Arch Mage (Fire, Poison)/Skills

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Beginner Beginner's Basics

Active Oz's Flame Gear
Master Level 5
Description Summons Oz to create a wall of fire. Monsters inside the wall take continuous damage. Skill level can be increased depending on your level.
Level 1 MP Cost: 31, Damage: 220%, Duration: 11 sec, Damage Over Time: 70% damage every 1 sec for 5 sec
5 MP Cost: 35, Damage: 280%, Duration: 15 sec, Damage Over Time: 130% damage every 1 sec for 5 sec
Active Oz's Flame
Master Level 10
Description Summons a spirit that automatically performs an area attack on the enemies you are fighting. Skill level increases by 1 every 15 levels.
Level 1 MP Cost: 11, Damage: 70%, Duration: 110 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
10 MP Cost: 20, Damage: 160%, Duration: 200 sec
The damage of Ultimate Explorer minion skills is calculated differently from that of the character.
Passive Empirical Knowledge
Master Level 9
Description Your studious efforts in researching and identifying enemy weaknesses has increased your ability to single out enemies and tear through their defenses, dealing increased damage.
This Link Skill can be stacked up to 3 times, once for each unique Explorer Magician job character you have on this world.
Level 1 When attacking, has a 15% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them:
Damage per Stack: +1%, Enemy DEF Ignored per Stack: +1%
Effect Duration: 10 sec, Stacks up to 3 times
9 When attacking, has a 31% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them:
Damage per Stack: +5%, Enemy DEF Ignored per Stack: +5%
Effect Duration: 10 sec, Stacks up to 3 times

1st Job Intro to Magic

Active Energy Bolt
Master Level 20
Description Fire a condensed energy bolt that explodes on contact with an enemy.
Level 1 MP Cost: 16, Damage: 21%, Number of Attacks: 4, Max Enemies Hit: 4
20 MP Cost: 24, Damage: 78%, Number of Attacks: 4, Max Enemies Hit: 4
Active Teleport
Master Level 5
Description Allows you to teleport to other locations on the same map using the arrow keys. Permanently increases your Speed and Max Speed.
Level 1 MP Cost: 28, Teleport horizontally a distance of 130, or vertically a distance of 275
[Passive Effects: Speed: +6, Max Speed: +4]
5 MP Cost: 20, Teleport horizontally a distance of 190, or vertically a distance of 295
[Passive Effects: Speed: +22, Max Speed: +20]
Active Mana Wave
Master Level 1
Description Expel a blast of mana that propels you upwards. This skill is automatically triggered when you press the Jump key while holding the Up Arrow key. If you press the Jump key again and hold, you will slow your descent for a short period.
Level 1 MP Cost: 10. Allows you to jump a greater distance.
Hold the Jump key after using to spend 20 MP to descend slowly for up to 5 sec.
Passive Magic Guard
Master Level 10
Description A portion of the damage dealt to you affects your MP instead of your HP. Does not apply to attacks that inflict damage in proportion to your Max HP.
Activates when you have 1 or more MP. Does not activate if you have 0 MP.
Level 1 22% of damage taken reduces MP instead of HP.
10 85% of damage taken reduces MP instead of HP.
Passive Magic Armor
Master Level 9
Description Uses magic to increase DEF.
Required Skill: Magic Guard Lv. 3+
Level 1 Defense: +10
9 Defense: +90
Passive MP Boost
Master Level 20
Description Increase Max MP and Attack Speed. Also increases MP proportional to your level.
Level 1 Max MP: +1%, Attack Speed: +1, MP increases by 25 per level
Critical Rate +5% when equipped with a Wand
20 Max MP: +20%, Attack Speed: +1, MP increases by 120 per level
Critical Rate +5% when equipped with a Wand

2nd Job Fire & Poison Basics

Active Flame Orb
Master Level 20
Description A fire-attribute attack. Creates and throws a burning orb at multiple enemies.
Level 1 MP Cost: 12, Damage: 149%, Number of Attacks: 2, Max Enemies Hit: 6
20 MP Cost: 22, Damage: 301%, Number of Attacks: 2, Max Enemies Hit: 6


Passive Elemental Drain
Master Level 1
Description Increases final damage based on the number of nearby enemies affected by your damage-over-time effects. This does not include DoT from your Beginner Skill.
Level 1 For each Damage-Over-Time effect active on nearby foes (up to 5): Final Damage: +3%. Total applied between Elemental Drains.


Active Poison Breath
Master Level 10
Description Conjures a poison-attribute cloud, inflicting fatal damage to enemies. The enemies will take additional periodic damage for a short time.
Level 1 MP Cost: 11, Damage: 135%, Max Enemies Hit: 6, Number of Attacks: 6
Damage Over Time: 33% damage every 1 sec. for 5 sec.
10 MP Cost: 17, Damage: 180%, Max Enemies Hit: 6, Number of Attacks: 6
Damage Over Time: 60% damage every 1 sec. for 10 sec.


Active Meditation
Master Level 20
Description Temporarily enhance the Magic ATT of all party members nearby through meditation.
Required Skill: MP Eater Lv. 3+
Level 1 MP Cost: 10, Party Member Magic ATT: +11, Duration: 50 sec
20 MP Cost: 16, Party Member Magic ATT: +30, Duration: 240 sec
Passive Agile Magic
Master Level 10
Description Increases Attack Speed and Intelligence.
Level 1 Attack Speed: +2, INT: +2
10 Attack Speed: +2, INT: +20
Active Ignite
Master Level 10
Description Grants Fire magic a chance to create a wall of fire at the target location (excludes Inferno Aura).
Unaffected by attack reflection.
Can be toggled On/Off.
Level 1 When casting Fire magic, 14% chance to create a wall of fire that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8, Damage: 31%, Attack Count: 3, Duration: 4 sec.]
10 When casting Fire magic, 50% chance to create a wall of fire that lasts 6 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8, Damage: 40%, Attack Count: 3, Duration: 6 sec.]


Passive Spell Mastery
Master Level 10
Description Increases Magic Mastery, Magic ATT, and Critical Rate.
Level 1 Magic Mastery: +14%, Magic ATT: +1, Critical Rate: +1%
10 Magic Mastery: +50%, Magic ATT: +10, Critical Rate: +5%


Passive High Wisdom
Master Level 5
Description Permanently increase INT through mental discipline.
Level 1 Permanently increase INT by 8
5 Permanently increase INT by 40
Passive MP Eater
Master Level 9
Description Absorb the enemy's MP when attacking with Magic skills. Absorption efficiency is reduced against bosses, resulting in less MP gained.
Required Skill: Spell Mastery Lv. 5+
Level 1 MP Absorb Chance: 6%, Amount Absorbed: 1% of Max MP
Amount Absorbed: 0% of the boss's Max MP
9 MP Absorb Chance: 30%, Amount Absorbed: 5% of Max MP
Amount Absorbed: 3% of the boss's Max MP

3rd Job Adv. Fire & Poison

Active Explosion
Master Level 20
Description Creates a fire-attribute explosion near you that hits nearby enemies.
Level 1 MP Cost: 40, Damage: 253%, Number of Attacks: 2, Max Enemies Hit: 8
20 MP Cost: 56, Damage: 405%, Number of Attacks: 2, Max Enemies Hit: 8


Active Poison Mist
Master Level 20
Description Temporarily create a poisonous fog around you, dealing poison damage to all enemies nearby.
Level 1 MP Cost: 30, Damage: 194%, Duration: 5 sec, Damage Over Time: 126% damage every 1 sec for 4 sec
20 MP Cost: 55, Damage: 270%, Duration: 15 sec, Damage Over Time: 240% damage every 1 sec for 6 sec


Active Creeping Toxin
Master Level 14
Description Conjures a poison-attribute totem, which spreads a toxic pool over the map horizontally. The pool cannot spread beyond the edge of a platform, but is highly combustible.
If you cast fire magic on an enemy or a toxic pool shortly after it is created, it will detonate, yielding a massive explosion. These explosions can also detonate neighboring toxic pools.
Level 1 MP Cost: 41, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 126% every 1 sec. for 3 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 47. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 161% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
14 MP Cost: 54, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 204% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 60. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 200% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%


Active Elemental Adaptation
Master Level 20
Description Cover yourself with a veil of fire and poison to defend against debilitating status conditions. Regenerates after blocking a status condition, and applies cooldown after successfully blocking a certain number of conditions. Also permanently increases Status Resistance and Elemental Resistance.
Level 1 MP Cost: 25, activates Elemental Adaptation.
Consumes 12% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 582 sec.
[Passive Effect: Status and Elemental Resistances +1%]
20 MP Cost: 35, activates Elemental Adaptation.
Consumes 2% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 240 sec.
[Passive Effect: Status and Elemental Resistances +20%]


Active Teleport Mastery
Master Level 10
Description When activated, instead of consuming extra MP, enemies at the teleport destination will take damage and become Stunned. Also has a chance to apply more damage over time. Permanently increases Knockback Resistance.
Can be toggled On/Off
Required Skill: Teleport Lv. 5+
Level 1 Additional MP Cost: 2, Max Enemies Hit: 6, Damage: 200%, Stun Chance: 35%, Stun Duration: 2 sec. For 20 sec., inflicts 71% damage at every 2 sec.
[Passive Effect: Knockback Resistance +4%]
10 Additional MP Cost: 20, Max Enemies Hit: 6, Damage: 272%, Stun Chance: 80%, Stun Duration: 4 sec. For 20 sec., inflicts 98% damage at every 2 sec.
[Passive Effect: Knockback Resistance +40%]


Passive Teleport Boost
Master Level 1
Description Enhances maneuverability by boosting the range of Teleport.
Required Skill: Teleport Lv. 5+
Level 1 Teleport Distance: Horizontal +65, Vertical +25.


Passive Elemental Decrease
Master Level 9
Description Decreases the Elemental Resistance to all of your attacks. Also permanently increases final damage.
Level 1 Enemy Elemental Resistance: -2%, Final Damage: +8%
9 Enemy Elemental Resistance: -10%, Final Damage: +40%
Passive Element Amplification
Master Level 10
Description Increases the MP cost and the Damage of your magic skills except for Inferno Aura.
Level 1 MP Cost: +5%, Damage: +5%
10 MP Cost: +50%, Damage: +50%


Passive Magic Critical
Master Level 10
Description Permanently increases Critical Rate and Critical Damage.
Level 1 Critical Rate: +12%, Critical Damage: +4%
10 Critical Rate: +30%, Critical Damage: +13%


Passive Burning Magic
Master Level 10
Description Increases all of your damage over time durations and final damage when you attack enemies under damage over time, stun, freeze, darkness, or paralysis effects.
Level 1 Increases damage over time durations by 55%. Increases final damage by 6% when attacking enemies affected by damage over time, stun, freeze, darkness, or paralysis effects.
10 Increases damage over time durations by 100%. Increases final damage by 15% when attacking enemies affected by damage over time, stun, freeze, darkness, or paralysis effects.

4th Job Highest class of Magic (F,P)

Active Flame Sweep
Master Level 30
Description A fire-attribute attack. Sweeps the area in front of you with a powerful flame. Enemies struck by the flame are burned and take continuous damage. (Some enemies can resist this attack.)
Level 1 MP Cost: 16, Damage: 142%, Number of Attacks: 7, Max Enemies Hit: 8
Burn Duration: 5 sec., Damage Over Time: 124% damage every 1 sec.
30 MP Cost: 40, Damage: 200%, Number of Attacks: 7, Max Enemies Hit: 8
Burn Duration: 5 sec., Damage Over Time: 240% damage every 1 sec.
31 MP Cost: 40, Damage: 202%, Number of Attacks: 7, Max Enemies Hit: 8
Burn Duration: 5 sec., Damage Over Time: 244% damage every 1 sec.
32 MP Cost: 40, Damage: 204%, Number of Attacks: 7, Max Enemies Hit: 8
Burn Duration: 5 sec., Damage Over Time: 248% damage every 1 sec.


Active Mist Eruption
Master Level 30
Description Permanently increases Poison Mist's continuous damage. Upon using the skill, nearby Poison Mists explode, dealing fatal poison damage to enemies. The damage will increase proportional to the number of continuous damage effects applied to the target. You cannot detonate Mists set by others.
Not affected by cooldown resets. If the mist explodes successfully, the cooldown of Flame Haze will reset.
Required Skill: Poison Mist Lv. 20+
Level 1 MP Cost: 40, Max Enemies Hit: 12, Damage: 96%, Number of Attacks: 10, Number of Explosions: 2, Ignore Defense: +11%. Final Damage Modifier: +20% for 2 explosions, +45% for 3 explosions, +80% for 4 explosions, +125% for 5 explosions. Max Simultaneous Mist Explosions: 6. Cooldown: 10 sec.
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more explosions. This cooldown reduction applies before other cooldown reductions.
[Passive Effect] Permanently increases Poison Mist's continuous damage to 271%.
30 MP Cost: 100, Max Enemies Hit: 12, Damage: 125%, Number of Attacks: 10, Number of Explosions: 2, Ignore Defense: +40%. Final Damage Modifier: +20% for 2 explosions, +45% for 3 explosions, +80% for 4 explosions, +125% for 5 explosions. Max Simultaneous Mist Explosions: 6. Cooldown: 10 sec.
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more explosions. This cooldown reduction applies before other cooldown reductions.
[Passive Effect] Permanently increases Poison Mist's continuous damage to 300%.
31 MP Cost: 100, Max Enemies Hit: 12, Damage: 126%, Number of Attacks: 10, Number of Explosions: 2, Ignore Defense: +41%. Final Damage Modifier: +20% for 2 explosions, +45% for 3 explosions, +80% for 4 explosions, +125% for 5 explosions. Max Simultaneous Mist Explosions: 6. Cooldown: 10 sec.
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more explosions. This cooldown reduction applies before other cooldown reductions.
[Passive Effect] Permanently increases Poison Mist's continuous damage to 301%.
32 MP Cost: 100, Max Enemies Hit: 12, Damage: 127%, Number of Attacks: 10, Number of Explosions: 2, Ignore Defense: +42%. Final Damage Modifier: +20% for 2 explosions, +45% for 3 explosions, +80% for 4 explosions, +125% for 5 explosions. Max Simultaneous Mist Explosions: 6. Cooldown: 10 sec.
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more explosions. This cooldown reduction applies before other cooldown reductions.
[Passive Effect] Permanently increases Poison Mist's continuous damage to 302%.


Passive Fervent Drain
Master Level 1
Description Increases the effect of Elemental Drain.
Level 1 Increases the Final Damage of each damage-over-time effect inflicted by your skills by 5%


Active Meteor Shower
Master Level 30
Description Summon meteorites from the sky to inflict intense fire damage. Landing your attack skills has a permanent chance of summoning a meteorite, which falls on enemies to inflict damage (excludes Inferno Aura).
Level 1 MP Cost: 358, Max Enemies Hit: 15, Damage: 228%, Number of Attacks: 12
Cooldown: 45 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 2% chance to drop a meteorite, dealing 104% damage.
30 MP Cost: 300, Max Enemies Hit: 15, Damage: 315%, Number of Attacks: 12
Cooldown: 45 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 60% chance to drop a meteorite, dealing 220% damage.
31 MP Cost: 298, Max Enemies Hit: 15, Damage: 318%, Number of Attacks: 12
Cooldown: 45 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 62% chance to drop a meteorite, dealing 224% damage.
32 MP Cost: 296, Max Enemies Hit: 15, Damage: 321%, Number of Attacks: 12
Cooldown: 45 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 64% chance to drop a meteorite, dealing 228% damage.


Active Flame Haze
Master Level 30
Description Surrounds enemies with burning poisonous mist to make them untouchable while slowing them down with continuous damage. Also forms Poison Mist clouds where the skill strikes enemies, or around you if no enemies are struck.
Level 1 MP Cost: 28, Damage on a Single Target: 115%, Number of Attacks: 15, inflicts 113% continuous damage at 100% chance for 30 sec. Maintains untouchable status and slows enemy by -21%. Upon hitting enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 20 sec
30 MP Cost: 70, Damage on a Single Target: 202%, Number of Attacks: 15, inflicts 200% continuous damage at 100% chance for 30 sec. Maintains untouchable status and slows enemy by -50%. Upon hitting enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
31 MP Cost: 73, Damage on a Single Target: 205%, Number of Attacks: 15, inflicts 203% continuous damage at 100% chance for 30 sec. Maintains untouchable status and slows enemy by -51%. Upon hitting enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
32 MP Cost: 73, Damage on a Single Target: 208%, Number of Attacks: 15, inflicts 206% continuous damage at 100% chance for 30 sec. Maintains untouchable status and slows enemy by -52%. Upon hitting enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec


Passive Infinity
Master Level 30
Description Bolsters the spirit to enhance your magic and recover HP and MP.
Level 1 Every 5 seconds, restores 10% HP/MP
Final Damage: +7%
30 Every 5 seconds, restores 10% HP/MP
Final Damage: +91%
31 Every 5 seconds, restores 10% HP/MP
Final Damage: +91%
32 Every 5 seconds, restores 10% HP/MP
Final Damage: +91%
Active Ifrit
Master Level 30
Description Summons a fire ifrit. Permanently increases mastery. Unaffected by attack reflection.
Level 1 MP Cost: 33, Ifrit Summon Duration: 100 sec.
Damage: 92%, Max Enemies Hit: 3, Number of Attacks: 3
Damage Over Time: 53% damage every 1 sec. for 2 sec.
[Passive Effect: Permanently increases Mastery by 56%]
30 MP Cost: 120, Ifrit Summon Duration: 600 sec.
Damage: 150%, Max Enemies Hit: 3, Number of Attacks: 3
Damage Over Time: 140% damage every 1 sec. for 2 sec.
[Passive Effect: Permanently increases Mastery by 70%]
31 MP Cost: 123, Ifrit Summon Duration: 600 sec.
Damage: 152%, Max Enemies Hit: 3, Number of Attacks: 3
Damage Over Time: 143% damage every 1 sec. for 2 sec.
[Passive Effect: Permanently increases Mastery by 71%]
32 MP Cost: 126, Ifrit Summon Duration: 600 sec.
Damage: 154%, Max Enemies Hit: 3, Number of Attacks: 3
Damage Over Time: 146% damage every 1 sec. for 2 sec.
[Passive Effect: Permanently increases Mastery by 71%]


Active Maple Warrior
Master Level 30
Description The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Level 1 MP Cost: 10, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 1%.]
30 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 15%.]
31 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
32 MP Cost: 70, Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment increase by 16%.]
Active Hero's Will
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Arcane Aim
Master Level 30
Description Ignores a portion of enemy Defense when attacking. Damage dealt increases with consecutive attacks. Stacks up to 5 times.
Level 1 Ignores 6% of enemy DEF. Successful attacks have a 25% chance to increase your damage by 2% for 5 sec (excludes minion damage).
This effect stacks up to 5 times.
30 Ignores 20% of enemy DEF. Successful attacks have a 100% chance to increase your damage by 8% for 5 sec (excludes minion damage).
This effect stacks up to 5 times.
31 Ignores 21% of enemy DEF. Successful attacks have a 100% chance to increase your damage by 8% for 5 sec (excludes minion damage).
This effect stacks up to 5 times.
32 Ignores 21% of enemy DEF. Successful attacks have a 105% chance to increase your damage by 8% for 5 sec (excludes minion damage).
This effect stacks up to 5 times.
Passive Buff Mastery
Master Level 10
Description Permanently increases Magic Attack and increases the duration of all buffs on you. Also permanently increases Knockback Resistance.
Level 1 Permanently Increased Magic ATT: +3, Buff Duration: +5%, Knockback Resistance: +6%
10 Permanently Increased Magic ATT: +30, Buff Duration: +50%, Knockback Resistance: +60%
11 Permanently Increased Magic ATT: +33, Buff Duration: +55%, Knockback Resistance: +66%
12 Permanently Increased Magic ATT: +36, Buff Duration: +60%, Knockback Resistance: +72%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Poison Mist - Reinforce
Level Requirement 140
Master Level 1
Description Buffs Poison Mist damage.
Level 1 Damage: +20%


Passive Poison Mist - Aftermath
Level Requirement 150
Master Level 1
Description Increases duration of Poison Mist damage over time.
Level 1 Bonus 6 seconds of additional damage


Passive Poison Mist - Cripple
Level Requirement 180
Master Level 1
Description Increases Poison Mist's damage over time damage.
Level 1 Additional 20% damage


Passive Flame Sweep - Reinforce
Level Requirement 140
Master Level 1
Description Increases the damage of Flame Sweep. Does not apply to the explosion caused by the ember left from HEXA Flame Sweep.
Level 1 Damage: +10%


Passive Flame Sweep - Cripple
Level Requirement 165
Master Level 1
Description Increases damage over time for Flame Sweep. Does not apply to the explosion caused by the ember left from HEXA Flame Sweep.
Level 1 Additional 20% damage


Passive Flame Sweep - Extra Strike
Level Requirement 180
Master Level 1
Description Increases the number of attacks for Flame Sweep. Does not apply to the explosion caused by the ember left from HEXA Flame Sweep.
Level 1 Number of Attacks: +1


Passive Mist Eruption - Reinforce
Level Requirement 150
Master Level 1
Description Increases the damage for Mist Eruption.
Level 1 Damage: +10%


Passive Mist Eruption - Guardbreaker
Level Requirement 165
Master Level 1
Description Boosts the DEF ignored by Mist Eruption.
Level 1 Bonus 20% monster DEF ignored


Passive Mist Eruption - Cooldown Cutter
Level Requirement 190
Master Level 1
Description Reduces Mist Eruption cooldown.
Level 1 Cooldown: -50%

Active Attack/Buff Active Attack/Buff

Active Inferno Aura
Level Requirement 140
Master Level 1
Description Channel fire chakras to burst into flame, damaging nearby enemies. Allows you to temporarily deal damage to enemies even when they have attack ignore and attack reflection active.
Can be toggled On/Off with the skill key.
Level 1 MP Cost: 100 per second, Duration: 3 sec, Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.


Active Megiddo Flame
Level Requirement 160
Master Level 1
Description Fires a blue flame that burns the enemy to the very soul. After burning and enemy, the blue flame spreads to a set number additional targets. Blue flame will first target any boss monsters within the area, starting with the boss with the highest HP. Unaffected by Attack Ignore and Attack Reflection.
Level 1 MP Cost: 500, Blue Flames: 3
Damage: 380%, Number of Attacks: 4. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames.
Enemies burned by the blue flame take 700% damage every 1 sec for 30 sec.
Cooldown: 50 sec.


Active Epic Adventure
Level Requirement 190
Master Level 1
Description Call upon the bravery deep within to increase damage output.
Level 1 MP Cost: 100, Duration: 60 sec., Damage: +10%
Applies to any Explorer class in the party
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Arcane Overdrive
Master Level 30
Description Reforges the lost secrets of the ancients to drive your magic to new heights. However, the incomplete replication of their techniques causes the power to gradually dissipate.
Level 1 MP Cost: 500, Duration: 15 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 30 sec., Unlocks 3 stages of magical power
Damage +7% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
Active Arcane Overdrive
Master Level 30
Description Reforges the lost secrets of the ancients to drive your magic to new heights. However, the incomplete replication of their techniques causes the power to gradually dissipate.
Level 1 MP Cost: 500, Duration: 15 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
2 MP Cost: 500, Duration: 16 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
3 MP Cost: 500, Duration: 16 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
4 MP Cost: 500, Duration: 17 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
5 MP Cost: 500, Duration: 17 sec., Unlocks 3 stages of magical power
Damage +2% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
6 MP Cost: 500, Duration: 18 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
7 MP Cost: 500, Duration: 18 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
8 MP Cost: 500, Duration: 19 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
9 MP Cost: 500, Duration: 19 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
10 MP Cost: 500, Duration: 20 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
11 MP Cost: 500, Duration: 20 sec., Unlocks 3 stages of magical power
Damage +3% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
12 MP Cost: 500, Duration: 21 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
13 MP Cost: 500, Duration: 21 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
14 MP Cost: 500, Duration: 22 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
15 MP Cost: 500, Duration: 22 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
16 MP Cost: 500, Duration: 23 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
17 MP Cost: 500, Duration: 23 sec., Unlocks 3 stages of magical power
Damage +4% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
18 MP Cost: 500, Duration: 24 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
19 MP Cost: 500, Duration: 24 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
20 MP Cost: 500, Duration: 25 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
21 MP Cost: 500, Duration: 25 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
22 MP Cost: 500, Duration: 26 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
23 MP Cost: 500, Duration: 26 sec., Unlocks 3 stages of magical power
Damage +5% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
24 MP Cost: 500, Duration: 27 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
25 MP Cost: 500, Duration: 27 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
26 MP Cost: 500, Duration: 28 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
27 MP Cost: 500, Duration: 28 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
28 MP Cost: 500, Duration: 29 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
29 MP Cost: 500, Duration: 29 sec., Unlocks 3 stages of magical power
Damage +6% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
30 MP Cost: 500, Duration: 30 sec., Unlocks 3 stages of magical power
Damage +7% for each stage, and stages decrease every 10 sec.
Cooldown: 120 sec.
Show/hide all levels
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Active Maple World Goddess's Blessing
Master Level 30
Description The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Level 1 MP Cost: 500, Increases stat bonuses as Maple Warrior by 110% for 60 sec, Damage: +5%
Cooldown: 120 sec
2 MP Cost: 500, Increases stat bonuses as Maple Warrior by 120% for 60 sec, Damage: +6%
Cooldown: 120 sec
3 MP Cost: 500, Increases stat bonuses as Maple Warrior by 130% for 60 sec, Damage: +6%
Cooldown: 120 sec
4 MP Cost: 500, Increases stat bonuses as Maple Warrior by 140% for 60 sec, Damage: +7%
Cooldown: 120 sec
5 MP Cost: 500, Increases stat bonuses as Maple Warrior by 150% for 60 sec, Damage: +7%
Cooldown: 120 sec
6 MP Cost: 500, Increases stat bonuses as Maple Warrior by 160% for 60 sec, Damage: +8%
Cooldown: 120 sec
7 MP Cost: 500, Increases stat bonuses as Maple Warrior by 170% for 60 sec, Damage: +8%
Cooldown: 120 sec
8 MP Cost: 500, Increases stat bonuses as Maple Warrior by 180% for 60 sec, Damage: +9%
Cooldown: 120 sec
9 MP Cost: 500, Increases stat bonuses as Maple Warrior by 190% for 60 sec, Damage: +9%
Cooldown: 120 sec
10 MP Cost: 500, Increases stat bonuses as Maple Warrior by 200% for 60 sec, Damage: +10%
Cooldown: 120 sec
11 MP Cost: 500, Increases stat bonuses as Maple Warrior by 210% for 60 sec, Damage: +10%
Cooldown: 120 sec
12 MP Cost: 500, Increases stat bonuses as Maple Warrior by 220% for 60 sec, Damage: +11%
Cooldown: 120 sec
13 MP Cost: 500, Increases stat bonuses as Maple Warrior by 230% for 60 sec, Damage: +11%
Cooldown: 120 sec
14 MP Cost: 500, Increases stat bonuses as Maple Warrior by 240% for 60 sec, Damage: +12%
Cooldown: 120 sec
15 MP Cost: 500, Increases stat bonuses as Maple Warrior by 250% for 60 sec, Damage: +12%
Cooldown: 120 sec
16 MP Cost: 500, Increases stat bonuses as Maple Warrior by 260% for 60 sec, Damage: +13%
Cooldown: 120 sec
17 MP Cost: 500, Increases stat bonuses as Maple Warrior by 270% for 60 sec, Damage: +13%
Cooldown: 120 sec
18 MP Cost: 500, Increases stat bonuses as Maple Warrior by 280% for 60 sec, Damage: +14%
Cooldown: 120 sec
19 MP Cost: 500, Increases stat bonuses as Maple Warrior by 290% for 60 sec, Damage: +14%
Cooldown: 120 sec
20 MP Cost: 500, Increases stat bonuses as Maple Warrior by 300% for 60 sec, Damage: +15%
Cooldown: 120 sec
21 MP Cost: 500, Increases stat bonuses as Maple Warrior by 310% for 60 sec, Damage: +15%
Cooldown: 120 sec
22 MP Cost: 500, Increases stat bonuses as Maple Warrior by 320% for 60 sec, Damage: +16%
Cooldown: 120 sec
23 MP Cost: 500, Increases stat bonuses as Maple Warrior by 330% for 60 sec, Damage: +16%
Cooldown: 120 sec
24 MP Cost: 500, Increases stat bonuses as Maple Warrior by 340% for 60 sec, Damage: +17%
Cooldown: 120 sec
25 MP Cost: 500, Increases stat bonuses as Maple Warrior by 350% for 60 sec, Damage: +17%
Cooldown: 120 sec
26 MP Cost: 500, Increases stat bonuses as Maple Warrior by 360% for 60 sec, Damage: +18%
Cooldown: 120 sec
27 MP Cost: 500, Increases stat bonuses as Maple Warrior by 370% for 60 sec, Damage: +18%
Cooldown: 120 sec
28 MP Cost: 500, Increases stat bonuses as Maple Warrior by 380% for 60 sec, Damage: +19%
Cooldown: 120 sec
29 MP Cost: 500, Increases stat bonuses as Maple Warrior by 390% for 60 sec, Damage: +19%
Cooldown: 120 sec
30 MP Cost: 500, Increases stat bonuses as Maple Warrior by 400% for 60 sec, Damage: +20%
Cooldown: 120 sec
Show/hide all levels
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Active Mana Overload
Master Level 30
Description Increases your attack skills by overloading the mana flowing through you.
Right-click to lock activation effect.
Level 1 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 59 sec
2 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 58 sec
3 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 57 sec
4 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 56 sec
5 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 55 sec
6 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 54 sec
7 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 53 sec
8 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 52 sec
9 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 51 sec
10 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 50 sec
11 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 49 sec
12 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 48 sec
13 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 47 sec
14 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 46 sec
15 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 45 sec
16 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 44 sec
17 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 43 sec
18 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 42 sec
19 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 6%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 41 sec
20 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 40 sec
21 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 39 sec
22 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 38 sec
23 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 37 sec
24 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 36 sec
25 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 35 sec
26 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 34 sec
27 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 33 sec
28 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 32 sec
29 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 31 sec
30 Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.1% Max HP for jobs without MP.
Can be toggled on/off.
Cooldown: 30 sec
Show/hide all levels
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.
Active Ethereal Form
Master Level 30
Description Move to a different dimension to become invincible. Use the skill again to return.
Level 1 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 75 sec.
2 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
3 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 74 sec.
4 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
5 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 73 sec.
6 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
7 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 72 sec.
8 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
9 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 71 sec.
10 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
11 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 70 sec.
12 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
13 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 69 sec.
14 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
15 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 68 sec.
16 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
17 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 67 sec.
18 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
19 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 66 sec.
20 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
21 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 65 sec.
22 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
23 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 64 sec.
24 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
25 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 63 sec.
26 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
27 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 62 sec.
28 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
29 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 61 sec.
30 HP Cost: 1000, Invincibility Duration: 3 sec.
Cooldown: 60 sec.

Class-Specific Skills

Show/hide all levels
Active DoT Punisher
Master Level 30
Description Summons flame orbs from another dimension to pursue enemies. The flame orbs target the boss with the highest HP first. The number of orbs you summon depends on how many damage-over-time stacks you have on enemies.
Level 1 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 415%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 203% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
30 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 850%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 290% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
Active DoT Punisher
Master Level 30
Description Summons flame orbs from another dimension to pursue enemies. The flame orbs target the boss with the highest HP first. The number of orbs you summon depends on how many damage-over-time stacks you have on enemies.
Level 1 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 415%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 203% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
2 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 430%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 206% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
3 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 445%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 209% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
4 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 460%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 212% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
5 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 475%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 215% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
6 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 490%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 218% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
7 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 505%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 221% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
8 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 520%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 224% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
9 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 535%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 227% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
10 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 550%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 230% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
11 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 565%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 233% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
12 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 580%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 236% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
13 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 595%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 239% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
14 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 610%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 242% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
15 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 625%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 245% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
16 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 640%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 248% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
17 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 655%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 251% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
18 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 670%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 254% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
19 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 685%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 257% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
20 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 700%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 260% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
21 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 715%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 263% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
22 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 730%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 266% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
23 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 745%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 269% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
24 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 760%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 272% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
25 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 775%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 275% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
26 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 790%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 278% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
27 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 805%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 281% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
28 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 820%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 284% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
29 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 835%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 287% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
30 MP Cost: 500, Flame Orbs Created: 15, Damage Per Orb: 850%, Number of Attacks: 5, Duration: 20 sec
Flame Orb Damage: 290% damage every 1 sec for 8 sec.
This skill summons 1 additional orb for every 1 of your damage over time stack(s) on enemies in range. Up to 25 Flame Orbs can be summoned in total.
When multiple orbs hit a single target, their Final Damage is reduced by 45%, starting with the second orb.
Cooldown: 25 sec.
Show/hide all levels
Active Poison Nova
Master Level 30
Description Releases a poisonous cloud that spreads in all directions, striking nearby enemies. You can detonate the cloud to inflict additional damage. Unaffected by attack reflection.
Level 1 MP Cost: 500, Creates a number of poisonous clouds that deal 260% damage 12 times, and inflict an additional 312% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 702% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
30 MP Cost: 500, Creates a number of poisonous clouds that deal 550% damage 12 times, and inflict an additional 660% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1485% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
Active Poison Nova
Master Level 30
Description Releases a poisonous cloud that spreads in all directions, striking nearby enemies. You can detonate the cloud to inflict additional damage. Unaffected by attack reflection.
Level 1 MP Cost: 500, Creates a number of poisonous clouds that deal 260% damage 12 times, and inflict an additional 312% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 702% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
2 MP Cost: 500, Creates a number of poisonous clouds that deal 270% damage 12 times, and inflict an additional 324% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 729% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
3 MP Cost: 500, Creates a number of poisonous clouds that deal 280% damage 12 times, and inflict an additional 336% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 756% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
4 MP Cost: 500, Creates a number of poisonous clouds that deal 290% damage 12 times, and inflict an additional 348% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 783% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
5 MP Cost: 500, Creates a number of poisonous clouds that deal 300% damage 12 times, and inflict an additional 360% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 810% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
6 MP Cost: 500, Creates a number of poisonous clouds that deal 310% damage 12 times, and inflict an additional 372% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 837% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
7 MP Cost: 500, Creates a number of poisonous clouds that deal 320% damage 12 times, and inflict an additional 384% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 864% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
8 MP Cost: 500, Creates a number of poisonous clouds that deal 330% damage 12 times, and inflict an additional 396% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 891% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
9 MP Cost: 500, Creates a number of poisonous clouds that deal 340% damage 12 times, and inflict an additional 408% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 918% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
10 MP Cost: 500, Creates a number of poisonous clouds that deal 350% damage 12 times, and inflict an additional 420% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 945% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
11 MP Cost: 500, Creates a number of poisonous clouds that deal 360% damage 12 times, and inflict an additional 432% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 972% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
12 MP Cost: 500, Creates a number of poisonous clouds that deal 370% damage 12 times, and inflict an additional 444% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 999% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
13 MP Cost: 500, Creates a number of poisonous clouds that deal 380% damage 12 times, and inflict an additional 456% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1026% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
14 MP Cost: 500, Creates a number of poisonous clouds that deal 390% damage 12 times, and inflict an additional 468% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1053% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
15 MP Cost: 500, Creates a number of poisonous clouds that deal 400% damage 12 times, and inflict an additional 480% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1080% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
16 MP Cost: 500, Creates a number of poisonous clouds that deal 410% damage 12 times, and inflict an additional 492% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1107% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
17 MP Cost: 500, Creates a number of poisonous clouds that deal 420% damage 12 times, and inflict an additional 504% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1134% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
18 MP Cost: 500, Creates a number of poisonous clouds that deal 430% damage 12 times, and inflict an additional 516% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1161% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
19 MP Cost: 500, Creates a number of poisonous clouds that deal 440% damage 12 times, and inflict an additional 528% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1188% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
20 MP Cost: 500, Creates a number of poisonous clouds that deal 450% damage 12 times, and inflict an additional 540% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1215% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
21 MP Cost: 500, Creates a number of poisonous clouds that deal 460% damage 12 times, and inflict an additional 552% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1242% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
22 MP Cost: 500, Creates a number of poisonous clouds that deal 470% damage 12 times, and inflict an additional 564% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1269% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
23 MP Cost: 500, Creates a number of poisonous clouds that deal 480% damage 12 times, and inflict an additional 576% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1296% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
24 MP Cost: 500, Creates a number of poisonous clouds that deal 490% damage 12 times, and inflict an additional 588% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1323% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
25 MP Cost: 500, Creates a number of poisonous clouds that deal 500% damage 12 times, and inflict an additional 600% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1350% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
26 MP Cost: 500, Creates a number of poisonous clouds that deal 510% damage 12 times, and inflict an additional 612% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1377% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
27 MP Cost: 500, Creates a number of poisonous clouds that deal 520% damage 12 times, and inflict an additional 624% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1404% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
28 MP Cost: 500, Creates a number of poisonous clouds that deal 530% damage 12 times, and inflict an additional 636% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1431% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
29 MP Cost: 500, Creates a number of poisonous clouds that deal 540% damage 12 times, and inflict an additional 648% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1458% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
30 MP Cost: 500, Creates a number of poisonous clouds that deal 550% damage 12 times, and inflict an additional 660% damage every 1 sec. for 10 sec.
Enemies can only be struck by one poisonous cloud.
1 sec. or more after poisonous clouds are created, you can use Mist Eruption to detonate them, hitting up to 12 enemies dealing 1485% damage 12 times. Explosion damage from poisonous clouds can apply up to 3 times for each enemy.
Cooldown: 25 sec.
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Active Elemental Fury
Master Level 30
Description Unleash the fury of flame in the form of an enraged spirit. Can only be used when Ifrit is summoned. Unaffected by attack reflection.
Required Skill: Ifrit Lv. 30+
Level 1 MP Cost: 1000, Damage: 208%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
30 MP Cost: 1000, Damage: 440%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
Active Elemental Fury
Master Level 30
Description Unleash the fury of flame in the form of an enraged spirit. Can only be used when Ifrit is summoned. Unaffected by attack reflection.
Required Skill: Ifrit Lv. 30+
Level 1 MP Cost: 1000, Damage: 208%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
2 MP Cost: 1000, Damage: 216%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
3 MP Cost: 1000, Damage: 224%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
4 MP Cost: 1000, Damage: 232%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
5 MP Cost: 1000, Damage: 240%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
6 MP Cost: 1000, Damage: 248%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
7 MP Cost: 1000, Damage: 256%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
8 MP Cost: 1000, Damage: 264%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
9 MP Cost: 1000, Damage: 272%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
10 MP Cost: 1000, Damage: 280%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
11 MP Cost: 1000, Damage: 288%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
12 MP Cost: 1000, Damage: 296%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
13 MP Cost: 1000, Damage: 304%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
14 MP Cost: 1000, Damage: 312%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
15 MP Cost: 1000, Damage: 320%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
16 MP Cost: 1000, Damage: 328%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
17 MP Cost: 1000, Damage: 336%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
18 MP Cost: 1000, Damage: 344%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
19 MP Cost: 1000, Damage: 352%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
20 MP Cost: 1000, Damage: 360%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
21 MP Cost: 1000, Damage: 368%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
22 MP Cost: 1000, Damage: 376%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
23 MP Cost: 1000, Damage: 384%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
24 MP Cost: 1000, Damage: 392%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
25 MP Cost: 1000, Damage: 400%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
26 MP Cost: 1000, Damage: 408%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
27 MP Cost: 1000, Damage: 416%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
28 MP Cost: 1000, Damage: 424%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
29 MP Cost: 1000, Damage: 432%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
30 MP Cost: 1000, Damage: 440%, Max Enemies Hit: 12, Number of Attacks: 6, Attack Duration: 3 sec
Duration increases 0.6 sec per 1 active Fervent Drain
Cooldown: 60 sec
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Active Poison Chain
Master Level 30
Description Unleash a fatal poison on a chain of enemies. Poisoned enemies periodically release clouds of additional poison, damaging both themselves and other nearby enemies. Even if they survive the initial explosion, the poison effect stacks, raising the power of further explosions. If an enemy dies or disappears before an explosion, the poison spreads to nearby enemies immediately. If there are no enemies, the effect remains as a crystal for a certain amount of time, ready to spread to nearby enemies and then disappear. Once a certain number of explosions has occurred, the poison will wear off from every enemy simultaneously. Doesn't activate Elemental Drain, and poison is unaffected by attack reflection.
Level 1 MP Cost: 1000, Enemies Hit: 2, Damage: 260%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 156% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 31% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
30 MP Cost: 1000, Enemies Hit: 2, Damage: 550%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 330% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 60% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
Active Poison Chain
Master Level 30
Description Unleash a fatal poison on a chain of enemies. Poisoned enemies periodically release clouds of additional poison, damaging both themselves and other nearby enemies. Even if they survive the initial explosion, the poison effect stacks, raising the power of further explosions. If an enemy dies or disappears before an explosion, the poison spreads to nearby enemies immediately. If there are no enemies, the effect remains as a crystal for a certain amount of time, ready to spread to nearby enemies and then disappear. Once a certain number of explosions has occurred, the poison will wear off from every enemy simultaneously. Doesn't activate Elemental Drain, and poison is unaffected by attack reflection.
Level 1 MP Cost: 1000, Enemies Hit: 2, Damage: 260%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 156% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 31% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
2 MP Cost: 1000, Enemies Hit: 2, Damage: 270%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 162% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 32% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
3 MP Cost: 1000, Enemies Hit: 2, Damage: 280%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 168% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 33% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
4 MP Cost: 1000, Enemies Hit: 2, Damage: 290%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 174% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 34% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
5 MP Cost: 1000, Enemies Hit: 2, Damage: 300%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 180% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 35% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
6 MP Cost: 1000, Enemies Hit: 2, Damage: 310%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 186% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 36% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
7 MP Cost: 1000, Enemies Hit: 2, Damage: 320%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 192% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 37% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
8 MP Cost: 1000, Enemies Hit: 2, Damage: 330%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 198% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 38% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
9 MP Cost: 1000, Enemies Hit: 2, Damage: 340%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 204% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 39% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
10 MP Cost: 1000, Enemies Hit: 2, Damage: 350%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 210% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 40% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
11 MP Cost: 1000, Enemies Hit: 2, Damage: 360%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 216% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 41% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
12 MP Cost: 1000, Enemies Hit: 2, Damage: 370%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 222% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 42% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
13 MP Cost: 1000, Enemies Hit: 2, Damage: 380%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 228% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 43% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
14 MP Cost: 1000, Enemies Hit: 2, Damage: 390%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 234% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 44% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
15 MP Cost: 1000, Enemies Hit: 2, Damage: 400%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 240% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 45% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
16 MP Cost: 1000, Enemies Hit: 2, Damage: 410%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 246% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 46% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
17 MP Cost: 1000, Enemies Hit: 2, Damage: 420%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 252% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 47% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
18 MP Cost: 1000, Enemies Hit: 2, Damage: 430%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 258% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 48% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
19 MP Cost: 1000, Enemies Hit: 2, Damage: 440%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 264% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 49% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
20 MP Cost: 1000, Enemies Hit: 2, Damage: 450%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 270% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 50% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
21 MP Cost: 1000, Enemies Hit: 2, Damage: 460%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 276% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 51% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
22 MP Cost: 1000, Enemies Hit: 2, Damage: 470%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 282% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 52% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
23 MP Cost: 1000, Enemies Hit: 2, Damage: 480%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 288% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 53% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
24 MP Cost: 1000, Enemies Hit: 2, Damage: 490%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 294% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 54% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
25 MP Cost: 1000, Enemies Hit: 2, Damage: 500%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 300% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 55% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
26 MP Cost: 1000, Enemies Hit: 2, Damage: 510%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 306% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 56% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
27 MP Cost: 1000, Enemies Hit: 2, Damage: 520%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 312% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 57% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
28 MP Cost: 1000, Enemies Hit: 2, Damage: 530%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 318% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 58% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
29 MP Cost: 1000, Enemies Hit: 2, Damage: 540%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 324% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 59% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.
30 MP Cost: 1000, Enemies Hit: 2, Damage: 550%, Number of Attacks: 4, Poison Duration: 20 sec. Explosions from poisoned enemies attack 5 times with 330% damage periodically, and spread to 3 enemies nearby that aren't poisoned.
If there are no enemies nearby, this skill creates a poison crystal for 5 sec. The poison crystal either spreads to 1 enemy nearby and disappears or naturally disappears, without spreading, when the duration ends.
Poison accumulates up to 5 times. Explosion damage increases 60% points each in proportion to the accumulated poison.
Explosions can occur up to 9 times on 1 enemy and up to 17 times on all enemies in total.
If the skill ended because the available explosions were used up, all poison is removed, followed by an additional explosion.
Cooldown: 25 sec.

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Enhancement/Boost Node 1
  • Flame Sweep Boost
Enhancement/Boost Node 2
  • Flame Haze Boost
  • Mist Eruption Boost
Enhancement/Boost Node 3
  • Ignite Boost
  • Ifrit Boost
  • Inferno Aura Boost
Enhancement/Boost Node 4
  • Creeping Toxin Boost
  • Meteor Shower Boost
  • Megiddo Flame Boost
Enhancement/Boost Node 5
  • Explosion Boost
  • Teleport Mastery Boost
  • Poison Mist Boost
Enhancement/Boost Node 6
  • Flame Orb Boost
  • Poison Breath Boost
Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
5% Flame Orb Boost Max Targets: +1 Ignored Enemy Defense: +20%
Poison Breath Boost
4% Ignite Boost Critical Rate: +5%
3% Explosion Boost Max Targets: +1
Poison Mist Boost Critical Rate: +5%
Teleport Mastery Boost Max Targets: +1
Creeping Toxin Boost
2% Flame Haze Boost Critical Rate: +5%
Mist Eruption Boost Max Targets: +1
Ifrit Boost Critical Rate: +5%
Flame Sweep Boost Max Targets: +1
Meteor Shower Boost Critical Rate: +5%
Inferno Aura Boost
Megiddo Flame Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Infernal Venom
Master Level 30
Description Unleashes the incarnations of fire and poison to devastate your surroundings with the ultimate fusion of magic.
The limit of Fervent Drain is temporarily expanded with the power of the two incarnations, and fixed at max stacks. Unaffected by attack reflection.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 279%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 269%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
30 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 540%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 530%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
Active Infernal Venom
Master Level 30
Description Unleashes the incarnations of fire and poison to devastate your surroundings with the ultimate fusion of magic.
The limit of Fervent Drain is temporarily expanded with the power of the two incarnations, and fixed at max stacks. Unaffected by attack reflection.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 279%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 269%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
2 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 288%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 278%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
3 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 297%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 287%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
4 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 306%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 296%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
5 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 315%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 305%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
6 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 324%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 314%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
7 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 333%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 323%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
8 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 342%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 332%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
9 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 351%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 341%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
10 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 360%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 350%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
11 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 369%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 359%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
12 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 378%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 368%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
13 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 387%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 377%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
14 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 396%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 386%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
15 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 405%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 395%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
16 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 414%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 404%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
17 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 423%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 413%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
18 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 432%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 422%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
19 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 441%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 431%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
20 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 450%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 440%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
21 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 459%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 449%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
22 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 468%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 458%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
23 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 477%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 467%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
24 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 486%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 476%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
25 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 495%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 485%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
26 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 504%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 494%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
27 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 513%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 503%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
28 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 522%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 512%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
29 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 531%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 521%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
30 MP Cost: 1500, invincible during casting
Fervent Drain Limit Expansion: 10 stacks, Duration: 20 sec
The incarnation of fire and poison are liberated, Enemies Hit: 15, Explosion Damage: 540%, Number of Attacks: 12, Number of Explosions: 17
The magic of the two incarnations combine, Max Enemies Hit: 15, Explosion Damage: 530%, Number of Attacks: 15, Number of Powerful Explosion Magic: 42
Cooldown: 360 sec
Show/hide all levels
Active Immortal Flame
Master Level 30
Description Engulfs the battlefield in a torrent of purest flame.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 672% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 798% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 3920% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 4655% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active Immortal Flame
Master Level 30
Description Engulfs the battlefield in a torrent of purest flame.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 672% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 798% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 784% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 931% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 896% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 1064% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 1008% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 1197% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 1120% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 1330% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 1232% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 1463% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 1344% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 1596% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 1456% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 1729% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 1568% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 1862% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 1680% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 1995% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 1792% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 2128% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 1904% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 2261% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 2016% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 2394% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 2128% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 2527% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 2240% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 2660% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 2352% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 2793% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 2464% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 2926% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 2576% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 3059% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 2688% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 3192% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 2800% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 3325% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 2912% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 3458% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 3024% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 3591% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 3136% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 3724% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 3248% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 3857% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 3360% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 3990% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 3472% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 4123% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 3584% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 4256% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 3696% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 4389% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 3808% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 4522% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 MP Cost: 1000, Invincible during casting
A torrent of magic flame rains down 19 times, dealing 3920% damage to up to 15 enemies 9 times. Afterwards, the flames explode 20 times, dealing 4655% damage 12 times.
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Flame Sweep
Master Level 30
Description A fire-attribute attack. Sweeps the area in front of you with a powerful flame. Heat remains every time Flame Sweep hits, and ignites into a giant flame when a certain amount accumulates.
The giant flame leaves an ember on enemies it hits. When an enemy is then hit with Mist Eruption, the ember reacts to the poison and explodes.
Enemies hit by all the flames of Flame Sweep are burned and take continuous damage. (Some enemies can resist this attack.)
Required Skill: Flame Sweep Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 8, Damage: 220%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 143% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 261% continuous damage every 1 sec.
30 MP Cost: 52, Max Enemies Hit: 8, Damage: 307%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 375% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 435% continuous damage every 1 sec.
Active HEXA Flame Sweep
Master Level 30
Description A fire-attribute attack. Sweeps the area in front of you with a powerful flame. Heat remains every time Flame Sweep hits, and ignites into a giant flame when a certain amount accumulates.
The giant flame leaves an ember on enemies it hits. When an enemy is then hit with Mist Eruption, the ember reacts to the poison and explodes.
Enemies hit by all the flames of Flame Sweep are burned and take continuous damage. (Some enemies can resist this attack.)
Required Skill: Flame Sweep Lv. 30+
Level 1 MP Cost: 45, Max Enemies Hit: 8, Damage: 220%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 143% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 261% continuous damage every 1 sec.
2 MP Cost: 45, Max Enemies Hit: 8, Damage: 223%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 151% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 267% continuous damage every 1 sec.
3 MP Cost: 45, Max Enemies Hit: 8, Damage: 226%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 159% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 273% continuous damage every 1 sec.
4 MP Cost: 46, Max Enemies Hit: 8, Damage: 229%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 167% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 279% continuous damage every 1 sec.
5 MP Cost: 46, Max Enemies Hit: 8, Damage: 232%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 175% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 285% continuous damage every 1 sec.
6 MP Cost: 46, Max Enemies Hit: 8, Damage: 235%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 183% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 291% continuous damage every 1 sec.
7 MP Cost: 46, Max Enemies Hit: 8, Damage: 238%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 191% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 297% continuous damage every 1 sec.
8 MP Cost: 47, Max Enemies Hit: 8, Damage: 241%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 199% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 303% continuous damage every 1 sec.
9 MP Cost: 47, Max Enemies Hit: 8, Damage: 244%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 207% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 309% continuous damage every 1 sec.
10 MP Cost: 47, Max Enemies Hit: 8, Damage: 247%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 215% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 315% continuous damage every 1 sec.
11 MP Cost: 47, Max Enemies Hit: 8, Damage: 250%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 223% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 321% continuous damage every 1 sec.
12 MP Cost: 48, Max Enemies Hit: 8, Damage: 253%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 231% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 327% continuous damage every 1 sec.
13 MP Cost: 48, Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 239% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 333% continuous damage every 1 sec.
14 MP Cost: 48, Max Enemies Hit: 8, Damage: 259%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 247% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 339% continuous damage every 1 sec.
15 MP Cost: 48, Max Enemies Hit: 8, Damage: 262%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 255% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 345% continuous damage every 1 sec.
16 MP Cost: 49, Max Enemies Hit: 8, Damage: 265%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 263% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 351% continuous damage every 1 sec.
17 MP Cost: 49, Max Enemies Hit: 8, Damage: 268%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 271% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 357% continuous damage every 1 sec.
18 MP Cost: 49, Max Enemies Hit: 8, Damage: 271%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 279% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 363% continuous damage every 1 sec.
19 MP Cost: 49, Max Enemies Hit: 8, Damage: 274%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 287% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 369% continuous damage every 1 sec.
20 MP Cost: 50, Max Enemies Hit: 8, Damage: 277%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 295% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 375% continuous damage every 1 sec.
21 MP Cost: 50, Max Enemies Hit: 8, Damage: 280%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 303% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 381% continuous damage every 1 sec.
22 MP Cost: 50, Max Enemies Hit: 8, Damage: 283%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 311% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 387% continuous damage every 1 sec.
23 MP Cost: 50, Max Enemies Hit: 8, Damage: 286%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 319% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 393% continuous damage every 1 sec.
24 MP Cost: 51, Max Enemies Hit: 8, Damage: 289%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 327% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 399% continuous damage every 1 sec.
25 MP Cost: 51, Max Enemies Hit: 8, Damage: 292%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 335% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 405% continuous damage every 1 sec.
26 MP Cost: 51, Max Enemies Hit: 8, Damage: 295%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 343% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 411% continuous damage every 1 sec.
27 MP Cost: 51, Max Enemies Hit: 8, Damage: 298%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 351% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 417% continuous damage every 1 sec.
28 MP Cost: 52, Max Enemies Hit: 8, Damage: 301%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 359% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 423% continuous damage every 1 sec.
29 MP Cost: 52, Max Enemies Hit: 8, Damage: 304%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 367% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 429% continuous damage every 1 sec.
30 MP Cost: 52, Max Enemies Hit: 8, Damage: 307%, Number of Attacks: 7
When Flame Sweep hits 2 times, the next Flame Sweep causes a giant flame.
Enemies hit by the giant flame have an ember for 30 sec, and an explosion dealing 375% damage 8 times occurs when they are hit by Mist Eruption.
Enemies hit by all the flames of Flame Sweep are burned for 5 sec, and receive 435% continuous damage every 1 sec.
Show/hide all levels
Active HEXA Flame Haze
Master Level 30
Description Surround enemies with blazing, poisonous mist to make
them untouchable
while slowing them down with continuous damage.
Required Skill: Flame Haze Lv. 30+
Level 1 MP Cost: 73, Damage: 219%, Number of Attacks: 15
100% chance to deal 209% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 331%, but not Poison Mist used directly.]
30 MP Cost: 83, Damage: 335%, Number of Attacks: 15
100% chance to deal 325% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 476%, but not Poison Mist used directly.]
Active HEXA Flame Haze
Master Level 30
Description Surround enemies with blazing, poisonous mist to make
them untouchable
while slowing them down with continuous damage.
Required Skill: Flame Haze Lv. 30+
Level 1 MP Cost: 73, Damage: 219%, Number of Attacks: 15
100% chance to deal 209% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 331%, but not Poison Mist used directly.]
2 MP Cost: 73, Damage: 223%, Number of Attacks: 15
100% chance to deal 213% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 336%, but not Poison Mist used directly.]
3 MP Cost: 74, Damage: 227%, Number of Attacks: 15
100% chance to deal 217% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 341%, but not Poison Mist used directly.]
4 MP Cost: 74, Damage: 231%, Number of Attacks: 15
100% chance to deal 221% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 346%, but not Poison Mist used directly.]
5 MP Cost: 74, Damage: 235%, Number of Attacks: 15
100% chance to deal 225% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 351%, but not Poison Mist used directly.]
6 MP Cost: 75, Damage: 239%, Number of Attacks: 15
100% chance to deal 229% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 356%, but not Poison Mist used directly.]
7 MP Cost: 75, Damage: 243%, Number of Attacks: 15
100% chance to deal 233% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 361%, but not Poison Mist used directly.]
8 MP Cost: 75, Damage: 247%, Number of Attacks: 15
100% chance to deal 237% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 366%, but not Poison Mist used directly.]
9 MP Cost: 76, Damage: 251%, Number of Attacks: 15
100% chance to deal 241% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 371%, but not Poison Mist used directly.]
10 MP Cost: 76, Damage: 255%, Number of Attacks: 15
100% chance to deal 245% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 376%, but not Poison Mist used directly.]
11 MP Cost: 76, Damage: 259%, Number of Attacks: 15
100% chance to deal 249% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 381%, but not Poison Mist used directly.]
12 MP Cost: 77, Damage: 263%, Number of Attacks: 15
100% chance to deal 253% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 386%, but not Poison Mist used directly.]
13 MP Cost: 77, Damage: 267%, Number of Attacks: 15
100% chance to deal 257% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 391%, but not Poison Mist used directly.]
14 MP Cost: 77, Damage: 271%, Number of Attacks: 15
100% chance to deal 261% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 396%, but not Poison Mist used directly.]
15 MP Cost: 78, Damage: 275%, Number of Attacks: 15
100% chance to deal 265% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 401%, but not Poison Mist used directly.]
16 MP Cost: 78, Damage: 279%, Number of Attacks: 15
100% chance to deal 269% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 406%, but not Poison Mist used directly.]
17 MP Cost: 78, Damage: 283%, Number of Attacks: 15
100% chance to deal 273% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 411%, but not Poison Mist used directly.]
18 MP Cost: 79, Damage: 287%, Number of Attacks: 15
100% chance to deal 277% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 416%, but not Poison Mist used directly.]
19 MP Cost: 79, Damage: 291%, Number of Attacks: 15
100% chance to deal 281% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 421%, but not Poison Mist used directly.]
20 MP Cost: 79, Damage: 295%, Number of Attacks: 15
100% chance to deal 285% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 426%, but not Poison Mist used directly.]
21 MP Cost: 80, Damage: 299%, Number of Attacks: 15
100% chance to deal 289% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 431%, but not Poison Mist used directly.]
22 MP Cost: 80, Damage: 303%, Number of Attacks: 15
100% chance to deal 293% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 436%, but not Poison Mist used directly.]
23 MP Cost: 80, Damage: 307%, Number of Attacks: 15
100% chance to deal 297% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 441%, but not Poison Mist used directly.]
24 MP Cost: 81, Damage: 311%, Number of Attacks: 15
100% chance to deal 301% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 446%, but not Poison Mist used directly.]
25 MP Cost: 81, Damage: 315%, Number of Attacks: 15
100% chance to deal 305% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 451%, but not Poison Mist used directly.]
26 MP Cost: 81, Damage: 319%, Number of Attacks: 15
100% chance to deal 309% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 456%, but not Poison Mist used directly.]
27 MP Cost: 82, Damage: 323%, Number of Attacks: 15
100% chance to deal 313% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 461%, but not Poison Mist used directly.]
28 MP Cost: 82, Damage: 327%, Number of Attacks: 15
100% chance to deal 317% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 466%, but not Poison Mist used directly.]
29 MP Cost: 82, Damage: 331%, Number of Attacks: 15
100% chance to deal 321% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 471%, but not Poison Mist used directly.]
30 MP Cost: 83, Damage: 335%, Number of Attacks: 15
100% chance to deal 325% continuous damage for 30 sec. Maintains
untouchable status and slows enemy by -51%

Upon hitting an enemy, the Poison Mist forms on enemy location. If no enemy is hit, the Poison Mist forms on your location
Cooldown: 10 sec
[Passive Effect: Permanently increases the continuous damage of Poison Mist created by Flame Haze to 476%, but not Poison Mist used directly.]
Show/hide all levels
Active HEXA Mist Eruption
Master Level 30
Description Detonate the nearby poison mist to inflict devastating damage on the enemies. The damage will increase proportional to the number of continuous damage effects applied to the target. You cannot detonate Mists set by others.
Unaffected by cooldown resets. If the mist explodes successfully, the cooldown of Flame Haze will reset.
Required Skill: Mist Eruption Lv. 30+
Level 1 MP Cost: 100, Max Enemies Hit: 12, Damage: 128%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
30 MP Cost: 115, Max Enemies Hit: 12, Damage: 215%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
Active HEXA Mist Eruption
Master Level 30
Description Detonate the nearby poison mist to inflict devastating damage on the enemies. The damage will increase proportional to the number of continuous damage effects applied to the target. You cannot detonate Mists set by others.
Unaffected by cooldown resets. If the mist explodes successfully, the cooldown of Flame Haze will reset.
Required Skill: Mist Eruption Lv. 30+
Level 1 MP Cost: 100, Max Enemies Hit: 12, Damage: 128%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
2 MP Cost: 100, Max Enemies Hit: 12, Damage: 131%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
3 MP Cost: 100, Max Enemies Hit: 12, Damage: 134%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
4 MP Cost: 100, Max Enemies Hit: 12, Damage: 137%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
5 MP Cost: 100, Max Enemies Hit: 12, Damage: 140%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
6 MP Cost: 103, Max Enemies Hit: 12, Damage: 143%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
7 MP Cost: 103, Max Enemies Hit: 12, Damage: 146%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
8 MP Cost: 103, Max Enemies Hit: 12, Damage: 149%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
9 MP Cost: 103, Max Enemies Hit: 12, Damage: 152%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
10 MP Cost: 103, Max Enemies Hit: 12, Damage: 155%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
11 MP Cost: 103, Max Enemies Hit: 12, Damage: 158%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
12 MP Cost: 106, Max Enemies Hit: 12, Damage: 161%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
13 MP Cost: 106, Max Enemies Hit: 12, Damage: 164%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
14 MP Cost: 106, Max Enemies Hit: 12, Damage: 167%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
15 MP Cost: 106, Max Enemies Hit: 12, Damage: 170%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
16 MP Cost: 106, Max Enemies Hit: 12, Damage: 173%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
17 MP Cost: 106, Max Enemies Hit: 12, Damage: 176%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
18 MP Cost: 109, Max Enemies Hit: 12, Damage: 179%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
19 MP Cost: 109, Max Enemies Hit: 12, Damage: 182%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
20 MP Cost: 109, Max Enemies Hit: 12, Damage: 185%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
21 MP Cost: 109, Max Enemies Hit: 12, Damage: 188%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
22 MP Cost: 109, Max Enemies Hit: 12, Damage: 191%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
23 MP Cost: 109, Max Enemies Hit: 12, Damage: 194%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
24 MP Cost: 112, Max Enemies Hit: 12, Damage: 197%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
25 MP Cost: 112, Max Enemies Hit: 12, Damage: 200%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
26 MP Cost: 112, Max Enemies Hit: 12, Damage: 203%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
27 MP Cost: 112, Max Enemies Hit: 12, Damage: 206%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
28 MP Cost: 112, Max Enemies Hit: 12, Damage: 209%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
29 MP Cost: 112, Max Enemies Hit: 12, Damage: 212%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
30 MP Cost: 115, Max Enemies Hit: 12, Damage: 215%, Number of Attacks: 10, Number of Explosions: 2
Ignore Defense: +45%. Final Damage Modifier: +20% for 2 explosions, +54% for 3 explosions, +104% for 4 explosions, +170% for 5 explosions.
Max Simultaneous Mist Explosions: 6
Cooldown: 10 sec
Mist Eruption's cooldown is reduced by 2 seconds upon striking an enemy with 5 or more damage-over-time effects. This cooldown reduction from stacking 4 damage-over-time effects applies before other cooldown reductions.
Show/hide all levels
Active HEXA Ignite
Master Level 30
Description Grants Fire magic a chance to create a wall of fire at the target location (excludes Inferno Aura).
Unaffected by attack reflection.
Can be toggled On/Off.
Required Skill: Ignite Lv. 10+
Level 1 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 46%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
30 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 75%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
Active HEXA Ignite
Master Level 30
Description Grants Fire magic a chance to create a wall of fire at the target location (excludes Inferno Aura).
Unaffected by attack reflection.
Can be toggled On/Off.
Required Skill: Ignite Lv. 10+
Level 1 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 46%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
2 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 47%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
3 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 48%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
4 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 49%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
5 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 50%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
6 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 51%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
7 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 52%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
8 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 53%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
9 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 54%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
10 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 55%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
11 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 56%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
12 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 57%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
13 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 58%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
14 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 59%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
15 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 60%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
16 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 61%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
17 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 62%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
18 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 63%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
19 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 64%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
20 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 65%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
21 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 66%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
22 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 67%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
23 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 68%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
24 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 69%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
25 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 70%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
26 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 71%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
27 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 72%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
28 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 73%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
29 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 74%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
30 When casting Fire magic, 50% chance to create a wall of fire
that lasts 4 sec. and attacks at a certain interval with the following effects: [Max Enemies Hit: 8. Damage: 75%, Attack Count: 3, Duration: 4 sec., Max Number of Attacks on a Single Enemy: 3]
Show/hide all levels
Active HEXA Ifrit
Master Level 30
Description Summons a Fire Ifrit for a short time.
Ifrit's attacks are unaffected by attack reflection. Increases Summon Duration.
Required Skill: Ifrit Lv. 30+
Level 1 MP Cost: 123, Ifrit Summon Duration: 600 sec.
Damage: 170%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 157% damage every 1 sec. for 2 sec.
30 MP Cost: 143, Ifrit Summon Duration: 600 sec.
Damage: 228%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 215% damage every 1 sec. for 2 sec.
Active HEXA Ifrit
Master Level 30
Description Summons a Fire Ifrit for a short time.
Ifrit's attacks are unaffected by attack reflection. Increases Summon Duration.
Required Skill: Ifrit Lv. 30+
Level 1 MP Cost: 123, Ifrit Summon Duration: 600 sec.
Damage: 170%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 157% damage every 1 sec. for 2 sec.
2 MP Cost: 123, Ifrit Summon Duration: 600 sec.
Damage: 172%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 159% damage every 1 sec. for 2 sec.
3 MP Cost: 125, Ifrit Summon Duration: 600 sec.
Damage: 174%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 161% damage every 1 sec. for 2 sec.
4 MP Cost: 125, Ifrit Summon Duration: 600 sec.
Damage: 176%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 163% damage every 1 sec. for 2 sec.
5 MP Cost: 125, Ifrit Summon Duration: 600 sec.
Damage: 178%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 165% damage every 1 sec. for 2 sec.
6 MP Cost: 127, Ifrit Summon Duration: 600 sec.
Damage: 180%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 167% damage every 1 sec. for 2 sec.
7 MP Cost: 127, Ifrit Summon Duration: 600 sec.
Damage: 182%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 169% damage every 1 sec. for 2 sec.
8 MP Cost: 127, Ifrit Summon Duration: 600 sec.
Damage: 184%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 171% damage every 1 sec. for 2 sec.
9 MP Cost: 129, Ifrit Summon Duration: 600 sec.
Damage: 186%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 173% damage every 1 sec. for 2 sec.
10 MP Cost: 129, Ifrit Summon Duration: 600 sec.
Damage: 188%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 175% damage every 1 sec. for 2 sec.
11 MP Cost: 129, Ifrit Summon Duration: 600 sec.
Damage: 190%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 177% damage every 1 sec. for 2 sec.
12 MP Cost: 131, Ifrit Summon Duration: 600 sec.
Damage: 192%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 179% damage every 1 sec. for 2 sec.
13 MP Cost: 131, Ifrit Summon Duration: 600 sec.
Damage: 194%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 181% damage every 1 sec. for 2 sec.
14 MP Cost: 131, Ifrit Summon Duration: 600 sec.
Damage: 196%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 183% damage every 1 sec. for 2 sec.
15 MP Cost: 133, Ifrit Summon Duration: 600 sec.
Damage: 198%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 185% damage every 1 sec. for 2 sec.
16 MP Cost: 133, Ifrit Summon Duration: 600 sec.
Damage: 200%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 187% damage every 1 sec. for 2 sec.
17 MP Cost: 133, Ifrit Summon Duration: 600 sec.
Damage: 202%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 189% damage every 1 sec. for 2 sec.
18 MP Cost: 135, Ifrit Summon Duration: 600 sec.
Damage: 204%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 191% damage every 1 sec. for 2 sec.
19 MP Cost: 135, Ifrit Summon Duration: 600 sec.
Damage: 206%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 193% damage every 1 sec. for 2 sec.
20 MP Cost: 135, Ifrit Summon Duration: 600 sec.
Damage: 208%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 195% damage every 1 sec. for 2 sec.
21 MP Cost: 137, Ifrit Summon Duration: 600 sec.
Damage: 210%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 197% damage every 1 sec. for 2 sec.
22 MP Cost: 137, Ifrit Summon Duration: 600 sec.
Damage: 212%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 199% damage every 1 sec. for 2 sec.
23 MP Cost: 137, Ifrit Summon Duration: 600 sec.
Damage: 214%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 201% damage every 1 sec. for 2 sec.
24 MP Cost: 139, Ifrit Summon Duration: 600 sec.
Damage: 216%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 203% damage every 1 sec. for 2 sec.
25 MP Cost: 139, Ifrit Summon Duration: 600 sec.
Damage: 218%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 205% damage every 1 sec. for 2 sec.
26 MP Cost: 139, Ifrit Summon Duration: 600 sec.
Damage: 220%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 207% damage every 1 sec. for 2 sec.
27 MP Cost: 141, Ifrit Summon Duration: 600 sec.
Damage: 222%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 209% damage every 1 sec. for 2 sec.
28 MP Cost: 141, Ifrit Summon Duration: 600 sec.
Damage: 224%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 211% damage every 1 sec. for 2 sec.
29 MP Cost: 141, Ifrit Summon Duration: 600 sec.
Damage: 226%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 213% damage every 1 sec. for 2 sec.
30 MP Cost: 143, Ifrit Summon Duration: 600 sec.
Damage: 228%, Max Enemies Hit: 5, Number of Attacks: 3
Damage Over Time: 215% damage every 1 sec. for 2 sec.
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Active HEXA Inferno Aura
Master Level 30
Description Channel fire chakras to burst into flame, damaging nearby enemies. Allows you to temporarily deal damage to enemies even when they have attack ignore and attack reflection active.
Can be toggled On/Off.
Required Skill: Inferno Aura Lv. 1+
Level 1 MP Cost: 100 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 452%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
30 MP Cost: 110 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 800%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
Active HEXA Inferno Aura
Master Level 30
Description Channel fire chakras to burst into flame, damaging nearby enemies. Allows you to temporarily deal damage to enemies even when they have attack ignore and attack reflection active.
Can be toggled On/Off.
Required Skill: Inferno Aura Lv. 1+
Level 1 MP Cost: 100 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 452%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
2 MP Cost: 100 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 464%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
3 MP Cost: 101 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 476%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
4 MP Cost: 101 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 488%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
5 MP Cost: 101 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
6 MP Cost: 102 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 512%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
7 MP Cost: 102 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 524%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
8 MP Cost: 102 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 536%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
9 MP Cost: 103 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 548%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
10 MP Cost: 103 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
11 MP Cost: 103 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 572%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
12 MP Cost: 104 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 584%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
13 MP Cost: 104 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 596%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
14 MP Cost: 104 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 608%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
15 MP Cost: 105 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
16 MP Cost: 105 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 632%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
17 MP Cost: 105 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 644%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
18 MP Cost: 106 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 656%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
19 MP Cost: 106 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 668%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
20 MP Cost: 106 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
21 MP Cost: 107 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 692%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
22 MP Cost: 107 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 704%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
23 MP Cost: 107 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 716%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
24 MP Cost: 108 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 728%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
25 MP Cost: 108 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 740%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
26 MP Cost: 108 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 752%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
27 MP Cost: 109 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 764%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
28 MP Cost: 109 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 776%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
29 MP Cost: 109 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 788%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
30 MP Cost: 110 per second, Duration: 3 sec., Max Enemies Hit: 10, Damage: 800%, Number of Attacks: 2.
Attacked enemies receive 500% damage every 1 sec. for 30 sec.
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Active HEXA Creeping Toxin
Master Level 30
Description Conjures a poison-attribute totem, which spreads a toxic pool over the map horizontally. The pool cannot spread beyond the edge of a platform, but is highly combustible.
If you cast fire magic on an enemy or a toxic pool shortly after it is created, it will detonate, yielding a massive explosion. These explosions can also detonate neighboring toxic pools and receive summon duration increase effects.
Required Skill: Creeping Toxin Lv. 14+
Level 1 MP Cost: 54, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 220% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 60. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 224% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
30 MP Cost: 60, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 307% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 66. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 340% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
Active HEXA Creeping Toxin
Master Level 30
Description Conjures a poison-attribute totem, which spreads a toxic pool over the map horizontally. The pool cannot spread beyond the edge of a platform, but is highly combustible.
If you cast fire magic on an enemy or a toxic pool shortly after it is created, it will detonate, yielding a massive explosion. These explosions can also detonate neighboring toxic pools and receive summon duration increase effects.
Required Skill: Creeping Toxin Lv. 14+
Level 1 MP Cost: 54, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 220% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 60. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 224% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
2 MP Cost: 54, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 223% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 60. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 228% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
3 MP Cost: 54, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 226% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 60. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 232% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
4 MP Cost: 54, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 229% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 60. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 236% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
5 MP Cost: 55, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 232% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 61. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 240% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
6 MP Cost: 55, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 235% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 61. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 244% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
7 MP Cost: 55, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 238% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 61. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 248% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
8 MP Cost: 55, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 241% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 61. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 252% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
9 MP Cost: 55, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 244% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 61. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 256% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
10 MP Cost: 56, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 247% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 62. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 260% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
11 MP Cost: 56, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 250% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 62. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 264% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
12 MP Cost: 56, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 253% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 62. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 268% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
13 MP Cost: 56, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 256% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 62. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 272% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
14 MP Cost: 56, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 259% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 62. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 276% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
15 MP Cost: 57, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 262% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 63. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 280% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
16 MP Cost: 57, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 265% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 63. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 284% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
17 MP Cost: 57, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 268% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 63. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 288% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
18 MP Cost: 57, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 271% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 63. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 292% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
19 MP Cost: 57, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 274% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 63. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 296% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
20 MP Cost: 58, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 277% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 64. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 300% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
21 MP Cost: 58, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 280% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 64. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 304% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
22 MP Cost: 58, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 283% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 64. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 308% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
23 MP Cost: 58, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 286% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 64. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 312% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
24 MP Cost: 58, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 289% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 64. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 316% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
25 MP Cost: 59, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 292% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 65. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 320% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
26 MP Cost: 59, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 295% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 65. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 324% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
27 MP Cost: 59, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 298% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 65. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 328% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
28 MP Cost: 59, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 301% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 65. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 332% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
29 MP Cost: 59, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 304% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 65. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 336% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
30 MP Cost: 60, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 307% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 66. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 340% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
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Active HEXA Meteor Shower
Master Level 30
Description Summon countless meteorites to inflict intense fire damage. Landing your attack skills has a permanent chance to summon a meteorite, which falls on enemies to inflict damage (excludes Inferno Aura).
Required Skill: Meteor Shower Lv. 30+
Level 1 MP Cost: 301, Max Enemies Hit: 15, Damage: 352%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 238% damage.
30 MP Cost: 330, Max Enemies Hit: 15, Damage: 758%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 441% damage.
Active HEXA Meteor Shower
Master Level 30
Description Summon countless meteorites to inflict intense fire damage. Landing your attack skills has a permanent chance to summon a meteorite, which falls on enemies to inflict damage (excludes Inferno Aura).
Required Skill: Meteor Shower Lv. 30+
Level 1 MP Cost: 301, Max Enemies Hit: 15, Damage: 352%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 238% damage.
2 MP Cost: 302, Max Enemies Hit: 15, Damage: 366%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 245% damage.
3 MP Cost: 303, Max Enemies Hit: 15, Damage: 380%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 252% damage.
4 MP Cost: 304, Max Enemies Hit: 15, Damage: 394%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 259% damage.
5 MP Cost: 305, Max Enemies Hit: 15, Damage: 408%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 266% damage.
6 MP Cost: 306, Max Enemies Hit: 15, Damage: 422%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 273% damage.
7 MP Cost: 307, Max Enemies Hit: 15, Damage: 436%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 280% damage.
8 MP Cost: 308, Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 287% damage.
9 MP Cost: 309, Max Enemies Hit: 15, Damage: 464%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 294% damage.
10 MP Cost: 310, Max Enemies Hit: 15, Damage: 478%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 301% damage.
11 MP Cost: 311, Max Enemies Hit: 15, Damage: 492%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 308% damage.
12 MP Cost: 312, Max Enemies Hit: 15, Damage: 506%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 315% damage.
13 MP Cost: 313, Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 322% damage.
14 MP Cost: 314, Max Enemies Hit: 15, Damage: 534%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 329% damage.
15 MP Cost: 315, Max Enemies Hit: 15, Damage: 548%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 336% damage.
16 MP Cost: 316, Max Enemies Hit: 15, Damage: 562%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 343% damage.
17 MP Cost: 317, Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 350% damage.
18 MP Cost: 318, Max Enemies Hit: 15, Damage: 590%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 357% damage.
19 MP Cost: 319, Max Enemies Hit: 15, Damage: 604%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 364% damage.
20 MP Cost: 320, Max Enemies Hit: 15, Damage: 618%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 371% damage.
21 MP Cost: 321, Max Enemies Hit: 15, Damage: 632%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 378% damage.
22 MP Cost: 322, Max Enemies Hit: 15, Damage: 646%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 385% damage.
23 MP Cost: 323, Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 392% damage.
24 MP Cost: 324, Max Enemies Hit: 15, Damage: 674%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 399% damage.
25 MP Cost: 325, Max Enemies Hit: 15, Damage: 688%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 406% damage.
26 MP Cost: 326, Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 413% damage.
27 MP Cost: 327, Max Enemies Hit: 15, Damage: 716%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 420% damage.
28 MP Cost: 328, Max Enemies Hit: 15, Damage: 730%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 427% damage.
29 MP Cost: 329, Max Enemies Hit: 15, Damage: 744%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 434% damage.
30 MP Cost: 330, Max Enemies Hit: 15, Damage: 758%, Number of Attacks: 12
Cooldown: 50 sec.
Passive Effect: [Final Attack Skill] Your attack skills have a 65% chance to drop a meteorite, dealing 441% damage.
Show/hide all levels
Active HEXA Megiddo Flame
Master Level 30
Description Fires a blue flame that burns the enemy to the very soul. After burning and enemy, the blue flame spreads to a set number additional targets.
Use with down arrow key to activate Explosion Mode. In Explosion mode, the flame will explode upon hitting an enemy, instead of spreading.
Blue flame will first target any boss monsters within the area, starting with the boss with the highest HP. Unaffected by Attack Ignore and Attack Reflection.
With Action Customization enabled, Explosion Mode can be activated with just the skill key.
Action Customization On/Off: Right-click
Required Skill: Megiddo Flame Lv. 1+
Level 1 MP Cost: 512, Blue Flames: 3
Damage: 340%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 777% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 267%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
30 MP Cost: 570, Blue Flames: 3
Damage: 688%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 1038% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 528%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
Active HEXA Megiddo Flame
Master Level 30
Description Fires a blue flame that burns the enemy to the very soul. After burning and enemy, the blue flame spreads to a set number additional targets.
Use with down arrow key to activate Explosion Mode. In Explosion mode, the flame will explode upon hitting an enemy, instead of spreading.
Blue flame will first target any boss monsters within the area, starting with the boss with the highest HP. Unaffected by Attack Ignore and Attack Reflection.
With Action Customization enabled, Explosion Mode can be activated with just the skill key.
Action Customization On/Off: Right-click
Required Skill: Megiddo Flame Lv. 1+
Level 1 MP Cost: 512, Blue Flames: 3
Damage: 340%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 777% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 267%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
2 MP Cost: 514, Blue Flames: 3
Damage: 352%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 786% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 276%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
3 MP Cost: 516, Blue Flames: 3
Damage: 364%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 795% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 285%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
4 MP Cost: 518, Blue Flames: 3
Damage: 376%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 804% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 294%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
5 MP Cost: 520, Blue Flames: 3
Damage: 388%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 813% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 303%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
6 MP Cost: 522, Blue Flames: 3
Damage: 400%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 822% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 312%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
7 MP Cost: 524, Blue Flames: 3
Damage: 412%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 831% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 321%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
8 MP Cost: 526, Blue Flames: 3
Damage: 424%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 840% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 330%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
9 MP Cost: 528, Blue Flames: 3
Damage: 436%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 849% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 339%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
10 MP Cost: 530, Blue Flames: 3
Damage: 448%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 858% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 348%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
11 MP Cost: 532, Blue Flames: 3
Damage: 460%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 867% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 357%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
12 MP Cost: 534, Blue Flames: 3
Damage: 472%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 876% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 366%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
13 MP Cost: 536, Blue Flames: 3
Damage: 484%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 885% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 375%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
14 MP Cost: 538, Blue Flames: 3
Damage: 496%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 894% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 384%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
15 MP Cost: 540, Blue Flames: 3
Damage: 508%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 903% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 393%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
16 MP Cost: 542, Blue Flames: 3
Damage: 520%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 912% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 402%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
17 MP Cost: 544, Blue Flames: 3
Damage: 532%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 921% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 411%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
18 MP Cost: 546, Blue Flames: 3
Damage: 544%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 930% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 420%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
19 MP Cost: 548, Blue Flames: 3
Damage: 556%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 939% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 429%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
20 MP Cost: 550, Blue Flames: 3
Damage: 568%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 948% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 438%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
21 MP Cost: 552, Blue Flames: 3
Damage: 580%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 957% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 447%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
22 MP Cost: 554, Blue Flames: 3
Damage: 592%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 966% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 456%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
23 MP Cost: 556, Blue Flames: 3
Damage: 604%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 975% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 465%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
24 MP Cost: 558, Blue Flames: 3
Damage: 616%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 984% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 474%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
25 MP Cost: 560, Blue Flames: 3
Damage: 628%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 993% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 483%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
26 MP Cost: 562, Blue Flames: 3
Damage: 640%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 1002% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 492%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
27 MP Cost: 564, Blue Flames: 3
Damage: 652%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 1011% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 501%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
28 MP Cost: 566, Blue Flames: 3
Damage: 664%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 1020% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 510%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
29 MP Cost: 568, Blue Flames: 3
Damage: 676%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 1029% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 519%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.
30 MP Cost: 570, Blue Flames: 3
Damage: 688%, Number of Attacks: 5. Blue flame splits after hitting the enemy, generating 1 additional flames. Up to 11 flames can be generated, including the original flame.
When multiple blue flames strike a single enemy, Final Damage decreases by 55% for subsequent flames, Enemies burned by the blue flame take 1038% damage every 1 sec. for 30 sec.
Explosion Mode: Flames do not generate and explode upon landing a hit. Damage: 528%, Number of Attacks 3, Number of Explosions: 3
Cooldown: 50 sec.

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive DoT Punisher Boost
Level Requirement 260
Master Level 30
Description Boosts DoT Punisher.
Level 1 DoT Punisher Final Damage: +11%
9 DoT Punisher Final Damage: +19%
10 DoT Punisher Final Damage: +25%
19 DoT Punisher Final Damage: +34%
20 DoT Punisher Final Damage: +40%
29 DoT Punisher Final Damage: +49%
30 DoT Punisher Final Damage: +60%
Passive DoT Punisher Boost
Level Requirement 260
Master Level 30
Description Boosts DoT Punisher.
Level 1 DoT Punisher Final Damage: +11%
2 DoT Punisher Final Damage: +12%
3 DoT Punisher Final Damage: +13%
4 DoT Punisher Final Damage: +14%
5 DoT Punisher Final Damage: +15%
6 DoT Punisher Final Damage: +16%
7 DoT Punisher Final Damage: +17%
8 DoT Punisher Final Damage: +18%
9 DoT Punisher Final Damage: +19%
10 DoT Punisher Final Damage: +25%
11 DoT Punisher Final Damage: +26%
12 DoT Punisher Final Damage: +27%
13 DoT Punisher Final Damage: +28%
14 DoT Punisher Final Damage: +29%
15 DoT Punisher Final Damage: +30%
16 DoT Punisher Final Damage: +31%
17 DoT Punisher Final Damage: +32%
18 DoT Punisher Final Damage: +33%
19 DoT Punisher Final Damage: +34%
20 DoT Punisher Final Damage: +40%
21 DoT Punisher Final Damage: +41%
22 DoT Punisher Final Damage: +42%
23 DoT Punisher Final Damage: +43%
24 DoT Punisher Final Damage: +44%
25 DoT Punisher Final Damage: +45%
26 DoT Punisher Final Damage: +46%
27 DoT Punisher Final Damage: +47%
28 DoT Punisher Final Damage: +48%
29 DoT Punisher Final Damage: +49%
30 DoT Punisher Final Damage: +60%
Show/hide all levels
Passive Poison Nova Boost
Level Requirement 260
Master Level 30
Description Boosts Poison Nova.
Level 1 Poison Nova Final Damage: +11%
9 Poison Nova Final Damage: +19%
10 Poison Nova Final Damage: +25%
19 Poison Nova Final Damage: +34%
20 Poison Nova Final Damage: +40%
29 Poison Nova Final Damage: +49%
30 Poison Nova Final Damage: +60%
Passive Poison Nova Boost
Level Requirement 260
Master Level 30
Description Boosts Poison Nova.
Level 1 Poison Nova Final Damage: +11%
2 Poison Nova Final Damage: +12%
3 Poison Nova Final Damage: +13%
4 Poison Nova Final Damage: +14%
5 Poison Nova Final Damage: +15%
6 Poison Nova Final Damage: +16%
7 Poison Nova Final Damage: +17%
8 Poison Nova Final Damage: +18%
9 Poison Nova Final Damage: +19%
10 Poison Nova Final Damage: +25%
11 Poison Nova Final Damage: +26%
12 Poison Nova Final Damage: +27%
13 Poison Nova Final Damage: +28%
14 Poison Nova Final Damage: +29%
15 Poison Nova Final Damage: +30%
16 Poison Nova Final Damage: +31%
17 Poison Nova Final Damage: +32%
18 Poison Nova Final Damage: +33%
19 Poison Nova Final Damage: +34%
20 Poison Nova Final Damage: +40%
21 Poison Nova Final Damage: +41%
22 Poison Nova Final Damage: +42%
23 Poison Nova Final Damage: +43%
24 Poison Nova Final Damage: +44%
25 Poison Nova Final Damage: +45%
26 Poison Nova Final Damage: +46%
27 Poison Nova Final Damage: +47%
28 Poison Nova Final Damage: +48%
29 Poison Nova Final Damage: +49%
30 Poison Nova Final Damage: +60%
Show/hide all levels
Passive Elemental Fury Boost
Level Requirement 260
Master Level 30
Description Boosts Elemental Fury.
Level 1 Elemental Fury Final Damage: +11%
9 Elemental Fury Final Damage: +19%
10 Elemental Fury Final Damage: +25%
19 Elemental Fury Final Damage: +34%
20 Elemental Fury Final Damage: +40%
29 Elemental Fury Final Damage: +49%
30 Elemental Fury Final Damage: +60%
Passive Elemental Fury Boost
Level Requirement 260
Master Level 30
Description Boosts Elemental Fury.
Level 1 Elemental Fury Final Damage: +11%
2 Elemental Fury Final Damage: +12%
3 Elemental Fury Final Damage: +13%
4 Elemental Fury Final Damage: +14%
5 Elemental Fury Final Damage: +15%
6 Elemental Fury Final Damage: +16%
7 Elemental Fury Final Damage: +17%
8 Elemental Fury Final Damage: +18%
9 Elemental Fury Final Damage: +19%
10 Elemental Fury Final Damage: +25%
11 Elemental Fury Final Damage: +26%
12 Elemental Fury Final Damage: +27%
13 Elemental Fury Final Damage: +28%
14 Elemental Fury Final Damage: +29%
15 Elemental Fury Final Damage: +30%
16 Elemental Fury Final Damage: +31%
17 Elemental Fury Final Damage: +32%
18 Elemental Fury Final Damage: +33%
19 Elemental Fury Final Damage: +34%
20 Elemental Fury Final Damage: +40%
21 Elemental Fury Final Damage: +41%
22 Elemental Fury Final Damage: +42%
23 Elemental Fury Final Damage: +43%
24 Elemental Fury Final Damage: +44%
25 Elemental Fury Final Damage: +45%
26 Elemental Fury Final Damage: +46%
27 Elemental Fury Final Damage: +47%
28 Elemental Fury Final Damage: +48%
29 Elemental Fury Final Damage: +49%
30 Elemental Fury Final Damage: +60%
Show/hide all levels
Passive Poison Chain Boost
Level Requirement 260
Master Level 30
Description Boosts Poison Chain.
Level 1 Poison Chain Final Damage: +11%
9 Poison Chain Final Damage: +19%
10 Poison Chain Final Damage: +25%
19 Poison Chain Final Damage: +34%
20 Poison Chain Final Damage: +40%
29 Poison Chain Final Damage: +49%
30 Poison Chain Final Damage: +60%
Passive Poison Chain Boost
Level Requirement 260
Master Level 30
Description Boosts Poison Chain.
Level 1 Poison Chain Final Damage: +11%
2 Poison Chain Final Damage: +12%
3 Poison Chain Final Damage: +13%
4 Poison Chain Final Damage: +14%
5 Poison Chain Final Damage: +15%
6 Poison Chain Final Damage: +16%
7 Poison Chain Final Damage: +17%
8 Poison Chain Final Damage: +18%
9 Poison Chain Final Damage: +19%
10 Poison Chain Final Damage: +25%
11 Poison Chain Final Damage: +26%
12 Poison Chain Final Damage: +27%
13 Poison Chain Final Damage: +28%
14 Poison Chain Final Damage: +29%
15 Poison Chain Final Damage: +30%
16 Poison Chain Final Damage: +31%
17 Poison Chain Final Damage: +32%
18 Poison Chain Final Damage: +33%
19 Poison Chain Final Damage: +34%
20 Poison Chain Final Damage: +40%
21 Poison Chain Final Damage: +41%
22 Poison Chain Final Damage: +42%
23 Poison Chain Final Damage: +43%
24 Poison Chain Final Damage: +44%
25 Poison Chain Final Damage: +45%
26 Poison Chain Final Damage: +46%
27 Poison Chain Final Damage: +47%
28 Poison Chain Final Damage: +48%
29 Poison Chain Final Damage: +49%
30 Poison Chain Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills