Snipe Lv. 30+
Level 1 MP Cost: 30, Max Enemies Hit: 15, Damage: 412%, Number of Attacks: 7
Cooldown: 6 sec
30 MP Cost: 35, Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 7
Cooldown: 6 sec
Active HEXA Mecha Purge: Fire
Master Level 30
Description Roo-D's bomber fires a barrage of missiles and lasers at enemies. Periodically triggers concentrated fire that completely devastates enemies in front of you. With Action Customization enabled, you can activate concentrated fire alone by pressing the skill key with the down arrow key.
Right-click to toggle Action Customization ON/OFF
Required Skill: Mecha Purge: Snipe Lv. 30+
Level 1 MP Cost: 30, Max Enemies Hit: 15, Damage: 412%, Number of Attacks: 7
Cooldown: 6 sec
2 MP Cost: 30, Max Enemies Hit: 15, Damage: 419%, Number of Attacks: 7
Cooldown: 6 sec
3 MP Cost: 30, Max Enemies Hit: 15, Damage: 426%, Number of Attacks: 7
Cooldown: 6 sec
4 MP Cost: 30, Max Enemies Hit: 15, Damage: 433%, Number of Attacks: 7
Cooldown: 6 sec
5 MP Cost: 30, Max Enemies Hit: 15, Damage: 440%, Number of Attacks: 7
Cooldown: 6 sec
6 MP Cost: 31, Max Enemies Hit: 15, Damage: 447%, Number of Attacks: 7
Cooldown: 6 sec
7 MP Cost: 31, Max Enemies Hit: 15, Damage: 454%, Number of Attacks: 7
Cooldown: 6 sec
8 MP Cost: 31, Max Enemies Hit: 15, Damage: 461%, Number of Attacks: 7
Cooldown: 6 sec
9 MP Cost: 31, Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 7
Cooldown: 6 sec
10 MP Cost: 31, Max Enemies Hit: 15, Damage: 475%, Number of Attacks: 7
Cooldown: 6 sec
11 MP Cost: 31, Max Enemies Hit: 15, Damage: 482%, Number of Attacks: 7
Cooldown: 6 sec
12 MP Cost: 32, Max Enemies Hit: 15, Damage: 489%, Number of Attacks: 7
Cooldown: 6 sec
13 MP Cost: 32, Max Enemies Hit: 15, Damage: 496%, Number of Attacks: 7
Cooldown: 6 sec
14 MP Cost: 32, Max Enemies Hit: 15, Damage: 503%, Number of Attacks: 7
Cooldown: 6 sec
15 MP Cost: 32, Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 7
Cooldown: 6 sec
16 MP Cost: 32, Max Enemies Hit: 15, Damage: 517%, Number of Attacks: 7
Cooldown: 6 sec
17 MP Cost: 32, Max Enemies Hit: 15, Damage: 524%, Number of Attacks: 7
Cooldown: 6 sec
18 MP Cost: 33, Max Enemies Hit: 15, Damage: 531%, Number of Attacks: 7
Cooldown: 6 sec
19 MP Cost: 33, Max Enemies Hit: 15, Damage: 538%, Number of Attacks: 7
Cooldown: 6 sec
20 MP Cost: 33, Max Enemies Hit: 15, Damage: 545%, Number of Attacks: 7
Cooldown: 6 sec
21 MP Cost: 33, Max Enemies Hit: 15, Damage: 552%, Number of Attacks: 7
Cooldown: 6 sec
22 MP Cost: 33, Max Enemies Hit: 15, Damage: 559%, Number of Attacks: 7
Cooldown: 6 sec
23 MP Cost: 33, Max Enemies Hit: 15, Damage: 566%, Number of Attacks: 7
Cooldown: 6 sec
24 MP Cost: 34, Max Enemies Hit: 15, Damage: 573%, Number of Attacks: 7
Cooldown: 6 sec
25 MP Cost: 34, Max Enemies Hit: 15, Damage: 580%, Number of Attacks: 7
Cooldown: 6 sec
26 MP Cost: 34, Max Enemies Hit: 15, Damage: 587%, Number of Attacks: 7
Cooldown: 6 sec
27 MP Cost: 34, Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 7
Cooldown: 6 sec
28 MP Cost: 34, Max Enemies Hit: 15, Damage: 601%, Number of Attacks: 7
Cooldown: 6 sec
29 MP Cost: 34, Max Enemies Hit: 15, Damage: 608%, Number of Attacks: 7
Cooldown: 6 sec
30 MP Cost: 35, Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 7
Cooldown: 6 sec
Show/hide all levels
Active HEXA Hypogram Field: Force Field
Master Level 30
Description Forms a Hypogram Field and generates an energy ball that deals damage on enemies inside the field. HEXA Hypogram Field: Force Field does not take damage, even when attacking enemies with attack reflection. Change mode with Modal Shift.
Required Skill: Hypogram Field: Force Field Lv. 30+
Level 1 MP Cost: 32, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 497% damage at set intervals.
30 MP Cost: 35, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 700% damage at set intervals.
Active HEXA Hypogram Field: Force Field
Master Level 30
Description Forms a Hypogram Field and generates an energy ball that deals damage on enemies inside the field. HEXA Hypogram Field: Force Field does not take damage, even when attacking enemies with attack reflection. Change mode with Modal Shift.
Required Skill: Hypogram Field: Force Field Lv. 30+
Level 1 MP Cost: 32, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 497% damage at set intervals.
2 MP Cost: 32, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 504% damage at set intervals.
3 MP Cost: 32, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 511% damage at set intervals.
4 MP Cost: 32, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 518% damage at set intervals.
5 MP Cost: 32, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 525% damage at set intervals.
6 MP Cost: 32, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 532% damage at set intervals.
7 MP Cost: 32, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 539% damage at set intervals.
8 MP Cost: 32, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 546% damage at set intervals.
9 MP Cost: 32, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 553% damage at set intervals.
10 MP Cost: 33, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 560% damage at set intervals.
11 MP Cost: 33, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 567% damage at set intervals.
12 MP Cost: 33, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 574% damage at set intervals.
13 MP Cost: 33, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 581% damage at set intervals.
14 MP Cost: 33, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 588% damage at set intervals.
15 MP Cost: 33, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 595% damage at set intervals.
16 MP Cost: 33, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 602% damage at set intervals.
17 MP Cost: 33, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 609% damage at set intervals.
18 MP Cost: 33, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 616% damage at set intervals.
19 MP Cost: 33, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 623% damage at set intervals.
20 MP Cost: 34, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 630% damage at set intervals.
21 MP Cost: 34, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 637% damage at set intervals.
22 MP Cost: 34, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 644% damage at set intervals.
23 MP Cost: 34, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 651% damage at set intervals.
24 MP Cost: 34, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 658% damage at set intervals.
25 MP Cost: 34, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 665% damage at set intervals.
26 MP Cost: 34, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 672% damage at set intervals.
27 MP Cost: 34, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 679% damage at set intervals.
28 MP Cost: 34, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 686% damage at set intervals.
29 MP Cost: 34, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 693% damage at set intervals.
30 MP Cost: 35, Hypogram Field Duration: 60 sec.
Attacks up to 8 enemies within the field for 700% damage at set intervals.
Show/hide all levels
Active HEXA Hypogram Field: Support
Master Level 30
Description Increases the Max HP of allies within the energy field. The power supply will recharge each time your allies successfully dodge an attack. Only active when Xenon is inside the field. Change mode with Modal Shift.
Required Skill: Hypogram Field: Force Field Lv. 30+
Level 1 MP Cost: 32, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
30 MP Cost: 35, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
Active HEXA Hypogram Field: Support
Master Level 30
Description Increases the Max HP of allies within the energy field. The power supply will recharge each time your allies successfully dodge an attack. Only active when Xenon is inside the field. Change mode with Modal Shift.
Required Skill: Hypogram Field: Force Field Lv. 30+
Level 1 MP Cost: 32, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
2 MP Cost: 32, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
3 MP Cost: 32, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
4 MP Cost: 32, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
5 MP Cost: 32, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
6 MP Cost: 32, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
7 MP Cost: 32, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
8 MP Cost: 32, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
9 MP Cost: 32, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
10 MP Cost: 33, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
11 MP Cost: 33, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
12 MP Cost: 33, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
13 MP Cost: 33, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
14 MP Cost: 33, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
15 MP Cost: 33, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
16 MP Cost: 33, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
17 MP Cost: 33, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
18 MP Cost: 33, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
19 MP Cost: 33, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
20 MP Cost: 34, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
21 MP Cost: 34, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
22 MP Cost: 34, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
23 MP Cost: 34, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
24 MP Cost: 34, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
25 MP Cost: 34, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
26 MP Cost: 34, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
27 MP Cost: 34, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
28 MP Cost: 34, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
29 MP Cost: 34, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
30 MP Cost: 35, Duration of hypogram field: 60 sec.
Ally Max HP Boost: 11%, Power units recharged when allies evade: +1.
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Active HEXA Triangulation
Master Level 30
Description Grants a chance to deploy Airframes to enemies. Airframes attack enemies and continuously circles them, drawing attention and reducing their accuracy.
When an enemy with 3 Airframes is attacked again, all 3 Airframes simultaneously unleash a powerful plasma current on the enemy.
Airframes are unaffected by attack reflection.
Required Skill: Triangulation Lv. 5+
Level 1 Chance for attack to attach Airframe: 30%, Damage: 265%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 133% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
30 Chance for attack to attach Airframe: 30%, Damage: 410%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 220% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
Active HEXA Triangulation
Master Level 30
Description Grants a chance to deploy Airframes to enemies. Airframes attack enemies and continuously circles them, drawing attention and reducing their accuracy.
When an enemy with 3 Airframes is attacked again, all 3 Airframes simultaneously unleash a powerful plasma current on the enemy.
Airframes are unaffected by attack reflection.
Required Skill: Triangulation Lv. 5+
Level 1 Chance for attack to attach Airframe: 30%, Damage: 265%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 133% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
2 Chance for attack to attach Airframe: 30%, Damage: 270%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 136% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
3 Chance for attack to attach Airframe: 30%, Damage: 275%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 139% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
4 Chance for attack to attach Airframe: 30%, Damage: 280%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 142% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
5 Chance for attack to attach Airframe: 30%, Damage: 285%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 145% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
6 Chance for attack to attach Airframe: 30%, Damage: 290%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 148% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
7 Chance for attack to attach Airframe: 30%, Damage: 295%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 151% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
8 Chance for attack to attach Airframe: 30%, Damage: 300%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 154% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
9 Chance for attack to attach Airframe: 30%, Damage: 305%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 157% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
10 Chance for attack to attach Airframe: 30%, Damage: 310%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 160% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
11 Chance for attack to attach Airframe: 30%, Damage: 315%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 163% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
12 Chance for attack to attach Airframe: 30%, Damage: 320%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 166% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
13 Chance for attack to attach Airframe: 30%, Damage: 325%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 169% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
14 Chance for attack to attach Airframe: 30%, Damage: 330%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 172% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
15 Chance for attack to attach Airframe: 30%, Damage: 335%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 175% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
16 Chance for attack to attach Airframe: 30%, Damage: 340%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 178% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
17 Chance for attack to attach Airframe: 30%, Damage: 345%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 181% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
18 Chance for attack to attach Airframe: 30%, Damage: 350%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 184% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
19 Chance for attack to attach Airframe: 30%, Damage: 355%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 187% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
20 Chance for attack to attach Airframe: 30%, Damage: 360%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 190% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
21 Chance for attack to attach Airframe: 30%, Damage: 365%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 193% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
22 Chance for attack to attach Airframe: 30%, Damage: 370%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 196% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
23 Chance for attack to attach Airframe: 30%, Damage: 375%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 199% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
24 Chance for attack to attach Airframe: 30%, Damage: 380%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 202% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
25 Chance for attack to attach Airframe: 30%, Damage: 385%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 205% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
26 Chance for attack to attach Airframe: 30%, Damage: 390%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 208% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
27 Chance for attack to attach Airframe: 30%, Damage: 395%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 211% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
28 Chance for attack to attach Airframe: 30%, Damage: 400%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 214% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
29 Chance for attack to attach Airframe: 30%, Damage: 405%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 217% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
30 Chance for attack to attach Airframe: 30%, Damage: 410%, Number of Attacks: 3
Max Airframe Stacks: 3, Attacking an enemy with 3 Airframes triggers 4 plasma currents that deal 220% damage 4 times.
Plasma current cooldown: 1.5 sec.
Enemy Accuracy per Airframe: - 8%
Show/hide all levels
Active HEXA Salvo System
Master Level 30
Description Fires a rocket at enemies in range when landing an attack skill.
Requires a short standby to fire when activated and enhances to Aegis System after a set number of activations. HEXA Salvo System does not take damage even when attacking enemies with attack reflection. Also permanently increase HEXA Mecha Purge damage. Can be toggled On/Off
Required Skill: Salvo System Perfect Design Lv. 10+
Level 1 Damage to enemies in range from direct skill attacks: 307%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +276% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 324%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +17% points, Mecha Purge: Execute Damage: +1% points]
30 Damage to enemies in range from direct skill attacks: 568%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +450% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 585%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +46% points, Mecha Purge: Execute Damage: +30% points]
Active HEXA Salvo System
Master Level 30
Description Fires a rocket at enemies in range when landing an attack skill.
Requires a short standby to fire when activated and enhances to Aegis System after a set number of activations. HEXA Salvo System does not take damage even when attacking enemies with attack reflection. Also permanently increase HEXA Mecha Purge damage. Can be toggled On/Off
Required Skill: Salvo System Perfect Design Lv. 10+
Level 1 Damage to enemies in range from direct skill attacks: 307%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +276% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 324%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +17% points, Mecha Purge: Execute Damage: +1% points]
2 Damage to enemies in range from direct skill attacks: 316%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +282% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 333%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +18% points, Mecha Purge: Execute Damage: +2% points]
3 Damage to enemies in range from direct skill attacks: 325%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +288% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 342%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +19% points, Mecha Purge: Execute Damage: +3% points]
4 Damage to enemies in range from direct skill attacks: 334%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +294% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 351%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +20% points, Mecha Purge: Execute Damage: +4% points]
5 Damage to enemies in range from direct skill attacks: 343%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +300% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 360%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +21% points, Mecha Purge: Execute Damage: +5% points]
6 Damage to enemies in range from direct skill attacks: 352%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +306% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 369%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +22% points, Mecha Purge: Execute Damage: +6% points]
7 Damage to enemies in range from direct skill attacks: 361%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +312% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 378%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +23% points, Mecha Purge: Execute Damage: +7% points]
8 Damage to enemies in range from direct skill attacks: 370%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +318% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 387%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +24% points, Mecha Purge: Execute Damage: +8% points]
9 Damage to enemies in range from direct skill attacks: 379%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +324% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 396%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +25% points, Mecha Purge: Execute Damage: +9% points]
10 Damage to enemies in range from direct skill attacks: 388%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +330% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 405%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +26% points, Mecha Purge: Execute Damage: +10% points]
11 Damage to enemies in range from direct skill attacks: 397%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +336% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 414%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +27% points, Mecha Purge: Execute Damage: +11% points]
12 Damage to enemies in range from direct skill attacks: 406%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +342% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 423%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +28% points, Mecha Purge: Execute Damage: +12% points]
13 Damage to enemies in range from direct skill attacks: 415%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +348% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 432%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +29% points, Mecha Purge: Execute Damage: +13% points]
14 Damage to enemies in range from direct skill attacks: 424%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +354% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 441%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +30% points, Mecha Purge: Execute Damage: +14% points]
15 Damage to enemies in range from direct skill attacks: 433%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +360% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 450%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +31% points, Mecha Purge: Execute Damage: +15% points]
16 Damage to enemies in range from direct skill attacks: 442%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +366% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 459%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +32% points, Mecha Purge: Execute Damage: +16% points]
17 Damage to enemies in range from direct skill attacks: 451%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +372% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 468%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +33% points, Mecha Purge: Execute Damage: +17% points]
18 Damage to enemies in range from direct skill attacks: 460%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +378% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 477%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +34% points, Mecha Purge: Execute Damage: +18% points]
19 Damage to enemies in range from direct skill attacks: 469%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +384% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 486%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +35% points, Mecha Purge: Execute Damage: +19% points]
20 Damage to enemies in range from direct skill attacks: 478%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +390% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 495%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +36% points, Mecha Purge: Execute Damage: +20% points]
21 Damage to enemies in range from direct skill attacks: 487%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +396% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 504%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +37% points, Mecha Purge: Execute Damage: +21% points]
22 Damage to enemies in range from direct skill attacks: 496%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +402% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 513%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +38% points, Mecha Purge: Execute Damage: +22% points]
23 Damage to enemies in range from direct skill attacks: 505%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +408% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 522%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +39% points, Mecha Purge: Execute Damage: +23% points]
24 Damage to enemies in range from direct skill attacks: 514%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +414% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 531%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +40% points, Mecha Purge: Execute Damage: +24% points]
25 Damage to enemies in range from direct skill attacks: 523%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +420% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 540%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +41% points, Mecha Purge: Execute Damage: +25% points]
26 Damage to enemies in range from direct skill attacks: 532%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +426% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 549%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +42% points, Mecha Purge: Execute Damage: +26% points]
27 Damage to enemies in range from direct skill attacks: 541%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +432% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 558%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +43% points, Mecha Purge: Execute Damage: +27% points]
28 Damage to enemies in range from direct skill attacks: 550%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +438% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 567%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +44% points, Mecha Purge: Execute Damage: +28% points]
29 Damage to enemies in range from direct skill attacks: 559%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +444% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 576%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +45% points, Mecha Purge: Execute Damage: +29% points]
30 Damage to enemies in range from direct skill attacks: 568%, Number of Attacks: 2, Number of Rockets: 4, Normal Enemy Damage: +450% points
Enhances to Aegis System after 3 activations
[Aegis System] - Damage: 585%, Number of Attacks: 2, Number of Rockets: 7
Cooldown: 2 sec.
[Passive Effect - Mecha Purge: Snipe Damage: +46% points, Mecha Purge: Execute Damage: +30% points]
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Active HEXA Orbital Cataclysm
Master Level 30
Description Fires a powerful orbital laser cannon that can incinerate anything on the ground. Not affected by cooldown reduction effects.
Required Skill: Orbital Cataclysm Lv. 1+
Level 1 MP Cost: 200, Invincible during casting, Max Enemies Hit: 15, Damage: 1411%, Number of Attacks: 7
Cooldown: 50 sec.
30 MP Cost: 300, Invincible during casting, Max Enemies Hit: 15, Damage: 2571%, Number of Attacks: 7
Cooldown: 50 sec.
Active HEXA Orbital Cataclysm
Master Level 30
Description Fires a powerful orbital laser cannon that can incinerate anything on the ground. Not affected by cooldown reduction effects.
Required Skill: Orbital Cataclysm Lv. 1+
Level 1 MP Cost: 200, Invincible during casting, Max Enemies Hit: 15, Damage: 1411%, Number of Attacks: 7
Cooldown: 50 sec.
2 MP Cost: 200, Invincible during casting, Max Enemies Hit: 15, Damage: 1451%, Number of Attacks: 7
Cooldown: 50 sec.
3 MP Cost: 210, Invincible during casting, Max Enemies Hit: 15, Damage: 1491%, Number of Attacks: 7
Cooldown: 50 sec.
4 MP Cost: 210, Invincible during casting, Max Enemies Hit: 15, Damage: 1531%, Number of Attacks: 7
Cooldown: 50 sec.
5 MP Cost: 210, Invincible during casting, Max Enemies Hit: 15, Damage: 1571%, Number of Attacks: 7
Cooldown: 50 sec.
6 MP Cost: 220, Invincible during casting, Max Enemies Hit: 15, Damage: 1611%, Number of Attacks: 7
Cooldown: 50 sec.
7 MP Cost: 220, Invincible during casting, Max Enemies Hit: 15, Damage: 1651%, Number of Attacks: 7
Cooldown: 50 sec.
8 MP Cost: 220, Invincible during casting, Max Enemies Hit: 15, Damage: 1691%, Number of Attacks: 7
Cooldown: 50 sec.
9 MP Cost: 230, Invincible during casting, Max Enemies Hit: 15, Damage: 1731%, Number of Attacks: 7
Cooldown: 50 sec.
10 MP Cost: 230, Invincible during casting, Max Enemies Hit: 15, Damage: 1771%, Number of Attacks: 7
Cooldown: 50 sec.
11 MP Cost: 230, Invincible during casting, Max Enemies Hit: 15, Damage: 1811%, Number of Attacks: 7
Cooldown: 50 sec.
12 MP Cost: 240, Invincible during casting, Max Enemies Hit: 15, Damage: 1851%, Number of Attacks: 7
Cooldown: 50 sec.
13 MP Cost: 240, Invincible during casting, Max Enemies Hit: 15, Damage: 1891%, Number of Attacks: 7
Cooldown: 50 sec.
14 MP Cost: 240, Invincible during casting, Max Enemies Hit: 15, Damage: 1931%, Number of Attacks: 7
Cooldown: 50 sec.
15 MP Cost: 250, Invincible during casting, Max Enemies Hit: 15, Damage: 1971%, Number of Attacks: 7
Cooldown: 50 sec.
16 MP Cost: 250, Invincible during casting, Max Enemies Hit: 15, Damage: 2011%, Number of Attacks: 7
Cooldown: 50 sec.
17 MP Cost: 250, Invincible during casting, Max Enemies Hit: 15, Damage: 2051%, Number of Attacks: 7
Cooldown: 50 sec.
18 MP Cost: 260, Invincible during casting, Max Enemies Hit: 15, Damage: 2091%, Number of Attacks: 7
Cooldown: 50 sec.
19 MP Cost: 260, Invincible during casting, Max Enemies Hit: 15, Damage: 2131%, Number of Attacks: 7
Cooldown: 50 sec.
20 MP Cost: 260, Invincible during casting, Max Enemies Hit: 15, Damage: 2171%, Number of Attacks: 7
Cooldown: 50 sec.
21 MP Cost: 270, Invincible during casting, Max Enemies Hit: 15, Damage: 2211%, Number of Attacks: 7
Cooldown: 50 sec.
22 MP Cost: 270, Invincible during casting, Max Enemies Hit: 15, Damage: 2251%, Number of Attacks: 7
Cooldown: 50 sec.
23 MP Cost: 270, Invincible during casting, Max Enemies Hit: 15, Damage: 2291%, Number of Attacks: 7
Cooldown: 50 sec.
24 MP Cost: 280, Invincible during casting, Max Enemies Hit: 15, Damage: 2331%, Number of Attacks: 7
Cooldown: 50 sec.
25 MP Cost: 280, Invincible during casting, Max Enemies Hit: 15, Damage: 2371%, Number of Attacks: 7
Cooldown: 50 sec.
26 MP Cost: 280, Invincible during casting, Max Enemies Hit: 15, Damage: 2411%, Number of Attacks: 7
Cooldown: 50 sec.
27 MP Cost: 290, Invincible during casting, Max Enemies Hit: 15, Damage: 2451%, Number of Attacks: 7
Cooldown: 50 sec.
28 MP Cost: 290, Invincible during casting, Max Enemies Hit: 15, Damage: 2491%, Number of Attacks: 7
Cooldown: 50 sec.
29 MP Cost: 290, Invincible during casting, Max Enemies Hit: 15, Damage: 2531%, Number of Attacks: 7
Cooldown: 50 sec.
30 MP Cost: 300, Invincible during casting, Max Enemies Hit: 15, Damage: 2571%, Number of Attacks: 7
Cooldown: 50 sec.
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Active HEXA Beam Dance
Master Level 30
Description Unleash a flurry with your Whip Blade to damage nearby enemies. Also periodically summons a robot that projects an illusion based on Xenon's battle memory.
Required Skill: Beam Dance Lv. 30+
Level 1 MP Cost per Attack: 11, Max Enemies Hit: 8, Damage: 290%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 123%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
30 MP Cost per Attack: 15, Max Enemies Hit: 8, Damage: 464%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 210%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
Active HEXA Beam Dance
Master Level 30
Description Unleash a flurry with your Whip Blade to damage nearby enemies. Also periodically summons a robot that projects an illusion based on Xenon's battle memory.
Required Skill: Beam Dance Lv. 30+
Level 1 MP Cost per Attack: 11, Max Enemies Hit: 8, Damage: 290%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 123%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
2 MP Cost per Attack: 11, Max Enemies Hit: 8, Damage: 296%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 126%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
3 MP Cost per Attack: 11, Max Enemies Hit: 8, Damage: 302%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 129%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
4 MP Cost per Attack: 11, Max Enemies Hit: 8, Damage: 308%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 132%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
5 MP Cost per Attack: 11, Max Enemies Hit: 8, Damage: 314%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 135%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
6 MP Cost per Attack: 11, Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 138%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
7 MP Cost per Attack: 12, Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 141%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
8 MP Cost per Attack: 12, Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 144%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
9 MP Cost per Attack: 12, Max Enemies Hit: 8, Damage: 338%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 147%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
10 MP Cost per Attack: 12, Max Enemies Hit: 8, Damage: 344%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 150%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
11 MP Cost per Attack: 12, Max Enemies Hit: 8, Damage: 350%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 153%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
12 MP Cost per Attack: 12, Max Enemies Hit: 8, Damage: 356%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 156%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
13 MP Cost per Attack: 13, Max Enemies Hit: 8, Damage: 362%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 159%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
14 MP Cost per Attack: 13, Max Enemies Hit: 8, Damage: 368%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 162%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
15 MP Cost per Attack: 13, Max Enemies Hit: 8, Damage: 374%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 165%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
16 MP Cost per Attack: 13, Max Enemies Hit: 8, Damage: 380%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 168%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
17 MP Cost per Attack: 13, Max Enemies Hit: 8, Damage: 386%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 171%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
18 MP Cost per Attack: 13, Max Enemies Hit: 8, Damage: 392%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 174%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
19 MP Cost per Attack: 14, Max Enemies Hit: 8, Damage: 398%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 177%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
20 MP Cost per Attack: 14, Max Enemies Hit: 8, Damage: 404%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 180%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
21 MP Cost per Attack: 14, Max Enemies Hit: 8, Damage: 410%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 183%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
22 MP Cost per Attack: 14, Max Enemies Hit: 8, Damage: 416%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 186%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
23 MP Cost per Attack: 14, Max Enemies Hit: 8, Damage: 422%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 189%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
24 MP Cost per Attack: 14, Max Enemies Hit: 8, Damage: 428%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 192%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
25 MP Cost per Attack: 15, Max Enemies Hit: 8, Damage: 434%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 195%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
26 MP Cost per Attack: 15, Max Enemies Hit: 8, Damage: 440%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 198%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
27 MP Cost per Attack: 15, Max Enemies Hit: 8, Damage: 446%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 201%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
28 MP Cost per Attack: 15, Max Enemies Hit: 8, Damage: 452%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 204%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
29 MP Cost per Attack: 15, Max Enemies Hit: 8, Damage: 458%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 207%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec
30 MP Cost per Attack: 15, Max Enemies Hit: 8, Damage: 464%, Number of Attacks: 1
Summons Projection Robot for 10 sec when attack skill is used
The Robot periodically projects Memory Dance 3 times
Memory Dance - Max Enemies Hit: 15, Damage: 210%, Number of Attacks: 7, Number of Blown Strikes: 6
Cooldown: 10 sec

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

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Passive Omega Blaster Boost
Level Requirement 260
Master Level 30
Description Boosts Omega Blaster.
Level 1 Omega Blaster Final Damage: +11%
9 Omega Blaster Final Damage: +19%
10 Omega Blaster Final Damage: +25%
19 Omega Blaster Final Damage: +34%
20 Omega Blaster Final Damage: +40%
29 Omega Blaster Final Damage: +49%
30 Omega Blaster Final Damage: +60%
Passive Omega Blaster Boost
Level Requirement 260
Master Level 30
Description Boosts Omega Blaster.
Level 1 Omega Blaster Final Damage: +11%
2 Omega Blaster Final Damage: +12%
3 Omega Blaster Final Damage: +13%
4 Omega Blaster Final Damage: +14%
5 Omega Blaster Final Damage: +15%
6 Omega Blaster Final Damage: +16%
7 Omega Blaster Final Damage: +17%
8 Omega Blaster Final Damage: +18%
9 Omega Blaster Final Damage: +19%
10 Omega Blaster Final Damage: +25%
11 Omega Blaster Final Damage: +26%
12 Omega Blaster Final Damage: +27%
13 Omega Blaster Final Damage: +28%
14 Omega Blaster Final Damage: +29%
15 Omega Blaster Final Damage: +30%
16 Omega Blaster Final Damage: +31%
17 Omega Blaster Final Damage: +32%
18 Omega Blaster Final Damage: +33%
19 Omega Blaster Final Damage: +34%
20 Omega Blaster Final Damage: +40%
21 Omega Blaster Final Damage: +41%
22 Omega Blaster Final Damage: +42%
23 Omega Blaster Final Damage: +43%
24 Omega Blaster Final Damage: +44%
25 Omega Blaster Final Damage: +45%
26 Omega Blaster Final Damage: +46%
27 Omega Blaster Final Damage: +47%
28 Omega Blaster Final Damage: +48%
29 Omega Blaster Final Damage: +49%
30 Omega Blaster Final Damage: +60%
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Passive Core Overload Boost
Level Requirement 260
Master Level 30
Description Boosts Core Overload.
Level 1 Core Overload Final Damage: +11%, Surplus Energy: +21
9 Core Overload Final Damage: +19%, Surplus Energy: +23
10 Core Overload Final Damage: +25%, Surplus Energy: +24
19 Core Overload Final Damage: +34%, Surplus Energy: +27
20 Core Overload Final Damage: +40%, Surplus Energy: +27
29 Core Overload Final Damage: +49%, Surplus Energy: +30
30 Core Overload Final Damage: +60%, Surplus Energy: +30
Passive Core Overload Boost
Level Requirement 260
Master Level 30
Description Boosts Core Overload.
Level 1 Core Overload Final Damage: +11%, Surplus Energy: +21
2 Core Overload Final Damage: +12%, Surplus Energy: +21
3 Core Overload Final Damage: +13%, Surplus Energy: +21
4 Core Overload Final Damage: +14%, Surplus Energy: +22
5 Core Overload Final Damage: +15%, Surplus Energy: +22
6 Core Overload Final Damage: +16%, Surplus Energy: +22
7 Core Overload Final Damage: +17%, Surplus Energy: +23
8 Core Overload Final Damage: +18%, Surplus Energy: +23
9 Core Overload Final Damage: +19%, Surplus Energy: +23
10 Core Overload Final Damage: +25%, Surplus Energy: +24
11 Core Overload Final Damage: +26%, Surplus Energy: +24
12 Core Overload Final Damage: +27%, Surplus Energy: +24
13 Core Overload Final Damage: +28%, Surplus Energy: +25
14 Core Overload Final Damage: +29%, Surplus Energy: +25
15 Core Overload Final Damage: +30%, Surplus Energy: +25
16 Core Overload Final Damage: +31%, Surplus Energy: +26
17 Core Overload Final Damage: +32%, Surplus Energy: +26
18 Core Overload Final Damage: +33%, Surplus Energy: +26
19 Core Overload Final Damage: +34%, Surplus Energy: +27
20 Core Overload Final Damage: +40%, Surplus Energy: +27
21 Core Overload Final Damage: +41%, Surplus Energy: +27
22 Core Overload Final Damage: +42%, Surplus Energy: +28
23 Core Overload Final Damage: +43%, Surplus Energy: +28
24 Core Overload Final Damage: +44%, Surplus Energy: +28
25 Core Overload Final Damage: +45%, Surplus Energy: +29
26 Core Overload Final Damage: +46%, Surplus Energy: +29
27 Core Overload Final Damage: +47%, Surplus Energy: +29
28 Core Overload Final Damage: +48%, Surplus Energy: +30
29 Core Overload Final Damage: +49%, Surplus Energy: +30
30 Core Overload Final Damage: +60%, Surplus Energy: +30
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Passive Hypogram Field: Fusion Boost
Level Requirement 260
Master Level 30
Description Boosts Hypogram Field: Fusion.
Level 1 Hypogram Field: Fusion Final Damage: +11%
9 Hypogram Field: Fusion Final Damage: +19%
10 Hypogram Field: Fusion Final Damage: +25%
19 Hypogram Field: Fusion Final Damage: +34%
20 Hypogram Field: Fusion Final Damage: +40%
29 Hypogram Field: Fusion Final Damage: +49%
30 Hypogram Field: Fusion Final Damage: +60%
Passive Hypogram Field: Fusion Boost
Level Requirement 260
Master Level 30
Description Boosts Hypogram Field: Fusion.
Level 1 Hypogram Field: Fusion Final Damage: +11%
2 Hypogram Field: Fusion Final Damage: +12%
3 Hypogram Field: Fusion Final Damage: +13%
4 Hypogram Field: Fusion Final Damage: +14%
5 Hypogram Field: Fusion Final Damage: +15%
6 Hypogram Field: Fusion Final Damage: +16%
7 Hypogram Field: Fusion Final Damage: +17%
8 Hypogram Field: Fusion Final Damage: +18%
9 Hypogram Field: Fusion Final Damage: +19%
10 Hypogram Field: Fusion Final Damage: +25%
11 Hypogram Field: Fusion Final Damage: +26%
12 Hypogram Field: Fusion Final Damage: +27%
13 Hypogram Field: Fusion Final Damage: +28%
14 Hypogram Field: Fusion Final Damage: +29%
15 Hypogram Field: Fusion Final Damage: +30%
16 Hypogram Field: Fusion Final Damage: +31%
17 Hypogram Field: Fusion Final Damage: +32%
18 Hypogram Field: Fusion Final Damage: +33%
19 Hypogram Field: Fusion Final Damage: +34%
20 Hypogram Field: Fusion Final Damage: +40%
21 Hypogram Field: Fusion Final Damage: +41%
22 Hypogram Field: Fusion Final Damage: +42%
23 Hypogram Field: Fusion Final Damage: +43%
24 Hypogram Field: Fusion Final Damage: +44%
25 Hypogram Field: Fusion Final Damage: +45%
26 Hypogram Field: Fusion Final Damage: +46%
27 Hypogram Field: Fusion Final Damage: +47%
28 Hypogram Field: Fusion Final Damage: +48%
29 Hypogram Field: Fusion Final Damage: +49%
30 Hypogram Field: Fusion Final Damage: +60%
Show/hide all levels
Passive Photon Ray Boost
Level Requirement 260
Master Level 30
Description Boosts Photon Ray.
Level 1 Photon Ray Final Damage: +11%
9 Photon Ray Final Damage: +19%
10 Photon Ray Final Damage: +25%
19 Photon Ray Final Damage: +34%
20 Photon Ray Final Damage: +40%
29 Photon Ray Final Damage: +49%
30 Photon Ray Final Damage: +60%
Passive Photon Ray Boost
Level Requirement 260
Master Level 30
Description Boosts Photon Ray.
Level 1 Photon Ray Final Damage: +11%
2 Photon Ray Final Damage: +12%
3 Photon Ray Final Damage: +13%
4 Photon Ray Final Damage: +14%
5 Photon Ray Final Damage: +15%
6 Photon Ray Final Damage: +16%
7 Photon Ray Final Damage: +17%
8 Photon Ray Final Damage: +18%
9 Photon Ray Final Damage: +19%
10 Photon Ray Final Damage: +25%
11 Photon Ray Final Damage: +26%
12 Photon Ray Final Damage: +27%
13 Photon Ray Final Damage: +28%
14 Photon Ray Final Damage: +29%
15 Photon Ray Final Damage: +30%
16 Photon Ray Final Damage: +31%
17 Photon Ray Final Damage: +32%
18 Photon Ray Final Damage: +33%
19 Photon Ray Final Damage: +34%
20 Photon Ray Final Damage: +40%
21 Photon Ray Final Damage: +41%
22 Photon Ray Final Damage: +42%
23 Photon Ray Final Damage: +43%
24 Photon Ray Final Damage: +44%
25 Photon Ray Final Damage: +45%
26 Photon Ray Final Damage: +46%
27 Photon Ray Final Damage: +47%
28 Photon Ray Final Damage: +48%
29 Photon Ray Final Damage: +49%
30 Photon Ray Final Damage: +60%

References

  1. Boosts Quicksilver: Flash, Quicksilver: Concentrate, and Quicksilver: Takeoff
  2. Boosts Combat Switch: Explosion, Combat Switch: Air Whip, and Combat Switch: Fission
  3. Boosts Mecha Purge: Snipe, Mecha Purge: Bombard, and Mecha Purge: Bombardment
  4. Boosts Hypogram Field: Penetrate, Hypogram Field: Force Field, and Hypogram Field: Support
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills